@hybridlabor-api/aos 4.2.0 → 4.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude/hooks/memb-inject.mjs +121 -0
- package/.claude/settings.json +10 -0
- package/CLAUDE.md +37 -84
- package/CODEX.md +31 -12
- package/GEMINI.md +51 -58
- package/README.de.md +13 -14
- package/README.md +13 -14
- package/README.pt.md +13 -14
- package/THIRD_PARTY_NOTICES.md +54 -0
- package/docs/skills_table.md +0 -2
- package/installer.js +29 -16
- package/package.json +21 -2
- package/scripts/validate-skills.mjs +402 -0
- package/skills/basic/godmode-engineering/SKILL.md +1 -1
- package/skills/basic/godmode-shipping/SKILL.md +1 -1
- package/skills/github-repo/SKILL.md +1 -0
- package/skills/global_config/agent-tool-builder/SKILL.md +5 -4
- package/skills/global_config/ai-product/SKILL.md +3 -2
- package/skills/global_config/aos-project-init/SKILL.md +194 -0
- package/skills/global_config/aos-project-init/assets/AGENTS.template.md +56 -0
- package/skills/global_config/aos-project-init/scripts/aos-project-doctor.mjs +137 -0
- package/skills/global_config/aos-setup/SKILL.md +222 -0
- package/skills/global_config/aos-setup/scripts/aos-doctor.mjs +262 -0
- package/skills/global_config/ask-tim/SKILL.md +4 -2
- package/skills/global_config/{bdb-adobe-suite-mcp.md → bdb-adobe-suite-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-after-effects-mcp.md → bdb-after-effects-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-blender-mcp.md → bdb-blender-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-computer-use-mcp.md → bdb-computer-use-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-davinci-mcp.md → bdb-davinci-mcp/SKILL.md} +1 -0
- package/skills/global_config/bdb-ecosystem-health/SKILL.md +3 -3
- package/skills/global_config/{bdb-grandma3-mcp.md → bdb-grandma3-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-memb-mcp.md → bdb-memb-mcp/SKILL.md} +10 -0
- package/skills/global_config/{bdb-resolume-mcp.md → bdb-resolume-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-rhino-mcp.md → bdb-rhino-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-touchdesigner-mcp.md → bdb-touchdesigner-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-unreal-mcp.md → bdb-unreal-mcp/SKILL.md} +1 -0
- package/skills/global_config/{bdb-vectorworks-mcp.md → bdb-vectorworks-mcp/SKILL.md} +1 -0
- package/skills/global_config/bdbsaashost/SKILL.md +50 -50
- package/skills/global_config/browser-automation/SKILL.md +4 -4
- package/skills/global_config/crewai/SKILL.md +3 -2
- package/skills/global_config/debugger/SKILL.md +3 -6
- package/skills/global_config/git-advanced-workflows/SKILL.md +0 -1
- package/skills/global_config/github-actions-templates/SKILL.md +0 -2
- package/skills/global_config/neon-postgres/SKILL.md +3 -2
- package/skills/global_config/playwright-skill/SKILL.md +1 -1
- package/skills/global_config/posix-shell-pro/SKILL.md +0 -1
- package/skills/global_config/postgres-best-practices/SKILL.md +1 -1
- package/skills/global_config/prompt-engineering-patterns/SKILL.md +0 -1
- package/skills/global_config/rag-engineer/SKILL.md +4 -3
- package/skills/global_config/react-best-practices/SKILL.md +1 -1
- package/skills/global_config/remotion/SKILL.md +0 -1
- package/skills/global_config/seo/SKILL.md +6 -41
- package/skills/global_config/systematic-debugging/CREATION-LOG.md +1 -1
- package/skills/global_config/systematic-debugging/root-cause-tracing.md +1 -1
- package/skills/global_config/turborepo-caching/SKILL.md +0 -1
- package/skills/global_config/using-neon/SKILL.md +1 -47
- package/skills/global_config/vector-database-engineer/SKILL.md +0 -1
- package/skills/global_config/web-artifacts-builder/LICENSE.txt +1 -1
- package/skills/global_config/web-artifacts-builder/SKILL.md +1 -1
- package/skills/global_config/webapp-testing/LICENSE.txt +1 -1
- package/skills/global_config/webapp-testing/SKILL.md +1 -1
- package/assets/Give_AI_Agents_Control_of_Creative_Software.mp4 +0 -0
- package/mcps/RhinoMCP/connector/icon-dark.png +0 -3
- package/mcps/RhinoMCP/connector/icon-light.png +0 -3
- package/mcps/RhinoMCP/connector/screenshots/casa-rhino.png +0 -3
- package/mcps/RhinoMCP/docs/assets/css/custom.css +0 -640
- package/mcps/RhinoMCP/docs/content/_index.md +0 -88
- package/mcps/RhinoMCP/docs/content/docs/_index.md +0 -35
- package/mcps/RhinoMCP/docs/content/docs/advanced/_index.md +0 -37
- package/mcps/RhinoMCP/docs/content/docs/advanced/bulk-file-processing.md +0 -70
- package/mcps/RhinoMCP/docs/content/docs/advanced/headless-render-farm.md +0 -60
- package/mcps/RhinoMCP/docs/content/docs/advanced/make-this-parametric.md +0 -56
- package/mcps/RhinoMCP/docs/content/docs/advanced/sketch-to-model.md +0 -58
- package/mcps/RhinoMCP/docs/content/docs/advanced/upgrade-gh1-to-gh2.md +0 -51
- package/mcps/RhinoMCP/docs/content/docs/developers/_index.md +0 -39
- package/mcps/RhinoMCP/docs/content/docs/developers/dev-troubleshooting.md +0 -15
- package/mcps/RhinoMCP/docs/content/docs/developers/plugin-prototyping.md +0 -56
- package/mcps/RhinoMCP/docs/content/docs/developers/upgrade-gh1-to-gh2.md +0 -98
- package/mcps/RhinoMCP/docs/content/docs/developers/upgrade-to-netcore.md +0 -53
- package/mcps/RhinoMCP/docs/content/docs/developers/windows-to-cross-platform.md +0 -58
- package/mcps/RhinoMCP/docs/content/docs/developers/wpf-to-eto.md +0 -64
- package/mcps/RhinoMCP/docs/content/docs/getting-started/_index.md +0 -45
- package/mcps/RhinoMCP/docs/content/docs/getting-started/cc-plugin.md +0 -116
- package/mcps/RhinoMCP/docs/content/docs/getting-started/connector.md +0 -65
- package/mcps/RhinoMCP/docs/content/docs/getting-started/copilot.md +0 -61
- package/mcps/RhinoMCP/docs/content/docs/getting-started/lm-studio.md +0 -62
- package/mcps/RhinoMCP/docs/content/docs/troubleshooting.md +0 -66
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/_index.md +0 -39
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/_index.md +0 -25
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/build-grasshopper.md +0 -26
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/generate-variations.md +0 -25
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/inspect-and-report.md +0 -26
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/layers.md +0 -28
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/examples/model-from-image.md +0 -27
- package/mcps/RhinoMCP/docs/content/docs/try-it-out/recipes.md +0 -178
- package/mcps/RhinoMCP/docs/data/icons.yaml +0 -3
- package/mcps/RhinoMCP/docs/go.mod +0 -5
- package/mcps/RhinoMCP/docs/go.sum +0 -4
- package/mcps/RhinoMCP/docs/hugo.yaml +0 -78
- package/mcps/RhinoMCP/docs/layouts/_partials/sidebar.html +0 -333
- package/mcps/RhinoMCP/docs/layouts/docs/list.html +0 -29
- package/mcps/RhinoMCP/docs/layouts/docs/single.html +0 -29
- package/mcps/RhinoMCP/docs/layouts/partials/custom/head-end.html +0 -3
- package/mcps/RhinoMCP/docs/layouts/shortcodes/download-asset.html +0 -21
- package/mcps/RhinoMCP/docs/layouts/shortcodes/github.html +0 -21
- package/mcps/RhinoMCP/docs/layouts/shortcodes/prompt.html +0 -23
- package/mcps/RhinoMCP/docs/layouts/shortcodes/yak.html +0 -21
- package/mcps/RhinoMCP/docs/static/developer/sel-arc.png +0 -3
- package/mcps/RhinoMCP/docs/static/developer/voxelizer-gh2-conversion.png +0 -3
- package/mcps/RhinoMCP/docs/static/examples/ai-kettle.png +0 -3
- package/mcps/RhinoMCP/docs/static/examples/casa_rhino_shapes.png +0 -3
- package/mcps/RhinoMCP/docs/static/examples/kettle.jpg +0 -0
- package/mcps/RhinoMCP/docs/static/examples/raygun-layers.png +0 -3
- package/mcps/RhinoMCP/docs/static/examples/raygun-thumbnail.png +0 -3
- package/mcps/RhinoMCP/docs/static/examples/twisty-tower-gh.png +0 -3
- package/mcps/RhinoMCP/docs/static/favicon.svg +0 -26
- package/mcps/RhinoMCP/docs/static/images/landing-dark.png +0 -3
- package/mcps/RhinoMCP/docs/static/images/landing.png +0 -3
- package/mcps/RhinoMCP/docs/static/images/logo-dark.svg +0 -26
- package/mcps/RhinoMCP/docs/static/images/logo.svg +0 -26
- package/mcps/RhinoMCP/docs/static/local-llm.png +0 -3
- package/mcps/RhinoMCP/rhino/plugin/icon.png +0 -3
- package/mcps/RhinoMCP/tests/Acp.Tests/Acp.Tests.csproj +0 -29
- package/mcps/RhinoMCP/tests/Acp.Tests/CoverageTests.cs +0 -52
- package/mcps/RhinoMCP/tests/Acp.Tests/Fakes.cs +0 -90
- package/mcps/RhinoMCP/tests/Acp.Tests/GlobalUsings.cs +0 -1
- package/mcps/RhinoMCP/tests/Acp.Tests/LoopbackTests.cs +0 -59
- package/mcps/RhinoMCP/tests/Acp.Tests/RobustnessTests.cs +0 -124
- package/mcps/RhinoMCP/tests/Acp.Tests/SerializationTests.cs +0 -94
- package/mcps/RhinoMCP/tests/Integration.Tests/AdoptedSlotTests.cs +0 -136
- package/mcps/RhinoMCP/tests/Integration.Tests/AutoSpawnNotificationTests.cs +0 -63
- package/mcps/RhinoMCP/tests/Integration.Tests/CloseSlotAgentTests.cs +0 -56
- package/mcps/RhinoMCP/tests/Integration.Tests/CloseSlotTests.cs +0 -37
- package/mcps/RhinoMCP/tests/Integration.Tests/DocLifecycleTests.cs +0 -42
- package/mcps/RhinoMCP/tests/Integration.Tests/GlobalUsings.cs +0 -3
- package/mcps/RhinoMCP/tests/Integration.Tests/GrasshopperStartTests.cs +0 -56
- package/mcps/RhinoMCP/tests/Integration.Tests/Harness/ReturnResult.cs +0 -28
- package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RhinoMcpFixture.cs +0 -90
- package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RhinoMcpRouter.cs +0 -111
- package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RhinoRouterPaths.cs +0 -83
- package/mcps/RhinoMCP/tests/Integration.Tests/Harness/RouterFixture.cs +0 -50
- package/mcps/RhinoMCP/tests/Integration.Tests/Integration.Tests.csproj +0 -31
- package/mcps/RhinoMCP/tests/Integration.Tests/ListSlotsShapeTests.cs +0 -55
- package/mcps/RhinoMCP/tests/Integration.Tests/ListSlotsTests.cs +0 -19
- package/mcps/RhinoMCP/tests/Integration.Tests/MacSharedProcessTests.cs +0 -87
- package/mcps/RhinoMCP/tests/Integration.Tests/MultiRouterTests.cs +0 -74
- package/mcps/RhinoMCP/tests/Integration.Tests/PluginToolTests.cs +0 -115
- package/mcps/RhinoMCP/tests/Integration.Tests/README.md +0 -35
- package/mcps/RhinoMCP/tests/Integration.Tests/RhinoCrashHandlingTests.cs +0 -107
- package/mcps/RhinoMCP/tests/Integration.Tests/SlotReapingTests.cs +0 -84
- package/mcps/RhinoMCP/tests/Integration.Tests/SpawnErrorTests.cs +0 -52
- package/mcps/RhinoMCP/tests/Integration.Tests/SpawnSlotTests.cs +0 -66
- package/mcps/RhinoMCP/tests/Integration.Tests/ToolDispatchBySlotTests.cs +0 -53
- package/mcps/RhinoMCP/tests/Integration.Tests/WindowsProcessIsolationTests.cs +0 -62
- package/mcps/RhinoMCP/tests/Router.Tests/CodegenTests.cs +0 -125
- package/mcps/RhinoMCP/tests/Router.Tests/ReturnResultTests.cs +0 -90
- package/mcps/RhinoMCP/tests/Router.Tests/RhinoCrashReportFinderTests.cs +0 -207
- package/mcps/RhinoMCP/tests/Router.Tests/RhinoLocatorOverrideTests.cs +0 -61
- package/mcps/RhinoMCP/tests/Router.Tests/RhinoLocatorTests.cs +0 -38
- package/mcps/RhinoMCP/tests/Router.Tests/RhinoManagerResolutionTests.cs +0 -151
- package/mcps/RhinoMCP/tests/Router.Tests/Router.Tests.csproj +0 -31
- package/mcps/RhinoMCP/tests/Router.Tests/RouterConfigTests.cs +0 -92
- package/mcps/RhinoMCP/tests/Router.Tests/SlotStoreLaunchingAbsenceTests.cs +0 -70
- package/mcps/RhinoMCP/tests/Router.Tests/SlotStorePortReservationTests.cs +0 -92
- package/mcps/RhinoMCP/tests/Router.Tests/SpawnDiagnosticsTests.cs +0 -100
- package/mcps/RhinoMCP/tests/Router.Tests/SpawnSlotToolDiagnoseTests.cs +0 -66
- package/mcps/RhinoMCP/tests/Server.Tests/McpConfigEditTests.cs +0 -223
- package/mcps/RhinoMCP/tests/Server.Tests/ParameterBinderTests.cs +0 -208
- package/mcps/RhinoMCP/tests/Server.Tests/ProtocolTests.cs +0 -200
- package/mcps/RhinoMCP/tests/Server.Tests/ResourceRegistryTests.cs +0 -218
- package/mcps/RhinoMCP/tests/Server.Tests/ResultUnwrapperTests.cs +0 -53
- package/mcps/RhinoMCP/tests/Server.Tests/SchemaBuilderTests.cs +0 -166
- package/mcps/RhinoMCP/tests/Server.Tests/Server.Tests.csproj +0 -40
- package/mcps/RhinoMCP/tests/StreamJson.Tests/AcpMessageMapperTests.cs +0 -82
- package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentPromptsTests.cs +0 -56
- package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentRegistryOverlayTests.cs +0 -88
- package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentRegistryResolutionTests.cs +0 -152
- package/mcps/RhinoMCP/tests/StreamJson.Tests/AgentRunnerTurnTests.cs +0 -149
- package/mcps/RhinoMCP/tests/StreamJson.Tests/ClaudeStreamJsonParserTests.cs +0 -118
- package/mcps/RhinoMCP/tests/StreamJson.Tests/CodexStreamJsonParserTests.cs +0 -100
- package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationStorePruneTests.cs +0 -94
- package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationStoreRoundTripTests.cs +0 -70
- package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationTests.cs +0 -153
- package/mcps/RhinoMCP/tests/StreamJson.Tests/ConversationUsageTests.cs +0 -56
- package/mcps/RhinoMCP/tests/StreamJson.Tests/GlobalUsings.cs +0 -12
- package/mcps/RhinoMCP/tests/StreamJson.Tests/Shims.cs +0 -93
- package/mcps/RhinoMCP/tests/StreamJson.Tests/StreamJson.Tests.csproj +0 -56
- package/mcps/RhinoMCP/tests/StreamJson.Tests/StreamJsonAgentLoopbackTests.cs +0 -75
- package/mcps/RhinoMCP/tests/StreamJson.Tests/StreamJsonParserEdgeCaseTests.cs +0 -128
- package/mcps/RhinoMCP/tests/StreamJson.Tests/TokenUsageTests.cs +0 -40
- package/mcps/RhinoMCP/tests/launcher/launcher.test.mjs +0 -461
- package/mcps/RhinoMCP/tests/launcher/package.json +0 -8
- package/mcps/ae-mcp/docs/demo.png +0 -0
- package/mcps/ae-mcp/docs/demo1.png +0 -0
- package/mcps/ae-mcp/docs/demo3.png +0 -0
- package/mcps/ae-mcp/docs/video.png +0 -0
- package/mcps/after-effects-mcp/assets/MCP Auto Bridge.png +0 -0
- package/mcps/bdb-remoteos-mcp/tests/__init__.py +0 -1
- package/mcps/bdb-remoteos-mcp/tests/mock_incus.py +0 -60
- package/mcps/bdb-remoteos-mcp/tests/test_mcp_server.py +0 -27
- package/mcps/bdb-remoteos-mcp/tests/test_security_redteam.py +0 -349
- package/mcps/bdb-remoteos-mcp/tests/test_webhook.py +0 -61
- package/mcps/blender-mcp/assets/addon-instructions.png +0 -0
- package/mcps/blender-mcp/assets/hammer-icon.png +0 -0
- package/mcps/blender-mcp-server/docs/architecture.md +0 -209
- package/mcps/blender-mcp-server/docs/images/demo_render.png +0 -0
- package/mcps/blender-mcp-server/docs/python-execute-design.md +0 -515
- package/mcps/blender-mcp-server/tests/__init__.py +0 -0
- package/mcps/blender-mcp-server/tests/test_addon.py +0 -953
- package/mcps/blender-mcp-server/tests/test_server.py +0 -364
- package/mcps/davinci-mcp-professional/docs/README.md +0 -67
- package/mcps/davinci-mcp-professional/docs/html/README_8md.html +0 -113
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# Roadmap for Unreal Engine MCP Server
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This roadmap outlines the comprehensive development plan for expanding the Unreal Engine Model Context Protocol (MCP) server into a **complete automation platform** capable of building full production projects (games, films, archviz, VR experiences, virtual production, etc.).
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**Target**: ~2,825 actions covering all Unreal Engine subsystems and major plugin integrations.
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**Current sync (2026-06-08)**: Phases 1-29 are implemented and tracked through the consolidated 23-tool TypeScript/native canonical surface. Phase 30+ remains the planned expansion area, with a few seeded actions already available through existing canonical tools.
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## Phase 1: Architecture & Foundation (Completed)
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## Phase 2: Graph & Logic Automation (Completed)
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## Phase 3: Cinematic & Visual Automation (Completed)
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## Phase 5: Infrastructure Improvements (Completed)
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**Results**: ~23,000 token reduction
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### CRI-2: Common Schema Extraction (Complete)
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### CRI-3: Dynamic Tool Loading (Complete)
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**Results**: ~50,000 token reduction (when using category filtering)
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### CRI-4: Strategic Tool Merging (Complete)
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- [x] Material authoring and texture actions live on `manage_asset`
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106
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- [x] Behavior Tree and navigation actions live on `manage_ai`
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- [x] Sessions, game framework, and input actions live on `manage_networking`
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- [x] Volumes live on `manage_level_structure`
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109
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- [x] Performance, UBT, tests, logs, and Python actions live on `system_control`
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- [x] Skeleton and animation authoring actions live on `animation_physics`
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#### Public Surface
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- [x] Former child tool names are no longer exposed or accepted as direct MCP tool names
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- [x] Action routing resolves consolidated actions on their canonical parent tools
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---
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# Advanced Capabilities Roadmap
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The following phases represent the comprehensive expansion to enable **full project creation** - from simple prototypes to AAA-quality games, animated films, and virtual production pipelines.
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---
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## Phase 6: Geometry & Mesh Creation (Complete)
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**Goal**: Enable AI to CREATE actual 3D geometry, not just place existing meshes.
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**Tool**: `manage_geometry`
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**Status**: All primitives, booleans, modeling operations, deformers, topology, mesh processing, mesh repair, UV operations, collision, LOD, and Nanite conversion implemented.
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### 6.1 Primitives
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- [x] `create_box`, `create_sphere`, `create_cylinder`, `create_cone`
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- [x] `create_torus`, `create_capsule`, `create_plane`, `create_disc`
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- [x] `create_stairs`, `create_spiral_stairs`, `create_ring`
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- [x] `create_ramp`, `create_arch`, `create_pipe`
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### 6.2 Boolean/CSG Operations
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- [x] `boolean_union`, `boolean_subtract`, `boolean_intersection`
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- [x] `boolean_trim`, `self_union`
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### 6.3 Modeling Operations
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- [x] `extrude`, `inset`, `outset`
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- [x] `bevel`, `offset_faces`, `shell`
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- [x] `extrude_along_spline`
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- [x] `chamfer`
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- [x] `bridge`, `loft`, `sweep`
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- [x] `revolve`
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- [x] `mirror`, `symmetrize`
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- [x] `array_linear`, `array_radial`
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- [x] `duplicate_along_spline`
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- [x] `loop_cut`, `edge_split`
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- [x] `poke`, `triangulate`
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- [x] `quadrangulate`
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### 6.4 Deformers
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- [x] `bend`, `twist`, `taper`
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- [x] `noise_deform`, `smooth`
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- [x] `stretch`
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160
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- [x] `lattice_deform`
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- [x] `spherify`, `cylindrify`
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- [x] `relax`
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- [x] `displace_by_texture`
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### 6.5 Mesh Processing
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166
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- [x] `subdivide` (PN tessellation)
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- [x] `simplify_mesh` (QEM decimation)
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- [x] `remesh_uniform`
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- [x] `weld_vertices`
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- [x] `remove_degenerates`, `fill_holes`
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- [x] `flip_normals`, `recalculate_normals`
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- [x] `remesh_voxel`
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- [x] `merge_vertices`
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- [x] `recompute_tangents`
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### 6.6 UV Operations
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- [x] `auto_uv` (XAtlas)
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- [x] `project_uv` (box, planar, cylindrical)
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179
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- [x] `unwrap_uv`, `pack_uv_islands`
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180
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- [x] `transform_uvs`, `scale_uvs`, `rotate_uvs`
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181
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### 6.7 Collision Generation
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- [x] `generate_collision` (convex, box, sphere, capsule, decomposition)
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184
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- [x] `generate_complex_collision`
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185
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- [x] `simplify_collision`
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186
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### 6.8 LOD & Output
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188
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- [x] `generate_lods`, `set_lod_settings`
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189
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- [x] `set_lod_screen_sizes`
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190
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- [x] `convert_to_static_mesh` (save DynamicMesh as StaticMesh asset)
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191
|
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- [x] `convert_to_nanite`
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### 6.9 Mesh Query
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194
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- [x] `get_mesh_info` (vertex/triangle count, UV/normal status)
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195
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> **Note**: Geometry Collection for destruction is in Phase 46.1 (Chaos Destruction).
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198
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---
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199
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200
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## Phase 7: Skeletal Mesh & Rigging (Complete)
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202
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**Goal**: Enable creation and editing of animated characters with proper rigs.
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203
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204
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**Tool**: `animation_physics`
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205
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206
|
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**Status**: All 29 actions fully implemented in TypeScript and C++.
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207
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208
|
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### 7.1 Skeleton Creation
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209
|
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- [x] `get_skeleton_info`, `list_bones`, `list_sockets` (query operations)
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210
|
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- [x] `create_socket`, `configure_socket`
|
|
211
|
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- [x] `create_virtual_bone`
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|
212
|
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- [x] `rename_bone` (virtual bones only; regular bones require reimport)
|
|
213
|
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- [x] `set_bone_transform` (reference pose modification)
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214
|
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- [x] `create_skeleton` (uses FReferenceSkeletonModifier)
|
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215
|
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- [x] `add_bone`, `remove_bone`, `set_bone_parent` (uses FReferenceSkeletonModifier)
|
|
216
|
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|
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217
|
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### 7.2 Skin Weights
|
|
218
|
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- [x] `normalize_weights` (rebuilds mesh)
|
|
219
|
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- [x] `prune_weights` (rebuilds mesh with threshold)
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|
220
|
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- [x] `auto_skin_weights` (triggers mesh rebuild)
|
|
221
|
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- [x] `set_vertex_weights` (uses FSkinWeightProfileData)
|
|
222
|
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- [x] `copy_weights`, `mirror_weights` (skin weight profile operations)
|
|
223
|
-
|
|
224
|
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### 7.3 Physics Asset
|
|
225
|
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- [x] `create_physics_asset`, `list_physics_bodies`
|
|
226
|
-
- [x] `add_physics_body` (capsule, sphere, box, convex)
|
|
227
|
-
- [x] `configure_physics_body` (mass, damping, collision)
|
|
228
|
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- [x] `add_physics_constraint`
|
|
229
|
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- [x] `configure_constraint_limits`
|
|
230
|
-
|
|
231
|
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### 7.4 Cloth Setup (Basic)
|
|
232
|
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> **Note**: Full cloth simulation configuration is in Phase 46.3 (Chaos Cloth). This section covers skeletal mesh cloth binding only.
|
|
233
|
-
|
|
234
|
-
- [x] `bind_cloth_to_skeletal_mesh`
|
|
235
|
-
- [x] `assign_cloth_asset_to_mesh`
|
|
236
|
-
|
|
237
|
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### 7.5 Morph Targets
|
|
238
|
-
- [x] `create_morph_target`
|
|
239
|
-
- [x] `set_morph_target_deltas`
|
|
240
|
-
- [x] `import_morph_targets` (lists targets; FBX import via asset pipeline)
|
|
241
|
-
|
|
242
|
-
---
|
|
243
|
-
|
|
244
|
-
## Phase 8: Advanced Material Authoring (Complete)
|
|
245
|
-
|
|
246
|
-
**Goal**: Full material creation and shader authoring capabilities.
|
|
247
|
-
|
|
248
|
-
**Tool**: `manage_asset`
|
|
249
|
-
|
|
250
|
-
**Status**: All 39 actions fully implemented in TypeScript and C++.
|
|
251
|
-
|
|
252
|
-
### 8.1 Material Creation
|
|
253
|
-
- [x] `create_material` (surface, deferred_decal, light_function, post_process, UI, volume)
|
|
254
|
-
- [x] `set_blend_mode` (opaque, masked, translucent, additive, modulate)
|
|
255
|
-
- [x] `set_shading_model` (default_lit, unlit, subsurface, clear_coat, two_sided_foliage, hair, eye, cloth)
|
|
256
|
-
- [x] `set_material_domain` (surface, deferred_decal, light_function, post_process, UI, volume)
|
|
257
|
-
|
|
258
|
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### 8.2 Material Expressions (Node Graph)
|
|
259
|
-
- [x] `add_texture_sample`, `add_texture_coordinate`
|
|
260
|
-
- [x] `add_scalar_parameter`, `add_vector_parameter`
|
|
261
|
-
- [x] `add_static_switch_parameter`
|
|
262
|
-
- [x] `add_math_node` (add, multiply, divide, power, lerp, clamp, etc.)
|
|
263
|
-
- [x] `add_world_position`, `add_vertex_normal`, `add_pixel_depth`
|
|
264
|
-
- [x] `add_fresnel`, `add_reflection_vector`
|
|
265
|
-
- [x] `add_panner`, `add_rotator`
|
|
266
|
-
- [x] `add_noise`, `add_voronoi`
|
|
267
|
-
- [x] `add_if`, `add_switch`
|
|
268
|
-
- [x] `add_custom_expression` (HLSL code)
|
|
269
|
-
- [x] `connect_nodes`, `disconnect_nodes`
|
|
270
|
-
|
|
271
|
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### 8.3 Material Functions & Layers
|
|
272
|
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- [x] `create_material_function`
|
|
273
|
-
- [x] `add_function_input`, `add_function_output`
|
|
274
|
-
- [x] `use_material_function`
|
|
275
|
-
|
|
276
|
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### 8.4 Material Instances
|
|
277
|
-
- [x] `create_material_instance`
|
|
278
|
-
- [x] `set_scalar_parameter_value`
|
|
279
|
-
- [x] `set_vector_parameter_value`
|
|
280
|
-
- [x] `set_texture_parameter_value`
|
|
281
|
-
|
|
282
|
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### 8.5 Specialized Materials
|
|
283
|
-
- [x] `create_landscape_material`, `add_landscape_layer`, `configure_layer_blend`
|
|
284
|
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- [x] `create_decal_material`
|
|
285
|
-
- [x] `create_post_process_material`
|
|
286
|
-
|
|
287
|
-
### 8.6 Utilities
|
|
288
|
-
- [x] `compile_material`
|
|
289
|
-
- [x] `get_material_info`
|
|
290
|
-
|
|
291
|
-
---
|
|
292
|
-
|
|
293
|
-
## Phase 9: Texture Generation & Processing (Complete)
|
|
294
|
-
|
|
295
|
-
**Goal**: Procedural texture creation and processing.
|
|
296
|
-
|
|
297
|
-
**Tool**: `manage_asset`
|
|
298
|
-
|
|
299
|
-
**Status**: All 21 actions fully implemented in TypeScript and C++.
|
|
300
|
-
|
|
301
|
-
### 9.1 Procedural Generation
|
|
302
|
-
- [x] `create_noise_texture` (perlin, simplex, worley, voronoi)
|
|
303
|
-
- [x] `create_gradient_texture` (linear, radial, angular)
|
|
304
|
-
- [x] `create_pattern_texture` (checker, grid, brick, tile, dots, stripes)
|
|
305
|
-
- [x] `create_normal_from_height` (Sobel, Prewitt, Scharr algorithms)
|
|
306
|
-
- [x] `create_ao_from_mesh`
|
|
307
|
-
|
|
308
|
-
### 9.2 Texture Processing
|
|
309
|
-
- [x] `resize_texture`
|
|
310
|
-
- [x] `adjust_levels`, `adjust_curves` (LUT-based curve adjustment)
|
|
311
|
-
- [x] `blur`, `sharpen`
|
|
312
|
-
- [x] `invert`, `desaturate`
|
|
313
|
-
- [x] `channel_pack`, `channel_extract` (extract R/G/B/A to grayscale)
|
|
314
|
-
- [x] `combine_textures` (blend modes)
|
|
315
|
-
|
|
316
|
-
### 9.3 Texture Settings
|
|
317
|
-
- [x] `set_compression_settings` (TC_Default, TC_Normalmap, TC_Masks, etc.)
|
|
318
|
-
- [x] `set_texture_group` (TEXTUREGROUP_World, Character, UI, etc.)
|
|
319
|
-
- [x] `set_lod_bias`
|
|
320
|
-
- [x] `configure_virtual_texture`
|
|
321
|
-
- [x] `set_streaming_priority`
|
|
322
|
-
|
|
323
|
-
### 9.4 Utility
|
|
324
|
-
- [x] `get_texture_info` (width, height, format, compression, mip count, sRGB, etc.)
|
|
325
|
-
|
|
326
|
-
---
|
|
327
|
-
|
|
328
|
-
## Phase 10: Complete Animation System (Complete)
|
|
329
|
-
|
|
330
|
-
**Goal**: Full animation authoring from keyframes to state machines.
|
|
331
|
-
|
|
332
|
-
**Tool**: `animation_physics`
|
|
333
|
-
|
|
334
|
-
**Status**: All listed actions fully implemented in TypeScript and C++.
|
|
335
|
-
|
|
336
|
-
### 10.1 Animation Sequences
|
|
337
|
-
- [x] `create_animation_sequence`
|
|
338
|
-
- [x] `set_sequence_length`
|
|
339
|
-
- [x] `add_bone_track`
|
|
340
|
-
- [x] `set_bone_key` (location, rotation, scale at time)
|
|
341
|
-
- [x] `set_curve_key` (float curve at time)
|
|
342
|
-
- [x] `add_notify`, `add_notify_state`
|
|
343
|
-
- [x] `add_sync_marker`
|
|
344
|
-
- [x] `set_root_motion_settings`
|
|
345
|
-
- [x] `set_additive_settings`
|
|
346
|
-
|
|
347
|
-
### 10.2 Animation Montages
|
|
348
|
-
- [x] `create_montage`
|
|
349
|
-
- [x] `add_montage_section`
|
|
350
|
-
- [x] `add_montage_slot`
|
|
351
|
-
- [x] `set_section_timing`
|
|
352
|
-
- [x] `add_montage_notify`
|
|
353
|
-
- [x] `set_blend_in`, `set_blend_out`
|
|
354
|
-
- [x] `link_sections`
|
|
355
|
-
|
|
356
|
-
### 10.3 Blend Spaces
|
|
357
|
-
- [x] `create_blend_space_1d`
|
|
358
|
-
- [x] `create_blend_space_2d`
|
|
359
|
-
- [x] `add_blend_sample`
|
|
360
|
-
- [x] `set_axis_settings`
|
|
361
|
-
- [x] `set_interpolation_settings`
|
|
362
|
-
- [x] `create_aim_offset`, `add_aim_offset_sample`
|
|
363
|
-
|
|
364
|
-
### 10.4 Animation Blueprints
|
|
365
|
-
- [x] `create_anim_blueprint`
|
|
366
|
-
- [x] `add_state_machine`
|
|
367
|
-
- [x] `add_state`, `add_transition`
|
|
368
|
-
- [x] `set_transition_rules`
|
|
369
|
-
- [x] `add_blend_node`
|
|
370
|
-
- [x] `add_cached_pose`
|
|
371
|
-
- [x] `add_slot_node`
|
|
372
|
-
- [x] `add_layered_blend_per_bone`
|
|
373
|
-
- [x] `set_anim_graph_node_value`
|
|
374
|
-
|
|
375
|
-
### 10.5 Control Rig
|
|
376
|
-
- [x] `create_control_rig`
|
|
377
|
-
- [x] `add_control`
|
|
378
|
-
- [x] `add_rig_unit` (FKIK, aim, basic_ik, etc.)
|
|
379
|
-
- [x] `connect_rig_elements`
|
|
380
|
-
- [x] `create_pose_library`
|
|
381
|
-
|
|
382
|
-
### 10.6 Retargeting
|
|
383
|
-
- [x] `create_ik_rig`
|
|
384
|
-
- [x] `add_ik_chain`
|
|
385
|
-
- [x] `create_ik_retargeter`
|
|
386
|
-
- [x] `set_retarget_chain_mapping`
|
|
387
|
-
|
|
388
|
-
### 10.7 Utility
|
|
389
|
-
- [x] `get_animation_info`
|
|
390
|
-
|
|
391
|
-
---
|
|
392
|
-
|
|
393
|
-
## Phase 11: Complete Audio System (Complete)
|
|
394
|
-
|
|
395
|
-
**Goal**: Full audio authoring including MetaSounds.
|
|
396
|
-
|
|
397
|
-
**Tool**: `manage_audio`
|
|
398
|
-
|
|
399
|
-
### 11.1 Sound Cues (Expanded)
|
|
400
|
-
- [x] `create_sound_cue`
|
|
401
|
-
- [x] `add_cue_node` (wave_player, mixer, random, modulator, etc.)
|
|
402
|
-
- [x] `connect_cue_nodes`
|
|
403
|
-
- [x] `set_cue_attenuation`, `set_cue_concurrency`
|
|
404
|
-
|
|
405
|
-
### 11.2 MetaSounds
|
|
406
|
-
- [x] `create_metasound`
|
|
407
|
-
- [x] `add_metasound_node`
|
|
408
|
-
- [x] `connect_metasound_nodes`
|
|
409
|
-
- [x] `add_metasound_input`, `add_metasound_output`
|
|
410
|
-
- [x] `set_metasound_default`
|
|
411
|
-
|
|
412
|
-
### 11.3 Sound Classes & Mixes
|
|
413
|
-
- [x] `create_sound_class`, `set_class_properties`, `set_class_parent`
|
|
414
|
-
- [x] `create_sound_mix`, `add_mix_modifier`, `configure_mix_eq`
|
|
415
|
-
|
|
416
|
-
### 11.4 Attenuation & Spatialization
|
|
417
|
-
- [x] `create_attenuation_settings`
|
|
418
|
-
- [x] `configure_distance_attenuation`
|
|
419
|
-
- [x] `configure_spatialization`
|
|
420
|
-
- [x] `configure_occlusion`
|
|
421
|
-
- [x] `configure_reverb_send`
|
|
422
|
-
|
|
423
|
-
### 11.5 Dialogue System
|
|
424
|
-
- [x] `create_dialogue_voice`
|
|
425
|
-
- [x] `create_dialogue_wave`
|
|
426
|
-
- [x] `set_dialogue_context`
|
|
427
|
-
|
|
428
|
-
### 11.6 Effects
|
|
429
|
-
- [x] `create_reverb_effect`
|
|
430
|
-
- [x] `create_source_effect_chain`
|
|
431
|
-
- [x] `add_source_effect` (filter, eq, chorus, delay, etc.)
|
|
432
|
-
- [x] `create_submix_effect`
|
|
433
|
-
|
|
434
|
-
### 11.7 Utility
|
|
435
|
-
- [x] `get_audio_info`
|
|
436
|
-
|
|
437
|
-
---
|
|
438
|
-
|
|
439
|
-
## Phase 12: Complete Niagara VFX System (Complete)
|
|
440
|
-
|
|
441
|
-
**Goal**: Full Niagara system authoring.
|
|
442
|
-
|
|
443
|
-
**Tool**: `manage_effect`
|
|
444
|
-
|
|
445
|
-
**Status**: All listed actions fully implemented in TypeScript and C++.
|
|
446
|
-
|
|
447
|
-
### 12.1 Systems & Emitters
|
|
448
|
-
- [x] `create_niagara_system`
|
|
449
|
-
- [x] `create_niagara_emitter`
|
|
450
|
-
- [x] `add_emitter_to_system`
|
|
451
|
-
- [x] `set_emitter_properties`
|
|
452
|
-
|
|
453
|
-
### 12.2 Module Library
|
|
454
|
-
- [x] `add_spawn_rate_module`, `add_spawn_burst_module`, `add_spawn_per_unit_module`
|
|
455
|
-
- [x] `add_initialize_particle_module`
|
|
456
|
-
- [x] `add_particle_state_module`
|
|
457
|
-
- [x] `add_force_module` (gravity, drag, vortex, point_attraction, curl_noise)
|
|
458
|
-
- [x] `add_velocity_module`, `add_acceleration_module`
|
|
459
|
-
- [x] `add_size_module`, `add_color_module`
|
|
460
|
-
- [x] `add_sprite_renderer_module`
|
|
461
|
-
- [x] `add_mesh_renderer_module`
|
|
462
|
-
- [x] `add_ribbon_renderer_module`
|
|
463
|
-
- [x] `add_light_renderer_module`
|
|
464
|
-
- [x] `add_collision_module`
|
|
465
|
-
- [x] `add_kill_particles_module`
|
|
466
|
-
- [x] `add_camera_offset_module`
|
|
467
|
-
|
|
468
|
-
### 12.3 Parameters & Data Interfaces
|
|
469
|
-
- [x] `add_user_parameter` (float, vector, color, texture, mesh, etc.)
|
|
470
|
-
- [x] `set_parameter_value`, `bind_parameter_to_source`
|
|
471
|
-
- [x] `add_skeletal_mesh_data_interface`
|
|
472
|
-
- [x] `add_static_mesh_data_interface`
|
|
473
|
-
- [x] `add_spline_data_interface`
|
|
474
|
-
- [x] `add_audio_spectrum_data_interface`
|
|
475
|
-
- [x] `add_collision_query_data_interface`
|
|
476
|
-
|
|
477
|
-
### 12.4 Events & GPU
|
|
478
|
-
- [x] `add_event_generator`, `add_event_receiver`
|
|
479
|
-
- [x] `configure_event_payload`
|
|
480
|
-
- [x] `enable_gpu_simulation`
|
|
481
|
-
- [x] `add_simulation_stage`
|
|
482
|
-
|
|
483
|
-
### 12.5 Utility
|
|
484
|
-
- [x] `get_niagara_info`
|
|
485
|
-
- [x] `validate_niagara_system`
|
|
486
|
-
|
|
487
|
-
---
|
|
488
|
-
|
|
489
|
-
## Phase 13: Gameplay Ability System (GAS) (Complete)
|
|
490
|
-
|
|
491
|
-
**Goal**: Complete GAS implementation for abilities, effects, and attributes.
|
|
492
|
-
|
|
493
|
-
**Tool**: `manage_gas`
|
|
494
|
-
|
|
495
|
-
### 13.1 Components & Attributes
|
|
496
|
-
- [x] `add_ability_system_component`
|
|
497
|
-
- [x] `configure_asc` (replication_mode, owner)
|
|
498
|
-
- [x] `create_attribute_set`
|
|
499
|
-
- [x] `add_attribute` (health, mana, stamina, damage, armor, etc.)
|
|
500
|
-
- [x] `set_attribute_base_value`, `set_attribute_clamping`
|
|
501
|
-
|
|
502
|
-
### 13.2 Gameplay Abilities
|
|
503
|
-
- [x] `create_gameplay_ability`
|
|
504
|
-
- [x] `set_ability_tags`
|
|
505
|
-
- [x] `set_ability_costs`, `set_ability_cooldown`
|
|
506
|
-
- [x] `set_ability_targeting`
|
|
507
|
-
- [x] `add_ability_task`
|
|
508
|
-
- [x] `set_activation_policy`, `set_instancing_policy`
|
|
509
|
-
|
|
510
|
-
### 13.3 Gameplay Effects
|
|
511
|
-
- [x] `create_gameplay_effect`
|
|
512
|
-
- [x] `set_effect_duration` (instant, infinite, duration)
|
|
513
|
-
- [x] `add_effect_modifier` (attribute, operation, magnitude)
|
|
514
|
-
- [x] `set_modifier_magnitude` (scalable, attribute_based, set_by_caller)
|
|
515
|
-
- [x] `add_effect_execution_calculation`
|
|
516
|
-
- [x] `add_effect_cue`
|
|
517
|
-
- [x] `set_effect_stacking`
|
|
518
|
-
- [x] `set_effect_tags` (granted, application, removal)
|
|
519
|
-
|
|
520
|
-
### 13.4 Gameplay Cues
|
|
521
|
-
- [x] `create_gameplay_cue_notify` (static, actor)
|
|
522
|
-
- [x] `configure_cue_trigger`
|
|
523
|
-
- [x] `set_cue_effects` (particles, sounds, camera_shake)
|
|
524
|
-
- [x] `add_tag_to_asset`
|
|
525
|
-
|
|
526
|
-
### 13.5 Utility
|
|
527
|
-
- [x] `get_gas_info`
|
|
528
|
-
|
|
529
|
-
> **Note**: Gameplay Tag creation and management is in Phase 31.3 (Data & Persistence).
|
|
530
|
-
|
|
531
|
-
---
|
|
532
|
-
|
|
533
|
-
## Phase 14: Character & Movement System (Complete)
|
|
534
|
-
|
|
535
|
-
**Goal**: Complete character setup with advanced movement.
|
|
536
|
-
|
|
537
|
-
**Tool**: `manage_character`
|
|
538
|
-
|
|
539
|
-
**Status**: All 19 actions fully implemented in TypeScript and C++.
|
|
540
|
-
|
|
541
|
-
### 14.1 Character Creation
|
|
542
|
-
- [x] `create_character_blueprint`
|
|
543
|
-
- [x] `configure_capsule_component`
|
|
544
|
-
- [x] `configure_mesh_component`
|
|
545
|
-
- [x] `configure_camera_component`
|
|
546
|
-
|
|
547
|
-
### 14.2 Movement Component
|
|
548
|
-
- [x] `configure_movement_speeds` (walk, run, sprint, crouch, swim, fly)
|
|
549
|
-
- [x] `configure_jump` (height, air_control, double_jump)
|
|
550
|
-
- [x] `configure_rotation` (orient_to_movement, use_controller_rotation)
|
|
551
|
-
- [x] `add_custom_movement_mode`
|
|
552
|
-
- [x] `configure_nav_movement`
|
|
553
|
-
|
|
554
|
-
### 14.3 Advanced Movement
|
|
555
|
-
- [x] `setup_mantling`
|
|
556
|
-
- [x] `setup_vaulting`
|
|
557
|
-
- [x] `setup_climbing`
|
|
558
|
-
- [x] `setup_sliding`
|
|
559
|
-
- [x] `setup_wall_running`
|
|
560
|
-
- [x] `setup_grappling`
|
|
561
|
-
|
|
562
|
-
### 14.4 Footsteps System
|
|
563
|
-
> **Note**: Physical Material creation is in Phase 34.5 (Physics Materials).
|
|
564
|
-
|
|
565
|
-
- [x] `setup_footstep_system`
|
|
566
|
-
- [x] `map_surface_to_sound`
|
|
567
|
-
- [x] `configure_footstep_fx`
|
|
568
|
-
|
|
569
|
-
### 14.5 Utility
|
|
570
|
-
- [x] `get_character_info`
|
|
571
|
-
|
|
572
|
-
---
|
|
573
|
-
|
|
574
|
-
## Phase 15: Combat & Weapons System (Complete)
|
|
575
|
-
|
|
576
|
-
**Goal**: Complete combat implementation.
|
|
577
|
-
|
|
578
|
-
**Tool**: `manage_combat`
|
|
579
|
-
|
|
580
|
-
**Status**: All 31 actions fully implemented in TypeScript and C++.
|
|
581
|
-
|
|
582
|
-
### 15.1 Weapon Base
|
|
583
|
-
- [x] `create_weapon_blueprint`
|
|
584
|
-
- [x] `configure_weapon_mesh`, `configure_weapon_sockets`
|
|
585
|
-
- [x] `set_weapon_stats` (damage, fire_rate, range, spread)
|
|
586
|
-
|
|
587
|
-
### 15.2 Firing Modes
|
|
588
|
-
- [x] `configure_hitscan`
|
|
589
|
-
- [x] `configure_projectile`
|
|
590
|
-
- [x] `configure_spread_pattern`
|
|
591
|
-
- [x] `configure_recoil_pattern`
|
|
592
|
-
- [x] `configure_aim_down_sights`
|
|
593
|
-
|
|
594
|
-
### 15.3 Projectiles
|
|
595
|
-
- [x] `create_projectile_blueprint`
|
|
596
|
-
- [x] `configure_projectile_movement`
|
|
597
|
-
- [x] `configure_projectile_collision`
|
|
598
|
-
- [x] `configure_projectile_homing`
|
|
599
|
-
|
|
600
|
-
### 15.4 Damage System
|
|
601
|
-
- [x] `create_damage_type`
|
|
602
|
-
- [x] `configure_damage_execution`
|
|
603
|
-
- [x] `setup_hitbox_component`
|
|
604
|
-
|
|
605
|
-
### 15.5 Weapon Features
|
|
606
|
-
- [x] `setup_reload_system`
|
|
607
|
-
- [x] `setup_ammo_system`
|
|
608
|
-
- [x] `setup_attachment_system`
|
|
609
|
-
- [x] `setup_weapon_switching`
|
|
610
|
-
|
|
611
|
-
### 15.6 Effects
|
|
612
|
-
- [x] `configure_muzzle_flash`
|
|
613
|
-
- [x] `configure_tracer`
|
|
614
|
-
- [x] `configure_impact_effects`
|
|
615
|
-
- [x] `configure_shell_ejection`
|
|
616
|
-
|
|
617
|
-
### 15.7 Melee Combat
|
|
618
|
-
- [x] `create_melee_trace`
|
|
619
|
-
- [x] `configure_combo_system`
|
|
620
|
-
- [x] `create_hit_pause` (hitstop)
|
|
621
|
-
- [x] `configure_hit_reaction`
|
|
622
|
-
- [x] `setup_parry_block_system`
|
|
623
|
-
- [x] `configure_weapon_trails`
|
|
624
|
-
|
|
625
|
-
### 15.8 Utility
|
|
626
|
-
- [x] `get_combat_info`
|
|
627
|
-
|
|
628
|
-
---
|
|
629
|
-
|
|
630
|
-
## Phase 16: Complete AI System (Complete)
|
|
631
|
-
|
|
632
|
-
**Goal**: Full AI pipeline with EQS, perception, and smart objects.
|
|
633
|
-
|
|
634
|
-
**Tool**: `manage_ai`
|
|
635
|
-
|
|
636
|
-
**Status**: All listed actions fully implemented in TypeScript and C++.
|
|
637
|
-
|
|
638
|
-
### 16.1 AI Controller
|
|
639
|
-
- [x] `create_ai_controller`
|
|
640
|
-
- [x] `assign_behavior_tree`, `assign_blackboard`
|
|
641
|
-
|
|
642
|
-
### 16.2 Blackboard
|
|
643
|
-
- [x] `create_blackboard_asset`
|
|
644
|
-
- [x] `add_blackboard_key` (bool, int, float, vector, rotator, object, class, enum, name, string)
|
|
645
|
-
- [x] `set_key_instance_synced`
|
|
646
|
-
|
|
647
|
-
### 16.3 Behavior Tree (Expanded)
|
|
648
|
-
- [x] `create_behavior_tree`
|
|
649
|
-
- [x] `add_composite_node` (selector, sequence, parallel, simple_parallel)
|
|
650
|
-
- [x] `add_task_node` (move_to, rotate_to_face, wait, play_animation, play_sound, run_eqs_query, etc.)
|
|
651
|
-
- [x] `add_decorator` (blackboard, cooldown, cone_check, does_path_exist, is_at_location, loop, time_limit, force_success)
|
|
652
|
-
- [x] `add_service` (default_focus, run_eqs)
|
|
653
|
-
- [x] `configure_bt_node`
|
|
654
|
-
|
|
655
|
-
### 16.4 Environment Query System (EQS)
|
|
656
|
-
- [x] `create_eqs_query`
|
|
657
|
-
- [x] `add_eqs_generator` (actors_of_class, current_location, donut, grid, on_circle, pathing_grid, points)
|
|
658
|
-
- [x] `add_eqs_context` (querier, item, target)
|
|
659
|
-
- [x] `add_eqs_test` (distance, dot, overlap, pathfinding, project, random, trace, gameplay_tags)
|
|
660
|
-
- [x] `configure_test_scoring`
|
|
661
|
-
|
|
662
|
-
### 16.5 Perception System
|
|
663
|
-
- [x] `add_ai_perception_component`
|
|
664
|
-
- [x] `configure_sight_config` (radius, angle, age, detection_by_affiliation)
|
|
665
|
-
- [x] `configure_hearing_config` (radius)
|
|
666
|
-
- [x] `configure_damage_sense_config`
|
|
667
|
-
- [x] `set_perception_team`
|
|
668
|
-
|
|
669
|
-
### 16.6 State Trees (UE5.3+)
|
|
670
|
-
- [x] `create_state_tree`
|
|
671
|
-
- [x] `add_state_tree_state`
|
|
672
|
-
- [x] `add_state_tree_transition`
|
|
673
|
-
- [x] `configure_state_tree_task`
|
|
674
|
-
|
|
675
|
-
### 16.7 Smart Objects
|
|
676
|
-
- [x] `create_smart_object_definition`
|
|
677
|
-
- [x] `add_smart_object_slot`
|
|
678
|
-
- [x] `configure_slot_behavior`
|
|
679
|
-
- [x] `add_smart_object_component`
|
|
680
|
-
|
|
681
|
-
### 16.8 Mass AI (Crowds)
|
|
682
|
-
- [x] `create_mass_entity_config`
|
|
683
|
-
- [x] `configure_mass_entity`
|
|
684
|
-
- [x] `add_mass_spawner`
|
|
685
|
-
|
|
686
|
-
### 16.9 Utility
|
|
687
|
-
- [x] `get_ai_info`
|
|
688
|
-
|
|
689
|
-
---
|
|
690
|
-
|
|
691
|
-
## Phase 17: Inventory & Items System (Complete)
|
|
692
|
-
|
|
693
|
-
**Goal**: Complete inventory and item management.
|
|
694
|
-
|
|
695
|
-
**Tool**: `manage_inventory`
|
|
696
|
-
|
|
697
|
-
**Status**: All 33 actions fully implemented in TypeScript and C++.
|
|
698
|
-
|
|
699
|
-
### 17.1 Data Assets
|
|
700
|
-
- [x] `create_item_data_asset`
|
|
701
|
-
- [x] `set_item_properties` (properties object)
|
|
702
|
-
- [x] `create_item_category`
|
|
703
|
-
- [x] `assign_item_category`
|
|
704
|
-
|
|
705
|
-
### 17.2 Inventory Component
|
|
706
|
-
- [x] `create_inventory_component`
|
|
707
|
-
- [x] `configure_inventory_slots`
|
|
708
|
-
- [x] `add_inventory_functions`
|
|
709
|
-
- [x] `configure_inventory_events`
|
|
710
|
-
- [x] `set_inventory_replication`
|
|
711
|
-
|
|
712
|
-
### 17.3 Pickups
|
|
713
|
-
- [x] `create_pickup_actor`
|
|
714
|
-
- [x] `configure_pickup_interaction`
|
|
715
|
-
- [x] `configure_pickup_respawn`
|
|
716
|
-
- [x] `configure_pickup_effects`
|
|
717
|
-
|
|
718
|
-
### 17.4 Equipment
|
|
719
|
-
- [x] `create_equipment_component`
|
|
720
|
-
- [x] `define_equipment_slots`
|
|
721
|
-
- [x] `configure_equipment_effects`
|
|
722
|
-
- [x] `add_equipment_functions`
|
|
723
|
-
- [x] `configure_equipment_visuals`
|
|
724
|
-
|
|
725
|
-
### 17.5 Loot System
|
|
726
|
-
- [x] `create_loot_table`
|
|
727
|
-
- [x] `add_loot_entry`
|
|
728
|
-
- [x] `configure_loot_drop`
|
|
729
|
-
- [x] `set_loot_quality_tiers`
|
|
730
|
-
|
|
731
|
-
### 17.6 Crafting
|
|
732
|
-
- [x] `create_crafting_recipe`
|
|
733
|
-
- [x] `configure_recipe_requirements`
|
|
734
|
-
- [x] `create_crafting_station`
|
|
735
|
-
- [x] `add_crafting_component`
|
|
736
|
-
|
|
737
|
-
### 17.7 Additional Actions
|
|
738
|
-
- [x] `configure_item_stacking`
|
|
739
|
-
- [x] `set_item_icon`
|
|
740
|
-
- [x] `add_recipe_ingredient`
|
|
741
|
-
- [x] `remove_loot_entry`
|
|
742
|
-
- [x] `configure_inventory_weight`
|
|
743
|
-
- [x] `configure_station_recipes`
|
|
744
|
-
|
|
745
|
-
### 17.8 Utility
|
|
746
|
-
- [x] `get_inventory_info`
|
|
747
|
-
|
|
748
|
-
---
|
|
749
|
-
|
|
750
|
-
## Phase 18: Interaction System (Complete)
|
|
751
|
-
|
|
752
|
-
**Goal**: Complete interaction framework.
|
|
753
|
-
|
|
754
|
-
**Tool**: `manage_interaction`
|
|
755
|
-
|
|
756
|
-
**Status**: All 22 actions fully implemented in TypeScript and C++.
|
|
757
|
-
|
|
758
|
-
### 18.1 Interaction Component
|
|
759
|
-
- [x] `create_interaction_component`
|
|
760
|
-
- [x] `configure_interaction_trace`
|
|
761
|
-
- [x] `configure_interaction_widget`
|
|
762
|
-
- [x] `add_interaction_events`
|
|
763
|
-
|
|
764
|
-
### 18.2 Interactables
|
|
765
|
-
- [x] `create_interactable_interface`
|
|
766
|
-
- [x] `create_door_actor`
|
|
767
|
-
- [x] `configure_door_properties`
|
|
768
|
-
- [x] `create_switch_actor`
|
|
769
|
-
- [x] `configure_switch_properties`
|
|
770
|
-
- [x] `create_chest_actor`
|
|
771
|
-
- [x] `configure_chest_properties`
|
|
772
|
-
- [x] `create_lever_actor`
|
|
773
|
-
|
|
774
|
-
> **Note**: Pickup actors are in Phase 17.3 (Inventory - Pickups).
|
|
775
|
-
|
|
776
|
-
### 18.3 Destructibles
|
|
777
|
-
- [x] `setup_destructible_mesh`
|
|
778
|
-
- [x] `configure_destruction_levels`
|
|
779
|
-
- [x] `configure_destruction_effects`
|
|
780
|
-
- [x] `configure_destruction_damage`
|
|
781
|
-
- [x] `add_destruction_component`
|
|
782
|
-
|
|
783
|
-
### 18.4 Trigger System
|
|
784
|
-
- [x] `create_trigger_actor`
|
|
785
|
-
- [x] `configure_trigger_events`
|
|
786
|
-
- [x] `configure_trigger_filter`
|
|
787
|
-
- [x] `configure_trigger_response`
|
|
788
|
-
|
|
789
|
-
### 18.5 Utility
|
|
790
|
-
- [x] `get_interaction_info`
|
|
791
|
-
|
|
792
|
-
---
|
|
793
|
-
|
|
794
|
-
## Phase 19: Complete UI/UX System (Complete)
|
|
795
|
-
|
|
796
|
-
**Goal**: Full UMG widget authoring capabilities.
|
|
797
|
-
|
|
798
|
-
**Tool**: `manage_blueprint`
|
|
799
|
-
|
|
800
|
-
**Status**: All 65 actions fully implemented in TypeScript and C++.
|
|
801
|
-
|
|
802
|
-
### 19.1 Widget Creation
|
|
803
|
-
- [x] `create_widget_blueprint`
|
|
804
|
-
- [x] `set_widget_parent_class`
|
|
805
|
-
|
|
806
|
-
### 19.2 Layout Panels
|
|
807
|
-
- [x] `add_canvas_panel`
|
|
808
|
-
- [x] `add_horizontal_box`, `add_vertical_box`
|
|
809
|
-
- [x] `add_overlay`, `add_grid_panel`, `add_uniform_grid`
|
|
810
|
-
- [x] `add_wrap_box`, `add_scroll_box`
|
|
811
|
-
- [x] `add_size_box`, `add_scale_box`
|
|
812
|
-
- [x] `add_border`
|
|
813
|
-
|
|
814
|
-
### 19.3 Common Widgets
|
|
815
|
-
- [x] `add_text_block`, `add_rich_text_block`
|
|
816
|
-
- [x] `add_image`, `add_button`
|
|
817
|
-
- [x] `add_check_box`, `add_slider`
|
|
818
|
-
- [x] `add_progress_bar`
|
|
819
|
-
- [x] `add_text_input` (editable_text, editable_text_box)
|
|
820
|
-
- [x] `add_combo_box`, `add_spin_box`
|
|
821
|
-
- [x] `add_list_view`, `add_tree_view`
|
|
822
|
-
|
|
823
|
-
### 19.4 Layout & Styling
|
|
824
|
-
- [x] `set_anchor`, `set_alignment`
|
|
825
|
-
- [x] `set_position`, `set_size`
|
|
826
|
-
- [x] `set_padding`, `set_z_order`
|
|
827
|
-
- [x] `set_render_transform`, `set_clipping`
|
|
828
|
-
- [x] `set_visibility`, `set_style`
|
|
829
|
-
|
|
830
|
-
### 19.5 Bindings & Events
|
|
831
|
-
- [x] `create_property_binding`
|
|
832
|
-
- [x] `bind_text`, `bind_visibility`, `bind_color`, `bind_enabled`
|
|
833
|
-
- [x] `bind_on_clicked`, `bind_on_hovered`, `bind_on_value_changed`
|
|
834
|
-
|
|
835
|
-
### 19.6 Widget Animations
|
|
836
|
-
- [x] `create_widget_animation`
|
|
837
|
-
- [x] `add_animation_track` (transform, color, opacity, material)
|
|
838
|
-
- [x] `add_animation_keyframe`
|
|
839
|
-
- [x] `set_animation_loop`
|
|
840
|
-
|
|
841
|
-
### 19.7 UI Templates
|
|
842
|
-
- [x] `create_main_menu`, `create_pause_menu`
|
|
843
|
-
- [x] `create_settings_menu` (video, audio, controls, gameplay)
|
|
844
|
-
- [x] `create_loading_screen`
|
|
845
|
-
- [x] `create_hud_widget`
|
|
846
|
-
- [x] `add_health_bar`, `add_ammo_counter`, `add_minimap`
|
|
847
|
-
- [x] `add_crosshair`, `add_compass`
|
|
848
|
-
- [x] `add_interaction_prompt`, `add_objective_tracker`
|
|
849
|
-
- [x] `add_damage_indicator`
|
|
850
|
-
- [x] `create_inventory_ui`
|
|
851
|
-
- [x] `create_dialog_widget`, `create_radial_menu`
|
|
852
|
-
|
|
853
|
-
### 19.8 Utility
|
|
854
|
-
- [x] `get_widget_info`
|
|
855
|
-
- [x] `preview_widget`
|
|
856
|
-
|
|
857
|
-
---
|
|
858
|
-
|
|
859
|
-
## Phase 20: Networking & Multiplayer (Complete)
|
|
860
|
-
|
|
861
|
-
**Goal**: Complete networking and replication system.
|
|
862
|
-
|
|
863
|
-
**Tool**: `manage_networking`
|
|
864
|
-
|
|
865
|
-
**Status**: All 27 actions fully implemented in TypeScript and C++.
|
|
866
|
-
|
|
867
|
-
### 20.1 Replication
|
|
868
|
-
- [x] `set_property_replicated`
|
|
869
|
-
- [x] `set_replication_condition` (COND_None, COND_OwnerOnly, COND_SkipOwner, COND_SimulatedOnly, etc.)
|
|
870
|
-
- [x] `configure_net_update_frequency`
|
|
871
|
-
- [x] `configure_net_priority`
|
|
872
|
-
- [x] `set_net_dormancy`
|
|
873
|
-
- [x] `configure_replication_graph`
|
|
874
|
-
|
|
875
|
-
### 20.2 RPCs
|
|
876
|
-
- [x] `create_rpc_function` (Server, Client, NetMulticast)
|
|
877
|
-
- [x] `configure_rpc_validation`
|
|
878
|
-
- [x] `set_rpc_reliability`
|
|
879
|
-
|
|
880
|
-
### 20.3 Authority & Ownership
|
|
881
|
-
- [x] `set_owner`
|
|
882
|
-
- [x] `set_autonomous_proxy`
|
|
883
|
-
- [x] `check_has_authority`
|
|
884
|
-
- [x] `check_is_locally_controlled`
|
|
885
|
-
|
|
886
|
-
### 20.4 Network Relevancy
|
|
887
|
-
- [x] `configure_net_cull_distance`
|
|
888
|
-
- [x] `set_always_relevant`
|
|
889
|
-
- [x] `set_only_relevant_to_owner`
|
|
890
|
-
|
|
891
|
-
### 20.5 Net Serialization
|
|
892
|
-
- [x] `configure_net_serialization`
|
|
893
|
-
- [x] `set_replicated_using`
|
|
894
|
-
- [x] `configure_push_model`
|
|
895
|
-
|
|
896
|
-
### 20.6 Network Prediction
|
|
897
|
-
- [x] `configure_client_prediction`
|
|
898
|
-
- [x] `configure_server_correction`
|
|
899
|
-
- [x] `add_network_prediction_data`
|
|
900
|
-
- [x] `configure_movement_prediction`
|
|
901
|
-
|
|
902
|
-
### 20.7 Connection & Session
|
|
903
|
-
- [x] `configure_net_driver`
|
|
904
|
-
- [x] `set_net_role`
|
|
905
|
-
- [x] `configure_replicated_movement`
|
|
906
|
-
|
|
907
|
-
### 20.8 Utility
|
|
908
|
-
- [x] `get_networking_info`
|
|
909
|
-
|
|
910
|
-
---
|
|
911
|
-
|
|
912
|
-
## Phase 21: Game Framework (Complete)
|
|
913
|
-
|
|
914
|
-
**Goal**: Complete game mode and session management.
|
|
915
|
-
|
|
916
|
-
**Tool**: `manage_networking`
|
|
917
|
-
|
|
918
|
-
**Status**: All 20 actions fully implemented in TypeScript and C++.
|
|
919
|
-
|
|
920
|
-
### 21.1 Core Classes
|
|
921
|
-
- [x] `create_game_mode`
|
|
922
|
-
- [x] `create_game_state`
|
|
923
|
-
- [x] `create_player_controller`
|
|
924
|
-
- [x] `create_player_state`
|
|
925
|
-
- [x] `create_game_instance`
|
|
926
|
-
- [x] `create_hud_class`
|
|
927
|
-
|
|
928
|
-
### 21.2 Game Mode Configuration
|
|
929
|
-
- [x] `set_default_pawn_class`
|
|
930
|
-
- [x] `set_player_controller_class`
|
|
931
|
-
- [x] `set_game_state_class`
|
|
932
|
-
- [x] `set_player_state_class`
|
|
933
|
-
- [x] `configure_game_rules`
|
|
934
|
-
|
|
935
|
-
### 21.3 Match Flow
|
|
936
|
-
- [x] `setup_match_states` (waiting, warmup, in_progress, post_match)
|
|
937
|
-
- [x] `configure_round_system`
|
|
938
|
-
- [x] `configure_team_system`
|
|
939
|
-
- [x] `configure_scoring_system`
|
|
940
|
-
- [x] `configure_spawn_system`
|
|
941
|
-
|
|
942
|
-
### 21.4 Player Management
|
|
943
|
-
- [x] `configure_player_start`
|
|
944
|
-
- [x] `set_respawn_rules`
|
|
945
|
-
- [x] `configure_spectating`
|
|
946
|
-
|
|
947
|
-
### 21.5 Utility
|
|
948
|
-
- [x] `get_game_framework_info`
|
|
949
|
-
|
|
950
|
-
---
|
|
951
|
-
|
|
952
|
-
## Phase 22: Sessions & Local Multiplayer ✅
|
|
953
|
-
|
|
954
|
-
**Goal**: Session management and split-screen support.
|
|
955
|
-
|
|
956
|
-
**Tool**: `manage_networking`
|
|
957
|
-
|
|
958
|
-
### 22.1 Session Management (Local/LAN)
|
|
959
|
-
> **Note**: Online session management (matchmaking, lobbies) is in Phase 43 (Online Services). This section covers local/LAN sessions only.
|
|
960
|
-
|
|
961
|
-
- [x] `configure_local_session_settings`
|
|
962
|
-
- [x] `configure_session_interface`
|
|
963
|
-
|
|
964
|
-
### 22.2 Local Multiplayer
|
|
965
|
-
- [x] `configure_split_screen`
|
|
966
|
-
- [x] `set_split_screen_type` (horizontal, vertical, grid)
|
|
967
|
-
- [x] `add_local_player`
|
|
968
|
-
- [x] `remove_local_player`
|
|
969
|
-
|
|
970
|
-
### 22.3 LAN
|
|
971
|
-
- [x] `configure_lan_play`
|
|
972
|
-
- [x] `host_lan_server`
|
|
973
|
-
- [x] `join_lan_server`
|
|
974
|
-
|
|
975
|
-
### 22.4 Voice Chat
|
|
976
|
-
- [x] `enable_voice_chat`
|
|
977
|
-
- [x] `configure_voice_settings`
|
|
978
|
-
- [x] `set_voice_channel`
|
|
979
|
-
- [x] `mute_player`
|
|
980
|
-
- [x] `set_voice_attenuation`
|
|
981
|
-
- [x] `configure_push_to_talk`
|
|
982
|
-
|
|
983
|
-
### 22.5 Utility
|
|
984
|
-
- [x] `get_sessions_info`
|
|
985
|
-
|
|
986
|
-
---
|
|
987
|
-
|
|
988
|
-
## Phase 23: World & Level Structure ✅
|
|
989
|
-
|
|
990
|
-
**Goal**: Complete level and world management.
|
|
991
|
-
|
|
992
|
-
**Tool**: `manage_level_structure`
|
|
993
|
-
|
|
994
|
-
**Status**: All 17 actions fully implemented in TypeScript and C++.
|
|
995
|
-
|
|
996
|
-
### 23.1 Levels
|
|
997
|
-
- [x] `create_level`, `create_sublevel`
|
|
998
|
-
- [x] `configure_level_streaming`
|
|
999
|
-
- [x] `set_streaming_distance`
|
|
1000
|
-
- [x] `configure_level_bounds`
|
|
1001
|
-
|
|
1002
|
-
### 23.2 World Partition (Expanded)
|
|
1003
|
-
- [x] `enable_world_partition`
|
|
1004
|
-
- [x] `configure_grid_size`
|
|
1005
|
-
- [x] `create_data_layer`
|
|
1006
|
-
- [x] `assign_actor_to_data_layer`
|
|
1007
|
-
- [x] `configure_hlod_layer`
|
|
1008
|
-
- [x] `create_minimap_volume`
|
|
1009
|
-
|
|
1010
|
-
### 23.3 Level Blueprint
|
|
1011
|
-
- [x] `open_level_blueprint`
|
|
1012
|
-
- [x] `add_level_blueprint_node`
|
|
1013
|
-
- [x] `connect_level_blueprint_nodes`
|
|
1014
|
-
|
|
1015
|
-
### 23.4 Level Instances
|
|
1016
|
-
- [x] `create_level_instance`
|
|
1017
|
-
- [x] `create_packed_level_actor`
|
|
1018
|
-
|
|
1019
|
-
### 23.5 Utility
|
|
1020
|
-
- [x] `get_level_structure_info`
|
|
1021
|
-
|
|
1022
|
-
---
|
|
1023
|
-
|
|
1024
|
-
## Phase 24: Volumes & Zones ✅
|
|
1025
|
-
|
|
1026
|
-
**Goal**: Complete volume and trigger system.
|
|
1027
|
-
|
|
1028
|
-
**Tool**: `manage_level_structure`
|
|
1029
|
-
|
|
1030
|
-
**Status**: All 19 actions fully implemented in TypeScript and C++.
|
|
1031
|
-
|
|
1032
|
-
### 24.1 Trigger Volumes
|
|
1033
|
-
- [x] `create_trigger_volume`
|
|
1034
|
-
- [x] `create_trigger_box`, `create_trigger_sphere`, `create_trigger_capsule`
|
|
1035
|
-
|
|
1036
|
-
### 24.2 Gameplay Volumes
|
|
1037
|
-
- [x] `create_blocking_volume`
|
|
1038
|
-
- [x] `create_kill_z_volume`
|
|
1039
|
-
- [x] `create_pain_causing_volume`
|
|
1040
|
-
- [x] `create_physics_volume`
|
|
1041
|
-
- [x] `create_audio_volume`, `create_reverb_volume`
|
|
1042
|
-
- [x] `create_cull_distance_volume`
|
|
1043
|
-
- [x] `create_precomputed_visibility_volume`
|
|
1044
|
-
- [x] `create_lightmass_importance_volume`
|
|
1045
|
-
- [x] `create_nav_mesh_bounds_volume`
|
|
1046
|
-
- [x] `create_nav_modifier_volume`
|
|
1047
|
-
- [x] `create_camera_blocking_volume`
|
|
1048
|
-
|
|
1049
|
-
> **Note**: Post Process Volume configuration is in Phase 29.5 (Post Processing).
|
|
1050
|
-
|
|
1051
|
-
### 24.3 Volume Configuration
|
|
1052
|
-
- [x] `set_volume_extent`
|
|
1053
|
-
- [x] `set_volume_properties`
|
|
1054
|
-
|
|
1055
|
-
### 24.4 Utility
|
|
1056
|
-
- [x] `get_volumes_info`
|
|
1057
|
-
|
|
1058
|
-
---
|
|
1059
|
-
|
|
1060
|
-
## Phase 25: Navigation System (Complete)
|
|
1061
|
-
|
|
1062
|
-
**Goal**: Complete navigation mesh and pathfinding.
|
|
1063
|
-
|
|
1064
|
-
**Tool**: `manage_ai`
|
|
1065
|
-
|
|
1066
|
-
### 25.1 NavMesh
|
|
1067
|
-
- [x] `configure_nav_mesh_settings`
|
|
1068
|
-
- [x] `set_nav_agent_properties` (radius, height, step_height)
|
|
1069
|
-
- [x] `rebuild_navigation`
|
|
1070
|
-
|
|
1071
|
-
### 25.2 Nav Modifiers
|
|
1072
|
-
- [x] `create_nav_modifier_component`
|
|
1073
|
-
- [x] `set_nav_area_class`
|
|
1074
|
-
- [x] `configure_nav_area_cost`
|
|
1075
|
-
|
|
1076
|
-
### 25.3 Nav Links
|
|
1077
|
-
- [x] `create_nav_link_proxy`
|
|
1078
|
-
- [x] `configure_nav_link` (start, end, direction, snap_radius)
|
|
1079
|
-
- [x] `set_nav_link_type` (simple, smart)
|
|
1080
|
-
- [x] `create_smart_link`
|
|
1081
|
-
- [x] `configure_smart_link_behavior`
|
|
1082
|
-
|
|
1083
|
-
---
|
|
1084
|
-
|
|
1085
|
-
## Phase 26: Spline System (Complete)
|
|
1086
|
-
|
|
1087
|
-
**Goal**: Complete spline-based content creation.
|
|
1088
|
-
|
|
1089
|
-
**Tool**: `build_environment`
|
|
1090
|
-
|
|
1091
|
-
**Status**: All 22 actions fully implemented in TypeScript and C++.
|
|
1092
|
-
|
|
1093
|
-
### 26.1 Spline Creation
|
|
1094
|
-
- [x] `create_spline_actor`
|
|
1095
|
-
- [x] `add_spline_point`, `remove_spline_point`
|
|
1096
|
-
- [x] `set_spline_point_position`
|
|
1097
|
-
- [x] `set_spline_point_tangents`
|
|
1098
|
-
- [x] `set_spline_point_rotation`, `set_spline_point_scale`
|
|
1099
|
-
- [x] `set_spline_type` (linear, curve, constant, clamped_curve)
|
|
1100
|
-
|
|
1101
|
-
### 26.2 Spline Mesh
|
|
1102
|
-
- [x] `create_spline_mesh_component`
|
|
1103
|
-
- [x] `set_spline_mesh_asset`
|
|
1104
|
-
- [x] `configure_spline_mesh_axis`
|
|
1105
|
-
- [x] `set_spline_mesh_material`
|
|
1106
|
-
|
|
1107
|
-
### 26.3 Spline Mesh Array
|
|
1108
|
-
- [x] `scatter_meshes_along_spline`
|
|
1109
|
-
- [x] `configure_mesh_spacing`
|
|
1110
|
-
- [x] `configure_mesh_randomization`
|
|
1111
|
-
|
|
1112
|
-
### 26.4 Quick Templates
|
|
1113
|
-
- [x] `create_road_spline`
|
|
1114
|
-
- [x] `create_river_spline`
|
|
1115
|
-
- [x] `create_fence_spline`
|
|
1116
|
-
- [x] `create_wall_spline`
|
|
1117
|
-
- [x] `create_cable_spline`
|
|
1118
|
-
- [x] `create_pipe_spline`
|
|
1119
|
-
|
|
1120
|
-
### 26.5 Utility
|
|
1121
|
-
- [x] `get_splines_info`
|
|
1122
|
-
|
|
1123
|
-
---
|
|
1124
|
-
|
|
1125
|
-
## Phase 27: PCG Framework (Complete)
|
|
1126
|
-
|
|
1127
|
-
**Goal**: Complete procedural content generation.
|
|
1128
|
-
|
|
1129
|
-
**Tool**: `manage_pcg`
|
|
1130
|
-
|
|
1131
|
-
**Status**: All listed PCG graph, node, sampler, spawner, execution, and partition-grid actions are implemented in TypeScript and C++.
|
|
1132
|
-
|
|
1133
|
-
### 27.1 Graph Management
|
|
1134
|
-
- [x] `create_pcg_graph`, `create_pcg_subgraph`
|
|
1135
|
-
- [x] `add_pcg_node`
|
|
1136
|
-
- [x] `connect_pcg_pins`
|
|
1137
|
-
- [x] `set_pcg_node_settings`
|
|
1138
|
-
|
|
1139
|
-
### 27.2 Input Nodes
|
|
1140
|
-
- [x] `add_landscape_data_node`
|
|
1141
|
-
- [x] `add_spline_data_node`
|
|
1142
|
-
- [x] `add_volume_data_node`
|
|
1143
|
-
- [x] `add_actor_data_node`
|
|
1144
|
-
- [x] `add_texture_data_node`
|
|
1145
|
-
|
|
1146
|
-
### 27.3 Point Operations
|
|
1147
|
-
- [x] `add_surface_sampler`, `add_mesh_sampler`
|
|
1148
|
-
- [x] `add_spline_sampler`, `add_volume_sampler`
|
|
1149
|
-
- [x] `add_bounds_modifier`
|
|
1150
|
-
- [x] `add_density_filter`, `add_height_filter`
|
|
1151
|
-
- [x] `add_slope_filter`, `add_distance_filter`
|
|
1152
|
-
- [x] `add_bounds_filter`, `add_self_pruning`
|
|
1153
|
-
- [x] `add_transform_points`
|
|
1154
|
-
- [x] `add_project_to_surface`
|
|
1155
|
-
- [x] `add_copy_points`, `add_merge_points`
|
|
1156
|
-
|
|
1157
|
-
### 27.4 Spawning
|
|
1158
|
-
- [x] `add_static_mesh_spawner`
|
|
1159
|
-
- [x] `add_actor_spawner`
|
|
1160
|
-
- [x] `add_spline_spawner`
|
|
1161
|
-
|
|
1162
|
-
### 27.5 Execution
|
|
1163
|
-
- [x] `execute_pcg_graph`
|
|
1164
|
-
- [x] `set_pcg_partition_grid_size`
|
|
1165
|
-
|
|
1166
|
-
---
|
|
1167
|
-
|
|
1168
|
-
## Phase 28: Environment Systems (Complete)
|
|
1169
|
-
|
|
1170
|
-
**Goal**: Complete environment (sky, weather, water).
|
|
1171
|
-
|
|
1172
|
-
**Tool**: `build_environment`
|
|
1173
|
-
|
|
1174
|
-
**Status**: All 42 listed actions fully implemented in TypeScript and C++.
|
|
1175
|
-
|
|
1176
|
-
### 28.1 Landscape (Expanded)
|
|
1177
|
-
- [x] `create_landscape`
|
|
1178
|
-
- [x] `import_heightmap`, `export_heightmap`
|
|
1179
|
-
- [x] `sculpt_landscape` (raise, lower, smooth, flatten, erosion)
|
|
1180
|
-
- [x] `paint_landscape_layer`
|
|
1181
|
-
- [x] `create_landscape_layer_info`
|
|
1182
|
-
- [x] `configure_landscape_material`
|
|
1183
|
-
- [x] `create_landscape_grass_type`
|
|
1184
|
-
- [x] `configure_landscape_splines`
|
|
1185
|
-
- [x] `configure_landscape_lod`
|
|
1186
|
-
- [x] `create_landscape_streaming_proxy`
|
|
1187
|
-
|
|
1188
|
-
### 28.2 Foliage (Expanded)
|
|
1189
|
-
- [x] `create_foliage_type`
|
|
1190
|
-
- [x] `configure_foliage_mesh`
|
|
1191
|
-
- [x] `configure_foliage_placement` (density, scale, rotation, align)
|
|
1192
|
-
- [x] `configure_foliage_lod`, `configure_foliage_collision`, `configure_foliage_culling`
|
|
1193
|
-
- [x] `paint_foliage_instances`, `remove_foliage_instances`
|
|
1194
|
-
|
|
1195
|
-
### 28.3 Sky & Atmosphere
|
|
1196
|
-
- [x] `configure_sky_atmosphere`
|
|
1197
|
-
- [x] `configure_sky_light`
|
|
1198
|
-
- [x] `configure_directional_light_atmosphere`
|
|
1199
|
-
- [x] `configure_exponential_height_fog`
|
|
1200
|
-
- [x] `configure_volumetric_cloud`
|
|
1201
|
-
- [x] `create_sky_sphere`
|
|
1202
|
-
|
|
1203
|
-
### 28.4 Weather
|
|
1204
|
-
- [x] `create_weather_system`
|
|
1205
|
-
- [x] `configure_rain_particles`
|
|
1206
|
-
- [x] `configure_snow_particles`
|
|
1207
|
-
- [x] `configure_wind`
|
|
1208
|
-
- [x] `configure_lightning`
|
|
1209
|
-
|
|
1210
|
-
### 28.5 Time of Day
|
|
1211
|
-
- [x] `create_time_of_day_system`
|
|
1212
|
-
- [x] `configure_sun_position`
|
|
1213
|
-
- [x] `configure_light_color_curve`
|
|
1214
|
-
- [x] `configure_sky_color_curve`
|
|
1215
|
-
|
|
1216
|
-
### 28.6 Water (Water Plugin)
|
|
1217
|
-
- [x] `create_water_body_ocean`
|
|
1218
|
-
- [x] `create_water_body_lake`
|
|
1219
|
-
- [x] `create_water_body_river`
|
|
1220
|
-
- [x] `create_water_body_custom`
|
|
1221
|
-
- [x] `configure_water_waves`
|
|
1222
|
-
- [x] `configure_water_material`
|
|
1223
|
-
- [x] `configure_water_collision`
|
|
1224
|
-
- [x] `create_buoyancy_component`
|
|
1225
|
-
|
|
1226
|
-
---
|
|
1227
|
-
|
|
1228
|
-
## Phase 29: Advanced Lighting & Rendering (Complete)
|
|
1229
|
-
|
|
1230
|
-
**Goal**: Complete lighting and post-processing.
|
|
1231
|
-
|
|
1232
|
-
**Tool**: `build_environment` exposes the Phase 29 rendering actions, with seeded `manage_asset` and `manage_level_structure` support for render targets and volumes. The native bridge routes the public `build_environment` actions through the internal `manage_render` domain.
|
|
1233
|
-
|
|
1234
|
-
**Status**: Complete and live-tested against a headless Unreal Editor project, including happy-path, adversarial, native MCP, and combined interactive scenarios.
|
|
1235
|
-
|
|
1236
|
-
### 29.1 Ray Tracing
|
|
1237
|
-
- [x] `configure_ray_traced_shadows`
|
|
1238
|
-
- [x] `configure_ray_traced_gi`
|
|
1239
|
-
- [x] `configure_ray_traced_reflections`
|
|
1240
|
-
- [x] `configure_ray_traced_ao`
|
|
1241
|
-
- [x] `configure_path_tracing`
|
|
1242
|
-
|
|
1243
|
-
### 29.2 Light Channels
|
|
1244
|
-
- [x] `set_light_channel`
|
|
1245
|
-
- [x] `set_actor_light_channel`
|
|
1246
|
-
|
|
1247
|
-
### 29.3 Lightmass
|
|
1248
|
-
- [x] `create_lightmass_volume`
|
|
1249
|
-
- [x] `create_lightmass_importance_volume`
|
|
1250
|
-
- [x] `configure_lightmass_settings`
|
|
1251
|
-
- [x] `build_lighting_quality`
|
|
1252
|
-
- [x] `configure_indirect_lighting_cache`
|
|
1253
|
-
|
|
1254
|
-
### 29.4 Reflections
|
|
1255
|
-
- [x] `create_sphere_reflection_capture`
|
|
1256
|
-
- [x] `create_box_reflection_capture`
|
|
1257
|
-
- [x] `configure_capture_resolution`, `configure_capture_offset`
|
|
1258
|
-
- [x] `recapture_scene`
|
|
1259
|
-
- [x] `create_planar_reflection`
|
|
1260
|
-
- [x] `configure_planar_reflection` (resolution, clip_plane)
|
|
1261
|
-
- [x] `configure_ssr_settings`
|
|
1262
|
-
- [x] `configure_lumen_reflection_settings`
|
|
1263
|
-
|
|
1264
|
-
### 29.5 Post Processing
|
|
1265
|
-
- [x] `create_post_process_volume`
|
|
1266
|
-
- [x] `add_post_process_volume`
|
|
1267
|
-
- [x] `configure_pp_blend` (infinite_unbound, weight)
|
|
1268
|
-
- [x] Color Grading: `set_pp_white_balance`, `set_pp_color_grading`, `set_pp_lut`, saturation, contrast, gamma, gain, offset
|
|
1269
|
-
- [x] `configure_tonemapper`, `set_tonemapper_type`
|
|
1270
|
-
- [x] Bloom: `configure_bloom`, `set_bloom_intensity`, `set_bloom_threshold`, `configure_lens_flare`
|
|
1271
|
-
- [x] DOF: `configure_dof`, `set_dof_method`, `set_focal_distance`, `set_aperture`, `configure_bokeh`
|
|
1272
|
-
- [x] Motion Blur: `configure_motion_blur`, `set_motion_blur_amount`, `set_motion_blur_max`
|
|
1273
|
-
- [x] Exposure: `configure_exposure`, `set_exposure_method`, `set_exposure_compensation`, `set_exposure_min_max`
|
|
1274
|
-
- [x] AO: `configure_ssao`, `configure_gtao`
|
|
1275
|
-
- [x] Effects: `configure_vignette`, `configure_chromatic_aberration`, `configure_grain`, `configure_screen_percentage`
|
|
1276
|
-
|
|
1277
|
-
### 29.6 Scene Capture
|
|
1278
|
-
- [x] `create_scene_capture_2d`, `create_scene_capture_cube`
|
|
1279
|
-
- [x] `configure_capture_resolution`, `configure_capture_source`
|
|
1280
|
-
- [x] `create_render_target`
|
|
1281
|
-
- [x] `assign_render_target`
|
|
1282
|
-
- [x] `capture_scene`
|
|
1283
|
-
|
|
1284
|
-
---
|
|
1285
|
-
|
|
1286
|
-
## Phase 30: Cinematics & Media
|
|
1287
|
-
|
|
1288
|
-
**Goal**: Complete sequencer and media capabilities.
|
|
1289
|
-
|
|
1290
|
-
**Tool**: `manage_sequence` expanded with planned movie-render and media actions.
|
|
1291
|
-
|
|
1292
|
-
**Status**: Baseline Level Sequence create/open/play/binding actions are complete in Phase 3. This phase tracks the expanded cinematic, Movie Render Queue, media, take-recorder, and replay surface.
|
|
1293
|
-
|
|
1294
|
-
### 30.1 Sequencer (Expanded)
|
|
1295
|
-
- [ ] `create_master_sequence`
|
|
1296
|
-
- [ ] `add_subsequence`
|
|
1297
|
-
- [ ] `add_shot_track`, `configure_shot_settings`
|
|
1298
|
-
- [ ] `create_cine_camera_actor`
|
|
1299
|
-
- [ ] `configure_camera_settings` (filmback, lens, focus)
|
|
1300
|
-
- [ ] `add_camera_cut_track`, `add_camera_shake_track`
|
|
1301
|
-
- [ ] `configure_camera_rig_rail`, `configure_camera_rig_crane`
|
|
1302
|
-
- [ ] Additional tracks: `add_fade_track`, `add_level_visibility_track`, `add_material_parameter_track`, `add_particle_track`, `add_skeletal_animation_track`, `add_transform_track`, `add_event_track`, `add_property_track`
|
|
1303
|
-
|
|
1304
|
-
### 30.2 Movie Render Queue
|
|
1305
|
-
- [ ] `create_render_job`
|
|
1306
|
-
- [ ] `configure_output_settings`
|
|
1307
|
-
- [ ] `add_render_pass` (beauty, depth, normal, motion_vector, object_id, custom_stencil)
|
|
1308
|
-
- [ ] `configure_anti_aliasing` (spatial, temporal)
|
|
1309
|
-
- [ ] `configure_console_variables`
|
|
1310
|
-
- [ ] `configure_burn_ins`
|
|
1311
|
-
- [ ] `queue_render`, `start_render`
|
|
1312
|
-
|
|
1313
|
-
### 30.3 Media Framework
|
|
1314
|
-
- [ ] `create_media_player`
|
|
1315
|
-
- [ ] `create_media_source` (file, stream, platform)
|
|
1316
|
-
- [ ] `create_media_texture`
|
|
1317
|
-
- [ ] `create_media_sound_component`
|
|
1318
|
-
- [ ] `create_media_playlist`
|
|
1319
|
-
- [ ] `play_media`, `pause_media`, `seek_media`
|
|
1320
|
-
|
|
1321
|
-
### 30.4 Take Recorder
|
|
1322
|
-
- [ ] `create_take_recorder_panel`
|
|
1323
|
-
- [ ] `configure_take_sources`
|
|
1324
|
-
- [ ] `start_recording`, `stop_recording`
|
|
1325
|
-
- [ ] `configure_recorded_tracks`
|
|
1326
|
-
|
|
1327
|
-
### 30.5 Demo/Replay System
|
|
1328
|
-
- [ ] `start_demo_recording`, `stop_demo_recording`
|
|
1329
|
-
- [ ] `configure_demo_settings`
|
|
1330
|
-
- [ ] `play_demo`, `pause_demo`, `seek_demo`
|
|
1331
|
-
- [ ] `set_demo_playback_speed`
|
|
1332
|
-
- [ ] `configure_killcam_duration`, `start_killcam`
|
|
1333
|
-
|
|
1334
|
-
---
|
|
1335
|
-
|
|
1336
|
-
> **Roadmap naming note**: In Phases 31-48, `manage_*` names are capability-family placeholders unless they already match one of the current 23 canonical public tools.
|
|
1337
|
-
|
|
1338
|
-
## Phase 31: Data & Persistence
|
|
1339
|
-
|
|
1340
|
-
**Goal**: Complete data management and save systems.
|
|
1341
|
-
|
|
1342
|
-
**Tools**: Planned data, save, gameplay-tag, and config capability families; current project-setting baseline lives on `system_control`.
|
|
1343
|
-
|
|
1344
|
-
**Status**: `get_project_settings` and `set_project_setting` are implemented. Data assets, save slots, gameplay tags, and expanded config hierarchy actions remain planned.
|
|
1345
|
-
|
|
1346
|
-
### 31.1 Data Assets
|
|
1347
|
-
- [ ] `create_data_asset`, `create_primary_data_asset`
|
|
1348
|
-
- [ ] `create_data_table`, `add_data_table_row`, `modify_data_table_row`, `delete_data_table_row`
|
|
1349
|
-
- [ ] `import_data_table_csv`, `export_data_table_csv`
|
|
1350
|
-
- [ ] `create_curve_table`, `create_curve_float`, `create_curve_linear_color`
|
|
1351
|
-
|
|
1352
|
-
### 31.2 Save System
|
|
1353
|
-
- [ ] `create_save_game_class`
|
|
1354
|
-
- [ ] `add_save_variable`
|
|
1355
|
-
- [ ] `save_game_to_slot`, `load_game_from_slot`
|
|
1356
|
-
- [ ] `delete_save_slot`, `check_save_slot_exists`
|
|
1357
|
-
- [ ] `get_save_slot_names`
|
|
1358
|
-
- [ ] `configure_async_save_load`
|
|
1359
|
-
|
|
1360
|
-
### 31.3 Gameplay Tags
|
|
1361
|
-
- [ ] `create_gameplay_tag`
|
|
1362
|
-
- [ ] `create_tag_container`
|
|
1363
|
-
- [ ] `add_tag_to_container`, `remove_tag_from_container`
|
|
1364
|
-
- [ ] `check_tag_match`
|
|
1365
|
-
- [ ] `register_native_tag`
|
|
1366
|
-
- [ ] `create_tag_table`
|
|
1367
|
-
|
|
1368
|
-
### 31.4 Config System
|
|
1369
|
-
- [x] `get_project_settings`, `set_project_setting`
|
|
1370
|
-
- [ ] `read_config_value`, `write_config_value`
|
|
1371
|
-
- [ ] `get_section`, `create_config_section`
|
|
1372
|
-
- [ ] `flush_config`, `reload_config`
|
|
1373
|
-
- [ ] `get_config_hierarchy`
|
|
1374
|
-
|
|
1375
|
-
---
|
|
1376
|
-
|
|
1377
|
-
## Phase 32: Build & Deployment
|
|
1378
|
-
|
|
1379
|
-
**Goal**: Complete build pipeline and packaging.
|
|
1380
|
-
|
|
1381
|
-
**Tool**: `system_control` for current `run_ubt`; expanded build/deployment capability remains planned.
|
|
1382
|
-
|
|
1383
|
-
**Status**: Baseline UBT execution and asset validation are available. Cooking, packaging, platform signing, chunking, plugin management, and encryption/compression remain planned.
|
|
1384
|
-
|
|
1385
|
-
### 32.1 Build Pipeline
|
|
1386
|
-
- [x] `run_ubt` (baseline)
|
|
1387
|
-
- [ ] `run_ubt` (expanded)
|
|
1388
|
-
- [ ] `generate_project_files`
|
|
1389
|
-
- [ ] `compile_shaders`
|
|
1390
|
-
- [ ] `cook_content` (platform)
|
|
1391
|
-
- [ ] `package_project` (platform)
|
|
1392
|
-
- [ ] `configure_build_settings`
|
|
1393
|
-
- [ ] `create_build_target`
|
|
1394
|
-
|
|
1395
|
-
### 32.2 Platform Builds
|
|
1396
|
-
- [ ] `configure_windows_build`
|
|
1397
|
-
- [ ] `configure_linux_build`
|
|
1398
|
-
- [ ] `configure_mac_build`
|
|
1399
|
-
- [ ] `configure_ios_build`, `configure_ios_signing` (provisioning profile, bundle ID)
|
|
1400
|
-
- [ ] `configure_android_build`, `configure_android_signing` (keystore, package name)
|
|
1401
|
-
|
|
1402
|
-
> **Note**: Console builds (PlayStation, Xbox, Switch) require external SDK installation and platform portal registration BEFORE the project can be opened. Once SDKs are installed, MCP can configure build settings within the project.
|
|
1403
|
-
|
|
1404
|
-
### 32.3 Asset Management
|
|
1405
|
-
- [x] `validate_assets`
|
|
1406
|
-
- [ ] `audit_assets`
|
|
1407
|
-
- [ ] `size_map_analysis`
|
|
1408
|
-
- [ ] `reference_viewer`
|
|
1409
|
-
- [ ] `configure_chunking`
|
|
1410
|
-
- [ ] `create_pak_file`
|
|
1411
|
-
- [ ] `configure_asset_encryption`
|
|
1412
|
-
- [ ] `configure_compression`
|
|
1413
|
-
|
|
1414
|
-
### 32.4 Plugins
|
|
1415
|
-
- [ ] `list_plugins`
|
|
1416
|
-
- [ ] `enable_plugin`, `disable_plugin`
|
|
1417
|
-
- [ ] `get_plugin_status`
|
|
1418
|
-
- [ ] `configure_plugin_settings`
|
|
1419
|
-
|
|
1420
|
-
---
|
|
1421
|
-
|
|
1422
|
-
## Phase 33: Testing & Quality
|
|
1423
|
-
|
|
1424
|
-
**Goal**: Complete testing and profiling infrastructure.
|
|
1425
|
-
|
|
1426
|
-
**Tools**: `system_control` for current baseline testing/profiling/validation; expanded test/profiling/validation actions are planned.
|
|
1427
|
-
|
|
1428
|
-
**Status**: `run_tests`, `validate_assets`, and the Phase 5 Unreal Insights trace workflow are implemented on `system_control`. The checklist below tracks the broader named action surface still planned unless marked complete.
|
|
1429
|
-
|
|
1430
|
-
### 33.1 Automation Testing
|
|
1431
|
-
- [x] `run_tests`
|
|
1432
|
-
- [ ] `create_functional_test`
|
|
1433
|
-
- [ ] `create_automation_test`
|
|
1434
|
-
- [ ] `run_automation_tests`
|
|
1435
|
-
- [ ] `get_test_results`
|
|
1436
|
-
- [ ] `create_test_level`
|
|
1437
|
-
- [ ] `configure_test_settings`
|
|
1438
|
-
- [ ] `run_gauntlet_test`
|
|
1439
|
-
|
|
1440
|
-
### 33.2 Profiling
|
|
1441
|
-
- [x] `start_session`
|
|
1442
|
-
- [x] `start_unreal_insights`
|
|
1443
|
-
- [x] `capture_insights_trace`
|
|
1444
|
-
- [x] `get_trace_status`
|
|
1445
|
-
- [x] `pause_session`
|
|
1446
|
-
- [x] `resume_session`
|
|
1447
|
-
- [x] `stop_session`
|
|
1448
|
-
- [x] `write_snapshot`
|
|
1449
|
-
- [x] `send_snapshot`
|
|
1450
|
-
- [x] `analyze_trace`
|
|
1451
|
-
- [ ] `start_memory_report`
|
|
1452
|
-
- [ ] `start_network_profiler`
|
|
1453
|
-
- [ ] `enable_visual_logger`
|
|
1454
|
-
- [ ] `add_visual_log_entry`
|
|
1455
|
-
- [ ] `enable_gameplay_debugger`
|
|
1456
|
-
- [ ] `configure_stat_commands`
|
|
1457
|
-
|
|
1458
|
-
### 33.3 Validation
|
|
1459
|
-
- [x] `validate_assets`
|
|
1460
|
-
- [ ] `create_asset_validator`
|
|
1461
|
-
- [ ] `run_data_validation`
|
|
1462
|
-
- [ ] `check_for_errors`
|
|
1463
|
-
- [ ] `fix_redirectors`
|
|
1464
|
-
- [ ] `check_map_errors`
|
|
1465
|
-
- [ ] `validate_blueprints`
|
|
1466
|
-
|
|
1467
|
-
---
|
|
1468
|
-
|
|
1469
|
-
## Phase 34: Editor Utilities
|
|
1470
|
-
|
|
1471
|
-
**Goal**: Complete editor automation.
|
|
1472
|
-
|
|
1473
|
-
**Tools**: Various editor management tools
|
|
1474
|
-
|
|
1475
|
-
### 34.1 Editor Modes
|
|
1476
|
-
- [ ] `set_editor_mode` (place, paint, landscape, foliage, mesh_paint)
|
|
1477
|
-
- [ ] `configure_editor_preferences`
|
|
1478
|
-
- [ ] `set_grid_settings`, `set_snap_settings`
|
|
1479
|
-
- [ ] `manage_editor_layouts`
|
|
1480
|
-
- [ ] `create_custom_editor_mode`
|
|
1481
|
-
|
|
1482
|
-
### 34.2 Content Browser
|
|
1483
|
-
- [ ] `set_view_settings`
|
|
1484
|
-
- [ ] `navigate_to_path`
|
|
1485
|
-
- [ ] `sync_to_asset`
|
|
1486
|
-
- [ ] `create_collection`, `add_to_collection`
|
|
1487
|
-
- [ ] `set_asset_color`
|
|
1488
|
-
- [ ] `show_in_explorer`
|
|
1489
|
-
|
|
1490
|
-
### 34.3 Selection
|
|
1491
|
-
- [ ] `select_actor`
|
|
1492
|
-
- [ ] `select_actors_by_class`
|
|
1493
|
-
- [ ] `select_actors_by_tag`
|
|
1494
|
-
- [ ] `select_actors_in_volume`
|
|
1495
|
-
- [ ] `deselect_all`
|
|
1496
|
-
- [ ] `get_selected_actors`
|
|
1497
|
-
- [ ] `group_actors`, `ungroup_actors`
|
|
1498
|
-
|
|
1499
|
-
### 34.4 Collision
|
|
1500
|
-
- [ ] `create_collision_channel`
|
|
1501
|
-
- [ ] `create_collision_profile`
|
|
1502
|
-
- [ ] `configure_channel_responses`
|
|
1503
|
-
- [ ] `configure_object_type`
|
|
1504
|
-
- [ ] `configure_trace_channel`
|
|
1505
|
-
- [ ] `set_actor_collision_profile`
|
|
1506
|
-
- [ ] `set_component_collision_profile`
|
|
1507
|
-
|
|
1508
|
-
### 34.5 Physics Materials
|
|
1509
|
-
- [ ] `create_physical_material`
|
|
1510
|
-
- [ ] `set_friction`, `set_restitution`, `set_density`
|
|
1511
|
-
- [ ] `configure_surface_type`
|
|
1512
|
-
- [ ] `assign_physical_material`
|
|
1513
|
-
|
|
1514
|
-
### 34.6 Subsystems
|
|
1515
|
-
- [ ] `create_game_instance_subsystem`
|
|
1516
|
-
- [ ] `create_world_subsystem`
|
|
1517
|
-
- [ ] `create_local_player_subsystem`
|
|
1518
|
-
- [ ] `create_engine_subsystem`
|
|
1519
|
-
- [ ] `configure_subsystem_tick`
|
|
1520
|
-
|
|
1521
|
-
### 34.7 Async & Timers
|
|
1522
|
-
- [ ] `set_timer`, `clear_timer`, `pause_timer`
|
|
1523
|
-
- [ ] `create_latent_action`
|
|
1524
|
-
- [ ] `create_async_action`
|
|
1525
|
-
- [ ] `create_gameplay_task`
|
|
1526
|
-
- [ ] `configure_task_priority`
|
|
1527
|
-
|
|
1528
|
-
### 34.8 Delegates & Interfaces
|
|
1529
|
-
- [ ] `create_event_dispatcher`
|
|
1530
|
-
- [ ] `bind_to_event`, `unbind_from_event`
|
|
1531
|
-
- [ ] `broadcast_event`
|
|
1532
|
-
- [ ] `create_delegate`, `bind_delegate`
|
|
1533
|
-
- [ ] `create_blueprint_interface`
|
|
1534
|
-
- [ ] `add_interface_function`
|
|
1535
|
-
- [ ] `implement_interface`
|
|
1536
|
-
- [ ] `call_interface_function`
|
|
1537
|
-
|
|
1538
|
-
---
|
|
1539
|
-
|
|
1540
|
-
## Phase 35: Additional Gameplay Systems
|
|
1541
|
-
|
|
1542
|
-
**Goal**: Common gameplay patterns and systems.
|
|
1543
|
-
|
|
1544
|
-
**Status**: Mostly planned. HLOD layer creation/configuration is already seeded through `manage_level_structure.configure_hlod_layer`.
|
|
1545
|
-
|
|
1546
|
-
### 35.1 Targeting System
|
|
1547
|
-
- [ ] `create_targeting_component`
|
|
1548
|
-
- [ ] `configure_lock_on_target`
|
|
1549
|
-
- [ ] `set_target_priority`
|
|
1550
|
-
- [ ] `configure_target_switching`
|
|
1551
|
-
- [ ] `configure_soft_lock`
|
|
1552
|
-
- [ ] `configure_aim_assist`
|
|
1553
|
-
|
|
1554
|
-
### 35.2 Checkpoint System
|
|
1555
|
-
- [ ] `create_checkpoint_actor`
|
|
1556
|
-
- [ ] `configure_checkpoint_data`
|
|
1557
|
-
- [ ] `save_checkpoint`, `load_checkpoint`
|
|
1558
|
-
- [ ] `configure_checkpoint_respawn`
|
|
1559
|
-
|
|
1560
|
-
### 35.3 Objective System
|
|
1561
|
-
- [ ] `create_objective`
|
|
1562
|
-
- [ ] `set_objective_state` (locked, active, completed, failed)
|
|
1563
|
-
- [ ] `configure_objective_markers`
|
|
1564
|
-
- [ ] `create_objective_tracker_widget`
|
|
1565
|
-
- [ ] `configure_objective_progression`
|
|
1566
|
-
|
|
1567
|
-
### 35.4 World Markers/Ping System
|
|
1568
|
-
- [ ] `create_world_marker`
|
|
1569
|
-
- [ ] `create_ping_system`
|
|
1570
|
-
- [ ] `configure_marker_widget`
|
|
1571
|
-
- [ ] `configure_marker_3d_2d`
|
|
1572
|
-
- [ ] `configure_marker_distance`
|
|
1573
|
-
- [ ] `configure_marker_occlusion`
|
|
1574
|
-
|
|
1575
|
-
### 35.5 Photo Mode
|
|
1576
|
-
- [ ] `enable_photo_mode`
|
|
1577
|
-
- [ ] `configure_photo_mode_camera`
|
|
1578
|
-
- [ ] `configure_photo_mode_filters`
|
|
1579
|
-
- [ ] `configure_photo_mode_poses`
|
|
1580
|
-
- [ ] `take_photo_mode_screenshot`
|
|
1581
|
-
- [ ] `configure_photo_mode_ui`
|
|
1582
|
-
|
|
1583
|
-
### 35.6 Quest/Dialogue System
|
|
1584
|
-
- [ ] `create_quest_data_asset`
|
|
1585
|
-
- [ ] `create_quest_manager`
|
|
1586
|
-
- [ ] `start_quest`, `complete_quest_objective`, `track_quest`
|
|
1587
|
-
- [ ] `create_dialogue_tree`
|
|
1588
|
-
- [ ] `add_dialogue_node`, `add_dialogue_choice`
|
|
1589
|
-
- [ ] `configure_dialogue_conditions`
|
|
1590
|
-
- [ ] `play_dialogue`
|
|
1591
|
-
|
|
1592
|
-
### 35.7 Instancing & HLOD
|
|
1593
|
-
- [ ] `create_instanced_static_mesh_component`
|
|
1594
|
-
- [ ] `create_hierarchical_instanced_static_mesh`
|
|
1595
|
-
- [ ] `add_instance`, `remove_instance`, `update_instance_transform`
|
|
1596
|
-
- [ ] `configure_instance_culling`, `configure_instance_lod`
|
|
1597
|
-
- [x] `configure_hlod_layer` (creates and configures HLOD layer assets)
|
|
1598
|
-
- [ ] `configure_hlod_settings`
|
|
1599
|
-
- [ ] `add_actors_to_hlod`, `build_hlod`
|
|
1600
|
-
- [ ] `configure_hlod_transition`
|
|
1601
|
-
|
|
1602
|
-
### 35.8 Localization
|
|
1603
|
-
- [ ] `create_string_table`
|
|
1604
|
-
- [ ] `add_string_entry`
|
|
1605
|
-
- [ ] `configure_localization_target`
|
|
1606
|
-
- [ ] `import_localization`, `export_localization`
|
|
1607
|
-
- [ ] `set_culture`
|
|
1608
|
-
- [ ] `get_localized_string`
|
|
1609
|
-
|
|
1610
|
-
### 35.9 Scalability
|
|
1611
|
-
- [ ] `create_device_profile`
|
|
1612
|
-
- [ ] `configure_scalability_group`
|
|
1613
|
-
- [ ] `set_cvar_for_profile`
|
|
1614
|
-
- [ ] `configure_platform_settings`
|
|
1615
|
-
- [ ] `set_quality_level`
|
|
1616
|
-
|
|
1617
|
-
---
|
|
1618
|
-
|
|
1619
|
-
# Plugin Integration Phases
|
|
1620
|
-
|
|
1621
|
-
---
|
|
1622
|
-
|
|
1623
|
-
## Phase 36: Character & Avatar Plugins
|
|
1624
|
-
|
|
1625
|
-
### 36.1 MetaHuman
|
|
1626
|
-
- [ ] `import_metahuman`, `list_available_metahumans`, `spawn_metahuman_actor`
|
|
1627
|
-
- [ ] `configure_metahuman_component`, `set_lod_settings`, `configure_body_type`
|
|
1628
|
-
- [ ] Face: `get_face_parameters`, `set_face_parameter`, `set_skin_tone`, `set_eye_color`, `set_hair_style`, `set_hair_color`, `set_eyebrow_style`, `set_teeth_configuration`, `set_makeup`
|
|
1629
|
-
- [ ] Body: `set_body_proportions`, `set_body_type`, `set_height`
|
|
1630
|
-
- [ ] DNA/Rig: `export_metahuman_dna`, `create_custom_rig_logic`, `configure_control_rig_for_metahuman`
|
|
1631
|
-
- [ ] LOD: `configure_metahuman_lod_bias`, `enable_disable_features_for_performance`
|
|
1632
|
-
|
|
1633
|
-
### 36.2 Ready Player Me
|
|
1634
|
-
- [ ] `load_avatar_from_url`, `load_avatar_from_glb`
|
|
1635
|
-
- [ ] `configure_avatar_component`
|
|
1636
|
-
- [ ] `setup_avatar_skeleton_mapping`
|
|
1637
|
-
- [ ] `apply_avatar_to_character`
|
|
1638
|
-
- [ ] `configure_avatar_lod`
|
|
1639
|
-
|
|
1640
|
-
### 36.3 Mutable (Character Customization)
|
|
1641
|
-
- [ ] `create_customizable_object`, `add_component_mesh`, `add_component_parameter`
|
|
1642
|
-
- [ ] `create_customizable_instance`
|
|
1643
|
-
- [ ] `set_int_parameter`, `set_float_parameter`, `set_color_parameter`, `set_projector_parameter`
|
|
1644
|
-
- [ ] `update_skeletal_mesh`
|
|
1645
|
-
- [ ] `bake_customizable_instance`, `configure_bake_settings`
|
|
1646
|
-
|
|
1647
|
-
### 36.4 Groom/Hair System
|
|
1648
|
-
- [ ] `create_groom_asset`, `import_groom` (alembic, cache), `configure_groom_lod`
|
|
1649
|
-
- [ ] `create_groom_binding`, `bind_groom_to_skeletal_mesh`
|
|
1650
|
-
- [ ] `configure_hair_simulation`, `set_hair_stiffness`, `set_hair_damping`, `configure_hair_collision`
|
|
1651
|
-
- [ ] `configure_hair_material`, `set_hair_color`, `set_hair_roughness`
|
|
1652
|
-
|
|
1653
|
-
---
|
|
1654
|
-
|
|
1655
|
-
## Phase 37: Asset & Content Plugins
|
|
1656
|
-
|
|
1657
|
-
### 37.1 Quixel Bridge / Megascans / Fab
|
|
1658
|
-
- [ ] `connect_to_bridge`, `list_bridge_assets`, `list_downloaded_assets`
|
|
1659
|
-
- [ ] `import_megascan_surface`, `import_megascan_3d_asset`, `import_megascan_3d_plant`, `import_megascan_decal`, `import_megascan_atlas`, `import_megascan_brush`
|
|
1660
|
-
- [ ] `configure_import_settings`, `set_lod_generation`, `set_material_blend_mode`, `configure_nanite_import`, `configure_virtual_texture`
|
|
1661
|
-
- [ ] `search_megascan_library`, `filter_by_category`, `filter_by_biome`, `download_asset`
|
|
1662
|
-
- [ ] Fab: `browse_fab_assets`, `download_fab_asset`, `import_fab_asset`
|
|
1663
|
-
|
|
1664
|
-
### 37.2 Interchange Framework
|
|
1665
|
-
- [ ] `create_interchange_pipeline`, `add_pipeline_step`, `configure_pipeline_settings`
|
|
1666
|
-
- [ ] `register_custom_translator`, `configure_translator_settings`
|
|
1667
|
-
- [ ] `import_with_interchange`, `configure_import_asset_type`, `set_reimport_strategy`
|
|
1668
|
-
- [ ] `import_fbx_interchange`, `import_gltf_interchange`, `import_usd_interchange`, `import_obj_interchange`
|
|
1669
|
-
|
|
1670
|
-
### 37.3 USD
|
|
1671
|
-
- [ ] Stage: `create_usd_stage`, `open_usd_stage`, `save_usd_stage`, `close_usd_stage`
|
|
1672
|
-
- [ ] Prims: `create_usd_prim`, `set_prim_transform`, `set_prim_attribute`, `add_prim_reference`, `add_prim_payload`
|
|
1673
|
-
- [ ] Layers: `create_usd_layer`, `add_sublayer`, `set_edit_target`, `mute_layer`
|
|
1674
|
-
- [ ] Export: `export_level_to_usd`, `export_actors_to_usd`, `configure_usd_export_options`
|
|
1675
|
-
- [ ] Import: `import_usd_to_level`, `configure_usd_import_options`, `import_usd_animations`
|
|
1676
|
-
- [ ] Live: `enable_usd_live_edit`, `configure_usd_sync`
|
|
1677
|
-
|
|
1678
|
-
### 37.4 Alembic
|
|
1679
|
-
- [ ] `import_alembic_file`, `configure_alembic_import` (geometry, groom, animation)
|
|
1680
|
-
- [ ] `set_alembic_sampling`, `set_alembic_frame_range`
|
|
1681
|
-
- [ ] `create_geometry_cache_track`, `configure_cache_playback`
|
|
1682
|
-
- [ ] `import_alembic_groom`, `bind_groom_to_mesh`
|
|
1683
|
-
|
|
1684
|
-
### 37.5 glTF
|
|
1685
|
-
- [ ] `import_gltf`, `import_glb`, `configure_gltf_import_options`, `set_gltf_material_import`
|
|
1686
|
-
- [ ] `export_to_gltf`, `export_to_glb`, `configure_gltf_export_options`, `set_draco_compression`
|
|
1687
|
-
|
|
1688
|
-
### 37.6 Substance Plugin
|
|
1689
|
-
- [ ] `import_sbsar_file`, `create_substance_graph_instance`
|
|
1690
|
-
- [ ] `get_substance_parameters`, `set_substance_parameter`, `randomize_substance_seed`
|
|
1691
|
-
- [ ] `render_substance_textures`, `configure_output_size`, `export_substance_outputs`
|
|
1692
|
-
- [ ] `create_material_from_substance`, `update_substance_material`
|
|
1693
|
-
|
|
1694
|
-
### 37.7 Houdini Engine
|
|
1695
|
-
- [ ] `import_hda`, `instantiate_hda`, `list_hda_parameters`
|
|
1696
|
-
- [ ] Parameters: `set_hda_float_parameter`, `set_hda_int_parameter`, `set_hda_string_parameter`, `set_hda_toggle_parameter`, `set_hda_ramp_parameter`
|
|
1697
|
-
- [ ] Input: `set_hda_geometry_input`, `set_hda_curve_input`, `set_hda_world_input`
|
|
1698
|
-
- [ ] Cooking: `cook_hda`, `recook_hda`, `configure_cook_options`
|
|
1699
|
-
- [ ] Output: `get_hda_output_meshes`, `get_hda_output_instances`, `bake_hda_to_actors`, `bake_hda_to_blueprint`
|
|
1700
|
-
- [ ] Sessions: `start_houdini_session`, `stop_houdini_session`, `configure_session_type`
|
|
1701
|
-
|
|
1702
|
-
### 37.8 SpeedTree
|
|
1703
|
-
- [ ] `import_speedtree_model`, `configure_speedtree_import`
|
|
1704
|
-
- [ ] `configure_speedtree_wind`, `set_wind_parameters`
|
|
1705
|
-
- [ ] `configure_speedtree_lod`, `set_billboard_settings`
|
|
1706
|
-
- [ ] `configure_speedtree_material`, `set_subsurface_color`
|
|
1707
|
-
|
|
1708
|
-
### 37.9 Datasmith/CAD
|
|
1709
|
-
- [ ] `import_datasmith_file`, `configure_datasmith_options`
|
|
1710
|
-
- [ ] `import_cad_file`, `configure_tessellation`
|
|
1711
|
-
- [ ] `import_revit`, `import_sketchup`
|
|
1712
|
-
|
|
1713
|
-
---
|
|
1714
|
-
|
|
1715
|
-
## Phase 38: Audio Middleware Plugins
|
|
1716
|
-
|
|
1717
|
-
### 38.1 Wwise
|
|
1718
|
-
- [ ] Project: `connect_wwise_project`, `refresh_wwise_project`, `generate_sound_banks`
|
|
1719
|
-
- [ ] Events: `list_wwise_events`, `post_wwise_event`, `post_wwise_event_at_location`, `post_wwise_event_attached`, `stop_wwise_event`
|
|
1720
|
-
- [ ] Game Syncs: `set_rtpc_value`, `set_wwise_switch`, `set_wwise_state`, `post_wwise_trigger`
|
|
1721
|
-
- [ ] Spatial: `create_ak_spatial_audio_volume`, `configure_room`, `configure_portal`, `set_room_reverb`, `configure_geometry`
|
|
1722
|
-
- [ ] Components: `add_ak_component`, `configure_ak_component`, `set_ak_listener`
|
|
1723
|
-
- [ ] Environment: `set_ak_environment`, `add_ak_reverb_volume`
|
|
1724
|
-
- [ ] Banks: `load_soundbank`, `unload_soundbank`, `configure_auto_load`
|
|
1725
|
-
- [ ] Profiling: `start_wwise_profiler_capture`, `stop_wwise_profiler_capture`
|
|
1726
|
-
|
|
1727
|
-
### 38.2 FMOD
|
|
1728
|
-
- [ ] Project: `connect_fmod_project`, `refresh_fmod_banks`
|
|
1729
|
-
- [ ] Events: `list_fmod_events`, `play_fmod_event`, `play_fmod_event_at_location`, `play_fmod_event_attached`, `stop_fmod_event`, `stop_all_fmod_events`
|
|
1730
|
-
- [ ] Parameters: `set_fmod_global_parameter`, `set_fmod_event_parameter`, `get_fmod_parameter_value`
|
|
1731
|
-
- [ ] Snapshots: `start_fmod_snapshot`, `stop_fmod_snapshot`
|
|
1732
|
-
- [ ] Buses: `set_fmod_bus_volume`, `set_fmod_bus_paused`, `set_fmod_bus_muted`, `set_fmod_vca_volume`
|
|
1733
|
-
- [ ] Banks: `load_fmod_bank`, `unload_fmod_bank`, `get_bank_loading_state`
|
|
1734
|
-
- [ ] Components: `add_fmod_audio_component`, `configure_fmod_component`
|
|
1735
|
-
|
|
1736
|
-
### 38.3 Bink Video
|
|
1737
|
-
- [ ] `create_bink_media_player`, `open_bink_video`
|
|
1738
|
-
- [ ] `play_bink`, `pause_bink`, `stop_bink`, `seek_bink`
|
|
1739
|
-
- [ ] `set_bink_loop`, `set_bink_audio_tracks`, `configure_bink_texture`
|
|
1740
|
-
|
|
1741
|
-
---
|
|
1742
|
-
|
|
1743
|
-
## Phase 39: Motion Capture & Live Link Plugins
|
|
1744
|
-
|
|
1745
|
-
### 39.1 Live Link (Core)
|
|
1746
|
-
- [ ] Sources: `add_livelink_source`, `remove_livelink_source`, `list_livelink_sources`, `configure_livelink_source`
|
|
1747
|
-
- [ ] Presets: `create_livelink_preset`, `apply_livelink_preset`, `save_livelink_preset`
|
|
1748
|
-
- [ ] Subjects: `list_livelink_subjects`, `get_subject_data`, `set_subject_enabled`, `configure_subject_settings`
|
|
1749
|
-
- [ ] Roles: `set_livelink_role`, `configure_role_mapping`
|
|
1750
|
-
- [ ] Retargeting: `create_livelink_retarget_asset`, `configure_retarget_bones`
|
|
1751
|
-
- [ ] Timecode: `configure_livelink_timecode`, `synchronize_livelink_sources`
|
|
1752
|
-
|
|
1753
|
-
### 39.2 Live Link Face (iOS)
|
|
1754
|
-
- [ ] `configure_livelink_face_source`, `set_face_source_ip`
|
|
1755
|
-
- [ ] `configure_arkit_blendshape_mapping`, `map_blendshape_to_morph`
|
|
1756
|
-
- [ ] `configure_head_rotation_mapping`, `configure_eye_tracking_mapping`
|
|
1757
|
-
- [ ] `set_neutral_pose`, `configure_sensitivity_multiplier`
|
|
1758
|
-
|
|
1759
|
-
### 39.3 OptiTrack (Motive)
|
|
1760
|
-
- [ ] `connect_optitrack_server`, `configure_optitrack_settings`
|
|
1761
|
-
- [ ] `set_bone_naming_convention`, `configure_skeleton_mapping`, `configure_rigid_body_tracking`
|
|
1762
|
-
- [ ] `list_optitrack_skeletons`, `list_optitrack_rigid_bodies`, `assign_optitrack_to_actor`
|
|
1763
|
-
|
|
1764
|
-
### 39.4 Vicon
|
|
1765
|
-
- [ ] `connect_vicon_datastream`, `configure_vicon_settings`
|
|
1766
|
-
- [ ] `list_vicon_subjects`, `get_vicon_subject_data`, `configure_vicon_retargeting`
|
|
1767
|
-
|
|
1768
|
-
### 39.5 Rokoko
|
|
1769
|
-
- [ ] `connect_rokoko_studio`, `configure_rokoko_settings`
|
|
1770
|
-
- [ ] `list_rokoko_actors`, `assign_rokoko_to_character`, `configure_rokoko_mapping`
|
|
1771
|
-
- [ ] Props: `list_rokoko_props`, `assign_rokoko_prop`
|
|
1772
|
-
- [ ] Face: `configure_rokoko_face`, `map_rokoko_blendshapes`
|
|
1773
|
-
|
|
1774
|
-
### 39.6 Xsens MVN
|
|
1775
|
-
- [ ] `connect_xsens_mvn`, `configure_xsens_streaming`, `map_xsens_skeleton`, `assign_xsens_to_character`
|
|
1776
|
-
|
|
1777
|
-
---
|
|
1778
|
-
|
|
1779
|
-
## Phase 40: Virtual Production Plugins
|
|
1780
|
-
|
|
1781
|
-
### 40.1 nDisplay
|
|
1782
|
-
- [ ] Cluster: `create_ndisplay_config`, `add_cluster_node`, `configure_cluster_node`, `set_primary_node`
|
|
1783
|
-
- [ ] Viewports: `create_viewport`, `configure_viewport_region`, `set_viewport_camera`, `configure_viewport_projection`
|
|
1784
|
-
- [ ] Projection: `set_projection_policy`, `configure_projection_mesh`, `configure_projection_frustum`, `import_mpcdi_file`
|
|
1785
|
-
- [ ] ICVFX: `create_icvfx_camera`, `configure_inner_frustum`, `configure_outer_region`, `set_chromakey_color`, `configure_distortion_correction`
|
|
1786
|
-
- [ ] Sync: `configure_genlock`, `configure_frame_sync`, `set_swap_sync_policy`
|
|
1787
|
-
- [ ] Color: `configure_per_viewport_color_grading`, `set_viewport_ocio_config`
|
|
1788
|
-
- [ ] Stage: `create_stage_actor`, `configure_stage_geometry`, `configure_light_cards`
|
|
1789
|
-
- [ ] Runtime: `switch_ndisplay_config`, `set_viewport_enabled`
|
|
1790
|
-
|
|
1791
|
-
### 40.2 Composure
|
|
1792
|
-
- [ ] `create_composure_actor`, `add_composure_layer`, `configure_layer_blend`
|
|
1793
|
-
- [ ] Elements: `add_cg_layer`, `add_media_layer`, `add_transform_pass`, `add_compositing_pass`
|
|
1794
|
-
- [ ] Keying: `add_chroma_keyer`, `configure_chroma_key_color`, `configure_key_settings`
|
|
1795
|
-
- [ ] Transform: `configure_layer_transform`, `add_distortion_correction`
|
|
1796
|
-
- [ ] Output: `configure_composure_output`, `set_output_resolution`, `enable_output_to_render_target`
|
|
1797
|
-
|
|
1798
|
-
### 40.3 OpenColorIO (OCIO)
|
|
1799
|
-
- [ ] `load_ocio_config`, `set_active_ocio_config`, `list_color_spaces`, `list_displays`, `list_views`
|
|
1800
|
-
- [ ] `set_working_color_space`, `configure_viewport_display_transform`, `add_color_transform_to_viewport`
|
|
1801
|
-
- [ ] `set_texture_color_space`, `configure_material_color_space`
|
|
1802
|
-
|
|
1803
|
-
### 40.4 Remote Control
|
|
1804
|
-
- [ ] Presets: `create_remote_control_preset`, `add_property_to_preset`, `add_function_to_preset`, `expose_actor_properties`, `expose_blueprint_functions`
|
|
1805
|
-
- [ ] Groups: `create_preset_group`, `add_property_to_group`
|
|
1806
|
-
- [ ] Web: `start_web_remote_control_server`, `configure_web_server`, `set_cors_settings`
|
|
1807
|
-
- [ ] API: `register_custom_route`, `configure_api_permissions`
|
|
1808
|
-
- [ ] Bindings: `create_remote_control_binding`, `bind_to_protocol`
|
|
1809
|
-
|
|
1810
|
-
### 40.5 DMX
|
|
1811
|
-
- [ ] Library: `create_dmx_library`, `add_dmx_universe`, `configure_universe_settings`
|
|
1812
|
-
- [ ] Fixtures: `add_dmx_fixture_type`, `configure_fixture_modes`, `add_fixture_function`, `add_dmx_fixture_patch`
|
|
1813
|
-
- [ ] Ports: `create_dmx_input_port`, `create_dmx_output_port`, `configure_port_protocol`, `set_port_ip_address`
|
|
1814
|
-
- [ ] Components: `add_dmx_component`, `configure_dmx_receive`, `configure_dmx_transmit`
|
|
1815
|
-
- [ ] GDTF/MVR: `import_gdtf_fixture`, `configure_gdtf_settings`, `import_mvr_scene`, `export_mvr_scene`
|
|
1816
|
-
|
|
1817
|
-
### 40.6 OSC
|
|
1818
|
-
- [ ] Server: `create_osc_server`, `set_osc_server_port`, `start_osc_server`, `stop_osc_server`
|
|
1819
|
-
- [ ] Client: `create_osc_client`, `set_osc_client_target`
|
|
1820
|
-
- [ ] Messages: `send_osc_message`, `send_osc_bundle`, `register_osc_address_handler`
|
|
1821
|
-
- [ ] Binding: `bind_osc_to_property`, `bind_osc_to_function`
|
|
1822
|
-
|
|
1823
|
-
### 40.7 MIDI
|
|
1824
|
-
- [ ] Devices: `list_midi_devices`, `open_midi_input`, `open_midi_output`, `close_midi_device`
|
|
1825
|
-
- [ ] Messages: `send_midi_note_on`, `send_midi_note_off`, `send_midi_control_change`, `send_midi_program_change`, `send_midi_pitch_bend`
|
|
1826
|
-
- [ ] Events: `register_midi_note_handler`, `register_midi_cc_handler`
|
|
1827
|
-
- [ ] Binding: `bind_midi_to_property`, `bind_midi_cc_to_float`
|
|
1828
|
-
|
|
1829
|
-
### 40.8 Timecode
|
|
1830
|
-
- [ ] `set_timecode_provider`, `configure_timecode_framerate`
|
|
1831
|
-
- [ ] `configure_genlock_source`, `set_custom_timecode`, `configure_timecode_offset`
|
|
1832
|
-
- [ ] `configure_ltc_input`, `configure_ltc_output`
|
|
1833
|
-
|
|
1834
|
-
---
|
|
1835
|
-
|
|
1836
|
-
## Phase 41: XR Plugins (VR/AR/MR)
|
|
1837
|
-
|
|
1838
|
-
### 41.1 OpenXR
|
|
1839
|
-
- [ ] System: `get_openxr_runtime_name`, `configure_openxr_settings`
|
|
1840
|
-
- [ ] Tracking: `configure_tracking_origin`, `get_hmd_transform`, `get_controller_transform`, `configure_hand_tracking`
|
|
1841
|
-
- [ ] Actions: `create_openxr_action_set`, `add_openxr_action`, `bind_action_to_controller`, `configure_action_binding`
|
|
1842
|
-
- [ ] Extensions: `enable_openxr_extension`, `configure_passthrough`, `configure_hand_mesh`
|
|
1843
|
-
- [ ] Haptics: `trigger_haptic_feedback`, `configure_haptic_settings`
|
|
1844
|
-
|
|
1845
|
-
### 41.2 Meta Quest
|
|
1846
|
-
- [ ] Platform: `configure_quest_settings`, `set_cpu_gpu_level`, `configure_foveated_rendering`, `configure_compositor_layers`
|
|
1847
|
-
- [ ] Passthrough: `enable_passthrough`, `configure_passthrough_style`, `create_passthrough_layer`
|
|
1848
|
-
- [ ] Anchors: `create_spatial_anchor`, `save_spatial_anchor`, `load_spatial_anchors`, `share_spatial_anchor`
|
|
1849
|
-
- [ ] Scene: `enable_scene_capture`, `get_room_layout`, `get_scene_planes`, `get_scene_volumes`
|
|
1850
|
-
- [ ] Hand: `enable_quest_hand_tracking`, `get_hand_skeleton`, `get_hand_gestures`, `configure_hand_mesh`
|
|
1851
|
-
- [ ] Body: `enable_quest_body_tracking`, `get_body_skeleton`
|
|
1852
|
-
- [ ] Face: `enable_quest_face_tracking`, `get_face_expressions`
|
|
1853
|
-
- [ ] Eye: `enable_quest_eye_tracking`, `get_eye_gaze`
|
|
1854
|
-
|
|
1855
|
-
### 41.3 SteamVR
|
|
1856
|
-
- [ ] System: `configure_steamvr_settings`, `get_steamvr_runtime_version`
|
|
1857
|
-
- [ ] Chaperone: `configure_chaperone_bounds`, `get_chaperone_bounds`, `set_chaperone_color`
|
|
1858
|
-
- [ ] Controllers: `configure_controller_bindings`, `get_controller_model`
|
|
1859
|
-
- [ ] Overlays: `create_steamvr_overlay`, `set_overlay_transform`, `set_overlay_texture`
|
|
1860
|
-
- [ ] Skeletal: `configure_skeletal_tracking`, `get_skeletal_data`
|
|
1861
|
-
|
|
1862
|
-
### 41.4 Apple ARKit
|
|
1863
|
-
- [ ] Session: `configure_arkit_session`, `start_arkit_session`, `pause_arkit_session`
|
|
1864
|
-
- [ ] Tracking: `configure_world_tracking`, `configure_image_tracking`, `configure_object_tracking`, `configure_body_tracking`, `configure_face_tracking`
|
|
1865
|
-
- [ ] Anchors: `get_tracked_planes`, `create_arkit_anchor`, `get_tracked_images`, `get_tracked_objects`
|
|
1866
|
-
- [ ] Occlusion: `enable_people_occlusion`, `enable_scene_depth`, `configure_lidar_meshing`
|
|
1867
|
-
- [ ] Environment: `capture_environment_probe`, `get_light_estimation`
|
|
1868
|
-
- [ ] Face: `get_face_geometry`, `get_face_blendshapes`, `get_eye_tracking`
|
|
1869
|
-
|
|
1870
|
-
### 41.5 Google ARCore
|
|
1871
|
-
- [ ] Session: `configure_arcore_session`, `check_arcore_availability`
|
|
1872
|
-
- [ ] Tracking: `configure_arcore_world_tracking`, `configure_arcore_image_tracking`, `configure_arcore_face_tracking`
|
|
1873
|
-
- [ ] Planes: `get_arcore_planes`, `configure_plane_detection`
|
|
1874
|
-
- [ ] Depth: `enable_arcore_depth`, `get_depth_image`
|
|
1875
|
-
- [ ] Cloud: `host_cloud_anchor`, `resolve_cloud_anchor`
|
|
1876
|
-
- [ ] Geospatial: `enable_geospatial`, `get_geospatial_pose`, `create_geospatial_anchor`
|
|
1877
|
-
|
|
1878
|
-
### 41.6 Varjo
|
|
1879
|
-
- [ ] `configure_varjo_settings`, `set_varjo_foveated_rendering`
|
|
1880
|
-
- [ ] MR: `enable_varjo_video_passthrough`, `configure_passthrough_blend`, `configure_depth_test`
|
|
1881
|
-
- [ ] Eye: `enable_varjo_eye_tracking`, `get_eye_gaze_data`, `configure_gaze_data_output`
|
|
1882
|
-
|
|
1883
|
-
### 41.7 HoloLens
|
|
1884
|
-
- [ ] `configure_hololens_settings`, `set_holographic_remoting`
|
|
1885
|
-
- [ ] Spatial: `configure_spatial_mapping`, `get_spatial_mesh`, `create_spatial_anchor`
|
|
1886
|
-
- [ ] QR: `enable_qr_tracking`, `get_tracked_qr_codes`
|
|
1887
|
-
- [ ] Hand: `configure_hand_tracking`, `get_hand_joint_data`, `configure_hand_mesh`
|
|
1888
|
-
- [ ] Voice: `register_voice_command`, `configure_voice_recognition`
|
|
1889
|
-
|
|
1890
|
-
---
|
|
1891
|
-
|
|
1892
|
-
## Phase 42: AI & NPC Plugins
|
|
1893
|
-
|
|
1894
|
-
### 42.1 Convai
|
|
1895
|
-
- [ ] Characters: `create_convai_character`, `configure_character_backstory`, `set_character_personality`
|
|
1896
|
-
- [ ] Conversation: `start_conversation`, `send_text_to_character`, `send_voice_to_character`, `get_character_response`
|
|
1897
|
-
- [ ] Actions: `configure_character_actions`, `trigger_character_action`
|
|
1898
|
-
- [ ] Lip Sync: `configure_convai_lipsync`, `map_visemes_to_morphs`
|
|
1899
|
-
|
|
1900
|
-
### 42.2 Inworld AI
|
|
1901
|
-
- [ ] Characters: `create_inworld_character`, `configure_character_brain`, `set_character_goals`
|
|
1902
|
-
- [ ] Integration: `connect_inworld_service`, `configure_inworld_settings`
|
|
1903
|
-
- [ ] Conversation: `start_inworld_session`, `send_player_message`, `receive_character_response`
|
|
1904
|
-
- [ ] Emotions: `get_character_emotion`, `configure_emotion_response`
|
|
1905
|
-
|
|
1906
|
-
### 42.3 NVIDIA ACE
|
|
1907
|
-
- [ ] `configure_audio2face`
|
|
1908
|
-
- [ ] `process_audio_to_blendshapes`
|
|
1909
|
-
- [ ] `stream_audio_to_face`
|
|
1910
|
-
- [ ] `configure_blendshape_mapping`
|
|
1911
|
-
- [ ] `set_emotion_weights`
|
|
1912
|
-
|
|
1913
|
-
---
|
|
1914
|
-
|
|
1915
|
-
## Phase 43: Online Services Plugins
|
|
1916
|
-
|
|
1917
|
-
### 43.1 Online Subsystem (Core)
|
|
1918
|
-
- [ ] `get_online_subsystem`, `configure_default_subsystem`
|
|
1919
|
-
- [ ] Identity: `login`, `logout`, `get_player_nickname`, `get_unique_net_id`
|
|
1920
|
-
- [ ] Sessions: `create_session`, `find_sessions`, `join_session`, `destroy_session`, `register_player`, `unregister_player`, `get_session_state`
|
|
1921
|
-
- [ ] Friends: `get_friends_list`, `send_friend_invite`, `accept_friend_invite`, `get_friend_presence`
|
|
1922
|
-
- [ ] Achievements: `get_achievements`, `unlock_achievement`, `get_achievement_progress`, `write_achievement_progress`
|
|
1923
|
-
- [ ] Leaderboards: `read_leaderboard`, `write_leaderboard`, `get_leaderboard_entries`
|
|
1924
|
-
- [ ] Stats: `read_stats`, `write_stats`
|
|
1925
|
-
- [ ] Voice: `configure_voice_chat`, `mute_player`, `set_voice_volume`
|
|
1926
|
-
|
|
1927
|
-
### 43.2 Epic Online Services (EOS)
|
|
1928
|
-
- [ ] Platform: `initialize_eos`, `configure_eos_settings`
|
|
1929
|
-
- [ ] Auth: `login_eos`, `link_account`, `get_eos_product_user_id`, `login_with_connect`, `create_device_id`
|
|
1930
|
-
- [ ] Lobby: `create_eos_lobby`, `find_eos_lobbies`, `join_eos_lobby`, `leave_eos_lobby`, `update_lobby_attributes`
|
|
1931
|
-
- [ ] P2P: `configure_p2p`, `create_socket`, `send_p2p_message`, `receive_p2p_message`
|
|
1932
|
-
- [ ] Voice: `join_eos_voice_room`, `leave_eos_voice_room`, `mute_eos_player`
|
|
1933
|
-
- [ ] Achievements: `define_eos_achievements`, `unlock_eos_achievement`, `get_player_achievements`
|
|
1934
|
-
- [ ] Stats: `ingest_eos_stat`, `query_player_stats`
|
|
1935
|
-
- [ ] Leaderboards: `query_eos_leaderboard`, `submit_leaderboard_score`
|
|
1936
|
-
- [ ] Storage: `write_player_storage`, `read_player_storage`, `delete_player_storage`, `query_title_storage`, `read_title_storage_file`
|
|
1937
|
-
- [ ] Anti-Cheat: `configure_eos_anti_cheat`, `start_anti_cheat_session`
|
|
1938
|
-
|
|
1939
|
-
### 43.3 Steam
|
|
1940
|
-
- [ ] Auth: `login_steam`, `get_steam_id`, `get_persona_name`
|
|
1941
|
-
- [ ] Friends: `get_steam_friends`, `get_friend_avatar`, `get_friend_game_info`
|
|
1942
|
-
- [ ] Achievements: `set_steam_achievement`, `clear_steam_achievement`, `indicate_achievement_progress`, `store_stats`
|
|
1943
|
-
- [ ] Leaderboards: `find_steam_leaderboard`, `upload_leaderboard_score`, `download_leaderboard_entries`
|
|
1944
|
-
- [ ] Workshop: `create_workshop_item`, `update_workshop_item`, `subscribe_workshop_item`, `get_subscribed_items`
|
|
1945
|
-
- [ ] Cloud: `write_steam_cloud_file`, `read_steam_cloud_file`, `delete_steam_cloud_file`
|
|
1946
|
-
- [ ] Rich Presence: `set_steam_rich_presence`, `clear_steam_rich_presence`
|
|
1947
|
-
- [ ] Overlay: `activate_steam_overlay`, `activate_overlay_to_store`, `activate_overlay_to_user`
|
|
1948
|
-
- [ ] Input: `configure_steam_input`, `get_steam_controller_state`
|
|
1949
|
-
- [ ] Networking: `configure_steam_networking`, `send_steam_p2p_packet`
|
|
1950
|
-
|
|
1951
|
-
### 43.4 PlayStation Network (Requires External SDK)
|
|
1952
|
-
|
|
1953
|
-
> **Prerequisites**: PSN SDK must be installed and configured via PlayStation Partners portal BEFORE MCP can interact with these APIs. MCP can only configure/use these once the SDK is available in the project.
|
|
1954
|
-
|
|
1955
|
-
- [ ] `configure_psn_settings` (assumes SDK already installed)
|
|
1956
|
-
- [ ] `login_psn`, `get_psn_user_id`
|
|
1957
|
-
- [ ] `unlock_trophy`, `get_trophy_pack_info`
|
|
1958
|
-
- [ ] `start_activity`, `end_activity`
|
|
1959
|
-
- [ ] `create_player_session`, `join_player_session`
|
|
1960
|
-
- [ ] `configure_psn_voice`
|
|
1961
|
-
|
|
1962
|
-
### 43.5 Xbox Live (Requires External SDK)
|
|
1963
|
-
|
|
1964
|
-
> **Prerequisites**: GDK must be installed and project registered in Partner Center BEFORE MCP can interact with these APIs.
|
|
1965
|
-
|
|
1966
|
-
- [ ] `configure_xbox_settings` (assumes GDK already installed)
|
|
1967
|
-
- [ ] `login_xbox`, `get_xbox_user_id`, `get_gamertag`
|
|
1968
|
-
- [ ] `unlock_xbox_achievement`, `get_achievement_status`
|
|
1969
|
-
- [ ] `set_xbox_presence`, `get_friend_presence`
|
|
1970
|
-
- [ ] `create_xbox_session`, `join_xbox_session`
|
|
1971
|
-
- [ ] `write_connected_storage`, `read_connected_storage`
|
|
1972
|
-
|
|
1973
|
-
### 43.6 Nintendo Switch (Requires External SDK)
|
|
1974
|
-
|
|
1975
|
-
> **Prerequisites**: Nintendo SDK must be installed and project registered in Nintendo Developer Portal BEFORE MCP can interact with these APIs.
|
|
1976
|
-
|
|
1977
|
-
- [ ] `configure_switch_settings` (assumes SDK already installed)
|
|
1978
|
-
- [ ] `get_switch_user`, `open_account_selector`
|
|
1979
|
-
- [ ] `configure_nso`, `set_play_report`
|
|
1980
|
-
- [ ] `configure_joycon`, `configure_hd_rumble`
|
|
1981
|
-
|
|
1982
|
-
---
|
|
1983
|
-
|
|
1984
|
-
## Phase 44: Streaming & Distribution Plugins
|
|
1985
|
-
|
|
1986
|
-
### 44.1 Pixel Streaming
|
|
1987
|
-
- [ ] Server: `enable_pixel_streaming`, `configure_pixel_streaming_settings`
|
|
1988
|
-
- [ ] Encoder: `set_encoder_type`, `set_target_bitrate`, `set_max_framerate`, `set_resolution`, `configure_quality_settings`
|
|
1989
|
-
- [ ] Signaling: `configure_signaling_server`, `set_stun_server`, `set_turn_server`
|
|
1990
|
-
- [ ] Input: `configure_input_handling`, `set_input_type`, `configure_touch_controller`
|
|
1991
|
-
- [ ] Streaming: `start_streaming`, `stop_streaming`, `force_keyframe`
|
|
1992
|
-
- [ ] Multi-Stream: `configure_multi_user`, `set_matchmaker_url`, `configure_sfu_connection`
|
|
1993
|
-
|
|
1994
|
-
### 44.2 Media Streaming
|
|
1995
|
-
- [ ] RTSP: `create_rtsp_source`, `configure_rtsp_stream`
|
|
1996
|
-
- [ ] NDI: `create_ndi_source`, `create_ndi_output`, `configure_ndi_settings`
|
|
1997
|
-
- [ ] SRT: `create_srt_source`, `create_srt_output`, `configure_srt_settings`
|
|
1998
|
-
- [ ] Blackmagic: `list_blackmagic_devices`, `create_blackmagic_input`, `create_blackmagic_output`, `configure_blackmagic_settings`
|
|
1999
|
-
- [ ] AJA: `list_aja_devices`, `create_aja_input`, `create_aja_output`, `configure_aja_settings`
|
|
2000
|
-
|
|
2001
|
-
---
|
|
2002
|
-
|
|
2003
|
-
## Phase 45: Utility Plugins
|
|
2004
|
-
|
|
2005
|
-
**Status**: Baseline Python execution is implemented through `system_control.execute_python`. The rest of this phase remains planned plugin-specific utility expansion.
|
|
2006
|
-
|
|
2007
|
-
### 45.1 Python Scripting
|
|
2008
|
-
- [x] `execute_python` (inline code and file execution)
|
|
2009
|
-
- [ ] `execute_python_script`, `execute_python_string`, `execute_python_file`
|
|
2010
|
-
- [ ] `configure_python_paths`, `install_python_package`, `list_python_packages`
|
|
2011
|
-
- [ ] `create_python_editor_utility`, `register_python_command`, `unregister_python_command`
|
|
2012
|
-
|
|
2013
|
-
### 45.2 Editor Scripting Utilities
|
|
2014
|
-
- [ ] `create_editor_utility_widget`, `create_editor_utility_blueprint`, `create_asset_action`, `run_editor_utility`
|
|
2015
|
-
- [ ] `create_editor_mode`, `register_editor_mode`, `configure_mode_toolkit`
|
|
2016
|
-
- [ ] Menus: `add_menu_entry`, `add_toolbar_button`, `create_submenu`, `register_context_menu`
|
|
2017
|
-
- [ ] Commands: `register_editor_command`, `bind_command_to_action`, `execute_editor_command`
|
|
2018
|
-
|
|
2019
|
-
### 45.3 Modeling Tools Editor Mode
|
|
2020
|
-
- [ ] `activate_modeling_tool`, `deactivate_modeling_tool`
|
|
2021
|
-
- [ ] PolyEdit: `select_mesh_elements`, `transform_selection`, `extrude_selection`, `inset_selection`, `bevel_selection`, `bridge_edges`, `fill_hole`, `weld_edges`, `split_edges`, `triangulate`, `flip_normals`
|
|
2022
|
-
- [ ] Sculpt: `set_sculpt_brush`, `set_brush_size`, `set_brush_strength`, `set_brush_falloff`, `sculpt_stroke`
|
|
2023
|
-
- [ ] Deform: `apply_lattice_deform`, `apply_bend_deform`, `apply_twist_deform`
|
|
2024
|
-
- [ ] UV: `open_uv_editor`, `select_uv_islands`, `transform_uvs`, `pack_uvs`, `unwrap_uvs`
|
|
2025
|
-
- [ ] Mesh Ops: `simplify_mesh_tool`, `remesh_tool`, `boolean_tool`, `merge_meshes_tool`, `separate_meshes_tool`
|
|
2026
|
-
|
|
2027
|
-
### 45.4 Common UI Plugin
|
|
2028
|
-
- [ ] `configure_ui_input_config`, `set_input_mode`, `configure_analog_cursor`
|
|
2029
|
-
- [ ] `create_common_activatable_widget`, `create_common_button_base`, `create_common_tab_list`, `create_common_action_widget`
|
|
2030
|
-
- [ ] `configure_navigation_rules`, `set_focus_widget`, `configure_back_action`
|
|
2031
|
-
- [ ] `register_ui_action`, `bind_ui_action_to_input`
|
|
2032
|
-
|
|
2033
|
-
### 45.5 Paper2D
|
|
2034
|
-
- [ ] Sprites: `create_sprite`, `configure_sprite_source`, `set_sprite_pivot`, `configure_sprite_collision`
|
|
2035
|
-
- [ ] Flipbooks: `create_flipbook`, `add_flipbook_keyframe`, `set_flipbook_framerate`, `configure_flipbook_loop`
|
|
2036
|
-
- [ ] Tile Maps: `create_tile_map`, `create_tile_set`, `add_tile_to_set`, `paint_tile`, `fill_tile_region`, `configure_tile_collision`
|
|
2037
|
-
- [ ] Actors: `spawn_paper_sprite_actor`, `spawn_paper_flipbook_actor`, `configure_paper_character`
|
|
2038
|
-
|
|
2039
|
-
### 45.6 Procedural Mesh Component
|
|
2040
|
-
- [ ] `create_procedural_mesh_component`
|
|
2041
|
-
- [ ] `create_mesh_section`, `update_mesh_section`, `clear_mesh_section`, `clear_all_mesh_sections`
|
|
2042
|
-
- [ ] `set_mesh_vertices`, `set_mesh_triangles`, `set_mesh_normals`, `set_mesh_uvs`, `set_mesh_colors`, `set_mesh_tangents`
|
|
2043
|
-
- [ ] `set_collision_from_mesh`, `add_collision_convex_mesh`, `clear_collision_convex_meshes`
|
|
2044
|
-
- [ ] `convert_to_static_mesh`
|
|
2045
|
-
|
|
2046
|
-
### 45.7 Variant Manager
|
|
2047
|
-
- [ ] `create_variant_set`, `add_variant`, `configure_variant_properties`
|
|
2048
|
-
- [ ] `set_variant_dependencies`, `set_exclusive_variants`
|
|
2049
|
-
- [ ] `capture_variant_thumbnail`, `set_variant_thumbnail`
|
|
2050
|
-
- [ ] `activate_variant`, `get_active_variants`
|
|
2051
|
-
- [ ] `export_variant_configuration`
|
|
2052
|
-
|
|
2053
|
-
---
|
|
2054
|
-
|
|
2055
|
-
## Phase 46: Physics & Destruction Plugins
|
|
2056
|
-
|
|
2057
|
-
### 46.1 Chaos Destruction
|
|
2058
|
-
- [ ] Collection: `create_geometry_collection`, `add_geometry_to_collection`, `remove_geometry_from_collection`
|
|
2059
|
-
- [ ] Fracturing: `apply_uniform_fracture`, `apply_clustered_fracture`, `apply_radial_fracture`, `apply_planar_fracture`, `apply_brick_fracture`, `apply_mesh_fracture`, `configure_fracture_settings`
|
|
2060
|
-
- [ ] Clustering: `set_cluster_group`, `configure_cluster_level`, `auto_cluster`
|
|
2061
|
-
- [ ] Damage: `configure_damage_threshold`, `apply_damage`, `enable_strain_damage`
|
|
2062
|
-
- [ ] Materials: `set_interior_material`, `configure_interior_uv_scale`
|
|
2063
|
-
- [ ] Physics: `configure_rigid_body_settings`, `set_sleeping_threshold`, `configure_collision_filter`
|
|
2064
|
-
- [ ] Fields: `add_anchor_field`, `remove_anchor_field`, `create_field_system`, `add_radial_falloff_field`, `add_uniform_vector_field`, `add_radial_vector_field`, `add_plane_falloff_field`, `add_noise_field`, `add_kill_field`
|
|
2065
|
-
|
|
2066
|
-
### 46.2 Chaos Vehicles
|
|
2067
|
-
- [ ] Setup: `create_chaos_wheeled_vehicle`, `create_chaos_hover_vehicle`
|
|
2068
|
-
- [ ] Wheels: `add_wheel_setup`, `configure_wheel_physics`, `set_wheel_radius`, `set_wheel_width`, `configure_wheel_suspension`, `configure_wheel_friction`, `configure_wheel_brake`, `configure_anti_roll_bar`
|
|
2069
|
-
- [ ] Engine: `configure_engine_torque_curve`, `set_max_rpm`, `set_engine_idle_rpm`, `configure_throttle_response`
|
|
2070
|
-
- [ ] Transmission: `configure_transmission`, `set_gear_ratios`, `set_final_drive_ratio`, `configure_gear_change_time`
|
|
2071
|
-
- [ ] Steering: `configure_steering_curve`, `set_max_steering_angle`, `configure_ackermann_steering`
|
|
2072
|
-
- [ ] Aero: `configure_drag`, `configure_downforce`
|
|
2073
|
-
- [ ] Effects: `configure_skid_marks`, `configure_tire_smoke`, `configure_engine_audio`, `configure_exhaust_vfx`
|
|
2074
|
-
|
|
2075
|
-
### 46.3 Chaos Cloth
|
|
2076
|
-
- [ ] `create_cloth_asset`, `configure_cloth_config`
|
|
2077
|
-
- [ ] Properties: `set_mass`, `set_edge_stiffness`, `set_bending_stiffness`, `set_area_stiffness`, `configure_damping`, `configure_collision_thickness`, `configure_friction`
|
|
2078
|
-
- [ ] Painting: `paint_max_distance`, `paint_backstop_distance`, `paint_backstop_radius`
|
|
2079
|
-
- [ ] LOD: `configure_cloth_lod`, `set_lod_transition`
|
|
2080
|
-
|
|
2081
|
-
### 46.4 Chaos Flesh
|
|
2082
|
-
- [ ] `create_flesh_asset`, `configure_flesh_deformer`
|
|
2083
|
-
- [ ] `configure_flesh_simulation`, `set_flesh_stiffness`, `set_flesh_damping`
|
|
2084
|
-
- [ ] `configure_flesh_collision`
|
|
2085
|
-
|
|
2086
|
-
---
|
|
2087
|
-
|
|
2088
|
-
## Phase 47: Accessibility System
|
|
2089
|
-
|
|
2090
|
-
**Goal**: Complete accessibility features for inclusive game design.
|
|
2091
|
-
|
|
2092
|
-
**Tool**: `manage_accessibility`
|
|
2093
|
-
|
|
2094
|
-
### 47.1 Visual Accessibility
|
|
2095
|
-
- [ ] `create_colorblind_filter` (protanopia, deuteranopia, tritanopia)
|
|
2096
|
-
- [ ] `configure_colorblind_simulation`
|
|
2097
|
-
- [ ] `set_ui_scale`, `set_font_scale`
|
|
2098
|
-
- [ ] `configure_high_contrast_mode`
|
|
2099
|
-
- [ ] `set_screen_reader_text` (for UI elements)
|
|
2100
|
-
- [ ] `configure_text_to_speech`
|
|
2101
|
-
- [ ] `set_color_coding_alternatives` (shapes, patterns)
|
|
2102
|
-
|
|
2103
|
-
### 47.2 Subtitle System
|
|
2104
|
-
- [ ] `create_subtitle_widget`
|
|
2105
|
-
- [ ] `configure_subtitle_style` (font, size, color, background)
|
|
2106
|
-
- [ ] `set_subtitle_position`
|
|
2107
|
-
- [ ] `configure_speaker_identification`
|
|
2108
|
-
- [ ] `configure_caption_timing`
|
|
2109
|
-
- [ ] `add_directional_indicators` (sound direction)
|
|
2110
|
-
- [ ] `configure_subtitle_presets` (small, medium, large, custom)
|
|
2111
|
-
|
|
2112
|
-
### 47.3 Audio Accessibility
|
|
2113
|
-
- [ ] `configure_mono_audio`
|
|
2114
|
-
- [ ] `configure_audio_visualization` (visual sound indicators)
|
|
2115
|
-
- [ ] `create_sound_indicator_widget`
|
|
2116
|
-
- [ ] `configure_haptic_audio_feedback`
|
|
2117
|
-
- [ ] `set_audio_balance` (left/right)
|
|
2118
|
-
|
|
2119
|
-
### 47.4 Motor Accessibility
|
|
2120
|
-
- [ ] `configure_control_remapping_ui`
|
|
2121
|
-
- [ ] `configure_hold_vs_toggle`
|
|
2122
|
-
- [ ] `configure_input_timing` (QTE timing, combo windows)
|
|
2123
|
-
- [ ] `configure_auto_aim_strength`
|
|
2124
|
-
- [ ] `configure_one_handed_mode`
|
|
2125
|
-
- [ ] `configure_sticky_keys`
|
|
2126
|
-
- [ ] `configure_input_buffering`
|
|
2127
|
-
|
|
2128
|
-
### 47.5 Cognitive Accessibility
|
|
2129
|
-
- [ ] `configure_difficulty_presets`
|
|
2130
|
-
- [ ] `configure_objective_reminders`
|
|
2131
|
-
- [ ] `configure_navigation_assistance`
|
|
2132
|
-
- [ ] `configure_puzzle_hints`
|
|
2133
|
-
- [ ] `configure_content_warnings`
|
|
2134
|
-
- [ ] `configure_motion_sickness_options` (FOV, camera shake, motion blur)
|
|
2135
|
-
|
|
2136
|
-
### 47.6 Accessibility Presets
|
|
2137
|
-
- [ ] `create_accessibility_preset`
|
|
2138
|
-
- [ ] `apply_accessibility_preset`
|
|
2139
|
-
- [ ] `export_accessibility_settings`
|
|
2140
|
-
- [ ] `import_accessibility_settings`
|
|
2141
|
-
- [ ] `configure_accessibility_menu`
|
|
2142
|
-
|
|
2143
|
-
---
|
|
2144
|
-
|
|
2145
|
-
## Phase 48: Modding & UGC System
|
|
2146
|
-
|
|
2147
|
-
**Goal**: Enable mod support and user-generated content within Unreal Engine.
|
|
2148
|
-
|
|
2149
|
-
**Tool**: `manage_modding`
|
|
2150
|
-
|
|
2151
|
-
### 48.1 Pak/Mod Loading
|
|
2152
|
-
- [ ] `configure_mod_loading_paths`
|
|
2153
|
-
- [ ] `scan_for_mod_paks`
|
|
2154
|
-
- [ ] `load_mod_pak`, `unload_mod_pak`
|
|
2155
|
-
- [ ] `get_mod_info` (metadata, version, dependencies)
|
|
2156
|
-
- [ ] `validate_mod_pak`
|
|
2157
|
-
- [ ] `configure_mod_load_order`
|
|
2158
|
-
- [ ] `configure_mod_priority`
|
|
2159
|
-
|
|
2160
|
-
### 48.2 Mod Discovery
|
|
2161
|
-
- [ ] `create_mod_browser_widget`
|
|
2162
|
-
- [ ] `list_installed_mods`
|
|
2163
|
-
- [ ] `enable_mod`, `disable_mod`
|
|
2164
|
-
- [ ] `get_mod_thumbnail`
|
|
2165
|
-
- [ ] `get_mod_dependencies`
|
|
2166
|
-
- [ ] `check_mod_compatibility`
|
|
2167
|
-
|
|
2168
|
-
### 48.3 Asset Replacement
|
|
2169
|
-
- [ ] `configure_asset_override_paths`
|
|
2170
|
-
- [ ] `register_mod_asset_redirect`
|
|
2171
|
-
- [ ] `get_modded_asset_list`
|
|
2172
|
-
- [ ] `restore_original_asset`
|
|
2173
|
-
|
|
2174
|
-
### 48.4 Mod SDK Generation
|
|
2175
|
-
- [ ] `export_moddable_headers`
|
|
2176
|
-
- [ ] `create_mod_template_project`
|
|
2177
|
-
- [ ] `configure_exposed_classes`
|
|
2178
|
-
- [ ] `configure_moddable_data_assets`
|
|
2179
|
-
- [ ] `generate_mod_documentation`
|
|
2180
|
-
|
|
2181
|
-
### 48.5 Sandboxing & Security
|
|
2182
|
-
- [ ] `configure_mod_sandbox`
|
|
2183
|
-
- [ ] `set_allowed_mod_operations`
|
|
2184
|
-
- [ ] `configure_mod_memory_limits`
|
|
2185
|
-
- [ ] `log_mod_activity`
|
|
2186
|
-
- [ ] `validate_mod_content` (check for exploits)
|
|
2187
|
-
|
|
2188
|
-
### 48.6 Steam Workshop Integration (via Steam OSS)
|
|
2189
|
-
- [ ] `upload_to_workshop` (requires Steam SDK)
|
|
2190
|
-
- [ ] `download_workshop_item`
|
|
2191
|
-
- [ ] `get_subscribed_workshop_items`
|
|
2192
|
-
- [ ] `configure_workshop_item_metadata`
|
|
2193
|
-
- [ ] `update_workshop_item`
|
|
2194
|
-
|
|
2195
|
-
> **Note**: Steam Workshop integration requires Steam SDK to be configured (Phase 43.3). MCP handles the UE-side integration.
|
|
2196
|
-
|
|
2197
|
-
---
|
|
2198
|
-
|
|
2199
|
-
# Summary
|
|
2200
|
-
|
|
2201
|
-
## Statistics
|
|
2202
|
-
|
|
2203
|
-
| Category | Phases | Estimated Actions |
|
|
2204
|
-
|----------|--------|-------------------|
|
|
2205
|
-
| Completed Foundation (1-4) | 4 | ~160 |
|
|
2206
|
-
| Completed Infrastructure (5) | 1 | ~20 |
|
|
2207
|
-
| Completed Content Creation (6-12) | 7 | ~400 |
|
|
2208
|
-
| Completed Gameplay Systems (13-18) | 6 | ~300 |
|
|
2209
|
-
| Completed UI/UX (19) | 1 | ~80 |
|
|
2210
|
-
| Completed Networking & Framework (20-22) | 3 | ~100 |
|
|
2211
|
-
| Completed World & Environment (23-28) | 6 | ~200 |
|
|
2212
|
-
| Completed Rendering & Post (29) | 1 | ~80 |
|
|
2213
|
-
| Cinematics & Media (30) | 1 | ~80 |
|
|
2214
|
-
| Data & Persistence (31, partial/planned) | 1 | ~50 |
|
|
2215
|
-
| Build & Deploy (32, partial/planned) | 1 | ~35 |
|
|
2216
|
-
| Testing & Quality (33, partial/planned) | 1 | ~35 |
|
|
2217
|
-
| Editor Utilities (34) | 1 | ~60 |
|
|
2218
|
-
| Additional Systems (35, partial/planned) | 1 | ~80 |
|
|
2219
|
-
| Plugin: Character (36) | 1 | ~60 |
|
|
2220
|
-
| Plugin: Asset/Content (37) | 1 | ~150 |
|
|
2221
|
-
| Plugin: Audio Middleware (38) | 1 | ~80 |
|
|
2222
|
-
| Plugin: Motion Capture (39) | 1 | ~70 |
|
|
2223
|
-
| Plugin: Virtual Production (40) | 1 | ~150 |
|
|
2224
|
-
| Plugin: XR (41) | 1 | ~150 |
|
|
2225
|
-
| Plugin: AI/NPC (42) | 1 | ~30 |
|
|
2226
|
-
| Plugin: Online Services (43) | 1 | ~160 |
|
|
2227
|
-
| Plugin: Streaming (44) | 1 | ~50 |
|
|
2228
|
-
| Plugin: Utilities (45, partial/planned) | 1 | ~100 |
|
|
2229
|
-
| Plugin: Physics/Destruction (46) | 1 | ~80 |
|
|
2230
|
-
| Accessibility (47) | 1 | ~40 |
|
|
2231
|
-
| Modding & UGC (48) | 1 | ~25 |
|
|
2232
|
-
| **TOTAL** | **48** | **~2,825** |
|
|
2233
|
-
|
|
2234
|
-
Current implementation is complete through Phase 29. Phases 31-33, 35, and 45 have seeded actions on existing canonical tools, but their expanded roadmap surfaces remain planned.
|
|
2235
|
-
|
|
2236
|
-
## What This Enables
|
|
2237
|
-
|
|
2238
|
-
When the planned ~2,825-action target is complete, the platform will cover all Unreal Engine systems and major plugins for:
|
|
2239
|
-
|
|
2240
|
-
- **Complete Game Development**: Build any genre (FPS, RPG, Racing, Platformer, etc.)
|
|
2241
|
-
- **Animated Films**: Full pipeline from character to final render
|
|
2242
|
-
- **Virtual Production**: LED walls, motion capture, real-time compositing
|
|
2243
|
-
- **VR/AR Experiences**: All major headsets and AR platforms
|
|
2244
|
-
- **ArchViz**: CAD import, materials, lighting, walkthroughs
|
|
2245
|
-
- **Live Events**: DMX, OSC, MIDI, timecode sync
|
|
2246
|
-
- **Cloud Gaming**: Pixel streaming, multi-user sessions
|
|
2247
|
-
- **Console Development**: PS5, Xbox, Switch support (once SDKs installed externally)
|
|
2248
|
-
- **Mobile Development**: iOS ARKit, Android ARCore
|
|
2249
|
-
- **Accessible Games**: Full accessibility support (colorblind, subtitles, motor, cognitive)
|
|
2250
|
-
- **Mod-Friendly Games**: Pak loading, mod browser, asset override, workshop integration
|
|
2251
|
-
|
|
2252
|
-
---
|
|
2253
|
-
|
|
2254
|
-
## Legend
|
|
2255
|
-
|
|
2256
|
-
- [x] **Completed**: Feature is implemented and verified.
|
|
2257
|
-
- [ ] **Planned**: Feature is scheduled for implementation.
|
|
2258
|
-
|
|
2259
|
-
---
|
|
2260
|
-
|
|
2261
|
-
## Contributing
|
|
2262
|
-
|
|
2263
|
-
This roadmap represents a massive undertaking. Contributions are welcome for any phase. See [CONTRIBUTING.md](../CONTRIBUTING.md) for guidelines.
|
|
2264
|
-
|
|
2265
|
-
Each new action requires:
|
|
2266
|
-
1. TypeScript handler in `src/tools/handlers/`
|
|
2267
|
-
2. Tool definition in `src/tools/catalog/consolidated-tool-definitions.ts` or `src/tools/definitions/`
|
|
2268
|
-
3. C++ handler in `plugins/McpAutomationBridge/Source/.../Private/`
|
|
2269
|
-
4. Integration test
|