@hxa-rn/react-native-gcanvas 6.0.24-beta.1 → 6.0.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2 -2
- package/LICENSE +203 -21
- package/README.md +207 -207
- package/harmony/gcanvas/LICENSE +203 -21
- package/harmony/gcanvas/NOTICE +32 -32
- package/harmony/gcanvas/OAT.xml +37 -37
- package/harmony/gcanvas/build-profile.json5 +16 -16
- package/harmony/gcanvas/hvigorfile.ts +1 -1
- package/harmony/gcanvas/index.ets +1 -1
- package/harmony/gcanvas/oh-package.json5 +14 -14
- package/harmony/gcanvas/src/main/cpp/CMakeLists.txt +126 -126
- package/harmony/gcanvas/src/main/cpp/GCanvasNapi.cpp +485 -485
- package/harmony/gcanvas/src/main/cpp/GCanvasXComponent.cpp +106 -106
- package/harmony/gcanvas/src/main/cpp/GcanvasPackage.h +24 -24
- package/harmony/gcanvas/src/main/ets/GCanvasModuleTurboModule.ts +448 -448
- package/harmony/gcanvas/src/main/ets/GCanvasNativeEngine.ts +206 -206
- package/harmony/gcanvas/src/main/ets/components/GCanvasView.ets +64 -64
- package/harmony/gcanvas/src/main/module.json5 +21 -21
- package/harmony/gcanvas/src/main/resources/base/element/string.json +12 -12
- package/harmony/gcanvas/src/main/resources/en_US/element/string.json +8 -8
- package/harmony/gcanvas/src/main/resources/zh_CN/element/string.json +12 -12
- package/harmony/gcanvas.har +0 -0
- package/package.json +4 -4
- package/packages/gcanvas/.babelrc +4 -4
- package/packages/gcanvas/.eslintrc.js +133 -133
- package/packages/gcanvas/package.json +19 -19
- package/packages/gcanvas/rollup.config.js +13 -13
- package/packages/gcanvas/src/bridge/react-native.js +286 -286
- package/packages/gcanvas/src/bridge/weex.js +210 -210
- package/packages/gcanvas/src/context/2d/FillStyleLinearGradient.js +16 -16
- package/packages/gcanvas/src/context/2d/FillStylePattern.js +7 -7
- package/packages/gcanvas/src/context/2d/FillStyleRadialGradient.js +16 -16
- package/packages/gcanvas/src/context/2d/OffScreenRenderingContext.js +48 -48
- package/packages/gcanvas/src/context/2d/RenderingContext.js +787 -787
- package/packages/gcanvas/src/context/webgl/ActiveInfo.js +10 -10
- package/packages/gcanvas/src/context/webgl/Buffer.js +20 -20
- package/packages/gcanvas/src/context/webgl/Framebuffer.js +20 -20
- package/packages/gcanvas/src/context/webgl/GLenum.js +300 -300
- package/packages/gcanvas/src/context/webgl/GLmethod.js +141 -141
- package/packages/gcanvas/src/context/webgl/GLtype.js +22 -22
- package/packages/gcanvas/src/context/webgl/Program.js +20 -20
- package/packages/gcanvas/src/context/webgl/Renderbuffer.js +20 -20
- package/packages/gcanvas/src/context/webgl/RenderingContext.js +1479 -1479
- package/packages/gcanvas/src/context/webgl/Shader.js +21 -21
- package/packages/gcanvas/src/context/webgl/ShaderPrecisionFormat.js +10 -10
- package/packages/gcanvas/src/context/webgl/Texture.js +21 -21
- package/packages/gcanvas/src/context/webgl/UniformLocation.js +21 -21
- package/packages/gcanvas/src/context/webgl/classUtils.js +2 -2
- package/packages/gcanvas/src/env/canvas.js +210 -210
- package/packages/gcanvas/src/env/image.js +76 -76
- package/packages/gcanvas/src/env/off-screen-canvas.js +74 -74
- package/packages/gcanvas/src/index.js +56 -56
- package/src/components/CanvasView.js +20 -20
- package/src/components/GCanvasComponent.js +408 -408
- package/src/index.js +69 -69
- package/src/packages/gcanvas/.babelrc +4 -4
- package/src/packages/gcanvas/.eslintrc.js +133 -133
- package/src/packages/gcanvas/package.json +19 -19
- package/src/packages/gcanvas/rollup.config.js +13 -13
- package/src/packages/gcanvas/src/bridge/react-native.js +288 -288
- package/src/packages/gcanvas/src/bridge/weex.js +210 -210
- package/src/packages/gcanvas/src/context/2d/FillStyleLinearGradient.js +16 -16
- package/src/packages/gcanvas/src/context/2d/FillStylePattern.js +7 -7
- package/src/packages/gcanvas/src/context/2d/FillStyleRadialGradient.js +16 -16
- package/src/packages/gcanvas/src/context/2d/OffScreenRenderingContext.js +48 -48
- package/src/packages/gcanvas/src/context/2d/RenderingContext.js +801 -801
- package/src/packages/gcanvas/src/context/webgl/ActiveInfo.js +10 -10
- package/src/packages/gcanvas/src/context/webgl/Buffer.js +20 -20
- package/src/packages/gcanvas/src/context/webgl/Framebuffer.js +20 -20
- package/src/packages/gcanvas/src/context/webgl/GLenum.js +300 -300
- package/src/packages/gcanvas/src/context/webgl/GLmethod.js +141 -141
- package/src/packages/gcanvas/src/context/webgl/GLtype.js +22 -22
- package/src/packages/gcanvas/src/context/webgl/Program.js +20 -20
- package/src/packages/gcanvas/src/context/webgl/Renderbuffer.js +20 -20
- package/src/packages/gcanvas/src/context/webgl/RenderingContext.js +1479 -1479
- package/src/packages/gcanvas/src/context/webgl/Shader.js +21 -21
- package/src/packages/gcanvas/src/context/webgl/ShaderPrecisionFormat.js +10 -10
- package/src/packages/gcanvas/src/context/webgl/Texture.js +21 -21
- package/src/packages/gcanvas/src/context/webgl/UniformLocation.js +21 -21
- package/src/packages/gcanvas/src/context/webgl/classUtils.js +2 -2
- package/src/packages/gcanvas/src/env/canvas.js +210 -210
- package/src/packages/gcanvas/src/env/image.js +76 -76
- package/src/packages/gcanvas/src/env/off-screen-canvas.js +74 -74
- package/src/packages/gcanvas/src/index.js +56 -56
- package/src/specs/v1/GCanvasViewNativeComponent.ts +42 -42
- package/src/specs/v1/NativeGCanvasModule.ts +140 -140
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@@ -1,142 +1,142 @@
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let i = 1;
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const GLmethod = {};
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GLmethod.activeTexture = i++; // 1
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GLmethod.attachShader = i++;
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GLmethod.bindAttribLocation = i++;
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GLmethod.bindBuffer = i++;
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GLmethod.bindFramebuffer = i++;
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GLmethod.bindRenderbuffer = i++;
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GLmethod.bindTexture = i++;
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GLmethod.blendColor = i++;
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GLmethod.blendEquation = i++;
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GLmethod.blendEquationSeparate = i++; // 10
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GLmethod.blendFunc = i++;
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GLmethod.blendFuncSeparate = i++;
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GLmethod.bufferData = i++;
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GLmethod.bufferSubData = i++;
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GLmethod.checkFramebufferStatus = i++;
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GLmethod.clear = i++;
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GLmethod.clearColor = i++;
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GLmethod.clearDepth = i++;
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GLmethod.clearStencil = i++;
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GLmethod.colorMask = i++; // 20
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GLmethod.compileShader = i++;
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GLmethod.compressedTexImage2D = i++;
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GLmethod.compressedTexSubImage2D = i++;
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GLmethod.copyTexImage2D = i++;
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GLmethod.copyTexSubImage2D = i++;
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GLmethod.createBuffer = i++;
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GLmethod.createFramebuffer = i++;
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GLmethod.createProgram = i++;
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GLmethod.createRenderbuffer = i++;
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GLmethod.createShader = i++; // 30
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GLmethod.createTexture = i++;
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GLmethod.cullFace = i++;
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GLmethod.deleteBuffer = i++;
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GLmethod.deleteFramebuffer = i++;
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GLmethod.deleteProgram = i++;
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GLmethod.deleteRenderbuffer = i++;
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GLmethod.deleteShader = i++;
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GLmethod.deleteTexture = i++;
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GLmethod.depthFunc = i++;
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GLmethod.depthMask = i++; // 40
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GLmethod.depthRange = i++;
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GLmethod.detachShader = i++;
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GLmethod.disable = i++;
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GLmethod.disableVertexAttribArray = i++;
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GLmethod.drawArrays = i++;
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GLmethod.drawArraysInstancedANGLE = i++;
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GLmethod.drawElements = i++;
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GLmethod.drawElementsInstancedANGLE = i++;
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GLmethod.enable = i++;
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GLmethod.enableVertexAttribArray = i++; // 50
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GLmethod.flush = i++;
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GLmethod.framebufferRenderbuffer = i++;
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GLmethod.framebufferTexture2D = i++;
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GLmethod.frontFace = i++;
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GLmethod.generateMipmap = i++;
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GLmethod.getActiveAttrib = i++;
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GLmethod.getActiveUniform = i++;
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GLmethod.getAttachedShaders = i++;
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GLmethod.getAttribLocation = i++;
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GLmethod.getBufferParameter = i++; // 60
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GLmethod.getContextAttributes = i++;
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GLmethod.getError = i++;
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GLmethod.getExtension = i++;
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GLmethod.getFramebufferAttachmentParameter = i++;
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GLmethod.getParameter = i++;
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GLmethod.getProgramInfoLog = i++;
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GLmethod.getProgramParameter = i++;
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GLmethod.getRenderbufferParameter = i++;
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GLmethod.getShaderInfoLog = i++;
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GLmethod.getShaderParameter = i++; // 70
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GLmethod.getShaderPrecisionFormat = i++;
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GLmethod.getShaderSource = i++;
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GLmethod.getSupportedExtensions = i++;
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GLmethod.getTexParameter = i++;
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GLmethod.getUniform = i++;
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GLmethod.getUniformLocation = i++;
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GLmethod.getVertexAttrib = i++;
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GLmethod.getVertexAttribOffset = i++;
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GLmethod.isBuffer = i++;
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GLmethod.isContextLost = i++; // 80
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GLmethod.isEnabled = i++;
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GLmethod.isFramebuffer = i++;
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GLmethod.isProgram = i++;
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GLmethod.isRenderbuffer = i++;
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GLmethod.isShader = i++;
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GLmethod.isTexture = i++;
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GLmethod.lineWidth = i++;
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GLmethod.linkProgram = i++;
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GLmethod.pixelStorei = i++;
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GLmethod.polygonOffset = i++; // 90
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GLmethod.readPixels = i++;
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GLmethod.renderbufferStorage = i++;
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GLmethod.sampleCoverage = i++;
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GLmethod.scissor = i++;
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GLmethod.shaderSource = i++;
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GLmethod.stencilFunc = i++;
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GLmethod.stencilFuncSeparate = i++;
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GLmethod.stencilMask = i++;
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GLmethod.stencilMaskSeparate = i++;
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GLmethod.stencilOp = i++; // 100
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GLmethod.stencilOpSeparate = i++;
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GLmethod.texImage2D = i++;
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GLmethod.texParameterf = i++;
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GLmethod.texParameteri = i++;
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GLmethod.texSubImage2D = i++;
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GLmethod.uniform1f = i++;
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GLmethod.uniform1fv = i++;
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GLmethod.uniform1i = i++;
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GLmethod.uniform1iv = i++;
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GLmethod.uniform2f = i++; // 110
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GLmethod.uniform2fv = i++;
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GLmethod.uniform2i = i++;
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GLmethod.uniform2iv = i++;
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GLmethod.uniform3f = i++;
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GLmethod.uniform3fv = i++;
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GLmethod.uniform3i = i++;
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GLmethod.uniform3iv = i++;
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GLmethod.uniform4f = i++;
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GLmethod.uniform4fv = i++;
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GLmethod.uniform4i = i++; // 120
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GLmethod.uniform4iv = i++;
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GLmethod.uniformMatrix2fv = i++;
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GLmethod.uniformMatrix3fv = i++;
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GLmethod.uniformMatrix4fv = i++;
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GLmethod.useProgram = i++;
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GLmethod.validateProgram = i++;
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GLmethod.vertexAttrib1f = i++; // new
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GLmethod.vertexAttrib2f = i++; // new
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GLmethod.vertexAttrib3f = i++; // new
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GLmethod.vertexAttrib4f = i++; // new //130
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GLmethod.vertexAttrib1fv = i++; // new
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GLmethod.vertexAttrib2fv = i++; // new
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GLmethod.vertexAttrib3fv = i++; // new
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GLmethod.vertexAttrib4fv = i++; // new
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GLmethod.vertexAttribPointer = i++;
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GLmethod.viewport = i++;
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let i = 1;
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const GLmethod = {};
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GLmethod.activeTexture = i++; // 1
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GLmethod.attachShader = i++;
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GLmethod.bindAttribLocation = i++;
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GLmethod.bindBuffer = i++;
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GLmethod.bindFramebuffer = i++;
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GLmethod.bindRenderbuffer = i++;
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GLmethod.bindTexture = i++;
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GLmethod.blendColor = i++;
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GLmethod.blendEquation = i++;
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GLmethod.blendEquationSeparate = i++; // 10
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GLmethod.blendFunc = i++;
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GLmethod.blendFuncSeparate = i++;
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GLmethod.bufferData = i++;
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GLmethod.bufferSubData = i++;
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GLmethod.checkFramebufferStatus = i++;
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GLmethod.clear = i++;
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GLmethod.clearColor = i++;
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GLmethod.clearDepth = i++;
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GLmethod.clearStencil = i++;
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GLmethod.colorMask = i++; // 20
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GLmethod.compileShader = i++;
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GLmethod.compressedTexImage2D = i++;
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GLmethod.compressedTexSubImage2D = i++;
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GLmethod.copyTexImage2D = i++;
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GLmethod.copyTexSubImage2D = i++;
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GLmethod.createBuffer = i++;
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GLmethod.createFramebuffer = i++;
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GLmethod.createProgram = i++;
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GLmethod.createRenderbuffer = i++;
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GLmethod.createShader = i++; // 30
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GLmethod.createTexture = i++;
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GLmethod.cullFace = i++;
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GLmethod.deleteBuffer = i++;
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GLmethod.deleteFramebuffer = i++;
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GLmethod.deleteProgram = i++;
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GLmethod.deleteRenderbuffer = i++;
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GLmethod.deleteShader = i++;
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GLmethod.deleteTexture = i++;
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GLmethod.depthFunc = i++;
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GLmethod.depthMask = i++; // 40
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GLmethod.depthRange = i++;
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GLmethod.detachShader = i++;
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GLmethod.disable = i++;
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GLmethod.disableVertexAttribArray = i++;
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GLmethod.drawArrays = i++;
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GLmethod.drawArraysInstancedANGLE = i++;
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GLmethod.drawElements = i++;
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GLmethod.drawElementsInstancedANGLE = i++;
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GLmethod.enable = i++;
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GLmethod.enableVertexAttribArray = i++; // 50
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GLmethod.flush = i++;
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GLmethod.framebufferRenderbuffer = i++;
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GLmethod.framebufferTexture2D = i++;
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GLmethod.frontFace = i++;
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GLmethod.generateMipmap = i++;
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GLmethod.getActiveAttrib = i++;
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GLmethod.getActiveUniform = i++;
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GLmethod.getAttachedShaders = i++;
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GLmethod.getAttribLocation = i++;
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GLmethod.getBufferParameter = i++; // 60
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GLmethod.getContextAttributes = i++;
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GLmethod.getError = i++;
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GLmethod.getExtension = i++;
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GLmethod.getFramebufferAttachmentParameter = i++;
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GLmethod.getParameter = i++;
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GLmethod.getProgramInfoLog = i++;
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GLmethod.getProgramParameter = i++;
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GLmethod.getRenderbufferParameter = i++;
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GLmethod.getShaderInfoLog = i++;
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GLmethod.getShaderParameter = i++; // 70
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GLmethod.getShaderPrecisionFormat = i++;
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GLmethod.getShaderSource = i++;
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GLmethod.getSupportedExtensions = i++;
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GLmethod.getTexParameter = i++;
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GLmethod.getUniform = i++;
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GLmethod.getUniformLocation = i++;
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GLmethod.getVertexAttrib = i++;
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GLmethod.getVertexAttribOffset = i++;
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GLmethod.isBuffer = i++;
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GLmethod.isContextLost = i++; // 80
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GLmethod.isEnabled = i++;
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GLmethod.isFramebuffer = i++;
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GLmethod.isProgram = i++;
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GLmethod.isRenderbuffer = i++;
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GLmethod.isShader = i++;
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90
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GLmethod.isTexture = i++;
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|
+
GLmethod.lineWidth = i++;
|
|
92
|
+
GLmethod.linkProgram = i++;
|
|
93
|
+
GLmethod.pixelStorei = i++;
|
|
94
|
+
GLmethod.polygonOffset = i++; // 90
|
|
95
|
+
GLmethod.readPixels = i++;
|
|
96
|
+
GLmethod.renderbufferStorage = i++;
|
|
97
|
+
GLmethod.sampleCoverage = i++;
|
|
98
|
+
GLmethod.scissor = i++;
|
|
99
|
+
GLmethod.shaderSource = i++;
|
|
100
|
+
GLmethod.stencilFunc = i++;
|
|
101
|
+
GLmethod.stencilFuncSeparate = i++;
|
|
102
|
+
GLmethod.stencilMask = i++;
|
|
103
|
+
GLmethod.stencilMaskSeparate = i++;
|
|
104
|
+
GLmethod.stencilOp = i++; // 100
|
|
105
|
+
GLmethod.stencilOpSeparate = i++;
|
|
106
|
+
GLmethod.texImage2D = i++;
|
|
107
|
+
GLmethod.texParameterf = i++;
|
|
108
|
+
GLmethod.texParameteri = i++;
|
|
109
|
+
GLmethod.texSubImage2D = i++;
|
|
110
|
+
GLmethod.uniform1f = i++;
|
|
111
|
+
GLmethod.uniform1fv = i++;
|
|
112
|
+
GLmethod.uniform1i = i++;
|
|
113
|
+
GLmethod.uniform1iv = i++;
|
|
114
|
+
GLmethod.uniform2f = i++; // 110
|
|
115
|
+
GLmethod.uniform2fv = i++;
|
|
116
|
+
GLmethod.uniform2i = i++;
|
|
117
|
+
GLmethod.uniform2iv = i++;
|
|
118
|
+
GLmethod.uniform3f = i++;
|
|
119
|
+
GLmethod.uniform3fv = i++;
|
|
120
|
+
GLmethod.uniform3i = i++;
|
|
121
|
+
GLmethod.uniform3iv = i++;
|
|
122
|
+
GLmethod.uniform4f = i++;
|
|
123
|
+
GLmethod.uniform4fv = i++;
|
|
124
|
+
GLmethod.uniform4i = i++; // 120
|
|
125
|
+
GLmethod.uniform4iv = i++;
|
|
126
|
+
GLmethod.uniformMatrix2fv = i++;
|
|
127
|
+
GLmethod.uniformMatrix3fv = i++;
|
|
128
|
+
GLmethod.uniformMatrix4fv = i++;
|
|
129
|
+
GLmethod.useProgram = i++;
|
|
130
|
+
GLmethod.validateProgram = i++;
|
|
131
|
+
GLmethod.vertexAttrib1f = i++; // new
|
|
132
|
+
GLmethod.vertexAttrib2f = i++; // new
|
|
133
|
+
GLmethod.vertexAttrib3f = i++; // new
|
|
134
|
+
GLmethod.vertexAttrib4f = i++; // new //130
|
|
135
|
+
GLmethod.vertexAttrib1fv = i++; // new
|
|
136
|
+
GLmethod.vertexAttrib2fv = i++; // new
|
|
137
|
+
GLmethod.vertexAttrib3fv = i++; // new
|
|
138
|
+
GLmethod.vertexAttrib4fv = i++; // new
|
|
139
|
+
GLmethod.vertexAttribPointer = i++;
|
|
140
|
+
GLmethod.viewport = i++;
|
|
141
|
+
|
|
142
142
|
export default GLmethod;
|
|
@@ -1,22 +1,22 @@
|
|
|
1
|
-
const GLtype = {};
|
|
2
|
-
|
|
3
|
-
[
|
|
4
|
-
'GLbitfield',
|
|
5
|
-
'GLboolean',
|
|
6
|
-
'GLbyte',
|
|
7
|
-
'GLclampf',
|
|
8
|
-
'GLenum',
|
|
9
|
-
'GLfloat',
|
|
10
|
-
'GLint',
|
|
11
|
-
'GLintptr',
|
|
12
|
-
'GLsizei',
|
|
13
|
-
'GLsizeiptr',
|
|
14
|
-
'GLshort',
|
|
15
|
-
'GLubyte',
|
|
16
|
-
'GLuint',
|
|
17
|
-
'GLushort'
|
|
18
|
-
].sort().map((typeName, i) => GLtype[typeName] = 1 >> i + 1);
|
|
19
|
-
|
|
20
|
-
export default GLtype;
|
|
21
|
-
|
|
22
|
-
|
|
1
|
+
const GLtype = {};
|
|
2
|
+
|
|
3
|
+
[
|
|
4
|
+
'GLbitfield',
|
|
5
|
+
'GLboolean',
|
|
6
|
+
'GLbyte',
|
|
7
|
+
'GLclampf',
|
|
8
|
+
'GLenum',
|
|
9
|
+
'GLfloat',
|
|
10
|
+
'GLint',
|
|
11
|
+
'GLintptr',
|
|
12
|
+
'GLsizei',
|
|
13
|
+
'GLsizeiptr',
|
|
14
|
+
'GLshort',
|
|
15
|
+
'GLubyte',
|
|
16
|
+
'GLuint',
|
|
17
|
+
'GLushort'
|
|
18
|
+
].sort().map((typeName, i) => GLtype[typeName] = 1 >> i + 1);
|
|
19
|
+
|
|
20
|
+
export default GLtype;
|
|
21
|
+
|
|
22
|
+
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
import {getTransferedObjectUUID} from './classUtils';
|
|
2
|
-
|
|
3
|
-
const name = 'WebGLProgram';
|
|
4
|
-
|
|
5
|
-
function uuid(id) {
|
|
6
|
-
return getTransferedObjectUUID(name, id);
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
export default class WebGLProgram {
|
|
10
|
-
className = name;
|
|
11
|
-
|
|
12
|
-
constructor(id) {
|
|
13
|
-
this.id = id;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
static uuid = uuid;
|
|
17
|
-
|
|
18
|
-
uuid() {
|
|
19
|
-
return uuid(this.id);
|
|
20
|
-
}
|
|
1
|
+
import {getTransferedObjectUUID} from './classUtils';
|
|
2
|
+
|
|
3
|
+
const name = 'WebGLProgram';
|
|
4
|
+
|
|
5
|
+
function uuid(id) {
|
|
6
|
+
return getTransferedObjectUUID(name, id);
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export default class WebGLProgram {
|
|
10
|
+
className = name;
|
|
11
|
+
|
|
12
|
+
constructor(id) {
|
|
13
|
+
this.id = id;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
static uuid = uuid;
|
|
17
|
+
|
|
18
|
+
uuid() {
|
|
19
|
+
return uuid(this.id);
|
|
20
|
+
}
|
|
21
21
|
}
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
import {getTransferedObjectUUID} from './classUtils';
|
|
2
|
-
|
|
3
|
-
const name = 'WebGLRenderBuffer';
|
|
4
|
-
|
|
5
|
-
function uuid(id) {
|
|
6
|
-
return getTransferedObjectUUID(name, id);
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
export default class WebGLRenderbuffer {
|
|
10
|
-
className = name;
|
|
11
|
-
|
|
12
|
-
constructor(id) {
|
|
13
|
-
this.id = id;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
static uuid = uuid;
|
|
17
|
-
|
|
18
|
-
uuid() {
|
|
19
|
-
return uuid(this.id);
|
|
20
|
-
}
|
|
1
|
+
import {getTransferedObjectUUID} from './classUtils';
|
|
2
|
+
|
|
3
|
+
const name = 'WebGLRenderBuffer';
|
|
4
|
+
|
|
5
|
+
function uuid(id) {
|
|
6
|
+
return getTransferedObjectUUID(name, id);
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export default class WebGLRenderbuffer {
|
|
10
|
+
className = name;
|
|
11
|
+
|
|
12
|
+
constructor(id) {
|
|
13
|
+
this.id = id;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
static uuid = uuid;
|
|
17
|
+
|
|
18
|
+
uuid() {
|
|
19
|
+
return uuid(this.id);
|
|
20
|
+
}
|
|
21
21
|
}
|