@hybridlabor-api/aos 4.3.0 → 4.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1052) hide show
  1. package/.claude/hooks/memb-inject.mjs +127 -0
  2. package/.claude/settings.json +10 -0
  3. package/README.de.md +0 -2
  4. package/README.md +0 -2
  5. package/README.pt.md +0 -2
  6. package/THIRD_PARTY_NOTICES.md +1 -1
  7. package/docs/skills_table.md +0 -2
  8. package/installer.js +62 -10
  9. package/package.json +16 -2
  10. package/skills/global_config/aos-project-init/SKILL.md +194 -0
  11. package/skills/global_config/aos-project-init/assets/AGENTS.template.md +56 -0
  12. package/skills/global_config/aos-project-init/scripts/aos-project-doctor.mjs +137 -0
  13. package/skills/global_config/aos-setup/SKILL.md +231 -0
  14. package/skills/global_config/aos-setup/scripts/aos-doctor.mjs +287 -0
  15. package/skills/global_config/ask-tim/SKILL.md +2 -2
  16. package/assets/Give_AI_Agents_Control_of_Creative_Software.mp4 +0 -0
  17. package/mcps/RhinoMCP/connector/icon-dark.png +0 -3
  18. package/mcps/RhinoMCP/connector/icon-light.png +0 -3
  19. package/mcps/RhinoMCP/connector/screenshots/casa-rhino.png +0 -3
  20. package/mcps/RhinoMCP/docs/assets/css/custom.css +0 -640
  21. package/mcps/RhinoMCP/docs/content/_index.md +0 -88
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  23. package/mcps/RhinoMCP/docs/content/docs/advanced/_index.md +0 -37
  24. package/mcps/RhinoMCP/docs/content/docs/advanced/bulk-file-processing.md +0 -70
  25. package/mcps/RhinoMCP/docs/content/docs/advanced/headless-render-farm.md +0 -60
  26. package/mcps/RhinoMCP/docs/content/docs/advanced/make-this-parametric.md +0 -56
  27. package/mcps/RhinoMCP/docs/content/docs/advanced/sketch-to-model.md +0 -58
  28. package/mcps/RhinoMCP/docs/content/docs/advanced/upgrade-gh1-to-gh2.md +0 -51
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  30. package/mcps/RhinoMCP/docs/content/docs/developers/dev-troubleshooting.md +0 -15
  31. package/mcps/RhinoMCP/docs/content/docs/developers/plugin-prototyping.md +0 -56
  32. package/mcps/RhinoMCP/docs/content/docs/developers/upgrade-gh1-to-gh2.md +0 -98
  33. package/mcps/RhinoMCP/docs/content/docs/developers/upgrade-to-netcore.md +0 -53
  34. package/mcps/RhinoMCP/docs/content/docs/developers/windows-to-cross-platform.md +0 -58
  35. package/mcps/RhinoMCP/docs/content/docs/developers/wpf-to-eto.md +0 -64
  36. package/mcps/RhinoMCP/docs/content/docs/getting-started/_index.md +0 -45
  37. package/mcps/RhinoMCP/docs/content/docs/getting-started/cc-plugin.md +0 -116
  38. package/mcps/RhinoMCP/docs/content/docs/getting-started/connector.md +0 -65
  39. package/mcps/RhinoMCP/docs/content/docs/getting-started/copilot.md +0 -61
  40. package/mcps/RhinoMCP/docs/content/docs/getting-started/lm-studio.md +0 -62
  41. package/mcps/RhinoMCP/docs/content/docs/troubleshooting.md +0 -66
  42. package/mcps/RhinoMCP/docs/content/docs/try-it-out/_index.md +0 -39
  43. package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/_index.md +0 -25
  44. package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/build-grasshopper.md +0 -26
  45. package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/generate-variations.md +0 -25
  46. package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/inspect-and-report.md +0 -26
  47. package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/layers.md +0 -28
  48. package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/model-from-image.md +0 -27
  49. package/mcps/RhinoMCP/docs/content/docs/try-it-out/recipes.md +0 -178
  50. package/mcps/RhinoMCP/docs/data/icons.yaml +0 -3
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  63. package/mcps/RhinoMCP/docs/static/developer/voxelizer-gh2-conversion.png +0 -3
  64. package/mcps/RhinoMCP/docs/static/examples/ai-kettle.png +0 -3
  65. package/mcps/RhinoMCP/docs/static/examples/casa_rhino_shapes.png +0 -3
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  76. package/mcps/RhinoMCP/rhino/plugin/icon.png +0 -3
  77. package/mcps/RhinoMCP/tests/Acp.Tests/Acp.Tests.csproj +0 -29
  78. package/mcps/RhinoMCP/tests/Acp.Tests/CoverageTests.cs +0 -52
  79. package/mcps/RhinoMCP/tests/Acp.Tests/Fakes.cs +0 -90
  80. package/mcps/RhinoMCP/tests/Acp.Tests/GlobalUsings.cs +0 -1
  81. package/mcps/RhinoMCP/tests/Acp.Tests/LoopbackTests.cs +0 -59
  82. package/mcps/RhinoMCP/tests/Acp.Tests/RobustnessTests.cs +0 -124
  83. package/mcps/RhinoMCP/tests/Acp.Tests/SerializationTests.cs +0 -94
  84. package/mcps/RhinoMCP/tests/Integration.Tests/AdoptedSlotTests.cs +0 -136
  85. package/mcps/RhinoMCP/tests/Integration.Tests/AutoSpawnNotificationTests.cs +0 -63
  86. package/mcps/RhinoMCP/tests/Integration.Tests/CloseSlotAgentTests.cs +0 -56
  87. package/mcps/RhinoMCP/tests/Integration.Tests/CloseSlotTests.cs +0 -37
  88. package/mcps/RhinoMCP/tests/Integration.Tests/DocLifecycleTests.cs +0 -42
  89. package/mcps/RhinoMCP/tests/Integration.Tests/GlobalUsings.cs +0 -3
  90. package/mcps/RhinoMCP/tests/Integration.Tests/GrasshopperStartTests.cs +0 -56
  91. package/mcps/RhinoMCP/tests/Integration.Tests/Harness/ReturnResult.cs +0 -28
  92. package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RhinoMcpFixture.cs +0 -90
  93. package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RhinoMcpRouter.cs +0 -111
  94. package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RhinoRouterPaths.cs +0 -83
  95. package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RouterFixture.cs +0 -50
  96. package/mcps/RhinoMCP/tests/Integration.Tests/Integration.Tests.csproj +0 -31
  97. package/mcps/RhinoMCP/tests/Integration.Tests/ListSlotsShapeTests.cs +0 -55
  98. package/mcps/RhinoMCP/tests/Integration.Tests/ListSlotsTests.cs +0 -19
  99. package/mcps/RhinoMCP/tests/Integration.Tests/MacSharedProcessTests.cs +0 -87
  100. package/mcps/RhinoMCP/tests/Integration.Tests/MultiRouterTests.cs +0 -74
  101. package/mcps/RhinoMCP/tests/Integration.Tests/PluginToolTests.cs +0 -115
  102. package/mcps/RhinoMCP/tests/Integration.Tests/README.md +0 -35
  103. package/mcps/RhinoMCP/tests/Integration.Tests/RhinoCrashHandlingTests.cs +0 -107
  104. package/mcps/RhinoMCP/tests/Integration.Tests/SlotReapingTests.cs +0 -84
  105. package/mcps/RhinoMCP/tests/Integration.Tests/SpawnErrorTests.cs +0 -52
  106. package/mcps/RhinoMCP/tests/Integration.Tests/SpawnSlotTests.cs +0 -66
  107. package/mcps/RhinoMCP/tests/Integration.Tests/ToolDispatchBySlotTests.cs +0 -53
  108. package/mcps/RhinoMCP/tests/Integration.Tests/WindowsProcessIsolationTests.cs +0 -62
  109. package/mcps/RhinoMCP/tests/Router.Tests/CodegenTests.cs +0 -125
  110. package/mcps/RhinoMCP/tests/Router.Tests/ReturnResultTests.cs +0 -90
  111. package/mcps/RhinoMCP/tests/Router.Tests/RhinoCrashReportFinderTests.cs +0 -207
  112. package/mcps/RhinoMCP/tests/Router.Tests/RhinoLocatorOverrideTests.cs +0 -61
  113. package/mcps/RhinoMCP/tests/Router.Tests/RhinoLocatorTests.cs +0 -38
  114. package/mcps/RhinoMCP/tests/Router.Tests/RhinoManagerResolutionTests.cs +0 -151
  115. package/mcps/RhinoMCP/tests/Router.Tests/Router.Tests.csproj +0 -31
  116. package/mcps/RhinoMCP/tests/Router.Tests/RouterConfigTests.cs +0 -92
  117. package/mcps/RhinoMCP/tests/Router.Tests/SlotStoreLaunchingAbsenceTests.cs +0 -70
  118. package/mcps/RhinoMCP/tests/Router.Tests/SlotStorePortReservationTests.cs +0 -92
  119. package/mcps/RhinoMCP/tests/Router.Tests/SpawnDiagnosticsTests.cs +0 -100
  120. package/mcps/RhinoMCP/tests/Router.Tests/SpawnSlotToolDiagnoseTests.cs +0 -66
  121. package/mcps/RhinoMCP/tests/Server.Tests/McpConfigEditTests.cs +0 -223
  122. package/mcps/RhinoMCP/tests/Server.Tests/ParameterBinderTests.cs +0 -208
  123. package/mcps/RhinoMCP/tests/Server.Tests/ProtocolTests.cs +0 -200
  124. package/mcps/RhinoMCP/tests/Server.Tests/ResourceRegistryTests.cs +0 -218
  125. package/mcps/RhinoMCP/tests/Server.Tests/ResultUnwrapperTests.cs +0 -53
  126. package/mcps/RhinoMCP/tests/Server.Tests/SchemaBuilderTests.cs +0 -166
  127. package/mcps/RhinoMCP/tests/Server.Tests/Server.Tests.csproj +0 -40
  128. package/mcps/RhinoMCP/tests/StreamJson.Tests/AcpMessageMapperTests.cs +0 -82
  129. package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentPromptsTests.cs +0 -56
  130. package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentRegistryOverlayTests.cs +0 -88
  131. package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentRegistryResolutionTests.cs +0 -152
  132. package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentRunnerTurnTests.cs +0 -149
  133. package/mcps/RhinoMCP/tests/StreamJson.Tests/ClaudeStreamJsonParserTests.cs +0 -118
  134. package/mcps/RhinoMCP/tests/StreamJson.Tests/CodexStreamJsonParserTests.cs +0 -100
  135. package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationStorePruneTests.cs +0 -94
  136. package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationStoreRoundTripTests.cs +0 -70
  137. package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationTests.cs +0 -153
  138. package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationUsageTests.cs +0 -56
  139. package/mcps/RhinoMCP/tests/StreamJson.Tests/GlobalUsings.cs +0 -12
  140. package/mcps/RhinoMCP/tests/StreamJson.Tests/Shims.cs +0 -93
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  142. package/mcps/RhinoMCP/tests/StreamJson.Tests/StreamJsonAgentLoopbackTests.cs +0 -75
  143. package/mcps/RhinoMCP/tests/StreamJson.Tests/StreamJsonParserEdgeCaseTests.cs +0 -128
  144. package/mcps/RhinoMCP/tests/StreamJson.Tests/TokenUsageTests.cs +0 -40
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- # Roadmap for Unreal Engine MCP Server
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-
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- This roadmap outlines the comprehensive development plan for expanding the Unreal Engine Model Context Protocol (MCP) server into a **complete automation platform** capable of building full production projects (games, films, archviz, VR experiences, virtual production, etc.).
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-
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- **Target**: ~2,825 actions covering all Unreal Engine subsystems and major plugin integrations.
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-
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- **Current sync (2026-06-08)**: Phases 1-29 are implemented and tracked through the consolidated 23-tool TypeScript/native canonical surface. Phase 30+ remains the planned expansion area, with a few seeded actions already available through existing canonical tools.
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-
9
- ---
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-
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- ## Phase 1: Architecture & Foundation (Completed)
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-
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- - [x] **Native C++ Bridge**: Replace Python-based bridge with native C++ WebSocket plugin.
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- - [x] **Consolidated Tools**: Unify disparate tools into cohesive domains (`manage_asset`, `control_actor`, etc.).
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- - [x] **Modular Server**: Refactor monolithic `index.ts` into specialized subsystems (`ServerSetup`, `HealthMonitor`, `ResourceHandler`).
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- - [x] **Performance Optimization**: Pure TypeScript implementation for all math/JSON operations (WASM removed - FFI overhead made it 4-33x slower).
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- - [x] **Offline Capabilities**: Implement file-based fallback for project settings (`DefaultEngine.ini`).
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-
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- ## Phase 2: Graph & Logic Automation (Completed)
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-
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- - [x] **Blueprint Graphs**: Add/remove nodes, pins, and properties (`manage_blueprint` graph actions).
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- - [x] **Material Graphs**: Edit material expressions and connections (`manage_asset` material actions).
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- - [x] **Niagara Graphs**: Edit emitters, modules, and parameters (`manage_effect` actions).
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- - [x] **Behavior Trees**: Edit AI behavior trees, tasks, and decorators (`manage_ai`).
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- - [x] **Environment**: Unified environment builder (`build_environment`) for landscape, foliage, and proc-gen.
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-
27
- ## Phase 3: Cinematic & Visual Automation (Completed)
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-
29
- - [x] **Sequencer**: Full control over Level Sequences (create, play, tracks, keys, bindings).
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- - [x] **Audio**: Create SoundCues, play sounds, set mixes (`create_sound_cue`, `play_sound_at_location`).
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- - [x] **Landscape**: Sculpting, painting layers, modifying heightmaps (`sculpt_landscape`, `paint_landscape_layer`).
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- - [x] **Foliage**: Painting foliage instances and procedural spawning (`paint_foliage`).
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-
34
- ## Phase 4: System & Developer Experience (Completed)
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-
36
- - [x] **Pipeline Integration**: Direct UBT execution with output streaming.
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- - [x] **Documentation**: Comprehensive handler mappings and API references.
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- - [x] **Metrics Dashboard**: `ue://health` view backed by bridge/server metrics.
39
- - [x] **UE 5.7 Support**: Full compatibility with Unreal Engine 5.7 (Control Rig, Subobject Data).
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-
41
- ## Phase 5: Infrastructure Improvements (Completed)
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-
43
- - [x] **Native MCP Streaming Transport**: Optional native `/mcp` HTTP/SSE transport supports SSE sessions and streamed `tools/call` responses.
44
- - [x] **Baseline Observability Routes**: `system_control` dispatches `run_tests`, log `subscribe`/`unsubscribe`, and Unreal Insights `start_session`.
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- - [x] **Real-time Test/Log Streams**: Editor automation/log events stream through WebSocket notifications and native `/mcp` SSE notification streams.
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- - [x] **Extensibility Framework**: Dynamic handler registration supports lower-snake-case C++ handlers and JSON-configured action aliases.
47
- - [x] **Remote Profiling**: Unreal Insights workflows cover trace status, capture, pause/resume, snapshot write/send, stop, and local trace metadata analysis.
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-
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- ## Context Reduction Initiative (Completed Workstream)
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-
51
- **Goal**: Reduce AI context overhead from ~78,000 tokens to ~25,000 tokens through multiple optimization strategies.
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-
53
- ---
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-
55
- ### CRI-1: Schema Pruning (Complete)
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-
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- **Issue**: [#106](https://github.com/ChiR24/Unreal_mcp/issues/106)
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-
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- **Results**: ~23,000 token reduction
60
-
61
- - [x] Remove "Supported actions:" lists from all tool descriptions (redundant with enum)
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- - [x] Remove "Use it when you need to:" bullet lists
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- - [x] Condense all descriptions to 1-2 sentences max
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- - [x] Remove parameter descriptions that just restate the parameter name
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- - [x] Audit and trim `manage_geometry`, `manage_asset`, `manage_effect`
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-
67
- ---
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-
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- ### CRI-2: Common Schema Extraction (Complete)
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-
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- **Issue**: [#108](https://github.com/ChiR24/Unreal_mcp/issues/108)
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-
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- **Results**: ~8,000 token reduction
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-
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- - [x] Move repeated parameters to `commonSchemas` in `tool-definition-utils.ts`
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- - [x] Extract: `assetPath`, `actorName`, `location`, `rotation`, `scale`, `save`, `overwrite`
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- - [x] Define `standardResponse` schema for `success` and `message`
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- - [x] Update all tools to reference `commonSchemas`
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-
80
- ---
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-
82
- ### CRI-3: Dynamic Tool Loading (Complete)
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-
84
- **Issue**: [#109](https://github.com/ChiR24/Unreal_mcp/issues/109)
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-
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- **Results**: ~50,000 token reduction (when using category filtering)
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-
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- - [x] Add `listChanged: true` to server capabilities
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- - [x] Add `manage_tools` tool with `list_tools`, `list_categories`, enable/disable, status, and reset actions
90
- - [x] Define tool categories: `core`, `world`, `gameplay`, `utility`, `all`
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- - [x] Filter tools by category in `ListToolsRequestSchema` handler
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- - [x] Client capability detection via `mcp-client-capabilities` package
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- - [x] Backward compatibility: clients without `listChanged` support get ALL tools
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-
95
- ---
96
-
97
- ### CRI-4: Strategic Tool Merging (Complete)
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-
99
- **Issue**: [#111](https://github.com/ChiR24/Unreal_mcp/issues/111)
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-
101
- **Results**: Consolidated the public MCP surface to 23 canonical tools while keeping domain actions on parent tools.
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-
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- #### Tool Consolidations
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- - [x] Blueprint graph and widget authoring actions live on `manage_blueprint`
105
- - [x] Material authoring and texture actions live on `manage_asset`
106
- - [x] Behavior Tree and navigation actions live on `manage_ai`
107
- - [x] Sessions, game framework, and input actions live on `manage_networking`
108
- - [x] Volumes live on `manage_level_structure`
109
- - [x] Performance, UBT, tests, logs, and Python actions live on `system_control`
110
- - [x] Skeleton and animation authoring actions live on `animation_physics`
111
-
112
- #### Public Surface
113
- - [x] Former child tool names are no longer exposed or accepted as direct MCP tool names
114
- - [x] Action routing resolves consolidated actions on their canonical parent tools
115
-
116
- ---
117
-
118
- # Advanced Capabilities Roadmap
119
-
120
- The following phases represent the comprehensive expansion to enable **full project creation** - from simple prototypes to AAA-quality games, animated films, and virtual production pipelines.
121
-
122
- ---
123
-
124
- ## Phase 6: Geometry & Mesh Creation (Complete)
125
-
126
- **Goal**: Enable AI to CREATE actual 3D geometry, not just place existing meshes.
127
-
128
- **Tool**: `manage_geometry`
129
-
130
- **Status**: All primitives, booleans, modeling operations, deformers, topology, mesh processing, mesh repair, UV operations, collision, LOD, and Nanite conversion implemented.
131
-
132
- ### 6.1 Primitives
133
- - [x] `create_box`, `create_sphere`, `create_cylinder`, `create_cone`
134
- - [x] `create_torus`, `create_capsule`, `create_plane`, `create_disc`
135
- - [x] `create_stairs`, `create_spiral_stairs`, `create_ring`
136
- - [x] `create_ramp`, `create_arch`, `create_pipe`
137
-
138
- ### 6.2 Boolean/CSG Operations
139
- - [x] `boolean_union`, `boolean_subtract`, `boolean_intersection`
140
- - [x] `boolean_trim`, `self_union`
141
-
142
- ### 6.3 Modeling Operations
143
- - [x] `extrude`, `inset`, `outset`
144
- - [x] `bevel`, `offset_faces`, `shell`
145
- - [x] `extrude_along_spline`
146
- - [x] `chamfer`
147
- - [x] `bridge`, `loft`, `sweep`
148
- - [x] `revolve`
149
- - [x] `mirror`, `symmetrize`
150
- - [x] `array_linear`, `array_radial`
151
- - [x] `duplicate_along_spline`
152
- - [x] `loop_cut`, `edge_split`
153
- - [x] `poke`, `triangulate`
154
- - [x] `quadrangulate`
155
-
156
- ### 6.4 Deformers
157
- - [x] `bend`, `twist`, `taper`
158
- - [x] `noise_deform`, `smooth`
159
- - [x] `stretch`
160
- - [x] `lattice_deform`
161
- - [x] `spherify`, `cylindrify`
162
- - [x] `relax`
163
- - [x] `displace_by_texture`
164
-
165
- ### 6.5 Mesh Processing
166
- - [x] `subdivide` (PN tessellation)
167
- - [x] `simplify_mesh` (QEM decimation)
168
- - [x] `remesh_uniform`
169
- - [x] `weld_vertices`
170
- - [x] `remove_degenerates`, `fill_holes`
171
- - [x] `flip_normals`, `recalculate_normals`
172
- - [x] `remesh_voxel`
173
- - [x] `merge_vertices`
174
- - [x] `recompute_tangents`
175
-
176
- ### 6.6 UV Operations
177
- - [x] `auto_uv` (XAtlas)
178
- - [x] `project_uv` (box, planar, cylindrical)
179
- - [x] `unwrap_uv`, `pack_uv_islands`
180
- - [x] `transform_uvs`, `scale_uvs`, `rotate_uvs`
181
-
182
- ### 6.7 Collision Generation
183
- - [x] `generate_collision` (convex, box, sphere, capsule, decomposition)
184
- - [x] `generate_complex_collision`
185
- - [x] `simplify_collision`
186
-
187
- ### 6.8 LOD & Output
188
- - [x] `generate_lods`, `set_lod_settings`
189
- - [x] `set_lod_screen_sizes`
190
- - [x] `convert_to_static_mesh` (save DynamicMesh as StaticMesh asset)
191
- - [x] `convert_to_nanite`
192
-
193
- ### 6.9 Mesh Query
194
- - [x] `get_mesh_info` (vertex/triangle count, UV/normal status)
195
-
196
- > **Note**: Geometry Collection for destruction is in Phase 46.1 (Chaos Destruction).
197
-
198
- ---
199
-
200
- ## Phase 7: Skeletal Mesh & Rigging (Complete)
201
-
202
- **Goal**: Enable creation and editing of animated characters with proper rigs.
203
-
204
- **Tool**: `animation_physics`
205
-
206
- **Status**: All 29 actions fully implemented in TypeScript and C++.
207
-
208
- ### 7.1 Skeleton Creation
209
- - [x] `get_skeleton_info`, `list_bones`, `list_sockets` (query operations)
210
- - [x] `create_socket`, `configure_socket`
211
- - [x] `create_virtual_bone`
212
- - [x] `rename_bone` (virtual bones only; regular bones require reimport)
213
- - [x] `set_bone_transform` (reference pose modification)
214
- - [x] `create_skeleton` (uses FReferenceSkeletonModifier)
215
- - [x] `add_bone`, `remove_bone`, `set_bone_parent` (uses FReferenceSkeletonModifier)
216
-
217
- ### 7.2 Skin Weights
218
- - [x] `normalize_weights` (rebuilds mesh)
219
- - [x] `prune_weights` (rebuilds mesh with threshold)
220
- - [x] `auto_skin_weights` (triggers mesh rebuild)
221
- - [x] `set_vertex_weights` (uses FSkinWeightProfileData)
222
- - [x] `copy_weights`, `mirror_weights` (skin weight profile operations)
223
-
224
- ### 7.3 Physics Asset
225
- - [x] `create_physics_asset`, `list_physics_bodies`
226
- - [x] `add_physics_body` (capsule, sphere, box, convex)
227
- - [x] `configure_physics_body` (mass, damping, collision)
228
- - [x] `add_physics_constraint`
229
- - [x] `configure_constraint_limits`
230
-
231
- ### 7.4 Cloth Setup (Basic)
232
- > **Note**: Full cloth simulation configuration is in Phase 46.3 (Chaos Cloth). This section covers skeletal mesh cloth binding only.
233
-
234
- - [x] `bind_cloth_to_skeletal_mesh`
235
- - [x] `assign_cloth_asset_to_mesh`
236
-
237
- ### 7.5 Morph Targets
238
- - [x] `create_morph_target`
239
- - [x] `set_morph_target_deltas`
240
- - [x] `import_morph_targets` (lists targets; FBX import via asset pipeline)
241
-
242
- ---
243
-
244
- ## Phase 8: Advanced Material Authoring (Complete)
245
-
246
- **Goal**: Full material creation and shader authoring capabilities.
247
-
248
- **Tool**: `manage_asset`
249
-
250
- **Status**: All 39 actions fully implemented in TypeScript and C++.
251
-
252
- ### 8.1 Material Creation
253
- - [x] `create_material` (surface, deferred_decal, light_function, post_process, UI, volume)
254
- - [x] `set_blend_mode` (opaque, masked, translucent, additive, modulate)
255
- - [x] `set_shading_model` (default_lit, unlit, subsurface, clear_coat, two_sided_foliage, hair, eye, cloth)
256
- - [x] `set_material_domain` (surface, deferred_decal, light_function, post_process, UI, volume)
257
-
258
- ### 8.2 Material Expressions (Node Graph)
259
- - [x] `add_texture_sample`, `add_texture_coordinate`
260
- - [x] `add_scalar_parameter`, `add_vector_parameter`
261
- - [x] `add_static_switch_parameter`
262
- - [x] `add_math_node` (add, multiply, divide, power, lerp, clamp, etc.)
263
- - [x] `add_world_position`, `add_vertex_normal`, `add_pixel_depth`
264
- - [x] `add_fresnel`, `add_reflection_vector`
265
- - [x] `add_panner`, `add_rotator`
266
- - [x] `add_noise`, `add_voronoi`
267
- - [x] `add_if`, `add_switch`
268
- - [x] `add_custom_expression` (HLSL code)
269
- - [x] `connect_nodes`, `disconnect_nodes`
270
-
271
- ### 8.3 Material Functions & Layers
272
- - [x] `create_material_function`
273
- - [x] `add_function_input`, `add_function_output`
274
- - [x] `use_material_function`
275
-
276
- ### 8.4 Material Instances
277
- - [x] `create_material_instance`
278
- - [x] `set_scalar_parameter_value`
279
- - [x] `set_vector_parameter_value`
280
- - [x] `set_texture_parameter_value`
281
-
282
- ### 8.5 Specialized Materials
283
- - [x] `create_landscape_material`, `add_landscape_layer`, `configure_layer_blend`
284
- - [x] `create_decal_material`
285
- - [x] `create_post_process_material`
286
-
287
- ### 8.6 Utilities
288
- - [x] `compile_material`
289
- - [x] `get_material_info`
290
-
291
- ---
292
-
293
- ## Phase 9: Texture Generation & Processing (Complete)
294
-
295
- **Goal**: Procedural texture creation and processing.
296
-
297
- **Tool**: `manage_asset`
298
-
299
- **Status**: All 21 actions fully implemented in TypeScript and C++.
300
-
301
- ### 9.1 Procedural Generation
302
- - [x] `create_noise_texture` (perlin, simplex, worley, voronoi)
303
- - [x] `create_gradient_texture` (linear, radial, angular)
304
- - [x] `create_pattern_texture` (checker, grid, brick, tile, dots, stripes)
305
- - [x] `create_normal_from_height` (Sobel, Prewitt, Scharr algorithms)
306
- - [x] `create_ao_from_mesh`
307
-
308
- ### 9.2 Texture Processing
309
- - [x] `resize_texture`
310
- - [x] `adjust_levels`, `adjust_curves` (LUT-based curve adjustment)
311
- - [x] `blur`, `sharpen`
312
- - [x] `invert`, `desaturate`
313
- - [x] `channel_pack`, `channel_extract` (extract R/G/B/A to grayscale)
314
- - [x] `combine_textures` (blend modes)
315
-
316
- ### 9.3 Texture Settings
317
- - [x] `set_compression_settings` (TC_Default, TC_Normalmap, TC_Masks, etc.)
318
- - [x] `set_texture_group` (TEXTUREGROUP_World, Character, UI, etc.)
319
- - [x] `set_lod_bias`
320
- - [x] `configure_virtual_texture`
321
- - [x] `set_streaming_priority`
322
-
323
- ### 9.4 Utility
324
- - [x] `get_texture_info` (width, height, format, compression, mip count, sRGB, etc.)
325
-
326
- ---
327
-
328
- ## Phase 10: Complete Animation System (Complete)
329
-
330
- **Goal**: Full animation authoring from keyframes to state machines.
331
-
332
- **Tool**: `animation_physics`
333
-
334
- **Status**: All listed actions fully implemented in TypeScript and C++.
335
-
336
- ### 10.1 Animation Sequences
337
- - [x] `create_animation_sequence`
338
- - [x] `set_sequence_length`
339
- - [x] `add_bone_track`
340
- - [x] `set_bone_key` (location, rotation, scale at time)
341
- - [x] `set_curve_key` (float curve at time)
342
- - [x] `add_notify`, `add_notify_state`
343
- - [x] `add_sync_marker`
344
- - [x] `set_root_motion_settings`
345
- - [x] `set_additive_settings`
346
-
347
- ### 10.2 Animation Montages
348
- - [x] `create_montage`
349
- - [x] `add_montage_section`
350
- - [x] `add_montage_slot`
351
- - [x] `set_section_timing`
352
- - [x] `add_montage_notify`
353
- - [x] `set_blend_in`, `set_blend_out`
354
- - [x] `link_sections`
355
-
356
- ### 10.3 Blend Spaces
357
- - [x] `create_blend_space_1d`
358
- - [x] `create_blend_space_2d`
359
- - [x] `add_blend_sample`
360
- - [x] `set_axis_settings`
361
- - [x] `set_interpolation_settings`
362
- - [x] `create_aim_offset`, `add_aim_offset_sample`
363
-
364
- ### 10.4 Animation Blueprints
365
- - [x] `create_anim_blueprint`
366
- - [x] `add_state_machine`
367
- - [x] `add_state`, `add_transition`
368
- - [x] `set_transition_rules`
369
- - [x] `add_blend_node`
370
- - [x] `add_cached_pose`
371
- - [x] `add_slot_node`
372
- - [x] `add_layered_blend_per_bone`
373
- - [x] `set_anim_graph_node_value`
374
-
375
- ### 10.5 Control Rig
376
- - [x] `create_control_rig`
377
- - [x] `add_control`
378
- - [x] `add_rig_unit` (FKIK, aim, basic_ik, etc.)
379
- - [x] `connect_rig_elements`
380
- - [x] `create_pose_library`
381
-
382
- ### 10.6 Retargeting
383
- - [x] `create_ik_rig`
384
- - [x] `add_ik_chain`
385
- - [x] `create_ik_retargeter`
386
- - [x] `set_retarget_chain_mapping`
387
-
388
- ### 10.7 Utility
389
- - [x] `get_animation_info`
390
-
391
- ---
392
-
393
- ## Phase 11: Complete Audio System (Complete)
394
-
395
- **Goal**: Full audio authoring including MetaSounds.
396
-
397
- **Tool**: `manage_audio`
398
-
399
- ### 11.1 Sound Cues (Expanded)
400
- - [x] `create_sound_cue`
401
- - [x] `add_cue_node` (wave_player, mixer, random, modulator, etc.)
402
- - [x] `connect_cue_nodes`
403
- - [x] `set_cue_attenuation`, `set_cue_concurrency`
404
-
405
- ### 11.2 MetaSounds
406
- - [x] `create_metasound`
407
- - [x] `add_metasound_node`
408
- - [x] `connect_metasound_nodes`
409
- - [x] `add_metasound_input`, `add_metasound_output`
410
- - [x] `set_metasound_default`
411
-
412
- ### 11.3 Sound Classes & Mixes
413
- - [x] `create_sound_class`, `set_class_properties`, `set_class_parent`
414
- - [x] `create_sound_mix`, `add_mix_modifier`, `configure_mix_eq`
415
-
416
- ### 11.4 Attenuation & Spatialization
417
- - [x] `create_attenuation_settings`
418
- - [x] `configure_distance_attenuation`
419
- - [x] `configure_spatialization`
420
- - [x] `configure_occlusion`
421
- - [x] `configure_reverb_send`
422
-
423
- ### 11.5 Dialogue System
424
- - [x] `create_dialogue_voice`
425
- - [x] `create_dialogue_wave`
426
- - [x] `set_dialogue_context`
427
-
428
- ### 11.6 Effects
429
- - [x] `create_reverb_effect`
430
- - [x] `create_source_effect_chain`
431
- - [x] `add_source_effect` (filter, eq, chorus, delay, etc.)
432
- - [x] `create_submix_effect`
433
-
434
- ### 11.7 Utility
435
- - [x] `get_audio_info`
436
-
437
- ---
438
-
439
- ## Phase 12: Complete Niagara VFX System (Complete)
440
-
441
- **Goal**: Full Niagara system authoring.
442
-
443
- **Tool**: `manage_effect`
444
-
445
- **Status**: All listed actions fully implemented in TypeScript and C++.
446
-
447
- ### 12.1 Systems & Emitters
448
- - [x] `create_niagara_system`
449
- - [x] `create_niagara_emitter`
450
- - [x] `add_emitter_to_system`
451
- - [x] `set_emitter_properties`
452
-
453
- ### 12.2 Module Library
454
- - [x] `add_spawn_rate_module`, `add_spawn_burst_module`, `add_spawn_per_unit_module`
455
- - [x] `add_initialize_particle_module`
456
- - [x] `add_particle_state_module`
457
- - [x] `add_force_module` (gravity, drag, vortex, point_attraction, curl_noise)
458
- - [x] `add_velocity_module`, `add_acceleration_module`
459
- - [x] `add_size_module`, `add_color_module`
460
- - [x] `add_sprite_renderer_module`
461
- - [x] `add_mesh_renderer_module`
462
- - [x] `add_ribbon_renderer_module`
463
- - [x] `add_light_renderer_module`
464
- - [x] `add_collision_module`
465
- - [x] `add_kill_particles_module`
466
- - [x] `add_camera_offset_module`
467
-
468
- ### 12.3 Parameters & Data Interfaces
469
- - [x] `add_user_parameter` (float, vector, color, texture, mesh, etc.)
470
- - [x] `set_parameter_value`, `bind_parameter_to_source`
471
- - [x] `add_skeletal_mesh_data_interface`
472
- - [x] `add_static_mesh_data_interface`
473
- - [x] `add_spline_data_interface`
474
- - [x] `add_audio_spectrum_data_interface`
475
- - [x] `add_collision_query_data_interface`
476
-
477
- ### 12.4 Events & GPU
478
- - [x] `add_event_generator`, `add_event_receiver`
479
- - [x] `configure_event_payload`
480
- - [x] `enable_gpu_simulation`
481
- - [x] `add_simulation_stage`
482
-
483
- ### 12.5 Utility
484
- - [x] `get_niagara_info`
485
- - [x] `validate_niagara_system`
486
-
487
- ---
488
-
489
- ## Phase 13: Gameplay Ability System (GAS) (Complete)
490
-
491
- **Goal**: Complete GAS implementation for abilities, effects, and attributes.
492
-
493
- **Tool**: `manage_gas`
494
-
495
- ### 13.1 Components & Attributes
496
- - [x] `add_ability_system_component`
497
- - [x] `configure_asc` (replication_mode, owner)
498
- - [x] `create_attribute_set`
499
- - [x] `add_attribute` (health, mana, stamina, damage, armor, etc.)
500
- - [x] `set_attribute_base_value`, `set_attribute_clamping`
501
-
502
- ### 13.2 Gameplay Abilities
503
- - [x] `create_gameplay_ability`
504
- - [x] `set_ability_tags`
505
- - [x] `set_ability_costs`, `set_ability_cooldown`
506
- - [x] `set_ability_targeting`
507
- - [x] `add_ability_task`
508
- - [x] `set_activation_policy`, `set_instancing_policy`
509
-
510
- ### 13.3 Gameplay Effects
511
- - [x] `create_gameplay_effect`
512
- - [x] `set_effect_duration` (instant, infinite, duration)
513
- - [x] `add_effect_modifier` (attribute, operation, magnitude)
514
- - [x] `set_modifier_magnitude` (scalable, attribute_based, set_by_caller)
515
- - [x] `add_effect_execution_calculation`
516
- - [x] `add_effect_cue`
517
- - [x] `set_effect_stacking`
518
- - [x] `set_effect_tags` (granted, application, removal)
519
-
520
- ### 13.4 Gameplay Cues
521
- - [x] `create_gameplay_cue_notify` (static, actor)
522
- - [x] `configure_cue_trigger`
523
- - [x] `set_cue_effects` (particles, sounds, camera_shake)
524
- - [x] `add_tag_to_asset`
525
-
526
- ### 13.5 Utility
527
- - [x] `get_gas_info`
528
-
529
- > **Note**: Gameplay Tag creation and management is in Phase 31.3 (Data & Persistence).
530
-
531
- ---
532
-
533
- ## Phase 14: Character & Movement System (Complete)
534
-
535
- **Goal**: Complete character setup with advanced movement.
536
-
537
- **Tool**: `manage_character`
538
-
539
- **Status**: All 19 actions fully implemented in TypeScript and C++.
540
-
541
- ### 14.1 Character Creation
542
- - [x] `create_character_blueprint`
543
- - [x] `configure_capsule_component`
544
- - [x] `configure_mesh_component`
545
- - [x] `configure_camera_component`
546
-
547
- ### 14.2 Movement Component
548
- - [x] `configure_movement_speeds` (walk, run, sprint, crouch, swim, fly)
549
- - [x] `configure_jump` (height, air_control, double_jump)
550
- - [x] `configure_rotation` (orient_to_movement, use_controller_rotation)
551
- - [x] `add_custom_movement_mode`
552
- - [x] `configure_nav_movement`
553
-
554
- ### 14.3 Advanced Movement
555
- - [x] `setup_mantling`
556
- - [x] `setup_vaulting`
557
- - [x] `setup_climbing`
558
- - [x] `setup_sliding`
559
- - [x] `setup_wall_running`
560
- - [x] `setup_grappling`
561
-
562
- ### 14.4 Footsteps System
563
- > **Note**: Physical Material creation is in Phase 34.5 (Physics Materials).
564
-
565
- - [x] `setup_footstep_system`
566
- - [x] `map_surface_to_sound`
567
- - [x] `configure_footstep_fx`
568
-
569
- ### 14.5 Utility
570
- - [x] `get_character_info`
571
-
572
- ---
573
-
574
- ## Phase 15: Combat & Weapons System (Complete)
575
-
576
- **Goal**: Complete combat implementation.
577
-
578
- **Tool**: `manage_combat`
579
-
580
- **Status**: All 31 actions fully implemented in TypeScript and C++.
581
-
582
- ### 15.1 Weapon Base
583
- - [x] `create_weapon_blueprint`
584
- - [x] `configure_weapon_mesh`, `configure_weapon_sockets`
585
- - [x] `set_weapon_stats` (damage, fire_rate, range, spread)
586
-
587
- ### 15.2 Firing Modes
588
- - [x] `configure_hitscan`
589
- - [x] `configure_projectile`
590
- - [x] `configure_spread_pattern`
591
- - [x] `configure_recoil_pattern`
592
- - [x] `configure_aim_down_sights`
593
-
594
- ### 15.3 Projectiles
595
- - [x] `create_projectile_blueprint`
596
- - [x] `configure_projectile_movement`
597
- - [x] `configure_projectile_collision`
598
- - [x] `configure_projectile_homing`
599
-
600
- ### 15.4 Damage System
601
- - [x] `create_damage_type`
602
- - [x] `configure_damage_execution`
603
- - [x] `setup_hitbox_component`
604
-
605
- ### 15.5 Weapon Features
606
- - [x] `setup_reload_system`
607
- - [x] `setup_ammo_system`
608
- - [x] `setup_attachment_system`
609
- - [x] `setup_weapon_switching`
610
-
611
- ### 15.6 Effects
612
- - [x] `configure_muzzle_flash`
613
- - [x] `configure_tracer`
614
- - [x] `configure_impact_effects`
615
- - [x] `configure_shell_ejection`
616
-
617
- ### 15.7 Melee Combat
618
- - [x] `create_melee_trace`
619
- - [x] `configure_combo_system`
620
- - [x] `create_hit_pause` (hitstop)
621
- - [x] `configure_hit_reaction`
622
- - [x] `setup_parry_block_system`
623
- - [x] `configure_weapon_trails`
624
-
625
- ### 15.8 Utility
626
- - [x] `get_combat_info`
627
-
628
- ---
629
-
630
- ## Phase 16: Complete AI System (Complete)
631
-
632
- **Goal**: Full AI pipeline with EQS, perception, and smart objects.
633
-
634
- **Tool**: `manage_ai`
635
-
636
- **Status**: All listed actions fully implemented in TypeScript and C++.
637
-
638
- ### 16.1 AI Controller
639
- - [x] `create_ai_controller`
640
- - [x] `assign_behavior_tree`, `assign_blackboard`
641
-
642
- ### 16.2 Blackboard
643
- - [x] `create_blackboard_asset`
644
- - [x] `add_blackboard_key` (bool, int, float, vector, rotator, object, class, enum, name, string)
645
- - [x] `set_key_instance_synced`
646
-
647
- ### 16.3 Behavior Tree (Expanded)
648
- - [x] `create_behavior_tree`
649
- - [x] `add_composite_node` (selector, sequence, parallel, simple_parallel)
650
- - [x] `add_task_node` (move_to, rotate_to_face, wait, play_animation, play_sound, run_eqs_query, etc.)
651
- - [x] `add_decorator` (blackboard, cooldown, cone_check, does_path_exist, is_at_location, loop, time_limit, force_success)
652
- - [x] `add_service` (default_focus, run_eqs)
653
- - [x] `configure_bt_node`
654
-
655
- ### 16.4 Environment Query System (EQS)
656
- - [x] `create_eqs_query`
657
- - [x] `add_eqs_generator` (actors_of_class, current_location, donut, grid, on_circle, pathing_grid, points)
658
- - [x] `add_eqs_context` (querier, item, target)
659
- - [x] `add_eqs_test` (distance, dot, overlap, pathfinding, project, random, trace, gameplay_tags)
660
- - [x] `configure_test_scoring`
661
-
662
- ### 16.5 Perception System
663
- - [x] `add_ai_perception_component`
664
- - [x] `configure_sight_config` (radius, angle, age, detection_by_affiliation)
665
- - [x] `configure_hearing_config` (radius)
666
- - [x] `configure_damage_sense_config`
667
- - [x] `set_perception_team`
668
-
669
- ### 16.6 State Trees (UE5.3+)
670
- - [x] `create_state_tree`
671
- - [x] `add_state_tree_state`
672
- - [x] `add_state_tree_transition`
673
- - [x] `configure_state_tree_task`
674
-
675
- ### 16.7 Smart Objects
676
- - [x] `create_smart_object_definition`
677
- - [x] `add_smart_object_slot`
678
- - [x] `configure_slot_behavior`
679
- - [x] `add_smart_object_component`
680
-
681
- ### 16.8 Mass AI (Crowds)
682
- - [x] `create_mass_entity_config`
683
- - [x] `configure_mass_entity`
684
- - [x] `add_mass_spawner`
685
-
686
- ### 16.9 Utility
687
- - [x] `get_ai_info`
688
-
689
- ---
690
-
691
- ## Phase 17: Inventory & Items System (Complete)
692
-
693
- **Goal**: Complete inventory and item management.
694
-
695
- **Tool**: `manage_inventory`
696
-
697
- **Status**: All 33 actions fully implemented in TypeScript and C++.
698
-
699
- ### 17.1 Data Assets
700
- - [x] `create_item_data_asset`
701
- - [x] `set_item_properties` (properties object)
702
- - [x] `create_item_category`
703
- - [x] `assign_item_category`
704
-
705
- ### 17.2 Inventory Component
706
- - [x] `create_inventory_component`
707
- - [x] `configure_inventory_slots`
708
- - [x] `add_inventory_functions`
709
- - [x] `configure_inventory_events`
710
- - [x] `set_inventory_replication`
711
-
712
- ### 17.3 Pickups
713
- - [x] `create_pickup_actor`
714
- - [x] `configure_pickup_interaction`
715
- - [x] `configure_pickup_respawn`
716
- - [x] `configure_pickup_effects`
717
-
718
- ### 17.4 Equipment
719
- - [x] `create_equipment_component`
720
- - [x] `define_equipment_slots`
721
- - [x] `configure_equipment_effects`
722
- - [x] `add_equipment_functions`
723
- - [x] `configure_equipment_visuals`
724
-
725
- ### 17.5 Loot System
726
- - [x] `create_loot_table`
727
- - [x] `add_loot_entry`
728
- - [x] `configure_loot_drop`
729
- - [x] `set_loot_quality_tiers`
730
-
731
- ### 17.6 Crafting
732
- - [x] `create_crafting_recipe`
733
- - [x] `configure_recipe_requirements`
734
- - [x] `create_crafting_station`
735
- - [x] `add_crafting_component`
736
-
737
- ### 17.7 Additional Actions
738
- - [x] `configure_item_stacking`
739
- - [x] `set_item_icon`
740
- - [x] `add_recipe_ingredient`
741
- - [x] `remove_loot_entry`
742
- - [x] `configure_inventory_weight`
743
- - [x] `configure_station_recipes`
744
-
745
- ### 17.8 Utility
746
- - [x] `get_inventory_info`
747
-
748
- ---
749
-
750
- ## Phase 18: Interaction System (Complete)
751
-
752
- **Goal**: Complete interaction framework.
753
-
754
- **Tool**: `manage_interaction`
755
-
756
- **Status**: All 22 actions fully implemented in TypeScript and C++.
757
-
758
- ### 18.1 Interaction Component
759
- - [x] `create_interaction_component`
760
- - [x] `configure_interaction_trace`
761
- - [x] `configure_interaction_widget`
762
- - [x] `add_interaction_events`
763
-
764
- ### 18.2 Interactables
765
- - [x] `create_interactable_interface`
766
- - [x] `create_door_actor`
767
- - [x] `configure_door_properties`
768
- - [x] `create_switch_actor`
769
- - [x] `configure_switch_properties`
770
- - [x] `create_chest_actor`
771
- - [x] `configure_chest_properties`
772
- - [x] `create_lever_actor`
773
-
774
- > **Note**: Pickup actors are in Phase 17.3 (Inventory - Pickups).
775
-
776
- ### 18.3 Destructibles
777
- - [x] `setup_destructible_mesh`
778
- - [x] `configure_destruction_levels`
779
- - [x] `configure_destruction_effects`
780
- - [x] `configure_destruction_damage`
781
- - [x] `add_destruction_component`
782
-
783
- ### 18.4 Trigger System
784
- - [x] `create_trigger_actor`
785
- - [x] `configure_trigger_events`
786
- - [x] `configure_trigger_filter`
787
- - [x] `configure_trigger_response`
788
-
789
- ### 18.5 Utility
790
- - [x] `get_interaction_info`
791
-
792
- ---
793
-
794
- ## Phase 19: Complete UI/UX System (Complete)
795
-
796
- **Goal**: Full UMG widget authoring capabilities.
797
-
798
- **Tool**: `manage_blueprint`
799
-
800
- **Status**: All 65 actions fully implemented in TypeScript and C++.
801
-
802
- ### 19.1 Widget Creation
803
- - [x] `create_widget_blueprint`
804
- - [x] `set_widget_parent_class`
805
-
806
- ### 19.2 Layout Panels
807
- - [x] `add_canvas_panel`
808
- - [x] `add_horizontal_box`, `add_vertical_box`
809
- - [x] `add_overlay`, `add_grid_panel`, `add_uniform_grid`
810
- - [x] `add_wrap_box`, `add_scroll_box`
811
- - [x] `add_size_box`, `add_scale_box`
812
- - [x] `add_border`
813
-
814
- ### 19.3 Common Widgets
815
- - [x] `add_text_block`, `add_rich_text_block`
816
- - [x] `add_image`, `add_button`
817
- - [x] `add_check_box`, `add_slider`
818
- - [x] `add_progress_bar`
819
- - [x] `add_text_input` (editable_text, editable_text_box)
820
- - [x] `add_combo_box`, `add_spin_box`
821
- - [x] `add_list_view`, `add_tree_view`
822
-
823
- ### 19.4 Layout & Styling
824
- - [x] `set_anchor`, `set_alignment`
825
- - [x] `set_position`, `set_size`
826
- - [x] `set_padding`, `set_z_order`
827
- - [x] `set_render_transform`, `set_clipping`
828
- - [x] `set_visibility`, `set_style`
829
-
830
- ### 19.5 Bindings & Events
831
- - [x] `create_property_binding`
832
- - [x] `bind_text`, `bind_visibility`, `bind_color`, `bind_enabled`
833
- - [x] `bind_on_clicked`, `bind_on_hovered`, `bind_on_value_changed`
834
-
835
- ### 19.6 Widget Animations
836
- - [x] `create_widget_animation`
837
- - [x] `add_animation_track` (transform, color, opacity, material)
838
- - [x] `add_animation_keyframe`
839
- - [x] `set_animation_loop`
840
-
841
- ### 19.7 UI Templates
842
- - [x] `create_main_menu`, `create_pause_menu`
843
- - [x] `create_settings_menu` (video, audio, controls, gameplay)
844
- - [x] `create_loading_screen`
845
- - [x] `create_hud_widget`
846
- - [x] `add_health_bar`, `add_ammo_counter`, `add_minimap`
847
- - [x] `add_crosshair`, `add_compass`
848
- - [x] `add_interaction_prompt`, `add_objective_tracker`
849
- - [x] `add_damage_indicator`
850
- - [x] `create_inventory_ui`
851
- - [x] `create_dialog_widget`, `create_radial_menu`
852
-
853
- ### 19.8 Utility
854
- - [x] `get_widget_info`
855
- - [x] `preview_widget`
856
-
857
- ---
858
-
859
- ## Phase 20: Networking & Multiplayer (Complete)
860
-
861
- **Goal**: Complete networking and replication system.
862
-
863
- **Tool**: `manage_networking`
864
-
865
- **Status**: All 27 actions fully implemented in TypeScript and C++.
866
-
867
- ### 20.1 Replication
868
- - [x] `set_property_replicated`
869
- - [x] `set_replication_condition` (COND_None, COND_OwnerOnly, COND_SkipOwner, COND_SimulatedOnly, etc.)
870
- - [x] `configure_net_update_frequency`
871
- - [x] `configure_net_priority`
872
- - [x] `set_net_dormancy`
873
- - [x] `configure_replication_graph`
874
-
875
- ### 20.2 RPCs
876
- - [x] `create_rpc_function` (Server, Client, NetMulticast)
877
- - [x] `configure_rpc_validation`
878
- - [x] `set_rpc_reliability`
879
-
880
- ### 20.3 Authority & Ownership
881
- - [x] `set_owner`
882
- - [x] `set_autonomous_proxy`
883
- - [x] `check_has_authority`
884
- - [x] `check_is_locally_controlled`
885
-
886
- ### 20.4 Network Relevancy
887
- - [x] `configure_net_cull_distance`
888
- - [x] `set_always_relevant`
889
- - [x] `set_only_relevant_to_owner`
890
-
891
- ### 20.5 Net Serialization
892
- - [x] `configure_net_serialization`
893
- - [x] `set_replicated_using`
894
- - [x] `configure_push_model`
895
-
896
- ### 20.6 Network Prediction
897
- - [x] `configure_client_prediction`
898
- - [x] `configure_server_correction`
899
- - [x] `add_network_prediction_data`
900
- - [x] `configure_movement_prediction`
901
-
902
- ### 20.7 Connection & Session
903
- - [x] `configure_net_driver`
904
- - [x] `set_net_role`
905
- - [x] `configure_replicated_movement`
906
-
907
- ### 20.8 Utility
908
- - [x] `get_networking_info`
909
-
910
- ---
911
-
912
- ## Phase 21: Game Framework (Complete)
913
-
914
- **Goal**: Complete game mode and session management.
915
-
916
- **Tool**: `manage_networking`
917
-
918
- **Status**: All 20 actions fully implemented in TypeScript and C++.
919
-
920
- ### 21.1 Core Classes
921
- - [x] `create_game_mode`
922
- - [x] `create_game_state`
923
- - [x] `create_player_controller`
924
- - [x] `create_player_state`
925
- - [x] `create_game_instance`
926
- - [x] `create_hud_class`
927
-
928
- ### 21.2 Game Mode Configuration
929
- - [x] `set_default_pawn_class`
930
- - [x] `set_player_controller_class`
931
- - [x] `set_game_state_class`
932
- - [x] `set_player_state_class`
933
- - [x] `configure_game_rules`
934
-
935
- ### 21.3 Match Flow
936
- - [x] `setup_match_states` (waiting, warmup, in_progress, post_match)
937
- - [x] `configure_round_system`
938
- - [x] `configure_team_system`
939
- - [x] `configure_scoring_system`
940
- - [x] `configure_spawn_system`
941
-
942
- ### 21.4 Player Management
943
- - [x] `configure_player_start`
944
- - [x] `set_respawn_rules`
945
- - [x] `configure_spectating`
946
-
947
- ### 21.5 Utility
948
- - [x] `get_game_framework_info`
949
-
950
- ---
951
-
952
- ## Phase 22: Sessions & Local Multiplayer ✅
953
-
954
- **Goal**: Session management and split-screen support.
955
-
956
- **Tool**: `manage_networking`
957
-
958
- ### 22.1 Session Management (Local/LAN)
959
- > **Note**: Online session management (matchmaking, lobbies) is in Phase 43 (Online Services). This section covers local/LAN sessions only.
960
-
961
- - [x] `configure_local_session_settings`
962
- - [x] `configure_session_interface`
963
-
964
- ### 22.2 Local Multiplayer
965
- - [x] `configure_split_screen`
966
- - [x] `set_split_screen_type` (horizontal, vertical, grid)
967
- - [x] `add_local_player`
968
- - [x] `remove_local_player`
969
-
970
- ### 22.3 LAN
971
- - [x] `configure_lan_play`
972
- - [x] `host_lan_server`
973
- - [x] `join_lan_server`
974
-
975
- ### 22.4 Voice Chat
976
- - [x] `enable_voice_chat`
977
- - [x] `configure_voice_settings`
978
- - [x] `set_voice_channel`
979
- - [x] `mute_player`
980
- - [x] `set_voice_attenuation`
981
- - [x] `configure_push_to_talk`
982
-
983
- ### 22.5 Utility
984
- - [x] `get_sessions_info`
985
-
986
- ---
987
-
988
- ## Phase 23: World & Level Structure ✅
989
-
990
- **Goal**: Complete level and world management.
991
-
992
- **Tool**: `manage_level_structure`
993
-
994
- **Status**: All 17 actions fully implemented in TypeScript and C++.
995
-
996
- ### 23.1 Levels
997
- - [x] `create_level`, `create_sublevel`
998
- - [x] `configure_level_streaming`
999
- - [x] `set_streaming_distance`
1000
- - [x] `configure_level_bounds`
1001
-
1002
- ### 23.2 World Partition (Expanded)
1003
- - [x] `enable_world_partition`
1004
- - [x] `configure_grid_size`
1005
- - [x] `create_data_layer`
1006
- - [x] `assign_actor_to_data_layer`
1007
- - [x] `configure_hlod_layer`
1008
- - [x] `create_minimap_volume`
1009
-
1010
- ### 23.3 Level Blueprint
1011
- - [x] `open_level_blueprint`
1012
- - [x] `add_level_blueprint_node`
1013
- - [x] `connect_level_blueprint_nodes`
1014
-
1015
- ### 23.4 Level Instances
1016
- - [x] `create_level_instance`
1017
- - [x] `create_packed_level_actor`
1018
-
1019
- ### 23.5 Utility
1020
- - [x] `get_level_structure_info`
1021
-
1022
- ---
1023
-
1024
- ## Phase 24: Volumes & Zones ✅
1025
-
1026
- **Goal**: Complete volume and trigger system.
1027
-
1028
- **Tool**: `manage_level_structure`
1029
-
1030
- **Status**: All 19 actions fully implemented in TypeScript and C++.
1031
-
1032
- ### 24.1 Trigger Volumes
1033
- - [x] `create_trigger_volume`
1034
- - [x] `create_trigger_box`, `create_trigger_sphere`, `create_trigger_capsule`
1035
-
1036
- ### 24.2 Gameplay Volumes
1037
- - [x] `create_blocking_volume`
1038
- - [x] `create_kill_z_volume`
1039
- - [x] `create_pain_causing_volume`
1040
- - [x] `create_physics_volume`
1041
- - [x] `create_audio_volume`, `create_reverb_volume`
1042
- - [x] `create_cull_distance_volume`
1043
- - [x] `create_precomputed_visibility_volume`
1044
- - [x] `create_lightmass_importance_volume`
1045
- - [x] `create_nav_mesh_bounds_volume`
1046
- - [x] `create_nav_modifier_volume`
1047
- - [x] `create_camera_blocking_volume`
1048
-
1049
- > **Note**: Post Process Volume configuration is in Phase 29.5 (Post Processing).
1050
-
1051
- ### 24.3 Volume Configuration
1052
- - [x] `set_volume_extent`
1053
- - [x] `set_volume_properties`
1054
-
1055
- ### 24.4 Utility
1056
- - [x] `get_volumes_info`
1057
-
1058
- ---
1059
-
1060
- ## Phase 25: Navigation System (Complete)
1061
-
1062
- **Goal**: Complete navigation mesh and pathfinding.
1063
-
1064
- **Tool**: `manage_ai`
1065
-
1066
- ### 25.1 NavMesh
1067
- - [x] `configure_nav_mesh_settings`
1068
- - [x] `set_nav_agent_properties` (radius, height, step_height)
1069
- - [x] `rebuild_navigation`
1070
-
1071
- ### 25.2 Nav Modifiers
1072
- - [x] `create_nav_modifier_component`
1073
- - [x] `set_nav_area_class`
1074
- - [x] `configure_nav_area_cost`
1075
-
1076
- ### 25.3 Nav Links
1077
- - [x] `create_nav_link_proxy`
1078
- - [x] `configure_nav_link` (start, end, direction, snap_radius)
1079
- - [x] `set_nav_link_type` (simple, smart)
1080
- - [x] `create_smart_link`
1081
- - [x] `configure_smart_link_behavior`
1082
-
1083
- ---
1084
-
1085
- ## Phase 26: Spline System (Complete)
1086
-
1087
- **Goal**: Complete spline-based content creation.
1088
-
1089
- **Tool**: `build_environment`
1090
-
1091
- **Status**: All 22 actions fully implemented in TypeScript and C++.
1092
-
1093
- ### 26.1 Spline Creation
1094
- - [x] `create_spline_actor`
1095
- - [x] `add_spline_point`, `remove_spline_point`
1096
- - [x] `set_spline_point_position`
1097
- - [x] `set_spline_point_tangents`
1098
- - [x] `set_spline_point_rotation`, `set_spline_point_scale`
1099
- - [x] `set_spline_type` (linear, curve, constant, clamped_curve)
1100
-
1101
- ### 26.2 Spline Mesh
1102
- - [x] `create_spline_mesh_component`
1103
- - [x] `set_spline_mesh_asset`
1104
- - [x] `configure_spline_mesh_axis`
1105
- - [x] `set_spline_mesh_material`
1106
-
1107
- ### 26.3 Spline Mesh Array
1108
- - [x] `scatter_meshes_along_spline`
1109
- - [x] `configure_mesh_spacing`
1110
- - [x] `configure_mesh_randomization`
1111
-
1112
- ### 26.4 Quick Templates
1113
- - [x] `create_road_spline`
1114
- - [x] `create_river_spline`
1115
- - [x] `create_fence_spline`
1116
- - [x] `create_wall_spline`
1117
- - [x] `create_cable_spline`
1118
- - [x] `create_pipe_spline`
1119
-
1120
- ### 26.5 Utility
1121
- - [x] `get_splines_info`
1122
-
1123
- ---
1124
-
1125
- ## Phase 27: PCG Framework (Complete)
1126
-
1127
- **Goal**: Complete procedural content generation.
1128
-
1129
- **Tool**: `manage_pcg`
1130
-
1131
- **Status**: All listed PCG graph, node, sampler, spawner, execution, and partition-grid actions are implemented in TypeScript and C++.
1132
-
1133
- ### 27.1 Graph Management
1134
- - [x] `create_pcg_graph`, `create_pcg_subgraph`
1135
- - [x] `add_pcg_node`
1136
- - [x] `connect_pcg_pins`
1137
- - [x] `set_pcg_node_settings`
1138
-
1139
- ### 27.2 Input Nodes
1140
- - [x] `add_landscape_data_node`
1141
- - [x] `add_spline_data_node`
1142
- - [x] `add_volume_data_node`
1143
- - [x] `add_actor_data_node`
1144
- - [x] `add_texture_data_node`
1145
-
1146
- ### 27.3 Point Operations
1147
- - [x] `add_surface_sampler`, `add_mesh_sampler`
1148
- - [x] `add_spline_sampler`, `add_volume_sampler`
1149
- - [x] `add_bounds_modifier`
1150
- - [x] `add_density_filter`, `add_height_filter`
1151
- - [x] `add_slope_filter`, `add_distance_filter`
1152
- - [x] `add_bounds_filter`, `add_self_pruning`
1153
- - [x] `add_transform_points`
1154
- - [x] `add_project_to_surface`
1155
- - [x] `add_copy_points`, `add_merge_points`
1156
-
1157
- ### 27.4 Spawning
1158
- - [x] `add_static_mesh_spawner`
1159
- - [x] `add_actor_spawner`
1160
- - [x] `add_spline_spawner`
1161
-
1162
- ### 27.5 Execution
1163
- - [x] `execute_pcg_graph`
1164
- - [x] `set_pcg_partition_grid_size`
1165
-
1166
- ---
1167
-
1168
- ## Phase 28: Environment Systems (Complete)
1169
-
1170
- **Goal**: Complete environment (sky, weather, water).
1171
-
1172
- **Tool**: `build_environment`
1173
-
1174
- **Status**: All 42 listed actions fully implemented in TypeScript and C++.
1175
-
1176
- ### 28.1 Landscape (Expanded)
1177
- - [x] `create_landscape`
1178
- - [x] `import_heightmap`, `export_heightmap`
1179
- - [x] `sculpt_landscape` (raise, lower, smooth, flatten, erosion)
1180
- - [x] `paint_landscape_layer`
1181
- - [x] `create_landscape_layer_info`
1182
- - [x] `configure_landscape_material`
1183
- - [x] `create_landscape_grass_type`
1184
- - [x] `configure_landscape_splines`
1185
- - [x] `configure_landscape_lod`
1186
- - [x] `create_landscape_streaming_proxy`
1187
-
1188
- ### 28.2 Foliage (Expanded)
1189
- - [x] `create_foliage_type`
1190
- - [x] `configure_foliage_mesh`
1191
- - [x] `configure_foliage_placement` (density, scale, rotation, align)
1192
- - [x] `configure_foliage_lod`, `configure_foliage_collision`, `configure_foliage_culling`
1193
- - [x] `paint_foliage_instances`, `remove_foliage_instances`
1194
-
1195
- ### 28.3 Sky & Atmosphere
1196
- - [x] `configure_sky_atmosphere`
1197
- - [x] `configure_sky_light`
1198
- - [x] `configure_directional_light_atmosphere`
1199
- - [x] `configure_exponential_height_fog`
1200
- - [x] `configure_volumetric_cloud`
1201
- - [x] `create_sky_sphere`
1202
-
1203
- ### 28.4 Weather
1204
- - [x] `create_weather_system`
1205
- - [x] `configure_rain_particles`
1206
- - [x] `configure_snow_particles`
1207
- - [x] `configure_wind`
1208
- - [x] `configure_lightning`
1209
-
1210
- ### 28.5 Time of Day
1211
- - [x] `create_time_of_day_system`
1212
- - [x] `configure_sun_position`
1213
- - [x] `configure_light_color_curve`
1214
- - [x] `configure_sky_color_curve`
1215
-
1216
- ### 28.6 Water (Water Plugin)
1217
- - [x] `create_water_body_ocean`
1218
- - [x] `create_water_body_lake`
1219
- - [x] `create_water_body_river`
1220
- - [x] `create_water_body_custom`
1221
- - [x] `configure_water_waves`
1222
- - [x] `configure_water_material`
1223
- - [x] `configure_water_collision`
1224
- - [x] `create_buoyancy_component`
1225
-
1226
- ---
1227
-
1228
- ## Phase 29: Advanced Lighting & Rendering (Complete)
1229
-
1230
- **Goal**: Complete lighting and post-processing.
1231
-
1232
- **Tool**: `build_environment` exposes the Phase 29 rendering actions, with seeded `manage_asset` and `manage_level_structure` support for render targets and volumes. The native bridge routes the public `build_environment` actions through the internal `manage_render` domain.
1233
-
1234
- **Status**: Complete and live-tested against a headless Unreal Editor project, including happy-path, adversarial, native MCP, and combined interactive scenarios.
1235
-
1236
- ### 29.1 Ray Tracing
1237
- - [x] `configure_ray_traced_shadows`
1238
- - [x] `configure_ray_traced_gi`
1239
- - [x] `configure_ray_traced_reflections`
1240
- - [x] `configure_ray_traced_ao`
1241
- - [x] `configure_path_tracing`
1242
-
1243
- ### 29.2 Light Channels
1244
- - [x] `set_light_channel`
1245
- - [x] `set_actor_light_channel`
1246
-
1247
- ### 29.3 Lightmass
1248
- - [x] `create_lightmass_volume`
1249
- - [x] `create_lightmass_importance_volume`
1250
- - [x] `configure_lightmass_settings`
1251
- - [x] `build_lighting_quality`
1252
- - [x] `configure_indirect_lighting_cache`
1253
-
1254
- ### 29.4 Reflections
1255
- - [x] `create_sphere_reflection_capture`
1256
- - [x] `create_box_reflection_capture`
1257
- - [x] `configure_capture_resolution`, `configure_capture_offset`
1258
- - [x] `recapture_scene`
1259
- - [x] `create_planar_reflection`
1260
- - [x] `configure_planar_reflection` (resolution, clip_plane)
1261
- - [x] `configure_ssr_settings`
1262
- - [x] `configure_lumen_reflection_settings`
1263
-
1264
- ### 29.5 Post Processing
1265
- - [x] `create_post_process_volume`
1266
- - [x] `add_post_process_volume`
1267
- - [x] `configure_pp_blend` (infinite_unbound, weight)
1268
- - [x] Color Grading: `set_pp_white_balance`, `set_pp_color_grading`, `set_pp_lut`, saturation, contrast, gamma, gain, offset
1269
- - [x] `configure_tonemapper`, `set_tonemapper_type`
1270
- - [x] Bloom: `configure_bloom`, `set_bloom_intensity`, `set_bloom_threshold`, `configure_lens_flare`
1271
- - [x] DOF: `configure_dof`, `set_dof_method`, `set_focal_distance`, `set_aperture`, `configure_bokeh`
1272
- - [x] Motion Blur: `configure_motion_blur`, `set_motion_blur_amount`, `set_motion_blur_max`
1273
- - [x] Exposure: `configure_exposure`, `set_exposure_method`, `set_exposure_compensation`, `set_exposure_min_max`
1274
- - [x] AO: `configure_ssao`, `configure_gtao`
1275
- - [x] Effects: `configure_vignette`, `configure_chromatic_aberration`, `configure_grain`, `configure_screen_percentage`
1276
-
1277
- ### 29.6 Scene Capture
1278
- - [x] `create_scene_capture_2d`, `create_scene_capture_cube`
1279
- - [x] `configure_capture_resolution`, `configure_capture_source`
1280
- - [x] `create_render_target`
1281
- - [x] `assign_render_target`
1282
- - [x] `capture_scene`
1283
-
1284
- ---
1285
-
1286
- ## Phase 30: Cinematics & Media
1287
-
1288
- **Goal**: Complete sequencer and media capabilities.
1289
-
1290
- **Tool**: `manage_sequence` expanded with planned movie-render and media actions.
1291
-
1292
- **Status**: Baseline Level Sequence create/open/play/binding actions are complete in Phase 3. This phase tracks the expanded cinematic, Movie Render Queue, media, take-recorder, and replay surface.
1293
-
1294
- ### 30.1 Sequencer (Expanded)
1295
- - [ ] `create_master_sequence`
1296
- - [ ] `add_subsequence`
1297
- - [ ] `add_shot_track`, `configure_shot_settings`
1298
- - [ ] `create_cine_camera_actor`
1299
- - [ ] `configure_camera_settings` (filmback, lens, focus)
1300
- - [ ] `add_camera_cut_track`, `add_camera_shake_track`
1301
- - [ ] `configure_camera_rig_rail`, `configure_camera_rig_crane`
1302
- - [ ] Additional tracks: `add_fade_track`, `add_level_visibility_track`, `add_material_parameter_track`, `add_particle_track`, `add_skeletal_animation_track`, `add_transform_track`, `add_event_track`, `add_property_track`
1303
-
1304
- ### 30.2 Movie Render Queue
1305
- - [ ] `create_render_job`
1306
- - [ ] `configure_output_settings`
1307
- - [ ] `add_render_pass` (beauty, depth, normal, motion_vector, object_id, custom_stencil)
1308
- - [ ] `configure_anti_aliasing` (spatial, temporal)
1309
- - [ ] `configure_console_variables`
1310
- - [ ] `configure_burn_ins`
1311
- - [ ] `queue_render`, `start_render`
1312
-
1313
- ### 30.3 Media Framework
1314
- - [ ] `create_media_player`
1315
- - [ ] `create_media_source` (file, stream, platform)
1316
- - [ ] `create_media_texture`
1317
- - [ ] `create_media_sound_component`
1318
- - [ ] `create_media_playlist`
1319
- - [ ] `play_media`, `pause_media`, `seek_media`
1320
-
1321
- ### 30.4 Take Recorder
1322
- - [ ] `create_take_recorder_panel`
1323
- - [ ] `configure_take_sources`
1324
- - [ ] `start_recording`, `stop_recording`
1325
- - [ ] `configure_recorded_tracks`
1326
-
1327
- ### 30.5 Demo/Replay System
1328
- - [ ] `start_demo_recording`, `stop_demo_recording`
1329
- - [ ] `configure_demo_settings`
1330
- - [ ] `play_demo`, `pause_demo`, `seek_demo`
1331
- - [ ] `set_demo_playback_speed`
1332
- - [ ] `configure_killcam_duration`, `start_killcam`
1333
-
1334
- ---
1335
-
1336
- > **Roadmap naming note**: In Phases 31-48, `manage_*` names are capability-family placeholders unless they already match one of the current 23 canonical public tools.
1337
-
1338
- ## Phase 31: Data & Persistence
1339
-
1340
- **Goal**: Complete data management and save systems.
1341
-
1342
- **Tools**: Planned data, save, gameplay-tag, and config capability families; current project-setting baseline lives on `system_control`.
1343
-
1344
- **Status**: `get_project_settings` and `set_project_setting` are implemented. Data assets, save slots, gameplay tags, and expanded config hierarchy actions remain planned.
1345
-
1346
- ### 31.1 Data Assets
1347
- - [ ] `create_data_asset`, `create_primary_data_asset`
1348
- - [ ] `create_data_table`, `add_data_table_row`, `modify_data_table_row`, `delete_data_table_row`
1349
- - [ ] `import_data_table_csv`, `export_data_table_csv`
1350
- - [ ] `create_curve_table`, `create_curve_float`, `create_curve_linear_color`
1351
-
1352
- ### 31.2 Save System
1353
- - [ ] `create_save_game_class`
1354
- - [ ] `add_save_variable`
1355
- - [ ] `save_game_to_slot`, `load_game_from_slot`
1356
- - [ ] `delete_save_slot`, `check_save_slot_exists`
1357
- - [ ] `get_save_slot_names`
1358
- - [ ] `configure_async_save_load`
1359
-
1360
- ### 31.3 Gameplay Tags
1361
- - [ ] `create_gameplay_tag`
1362
- - [ ] `create_tag_container`
1363
- - [ ] `add_tag_to_container`, `remove_tag_from_container`
1364
- - [ ] `check_tag_match`
1365
- - [ ] `register_native_tag`
1366
- - [ ] `create_tag_table`
1367
-
1368
- ### 31.4 Config System
1369
- - [x] `get_project_settings`, `set_project_setting`
1370
- - [ ] `read_config_value`, `write_config_value`
1371
- - [ ] `get_section`, `create_config_section`
1372
- - [ ] `flush_config`, `reload_config`
1373
- - [ ] `get_config_hierarchy`
1374
-
1375
- ---
1376
-
1377
- ## Phase 32: Build & Deployment
1378
-
1379
- **Goal**: Complete build pipeline and packaging.
1380
-
1381
- **Tool**: `system_control` for current `run_ubt`; expanded build/deployment capability remains planned.
1382
-
1383
- **Status**: Baseline UBT execution and asset validation are available. Cooking, packaging, platform signing, chunking, plugin management, and encryption/compression remain planned.
1384
-
1385
- ### 32.1 Build Pipeline
1386
- - [x] `run_ubt` (baseline)
1387
- - [ ] `run_ubt` (expanded)
1388
- - [ ] `generate_project_files`
1389
- - [ ] `compile_shaders`
1390
- - [ ] `cook_content` (platform)
1391
- - [ ] `package_project` (platform)
1392
- - [ ] `configure_build_settings`
1393
- - [ ] `create_build_target`
1394
-
1395
- ### 32.2 Platform Builds
1396
- - [ ] `configure_windows_build`
1397
- - [ ] `configure_linux_build`
1398
- - [ ] `configure_mac_build`
1399
- - [ ] `configure_ios_build`, `configure_ios_signing` (provisioning profile, bundle ID)
1400
- - [ ] `configure_android_build`, `configure_android_signing` (keystore, package name)
1401
-
1402
- > **Note**: Console builds (PlayStation, Xbox, Switch) require external SDK installation and platform portal registration BEFORE the project can be opened. Once SDKs are installed, MCP can configure build settings within the project.
1403
-
1404
- ### 32.3 Asset Management
1405
- - [x] `validate_assets`
1406
- - [ ] `audit_assets`
1407
- - [ ] `size_map_analysis`
1408
- - [ ] `reference_viewer`
1409
- - [ ] `configure_chunking`
1410
- - [ ] `create_pak_file`
1411
- - [ ] `configure_asset_encryption`
1412
- - [ ] `configure_compression`
1413
-
1414
- ### 32.4 Plugins
1415
- - [ ] `list_plugins`
1416
- - [ ] `enable_plugin`, `disable_plugin`
1417
- - [ ] `get_plugin_status`
1418
- - [ ] `configure_plugin_settings`
1419
-
1420
- ---
1421
-
1422
- ## Phase 33: Testing & Quality
1423
-
1424
- **Goal**: Complete testing and profiling infrastructure.
1425
-
1426
- **Tools**: `system_control` for current baseline testing/profiling/validation; expanded test/profiling/validation actions are planned.
1427
-
1428
- **Status**: `run_tests`, `validate_assets`, and the Phase 5 Unreal Insights trace workflow are implemented on `system_control`. The checklist below tracks the broader named action surface still planned unless marked complete.
1429
-
1430
- ### 33.1 Automation Testing
1431
- - [x] `run_tests`
1432
- - [ ] `create_functional_test`
1433
- - [ ] `create_automation_test`
1434
- - [ ] `run_automation_tests`
1435
- - [ ] `get_test_results`
1436
- - [ ] `create_test_level`
1437
- - [ ] `configure_test_settings`
1438
- - [ ] `run_gauntlet_test`
1439
-
1440
- ### 33.2 Profiling
1441
- - [x] `start_session`
1442
- - [x] `start_unreal_insights`
1443
- - [x] `capture_insights_trace`
1444
- - [x] `get_trace_status`
1445
- - [x] `pause_session`
1446
- - [x] `resume_session`
1447
- - [x] `stop_session`
1448
- - [x] `write_snapshot`
1449
- - [x] `send_snapshot`
1450
- - [x] `analyze_trace`
1451
- - [ ] `start_memory_report`
1452
- - [ ] `start_network_profiler`
1453
- - [ ] `enable_visual_logger`
1454
- - [ ] `add_visual_log_entry`
1455
- - [ ] `enable_gameplay_debugger`
1456
- - [ ] `configure_stat_commands`
1457
-
1458
- ### 33.3 Validation
1459
- - [x] `validate_assets`
1460
- - [ ] `create_asset_validator`
1461
- - [ ] `run_data_validation`
1462
- - [ ] `check_for_errors`
1463
- - [ ] `fix_redirectors`
1464
- - [ ] `check_map_errors`
1465
- - [ ] `validate_blueprints`
1466
-
1467
- ---
1468
-
1469
- ## Phase 34: Editor Utilities
1470
-
1471
- **Goal**: Complete editor automation.
1472
-
1473
- **Tools**: Various editor management tools
1474
-
1475
- ### 34.1 Editor Modes
1476
- - [ ] `set_editor_mode` (place, paint, landscape, foliage, mesh_paint)
1477
- - [ ] `configure_editor_preferences`
1478
- - [ ] `set_grid_settings`, `set_snap_settings`
1479
- - [ ] `manage_editor_layouts`
1480
- - [ ] `create_custom_editor_mode`
1481
-
1482
- ### 34.2 Content Browser
1483
- - [ ] `set_view_settings`
1484
- - [ ] `navigate_to_path`
1485
- - [ ] `sync_to_asset`
1486
- - [ ] `create_collection`, `add_to_collection`
1487
- - [ ] `set_asset_color`
1488
- - [ ] `show_in_explorer`
1489
-
1490
- ### 34.3 Selection
1491
- - [ ] `select_actor`
1492
- - [ ] `select_actors_by_class`
1493
- - [ ] `select_actors_by_tag`
1494
- - [ ] `select_actors_in_volume`
1495
- - [ ] `deselect_all`
1496
- - [ ] `get_selected_actors`
1497
- - [ ] `group_actors`, `ungroup_actors`
1498
-
1499
- ### 34.4 Collision
1500
- - [ ] `create_collision_channel`
1501
- - [ ] `create_collision_profile`
1502
- - [ ] `configure_channel_responses`
1503
- - [ ] `configure_object_type`
1504
- - [ ] `configure_trace_channel`
1505
- - [ ] `set_actor_collision_profile`
1506
- - [ ] `set_component_collision_profile`
1507
-
1508
- ### 34.5 Physics Materials
1509
- - [ ] `create_physical_material`
1510
- - [ ] `set_friction`, `set_restitution`, `set_density`
1511
- - [ ] `configure_surface_type`
1512
- - [ ] `assign_physical_material`
1513
-
1514
- ### 34.6 Subsystems
1515
- - [ ] `create_game_instance_subsystem`
1516
- - [ ] `create_world_subsystem`
1517
- - [ ] `create_local_player_subsystem`
1518
- - [ ] `create_engine_subsystem`
1519
- - [ ] `configure_subsystem_tick`
1520
-
1521
- ### 34.7 Async & Timers
1522
- - [ ] `set_timer`, `clear_timer`, `pause_timer`
1523
- - [ ] `create_latent_action`
1524
- - [ ] `create_async_action`
1525
- - [ ] `create_gameplay_task`
1526
- - [ ] `configure_task_priority`
1527
-
1528
- ### 34.8 Delegates & Interfaces
1529
- - [ ] `create_event_dispatcher`
1530
- - [ ] `bind_to_event`, `unbind_from_event`
1531
- - [ ] `broadcast_event`
1532
- - [ ] `create_delegate`, `bind_delegate`
1533
- - [ ] `create_blueprint_interface`
1534
- - [ ] `add_interface_function`
1535
- - [ ] `implement_interface`
1536
- - [ ] `call_interface_function`
1537
-
1538
- ---
1539
-
1540
- ## Phase 35: Additional Gameplay Systems
1541
-
1542
- **Goal**: Common gameplay patterns and systems.
1543
-
1544
- **Status**: Mostly planned. HLOD layer creation/configuration is already seeded through `manage_level_structure.configure_hlod_layer`.
1545
-
1546
- ### 35.1 Targeting System
1547
- - [ ] `create_targeting_component`
1548
- - [ ] `configure_lock_on_target`
1549
- - [ ] `set_target_priority`
1550
- - [ ] `configure_target_switching`
1551
- - [ ] `configure_soft_lock`
1552
- - [ ] `configure_aim_assist`
1553
-
1554
- ### 35.2 Checkpoint System
1555
- - [ ] `create_checkpoint_actor`
1556
- - [ ] `configure_checkpoint_data`
1557
- - [ ] `save_checkpoint`, `load_checkpoint`
1558
- - [ ] `configure_checkpoint_respawn`
1559
-
1560
- ### 35.3 Objective System
1561
- - [ ] `create_objective`
1562
- - [ ] `set_objective_state` (locked, active, completed, failed)
1563
- - [ ] `configure_objective_markers`
1564
- - [ ] `create_objective_tracker_widget`
1565
- - [ ] `configure_objective_progression`
1566
-
1567
- ### 35.4 World Markers/Ping System
1568
- - [ ] `create_world_marker`
1569
- - [ ] `create_ping_system`
1570
- - [ ] `configure_marker_widget`
1571
- - [ ] `configure_marker_3d_2d`
1572
- - [ ] `configure_marker_distance`
1573
- - [ ] `configure_marker_occlusion`
1574
-
1575
- ### 35.5 Photo Mode
1576
- - [ ] `enable_photo_mode`
1577
- - [ ] `configure_photo_mode_camera`
1578
- - [ ] `configure_photo_mode_filters`
1579
- - [ ] `configure_photo_mode_poses`
1580
- - [ ] `take_photo_mode_screenshot`
1581
- - [ ] `configure_photo_mode_ui`
1582
-
1583
- ### 35.6 Quest/Dialogue System
1584
- - [ ] `create_quest_data_asset`
1585
- - [ ] `create_quest_manager`
1586
- - [ ] `start_quest`, `complete_quest_objective`, `track_quest`
1587
- - [ ] `create_dialogue_tree`
1588
- - [ ] `add_dialogue_node`, `add_dialogue_choice`
1589
- - [ ] `configure_dialogue_conditions`
1590
- - [ ] `play_dialogue`
1591
-
1592
- ### 35.7 Instancing & HLOD
1593
- - [ ] `create_instanced_static_mesh_component`
1594
- - [ ] `create_hierarchical_instanced_static_mesh`
1595
- - [ ] `add_instance`, `remove_instance`, `update_instance_transform`
1596
- - [ ] `configure_instance_culling`, `configure_instance_lod`
1597
- - [x] `configure_hlod_layer` (creates and configures HLOD layer assets)
1598
- - [ ] `configure_hlod_settings`
1599
- - [ ] `add_actors_to_hlod`, `build_hlod`
1600
- - [ ] `configure_hlod_transition`
1601
-
1602
- ### 35.8 Localization
1603
- - [ ] `create_string_table`
1604
- - [ ] `add_string_entry`
1605
- - [ ] `configure_localization_target`
1606
- - [ ] `import_localization`, `export_localization`
1607
- - [ ] `set_culture`
1608
- - [ ] `get_localized_string`
1609
-
1610
- ### 35.9 Scalability
1611
- - [ ] `create_device_profile`
1612
- - [ ] `configure_scalability_group`
1613
- - [ ] `set_cvar_for_profile`
1614
- - [ ] `configure_platform_settings`
1615
- - [ ] `set_quality_level`
1616
-
1617
- ---
1618
-
1619
- # Plugin Integration Phases
1620
-
1621
- ---
1622
-
1623
- ## Phase 36: Character & Avatar Plugins
1624
-
1625
- ### 36.1 MetaHuman
1626
- - [ ] `import_metahuman`, `list_available_metahumans`, `spawn_metahuman_actor`
1627
- - [ ] `configure_metahuman_component`, `set_lod_settings`, `configure_body_type`
1628
- - [ ] Face: `get_face_parameters`, `set_face_parameter`, `set_skin_tone`, `set_eye_color`, `set_hair_style`, `set_hair_color`, `set_eyebrow_style`, `set_teeth_configuration`, `set_makeup`
1629
- - [ ] Body: `set_body_proportions`, `set_body_type`, `set_height`
1630
- - [ ] DNA/Rig: `export_metahuman_dna`, `create_custom_rig_logic`, `configure_control_rig_for_metahuman`
1631
- - [ ] LOD: `configure_metahuman_lod_bias`, `enable_disable_features_for_performance`
1632
-
1633
- ### 36.2 Ready Player Me
1634
- - [ ] `load_avatar_from_url`, `load_avatar_from_glb`
1635
- - [ ] `configure_avatar_component`
1636
- - [ ] `setup_avatar_skeleton_mapping`
1637
- - [ ] `apply_avatar_to_character`
1638
- - [ ] `configure_avatar_lod`
1639
-
1640
- ### 36.3 Mutable (Character Customization)
1641
- - [ ] `create_customizable_object`, `add_component_mesh`, `add_component_parameter`
1642
- - [ ] `create_customizable_instance`
1643
- - [ ] `set_int_parameter`, `set_float_parameter`, `set_color_parameter`, `set_projector_parameter`
1644
- - [ ] `update_skeletal_mesh`
1645
- - [ ] `bake_customizable_instance`, `configure_bake_settings`
1646
-
1647
- ### 36.4 Groom/Hair System
1648
- - [ ] `create_groom_asset`, `import_groom` (alembic, cache), `configure_groom_lod`
1649
- - [ ] `create_groom_binding`, `bind_groom_to_skeletal_mesh`
1650
- - [ ] `configure_hair_simulation`, `set_hair_stiffness`, `set_hair_damping`, `configure_hair_collision`
1651
- - [ ] `configure_hair_material`, `set_hair_color`, `set_hair_roughness`
1652
-
1653
- ---
1654
-
1655
- ## Phase 37: Asset & Content Plugins
1656
-
1657
- ### 37.1 Quixel Bridge / Megascans / Fab
1658
- - [ ] `connect_to_bridge`, `list_bridge_assets`, `list_downloaded_assets`
1659
- - [ ] `import_megascan_surface`, `import_megascan_3d_asset`, `import_megascan_3d_plant`, `import_megascan_decal`, `import_megascan_atlas`, `import_megascan_brush`
1660
- - [ ] `configure_import_settings`, `set_lod_generation`, `set_material_blend_mode`, `configure_nanite_import`, `configure_virtual_texture`
1661
- - [ ] `search_megascan_library`, `filter_by_category`, `filter_by_biome`, `download_asset`
1662
- - [ ] Fab: `browse_fab_assets`, `download_fab_asset`, `import_fab_asset`
1663
-
1664
- ### 37.2 Interchange Framework
1665
- - [ ] `create_interchange_pipeline`, `add_pipeline_step`, `configure_pipeline_settings`
1666
- - [ ] `register_custom_translator`, `configure_translator_settings`
1667
- - [ ] `import_with_interchange`, `configure_import_asset_type`, `set_reimport_strategy`
1668
- - [ ] `import_fbx_interchange`, `import_gltf_interchange`, `import_usd_interchange`, `import_obj_interchange`
1669
-
1670
- ### 37.3 USD
1671
- - [ ] Stage: `create_usd_stage`, `open_usd_stage`, `save_usd_stage`, `close_usd_stage`
1672
- - [ ] Prims: `create_usd_prim`, `set_prim_transform`, `set_prim_attribute`, `add_prim_reference`, `add_prim_payload`
1673
- - [ ] Layers: `create_usd_layer`, `add_sublayer`, `set_edit_target`, `mute_layer`
1674
- - [ ] Export: `export_level_to_usd`, `export_actors_to_usd`, `configure_usd_export_options`
1675
- - [ ] Import: `import_usd_to_level`, `configure_usd_import_options`, `import_usd_animations`
1676
- - [ ] Live: `enable_usd_live_edit`, `configure_usd_sync`
1677
-
1678
- ### 37.4 Alembic
1679
- - [ ] `import_alembic_file`, `configure_alembic_import` (geometry, groom, animation)
1680
- - [ ] `set_alembic_sampling`, `set_alembic_frame_range`
1681
- - [ ] `create_geometry_cache_track`, `configure_cache_playback`
1682
- - [ ] `import_alembic_groom`, `bind_groom_to_mesh`
1683
-
1684
- ### 37.5 glTF
1685
- - [ ] `import_gltf`, `import_glb`, `configure_gltf_import_options`, `set_gltf_material_import`
1686
- - [ ] `export_to_gltf`, `export_to_glb`, `configure_gltf_export_options`, `set_draco_compression`
1687
-
1688
- ### 37.6 Substance Plugin
1689
- - [ ] `import_sbsar_file`, `create_substance_graph_instance`
1690
- - [ ] `get_substance_parameters`, `set_substance_parameter`, `randomize_substance_seed`
1691
- - [ ] `render_substance_textures`, `configure_output_size`, `export_substance_outputs`
1692
- - [ ] `create_material_from_substance`, `update_substance_material`
1693
-
1694
- ### 37.7 Houdini Engine
1695
- - [ ] `import_hda`, `instantiate_hda`, `list_hda_parameters`
1696
- - [ ] Parameters: `set_hda_float_parameter`, `set_hda_int_parameter`, `set_hda_string_parameter`, `set_hda_toggle_parameter`, `set_hda_ramp_parameter`
1697
- - [ ] Input: `set_hda_geometry_input`, `set_hda_curve_input`, `set_hda_world_input`
1698
- - [ ] Cooking: `cook_hda`, `recook_hda`, `configure_cook_options`
1699
- - [ ] Output: `get_hda_output_meshes`, `get_hda_output_instances`, `bake_hda_to_actors`, `bake_hda_to_blueprint`
1700
- - [ ] Sessions: `start_houdini_session`, `stop_houdini_session`, `configure_session_type`
1701
-
1702
- ### 37.8 SpeedTree
1703
- - [ ] `import_speedtree_model`, `configure_speedtree_import`
1704
- - [ ] `configure_speedtree_wind`, `set_wind_parameters`
1705
- - [ ] `configure_speedtree_lod`, `set_billboard_settings`
1706
- - [ ] `configure_speedtree_material`, `set_subsurface_color`
1707
-
1708
- ### 37.9 Datasmith/CAD
1709
- - [ ] `import_datasmith_file`, `configure_datasmith_options`
1710
- - [ ] `import_cad_file`, `configure_tessellation`
1711
- - [ ] `import_revit`, `import_sketchup`
1712
-
1713
- ---
1714
-
1715
- ## Phase 38: Audio Middleware Plugins
1716
-
1717
- ### 38.1 Wwise
1718
- - [ ] Project: `connect_wwise_project`, `refresh_wwise_project`, `generate_sound_banks`
1719
- - [ ] Events: `list_wwise_events`, `post_wwise_event`, `post_wwise_event_at_location`, `post_wwise_event_attached`, `stop_wwise_event`
1720
- - [ ] Game Syncs: `set_rtpc_value`, `set_wwise_switch`, `set_wwise_state`, `post_wwise_trigger`
1721
- - [ ] Spatial: `create_ak_spatial_audio_volume`, `configure_room`, `configure_portal`, `set_room_reverb`, `configure_geometry`
1722
- - [ ] Components: `add_ak_component`, `configure_ak_component`, `set_ak_listener`
1723
- - [ ] Environment: `set_ak_environment`, `add_ak_reverb_volume`
1724
- - [ ] Banks: `load_soundbank`, `unload_soundbank`, `configure_auto_load`
1725
- - [ ] Profiling: `start_wwise_profiler_capture`, `stop_wwise_profiler_capture`
1726
-
1727
- ### 38.2 FMOD
1728
- - [ ] Project: `connect_fmod_project`, `refresh_fmod_banks`
1729
- - [ ] Events: `list_fmod_events`, `play_fmod_event`, `play_fmod_event_at_location`, `play_fmod_event_attached`, `stop_fmod_event`, `stop_all_fmod_events`
1730
- - [ ] Parameters: `set_fmod_global_parameter`, `set_fmod_event_parameter`, `get_fmod_parameter_value`
1731
- - [ ] Snapshots: `start_fmod_snapshot`, `stop_fmod_snapshot`
1732
- - [ ] Buses: `set_fmod_bus_volume`, `set_fmod_bus_paused`, `set_fmod_bus_muted`, `set_fmod_vca_volume`
1733
- - [ ] Banks: `load_fmod_bank`, `unload_fmod_bank`, `get_bank_loading_state`
1734
- - [ ] Components: `add_fmod_audio_component`, `configure_fmod_component`
1735
-
1736
- ### 38.3 Bink Video
1737
- - [ ] `create_bink_media_player`, `open_bink_video`
1738
- - [ ] `play_bink`, `pause_bink`, `stop_bink`, `seek_bink`
1739
- - [ ] `set_bink_loop`, `set_bink_audio_tracks`, `configure_bink_texture`
1740
-
1741
- ---
1742
-
1743
- ## Phase 39: Motion Capture & Live Link Plugins
1744
-
1745
- ### 39.1 Live Link (Core)
1746
- - [ ] Sources: `add_livelink_source`, `remove_livelink_source`, `list_livelink_sources`, `configure_livelink_source`
1747
- - [ ] Presets: `create_livelink_preset`, `apply_livelink_preset`, `save_livelink_preset`
1748
- - [ ] Subjects: `list_livelink_subjects`, `get_subject_data`, `set_subject_enabled`, `configure_subject_settings`
1749
- - [ ] Roles: `set_livelink_role`, `configure_role_mapping`
1750
- - [ ] Retargeting: `create_livelink_retarget_asset`, `configure_retarget_bones`
1751
- - [ ] Timecode: `configure_livelink_timecode`, `synchronize_livelink_sources`
1752
-
1753
- ### 39.2 Live Link Face (iOS)
1754
- - [ ] `configure_livelink_face_source`, `set_face_source_ip`
1755
- - [ ] `configure_arkit_blendshape_mapping`, `map_blendshape_to_morph`
1756
- - [ ] `configure_head_rotation_mapping`, `configure_eye_tracking_mapping`
1757
- - [ ] `set_neutral_pose`, `configure_sensitivity_multiplier`
1758
-
1759
- ### 39.3 OptiTrack (Motive)
1760
- - [ ] `connect_optitrack_server`, `configure_optitrack_settings`
1761
- - [ ] `set_bone_naming_convention`, `configure_skeleton_mapping`, `configure_rigid_body_tracking`
1762
- - [ ] `list_optitrack_skeletons`, `list_optitrack_rigid_bodies`, `assign_optitrack_to_actor`
1763
-
1764
- ### 39.4 Vicon
1765
- - [ ] `connect_vicon_datastream`, `configure_vicon_settings`
1766
- - [ ] `list_vicon_subjects`, `get_vicon_subject_data`, `configure_vicon_retargeting`
1767
-
1768
- ### 39.5 Rokoko
1769
- - [ ] `connect_rokoko_studio`, `configure_rokoko_settings`
1770
- - [ ] `list_rokoko_actors`, `assign_rokoko_to_character`, `configure_rokoko_mapping`
1771
- - [ ] Props: `list_rokoko_props`, `assign_rokoko_prop`
1772
- - [ ] Face: `configure_rokoko_face`, `map_rokoko_blendshapes`
1773
-
1774
- ### 39.6 Xsens MVN
1775
- - [ ] `connect_xsens_mvn`, `configure_xsens_streaming`, `map_xsens_skeleton`, `assign_xsens_to_character`
1776
-
1777
- ---
1778
-
1779
- ## Phase 40: Virtual Production Plugins
1780
-
1781
- ### 40.1 nDisplay
1782
- - [ ] Cluster: `create_ndisplay_config`, `add_cluster_node`, `configure_cluster_node`, `set_primary_node`
1783
- - [ ] Viewports: `create_viewport`, `configure_viewport_region`, `set_viewport_camera`, `configure_viewport_projection`
1784
- - [ ] Projection: `set_projection_policy`, `configure_projection_mesh`, `configure_projection_frustum`, `import_mpcdi_file`
1785
- - [ ] ICVFX: `create_icvfx_camera`, `configure_inner_frustum`, `configure_outer_region`, `set_chromakey_color`, `configure_distortion_correction`
1786
- - [ ] Sync: `configure_genlock`, `configure_frame_sync`, `set_swap_sync_policy`
1787
- - [ ] Color: `configure_per_viewport_color_grading`, `set_viewport_ocio_config`
1788
- - [ ] Stage: `create_stage_actor`, `configure_stage_geometry`, `configure_light_cards`
1789
- - [ ] Runtime: `switch_ndisplay_config`, `set_viewport_enabled`
1790
-
1791
- ### 40.2 Composure
1792
- - [ ] `create_composure_actor`, `add_composure_layer`, `configure_layer_blend`
1793
- - [ ] Elements: `add_cg_layer`, `add_media_layer`, `add_transform_pass`, `add_compositing_pass`
1794
- - [ ] Keying: `add_chroma_keyer`, `configure_chroma_key_color`, `configure_key_settings`
1795
- - [ ] Transform: `configure_layer_transform`, `add_distortion_correction`
1796
- - [ ] Output: `configure_composure_output`, `set_output_resolution`, `enable_output_to_render_target`
1797
-
1798
- ### 40.3 OpenColorIO (OCIO)
1799
- - [ ] `load_ocio_config`, `set_active_ocio_config`, `list_color_spaces`, `list_displays`, `list_views`
1800
- - [ ] `set_working_color_space`, `configure_viewport_display_transform`, `add_color_transform_to_viewport`
1801
- - [ ] `set_texture_color_space`, `configure_material_color_space`
1802
-
1803
- ### 40.4 Remote Control
1804
- - [ ] Presets: `create_remote_control_preset`, `add_property_to_preset`, `add_function_to_preset`, `expose_actor_properties`, `expose_blueprint_functions`
1805
- - [ ] Groups: `create_preset_group`, `add_property_to_group`
1806
- - [ ] Web: `start_web_remote_control_server`, `configure_web_server`, `set_cors_settings`
1807
- - [ ] API: `register_custom_route`, `configure_api_permissions`
1808
- - [ ] Bindings: `create_remote_control_binding`, `bind_to_protocol`
1809
-
1810
- ### 40.5 DMX
1811
- - [ ] Library: `create_dmx_library`, `add_dmx_universe`, `configure_universe_settings`
1812
- - [ ] Fixtures: `add_dmx_fixture_type`, `configure_fixture_modes`, `add_fixture_function`, `add_dmx_fixture_patch`
1813
- - [ ] Ports: `create_dmx_input_port`, `create_dmx_output_port`, `configure_port_protocol`, `set_port_ip_address`
1814
- - [ ] Components: `add_dmx_component`, `configure_dmx_receive`, `configure_dmx_transmit`
1815
- - [ ] GDTF/MVR: `import_gdtf_fixture`, `configure_gdtf_settings`, `import_mvr_scene`, `export_mvr_scene`
1816
-
1817
- ### 40.6 OSC
1818
- - [ ] Server: `create_osc_server`, `set_osc_server_port`, `start_osc_server`, `stop_osc_server`
1819
- - [ ] Client: `create_osc_client`, `set_osc_client_target`
1820
- - [ ] Messages: `send_osc_message`, `send_osc_bundle`, `register_osc_address_handler`
1821
- - [ ] Binding: `bind_osc_to_property`, `bind_osc_to_function`
1822
-
1823
- ### 40.7 MIDI
1824
- - [ ] Devices: `list_midi_devices`, `open_midi_input`, `open_midi_output`, `close_midi_device`
1825
- - [ ] Messages: `send_midi_note_on`, `send_midi_note_off`, `send_midi_control_change`, `send_midi_program_change`, `send_midi_pitch_bend`
1826
- - [ ] Events: `register_midi_note_handler`, `register_midi_cc_handler`
1827
- - [ ] Binding: `bind_midi_to_property`, `bind_midi_cc_to_float`
1828
-
1829
- ### 40.8 Timecode
1830
- - [ ] `set_timecode_provider`, `configure_timecode_framerate`
1831
- - [ ] `configure_genlock_source`, `set_custom_timecode`, `configure_timecode_offset`
1832
- - [ ] `configure_ltc_input`, `configure_ltc_output`
1833
-
1834
- ---
1835
-
1836
- ## Phase 41: XR Plugins (VR/AR/MR)
1837
-
1838
- ### 41.1 OpenXR
1839
- - [ ] System: `get_openxr_runtime_name`, `configure_openxr_settings`
1840
- - [ ] Tracking: `configure_tracking_origin`, `get_hmd_transform`, `get_controller_transform`, `configure_hand_tracking`
1841
- - [ ] Actions: `create_openxr_action_set`, `add_openxr_action`, `bind_action_to_controller`, `configure_action_binding`
1842
- - [ ] Extensions: `enable_openxr_extension`, `configure_passthrough`, `configure_hand_mesh`
1843
- - [ ] Haptics: `trigger_haptic_feedback`, `configure_haptic_settings`
1844
-
1845
- ### 41.2 Meta Quest
1846
- - [ ] Platform: `configure_quest_settings`, `set_cpu_gpu_level`, `configure_foveated_rendering`, `configure_compositor_layers`
1847
- - [ ] Passthrough: `enable_passthrough`, `configure_passthrough_style`, `create_passthrough_layer`
1848
- - [ ] Anchors: `create_spatial_anchor`, `save_spatial_anchor`, `load_spatial_anchors`, `share_spatial_anchor`
1849
- - [ ] Scene: `enable_scene_capture`, `get_room_layout`, `get_scene_planes`, `get_scene_volumes`
1850
- - [ ] Hand: `enable_quest_hand_tracking`, `get_hand_skeleton`, `get_hand_gestures`, `configure_hand_mesh`
1851
- - [ ] Body: `enable_quest_body_tracking`, `get_body_skeleton`
1852
- - [ ] Face: `enable_quest_face_tracking`, `get_face_expressions`
1853
- - [ ] Eye: `enable_quest_eye_tracking`, `get_eye_gaze`
1854
-
1855
- ### 41.3 SteamVR
1856
- - [ ] System: `configure_steamvr_settings`, `get_steamvr_runtime_version`
1857
- - [ ] Chaperone: `configure_chaperone_bounds`, `get_chaperone_bounds`, `set_chaperone_color`
1858
- - [ ] Controllers: `configure_controller_bindings`, `get_controller_model`
1859
- - [ ] Overlays: `create_steamvr_overlay`, `set_overlay_transform`, `set_overlay_texture`
1860
- - [ ] Skeletal: `configure_skeletal_tracking`, `get_skeletal_data`
1861
-
1862
- ### 41.4 Apple ARKit
1863
- - [ ] Session: `configure_arkit_session`, `start_arkit_session`, `pause_arkit_session`
1864
- - [ ] Tracking: `configure_world_tracking`, `configure_image_tracking`, `configure_object_tracking`, `configure_body_tracking`, `configure_face_tracking`
1865
- - [ ] Anchors: `get_tracked_planes`, `create_arkit_anchor`, `get_tracked_images`, `get_tracked_objects`
1866
- - [ ] Occlusion: `enable_people_occlusion`, `enable_scene_depth`, `configure_lidar_meshing`
1867
- - [ ] Environment: `capture_environment_probe`, `get_light_estimation`
1868
- - [ ] Face: `get_face_geometry`, `get_face_blendshapes`, `get_eye_tracking`
1869
-
1870
- ### 41.5 Google ARCore
1871
- - [ ] Session: `configure_arcore_session`, `check_arcore_availability`
1872
- - [ ] Tracking: `configure_arcore_world_tracking`, `configure_arcore_image_tracking`, `configure_arcore_face_tracking`
1873
- - [ ] Planes: `get_arcore_planes`, `configure_plane_detection`
1874
- - [ ] Depth: `enable_arcore_depth`, `get_depth_image`
1875
- - [ ] Cloud: `host_cloud_anchor`, `resolve_cloud_anchor`
1876
- - [ ] Geospatial: `enable_geospatial`, `get_geospatial_pose`, `create_geospatial_anchor`
1877
-
1878
- ### 41.6 Varjo
1879
- - [ ] `configure_varjo_settings`, `set_varjo_foveated_rendering`
1880
- - [ ] MR: `enable_varjo_video_passthrough`, `configure_passthrough_blend`, `configure_depth_test`
1881
- - [ ] Eye: `enable_varjo_eye_tracking`, `get_eye_gaze_data`, `configure_gaze_data_output`
1882
-
1883
- ### 41.7 HoloLens
1884
- - [ ] `configure_hololens_settings`, `set_holographic_remoting`
1885
- - [ ] Spatial: `configure_spatial_mapping`, `get_spatial_mesh`, `create_spatial_anchor`
1886
- - [ ] QR: `enable_qr_tracking`, `get_tracked_qr_codes`
1887
- - [ ] Hand: `configure_hand_tracking`, `get_hand_joint_data`, `configure_hand_mesh`
1888
- - [ ] Voice: `register_voice_command`, `configure_voice_recognition`
1889
-
1890
- ---
1891
-
1892
- ## Phase 42: AI & NPC Plugins
1893
-
1894
- ### 42.1 Convai
1895
- - [ ] Characters: `create_convai_character`, `configure_character_backstory`, `set_character_personality`
1896
- - [ ] Conversation: `start_conversation`, `send_text_to_character`, `send_voice_to_character`, `get_character_response`
1897
- - [ ] Actions: `configure_character_actions`, `trigger_character_action`
1898
- - [ ] Lip Sync: `configure_convai_lipsync`, `map_visemes_to_morphs`
1899
-
1900
- ### 42.2 Inworld AI
1901
- - [ ] Characters: `create_inworld_character`, `configure_character_brain`, `set_character_goals`
1902
- - [ ] Integration: `connect_inworld_service`, `configure_inworld_settings`
1903
- - [ ] Conversation: `start_inworld_session`, `send_player_message`, `receive_character_response`
1904
- - [ ] Emotions: `get_character_emotion`, `configure_emotion_response`
1905
-
1906
- ### 42.3 NVIDIA ACE
1907
- - [ ] `configure_audio2face`
1908
- - [ ] `process_audio_to_blendshapes`
1909
- - [ ] `stream_audio_to_face`
1910
- - [ ] `configure_blendshape_mapping`
1911
- - [ ] `set_emotion_weights`
1912
-
1913
- ---
1914
-
1915
- ## Phase 43: Online Services Plugins
1916
-
1917
- ### 43.1 Online Subsystem (Core)
1918
- - [ ] `get_online_subsystem`, `configure_default_subsystem`
1919
- - [ ] Identity: `login`, `logout`, `get_player_nickname`, `get_unique_net_id`
1920
- - [ ] Sessions: `create_session`, `find_sessions`, `join_session`, `destroy_session`, `register_player`, `unregister_player`, `get_session_state`
1921
- - [ ] Friends: `get_friends_list`, `send_friend_invite`, `accept_friend_invite`, `get_friend_presence`
1922
- - [ ] Achievements: `get_achievements`, `unlock_achievement`, `get_achievement_progress`, `write_achievement_progress`
1923
- - [ ] Leaderboards: `read_leaderboard`, `write_leaderboard`, `get_leaderboard_entries`
1924
- - [ ] Stats: `read_stats`, `write_stats`
1925
- - [ ] Voice: `configure_voice_chat`, `mute_player`, `set_voice_volume`
1926
-
1927
- ### 43.2 Epic Online Services (EOS)
1928
- - [ ] Platform: `initialize_eos`, `configure_eos_settings`
1929
- - [ ] Auth: `login_eos`, `link_account`, `get_eos_product_user_id`, `login_with_connect`, `create_device_id`
1930
- - [ ] Lobby: `create_eos_lobby`, `find_eos_lobbies`, `join_eos_lobby`, `leave_eos_lobby`, `update_lobby_attributes`
1931
- - [ ] P2P: `configure_p2p`, `create_socket`, `send_p2p_message`, `receive_p2p_message`
1932
- - [ ] Voice: `join_eos_voice_room`, `leave_eos_voice_room`, `mute_eos_player`
1933
- - [ ] Achievements: `define_eos_achievements`, `unlock_eos_achievement`, `get_player_achievements`
1934
- - [ ] Stats: `ingest_eos_stat`, `query_player_stats`
1935
- - [ ] Leaderboards: `query_eos_leaderboard`, `submit_leaderboard_score`
1936
- - [ ] Storage: `write_player_storage`, `read_player_storage`, `delete_player_storage`, `query_title_storage`, `read_title_storage_file`
1937
- - [ ] Anti-Cheat: `configure_eos_anti_cheat`, `start_anti_cheat_session`
1938
-
1939
- ### 43.3 Steam
1940
- - [ ] Auth: `login_steam`, `get_steam_id`, `get_persona_name`
1941
- - [ ] Friends: `get_steam_friends`, `get_friend_avatar`, `get_friend_game_info`
1942
- - [ ] Achievements: `set_steam_achievement`, `clear_steam_achievement`, `indicate_achievement_progress`, `store_stats`
1943
- - [ ] Leaderboards: `find_steam_leaderboard`, `upload_leaderboard_score`, `download_leaderboard_entries`
1944
- - [ ] Workshop: `create_workshop_item`, `update_workshop_item`, `subscribe_workshop_item`, `get_subscribed_items`
1945
- - [ ] Cloud: `write_steam_cloud_file`, `read_steam_cloud_file`, `delete_steam_cloud_file`
1946
- - [ ] Rich Presence: `set_steam_rich_presence`, `clear_steam_rich_presence`
1947
- - [ ] Overlay: `activate_steam_overlay`, `activate_overlay_to_store`, `activate_overlay_to_user`
1948
- - [ ] Input: `configure_steam_input`, `get_steam_controller_state`
1949
- - [ ] Networking: `configure_steam_networking`, `send_steam_p2p_packet`
1950
-
1951
- ### 43.4 PlayStation Network (Requires External SDK)
1952
-
1953
- > **Prerequisites**: PSN SDK must be installed and configured via PlayStation Partners portal BEFORE MCP can interact with these APIs. MCP can only configure/use these once the SDK is available in the project.
1954
-
1955
- - [ ] `configure_psn_settings` (assumes SDK already installed)
1956
- - [ ] `login_psn`, `get_psn_user_id`
1957
- - [ ] `unlock_trophy`, `get_trophy_pack_info`
1958
- - [ ] `start_activity`, `end_activity`
1959
- - [ ] `create_player_session`, `join_player_session`
1960
- - [ ] `configure_psn_voice`
1961
-
1962
- ### 43.5 Xbox Live (Requires External SDK)
1963
-
1964
- > **Prerequisites**: GDK must be installed and project registered in Partner Center BEFORE MCP can interact with these APIs.
1965
-
1966
- - [ ] `configure_xbox_settings` (assumes GDK already installed)
1967
- - [ ] `login_xbox`, `get_xbox_user_id`, `get_gamertag`
1968
- - [ ] `unlock_xbox_achievement`, `get_achievement_status`
1969
- - [ ] `set_xbox_presence`, `get_friend_presence`
1970
- - [ ] `create_xbox_session`, `join_xbox_session`
1971
- - [ ] `write_connected_storage`, `read_connected_storage`
1972
-
1973
- ### 43.6 Nintendo Switch (Requires External SDK)
1974
-
1975
- > **Prerequisites**: Nintendo SDK must be installed and project registered in Nintendo Developer Portal BEFORE MCP can interact with these APIs.
1976
-
1977
- - [ ] `configure_switch_settings` (assumes SDK already installed)
1978
- - [ ] `get_switch_user`, `open_account_selector`
1979
- - [ ] `configure_nso`, `set_play_report`
1980
- - [ ] `configure_joycon`, `configure_hd_rumble`
1981
-
1982
- ---
1983
-
1984
- ## Phase 44: Streaming & Distribution Plugins
1985
-
1986
- ### 44.1 Pixel Streaming
1987
- - [ ] Server: `enable_pixel_streaming`, `configure_pixel_streaming_settings`
1988
- - [ ] Encoder: `set_encoder_type`, `set_target_bitrate`, `set_max_framerate`, `set_resolution`, `configure_quality_settings`
1989
- - [ ] Signaling: `configure_signaling_server`, `set_stun_server`, `set_turn_server`
1990
- - [ ] Input: `configure_input_handling`, `set_input_type`, `configure_touch_controller`
1991
- - [ ] Streaming: `start_streaming`, `stop_streaming`, `force_keyframe`
1992
- - [ ] Multi-Stream: `configure_multi_user`, `set_matchmaker_url`, `configure_sfu_connection`
1993
-
1994
- ### 44.2 Media Streaming
1995
- - [ ] RTSP: `create_rtsp_source`, `configure_rtsp_stream`
1996
- - [ ] NDI: `create_ndi_source`, `create_ndi_output`, `configure_ndi_settings`
1997
- - [ ] SRT: `create_srt_source`, `create_srt_output`, `configure_srt_settings`
1998
- - [ ] Blackmagic: `list_blackmagic_devices`, `create_blackmagic_input`, `create_blackmagic_output`, `configure_blackmagic_settings`
1999
- - [ ] AJA: `list_aja_devices`, `create_aja_input`, `create_aja_output`, `configure_aja_settings`
2000
-
2001
- ---
2002
-
2003
- ## Phase 45: Utility Plugins
2004
-
2005
- **Status**: Baseline Python execution is implemented through `system_control.execute_python`. The rest of this phase remains planned plugin-specific utility expansion.
2006
-
2007
- ### 45.1 Python Scripting
2008
- - [x] `execute_python` (inline code and file execution)
2009
- - [ ] `execute_python_script`, `execute_python_string`, `execute_python_file`
2010
- - [ ] `configure_python_paths`, `install_python_package`, `list_python_packages`
2011
- - [ ] `create_python_editor_utility`, `register_python_command`, `unregister_python_command`
2012
-
2013
- ### 45.2 Editor Scripting Utilities
2014
- - [ ] `create_editor_utility_widget`, `create_editor_utility_blueprint`, `create_asset_action`, `run_editor_utility`
2015
- - [ ] `create_editor_mode`, `register_editor_mode`, `configure_mode_toolkit`
2016
- - [ ] Menus: `add_menu_entry`, `add_toolbar_button`, `create_submenu`, `register_context_menu`
2017
- - [ ] Commands: `register_editor_command`, `bind_command_to_action`, `execute_editor_command`
2018
-
2019
- ### 45.3 Modeling Tools Editor Mode
2020
- - [ ] `activate_modeling_tool`, `deactivate_modeling_tool`
2021
- - [ ] PolyEdit: `select_mesh_elements`, `transform_selection`, `extrude_selection`, `inset_selection`, `bevel_selection`, `bridge_edges`, `fill_hole`, `weld_edges`, `split_edges`, `triangulate`, `flip_normals`
2022
- - [ ] Sculpt: `set_sculpt_brush`, `set_brush_size`, `set_brush_strength`, `set_brush_falloff`, `sculpt_stroke`
2023
- - [ ] Deform: `apply_lattice_deform`, `apply_bend_deform`, `apply_twist_deform`
2024
- - [ ] UV: `open_uv_editor`, `select_uv_islands`, `transform_uvs`, `pack_uvs`, `unwrap_uvs`
2025
- - [ ] Mesh Ops: `simplify_mesh_tool`, `remesh_tool`, `boolean_tool`, `merge_meshes_tool`, `separate_meshes_tool`
2026
-
2027
- ### 45.4 Common UI Plugin
2028
- - [ ] `configure_ui_input_config`, `set_input_mode`, `configure_analog_cursor`
2029
- - [ ] `create_common_activatable_widget`, `create_common_button_base`, `create_common_tab_list`, `create_common_action_widget`
2030
- - [ ] `configure_navigation_rules`, `set_focus_widget`, `configure_back_action`
2031
- - [ ] `register_ui_action`, `bind_ui_action_to_input`
2032
-
2033
- ### 45.5 Paper2D
2034
- - [ ] Sprites: `create_sprite`, `configure_sprite_source`, `set_sprite_pivot`, `configure_sprite_collision`
2035
- - [ ] Flipbooks: `create_flipbook`, `add_flipbook_keyframe`, `set_flipbook_framerate`, `configure_flipbook_loop`
2036
- - [ ] Tile Maps: `create_tile_map`, `create_tile_set`, `add_tile_to_set`, `paint_tile`, `fill_tile_region`, `configure_tile_collision`
2037
- - [ ] Actors: `spawn_paper_sprite_actor`, `spawn_paper_flipbook_actor`, `configure_paper_character`
2038
-
2039
- ### 45.6 Procedural Mesh Component
2040
- - [ ] `create_procedural_mesh_component`
2041
- - [ ] `create_mesh_section`, `update_mesh_section`, `clear_mesh_section`, `clear_all_mesh_sections`
2042
- - [ ] `set_mesh_vertices`, `set_mesh_triangles`, `set_mesh_normals`, `set_mesh_uvs`, `set_mesh_colors`, `set_mesh_tangents`
2043
- - [ ] `set_collision_from_mesh`, `add_collision_convex_mesh`, `clear_collision_convex_meshes`
2044
- - [ ] `convert_to_static_mesh`
2045
-
2046
- ### 45.7 Variant Manager
2047
- - [ ] `create_variant_set`, `add_variant`, `configure_variant_properties`
2048
- - [ ] `set_variant_dependencies`, `set_exclusive_variants`
2049
- - [ ] `capture_variant_thumbnail`, `set_variant_thumbnail`
2050
- - [ ] `activate_variant`, `get_active_variants`
2051
- - [ ] `export_variant_configuration`
2052
-
2053
- ---
2054
-
2055
- ## Phase 46: Physics & Destruction Plugins
2056
-
2057
- ### 46.1 Chaos Destruction
2058
- - [ ] Collection: `create_geometry_collection`, `add_geometry_to_collection`, `remove_geometry_from_collection`
2059
- - [ ] Fracturing: `apply_uniform_fracture`, `apply_clustered_fracture`, `apply_radial_fracture`, `apply_planar_fracture`, `apply_brick_fracture`, `apply_mesh_fracture`, `configure_fracture_settings`
2060
- - [ ] Clustering: `set_cluster_group`, `configure_cluster_level`, `auto_cluster`
2061
- - [ ] Damage: `configure_damage_threshold`, `apply_damage`, `enable_strain_damage`
2062
- - [ ] Materials: `set_interior_material`, `configure_interior_uv_scale`
2063
- - [ ] Physics: `configure_rigid_body_settings`, `set_sleeping_threshold`, `configure_collision_filter`
2064
- - [ ] Fields: `add_anchor_field`, `remove_anchor_field`, `create_field_system`, `add_radial_falloff_field`, `add_uniform_vector_field`, `add_radial_vector_field`, `add_plane_falloff_field`, `add_noise_field`, `add_kill_field`
2065
-
2066
- ### 46.2 Chaos Vehicles
2067
- - [ ] Setup: `create_chaos_wheeled_vehicle`, `create_chaos_hover_vehicle`
2068
- - [ ] Wheels: `add_wheel_setup`, `configure_wheel_physics`, `set_wheel_radius`, `set_wheel_width`, `configure_wheel_suspension`, `configure_wheel_friction`, `configure_wheel_brake`, `configure_anti_roll_bar`
2069
- - [ ] Engine: `configure_engine_torque_curve`, `set_max_rpm`, `set_engine_idle_rpm`, `configure_throttle_response`
2070
- - [ ] Transmission: `configure_transmission`, `set_gear_ratios`, `set_final_drive_ratio`, `configure_gear_change_time`
2071
- - [ ] Steering: `configure_steering_curve`, `set_max_steering_angle`, `configure_ackermann_steering`
2072
- - [ ] Aero: `configure_drag`, `configure_downforce`
2073
- - [ ] Effects: `configure_skid_marks`, `configure_tire_smoke`, `configure_engine_audio`, `configure_exhaust_vfx`
2074
-
2075
- ### 46.3 Chaos Cloth
2076
- - [ ] `create_cloth_asset`, `configure_cloth_config`
2077
- - [ ] Properties: `set_mass`, `set_edge_stiffness`, `set_bending_stiffness`, `set_area_stiffness`, `configure_damping`, `configure_collision_thickness`, `configure_friction`
2078
- - [ ] Painting: `paint_max_distance`, `paint_backstop_distance`, `paint_backstop_radius`
2079
- - [ ] LOD: `configure_cloth_lod`, `set_lod_transition`
2080
-
2081
- ### 46.4 Chaos Flesh
2082
- - [ ] `create_flesh_asset`, `configure_flesh_deformer`
2083
- - [ ] `configure_flesh_simulation`, `set_flesh_stiffness`, `set_flesh_damping`
2084
- - [ ] `configure_flesh_collision`
2085
-
2086
- ---
2087
-
2088
- ## Phase 47: Accessibility System
2089
-
2090
- **Goal**: Complete accessibility features for inclusive game design.
2091
-
2092
- **Tool**: `manage_accessibility`
2093
-
2094
- ### 47.1 Visual Accessibility
2095
- - [ ] `create_colorblind_filter` (protanopia, deuteranopia, tritanopia)
2096
- - [ ] `configure_colorblind_simulation`
2097
- - [ ] `set_ui_scale`, `set_font_scale`
2098
- - [ ] `configure_high_contrast_mode`
2099
- - [ ] `set_screen_reader_text` (for UI elements)
2100
- - [ ] `configure_text_to_speech`
2101
- - [ ] `set_color_coding_alternatives` (shapes, patterns)
2102
-
2103
- ### 47.2 Subtitle System
2104
- - [ ] `create_subtitle_widget`
2105
- - [ ] `configure_subtitle_style` (font, size, color, background)
2106
- - [ ] `set_subtitle_position`
2107
- - [ ] `configure_speaker_identification`
2108
- - [ ] `configure_caption_timing`
2109
- - [ ] `add_directional_indicators` (sound direction)
2110
- - [ ] `configure_subtitle_presets` (small, medium, large, custom)
2111
-
2112
- ### 47.3 Audio Accessibility
2113
- - [ ] `configure_mono_audio`
2114
- - [ ] `configure_audio_visualization` (visual sound indicators)
2115
- - [ ] `create_sound_indicator_widget`
2116
- - [ ] `configure_haptic_audio_feedback`
2117
- - [ ] `set_audio_balance` (left/right)
2118
-
2119
- ### 47.4 Motor Accessibility
2120
- - [ ] `configure_control_remapping_ui`
2121
- - [ ] `configure_hold_vs_toggle`
2122
- - [ ] `configure_input_timing` (QTE timing, combo windows)
2123
- - [ ] `configure_auto_aim_strength`
2124
- - [ ] `configure_one_handed_mode`
2125
- - [ ] `configure_sticky_keys`
2126
- - [ ] `configure_input_buffering`
2127
-
2128
- ### 47.5 Cognitive Accessibility
2129
- - [ ] `configure_difficulty_presets`
2130
- - [ ] `configure_objective_reminders`
2131
- - [ ] `configure_navigation_assistance`
2132
- - [ ] `configure_puzzle_hints`
2133
- - [ ] `configure_content_warnings`
2134
- - [ ] `configure_motion_sickness_options` (FOV, camera shake, motion blur)
2135
-
2136
- ### 47.6 Accessibility Presets
2137
- - [ ] `create_accessibility_preset`
2138
- - [ ] `apply_accessibility_preset`
2139
- - [ ] `export_accessibility_settings`
2140
- - [ ] `import_accessibility_settings`
2141
- - [ ] `configure_accessibility_menu`
2142
-
2143
- ---
2144
-
2145
- ## Phase 48: Modding & UGC System
2146
-
2147
- **Goal**: Enable mod support and user-generated content within Unreal Engine.
2148
-
2149
- **Tool**: `manage_modding`
2150
-
2151
- ### 48.1 Pak/Mod Loading
2152
- - [ ] `configure_mod_loading_paths`
2153
- - [ ] `scan_for_mod_paks`
2154
- - [ ] `load_mod_pak`, `unload_mod_pak`
2155
- - [ ] `get_mod_info` (metadata, version, dependencies)
2156
- - [ ] `validate_mod_pak`
2157
- - [ ] `configure_mod_load_order`
2158
- - [ ] `configure_mod_priority`
2159
-
2160
- ### 48.2 Mod Discovery
2161
- - [ ] `create_mod_browser_widget`
2162
- - [ ] `list_installed_mods`
2163
- - [ ] `enable_mod`, `disable_mod`
2164
- - [ ] `get_mod_thumbnail`
2165
- - [ ] `get_mod_dependencies`
2166
- - [ ] `check_mod_compatibility`
2167
-
2168
- ### 48.3 Asset Replacement
2169
- - [ ] `configure_asset_override_paths`
2170
- - [ ] `register_mod_asset_redirect`
2171
- - [ ] `get_modded_asset_list`
2172
- - [ ] `restore_original_asset`
2173
-
2174
- ### 48.4 Mod SDK Generation
2175
- - [ ] `export_moddable_headers`
2176
- - [ ] `create_mod_template_project`
2177
- - [ ] `configure_exposed_classes`
2178
- - [ ] `configure_moddable_data_assets`
2179
- - [ ] `generate_mod_documentation`
2180
-
2181
- ### 48.5 Sandboxing & Security
2182
- - [ ] `configure_mod_sandbox`
2183
- - [ ] `set_allowed_mod_operations`
2184
- - [ ] `configure_mod_memory_limits`
2185
- - [ ] `log_mod_activity`
2186
- - [ ] `validate_mod_content` (check for exploits)
2187
-
2188
- ### 48.6 Steam Workshop Integration (via Steam OSS)
2189
- - [ ] `upload_to_workshop` (requires Steam SDK)
2190
- - [ ] `download_workshop_item`
2191
- - [ ] `get_subscribed_workshop_items`
2192
- - [ ] `configure_workshop_item_metadata`
2193
- - [ ] `update_workshop_item`
2194
-
2195
- > **Note**: Steam Workshop integration requires Steam SDK to be configured (Phase 43.3). MCP handles the UE-side integration.
2196
-
2197
- ---
2198
-
2199
- # Summary
2200
-
2201
- ## Statistics
2202
-
2203
- | Category | Phases | Estimated Actions |
2204
- |----------|--------|-------------------|
2205
- | Completed Foundation (1-4) | 4 | ~160 |
2206
- | Completed Infrastructure (5) | 1 | ~20 |
2207
- | Completed Content Creation (6-12) | 7 | ~400 |
2208
- | Completed Gameplay Systems (13-18) | 6 | ~300 |
2209
- | Completed UI/UX (19) | 1 | ~80 |
2210
- | Completed Networking & Framework (20-22) | 3 | ~100 |
2211
- | Completed World & Environment (23-28) | 6 | ~200 |
2212
- | Completed Rendering & Post (29) | 1 | ~80 |
2213
- | Cinematics & Media (30) | 1 | ~80 |
2214
- | Data & Persistence (31, partial/planned) | 1 | ~50 |
2215
- | Build & Deploy (32, partial/planned) | 1 | ~35 |
2216
- | Testing & Quality (33, partial/planned) | 1 | ~35 |
2217
- | Editor Utilities (34) | 1 | ~60 |
2218
- | Additional Systems (35, partial/planned) | 1 | ~80 |
2219
- | Plugin: Character (36) | 1 | ~60 |
2220
- | Plugin: Asset/Content (37) | 1 | ~150 |
2221
- | Plugin: Audio Middleware (38) | 1 | ~80 |
2222
- | Plugin: Motion Capture (39) | 1 | ~70 |
2223
- | Plugin: Virtual Production (40) | 1 | ~150 |
2224
- | Plugin: XR (41) | 1 | ~150 |
2225
- | Plugin: AI/NPC (42) | 1 | ~30 |
2226
- | Plugin: Online Services (43) | 1 | ~160 |
2227
- | Plugin: Streaming (44) | 1 | ~50 |
2228
- | Plugin: Utilities (45, partial/planned) | 1 | ~100 |
2229
- | Plugin: Physics/Destruction (46) | 1 | ~80 |
2230
- | Accessibility (47) | 1 | ~40 |
2231
- | Modding & UGC (48) | 1 | ~25 |
2232
- | **TOTAL** | **48** | **~2,825** |
2233
-
2234
- Current implementation is complete through Phase 29. Phases 31-33, 35, and 45 have seeded actions on existing canonical tools, but their expanded roadmap surfaces remain planned.
2235
-
2236
- ## What This Enables
2237
-
2238
- When the planned ~2,825-action target is complete, the platform will cover all Unreal Engine systems and major plugins for:
2239
-
2240
- - **Complete Game Development**: Build any genre (FPS, RPG, Racing, Platformer, etc.)
2241
- - **Animated Films**: Full pipeline from character to final render
2242
- - **Virtual Production**: LED walls, motion capture, real-time compositing
2243
- - **VR/AR Experiences**: All major headsets and AR platforms
2244
- - **ArchViz**: CAD import, materials, lighting, walkthroughs
2245
- - **Live Events**: DMX, OSC, MIDI, timecode sync
2246
- - **Cloud Gaming**: Pixel streaming, multi-user sessions
2247
- - **Console Development**: PS5, Xbox, Switch support (once SDKs installed externally)
2248
- - **Mobile Development**: iOS ARKit, Android ARCore
2249
- - **Accessible Games**: Full accessibility support (colorblind, subtitles, motor, cognitive)
2250
- - **Mod-Friendly Games**: Pak loading, mod browser, asset override, workshop integration
2251
-
2252
- ---
2253
-
2254
- ## Legend
2255
-
2256
- - [x] **Completed**: Feature is implemented and verified.
2257
- - [ ] **Planned**: Feature is scheduled for implementation.
2258
-
2259
- ---
2260
-
2261
- ## Contributing
2262
-
2263
- This roadmap represents a massive undertaking. Contributions are welcome for any phase. See [CONTRIBUTING.md](../CONTRIBUTING.md) for guidelines.
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-
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- Each new action requires:
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- 1. TypeScript handler in `src/tools/handlers/`
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- 2. Tool definition in `src/tools/catalog/consolidated-tool-definitions.ts` or `src/tools/definitions/`
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- 3. C++ handler in `plugins/McpAutomationBridge/Source/.../Private/`
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- 4. Integration test