@hyext/types-ext-sdk-hy 3.17.0-beta.4 → 3.17.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +46 -6
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -474,7 +474,7 @@ type DestroyAdReq = {
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/**
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* 关闭信息
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* @property isEnded -
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* @property isEnded - 是否看完, 1-看完, 0-未看完
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*/
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type CloseInfo = {
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isEnded: boolean;
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@@ -2608,6 +2608,7 @@ type ContextInfo = {
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* @property liveCompany - 交友陪玩直播间, 1-为交友陪玩直播间, 0-为非交友陪玩直播间
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* @property liveMode - 开播模式, kGame-【PC主播端】端游直播, kEntertainment-【PC主播端】娱乐直播, kMobile-【PC主播端】手游直播, kMakeFriends-【PC主播端】交友直播, kThirdParty-【PC主播端】第三方推流, kScreenCAP-【助手APP】录屏直播, kCamera-【助手APP】摄像头直播, kVoice-【助手APP】语音直播,
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* @property liveSubMode - 开播子模式, process-【PC主播端】端游直播-捕捉游戏画面, desktop-【PC主播端】端游直播-全屏捕捉, area-【PC主播端】端游直播-截取屏幕, window-【PC主播端】端游直播-窗口捕捉, adr-【PC主播端】手游直播-安卓手机, ios-【PC主播端】手游直播-苹果手机, audio-【PC主播端】交友直播-语音开播, video-【PC主播端】交友直播-视频开播, multiPlayersVideo-【PC主播端】派对模式,
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* @property liveId - 直播ID
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*/
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type RespLiveInfo = {
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gameName: string;
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@@ -2623,6 +2624,7 @@ type RespLiveInfo = {
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liveCompany: number;
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liveMode: string;
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liveSubMode: string;
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liveId: string;
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};
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/**
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@@ -4005,6 +4007,12 @@ namespace feedback {
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* @returns 返回结果
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*/
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function openFeedbackForm(params: FeedbackParams): Promise<void>;
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/**
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* 反馈
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* @param params - 请求参数
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* @returns 返回结果
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*/
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function sendFeedback(params: SendFeedbackReq): Promise<SendFeedbackRsp>;
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}
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/**
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@@ -4032,6 +4040,24 @@ type FeedbackParams = {
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param: string;
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};
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/**
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* 反馈请求参数
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* @property fbType - 反馈类型
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* @property fbContent - 反馈详情
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*/
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type SendFeedbackReq = {
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fbType: string;
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fbContent: string;
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};
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/**
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* 反馈结果
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* @property feedbackId - 反馈日志id
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*/
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type SendFeedbackRsp = {
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feedbackId: string;
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};
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/**
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* 文件系统
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*/
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@@ -4579,14 +4605,14 @@ type SaveFileInfo = {
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* @property fileList - 要保留的资源md5列表,至少传入一个
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* @property [authKeys] - 需要授权的场景值
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* @property callback - 单个文件保存结果回调
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* @property progressCallback - 单个文件保存进度回调
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* @property [progressCallback] - 单个文件保存进度回调
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*/
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type SaveFilesReq = {
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type: string;
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fileList: SaveFileInfo[];
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authKeys?: string[];
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callback: SaveFileCallback;
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progressCallback
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progressCallback?: SaveFileProgressCallback;
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};
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/**
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@@ -4743,11 +4769,13 @@ type AccessReq = {
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* 在文件结尾追加内容参数
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* @property filePath - 要追加内容的文件路径 (本地路径)
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* @property data - 要追加的文本或二进制数据
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* @property dataType - 追加数据类型, string-string, ArrayBuffer-ArrayBuffer
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* @property [encoding] - 指定读取文件的字符编码, base64-base64, utf8-utf8
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*/
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type AppendFileReq = {
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filePath: string;
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data: string;
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dataType: string;
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encoding?: string;
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};
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@@ -4874,9 +4902,11 @@ type ReadCompressedFileRsp = {
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/**
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* 读取指定压缩类型的本地文件内容参数
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* @property filePath - 要读取的文件的路径 (本地用户文件或代码包文件)
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* @property compressionAlgorithm - 文件压缩类型, br-brotli压缩文件
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*/
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type ReadCompressedFileReq = {
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filePath: string;
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compressionAlgorithm: string;
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};
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/**
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@@ -4998,7 +5028,7 @@ type SaveFileReq = {
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* @property stats - 当recursive为false时,res.stats是一个Stats对象。当recursive为true且path是一个目录的路径时,res.stats是一个Array,数组的每一项是一个对象,每个对象包含path和stats
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*/
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type StatRsp = {
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stats:
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stats: FileStats | FileStats[];
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};
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/**
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@@ -5033,6 +5063,7 @@ type UnlinkReq = {
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* 写文件参数
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* @property fd - 文件描述符
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* @property data - 要写入的文本或二进制数据
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* @property dataType - 追加数据类型, string-string, ArrayBuffer-ArrayBuffer
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* @property [offset] - 在 data 是 ArrayBuffer 时要写入的 arrayBuffer 中的索引,默认0
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* @property [length] - 在 data 是 ArrayBuffer 时指定要写入的字节数
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* @property [encoding] - 指定写入文件的字符编码, base64-base64, utf8-utf8
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type WriteReq = {
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fd: string;
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data: string;
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dataType: string;
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offset?: number;
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length?: number;
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encoding?: string;
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* 写文件参数
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* @property filePath - 要写入的文件路径 (本地路径)
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* @property data - 要写入的文本或二进制数据
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* @property dataType - 追加数据类型, string-string, ArrayBuffer-ArrayBuffer
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* @property [encoding] - 指定写入文件的字符编码, base64-base64, utf8-utf8
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*/
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type WriteFileReq = {
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filePath: string;
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data: string;
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dataType: string;
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encoding?: string;
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};
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@@ -9602,8 +9636,11 @@ type LaunchYYBCloudGameReq = {
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* @property cloudGameSource - 游戏来源
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* @property cloudGamePackageName - 游戏包名
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* @property entranceId - 游戏ID
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* @property needShowFloatingWindow -
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* @property needShowFloatingWindow - 是否需要显示悬浮球, 1-显示, 0-不显示
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* @property gameIconUrl - 游戏图标链接
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* @property [needUseCustomLoadingUI] - 是否使用自定义加载页面, 1-是, 0-否
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* @property [loadBgUrl] - 加载过程的背景url
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* @property [loadMsg] - 加载过程的文案
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*/
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type StartYYBCloudGameReq = {
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bizIdDev: string;
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cloudGameSource: string;
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cloudGamePackageName: string;
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entranceId: string;
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needShowFloatingWindow:
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needShowFloatingWindow: number;
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gameIconUrl: string;
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needUseCustomLoadingUI?: number;
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loadBgUrl?: string;
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loadMsg?: string;
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};
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/**
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