@hotbunny/hackhub-content-sdk 0.1.0
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- package/LICENSE +21 -0
- package/README.md +252 -0
- package/index.d.ts +1460 -0
- package/package.json +26 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 Hot Bunny Games
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @hotbunny/hackhub-content-sdk
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Type definitions and API reference for creating HackHub mods.
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This package provides **TypeScript types only** -- no runtime code. The game loads your compiled `mod.js` at startup; this package gives you autocompletion and type checking while developing.
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## Installation
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```bash
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npm install @hotbunny/hackhub-content-sdk --save-dev
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```
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## Mod Structure
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A HackHub mod is a folder inside the game's `mods/` directory:
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```
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mods/
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my-first-mod/
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manifest.json
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mod.js
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```
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### manifest.json
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```json
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{
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"id": "my-first-mod",
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"name": "My First Mod",
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"version": "1.0.0",
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"author": "YourName",
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"description": "A simple HackHub mod",
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"entry": "mod.js",
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"permissions": ["network", "files", "events"],
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"dependencies": []
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}
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```
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### Source Code (TypeScript)
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Write your mod in TypeScript, then compile to a single `mod.js` bundle.
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```typescript
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import {
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Bootstrap,
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Quest,
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Events,
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Network,
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RegisterModPackage,
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RegisterQuest,
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} from "@hotbunny/hackhub-content-sdk";
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@RegisterModPackage()
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class MyMod extends Bootstrap {
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OnModPackageLoaded() {
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console.log("My mod loaded!");
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}
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}
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@RegisterQuest()
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class MyQuest extends Quest {
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definition = {
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name: "MyQuest",
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title: "My Custom Quest",
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description: "A quest added by a mod.",
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rewards: { money: 100 },
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objectives: [
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{
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name: "scan",
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description: "Scan the target",
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trigger: {
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event: "Terminal.NmapScan",
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condition: (data) => data.ip === "10.0.0.1",
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},
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},
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],
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};
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OnStart() {
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Network.createSubnetNetwork({
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ip: "10.0.0.1",
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type: "ROUTER",
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ports: [{ external: 80, internal: 80, active: true, service: "http" }],
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users: [Network.createUser({ username: "admin" })],
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children: [],
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});
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}
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}
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```
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## API Overview
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### Base Classes
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| Class | Purpose |
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|-------|---------|
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| `Bootstrap` | Mod entry point, receives lifecycle callbacks |
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| `Quest` | Define custom quests with objectives and rewards |
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| `Website` | Add in-game websites to the browser |
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| `Command` | Register custom terminal commands |
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| `App` | Create desktop applications |
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### API Namespaces
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| Namespace | Purpose |
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|-----------|---------|
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| `Events` | Listen to game events, emit custom cross-mod events |
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| `Files` | Create, read, write, delete files in the game filesystem |
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| `Network` | Create networks, manage ports, firewalls, domains |
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| `Mail` | Send in-game emails |
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| `Bank` | Manage bank transactions |
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| `Storage` | Persistent key-value storage (per-mod) |
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| `Variables` | Session-only variables (per-mod, reset on game close) |
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| `SharedStorage` | Persistent storage shared between mods |
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| `SharedVariables` | Session variables shared between mods |
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| `Shell` | Execute terminal commands programmatically |
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| `UI` | Show notifications and toasts |
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| `Twotter` | In-game Twitter -- create users, post tweets |
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| `Kisscord` | In-game Discord -- create users, send messages |
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| `WeeChat` | In-game IRC -- create servers, send messages |
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### Decorators
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```typescript
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@RegisterModPackage() // Register the mod's Bootstrap class
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@RegisterQuest() // Register a Quest
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@RegisterWebsite() // Register a Website
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@RegisterCommand() // Register a terminal Command
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@RegisterApp() // Register a desktop App
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```
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## Events
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### Listening to Game Events
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```typescript
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import { Events } from "@hotbunny/hackhub-content-sdk";
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Events.on("Terminal.NmapScan", (data) => {
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console.log(`Player scanned ${data.ip}`);
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});
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Events.on("Kisscord.Messaging", (data) => {
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console.log(`Message on channel ${data.channel}`);
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});
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```
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### Custom Cross-Mod Events
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Register and emit your own typed events that other mods can listen to:
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```typescript
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// In your mod's type declarations
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declare module "@hotbunny/hackhub-content-sdk" {
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interface ModEventMap {
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"MyMod.BossDefeated": { bossName: string; reward: number };
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}
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}
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// Emit
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Events.register("MyMod.BossDefeated");
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Events.emit("MyMod.BossDefeated", { bossName: "Hydra", reward: 500 });
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// Another mod can listen (with full type safety)
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Events.on("MyMod.BossDefeated", (data) => {
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console.log(`Boss ${data.bossName} defeated! Reward: ${data.reward}`);
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});
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```
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## Messaging APIs
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### Twotter (in-game Twitter)
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```typescript
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import { Twotter } from "@hotbunny/hackhub-content-sdk";
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const user = Twotter.createUser({
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username: "darknet_hacker",
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bio: "I hack things.",
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verified: true,
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});
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Twotter.addUser(user);
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Twotter.postTweet({
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id: "my-tweet-1",
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userId: user.id,
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content: "Just breached the mainframe!",
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interaction: { comments: 5, share: 2, likes: 42, views: 1000 },
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showInTimeline: true,
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});
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```
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### Kisscord (in-game Discord)
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```typescript
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import { Kisscord, KisscordStatus } from "@hotbunny/hackhub-content-sdk";
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const npc = Kisscord.createUser({
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username: "informant",
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firstName: "John",
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lastName: "Doe",
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isFriend: true,
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status: KisscordStatus.Online,
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});
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Kisscord.addUser(npc);
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Kisscord.sendMessage(npc.id, "I have the files you need.");
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```
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### WeeChat (in-game IRC)
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```typescript
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import { WeeChat } from "@hotbunny/hackhub-content-sdk";
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WeeChat.createServer("irc.darknet.org", "secret123");
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WeeChat.sendMessage({
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host: "irc.darknet.org",
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username: "informant",
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message: "The target IP is 45.33.32.156",
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});
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```
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## Building Your Mod
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Use [esbuild](https://esbuild.github.io/) to compile your TypeScript source into a single `mod.js`:
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```bash
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npx esbuild src/index.ts --bundle --outfile=mod.js --format=cjs --platform=browser --target=es2020 --external:@hotbunny/hackhub-content-sdk
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```
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The `--external` flag is important: the game provides the SDK at runtime, so it must not be bundled into your mod.
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### tsconfig.json (recommended)
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```json
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{
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"compilerOptions": {
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"target": "ES2020",
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"module": "ESNext",
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"moduleResolution": "bundler",
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"strict": true,
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"experimentalDecorators": true,
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"emitDecoratorMetadata": true,
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"esModuleInterop": true,
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"skipLibCheck": true
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},
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"include": ["src/**/*.ts"]
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}
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```
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## License
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MIT
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