@huh-david/bmp-js 0.5.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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1
+ {"version":3,"sources":["../src/binary.ts","../src/decoder.ts","../src/encoder.ts"],"sourcesContent":["import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n toRGBA: options.toRGBA ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n this.transformToRgbaIfNeeded();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private transformToRgbaIfNeeded(): void {\n if (!this.options.toRGBA) {\n return;\n }\n\n for (let i = 0; i < this.data.length; i += 4) {\n const alpha = this.data[i] ?? 0;\n const blue = this.data[i + 1] ?? 0;\n const green = this.data[i + 2] ?? 0;\n const red = this.data[i + 3] ?? 0;\n\n this.data[i] = red;\n this.data[i + 1] = green;\n this.data[i + 2] = blue;\n this.data[i + 3] = alpha;\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0xff;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0xff, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0xff : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? (value & 0xf0) >> 4 : value & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n getData(): Uint8Array {\n return this.data;\n }\n}\n\nexport function decode(bmpData: BmpBinaryInput, options?: DecodeOptions): DecodedBmp {\n return new BmpDecoder(bmpData, options);\n}\n\nexport { BmpDecoder };\n","import { assertInteger } from \"./binary\";\nimport type {\n BmpImageData,\n BmpPaletteColor,\n EncodeBitDepth,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_SIZE = 40;\nconst BYTES_PER_PIXEL_ABGR = 4;\nconst SUPPORTED_BIT_DEPTHS = [1, 4, 8, 16, 24, 32] as const;\n\ntype SupportedBitDepth = (typeof SUPPORTED_BIT_DEPTHS)[number];\ntype ResolvedEncodeOptions = Required<Pick<EncodeOptions, \"orientation\" | \"bitPP\">> & {\n palette: BmpPaletteColor[];\n};\n\nfunction isSupportedBitDepth(value: number): value is SupportedBitDepth {\n return (SUPPORTED_BIT_DEPTHS as readonly number[]).includes(value);\n}\n\nfunction normalizeEncodeOptions(qualityOrOptions?: number | EncodeOptions): ResolvedEncodeOptions {\n if (typeof qualityOrOptions === \"number\" || typeof qualityOrOptions === \"undefined\") {\n return {\n orientation: \"top-down\",\n bitPP: 24,\n palette: [],\n };\n }\n\n return {\n orientation: qualityOrOptions.orientation ?? \"top-down\",\n bitPP: qualityOrOptions.bitPP ?? 24,\n palette: qualityOrOptions.palette ?? [],\n };\n}\n\nclass BmpEncoder {\n private readonly pixelData: Uint8Array;\n private readonly width: number;\n private readonly height: number;\n private readonly options: ResolvedEncodeOptions;\n private readonly palette: BmpPaletteColor[];\n private readonly exactPaletteIndex = new Map<number, number>();\n\n constructor(imgData: BmpImageData, options: ResolvedEncodeOptions) {\n this.pixelData = imgData.data;\n this.width = imgData.width;\n this.height = imgData.height;\n this.options = options;\n this.palette = this.normalizePalette(options);\n\n assertInteger(\"width\", this.width);\n assertInteger(\"height\", this.height);\n\n if (!isSupportedBitDepth(this.options.bitPP)) {\n throw new Error(\n `Unsupported encode bit depth: ${this.options.bitPP}. Supported: 1, 4, 8, 16, 24, 32.`,\n );\n }\n\n const minLength = this.width * this.height * BYTES_PER_PIXEL_ABGR;\n if (this.pixelData.length < minLength) {\n throw new Error(\n `Image data is too short: expected at least ${minLength} bytes for ${this.width}x${this.height} ABGR data.`,\n );\n }\n\n for (let i = 0; i < this.palette.length; i += 1) {\n const color = this.palette[i]!;\n const key = this.paletteKey(color.quad, color.blue, color.green, color.red);\n if (!this.exactPaletteIndex.has(key)) {\n this.exactPaletteIndex.set(key, i);\n }\n }\n }\n\n private normalizePalette(options: ResolvedEncodeOptions): BmpPaletteColor[] {\n if (options.bitPP === 1) {\n const palette = options.palette.length\n ? options.palette\n : [\n { red: 255, green: 255, blue: 255, quad: 0 },\n { red: 0, green: 0, blue: 0, quad: 0 },\n ];\n this.validatePalette(options.bitPP, palette);\n return palette;\n }\n\n if (options.bitPP === 4 || options.bitPP === 8) {\n if (options.palette.length === 0) {\n throw new Error(`Encoding ${options.bitPP}-bit BMP requires a non-empty palette.`);\n }\n this.validatePalette(options.bitPP, options.palette);\n return options.palette;\n }\n\n return [];\n }\n\n private validatePalette(bitPP: 1 | 4 | 8, palette: BmpPaletteColor[]): void {\n const maxSize = 1 << bitPP;\n if (palette.length === 0 || palette.length > maxSize) {\n throw new Error(\n `Palette size ${palette.length} is invalid for ${bitPP}-bit BMP. Expected 1..${maxSize}.`,\n );\n }\n\n for (const color of palette) {\n this.validateChannel(\"palette.red\", color.red);\n this.validateChannel(\"palette.green\", color.green);\n this.validateChannel(\"palette.blue\", color.blue);\n this.validateChannel(\"palette.quad\", color.quad);\n }\n }\n\n private validateChannel(name: string, value: number): void {\n if (!Number.isInteger(value) || value < 0 || value > 255) {\n throw new Error(`${name} must be an integer between 0 and 255.`);\n }\n }\n\n private rowStride(): number {\n return Math.floor((this.options.bitPP * this.width + 31) / 32) * 4;\n }\n\n private sourceY(fileRow: number): number {\n return this.options.orientation === \"top-down\" ? fileRow : this.height - 1 - fileRow;\n }\n\n private sourceOffset(x: number, y: number): number {\n return (y * this.width + x) * BYTES_PER_PIXEL_ABGR;\n }\n\n private paletteKey(alpha: number, blue: number, green: number, red: number): number {\n return (\n (((alpha & 0xff) << 24) | ((blue & 0xff) << 16) | ((green & 0xff) << 8) | (red & 0xff)) >>> 0\n );\n }\n\n private findPaletteIndex(a: number, b: number, g: number, r: number): number {\n const exact = this.exactPaletteIndex.get(this.paletteKey(a, b, g, r));\n if (exact !== undefined) {\n return exact;\n }\n\n let bestIndex = 0;\n let bestDistance = Number.POSITIVE_INFINITY;\n\n for (let i = 0; i < this.palette.length; i += 1) {\n const color = this.palette[i]!;\n const dr = color.red - r;\n const dg = color.green - g;\n const db = color.blue - b;\n const da = color.quad - a;\n const distance = dr * dr + dg * dg + db * db + da * da;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestIndex = i;\n }\n }\n\n return bestIndex;\n }\n\n private writePalette(output: Uint8Array, paletteOffset: number): void {\n for (let i = 0; i < this.palette.length; i += 1) {\n const color = this.palette[i]!;\n const base = paletteOffset + i * 4;\n output[base] = color.blue;\n output[base + 1] = color.green;\n output[base + 2] = color.red;\n output[base + 3] = color.quad;\n }\n }\n\n private encode1Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 8) {\n let packed = 0;\n for (let bit = 0; bit < 8; bit += 1) {\n const px = x + bit;\n if (px >= this.width) {\n break;\n }\n const source = this.sourceOffset(px, srcY);\n const a = this.pixelData[source] ?? 0xff;\n const b = this.pixelData[source + 1] ?? 0;\n const g = this.pixelData[source + 2] ?? 0;\n const r = this.pixelData[source + 3] ?? 0;\n const idx = this.findPaletteIndex(a, b, g, r) & 0x01;\n packed |= idx << (7 - bit);\n }\n output[rowStart + Math.floor(x / 8)] = packed;\n }\n }\n }\n\n private encode4Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 2) {\n const sourceA = this.sourceOffset(x, srcY);\n const idxA = this.findPaletteIndex(\n this.pixelData[sourceA] ?? 0xff,\n this.pixelData[sourceA + 1] ?? 0,\n this.pixelData[sourceA + 2] ?? 0,\n this.pixelData[sourceA + 3] ?? 0,\n );\n\n let idxB = 0;\n if (x + 1 < this.width) {\n const sourceB = this.sourceOffset(x + 1, srcY);\n idxB = this.findPaletteIndex(\n this.pixelData[sourceB] ?? 0xff,\n this.pixelData[sourceB + 1] ?? 0,\n this.pixelData[sourceB + 2] ?? 0,\n this.pixelData[sourceB + 3] ?? 0,\n );\n }\n\n output[rowStart + Math.floor(x / 2)] = ((idxA & 0x0f) << 4) | (idxB & 0x0f);\n }\n }\n }\n\n private encode8Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n output[rowStart + x] = this.findPaletteIndex(\n this.pixelData[source] ?? 0xff,\n this.pixelData[source + 1] ?? 0,\n this.pixelData[source + 2] ?? 0,\n this.pixelData[source + 3] ?? 0,\n );\n }\n }\n }\n\n private encode16Bit(\n output: Uint8Array,\n view: DataView,\n pixelOffset: number,\n stride: number,\n ): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const b = this.pixelData[source + 1] ?? 0;\n const g = this.pixelData[source + 2] ?? 0;\n const r = this.pixelData[source + 3] ?? 0;\n\n const value = (((r >> 3) & 0x1f) << 10) | (((g >> 3) & 0x1f) << 5) | ((b >> 3) & 0x1f);\n view.setUint16(rowStart + x * 2, value, true);\n }\n }\n }\n\n private encode24Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const target = rowStart + x * 3;\n\n output[target] = this.pixelData[source + 1] ?? 0;\n output[target + 1] = this.pixelData[source + 2] ?? 0;\n output[target + 2] = this.pixelData[source + 3] ?? 0;\n }\n }\n }\n\n private encode32Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const target = rowStart + x * 4;\n\n output[target] = this.pixelData[source + 1] ?? 0;\n output[target + 1] = this.pixelData[source + 2] ?? 0;\n output[target + 2] = this.pixelData[source + 3] 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view.setUint32(34, imageSize, true);\n view.setUint32(38, 0, true);\n view.setUint32(42, 0, true);\n view.setUint32(46, this.palette.length, true);\n view.setUint32(50, 0, true);\n\n if (this.palette.length > 0) {\n this.writePalette(output, FILE_HEADER_SIZE + INFO_HEADER_SIZE);\n }\n\n switch (this.options.bitPP as EncodeBitDepth) {\n case 1:\n this.encode1Bit(output, offset, stride);\n break;\n case 4:\n this.encode4Bit(output, offset, stride);\n break;\n case 8:\n this.encode8Bit(output, offset, stride);\n break;\n case 16:\n this.encode16Bit(output, view, offset, stride);\n break;\n case 24:\n this.encode24Bit(output, offset, stride);\n break;\n case 32:\n this.encode32Bit(output, offset, stride);\n break;\n }\n\n return output;\n }\n}\n\nexport function encode(\n imgData: BmpImageData,\n qualityOrOptions?: number | EncodeOptions,\n): EncodedBmp {\n const options = normalizeEncodeOptions(qualityOrOptions);\n const encoder = new BmpEncoder(imgData, options);\n const data = encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder 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@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/binary.ts","../src/decoder.ts","../src/encoder.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default bmp;\n","import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n toRGBA: options.toRGBA ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n this.transformToRgbaIfNeeded();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private transformToRgbaIfNeeded(): void {\n if (!this.options.toRGBA) {\n return;\n }\n\n for (let i = 0; i < this.data.length; i += 4) {\n const alpha = this.data[i] ?? 0;\n const blue = this.data[i + 1] ?? 0;\n const green = this.data[i + 2] ?? 0;\n const red = this.data[i + 3] ?? 0;\n\n this.data[i] = red;\n this.data[i + 1] = green;\n this.data[i + 2] = blue;\n this.data[i + 3] = alpha;\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0xff;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0xff, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0xff : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? (value & 0xf0) >> 4 : value & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n getData(): Uint8Array {\n return this.data;\n }\n}\n\nexport function decode(bmpData: BmpBinaryInput, options?: DecodeOptions): DecodedBmp {\n return new BmpDecoder(bmpData, options);\n}\n\nexport { BmpDecoder };\n","import { assertInteger } from \"./binary\";\nimport type {\n BmpImageData,\n BmpPaletteColor,\n EncodeBitDepth,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_SIZE = 40;\nconst BYTES_PER_PIXEL_ABGR = 4;\nconst SUPPORTED_BIT_DEPTHS = [1, 4, 8, 16, 24, 32] as const;\n\ntype SupportedBitDepth = (typeof SUPPORTED_BIT_DEPTHS)[number];\ntype ResolvedEncodeOptions = Required<Pick<EncodeOptions, \"orientation\" | \"bitPP\">> & {\n palette: BmpPaletteColor[];\n};\n\nfunction isSupportedBitDepth(value: number): value is SupportedBitDepth {\n return (SUPPORTED_BIT_DEPTHS as readonly number[]).includes(value);\n}\n\nfunction normalizeEncodeOptions(qualityOrOptions?: number | EncodeOptions): ResolvedEncodeOptions {\n if (typeof qualityOrOptions === \"number\" || typeof qualityOrOptions === \"undefined\") {\n return {\n orientation: \"top-down\",\n bitPP: 24,\n palette: [],\n };\n }\n\n return {\n orientation: qualityOrOptions.orientation ?? \"top-down\",\n bitPP: qualityOrOptions.bitPP ?? 24,\n palette: qualityOrOptions.palette ?? [],\n };\n}\n\nclass BmpEncoder {\n private readonly pixelData: Uint8Array;\n private readonly width: number;\n private readonly height: number;\n private readonly options: ResolvedEncodeOptions;\n private readonly palette: BmpPaletteColor[];\n private readonly exactPaletteIndex = new Map<number, number>();\n\n constructor(imgData: BmpImageData, options: ResolvedEncodeOptions) {\n this.pixelData = imgData.data;\n this.width = imgData.width;\n this.height = imgData.height;\n this.options = options;\n this.palette = this.normalizePalette(options);\n\n assertInteger(\"width\", this.width);\n assertInteger(\"height\", this.height);\n\n if (!isSupportedBitDepth(this.options.bitPP)) {\n throw new Error(\n `Unsupported encode bit depth: ${this.options.bitPP}. Supported: 1, 4, 8, 16, 24, 32.`,\n );\n }\n\n const minLength = this.width * this.height * BYTES_PER_PIXEL_ABGR;\n if (this.pixelData.length < minLength) {\n throw new Error(\n `Image data is too short: expected at least ${minLength} bytes for ${this.width}x${this.height} ABGR data.`,\n );\n }\n\n for (let i = 0; i < this.palette.length; i += 1) {\n const color = this.palette[i]!;\n const key = this.paletteKey(color.quad, color.blue, color.green, color.red);\n if (!this.exactPaletteIndex.has(key)) {\n this.exactPaletteIndex.set(key, i);\n }\n }\n }\n\n private normalizePalette(options: ResolvedEncodeOptions): BmpPaletteColor[] {\n if (options.bitPP === 1) {\n const palette = options.palette.length\n ? options.palette\n : [\n { red: 255, green: 255, blue: 255, quad: 0 },\n { red: 0, green: 0, blue: 0, quad: 0 },\n ];\n this.validatePalette(options.bitPP, palette);\n return palette;\n }\n\n if (options.bitPP === 4 || options.bitPP === 8) {\n if (options.palette.length === 0) {\n throw new Error(`Encoding ${options.bitPP}-bit BMP requires a non-empty palette.`);\n }\n this.validatePalette(options.bitPP, options.palette);\n return options.palette;\n }\n\n return [];\n }\n\n private validatePalette(bitPP: 1 | 4 | 8, palette: BmpPaletteColor[]): void {\n const maxSize = 1 << bitPP;\n if (palette.length === 0 || palette.length > maxSize) {\n throw new Error(\n `Palette size ${palette.length} is invalid for ${bitPP}-bit BMP. Expected 1..${maxSize}.`,\n );\n }\n\n for (const color of palette) {\n this.validateChannel(\"palette.red\", color.red);\n this.validateChannel(\"palette.green\", color.green);\n this.validateChannel(\"palette.blue\", color.blue);\n this.validateChannel(\"palette.quad\", color.quad);\n }\n }\n\n private validateChannel(name: string, value: number): void {\n if (!Number.isInteger(value) || value < 0 || value > 255) {\n throw new Error(`${name} must be an integer between 0 and 255.`);\n }\n }\n\n private rowStride(): number {\n return Math.floor((this.options.bitPP * this.width + 31) / 32) * 4;\n }\n\n private sourceY(fileRow: number): number {\n return this.options.orientation === \"top-down\" ? fileRow : this.height - 1 - fileRow;\n }\n\n private sourceOffset(x: number, y: number): number {\n return (y * this.width + x) * BYTES_PER_PIXEL_ABGR;\n }\n\n private paletteKey(alpha: number, blue: number, green: number, red: number): number {\n return (\n (((alpha & 0xff) << 24) | ((blue & 0xff) << 16) | ((green & 0xff) << 8) | (red & 0xff)) >>> 0\n );\n }\n\n private findPaletteIndex(a: number, b: number, g: number, r: number): number {\n const exact = this.exactPaletteIndex.get(this.paletteKey(a, b, g, r));\n if (exact !== undefined) {\n return exact;\n }\n\n let bestIndex = 0;\n let bestDistance = Number.POSITIVE_INFINITY;\n\n for (let i = 0; i < this.palette.length; i += 1) {\n const color = this.palette[i]!;\n const dr = color.red - r;\n const dg = color.green - g;\n const db = color.blue - b;\n const da = color.quad - a;\n const distance = dr * dr + dg * dg + db * db + da * da;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestIndex = i;\n }\n }\n\n return bestIndex;\n }\n\n private writePalette(output: Uint8Array, paletteOffset: number): void {\n for (let i = 0; i < this.palette.length; i += 1) {\n const color = this.palette[i]!;\n const base = paletteOffset + i * 4;\n output[base] = color.blue;\n output[base + 1] = color.green;\n output[base + 2] = color.red;\n output[base + 3] = color.quad;\n }\n }\n\n private encode1Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 8) {\n let packed = 0;\n for (let bit = 0; bit < 8; bit += 1) {\n const px = x + bit;\n if (px >= this.width) {\n break;\n }\n const source = this.sourceOffset(px, srcY);\n const a = this.pixelData[source] ?? 0xff;\n const b = this.pixelData[source + 1] ?? 0;\n const g = this.pixelData[source + 2] ?? 0;\n const r = this.pixelData[source + 3] ?? 0;\n const idx = this.findPaletteIndex(a, b, g, r) & 0x01;\n packed |= idx << (7 - bit);\n }\n output[rowStart + Math.floor(x / 8)] = packed;\n }\n }\n }\n\n private encode4Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 2) {\n const sourceA = this.sourceOffset(x, srcY);\n const idxA = this.findPaletteIndex(\n this.pixelData[sourceA] ?? 0xff,\n this.pixelData[sourceA + 1] ?? 0,\n this.pixelData[sourceA + 2] ?? 0,\n this.pixelData[sourceA + 3] ?? 0,\n );\n\n let idxB = 0;\n if (x + 1 < this.width) {\n const sourceB = this.sourceOffset(x + 1, srcY);\n idxB = this.findPaletteIndex(\n this.pixelData[sourceB] ?? 0xff,\n this.pixelData[sourceB + 1] ?? 0,\n this.pixelData[sourceB + 2] ?? 0,\n this.pixelData[sourceB + 3] ?? 0,\n );\n }\n\n output[rowStart + Math.floor(x / 2)] = ((idxA & 0x0f) << 4) | (idxB & 0x0f);\n }\n }\n }\n\n private encode8Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n output[rowStart + x] = this.findPaletteIndex(\n this.pixelData[source] ?? 0xff,\n this.pixelData[source + 1] ?? 0,\n this.pixelData[source + 2] ?? 0,\n this.pixelData[source + 3] ?? 0,\n );\n }\n }\n }\n\n private encode16Bit(\n output: Uint8Array,\n view: DataView,\n pixelOffset: number,\n stride: number,\n ): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const b = this.pixelData[source + 1] ?? 0;\n const g = this.pixelData[source + 2] ?? 0;\n const r = this.pixelData[source + 3] ?? 0;\n\n const value = (((r >> 3) & 0x1f) << 10) | (((g >> 3) & 0x1f) << 5) | ((b >> 3) & 0x1f);\n view.setUint16(rowStart + x * 2, value, true);\n }\n }\n }\n\n private encode24Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const target = rowStart + x * 3;\n\n output[target] = this.pixelData[source + 1] ?? 0;\n output[target + 1] = this.pixelData[source + 2] ?? 0;\n output[target + 2] = this.pixelData[source + 3] ?? 0;\n }\n }\n }\n\n private encode32Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const target = rowStart + x * 4;\n\n output[target] = this.pixelData[source + 1] ?? 0;\n output[target + 1] = this.pixelData[source + 2] ?? 0;\n output[target + 2] = this.pixelData[source + 3] ?? 0;\n output[target + 3] = this.pixelData[source] ?? 0xff;\n }\n }\n }\n\n encode(): Uint8Array {\n const stride = this.rowStride();\n const imageSize = stride * this.height;\n const paletteSize = this.palette.length * 4;\n const offset = FILE_HEADER_SIZE + INFO_HEADER_SIZE + paletteSize;\n const totalSize = offset + imageSize;\n const output = new Uint8Array(totalSize);\n const view = new DataView(output.buffer, output.byteOffset, output.byteLength);\n\n // BITMAPFILEHEADER\n output[0] = 0x42; // B\n output[1] = 0x4d; // M\n view.setUint32(2, totalSize, true);\n view.setUint32(6, 0, true);\n view.setUint32(10, offset, true);\n\n // BITMAPINFOHEADER\n view.setUint32(14, INFO_HEADER_SIZE, true);\n view.setInt32(18, this.width, true);\n const signedHeight = this.options.orientation === \"top-down\" ? -this.height : this.height;\n view.setInt32(22, signedHeight, true);\n view.setUint16(26, 1, true);\n view.setUint16(28, this.options.bitPP, true);\n view.setUint32(30, 0, true);\n view.setUint32(34, imageSize, true);\n view.setUint32(38, 0, true);\n view.setUint32(42, 0, true);\n view.setUint32(46, this.palette.length, true);\n view.setUint32(50, 0, true);\n\n if (this.palette.length > 0) {\n this.writePalette(output, FILE_HEADER_SIZE + INFO_HEADER_SIZE);\n }\n\n switch (this.options.bitPP as EncodeBitDepth) {\n case 1:\n this.encode1Bit(output, offset, stride);\n break;\n case 4:\n this.encode4Bit(output, offset, stride);\n break;\n case 8:\n this.encode8Bit(output, offset, stride);\n break;\n case 16:\n this.encode16Bit(output, view, offset, stride);\n break;\n case 24:\n this.encode24Bit(output, offset, stride);\n break;\n case 32:\n this.encode32Bit(output, offset, stride);\n break;\n }\n\n return output;\n }\n}\n\nexport function encode(\n imgData: BmpImageData,\n qualityOrOptions?: number | EncodeOptions,\n): EncodedBmp {\n const options = normalizeEncodeOptions(qualityOrOptions);\n const encoder = new BmpEncoder(imgData, options);\n const data = encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder 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+ {"version":3,"sources":["../src/index.ts","../src/binary.ts","../src/decoder.ts","../src/encoder.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n EncodeBitDepth,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default bmp;\n","import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n toRGBA: options.toRGBA ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n this.transformToRgbaIfNeeded();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private transformToRgbaIfNeeded(): void {\n if (!this.options.toRGBA) {\n return;\n }\n\n for (let i = 0; i < this.data.length; i += 4) {\n const alpha = this.data[i] ?? 0;\n const blue = this.data[i + 1] ?? 0;\n const green = this.data[i + 2] ?? 0;\n const red = this.data[i + 3] ?? 0;\n\n this.data[i] = red;\n this.data[i + 1] = green;\n this.data[i + 2] = blue;\n this.data[i + 3] = alpha;\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0xff;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0xff, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0xff : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? (value & 0xf0) >> 4 : value & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n getData(): Uint8Array {\n return this.data;\n }\n}\n\nexport function decode(bmpData: BmpBinaryInput, options?: DecodeOptions): DecodedBmp {\n return new BmpDecoder(bmpData, options);\n}\n\nexport { BmpDecoder };\n","import { assertInteger } from \"./binary\";\nimport type {\n BmpImageData,\n BmpPaletteColor,\n EncodeBitDepth,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_SIZE = 40;\nconst BYTES_PER_PIXEL_ABGR = 4;\nconst SUPPORTED_BIT_DEPTHS = [1, 4, 8, 16, 24, 32] as const;\n\ntype SupportedBitDepth = (typeof SUPPORTED_BIT_DEPTHS)[number];\ntype ResolvedEncodeOptions = Required<Pick<EncodeOptions, \"orientation\" | \"bitPP\">> & {\n palette: BmpPaletteColor[];\n};\n\nfunction isSupportedBitDepth(value: number): value is SupportedBitDepth {\n return (SUPPORTED_BIT_DEPTHS as readonly number[]).includes(value);\n}\n\nfunction normalizeEncodeOptions(qualityOrOptions?: number | EncodeOptions): ResolvedEncodeOptions {\n if (typeof qualityOrOptions === \"number\" || typeof qualityOrOptions === \"undefined\") {\n return {\n orientation: \"top-down\",\n bitPP: 24,\n palette: [],\n };\n }\n\n return {\n orientation: qualityOrOptions.orientation ?? \"top-down\",\n bitPP: qualityOrOptions.bitPP ?? 24,\n palette: qualityOrOptions.palette ?? [],\n };\n}\n\nclass BmpEncoder {\n private readonly pixelData: Uint8Array;\n private readonly width: number;\n private readonly height: number;\n private readonly options: ResolvedEncodeOptions;\n private readonly palette: BmpPaletteColor[];\n private readonly exactPaletteIndex = new Map<number, number>();\n\n constructor(imgData: BmpImageData, options: ResolvedEncodeOptions) {\n this.pixelData = imgData.data;\n this.width = imgData.width;\n this.height = imgData.height;\n this.options = options;\n this.palette = this.normalizePalette(options);\n\n assertInteger(\"width\", this.width);\n assertInteger(\"height\", this.height);\n\n if (!isSupportedBitDepth(this.options.bitPP)) {\n throw new Error(\n `Unsupported encode bit depth: ${this.options.bitPP}. 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= color.red;\n output[base + 3] = color.quad;\n }\n }\n\n private encode1Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 8) {\n let packed = 0;\n for (let bit = 0; bit < 8; bit += 1) {\n const px = x + bit;\n if (px >= this.width) {\n break;\n }\n const source = this.sourceOffset(px, srcY);\n const a = this.pixelData[source] ?? 0xff;\n const b = this.pixelData[source + 1] ?? 0;\n const g = this.pixelData[source + 2] ?? 0;\n const r = this.pixelData[source + 3] ?? 0;\n const idx = this.findPaletteIndex(a, b, g, r) & 0x01;\n packed |= idx << (7 - bit);\n }\n output[rowStart + Math.floor(x / 8)] = packed;\n }\n }\n }\n\n private encode4Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY 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number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const target = rowStart + x * 3;\n\n output[target] = this.pixelData[source + 1] ?? 0;\n output[target + 1] = this.pixelData[source + 2] ?? 0;\n output[target + 2] = this.pixelData[source + 3] ?? 0;\n }\n }\n }\n\n private encode32Bit(output: Uint8Array, pixelOffset: number, stride: number): void {\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.sourceY(fileRow);\n const rowStart = pixelOffset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = this.sourceOffset(x, srcY);\n const target = rowStart + x * 4;\n\n output[target] = this.pixelData[source + 1] ?? 0;\n output[target + 1] = this.pixelData[source + 2] ?? 0;\n output[target + 2] = this.pixelData[source + 3] 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encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder 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package/dist/index.d.cts CHANGED
@@ -1,49 +1,5 @@
1
- interface BmpPaletteColor {
2
- red: number;
3
- green: number;
4
- blue: number;
5
- quad: number;
6
- }
7
- type BmpBinaryInput = ArrayBuffer | ArrayBufferView;
8
- type EncodeBitDepth = 1 | 4 | 8 | 16 | 24 | 32;
9
- interface BmpImageData {
10
- data: Uint8Array;
11
- width: number;
12
- height: number;
13
- }
14
- interface EncodeOptions {
15
- orientation?: "top-down" | "bottom-up";
16
- bitPP?: EncodeBitDepth;
17
- palette?: BmpPaletteColor[];
18
- }
19
- interface DecodeOptions {
20
- treat16BitAs15BitAlpha?: boolean;
21
- toRGBA?: boolean;
22
- }
23
- interface EncodedBmp {
24
- data: Uint8Array;
25
- width: number;
26
- height: number;
27
- }
28
- interface DecodedBmp {
29
- fileSize: number;
30
- reserved: number;
31
- offset: number;
32
- headerSize: number;
33
- width: number;
34
- height: number;
35
- planes: number;
36
- bitPP: number;
37
- compress: number;
38
- rawSize: number;
39
- hr: number;
40
- vr: number;
41
- colors: number;
42
- importantColors: number;
43
- palette?: BmpPaletteColor[];
44
- data: Uint8Array;
45
- getData(): Uint8Array;
46
- }
1
+ import { D as DecodedBmp, B as BmpPaletteColor, a as BmpBinaryInput, b as DecodeOptions, c as BmpImageData, E as EncodeOptions, d as EncodedBmp } from './types-CzYgOtEn.cjs';
2
+ export { e as EncodeBitDepth } from './types-CzYgOtEn.cjs';
47
3
 
48
4
  declare class BmpDecoder implements DecodedBmp {
49
5
  private pos;
@@ -141,4 +97,4 @@ declare const bmp: {
141
97
  decode: typeof decode;
142
98
  };
143
99
 
144
- export { type BmpBinaryInput, BmpDecoder, BmpEncoder, type BmpImageData, type BmpPaletteColor, type DecodeOptions, type DecodedBmp, type EncodeOptions, type EncodedBmp, decode, bmp as default, encode };
100
+ export { BmpBinaryInput, BmpDecoder, BmpEncoder, BmpImageData, BmpPaletteColor, DecodeOptions, DecodedBmp, EncodeOptions, EncodedBmp, decode, bmp as default, encode };
package/dist/index.d.ts CHANGED
@@ -1,49 +1,5 @@
1
- interface BmpPaletteColor {
2
- red: number;
3
- green: number;
4
- blue: number;
5
- quad: number;
6
- }
7
- type BmpBinaryInput = ArrayBuffer | ArrayBufferView;
8
- type EncodeBitDepth = 1 | 4 | 8 | 16 | 24 | 32;
9
- interface BmpImageData {
10
- data: Uint8Array;
11
- width: number;
12
- height: number;
13
- }
14
- interface EncodeOptions {
15
- orientation?: "top-down" | "bottom-up";
16
- bitPP?: EncodeBitDepth;
17
- palette?: BmpPaletteColor[];
18
- }
19
- interface DecodeOptions {
20
- treat16BitAs15BitAlpha?: boolean;
21
- toRGBA?: boolean;
22
- }
23
- interface EncodedBmp {
24
- data: Uint8Array;
25
- width: number;
26
- height: number;
27
- }
28
- interface DecodedBmp {
29
- fileSize: number;
30
- reserved: number;
31
- offset: number;
32
- headerSize: number;
33
- width: number;
34
- height: number;
35
- planes: number;
36
- bitPP: number;
37
- compress: number;
38
- rawSize: number;
39
- hr: number;
40
- vr: number;
41
- colors: number;
42
- importantColors: number;
43
- palette?: BmpPaletteColor[];
44
- data: Uint8Array;
45
- getData(): Uint8Array;
46
- }
1
+ import { D as DecodedBmp, B as BmpPaletteColor, a as BmpBinaryInput, b as DecodeOptions, c as BmpImageData, E as EncodeOptions, d as EncodedBmp } from './types-CzYgOtEn.js';
2
+ export { e as EncodeBitDepth } from './types-CzYgOtEn.js';
47
3
 
48
4
  declare class BmpDecoder implements DecodedBmp {
49
5
  private pos;
@@ -141,4 +97,4 @@ declare const bmp: {
141
97
  decode: typeof decode;
142
98
  };
143
99
 
144
- export { type BmpBinaryInput, BmpDecoder, BmpEncoder, type BmpImageData, type BmpPaletteColor, type DecodeOptions, type DecodedBmp, type EncodeOptions, type EncodedBmp, decode, bmp as default, encode };
100
+ export { BmpBinaryInput, BmpDecoder, BmpEncoder, BmpImageData, BmpPaletteColor, DecodeOptions, DecodedBmp, EncodeOptions, EncodedBmp, decode, bmp as default, encode };