@huh-david/bmp-js 0.6.0 → 0.8.0

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package/README.md CHANGED
@@ -90,10 +90,20 @@ const decoded = decode(inputBytes, {
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  });
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  ```
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+ ### Output format helpers (non-breaking)
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+
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+ ```ts
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+ import { decodeRgb, decodeRgba } from "@huh-david/bmp-js";
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+
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+ const rgba = decodeRgba(inputBytes); // DecodedBmp with RGBA data
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+ const rgb = decodeRgb(inputBytes); // { data, width, height, channels: 3, format: "rgb" }
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+ ```
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+
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  ## Data layout
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  Decoded pixel data is a byte buffer in `ABGR` order by default.
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  If `toRGBA: true` is provided to `decode`, output is returned in `RGBA`.
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+ `decodeRgba` and `decodeRgb` are explicit opt-in helpers for RGBA/RGB consumers.
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  - `A`: alpha
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  - `B`: blue
@@ -139,6 +149,15 @@ Adapter behavior:
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  - Sharp-bound decode output is normalized to `RGBA` + `{ raw: { width, height, channels: 4 } }`.
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  - `encodeFromSharp` supports `channels` 3 and 4 only; other values throw.
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  - Default encode depth is data-preserving: RGB -> 24-bit, RGBA -> 32-bit.
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+ - Inputs are `Uint8Array`-first and accept `Buffer`/`ArrayBuffer`/typed-array views.
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+ - `sharpFromBmp` supports both forms:
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+ - `sharpFromBmp(input, sharp?)`
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+ - `sharpFromBmp({ input, sharp })`
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+ - `encodeFromSharp` supports:
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+ - `encodeFromSharp({ data, info }, options?)`
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+ - `encodeFromSharp({ data, width, height, channels }, options?)`
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+ - `encodeFromSharp(data, info, options?)`
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+ - `toSharpInput` is kept as a compatibility alias for `decodeForSharp`.
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  ## Development
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@@ -152,6 +171,7 @@ Useful scripts:
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  - `pnpm build`
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  - `pnpm test`
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+ - `pnpm test:browser`
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  - `pnpm test:watch`
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  - `pnpm lint`
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  - `pnpm format`
package/dist/index.cjs CHANGED
@@ -23,6 +23,8 @@ __export(index_exports, {
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  BmpDecoder: () => BmpDecoder,
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  BmpEncoder: () => BmpEncoder,
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  decode: () => decode,
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+ decodeRgb: () => decodeRgb,
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+ decodeRgba: () => decodeRgba,
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  default: () => index_default,
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  encode: () => encode
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  });
@@ -853,10 +855,42 @@ function encode(imgData, qualityOrOptions) {
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  };
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  }
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+ // src/output-format.ts
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+ function rgbaToRgb(rgba) {
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+ if (rgba.length % 4 !== 0) {
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+ throw new Error("RGBA input length must be a multiple of 4.");
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+ }
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+ const rgb = new Uint8Array(rgba.length / 4 * 3);
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+ for (let src = 0, dst = 0; src < rgba.length; src += 4, dst += 3) {
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+ const red = rgba[src] ?? 0;
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+ const green = rgba[src + 1] ?? 0;
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+ const blue = rgba[src + 2] ?? 0;
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+ rgb[dst] = red;
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+ rgb[dst + 1] = green;
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+ rgb[dst + 2] = blue;
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+ }
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+ return rgb;
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+ }
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+ function decodeRgba(bmpData, options = {}) {
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+ return decode(bmpData, { ...options, toRGBA: true });
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+ }
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+ function decodeRgb(bmpData, options = {}) {
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+ const rgbaDecoded = decodeRgba(bmpData, options);
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+ return {
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+ data: rgbaToRgb(rgbaDecoded.data),
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+ width: rgbaDecoded.width,
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+ height: rgbaDecoded.height,
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+ channels: 3,
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+ format: "rgb"
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+ };
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+ }
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+
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  // src/index.ts
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  var bmp = {
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  encode,
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- decode
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+ decode,
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+ decodeRgba,
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+ decodeRgb
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  };
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  var index_default = bmp;
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  // Annotate the CommonJS export names for ESM import in node:
@@ -864,6 +898,8 @@ var index_default = bmp;
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  BmpDecoder,
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  BmpEncoder,
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  decode,
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+ decodeRgb,
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+ decodeRgba,
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  encode
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  });
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  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
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- {"version":3,"sources":["../src/index.ts","../src/binary.ts","../src/decoder.ts","../src/encoder.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n EncodeBitDepth,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default bmp;\n","import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n toRGBA: options.toRGBA ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n this.transformToRgbaIfNeeded();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private transformToRgbaIfNeeded(): void {\n if (!this.options.toRGBA) {\n return;\n }\n\n for (let i = 0; i < this.data.length; i += 4) {\n const alpha = this.data[i] ?? 0;\n const blue = this.data[i + 1] ?? 0;\n const green = this.data[i + 2] ?? 0;\n const red = this.data[i + 3] ?? 0;\n\n this.data[i] = red;\n this.data[i + 1] = green;\n this.data[i + 2] = blue;\n this.data[i + 3] = alpha;\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0xff;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0xff, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0xff : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? 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= color.red;\n output[base + 3] = color.quad;\n }\n }\n\n private encode1Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 8) {\n let packed = 0;\n for (let bit = 0; bit < 8; bit += 1) {\n const px = x + bit;\n if (px >= this.width) {\n break;\n }\n const source = this.sourceOffset(px, srcY);\n const a = this.pixelData[source] ?? 0xff;\n const b = this.pixelData[source + 1] ?? 0;\n const g = this.pixelData[source + 2] ?? 0;\n const r = this.pixelData[source + 3] ?? 0;\n const idx = this.findPaletteIndex(a, b, g, r) & 0x01;\n packed |= idx << (7 - bit);\n }\n output[rowStart + Math.floor(x / 8)] = packed;\n }\n }\n }\n\n private encode4Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY 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encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder 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+ {"version":3,"sources":["../src/index.ts","../src/binary.ts","../src/decoder.ts","../src/encoder.ts","../src/output-format.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\nimport { decodeRgb, decodeRgba } from \"./output-format\";\n\nexport type {\n BmpBinaryInput,\n DecodeColorOptions,\n EncodeBitDepth,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n DecodedRgb,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode, decodeRgba, decodeRgb };\n\nconst bmp = {\n encode,\n decode,\n decodeRgba,\n decodeRgb,\n};\n\nexport default bmp;\n","import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n toRGBA: options.toRGBA ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n this.transformToRgbaIfNeeded();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private transformToRgbaIfNeeded(): void {\n if (!this.options.toRGBA) {\n return;\n }\n\n for (let i = 0; i < this.data.length; i += 4) {\n const alpha = this.data[i] ?? 0;\n const blue = this.data[i + 1] ?? 0;\n const green = this.data[i + 2] ?? 0;\n const red = this.data[i + 3] ?? 0;\n\n this.data[i] = red;\n this.data[i + 1] = green;\n this.data[i + 2] = blue;\n this.data[i + 3] = alpha;\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0xff;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0xff, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0xff : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? (value & 0xf0) >> 4 : value & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n getData(): Uint8Array {\n return this.data;\n }\n}\n\nexport function decode(bmpData: BmpBinaryInput, options?: DecodeOptions): DecodedBmp {\n return new BmpDecoder(bmpData, options);\n}\n\nexport { BmpDecoder };\n","import { assertInteger } from \"./binary\";\nimport type {\n BmpImageData,\n BmpPaletteColor,\n EncodeBitDepth,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_SIZE = 40;\nconst BYTES_PER_PIXEL_ABGR = 4;\nconst SUPPORTED_BIT_DEPTHS = [1, 4, 8, 16, 24, 32] as const;\n\ntype SupportedBitDepth = (typeof SUPPORTED_BIT_DEPTHS)[number];\ntype ResolvedEncodeOptions = Required<Pick<EncodeOptions, \"orientation\" | \"bitPP\">> & {\n palette: BmpPaletteColor[];\n};\n\nfunction isSupportedBitDepth(value: number): value is SupportedBitDepth {\n return (SUPPORTED_BIT_DEPTHS as readonly number[]).includes(value);\n}\n\nfunction normalizeEncodeOptions(qualityOrOptions?: number | EncodeOptions): ResolvedEncodeOptions {\n if (typeof qualityOrOptions === \"number\" || typeof qualityOrOptions === \"undefined\") {\n return {\n orientation: \"top-down\",\n bitPP: 24,\n palette: [],\n };\n }\n\n return {\n orientation: qualityOrOptions.orientation ?? \"top-down\",\n bitPP: qualityOrOptions.bitPP ?? 24,\n palette: qualityOrOptions.palette ?? [],\n };\n}\n\nclass BmpEncoder {\n private readonly pixelData: Uint8Array;\n private readonly width: number;\n private readonly height: number;\n private readonly options: ResolvedEncodeOptions;\n private readonly palette: BmpPaletteColor[];\n private readonly exactPaletteIndex = new Map<number, number>();\n\n constructor(imgData: BmpImageData, options: ResolvedEncodeOptions) {\n this.pixelData = imgData.data;\n this.width = imgData.width;\n this.height = imgData.height;\n this.options = options;\n this.palette = this.normalizePalette(options);\n\n assertInteger(\"width\", this.width);\n assertInteger(\"height\", this.height);\n\n if (!isSupportedBitDepth(this.options.bitPP)) {\n throw new Error(\n `Unsupported encode bit depth: ${this.options.bitPP}. 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Decode BMP data to packed RGB bytes (`width * height * 3`).\n */\nexport function decodeRgb(bmpData: BmpBinaryInput, options: DecodeColorOptions = {}): DecodedRgb {\n const rgbaDecoded = decodeRgba(bmpData, options);\n\n return {\n data: rgbaToRgb(rgbaDecoded.data),\n width: rgbaDecoded.width,\n height: rgbaDecoded.height,\n channels: 3,\n format: \"rgb\",\n 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package/dist/index.d.cts CHANGED
@@ -1,5 +1,5 @@
1
- import { D as DecodedBmp, B as BmpPaletteColor, a as BmpBinaryInput, b as DecodeOptions, c as BmpImageData, E as EncodeOptions, d as EncodedBmp } from './types-CzYgOtEn.cjs';
2
- export { e as EncodeBitDepth } from './types-CzYgOtEn.cjs';
1
+ import { D as DecodedBmp, B as BmpPaletteColor, a as BmpBinaryInput, b as DecodeOptions, c as BmpImageData, E as EncodeOptions, d as EncodedBmp, e as DecodeColorOptions, f as DecodedRgb } from './types-BGopbNUS.cjs';
2
+ export { g as EncodeBitDepth } from './types-BGopbNUS.cjs';
3
3
 
4
4
  declare class BmpDecoder implements DecodedBmp {
5
5
  private pos;
@@ -92,9 +92,20 @@ declare class BmpEncoder {
92
92
  }
93
93
  declare function encode(imgData: BmpImageData, qualityOrOptions?: number | EncodeOptions): EncodedBmp;
94
94
 
95
+ /**
96
+ * Decode BMP data directly to RGBA without changing the default `decode` behavior.
97
+ */
98
+ declare function decodeRgba(bmpData: BmpBinaryInput, options?: DecodeColorOptions): DecodedBmp;
99
+ /**
100
+ * Decode BMP data to packed RGB bytes (`width * height * 3`).
101
+ */
102
+ declare function decodeRgb(bmpData: BmpBinaryInput, options?: DecodeColorOptions): DecodedRgb;
103
+
95
104
  declare const bmp: {
96
105
  encode: typeof encode;
97
106
  decode: typeof decode;
107
+ decodeRgba: typeof decodeRgba;
108
+ decodeRgb: typeof decodeRgb;
98
109
  };
99
110
 
100
- export { BmpBinaryInput, BmpDecoder, BmpEncoder, BmpImageData, BmpPaletteColor, DecodeOptions, DecodedBmp, EncodeOptions, EncodedBmp, decode, bmp as default, encode };
111
+ export { BmpBinaryInput, BmpDecoder, BmpEncoder, BmpImageData, BmpPaletteColor, DecodeColorOptions, DecodeOptions, DecodedBmp, DecodedRgb, EncodeOptions, EncodedBmp, decode, decodeRgb, decodeRgba, bmp as default, encode };
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { D as DecodedBmp, B as BmpPaletteColor, a as BmpBinaryInput, b as DecodeOptions, c as BmpImageData, E as EncodeOptions, d as EncodedBmp } from './types-CzYgOtEn.js';
2
- export { e as EncodeBitDepth } from './types-CzYgOtEn.js';
1
+ import { D as DecodedBmp, B as BmpPaletteColor, a as BmpBinaryInput, b as DecodeOptions, c as BmpImageData, E as EncodeOptions, d as EncodedBmp, e as DecodeColorOptions, f as DecodedRgb } from './types-BGopbNUS.js';
2
+ export { g as EncodeBitDepth } from './types-BGopbNUS.js';
3
3
 
4
4
  declare class BmpDecoder implements DecodedBmp {
5
5
  private pos;
@@ -92,9 +92,20 @@ declare class BmpEncoder {
92
92
  }
93
93
  declare function encode(imgData: BmpImageData, qualityOrOptions?: number | EncodeOptions): EncodedBmp;
94
94
 
95
+ /**
96
+ * Decode BMP data directly to RGBA without changing the default `decode` behavior.
97
+ */
98
+ declare function decodeRgba(bmpData: BmpBinaryInput, options?: DecodeColorOptions): DecodedBmp;
99
+ /**
100
+ * Decode BMP data to packed RGB bytes (`width * height * 3`).
101
+ */
102
+ declare function decodeRgb(bmpData: BmpBinaryInput, options?: DecodeColorOptions): DecodedRgb;
103
+
95
104
  declare const bmp: {
96
105
  encode: typeof encode;
97
106
  decode: typeof decode;
107
+ decodeRgba: typeof decodeRgba;
108
+ decodeRgb: typeof decodeRgb;
98
109
  };
99
110
 
100
- export { BmpBinaryInput, BmpDecoder, BmpEncoder, BmpImageData, BmpPaletteColor, DecodeOptions, DecodedBmp, EncodeOptions, EncodedBmp, decode, bmp as default, encode };
111
+ export { BmpBinaryInput, BmpDecoder, BmpEncoder, BmpImageData, BmpPaletteColor, DecodeColorOptions, DecodeOptions, DecodedBmp, DecodedRgb, EncodeOptions, EncodedBmp, decode, decodeRgb, decodeRgba, bmp as default, encode };
package/dist/index.js CHANGED
@@ -5,16 +5,50 @@ import {
5
5
  encode
6
6
  } from "./chunk-YH5DJH4H.js";
7
7
 
8
+ // src/output-format.ts
9
+ function rgbaToRgb(rgba) {
10
+ if (rgba.length % 4 !== 0) {
11
+ throw new Error("RGBA input length must be a multiple of 4.");
12
+ }
13
+ const rgb = new Uint8Array(rgba.length / 4 * 3);
14
+ for (let src = 0, dst = 0; src < rgba.length; src += 4, dst += 3) {
15
+ const red = rgba[src] ?? 0;
16
+ const green = rgba[src + 1] ?? 0;
17
+ const blue = rgba[src + 2] ?? 0;
18
+ rgb[dst] = red;
19
+ rgb[dst + 1] = green;
20
+ rgb[dst + 2] = blue;
21
+ }
22
+ return rgb;
23
+ }
24
+ function decodeRgba(bmpData, options = {}) {
25
+ return decode(bmpData, { ...options, toRGBA: true });
26
+ }
27
+ function decodeRgb(bmpData, options = {}) {
28
+ const rgbaDecoded = decodeRgba(bmpData, options);
29
+ return {
30
+ data: rgbaToRgb(rgbaDecoded.data),
31
+ width: rgbaDecoded.width,
32
+ height: rgbaDecoded.height,
33
+ channels: 3,
34
+ format: "rgb"
35
+ };
36
+ }
37
+
8
38
  // src/index.ts
9
39
  var bmp = {
10
40
  encode,
11
- decode
41
+ decode,
42
+ decodeRgba,
43
+ decodeRgb
12
44
  };
13
45
  var index_default = bmp;
14
46
  export {
15
47
  BmpDecoder,
16
48
  BmpEncoder,
17
49
  decode,
50
+ decodeRgb,
51
+ decodeRgba,
18
52
  index_default as default,
19
53
  encode
20
54
  };
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n EncodeBitDepth,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default bmp;\n"],"mappings":";;;;;;;;AAiBA,IAAM,MAAM;AAAA,EACV;AAAA,EACA;AACF;AAEA,IAAO,gBAAQ;","names":[]}
1
+ {"version":3,"sources":["../src/output-format.ts","../src/index.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport type { BmpBinaryInput, DecodeColorOptions, DecodedBmp, DecodedRgb } from \"./types\";\n\nfunction rgbaToRgb(rgba: Uint8Array): Uint8Array {\n if (rgba.length % 4 !== 0) {\n throw new Error(\"RGBA input length must be a multiple of 4.\");\n }\n\n const rgb = new Uint8Array((rgba.length / 4) * 3);\n\n for (let src = 0, dst = 0; src < rgba.length; src += 4, dst += 3) {\n const red = rgba[src] ?? 0;\n const green = rgba[src + 1] ?? 0;\n const blue = rgba[src + 2] ?? 0;\n\n rgb[dst] = red;\n rgb[dst + 1] = green;\n rgb[dst + 2] = blue;\n }\n\n return rgb;\n}\n\n/**\n * Decode BMP data directly to RGBA without changing the default `decode` behavior.\n */\nexport function decodeRgba(bmpData: BmpBinaryInput, options: DecodeColorOptions = {}): DecodedBmp {\n return decode(bmpData, { ...options, toRGBA: true });\n}\n\n/**\n * Decode BMP data to packed RGB bytes (`width * height * 3`).\n */\nexport function decodeRgb(bmpData: BmpBinaryInput, options: DecodeColorOptions = {}): DecodedRgb {\n const rgbaDecoded = decodeRgba(bmpData, options);\n\n return {\n data: rgbaToRgb(rgbaDecoded.data),\n width: rgbaDecoded.width,\n height: rgbaDecoded.height,\n channels: 3,\n format: \"rgb\",\n };\n}\n","import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\nimport { decodeRgb, decodeRgba } from \"./output-format\";\n\nexport type {\n BmpBinaryInput,\n DecodeColorOptions,\n EncodeBitDepth,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n DecodedRgb,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode, decodeRgba, decodeRgb };\n\nconst bmp = {\n encode,\n decode,\n decodeRgba,\n decodeRgb,\n};\n\nexport default bmp;\n"],"mappings":";;;;;;;;AAGA,SAAS,UAAU,MAA8B;AAC/C,MAAI,KAAK,SAAS,MAAM,GAAG;AACzB,UAAM,IAAI,MAAM,4CAA4C;AAAA,EAC9D;AAEA,QAAM,MAAM,IAAI,WAAY,KAAK,SAAS,IAAK,CAAC;AAEhD,WAAS,MAAM,GAAG,MAAM,GAAG,MAAM,KAAK,QAAQ,OAAO,GAAG,OAAO,GAAG;AAChE,UAAM,MAAM,KAAK,GAAG,KAAK;AACzB,UAAM,QAAQ,KAAK,MAAM,CAAC,KAAK;AAC/B,UAAM,OAAO,KAAK,MAAM,CAAC,KAAK;AAE9B,QAAI,GAAG,IAAI;AACX,QAAI,MAAM,CAAC,IAAI;AACf,QAAI,MAAM,CAAC,IAAI;AAAA,EACjB;AAEA,SAAO;AACT;AAKO,SAAS,WAAW,SAAyB,UAA8B,CAAC,GAAe;AAChG,SAAO,OAAO,SAAS,EAAE,GAAG,SAAS,QAAQ,KAAK,CAAC;AACrD;AAKO,SAAS,UAAU,SAAyB,UAA8B,CAAC,GAAe;AAC/F,QAAM,cAAc,WAAW,SAAS,OAAO;AAE/C,SAAO;AAAA,IACL,MAAM,UAAU,YAAY,IAAI;AAAA,IAChC,OAAO,YAAY;AAAA,IACnB,QAAQ,YAAY;AAAA,IACpB,UAAU;AAAA,IACV,QAAQ;AAAA,EACV;AACF;;;ACvBA,IAAM,MAAM;AAAA,EACV;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;AAEA,IAAO,gBAAQ;","names":[]}
@@ -889,8 +889,8 @@ var require2 = (0, import_node_module.createRequire)(
889
889
  typeof __filename === "string" ? __filename : `${process.cwd()}/package.json`
890
890
  );
891
891
  function toUint8Array2(input) {
892
- if (input instanceof Uint8Array) {
893
- return input;
892
+ if (ArrayBuffer.isView(input)) {
893
+ return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);
894
894
  }
895
895
  return new Uint8Array(input);
896
896
  }
@@ -940,6 +940,66 @@ function normalizeBitDepth(channels, bitDepth) {
940
940
  }
941
941
  return channels === 4 ? 32 : 24;
942
942
  }
943
+ function normalizeSharpFromBmpArgs(inputOrOptions, sharpModule) {
944
+ if (typeof inputOrOptions === "object" && inputOrOptions !== null && "input" in inputOrOptions) {
945
+ const options = inputOrOptions;
946
+ const resolvedSharpModule = sharpModule ?? options.sharp;
947
+ if (resolvedSharpModule) {
948
+ return {
949
+ input: options.input,
950
+ sharpModule: resolvedSharpModule
951
+ };
952
+ }
953
+ return {
954
+ input: options.input
955
+ };
956
+ }
957
+ if (sharpModule) {
958
+ return {
959
+ input: inputOrOptions,
960
+ sharpModule
961
+ };
962
+ }
963
+ return {
964
+ input: inputOrOptions
965
+ };
966
+ }
967
+ function normalizeEncodeFromSharpArgs(inputOrData, infoOrOptions, maybeOptions) {
968
+ if (typeof inputOrData === "object" && inputOrData !== null && "data" in inputOrData && "info" in inputOrData) {
969
+ const payload = inputOrData;
970
+ return {
971
+ data: toUint8Array2(payload.data),
972
+ info: payload.info,
973
+ options: infoOrOptions ?? {}
974
+ };
975
+ }
976
+ if (typeof inputOrData === "object" && inputOrData !== null && "data" in inputOrData && "width" in inputOrData && "height" in inputOrData && "channels" in inputOrData) {
977
+ const payload = inputOrData;
978
+ const info = {
979
+ width: payload.width,
980
+ height: payload.height,
981
+ channels: payload.channels
982
+ };
983
+ if (payload.premultiplied !== void 0) {
984
+ info.premultiplied = payload.premultiplied;
985
+ }
986
+ return {
987
+ data: toUint8Array2(payload.data),
988
+ info,
989
+ options: infoOrOptions ?? {}
990
+ };
991
+ }
992
+ if (typeof infoOrOptions === "object" && infoOrOptions !== null && "width" in infoOrOptions && "height" in infoOrOptions && "channels" in infoOrOptions) {
993
+ return {
994
+ data: toUint8Array2(inputOrData),
995
+ info: infoOrOptions,
996
+ options: maybeOptions ?? {}
997
+ };
998
+ }
999
+ throw new InvalidSharpRawInputError(
1000
+ "Invalid encodeFromSharp input. Expected { data, info }, { data, width, height, channels }, or (data, info)."
1001
+ );
1002
+ }
943
1003
  function isBmp(input) {
944
1004
  try {
945
1005
  const bytes = toUint8Array2(input);
@@ -962,6 +1022,7 @@ function decodeForSharp(input) {
962
1022
  return {
963
1023
  data: decoded.data,
964
1024
  raw,
1025
+ info: raw,
965
1026
  width: decoded.width,
966
1027
  height: decoded.height,
967
1028
  channels: 4
@@ -970,16 +1031,18 @@ function decodeForSharp(input) {
970
1031
  function toSharpInput(input) {
971
1032
  return decodeForSharp(input);
972
1033
  }
973
- function sharpFromBmp(input, sharpModule) {
974
- const decoded = decodeForSharp(input);
975
- const sharp = loadSharpModule(sharpModule);
1034
+ function sharpFromBmp(inputOrOptions, sharpModule) {
1035
+ const normalized = normalizeSharpFromBmpArgs(inputOrOptions, sharpModule);
1036
+ const decoded = decodeForSharp(normalized.input);
1037
+ const sharp = loadSharpModule(normalized.sharpModule);
976
1038
  return sharp(decoded.data, { raw: decoded.raw });
977
1039
  }
978
- function encodeFromSharp(input, options = {}) {
979
- const data = toUint8Array2(input.data);
980
- const width = input.info.width;
981
- const height = input.info.height;
982
- const channels = input.info.channels;
1040
+ function encodeFromSharp(inputOrData, infoOrOptions, maybeOptions) {
1041
+ const normalized = normalizeEncodeFromSharpArgs(inputOrData, infoOrOptions, maybeOptions);
1042
+ const data = normalized.data;
1043
+ const width = normalized.info.width;
1044
+ const height = normalized.info.height;
1045
+ const channels = normalized.info.channels;
983
1046
  assertPositiveInteger("info.width", width);
984
1047
  assertPositiveInteger("info.height", height);
985
1048
  if (channels !== 3 && channels !== 4) {
@@ -993,13 +1056,13 @@ function encodeFromSharp(input, options = {}) {
993
1056
  `Raw buffer length mismatch: expected ${expectedLength}, received ${data.length}.`
994
1057
  );
995
1058
  }
996
- const bitDepth = normalizeBitDepth(channels, options.bitDepth);
1059
+ const bitDepth = normalizeBitDepth(channels, normalized.options.bitDepth);
997
1060
  const encodeOptions = {
998
1061
  bitPP: bitDepth,
999
- orientation: options.topDown ? "top-down" : "bottom-up"
1062
+ orientation: normalized.options.topDown ? "top-down" : "bottom-up"
1000
1063
  };
1001
- if (options.palette) {
1002
- encodeOptions.palette = options.palette;
1064
+ if (normalized.options.palette) {
1065
+ encodeOptions.palette = normalized.options.palette;
1003
1066
  }
1004
1067
  return encode(
1005
1068
  {