@homie-rocks/studio 0.58.2 → 0.58.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -0
- package/lib/template-history.json +42 -0
- package/package.json +1 -1
- package/worker/app-streams.mjs +3 -3
- package/worker/build-id.mjs +1 -1
- package/worker/lobby-peak.mjs +2 -1
- package/worker/lobby-shards.mjs +28 -0
- package/worker/lobby-summary.mjs +3 -1
- package/worker/lobby.mjs +19 -16
- package/worker/mcp-event-streams.mjs +4 -3
- package/worker/mcp-events.mjs +1 -1
- package/worker/runtime-support.mjs +5 -1
- package/worker/stats.mjs +11 -1
- package/worker/table.mjs +2 -2
- package/worker/version.mjs +1 -1
package/CHANGELOG.md
CHANGED
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@@ -17,6 +17,24 @@ To bring a studio up to date, tell Claude: "Upgrade my studio to the newest Homi
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`npx -y @homie-rocks/studio@latest upgrade`, which shows what's new since the version your studio pins (from this
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file) and what the upgrade would change, and changes nothing until you agree.
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## [0.58.3] - 2026-10-18
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**Plugin 0.58.2**
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An idle studio no longer keeps its lobby awake. Reading who is playing uses the summary already stored for the lounge, and a room that is merely sitting there lets its lobby shard hibernate.
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### Fixed
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- Who is playing, the office and the room list read the lobby summary instead of waking all 16 lobby shards.
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- A lobby shard publishes that summary in the report itself. It no longer sets a 10 second alarm, which had kept the shard awake for as long as anyone was seated.
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- A room with nobody new arriving reports again after two and a half minutes, which is long enough for the shard to sleep and short enough that "playing now" still includes it.
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- An open event stream or app stream no longer heartbeats every 15 seconds. That heartbeat was shorter than eviction, so the lobby stayed awake for as long as the page was open.
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- The live count on a game page reads today's peak from the stats table. It no longer wakes the peak object every 15 seconds.
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### Upgrade notes
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- Upgrade the studio to pick this up. Until then, an open office or stats page still wakes every lobby shard.
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## [0.58.2] - 2026-10-17
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**Plugin 0.58.2**
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@@ -4260,6 +4260,48 @@
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}
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}
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}
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},
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"0.58.3": {
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"files": {
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"CLAUDE.md": "ddf2b2a0376202f6",
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"README.md": "684b3cca8001673c",
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"HANDOFF.md": "29337e2ace95b2e7",
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"games/README.md": "5ad32fe80c61f117",
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"music/README.md": "a3dc042dadd39df8",
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"videos/README.md": "16babc3437d5545b",
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"posts/README.md": "37841aae476bd540",
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"site/README.md": "1dbdf22c03a1e505",
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"site/src/worker.mjs": "6cc5c6131eaf6fd0"
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},
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"sections": {
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"AGENTS.md": {
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"(intro)": "af7f2f732505d379",
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"## Version-matched authoring guides": "f6261a0e5801b96b",
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"## Layout": "f3a280b8c96cd068",
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"## Apps: one screen, roles and parts": "c10aa0441ea89702",
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"## Commands (all through the pinned CLI in node_modules)": "c20d90de21cde0c7",
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"## The site": "0cb8dd9a6f8a0096",
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"## Making games": "bb715272fd1a615b",
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"## The Game Codex and progress": "0738ef719cef3a4c",
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"## Art direction and models": "a48fff7bf0a5f2fc",
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"## Running live games (the back office)": "51ebf2ab756f6e4d",
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"## Servers and AI seats": "1ccfd549d2369a60",
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"## Selling things (the shop)": "0df5a5fe1833c624",
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"## Continuing a build from the Claude app": "0d68081e924ca419",
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"## Rules": "b2234d80f6cbe71d",
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"## Telling Homie": "80b46fdd9e578db8",
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"## Beta": "9d02638207a26e73"
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}
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},
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"named": {
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"Homie Arcade": {
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"sections": {
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"AGENTS.md": {
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"## Commands (all through the pinned CLI in node_modules)": "8364e05cebefcba4"
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}
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}
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}
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}
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}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@homie-rocks/studio",
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"version": "0.58.
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"version": "0.58.3",
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"description": "A studio for games, music and video on its own Cloudflare: scaffold, multiplayer starters on the netplay contract, a port toolkit that makes existing single-player web games multiplayer, the site Worker with public rooms (Table/Lobby Durable Objects and D1, all on the free Workers plan, no payment method), a site with the hub's sections (Home, Games, Music, Videos, Rooms, Posts with feeds) in the studio's own look, an epic landing page for every game, big songs and videos in the studio's own R2 once it has storage (uploaded, checked by SHA-256, served at the same addresses), deploy, and the homie.rocks directory.",
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"type": "module",
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"license": "Apache-2.0",
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package/worker/app-streams.mjs
CHANGED
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@@ -32,7 +32,7 @@ export async function pushAppRecords(env,cat){
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export class AppRecordStreams {
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constructor(env,ctx){this.env=env;this.ctx=ctx;this.streams=new Set();}
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dispose(){for(const s of [...this.streams])this.close(s);}
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close(s){if(!this.streams.delete(s))return;
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close(s){if(!this.streams.delete(s))return;clearTimeout(s.timer);clearTimeout(s.reconnect);try{s.controller.close();}catch{/* The reader already cancelled or the stream already closed. */}this.presence();}
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count(s){return [...this.streams].filter(x=>x.app===s.app&&x.room===s.room).length;}
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send(s,data){if(s.controller.desiredSize<=0){this.close(s);return;}try{s.controller.enqueue(frame(data));}catch{this.close(s);}}
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presence(){for(const s of this.streams)this.send(s,{presence:this.count(s)});}
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@@ -56,8 +56,8 @@ export class AppRecordStreams {
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for(const other of this.streams)if(other!==s)this.send(other,{presence:this.count(other)});
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// A fresh HTTP response renews the role cookie; SSE frames cannot set cookies.
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s.reconnect=setTimeout(()=>this.close(s),240000);
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//
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s.timer=
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// One recovery check, past eviction, so an open app does not pin its object. The screen reconnects after the cap below.
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s.timer=setTimeout(()=>this.ctx.waitUntil(this.pump(s,true)),180000);
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return new Response(body,{headers:{'content-type':'text/event-stream','cache-control':'no-store'}});
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}
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async pump(s,recheck=false){
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package/worker/build-id.mjs
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@@ -1,2 +1,2 @@
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// Generated by lib/build-identity.mjs; identifies the bundled runtime sources.
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export const STUDIO_BUILD = Object.freeze({"version":"0.58.
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export const STUDIO_BUILD = Object.freeze({"version":"0.58.3","sha256":"e8ea8077d2bad80f19cf3fc5f7a69f0d8ea458f20a880b28442ed23a756944e6"});
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package/worker/lobby-peak.mjs
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import {counter,today} from './stats.mjs';
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import {PRESENCE_MS} from './lobby-summary.mjs';
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// One total per bookkeeping shard, never a sum of independent historical peaks.
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// Reports carry their observation time so a delayed request cannot rewind a shard.
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if(!Number.isInteger(row.shard)||row.shard<0||row.shard>=16||!Number.isFinite(row.at)||!Number.isFinite(row.players)||row.players<0)return Response.json({error:'report'},{status:400});
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if(!prior||row.at>prior.at){
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state.shards[row.shard]={players:row.players,at:row.at};
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const concurrent=Object.values(state.shards).filter(r=>r.at>Date.now()-
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const concurrent=Object.values(state.shards).filter(r=>r.at>Date.now()-PRESENCE_MS).reduce((n,r)=>n+r.players,0);
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const players=Math.max(state.players,concurrent),room=Math.max(state.room,Number(row.room)||0);
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if(players>state.players||room>state.room)this.dirty=true;
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state.players=players;state.room=room;this.subject=new URL(request.url).searchParams.get('game');
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package/worker/lobby-shards.mjs
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import {roomServer} from './servers.mjs';
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import {liveRoomSummaries} from './lobby-summary.mjs';
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/** Today's high water, from the counter the peak object already wrote. A read must not wake that object. */
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async function peakFromStats(env,game){
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const peak={players:0,room:0};
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if(!env.DB)return peak;
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try{
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const day=new Date().toISOString().slice(0,10);
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const {results}=await env.DB.prepare("SELECT metric, MAX(n) AS n FROM stats_daily WHERE day=?1 AND subject=?2 AND metric IN ('peak','peak-room') GROUP BY metric").bind(day,game).all();
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for(const row of results??[]){
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if(row.metric==='peak')peak.players=Number(row.n)||0;
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if(row.metric==='peak-room')peak.room=Number(row.n)||0;
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}
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}catch{/* before the stats table, the number is zero and the peak object stays asleep */}
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return peak;
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}
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export const LOBBY_SHARDS=16;
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export const SHARDED_ROOM_BASE=100000000;
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export function lobbyShard(key) {
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const body=JSON.parse(init?.body??await input.clone().text());
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return send(roomShard(body.room),url,init??{method:'POST',body:JSON.stringify(body)});
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}
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// A read must not wake every shard. The shards write lobby_summaries when they take a report; one D1 read answers the office, the stats page and the lounge. /busiest still asks the shards: a watcher is matched on the live build, which the summary does not carry.
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if(url.pathname==='/now'||url.pathname==='/rooms'||url.pathname==='/office') {
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const summaries=await liveRoomSummaries(env);
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if(summaries){
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const list=summaries.get(game)??[];
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if(url.pathname==='/rooms')return Response.json({rooms:list});
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if(url.pathname==='/office'){
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const rooms=list.map(r=>({room:r.name??r.room,players:r.players||0,people:r.people??r.players??0,agents:r.agents??0,ai:r.ai??0,at:r.at,server:r.server??roomServer(r.name??r.room),...(r.closedUntil?{closedUntil:r.closedUntil}:{})})).filter(r=>(r.players||0)>0||r.closedUntil).sort((a,b)=>b.players-a.players).slice(0,100);
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return Response.json({rooms});
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}
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return Response.json({players:list.reduce((n,r)=>n+(Number(r.players)||0),0),rooms:list.filter(r=>(r.players||0)>0).length,peak:await peakFromStats(env,game)});
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}
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}
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const rows=await Promise.all(Array.from({length:LOBBY_SHARDS},async(_,shard)=>{
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const response=await send(shard,url,init);if(!response.ok)throw Error('Lobby shard unavailable');return response.json();
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}));
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package/worker/lobby-summary.mjs
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/** How long a room still counts as live after its last report. Longer than the lobby heartbeat, so a quiet room stays listed while its shard hibernates. */
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export const PRESENCE_MS=240000;
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export const LIVE_ROOMS_QUERY='SELECT game,rooms,updated FROM lobby_summaries ORDER BY game LIMIT 500';
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/** Queue order is not guaranteed. An older snapshot must never replace a newer one. */
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export async function storeLobbySummary(env, message) {
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export async function liveRoomSummaries(env) {
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if(!env.BACKGROUND||!env.DB)return null; // Older wrappers still query their Lobby.
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const result=new Map(),since=Date.now()-
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const result=new Map(),since=Date.now()-PRESENCE_MS;
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let cursor=null;
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for(;;){
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const query=cursor===null?env.DB.prepare(LIVE_ROOMS_QUERY):env.DB.prepare('SELECT game,rooms,updated FROM lobby_summaries WHERE game>? ORDER BY game LIMIT 500').bind(cursor);
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package/worker/lobby.mjs
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import { SERVER_ID, pooledRoom, roomCode, roomServer } from './servers.mjs';
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import { seatCount } from './seats.mjs';
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import { counter, today } from './stats.mjs';
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import { PRESENCE_MS } from './lobby-summary.mjs';
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import {LOBBY_APP_VERSIONS, LOBBY_ROOMS_MAX} from './lobby-limits.mjs';
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export {LOBBY_APP_VERSIONS, LOBBY_ROOMS_MAX} from './lobby-limits.mjs';
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this.current = saved.current ?? null;
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this.next = typeof saved.next === 'number' ? { public: saved.next } : saved.next && typeof saved.next === 'object' ? { public: 1, ...saved.next } : { public: 1 };
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for (const r of saved.rooms ?? []) this.rooms.set(r.name, { ...r, server: r.server ?? roomServer(r.name), agents: r.agents ?? 0, ai: r.ai ?? 0, ver: typeof r.ver === 'string' ? r.ver : '', pending: [], agentPending: [] });
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for(const r of this.rooms.values())if(r.players>0&&r.at>Date.now()-
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for(const r of this.rooms.values())if(r.players>0&&r.at>Date.now()-PRESENCE_MS)this.live.set(r.name,{players:r.players,at:r.at});
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if(ctx.storage.sql)for(const row of ctx.storage.sql.exec('SELECT body,expires FROM matchmaking_reservations WHERE expires>?',Date.now()).toArray()) {
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const reservation=JSON.parse(row.body),room=this.rooms.get(reservation.room);
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if(room && reservation.pending!==false)room.pending.push(row.expires-20000);
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notePeak(room, players, game) {
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const now = Date.now();
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if (players > 0) this.live.set(room, { players, at: now }); else this.live.delete(room);
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for (const [name, r] of this.live) if (now - r.at >
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for (const [name, r] of this.live) if (now - r.at > PRESENCE_MS) this.live.delete(name); // a room that stopped reporting
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const day = today();
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if (this.peak.day !== day) this.peak = { day, players: 0, room: 0 };
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let all = 0;
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}
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try {
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const response=await this.answer(request),url=new URL(request.url);
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if(response.ok && request.method==='POST' && url.pathname==='/report' && this.env?.BACKGROUND && url.searchParams.get('game'))
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if(response.ok && request.method==='POST' && url.pathname==='/report' && this.env?.BACKGROUND && url.searchParams.get('game')) {
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const game=url.searchParams.get('game'),shard=Number(url.searchParams.get('shard'))||0;
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// Publish in this wake. A +10s alarm restarts the idle clock and, with a heartbeat inside the eviction window, pins the shard for as long as anyone is seated.
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this.ctx.waitUntil(this.publishSummary(game,shard).catch(error=>console.error(JSON.stringify({ev:'lobby-summary-failed',error:errorLine(error)}))));
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}
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return response;
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} catch (error) {
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let path = '';
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}
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}
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|
111
116
|
|
|
112
|
-
async
|
|
113
|
-
this.
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
}
|
|
117
|
+
async publishSummary(game,shard=0) {
|
|
118
|
+
if(!game||!this.env?.BACKGROUND)return;
|
|
119
|
+
const at=Date.now();
|
|
120
|
+
const rooms=[...this.rooms.values()].filter(r=>r.players>0&&r.at>at-PRESENCE_MS).map(({name,players,agents,ai,server,at:reported})=>({name,players,agents:agents??0,ai:ai??0,server:server??roomServer(name),at:reported}));
|
|
121
|
+
for(const [name,until] of this.closed)if(until>at&&!rooms.some(r=>r.name===name))rooms.push({name,players:0,agents:0,ai:0,server:roomServer(name),at,closedUntil:until});
|
|
122
|
+
await this.env.BACKGROUND.send({v:1,type:'lobby.snapshot',game,shard,at,rooms});
|
|
119
123
|
}
|
|
120
124
|
async alarm() {
|
|
121
125
|
if(this.matchRouter)return this.matchRouter.alarm();
|
|
122
126
|
if((await this.ctx.storage.list?.({prefix:'match:',limit:1}))?.size)return (this.matchRouter??=new MatchRouter(this.ctx,this.env)).alarm();
|
|
127
|
+
// A summary alarm armed by an older build. Publish once and do not arm another: an idle shard has to be able to hibernate.
|
|
123
128
|
this.summaryDue=null;
|
|
124
129
|
const saved=await this.ctx.storage.get('summary-game');
|
|
125
130
|
const game=this.summaryGame??(typeof saved==='string'?saved:saved?.game),shard=this.summaryShard??saved?.shard??0;
|
|
126
|
-
if(
|
|
127
|
-
|
|
128
|
-
const rooms=[...this.rooms.values()].filter(r=>r.players>0&&r.at>at-180000).map(({name,players,agents,ai,server,at})=>({name,players,agents:agents??0,ai:ai??0,server:server??roomServer(name),at}));
|
|
129
|
-
await this.env.BACKGROUND.send({v:1,type:'lobby.snapshot',game,shard,at,rooms});
|
|
131
|
+
if(saved)await this.ctx.storage.delete('summary-game').catch(()=>{});
|
|
132
|
+
await this.publishSummary(game,shard);
|
|
130
133
|
}
|
|
131
134
|
|
|
132
135
|
reservation(key,result) {
|
|
@@ -303,7 +306,7 @@ export class Lobby {
|
|
|
303
306
|
}
|
|
304
307
|
if (url.pathname === '/office') {
|
|
305
308
|
// The owner's office: every room with somebody seated in the last 3 minutes, public or named, and closed ones.
|
|
306
|
-
for (const [name, r] of this.seen) if (now - r.at >
|
|
309
|
+
for (const [name, r] of this.seen) if (now - r.at > PRESENCE_MS) this.seen.delete(name);
|
|
307
310
|
const rooms = new Map([...this.seen.values()].map((r) => [r.room, r]));
|
|
308
311
|
for (const r of this.rooms.values()) if (r.players > 0 && !rooms.has(r.name)) rooms.set(r.name, { room: r.name, players: r.players, people: r.players, agents: r.agents ?? 0, ai: r.ai ?? 0, at: r.at });
|
|
309
312
|
for (const [name, until] of this.closed) if (until > now && !rooms.has(name)) rooms.set(name, { room: name, players: 0, people: 0, at: now, closedUntil: until });
|
|
@@ -311,7 +314,7 @@ export class Lobby {
|
|
|
311
314
|
}
|
|
312
315
|
if (url.pathname === '/now') {
|
|
313
316
|
let players = 0;
|
|
314
|
-
for (const [name, r] of this.live) { if (Date.now() - r.at >
|
|
317
|
+
for (const [name, r] of this.live) { if (Date.now() - r.at > PRESENCE_MS) this.live.delete(name); else players += r.players; }
|
|
315
318
|
return json({ players, rooms: this.live.size, peak: this.peak.day === today() ? { players: this.peak.players, room: this.peak.room } : { players: 0, room: 0 } });
|
|
316
319
|
}
|
|
317
320
|
return json({ error: 'not found' }, 404);
|
|
@@ -4,7 +4,7 @@ import {EVENT_ERRORS,terminalEventError,EventsError,eventError,notification,sseF
|
|
|
4
4
|
/** Connection-scoped push subscriptions hosted by the existing per-connection Lobby. */
|
|
5
5
|
export class McpEventStreams {
|
|
6
6
|
constructor(env,ctx){this.env=env;this.ctx=ctx;this.streams=new Set();}
|
|
7
|
-
close(stream){if(stream.closed)return;stream.closed=true;
|
|
7
|
+
close(stream){if(stream.closed)return;stream.closed=true;clearTimeout(stream.timer);clearTimeout(stream.life);stream.resume?.();try{stream.controller.close();}catch{/* The reader already cancelled or the stream already closed. */}this.streams.delete(stream);if(stream.registryKey)this.ctx.waitUntil(this.env.DB.prepare('DELETE FROM mcp_kv WHERE key=?1').bind(stream.registryKey).run().catch(error=>console.warn("MCP stream cleanup deferred to expiry:",error.message)));}
|
|
8
8
|
async write(stream,value,authorize){
|
|
9
9
|
if(stream.closed)return false;
|
|
10
10
|
if(stream.controller.desiredSize<=0)await new Promise(resolve=>{stream.resume=resolve;});
|
|
@@ -23,8 +23,9 @@ export class McpEventStreams {
|
|
|
23
23
|
const stream={...input,registryKey,source:eventSource(feed),cursor:cursorOf(input.params.name,start.after),closed:false,busy:false};
|
|
24
24
|
const body=new ReadableStream({start:controller=>{stream.controller=controller;controller.enqueue(sseFrame(notification('active',{cursor:stream.cursor,truncated:start.truncated},stream.id)));},pull:()=>{const resume=stream.resume;stream.resume=null;resume?.();},cancel:()=>this.close(stream)});
|
|
25
25
|
this.streams.add(stream);
|
|
26
|
-
//
|
|
27
|
-
stream.timer=
|
|
26
|
+
// One heartbeat is enough to recheck authorization. A repeating timer, shorter than eviction, pins this lobby for as long as the page holds the stream.
|
|
27
|
+
stream.timer=setTimeout(()=>this.pump(stream),180000);
|
|
28
|
+
stream.life=setTimeout(()=>this.close(stream),300000);
|
|
28
29
|
this.pump(stream);
|
|
29
30
|
return new Response(body,{headers:{'content-type':'text/event-stream','cache-control':'no-store'}});
|
|
30
31
|
}catch(error){return Response.json({jsonrpc:'2.0',id:input.id,error:eventError(error)});}
|
package/worker/mcp-events.mjs
CHANGED
|
@@ -45,7 +45,7 @@ export async function pollEvents(env,cat,caller,params,now=Date.now()){
|
|
|
45
45
|
const hasMore=rows.length>max,page=rows.slice(0,max);
|
|
46
46
|
const events=page.map(row=>{const data=JSON.parse(row.data);if((env.HOMIE_LOCAL_TEST_SECRET||caller.remoteTest)&&caller.localTest&&caller.testScope&&feed.event==='record.changed')data.app=feed.app;return occurrence(params.name,{...row,data},cursorOf(params.name,row.seq));});
|
|
47
47
|
const after=hasMore?page.at(-1).seq:start.through;
|
|
48
|
-
return {events,cursor:cursorOf(params.name,after),truncated:start.truncated,hasMore,nextPollMs:
|
|
48
|
+
return {events,cursor:cursorOf(params.name,after),truncated:start.truncated,hasMore,nextPollMs:180000};
|
|
49
49
|
}
|
|
50
50
|
async function subId(caller,params,url){const bytes=await crypto.subtle.digest('SHA-256',new TextEncoder().encode(JSON.stringify([caller.id,url,params.name,{}])));return 'sub_'+Array.from(new Uint8Array(bytes),b=>b.toString(16).padStart(2,'0')).join('');}
|
|
51
51
|
async function stored(env,id){const row=await env.DB.prepare('SELECT value FROM mcp_kv WHERE key=?1').bind(prefix+id).first();return row?JSON.parse(row.value):null;}
|
|
@@ -429,8 +429,12 @@ async function serverLive(env, meta, servers, origin, lobby) {
|
|
|
429
429
|
async function weekOf(env, game) {
|
|
430
430
|
const w = await playedThisWeek(env, game);
|
|
431
431
|
if (!w) return null;
|
|
432
|
+
// Today's high water is already in stats_daily. Reading the peak object here woke it on every 15s live poll, which is shorter than eviction, so the object never slept while a game page was open.
|
|
432
433
|
let peak = 0;
|
|
433
|
-
try {
|
|
434
|
+
try {
|
|
435
|
+
const row = await env.DB.prepare("SELECT MAX(n) AS n FROM stats_daily WHERE day = ?1 AND metric = 'peak' AND subject = ?2").bind(today(), String(game)).first();
|
|
436
|
+
peak = Number(row?.n) || 0;
|
|
437
|
+
} catch { peak = 0; }
|
|
434
438
|
return { plays: w.plays, rounds: w.rounds, ...(peak ? { peak } : {}) };
|
|
435
439
|
}
|
|
436
440
|
|
package/worker/stats.mjs
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import {lobbyFor} from './lobby-shards.mjs';
|
|
2
|
+
import {liveRoomSummaries} from './lobby-summary.mjs';
|
|
2
3
|
import {writePageMetric,analyticsStatus} from './analytics.mjs';
|
|
3
4
|
/**
|
|
4
5
|
* STUDIO METRICS: count, don't track (@homie-rocks/studio 0.6.0).
|
|
@@ -251,8 +252,17 @@ export async function playersNow(env) {
|
|
|
251
252
|
} catch { return null; }
|
|
252
253
|
}
|
|
253
254
|
|
|
254
|
-
/**
|
|
255
|
+
/** People in every room of each game, right now. The summary table when this worker has one, so a stats read does not wake a lobby shard. */
|
|
255
256
|
async function playingNow(env, games) {
|
|
257
|
+
const summaries = await liveRoomSummaries(env).catch(() => null);
|
|
258
|
+
if (summaries) {
|
|
259
|
+
const out = {};
|
|
260
|
+
for (const g of games) {
|
|
261
|
+
const list = summaries.get(g.id) ?? [];
|
|
262
|
+
out[g.id] = { players: list.reduce((n, r) => n + (Number(r.players) || 0), 0), rooms: list.filter((r) => (r.players || 0) > 0).length };
|
|
263
|
+
}
|
|
264
|
+
return out;
|
|
265
|
+
}
|
|
256
266
|
const out = {};
|
|
257
267
|
await Promise.all(games.map(async (g) => {
|
|
258
268
|
try {
|
package/worker/table.mjs
CHANGED
|
@@ -1447,8 +1447,8 @@ export class Table {
|
|
|
1447
1447
|
// People for the stats: seated sockets that are not house QA (players is what the Lobby matches strangers by).
|
|
1448
1448
|
let people = 0;
|
|
1449
1449
|
for (const c of room.clients.values()) if (c.helloed && c.seat !== null && !c.agent && !c.conn?.qa) people += 1;
|
|
1450
|
-
// On a change, and
|
|
1451
|
-
if (players === this.lastReport && people === this.lastPeople && agents === this.lastAgents && ai === this.lastAi && (!players || Date.now() - (this.lastReportAt ?? 0) <
|
|
1450
|
+
// On a change, and every two and a half minutes while anybody is here. That is longer than Durable Object eviction, so an occupied room's lobby shard hibernates between heartbeats, and shorter than the presence window, so "playing now" does not drop a live room.
|
|
1451
|
+
if (players === this.lastReport && people === this.lastPeople && agents === this.lastAgents && ai === this.lastAi && (!players || Date.now() - (this.lastReportAt ?? 0) < 150_000)) return;
|
|
1452
1452
|
this.lastReport = players;
|
|
1453
1453
|
this.lastPeople = people;
|
|
1454
1454
|
this.lastAgents = agents;
|
package/worker/version.mjs
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
1
|
/** The @homie-rocks/studio version this Worker code is (package.json's; a test keeps them equal). Cache-busts /_homie/site.js. */
|
|
2
|
-
export const STUDIO_VERSION_TAG = '0.58.
|
|
2
|
+
export const STUDIO_VERSION_TAG = '0.58.3';
|