@houstonp/rubiks-cube 2.1.0 → 3.0.0

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Files changed (76) hide show
  1. package/README.md +304 -77
  2. package/package.json +18 -8
  3. package/src/{core.js → core/index.js} +72 -41
  4. package/src/rubiksCube/index.js +3 -0
  5. package/src/rubiksCube/rubiksCubeController.js +111 -0
  6. package/src/{three → rubiksCube3D}/centerPiece.js +37 -2
  7. package/src/{three → rubiksCube3D}/cornerPiece.js +56 -2
  8. package/src/rubiksCube3D/cubeConfig.js +87 -0
  9. package/src/rubiksCube3D/cubeSettings.js +30 -0
  10. package/src/{three → rubiksCube3D}/edgePiece.js +2 -1
  11. package/src/rubiksCube3D/index.js +3 -0
  12. package/src/rubiksCube3D/rubiksCube3D.js +383 -0
  13. package/src/{three → rubiksCube3D}/sticker.js +5 -4
  14. package/src/state/index.js +4 -0
  15. package/src/state/rubiksCubeState.js +471 -0
  16. package/src/state/slice.js +236 -0
  17. package/src/state/stickerState.js +185 -0
  18. package/src/{camera → webComponent}/cameraState.js +17 -25
  19. package/src/webComponent/constants.js +67 -0
  20. package/src/webComponent/index.js +7 -0
  21. package/src/webComponent/rubiksCubeElement.js +379 -0
  22. package/src/{settings.js → webComponent/settings.js} +36 -23
  23. package/tests/common.js +3 -20
  24. package/tests/core.test.js +56 -0
  25. package/tests/rubiksCube.solves.test.js +41 -0
  26. package/tests/rubiksCube3D.solves.test.js +185 -0
  27. package/tests/rubiksCubeState.solves.test.js +35 -0
  28. package/tests/testScrambles.js +194 -0
  29. package/types/{core.d.ts → core/index.d.ts} +45 -48
  30. package/types/rubiksCube/index.d.ts +3 -0
  31. package/types/rubiksCube/rubiksCubeController.d.ts +62 -0
  32. package/types/rubiksCube3D/centerPiece.d.ts +27 -0
  33. package/types/rubiksCube3D/cornerPiece.d.ts +38 -0
  34. package/types/rubiksCube3D/cubeConfig.d.ts +32 -0
  35. package/types/rubiksCube3D/cubeSettings.d.ts +33 -0
  36. package/types/{three → rubiksCube3D}/edgePiece.d.ts +5 -3
  37. package/types/rubiksCube3D/index.d.ts +3 -0
  38. package/types/rubiksCube3D/rubiksCube3D.d.ts +120 -0
  39. package/types/rubiksCube3D/sticker.d.ts +18 -0
  40. package/types/state/index.d.ts +5 -0
  41. package/types/state/rubiksCubeState.d.ts +108 -0
  42. package/types/state/slice.d.ts +46 -0
  43. package/types/state/stickerState.d.ts +34 -0
  44. package/types/webComponent/cameraState.d.ts +22 -0
  45. package/types/webComponent/constants.d.ts +57 -0
  46. package/types/webComponent/index.d.ts +6 -0
  47. package/types/webComponent/rubiksCubeElement.d.ts +89 -0
  48. package/types/{settings.d.ts → webComponent/settings.d.ts} +5 -8
  49. package/src/cube/animationSlice.js +0 -205
  50. package/src/cube/animationState.js +0 -96
  51. package/src/cube/cubeSettings.js +0 -19
  52. package/src/cube/cubeState.js +0 -337
  53. package/src/cube/stickerState.js +0 -188
  54. package/src/index.js +0 -621
  55. package/src/three/cube.js +0 -492
  56. package/tests/cube.five.test.js +0 -126
  57. package/tests/cube.four.test.js +0 -126
  58. package/tests/cube.seven.test.js +0 -126
  59. package/tests/cube.six.test.js +0 -126
  60. package/tests/cube.three.test.js +0 -151
  61. package/tests/cube.two.test.js +0 -125
  62. package/types/camera/cameraState.d.ts +0 -19
  63. package/types/cube/animationSlice.d.ts +0 -26
  64. package/types/cube/animationState.d.ts +0 -41
  65. package/types/cube/cubeSettings.d.ts +0 -17
  66. package/types/cube/cubeState.d.ts +0 -47
  67. package/types/cube/stickerState.d.ts +0 -21
  68. package/types/index.d.ts +0 -87
  69. package/types/three/centerPiece.d.ts +0 -15
  70. package/types/three/cornerPiece.d.ts +0 -24
  71. package/types/three/cube.d.ts +0 -130
  72. package/types/three/sticker.d.ts +0 -15
  73. /package/src/{debouncer.js → webComponent/debouncer.js} +0 -0
  74. /package/src/{globals.ts → webComponent/globals.ts} +0 -0
  75. /package/types/{debouncer.d.ts → webComponent/debouncer.d.ts} +0 -0
  76. /package/types/{globals.d.ts → webComponent/globals.d.ts} +0 -0
@@ -0,0 +1,383 @@
1
+ // @ts-check
2
+ import { Group, Mesh, MeshBasicMaterial, Object3D, Vector3 } from 'three';
3
+ import { CornerPiece } from './cornerPiece';
4
+ import RubiksCube3DSettings from './cubeSettings';
5
+ import { ColorToFace, FaceColors, getCubeConfig } from './cubeConfig';
6
+ import { EdgePiece } from './edgePiece';
7
+ import { CenterPiece } from './centerPiece';
8
+ import { defaultStickerState, getEmptyStickerState, getStickerFaceIndex } from '../state/stickerState';
9
+ import { CubeTypes, Faces } from '../core';
10
+ import { Axi } from '../state/slice';
11
+ import { RoundedBoxGeometry } from 'three/examples/jsm/Addons.js';
12
+ import { centers, corners, edges } from '../state/rubiksCubeState';
13
+ import { gsap } from 'gsap';
14
+ /** @import {RubiksCubeViewInterface as _RubiksCubeViewInterface} from '../rubiksCube/rubiksCubeController' */
15
+ /** @typedef {_RubiksCubeViewInterface} RubiksCubeViewInterface */
16
+ /** @import {CubeType} from '../core' */
17
+ /** @import {CubeConfig} from './cubeConfig' */
18
+ /** @import {StickerState} from '../state/stickerState' */
19
+ /** @import {Slice} from '../state/slice' */
20
+
21
+ const ERROR_MARGIN = 0.0001;
22
+
23
+ /**
24
+ * @implements {RubiksCubeViewInterface}
25
+ */
26
+ export default class RubiksCube3D extends Object3D {
27
+ /**
28
+ * @public
29
+ * @param {RubiksCube3DSettings} cubeSettings
30
+ */
31
+ constructor(cubeSettings) {
32
+ super();
33
+ /** @type {RubiksCube3DSettings} */
34
+ this._cubeSettings = cubeSettings ?? new RubiksCube3DSettings();
35
+ /** @type {number} */
36
+ this._pieceGap = this._cubeSettings.pieceGap;
37
+ /** @type {CubeType} */
38
+ this._cubeType = this._cubeSettings.cubeType;
39
+ /** @type {CubeConfig} */
40
+ this._cubeConfig = getCubeConfig(this._cubeType);
41
+ /** @type {Group} */
42
+ this._mainGroup = this.createCubeGroup();
43
+ /** @type {Group} */
44
+ this._animationGroup = new Group();
45
+ /** @type {GSAPAnimation | undefined} */
46
+ this._currentAnimation = undefined;
47
+
48
+ this.add(this._mainGroup, this._animationGroup);
49
+ this.setStickerState(defaultStickerState(this._cubeType));
50
+ }
51
+
52
+ /**
53
+ * Creates the main group containing all the pieces of the cube in their default position and rotation. Should only be called once during initialization.
54
+ * @private
55
+ **/
56
+ createCubeGroup() {
57
+ const cubeInfo = this._cubeConfig;
58
+ const pieceGap = this._pieceGap;
59
+ const outerLayerMultiplier = cubeInfo.outerLayerMultiplier;
60
+ const outerLayerOffset = (cubeInfo.pieceSize * (outerLayerMultiplier - 1)) / 2;
61
+ const group = new Group();
62
+ const core = new Mesh(
63
+ new RoundedBoxGeometry(2 * cubeInfo.coreSize, 2 * cubeInfo.coreSize, 2 * cubeInfo.coreSize, 3, 0.75),
64
+ new MeshBasicMaterial({ color: 'black' }),
65
+ );
66
+ group.add(core);
67
+ for (const piece of corners(this._cubeConfig.layers)) {
68
+ const corner = new CornerPiece();
69
+ corner.scale.set(cubeInfo.pieceSize * outerLayerMultiplier, cubeInfo.pieceSize * outerLayerMultiplier, cubeInfo.pieceSize * outerLayerMultiplier);
70
+ corner.position.set(
71
+ piece.position.x * (pieceGap + outerLayerOffset),
72
+ piece.position.y * (pieceGap + outerLayerOffset),
73
+ piece.position.z * (pieceGap + outerLayerOffset),
74
+ );
75
+ corner.rotation.set(piece.rotation.x, piece.rotation.y, piece.rotation.z);
76
+ corner.userData = {
77
+ position: Object.assign({}, piece.position),
78
+ rotation: Object.assign({}, piece.rotation),
79
+ };
80
+ group.add(corner);
81
+ }
82
+ for (const piece of edges(this._cubeConfig.layers)) {
83
+ const edge = new EdgePiece();
84
+ edge.scale.set(cubeInfo.pieceSize, cubeInfo.pieceSize * outerLayerMultiplier, cubeInfo.pieceSize * outerLayerMultiplier);
85
+ edge.position.set(
86
+ piece.position.x * (pieceGap + (Math.abs(piece.position.x) === 1 ? outerLayerOffset : 0)),
87
+ piece.position.y * (pieceGap + (Math.abs(piece.position.y) === 1 ? outerLayerOffset : 0)),
88
+ piece.position.z * (pieceGap + (Math.abs(piece.position.z) === 1 ? outerLayerOffset : 0)),
89
+ );
90
+ edge.rotation.set(piece.rotation.x, piece.rotation.y, piece.rotation.z);
91
+ edge.userData = {
92
+ position: Object.assign({}, piece.position),
93
+ rotation: Object.assign({}, piece.rotation),
94
+ };
95
+ group.add(edge);
96
+ }
97
+ for (const piece of centers(this._cubeConfig.layers)) {
98
+ const center = new CenterPiece();
99
+ center.scale.set(cubeInfo.pieceSize, cubeInfo.pieceSize, cubeInfo.pieceSize * outerLayerMultiplier);
100
+ center.position.set(
101
+ piece.position.x * (pieceGap + (Math.abs(piece.position.x) === 1 ? outerLayerOffset : 0)),
102
+ piece.position.y * (pieceGap + (Math.abs(piece.position.y) === 1 ? outerLayerOffset : 0)),
103
+ piece.position.z * (pieceGap + (Math.abs(piece.position.z) === 1 ? outerLayerOffset : 0)),
104
+ );
105
+ center.rotation.set(piece.rotation.x, piece.rotation.y, piece.rotation.z);
106
+ center.userData = {
107
+ position: Object.assign({}, piece.position),
108
+ rotation: Object.assign({}, piece.rotation),
109
+ };
110
+ group.add(center);
111
+ }
112
+ return group;
113
+ }
114
+
115
+ /**
116
+ * @param {Group} group
117
+ * @returns {(CornerPiece | EdgePiece | CenterPiece)[]}
118
+ */
119
+ _getPieces(group = this._mainGroup) {
120
+ return group.children.filter((x) => x instanceof CornerPiece || x instanceof EdgePiece || x instanceof CenterPiece);
121
+ }
122
+
123
+ /**
124
+ * Returns the sticker state of the cube. Can only be called when an Animation is not in progress as not all pieces would be in the main group.
125
+ * @returns {StickerState}
126
+ */
127
+ getStickerState() {
128
+ let state = getEmptyStickerState(this._cubeType);
129
+ this._getPieces().forEach((piece) => {
130
+ piece.stickers.forEach((sticker) => {
131
+ const color = ColorToFace(sticker.color);
132
+ const piecepos = new Vector3();
133
+ piecepos.copy(piece.userData.position);
134
+ const stickerpos = new Vector3();
135
+ sticker.getWorldPosition(stickerpos);
136
+ stickerpos.sub(piecepos);
137
+ stickerpos.normalize();
138
+ stickerpos.round();
139
+ const { face, i, j } = getStickerFaceIndex(stickerpos, piece.userData.position, this._cubeConfig.layers);
140
+ state[face][i][j] = color;
141
+ });
142
+ });
143
+ return state;
144
+ }
145
+
146
+ /**
147
+ * Sets the sticker state of the cube. Can only be called when an Animation is not in progress as not all pieces would be in the main group.
148
+ * @private
149
+ * @param {StickerState} stickerState
150
+ */
151
+ setStickerState(stickerState) {
152
+ this._getPieces().forEach((piece) => {
153
+ piece.stickers.forEach((sticker) => {
154
+ const piecepos = new Vector3();
155
+ piecepos.copy(piece.userData.position);
156
+ const stickerpos = new Vector3();
157
+ sticker.getWorldPosition(stickerpos);
158
+ stickerpos.sub(piecepos);
159
+ stickerpos.normalize();
160
+ stickerpos.round();
161
+ const { face, i, j } = getStickerFaceIndex(stickerpos, piece.userData.position, this._cubeConfig.layers);
162
+ const stickerFaceValue = stickerState[face][i][j];
163
+ sticker.color = FaceColors[stickerFaceValue];
164
+ });
165
+ });
166
+ if (this._cubeSettings.logo) {
167
+ this.addLogo(this._cubeSettings.logo);
168
+ }
169
+ }
170
+ /**
171
+ *
172
+ * @param {string} logo
173
+ */
174
+ addLogo(logo) {
175
+ this._mainGroup.children.filter((x) => x instanceof CornerPiece || x instanceof CenterPiece).forEach((x) => x.removeLogo());
176
+
177
+ if (this._cubeType === CubeTypes.Two) {
178
+ const corner = this._mainGroup.children
179
+ .filter((x) => x instanceof CornerPiece)
180
+ .filter((x) => x.frontSticker.color === FaceColors.U || x.topSticker.color === FaceColors.U || x.rightSticker.color === FaceColors.U)
181
+ .at(-1);
182
+ if (corner?.frontSticker.color === FaceColors.U) {
183
+ corner.addLogo(Faces.F, logo);
184
+ }
185
+ if (corner?.topSticker.color === FaceColors.U) {
186
+ corner.addLogo(Faces.U, logo);
187
+ }
188
+ if (corner?.rightSticker.color === FaceColors.U) {
189
+ corner.addLogo(Faces.R, logo);
190
+ }
191
+ return;
192
+ }
193
+ const center = this._mainGroup.children
194
+ .filter((x) => x instanceof CenterPiece)
195
+ .filter((x) => x.frontSticker.color === FaceColors.U)
196
+ .filter((x) => {
197
+ const layerCount = this._cubeConfig.layers.length;
198
+ const outerLayers = [this._cubeConfig.layers.at(0), this._cubeConfig.layers.at(layerCount - 1)];
199
+ let centerLayers = [];
200
+ if (layerCount % 2 === 1) {
201
+ centerLayers = [this._cubeConfig.layers.at(Math.floor(layerCount / 2))];
202
+ } else {
203
+ centerLayers = this._cubeConfig.layers.slice(layerCount / 2 - 1, layerCount / 2 + 1);
204
+ }
205
+ return [x.userData.position.x, x.userData.position.y, x.userData.position.z].every(
206
+ (layerValue) => centerLayers.includes(layerValue) || outerLayers.includes(layerValue),
207
+ );
208
+ })
209
+ .at(0);
210
+ center?.addLogo(logo);
211
+ }
212
+
213
+ /**
214
+ * Returns the pieces that should be rotated for a given slice. If the slice has no layers, all pieces will be returned. Should only be called before an Animation is started.
215
+ * @private
216
+ * @param {Slice} slice
217
+ * @returns {Object3D[]}
218
+ */
219
+ getRotationLayer(slice) {
220
+ return this._getPieces().filter((piece) => {
221
+ switch (slice.axis) {
222
+ case Axi.x:
223
+ return slice.layerIds.map((id) => this._cubeConfig.layers[id]).some((layer) => Math.abs(layer - piece.userData.position.x) < ERROR_MARGIN);
224
+ case Axi.y:
225
+ return slice.layerIds.map((id) => this._cubeConfig.layers[id]).some((layer) => Math.abs(layer - piece.userData.position.y) < ERROR_MARGIN);
226
+ case Axi.z:
227
+ return slice.layerIds.map((id) => this._cubeConfig.layers[id]).some((layer) => Math.abs(layer - piece.userData.position.z) < ERROR_MARGIN);
228
+ }
229
+ });
230
+ }
231
+
232
+ /**
233
+ * Updates the gap of the pieces. To be used when the cube is not rotating
234
+ * @private
235
+ * @param {number} pieceGap
236
+ * @returns {void}
237
+ */
238
+ updateGap(pieceGap) {
239
+ this._currentAnimation?.progress(1);
240
+ this._pieceGap = pieceGap;
241
+ const outerLayerMultiplier = this._cubeConfig.outerLayerMultiplier;
242
+ const outerLayerOffset = (this._cubeConfig.pieceSize * (outerLayerMultiplier - 1)) / 2;
243
+ this._getPieces().forEach((piece) => {
244
+ let xOuterLayer = Math.abs(Math.abs(piece.userData.position.x) - 1) < ERROR_MARGIN;
245
+ let yOuterLayer = Math.abs(Math.abs(piece.userData.position.y) - 1) < ERROR_MARGIN;
246
+ let zOuterLayer = Math.abs(Math.abs(piece.userData.position.z) - 1) < ERROR_MARGIN;
247
+ piece.position.set(
248
+ piece.userData.position.x * (pieceGap + (xOuterLayer ? outerLayerOffset : 0)),
249
+ piece.userData.position.y * (pieceGap + (yOuterLayer ? outerLayerOffset : 0)),
250
+ piece.userData.position.z * (pieceGap + (zOuterLayer ? outerLayerOffset : 0)),
251
+ );
252
+ });
253
+ }
254
+
255
+ /**
256
+ * Adds pieces in the rotationGroup back into the main group.
257
+ * Updates the position and rotation of the pieces according to their world position and rotation, then resets the rotation of the rotation group.
258
+ * Should only be called when a rotation is in progress.
259
+ * @private
260
+ * @returns {void}
261
+ */
262
+ clearAnimationGroup() {
263
+ const cubeInfo = this._cubeConfig;
264
+ const pieceGap = this._pieceGap;
265
+ const outerLayerMultiplier = cubeInfo.outerLayerMultiplier;
266
+ const outerLayerOffset = (cubeInfo.pieceSize * (outerLayerMultiplier - 1)) / 2;
267
+ const middleLayers = cubeInfo.layers.slice(1, -1);
268
+ this._getPieces(this._animationGroup).forEach((piece) => {
269
+ piece.getWorldPosition(piece.position);
270
+ piece.getWorldQuaternion(piece.quaternion);
271
+ if (middleLayers.some((layer) => Math.abs(layer - piece.position.x / pieceGap) < ERROR_MARGIN)) {
272
+ piece.userData.position.x = piece.position.x / pieceGap;
273
+ } else {
274
+ piece.userData.position.x = piece.position.x / (pieceGap + outerLayerOffset);
275
+ }
276
+ if (middleLayers.some((layer) => Math.abs(layer - piece.position.y / pieceGap) < ERROR_MARGIN)) {
277
+ piece.userData.position.y = piece.position.y / pieceGap;
278
+ } else {
279
+ piece.userData.position.y = piece.position.y / (pieceGap + outerLayerOffset);
280
+ }
281
+ if (middleLayers.some((layer) => Math.abs(layer - piece.position.z / pieceGap) < ERROR_MARGIN)) {
282
+ piece.userData.position.z = piece.position.z / pieceGap;
283
+ } else {
284
+ piece.userData.position.z = piece.position.z / (pieceGap + outerLayerOffset);
285
+ }
286
+ piece.userData.rotation.x = piece.rotation.x;
287
+ piece.userData.rotation.y = piece.rotation.y;
288
+ piece.userData.rotation.z = piece.rotation.z;
289
+ });
290
+ this._mainGroup.add(...this._animationGroup.children);
291
+ this._animationGroup.rotation.set(0, 0, 0);
292
+ }
293
+
294
+ /**
295
+ * @private
296
+ * @param {Slice} slice
297
+ */
298
+ fillAnimationGroup(slice) {
299
+ const pieces = this.getRotationLayer(slice);
300
+ this._animationGroup.add(...pieces);
301
+ }
302
+
303
+ /**
304
+ * @public
305
+ * @param {number} animationSpeedMs
306
+ */
307
+ setCurrentAnimationSpeed(animationSpeedMs) {
308
+ this._currentAnimation?.duration(animationSpeedMs / 1000);
309
+ }
310
+
311
+ /**
312
+ * @public
313
+ */
314
+ reset() {
315
+ this._currentAnimation?.progress(1);
316
+ this.setStickerState(defaultStickerState(this._cubeType));
317
+ }
318
+
319
+ /**
320
+ * @public
321
+ * @param {StickerState} stickerState
322
+ */
323
+ setState(stickerState) {
324
+ this._currentAnimation?.progress(1);
325
+ this.setStickerState(stickerState);
326
+ }
327
+
328
+ /**
329
+ * sets the state of the cube
330
+ * @public
331
+ * @param {CubeType} cubeType
332
+ * @returns {void}
333
+ */
334
+ setType(cubeType) {
335
+ if (!Object.values(CubeTypes).includes(cubeType)) {
336
+ throw new Error(`Invalid cube type: ${cubeType}`);
337
+ }
338
+ this._currentAnimation?.progress(1);
339
+ this._cubeType = cubeType;
340
+ this._cubeConfig = getCubeConfig(cubeType);
341
+ this.remove(this._mainGroup);
342
+ this._mainGroup = this.createCubeGroup();
343
+ this.add(this._mainGroup);
344
+ this.setStickerState(defaultStickerState(cubeType));
345
+ }
346
+
347
+ /**
348
+ * @public
349
+ * @param {Slice} slice
350
+ * @param {{animationSpeedMs: number?, ease: gsap.EaseString | gsap.EaseFunction | undefined}} [options]
351
+ * @returns {Promise<void>}
352
+ */
353
+ slice(slice, options) {
354
+ return new Promise((resolve, reject) => {
355
+ this._currentAnimation?.progress(1);
356
+ this.fillAnimationGroup(slice);
357
+ const target = { rotation: 0 };
358
+ const animationGroup = this._animationGroup;
359
+ let previousRotation = 0;
360
+ this._currentAnimation = gsap.to(target, {
361
+ rotation: (Math.abs(slice.direction) * Math.PI) / 2,
362
+ duration: (options?.animationSpeedMs ?? this._cubeSettings.animationSpeedMs) / 1000,
363
+ ease: options?.ease ?? this._cubeSettings.animationStyle ?? 'sine.out',
364
+ onComplete: () => {
365
+ this.clearAnimationGroup();
366
+ resolve();
367
+ },
368
+ onUpdate: () => {
369
+ const delta = target.rotation - (previousRotation || 0);
370
+ animationGroup.rotateOnWorldAxis(
371
+ new Vector3(
372
+ slice.axis === Axi.x ? slice.direction : 0,
373
+ slice.axis === Axi.y ? slice.direction : 0,
374
+ slice.axis === Axi.z ? slice.direction : 0,
375
+ ).normalize(),
376
+ delta,
377
+ );
378
+ previousRotation = target.rotation;
379
+ },
380
+ });
381
+ });
382
+ }
383
+ }
@@ -1,9 +1,10 @@
1
1
  // @ts-check
2
2
  import { Mesh, MeshStandardMaterial } from 'three';
3
+ /** @import {BufferGeometry, ColorRepresentation} from 'three' */
3
4
 
4
5
  export class Sticker extends Mesh {
5
6
  /**
6
- * @param {import("three").BufferGeometry} geometry
7
+ * @param {BufferGeometry} geometry
7
8
  */
8
9
  constructor(geometry) {
9
10
  super(
@@ -14,12 +15,12 @@ export class Sticker extends Mesh {
14
15
  roughness: 0.4,
15
16
  }),
16
17
  );
17
- /** @type {{ color: import('three').ColorRepresentation }} */
18
+ /** @type {{ color: ColorRepresentation }} */
18
19
  this.userData = { color: 'white' };
19
20
  }
20
21
 
21
22
  /**
22
- * @param {import('three').ColorRepresentation} color
23
+ * @param {ColorRepresentation} color
23
24
  */
24
25
  set color(color) {
25
26
  const material = /** @type {MeshStandardMaterial} */ (this.material);
@@ -28,7 +29,7 @@ export class Sticker extends Mesh {
28
29
  }
29
30
 
30
31
  /**
31
- * @returns {import('three').ColorRepresentation} color
32
+ * @returns {ColorRepresentation} color
32
33
  */
33
34
  get color() {
34
35
  const material = /** @type {MeshStandardMaterial} */ (this.material);
@@ -0,0 +1,4 @@
1
+ import { RubiksCubeState } from './rubiksCubeState';
2
+ import { Axi, GetMovementSlice, GetRotationSlice } from './slice';
3
+
4
+ export { RubiksCubeState, Axi, GetMovementSlice, GetRotationSlice };