@hubsync/esign-web-sdk 6.9.42 → 6.9.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/loader.cjs.js +1 -1
- package/dist/cjs/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.cjs.js.map +1 -1
- package/dist/cjs/verdocs-adopt-signature-dialog_8.cjs.entry.js +79 -18
- package/dist/cjs/verdocs-sign.cjs.entry.js +65 -3
- package/dist/cjs/verdocs-sign.entry.cjs.js.map +1 -1
- package/dist/cjs/verdocs-web-sdk.cjs.js +1 -1
- package/dist/collection/components/dialogs/verdocs-adopt-signature-dialog/verdocs-adopt-signature-dialog.js +157 -20
- package/dist/collection/components/dialogs/verdocs-adopt-signature-dialog/verdocs-adopt-signature-dialog.js.map +1 -1
- package/dist/collection/components/embeds/verdocs-sign/verdocs-sign.js +69 -3
- package/dist/collection/components/embeds/verdocs-sign/verdocs-sign.js.map +1 -1
- package/dist/components/{p-Dpuy1yah.js → p-DSzyP6KP.js} +85 -20
- package/dist/components/p-DSzyP6KP.js.map +1 -0
- package/dist/components/verdocs-adopt-signature-dialog.js +1 -1
- package/dist/components/verdocs-sign.js +70 -4
- package/dist/components/verdocs-sign.js.map +1 -1
- package/dist/custom-elements.json +24 -0
- package/dist/esm/loader.js +1 -1
- package/dist/esm/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.js.map +1 -1
- package/dist/esm/verdocs-adopt-signature-dialog_8.entry.js +79 -18
- package/dist/esm/verdocs-sign.entry.js +65 -3
- package/dist/esm/verdocs-sign.entry.js.map +1 -1
- package/dist/esm/verdocs-web-sdk.js +1 -1
- package/dist/esm-es5/loader.js +1 -1
- package/dist/esm-es5/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.js.map +1 -1
- package/dist/esm-es5/verdocs-adopt-signature-dialog_8.entry.js +1 -1
- package/dist/esm-es5/verdocs-adopt-signature-dialog_8.entry.js.map +1 -1
- package/dist/esm-es5/verdocs-sign.entry.js +1 -1
- package/dist/esm-es5/verdocs-sign.entry.js.map +1 -1
- package/dist/esm-es5/verdocs-web-sdk.js +1 -1
- package/dist/types/components/dialogs/verdocs-adopt-signature-dialog/verdocs-adopt-signature-dialog.d.ts +22 -0
- package/dist/types/components/embeds/verdocs-sign/verdocs-sign.d.ts +12 -0
- package/dist/types/components.d.ts +34 -2
- package/dist/verdocs-web-sdk/p-7a0f0515.entry.js +2 -0
- package/dist/verdocs-web-sdk/p-7a0f0515.entry.js.map +1 -0
- package/dist/verdocs-web-sdk/p-965a8331.entry.js +2 -0
- package/dist/verdocs-web-sdk/p-965a8331.entry.js.map +1 -0
- package/dist/verdocs-web-sdk/p-B8zpaHu-.system.js +1 -1
- package/dist/verdocs-web-sdk/p-CSd2l4lv.system.js.map +1 -0
- package/dist/verdocs-web-sdk/p-cbae68bb.system.entry.js +2 -0
- package/dist/verdocs-web-sdk/p-cbae68bb.system.entry.js.map +1 -0
- package/dist/verdocs-web-sdk/p-dx3XIcHV.system.js.map +1 -0
- package/dist/verdocs-web-sdk/p-ff5f20c9.system.entry.js +2 -0
- package/dist/verdocs-web-sdk/p-ff5f20c9.system.entry.js.map +1 -0
- package/dist/verdocs-web-sdk/verdocs-adopt-signature-dialog.verdocs-delegate-dialog.verdocs-disclosure-dialog.verdocs-kba-dialog.verdocs-otp-dialog.verdocs-passcode-dialog.verdocs-signing-progress.verdocs-view.entry.esm.js.map +1 -1
- package/dist/verdocs-web-sdk/verdocs-sign.entry.esm.js.map +1 -1
- package/dist/verdocs-web-sdk/verdocs-web-sdk.esm.js +1 -1
- package/package.json +1 -1
- package/dist/components/p-Dpuy1yah.js.map +0 -1
- package/dist/verdocs-web-sdk/p-3c6e0a1f.entry.js +0 -2
- package/dist/verdocs-web-sdk/p-3c6e0a1f.entry.js.map +0 -1
- package/dist/verdocs-web-sdk/p-521b0c66.entry.js +0 -2
- package/dist/verdocs-web-sdk/p-521b0c66.entry.js.map +0 -1
- package/dist/verdocs-web-sdk/p-6f4a8d69.system.entry.js +0 -2
- package/dist/verdocs-web-sdk/p-6f4a8d69.system.entry.js.map +0 -1
- package/dist/verdocs-web-sdk/p-7c5d6848.system.entry.js +0 -2
- package/dist/verdocs-web-sdk/p-7c5d6848.system.entry.js.map +0 -1
- package/dist/verdocs-web-sdk/p-B0Zty-s5.system.js.map +0 -1
- package/dist/verdocs-web-sdk/p-TlalAeRR.system.js.map +0 -1
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{Component, Prop, h, Event, EventEmitter, State} from '@stencil/core';\nimport {SignatureXIcon} from '../../../utils/Icons';\n\n/**\n * Display a dialog that allows the user to specify a signature image, either by using a signature-font-generated image\n * based on their full name, or by hand-drawing their signature with a mouse or tablet.\n */\n@Component({\n tag: 'verdocs-adopt-signature-dialog',\n styleUrl: 'verdocs-adopt-signature-dialog.scss',\n})\nexport class VerdocsAdoptSignatureDialog {\n private signatureElement?: HTMLCanvasElement;\n private initialsElement?: HTMLCanvasElement;\n private sigDrawingContext?: CanvasRenderingContext2D;\n private initialsDrawingContext?: CanvasRenderingContext2D;\n\n /**\n * Initial signature text\n */\n @Prop() name: string = '';\n\n /**\n * If true, the name fields will be read-only. Used when the sender has locked the recipient's name.\n */\n @Prop() nameLocked: boolean = false;\n\n /**\n * Fired when the user completes the dialog and clicks Adopt. The event detail will contain a base64-encoded string\n * representation of the signature adopted.\n */\n @Event({composed: true}) next: EventEmitter<{signature: string; initials: string}>;\n\n /**\n * Event fired when the step is cancelled. This is called exit to avoid conflicts with the JS-reserved \"cancel\" event name.\n */\n @Event({composed: true}) exit: EventEmitter;\n\n @State() fontLoaded = false;\n @State() enteredName: string = '';\n @State() enteredInitials: string = '';\n @State() mode: 'type' | 'draw' = 'type';\n @State() isDrawing = false;\n @State() hasDrawnSignature = false;\n @State() hasDrawnInitials = false;\n\n private currentSigStroke: Array<{x: number; y: number}> = [];\n private allSigStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastSigPoint: {x: number; y: number} | null = null;\n\n private currentInitialsStroke: Array<{x: number; y: number}> = [];\n private allInitialsStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastInitialsPoint: {x: number; y: number} | null = null;\n\n componentWillLoad() {\n this.enteredName = this.name;\n this.computeEnteredInitials(this.name);\n\n const ds = new FontFace('Dancing Script', 'url(https://fonts.gstatic.com/s/dancingscript/v19/If2cXTr6YS-zF4S-kcSWSVi_sxjsohD9F50Ruu7BMSo3Sup6hNX6plRP.woff)');\n ds.load().then(font => {\n document.fonts.add(font);\n this.fontLoaded = true;\n });\n }\n\n componentDidLoad() {\n this.drawSignatureText();\n this.drawInitialsText();\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n }\n\n componentDidUpdate() {\n this.drawSignatureText();\n this.drawInitialsText();\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n\n // Redraw drawn signature when in draw mode\n if (this.mode === 'draw' && this.allSigStrokes.length > 0) {\n this.redrawDrawnSignature();\n }\n if (this.mode === 'draw' && this.allInitialsStrokes.length > 0) {\n this.redrawDrawnInitials();\n }\n }\n\n drawSignatureText() {\n if (!this.signatureElement || this.mode !== 'type') {\n return;\n }\n\n const sigCanvasWidth = this.signatureElement.width;\n const sigCanvasHeight = this.signatureElement.height;\n const sigContext = this.signatureElement.getContext('2d');\n sigContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = sigContext.measureText(this.enteredName);\n do {\n fontSize -= 2;\n sigContext.font = `${fontSize}px Dancing Script`;\n metrics = sigContext.measureText(this.enteredName);\n } while (metrics.width > sigCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > sigCanvasHeight);\n\n sigContext.textAlign = 'center';\n sigContext.textBaseline = 'middle';\n sigContext.font = `${fontSize}px Dancing Script`;\n sigContext.fillText(this.enteredName, this.signatureElement.width / 2, this.signatureElement.height / 2);\n }\n\n drawInitialsText() {\n if (!this.initialsElement || this.mode !== 'type') {\n return;\n }\n\n const initialsCanvasWidth = this.initialsElement.width;\n const initialsCanvasHeight = this.initialsElement.height;\n const context = this.initialsElement.getContext('2d');\n context.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = context.measureText(this.enteredInitials);\n do {\n fontSize -= 2;\n context.font = `${fontSize}px Dancing Script`;\n metrics = context.measureText(this.enteredInitials);\n } while (metrics.width > initialsCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > initialsCanvasHeight);\n\n context.textAlign = 'center';\n context.textBaseline = 'middle';\n context.font = `${fontSize}px Dancing Script`;\n context.fillText(this.enteredInitials, this.initialsElement.width / 2, this.initialsElement.height / 2);\n }\n\n redrawDrawnSignature() {\n if (!this.signatureElement || !this.sigDrawingContext || this.allSigStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allSigStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.sigDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.sigDrawingContext.stroke();\n }\n }\n\n redrawDrawnInitials() {\n if (!this.initialsElement || !this.initialsDrawingContext || this.allInitialsStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allInitialsStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.initialsDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.initialsDrawingContext.stroke();\n }\n }\n\n handleNameChange(e: any) {\n this.enteredName = e.target.value;\n this.computeEnteredInitials(e.target.value);\n }\n\n computeEnteredInitials(name: string) {\n const nameComponents = name\n .trim()\n .split(' ')\n .filter(part => part.length > 0);\n\n this.enteredInitials = nameComponents.length > 1 ? nameComponents.map(word => word.charAt(0).toUpperCase()).join('') : nameComponents[0].toUpperCase();\n }\n\n handleCancel(e: any) {\n e.stopPropagation();\n e.preventDefault();\n this.exit.emit();\n }\n\n handleAdopt(e: any) {\n e.stopPropagation();\n e.preventDefault();\n const signature = this.signatureElement.toDataURL('image/png');\n const initials = this.initialsElement.toDataURL('image/png');\n this.next.emit({signature, initials});\n }\n\n isAdoptButtonDisabled(): boolean {\n switch (this.mode) {\n case 'type':\n // Disable if no name has been entered\n return !this.enteredName || this.enteredName.trim().length === 0;\n case 'draw':\n // Disable if nothing has been drawn\n return (!this.hasDrawnSignature && !this.hasDrawnInitials) || this.allSigStrokes.length === 0 || this.allInitialsStrokes.length === 0;\n default:\n return true;\n }\n }\n\n setupSignatureCanvas() {\n if (!this.signatureElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const sigContext = this.signatureElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (sigContext && sigContext !== this.sigDrawingContext) {\n this.sigDrawingContext = sigContext;\n\n // Configure drawing style for smooth signatures\n this.sigDrawingContext.strokeStyle = '#000000';\n this.sigDrawingContext.lineWidth = 2;\n this.sigDrawingContext.lineCap = 'round';\n this.sigDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes\n if (this.allSigStrokes.length === 0) {\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.sigDrawingContext) {\n this.sigDrawingContext = null;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n }\n }\n\n setupInitialsCanvas() {\n if (!this.initialsElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const initialsContext = this.initialsElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (initialsContext && initialsContext !== this.initialsDrawingContext) {\n this.initialsDrawingContext = initialsContext;\n\n // Configure drawing style for smooth signatures\n this.initialsDrawingContext.strokeStyle = '#000000';\n this.initialsDrawingContext.lineWidth = 2;\n this.initialsDrawingContext.lineCap = 'round';\n this.initialsDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes\n if (this.allInitialsStrokes.length === 0) {\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.initialsDrawingContext) {\n this.initialsDrawingContext = null;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n }\n }\n\n clearSignatureCanvas() {\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n this.currentSigStroke = [];\n this.allSigStrokes = [];\n this.lastSigPoint = null;\n this.hasDrawnSignature = false;\n }\n\n clearInitialsCanvas() {\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n this.currentInitialsStroke = [];\n this.allInitialsStrokes = [];\n this.lastInitialsPoint = null;\n this.hasDrawnInitials = false;\n }\n\n handleClearDrawing(e: any, type: 'signature' | 'initials' | 'all' = 'all') {\n e.stopPropagation();\n e.preventDefault();\n if (type === 'all' || type === 'signature') this.clearSignatureCanvas();\n if (type === 'all' || type === 'initials') this.clearInitialsCanvas();\n }\n\n getSigCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.signatureElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.signatureElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.signatureElement.width / rect.width;\n const scaleY = this.signatureElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n getInitialsCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.initialsElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.initialsElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.initialsElement.width / rect.width;\n const scaleY = this.initialsElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n handleSigPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnSignature = true;\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke = [point];\n this.lastSigPoint = point;\n\n // Start a new path\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.signatureElement.setPointerCapture(e.pointerId);\n };\n\n handleSigPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext || !this.lastSigPoint) {\n return;\n }\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastSigPoint.x + point.x) / 2,\n y: (this.lastSigPoint.y + point.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(this.lastSigPoint.x, this.lastSigPoint.y, midPoint.x, midPoint.y);\n this.sigDrawingContext.stroke();\n\n this.lastSigPoint = point;\n };\n\n handleSigPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastSigPoint && this.currentSigStroke.length > 0) {\n this.sigDrawingContext.lineTo(this.lastSigPoint.x, this.lastSigPoint.y);\n this.sigDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentSigStroke.length > 0) {\n this.allSigStrokes.push([...this.currentSigStroke]);\n }\n\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n // Release pointer capture\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleSigPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnInitials = true;\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke = [point];\n this.lastInitialsPoint = point;\n\n // Start a new path\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.initialsElement.setPointerCapture(e.pointerId);\n };\n\n handleInitialsPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext || !this.lastInitialsPoint) {\n return;\n }\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastInitialsPoint.x + point.x) / 2,\n y: (this.lastInitialsPoint.y + point.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y, midPoint.x, midPoint.y);\n this.initialsDrawingContext.stroke();\n\n this.lastInitialsPoint = point;\n };\n\n handleInitialsPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastInitialsPoint && this.currentInitialsStroke.length > 0) {\n this.initialsDrawingContext.lineTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y);\n this.initialsDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentInitialsStroke.length > 0) {\n this.allInitialsStrokes.push([...this.currentInitialsStroke]);\n }\n\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n // Release pointer capture\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n render() {\n return (\n <verdocs-dialog persistent onExit={() => this.exit.emit()}>\n <div slot=\"heading\" class=\"heading\">\n Adopt Your Signature\n </div>\n\n <div slot=\"content\" class=\"content\">\n <div style={{fontWeight: '300', color: '#242424', fontSize: '13px'}}>Confirm your name, initials, and signature.</div>\n\n <div class={{type: true, active: this.mode === 'type'}}>\n <verdocs-text-input\n label=\"Full Name\"\n value={this.enteredName}\n disabled={this.nameLocked}\n onInput={e => this.handleNameChange(e)}\n onClick={e => e.stopPropagation()}\n />\n {this.nameLocked && <div class=\"name-locked-hint\">Your name has been set by the sender and cannot be changed.</div>}\n </div>\n\n <div style={{fontWeight: '400', color: '#242424', fontSize: '13px'}}>Select a signature style</div>\n\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'type'} value=\"type\" name=\"mode\" onClick={() => (this.mode = 'type')} />\n <label>Typed with a keyboard</label>\n </div>\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'draw'} value=\"draw\" name=\"mode\" onClick={() => (this.mode = 'draw')} />\n <label>Drawn with touch, mouse, or stylus</label>\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Signature Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'signature')} disabled={!this.hasDrawnSignature}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container signature-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.signatureElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"signature-canvas\"\n onPointerDown={this.handleSigPointerDown}\n onPointerMove={this.handleSigPointerMove}\n onPointerUp={this.handleSigPointerUp}\n onPointerCancel={this.handleSigPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Initials Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'initials')} disabled={!this.hasDrawnInitials}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container initials-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.initialsElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"initials-canvas\"\n onPointerDown={this.handleInitialsPointerDown}\n onPointerMove={this.handleInitialsPointerMove}\n onPointerUp={this.handleInitialsPointerUp}\n onPointerCancel={this.handleInitialsPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"disclaimer\">\n By clicking «Adopt Signature», I agree that the signature and initials above will be the electronic representation of my signature and initials for all purposes when I\n use them to sign documents. Applying them to a document is legally equivalent to signing with a pen on paper.\n </div>\n </div>\n\n <div class=\"footer\" slot=\"footer\">\n <div class=\"buttons\">\n <button class=\"cancel\" onClick={e => this.handleCancel(e)}>\n Cancel\n </button>\n <button class=\"proceed\" onClick={e => this.handleAdopt(e)} disabled={this.isAdoptButtonDisabled()}>\n Adopt & Sign\n </button>\n </div>\n </div>\n </verdocs-dialog>\n );\n }\n}\n"]}
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+
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{Component, Prop, h, Event, EventEmitter, State} from '@stencil/core';\nimport {SignatureXIcon} from '../../../utils/Icons';\n\n/**\n * Display a dialog that allows the user to specify a signature image, either by using a signature-font-generated image\n * based on their full name, or by hand-drawing their signature with a mouse or tablet.\n */\n@Component({\n tag: 'verdocs-adopt-signature-dialog',\n styleUrl: 'verdocs-adopt-signature-dialog.scss',\n})\nexport class VerdocsAdoptSignatureDialog {\n private signatureElement?: HTMLCanvasElement;\n private initialsElement?: HTMLCanvasElement;\n private sigDrawingContext?: CanvasRenderingContext2D;\n private initialsDrawingContext?: CanvasRenderingContext2D;\n\n /**\n * Initial signature text\n */\n @Prop() name: string = '';\n\n /**\n * If true, the name fields will be read-only. Used when the sender has locked the recipient's name.\n */\n @Prop() nameLocked: boolean = false;\n\n /**\n * If set, restores the name last used when adopting (e.g. after Edit).\n */\n @Prop() initialEnteredName?: string;\n\n /**\n * If set, restores the signature style tab when reopening the dialog (e.g. after Edit).\n */\n @Prop() initialMode?: 'type' | 'draw';\n\n /**\n * If set, restores the previously adopted signature preview (base64 data URL).\n */\n @Prop() initialSignature?: string;\n\n /**\n * If set, restores the previously adopted initials preview (base64 data URL).\n */\n @Prop() initialInitials?: string;\n\n /**\n * Fired when the user completes the dialog and clicks Adopt. The event detail will contain a base64-encoded string\n * representation of the signature adopted.\n */\n @Event({composed: true}) next: EventEmitter<{signature: string; initials: string; mode: 'type' | 'draw'; name: string}>;\n\n /**\n * Event fired when the step is cancelled. This is called exit to avoid conflicts with the JS-reserved \"cancel\" event name.\n */\n @Event({composed: true}) exit: EventEmitter;\n\n @State() fontLoaded = false;\n @State() enteredName: string = '';\n @State() enteredInitials: string = '';\n @State() mode: 'type' | 'draw' = 'type';\n @State() isDrawing = false;\n @State() hasDrawnSignature = false;\n @State() hasDrawnInitials = false;\n\n private currentSigStroke: Array<{x: number; y: number}> = [];\n private allSigStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastSigPoint: {x: number; y: number} | null = null;\n\n private currentInitialsStroke: Array<{x: number; y: number}> = [];\n private allInitialsStrokes: Array<Array<{x: number; y: number}>> = [];\n private lastInitialsPoint: {x: number; y: number} | null = null;\n\n componentWillLoad() {\n this.enteredName = this.initialEnteredName || this.name;\n this.computeEnteredInitials(this.enteredName);\n\n if (this.initialMode) {\n this.mode = this.initialMode;\n }\n\n const ds = new FontFace('Dancing Script', 'url(https://fonts.gstatic.com/s/dancingscript/v19/If2cXTr6YS-zF4S-kcSWSVi_sxjsohD9F50Ruu7BMSo3Sup6hNX6plRP.woff)');\n ds.load().then(font => {\n document.fonts.add(font);\n this.fontLoaded = true;\n });\n }\n\n componentDidLoad() {\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n void this.loadExistingPreviews();\n }\n\n componentDidUpdate() {\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n\n if (this.mode === 'type') {\n this.drawSignatureText();\n this.drawInitialsText();\n return;\n }\n\n // Redraw drawn signature when in draw mode\n if (this.allSigStrokes.length > 0) {\n this.redrawDrawnSignature();\n }\n if (this.allInitialsStrokes.length > 0) {\n this.redrawDrawnInitials();\n }\n }\n\n private drawImageOnCanvas(canvas: HTMLCanvasElement, dataUrl: string): Promise<void> {\n return new Promise((resolve, reject) => {\n const image = new Image();\n image.onload = () => {\n const context = canvas.getContext('2d');\n context.clearRect(0, 0, canvas.width, canvas.height);\n\n const padding = 24;\n const scale = Math.min((canvas.width - padding) / image.width, (canvas.height - padding) / image.height, 1);\n const width = image.width * scale;\n const height = image.height * scale;\n const x = (canvas.width - width) / 2;\n const y = (canvas.height - height) / 2;\n\n context.drawImage(image, x, y, width, height);\n resolve();\n };\n image.onerror = () => reject(new Error('Unable to load signature preview'));\n image.src = dataUrl;\n });\n }\n\n private async loadExistingPreviews() {\n if (this.mode === 'draw') {\n await this.restoreDrawnPreviewsIfNeeded();\n return;\n }\n\n this.drawSignatureText();\n this.drawInitialsText();\n }\n\n private setMode(mode: 'type' | 'draw') {\n this.mode = mode;\n\n if (mode === 'draw') {\n void this.restoreDrawnPreviewsIfNeeded();\n }\n }\n\n private async restoreDrawnPreviewsIfNeeded() {\n // Preserve in-session stroke edits; only restore saved previews when there are no strokes yet.\n if (this.allSigStrokes.length > 0 || this.allInitialsStrokes.length > 0) {\n return;\n }\n\n const tasks: Promise<void>[] = [];\n\n if (this.initialSignature && this.signatureElement) {\n tasks.push(\n this.drawImageOnCanvas(this.signatureElement, this.initialSignature).then(() => {\n this.hasDrawnSignature = true;\n }),\n );\n }\n\n if (this.initialInitials && this.initialsElement) {\n tasks.push(\n this.drawImageOnCanvas(this.initialsElement, this.initialInitials).then(() => {\n this.hasDrawnInitials = true;\n }),\n );\n }\n\n if (tasks.length === 0) {\n return;\n }\n\n await Promise.all(tasks);\n this.setupSignatureCanvas();\n this.setupInitialsCanvas();\n }\n\n drawSignatureText() {\n if (!this.signatureElement || this.mode !== 'type') {\n return;\n }\n\n const sigCanvasWidth = this.signatureElement.width;\n const sigCanvasHeight = this.signatureElement.height;\n const sigContext = this.signatureElement.getContext('2d');\n sigContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = sigContext.measureText(this.enteredName);\n do {\n fontSize -= 2;\n sigContext.font = `${fontSize}px Dancing Script`;\n metrics = sigContext.measureText(this.enteredName);\n } while (metrics.width > sigCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > sigCanvasHeight);\n\n sigContext.textAlign = 'center';\n sigContext.textBaseline = 'middle';\n sigContext.font = `${fontSize}px Dancing Script`;\n sigContext.fillText(this.enteredName, this.signatureElement.width / 2, this.signatureElement.height / 2);\n }\n\n drawInitialsText() {\n if (!this.initialsElement || this.mode !== 'type') {\n return;\n }\n\n const initialsCanvasWidth = this.initialsElement.width;\n const initialsCanvasHeight = this.initialsElement.height;\n const context = this.initialsElement.getContext('2d');\n context.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n let fontSize = 100;\n let metrics: TextMetrics = context.measureText(this.enteredInitials);\n do {\n fontSize -= 2;\n context.font = `${fontSize}px Dancing Script`;\n metrics = context.measureText(this.enteredInitials);\n } while (metrics.width > initialsCanvasWidth - 24 || metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent + 24 > initialsCanvasHeight);\n\n context.textAlign = 'center';\n context.textBaseline = 'middle';\n context.font = `${fontSize}px Dancing Script`;\n context.fillText(this.enteredInitials, this.initialsElement.width / 2, this.initialsElement.height / 2);\n }\n\n redrawDrawnSignature() {\n if (!this.signatureElement || !this.sigDrawingContext || this.allSigStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allSigStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.sigDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.sigDrawingContext.stroke();\n }\n }\n\n redrawDrawnInitials() {\n if (!this.initialsElement || !this.initialsDrawingContext || this.allInitialsStrokes.length === 0) {\n return;\n }\n\n // Clear the canvas first\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n\n // Redraw all strokes\n for (const stroke of this.allInitialsStrokes) {\n if (stroke.length === 0) {\n continue;\n }\n\n // Start the path at the first point\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(stroke[0].x, stroke[0].y);\n\n // Draw smooth curves through all points in the stroke\n for (let i = 1; i < stroke.length; i++) {\n const currentPoint = stroke[i];\n const previousPoint = stroke[i - 1];\n\n // Use quadratic curves for smooth lines\n const midPoint = {\n x: (previousPoint.x + currentPoint.x) / 2,\n y: (previousPoint.y + currentPoint.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(previousPoint.x, previousPoint.y, midPoint.x, midPoint.y);\n }\n\n // Draw to the last point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n this.initialsDrawingContext.lineTo(lastPoint.x, lastPoint.y);\n }\n\n this.initialsDrawingContext.stroke();\n }\n }\n\n handleNameChange(e: any) {\n this.enteredName = e.target.value;\n this.computeEnteredInitials(e.target.value);\n }\n\n computeEnteredInitials(name: string) {\n const nameComponents = name\n .trim()\n .split(' ')\n .filter(part => part.length > 0);\n\n this.enteredInitials = nameComponents.length > 1 ? nameComponents.map(word => word.charAt(0).toUpperCase()).join('') : nameComponents[0].toUpperCase();\n }\n\n handleCancel(e: any) {\n e.stopPropagation();\n e.preventDefault();\n this.exit.emit();\n }\n\n handleAdopt(e: any) {\n e.stopPropagation();\n e.preventDefault();\n const signature = this.signatureElement.toDataURL('image/png');\n const initials = this.initialsElement.toDataURL('image/png');\n this.next.emit({signature, initials, mode: this.mode, name: this.enteredName});\n }\n\n isAdoptButtonDisabled(): boolean {\n switch (this.mode) {\n case 'type':\n // Disable if no name has been entered\n return !this.enteredName || this.enteredName.trim().length === 0;\n case 'draw':\n // Disable if nothing has been drawn or restored from a previous adoption\n return !this.hasDrawnSignature || !this.hasDrawnInitials;\n default:\n return true;\n }\n }\n\n setupSignatureCanvas() {\n if (!this.signatureElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const sigContext = this.signatureElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (sigContext && sigContext !== this.sigDrawingContext) {\n this.sigDrawingContext = sigContext;\n\n // Configure drawing style for smooth signatures\n this.sigDrawingContext.strokeStyle = '#000000';\n this.sigDrawingContext.lineWidth = 2;\n this.sigDrawingContext.lineCap = 'round';\n this.sigDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes or restored previews\n if (this.allSigStrokes.length === 0 && !this.hasDrawnSignature) {\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.sigDrawingContext) {\n this.sigDrawingContext = null;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n }\n }\n\n setupInitialsCanvas() {\n if (!this.initialsElement) {\n return;\n }\n\n // Set up drawing context when in draw mode\n if (this.mode === 'draw') {\n // Always get fresh context from the current canvas element\n const initialsContext = this.initialsElement.getContext('2d');\n\n // Only initialize if we don't have a context or it's different\n if (initialsContext && initialsContext !== this.initialsDrawingContext) {\n this.initialsDrawingContext = initialsContext;\n\n // Configure drawing style for smooth signatures\n this.initialsDrawingContext.strokeStyle = '#000000';\n this.initialsDrawingContext.lineWidth = 2;\n this.initialsDrawingContext.lineCap = 'round';\n this.initialsDrawingContext.lineJoin = 'round';\n\n // Clear canvas only if there are no existing strokes or restored previews\n if (this.allInitialsStrokes.length === 0 && !this.hasDrawnInitials) {\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n }\n }\n }\n\n // Reset drawing context when switching away from draw mode\n // NOTE: We don't clear allStrokes here so drawing persists when returning to draw mode\n if (this.mode !== 'draw' && this.initialsDrawingContext) {\n this.initialsDrawingContext = null;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n }\n }\n\n clearSignatureCanvas() {\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.sigDrawingContext.clearRect(0, 0, this.signatureElement.width, this.signatureElement.height);\n this.currentSigStroke = [];\n this.allSigStrokes = [];\n this.lastSigPoint = null;\n this.hasDrawnSignature = false;\n }\n\n clearInitialsCanvas() {\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.initialsDrawingContext.clearRect(0, 0, this.initialsElement.width, this.initialsElement.height);\n this.currentInitialsStroke = [];\n this.allInitialsStrokes = [];\n this.lastInitialsPoint = null;\n this.hasDrawnInitials = false;\n }\n\n handleClearDrawing(e: any, type: 'signature' | 'initials' | 'all' = 'all') {\n e.stopPropagation();\n e.preventDefault();\n if (type === 'all' || type === 'signature') this.clearSignatureCanvas();\n if (type === 'all' || type === 'initials') this.clearInitialsCanvas();\n }\n\n getSigCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.signatureElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.signatureElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.signatureElement.width / rect.width;\n const scaleY = this.signatureElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n getInitialsCanvasCoordinates(e: PointerEvent): {x: number; y: number} {\n if (!this.initialsElement) {\n return {x: 0, y: 0};\n }\n\n const rect = this.initialsElement.getBoundingClientRect();\n\n // Calculate the scale factor between canvas size and display size\n const scaleX = this.initialsElement.width / rect.width;\n const scaleY = this.initialsElement.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n handleSigPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.signatureElement || !this.sigDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnSignature = true;\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke = [point];\n this.lastSigPoint = point;\n\n // Start a new path\n this.sigDrawingContext.beginPath();\n this.sigDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.signatureElement.setPointerCapture(e.pointerId);\n };\n\n handleSigPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext || !this.lastSigPoint) {\n return;\n }\n\n const point = this.getSigCanvasCoordinates(e);\n this.currentSigStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastSigPoint.x + point.x) / 2,\n y: (this.lastSigPoint.y + point.y) / 2,\n };\n\n this.sigDrawingContext.quadraticCurveTo(this.lastSigPoint.x, this.lastSigPoint.y, midPoint.x, midPoint.y);\n this.sigDrawingContext.stroke();\n\n this.lastSigPoint = point;\n };\n\n handleSigPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.sigDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastSigPoint && this.currentSigStroke.length > 0) {\n this.sigDrawingContext.lineTo(this.lastSigPoint.x, this.lastSigPoint.y);\n this.sigDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentSigStroke.length > 0) {\n this.allSigStrokes.push([...this.currentSigStroke]);\n }\n\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n // Release pointer capture\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleSigPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentSigStroke = [];\n this.lastSigPoint = null;\n\n if (this.signatureElement) {\n this.signatureElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerDown = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.initialsElement || !this.initialsDrawingContext) {\n return;\n }\n\n this.isDrawing = true;\n this.hasDrawnInitials = true;\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke = [point];\n this.lastInitialsPoint = point;\n\n // Start a new path\n this.initialsDrawingContext.beginPath();\n this.initialsDrawingContext.moveTo(point.x, point.y);\n\n // Capture pointer to ensure we get all events even if pointer leaves canvas\n this.initialsElement.setPointerCapture(e.pointerId);\n };\n\n handleInitialsPointerMove = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext || !this.lastInitialsPoint) {\n return;\n }\n\n const point = this.getInitialsCanvasCoordinates(e);\n this.currentInitialsStroke.push(point);\n\n // Use quadratic curves for smooth drawing\n // The control point is the last point, and we draw to the midpoint\n const midPoint = {\n x: (this.lastInitialsPoint.x + point.x) / 2,\n y: (this.lastInitialsPoint.y + point.y) / 2,\n };\n\n this.initialsDrawingContext.quadraticCurveTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y, midPoint.x, midPoint.y);\n this.initialsDrawingContext.stroke();\n\n this.lastInitialsPoint = point;\n };\n\n handleInitialsPointerUp = (e: PointerEvent) => {\n e.preventDefault();\n\n if (!this.isDrawing || !this.initialsDrawingContext) {\n return;\n }\n\n // Complete the stroke\n if (this.lastInitialsPoint && this.currentInitialsStroke.length > 0) {\n this.initialsDrawingContext.lineTo(this.lastInitialsPoint.x, this.lastInitialsPoint.y);\n this.initialsDrawingContext.stroke();\n }\n\n // Save the completed stroke\n if (this.currentInitialsStroke.length > 0) {\n this.allInitialsStrokes.push([...this.currentInitialsStroke]);\n }\n\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n // Release pointer capture\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n handleInitialsPointerCancel = (e: PointerEvent) => {\n // Handle cases where drawing is interrupted (e.g., phone call, notification)\n this.isDrawing = false;\n this.currentInitialsStroke = [];\n this.lastInitialsPoint = null;\n\n if (this.initialsElement) {\n this.initialsElement.releasePointerCapture(e.pointerId);\n }\n };\n\n render() {\n return (\n <verdocs-dialog persistent onExit={() => this.exit.emit()}>\n <div slot=\"heading\" class=\"heading\">\n Adopt Your Signature\n </div>\n\n <div slot=\"content\" class=\"content\">\n <div style={{fontWeight: '300', color: '#242424', fontSize: '13px'}}>Confirm your name, initials, and signature.</div>\n\n <div class={{type: true, active: this.mode === 'type'}}>\n <verdocs-text-input\n label=\"Full Name\"\n value={this.enteredName}\n disabled={this.nameLocked}\n onInput={e => this.handleNameChange(e)}\n onClick={e => e.stopPropagation()}\n />\n {this.nameLocked && <div class=\"name-locked-hint\">Your name has been set by the sender and cannot be changed.</div>}\n </div>\n\n <div style={{fontWeight: '400', color: '#242424', fontSize: '13px'}}>Select a signature style</div>\n\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'type'} value=\"type\" name=\"mode\" onClick={() => this.setMode('type')} />\n <label>Typed with a keyboard</label>\n </div>\n <div style={{display: 'flex', flexDirection: 'row', gap: '10px', marginBottom: '6px', alignItems: 'center', fontSize: '13px'}}>\n <verdocs-radio-button checked={this.mode === 'draw'} value=\"draw\" name=\"mode\" onClick={() => this.setMode('draw')} />\n <label>Drawn with touch, mouse, or stylus</label>\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Signature Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'signature')} disabled={!this.hasDrawnSignature}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container signature-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.signatureElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"signature-canvas\"\n onPointerDown={this.handleSigPointerDown}\n onPointerMove={this.handleSigPointerMove}\n onPointerUp={this.handleSigPointerUp}\n onPointerCancel={this.handleSigPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"preview-header\">\n <div style={{fontSize: '13px', fontWeight: '400'}}>Initials Preview</div>\n {this.mode === 'draw' && (\n <button class=\"clear-button-text\" onClick={e => this.handleClearDrawing(e, 'initials')} disabled={!this.hasDrawnInitials}>\n Clear\n </button>\n )}\n </div>\n <div class=\"canvas-container initials-container\">\n <div class=\"signing-indicator\">\n <div class=\"x-icon\" innerHTML={SignatureXIcon}></div>\n <div class=\"signing-line\"></div>\n </div>\n <canvas\n ref={el => (this.initialsElement = el as HTMLCanvasElement)}\n // width=\"300\"\n height=\"79\"\n class=\"initials-canvas\"\n onPointerDown={this.handleInitialsPointerDown}\n onPointerMove={this.handleInitialsPointerMove}\n onPointerUp={this.handleInitialsPointerUp}\n onPointerCancel={this.handleInitialsPointerCancel}\n style={{touchAction: 'none', cursor: 'crosshair'}}\n />\n </div>\n\n <div class=\"disclaimer\">\n By clicking «Adopt Signature», I agree that the signature and initials above will be the electronic representation of my signature and initials for all purposes when I\n use them to sign documents. Applying them to a document is legally equivalent to signing with a pen on paper.\n </div>\n </div>\n\n <div class=\"footer\" slot=\"footer\">\n <div class=\"buttons\">\n <button class=\"cancel\" onClick={e => this.handleCancel(e)}>\n Cancel\n </button>\n <button class=\"proceed\" onClick={e => this.handleAdopt(e)} disabled={this.isAdoptButtonDisabled()}>\n Adopt & Sign\n </button>\n </div>\n </div>\n </verdocs-dialog>\n );\n }\n}\n"]}
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@@ -101,6 +101,10 @@ export class VerdocsSign {
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this.agreed = false;
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this.signatureId = null;
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this.initialId = null;
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this.signatureAdoptMode = 'type';
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this.adoptedSignaturePreview = null;
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this.adoptedInitialsPreview = null;
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this.adoptedName = null;
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this.skippedFields = [];
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this.documentsSingularPlural = 'document';
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this.authStep = null;
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@@ -252,6 +256,10 @@ export class VerdocsSign {
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// to adopt at least once per session so the signing flow is explicit after removing the up-front progress dialog.
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this.signatureId = null;
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this.initialId = null;
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this.signatureAdoptMode = 'type';
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this.adoptedSignaturePreview = null;
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this.adoptedInitialsPreview = null;
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this.adoptedName = null;
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this.submitted = recipient.status === 'submitted';
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this.loading = false;
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this.isDone = this.submitted;
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@@ -422,6 +430,50 @@ export class VerdocsSign {
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}
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});
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}
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+
toDataUrl(value) {
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return value.startsWith('data:') ? value : `data:image/png;base64,${value}`;
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}
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+
getAdoptModeStorageKey(signatureBlockId) {
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+
return `verdocs-adopt-mode:${signatureBlockId}`;
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}
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getAdoptNameStorageKey(signatureBlockId) {
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+
return `verdocs-adopt-name:${signatureBlockId}`;
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}
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/**
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* Restore adopted signature/initial previews and mode from applied fields or session storage.
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* Clearing a field only removes the stamp from that field — the adopted block still exists.
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*/
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+
hydrateAdoptedSignatureState(triggerField) {
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+
var _a, _b, _c, _d, _e;
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+
const fields = this.getRecipientFields();
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const signatureField = (triggerField === null || triggerField === void 0 ? void 0 : triggerField.type) === 'signature'
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+
? triggerField
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: fields.find(f => { var _a, _b; return f.type === 'signature' && ((_a = f.settings) === null || _a === void 0 ? void 0 : _a.base64) && ((_b = f.settings) === null || _b === void 0 ? void 0 : _b.signature_id); });
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const initialsField = fields.find(f => { var _a, _b; return f.type === 'initial' && ((_a = f.settings) === null || _a === void 0 ? void 0 : _a.base64) && ((_b = f.settings) === null || _b === void 0 ? void 0 : _b.initial_id); });
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+
if ((_a = signatureField === null || signatureField === void 0 ? void 0 : signatureField.settings) === null || _a === void 0 ? void 0 : _a.base64) {
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+
this.adoptedSignaturePreview = this.toDataUrl(signatureField.settings.base64);
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}
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+
if ((_b = initialsField === null || initialsField === void 0 ? void 0 : initialsField.settings) === null || _b === void 0 ? void 0 : _b.base64) {
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+
this.adoptedInitialsPreview = this.toDataUrl(initialsField.settings.base64);
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+
}
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|
+
if ((_c = signatureField === null || signatureField === void 0 ? void 0 : signatureField.settings) === null || _c === void 0 ? void 0 : _c.signature_id) {
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|
+
this.signatureId = signatureField.settings.signature_id;
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+
}
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+
if ((_d = initialsField === null || initialsField === void 0 ? void 0 : initialsField.settings) === null || _d === void 0 ? void 0 : _d.initial_id) {
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|
+
this.initialId = initialsField.settings.initial_id;
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+
}
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const modeSourceId = this.signatureId || ((_e = signatureField === null || signatureField === void 0 ? void 0 : signatureField.settings) === null || _e === void 0 ? void 0 : _e.signature_id);
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466
|
+
if (modeSourceId && this.adoptedSignaturePreview) {
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+
const storedMode = sessionStorage.getItem(this.getAdoptModeStorageKey(modeSourceId));
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|
+
if (storedMode === 'draw' || storedMode === 'type') {
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+
this.signatureAdoptMode = storedMode;
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+
}
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+
const storedName = sessionStorage.getItem(this.getAdoptNameStorageKey(modeSourceId));
|
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|
+
if (storedName) {
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|
+
this.adoptedName = storedName;
|
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|
+
}
|
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|
+
}
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|
+
}
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|
getStartedKey() {
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|
var _a;
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479
|
return `${this.envelopeId}:${((_a = this.recipient) === null || _a === void 0 ? void 0 : _a.role_name) || ''}`;
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@@ -586,7 +638,6 @@ export class VerdocsSign {
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}
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639
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if (e.detail === null) {
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640
|
console.log('[SIGN] Clearing signature');
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|
-
this.signatureId = null;
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641
|
const updateResult = await updateEnvelopeField(this.endpoint, this.envelopeId, this.roleId, field.name, null, false);
|
|
591
642
|
this.updateRecipientFieldValue(field.name, updateResult);
|
|
592
643
|
if (field.required)
|
|
@@ -598,6 +649,7 @@ export class VerdocsSign {
|
|
|
598
649
|
console.log('[SIGN] Reusing signature', this.signatureId);
|
|
599
650
|
const updateResult = await updateEnvelopeField(this.endpoint, this.envelopeId, this.roleId, field.name, this.signatureId, false);
|
|
600
651
|
this.updateRecipientFieldValue(field.name, updateResult);
|
|
652
|
+
this.hydrateAdoptedSignatureState(field);
|
|
601
653
|
this.focusNextFieldAfter(field);
|
|
602
654
|
return;
|
|
603
655
|
}
|
|
@@ -607,6 +659,7 @@ export class VerdocsSign {
|
|
|
607
659
|
const updateResult = await updateEnvelopeField(this.endpoint, this.envelopeId, this.roleId, field.name, e.detail, false);
|
|
608
660
|
this.signatureId = e.detail;
|
|
609
661
|
this.updateRecipientFieldValue(field.name, updateResult);
|
|
662
|
+
this.hydrateAdoptedSignatureState(field);
|
|
610
663
|
this.focusNextFieldAfter(field);
|
|
611
664
|
return;
|
|
612
665
|
}
|
|
@@ -964,6 +1017,7 @@ export class VerdocsSign {
|
|
|
964
1017
|
});
|
|
965
1018
|
el.addEventListener('adopt', () => {
|
|
966
1019
|
this.focusedField = field.name;
|
|
1020
|
+
this.hydrateAdoptedSignatureState(field);
|
|
967
1021
|
this.updateAllFlags();
|
|
968
1022
|
this.adoptingSignature = true;
|
|
969
1023
|
});
|
|
@@ -1049,7 +1103,7 @@ export class VerdocsSign {
|
|
|
1049
1103
|
});
|
|
1050
1104
|
}
|
|
1051
1105
|
render() {
|
|
1052
|
-
var _a;
|
|
1106
|
+
var _a, _b, _c, _d;
|
|
1053
1107
|
if (this.showLoadError) {
|
|
1054
1108
|
return (h(Host, null, h("verdocs-ok-dialog", { heading: "Unable to Start Signing", message: `Sorry, your invite code is invalid or has expired. Please check your email for an updated invitation, or contact the sender.`, buttonLabel: "OK", onNext: () => {
|
|
1055
1109
|
window.location.reload();
|
|
@@ -1199,18 +1253,26 @@ export class VerdocsSign {
|
|
|
1199
1253
|
} })), this.showDone && (h("verdocs-ok-dialog", { heading: "You're Done!", message: `You can access the ${this.documentsSingularPlural} at any time by clicking on the link from the invitation email.<br /><br />After all recipients have completed their actions, you will receive an email with the completed document and certificate attached.`, hideCloseButton: true, onNext: () => {
|
|
1200
1254
|
this.showDone = false;
|
|
1201
1255
|
this.isDone = true;
|
|
1202
|
-
} })), this.adoptingSignature && (h("verdocs-adopt-signature-dialog", { name: formatFullName(this.recipient), nameLocked: !!((_a = this.recipient) === null || _a === void 0 ? void 0 : _a.name_locked), onNext: async (e) => {
|
|
1256
|
+
} })), this.adoptingSignature && (h("verdocs-adopt-signature-dialog", { name: formatFullName(this.recipient), nameLocked: !!((_a = this.recipient) === null || _a === void 0 ? void 0 : _a.name_locked), initialEnteredName: (_b = this.adoptedName) !== null && _b !== void 0 ? _b : undefined, initialMode: this.adoptedSignaturePreview ? this.signatureAdoptMode : undefined, initialSignature: (_c = this.adoptedSignaturePreview) !== null && _c !== void 0 ? _c : undefined, initialInitials: (_d = this.adoptedInitialsPreview) !== null && _d !== void 0 ? _d : undefined, onNext: async (e) => {
|
|
1203
1257
|
console.log('[SIGN] Adopting signature/initials block', e.detail);
|
|
1204
1258
|
this.showSpinner = true;
|
|
1259
|
+
this.signatureAdoptMode = e.detail.mode;
|
|
1260
|
+
this.adoptedSignaturePreview = e.detail.signature;
|
|
1261
|
+
this.adoptedInitialsPreview = e.detail.initials;
|
|
1262
|
+
this.adoptedName = e.detail.name;
|
|
1205
1263
|
// These arrive as base-64 encoded data URLs
|
|
1206
1264
|
const signatureBlob = await (await fetch(e.detail.signature)).blob();
|
|
1207
1265
|
const initialsBlob = await (await fetch(e.detail.initials)).blob();
|
|
1208
1266
|
const sigResult = await createSignature(this.endpoint, 'signature', signatureBlob);
|
|
1209
1267
|
console.log('[SIGN] Created signature', sigResult);
|
|
1210
1268
|
this.signatureId = sigResult.id;
|
|
1269
|
+
sessionStorage.setItem(this.getAdoptModeStorageKey(sigResult.id), e.detail.mode);
|
|
1270
|
+
sessionStorage.setItem(this.getAdoptNameStorageKey(sigResult.id), e.detail.name);
|
|
1211
1271
|
const initResult = await createInitials(this.endpoint, 'initial', initialsBlob);
|
|
1212
1272
|
console.log('[SIGN] Created initials', initResult);
|
|
1213
1273
|
this.initialId = initResult.id;
|
|
1274
|
+
sessionStorage.setItem(this.getAdoptModeStorageKey(initResult.id), e.detail.mode);
|
|
1275
|
+
sessionStorage.setItem(this.getAdoptNameStorageKey(initResult.id), e.detail.name);
|
|
1214
1276
|
this.showSpinner = false;
|
|
1215
1277
|
this.adoptingSignature = false;
|
|
1216
1278
|
this.markEnvelopeStarted();
|
|
@@ -1475,6 +1537,10 @@ export class VerdocsSign {
|
|
|
1475
1537
|
"agreed": {},
|
|
1476
1538
|
"signatureId": {},
|
|
1477
1539
|
"initialId": {},
|
|
1540
|
+
"signatureAdoptMode": {},
|
|
1541
|
+
"adoptedSignaturePreview": {},
|
|
1542
|
+
"adoptedInitialsPreview": {},
|
|
1543
|
+
"adoptedName": {},
|
|
1478
1544
|
"skippedFields": {},
|
|
1479
1545
|
"documentsSingularPlural": {},
|
|
1480
1546
|
"authStep": {},
|