@hylithiumjs.com/core 1.3.7 → 1.3.8
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- package/dist/types.d.ts +1 -1
- package/dist/types.d.ts.map +1 -1
- package/package.json +1 -1
package/dist/types.d.ts
CHANGED
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@@ -1528,7 +1528,7 @@ export interface DefaultAssetMap {
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export interface AssetStore {
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getAssetMap(): DefaultAssetMap;
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}
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-
export type EventType = "BootEvent" | "ShutdownEvent" | "PrepareUniverseEvent" | "PlayerConnectEvent" | "PlayerDisconnectEvent" | "PlayerChatEvent" | "PlayerReadyEvent" | "PlayerInteractEvent" | "PlayerCraftEvent" | "PlayerMouseButtonEvent" | "PlayerMouseMotionEvent" | "PlayerSetupConnectEvent" | "PlayerSetupDisconnectEvent" | "AddPlayerToWorldEvent" | "DrainPlayerFromWorldEvent" | "PlayerRefEvent" | "PlayerEvent" | "EntityEvent" | "EntityRemoveEvent" | "LivingEntityInventoryChangeEvent" | "LivingEntityUseBlockEvent" | "BreakBlockEvent" | "PlaceBlockEvent" | "DamageBlockEvent" | "UseBlockEvent" | "DropItemEvent" | "InteractivelyPickupItemEvent" | "ChangeGameModeEvent" | "CraftRecipeEvent" | "DiscoverZoneEvent" | "SwitchActiveSlotEvent" | "PlayerPermissionChangeEvent" | "GroupPermissionChangeEvent" | "PlayerGroupEvent" | "NPCSpawnEvent" | "NPCDespawnEvent" | "NPCRoleChangeEvent" | "NPCDamageEvent" | "NPCDeathEvent";
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+
export type EventType = "BootEvent" | "ShutdownEvent" | "PrepareUniverseEvent" | "PlayerConnectEvent" | "PlayerDisconnectEvent" | "PlayerChatEvent" | "PlayerReadyEvent" | "PlayerInteractEvent" | "PlayerCraftEvent" | "PlayerMouseButtonEvent" | "PlayerMouseMotionEvent" | "PlayerSetupConnectEvent" | "PlayerSetupDisconnectEvent" | "AddPlayerToWorldEvent" | "DrainPlayerFromWorldEvent" | "PlayerRefEvent" | "PlayerEvent" | "EntityEvent" | "EntityRemoveEvent" | "LivingEntityInventoryChangeEvent" | "LivingEntityUseBlockEvent" | "BreakBlockEvent" | "PlaceBlockEvent" | "DamageBlockEvent" | "UseBlockEvent" | "DropItemEvent" | "InteractivelyPickupItemEvent" | "ChangeGameModeEvent" | "CraftRecipeEvent" | "DiscoverZoneEvent" | "SwitchActiveSlotEvent" | "PlayerPermissionChangeEvent" | "GroupPermissionChangeEvent" | "PlayerGroupEvent" | "NPCSpawnEvent" | "NPCDespawnEvent" | "NPCRoleChangeEvent" | "NPCDamageEvent" | "NPCDeathEvent" | "PlayerDeathEvent";
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export type HexColor = `#${string}`;
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export declare const Colors: {
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readonly RED: HexColor;
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