@homie-rocks/studio 0.58.11 → 0.58.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -1
- package/lib/mcp-tools.mjs +43 -1
- package/lib/template-history.json +42 -0
- package/package.json +1 -1
- package/worker/build-id.mjs +1 -1
- package/worker/version.mjs +1 -1
package/CHANGELOG.md
CHANGED
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@@ -17,6 +17,17 @@ To bring a studio up to date, tell Claude: "Upgrade my studio to the newest Homi
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`npx -y @homie-rocks/studio@latest upgrade`, which shows what's new since the version your studio pins (from this
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file) and what the upgrade would change, and changes nothing until you agree.
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## [0.58.12] - 2026-10-20
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**Plugin 0.58.6**
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Every browser the toolkit opens can be a cloud browser, and a studio worked on away from the person's screen previews on its own private preview.
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### Added
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- Every command and skill that opens a browser (check, playtest, look, perf, shoot, lab check, port check, crowd load, 3D renders, art captures and video takes) can use a browser in the cloud (in 0.58.11 only check and the playtest script could): with `HOMIE_BROWSER_WS_ENDPOINT` set to a CDP WebSocket address (Cloudflare Browser Run, for example), they connect to it instead of starting Chrome on this computer. A platform target leaves queues and cron triggers to the platform.
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- A host that runs the toolkit away from the person's screen (Homie Managed's studio workspace, a cloud dev box) can name the address of the studio's private preview in `HOMIE_PREVIEW_URL`. For a studio whose studio.json has a preview target (`cloudflare.preview`), the local MCP server's `preview_run` then puts the build there (`deploy --preview`) and gives that address, `check` and `playtest` put the current build there and open it, and `preview_stop` has nothing to stop. Without it, the site runs on this computer as before.
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## [0.58.11] - 2026-10-19
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**Plugin 0.58.5**
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@@ -26,7 +37,7 @@ Host a studio on Workers for Platforms with a private preview, check it with a b
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### Added
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- A studio can deploy to a Workers for Platforms dispatch namespace: `cloudflare.dispatchNamespace`, `worker`, `d1Id` and `domain` in studio.json name the preprovisioned Worker, and `homie-studio deploy` sends the build there with Wrangler's own `--dispatch-namespace`. `cloudflare.preview` names a second Worker and database, and `homie-studio deploy --preview` sends the same build to it. A platform that hosts studios this way (Homie Managed) enforces the target at its API boundary.
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-
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- `homie-studio check` and the playtest script can use a browser in the cloud: with `HOMIE_BROWSER_WS_ENDPOINT` set to a CDP WebSocket address (Cloudflare Browser Run, for example), they connect to it instead of starting Chrome on this computer.
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- `homie-studio drain on|off|status` pauses new room admissions without deploying or closing existing sockets. A move waits for empty rooms and delivered records before freezing the source.
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- Managed media bindings preserve streamed media, range requests and large player saves.
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- A read-only switch for a studio: `homie-studio read-only on|off|status` (and the local MCP tool `studio_read_only`) freezes the live studio for a few minutes, for a move to another host or maintenance, without losing anything. It sets the Worker secret `STUDIO_READ_ONLY` with the studio's own Cloudflare sign-in, as a new Worker version. While on, changes answer 503 with `Retry-After` and `x-studio-read-only: 1`; pages, games, live rooms and the Stripe webhook keep working, D1 takes no other write, room records wait in each room, scheduled and queued work waits, and `/api/games` reports `readOnly`.
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package/lib/mcp-tools.mjs
CHANGED
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@@ -32,6 +32,7 @@ import { newStudio, slugify } from './scaffold.mjs';
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import { repoFromUrl, studioRepo } from './repo.mjs';
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import { GAME_ID, PACKAGE_ROOT, findStudio, isRulesGame, listExperiences as listGames, readLocal, readStudio, siteUrl } from './studio.mjs';
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import { runningDev } from './dev.mjs';
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import { dispatchTarget } from './dispatch-target.mjs';
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import { deployWords } from './deploy-state.mjs';
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import { partsForListing, publishBefore, publishesSoFar } from './directory.mjs';
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import { STUDIO_VERSION } from './version.mjs';
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@@ -443,7 +444,7 @@ async function startRun(ctx, root, { kind, game, title, steps }) {
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const run = { kind, title, state: 'running', ...(await feedForRun(ctx, root, { id: game ?? null, title })), jobs: [] };
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ctx.runs.set(run.build, run);
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const next = (i) => {
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if (i >= steps.length) { run.state = 'passed'; endRun(root, run, 'passed', `${title}: done.`); if (kind
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if (i >= steps.length) { run.state = 'passed'; endRun(root, run, 'passed', `${title}: done.`); if (kind === 'check' || kind === 'playtest') ctx.note(root).checked = true; return; }
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const step = steps[i];
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const job = cliJob(root, step.label, step.args, {
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onEnd: (j) => {
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@@ -459,7 +460,30 @@ async function startRun(ctx, root, { kind, game, title, steps }) {
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return buildCard(ctx, root, feedFor(root, run.build));
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}
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/**
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* WHERE "HERE" IS, FOR A HOST AWAY FROM THE PERSON'S SCREEN. A platform that runs this toolkit for the person in a
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* workspace of its own (Homie Managed's studio workspace, a cloud dev box) has no browser beside it that can open
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* this computer's addresses. It names the address its studio's private preview is reachable at, HOMIE_PREVIEW_URL,
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* and the studio's studio.json names that preview's Workers for Platforms target (cloudflare.preview). Then the
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* studio's site "here" is that preview: preview_run puts the build there (deploy --preview), and check and playtest
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* open it after doing the same. Without both, nothing changes: the site runs on this computer.
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*/
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export function hostedPreview(root, env = process.env) {
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const raw = String(env.HOMIE_PREVIEW_URL ?? '').trim();
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if (!raw) return null;
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let url;
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try { url = new URL(raw); } catch { return null; }
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if (url.protocol !== 'https:' || url.username || url.password || url.search || url.hash) return null;
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try { if (!dispatchTarget(readStudio(root), { preview: true })) return null; } catch { return null; }
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return url.href.replace(/\/+$/, '');
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}
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/** The step that puts the studio's current build on its hosted preview (a deploy --preview builds first). */
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const PREVIEW_STEP = { label: 'the build on the private preview', args: ['deploy', '--preview'] };
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async function devUrl(ctx, root, port) {
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const hosted = hostedPreview(root);
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if (hosted) return hosted;
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const dev = devOf(root);
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if (dev) return dev.url;
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const r = await startDev(ctx, root, port);
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@@ -1062,6 +1086,18 @@ export function toolDefs(ctx, avail = {}) {
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run: async (a) => {
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const root = ctx.root(a.studio);
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const need = needsInstall(ctx, root); if (need) return need;
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const hosted = hostedPreview(root);
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if (hosted) {
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const games = listGames(root);
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const g = a.game ? games.find((x) => x.id === a.game) : games[0];
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const card = await startRun(ctx, root, { kind: 'preview', game: g?.id ?? null, title: `${readStudio(root).name ?? 'The studio'}: private preview`, steps: [PREVIEW_STEP] });
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const lines = [
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`The studio's site runs on its private preview, not on this computer: the build is going there now (the card follows it). When it is done: ${hosted}/${games.length ? '' : ' (the home page: "First game coming soon")'}`,
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...games.map((x) => ` ${x.name ?? x.id}: ${hosted}/${x.id}/play`),
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g ? `The person opens ${hosted}/${g.id}/play on two screens (a computer and a phone): two players, one room. Give them the address; do not open a browser for them.` : 'Give the person the address; do not open a browser for them.',
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];
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return { ...card, content: [{ type: 'text', text: lines.join('\n') }, ...(card.content ?? [])] };
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}
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let url = devOf(root)?.url ?? null;
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let slow = false;
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if (!url) { const r = await startDev(ctx, root, a.port); if (r.error) return fail(r.error); url = r.url; slow = Boolean(r.slow); }
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annotations: { title: 'Stop the site here', ...RW },
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run: async (a) => {
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const root = ctx.root(a.studio);
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const hosted = hostedPreview(root);
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if (hosted) return ok(`Nothing runs on this computer to stop: the studio's private preview (${hosted}/) stays as it is until the next build is put there.`, { kind: 'preview', stopped: [], hosted });
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const r = await cli(ctx, root, 'dev --stop', ['dev', '--stop'], { wait: 20_000 });
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// What a server stopped another way left behind is cleaned up and said (lib/dev.mjs).
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const note = r.result?.why && (r.result?.stale || r.result?.stopped?.length) ? ` ${r.result.why[0].toUpperCase()}${r.result.why.slice(1)}.` : '';
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const game = a.game ?? (games.length === 1 ? games[0].id : null);
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if (!game) return fail(games.length ? `which game? ${games.map((g) => g.id).join(', ')}` : 'there is no game to check yet');
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const url = a.url ? String(a.url) : await devUrl(ctx, root);
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const hosted = !a.url && hostedPreview(root);
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return startRun(ctx, root, { kind: 'check', game, title: `${games.find((g) => g.id === game)?.name ?? game}: ${games.find((g) => g.id === game)?.kind === 'app' ? 'multi-screen' : 'two-browser'} check`, steps: [
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...(games.some((g) => g.id === game && isRulesGame(g)) ? [{ label: 'rules build check', args: ['build', game] }] : []),
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...(hosted ? [PREVIEW_STEP] : []),
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{ label: 'two-browser check', args: ['check', game, '--url', url, '--shots', join('.checks', game)] },
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] });
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},
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const game = a.game ?? (games.length === 1 ? games[0].id : null);
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if (!game) return fail(games.length ? `which game? ${games.map((g) => g.id).join(', ')}` : 'there is no game to playtest yet');
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const url = a.url ? String(a.url) : await devUrl(ctx, root);
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const hosted = !a.url && hostedPreview(root);
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const shots = join('.checks', `${game}-look`);
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return startRun(ctx, root, { kind: 'playtest', game, title: `${games.find((g) => g.id === game)?.name ?? game}: playtest`, steps: [
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...(games.some((g) => g.id === game && isRulesGame(g)) ? [{ label: 'rules build check', args: ['build', game] }] : []),
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...(hosted ? [PREVIEW_STEP] : []),
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{ label: 'two-browser check', args: ['check', game, '--url', url, '--shots', join('.checks', game)] },
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{ label: 'pictures on a computer and a phone', soft: true, args: ['look', `/${game}/`, `/${game}/${games.find((g) => g.id === game)?.kind === 'app' ? 'open' : 'play'}`, '--url', url, '--only', 'computer,phone', '--shots', shots],
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// The first screen of each page first (a whole page is a tall picture): what a person sees on arrival.
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}
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}
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}
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},
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"0.58.12": {
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"files": {
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"CLAUDE.md": "ddf2b2a0376202f6",
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"README.md": "684b3cca8001673c",
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"HANDOFF.md": "29337e2ace95b2e7",
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"games/README.md": "5ad32fe80c61f117",
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"music/README.md": "a3dc042dadd39df8",
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"videos/README.md": "16babc3437d5545b",
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"posts/README.md": "37841aae476bd540",
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"site/README.md": "1dbdf22c03a1e505",
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"site/src/worker.mjs": "6cc5c6131eaf6fd0"
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},
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"sections": {
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"AGENTS.md": {
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"(intro)": "af7f2f732505d379",
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"## Version-matched authoring guides": "f6261a0e5801b96b",
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"## Layout": "f3a280b8c96cd068",
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"## Apps: one screen, roles and parts": "c10aa0441ea89702",
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"## Commands (all through the pinned CLI in node_modules)": "c20d90de21cde0c7",
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"## The site": "0cb8dd9a6f8a0096",
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"## Making games": "bb715272fd1a615b",
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"## The Game Codex and progress": "0738ef719cef3a4c",
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"## Art direction and models": "a48fff7bf0a5f2fc",
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"## Running live games (the back office)": "51ebf2ab756f6e4d",
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"## Servers and AI seats": "1ccfd549d2369a60",
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"## Selling things (the shop)": "0df5a5fe1833c624",
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"## Continuing a build from the Claude app": "0d68081e924ca419",
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"## Rules": "b2234d80f6cbe71d",
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"## Telling Homie": "80b46fdd9e578db8",
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"## Beta": "9d02638207a26e73"
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}
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},
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"named": {
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"Homie Arcade": {
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"sections": {
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"AGENTS.md": {
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"## Commands (all through the pinned CLI in node_modules)": "8364e05cebefcba4"
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}
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}
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}
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}
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}
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}
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package/package.json
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"name": "@homie-rocks/studio",
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"version": "0.58.
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"version": "0.58.12",
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"description": "A studio for games, music and video on its own Cloudflare: scaffold, multiplayer starters on the netplay contract, a port toolkit that makes existing single-player web games multiplayer, the site Worker with public rooms (Table/Lobby Durable Objects and D1, all on the free Workers plan, no payment method), a site with the hub's sections (Home, Games, Music, Videos, Rooms, Posts with feeds) in the studio's own look, an epic landing page for every game, big songs and videos in the studio's own R2 once it has storage (uploaded, checked by SHA-256, served at the same addresses), deploy, and the homie.rocks directory.",
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"type": "module",
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"license": "Apache-2.0",
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package/worker/build-id.mjs
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// Generated by lib/build-identity.mjs; identifies the bundled runtime sources.
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export const STUDIO_BUILD = Object.freeze({"version":"0.58.
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export const STUDIO_BUILD = Object.freeze({"version":"0.58.12","sha256":"c4b8a5e3b41289d47fc410729449c3ba63c921bae04042e8c2c09c15053c11e9"});
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package/worker/version.mjs
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/** The @homie-rocks/studio version this Worker code is (package.json's; a test keeps them equal). Cache-busts /_homie/site.js. */
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export const STUDIO_VERSION_TAG = '0.58.
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export const STUDIO_VERSION_TAG = '0.58.12';
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