@hubsync/esign-web-sdk 6.9.43 → 6.9.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/dist/cjs/loader.cjs.js +1 -1
  2. package/dist/cjs/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.cjs.js.map +1 -1
  3. package/dist/cjs/verdocs-adopt-signature-dialog_8.cjs.entry.js +35 -8
  4. package/dist/cjs/verdocs-sign.cjs.entry.js +106 -6
  5. package/dist/cjs/verdocs-sign.entry.cjs.js.map +1 -1
  6. package/dist/cjs/verdocs-web-sdk.cjs.js +1 -1
  7. package/dist/collection/components/dialogs/verdocs-adopt-signature-dialog/verdocs-adopt-signature-dialog.js +108 -13
  8. package/dist/collection/components/dialogs/verdocs-adopt-signature-dialog/verdocs-adopt-signature-dialog.js.map +1 -1
  9. package/dist/collection/components/embeds/verdocs-sign/verdocs-sign.js +109 -6
  10. package/dist/collection/components/embeds/verdocs-sign/verdocs-sign.js.map +1 -1
  11. package/dist/components/{p-BUE7R0tf.js → p-DFsjkMkI.js} +40 -10
  12. package/dist/components/p-DFsjkMkI.js.map +1 -0
  13. package/dist/components/verdocs-adopt-signature-dialog.js +1 -1
  14. package/dist/components/verdocs-sign.js +110 -7
  15. package/dist/components/verdocs-sign.js.map +1 -1
  16. package/dist/custom-elements.json +5 -1
  17. package/dist/esm/loader.js +1 -1
  18. package/dist/esm/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.js.map +1 -1
  19. package/dist/esm/verdocs-adopt-signature-dialog_8.entry.js +35 -8
  20. package/dist/esm/verdocs-sign.entry.js +106 -6
  21. package/dist/esm/verdocs-sign.entry.js.map +1 -1
  22. package/dist/esm/verdocs-web-sdk.js +1 -1
  23. package/dist/esm-es5/loader.js +1 -1
  24. package/dist/esm-es5/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.js.map +1 -1
  25. package/dist/esm-es5/verdocs-adopt-signature-dialog_8.entry.js +1 -1
  26. package/dist/esm-es5/verdocs-adopt-signature-dialog_8.entry.js.map +1 -1
  27. package/dist/esm-es5/verdocs-sign.entry.js +1 -1
  28. package/dist/esm-es5/verdocs-sign.entry.js.map +1 -1
  29. package/dist/esm-es5/verdocs-web-sdk.js +1 -1
  30. package/dist/types/components/dialogs/verdocs-adopt-signature-dialog/verdocs-adopt-signature-dialog.d.ts +35 -3
  31. package/dist/types/components/embeds/verdocs-sign/verdocs-sign.d.ts +22 -0
  32. package/dist/types/components.d.ts +43 -5
  33. package/dist/verdocs-web-sdk/p-3832868c.entry.js +2 -0
  34. package/dist/verdocs-web-sdk/p-3832868c.entry.js.map +1 -0
  35. package/dist/verdocs-web-sdk/p-B8zpaHu-.system.js +1 -1
  36. package/dist/verdocs-web-sdk/p-BEzGtFgy.system.js.map +1 -0
  37. package/dist/verdocs-web-sdk/p-CCpu7MXO.system.js.map +1 -0
  38. package/dist/verdocs-web-sdk/p-c67b23fc.system.entry.js +2 -0
  39. package/dist/verdocs-web-sdk/p-c67b23fc.system.entry.js.map +1 -0
  40. package/dist/verdocs-web-sdk/p-ec29782b.entry.js +2 -0
  41. package/dist/verdocs-web-sdk/p-ec29782b.entry.js.map +1 -0
  42. package/dist/verdocs-web-sdk/p-fe804f97.system.entry.js +2 -0
  43. package/dist/verdocs-web-sdk/p-fe804f97.system.entry.js.map +1 -0
  44. package/dist/verdocs-web-sdk/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.esm.js.map +1 -1
  45. package/dist/verdocs-web-sdk/verdocs-sign.entry.esm.js.map +1 -1
  46. package/dist/verdocs-web-sdk/verdocs-web-sdk.esm.js +1 -1
  47. package/package.json +1 -1
  48. package/dist/components/p-BUE7R0tf.js.map +0 -1
  49. package/dist/verdocs-web-sdk/p-32af0c78.entry.js +0 -2
  50. package/dist/verdocs-web-sdk/p-32af0c78.entry.js.map +0 -1
  51. package/dist/verdocs-web-sdk/p-64c0f4e1.system.entry.js +0 -2
  52. package/dist/verdocs-web-sdk/p-64c0f4e1.system.entry.js.map +0 -1
  53. package/dist/verdocs-web-sdk/p-DL_q7a6L.system.js.map +0 -1
  54. package/dist/verdocs-web-sdk/p-DyUrM6Ex.system.js.map +0 -1
  55. package/dist/verdocs-web-sdk/p-b8966f51.entry.js +0 -2
  56. package/dist/verdocs-web-sdk/p-b8966f51.entry.js.map +0 -1
  57. package/dist/verdocs-web-sdk/p-e13491c4.system.entry.js +0 -2
  58. package/dist/verdocs-web-sdk/p-e13491c4.system.entry.js.map +0 -1
@@ -1 +1 @@
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{Component, Prop, h, Event, EventEmitter, State} from '@stencil/core';\nimport {SignatureXIcon} from '../../../utils/Icons';\n\n/**\n * Display a dialog that allows the user to specify a signature image, either by using a signature-font-generated image\n * based on their full name, or by hand-drawing their signature with a mouse or tablet.\n */\n@Component({\n tag: 'verdocs-adopt-signature-dialog',\n styleUrl: 'verdocs-adopt-signature-dialog.scss',\n})\nexport class VerdocsAdoptSignatureDialog {\n private signatureElement?: HTMLCanvasElement;\n private initialsElement?: HTMLCanvasElement;\n private sigDrawingContext?: CanvasRenderingContext2D;\n private initialsDrawingContext?: CanvasRenderingContext2D;\n\n /**\n * Initial signature text\n */\n @Prop() name: string = '';\n\n /**\n * If true, the name fields will be read-only. Used when the sender has locked the recipient's name.\n */\n @Prop() nameLocked: boolean = false;\n\n /**\n * If set, restores the signature style tab when reopening the dialog (e.g. after Edit).\n */\n @Prop() initialMode?: 'type' | 'draw';\n\n /**\n * If set, restores the previously adopted signature preview (base64 data URL).\n */\n @Prop() initialSignature?: string;\n\n /**\n * If set, restores the previously adopted initials preview (base64 data URL).\n */\n @Prop() initialInitials?: string;\n\n /**\n * Fired when the user completes the dialog and clicks Adopt. The event detail will contain a base64-encoded string\n * representation of the signature adopted.\n */\n @Event({composed: true}) next: EventEmitter<{signature: string; initials: string; mode: 'type' | 'draw'}>;\n\n /**\n * Event fired when the step is cancelled. This is called exit to avoid conflicts with the JS-reserved \"cancel\" event name.\n */\n @Event({composed: true}) exit: EventEmitter;\n\n @State() fontLoaded = false;\n @State() enteredName: string = '';\n @State() enteredInitials: string = '';\n @State() mode: 'type' | 'draw' = 'type';\n @State() isDrawing = false;\n @State() hasDrawnSignature = false;\n @State() hasDrawnInitials = false;\n\n private currentSigStroke: Array<{x: number; y: number}> = [];\n private allSigStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastSigPoint: {x: number; y: number} | null = null;\n\n private currentInitialsStroke: Array<{x: number; y: number}> = [];\n private allInitialsStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastInitialsPoint: {x: number; y: number} | null = null;\n\n componentWillLoad() {\n this.enteredName = this.name;\n this.computeEnteredInitials(this.name);\n\n if (this.initialMode) {\n this.mode = this.initialMode;\n }\n\n const ds = new FontFace('Dancing Script', 'url(https://fonts.gstatic.com/s/dancingscript/v19/If2cXTr6YS-zF4S-kcSWSVi_sxjsohD9F50Ruu7BMSo3Sup6hNX6plRP.woff)');\n ds.load().then(font => {\n document.fonts.add(font);\n this.fontLoaded = true;\n });\n }\n\n componentDidLoad() {\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n void this.loadExistingPreviews();\n }\n\n componentDidUpdate() {\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n\n if (this.mode === 'type') {\n this.drawSignatureText();\n this.drawInitialsText();\n return;\n }\n\n // Redraw drawn signature when in draw mode\n if (this.allSigStrokes.length > 0) {\n this.redrawDrawnSignature();\n }\n if (this.allInitialsStrokes.length > 0) {\n this.redrawDrawnInitials();\n }\n }\n\n private drawImageOnCanvas(canvas: HTMLCanvasElement, dataUrl: string): Promise<void> {\n return new Promise((resolve, reject) => {\n const image = new Image();\n image.onload = () => {\n const context = canvas.getContext('2d');\n context.clearRect(0, 0, canvas.width, canvas.height);\n\n const padding = 24;\n const scale = Math.min((canvas.width - padding) / image.width, (canvas.height - padding) / image.height, 1);\n const width = image.width * scale;\n const height = image.height * scale;\n const x = (canvas.width - width) / 2;\n const y = (canvas.height - height) / 2;\n\n context.drawImage(image, x, y, width, height);\n resolve();\n };\n image.onerror = () => reject(new Error('Unable to load signature preview'));\n image.src = dataUrl;\n });\n }\n\n private async loadExistingPreviews() {\n if (this.mode === 'draw') {\n await this.restoreDrawnPreviewsIfNeeded();\n return;\n }\n\n this.drawSignatureText();\n this.drawInitialsText();\n }\n\n private setMode(mode: 'type' | 'draw') {\n this.mode = mode;\n\n if (mode === 'draw') {\n void this.restoreDrawnPreviewsIfNeeded();\n }\n }\n\n private async restoreDrawnPreviewsIfNeeded() {\n // Preserve in-session stroke edits; only restore saved previews when there are no strokes yet.\n if (this.allSigStrokes.length > 0 || this.allInitialsStrokes.length > 0) {\n return;\n }\n\n const tasks: Promise<void>[] = [];\n\n if (this.initialSignature && this.signatureElement) {\n tasks.push(\n this.drawImageOnCanvas(this.signatureElement, this.initialSignature).then(() => {\n this.hasDrawnSignature = true;\n }),\n );\n }\n\n if (this.initialInitials && this.initialsElement) {\n tasks.push(\n this.drawImageOnCanvas(this.initialsElement, this.initialInitials).then(() => {\n this.hasDrawnInitials = true;\n }),\n );\n }\n\n if (tasks.length === 0) {\n return;\n }\n\n await Promise.all(tasks);\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n }\n\n drawSignatureText() {\n if (!this.signatureElement || this.mode !== 'type') {\n return;\n }\n\n const sigCanvasWidth = this.signatureElement.width;\n const sigCanvasHeight = this.signatureElement.height;\n const sigContext = this.signatureElement.getContext('2d');\n sigContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = sigContext.measureText(this.enteredName);\n do {\n fontSize -= 2;\n sigContext.font = `${fontSize}px Dancing Script`;\n metrics = sigContext.measureText(this.enteredName);\n } while (metrics.width > sigCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > sigCanvasHeight);\n\n sigContext.textAlign = 'center';\n sigContext.textBaseline = 'middle';\n sigContext.font = `${fontSize}px Dancing Script`;\n sigContext.fillText(this.enteredName, this.signatureElement.width / 2, this.signatureElement.height / 2);\n }\n\n drawInitialsText() {\n if (!this.initialsElement || this.mode !== 'type') {\n return;\n }\n\n const initialsCanvasWidth = this.initialsElement.width;\n const initialsCanvasHeight = this.initialsElement.height;\n const context = this.initialsElement.getContext('2d');\n context.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = context.measureText(this.enteredInitials);\n do {\n fontSize -= 2;\n context.font = `${fontSize}px Dancing Script`;\n metrics = context.measureText(this.enteredInitials);\n } while (metrics.width > initialsCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > initialsCanvasHeight);\n\n context.textAlign = 'center';\n context.textBaseline = 'middle';\n context.font = `${fontSize}px Dancing Script`;\n context.fillText(this.enteredInitials, this.initialsElement.width / 2, this.initialsElement.height / 2);\n }\n\n redrawDrawnSignature() {\n if (!this.signatureElement || !this.sigDrawingContext || this.allSigStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allSigStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.sigDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.sigDrawingContext.stroke();\n }\n }\n\n redrawDrawnInitials() {\n if (!this.initialsElement || !this.initialsDrawingContext || this.allInitialsStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allInitialsStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.initialsDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.initialsDrawingContext.stroke();\n }\n }\n\n handleNameChange(e: any) {\n this.enteredName = e.target.value;\n this.computeEnteredInitials(e.target.value);\n }\n\n computeEnteredInitials(name: string) {\n const nameComponents = name\n .trim()\n .split(' ')\n .filter(part => part.length > 0);\n\n this.enteredInitials = nameComponents.length > 1 ? nameComponents.map(word => word.charAt(0).toUpperCase()).join('') : nameComponents[0].toUpperCase();\n }\n\n handleCancel(e: any) {\n e.stopPropagation();\n e.preventDefault();\n this.exit.emit();\n }\n\n handleAdopt(e: any) {\n e.stopPropagation();\n e.preventDefault();\n const signature = this.signatureElement.toDataURL('image/png');\n const initials = this.initialsElement.toDataURL('image/png');\n this.next.emit({signature, initials, mode: this.mode});\n }\n\n isAdoptButtonDisabled(): boolean {\n switch (this.mode) {\n case 'type':\n // Disable if no name has been entered\n return !this.enteredName || this.enteredName.trim().length === 0;\n case 'draw':\n // Disable if nothing has been drawn or restored from a previous adoption\n return !this.hasDrawnSignature || !this.hasDrawnInitials;\n default:\n return true;\n }\n }\n\n setupSignatureCanvas() {\n if (!this.signatureElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const sigContext = this.signatureElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (sigContext && sigContext !== this.sigDrawingContext) {\n this.sigDrawingContext = sigContext;\n\n // Configure drawing style for smooth signatures\n this.sigDrawingContext.strokeStyle = '#000000';\n this.sigDrawingContext.lineWidth = 2;\n this.sigDrawingContext.lineCap = 'round';\n this.sigDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes or restored previews\n if (this.allSigStrokes.length === 0 && !this.hasDrawnSignature) {\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.sigDrawingContext) {\n this.sigDrawingContext = null;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n }\n }\n\n setupInitialsCanvas() {\n if (!this.initialsElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const initialsContext = this.initialsElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (initialsContext && initialsContext !== this.initialsDrawingContext) {\n this.initialsDrawingContext = initialsContext;\n\n // Configure drawing style for smooth signatures\n this.initialsDrawingContext.strokeStyle = '#000000';\n this.initialsDrawingContext.lineWidth = 2;\n this.initialsDrawingContext.lineCap = 'round';\n this.initialsDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes or restored previews\n if (this.allInitialsStrokes.length === 0 && !this.hasDrawnInitials) {\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.initialsDrawingContext) {\n this.initialsDrawingContext = null;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n }\n }\n\n clearSignatureCanvas() {\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n this.currentSigStroke = [];\n this.allSigStrokes = [];\n this.lastSigPoint = null;\n this.hasDrawnSignature = false;\n }\n\n clearInitialsCanvas() {\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n this.currentInitialsStroke = [];\n this.allInitialsStrokes = [];\n this.lastInitialsPoint = null;\n this.hasDrawnInitials = false;\n }\n\n handleClearDrawing(e: any, type: 'signature' | 'initials' | 'all' = 'all') {\n e.stopPropagation();\n e.preventDefault();\n if (type === 'all' || type === 'signature') this.clearSignatureCanvas();\n if (type === 'all' || type === 'initials') this.clearInitialsCanvas();\n }\n\n getSigCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.signatureElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.signatureElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.signatureElement.width / rect.width;\n const scaleY = this.signatureElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n getInitialsCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.initialsElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.initialsElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.initialsElement.width / rect.width;\n const scaleY = this.initialsElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n handleSigPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnSignature = true;\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke = [point];\n this.lastSigPoint = point;\n\n // Start a new path\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.signatureElement.setPointerCapture(e.pointerId);\n };\n\n handleSigPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext || !this.lastSigPoint) {\n return;\n }\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastSigPoint.x + point.x) / 2,\n y: (this.lastSigPoint.y + point.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(this.lastSigPoint.x, this.lastSigPoint.y, midPoint.x, midPoint.y);\n this.sigDrawingContext.stroke();\n\n this.lastSigPoint = point;\n };\n\n handleSigPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastSigPoint && this.currentSigStroke.length > 0) {\n this.sigDrawingContext.lineTo(this.lastSigPoint.x, this.lastSigPoint.y);\n this.sigDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentSigStroke.length > 0) {\n this.allSigStrokes.push([...this.currentSigStroke]);\n }\n\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n // Release pointer capture\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleSigPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnInitials = true;\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke = [point];\n this.lastInitialsPoint = point;\n\n // Start a new path\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.initialsElement.setPointerCapture(e.pointerId);\n };\n\n handleInitialsPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext || !this.lastInitialsPoint) {\n return;\n }\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastInitialsPoint.x + point.x) / 2,\n y: (this.lastInitialsPoint.y + point.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y, midPoint.x, midPoint.y);\n this.initialsDrawingContext.stroke();\n\n this.lastInitialsPoint = point;\n };\n\n handleInitialsPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastInitialsPoint && this.currentInitialsStroke.length > 0) {\n this.initialsDrawingContext.lineTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y);\n this.initialsDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentInitialsStroke.length > 0) {\n this.allInitialsStrokes.push([...this.currentInitialsStroke]);\n }\n\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n // Release pointer capture\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n render() {\n return (\n <verdocs-dialog persistent onExit={() => this.exit.emit()}>\n <div slot=\"heading\" class=\"heading\">\n Adopt Your Signature\n </div>\n\n <div slot=\"content\" class=\"content\">\n <div style={{fontWeight: '300', color: '#242424', fontSize: '13px'}}>Confirm your name, initials, and signature.</div>\n\n <div class={{type: true, active: this.mode === 'type'}}>\n <verdocs-text-input\n label=\"Full Name\"\n value={this.enteredName}\n disabled={this.nameLocked}\n onInput={e => this.handleNameChange(e)}\n onClick={e => e.stopPropagation()}\n />\n {this.nameLocked && <div class=\"name-locked-hint\">Your name has been set by the sender and cannot be changed.</div>}\n </div>\n\n <div style={{fontWeight: '400', color: '#242424', fontSize: '13px'}}>Select a signature style</div>\n\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'type'} value=\"type\" name=\"mode\" onClick={() => this.setMode('type')} />\n <label>Typed with a keyboard</label>\n </div>\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'draw'} value=\"draw\" name=\"mode\" onClick={() => this.setMode('draw')} />\n <label>Drawn with touch, mouse, or stylus</label>\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Signature Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'signature')} disabled={!this.hasDrawnSignature}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container signature-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.signatureElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"signature-canvas\"\n onPointerDown={this.handleSigPointerDown}\n onPointerMove={this.handleSigPointerMove}\n onPointerUp={this.handleSigPointerUp}\n onPointerCancel={this.handleSigPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Initials Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'initials')} disabled={!this.hasDrawnInitials}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container initials-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.initialsElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"initials-canvas\"\n onPointerDown={this.handleInitialsPointerDown}\n onPointerMove={this.handleInitialsPointerMove}\n onPointerUp={this.handleInitialsPointerUp}\n onPointerCancel={this.handleInitialsPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"disclaimer\">\n By clicking «Adopt Signature», I agree that the signature and initials above will be the electronic representation of my signature and initials for all purposes when I\n use them to sign documents. Applying them to a document is legally equivalent to signing with a pen on paper.\n </div>\n </div>\n\n <div class=\"footer\" slot=\"footer\">\n <div class=\"buttons\">\n <button class=\"cancel\" onClick={e => this.handleCancel(e)}>\n Cancel\n </button>\n <button class=\"proceed\" onClick={e => this.handleAdopt(e)} disabled={this.isAdoptButtonDisabled()}>\n Adopt & Sign\n </button>\n </div>\n </div>\n </verdocs-dialog>\n );\n }\n}\n"]}
1
+ 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{Component, Prop, h, Event, EventEmitter, State} from '@stencil/core';\nimport {SignatureXIcon} from '../../../utils/Icons';\n\n/**\n * A single drawn stroke is an ordered list of points. Coordinates are stored normalized (0..1) relative to the canvas\n * size so a saved signature can be replayed faithfully regardless of the canvas' pixel dimensions.\n */\ntype TStroke = Array<{x: number; y: number}>;\ntype TStrokes = TStroke[];\n\n/**\n * Display a dialog that allows the user to specify a signature image, either by using a signature-font-generated image\n * based on their full name, or by hand-drawing their signature with a mouse or tablet.\n */\n@Component({\n tag: 'verdocs-adopt-signature-dialog',\n styleUrl: 'verdocs-adopt-signature-dialog.scss',\n})\nexport class VerdocsAdoptSignatureDialog {\n private signatureElement?: HTMLCanvasElement;\n private initialsElement?: HTMLCanvasElement;\n private sigDrawingContext?: CanvasRenderingContext2D;\n private initialsDrawingContext?: CanvasRenderingContext2D;\n\n /**\n * Initial signature text\n */\n @Prop() name: string = '';\n\n /**\n * If true, the name fields will be read-only. Used when the sender has locked the recipient's name.\n */\n @Prop() nameLocked: boolean = false;\n\n /**\n * If set, restores the name last used when adopting (e.g. after Edit).\n */\n @Prop() initialEnteredName?: string;\n\n /**\n * If set, restores the signature style tab when reopening the dialog (e.g. after Edit).\n */\n @Prop() initialMode?: 'type' | 'draw';\n\n /**\n * If set, restores the previously adopted signature preview (base64 data URL).\n */\n @Prop() initialSignature?: string;\n\n /**\n * If set, restores the previously adopted initials preview (base64 data URL). Used only as a fallback when no saved\n * strokes are available (e.g. resuming from a server-stored bitmap in a fresh browser session).\n */\n @Prop() initialInitials?: string;\n\n /**\n * If set, restores the exact strokes of a previously hand-drawn signature so it can be replayed and edited natively\n * instead of being reconstructed from a bitmap. Coordinates are normalized (0..1) relative to the canvas.\n */\n @Prop() initialSignatureStrokes?: Array<Array<{x: number; y: number}>>;\n\n /**\n * If set, restores the exact strokes of previously hand-drawn initials. See initialSignatureStrokes.\n */\n @Prop() initialInitialsStrokes?: Array<Array<{x: number; y: number}>>;\n\n /**\n * Fired when the user completes the dialog and clicks Adopt. The event detail contains base64-encoded previews of the\n * signature and initials, plus the editable source (mode, name, and — for drawn signatures — the normalized strokes)\n * so the adoption can be reopened and edited faithfully later.\n */\n @Event({composed: true}) next: EventEmitter<{\n signature: string;\n initials: string;\n mode: 'type' | 'draw';\n name: string;\n signatureStrokes: Array<Array<{x: number; y: number}>>;\n initialsStrokes: Array<Array<{x: number; y: number}>>;\n }>;\n\n /**\n * Event fired when the step is cancelled. This is called exit to avoid conflicts with the JS-reserved \"cancel\" event name.\n */\n @Event({composed: true}) exit: EventEmitter;\n\n @State() fontLoaded = false;\n @State() enteredName: string = '';\n @State() enteredInitials: string = '';\n @State() mode: 'type' | 'draw' = 'type';\n @State() isDrawing = false;\n @State() hasDrawnSignature = false;\n @State() hasDrawnInitials = false;\n\n private currentSigStroke: Array<{x: number; y: number}> = [];\n private allSigStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastSigPoint: {x: number; y: number} | null = null;\n\n private currentInitialsStroke: Array<{x: number; y: number}> = [];\n private allInitialsStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastInitialsPoint: {x: number; y: number} | null = null;\n\n componentWillLoad() {\n this.enteredName = this.initialEnteredName || this.name;\n this.computeEnteredInitials(this.enteredName);\n\n if (this.initialMode) {\n this.mode = this.initialMode;\n }\n\n const ds = new FontFace('Dancing Script', 'url(https://fonts.gstatic.com/s/dancingscript/v19/If2cXTr6YS-zF4S-kcSWSVi_sxjsohD9F50Ruu7BMSo3Sup6hNX6plRP.woff)');\n ds.load().then(font => {\n document.fonts.add(font);\n this.fontLoaded = true;\n });\n }\n\n componentDidLoad() {\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n void this.loadExistingPreviews();\n }\n\n componentDidUpdate() {\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n\n if (this.mode === 'type') {\n this.drawSignatureText();\n this.drawInitialsText();\n return;\n }\n\n // Redraw drawn signature when in draw mode\n if (this.allSigStrokes.length > 0) {\n this.redrawDrawnSignature();\n }\n if (this.allInitialsStrokes.length > 0) {\n this.redrawDrawnInitials();\n }\n }\n\n private drawImageOnCanvas(canvas: HTMLCanvasElement, dataUrl: string): Promise<void> {\n return new Promise((resolve, reject) => {\n const image = new Image();\n image.onload = () => {\n const context = canvas.getContext('2d');\n context.clearRect(0, 0, canvas.width, canvas.height);\n\n const padding = 24;\n const scale = Math.min((canvas.width - padding) / image.width, (canvas.height - padding) / image.height, 1);\n const width = image.width * scale;\n const height = image.height * scale;\n const x = (canvas.width - width) / 2;\n const y = (canvas.height - height) / 2;\n\n context.drawImage(image, x, y, width, height);\n resolve();\n };\n image.onerror = () => reject(new Error('Unable to load signature preview'));\n image.src = dataUrl;\n });\n }\n\n private async loadExistingPreviews() {\n if (this.mode === 'draw') {\n await this.restoreDrawnPreviewsIfNeeded();\n return;\n }\n\n this.drawSignatureText();\n this.drawInitialsText();\n }\n\n private setMode(mode: 'type' | 'draw') {\n this.mode = mode;\n\n if (mode === 'draw') {\n void this.restoreDrawnPreviewsIfNeeded();\n }\n }\n\n private async restoreDrawnPreviewsIfNeeded() {\n // Preserve in-session stroke edits; only restore saved previews when there are no strokes yet.\n if (this.allSigStrokes.length > 0 || this.allInitialsStrokes.length > 0) {\n return;\n }\n\n const tasks: Promise<void>[] = [];\n\n // Prefer replaying the saved strokes (faithful + editable). Fall back to the rasterized preview only when no\n // strokes are available, e.g. resuming from a server-stored bitmap in a fresh browser session.\n if (this.initialSignatureStrokes?.length && this.signatureElement) {\n this.allSigStrokes = this.denormalizeStrokes(this.initialSignatureStrokes, this.signatureElement);\n this.hasDrawnSignature = true;\n this.redrawDrawnSignature();\n } else if (this.initialSignature && this.signatureElement) {\n tasks.push(\n this.drawImageOnCanvas(this.signatureElement, this.initialSignature).then(() => {\n this.hasDrawnSignature = true;\n }),\n );\n }\n\n if (this.initialInitialsStrokes?.length && this.initialsElement) {\n this.allInitialsStrokes = this.denormalizeStrokes(this.initialInitialsStrokes, this.initialsElement);\n this.hasDrawnInitials = true;\n this.redrawDrawnInitials();\n } else if (this.initialInitials && this.initialsElement) {\n tasks.push(\n this.drawImageOnCanvas(this.initialsElement, this.initialInitials).then(() => {\n this.hasDrawnInitials = true;\n }),\n );\n }\n\n if (tasks.length === 0) {\n return;\n }\n\n await Promise.all(tasks);\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n }\n\n drawSignatureText() {\n if (!this.signatureElement || this.mode !== 'type') {\n return;\n }\n\n const sigCanvasWidth = this.signatureElement.width;\n const sigCanvasHeight = this.signatureElement.height;\n const sigContext = this.signatureElement.getContext('2d');\n sigContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = sigContext.measureText(this.enteredName);\n do {\n fontSize -= 2;\n sigContext.font = `${fontSize}px Dancing Script`;\n metrics = sigContext.measureText(this.enteredName);\n } while (metrics.width > sigCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > sigCanvasHeight);\n\n sigContext.textAlign = 'center';\n sigContext.textBaseline = 'middle';\n sigContext.font = `${fontSize}px Dancing Script`;\n sigContext.fillText(this.enteredName, this.signatureElement.width / 2, this.signatureElement.height / 2);\n }\n\n drawInitialsText() {\n if (!this.initialsElement || this.mode !== 'type') {\n return;\n }\n\n const initialsCanvasWidth = this.initialsElement.width;\n const initialsCanvasHeight = this.initialsElement.height;\n const context = this.initialsElement.getContext('2d');\n context.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = context.measureText(this.enteredInitials);\n do {\n fontSize -= 2;\n context.font = `${fontSize}px Dancing Script`;\n metrics = context.measureText(this.enteredInitials);\n } while (metrics.width > initialsCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > initialsCanvasHeight);\n\n context.textAlign = 'center';\n context.textBaseline = 'middle';\n context.font = `${fontSize}px Dancing Script`;\n context.fillText(this.enteredInitials, this.initialsElement.width / 2, this.initialsElement.height / 2);\n }\n\n redrawDrawnSignature() {\n if (!this.signatureElement || !this.sigDrawingContext || this.allSigStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allSigStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.sigDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.sigDrawingContext.stroke();\n }\n }\n\n redrawDrawnInitials() {\n if (!this.initialsElement || !this.initialsDrawingContext || this.allInitialsStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allInitialsStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.initialsDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.initialsDrawingContext.stroke();\n }\n }\n\n handleNameChange(e: any) {\n this.enteredName = e.target.value;\n this.computeEnteredInitials(e.target.value);\n }\n\n computeEnteredInitials(name: string) {\n const nameComponents = name\n .trim()\n .split(' ')\n .filter(part => part.length > 0);\n\n this.enteredInitials = nameComponents.length > 1 ? nameComponents.map(word => word.charAt(0).toUpperCase()).join('') : nameComponents[0].toUpperCase();\n }\n\n handleCancel(e: any) {\n e.stopPropagation();\n e.preventDefault();\n this.exit.emit();\n }\n\n handleAdopt(e: any) {\n e.stopPropagation();\n e.preventDefault();\n const signature = this.signatureElement.toDataURL('image/png');\n const initials = this.initialsElement.toDataURL('image/png');\n\n // Persist the editable source for drawn signatures so a future Edit can replay the exact strokes natively rather\n // than reconstructing them from the bitmap. Typed signatures need no strokes — they re-render from the name.\n const signatureStrokes = this.mode === 'draw' ? this.normalizeStrokes(this.allSigStrokes, this.signatureElement) : [];\n const initialsStrokes = this.mode === 'draw' ? this.normalizeStrokes(this.allInitialsStrokes, this.initialsElement) : [];\n\n this.next.emit({signature, initials, mode: this.mode, name: this.enteredName, signatureStrokes, initialsStrokes});\n }\n\n private normalizeStrokes(strokes: TStrokes, canvas?: HTMLCanvasElement): TStrokes {\n const width = canvas?.width || 1;\n const height = canvas?.height || 1;\n return strokes.map(stroke => stroke.map(point => ({x: point.x / width, y: point.y / height})));\n }\n\n private denormalizeStrokes(strokes: TStrokes, canvas: HTMLCanvasElement): TStrokes {\n const width = canvas.width || 1;\n const height = canvas.height || 1;\n return strokes.map(stroke => stroke.map(point => ({x: point.x * width, y: point.y * height})));\n }\n\n isAdoptButtonDisabled(): boolean {\n switch (this.mode) {\n case 'type':\n // Disable if no name has been entered\n return !this.enteredName || this.enteredName.trim().length === 0;\n case 'draw':\n // Disable if nothing has been drawn or restored from a previous adoption\n return !this.hasDrawnSignature || !this.hasDrawnInitials;\n default:\n return true;\n }\n }\n\n setupSignatureCanvas() {\n if (!this.signatureElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const sigContext = this.signatureElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (sigContext && sigContext !== this.sigDrawingContext) {\n this.sigDrawingContext = sigContext;\n\n // Configure drawing style for smooth signatures\n this.sigDrawingContext.strokeStyle = '#000000';\n this.sigDrawingContext.lineWidth = 2;\n this.sigDrawingContext.lineCap = 'round';\n this.sigDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes or restored previews\n if (this.allSigStrokes.length === 0 && !this.hasDrawnSignature) {\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.sigDrawingContext) {\n this.sigDrawingContext = null;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n }\n }\n\n setupInitialsCanvas() {\n if (!this.initialsElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const initialsContext = this.initialsElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (initialsContext && initialsContext !== this.initialsDrawingContext) {\n this.initialsDrawingContext = initialsContext;\n\n // Configure drawing style for smooth signatures\n this.initialsDrawingContext.strokeStyle = '#000000';\n this.initialsDrawingContext.lineWidth = 2;\n this.initialsDrawingContext.lineCap = 'round';\n this.initialsDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes or restored previews\n if (this.allInitialsStrokes.length === 0 && !this.hasDrawnInitials) {\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.initialsDrawingContext) {\n this.initialsDrawingContext = null;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n }\n }\n\n clearSignatureCanvas() {\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n this.currentSigStroke = [];\n this.allSigStrokes = [];\n this.lastSigPoint = null;\n this.hasDrawnSignature = false;\n }\n\n clearInitialsCanvas() {\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n this.currentInitialsStroke = [];\n this.allInitialsStrokes = [];\n this.lastInitialsPoint = null;\n this.hasDrawnInitials = false;\n }\n\n handleClearDrawing(e: any, type: 'signature' | 'initials' | 'all' = 'all') {\n e.stopPropagation();\n e.preventDefault();\n if (type === 'all' || type === 'signature') this.clearSignatureCanvas();\n if (type === 'all' || type === 'initials') this.clearInitialsCanvas();\n }\n\n getSigCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.signatureElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.signatureElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.signatureElement.width / rect.width;\n const scaleY = this.signatureElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n getInitialsCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.initialsElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.initialsElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.initialsElement.width / rect.width;\n const scaleY = this.initialsElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n handleSigPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnSignature = true;\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke = [point];\n this.lastSigPoint = point;\n\n // Start a new path\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.signatureElement.setPointerCapture(e.pointerId);\n };\n\n handleSigPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext || !this.lastSigPoint) {\n return;\n }\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastSigPoint.x + point.x) / 2,\n y: (this.lastSigPoint.y + point.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(this.lastSigPoint.x, this.lastSigPoint.y, midPoint.x, midPoint.y);\n this.sigDrawingContext.stroke();\n\n this.lastSigPoint = point;\n };\n\n handleSigPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastSigPoint && this.currentSigStroke.length > 0) {\n this.sigDrawingContext.lineTo(this.lastSigPoint.x, this.lastSigPoint.y);\n this.sigDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentSigStroke.length > 0) {\n this.allSigStrokes.push([...this.currentSigStroke]);\n }\n\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n // Release pointer capture\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleSigPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnInitials = true;\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke = [point];\n this.lastInitialsPoint = point;\n\n // Start a new path\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.initialsElement.setPointerCapture(e.pointerId);\n };\n\n handleInitialsPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext || !this.lastInitialsPoint) {\n return;\n }\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastInitialsPoint.x + point.x) / 2,\n y: (this.lastInitialsPoint.y + point.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y, midPoint.x, midPoint.y);\n this.initialsDrawingContext.stroke();\n\n this.lastInitialsPoint = point;\n };\n\n handleInitialsPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastInitialsPoint && this.currentInitialsStroke.length > 0) {\n this.initialsDrawingContext.lineTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y);\n this.initialsDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentInitialsStroke.length > 0) {\n this.allInitialsStrokes.push([...this.currentInitialsStroke]);\n }\n\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n // Release pointer capture\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n render() {\n return (\n <verdocs-dialog persistent onExit={() => this.exit.emit()}>\n <div slot=\"heading\" class=\"heading\">\n Adopt Your Signature\n </div>\n\n <div slot=\"content\" class=\"content\">\n <div style={{fontWeight: '300', color: '#242424', fontSize: '13px'}}>Confirm your name, initials, and signature.</div>\n\n <div class={{type: true, active: this.mode === 'type'}}>\n <verdocs-text-input\n label=\"Full Name\"\n value={this.enteredName}\n disabled={this.nameLocked}\n onInput={e => this.handleNameChange(e)}\n onClick={e => e.stopPropagation()}\n />\n {this.nameLocked && <div class=\"name-locked-hint\">Your name has been set by the sender and cannot be changed.</div>}\n </div>\n\n <div style={{fontWeight: '400', color: '#242424', fontSize: '13px'}}>Select a signature style</div>\n\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'type'} value=\"type\" name=\"mode\" onClick={() => this.setMode('type')} />\n <label>Typed with a keyboard</label>\n </div>\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'draw'} value=\"draw\" name=\"mode\" onClick={() => this.setMode('draw')} />\n <label>Drawn with touch, mouse, or stylus</label>\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Signature Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'signature')} disabled={!this.hasDrawnSignature}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container signature-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.signatureElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"signature-canvas\"\n onPointerDown={this.handleSigPointerDown}\n onPointerMove={this.handleSigPointerMove}\n onPointerUp={this.handleSigPointerUp}\n onPointerCancel={this.handleSigPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Initials Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'initials')} disabled={!this.hasDrawnInitials}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container initials-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.initialsElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"initials-canvas\"\n onPointerDown={this.handleInitialsPointerDown}\n onPointerMove={this.handleInitialsPointerMove}\n onPointerUp={this.handleInitialsPointerUp}\n onPointerCancel={this.handleInitialsPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"disclaimer\">\n By clicking «Adopt Signature», I agree that the signature and initials above will be the electronic representation of my signature and initials for all purposes when I\n use them to sign documents. Applying them to a document is legally equivalent to signing with a pen on paper.\n </div>\n </div>\n\n <div class=\"footer\" slot=\"footer\">\n <div class=\"buttons\">\n <button class=\"cancel\" onClick={e => this.handleCancel(e)}>\n Cancel\n </button>\n <button class=\"proceed\" onClick={e => this.handleAdopt(e)} disabled={this.isAdoptButtonDisabled()}>\n Adopt & Sign\n </button>\n </div>\n </div>\n </verdocs-dialog>\n );\n }\n}\n"]}
@@ -104,6 +104,9 @@ export class VerdocsSign {
104
104
  this.signatureAdoptMode = 'type';
105
105
  this.adoptedSignaturePreview = null;
106
106
  this.adoptedInitialsPreview = null;
107
+ this.adoptedSignatureStrokes = null;
108
+ this.adoptedInitialsStrokes = null;
109
+ this.adoptedName = null;
107
110
  this.skippedFields = [];
108
111
  this.documentsSingularPlural = 'document';
109
112
  this.authStep = null;
@@ -258,6 +261,9 @@ export class VerdocsSign {
258
261
  this.signatureAdoptMode = 'type';
259
262
  this.adoptedSignaturePreview = null;
260
263
  this.adoptedInitialsPreview = null;
264
+ this.adoptedSignatureStrokes = null;
265
+ this.adoptedInitialsStrokes = null;
266
+ this.adoptedName = null;
261
267
  this.submitted = recipient.status === 'submitted';
262
268
  this.loading = false;
263
269
  this.isDone = this.submitted;
@@ -428,6 +434,91 @@ export class VerdocsSign {
428
434
  }
429
435
  });
430
436
  }
437
+ toDataUrl(value) {
438
+ return value.startsWith('data:') ? value : `data:image/png;base64,${value}`;
439
+ }
440
+ getAdoptModeStorageKey(signatureBlockId) {
441
+ return `verdocs-adopt-mode:${signatureBlockId}`;
442
+ }
443
+ getAdoptNameStorageKey(signatureBlockId) {
444
+ return `verdocs-adopt-name:${signatureBlockId}`;
445
+ }
446
+ getAdoptStrokesStorageKey(signatureBlockId) {
447
+ return `verdocs-adopt-strokes:${signatureBlockId}`;
448
+ }
449
+ /** Save (or clear) the drawn strokes (normalized 0..1) for a signature/initial block so a later Edit can replay them. */
450
+ persistStrokes(signatureBlockId, strokes) {
451
+ const key = this.getAdoptStrokesStorageKey(signatureBlockId);
452
+ if (strokes && strokes.length > 0) {
453
+ sessionStorage.setItem(key, JSON.stringify(strokes));
454
+ }
455
+ else {
456
+ // Typed signatures (or cleared drawings) have no strokes — make sure a stale entry doesn't linger.
457
+ sessionStorage.removeItem(key);
458
+ }
459
+ }
460
+ /** Read previously saved drawn strokes (normalized 0..1) for a signature/initial block, if any. */
461
+ readStoredStrokes(signatureBlockId) {
462
+ if (!signatureBlockId) {
463
+ return null;
464
+ }
465
+ const raw = sessionStorage.getItem(this.getAdoptStrokesStorageKey(signatureBlockId));
466
+ if (!raw) {
467
+ return null;
468
+ }
469
+ try {
470
+ const parsed = JSON.parse(raw);
471
+ return Array.isArray(parsed) ? parsed : null;
472
+ }
473
+ catch (_a) {
474
+ return null;
475
+ }
476
+ }
477
+ /**
478
+ * Restore adopted signature/initial previews and mode from applied fields or session storage.
479
+ * Clearing a field only removes the stamp from that field — the adopted block still exists.
480
+ */
481
+ hydrateAdoptedSignatureState(triggerField) {
482
+ var _a, _b, _c, _d, _e;
483
+ const fields = this.getRecipientFields();
484
+ const signatureField = (triggerField === null || triggerField === void 0 ? void 0 : triggerField.type) === 'signature'
485
+ ? triggerField
486
+ : fields.find(f => { var _a, _b; return f.type === 'signature' && ((_a = f.settings) === null || _a === void 0 ? void 0 : _a.base64) && ((_b = f.settings) === null || _b === void 0 ? void 0 : _b.signature_id); });
487
+ const initialsField = fields.find(f => { var _a, _b; return f.type === 'initial' && ((_a = f.settings) === null || _a === void 0 ? void 0 : _a.base64) && ((_b = f.settings) === null || _b === void 0 ? void 0 : _b.initial_id); });
488
+ if ((_a = signatureField === null || signatureField === void 0 ? void 0 : signatureField.settings) === null || _a === void 0 ? void 0 : _a.base64) {
489
+ this.adoptedSignaturePreview = this.toDataUrl(signatureField.settings.base64);
490
+ }
491
+ if ((_b = initialsField === null || initialsField === void 0 ? void 0 : initialsField.settings) === null || _b === void 0 ? void 0 : _b.base64) {
492
+ this.adoptedInitialsPreview = this.toDataUrl(initialsField.settings.base64);
493
+ }
494
+ if ((_c = signatureField === null || signatureField === void 0 ? void 0 : signatureField.settings) === null || _c === void 0 ? void 0 : _c.signature_id) {
495
+ this.signatureId = signatureField.settings.signature_id;
496
+ }
497
+ if ((_d = initialsField === null || initialsField === void 0 ? void 0 : initialsField.settings) === null || _d === void 0 ? void 0 : _d.initial_id) {
498
+ this.initialId = initialsField.settings.initial_id;
499
+ }
500
+ // Restore the editable stroke source (if previously saved this session) so re-opening the dialog replays the exact
501
+ // hand-drawn signature/initials instead of falling back to the rasterized bitmap.
502
+ const storedSignatureStrokes = this.readStoredStrokes(this.signatureId);
503
+ if (storedSignatureStrokes) {
504
+ this.adoptedSignatureStrokes = storedSignatureStrokes;
505
+ }
506
+ const storedInitialsStrokes = this.readStoredStrokes(this.initialId);
507
+ if (storedInitialsStrokes) {
508
+ this.adoptedInitialsStrokes = storedInitialsStrokes;
509
+ }
510
+ const modeSourceId = this.signatureId || ((_e = signatureField === null || signatureField === void 0 ? void 0 : signatureField.settings) === null || _e === void 0 ? void 0 : _e.signature_id);
511
+ if (modeSourceId && this.adoptedSignaturePreview) {
512
+ const storedMode = sessionStorage.getItem(this.getAdoptModeStorageKey(modeSourceId));
513
+ if (storedMode === 'draw' || storedMode === 'type') {
514
+ this.signatureAdoptMode = storedMode;
515
+ }
516
+ const storedName = sessionStorage.getItem(this.getAdoptNameStorageKey(modeSourceId));
517
+ if (storedName) {
518
+ this.adoptedName = storedName;
519
+ }
520
+ }
521
+ }
431
522
  getStartedKey() {
432
523
  var _a;
433
524
  return `${this.envelopeId}:${((_a = this.recipient) === null || _a === void 0 ? void 0 : _a.role_name) || ''}`;
@@ -592,10 +683,6 @@ export class VerdocsSign {
592
683
  }
593
684
  if (e.detail === null) {
594
685
  console.log('[SIGN] Clearing signature');
595
- this.signatureId = null;
596
- this.adoptedSignaturePreview = null;
597
- this.adoptedInitialsPreview = null;
598
- this.signatureAdoptMode = 'type';
599
686
  const updateResult = await updateEnvelopeField(this.endpoint, this.envelopeId, this.roleId, field.name, null, false);
600
687
  this.updateRecipientFieldValue(field.name, updateResult);
601
688
  if (field.required)
@@ -607,6 +694,7 @@ export class VerdocsSign {
607
694
  console.log('[SIGN] Reusing signature', this.signatureId);
608
695
  const updateResult = await updateEnvelopeField(this.endpoint, this.envelopeId, this.roleId, field.name, this.signatureId, false);
609
696
  this.updateRecipientFieldValue(field.name, updateResult);
697
+ this.hydrateAdoptedSignatureState(field);
610
698
  this.focusNextFieldAfter(field);
611
699
  return;
612
700
  }
@@ -616,6 +704,7 @@ export class VerdocsSign {
616
704
  const updateResult = await updateEnvelopeField(this.endpoint, this.envelopeId, this.roleId, field.name, e.detail, false);
617
705
  this.signatureId = e.detail;
618
706
  this.updateRecipientFieldValue(field.name, updateResult);
707
+ this.hydrateAdoptedSignatureState(field);
619
708
  this.focusNextFieldAfter(field);
620
709
  return;
621
710
  }
@@ -973,6 +1062,7 @@ export class VerdocsSign {
973
1062
  });
974
1063
  el.addEventListener('adopt', () => {
975
1064
  this.focusedField = field.name;
1065
+ this.hydrateAdoptedSignatureState(field);
976
1066
  this.updateAllFlags();
977
1067
  this.adoptingSignature = true;
978
1068
  });
@@ -1058,7 +1148,7 @@ export class VerdocsSign {
1058
1148
  });
1059
1149
  }
1060
1150
  render() {
1061
- var _a, _b, _c;
1151
+ var _a, _b, _c, _d, _e, _f;
1062
1152
  if (this.showLoadError) {
1063
1153
  return (h(Host, null, h("verdocs-ok-dialog", { heading: "Unable to Start Signing", message: `Sorry, your invite code is invalid or has expired. Please check your email for an updated invitation, or contact the sender.`, buttonLabel: "OK", onNext: () => {
1064
1154
  window.location.reload();
@@ -1208,21 +1298,31 @@ export class VerdocsSign {
1208
1298
  } })), this.showDone && (h("verdocs-ok-dialog", { heading: "You're Done!", message: `You can access the ${this.documentsSingularPlural} at any time by clicking on the link from the invitation email.<br /><br />After all recipients have completed their actions, you will receive an email with the completed document and certificate attached.`, hideCloseButton: true, onNext: () => {
1209
1299
  this.showDone = false;
1210
1300
  this.isDone = true;
1211
- } })), this.adoptingSignature && (h("verdocs-adopt-signature-dialog", { name: formatFullName(this.recipient), nameLocked: !!((_a = this.recipient) === null || _a === void 0 ? void 0 : _a.name_locked), initialMode: this.adoptedSignaturePreview ? this.signatureAdoptMode : undefined, initialSignature: (_b = this.adoptedSignaturePreview) !== null && _b !== void 0 ? _b : undefined, initialInitials: (_c = this.adoptedInitialsPreview) !== null && _c !== void 0 ? _c : undefined, onNext: async (e) => {
1301
+ } })), this.adoptingSignature && (h("verdocs-adopt-signature-dialog", { name: formatFullName(this.recipient), nameLocked: !!((_a = this.recipient) === null || _a === void 0 ? void 0 : _a.name_locked), initialEnteredName: (_b = this.adoptedName) !== null && _b !== void 0 ? _b : undefined, initialMode: this.adoptedSignaturePreview ? this.signatureAdoptMode : undefined, initialSignature: (_c = this.adoptedSignaturePreview) !== null && _c !== void 0 ? _c : undefined, initialInitials: (_d = this.adoptedInitialsPreview) !== null && _d !== void 0 ? _d : undefined, initialSignatureStrokes: (_e = this.adoptedSignatureStrokes) !== null && _e !== void 0 ? _e : undefined, initialInitialsStrokes: (_f = this.adoptedInitialsStrokes) !== null && _f !== void 0 ? _f : undefined, onNext: async (e) => {
1302
+ var _a, _b;
1212
1303
  console.log('[SIGN] Adopting signature/initials block', e.detail);
1213
1304
  this.showSpinner = true;
1214
1305
  this.signatureAdoptMode = e.detail.mode;
1215
1306
  this.adoptedSignaturePreview = e.detail.signature;
1216
1307
  this.adoptedInitialsPreview = e.detail.initials;
1308
+ this.adoptedSignatureStrokes = ((_a = e.detail.signatureStrokes) === null || _a === void 0 ? void 0 : _a.length) ? e.detail.signatureStrokes : null;
1309
+ this.adoptedInitialsStrokes = ((_b = e.detail.initialsStrokes) === null || _b === void 0 ? void 0 : _b.length) ? e.detail.initialsStrokes : null;
1310
+ this.adoptedName = e.detail.name;
1217
1311
  // These arrive as base-64 encoded data URLs
1218
1312
  const signatureBlob = await (await fetch(e.detail.signature)).blob();
1219
1313
  const initialsBlob = await (await fetch(e.detail.initials)).blob();
1220
1314
  const sigResult = await createSignature(this.endpoint, 'signature', signatureBlob);
1221
1315
  console.log('[SIGN] Created signature', sigResult);
1222
1316
  this.signatureId = sigResult.id;
1317
+ sessionStorage.setItem(this.getAdoptModeStorageKey(sigResult.id), e.detail.mode);
1318
+ sessionStorage.setItem(this.getAdoptNameStorageKey(sigResult.id), e.detail.name);
1319
+ this.persistStrokes(sigResult.id, e.detail.signatureStrokes);
1223
1320
  const initResult = await createInitials(this.endpoint, 'initial', initialsBlob);
1224
1321
  console.log('[SIGN] Created initials', initResult);
1225
1322
  this.initialId = initResult.id;
1323
+ sessionStorage.setItem(this.getAdoptModeStorageKey(initResult.id), e.detail.mode);
1324
+ sessionStorage.setItem(this.getAdoptNameStorageKey(initResult.id), e.detail.name);
1325
+ this.persistStrokes(initResult.id, e.detail.initialsStrokes);
1226
1326
  this.showSpinner = false;
1227
1327
  this.adoptingSignature = false;
1228
1328
  this.markEnvelopeStarted();
@@ -1490,6 +1590,9 @@ export class VerdocsSign {
1490
1590
  "signatureAdoptMode": {},
1491
1591
  "adoptedSignaturePreview": {},
1492
1592
  "adoptedInitialsPreview": {},
1593
+ "adoptedSignatureStrokes": {},
1594
+ "adoptedInitialsStrokes": {},
1595
+ "adoptedName": {},
1493
1596
  "skippedFields": {},
1494
1597
  "documentsSingularPlural": {},
1495
1598
  "authStep": {},