@hopple/sdk 1.0.0-next.1 → 1.0.0-next.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +116 -21
- package/index.d.ts +221 -104
- package/index.js +1 -1
- package/manifest.d.ts +97 -1
- package/manifest.js +59 -4
- package/manifest.md +60 -17
- package/package.json +5 -2
- package/config.schema.json +0 -954
package/index.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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-
//#region ../../../../../../../tmp/hopple-sdk-types-
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+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/analytics.d.ts
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/**
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* What a game says happened.
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*
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@@ -29,7 +29,7 @@ type AnalyticsValue = string | number | boolean;
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/** @group Analytics */
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type AnalyticsProps = Record<string, AnalyticsValue>;
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//#endregion
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-
//#region ../../../../../../../tmp/hopple-sdk-types-
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//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/errors.d.ts
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/**
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* How a call fails.
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*
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@@ -115,7 +115,7 @@ declare class BridgeError extends Error {
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constructor(error: ProtocolError);
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}
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//#endregion
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-
//#region ../../../../../../../tmp/hopple-sdk-types-
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+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/input.d.ts
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/**
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* What the host says about how this game is being played.
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*
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@@ -175,7 +175,7 @@ type InputBinding = {
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label?: string;
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};
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//#endregion
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-
//#region ../../../../../../../tmp/hopple-sdk-types-
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//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/pause.d.ts
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/**
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* Whether the game is holding still, which the host may ask for and only the
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* game can answer.
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@@ -233,7 +233,7 @@ type PauseState =
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*/
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'unpausable';
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//#endregion
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-
//#region ../../../../../../../tmp/hopple-sdk-types-
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//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/save.d.ts
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/**
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* The one thing a game may keep.
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*
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@@ -255,7 +255,8 @@ type PauseState =
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* game may assume anywhere, forever, because a game ships and is never updated.
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*/
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/**
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* What a game may write anywhere, in bytes of `state` as UTF-8
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* What a game may write anywhere, in bytes: of `state` as UTF-8, or of the
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* bytes a game handed over where it handed bytes.
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*
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* The floor rather than the cap: a host that will take more says so in the
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* welcome, and a game that never asks still knows this much is safe. 64 KiB is
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@@ -284,7 +285,7 @@ type SaveStored = {
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bytes: number;
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};
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//#endregion
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-
//#region ../../../../../../../tmp/hopple-sdk-types-
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//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/score.d.ts
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/**
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* What the host says came of it.
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*
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@@ -322,7 +323,7 @@ type ScoreStanding = {
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of?: number;
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};
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//#endregion
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-
//#region ../../../../../../../tmp/hopple-sdk-types-
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+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/share.d.ts
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/**
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* A link to this game, offered to the player by the host.
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*
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@@ -376,7 +377,8 @@ type ScoreStanding = {
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* its first frame. See `ShareWelcome`.
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*/
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/**
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* What every host carries, in bytes of `data
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* What every host carries, in bytes of `data`: as UTF-8, or the bytes a game
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* handed over where it handed bytes.
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*
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* The floor rather than the cap: a host may take more and none may take less,
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* so a game that stays under this is never refused for its size anywhere. It is
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@@ -421,7 +423,7 @@ type ShareMeta = {
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[key: string]: ShareMetaValue;
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};
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//#endregion
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//#region ../../../../../../../tmp/hopple-sdk-types-
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//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/methods.d.ts
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/**
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* How far a game has got with its own preparation.
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*
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@@ -601,7 +603,7 @@ type DeviceInfo = {
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tier: DeviceTier;
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};
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//#endregion
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//#region ../../../../../../../tmp/hopple-sdk-types-
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//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/protocol/src/listeners.d.ts
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/**
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* The one way anything here is listened to: `on(listener)` hands back the
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* function that stops it.
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@@ -630,7 +632,7 @@ type DeviceInfo = {
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*/
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type Unsubscribe = () => void;
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//#endregion
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//#region ../../../../../../../tmp/hopple-sdk-types-
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//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/manifest/src/manifest.d.ts
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/**
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* The API a game is written against: `M.m`, a major and the least minor it
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* needs, or `next`, the pre-releases of the next stable release.
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@@ -849,6 +851,26 @@ type ScoreBoard = {
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direction: ScoreDirection;
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/** See `ScoreFormat`. Absent means `integer`. */
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format?: ScoreFormat;
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/**
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* Which board, of the ones this id has named. Absent is `1`.
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*
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* **Raising it starts the board again from nobody.** The runs under the
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* version before are kept and no longer counted, shown or ranked, so a board
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* whose scores stopped being comparable — new levels, a new rule — begins
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* again under the id the game already submits to.
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*
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* **Only a change to what a stored score means needs it.** The title changes
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* freely, and so does the format between `integer` and `decimal`. Once the
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* board holds scores, turning it around (`direction`) or writing it in
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* another unit (to or from `duration-ms`) is refused at the same version.
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* Going back to a version declared before brings its runs back, so it is
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* held to what that version was.
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*
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* @asType integer
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* @minimum 1
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* @maximum 1000
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*/
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version?: number;
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};
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/**
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* The boards this game keeps a score on.
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secret?: boolean;
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/** Present makes this measured rather than flagged. See `AchievementProgress`. */
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progress?: AchievementProgress;
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/**
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* Which achievement, of the ones this id has named. Absent is `1`.
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*
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* **Raising it starts the achievement again for everybody.** What players
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* reported and unlocked under the version before is kept and no longer
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* counted, so it is earned afresh under the id the game already reports to.
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*
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* **Only a change to what a stored value means needs it.** The words change
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* freely — title, detail, icon, secret — and so does the target, and a tier
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* added after the last one: progress is kept as the number reported, which
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* stays true when the goal moves, and a player who unlocked it keeps it. At
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* the same version, a published achievement may not turn from a flag into a
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* measure or back, turn its direction around, write its value in another
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* unit (to or from `duration-ms`), or move or drop a tier it already has.
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* Going back to a version declared before brings back what was earned under
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* it, so it is held to what that version was.
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*
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* @asType integer
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* @minimum 1
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* @maximum 1000
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*/
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version?: number;
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};
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/**
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* The achievements this game keeps for a player.
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as?: InputStick | Record<string, InputBinding$1>;
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/** `thumbstick` only. See `ControlAxis`. Absent, the stick moves both ways. */
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axis?: ControlAxis;
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/**
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* How big this control is next to the layout's others: `1.25` for a jump
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* button a thumb lands on without looking, `0.8` for one pressed now and then.
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* Absent, 1.
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*
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* A size in the layout rather than in the game's stylesheet, because whether
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* the layout fits on a small screen is worked out from it before the
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* controls are drawn. A game's stylesheet changes how they look, never how
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* much of the screen they answer in.
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*
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* @minimum 0.75
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* @maximum 1.5
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*/
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scale?: number;
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};
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/**
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* The one direction an on-screen thumbstick moves in: `x` across, `y` up and
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*/
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network?: PreviewRevision;
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};
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/**
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* What kind of game this is, as one word from a list every game shares.
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*
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* A closed list, because a client files games under these and has to name each
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* one in front of a player: left to free text, one kind of game becomes three
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* spellings of it with a game each. The list only grows, since a published
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* manifest has to stay valid. Whoever reads one may be older than the game, and
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* ignores a word it does not know.
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*
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* `local-multiplayer` and `online-multiplayer` say how a game is played rather
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* than what it is, and only count where the manifest bears them out: see
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* `declaredGenres`.
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*
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* @group Manifest
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* @category Useful
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*/
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type GameGenre = 'racing' | 'shooter' | 'platformer' | 'puzzle' | 'arcade' | 'physics' | 'roguelike' | 'strategy' | 'building' | 'idle' | 'sports' | 'horror' | 'stealth' | 'fighting' | 'casual' | 'simulation' | 'adventure' | 'rhythm' | 'rpg' | 'local-multiplayer' | 'online-multiplayer';
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/**
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* Publishing refuses a key the manifest's API does not know; a host reading a
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* published one ignores it (see `validateManifest`).
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* @errorMessage must be a handle: lowercase letters, digits and hyphens
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*/
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owner?: string;
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/**
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* `false` for a game that is never to be uploaded: an example, a test, a
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* game kept to one machine. `hopple dev` and `hopple check` still run it;
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* `hopple upload` and `hopple publish` refuse it, and so does a server it
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* is sent to another way. Absent, it may be published.
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*
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* @category Useful
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*/
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publishable?: boolean;
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/**
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* The game's own version, `MAJOR.MINOR.PATCH`. Ours to read, never to parse for meaning.
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* People see it beside the build the server numbers each upload with, and
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* each published version needs one no other published version of the game has.
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*
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* @category Important
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* @pattern ^\d+\.\d+\.\d+(?:-[0-9A-Za-z.-]+)?$
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* @errorMessage must not be blank
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*/
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description?: string;
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/**
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* What kind of game it is, the main one first. Read by whoever files it in a
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* catalogue, which never runs it. At most `GENRE_MAX`, not counting
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* `local-multiplayer` and `online-multiplayer`: a game that is every kind
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* tells a player nothing. The publisher's claim, taken at its word, except
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* for those two. See `GameGenre`.
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*
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* @category Useful
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* @minItems 1
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* @maxItems 5
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*/
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genres?: GameGenre[];
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/**
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* A picture of the game, shown wherever a link to it is pasted — a chat, a
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* post, a message.
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@@ -1596,53 +1694,6 @@ type GameManifest = {
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*/
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previews?: PreviewsDeclaration;
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};
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/**
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* A game project's hopple config: `hopple.config.ts`, `hopple.config.js` or
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* `hopple.config.json`, beside the project's `package.json`.
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*
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* Everything the `hopple` command line needs to know about a project, in one
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* place: how to build the game, which built file is the game, and the manifest
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* that says what the game is. Only the manifest leaves the machine, uploaded
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* beside the page as `game.manifest.json`. A TypeScript or JavaScript config
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* default-exports one of these; a JSON config is one.
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*
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* ```ts
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* import type { HoppleConfig } from '@hopple/sdk';
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*
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* export default {
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* build: 'npm run build',
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* page: 'dist/index.html',
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* manifest: { id: 'my-game', version: '0.1.0', title: 'My Game', orientation: 'portrait', audio: null },
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* } satisfies HoppleConfig;
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* ```
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*
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* @group Manifest
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* @category Important
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*/
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type HoppleConfig = {
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/** Where an editor finds this file's schema, in a JSON config. Read by nothing else. */
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$schema?: string;
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/**
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* The command that builds the game, run in the config's directory before
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* `hopple dev`, `check` and `publish` use it, so none of them sees a stale
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* build. Leave it out for a game with nothing to build.
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*
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* @pattern \S
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* @errorMessage must be the command that builds the game, like "npm run build"
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*/
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build?: string;
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/**
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* The built page, relative to the config. The directory it is in is
|
|
1636
|
-
* published, with the page as its `index.html`; a page beside its config is
|
|
1637
|
-
* published alone, so it has to hold the whole game.
|
|
1638
|
-
*
|
|
1639
|
-
* @pattern \.[Hh][Tt][Mm][Ll]?$
|
|
1640
|
-
* @errorMessage must be the built .html file, like "dist/index.html"
|
|
1641
|
-
*/
|
|
1642
|
-
page: string;
|
|
1643
|
-
/** What the game is. Uploaded beside the page, and read by every host before the game runs. */
|
|
1644
|
-
manifest: ProjectManifest;
|
|
1645
|
-
};
|
|
1646
1697
|
/**
|
|
1647
1698
|
* The manifest as a project's config holds it: `api` may be left out, for the
|
|
1648
1699
|
* CLI to fill from the installed `@hopple/sdk`.
|
|
@@ -1654,7 +1705,7 @@ type ProjectManifest = Omit<GameManifest, 'api'> & {
|
|
|
1654
1705
|
api?: ApiVersion;
|
|
1655
1706
|
};
|
|
1656
1707
|
//#endregion
|
|
1657
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
1708
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/achievements.d.ts
|
|
1658
1709
|
/**
|
|
1659
1710
|
* Where this player stands on one achievement.
|
|
1660
1711
|
*
|
|
@@ -1752,7 +1803,7 @@ type Achievements<Id extends string = string, Measured extends string = Id> = {
|
|
|
1752
1803
|
progress(id: Measured, value: number): void;
|
|
1753
1804
|
};
|
|
1754
1805
|
//#endregion
|
|
1755
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
1806
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/analytics.d.ts
|
|
1756
1807
|
/**
|
|
1757
1808
|
* @group Analytics
|
|
1758
1809
|
* @category Important
|
|
@@ -1769,7 +1820,7 @@ type Analytics<Events extends object = Record<string, AnalyticsProps>> = {
|
|
|
1769
1820
|
track<Event extends keyof Events & string>(name: Event, props?: Events[Event]): void;
|
|
1770
1821
|
};
|
|
1771
1822
|
//#endregion
|
|
1772
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
1823
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/audio.d.ts
|
|
1773
1824
|
/**
|
|
1774
1825
|
* Something about the game's sound changed: the host's order, the player's
|
|
1775
1826
|
* mute, a fader. Read what you need — `volume(channel)`, `allowed` — and apply
|
|
@@ -1860,7 +1911,7 @@ type Audio<Channel extends string = string> = {
|
|
|
1860
1911
|
media(element: HTMLMediaElement, channel?: Channel): Unsubscribe;
|
|
1861
1912
|
};
|
|
1862
1913
|
//#endregion
|
|
1863
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
1914
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/info.d.ts
|
|
1864
1915
|
/**
|
|
1865
1916
|
* What the host said, frozen.
|
|
1866
1917
|
*
|
|
@@ -1878,7 +1929,7 @@ type Info = Readonly<{
|
|
|
1878
1929
|
device: Readonly<DeviceInfo>;
|
|
1879
1930
|
}>;
|
|
1880
1931
|
//#endregion
|
|
1881
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
1932
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/layout.d.ts
|
|
1882
1933
|
/**
|
|
1883
1934
|
* How much of each edge belongs to the host. CSS pixels.
|
|
1884
1935
|
*
|
|
@@ -1988,7 +2039,7 @@ type InsetPolicy = {
|
|
|
1988
2039
|
*/
|
|
1989
2040
|
declare function insetsFrom(obstructions: readonly Obstruction[], frame: Size, policy?: InsetPolicy): Insets;
|
|
1990
2041
|
//#endregion
|
|
1991
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2042
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/names.d.ts
|
|
1992
2043
|
/**
|
|
1993
2044
|
* The keys of a declared map, or `string` where the map is not a literal one —
|
|
1994
2045
|
* which is what a manifest typed as the wide `GameManifest` gives — and
|
|
@@ -2108,7 +2159,7 @@ type EventProps<M> = M extends {
|
|
|
2108
2159
|
*/
|
|
2109
2160
|
type StickName = 'pad.left.stick' | 'pad.right.stick' | 'pad.stick' | `controls.${string}`;
|
|
2110
2161
|
//#endregion
|
|
2111
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2162
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/input/state.d.ts
|
|
2112
2163
|
/**
|
|
2113
2164
|
* Where the pointer is, in the frame's own coordinates.
|
|
2114
2165
|
*
|
|
@@ -2169,7 +2220,7 @@ type InputSnapshot<Action extends string = string> = {
|
|
|
2169
2220
|
pointer: PointerState | null;
|
|
2170
2221
|
};
|
|
2171
2222
|
//#endregion
|
|
2172
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2223
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/input/players.d.ts
|
|
2173
2224
|
/**
|
|
2174
2225
|
* What one player holds: a pad, one part of the keyboard, or the on-screen
|
|
2175
2226
|
* controls.
|
|
@@ -2191,7 +2242,7 @@ type Controller =
|
|
|
2191
2242
|
kind: 'touch';
|
|
2192
2243
|
};
|
|
2193
2244
|
//#endregion
|
|
2194
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2245
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/input/index.d.ts
|
|
2195
2246
|
/**
|
|
2196
2247
|
* A binding a game can name on its own, for a prompt about a button that is
|
|
2197
2248
|
* not one of its actions: `pad.start`, `key.Space`.
|
|
@@ -2301,6 +2352,22 @@ type Input<Action extends string = string, Layout extends string = string, Playe
|
|
|
2301
2352
|
describe(name: Action | ButtonName): string;
|
|
2302
2353
|
/** The font family `glyph` draws in: name it, last, wherever a glyph is printed. */
|
|
2303
2354
|
readonly font: string;
|
|
2355
|
+
/**
|
|
2356
|
+
* Draw an icon on an action's on-screen button instead of its label, or
|
|
2357
|
+
* `null` to go back to the label.
|
|
2358
|
+
*
|
|
2359
|
+
* hopple.input.icon('jump', 'M12 3 4 13h5v8h6v-8h5z');
|
|
2360
|
+
*
|
|
2361
|
+
* One SVG path, filled in the buttons' ink, in a 24 by 24 box: what icon
|
|
2362
|
+
* sets draw filled icons in. The label stays the button's name for a screen
|
|
2363
|
+
* reader. `glyph(action)` on a touch screen draws the same icon, so a prompt
|
|
2364
|
+
* matches the button. A path that cannot be read, or that leaves the box, is
|
|
2365
|
+
* reported to `onError` and the label is drawn instead.
|
|
2366
|
+
*
|
|
2367
|
+
* How the controls look otherwise is the game's stylesheet's: see the
|
|
2368
|
+
* skill's input guide.
|
|
2369
|
+
*/
|
|
2370
|
+
icon(action: Action, path: string | null): void;
|
|
2304
2371
|
/**
|
|
2305
2372
|
* Stop reading input and let go of everything held.
|
|
2306
2373
|
*
|
|
@@ -2412,7 +2479,7 @@ type Controls<Layout extends string = string> = {
|
|
|
2412
2479
|
readonly available: boolean;
|
|
2413
2480
|
};
|
|
2414
2481
|
//#endregion
|
|
2415
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2482
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/lifecycle.d.ts
|
|
2416
2483
|
/** @group Lifecycle */
|
|
2417
2484
|
type LifecycleListener = (phase: Phase, previous: Phase) => void | Promise<void>;
|
|
2418
2485
|
/**
|
|
@@ -2431,7 +2498,7 @@ type Lifecycle = {
|
|
|
2431
2498
|
on(listener: LifecycleListener): Unsubscribe;
|
|
2432
2499
|
};
|
|
2433
2500
|
//#endregion
|
|
2434
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2501
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/loop.d.ts
|
|
2435
2502
|
/**
|
|
2436
2503
|
* The host has let the game run its loop, or stopped it. Return a promise to
|
|
2437
2504
|
* make the host wait.
|
|
@@ -2485,7 +2552,7 @@ type Loop = {
|
|
|
2485
2552
|
tick(frame: FrameCallback): Unsubscribe;
|
|
2486
2553
|
};
|
|
2487
2554
|
//#endregion
|
|
2488
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2555
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/panel.d.ts
|
|
2489
2556
|
/**
|
|
2490
2557
|
* The pages of the host's panel a game has a name for, as the keys of this
|
|
2491
2558
|
* interface.
|
|
@@ -2623,7 +2690,7 @@ type Panel = {
|
|
|
2623
2690
|
open(page: PageId): void;
|
|
2624
2691
|
};
|
|
2625
2692
|
//#endregion
|
|
2626
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2693
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/pause.d.ts
|
|
2627
2694
|
/**
|
|
2628
2695
|
* The host has asked for a pause, or for the game to carry on.
|
|
2629
2696
|
*
|
|
@@ -2684,7 +2751,7 @@ type Pause = {
|
|
|
2684
2751
|
on(listener: PauseListener): Unsubscribe;
|
|
2685
2752
|
};
|
|
2686
2753
|
//#endregion
|
|
2687
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2754
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/resources.d.ts
|
|
2688
2755
|
/**
|
|
2689
2756
|
* The host has let the game hold its resources again, or asked for them back.
|
|
2690
2757
|
* Return a promise to make the host wait until they have gone, or come back.
|
|
@@ -2714,7 +2781,7 @@ type Resources = {
|
|
|
2714
2781
|
on(listener: ResourcesListener): Unsubscribe;
|
|
2715
2782
|
};
|
|
2716
2783
|
//#endregion
|
|
2717
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2784
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/save.d.ts
|
|
2718
2785
|
/**
|
|
2719
2786
|
* What a game gets back from a read: its own schema number, and its state.
|
|
2720
2787
|
*
|
|
@@ -2724,7 +2791,10 @@ type Resources = {
|
|
|
2724
2791
|
type SaveState = {
|
|
2725
2792
|
/** Whatever the game passed to `write`, or 1 where it never named one. */
|
|
2726
2793
|
version: number;
|
|
2727
|
-
/**
|
|
2794
|
+
/**
|
|
2795
|
+
* Parsed where it was written as a value, verbatim where it was a string, and
|
|
2796
|
+
* a `Uint8Array` where it was one.
|
|
2797
|
+
*/
|
|
2728
2798
|
state: unknown;
|
|
2729
2799
|
};
|
|
2730
2800
|
/**
|
|
@@ -2764,20 +2834,41 @@ type SaveListener = (now: SaveStatus, previous: SaveStatus) => void;
|
|
|
2764
2834
|
*
|
|
2765
2835
|
* Pure: it is called with two states and must not touch the game's own. Run
|
|
2766
2836
|
* while the game loads, its answer is what `read()` resolves with; run while
|
|
2767
|
-
* the game plays, its answer goes to `
|
|
2837
|
+
* the game plays, its answer goes to `onChange` as well.
|
|
2768
2838
|
*
|
|
2769
2839
|
* @group Save
|
|
2770
2840
|
* @category Useful
|
|
2771
2841
|
*/
|
|
2772
2842
|
type SaveMerger = (mine: SaveState, theirs: SaveState) => SaveState;
|
|
2773
2843
|
/**
|
|
2774
|
-
*
|
|
2775
|
-
*
|
|
2844
|
+
* Why the save a game plays on changed under it.
|
|
2845
|
+
*
|
|
2846
|
+
* - `arrived`: another device's save, built on what the game had — a server
|
|
2847
|
+
* that answered after the game read, or another device that played on. Run
|
|
2848
|
+
* through the game's `merge` with what it last saved, where it has one.
|
|
2849
|
+
* - `merged`: the game's `merge` made one save of this device's and another
|
|
2850
|
+
* that went their own ways.
|
|
2851
|
+
* - `gone`: thrown away on another device, with nothing made here since. The
|
|
2852
|
+
* save is `null`.
|
|
2776
2853
|
*
|
|
2777
2854
|
* @group Save
|
|
2778
2855
|
* @category Useful
|
|
2779
2856
|
*/
|
|
2780
|
-
type
|
|
2857
|
+
type SaveChangeReason = 'arrived' | 'merged' | 'gone';
|
|
2858
|
+
/**
|
|
2859
|
+
* Told the save the game now plays on, once it changed under it while it
|
|
2860
|
+
* played, and why: play on from this. `null` is a save thrown away on another
|
|
2861
|
+
* device (`gone`): start again.
|
|
2862
|
+
*
|
|
2863
|
+
* The host now holds what the listener is handed, and the game's next write
|
|
2864
|
+
* continues it. To keep the game's own instead — progress it has not saved
|
|
2865
|
+
* yet, or a New game the player has just chosen over a save that arrived
|
|
2866
|
+
* after — write it from the listener: it takes that save's place.
|
|
2867
|
+
*
|
|
2868
|
+
* @group Save
|
|
2869
|
+
* @category Useful
|
|
2870
|
+
*/
|
|
2871
|
+
type SaveChangeListener = (save: SaveState | null, why: SaveChangeReason) => void;
|
|
2781
2872
|
/**
|
|
2782
2873
|
* What a game says about its save at `init`, before the host has asked
|
|
2783
2874
|
* anything.
|
|
@@ -2823,10 +2914,12 @@ type Save = {
|
|
|
2823
2914
|
/**
|
|
2824
2915
|
* Keep this. Resolves when the host says the record is durable.
|
|
2825
2916
|
*
|
|
2826
|
-
* A string is stored as it stands and comes back a string;
|
|
2827
|
-
*
|
|
2828
|
-
*
|
|
2829
|
-
*
|
|
2917
|
+
* A string is stored as it stands and comes back a string; a `Uint8Array` is
|
|
2918
|
+
* stored as its bytes and comes back a `Uint8Array`, `maxBytes` counting the
|
|
2919
|
+
* bytes themselves; anything else is `JSON.stringify`d and comes back parsed.
|
|
2920
|
+
* A value that cannot survive that at all — a cycle, a `BigInt` — rejects
|
|
2921
|
+
* with `bad_params` before anything reaches the bridge, and bytes on a host
|
|
2922
|
+
* older than keeping them reject with `unsupported`.
|
|
2830
2923
|
*
|
|
2831
2924
|
* `version` is the game's own schema number and means whatever the game says
|
|
2832
2925
|
* it means. There is no migration hook: a hook would be frozen game-side code
|
|
@@ -2839,19 +2932,31 @@ type Save = {
|
|
|
2839
2932
|
/** Throw the save away — a game resetting its own progress, at a player's asking. */
|
|
2840
2933
|
clear(): Promise<void>;
|
|
2841
2934
|
/**
|
|
2842
|
-
* Told when the game
|
|
2843
|
-
*
|
|
2935
|
+
* Told when the save the game plays on changed under it, and why: play on
|
|
2936
|
+
* from what the listener is handed.
|
|
2937
|
+
*
|
|
2938
|
+
* That is another device's save arriving after the game read — a server
|
|
2939
|
+
* that answered late, a page left open while another device played on —
|
|
2940
|
+
* (`arrived`), or the game's own `merge` run while it played (`merged`), or
|
|
2941
|
+
* the save thrown away on another device with nothing made here since
|
|
2942
|
+
* (`gone`, `null`). Without a merge, an arrival is handed over as it is: it
|
|
2943
|
+
* is built on what the game had.
|
|
2844
2944
|
*
|
|
2845
|
-
*
|
|
2846
|
-
*
|
|
2847
|
-
*
|
|
2945
|
+
* Listening is what lets a game start before its save is in hand: draw from
|
|
2946
|
+
* nothing at once, and take the player's save when it comes. Register it
|
|
2947
|
+
* before `read()`. A game that is not listening is never written over —
|
|
2948
|
+
* what it writes next is kept beside what arrived, for its merge or the
|
|
2949
|
+
* player to settle.
|
|
2950
|
+
*
|
|
2951
|
+
* To keep the game's own over what it is handed, write it from the
|
|
2952
|
+
* listener: that write takes the handed save's place.
|
|
2848
2953
|
*/
|
|
2849
|
-
|
|
2954
|
+
onChange(listener: SaveChangeListener): Unsubscribe;
|
|
2850
2955
|
/** The largest save this host will take, in bytes. `SAVE_BYTES` where it said nothing. */
|
|
2851
2956
|
readonly maxBytes: number;
|
|
2852
2957
|
};
|
|
2853
2958
|
//#endregion
|
|
2854
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
2959
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/score.d.ts
|
|
2855
2960
|
/**
|
|
2856
2961
|
* Where this player stands on every board, as far as anybody has said.
|
|
2857
2962
|
*
|
|
@@ -2928,7 +3033,7 @@ type Score<Board extends string = string> = {
|
|
|
2928
3033
|
}): Promise<ScoreResult>;
|
|
2929
3034
|
};
|
|
2930
3035
|
//#endregion
|
|
2931
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
3036
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/share.d.ts
|
|
2932
3037
|
/**
|
|
2933
3038
|
* @group Share
|
|
2934
3039
|
* @category Important
|
|
@@ -2955,9 +3060,18 @@ type Share = {
|
|
|
2955
3060
|
* check it — the same care `save.read` deserves, for a stronger reason.
|
|
2956
3061
|
*
|
|
2957
3062
|
* **`null` says nothing about whether a link can be offered.** It means
|
|
2958
|
-
* nobody arrived by one
|
|
3063
|
+
* nobody arrived by one, or that the link carried bytes, which are `bytes`;
|
|
3064
|
+
* `available` is what says whether one can be made.
|
|
2959
3065
|
*/
|
|
2960
3066
|
readonly data: string | null;
|
|
3067
|
+
/**
|
|
3068
|
+
* What the link that opened this game carried, where some run of this game
|
|
3069
|
+
* passed `offer` a `Uint8Array`: those bytes. `null` otherwise — a player who
|
|
3070
|
+
* arrived the ordinary way, or a link that carried a string, which is `data`.
|
|
3071
|
+
*
|
|
3072
|
+
* A stranger's input, exactly as `data` is.
|
|
3073
|
+
*/
|
|
3074
|
+
readonly bytes: Uint8Array | null;
|
|
2961
3075
|
/**
|
|
2962
3076
|
* Ask the host to put a link to this game in front of the player.
|
|
2963
3077
|
*
|
|
@@ -2967,23 +3081,26 @@ type Share = {
|
|
|
2967
3081
|
* may keep a sheet open as long as they like, and pressing Share again while
|
|
2968
3082
|
* one is up does not open a second.
|
|
2969
3083
|
*
|
|
2970
|
-
* `data` is the game's own and travels
|
|
2971
|
-
* to whoever opens it
|
|
2972
|
-
*
|
|
2973
|
-
*
|
|
2974
|
-
*
|
|
2975
|
-
* host
|
|
3084
|
+
* `data` is the game's own and travels with the link, opaque to the host,
|
|
3085
|
+
* back to whoever opens it: a string, which arrives as `share.data`, or a
|
|
3086
|
+
* `Uint8Array`, which arrives as `share.bytes`. The game reading it back is
|
|
3087
|
+
* the game that wrote it, so anything structured is the game's to encode and
|
|
3088
|
+
* the game's to parse — bytes pack a board far tighter than text does.
|
|
3089
|
+
* `SHARE_BYTES` is what every host carries, counted in bytes either way; more
|
|
3090
|
+
* than that is a host's own decision, and a host that will not carry it
|
|
3091
|
+
* refuses with `too_large`.
|
|
2976
3092
|
*
|
|
2977
3093
|
* `meta` is for the platform rather than for the game: why this link was made
|
|
2978
3094
|
* — the level, the score, which of the game's buttons — kept beside the
|
|
2979
3095
|
* host's own record of who made it and how, so a game's makers can learn
|
|
2980
3096
|
* which of its shares bring people in. Anything JSON can say, and
|
|
2981
3097
|
* `SHARE_META_BYTES` of it is what every host takes. Nobody who opens the link
|
|
2982
|
-
* is handed it
|
|
3098
|
+
* is handed it; the game's team reads it, with `data`, by `hopple share`.
|
|
2983
3099
|
*
|
|
2984
3100
|
* What goes wrong is reported to `onError` and sends nothing: `bad_params`
|
|
2985
|
-
* for a `data` that is
|
|
2986
|
-
* bugs in the game; `
|
|
3101
|
+
* for a `data` that is neither a string nor a `Uint8Array`, or a `meta` JSON
|
|
3102
|
+
* cannot carry, which are bugs in the game; `unsupported` for bytes on a host
|
|
3103
|
+
* older than carrying them; `too_large` from a host for more than it carries;
|
|
2987
3104
|
* `rate_limited` from one that will not offer a link right now. A host with
|
|
2988
3105
|
* no link to give does nothing, which a game checking `available` never asks
|
|
2989
3106
|
* of it. Every one of them is a game that carries on: nothing about a share
|
|
@@ -2995,12 +3112,12 @@ type Share = {
|
|
|
2995
3112
|
* sheet on screen comes from the player's own gesture.
|
|
2996
3113
|
*/
|
|
2997
3114
|
offer(options?: {
|
|
2998
|
-
data?: string;
|
|
3115
|
+
data?: string | Uint8Array;
|
|
2999
3116
|
meta?: ShareMeta;
|
|
3000
3117
|
}): void;
|
|
3001
3118
|
};
|
|
3002
3119
|
//#endregion
|
|
3003
|
-
//#region ../../../../../../../tmp/hopple-sdk-types-
|
|
3120
|
+
//#region ../../../../../../../tmp/hopple-sdk-types-ky983p/game/src/init.d.ts
|
|
3004
3121
|
/**
|
|
3005
3122
|
* What `init` hands back: every namespace a game has, on one object.
|
|
3006
3123
|
*
|
|
@@ -3296,4 +3413,4 @@ type InitOptions = {
|
|
|
3296
3413
|
*/
|
|
3297
3414
|
declare function init<M extends object = GameManifest>(options?: InitOptions): Promise<GameSdk<M>>;
|
|
3298
3415
|
//#endregion
|
|
3299
|
-
export { type Achievement, type AchievementDeclaration, type AchievementListener, type AchievementName, type AchievementProgress, type AchievementStanding, type AchievementStatus, type AchievementTier, type Achievements, type ActionListener, type ActionName, type Analytics, type AnalyticsDeclaration, type AnalyticsProps, type AnalyticsShape, type AnalyticsType, type AnalyticsValue, type ApiVersion, type AppInfo, type AppSurface, type Audio, type AudioChannel, type AudioDeclaration, type AudioListener, type BoardName, BridgeError, type ButtonName, type ChannelName, type ControlLayout, type ControlShape, type ControlSlot, type ControlZone, type Controller, type Controls, type DeclaredNames, type DeclaredValue, type DeviceInfo, type DeviceTier, type ErrorCode, type ErrorCodes, type EventName, type EventProps, type FrameCallback, type GameInfo, type GameManifest, type GameSdk, type
|
|
3416
|
+
export { type Achievement, type AchievementDeclaration, type AchievementListener, type AchievementName, type AchievementProgress, type AchievementStanding, type AchievementStatus, type AchievementTier, type Achievements, type ActionListener, type ActionName, type Analytics, type AnalyticsDeclaration, type AnalyticsProps, type AnalyticsShape, type AnalyticsType, type AnalyticsValue, type ApiVersion, type AppInfo, type AppSurface, type Audio, type AudioChannel, type AudioDeclaration, type AudioListener, type BoardName, BridgeError, type ButtonName, type ChannelName, type ControlLayout, type ControlShape, type ControlSlot, type ControlZone, type Controller, type Controls, type DeclaredNames, type DeclaredValue, type DeviceInfo, type DeviceTier, type ErrorCode, type ErrorCodes, type EventName, type EventProps, type FrameCallback, type GameInfo, type GameManifest, type GameSdk, type Info, type InitOptions, type Input, type InputAction, type InputBinding, type InputDeclaration, type InputDevice, type InputListener, type InputScheme, type InputSnapshot, type InputState, type InsetMode, type InsetPolicy, type Insets, type Layout, type LayoutDeclaration, type LayoutListener, type LayoutName, type LayoutState, type Lifecycle, type LifecycleListener, type Loop, type LoopListener, MAX_STEP, type MeasuredName, type Obstruction, type ObstructionKind, type Orientation, type PageId, type Panel, type PanelListener, type PanelPages, type PanelState, type Pause, type PauseListener, type PauseState, type Phase, type Player, type PlayerActionName, type PlayerInfo, type PointerListener, type PointerState, type ProjectManifest, type Rect, type Resources, type ResourcesListener, SAVE_BYTES, SHARE_BYTES, SHARE_META_BYTES, type Save, type SaveChangeListener, type SaveChangeReason, type SaveDeclaration, type SaveListener, type SaveMerger, type SaveSetup, type SaveState, type SaveStatus, type SaveStored, type Score, type ScoreBoard, type ScoreDeclaration, type ScoreDirection, type ScoreFormat, type ScoreListener, type ScoreResult, type ScoreStanding, type ScoreStandings, type Share, type ShareMeta, type ShareMetaValue, type Size, type StickListener, type StickName, type StickState, type Unsubscribe, init, insetsFrom };
|
package/index.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
/*! @hopple/sdk 1.0.0-next.
|
|
1
|
+
/*! @hopple/sdk 1.0.0-next.5 | Copyright (c) 2026 The Hopple authors | MIT License */
|
|
2
2
|
// The SDK runs from the runtime the page loads as its first script, which
|
|
3
3
|
// defines the global `Hopple`; this forwards each export to it.
|
|
4
4
|
const runtime = globalThis.Hopple;
|