@hraness/slopcamera 3.9.1 → 3.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +59 -111
- package/apps/desktop/application/operation.ts +1 -1
- package/apps/desktop/cli/commands.ts +1 -1
- package/apps/desktop/dist/cli/main.js +3 -3
- package/dist/cli.js +1 -1
- package/dist/{index-jmyg6t9c.js → index-2g26ghvg.js} +1 -1
- package/dist/index.js +1 -1
- package/docs/README.md +3 -1
- package/package.json +1 -1
- package/skills/slopcamera/SKILL.md +3 -0
- package/skills/slopcamera/references/creative-direction.md +38 -0
- package/src/version.ts +1 -1
package/README.md
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# SlopCamera
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[](https://slopcamera.com/docs/how-to/remix-the-showcase#rain-bottled)
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**
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**A multimedia studio for your coding agent.** SlopCamera lets your coding
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agent make images, diagrams, animation, 3D scenes, and video from source files
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it can keep revising.
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scene audits, render plans, and `doctor` catch problems the agent can
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fix before you look. They check structure, not taste; you still review the
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render.
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- **The techniques match the installed CLI.** The Bun CLI, a TypeScript SDK,
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and an Agent Skill ship at the same version. The skill sends the agent to
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the guide for its current job instead of loading every guide at once.
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- **Work stays on your machine.** Projects are local files and there is no
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SlopCamera account. Generation is optional: it uses your own Vercel AI
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Gateway access or, for prompt-only images, prepaid Hraness Credits.
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it can keep revising. Use it with Codex, Claude Code, or another coding agent.
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Direct the style, timing, camera, and sound, then refine the result.
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Your agent writes the scene or edit as source. SlopCamera renders it with the
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appropriate engine and keeps the inputs so the agent can change a shot,
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rework a composition, or deliver another format. Combine authored scenes,
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generated media, and your own footage in the same project.
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[Watch the films](https://slopcamera.com/#examples) · [Install](#install-slopcamera) · [Direct a film](https://slopcamera.com/docs/how-to/direct-a-film) · [Docs](https://slopcamera.com/docs) · [GitHub examples](examples/showcase)
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## What you can make
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- **Films and animation.** Author motion graphics, illustrated scenes, and
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native Blender shots. Control camera, materials, lighting, and timing.
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- **Visual explanations.** Make diagrams and educational films with editable
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labels, mathematics, narration, and graphics.
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- **Images and designs.** Create illustrations, trace raster artwork to SVG,
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or revise a parametric architectural model.
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- **Edits of your footage.** Compose shots, sound, overlays, and captions,
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then export horizontal, vertical, square, or portrait versions.
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The [techniques catalog](https://slopcamera.com/docs/reference/techniques)
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connects each job to its supported commands and requirements. SlopCamera is
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free and open source. Local editing and rendering need no SlopCamera account.
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Generation uses your own Vercel AI Gateway account, or prepaid Hraness Credits
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for prompt-only hosted images; model usage is billed separately.
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## Install SlopCamera
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inside a repository for a project-only install. Start a new
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agent session so it loads the skill, then ask for a result:
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>
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>
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> Make a short illustrated film of a late-night tram whose destination
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> changes to the moon. Give it warm windows, a rainy city, and a quiet ending.
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> Start with a frame and a motion test so we can direct it before the final
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> render. Keep the source and sound editable.
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Setup guides: [Claude Code](https://slopcamera.com/docs/tutorials/claude-code) ·
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[Codex](https://slopcamera.com/docs/tutorials/codex) ·
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[capability reference](docs/reference/capabilities.md) lists what each
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technique needs.
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every command with what it may change, and `slopcamera legacy retire` stops
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the retired menu-bar companion opening at login by moving its LaunchAgent aside; it
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deletes nothing, and `slopcamera doctor` prints the command that restores it.
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On macOS, start with [your first animation](https://slopcamera.com/docs/tutorials/first-animation)
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for a supplied scene you can render and revise without a model account. It
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needs the browser and FFmpeg runtimes reported by `slopcamera doctor --json`.
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For a first result on macOS, Linux, or Windows with no browser or paid model,
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follow [your first diagram](https://slopcamera.com/docs/tutorials/first-diagram).
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The [directing guide](docs/how-to/direct-a-film.md) explains how to ask for useful
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changes to composition, timing, camera, and sound.
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<details>
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<summary>Build from source</summary>
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</details>
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## Make
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## Make a film. Then direct it again.
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[Last tram to the moon](https://slopcamera.com/docs/tutorials/first-animation)
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is a complete first project: original illustrated artwork, a twelve-second
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journey, and a visible revision. The tutorial renders locally without a model
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account or downloaded artwork.
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slopcamera diagram init first.diagram.json
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slopcamera diagram check first.diagram.json --strict
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slopcamera diagram render first.diagram.json
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```
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The two supplied render requests use the same scene. The first sets the city
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and departure; the second enlarges the moon while keeping the journey, palette,
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and timing. Ask your agent:
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`example-flow.dark.png`. The JSON stays editable, and the `.tldr` file opens in
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tldraw. Rendering again replaces those five files.
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="apps/web/media/source-to-film-dark-png-b8db55ec6e42.png">
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<img alt="Diagram export, rendered scene, and footage point into Project, which points to Preview and Delivery." src="apps/web/media/source-to-film-light-png-c3c24c460490.png">
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</picture>
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The diagram above was rendered from one
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[JSON file](examples/showcase/diagram/source-to-film.diagram.json). Each box in
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it is a short object the agent writes:
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```json
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{
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"id": "diagram",
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"type": "rect",
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"x": 100,
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"y": 140,
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"width": 320,
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"height": 140,
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"radius": 24,
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"label": "Diagram export",
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"labelFontSize": 36,
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"labelWeight": 500,
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"tone": "blue"
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}
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```
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To revise it, the agent changed one label, and the file name for the new
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outputs, in a
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[copy of that file](examples/showcase/diagram/source-to-film-revised.diagram.json):
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```diff
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- "name": "source-to-film",
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+ "name": "source-to-film-revised",
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...
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- "label": "Delivery",
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```
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> Make the moon dominate the destination. Preserve the copper tram and rainy
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> city. Keep both versions so I can compare their endings.
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[Follow the animation tutorial](https://slopcamera.com/docs/tutorials/first-animation),
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then [remix the showcase](https://slopcamera.com/docs/how-to/remix-the-showcase):
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a bottled storm, a paper ocean, a dancing laundromat, a band of harmonics,
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and three edits of the same eclipse footage. Each piece has source,
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production instructions, and a suggested creative revision.
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[revised light PNG](apps/web/media/source-to-film-revised-light-png-9ad9767c2bdf.png).
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[Your first diagram](https://slopcamera.com/docs/tutorials/first-diagram) walks
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through the same edit.
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For a smaller first task, [make a diagram](https://slopcamera.com/docs/tutorials/first-diagram)
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and export its editable tldraw document, light and dark SVGs, and PNGs.
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## What SlopCamera does
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and Manim Community for mathematical animation. Seven editable starters
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include a product, character, shaded street, cloth, liquid, CAD bracket, and
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educational presenter. Watch the
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then change its [
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[Rain, bottled](https://slopcamera.com/docs/how-to/remix-the-showcase#rain-bottled),
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then change its [weather, materials, and camera](examples/showcase/studio-relaunch/rain-bottled).
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For 2D motion, try the
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[illustrated tram film](https://slopcamera.com/docs/tutorials/first-animation).
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The [portrait geometry lesson](https://slopcamera.com/docs/how-to/educational-video)
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adds mathematical typesetting, a presenter, and captions.
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import type { ApplicationContext } from "./context";
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export const SLOPCAMERA_APPLICATION_TOOL_VERSION = "slopcamera-3.9.
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export const SLOPCAMERA_APPLICATION_TOOL_VERSION = "slopcamera-3.9.2" as const;
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export const OPERATION_KINDS = [
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"scene.audit",
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export const SLOPCAMERA_VERSION = "3.9.
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export const SLOPCAMERA_VERSION = "3.9.2";
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// Legacy direct renders predate per-target output contracts. Keep them
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// bounded generously enough for long-form production while preventing one
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