@hylithiumjs.com/core 1.3.2 → 1.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -1,10 +1,899 @@
1
1
  export * from "./types";
2
+ export { InteractionType } from "./types"; // Explicitly export enum
2
3
  export * from "./ui-builder";
3
4
  // Exportar EventTitleUtil como valor (injetado pelo Java runtime)
4
5
  export const EventTitleUtil = globalThis.EventTitleUtil;
5
6
  // MySQL exports (injetado pelo Java runtime)
6
7
  export const MySQL = globalThis.MySQLManager;
7
8
  export const TableBuilder = globalThis.TableBuilder;
9
+ // Plugin exports (injetado pelo Java runtime)
10
+ export const PortalsPlugin = globalThis.PortalsPlugin;
11
+ export const MountPlugin = globalThis.MountPlugin;
12
+ export const TeleportPlugin = globalThis.TeleportPlugin;
13
+ export const WeatherPlugin = globalThis.WeatherPlugin;
14
+ export const CraftingPlugin = globalThis.CraftingPlugin;
15
+ export const DeployablesPlugin = globalThis.DeployablesPlugin;
16
+ export const ParkourPlugin = globalThis.ParkourPlugin;
17
+ export const PathPlugin = globalThis.PathPlugin;
18
+ export const TagSetPlugin = globalThis.TagSetPlugin;
19
+ export const DimensionManager = globalThis.DimensionManager;
20
+ export const InstancesPlugin = globalThis.InstancesPlugin;
21
+ // ECS Core Runtime Exports
22
+ export const Store = globalThis.Store;
23
+ export const Ref = globalThis.Ref;
24
+ export const Holder = globalThis.Holder;
25
+ export const ComponentType = globalThis.ComponentType;
26
+ export const ResourceType = globalThis.ResourceType;
27
+ export const Archetype = globalThis.Archetype;
28
+ export const CommandBuffer = globalThis.CommandBuffer;
29
+ export const Query = globalThis.Query;
30
+ export const ISystem = globalThis.ISystem;
31
+ // Combat Runtime Exports
32
+ export const CombatActionEvaluator = globalThis.CombatActionEvaluator;
33
+ export const DamageMemory = globalThis.DamageMemory;
34
+ export const TargetMemory = globalThis.TargetMemory;
35
+ // Utilities Runtime Exports
36
+ export const MathUtil = globalThis.MathUtil;
37
+ export const RandomUtil = globalThis.RandomUtil;
38
+ export const Matrix4d = globalThis.Matrix4d;
39
+ export const SimplexNoise = globalThis.SimplexNoise;
40
+ export const PerlinNoise = globalThis.PerlinNoise;
41
+ // Codec Runtime Exports
42
+ export const Codec = globalThis.Codec;
43
+ export const BuilderCodec = globalThis.BuilderCodec;
44
+ // Server Core Runtime Exports
45
+ export const Entity = globalThis.Entity;
46
+ export const LivingEntity = globalThis.LivingEntity;
47
+ export const Player = globalThis.Player;
48
+ export const ItemStack = globalThis.ItemStack;
49
+ export const Inventory = globalThis.Inventory;
50
+ export const Universe = globalThis.Universe;
51
+ export const World = globalThis.World;
52
+ export const WorldChunk = globalThis.WorldChunk;
53
+ // Interaction System
54
+ export const InteractionManager = globalThis.InteractionManager;
55
+ export const InteractionContext = globalThis.InteractionContext;
56
+ export const InteractionChain = globalThis.InteractionChain;
57
+ export const RootInteraction = globalThis.RootInteraction;
58
+ // Enums are already in types.ts but if bound as class:
59
+ export const InteractionTypeEnum = globalThis.InteractionType;
60
+ // Command System
61
+ export const CommandManager = globalThis.CommandManager;
62
+ export const CommandContext = globalThis.CommandContext;
63
+ export const CommandSender = globalThis.CommandSender;
64
+ // AbstractCommand is usually extended, not instantiated directly in JS unless via wrapper.
65
+ // But we expose it for checking/static access if needed.
66
+ export const AbstractCommand = globalThis.AbstractCommand;
67
+ // Stats System
68
+ export const EntityStatMap = globalThis.EntityStatMap;
69
+ export const EntityStatValue = globalThis.EntityStatValue;
70
+ export const Modifier = globalThis.Modifier;
71
+ export const StaticModifier = globalThis.StaticModifier;
72
+ // Physics System
73
+ export const Velocity = globalThis.Velocity;
74
+ export const BlockCollisionData = globalThis.BlockCollisionData;
75
+ export const CollisionResult = globalThis.CollisionResult;
76
+ export const CollisionMath = globalThis.CollisionMath;
77
+ // Projectile System
78
+ export const Projectile = globalThis.Projectile;
79
+ export const PredictedProjectile = globalThis.PredictedProjectile;
80
+ export const StandardPhysicsConfig = globalThis.StandardPhysicsConfig;
81
+ export const ProjectileConfig = globalThis.ProjectileConfig;
82
+ export const StandardPhysicsProvider = globalThis.StandardPhysicsProvider;
83
+ export const StandardPhysicsTickSystem = globalThis.StandardPhysicsTickSystem;
84
+ // Access Control
85
+ export const AccessControlModule = globalThis.AccessControlModule;
86
+ export const Ban = globalThis.Ban;
87
+ // Time System
88
+ export const TimeModule = globalThis.TimeModule;
89
+ export const TimeResource = globalThis.TimeResource;
90
+ export const WorldTimeResource = globalThis.WorldTimeResource;
91
+ export const TimeSystem = globalThis.TimeSystem;
92
+ export const WorldTimeSystems = globalThis.WorldTimeSystems;
93
+ // NPC System
94
+ export const NPCPlugin = globalThis.NPCPlugin;
95
+ export const NPCEntity = globalThis.NPCEntity;
96
+ export const Role = globalThis.Role;
97
+ export const Blackboard = globalThis.Blackboard;
98
+ // Phase 14
99
+ export const Message = globalThis.Message;
100
+ export const TransformComponent = globalThis.TransformComponent;
101
+ export const DisplayNameComponent = globalThis.DisplayNameComponent;
102
+ export const HeadRotation = globalThis.HeadRotation;
103
+ export const Damage = globalThis.Damage;
104
+ export const DamageCause = globalThis.DamageCause;
105
+ export const BlockHarvestUtils = globalThis.BlockHarvestUtils;
106
+ export const BlockPlaceUtils = globalThis.BlockPlaceUtils;
107
+ export const PrefabUtil = globalThis.PrefabUtil;
108
+ export const PrefabBufferUtil = globalThis.PrefabBufferUtil;
109
+ export const JavaPath = globalThis.JavaPath;
110
+ export const Biome = globalThis.Biome;
111
+ // Phase 15
112
+ export const ItemContainer = globalThis.ItemContainer;
113
+ export const Item = globalThis.Item;
114
+ // Phase 16
115
+ export const Permissions = globalThis.Permissions;
116
+ export const GameMode = globalThis.GameMode;
117
+ // Phase 17
118
+ export const UICommandBuilder = globalThis.UICommandBuilder;
119
+ export const WindowManager = globalThis.WindowManager;
120
+ export const Window = globalThis.Window;
121
+ export const ItemContainerWindow = globalThis.ItemContainerWindow;
122
+ export const UIComponentList = globalThis.UIComponentList;
123
+ // Phase 18
124
+ export const BlockHealthModule = globalThis.BlockHealthModule;
125
+ export const BlockHealthChunk = globalThis.BlockHealthChunk;
126
+ export const BlockHealth = globalThis.BlockHealth;
127
+ export const I18nModule = globalThis.I18nModule;
128
+ export const ServerPlayerListModule = globalThis.ServerPlayerListModule;
129
+ // Phase 19
130
+ export const PlayerChatEvent = globalThis.PlayerChatEvent;
131
+ export const PlayerInteractEvent = globalThis.PlayerInteractEvent;
132
+ export const PlayerConnectEvent = globalThis.PlayerConnectEvent;
133
+ export const PlayerDisconnectEvent = globalThis.PlayerDisconnectEvent;
134
+ // Phase 20
135
+ // CommandSender, CommandManager, CommandContext are already exported in "Server Core Runtime Exports" section.
136
+ // Phase 21
137
+ // Universe and World are already exported in "Server Core Runtime Exports" section.
138
+ export const WorldConfig = globalThis.WorldConfig;
139
+ // Phase 22
140
+ // Message is already exported (likely line 130).
141
+ // Phase 23
142
+ export const Transaction = globalThis.Transaction;
143
+ export const SlotTransaction = globalThis.SlotTransaction;
144
+ export const ItemStackSlotTransaction = globalThis.ItemStackSlotTransaction;
145
+ export const MoveTransaction = globalThis.MoveTransaction;
146
+ export const ListTransaction = globalThis.ListTransaction;
147
+ export const ClearTransaction = globalThis.ClearTransaction;
148
+ export const ItemStackTransaction = globalThis.ItemStackTransaction;
149
+ // Phase 24
150
+ export const Flock = globalThis.Flock;
151
+ export const FlockMembership = globalThis.FlockMembership;
152
+ // Phase 25
153
+ export const SpawningContext = globalThis.SpawningContext;
154
+ export const SpawnTestResult = globalThis.SpawnTestResult;
155
+ export const ISpawnable = globalThis.ISpawnable;
156
+ export const ISpawnableWithModel = globalThis.ISpawnableWithModel;
157
+ // Phase 26
158
+ export const Objective = globalThis.Objective;
159
+ export const ObjectiveTask = globalThis.ObjectiveTask;
160
+ export const ObjectivePlugin = globalThis.ObjectivePlugin;
161
+ // Phase 27
162
+ export const SelectionSnapshot = globalThis.SelectionSnapshot;
163
+ export const ClipboardSnapshot = globalThis.ClipboardSnapshot;
164
+ export const BuilderToolsPlugin = globalThis.BuilderToolsPlugin;
165
+ // Phase 28
166
+ export const HytaleWorldGenerator = globalThis.HytaleWorldGenerator;
167
+ // Projectile Component
168
+ export const ProjectileComponent = globalThis.ProjectileComponent;
169
+ export const CollisionModule = globalThis.CollisionModule;
170
+ // Phase 33-36
171
+ export const Weather = globalThis.Weather;
172
+ export const FormattedMessage = globalThis.FormattedMessage;
173
+ export const EntityUIComponent = globalThis.EntityUIComponent;
174
+ export const ConsolePlugin = globalThis.ConsolePlugin;
175
+ // Phase 37-40
176
+ export const ServerAuthManager = globalThis.ServerAuthManager;
177
+ export const PlayerAuthentication = globalThis.PlayerAuthentication;
178
+ export const CosmeticsModule = globalThis.CosmeticsModule;
179
+ export const CosmeticRegistry = globalThis.CosmeticRegistry;
180
+ export const PlayerSkinComponent = globalThis.PlayerSkinComponent;
181
+ export const PrefabSpawner = globalThis.PrefabSpawner;
182
+ export const DebugModule = globalThis.DebugModule;
183
+ // Phase 41-50 (non-duplicate)
184
+ export const BenchRecipeRegistry = globalThis.BenchRecipeRegistry;
185
+ export const Mat4f = globalThis.Mat4f;
186
+ export const Quatf = globalThis.Quatf;
187
+ export const HitResult = globalThis.HitResult;
188
+ export const BlockHitResult = globalThis.BlockHitResult;
189
+ export const EntityHitResult = globalThis.EntityHitResult;
190
+ export const BedsPlugin = globalThis.BedsPlugin;
191
+ export const FluidPlugin = globalThis.FluidPlugin;
192
+ export const KeyedCodec = globalThis.KeyedCodec;
193
+ export const AssetRegistry = globalThis.AssetRegistry;
194
+ export const AssetStoreRef = globalThis.AssetStore;
195
+ export const SemVer = globalThis.SemVer;
196
+ export const Tuple2 = globalThis.Tuple2;
197
+ export const Tuple3 = globalThis.Tuple3;
198
+ export const HytaleLogger = globalThis.HytaleLogger;
199
+ // Phase 51-60
200
+ export const BlockPhysicsPlugin = globalThis.BlockPhysicsPlugin;
201
+ export const BlockTickPlugin = globalThis.BlockTickPlugin;
202
+ export const DeployablesPluginRef = globalThis.DeployablesPlugin;
203
+ export const BlockSpawnerPlugin = globalThis.BlockSpawnerPlugin;
204
+ export const BlockSpawnerTable = globalThis.BlockSpawnerTable;
205
+ export const UIAnchor = globalThis.UIAnchor;
206
+ export const UIArea = globalThis.UIArea;
207
+ export const ItemGridSlot = globalThis.ItemGridSlot;
208
+ export const LandDiscoveryPlugin = globalThis.LandDiscoveryPlugin;
209
+ export const CommandMacroPlugin = globalThis.CommandMacroPlugin;
210
+ export const CreativeHubPlugin = globalThis.CreativeHubPlugin;
211
+ export const ModelPlugin = globalThis.ModelPlugin;
212
+ // Phase 61-70
213
+ export const AmbiencePlugin = globalThis.AmbiencePlugin;
214
+ export const AssetEditorPlugin = globalThis.AssetEditorPlugin;
215
+ export const CrouchSlidePlugin = globalThis.CrouchSlidePlugin;
216
+ export const NPCCombatActionEvaluatorPlugin = globalThis.NPCCombatActionEvaluatorPlugin;
217
+ export const NPCEditorPlugin = globalThis.NPCEditorPlugin;
218
+ export const SafetyRollPlugin = globalThis.SafetyRollPlugin;
219
+ export const SprintForcePlugin = globalThis.SprintForcePlugin;
220
+ export const MantlingPlugin = globalThis.MantlingPlugin;
221
+ // Phase 71-80
222
+ export const HytaleServer = globalThis.HytaleServer;
223
+ export const PrefabManager = globalThis.PrefabManager;
224
+ export const Prefab = globalThis.Prefab;
225
+ export const ServerConstants = globalThis.ServerConstants;
226
+ export const ServerOptions = globalThis.ServerOptions;
227
+ export const UniverseManager = globalThis.UniverseManager;
228
+ // Phase 81-100 (non-duplicate)
229
+ export const BiomeManager = globalThis.BiomeManager;
230
+ export const DensityFunction = globalThis.DensityFunction;
231
+ export const FarmingPlugin = globalThis.FarmingPlugin;
232
+ export const ShopPlugin = globalThis.ShopPlugin;
233
+ export const Shop = globalThis.Shop;
234
+ export const ReputationPlugin = globalThis.ReputationPlugin;
235
+ export const ObjectiveManager = globalThis.ObjectiveManager;
236
+ export const CameraManager = globalThis.CameraManager;
237
+ export const WorldMapPlugin = globalThis.WorldMapPlugin;
238
+ export const PropManager = globalThis.PropManager;
239
+ export const TeleporterPluginRef = globalThis.TeleporterPlugin;
240
+ export const StashPlugin = globalThis.StashPlugin;
241
+ export const NPCObjectiveManager = globalThis.NPCObjectiveManager;
242
+ export const NPCShopManager = globalThis.NPCShopManager;
243
+ // Phase 101-120 (non-duplicate)
244
+ export const ExplosionConfig = globalThis.ExplosionConfig;
245
+ export const ExplosionUtils = globalThis.ExplosionUtils;
246
+ export const InteractionEntry = globalThis.InteractionEntry;
247
+ export const UUIDComponent = globalThis.UUIDComponent;
248
+ export const Frozen = globalThis.Frozen;
249
+ export const ChainSyncStorage = globalThis.ChainSyncStorage;
250
+ export const EntitySnapshot = globalThis.EntitySnapshot;
251
+ export const StatModifiersManager = globalThis.StatModifiersManager;
252
+ export const ItemUtils = globalThis.ItemUtils;
253
+ export const AnimationUtils = globalThis.AnimationUtils;
254
+ export const EntityUtils = globalThis.EntityUtils;
255
+ // Phase 121-140 (non-duplicate)
256
+ export const WorldPathData = globalThis.WorldPathData;
257
+ export const PathSpatialSystem = globalThis.PathSpatialSystem;
258
+ export const MountedComponent = globalThis.MountedComponent;
259
+ export const MountedByComponent = globalThis.MountedByComponent;
260
+ export const BlockMountComponent = globalThis.BlockMountComponent;
261
+ export const WarpRef = globalThis.Warp;
262
+ export const VectorUtil = globalThis.VectorUtil;
263
+ export const MaterialSet = globalThis.MaterialSet;
264
+ export const BlockMask = globalThis.BlockMask;
265
+ // Phase 141-160
266
+ export const BootEvent = globalThis.BootEvent;
267
+ export const ShutdownEvent = globalThis.ShutdownEvent;
268
+ export const PrepareUniverseEvent = globalThis.PrepareUniverseEvent;
269
+ export const AssetInitializePacket = globalThis.AssetInitializePacket;
270
+ export const WorldSettingsPacket = globalThis.WorldSettingsPacket;
271
+ export const ViewRadiusPacket = globalThis.ViewRadiusPacket;
272
+ export const SetUpdateRatePacket = globalThis.SetUpdateRatePacket;
273
+ export const WorldLoadFinishedPacket = globalThis.WorldLoadFinishedPacket;
274
+ export const WorldLoadProgressPacket = globalThis.WorldLoadProgressPacket;
275
+ export const ServerTagsPacket = globalThis.ServerTagsPacket;
276
+ export const SetTimeDilationPacket = globalThis.SetTimeDilationPacket;
277
+ // Phase 161-200
278
+ export const Density = globalThis.Density;
279
+ export const DialogPage = globalThis.DialogPage;
280
+ export const ObjectiveDataStore = globalThis.ObjectiveDataStore;
281
+ export const NPCNavigationSystem = globalThis.NPCNavigationSystem;
282
+ export const NPCMovementSystem = globalThis.NPCMovementSystem;
283
+ export const NPCBlackboardComponent = globalThis.NPCBlackboardComponent;
284
+ export const NPCRoleComponent = globalThis.NPCRoleComponent;
285
+ export const NPCSensorComponent = globalThis.NPCSensorComponent;
286
+ export const NPCInstructionManager = globalThis.NPCInstructionManager;
287
+ export const NPCAnimationComponent = globalThis.NPCAnimationComponent;
288
+ // ObjectiveTask already exported above
289
+ // Phase 201-240 (non-duplicate)
290
+ export const BuilderToolsUserData = globalThis.BuilderToolsUserData;
291
+ export const EditOperation = globalThis.EditOperation;
292
+ export const BlockColorIndex = globalThis.BlockColorIndex;
293
+ export const CopyCutSettings = globalThis.CopyCutSettings;
294
+ export const ChatMessagePacket = globalThis.ChatMessagePacket;
295
+ export const CustomHudPacket = globalThis.CustomHudPacket;
296
+ export const CustomPagePacket = globalThis.CustomPagePacket;
297
+ export const NotificationPacket = globalThis.NotificationPacket;
298
+ export const KillFeedMessagePacket = globalThis.KillFeedMessagePacket;
299
+ export const ServerInfoPacket = globalThis.ServerInfoPacket;
300
+ export const ShowEventTitlePacket = globalThis.ShowEventTitlePacket;
301
+ export const HideEventTitlePacket = globalThis.HideEventTitlePacket;
302
+ export const BlockChangePacket = globalThis.BlockChangePacket;
303
+ export const FluidChangePacket = globalThis.FluidChangePacket;
304
+ export const EditorBlocksChangePacket = globalThis.EditorBlocksChangePacket;
305
+ // Phase 241-280
306
+ export const BiomeType = globalThis.BiomeType;
307
+ export const SimpleBiomeType = globalThis.SimpleBiomeType;
308
+ export const EnvironmentSource = globalThis.EnvironmentSource;
309
+ export const MaterialSource = globalThis.MaterialSource;
310
+ export const PropsSource = globalThis.PropsSource;
311
+ export const TintSource = globalThis.TintSource;
312
+ export const MaterialDef = globalThis.MaterialDef;
313
+ export const SolidMaterial = globalThis.SolidMaterial;
314
+ export const FluidMaterialDef = globalThis.FluidMaterial;
315
+ export const MaterialCache = globalThis.MaterialCache;
316
+ // WeatherPlugin already exported above
317
+ // Phase 281-320
318
+ export const Prop = globalThis.Prop;
319
+ export const BoxProp = globalThis.BoxProp;
320
+ export const ClusterProp = globalThis.ClusterProp;
321
+ export const ColumnProp = globalThis.ColumnProp;
322
+ export const DensityProp = globalThis.DensityProp;
323
+ export const QueueProp = globalThis.QueueProp;
324
+ export const UnionProp = globalThis.UnionProp;
325
+ export const CacheVectorProvider = globalThis.CacheVectorProvider;
326
+ export const ActionBase = globalThis.ActionBase;
327
+ export const WeightedAction = globalThis.WeightedAction;
328
+ export const SensorBase = globalThis.SensorBase;
329
+ export const BlockTarget = globalThis.BlockTarget;
330
+ // Phase 321-360 (only non-duplicates)
331
+ export const ShopAsset = globalThis.ShopAsset;
332
+ export const ShopElement = globalThis.ShopElement;
333
+ export const TeleporterPlugin = globalThis.TeleporterPlugin;
334
+ // Phase 361-400
335
+ export const AssetStore = globalThis.AssetStore;
336
+ export const AssetRegistryCore = globalThis.AssetRegistry;
337
+ export const AssetPack = globalThis.AssetPack;
338
+ export const AssetMap = globalThis.AssetMap;
339
+ export const CodecCore = globalThis.Codec;
340
+ export const ComponentRegistryCore = globalThis.ComponentRegistry;
341
+ export const ECSStore = globalThis.ECSStore;
342
+ export const ArchetypeCore = globalThis.Archetype;
343
+ export const CommandBufferCore = globalThis.CommandBuffer;
344
+ export const IEventBus = globalThis.IEventBus;
345
+ export const EventRegistryCore = globalThis.EventRegistry;
346
+ // HytaleLogger already exported above
347
+ export const MetricsRegistryCore = globalThis.MetricsRegistry;
348
+ // Phase 641-680
349
+ export const ObjectivePluginCore = globalThis.ObjectivePlugin;
350
+ export const ShopPluginCore = globalThis.ShopPlugin;
351
+ export const ShopCore = globalThis.Shop;
352
+ export const ShopPageCore = globalThis.ShopPage;
353
+ export const InteractionManagerDeepCore = globalThis.InteractionManager;
354
+ export const EntityStatsModuleCore = globalThis.EntityStatsModule;
355
+ export const ItemModuleCore = globalThis.ItemModule;
356
+ // Phase 681-720
357
+ export const ChunkGeneratorCore = globalThis.ChunkGenerator;
358
+ export const BiomeDataSystemCore = globalThis.BiomeDataSystem;
359
+ export const CommandContextCore = globalThis.CommandContext;
360
+ export const PermissionsModuleCore = globalThis.PermissionsModule;
361
+ export const PermissionHolderCore = globalThis.PermissionHolder;
362
+ // Phase 721-760
363
+ export const CollisionModuleDeepCore = globalThis.CollisionModule;
364
+ export const ProjectileModuleDeepCore = globalThis.ProjectileModule;
365
+ export const BlockHealthModuleDeepCore = globalThis.BlockHealthModule;
366
+ export const I18nModuleDeepCore = globalThis.I18nModule;
367
+ // Phase 761-800
368
+ export const DensityFunctionCore = globalThis.DensityFunction;
369
+ export const PropFieldCore = globalThis.PropField;
370
+ export const EntityModuleCoreClass = globalThis.EntityModule;
371
+ export const EntityRegistryCore = globalThis.EntityRegistry;
372
+ export const DespawnComponentCore = globalThis.DespawnComponent;
373
+ // Phase 801-840
374
+ export const PortalsPluginCore = globalThis.PortalsPlugin;
375
+ export const PortalDeviceCore = globalThis.PortalDevice;
376
+ export const InstancesPluginCore = globalThis.InstancesPlugin;
377
+ export const InstanceWorldConfigCore = globalThis.InstanceWorldConfig;
378
+ export const PatrolPathCore = globalThis.PatrolPath;
379
+ // Phase 841-880
380
+ export const AmbiencePluginCore = globalThis.AmbiencePlugin;
381
+ export const BlockPhysicsPluginCore = globalThis.BlockPhysicsPlugin;
382
+ export const BlockPhysicsUtilCore = globalThis.BlockPhysicsUtil;
383
+ export const BlockSpawnerPluginCore = globalThis.BlockSpawnerPlugin;
384
+ export const BlockSpawnerEntryCore = globalThis.BlockSpawnerEntry;
385
+ export const BedsPluginCore = globalThis.BedsPlugin;
386
+ export const FluidPluginCore = globalThis.FluidPlugin;
387
+ export const FluidStateCore = globalThis.FluidState;
388
+ // Phase 881-920
389
+ export const WeatherPluginCore = globalThis.WeatherPlugin;
390
+ export const TeleportPluginCore = globalThis.TeleportPlugin;
391
+ export const WarpCore = globalThis.Warp;
392
+ export const MountPluginCore = globalThis.MountPlugin;
393
+ export const BlockMountAPI_Core = globalThis.BlockMountAPI;
394
+ export const MountedComponentCore = globalThis.MountedComponent;
395
+ export const DeployablesPluginCore = globalThis.DeployablesPlugin;
396
+ // Phase 921-960
397
+ export const NPCCombatActionEvaluatorPluginCore = globalThis.NPCCombatActionEvaluatorPlugin;
398
+ export const ParkourPluginCore = globalThis.ParkourPlugin;
399
+ export const ParkourCheckpointCore = globalThis.ParkourCheckpoint;
400
+ export const CreativeHubPluginCore = globalThis.CreativeHubPlugin;
401
+ export const AssetEditorPluginCore = globalThis.AssetEditorPlugin;
402
+ export const AssetTreeCore = globalThis.AssetTree;
403
+ // Phase 961-1000
404
+ export const AccessControlModuleCore = globalThis.AccessControlModule;
405
+ export const TimeModuleCore = globalThis.TimeModule;
406
+ export const WorldTimeResourceCore = globalThis.WorldTimeResource;
407
+ export const MacroCommandPluginCore = globalThis.MacroCommandPlugin;
408
+ export const LANDiscoveryPluginCore = globalThis.LANDiscoveryPlugin;
409
+ export const TagSetPluginCore = globalThis.TagSetPlugin;
410
+ // Phase 1001-1040
411
+ // Phase 1001-1040 (New additions)
412
+ export const AssetKeyValidatorCore = globalThis.AssetKeyValidator;
413
+ export const HytaleLoggerCore = globalThis.HytaleLogger;
414
+ // Phase 1041-1080
415
+ // CodecCore already exported
416
+ export const ExtraInfoCore = globalThis.ExtraInfo;
417
+ export const EventBusCore = globalThis.EventBus;
418
+ // EventRegistryCore already exported
419
+ export const IEventCore = globalThis.IEvent;
420
+ export const Vec3fCore = globalThis.Vec3f;
421
+ export const Vec4fCore = globalThis.Vec4f;
422
+ // Mat4f handled in early phases if present, otherwise add:
423
+ export const Mat4fCore = globalThis.Mat4f;
424
+ export const AxisCore = globalThis.Axis;
425
+ // Phase 1100: Deep Interactions
426
+ export const SpawnDeployableFromRaycastInteractionCore = globalThis.SpawnDeployableFromRaycastInteraction;
427
+ export const BlockMovementSettingsCore = globalThis.BlockMovementSettings;
428
+ export const BlockPlacementSettingsCore = globalThis.BlockPlacementSettings;
429
+ export const BlockBreakingCore = globalThis.BlockBreaking;
430
+ export const BlockGatheringCore = globalThis.BlockGathering;
431
+ export const BlockSoundSetCore = globalThis.BlockSoundSet;
432
+ export const BlockParticleSetCore = globalThis.BlockParticleSet;
433
+ export const BlockMountCore = globalThis.BlockMount;
434
+ export const BlockFlagsCore = globalThis.BlockFlags;
435
+ export const BlockPlacementRotationModeCore = globalThis.BlockPlacementRotationMode;
436
+ export const BlockPositionCore = globalThis.BlockPosition;
437
+ // Phase 1150: Deep Interactions (Selectors & Operations)
438
+ export const OperationCore = globalThis.Operation;
439
+ // Phase 1200: Entity Systems Deep Dive
440
+ export const DamageCore = globalThis.Damage;
441
+ export const DamageModuleCore = globalThis.DamageModule;
442
+ export const DamageCalculatorCore = globalThis.DamageCalculator;
443
+ export const DamageClassCore = globalThis.DamageClass;
444
+ export const DamageEffectsCore = globalThis.DamageEffects;
445
+ export const DirectionalKnockbackCore = globalThis.DirectionalKnockback;
446
+ export const ForceKnockbackCore = globalThis.ForceKnockback;
447
+ export const KnockbackCore = globalThis.Knockback;
448
+ export const PointKnockbackCore = globalThis.PointKnockback;
449
+ export const TargetEntityEffectCore = globalThis.TargetEntityEffect;
450
+ export const EntityStatEffectsCore = globalThis.EntityStatEffects;
451
+ export const EntityStatOnHitCore = globalThis.EntityStatOnHit;
452
+ export const EntityStatOpCore = globalThis.EntityStatOp;
453
+ export const EntityStatResetBehaviorCore = globalThis.EntityStatResetBehavior;
454
+ export const EntityStatUpdateCore = globalThis.EntityStatUpdate;
455
+ export const EntityStatValueCore = globalThis.EntityStatValue;
456
+ export const HitboxCore = globalThis.Hitbox;
457
+ export const HitboxCollisionConfigCore = globalThis.HitboxCollisionConfig;
458
+ // Phase 1250: Item & Inventory Deep Dive
459
+ export const ItemBuilderToolDataCore = globalThis.ItemBuilderToolData;
460
+ export const ItemQualityCore = globalThis.ItemQuality;
461
+ export const ItemReticleCore = globalThis.ItemReticle;
462
+ export const ItemSoundSetCore = globalThis.ItemSoundSet;
463
+ export const ItemSoundEventCore = globalThis.ItemSoundEvent;
464
+ export const ItemToolSpecCore = globalThis.ItemToolSpec;
465
+ export const ItemCategoryCore = globalThis.ItemCategory;
466
+ export const ItemQuantityCore = globalThis.ItemQuantity;
467
+ export const InventoryCore = globalThis.Inventory;
468
+ export const InventoryActionCore = globalThis.InventoryAction;
469
+ export const InventoryActionTypeCore = globalThis.InventoryActionType;
470
+ export const ItemStackTransactionCore = globalThis.ItemStackTransaction;
471
+ // Phase 1300: Procedural Lib
472
+ export const NoiseFunction2dCore = globalThis.NoiseFunction2d;
473
+ export const NoiseFunction3dCore = globalThis.NoiseFunction3d;
474
+ export const NoiseFunctionPairCore = globalThis.NoiseFunctionPair;
475
+ export const NoiseTypeCore = globalThis.NoiseType;
476
+ export const BranchNoiseCore = globalThis.BranchNoise;
477
+ export const CellularNoiseCore = globalThis.CellularNoise;
478
+ export const DistanceNoiseCore = globalThis.DistanceNoise;
479
+ export const GeneralNoiseCore = globalThis.GeneralNoise;
480
+ export const GridNoiseCore = globalThis.GridNoise;
481
+ export const HexMeshNoiseCore = globalThis.HexMeshNoise;
482
+ export const MeshNoiseCore = globalThis.MeshNoise;
483
+ export const OldSimplexNoiseCore = globalThis.OldSimplexNoise;
484
+ export const PointNoiseCore = globalThis.PointNoise;
485
+ export const ValueNoiseCore = globalThis.ValueNoise;
486
+ // Phase 1350: World, Weather & Environment
487
+ export const FogOptionsCore = globalThis.FogOptions;
488
+ export const PlayerOptionsCore = globalThis.PlayerOptions;
489
+ export const OptionsCore = globalThis.Options;
490
+ // Phase 1400: Particles, VFX & Ambience
491
+ export const ParticleCore = globalThis.Particle;
492
+ export const ParticleSystemCore = globalThis.ParticleSystem;
493
+ export const ParticleSpawnerCore = globalThis.ParticleSpawner;
494
+ export const ParticleSpawnerGroupCore = globalThis.ParticleSpawnerGroup;
495
+ export const ParticleCollisionCore = globalThis.ParticleCollision;
496
+ export const ParticleAttractorCore = globalThis.ParticleAttractor;
497
+ export const ParticleAnimationFrameCore = globalThis.ParticleAnimationFrame;
498
+ export const ParticleUtilCore = globalThis.ParticleUtil;
499
+ export const AmbienceFXCore = globalThis.AmbienceFX;
500
+ export const AmbienceFXSoundCore = globalThis.AmbienceFXSound;
501
+ export const AmbienceFXMusicCore = globalThis.AmbienceFXMusic;
502
+ export const AmbienceFXConditionsCore = globalThis.AmbienceFXConditions;
503
+ export const AmbienceResourceCore = globalThis.AmbienceResource;
504
+ // Phase 1500: Targeted Gap Filling
505
+ export const ComponentTypeCore = globalThis.ComponentType;
506
+ export const ComponentCore = globalThis.Component;
507
+ // NPC Deep Core Components
508
+ export const ActionBaseCore = globalThis.ActionBase;
509
+ export const SensorBaseCore = globalThis.SensorBase;
510
+ export const WeightedActionCore = globalThis.WeightedAction;
511
+ export const BlockTargetCore = globalThis.BlockTarget;
512
+ export const BodyMotionWanderCore = globalThis.BodyMotionWander;
513
+ export const BodyMotionMaintainDistanceCore = globalThis.BodyMotionMaintainDistance;
514
+ export const SensorNavCore = globalThis.SensorNav;
515
+ export const SensorPlayerCore = globalThis.SensorPlayer;
516
+ export const SensorTargetCore = globalThis.SensorTarget;
517
+ export const SensorEntityCore = globalThis.SensorEntity;
518
+ export const SystemGroupCore = globalThis.SystemGroup;
519
+ export const NoiseFunctionCore = globalThis.NoiseFunction;
520
+ // Phase 401-440
521
+ export const HytaleServerCore = globalThis.HytaleServer;
522
+ export const HytaleServerConfigCore = globalThis.HytaleServerConfig;
523
+ export const EntityCoreClass = globalThis.EntityCore;
524
+ export const LivingEntityCoreClass = globalThis.LivingEntityCore;
525
+ export const InteractionManagerCore = globalThis.InteractionManagerCore;
526
+ export const InteractionContextCore = globalThis.InteractionContextCore;
527
+ export const ExplosionConfigCore = globalThis.ExplosionConfig;
528
+ export const ExplosionUtilsCore = globalThis.ExplosionUtils;
529
+ export const StatModifiersManagerCore = globalThis.StatModifiersManager;
530
+ export const EntitySnapshotCore = globalThis.EntitySnapshot;
531
+ // Phase 441-480
532
+ // BiomeDataSystemCore already exported above
533
+ export const ChunkGeneratorResourceCore = globalThis.ChunkGeneratorResource;
534
+ export const InventorySectionCore = globalThis.InventorySection;
535
+ export const CommandSystemCore = globalThis.CommandSystem;
536
+ export const UniverseManagerCore = globalThis.UniverseManager;
537
+ export const PrefabManagerCore = globalThis.PrefabManager;
538
+ export const PluginSystemCoreClass = globalThis.PluginSystemCore;
539
+ export const RecipeSystemCore = globalThis.RecipeSystem;
540
+ // Phase 481-520
541
+ export const FlockCore = globalThis.Flock;
542
+ export const FlockPluginCore = globalThis.FlockPlugin;
543
+ export const FlockMembershipCore = globalThis.FlockMembership;
544
+ export const SpawningPluginCoreClass = globalThis.SpawningPlugin;
545
+ export const SpawningContextCoreClass = globalThis.SpawningContext;
546
+ export const SpawnRejectionCore = globalThis.SpawnRejection;
547
+ export const SpawnTestResultCore = globalThis.SpawnTestResult;
548
+ // Phase 521-560
549
+ export const MaterialSetCore = globalThis.MaterialSet;
550
+ export const BlockMaskCore = globalThis.BlockMask;
551
+ export const VectorUtilCore = globalThis.VectorUtil;
552
+ export const BuilderToolsPluginCore = globalThis.BuilderToolsPlugin;
553
+ export const BuilderToolsSettingsCore = globalThis.BuilderToolsSettings;
554
+ export const EditOperationCore = globalThis.EditOperation;
555
+ export const BodyMotionBaseCore = globalThis.BodyMotionBase;
556
+ export const BodyMotionFindCore = globalThis.BodyMotionFind;
557
+ // Codec Extensions
558
+ export const SchemaContextCore = globalThis.SchemaContext;
559
+ export const CodecValidatorCore = globalThis.CodecValidator;
560
+ export const ValidationResultsCore = globalThis.ValidationResults;
561
+ export const ValidatorsCore = globalThis.Validators;
562
+ // Quick Wins: Time, Prefab, I18n
563
+ export const TimeResourceCore = globalThis.TimeResource;
564
+ export const TimeSystemCore = globalThis.TimeSystem;
565
+ export const PrefabSpawnerModuleCore = globalThis.PrefabSpawnerModule;
566
+ export const PrefabSpawnerStateCore = globalThis.PrefabSpawnerState;
567
+ export const I18nModuleCore = globalThis.I18nModule;
568
+ // Phase 2200: NPC AI Systems
569
+ // Role
570
+ export const RoleDebugDisplayCore = globalThis.RoleDebugDisplay;
571
+ export const RoleDebugFlagsCore = globalThis.RoleDebugFlags;
572
+ export const RoleUtilsCore = globalThis.RoleUtils;
573
+ export const SpawnEffectCore = globalThis.SpawnEffect;
574
+ // Navigation
575
+ export const AStarBaseCore = globalThis.AStarBase;
576
+ export const AStarNodeCore = globalThis.AStarNode;
577
+ export const AStarEvaluatorCore = globalThis.AStarEvaluator;
578
+ export const AStarWithTargetCore = globalThis.AStarWithTarget;
579
+ export const PathFollowerCore = globalThis.PathFollower;
580
+ export const IWaypointCore = globalThis.IWaypoint;
581
+ // Systems
582
+ export const NPCSystemsCore = globalThis.NPCSystems;
583
+ export const NPCDamageSystemsCore = globalThis.NPCDamageSystems;
584
+ export const NPCDeathSystemsCore = globalThis.NPCDeathSystems;
585
+ export const NPCInteractionSystemsCore = globalThis.NPCInteractionSystems;
586
+ export const RoleSystemsCore = globalThis.RoleSystems;
587
+ export const RoleChangeSystemCore = globalThis.RoleChangeSystem;
588
+ export const AvoidanceSystemCore = globalThis.AvoidanceSystem;
589
+ export const SteeringSystemCore = globalThis.SteeringSystem;
590
+ export const TimerSystemCore = globalThis.TimerSystem;
591
+ // DecisionMaker
592
+ export const EvaluatorCore = globalThis.Evaluator;
593
+ export const EvaluationContextCore = globalThis.EvaluationContext;
594
+ export const OptionCore = globalThis.Option;
595
+ // Movement
596
+ export const SteeringCore = globalThis.Steering;
597
+ export const MovementStateCore = globalThis.MovementState;
598
+ export const NavStateCore = globalThis.NavState;
599
+ export const MotionKindCore = globalThis.MotionKind;
600
+ export const GroupSteeringAccumulatorCore = globalThis.GroupSteeringAccumulator;
601
+ // Components
602
+ export const SpawnReferenceCore = globalThis.SpawnReference;
603
+ export const SpawnBeaconReferenceCore = globalThis.SpawnBeaconReference;
604
+ export const SpawnMarkerReferenceCore = globalThis.SpawnMarkerReference;
605
+ export const StepComponentCore = globalThis.StepComponent;
606
+ export const TimersCore = globalThis.Timers;
607
+ // Instructions
608
+ export const InstructionCore = globalThis.Instruction;
609
+ export const InstructionRandomizedCore = globalThis.InstructionRandomized;
610
+ export const NPCActionCore = globalThis.Action;
611
+ export const ActionListCore = globalThis.ActionList;
612
+ export const NPCSensorCore = globalThis.Sensor;
613
+ export const NPCMotionCore = globalThis.Motion;
614
+ export const NPCBodyMotionCore = globalThis.BodyMotion;
615
+ export const NPCHeadMotionCore = globalThis.HeadMotion;
616
+ export const RoleStateChangeCore = globalThis.RoleStateChange;
617
+ // SensorInfo
618
+ export const IPositionProviderCore = globalThis.IPositionProvider;
619
+ export const IPathProviderCore = globalThis.IPathProvider;
620
+ export const PositionProviderCore = globalThis.PositionProvider;
621
+ export const PathProviderCore = globalThis.PathProvider;
622
+ export const EntityPositionProviderCore = globalThis.EntityPositionProvider;
623
+ export const InfoProviderCore = globalThis.InfoProvider;
624
+ // Phase 2000: Universe & Dimensions
625
+ // Core
626
+ export const PlayerRefCore = globalThis.PlayerRef;
627
+ // World
628
+ export const WorldCore = globalThis.World;
629
+ export const WorldConfigCore = globalThis.WorldConfig;
630
+ export const WorldConfigProviderCore = globalThis.WorldConfigProvider;
631
+ export const WorldProviderCore = globalThis.WorldProvider;
632
+ export const WorldMapTrackerCore = globalThis.WorldMapTracker;
633
+ export const WorldNotificationHandlerCore = globalThis.WorldNotificationHandler;
634
+ export const IWorldChunksCore = globalThis.IWorldChunks;
635
+ export const IWorldChunksAsyncCore = globalThis.IWorldChunksAsync;
636
+ // Utilities
637
+ export const SpawnUtilCore = globalThis.SpawnUtil;
638
+ export const SoundUtilCore = globalThis.SoundUtil;
639
+ export const PlayerUtilCore = globalThis.PlayerUtil;
640
+ export const SetBlockSettingsCore = globalThis.SetBlockSettings;
641
+ export const PlaceBlockSettingsCore = globalThis.PlaceBlockSettings;
642
+ export const ClientEffectWorldSettingsCore = globalThis.ClientEffectWorldSettings;
643
+ // Chunks
644
+ export const WorldChunkCore = globalThis.WorldChunk;
645
+ export const ChunkColumnCore = globalThis.ChunkColumn;
646
+ export const BlockChunkCore = globalThis.BlockChunk;
647
+ export const BlockComponentChunkCore = globalThis.BlockComponentChunk;
648
+ export const EntityChunkCore = globalThis.EntityChunk;
649
+ export const ChunkFlagCore = globalThis.ChunkFlag;
650
+ export const BlockRotationUtilCore = globalThis.BlockRotationUtil;
651
+ // WorldGen
652
+ export const IWorldGenCore = globalThis.IWorldGen;
653
+ export const GeneratedChunkCore = globalThis.GeneratedChunk;
654
+ export const GeneratedBlockChunkCore = globalThis.GeneratedBlockChunk;
655
+ export const GeneratedEntityChunkCore = globalThis.GeneratedEntityChunk;
656
+ export const GeneratedChunkSectionCore = globalThis.GeneratedChunkSection;
657
+ export const WorldGenTimingsCollectorCore = globalThis.WorldGenTimingsCollector;
658
+ // Spawn
659
+ export const ISpawnProviderCore = globalThis.ISpawnProvider;
660
+ export const GlobalSpawnProviderCore = globalThis.GlobalSpawnProvider;
661
+ export const IndividualSpawnProviderCore = globalThis.IndividualSpawnProvider;
662
+ export const FitToHeightMapSpawnProviderCore = globalThis.FitToHeightMapSpawnProvider;
663
+ // Events
664
+ export const WorldEventCore = globalThis.WorldEvent;
665
+ export const AddWorldEventCore = globalThis.AddWorldEvent;
666
+ export const RemoveWorldEventCore = globalThis.RemoveWorldEvent;
667
+ export const StartWorldEventCore = globalThis.StartWorldEvent;
668
+ export const ChunkEventCore = globalThis.ChunkEvent;
669
+ export const AllWorldsLoadedEventCore = globalThis.AllWorldsLoadedEvent;
670
+ // Storage
671
+ export const ChunkStoreCore = globalThis.ChunkStore;
672
+ export const EntityStoreCore = globalThis.EntityStore;
673
+ export const IChunkLoaderCore = globalThis.IChunkLoader;
674
+ export const IChunkSaverCore = globalThis.IChunkSaver;
675
+ // Phase 2100: Commands Deep Dive
676
+ // Core
677
+ export const CommandManagerCore = globalThis.CommandManager;
678
+ export const CommandRegistryCore = globalThis.CommandRegistry;
679
+ export const CommandSenderCore = globalThis.CommandSender;
680
+ export const CommandOwnerCore = globalThis.CommandOwner;
681
+ export const CommandRegistrationCore = globalThis.CommandRegistration;
682
+ export const AbstractCommandCore = globalThis.AbstractCommand;
683
+ export const CommandUtilCore = globalThis.CommandUtil;
684
+ export const CommandValidationResultsCore = globalThis.CommandValidationResults;
685
+ // Parsing
686
+ export const ParserContextCore = globalThis.ParserContext;
687
+ export const ParseResultCore = globalThis.ParseResult;
688
+ export const MatchResultCore = globalThis.MatchResult;
689
+ export const TokenizerCore = globalThis.Tokenizer;
690
+ // Argument Types
691
+ export const ArgTypesCore = globalThis.ArgTypes;
692
+ export const ArgumentTypeCore = globalThis.ArgumentType;
693
+ export const SingleArgumentTypeCore = globalThis.SingleArgumentType;
694
+ export const MultiArgumentTypeCore = globalThis.MultiArgumentType;
695
+ export const EnumArgumentTypeCore = globalThis.EnumArgumentType;
696
+ export const AssetArgumentTypeCore = globalThis.AssetArgumentType;
697
+ export const ListArgumentTypeCore = globalThis.ListArgumentType;
698
+ export const CoordCore = globalThis.Coord;
699
+ export const IntCoordCore = globalThis.IntCoord;
700
+ export const RelativeDoublePositionCore = globalThis.RelativeDoublePosition;
701
+ export const RelativeIntPositionCore = globalThis.RelativeIntPosition;
702
+ export const RelativeDirectionCore = globalThis.RelativeDirection;
703
+ // Base Commands
704
+ export const CommandBaseCore = globalThis.CommandBase;
705
+ export const AbstractPlayerCommandCore = globalThis.AbstractPlayerCommand;
706
+ export const AbstractWorldCommandCore = globalThis.AbstractWorldCommand;
707
+ export const AbstractTargetPlayerCommandCore = globalThis.AbstractTargetPlayerCommand;
708
+ export const AbstractTargetEntityCommandCore = globalThis.AbstractTargetEntityCommand;
709
+ export const AbstractAsyncCommandCore = globalThis.AbstractAsyncCommand;
710
+ export const AbstractCommandCollectionCore = globalThis.AbstractCommandCollection;
711
+ // Phase 2300: WorldGen Framework
712
+ // Plugin
713
+ export const HytaleGeneratorCore = globalThis.HytaleGenerator;
714
+ export const HandleCore = globalThis.Handle;
715
+ export const HandleProviderCore = globalThis.HandleProvider;
716
+ // Biome
717
+ export const BiomeTypeCore = globalThis.BiomeType;
718
+ export const SimpleBiomeTypeCore = globalThis.SimpleBiomeType;
719
+ export const MaterialSourceCore = globalThis.MaterialSource;
720
+ export const PropsSourceCore = globalThis.PropsSource;
721
+ export const EnvironmentSourceCore = globalThis.EnvironmentSource;
722
+ export const TintSourceCore = globalThis.TintSource;
723
+ // Density
724
+ export const DensityCore = globalThis.Density;
725
+ // ChunkGenerator
726
+ export const ChunkGeneratorImplCore = globalThis.ChunkGeneratorImpl;
727
+ export const ChunkRequestCore = globalThis.ChunkRequest;
728
+ export const FallbackGeneratorCore = globalThis.FallbackGenerator;
729
+ // Data Structures
730
+ export const IndexerCore = globalThis.Indexer;
731
+ export const ArrayUtilCore = globalThis.ArrayUtil;
732
+ // Phase 2400: Network Packets
733
+ // Registry
734
+ export const PacketRegistryCore = globalThis.PacketRegistry;
735
+ export const PacketCore = globalThis.Packet;
736
+ export const CachedPacketCore = globalThis.CachedPacket;
737
+ // Vectors
738
+ export const Vector2fCore = globalThis.Vector2f;
739
+ export const Vector2iCore = globalThis.Vector2i;
740
+ export const Vector3fCore = globalThis.Vector3f;
741
+ export const Vector3iCore = globalThis.Vector3i;
742
+ export const Vector3dCore = globalThis.Vector3d;
743
+ // Entity Updates
744
+ export const EntityUpdateCore = globalThis.EntityUpdate;
745
+ export const ComponentUpdateCore = globalThis.ComponentUpdate;
746
+ export const EntityEffectUpdateCore = globalThis.EntityEffectUpdate;
747
+ export const MountedUpdateCore = globalThis.MountedUpdate;
748
+ // Interactions
749
+ export const InteractionCore = globalThis.Interaction;
750
+ export const InteractionRulesCore = globalThis.InteractionRules;
751
+ export const InteractionEffectsCore = globalThis.InteractionEffects;
752
+ export const InteractionConfigurationCore = globalThis.InteractionConfiguration;
753
+ export const InteractionCooldownCore = globalThis.InteractionCooldown;
754
+ export const RootInteractionCore = globalThis.RootInteraction;
755
+ // Effects
756
+ export const EntityEffectCore = globalThis.EntityEffect;
757
+ export const MovementEffectsCore = globalThis.MovementEffects;
758
+ export const ApplicationEffectsCore = globalThis.ApplicationEffects;
759
+ // Types
760
+ export const GameModeCore = globalThis.GameMode;
761
+ export const DamageCauseCore = globalThis.DamageCause;
762
+ export const DirectionProtocolCore = globalThis.Direction;
763
+ // Phase 2500: Builtin Features (new exports only)
764
+ export const MountSystemsCore = globalThis.MountSystems;
765
+ export const MountedByComponentCore = globalThis.MountedByComponent;
766
+ export const BlockMountAPICore = globalThis.BlockMountAPI;
767
+ export const BlockMountComponentCore = globalThis.BlockMountComponent;
768
+ export const NPCMountComponentCore = globalThis.NPCMountComponent;
769
+ export const NPCMountSystemsCore = globalThis.NPCMountSystems;
770
+ export const CraftingPluginCore = globalThis.CraftingPlugin;
771
+ export const BenchRecipeRegistryCore = globalThis.BenchRecipeRegistry;
772
+ export const DimensionManagerCore = globalThis.DimensionManager;
773
+ export const InstanceValidatorCore = globalThis.InstanceValidator;
774
+ export const DeployablesUtilsCore = globalThis.DeployablesUtils;
775
+ // Phase 2600: Functional Utilities (new exports only)
776
+ // Functions
777
+ export const TriFunctionCore = globalThis.TriFunction;
778
+ export const ToFloatFunctionCore = globalThis.ToFloatFunction;
779
+ export const TriToIntFunctionCore = globalThis.TriToIntFunction;
780
+ // Consumers
781
+ export const QuadConsumerCore = globalThis.QuadConsumer;
782
+ // Noise (new only)
783
+ export const ConstantNoiseCore = globalThis.ConstantNoise;
784
+ export const ResultBufferCore = globalThis.ResultBuffer;
785
+ // Phase 2700: Additional Bindings (new exports only)
786
+ // Spawning
787
+ export const SpawningPluginCore = globalThis.SpawningPlugin;
788
+ export const SpawningContextCore = globalThis.SpawningContext;
789
+ export const ISpawnableCore = globalThis.ISpawnable;
790
+ export const ISpawnableWithModelCore = globalThis.ISpawnableWithModel;
791
+ // WorldGen
792
+ export const HytaleWorldGenProviderCore = globalThis.HytaleWorldGenProvider;
793
+ export const SeedStringResourceCore = globalThis.SeedStringResource;
794
+ export const WorldGenConstantsCore = globalThis.WorldGenConstants;
795
+ // Flock
796
+ export const FlockSystemsCore = globalThis.FlockSystems;
797
+ export const FlockDeathSystemsCore = globalThis.FlockDeathSystems;
798
+ export const FlockMembershipSystemsCore = globalThis.FlockMembershipSystems;
799
+ export const StoredFlockCore = globalThis.StoredFlock;
800
+ export const PersistentFlockDataCore = globalThis.PersistentFlockData;
801
+ // Phase 2800: Complete Builtin Coverage (new exports only)
802
+ export const BlockPhysicsSystemsCore = globalThis.BlockPhysicsSystems;
803
+ export const PrefabBufferValidatorCore = globalThis.PrefabBufferValidator;
804
+ export const WorldValidationUtilCore = globalThis.WorldValidationUtil;
805
+ export const BlockSpawnerTableCore = globalThis.BlockSpawnerTable;
806
+ export const FluidSystemsCore = globalThis.FluidSystems;
807
+ export const FluidCommandCore = globalThis.FluidCommand;
808
+ export const MacroCommandBaseCore = globalThis.MacroCommandBase;
809
+ export const MacroCommandBuilderCore = globalThis.MacroCommandBuilder;
810
+ export const MacroCommandParameterCore = globalThis.MacroCommandParameter;
811
+ export const MacroCommandReplacementCore = globalThis.MacroCommandReplacement;
812
+ export const BlockTickPluginCore = globalThis.BlockTickPlugin;
813
+ export const TagSetCore = globalThis.TagSet;
814
+ export const TagSetLookupTableCore = globalThis.TagSetLookupTable;
815
+ export const AssetPathCore = globalThis.AssetPath;
816
+ export const AssetTypeRegistryCore = globalThis.AssetTypeRegistry;
817
+ export const EditorClientCore = globalThis.EditorClient;
818
+ export const UndoRedoManagerCore = globalThis.UndoRedoManager;
819
+ export const ModelPluginCore = globalThis.ModelPlugin;
820
+ export const LANDiscoveryCommandCore = globalThis.LANDiscoveryCommand;
821
+ export const LANDiscoveryThreadCore = globalThis.LANDiscoveryThread;
822
+ export const NPCEditorPluginCore = globalThis.NPCEditorPlugin;
823
+ export const CombatActionEvaluatorSystemsCore = globalThis.CombatActionEvaluatorSystems;
824
+ export const PositioningCore = globalThis.Positioning;
825
+ export const SprintForcePluginCore = globalThis.SprintForcePlugin;
826
+ export const SafetyRollPluginCore = globalThis.SafetyRollPlugin;
827
+ export const MantlingPluginCore = globalThis.MantlingPlugin;
828
+ export const CrouchSlidePluginCore = globalThis.CrouchSlidePlugin;
829
+ // Phase 2900: AssetStore Complete Coverage
830
+ // Core
831
+ export const AssetConstantsCore = globalThis.AssetConstants;
832
+ export const AssetExtraInfoCore = globalThis.AssetExtraInfo;
833
+ export const AssetHolderCore = globalThis.AssetHolder;
834
+ export const AssetLoadResultCore = globalThis.AssetLoadResult;
835
+ export const AssetReferencesCore = globalThis.AssetReferences;
836
+ export const AssetUpdateQueryCore = globalThis.AssetUpdateQuery;
837
+ export const AssetValidationResultsCore = globalThis.AssetValidationResults;
838
+ export const DecodedAssetCore = globalThis.DecodedAsset;
839
+ export const JsonAssetCore = globalThis.JsonAsset;
840
+ export const MissingAssetExceptionCore = globalThis.MissingAssetException;
841
+ export const RawAssetCore = globalThis.RawAsset;
842
+ // Codec
843
+ export const AssetBuilderCodecCore = globalThis.AssetBuilderCodec;
844
+ export const AssetCodecCore = globalThis.AssetCodec;
845
+ export const AssetCodecMapCodecCore = globalThis.AssetCodecMapCodec;
846
+ export const ContainedAssetCodecCore = globalThis.ContainedAssetCodec;
847
+ // Events
848
+ export const AssetMonitorEventCore = globalThis.AssetMonitorEvent;
849
+ export const AssetStoreEventCore = globalThis.AssetStoreEvent;
850
+ export const AssetStoreMonitorEventCore = globalThis.AssetStoreMonitorEvent;
851
+ export const AssetsEventCore = globalThis.AssetsEvent;
852
+ export const GenerateAssetsEventCore = globalThis.GenerateAssetsEvent;
853
+ export const LoadedAssetsEventCore = globalThis.LoadedAssetsEvent;
854
+ export const RegisterAssetStoreEventCore = globalThis.RegisterAssetStoreEvent;
855
+ export const RemoveAssetStoreEventCore = globalThis.RemoveAssetStoreEvent;
856
+ export const RemovedAssetsEventCore = globalThis.RemovedAssetsEvent;
857
+ // Iterator
858
+ export const AssetStoreIteratorCore = globalThis.AssetStoreIterator;
859
+ export const CircularDependencyExceptionCore = globalThis.CircularDependencyException;
860
+ // Map
861
+ export const AssetMapWithIndexesCore = globalThis.AssetMapWithIndexes;
862
+ export const BlockTypeAssetMapCore = globalThis.BlockTypeAssetMap;
863
+ export const CaseInsensitiveHashStrategyCore = globalThis.CaseInsensitiveHashStrategy;
864
+ export const DefaultAssetMapCore = globalThis.DefaultAssetMap;
865
+ export const IndexedAssetMapCore = globalThis.IndexedAssetMap;
866
+ export const IndexedLookupTableAssetMapCore = globalThis.IndexedLookupTableAssetMap;
867
+ export const JsonAssetWithMapCore = globalThis.JsonAssetWithMap;
868
+ export const LookupTableAssetMapCore = globalThis.LookupTableAssetMap;
869
+ export const ProvidedIndexAssetMapCore = globalThis.ProvidedIndexAssetMap;
870
+ export const ActionCrouchCore = globalThis.ActionCrouch;
871
+ // Phase 561-600
872
+ export const ActionStateCore = globalThis.ActionState;
873
+ export const SensorStateCore = globalThis.SensorState;
874
+ export const ActionSetInteractableCore = globalThis.ActionSetInteractable;
875
+ export const SensorCanInteractCore = globalThis.SensorCanInteract;
876
+ export const CustomHudCore = globalThis.CustomHud;
877
+ export const CustomPageCore = globalThis.CustomPage;
878
+ export const NotificationCore = globalThis.Notification;
879
+ export const ShowEventTitleCore = globalThis.ShowEventTitle;
880
+ export const ServerInfoCore = globalThis.ServerInfo;
881
+ export const KillFeedMessageCore = globalThis.KillFeedMessage;
882
+ export const UpdateServerPlayerListCore = globalThis.UpdateServerPlayerList;
883
+ export const MapMarkerCore = globalThis.MapMarker;
884
+ export const UpdateWorldMapCore = globalThis.UpdateWorldMap;
885
+ // Phase 601-640
886
+ export const ShapeCore = globalThis.Shape;
887
+ export const BoxCore = globalThis.Box;
888
+ export const CylinderCore = globalThis.Cylinder;
889
+ export const EllipsoidCore = globalThis.Ellipsoid;
890
+ export const RectangleCore = globalThis.Rectangle;
891
+ // Duplicates removed (NoiseFunctionCore, MetricsRegistryCore already in Phase 361-400)
892
+ export const PerlinNoiseCore = globalThis.PerlinNoise;
893
+ export const SimplexNoiseCore = globalThis.SimplexNoise;
894
+ // Player is already exported in "Server Core Runtime Exports" but likely needs update or verification.
895
+ // Checking line 77: export const Player = (globalThis as any).Player; -> This exists.
896
+ // So we just add Permissions and GameMode.
8
897
  // Usar array global existente ou criar novo (evita sobrescrever handlers de outros plugins)
9
898
  export const handlers = globalThis.handlers || (globalThis.handlers = []);
10
899
  export function EventListener(eventType) {