@huh-david/bmp-js 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -1
- package/dist/index.cjs +28 -11
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +28 -11
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/README.md
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@@ -2,6 +2,13 @@
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A pure TypeScript BMP encoder/decoder for Node.js.
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## Maintenance
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This fork is actively maintained and tracks unresolved upstream `shaozilee/bmp-js` issues and PRs.
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- Repository: https://github.com/Huh-David/bmp-js
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- Latest release: https://github.com/Huh-David/bmp-js/releases/tag/v0.4.0
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## Features
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- Decoding for BMP bit depths: 1, 4, 8, 15, 16, 24, 32
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@@ -67,9 +74,20 @@ const encoded = bmp.encode(decoded);
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fs.writeFileSync("./roundtrip.bmp", encoded.data);
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```
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### Decode options
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```ts
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import { decode } from "@huh-david/bmp-js";
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const decoded = decode(inputBytes, {
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toRGBA: true, // return RGBA instead of default ABGR
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});
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```
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## Data layout
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Decoded pixel data is a byte buffer in `ABGR` order.
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Decoded pixel data is a byte buffer in `ABGR` order by default.
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If `toRGBA: true` is provided to `decode`, output is returned in `RGBA`.
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- `A`: alpha
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- `B`: blue
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package/dist/index.cjs
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@@ -81,13 +81,15 @@ var BmpDecoder = class {
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this.bytes = toUint8Array(input);
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this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);
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this.options = {
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treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false
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treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,
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toRGBA: options.toRGBA ?? false
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};
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this.parseFileHeader();
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this.parseDibHeader();
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this.parsePalette();
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this.pos = this.offset;
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this.parseRGBA();
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this.transformToRgbaIfNeeded();
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}
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ensureReadable(offset, size, context) {
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if (offset < 0 || size < 0 || offset + size > this.bytes.length) {
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throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);
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}
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}
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transformToRgbaIfNeeded() {
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if (!this.options.toRGBA) {
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return;
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}
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for (let i = 0; i < this.data.length; i += 4) {
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const alpha = this.data[i] ?? 0;
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const blue = this.data[i + 1] ?? 0;
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const green = this.data[i + 2] ?? 0;
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const red = this.data[i + 3] ?? 0;
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this.data[i] = red;
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this.data[i + 1] = green;
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this.data[i + 2] = blue;
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this.data[i + 3] = alpha;
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}
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}
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getPaletteColor(index) {
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const color = this.palette?.[index];
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if (color) {
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const packed = this.readUInt8(rowStart + Math.floor(x / 8));
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const bit = packed >> 7 - x % 8 & 1;
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const rgb = this.getPaletteColor(bit);
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this.setPixel(destY, x,
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this.setPixel(destY, x, 255, rgb.blue, rgb.green, rgb.red);
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}
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}
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}
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const packed = this.readUInt8(rowStart + Math.floor(x / 2));
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const idx = x % 2 === 0 ? (packed & 240) >> 4 : packed & 15;
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const rgb = this.getPaletteColor(idx);
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this.setPixel(destY, x,
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this.setPixel(destY, x, 255, rgb.blue, rgb.green, rgb.red);
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}
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}
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}
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for (let x = 0; x < this.width; x += 1) {
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const idx = this.readUInt8(rowStart + x);
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const rgb = this.getPaletteColor(idx);
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this.setPixel(destY, x,
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this.setPixel(destY, x, 255, rgb.blue, rgb.green, rgb.red);
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}
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}
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}
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const blue = this.scaleMasked(value, this.maskBlue);
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const green = this.scaleMasked(value, this.maskGreen);
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const red = this.scaleMasked(value, this.maskRed);
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const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) :
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const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 255;
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this.setPixel(destY, x, alpha, blue, green, red);
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}
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}
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const blue = this.readUInt8(base);
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const green = this.readUInt8(base + 1);
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const red = this.readUInt8(base + 2);
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this.setPixel(destY, x,
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this.setPixel(destY, x, 255, blue, green, red);
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}
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const red = this.scaleMasked(pixel, this.maskRed || 16711680);
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const green = this.scaleMasked(pixel, this.maskGreen || 65280);
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const blue = this.scaleMasked(pixel, this.maskBlue || 255);
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const alpha = this.maskAlpha === 0 ?
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const alpha = this.maskAlpha === 0 ? 255 : this.scaleMasked(pixel, this.maskAlpha);
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this.setPixel(destY, x, alpha, blue, green, red);
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} else {
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const blue = this.readUInt8(base);
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const idx = this.readUInt8();
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const rgb2 = this.getPaletteColor(idx);
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if (x < this.width && y >= 0 && y < this.height) {
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this.setPixel(y, x,
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this.setPixel(y, x, 255, rgb2.blue, rgb2.green, rgb2.red);
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this.setPixel(y, x, 255, rgb.blue, rgb.green, rgb.red);
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const nibble = i % 2 === 0 ? (current & 240) >> 4 : current & 15;
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this.setPixel(y, x, 255, rgb.blue, rgb.green, rgb.red);
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package/dist/index.cjs.map
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{"version":3,"sources":["../src/index.ts","../src/binary.ts","../src/decoder.ts","../src/encoder.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default bmp;\n","import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0x00;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0 : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? (value & 0xf0) >> 4 : value & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n getData(): Uint8Array {\n return this.data;\n }\n}\n\nexport function decode(bmpData: BmpBinaryInput, options?: DecodeOptions): DecodedBmp {\n return new BmpDecoder(bmpData, options);\n}\n\nexport { BmpDecoder };\n","import { assertInteger } from \"./binary\";\nimport type { BmpImageData, EncodeOptions, EncodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_SIZE = 40;\nconst RGB_TRIPLE_SIZE = 3;\nconst BYTES_PER_PIXEL_ABGR = 4;\n\nfunction rowStride24(width: number): number {\n const raw = width * RGB_TRIPLE_SIZE;\n return (raw + 3) & ~3;\n}\n\nfunction normalizeEncodeOptions(\n qualityOrOptions?: number | EncodeOptions,\n): Required<EncodeOptions> {\n if (typeof qualityOrOptions === \"number\" || typeof qualityOrOptions === \"undefined\") {\n return {\n orientation: \"top-down\",\n bitPP: 24,\n };\n }\n\n return {\n orientation: qualityOrOptions.orientation ?? \"top-down\",\n bitPP: qualityOrOptions.bitPP ?? 24,\n };\n}\n\nclass BmpEncoder {\n private readonly pixelData: Uint8Array;\n private readonly width: number;\n private readonly height: number;\n private readonly options: Required<EncodeOptions>;\n\n constructor(imgData: BmpImageData, options: Required<EncodeOptions>) {\n this.pixelData = imgData.data;\n this.width = imgData.width;\n this.height = imgData.height;\n this.options = options;\n\n assertInteger(\"width\", this.width);\n assertInteger(\"height\", this.height);\n\n if (this.options.bitPP !== 24) {\n throw new Error(\n `Unsupported encode bit depth: ${this.options.bitPP}. Only 24-bit output is supported.`,\n );\n }\n\n const minLength = this.width * this.height * BYTES_PER_PIXEL_ABGR;\n if (this.pixelData.length < minLength) {\n throw new Error(\n `Image data is too short: expected at least ${minLength} bytes for ${this.width}x${this.height} ABGR data.`,\n );\n }\n }\n\n encode(): Uint8Array {\n const stride = rowStride24(this.width);\n const imageSize = stride * this.height;\n const offset = FILE_HEADER_SIZE + INFO_HEADER_SIZE;\n const totalSize = offset + imageSize;\n const output = new Uint8Array(totalSize);\n const view = new DataView(output.buffer, output.byteOffset, output.byteLength);\n\n // BITMAPFILEHEADER\n output[0] = 0x42; // B\n output[1] = 0x4d; // M\n view.setUint32(2, totalSize, true);\n view.setUint32(6, 0, true);\n view.setUint32(10, offset, true);\n\n // BITMAPINFOHEADER\n view.setUint32(14, INFO_HEADER_SIZE, true);\n view.setInt32(18, this.width, true);\n const signedHeight = this.options.orientation === \"top-down\" ? -this.height : this.height;\n view.setInt32(22, signedHeight, true);\n view.setUint16(26, 1, true);\n view.setUint16(28, 24, true);\n view.setUint32(30, 0, true);\n view.setUint32(34, imageSize, true);\n view.setUint32(38, 0, true);\n view.setUint32(42, 0, true);\n view.setUint32(46, 0, true);\n view.setUint32(50, 0, true);\n\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.options.orientation === \"top-down\" ? fileRow : this.height - 1 - fileRow;\n const rowStart = offset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = (srcY * this.width + x) * BYTES_PER_PIXEL_ABGR;\n const target = rowStart + x * RGB_TRIPLE_SIZE;\n\n output[target] = this.pixelData[source + 1] ?? 0; // B\n output[target + 1] = this.pixelData[source + 2] ?? 0; // G\n output[target + 2] = this.pixelData[source + 3] ?? 0; // R\n }\n }\n\n return output;\n }\n}\n\nexport function encode(\n imgData: BmpImageData,\n qualityOrOptions?: number | EncodeOptions,\n): EncodedBmp {\n const options = normalizeEncodeOptions(qualityOrOptions);\n const encoder = new BmpEncoder(imgData, options);\n const data = encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder 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+
{"version":3,"sources":["../src/index.ts","../src/binary.ts","../src/decoder.ts","../src/encoder.ts"],"sourcesContent":["import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default bmp;\n","import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n toRGBA: options.toRGBA ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n this.transformToRgbaIfNeeded();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private transformToRgbaIfNeeded(): void {\n if (!this.options.toRGBA) {\n return;\n }\n\n for (let i = 0; i < this.data.length; i += 4) {\n const alpha = this.data[i] ?? 0;\n const blue = this.data[i + 1] ?? 0;\n const green = this.data[i + 2] ?? 0;\n const red = this.data[i + 3] ?? 0;\n\n this.data[i] = red;\n this.data[i + 1] = green;\n this.data[i + 2] = blue;\n this.data[i + 3] = alpha;\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0xff;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0xff, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0xff : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? (value & 0xf0) >> 4 : value & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n getData(): Uint8Array {\n return this.data;\n }\n}\n\nexport function decode(bmpData: BmpBinaryInput, options?: DecodeOptions): DecodedBmp {\n return new BmpDecoder(bmpData, options);\n}\n\nexport { BmpDecoder };\n","import { assertInteger } from \"./binary\";\nimport type { BmpImageData, EncodeOptions, EncodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_SIZE = 40;\nconst RGB_TRIPLE_SIZE = 3;\nconst BYTES_PER_PIXEL_ABGR = 4;\n\nfunction rowStride24(width: number): number {\n const raw = width * RGB_TRIPLE_SIZE;\n return (raw + 3) & ~3;\n}\n\nfunction normalizeEncodeOptions(\n qualityOrOptions?: number | EncodeOptions,\n): Required<EncodeOptions> {\n if (typeof qualityOrOptions === \"number\" || typeof qualityOrOptions === \"undefined\") {\n return {\n orientation: \"top-down\",\n bitPP: 24,\n };\n }\n\n return {\n orientation: qualityOrOptions.orientation ?? \"top-down\",\n bitPP: qualityOrOptions.bitPP ?? 24,\n };\n}\n\nclass BmpEncoder {\n private readonly pixelData: Uint8Array;\n private readonly width: number;\n private readonly height: number;\n private readonly options: Required<EncodeOptions>;\n\n constructor(imgData: BmpImageData, options: Required<EncodeOptions>) {\n this.pixelData = imgData.data;\n this.width = imgData.width;\n this.height = imgData.height;\n this.options = options;\n\n assertInteger(\"width\", this.width);\n assertInteger(\"height\", this.height);\n\n if (this.options.bitPP !== 24) {\n throw new Error(\n `Unsupported encode bit depth: ${this.options.bitPP}. Only 24-bit output is supported.`,\n );\n }\n\n const minLength = this.width * this.height * BYTES_PER_PIXEL_ABGR;\n if (this.pixelData.length < minLength) {\n throw new Error(\n `Image data is too short: expected at least ${minLength} bytes for ${this.width}x${this.height} ABGR data.`,\n );\n }\n }\n\n encode(): Uint8Array {\n const stride = rowStride24(this.width);\n const imageSize = stride * this.height;\n const offset = FILE_HEADER_SIZE + INFO_HEADER_SIZE;\n const totalSize = offset + imageSize;\n const output = new Uint8Array(totalSize);\n const view = new DataView(output.buffer, output.byteOffset, output.byteLength);\n\n // BITMAPFILEHEADER\n output[0] = 0x42; // B\n output[1] = 0x4d; // M\n view.setUint32(2, totalSize, true);\n view.setUint32(6, 0, true);\n view.setUint32(10, offset, true);\n\n // BITMAPINFOHEADER\n view.setUint32(14, INFO_HEADER_SIZE, true);\n view.setInt32(18, this.width, true);\n const signedHeight = this.options.orientation === \"top-down\" ? -this.height : this.height;\n view.setInt32(22, signedHeight, true);\n view.setUint16(26, 1, true);\n view.setUint16(28, 24, true);\n view.setUint32(30, 0, true);\n view.setUint32(34, imageSize, true);\n view.setUint32(38, 0, true);\n view.setUint32(42, 0, true);\n view.setUint32(46, 0, true);\n view.setUint32(50, 0, true);\n\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.options.orientation === \"top-down\" ? fileRow : this.height - 1 - fileRow;\n const rowStart = offset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = (srcY * this.width + x) * BYTES_PER_PIXEL_ABGR;\n const target = rowStart + x * RGB_TRIPLE_SIZE;\n\n output[target] = this.pixelData[source + 1] ?? 0; // B\n output[target + 1] = this.pixelData[source + 2] ?? 0; // G\n output[target + 2] = this.pixelData[source + 3] ?? 0; // R\n }\n }\n\n return output;\n }\n}\n\nexport function encode(\n imgData: BmpImageData,\n qualityOrOptions?: number | EncodeOptions,\n): EncodedBmp {\n const options = normalizeEncodeOptions(qualityOrOptions);\n const encoder = new BmpEncoder(imgData, options);\n const data = encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder 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|
package/dist/index.d.cts
CHANGED
|
@@ -16,6 +16,7 @@ interface EncodeOptions {
|
|
|
16
16
|
}
|
|
17
17
|
interface DecodeOptions {
|
|
18
18
|
treat16BitAs15BitAlpha?: boolean;
|
|
19
|
+
toRGBA?: boolean;
|
|
19
20
|
}
|
|
20
21
|
interface EncodedBmp {
|
|
21
22
|
data: Uint8Array;
|
|
@@ -86,6 +87,7 @@ declare class BmpDecoder implements DecodedBmp {
|
|
|
86
87
|
private parseBitMasks;
|
|
87
88
|
private parsePalette;
|
|
88
89
|
private parseRGBA;
|
|
90
|
+
private transformToRgbaIfNeeded;
|
|
89
91
|
private getPaletteColor;
|
|
90
92
|
private setPixel;
|
|
91
93
|
private bit1;
|
package/dist/index.d.ts
CHANGED
|
@@ -16,6 +16,7 @@ interface EncodeOptions {
|
|
|
16
16
|
}
|
|
17
17
|
interface DecodeOptions {
|
|
18
18
|
treat16BitAs15BitAlpha?: boolean;
|
|
19
|
+
toRGBA?: boolean;
|
|
19
20
|
}
|
|
20
21
|
interface EncodedBmp {
|
|
21
22
|
data: Uint8Array;
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@@ -86,6 +87,7 @@ declare class BmpDecoder implements DecodedBmp {
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86
87
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private parseBitMasks;
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87
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private parsePalette;
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private parseRGBA;
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90
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+
private transformToRgbaIfNeeded;
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private getPaletteColor;
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private setPixel;
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private bit1;
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package/dist/index.js
CHANGED
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@@ -51,13 +51,15 @@ var BmpDecoder = class {
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51
51
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this.bytes = toUint8Array(input);
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this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);
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53
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this.options = {
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54
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-
treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false
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54
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+
treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,
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55
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toRGBA: options.toRGBA ?? false
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};
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this.parseFileHeader();
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this.parseDibHeader();
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this.parsePalette();
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this.pos = this.offset;
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this.parseRGBA();
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this.transformToRgbaIfNeeded();
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}
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ensureReadable(offset, size, context) {
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if (offset < 0 || size < 0 || offset + size > this.bytes.length) {
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@@ -239,6 +241,21 @@ var BmpDecoder = class {
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throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);
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240
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}
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}
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+
transformToRgbaIfNeeded() {
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if (!this.options.toRGBA) {
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return;
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}
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for (let i = 0; i < this.data.length; i += 4) {
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const alpha = this.data[i] ?? 0;
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const blue = this.data[i + 1] ?? 0;
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const green = this.data[i + 2] ?? 0;
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const red = this.data[i + 3] ?? 0;
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this.data[i] = red;
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this.data[i + 1] = green;
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255
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this.data[i + 2] = blue;
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this.data[i + 3] = alpha;
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}
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}
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getPaletteColor(index) {
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const color = this.palette?.[index];
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if (color) {
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@@ -264,7 +281,7 @@ var BmpDecoder = class {
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const packed = this.readUInt8(rowStart + Math.floor(x / 8));
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const bit = packed >> 7 - x % 8 & 1;
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const rgb = this.getPaletteColor(bit);
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-
this.setPixel(destY, x,
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284
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+
this.setPixel(destY, x, 255, rgb.blue, rgb.green, rgb.red);
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}
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}
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}
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@@ -283,7 +300,7 @@ var BmpDecoder = class {
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const packed = this.readUInt8(rowStart + Math.floor(x / 2));
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284
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const idx = x % 2 === 0 ? (packed & 240) >> 4 : packed & 15;
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const rgb = this.getPaletteColor(idx);
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286
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-
this.setPixel(destY, x,
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303
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+
this.setPixel(destY, x, 255, rgb.blue, rgb.green, rgb.red);
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}
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}
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}
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@@ -301,7 +318,7 @@ var BmpDecoder = class {
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for (let x = 0; x < this.width; x += 1) {
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const idx = this.readUInt8(rowStart + x);
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const rgb = this.getPaletteColor(idx);
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304
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-
this.setPixel(destY, x,
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321
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+
this.setPixel(destY, x, 255, rgb.blue, rgb.green, rgb.red);
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}
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}
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}
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@@ -357,7 +374,7 @@ var BmpDecoder = class {
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const blue = this.scaleMasked(value, this.maskBlue);
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const green = this.scaleMasked(value, this.maskGreen);
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const red = this.scaleMasked(value, this.maskRed);
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360
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-
const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) :
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377
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+
const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 255;
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this.setPixel(destY, x, alpha, blue, green, red);
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}
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}
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@@ -373,7 +390,7 @@ var BmpDecoder = class {
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373
390
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const blue = this.readUInt8(base);
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374
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const green = this.readUInt8(base + 1);
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375
392
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const red = this.readUInt8(base + 2);
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376
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-
this.setPixel(destY, x,
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393
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+
this.setPixel(destY, x, 255, blue, green, red);
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377
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}
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378
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}
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}
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@@ -390,7 +407,7 @@ var BmpDecoder = class {
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390
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const red = this.scaleMasked(pixel, this.maskRed || 16711680);
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391
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const green = this.scaleMasked(pixel, this.maskGreen || 65280);
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392
409
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const blue = this.scaleMasked(pixel, this.maskBlue || 255);
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393
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-
const alpha = this.maskAlpha === 0 ?
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410
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+
const alpha = this.maskAlpha === 0 ? 255 : this.scaleMasked(pixel, this.maskAlpha);
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|
394
411
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this.setPixel(destY, x, alpha, blue, green, red);
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} else {
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396
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const blue = this.readUInt8(base);
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@@ -428,7 +445,7 @@ var BmpDecoder = class {
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428
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const idx = this.readUInt8();
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429
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const rgb2 = this.getPaletteColor(idx);
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|
430
447
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if (x < this.width && y >= 0 && y < this.height) {
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|
431
|
-
this.setPixel(y, x,
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|
448
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+
this.setPixel(y, x, 255, rgb2.blue, rgb2.green, rgb2.red);
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|
432
449
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}
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433
450
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x += 1;
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|
434
451
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}
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@@ -440,7 +457,7 @@ var BmpDecoder = class {
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|
440
457
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const rgb = this.getPaletteColor(value);
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441
458
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for (let i = 0; i < count; i += 1) {
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|
442
459
|
if (x < this.width && y >= 0 && y < this.height) {
|
|
443
|
-
this.setPixel(y, x,
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|
460
|
+
this.setPixel(y, x, 255, rgb.blue, rgb.green, rgb.red);
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|
444
461
|
}
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|
445
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x += 1;
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446
463
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}
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@@ -473,7 +490,7 @@ var BmpDecoder = class {
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|
473
490
|
const nibble = i % 2 === 0 ? (current & 240) >> 4 : current & 15;
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|
474
491
|
const rgb = this.getPaletteColor(nibble);
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|
475
492
|
if (x < this.width && y >= 0 && y < this.height) {
|
|
476
|
-
this.setPixel(y, x,
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|
493
|
+
this.setPixel(y, x, 255, rgb.blue, rgb.green, rgb.red);
|
|
477
494
|
}
|
|
478
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|
x += 1;
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|
479
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|
if (i % 2 === 1 && i + 1 < value) {
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|
@@ -489,7 +506,7 @@ var BmpDecoder = class {
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|
|
489
506
|
const nibble = i % 2 === 0 ? (value & 240) >> 4 : value & 15;
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|
490
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|
const rgb = this.getPaletteColor(nibble);
|
|
491
508
|
if (x < this.width && y >= 0 && y < this.height) {
|
|
492
|
-
this.setPixel(y, x,
|
|
509
|
+
this.setPixel(y, x, 255, rgb.blue, rgb.green, rgb.red);
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|
493
510
|
}
|
|
494
511
|
x += 1;
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|
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512
|
}
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package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"sources":["../src/binary.ts","../src/decoder.ts","../src/encoder.ts","../src/index.ts"],"sourcesContent":["import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? 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EncodedBmp {\n const options = normalizeEncodeOptions(qualityOrOptions);\n const encoder = new BmpEncoder(imgData, options);\n const data = encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder };\n","import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default 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+
{"version":3,"sources":["../src/binary.ts","../src/decoder.ts","../src/encoder.ts","../src/index.ts"],"sourcesContent":["import type { BmpBinaryInput } from \"./types\";\n\nexport function toUint8Array(input: BmpBinaryInput): Uint8Array {\n if (input instanceof ArrayBuffer) {\n return new Uint8Array(input);\n }\n\n return new Uint8Array(input.buffer, input.byteOffset, input.byteLength);\n}\n\nexport function assertInteger(name: string, value: number): void {\n if (!Number.isInteger(value) || value <= 0) {\n throw new Error(`${name} must be a positive integer`);\n }\n}\n","import { toUint8Array } from \"./binary\";\nimport type { BmpBinaryInput, BmpPaletteColor, DecodeOptions, DecodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_MIN = 40;\nconst CORE_HEADER_SIZE = 12;\n\nfunction rowStride(width: number, bitPP: number): number {\n return Math.floor((bitPP * width + 31) / 32) * 4;\n}\n\nclass BmpDecoder implements DecodedBmp {\n private pos = 0;\n private readonly bytes: Uint8Array;\n private readonly view: DataView;\n private readonly options: Required<DecodeOptions>;\n private bottomUp = true;\n private dibStart = FILE_HEADER_SIZE;\n private paletteEntrySize = 4;\n private externalMaskOffset = 0;\n\n private maskRed = 0;\n private maskGreen = 0;\n private maskBlue = 0;\n private maskAlpha = 0;\n\n fileSize!: number;\n reserved!: number;\n offset!: number;\n headerSize!: number;\n width!: number;\n height!: number;\n planes!: number;\n bitPP!: number;\n compress!: number;\n rawSize!: number;\n hr!: number;\n vr!: number;\n colors!: number;\n importantColors!: number;\n palette?: BmpPaletteColor[];\n data!: Uint8Array;\n\n constructor(input: BmpBinaryInput, options: DecodeOptions = {}) {\n this.bytes = toUint8Array(input);\n this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength);\n this.options = {\n treat16BitAs15BitAlpha: options.treat16BitAs15BitAlpha ?? false,\n toRGBA: options.toRGBA ?? false,\n };\n\n this.parseFileHeader();\n this.parseDibHeader();\n this.parsePalette();\n this.pos = this.offset;\n this.parseRGBA();\n this.transformToRgbaIfNeeded();\n }\n\n private ensureReadable(offset: number, size: number, context: string): void {\n if (offset < 0 || size < 0 || offset + size > this.bytes.length) {\n throw new Error(`BMP decode out-of-range while reading ${context}`);\n }\n }\n\n private readUInt8(offset = this.pos): number {\n this.ensureReadable(offset, 1, \"uint8\");\n if (offset === this.pos) this.pos += 1;\n return this.view.getUint8(offset);\n }\n\n private readUInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"uint16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getUint16(offset, true);\n }\n\n private readInt16LE(offset = this.pos): number {\n this.ensureReadable(offset, 2, \"int16\");\n if (offset === this.pos) this.pos += 2;\n return this.view.getInt16(offset, true);\n }\n\n private readUInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"uint32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getUint32(offset, true);\n }\n\n private readInt32LE(offset = this.pos): number {\n this.ensureReadable(offset, 4, \"int32\");\n if (offset === this.pos) this.pos += 4;\n return this.view.getInt32(offset, true);\n }\n\n private parseFileHeader(): void {\n this.ensureReadable(0, FILE_HEADER_SIZE, \"file header\");\n if (this.bytes[0] !== 0x42 || this.bytes[1] !== 0x4d) {\n throw new Error(\"Invalid BMP file signature\");\n }\n\n this.pos = 2;\n this.fileSize = this.readUInt32LE();\n this.reserved = this.readUInt32LE();\n this.offset = this.readUInt32LE();\n\n if (this.offset < FILE_HEADER_SIZE || this.offset > this.bytes.length) {\n throw new Error(`Invalid pixel data offset: ${this.offset}`);\n }\n }\n\n private parseDibHeader(): void {\n this.pos = this.dibStart;\n this.headerSize = this.readUInt32LE();\n if (this.headerSize < CORE_HEADER_SIZE) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n this.ensureReadable(this.dibStart, this.headerSize, \"DIB header\");\n\n if (this.headerSize === CORE_HEADER_SIZE) {\n this.parseCoreHeader();\n return;\n }\n\n if (this.headerSize < INFO_HEADER_MIN) {\n throw new Error(`Unsupported DIB header size: ${this.headerSize}`);\n }\n\n this.parseInfoHeader();\n }\n\n private parseCoreHeader(): void {\n const width = this.readUInt16LE(this.dibStart + 4);\n const height = this.readUInt16LE(this.dibStart + 6);\n\n this.width = width;\n this.height = height;\n this.planes = this.readUInt16LE(this.dibStart + 8);\n this.bitPP = this.readUInt16LE(this.dibStart + 10);\n this.compress = 0;\n this.rawSize = 0;\n this.hr = 0;\n this.vr = 0;\n this.colors = 0;\n this.importantColors = 0;\n this.bottomUp = true;\n this.paletteEntrySize = 3;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n this.validateDimensions();\n }\n\n private parseInfoHeader(): void {\n const rawWidth = this.readInt32LE(this.dibStart + 4);\n const rawHeight = this.readInt32LE(this.dibStart + 8);\n\n this.width = rawWidth;\n this.height = rawHeight;\n this.planes = this.readUInt16LE(this.dibStart + 12);\n this.bitPP = this.readUInt16LE(this.dibStart + 14);\n this.compress = this.readUInt32LE(this.dibStart + 16);\n this.rawSize = this.readUInt32LE(this.dibStart + 20);\n this.hr = this.readUInt32LE(this.dibStart + 24);\n this.vr = this.readUInt32LE(this.dibStart + 28);\n this.colors = this.readUInt32LE(this.dibStart + 32);\n this.importantColors = this.readUInt32LE(this.dibStart + 36);\n this.paletteEntrySize = 4;\n this.externalMaskOffset = this.dibStart + this.headerSize;\n\n if (this.height < 0) {\n this.height *= -1;\n this.bottomUp = false;\n }\n\n if (this.width < 0) {\n this.width *= -1;\n }\n\n if (this.bitPP === 16 && this.options.treat16BitAs15BitAlpha) {\n this.bitPP = 15;\n }\n\n this.validateDimensions();\n this.parseBitMasks();\n }\n\n private validateDimensions(): void {\n if (\n !Number.isInteger(this.width) ||\n !Number.isInteger(this.height) ||\n this.width <= 0 ||\n this.height <= 0\n ) {\n throw new Error(`Invalid BMP dimensions: ${this.width}x${this.height}`);\n }\n }\n\n private parseBitMasks(): void {\n if (\n !(this.bitPP === 16 || this.bitPP === 32) ||\n !(this.compress === 3 || this.compress === 6)\n ) {\n return;\n }\n\n const inHeaderMaskStart = this.dibStart + 40;\n const hasMasksInHeader = this.headerSize >= 52;\n const maskStart = hasMasksInHeader ? inHeaderMaskStart : this.externalMaskOffset;\n const maskCount = this.compress === 6 || this.headerSize >= 56 ? 4 : 3;\n this.ensureReadable(maskStart, maskCount * 4, \"bit masks\");\n\n this.maskRed = this.readUInt32LE(maskStart);\n this.maskGreen = this.readUInt32LE(maskStart + 4);\n this.maskBlue = this.readUInt32LE(maskStart + 8);\n this.maskAlpha = maskCount >= 4 ? this.readUInt32LE(maskStart + 12) : 0;\n\n if (!hasMasksInHeader) {\n this.externalMaskOffset += maskCount * 4;\n }\n }\n\n private parsePalette(): void {\n if (this.bitPP >= 16) {\n return;\n }\n\n const colorCount = this.colors === 0 ? 1 << this.bitPP : this.colors;\n if (colorCount <= 0) {\n return;\n }\n\n const paletteStart = this.externalMaskOffset;\n const paletteSize = colorCount * this.paletteEntrySize;\n if (paletteStart + paletteSize > this.offset) {\n throw new Error(\"Palette data overlaps or exceeds pixel data offset\");\n }\n\n this.palette = new Array(colorCount);\n for (let i = 0; i < colorCount; i += 1) {\n const base = paletteStart + i * this.paletteEntrySize;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const quad = this.paletteEntrySize === 4 ? this.readUInt8(base + 3) : 0;\n this.palette[i] = { red, green, blue, quad };\n }\n }\n\n private parseRGBA(): void {\n const pixelCount = this.width * this.height;\n const len = pixelCount * 4;\n this.data = new Uint8Array(len);\n\n switch (this.bitPP) {\n case 1:\n this.bit1();\n return;\n case 4:\n this.bit4();\n return;\n case 8:\n this.bit8();\n return;\n case 15:\n this.bit15();\n return;\n case 16:\n this.bit16();\n return;\n case 24:\n this.bit24();\n return;\n case 32:\n this.bit32();\n return;\n default:\n throw new Error(`Unsupported BMP bit depth: ${this.bitPP}`);\n }\n }\n\n private transformToRgbaIfNeeded(): void {\n if (!this.options.toRGBA) {\n return;\n }\n\n for (let i = 0; i < this.data.length; i += 4) {\n const alpha = this.data[i] ?? 0;\n const blue = this.data[i + 1] ?? 0;\n const green = this.data[i + 2] ?? 0;\n const red = this.data[i + 3] ?? 0;\n\n this.data[i] = red;\n this.data[i + 1] = green;\n this.data[i + 2] = blue;\n this.data[i + 3] = alpha;\n }\n }\n\n private getPaletteColor(index: number): BmpPaletteColor {\n const color = this.palette?.[index];\n if (color) {\n return color;\n }\n\n return { red: 0xff, green: 0xff, blue: 0xff, quad: 0x00 };\n }\n\n private setPixel(\n destY: number,\n x: number,\n alpha: number,\n blue: number,\n green: number,\n red: number,\n ): void {\n const base = (destY * this.width + x) * 4;\n this.data[base] = alpha;\n this.data[base + 1] = blue;\n this.data[base + 2] = green;\n this.data[base + 3] = red;\n }\n\n private bit1(): void {\n const stride = rowStride(this.width, 1);\n const bytesPerRow = Math.ceil(this.width / 8);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"1-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 8));\n const bit = (packed >> (7 - (x % 8))) & 0x01;\n const rgb = this.getPaletteColor(bit);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit4(): void {\n if (this.compress === 2) {\n this.bit4Rle();\n return;\n }\n\n const stride = rowStride(this.width, 4);\n const bytesPerRow = Math.ceil(this.width / 2);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"4-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const packed = this.readUInt8(rowStart + Math.floor(x / 2));\n const idx = x % 2 === 0 ? (packed & 0xf0) >> 4 : packed & 0x0f;\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit8(): void {\n if (this.compress === 1) {\n this.bit8Rle();\n return;\n }\n\n const stride = rowStride(this.width, 8);\n const bytesPerRow = this.width;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, bytesPerRow, \"8-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const idx = this.readUInt8(rowStart + x);\n const rgb = this.getPaletteColor(idx);\n this.setPixel(destY, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n }\n }\n\n private bit15(): void {\n const stride = rowStride(this.width, 16);\n const max = 0b11111;\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"15-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = (((value >> 0) & max) / max) * 255;\n const green = (((value >> 5) & max) / max) * 255;\n const red = (((value >> 10) & max) / max) * 255;\n const alpha = (value & 0x8000) !== 0 ? 0xff : 0x00;\n\n this.setPixel(destY, x, alpha, blue | 0, green | 0, red | 0);\n }\n }\n }\n\n private scaleMasked(value: number, mask: number): number {\n if (mask === 0) return 0;\n let shift = 0;\n let bits = 0;\n let m = mask;\n while ((m & 1) === 0) {\n shift += 1;\n m >>>= 1;\n }\n while ((m & 1) === 1) {\n bits += 1;\n m >>>= 1;\n }\n\n const component = (value & mask) >>> shift;\n if (bits >= 8) {\n return component >>> (bits - 8);\n }\n\n return (component << (8 - bits)) & 0xff;\n }\n\n private bit16(): void {\n if (this.maskRed === 0 && this.maskGreen === 0 && this.maskBlue === 0) {\n this.maskRed = 0x7c00;\n this.maskGreen = 0x03e0;\n this.maskBlue = 0x001f;\n }\n\n const stride = rowStride(this.width, 16);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 2, \"16-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const value = this.readUInt16LE(rowStart + x * 2);\n const blue = this.scaleMasked(value, this.maskBlue);\n const green = this.scaleMasked(value, this.maskGreen);\n const red = this.scaleMasked(value, this.maskRed);\n const alpha = this.maskAlpha !== 0 ? this.scaleMasked(value, this.maskAlpha) : 0xff;\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n\n private bit24(): void {\n const stride = rowStride(this.width, 24);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 3, \"24-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 3;\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n this.setPixel(destY, x, 0xff, blue, green, red);\n }\n }\n }\n\n private bit32(): void {\n const stride = rowStride(this.width, 32);\n\n for (let srcRow = 0; srcRow < this.height; srcRow += 1) {\n const rowStart = this.offset + srcRow * stride;\n this.ensureReadable(rowStart, this.width * 4, \"32-bit row\");\n const destY = this.bottomUp ? this.height - 1 - srcRow : srcRow;\n\n for (let x = 0; x < this.width; x += 1) {\n const base = rowStart + x * 4;\n if (this.compress === 3 || this.compress === 6) {\n const pixel = this.readUInt32LE(base);\n const red = this.scaleMasked(pixel, this.maskRed || 0x00ff0000);\n const green = this.scaleMasked(pixel, this.maskGreen || 0x0000ff00);\n const blue = this.scaleMasked(pixel, this.maskBlue || 0x000000ff);\n const alpha = this.maskAlpha === 0 ? 0xff : this.scaleMasked(pixel, this.maskAlpha);\n this.setPixel(destY, x, alpha, blue, green, red);\n } else {\n const blue = this.readUInt8(base);\n const green = this.readUInt8(base + 1);\n const red = this.readUInt8(base + 2);\n const alpha = this.readUInt8(base + 3);\n this.setPixel(destY, x, alpha, blue, green, red);\n }\n }\n }\n }\n\n private bit8Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n for (let i = 0; i < value; i += 1) {\n const idx = this.readUInt8();\n const rgb = this.getPaletteColor(idx);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n if ((value & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n const rgb = this.getPaletteColor(value);\n for (let i = 0; i < count; i += 1) {\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n private bit4Rle(): void {\n this.data.fill(0xff);\n this.pos = this.offset;\n let x = 0;\n let y = this.bottomUp ? this.height - 1 : 0;\n\n while (this.pos < this.bytes.length) {\n const count = this.readUInt8();\n const value = this.readUInt8();\n\n if (count === 0) {\n if (value === 0) {\n x = 0;\n y += this.bottomUp ? -1 : 1;\n continue;\n }\n if (value === 1) {\n break;\n }\n if (value === 2) {\n x += this.readUInt8();\n y += this.bottomUp ? -this.readUInt8() : this.readUInt8();\n continue;\n }\n\n let current = this.readUInt8();\n for (let i = 0; i < value; i += 1) {\n const nibble = i % 2 === 0 ? (current & 0xf0) >> 4 : current & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n if (i % 2 === 1 && i + 1 < value) {\n current = this.readUInt8();\n }\n }\n if ((((value + 1) >> 1) & 1) === 1) {\n this.pos += 1;\n }\n continue;\n }\n\n for (let i = 0; i < count; i += 1) {\n const nibble = i % 2 === 0 ? (value & 0xf0) >> 4 : value & 0x0f;\n const rgb = this.getPaletteColor(nibble);\n if (x < this.width && y >= 0 && y < this.height) {\n this.setPixel(y, x, 0xff, rgb.blue, rgb.green, rgb.red);\n }\n x += 1;\n }\n }\n }\n\n getData(): Uint8Array {\n return this.data;\n }\n}\n\nexport function decode(bmpData: BmpBinaryInput, options?: DecodeOptions): DecodedBmp {\n return new BmpDecoder(bmpData, options);\n}\n\nexport { BmpDecoder };\n","import { assertInteger } from \"./binary\";\nimport type { BmpImageData, EncodeOptions, EncodedBmp } from \"./types\";\n\nconst FILE_HEADER_SIZE = 14;\nconst INFO_HEADER_SIZE = 40;\nconst RGB_TRIPLE_SIZE = 3;\nconst BYTES_PER_PIXEL_ABGR = 4;\n\nfunction rowStride24(width: number): number {\n const raw = width * RGB_TRIPLE_SIZE;\n return (raw + 3) & ~3;\n}\n\nfunction normalizeEncodeOptions(\n qualityOrOptions?: number | EncodeOptions,\n): Required<EncodeOptions> {\n if (typeof qualityOrOptions === \"number\" || typeof qualityOrOptions === \"undefined\") {\n return {\n orientation: \"top-down\",\n bitPP: 24,\n };\n }\n\n return {\n orientation: qualityOrOptions.orientation ?? \"top-down\",\n bitPP: qualityOrOptions.bitPP ?? 24,\n };\n}\n\nclass BmpEncoder {\n private readonly pixelData: Uint8Array;\n private readonly width: number;\n private readonly height: number;\n private readonly options: Required<EncodeOptions>;\n\n constructor(imgData: BmpImageData, options: Required<EncodeOptions>) {\n this.pixelData = imgData.data;\n this.width = imgData.width;\n this.height = imgData.height;\n this.options = options;\n\n assertInteger(\"width\", this.width);\n assertInteger(\"height\", this.height);\n\n if (this.options.bitPP !== 24) {\n throw new Error(\n `Unsupported encode bit depth: ${this.options.bitPP}. Only 24-bit output is supported.`,\n );\n }\n\n const minLength = this.width * this.height * BYTES_PER_PIXEL_ABGR;\n if (this.pixelData.length < minLength) {\n throw new Error(\n `Image data is too short: expected at least ${minLength} bytes for ${this.width}x${this.height} ABGR data.`,\n );\n }\n }\n\n encode(): Uint8Array {\n const stride = rowStride24(this.width);\n const imageSize = stride * this.height;\n const offset = FILE_HEADER_SIZE + INFO_HEADER_SIZE;\n const totalSize = offset + imageSize;\n const output = new Uint8Array(totalSize);\n const view = new DataView(output.buffer, output.byteOffset, output.byteLength);\n\n // BITMAPFILEHEADER\n output[0] = 0x42; // B\n output[1] = 0x4d; // M\n view.setUint32(2, totalSize, true);\n view.setUint32(6, 0, true);\n view.setUint32(10, offset, true);\n\n // BITMAPINFOHEADER\n view.setUint32(14, INFO_HEADER_SIZE, true);\n view.setInt32(18, this.width, true);\n const signedHeight = this.options.orientation === \"top-down\" ? -this.height : this.height;\n view.setInt32(22, signedHeight, true);\n view.setUint16(26, 1, true);\n view.setUint16(28, 24, true);\n view.setUint32(30, 0, true);\n view.setUint32(34, imageSize, true);\n view.setUint32(38, 0, true);\n view.setUint32(42, 0, true);\n view.setUint32(46, 0, true);\n view.setUint32(50, 0, true);\n\n for (let fileRow = 0; fileRow < this.height; fileRow += 1) {\n const srcY = this.options.orientation === \"top-down\" ? fileRow : this.height - 1 - fileRow;\n const rowStart = offset + fileRow * stride;\n\n for (let x = 0; x < this.width; x += 1) {\n const source = (srcY * this.width + x) * BYTES_PER_PIXEL_ABGR;\n const target = rowStart + x * RGB_TRIPLE_SIZE;\n\n output[target] = this.pixelData[source + 1] ?? 0; // B\n output[target + 1] = this.pixelData[source + 2] ?? 0; // G\n output[target + 2] = this.pixelData[source + 3] ?? 0; // R\n }\n }\n\n return output;\n }\n}\n\nexport function encode(\n imgData: BmpImageData,\n qualityOrOptions?: number | EncodeOptions,\n): EncodedBmp {\n const options = normalizeEncodeOptions(qualityOrOptions);\n const encoder = new BmpEncoder(imgData, options);\n const data = encoder.encode();\n\n return {\n data,\n width: imgData.width,\n height: imgData.height,\n };\n}\n\nexport { BmpEncoder };\n","import { decode } from \"./decoder\";\nimport { encode } from \"./encoder\";\n\nexport type {\n BmpBinaryInput,\n BmpImageData,\n BmpPaletteColor,\n DecodeOptions,\n DecodedBmp,\n EncodeOptions,\n EncodedBmp,\n} from \"./types\";\nexport { BmpDecoder } from \"./decoder\";\nexport { BmpEncoder } from \"./encoder\";\nexport { encode, decode };\n\nconst bmp = {\n encode,\n decode,\n};\n\nexport default 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