@hxa-rn/react-native-gcanvas 6.0.24-beta.1 → 6.0.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (86) hide show
  1. package/CHANGELOG.md +2 -2
  2. package/LICENSE +203 -21
  3. package/README.md +207 -207
  4. package/harmony/gcanvas/LICENSE +203 -21
  5. package/harmony/gcanvas/NOTICE +32 -32
  6. package/harmony/gcanvas/OAT.xml +37 -37
  7. package/harmony/gcanvas/build-profile.json5 +16 -16
  8. package/harmony/gcanvas/hvigorfile.ts +1 -1
  9. package/harmony/gcanvas/index.ets +1 -1
  10. package/harmony/gcanvas/oh-package.json5 +14 -14
  11. package/harmony/gcanvas/src/main/cpp/CMakeLists.txt +126 -126
  12. package/harmony/gcanvas/src/main/cpp/GCanvasNapi.cpp +485 -485
  13. package/harmony/gcanvas/src/main/cpp/GCanvasXComponent.cpp +106 -106
  14. package/harmony/gcanvas/src/main/cpp/GcanvasPackage.h +24 -24
  15. package/harmony/gcanvas/src/main/ets/GCanvasModuleTurboModule.ts +448 -448
  16. package/harmony/gcanvas/src/main/ets/GCanvasNativeEngine.ts +206 -206
  17. package/harmony/gcanvas/src/main/ets/components/GCanvasView.ets +64 -64
  18. package/harmony/gcanvas/src/main/module.json5 +21 -21
  19. package/harmony/gcanvas/src/main/resources/base/element/string.json +12 -12
  20. package/harmony/gcanvas/src/main/resources/en_US/element/string.json +8 -8
  21. package/harmony/gcanvas/src/main/resources/zh_CN/element/string.json +12 -12
  22. package/harmony/gcanvas.har +0 -0
  23. package/package.json +4 -4
  24. package/packages/gcanvas/.babelrc +4 -4
  25. package/packages/gcanvas/.eslintrc.js +133 -133
  26. package/packages/gcanvas/package.json +19 -19
  27. package/packages/gcanvas/rollup.config.js +13 -13
  28. package/packages/gcanvas/src/bridge/react-native.js +286 -286
  29. package/packages/gcanvas/src/bridge/weex.js +210 -210
  30. package/packages/gcanvas/src/context/2d/FillStyleLinearGradient.js +16 -16
  31. package/packages/gcanvas/src/context/2d/FillStylePattern.js +7 -7
  32. package/packages/gcanvas/src/context/2d/FillStyleRadialGradient.js +16 -16
  33. package/packages/gcanvas/src/context/2d/OffScreenRenderingContext.js +48 -48
  34. package/packages/gcanvas/src/context/2d/RenderingContext.js +787 -787
  35. package/packages/gcanvas/src/context/webgl/ActiveInfo.js +10 -10
  36. package/packages/gcanvas/src/context/webgl/Buffer.js +20 -20
  37. package/packages/gcanvas/src/context/webgl/Framebuffer.js +20 -20
  38. package/packages/gcanvas/src/context/webgl/GLenum.js +300 -300
  39. package/packages/gcanvas/src/context/webgl/GLmethod.js +141 -141
  40. package/packages/gcanvas/src/context/webgl/GLtype.js +22 -22
  41. package/packages/gcanvas/src/context/webgl/Program.js +20 -20
  42. package/packages/gcanvas/src/context/webgl/Renderbuffer.js +20 -20
  43. package/packages/gcanvas/src/context/webgl/RenderingContext.js +1479 -1479
  44. package/packages/gcanvas/src/context/webgl/Shader.js +21 -21
  45. package/packages/gcanvas/src/context/webgl/ShaderPrecisionFormat.js +10 -10
  46. package/packages/gcanvas/src/context/webgl/Texture.js +21 -21
  47. package/packages/gcanvas/src/context/webgl/UniformLocation.js +21 -21
  48. package/packages/gcanvas/src/context/webgl/classUtils.js +2 -2
  49. package/packages/gcanvas/src/env/canvas.js +210 -210
  50. package/packages/gcanvas/src/env/image.js +76 -76
  51. package/packages/gcanvas/src/env/off-screen-canvas.js +74 -74
  52. package/packages/gcanvas/src/index.js +56 -56
  53. package/src/components/CanvasView.js +20 -20
  54. package/src/components/GCanvasComponent.js +408 -408
  55. package/src/index.js +69 -69
  56. package/src/packages/gcanvas/.babelrc +4 -4
  57. package/src/packages/gcanvas/.eslintrc.js +133 -133
  58. package/src/packages/gcanvas/package.json +19 -19
  59. package/src/packages/gcanvas/rollup.config.js +13 -13
  60. package/src/packages/gcanvas/src/bridge/react-native.js +288 -288
  61. package/src/packages/gcanvas/src/bridge/weex.js +210 -210
  62. package/src/packages/gcanvas/src/context/2d/FillStyleLinearGradient.js +16 -16
  63. package/src/packages/gcanvas/src/context/2d/FillStylePattern.js +7 -7
  64. package/src/packages/gcanvas/src/context/2d/FillStyleRadialGradient.js +16 -16
  65. package/src/packages/gcanvas/src/context/2d/OffScreenRenderingContext.js +48 -48
  66. package/src/packages/gcanvas/src/context/2d/RenderingContext.js +801 -801
  67. package/src/packages/gcanvas/src/context/webgl/ActiveInfo.js +10 -10
  68. package/src/packages/gcanvas/src/context/webgl/Buffer.js +20 -20
  69. package/src/packages/gcanvas/src/context/webgl/Framebuffer.js +20 -20
  70. package/src/packages/gcanvas/src/context/webgl/GLenum.js +300 -300
  71. package/src/packages/gcanvas/src/context/webgl/GLmethod.js +141 -141
  72. package/src/packages/gcanvas/src/context/webgl/GLtype.js +22 -22
  73. package/src/packages/gcanvas/src/context/webgl/Program.js +20 -20
  74. package/src/packages/gcanvas/src/context/webgl/Renderbuffer.js +20 -20
  75. package/src/packages/gcanvas/src/context/webgl/RenderingContext.js +1479 -1479
  76. package/src/packages/gcanvas/src/context/webgl/Shader.js +21 -21
  77. package/src/packages/gcanvas/src/context/webgl/ShaderPrecisionFormat.js +10 -10
  78. package/src/packages/gcanvas/src/context/webgl/Texture.js +21 -21
  79. package/src/packages/gcanvas/src/context/webgl/UniformLocation.js +21 -21
  80. package/src/packages/gcanvas/src/context/webgl/classUtils.js +2 -2
  81. package/src/packages/gcanvas/src/env/canvas.js +210 -210
  82. package/src/packages/gcanvas/src/env/image.js +76 -76
  83. package/src/packages/gcanvas/src/env/off-screen-canvas.js +74 -74
  84. package/src/packages/gcanvas/src/index.js +56 -56
  85. package/src/specs/v1/GCanvasViewNativeComponent.ts +42 -42
  86. package/src/specs/v1/NativeGCanvasModule.ts +140 -140
@@ -1,142 +1,142 @@
1
- let i = 1;
2
-
3
- const GLmethod = {};
4
-
5
- GLmethod.activeTexture = i++; // 1
6
- GLmethod.attachShader = i++;
7
- GLmethod.bindAttribLocation = i++;
8
- GLmethod.bindBuffer = i++;
9
- GLmethod.bindFramebuffer = i++;
10
- GLmethod.bindRenderbuffer = i++;
11
- GLmethod.bindTexture = i++;
12
- GLmethod.blendColor = i++;
13
- GLmethod.blendEquation = i++;
14
- GLmethod.blendEquationSeparate = i++; // 10
15
- GLmethod.blendFunc = i++;
16
- GLmethod.blendFuncSeparate = i++;
17
- GLmethod.bufferData = i++;
18
- GLmethod.bufferSubData = i++;
19
- GLmethod.checkFramebufferStatus = i++;
20
- GLmethod.clear = i++;
21
- GLmethod.clearColor = i++;
22
- GLmethod.clearDepth = i++;
23
- GLmethod.clearStencil = i++;
24
- GLmethod.colorMask = i++; // 20
25
- GLmethod.compileShader = i++;
26
- GLmethod.compressedTexImage2D = i++;
27
- GLmethod.compressedTexSubImage2D = i++;
28
- GLmethod.copyTexImage2D = i++;
29
- GLmethod.copyTexSubImage2D = i++;
30
- GLmethod.createBuffer = i++;
31
- GLmethod.createFramebuffer = i++;
32
- GLmethod.createProgram = i++;
33
- GLmethod.createRenderbuffer = i++;
34
- GLmethod.createShader = i++; // 30
35
- GLmethod.createTexture = i++;
36
- GLmethod.cullFace = i++;
37
- GLmethod.deleteBuffer = i++;
38
- GLmethod.deleteFramebuffer = i++;
39
- GLmethod.deleteProgram = i++;
40
- GLmethod.deleteRenderbuffer = i++;
41
- GLmethod.deleteShader = i++;
42
- GLmethod.deleteTexture = i++;
43
- GLmethod.depthFunc = i++;
44
- GLmethod.depthMask = i++; // 40
45
- GLmethod.depthRange = i++;
46
- GLmethod.detachShader = i++;
47
- GLmethod.disable = i++;
48
- GLmethod.disableVertexAttribArray = i++;
49
- GLmethod.drawArrays = i++;
50
- GLmethod.drawArraysInstancedANGLE = i++;
51
- GLmethod.drawElements = i++;
52
- GLmethod.drawElementsInstancedANGLE = i++;
53
- GLmethod.enable = i++;
54
- GLmethod.enableVertexAttribArray = i++; // 50
55
- GLmethod.flush = i++;
56
- GLmethod.framebufferRenderbuffer = i++;
57
- GLmethod.framebufferTexture2D = i++;
58
- GLmethod.frontFace = i++;
59
- GLmethod.generateMipmap = i++;
60
- GLmethod.getActiveAttrib = i++;
61
- GLmethod.getActiveUniform = i++;
62
- GLmethod.getAttachedShaders = i++;
63
- GLmethod.getAttribLocation = i++;
64
- GLmethod.getBufferParameter = i++; // 60
65
- GLmethod.getContextAttributes = i++;
66
- GLmethod.getError = i++;
67
- GLmethod.getExtension = i++;
68
- GLmethod.getFramebufferAttachmentParameter = i++;
69
- GLmethod.getParameter = i++;
70
- GLmethod.getProgramInfoLog = i++;
71
- GLmethod.getProgramParameter = i++;
72
- GLmethod.getRenderbufferParameter = i++;
73
- GLmethod.getShaderInfoLog = i++;
74
- GLmethod.getShaderParameter = i++; // 70
75
- GLmethod.getShaderPrecisionFormat = i++;
76
- GLmethod.getShaderSource = i++;
77
- GLmethod.getSupportedExtensions = i++;
78
- GLmethod.getTexParameter = i++;
79
- GLmethod.getUniform = i++;
80
- GLmethod.getUniformLocation = i++;
81
- GLmethod.getVertexAttrib = i++;
82
- GLmethod.getVertexAttribOffset = i++;
83
- GLmethod.isBuffer = i++;
84
- GLmethod.isContextLost = i++; // 80
85
- GLmethod.isEnabled = i++;
86
- GLmethod.isFramebuffer = i++;
87
- GLmethod.isProgram = i++;
88
- GLmethod.isRenderbuffer = i++;
89
- GLmethod.isShader = i++;
90
- GLmethod.isTexture = i++;
91
- GLmethod.lineWidth = i++;
92
- GLmethod.linkProgram = i++;
93
- GLmethod.pixelStorei = i++;
94
- GLmethod.polygonOffset = i++; // 90
95
- GLmethod.readPixels = i++;
96
- GLmethod.renderbufferStorage = i++;
97
- GLmethod.sampleCoverage = i++;
98
- GLmethod.scissor = i++;
99
- GLmethod.shaderSource = i++;
100
- GLmethod.stencilFunc = i++;
101
- GLmethod.stencilFuncSeparate = i++;
102
- GLmethod.stencilMask = i++;
103
- GLmethod.stencilMaskSeparate = i++;
104
- GLmethod.stencilOp = i++; // 100
105
- GLmethod.stencilOpSeparate = i++;
106
- GLmethod.texImage2D = i++;
107
- GLmethod.texParameterf = i++;
108
- GLmethod.texParameteri = i++;
109
- GLmethod.texSubImage2D = i++;
110
- GLmethod.uniform1f = i++;
111
- GLmethod.uniform1fv = i++;
112
- GLmethod.uniform1i = i++;
113
- GLmethod.uniform1iv = i++;
114
- GLmethod.uniform2f = i++; // 110
115
- GLmethod.uniform2fv = i++;
116
- GLmethod.uniform2i = i++;
117
- GLmethod.uniform2iv = i++;
118
- GLmethod.uniform3f = i++;
119
- GLmethod.uniform3fv = i++;
120
- GLmethod.uniform3i = i++;
121
- GLmethod.uniform3iv = i++;
122
- GLmethod.uniform4f = i++;
123
- GLmethod.uniform4fv = i++;
124
- GLmethod.uniform4i = i++; // 120
125
- GLmethod.uniform4iv = i++;
126
- GLmethod.uniformMatrix2fv = i++;
127
- GLmethod.uniformMatrix3fv = i++;
128
- GLmethod.uniformMatrix4fv = i++;
129
- GLmethod.useProgram = i++;
130
- GLmethod.validateProgram = i++;
131
- GLmethod.vertexAttrib1f = i++; // new
132
- GLmethod.vertexAttrib2f = i++; // new
133
- GLmethod.vertexAttrib3f = i++; // new
134
- GLmethod.vertexAttrib4f = i++; // new //130
135
- GLmethod.vertexAttrib1fv = i++; // new
136
- GLmethod.vertexAttrib2fv = i++; // new
137
- GLmethod.vertexAttrib3fv = i++; // new
138
- GLmethod.vertexAttrib4fv = i++; // new
139
- GLmethod.vertexAttribPointer = i++;
140
- GLmethod.viewport = i++;
141
-
1
+ let i = 1;
2
+
3
+ const GLmethod = {};
4
+
5
+ GLmethod.activeTexture = i++; // 1
6
+ GLmethod.attachShader = i++;
7
+ GLmethod.bindAttribLocation = i++;
8
+ GLmethod.bindBuffer = i++;
9
+ GLmethod.bindFramebuffer = i++;
10
+ GLmethod.bindRenderbuffer = i++;
11
+ GLmethod.bindTexture = i++;
12
+ GLmethod.blendColor = i++;
13
+ GLmethod.blendEquation = i++;
14
+ GLmethod.blendEquationSeparate = i++; // 10
15
+ GLmethod.blendFunc = i++;
16
+ GLmethod.blendFuncSeparate = i++;
17
+ GLmethod.bufferData = i++;
18
+ GLmethod.bufferSubData = i++;
19
+ GLmethod.checkFramebufferStatus = i++;
20
+ GLmethod.clear = i++;
21
+ GLmethod.clearColor = i++;
22
+ GLmethod.clearDepth = i++;
23
+ GLmethod.clearStencil = i++;
24
+ GLmethod.colorMask = i++; // 20
25
+ GLmethod.compileShader = i++;
26
+ GLmethod.compressedTexImage2D = i++;
27
+ GLmethod.compressedTexSubImage2D = i++;
28
+ GLmethod.copyTexImage2D = i++;
29
+ GLmethod.copyTexSubImage2D = i++;
30
+ GLmethod.createBuffer = i++;
31
+ GLmethod.createFramebuffer = i++;
32
+ GLmethod.createProgram = i++;
33
+ GLmethod.createRenderbuffer = i++;
34
+ GLmethod.createShader = i++; // 30
35
+ GLmethod.createTexture = i++;
36
+ GLmethod.cullFace = i++;
37
+ GLmethod.deleteBuffer = i++;
38
+ GLmethod.deleteFramebuffer = i++;
39
+ GLmethod.deleteProgram = i++;
40
+ GLmethod.deleteRenderbuffer = i++;
41
+ GLmethod.deleteShader = i++;
42
+ GLmethod.deleteTexture = i++;
43
+ GLmethod.depthFunc = i++;
44
+ GLmethod.depthMask = i++; // 40
45
+ GLmethod.depthRange = i++;
46
+ GLmethod.detachShader = i++;
47
+ GLmethod.disable = i++;
48
+ GLmethod.disableVertexAttribArray = i++;
49
+ GLmethod.drawArrays = i++;
50
+ GLmethod.drawArraysInstancedANGLE = i++;
51
+ GLmethod.drawElements = i++;
52
+ GLmethod.drawElementsInstancedANGLE = i++;
53
+ GLmethod.enable = i++;
54
+ GLmethod.enableVertexAttribArray = i++; // 50
55
+ GLmethod.flush = i++;
56
+ GLmethod.framebufferRenderbuffer = i++;
57
+ GLmethod.framebufferTexture2D = i++;
58
+ GLmethod.frontFace = i++;
59
+ GLmethod.generateMipmap = i++;
60
+ GLmethod.getActiveAttrib = i++;
61
+ GLmethod.getActiveUniform = i++;
62
+ GLmethod.getAttachedShaders = i++;
63
+ GLmethod.getAttribLocation = i++;
64
+ GLmethod.getBufferParameter = i++; // 60
65
+ GLmethod.getContextAttributes = i++;
66
+ GLmethod.getError = i++;
67
+ GLmethod.getExtension = i++;
68
+ GLmethod.getFramebufferAttachmentParameter = i++;
69
+ GLmethod.getParameter = i++;
70
+ GLmethod.getProgramInfoLog = i++;
71
+ GLmethod.getProgramParameter = i++;
72
+ GLmethod.getRenderbufferParameter = i++;
73
+ GLmethod.getShaderInfoLog = i++;
74
+ GLmethod.getShaderParameter = i++; // 70
75
+ GLmethod.getShaderPrecisionFormat = i++;
76
+ GLmethod.getShaderSource = i++;
77
+ GLmethod.getSupportedExtensions = i++;
78
+ GLmethod.getTexParameter = i++;
79
+ GLmethod.getUniform = i++;
80
+ GLmethod.getUniformLocation = i++;
81
+ GLmethod.getVertexAttrib = i++;
82
+ GLmethod.getVertexAttribOffset = i++;
83
+ GLmethod.isBuffer = i++;
84
+ GLmethod.isContextLost = i++; // 80
85
+ GLmethod.isEnabled = i++;
86
+ GLmethod.isFramebuffer = i++;
87
+ GLmethod.isProgram = i++;
88
+ GLmethod.isRenderbuffer = i++;
89
+ GLmethod.isShader = i++;
90
+ GLmethod.isTexture = i++;
91
+ GLmethod.lineWidth = i++;
92
+ GLmethod.linkProgram = i++;
93
+ GLmethod.pixelStorei = i++;
94
+ GLmethod.polygonOffset = i++; // 90
95
+ GLmethod.readPixels = i++;
96
+ GLmethod.renderbufferStorage = i++;
97
+ GLmethod.sampleCoverage = i++;
98
+ GLmethod.scissor = i++;
99
+ GLmethod.shaderSource = i++;
100
+ GLmethod.stencilFunc = i++;
101
+ GLmethod.stencilFuncSeparate = i++;
102
+ GLmethod.stencilMask = i++;
103
+ GLmethod.stencilMaskSeparate = i++;
104
+ GLmethod.stencilOp = i++; // 100
105
+ GLmethod.stencilOpSeparate = i++;
106
+ GLmethod.texImage2D = i++;
107
+ GLmethod.texParameterf = i++;
108
+ GLmethod.texParameteri = i++;
109
+ GLmethod.texSubImage2D = i++;
110
+ GLmethod.uniform1f = i++;
111
+ GLmethod.uniform1fv = i++;
112
+ GLmethod.uniform1i = i++;
113
+ GLmethod.uniform1iv = i++;
114
+ GLmethod.uniform2f = i++; // 110
115
+ GLmethod.uniform2fv = i++;
116
+ GLmethod.uniform2i = i++;
117
+ GLmethod.uniform2iv = i++;
118
+ GLmethod.uniform3f = i++;
119
+ GLmethod.uniform3fv = i++;
120
+ GLmethod.uniform3i = i++;
121
+ GLmethod.uniform3iv = i++;
122
+ GLmethod.uniform4f = i++;
123
+ GLmethod.uniform4fv = i++;
124
+ GLmethod.uniform4i = i++; // 120
125
+ GLmethod.uniform4iv = i++;
126
+ GLmethod.uniformMatrix2fv = i++;
127
+ GLmethod.uniformMatrix3fv = i++;
128
+ GLmethod.uniformMatrix4fv = i++;
129
+ GLmethod.useProgram = i++;
130
+ GLmethod.validateProgram = i++;
131
+ GLmethod.vertexAttrib1f = i++; // new
132
+ GLmethod.vertexAttrib2f = i++; // new
133
+ GLmethod.vertexAttrib3f = i++; // new
134
+ GLmethod.vertexAttrib4f = i++; // new //130
135
+ GLmethod.vertexAttrib1fv = i++; // new
136
+ GLmethod.vertexAttrib2fv = i++; // new
137
+ GLmethod.vertexAttrib3fv = i++; // new
138
+ GLmethod.vertexAttrib4fv = i++; // new
139
+ GLmethod.vertexAttribPointer = i++;
140
+ GLmethod.viewport = i++;
141
+
142
142
  export default GLmethod;
@@ -1,22 +1,22 @@
1
- const GLtype = {};
2
-
3
- [
4
- 'GLbitfield',
5
- 'GLboolean',
6
- 'GLbyte',
7
- 'GLclampf',
8
- 'GLenum',
9
- 'GLfloat',
10
- 'GLint',
11
- 'GLintptr',
12
- 'GLsizei',
13
- 'GLsizeiptr',
14
- 'GLshort',
15
- 'GLubyte',
16
- 'GLuint',
17
- 'GLushort'
18
- ].sort().map((typeName, i) => GLtype[typeName] = 1 >> i + 1);
19
-
20
- export default GLtype;
21
-
22
-
1
+ const GLtype = {};
2
+
3
+ [
4
+ 'GLbitfield',
5
+ 'GLboolean',
6
+ 'GLbyte',
7
+ 'GLclampf',
8
+ 'GLenum',
9
+ 'GLfloat',
10
+ 'GLint',
11
+ 'GLintptr',
12
+ 'GLsizei',
13
+ 'GLsizeiptr',
14
+ 'GLshort',
15
+ 'GLubyte',
16
+ 'GLuint',
17
+ 'GLushort'
18
+ ].sort().map((typeName, i) => GLtype[typeName] = 1 >> i + 1);
19
+
20
+ export default GLtype;
21
+
22
+
@@ -1,21 +1,21 @@
1
- import {getTransferedObjectUUID} from './classUtils';
2
-
3
- const name = 'WebGLProgram';
4
-
5
- function uuid(id) {
6
- return getTransferedObjectUUID(name, id);
7
- }
8
-
9
- export default class WebGLProgram {
10
- className = name;
11
-
12
- constructor(id) {
13
- this.id = id;
14
- }
15
-
16
- static uuid = uuid;
17
-
18
- uuid() {
19
- return uuid(this.id);
20
- }
1
+ import {getTransferedObjectUUID} from './classUtils';
2
+
3
+ const name = 'WebGLProgram';
4
+
5
+ function uuid(id) {
6
+ return getTransferedObjectUUID(name, id);
7
+ }
8
+
9
+ export default class WebGLProgram {
10
+ className = name;
11
+
12
+ constructor(id) {
13
+ this.id = id;
14
+ }
15
+
16
+ static uuid = uuid;
17
+
18
+ uuid() {
19
+ return uuid(this.id);
20
+ }
21
21
  }
@@ -1,21 +1,21 @@
1
- import {getTransferedObjectUUID} from './classUtils';
2
-
3
- const name = 'WebGLRenderBuffer';
4
-
5
- function uuid(id) {
6
- return getTransferedObjectUUID(name, id);
7
- }
8
-
9
- export default class WebGLRenderbuffer {
10
- className = name;
11
-
12
- constructor(id) {
13
- this.id = id;
14
- }
15
-
16
- static uuid = uuid;
17
-
18
- uuid() {
19
- return uuid(this.id);
20
- }
1
+ import {getTransferedObjectUUID} from './classUtils';
2
+
3
+ const name = 'WebGLRenderBuffer';
4
+
5
+ function uuid(id) {
6
+ return getTransferedObjectUUID(name, id);
7
+ }
8
+
9
+ export default class WebGLRenderbuffer {
10
+ className = name;
11
+
12
+ constructor(id) {
13
+ this.id = id;
14
+ }
15
+
16
+ static uuid = uuid;
17
+
18
+ uuid() {
19
+ return uuid(this.id);
20
+ }
21
21
  }