@hypen-space/core 0.4.37 → 0.4.39

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Files changed (85) hide show
  1. package/README.md +13 -14
  2. package/dist/app.js +304 -227
  3. package/dist/app.js.map +5 -5
  4. package/dist/components/builtin.d.ts +17 -0
  5. package/dist/components/builtin.js +336 -256
  6. package/dist/components/builtin.js.map +6 -6
  7. package/dist/context.d.ts +11 -20
  8. package/dist/context.js +69 -101
  9. package/dist/context.js.map +3 -3
  10. package/dist/datasource.js +80 -0
  11. package/dist/datasource.js.map +10 -0
  12. package/dist/disposable.js +60 -63
  13. package/dist/disposable.js.map +2 -2
  14. package/dist/events.js +60 -63
  15. package/dist/events.js.map +2 -2
  16. package/dist/hypen.js +78 -0
  17. package/dist/hypen.js.map +10 -0
  18. package/dist/index.browser.d.ts +2 -1
  19. package/dist/index.browser.js +327 -281
  20. package/dist/index.browser.js.map +7 -8
  21. package/dist/index.d.ts +0 -3
  22. package/dist/index.js +547 -246
  23. package/dist/index.js.map +9 -9
  24. package/dist/logger.js +60 -64
  25. package/dist/logger.js.map +2 -2
  26. package/dist/remote/client.js +258 -158
  27. package/dist/remote/client.js.map +6 -6
  28. package/dist/remote/index.d.ts +6 -5
  29. package/dist/remote/index.js +255 -1985
  30. package/dist/remote/index.js.map +6 -13
  31. package/dist/remote/session.js +151 -0
  32. package/dist/remote/session.js.map +10 -0
  33. package/dist/renderer.js +60 -63
  34. package/dist/renderer.js.map +2 -2
  35. package/dist/result.js +235 -0
  36. package/dist/result.js.map +10 -0
  37. package/dist/retry.js +344 -0
  38. package/dist/retry.js.map +11 -0
  39. package/dist/router.js +62 -70
  40. package/dist/router.js.map +2 -2
  41. package/dist/state.js +3 -8
  42. package/dist/state.js.map +2 -2
  43. package/package.json +11 -56
  44. package/src/components/builtin.ts +78 -56
  45. package/src/context.ts +22 -65
  46. package/src/index.browser.ts +5 -4
  47. package/src/index.ts +10 -23
  48. package/src/remote/index.ts +9 -5
  49. package/src/result.ts +11 -0
  50. package/dist/discovery.d.ts +0 -90
  51. package/dist/discovery.js +0 -1334
  52. package/dist/discovery.js.map +0 -15
  53. package/dist/engine.browser.d.ts +0 -116
  54. package/dist/engine.browser.js +0 -479
  55. package/dist/engine.browser.js.map +0 -12
  56. package/dist/engine.d.ts +0 -107
  57. package/dist/engine.js +0 -543
  58. package/dist/engine.js.map +0 -12
  59. package/dist/loader.d.ts +0 -51
  60. package/dist/loader.js +0 -292
  61. package/dist/loader.js.map +0 -11
  62. package/dist/plugin.d.ts +0 -39
  63. package/dist/plugin.js +0 -685
  64. package/dist/plugin.js.map +0 -12
  65. package/dist/remote/server.d.ts +0 -188
  66. package/dist/remote/server.js +0 -2270
  67. package/dist/remote/server.js.map +0 -19
  68. package/src/discovery.ts +0 -527
  69. package/src/engine.browser.ts +0 -302
  70. package/src/engine.ts +0 -282
  71. package/src/loader.ts +0 -136
  72. package/src/plugin.ts +0 -220
  73. package/src/remote/server.ts +0 -879
  74. package/wasm-browser/README.md +0 -594
  75. package/wasm-browser/hypen_engine.d.ts +0 -389
  76. package/wasm-browser/hypen_engine.js +0 -1070
  77. package/wasm-browser/hypen_engine_bg.wasm +0 -0
  78. package/wasm-browser/hypen_engine_bg.wasm.d.ts +0 -37
  79. package/wasm-browser/package.json +0 -24
  80. package/wasm-node/README.md +0 -594
  81. package/wasm-node/hypen_engine.d.ts +0 -327
  82. package/wasm-node/hypen_engine.js +0 -979
  83. package/wasm-node/hypen_engine_bg.wasm +0 -0
  84. package/wasm-node/hypen_engine_bg.wasm.d.ts +0 -37
  85. package/wasm-node/package.json +0 -22
@@ -1,327 +0,0 @@
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- /* tslint:disable */
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- /* eslint-disable */
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-
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- /**
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- * The main Hypen engine interface for JavaScript/WASM runtimes.
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- *
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- * `WasmEngine` manages the full lifecycle of a Hypen UI: parsing DSL source,
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- * maintaining the virtual tree, tracking reactive dependencies, and emitting
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- * minimal patches when state changes. It runs in a single-threaded WASM
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- * environment (browsers, Node.js, Bun, Deno).
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- *
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- * # Quick Start
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- *
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- * ```js
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- * import { WasmEngine } from "@hypen-space/core";
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- *
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- * const engine = new WasmEngine();
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- *
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- * // 1. Register primitives so the engine doesn't try to resolve them as components
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- * engine.registerPrimitive("Text");
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- * engine.registerPrimitive("Column");
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- *
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- * // 2. Receive patches via callback
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- * engine.setRenderCallback((patches) => {
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- * for (const patch of patches) {
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- * applyPatch(patch); // Create, SetProp, Insert, Remove, etc.
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- * }
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- * });
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- *
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- * // 3. Optionally set up a module for stateful UI
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- * engine.setModule("Counter", ["increment"], ["count"], { count: 0 });
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- *
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- * // 4. Render DSL source — patches are emitted via the callback
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- * engine.renderSource('Column { Text("Count: ${state.count}") }');
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- *
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- * // 5. Update state — only affected nodes are re-rendered
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- * engine.updateState({ count: 1 });
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- * ```
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- *
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- * # Patch Protocol
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- *
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- * All UI mutations are expressed as [`Patch`] values emitted through the render
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- * callback. Patches use camelCase field names for direct JavaScript consumption.
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- * See [`Patch`] for the full variant list and field documentation.
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- *
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- * # Component Resolution
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- *
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- * Custom components (anything not registered as a primitive) are resolved lazily
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- * via the component resolver callback set with [`set_component_resolver`]. The
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- * resolver receives `(componentName, contextPath)` and should return
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- * `{ source: string, path: string }` or `null`.
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- *
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- * # Revision Tracking
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- *
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- * Every render cycle (initial render or state update that produces patches)
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- * increments the revision counter. Use [`get_revision`] to detect stale state
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- * in async workflows.
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- */
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- export class WasmEngine {
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- free(): void;
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- [Symbol.dispose](): void;
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- /**
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- * Remove all nodes from the instance tree without emitting Remove patches.
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- *
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- * Use this when tearing down the UI entirely (e.g. navigating away or
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- * switching samples). The renderer is responsible for clearing its own
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- * DOM/canvas state separately.
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- */
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- clearTree(): void;
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- /**
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- * Return a JSON snapshot of the active module's current state.
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- *
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- * Returns `null` (as a `JsValue`) if no module is set.
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- * Useful for debugging and DevTools integration.
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- */
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- currentState(): any;
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- /**
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- * Parse a component and return a human-readable debug string.
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- *
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- * Intended for development tooling only — the output format is not stable.
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- */
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- debugParseComponent(source: string): string;
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- /**
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- * Dispatch a named action, invoking the registered handler (if any).
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- *
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- * Actions are the primary way UI events flow from the renderer back to
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- * application logic. In Hypen DSL, buttons reference actions like
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- * `Button("@actions.submit")` — the renderer maps clicks to
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- * `engine.dispatchAction("submit", payload)`.
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- *
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- * # Arguments
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- * * `name` — Action name (e.g. `"submit"`, `"increment"`)
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- * * `payload` — Optional JS value passed to the handler. `null`/`undefined` are treated as no payload.
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- *
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- * # Errors
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- *
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- * Returns an error if the payload cannot be deserialized. Does **not** error
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- * if no handler is registered (the action is silently dropped).
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- */
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- dispatchAction(name: string, payload: any): void;
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- /**
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- * Get the current revision number.
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- *
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- * Starts at 0 and increments by 1 for each render cycle that produces
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- * patches. Useful for cache invalidation and detecting stale async results.
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- */
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- getRevision(): bigint;
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- /**
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- * Create a new engine instance with an empty tree and no module.
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- *
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- * After construction, you typically:
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- * 1. Register primitives with [`register_primitive`]
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- * 2. Set a render callback with [`set_render_callback`]
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- * 3. Optionally set a component resolver with [`set_component_resolver`]
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- * 4. Optionally initialize a module with [`set_module`]
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- * 5. Render source with [`render_source`]
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- */
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- constructor();
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- /**
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- * Register a JavaScript function as the handler for a named action.
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- *
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- * When [`dispatch_action`] is called with a matching name, the handler
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- * receives a serialized [`Action`] object with `{ name, payload }`.
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- *
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- * Registering a handler for the same name replaces the previous one.
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- */
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- onAction(action_name: string, handler: Function): void;
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- /**
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- * Register a handler for data source actions.
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- *
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- * When [`dispatch_action`] is called with a name like `"spacetime.sendMessage"`
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- * and no explicit action handler is registered for that name, the engine checks
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- * if the prefix (`"spacetime"`) is a registered data source. If so, it calls
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- * this handler with `{ provider, method, payload }`.
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- *
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- * This enables `@actions.spacetime.sendMessage` in DSL to automatically route
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- * to the appropriate data source plugin without manual handler registration.
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- */
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- onDataSourceAction(handler: Function): void;
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- /**
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- * Register a primitive element (like Text, Button, etc.) to skip component resolution
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- * This prevents unnecessary resolver calls for built-in DOM elements
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- */
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- registerPrimitive(name: string): void;
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- /**
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- * Remove a data source context entirely.
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- *
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- * Drops the provider's state and re-renders bound nodes (they resolve to `null`).
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- */
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- removeContext(name: string): void;
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- /**
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- * Render a component into a specific parent node (subtree rendering)
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- * This is used for lazy routing where components are rendered on-demand into route containers
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- *
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- * # Arguments
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- * * `source` - The Hypen DSL source to parse and render
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- * * `parent_node_id_str` - The serialized node ID string of the parent element
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- * * `state_js` - The state to use for rendering (as JsValue)
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- */
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- renderInto(source: string, parent_node_id_str: string, state_js: any): void;
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- /**
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- * Render a component source on-demand (for lazy-loaded routes).
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- *
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- * Equivalent to calling [`render_source`] — the source is parsed as a full
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- * document and replaces the current tree.
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- */
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- renderLazyComponent(source: string): void;
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- /**
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- * Parse and render Hypen DSL source code, emitting patches via the render callback.
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- *
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- * Supports full document syntax including `import` statements. Imports are
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- * resolved synchronously through the component resolver callback (if set).
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- *
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- * This performs a **full reconciliation** — the existing tree is diffed against
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- * the new IR and minimal patches are emitted. Calling this multiple times with
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- * different source replaces the previous UI.
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- *
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- * # Errors
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- *
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- * Returns a `JsValue` string error if the source fails to parse.
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- */
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- renderSource(source: string): void;
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- /**
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- * Fully reset the engine to its initial empty state.
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- *
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- * Clears the tree, module, dependencies, scheduler, action handlers,
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- * component registry, and resets the revision to 0. The render callback
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- * and component resolver are preserved.
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- */
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- reset(): void;
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- /**
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- * Set the component resolver callback
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- * The resolver receives (componentName, contextPath) and should return
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- * { source: string, path: string } or null
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- *
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- * contextPath is the path of the component that's referencing this component
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- * The returned path should be the resolved absolute path to the component file
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- */
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- setComponentResolver(resolver: Function): void;
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- /**
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- * Set (or replace) a named data source context.
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- *
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- * Registers the provider in the dependency graph (if not already known),
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- * stores the data, and re-renders every node bound to `$name.*`.
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- * Sparse merging (if needed) should happen at the SDK layer before
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- * calling this method with the merged object.
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- *
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- * # Example (JS)
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- * ```js
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- * engine.setContext("spacetime", {
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- * message: [{ id: 1, text: "Hello" }, { id: 2, text: "World" }],
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- * user: [{ id: 1, name: "Alice", online: true }]
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- * });
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- * ```
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- */
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- setContext(name: string, data_js: any): void;
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- /**
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- * Initialize (or replace) the active module with the given configuration.
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- *
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- * A module provides stateful context for `${state.xxx}` bindings in the DSL.
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- * Only one module is active at a time — calling this again replaces it.
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- *
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- * # Arguments
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- * * `name` — Module identifier (e.g. `"Counter"`, `"ProfilePage"`)
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- * * `actions` — List of action names this module handles
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- * * `state_keys` — List of top-level state keys (used for validation)
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- * * `initial_state` — The starting state as a JS object
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- *
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- * # Errors
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- *
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- * Returns an error if `initial_state` cannot be deserialized as JSON.
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- */
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- setModule(name: string, actions: string[], state_keys: string[], initial_state: any): void;
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- /**
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- * Set the callback that receives UI patches after each render cycle.
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- *
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- * The callback is invoked with a single argument: a JavaScript array of
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- * [`Patch`] objects. Each patch describes one atomic DOM operation (Create,
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- * SetProp, SetText, Insert, Move, Remove, RemoveProp).
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- *
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- * The callback is called synchronously during `renderSource()`, `updateState()`,
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- * `updateStateSparse()`, and `renderInto()`.
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- *
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- * # Example (JS)
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- * ```js
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- * engine.setRenderCallback((patches) => {
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- * for (const p of patches) {
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- * switch (p.type) {
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- * case "create": createElement(p.id, p.elementType, p.props); break;
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- * case "setProp": setProperty(p.id, p.name, p.value); break;
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- * case "insert": insertChild(p.parentId, p.id, p.beforeId); break;
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- * // ...
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- * }
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- * }
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- * });
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- * ```
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- */
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- setRenderCallback(callback: Function): void;
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- /**
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- * Return the total number of nodes currently in the instance tree.
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- *
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- * Useful for debugging, performance monitoring, and DevTools.
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- */
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- treeSize(): number;
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- /**
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- * Apply a state patch and re-render affected nodes.
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- *
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- * The `state_patch` is a JavaScript object whose keys are merged into the
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- * current module state (deep merge). Only nodes whose bindings reference
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- * changed paths are re-rendered, producing minimal patches.
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- *
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- * # Example (JS)
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- * ```js
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- * // Updates state.user.name and state.count, re-renders bound nodes
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- * engine.updateState({ user: { name: "Bob" }, count: 42 });
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- * ```
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- *
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- * # Errors
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- *
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- * Returns an error if `state_patch` cannot be deserialized as JSON.
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- */
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- updateState(state_patch: any): void;
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- /**
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- * Apply a sparse state update using explicit path-value pairs.
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- *
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- * More efficient than [`update_state`] for large state objects when only a
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- * few deeply-nested paths changed, because it avoids a full deep-merge.
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- *
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- * # Arguments
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- * * `paths_js` — JS array of dot-separated paths that changed (e.g. `["user.name", "count"]`)
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- * * `values_js` — JS object mapping each path to its new value (e.g. `{ "user.name": "Bob", "count": 42 }`)
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- *
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- * # Errors
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- *
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- * Returns an error if either argument cannot be deserialized.
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- */
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- updateStateSparse(paths_js: any, values_js: any): void;
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- /**
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- * Validate that the engine is in a consistent state.
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- *
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- * Checks that:
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- * - All child references point to existing nodes
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- * - All parent back-references are correct
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- * - The root node (if any) exists in the tree
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- *
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- * Returns `null` if valid, or a string describing the first inconsistency found.
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- * Intended for testing and debugging only — not for production hot paths.
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- */
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- validate(): any;
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- }
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-
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- export function main(): void;
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-
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- /**
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- * Parse Hypen DSL source and return the AST as a pretty-printed JSON string.
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- *
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- * Useful for tooling, syntax highlighting, and debugging the parser output.
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- */
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- export function parseToJson(source: string): string;
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-
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- /**
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- * Serialize a patches array to a pretty-printed JSON string.
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- *
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- * Intended for debugging and logging — not for production use.
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- * Accepts a JS array of patch objects and returns formatted JSON.
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- */
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- export function patchesToJson(patches: any): string;