@humanjs/playwright 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +145 -4
- package/dist/index.cjs +517 -32
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +265 -4
- package/dist/index.d.ts +265 -4
- package/dist/index.js +503 -35
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -1,6 +1,196 @@
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import { PersonalityConfig, HumanPlugin, Point, Personality } from '@humanjs/core';
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export { ActionResult, ActionType, BezierPathOptions, DwellProfile, HumanAction, HumanPlugin, HumanizePathOptions, KnownActionType, MouseProfile, Personality, PersonalityConfig, PersonalityExtension, PluginContext, Point, PresetName, ReadingProfile, Rng, TypingProfile, applyMicroJitter, applyVelocityProfile, bezierPath, blend, careful, createRng, distracted, fast, humanizePath, precise, resolvePersonality } from '@humanjs/core';
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import { Locator, Page } from 'playwright';
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import { ReadKind, PersonalityConfig, HumanPlugin, Point, Personality } from '@humanjs/core';
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export { ActionResult, ActionType, BezierPathOptions, ComputeReadingDwellOptions, DwellProfile, HumanAction, HumanPlugin, HumanizePathOptions, Keystroke, KnownActionType, MouseProfile, Personality, PersonalityConfig, PersonalityExtension, PlanTypingOptions, PluginContext, Point, PresetName, ReadKind, ReadingProfile, Rng, ScrollProfile, ScrollSegment, TypingProfile, applyMicroJitter, applyVelocityProfile, bezierPath, blend, careful, computeReadingDwellMs, countWords, createRng, distracted, fast, humanizePath, planScroll, planTypeKeystrokes, precise, resolvePersonality } from '@humanjs/core';
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import { Locator, BrowserContext, Page } from 'playwright';
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/**
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* What to read:
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* - `string`: a Playwright-compatible selector (matches `click()` / `type()`).
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* The element's `innerText` is resolved and word-counted.
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* - `Locator`: same, but you already have a Locator handle.
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* - `{ text }`: literal text (you have the string in hand, no selector).
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* - `{ words }`: pre-counted (bypass extraction entirely).
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*/
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type ReadTarget = string | Locator | {
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readonly text: string;
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} | {
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readonly words: number;
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};
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interface ReadOptions {
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/**
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* Reading mode. Built-in multipliers on top of `personality.reading.wpm`:
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* - `'prose'`: 1.0× (default for non-code targets)
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* - `'code'`: 0.4× (default when target is a `<pre>` or `<code>` element)
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* - `'scan'`: 1.8× (skim mode, must be explicit)
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*
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* **Smart defaults:** when `kind` is omitted AND the target is a Locator/
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* selector, the adapter inspects the resolved element's tag — `<pre>` and
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* `<code>` auto-detect as `'code'`; everything else as `'prose'`. An
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* explicit `kind` always wins over auto-detection.
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*/
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readonly kind?: ReadKind;
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/** Override the effective WPM multiplier directly. Wins over `kind`. */
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readonly wpmMultiplier?: number;
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/**
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* For selector/Locator targets: scroll the element into the viewport
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* before the dwell. A user can't read what isn't on screen. Defaults to
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* `false` — in most flows the caller has already scrolled there.
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*/
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readonly scrollIntoView?: boolean;
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/**
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* For selector/Locator targets: trace a humanized cursor path through the
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* target's bounding box while the dwell elapses, like an eye tracking
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* lines of text. Off by default — opt in when you want the humanization
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* signal (or when reading-time mouseover behavior matters, e.g. tooltips
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* that activate while a real user's cursor moves over the content).
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*
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* The scan path is generated by `planReadingScan` from `@humanjs/core`
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* (same deterministic-by-seed contract as the rest of the library) and
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* walked over the computed dwell duration, so motion finishes exactly as
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* the read does. The cursor's tracked position is updated to the scan's
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* endpoint so the next click starts from where the eye landed.
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*
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* Ignored when the target is `{ text }` or `{ words }` (no bounding box).
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*/
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readonly withMotion?: boolean;
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}
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/** Outcome of a read, returned to the caller for observability. */
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interface ReadResult {
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/** Number of words counted (after whitespace splitting / from caller's `{ words }`). */
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readonly words: number;
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/** Sleep duration in ms. Zero in `speed: 'instant'` or for zero-word inputs. */
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readonly durationMs: number;
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/** Final reading kind used (after auto-detection + explicit-override resolution). */
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readonly kind: ReadKind;
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}
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/**
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* What / where to scroll. The chosen axis (`'y'` by default, `'x'` via
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* `options.axis`) decides whether targets resolve along the vertical or
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* horizontal axis.
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*
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* - `'natural'`: scroll one viewport along the chosen axis (default).
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* - `'end'`: scroll to the far edge (bottom for `'y'`, right for `'x'`).
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* - `'top'`: scroll to the origin (top for `'y'`, left for `'x'`).
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* - `string`: a Playwright-compatible selector — scroll until in view.
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* - `Locator`: same, but you already have a Locator handle.
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* - `{ by: number }`: relative pixel delta (negative = up / left).
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* - `{ to: number }`: absolute scroll position on the chosen axis.
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*/
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type ScrollTarget = 'natural' | 'end' | 'top' | string | Locator | {
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readonly by: number;
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} | {
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readonly to: number;
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};
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interface ScrollOptions {
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/**
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* Force an overshoot + correction even if the personality wouldn't choose
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* one. Useful when you want the humanization signal regardless of
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* personality (e.g. demos).
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*/
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readonly overshoot?: boolean;
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/**
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* Disable mid-scroll micro-pauses. Defaults to `true` (pauses enabled).
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* Set `false` for the smoothest possible motion.
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*/
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readonly withPauses?: boolean;
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/**
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* For element targets only: where to align the element along the chosen
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* axis when the scroll ends. Mirrors `scrollIntoView({ block })`.
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* Defaults to `'start'`.
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*
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* - `'start'`: element's leading edge aligns with the viewport's leading
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* edge (top for `axis: 'y'`, left for `axis: 'x'`)
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* - `'center'`: element centers in the viewport
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* - `'end'`: element's trailing edge aligns with the viewport's trailing
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* edge (bottom for `'y'`, right for `'x'`)
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* - `'nearest'`: do the minimum scroll — stay put if the element is
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* already fully visible, otherwise scroll to the closest edge
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*/
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readonly block?: 'start' | 'center' | 'end' | 'nearest';
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/**
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* Scroll inside a scrollable container instead of the page. Accepts a
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* Playwright-compatible selector or a built `Locator`. Every scroll
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* semantic (`'natural'`, `'top'`, `'end'`, `{ by }`, `{ to }`, element
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* targets, `block` alignment) applies relative to the container.
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*
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* In humanized speed modes, the cursor parks over the container's
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* center so the visible cursor reads as "human hand on the wheel"
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* (when paired with `installMouseHelper`), and each planned segment
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* advances the container's `scrollLeft` / `scrollTop` directly. Direct
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* property assignment is more reliable than dispatching wheel events
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* into nested overflow containers — Playwright's synthetic wheel
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* events don't always route past the cursor element. In `'instant'`
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* mode, the container's scroll position is set with a single
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* `scrollTo` call.
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*
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* Common use: chat threads, modal bodies, infinite-scroll feeds, any
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* `<div style="overflow-y: auto">` that owns its own scrollbar.
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*/
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readonly within?: string | Locator;
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/**
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* Which axis to scroll along. Defaults to `'y'` (vertical).
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*
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* Set `'x'` for horizontal scrolling — carousels, kanban boards,
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* sideways galleries. Every target shape still works: `'natural'`
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* scrolls one viewport-width right, `'top'` jumps to scrollLeft 0,
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* `'end'` to (scrollWidth - clientWidth), `{ by }` / `{ to }` apply to
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* the X-axis, and element targets scroll until the element is visible
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* horizontally.
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*/
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readonly axis?: 'x' | 'y';
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}
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/** Outcome of a scroll, returned to the caller for observability. */
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interface ScrollResult {
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/** Starting scroll position along the chosen axis (scrollY or scrollX). */
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readonly from: number;
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/** Final scroll position the scroll aimed for, along the chosen axis. */
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readonly to: number;
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/** Signed pixel distance (`to - from`). */
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readonly distance: number;
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/** Total elapsed dwell + motion time in ms. Zero in `speed: 'instant'`. */
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readonly durationMs: number;
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}
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/** Options for {@link installMouseHelper}. */
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interface InstallMouseHelperOptions {
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/** Cursor fill color. Defaults to the HumanJS amber `#f5a55c`. */
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readonly color?: string;
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/** Cursor visual size in pixels. Defaults to 22. */
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readonly size?: number;
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/**
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* Render a ripple at each `mousedown` position so clicks read on video.
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* Defaults to `true`.
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*/
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readonly showClicks?: boolean;
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/** Halo opacity behind the cursor. Defaults to `0.18`. */
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readonly haloOpacity?: number;
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}
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/**
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* Installs a visual cursor overlay that follows every `mousemove` on each
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* page in the target. Real synthetic motion from Playwright (e.g.
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* `human.click()`, `human.read(..., { withMotion: true })`) is *already*
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* happening — the page just doesn't render a system cursor for it. This
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* helper injects a HumanJS-styled SVG cursor that listens to mousemove
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* events and follows them, making the motion visible in headed demos and
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* screen recordings.
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*
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* Re-runs on every navigation via `addInitScript`, so the overlay survives
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* page reloads. Idempotent — guard flag on `window` prevents double-install.
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*
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* Accepts either a `Page` (overlay applies to that page) or a
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* `BrowserContext` (overlay applies to every page in the context, including
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* pages opened later).
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*
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* @example
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* ```ts
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* const browser = await chromium.launch({ headless: false });
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* const context = await browser.newContext();
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* await installMouseHelper(context);
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* const page = await context.newPage();
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* // human-driven actions are now visible in the page
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* ```
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*/
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declare function installMouseHelper(target: BrowserContext | Page, options?: InstallMouseHelperOptions): Promise<void>;
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/**
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* How fast the humanized session runs.
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* native `locator.click()` is used directly.
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click(target: Locator | string): Promise<void>;
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/**
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* Type `value` into `target` with humanized per-key timing, optional typo
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* injection (with backspace recovery), and occasional think-pauses.
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*
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* Per-key `keydown`/`press`/`up` events fire for each character, so
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* handlers like autocomplete dropdowns still receive every keystroke.
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*
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* In `speed: 'instant'`, falls back to `locator.pressSequentially` with
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* zero inter-key delay — events still fire, but humanization is skipped.
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*/
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type(target: Locator | string, value: string): Promise<void>;
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/**
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* Dwell as if reading `target` — the third pillar of humanization after
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* the cursor and the keyboard. Real users pause to read; HumanJS models
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* that pause from word count + the personality's reading WPM (+ jitter).
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*
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* **Targets:**
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* - `string`: a Playwright-compatible selector (matches `click()`/`type()`).
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* - `Locator`: a pre-built Locator.
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* - `{ text }`: literal text in hand (no DOM lookup).
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* - `{ words }`: pre-counted — skip text extraction entirely.
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*
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* **Smart defaults** (only when the caller doesn't override):
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* - `kind` auto-detects as `'code'` for `<pre>` and `<code>` tags;
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* everything else falls back to `'prose'`. Explicit `kind` always wins.
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* - `scrollIntoView: false` — most flows already scrolled to the content.
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*
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* Plugins observe `'read'` actions with `{ target, words, kind }` in params.
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* The text content itself is never echoed — passwords, tokens, and other
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* sensitive strings stay out of telemetry by default.
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*
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* In `speed: 'instant'`, dwell collapses to 0 ms but the action still fires
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* so observability stays consistent.
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*
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* Returns a {@link ReadResult} with the word count, final kind (after
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* auto-detection), and total dwell duration — useful for assertions in
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* tests or for surfacing reading metadata to a UI.
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*/
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read(target: ReadTarget, options?: ReadOptions): Promise<ReadResult>;
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/**
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* Scroll the page (or a scrollable container) humanly. Multi-segment
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* motion with a bell-curve velocity profile, optional mid-scroll
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* micro-pauses, and (for the `distracted` personality) the occasional
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* overshoot + correction.
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*
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* **Targets:**
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* - `'natural'` (default): scroll one viewport in the chosen axis
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* - `'end'` / `'top'`: jump to the document/container edges, humanized
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* - `string`: a Playwright-compatible selector — scroll until in view
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* - `Locator`: same, but with a pre-built handle
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* - `{ by: n }`: relative pixel delta (negative = up / left)
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* - `{ to: n }`: absolute scroll position on the chosen axis
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*
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* **Options:** `axis: 'x' | 'y'` (default `'y'`) picks the direction;
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* `within: selector | Locator` scopes the scroll to a scrollable
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* container; `block: 'start' | 'center' | 'end' | 'nearest'` aligns
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* element targets; `overshoot` / `withPauses` toggle individual
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* humanization signals.
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*
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* Plugins observe `'scroll'` actions with `{ target }` in
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* `beforeAction`'s params (a human-readable description of the target).
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* The full {@link ScrollResult} (`from` / `to` / `distance` /
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* `durationMs`) is available via `afterAction`'s `result` argument.
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*
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* In `speed: 'instant'`, the page (or container) is moved with a single
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* `scrollTo` call. No wheel events, no segments — but the action still
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* fires for observability.
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*
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* Returns a {@link ScrollResult} for assertions in tests.
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*/
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scroll(target?: ScrollTarget, options?: ScrollOptions): Promise<ScrollResult>;
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|
52
313
|
}
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|
53
314
|
/**
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|
54
315
|
* Creates a humanized session bound to a Playwright `Page`.
|
|
@@ -71,4 +332,4 @@ interface Human {
|
|
|
71
332
|
*/
|
|
72
333
|
declare function createHuman(page: Page, options?: CreateHumanOptions): Promise<Human>;
|
|
73
334
|
|
|
74
|
-
export { type CreateHumanOptions, type Human, type Speed, createHuman };
|
|
335
|
+
export { type CreateHumanOptions, type Human, type InstallMouseHelperOptions, type ReadOptions, type ReadResult, type ReadTarget, type ScrollOptions, type ScrollResult, type ScrollTarget, type Speed, createHuman, installMouseHelper };
|