@homie-rocks/studio 0.55.0 → 0.56.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +39 -0
- package/README.md +2 -0
- package/bin/homie-studio.mjs +1 -1
- package/docs/custom-routes.md +72 -0
- package/guides/app/SKILL.md +7 -0
- package/guides/playtest/scripts/playtest.mjs +7 -5
- package/lib/check.mjs +8 -1
- package/lib/cloudflare.mjs +49 -22
- package/lib/dev.mjs +6 -8
- package/lib/local-database-start.mjs +6 -0
- package/lib/mcp-tools.mjs +3 -3
- package/lib/port-check.mjs +3 -2
- package/lib/scaffold.mjs +2 -0
- package/lib/template-history.json +46 -1
- package/lib/worker-build.mjs +4 -1
- package/lib/worker-config.mjs +7 -0
- package/netplay/NETPLAY.md +5 -1
- package/netplay/netplay.ts +24 -9
- package/package.json +1 -1
- package/rules/core.ts +9 -0
- package/rules/host.ts +40 -11
- package/rules/view.ts +1 -0
- package/tools/TOOLS.md +6 -1
- package/worker/background-queue.mjs +1 -0
- package/worker/build-id.mjs +1 -1
- package/worker/custom-routes.mjs +16 -0
- package/worker/gate.mjs +94 -23
- package/worker/idle-chat.mjs +56 -0
- package/worker/index.mjs +2 -0
- package/worker/lazy-objects.mjs +3 -0
- package/worker/lobby-peak.mjs +44 -0
- package/worker/lobby-shards.mjs +43 -0
- package/worker/lobby-store.mjs +35 -0
- package/worker/lobby-summary.mjs +28 -0
- package/worker/lobby.mjs +86 -18
- package/worker/lounge-store.mjs +2 -2
- package/worker/match-router.mjs +74 -0
- package/worker/mcp-room.mjs +2 -1
- package/worker/mcp-tools.mjs +4 -2
- package/worker/office.mjs +2 -1
- package/worker/operational-schema.mjs +2 -0
- package/worker/pages.mjs +1 -1
- package/worker/relay-channel.mjs +119 -0
- package/worker/request-db.mjs +4 -3
- package/worker/room-chat.mjs +2 -1
- package/worker/room-sessions.mjs +65 -0
- package/worker/room.mjs +16 -9
- package/worker/route-auth.mjs +22 -0
- package/worker/routes.mjs +7 -4
- package/worker/runtime-support.mjs +5 -3
- package/worker/session-codec.mjs +24 -0
- package/worker/stats.mjs +2 -1
- package/worker/table.mjs +277 -41
- package/worker/version.mjs +1 -1
- package/worker/watch-sockets.mjs +75 -0
package/CHANGELOG.md
CHANGED
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@@ -17,6 +17,45 @@ To bring a studio up to date, tell Claude: "Upgrade my studio to the newest Homi
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`npx -y @homie-rocks/studio@latest upgrade`, which shows what's new since the version your studio pins (from this
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file) and what the upgrade would change, and changes nothing until you agree.
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## [0.56.0] - 2026-10-15
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**Plugin 0.56.0**
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Studios scale with hibernating rooms, add custom routes with built-in access checks, and deploy reliably with background queue handlers.
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### Added
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- Studio Worker `useRoutes` hook for custom APIs, well-known files and callbacks, after Homie's matched routes and before Worker asset fallback, with response security headers.
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- Public `isOwner(request, env)` and `hasRole(request, env, app, role)` authorization helpers using existing live session and app access checks.
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- Secret capabilities may use `self` for the runtime studio origin, with origin and redirect restrictions retained.
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### Changed
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- Renew relay sequence epochs whenever a Gate opens a link, probe the room after a missed round start, refill quiet games across all matching pools, and coalesce peak increases without writing unchanged room reports.
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- Recover Gate relay transport failures with ordered backoff and bounded output queues; remove dead sessions so players can reconnect. Keep idle heartbeats at the edge through long breaks, exclude transport telemetry from session writes, and retain only QA markers from relay user agents. Match quiet public games in one pool, spread bursts through leased shard routing, and calculate daily peaks from concurrent shard totals.
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- Close failed room restores, detect unanswered clock pings, preserve live Gate multiplexing, bound crowd session storage, and avoid unchanged idle writes. Restore watcher rate limits without replay, shard matchmaking, and paginate aggregated room summaries.
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- Add an opt-in rules-host round-idle contract: finish both scoring-settlement ticks, persist the next-round deadline, and resume without simulating idle time.
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- Store Lobby rooms as SQLite rows and deliver room summaries through Queues. Hibernate player and watch sockets, including Gates and server-rule rooms, between settled rounds. Retain logical sessions and moderation state, detach idle relay streams, and restore complete world headers without repeating admission.
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### Fixed
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- Custom studio Workers that wrap only `fetch` now inherit missing toolkit queue and scheduled handlers in the generated entry, so background queue consumers attach during deploy. Custom handlers remain intact.
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- Deploy failures retain Wrangler's real error and context with secrets redacted, instead of showing only the last six lines.
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- Custom route role checks enforce fresh app launch gates. Custom Worker asset routes preserve generated authorization paths; same-origin mutation protection is exported and documented with reserved `/api/custom/*` paths and app cookie scope.
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- Custom `assets.run_worker_first` entries cannot exclude paths with `!`; the build refuses them so private app files always stay behind their access checks.
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- Late link subscriptions no longer trigger rules-view reconnect recovery; throwing listeners still return their unsubscribe function.
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- MCP publishing and its preflight use the connector's directory. Wrangler sign-in checks stop immediately when logged out and retry refresh collisions without blocking the event loop, including CLI status.
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- Scaffold, local database and login regression tests use OS temporary directories and work from the package test command.
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- New studios leave directory listing opt-in; existing explicit directory choices are preserved.
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- Deploy and storage sign-in checks retry shared Wrangler OAuth refresh races with bounded backoff and report the original diagnostic, distinguishing authentication from temporary check failures.
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- Room-link listeners immediately receive current state, so wall UIs mounted after welcome do not stay on “Connecting to Homie.”
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- Local dev refuses to serve until migrations and function registration succeed, preserving first-notice delivery on a fresh database.
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### Upgrade notes
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- `net.on('link', listener)` now calls the listener synchronously on subscription with `why: 'subscribe'` and `prev === state`, then reports changes as before.
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- Custom routes and authorization examples are in `packages/studio/docs/custom-routes.md` (the installed package uses `docs/custom-routes.md`).
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## [0.55.0] - 2026-10-15
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**Plugin 0.55.0**
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package/README.md
CHANGED
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@@ -8,6 +8,8 @@ to its own Cloudflare account with Wrangler. The homie.rocks directory lists the
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Apps are one morphing screen, its roles and its parts: a customer phone, a staff tablet and a wall can share a 3D scene without rounds or scores. `homie-studio app new welcome` creates a working welcome queue in `apps/welcome/`; install its declared dependencies, build, then use `dev --lan` and the printed Wi-Fi address. `check welcome --url <origin>` proves a shared action and reconnect across three screens. Staff permissions, lasting D1 records, public QR/link helpers and customer standalone builds use the existing studio machinery. See [the app guide](apps/APPS.md).
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For studio-specific JSON APIs, well-known files and OAuth callbacks, see [custom Worker routes and authorization](docs/custom-routes.md).
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Most people never run this by hand: the Homie plugin for Claude Code, Codex and Grok does,
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and the person approves Cloudflare once in their browser.
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package/bin/homie-studio.mjs
CHANGED
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@@ -973,7 +973,7 @@ async function main() {
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}
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if (cmd === 'status') {
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const studio = readStudio(root);
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return { ok: true, command: 'status', root, studio, site: siteUrl(root, studio), games: listGames(root).map((g) => g.id), cloudflareSignedIn: Boolean(wranglerBin(root) && whoami(root)) };
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return { ok: true, command: 'status', root, studio, site: siteUrl(root, studio), games: listGames(root).map((g) => g.id), cloudflareSignedIn: Boolean(wranglerBin(root) && await whoami(root)) };
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}
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if (cmd === 'upgrade') {
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const plan = upgradePlan(root);
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@@ -0,0 +1,72 @@
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# Studio Worker routes
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In `site/src/worker.mjs`, register one handler at module evaluation. Keep the
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existing exports and registrations. Do not wrap the default export's `fetch`.
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```js
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import {useRoutes, isOwner, hasRole, requireSameOrigin} from '@homie-rocks/studio/worker';
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useRoutes(async (request, env, ctx) => {
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const url = new URL(request.url);
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if (url.pathname === '/.well-known/example.json') {
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return Response.json({name: 'My studio'});
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}
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if (url.pathname === '/api/custom/refresh') {
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if (request.method !== 'POST') return new Response('POST required', {status:405});
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const refused = requireSameOrigin(request);
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if (refused) return refused;
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if (!(await isOwner(request, env))) return new Response('Unauthorized', {status: 401});
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// Validate input, then perform the owner-authorized mutation here.
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return Response.json({ok: true});
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}
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// Return undefined or null to continue to the studio's static assets / 404.
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});
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```
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Homie's matched routes always take precedence, including its office, OAuth,
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MCP, discovery, app and game routes, and their authorization refusals. Use a
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separate namespace under `/api/custom/`, such as `/api/custom/callbacks/provider` for your OAuth callback;
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`/oauth/*` belongs to Homie. Unmatched requests reach your handler before static
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assets inside the Worker. Cloudflare normally serves existing public static files
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without invoking the Worker. If a custom route must override such a file, put
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`{"assets":{"run_worker_first":true}}` in the studio's `wrangler.custom.json`;
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build/deploy preserves that setting. To intercept only selected files, use
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`{"assets":{"run_worker_first":["/feed.json"]}}`. These paths are unioned with
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Homie's generated `/games/*`, `/_studio/*`, `/_site/*` and per-app paths. Those
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paths must reach the Worker to enforce private app authorization; custom arrays
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(including empty arrays) or `false` cannot remove them. Exclusion patterns (starting with `!`) are refused at build, because they would take those paths out from behind their access checks. A second `useRoutes` call replaces the handler; `useRoutes(null)` removes
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it. Register configuration only, never request data, at module scope.
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The handler may return a `Response`, `null` or `undefined`. Errors propagate as
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Worker errors. Responses keep streaming and pass through Homie's normal HTML
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security headers, concept-mode handling and database change delivery. Custom
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responses also receive `X-Content-Type-Options: nosniff` and a default
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`Referrer-Policy: strict-origin-when-cross-origin`. WebSocket upgrades are preserved.
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Use `ctx.waitUntil(promise)` for work that must finish after the response.
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`await isOwner(request, env)` recognizes the live owner session issued by passkey
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sign-in (including expiry and revocation), configured owner player accounts, and
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trusted owner tool identity. Read/office bearer keys alone do not make a browser
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the owner. `await hasRole(request, env, appId, roleName)` uses the app's declared
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role and existing access checks: public roles permit visitors; private roles
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require the same private link or handoff session and live grants as the app.
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Unknown apps and roles return false. The explicit role argument takes precedence
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over query parameters. These helpers authorize identity; custom mutations must
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also validate the request method, Origin/CSRF protection, input and OAuth state.
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`requireSameOrigin(request)` reuses the studio's browser Origin checks and returns
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`null` on success or a 403 `Response` to return immediately. Use it with an explicit
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POST (or other mutation method) check before cookie-authorized changes.
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Use `/api/custom/*` for studio-owned endpoints: `api` is reserved from game and app
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IDs, so future experiences cannot take over that namespace. An app handoff cookie
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is scoped to `/<app>/`; the browser does **not** send it to `/custom-api/...` or
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`/api/custom/...`. For app role mutations, use the built-in `/<app>/api/app/records/*`
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endpoints or an app tool with its existing grant checks. A studio-wide custom
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endpoint can use the owner session; do not broaden app cookies or assume a handoff
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cookie will authorize `hasRole` outside its app path. Private/invite launches
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also require launch access even for a declared anonymous visitor role.
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For function HTTP calls whose destination is `self`, use direct `/api/` endpoints
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such as `/api/custom/refresh`, not page URLs that redirect. Self calls use
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`redirect:'error'`; a redirect fails instead of forwarding credentials.
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package/guides/app/SKILL.md
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Initialise text controls and navigation before 3D rendering. Catch renderer creation failures inside the scene section; keep fallback text in normal flow, never over navigation. Add a navigation need and run `homie-studio check <id> --webgl-failure --shots .checks/no-webgl` to prove the controls work without WebGL.
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On TV, reserve `--homie-join-inset-bottom/right` (or the configured corner's top/left) plus a gap; `body.homie-join-visible` and `--homie-join-x/y/width/height` describe the shell card in the app frame too. See `node_modules/@homie-rocks/studio/docs/toolkit-place-patterns.md` for layout and text-first examples, connector setup and diagnostics.
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For studio-owned HTTP routes, read
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`node_modules/@homie-rocks/studio/docs/custom-routes.md`. Register with `useRoutes`
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and use `/api/custom/*` (game/app IDs cannot claim `api`). App handoff cookies are
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scoped to `/<app>/` and do not reach `/custom-api/...`; use built-in app record
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endpoints or app tools for role-authorized mutations. Use direct `/api/` endpoints
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for function `self` calls, which use `redirect:'error'`.
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} finally { await close(h); }
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}
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/** A round with one person playing hard (a computer) and one doing nothing (a phone),
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/** A round with one person playing hard (a computer) and one doing nothing (a phone), in the same public room. */
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async function playSession(base, game, out, roundSeconds, gameJson) {
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const profile = actionProfile(gameJson, 'desk');
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const actions = newActions(profile);
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const active = await launch('desk', `${base}/${game}/play`);
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-
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let idle;
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try {
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const seat = async (h) => { const until = Date.now() + 45_000; while (Date.now() < until) { const s = await shell(h); if (s?.room && s.seat !== null && s.seat !== undefined && s.role) return s; await sleep(300); } return null; };
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const
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const sa = await seat(active);
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idle = await launch('phone', `${base}/${game}/play${sa?.room ? `?room=${encodeURIComponent(sa.room)}` : ''}`);
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const si = await seat(idle);
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if (!sa || !si) { row('play', 'FAIL', { why: 'a browser never got a seat in 45 s' }); return; }
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if (sa.room !== si.room) { row('play', 'FAIL', { why: `the two browsers landed in different rooms (${sa.room}, ${si.room}):
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if (sa.room !== si.room) { row('play', 'FAIL', { why: `the two browsers landed in different rooms (${sa.room}, ${si.room}): the invitation must join the same room` }); return; }
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const since = Date.now();
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// Only a round that STARTS after both are seated counts: a newcomer takes a bot's place mid-round and inherits
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// its body and score, so the round already running says nothing about how these two played.
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results: rowsR.map((x) => ({ place: x.place, score: x.score, bot: x.bot, who: x.seat === sa.seat ? 'the active player' : x.seat === si.seat ? 'the idle player' : x.bot ? 'a bot' : 'another person' })),
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scoreSamples: scores.filter((_, k) => k % 5 === 0).slice(0, 40), shot: 'play-round-over.png',
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});
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} finally { await close(active); await close(idle); }
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} finally { await close(active); if (idle) await close(idle); }
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}
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/** The studio's own checks, run as the creator would: the owner tests (port check) and the two-stranger round. */
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package/lib/check.mjs
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const ua = await browser.userAgent();
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await page.setUserAgent(`${ua} ${userAgentTag}`);
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const t0 = Date.now();
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let target = play;
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if (players.length) {
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const first = players[0].page;
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await first.waitForFunction(() => Boolean(window.__shell?.room), {timeout: 90_000});
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const room = await first.evaluate(() => window.__shell.room);
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target = `${play}?room=${encodeURIComponent(room)}`;
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}
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try { await page.goto(target, { waitUntil: 'domcontentloaded', timeout: 90_000 }); } catch (error) {
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if (cannotAsk) return { ...cannotAsk, play, why: `${cannotAsk.why} (The ${kind.name} browser could not open it either: ${String(error?.message ?? error).split('\n')[0].slice(0, 120)}.)` };
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throw error;
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}
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package/lib/cloudflare.mjs
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import {redactText} from './redact.mjs';
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import {enableReadReplication} from './read-replication.mjs';
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import {ensureBackgroundQueues,backgroundQueues} from './background-queue.mjs';
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import { directoryUrl } from '../worker/directory-choice.mjs';
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@@ -53,6 +54,13 @@ import { LOCAL_STATE, configPath, domainOrigin, isRulesGame, isWorkersDev, layou
|
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54
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54
55
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const ANSI = /\u001b\[[0-9;]*m/g;
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55
56
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57
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+
/** Keep Wrangler's error and its context; progress/footer lines must not hide it. */
|
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58
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+
export function wranglerDeployError(out) {
|
|
59
|
+
const clean = redactText(String(out ?? '').replace(ANSI, '')).text;
|
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60
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+
const error = clean.search(/(?:^|\n)[^\n]*\[ERROR\]/);
|
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+
return (error >= 0 ? clean.slice(error) : clean).trim();
|
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+
}
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+
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56
64
|
export function experienceAddresses(root, id, url) {
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57
65
|
const app = listGames(root).find(g => g.id === id)?.kind === 'app';
|
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58
66
|
return { [app ? 'open' : 'play']: url ? `${url}/${id}/${app ? 'open' : 'play'}` : null, wall: url ? `${url}/${id}/tv` : null };
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@@ -67,24 +75,41 @@ export function wranglerBin(root) {
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export function runner(root, env) {
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const bin = wranglerBin(root);
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69
77
|
if (!bin) throw new Error('Wrangler is not installed in this studio yet: run `npm install` in the studio folder first');
|
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-
return (args, { cwd = workerDir(root), input } = {}) => {
|
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78
|
+
return (args, { cwd = workerDir(root), input, timeout = 10 * 60_000 } = {}) => {
|
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71
79
|
const dev = join(workerDir(root), '.wrangler', 'homie-dev.wrangler.json');
|
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72
80
|
if (args.includes('--local') && !args.includes('--config') && existsSync(dev)) args = [...args, '--config', dev, '--persist-to', join(workerDir(root), '.wrangler', 'state')];
|
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73
81
|
const res = spawnSync(bin, args, {
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82
|
cwd, env: { ...process.env, ...env, WRANGLER_SEND_METRICS: 'false', CI: '1' }, encoding: 'utf8',
|
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75
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-
input, maxBuffer: 64 * 1024 * 1024, timeout
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83
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+
input, maxBuffer: 64 * 1024 * 1024, timeout,
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|
});
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77
|
-
const out = `${res.stdout ?? ''}${res.stderr ?? ''}`.replace(ANSI, '');
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85
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+
const out = `${res.stdout ?? ''}${res.stderr ?? ''}${res.error ? '\n' + res.error.message : ''}`.replace(ANSI, '');
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return { code: res.status ?? 1, out, stdout: (res.stdout ?? '').replace(ANSI, '') };
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};
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88
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}
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89
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90
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+
/** Retry with fresh Wrangler processes: another studio may be rotating shared OAuth credentials. */
|
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91
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+
export async function checkWranglerLogin(root, env = {}, {run = null, sleep = ms => new Promise(resolve => setTimeout(resolve, ms))} = {}) {
|
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92
|
+
const bin = run ? null : wranglerBin(root);
|
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93
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+
if (!run && !bin) return {ok:false, needs:'cloudflare-login', why:'Wrangler is not installed in this studio yet: run `npm install` first.'};
|
|
94
|
+
const w = run ?? (args => wranglerRun(bin, args, {cwd:root, env:{...process.env,...env,WRANGLER_SEND_METRICS:'false',CI:'1'}, timeout:25_000}));
|
|
95
|
+
let res, data;
|
|
96
|
+
for (let attempt = 0; attempt < 4; attempt++) {
|
|
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|
+
if (attempt) await sleep([200, 600, 1400][attempt - 1] + Math.floor(Math.random() * 100));
|
|
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|
+
res = await w(['whoami', '--json'], {cwd: root, timeout: 25_000});
|
|
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+
try { data = JSON.parse(res.stdout ?? ''); } catch { data = null; }
|
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+
if (res.code === 0 && data?.loggedIn === false) return {ok:false, needs:'cloudflare-login', why:'Wrangler is not signed in. Run `npx wrangler login` and approve once in your browser, then retry.'};
|
|
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|
+
if (res.code === 0 && data?.loggedIn === true) return {ok:true, who:{accounts:(data.accounts ?? []).map(a => ({id:a.id,name:a.name})),authType:data.authType}};
|
|
102
|
+
}
|
|
103
|
+
const detail = String(res.out ?? '').trim();
|
|
104
|
+
const expired = data?.loggedIn === false || /(?:refresh token.*(?:expired|invalid)|invalid_grant|not (?:logged|signed) in|authentication error|authenticate request)/i.test(detail);
|
|
105
|
+
return {ok:false, needs:expired ? 'cloudflare-login' : 'cloudflare-auth-check', why: (expired
|
|
106
|
+
? 'Wrangler could not authenticate after four attempts. Run `npx wrangler login`, then retry.'
|
|
107
|
+
: 'Wrangler could not check sign-in after four attempts. Another process may be refreshing credentials, or Cloudflare may be unreachable. Retry shortly.') + (detail ? '\nWrangler: '+detail : '')};
|
|
108
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+
}
|
|
109
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+
|
|
82
110
|
/** Who Wrangler is signed in as, or null. Never prints a token. */
|
|
83
|
-
export function whoami(root, env = {}) {
|
|
84
|
-
|
|
85
|
-
const res = w(['whoami', '--json'], { cwd: root });
|
|
86
|
-
if (res.code !== 0) return null;
|
|
87
|
-
try { const d = JSON.parse(res.stdout); return d.loggedIn ? { accounts: (d.accounts ?? []).map((a) => ({ id: a.id, name: a.name })), authType: d.authType } : null; } catch { return null; }
|
|
111
|
+
export async function whoami(root, env = {}) {
|
|
112
|
+
return (await checkWranglerLogin(root, env)).who ?? null;
|
|
88
113
|
}
|
|
89
114
|
|
|
90
115
|
function parseJson(text) {
|
|
@@ -262,12 +287,13 @@ async function deployLocked(root, { log = () => {}, homie, fetchFn = null, ownRo
|
|
|
262
287
|
const wide = wideRouteRefusal(readConfig(root), studio);
|
|
263
288
|
if (wide) return { ok: false, command: 'deploy', ...wide };
|
|
264
289
|
let routes = keptRoutes(root, studio);
|
|
265
|
-
const
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
290
|
+
const login = await checkWranglerLogin(root);
|
|
291
|
+
const who = login.who;
|
|
292
|
+
if (!login.ok) {
|
|
293
|
+
if (cf.auth === 'stripe-projects' && login.needs === 'cloudflare-login') {
|
|
294
|
+
return { ok: false, command: 'deploy', needs: 'cloudflare-login', why: login.why + '\nWrangler did not accept the Cloudflare token Stripe Projects keeps for this studio (studio.json "auth": "stripe-projects"). Run `stripe projects env --pull` in the studio folder (it rewrites the git-ignored .env from Projects\' vault), then `npm run deploy` again; or sign in the usual way (`npx wrangler login`) and remove "auth" from studio.json.' };
|
|
269
295
|
}
|
|
270
|
-
return {
|
|
296
|
+
return { ...login, command: 'deploy' };
|
|
271
297
|
}
|
|
272
298
|
const accountId = process.env.CLOUDFLARE_ACCOUNT_ID || cf.accountId || (who.accounts.length === 1 ? who.accounts[0].id : null);
|
|
273
299
|
if (!accountId) {
|
|
@@ -413,7 +439,7 @@ async function deployLocked(root, { log = () => {}, homie, fetchFn = null, ownRo
|
|
|
413
439
|
step(address.created ? 'registered the account’s workers.dev address automatically' : 'kept the account’s existing workers.dev address');
|
|
414
440
|
dep = w(['deploy', ...(workerEntry(root) ? [workerEntry(root)] : []), ...repoVar(root)]);
|
|
415
441
|
}
|
|
416
|
-
if (dep.code !== 0) return refuse(`wrangler deploy failed: ${dep.out
|
|
442
|
+
if (dep.code !== 0) return refuse(`wrangler deploy failed: ${wranglerDeployError(dep.out)}`, dep.out);
|
|
417
443
|
if (paidReleases(root).length) {
|
|
418
444
|
const bin = wranglerBin(root);
|
|
419
445
|
const uploadOptions = { cwd: workerDir(root), env: { ...process.env, CLOUDFLARE_ACCOUNT_ID: accountId, WRANGLER_SEND_METRICS: 'false', CI: '1' } };
|
|
@@ -637,7 +663,7 @@ export async function ciDeploy(root, { log = () => {}, wrangler = null } = {}) {
|
|
|
637
663
|
}
|
|
638
664
|
const started = Date.now();
|
|
639
665
|
const dep = w(['deploy', ...(workerEntry(root) ? [workerEntry(root)] : []), ...repoVar(root)]);
|
|
640
|
-
if (dep.code !== 0) return refuse(`wrangler deploy failed: ${dep.out
|
|
666
|
+
if (dep.code !== 0) return refuse(`wrangler deploy failed: ${wranglerDeployError(dep.out)}`, dep.out);
|
|
641
667
|
step(`deployed ${names.worker ?? 'the Worker'} in ${Math.round((Date.now() - started) / 1000)} s`);
|
|
642
668
|
const repo = repoOf(root);
|
|
643
669
|
step(repo ? `the live site knows its GitHub repository (${repo}), for the Claude app's hand-off` : 'no GitHub repository found here (no HOMIE_REPO, studio.json "github" or git remote): the Claude app\'s card asks the person which it is');
|
|
@@ -683,8 +709,9 @@ export async function storageAdd(root, { log = () => {} } = {}) {
|
|
|
683
709
|
if (created.has(`r2:${bucket}`)) {
|
|
684
710
|
return { ok: true, command: 'storage add', bucket, already: true, next: ['npm run deploy (binds it as MEDIA if the live site does not have it yet)'] };
|
|
685
711
|
}
|
|
686
|
-
const
|
|
687
|
-
if (!
|
|
712
|
+
const login = await checkWranglerLogin(root);
|
|
713
|
+
if (!login.ok) return {...login, command:'storage add'};
|
|
714
|
+
const who = login.who;
|
|
688
715
|
const accountId = process.env.CLOUDFLARE_ACCOUNT_ID || cf.accountId || (who.accounts.length === 1 ? who.accounts[0].id : null);
|
|
689
716
|
if (!accountId) return { ok: false, command: 'storage add', needs: 'cloudflare-account', why: 'This login reaches several Cloudflare accounts; put the studio\'s in studio.json (cloudflare.accountId) first.', accounts: who.accounts };
|
|
690
717
|
const w = runner(root, { CLOUDFLARE_ACCOUNT_ID: accountId });
|
|
@@ -718,15 +745,15 @@ export async function storageAdd(root, { log = () => {} } = {}) {
|
|
|
718
745
|
}
|
|
719
746
|
|
|
720
747
|
/** One Wrangler command, run without blocking (an upload of a music video takes a while); the last of its words kept. */
|
|
721
|
-
function wranglerRun(bin, args, { cwd, env }) {
|
|
748
|
+
function wranglerRun(bin, args, { cwd, env, timeout }) {
|
|
722
749
|
return new Promise((done) => {
|
|
723
|
-
const p = spawn(bin, args, { cwd, env, stdio: ['ignore', 'pipe', 'pipe'] });
|
|
724
|
-
let out = '';
|
|
750
|
+
const p = spawn(bin, args, { cwd, env, timeout, stdio: ['ignore', 'pipe', 'pipe'] });
|
|
751
|
+
let out = '', stdout = '';
|
|
725
752
|
const keep = (d) => { out = `${out}${d}`.slice(-8000); };
|
|
726
|
-
p.stdout.on('data', keep);
|
|
753
|
+
p.stdout.on('data', data => {stdout = `${stdout}${data}`.slice(-65536); keep(data);});
|
|
727
754
|
p.stderr.on('data', keep);
|
|
728
755
|
p.on('error', (e) => done({ code: 1, out: String(e.message) }));
|
|
729
|
-
p.on('close', (code) => done({ code: code ?? 1, out: out.replace(ANSI, '') }));
|
|
756
|
+
p.on('close', (code) => done({ code: code ?? 1, out: out.replace(ANSI, ''), stdout: stdout.replace(ANSI, '') }));
|
|
730
757
|
});
|
|
731
758
|
}
|
|
732
759
|
|
package/lib/dev.mjs
CHANGED
|
@@ -347,17 +347,15 @@ export async function dev(root, { lan = false, port: askedPort = 8787, remoteAi
|
|
|
347
347
|
if (!bin) return { ok: false, command: 'dev', why: 'run npm install in the studio first' };
|
|
348
348
|
const env = { ...process.env, WRANGLER_SEND_METRICS: 'false', CI: '1', ...(process.stdout.isTTY && !process.env.NO_COLOR ? { FORCE_COLOR: process.env.FORCE_COLOR ?? '1' } : {}) };
|
|
349
349
|
for (const added of ensureMigrations(root)) log(`added ${added} (${migrationWord(added)})`);
|
|
350
|
-
await new Promise((done) => {
|
|
351
|
-
const m = spawn(bin, ['d1', 'migrations', 'apply', 'DB', '--local'], { cwd: workerDir(root), env, stdio: ['ignore', 'ignore', 'inherit'] });
|
|
352
|
-
m.on('close', done);
|
|
353
|
-
m.on('error', done);
|
|
354
|
-
});
|
|
355
350
|
const {functionDeploymentSQL}=await import('./functions-build.mjs');
|
|
356
|
-
const
|
|
357
|
-
|
|
351
|
+
const {prepareLocalDatabase}=await import('./local-database-start.mjs');
|
|
352
|
+
const runLocal=args=>new Promise(resolve=>{
|
|
353
|
+
const child=spawn(bin,args,{cwd:workerDir(root),env,stdio:['ignore','ignore','inherit']});
|
|
358
354
|
child.on('close',code=>resolve(code===0));child.on('error',()=>resolve(false));
|
|
359
355
|
});
|
|
360
|
-
|
|
356
|
+
const registerFunctions=()=>runLocal(['d1','execute','DB','--local','--command',functionDeploymentSQL(root)]);
|
|
357
|
+
const failure=await prepareLocalDatabase({migrate:()=>runLocal(['d1','migrations','apply','DB','--local']),register:registerFunctions});
|
|
358
|
+
if(failure)return {ok:false,command:'dev',why:failure};
|
|
361
359
|
const origin = `http://127.0.0.1:${port}`;
|
|
362
360
|
const printedOrigin = `http://localhost:${port}`;
|
|
363
361
|
log(`Local site: ${printedOrigin}/ (each game: ${printedOrigin}/<id>/play — open it in two browsers)`);
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
/** Complete local schema and subscriptions before any request can emit an event. */
|
|
2
|
+
export async function prepareLocalDatabase({migrate,register}) {
|
|
3
|
+
if(!await migrate())return 'Local database migration failed; fix the D1 error above before serving requests.';
|
|
4
|
+
if(!await register())return 'Local function registration failed; fix the D1 error above before serving requests.';
|
|
5
|
+
return null;
|
|
6
|
+
}
|
package/lib/mcp-tools.mjs
CHANGED
|
@@ -843,7 +843,7 @@ export function toolDefs(ctx, avail = {}) {
|
|
|
843
843
|
let at = dir;
|
|
844
844
|
if (existsSync(at) && readdirSync(at).some((f) => !['.DS_Store', '.git'].includes(f)) && !existsSync(join(at, 'studio.json'))) at = `${dir}-studio`;
|
|
845
845
|
let made;
|
|
846
|
-
try { made = newStudio(at, { name, kind: a.kind ?? 'game', install: false
|
|
846
|
+
try { made = newStudio(at, { name, kind: a.kind ?? 'game', install: false }); } catch (error) { return fail(error.message); }
|
|
847
847
|
ctx.current = made.dir;
|
|
848
848
|
ctx.note(made.dir).earlier = earlier.map((e) => e.path);
|
|
849
849
|
let install = null;
|
|
@@ -1258,10 +1258,10 @@ export function toolDefs(ctx, avail = {}) {
|
|
|
1258
1258
|
// the directory's read-only count for this site, the parts' lines, and nothing published. Run here, by THIS
|
|
1259
1259
|
// toolkit, never handed to the studio's pinned one: a 0.31.0 toolkit reads `publish --before` as `publish`.
|
|
1260
1260
|
if (a.before === true) {
|
|
1261
|
-
const b = await publishBefore(root, { site: a.site ? String(a.site) : undefined });
|
|
1261
|
+
const b = await publishBefore(root, { homie: ctx.directory ?? undefined, site: a.site ? String(a.site) : undefined });
|
|
1262
1262
|
return ok(b.lines.join('\n'), { kind: 'publish-count', ...publishesSoFar(root), ...b });
|
|
1263
1263
|
}
|
|
1264
|
-
const r = await cli(ctx, root, 'publish', ['publish', ...(a.site ? ['--site', String(a.site)] : [])]);
|
|
1264
|
+
const r = await cli(ctx, root, 'publish', ['publish', ...(ctx.directory ? ['--homie', ctx.directory] : []), ...(a.site ? ['--site', String(a.site)] : [])]);
|
|
1265
1265
|
if (!r.ended) return stillRunning(r.job, 'Listing');
|
|
1266
1266
|
if (r.job.code !== 0) return fail(`Not listed: ${whyOf(r.job)}`, r.result?.publishes ? { kind: 'publish', ok: false, needs: r.result.needs ?? null, publishes: r.result.publishes } : undefined);
|
|
1267
1267
|
return ok(`Listed: ${r.result?.studioPage ?? r.result?.directory ?? ''}\n${(r.result?.games ?? []).map((g) => ` ${g.name}: ${g.play}`).join('\n')}${r.result?.publishes?.line ? `\n${r.result.publishes.line}` : ''}${partsSaid.length ? `\n${partsSaid.join('\n')}` : ''}`, { kind: 'publish', ...r.result });
|
package/lib/port-check.mjs
CHANGED
|
@@ -628,12 +628,13 @@ export async function portCheck({ url, game, root, only = null, shots = null, lo
|
|
|
628
628
|
}
|
|
629
629
|
}
|
|
630
630
|
|
|
631
|
-
/* ----
|
|
631
|
+
/* ---- a public join and an invited browser finish a round */
|
|
632
632
|
if (want.has('round') && await gate('round')) {
|
|
633
633
|
try {
|
|
634
634
|
const A = await launch('desk');
|
|
635
635
|
const B = await launch('phone');
|
|
636
|
-
const
|
|
636
|
+
const oa = await open(A, `${base}/${game}/play?name=Desk`);
|
|
637
|
+
const ob = await open(B, `${base}/${game}/play?name=Phone${oa.shell?.room ? `&room=${encodeURIComponent(oa.shell.room)}` : ''}`);
|
|
637
638
|
if (!oa.ok || !ob.ok) row('round', false, { why: `a browser was never seated (${!oa.ok ? `computer: ${oa.why}` : ''} ${!ob.ok ? `phone: ${ob.why}` : ''})` });
|
|
638
639
|
else if (oa.shell.room !== ob.shell.room) row('round', false, { why: `the two browsers landed in different rooms (${oa.shell.room}, ${ob.shell.room})` });
|
|
639
640
|
else {
|
package/lib/scaffold.mjs
CHANGED
|
@@ -152,6 +152,8 @@ the Table/Lobby Durable Objects, on the studio's Cloudflare account), built
|
|
|
152
152
|
from \`@homie-rocks/studio\`, pinned in \`package.json\`. The homie.rocks
|
|
153
153
|
directory lists its games; homie.rocks does not host them.
|
|
154
154
|
|
|
155
|
+
For studio-owned HTTP endpoints, read \`node_modules/@homie-rocks/studio/docs/custom-routes.md\` before editing \`site/src/worker.mjs\`. Use the reserved \`/api/custom/*\` namespace and the documented authorization and cookie scopes.
|
|
156
|
+
|
|
155
157
|
## Version-matched authoring guides
|
|
156
158
|
|
|
157
159
|
Before authoring or rewriting a game, read \`node_modules/@homie-rocks/studio/guides/game/SKILL.md\`,
|
|
@@ -4020,7 +4020,52 @@
|
|
|
4020
4020
|
},
|
|
4021
4021
|
"sections": {
|
|
4022
4022
|
"AGENTS.md": {
|
|
4023
|
-
"(intro)":
|
|
4023
|
+
"(intro)": [
|
|
4024
|
+
"394cbbe934e80722",
|
|
4025
|
+
"af7f2f732505d379"
|
|
4026
|
+
],
|
|
4027
|
+
"## Version-matched authoring guides": "f6261a0e5801b96b",
|
|
4028
|
+
"## Layout": "f3a280b8c96cd068",
|
|
4029
|
+
"## Apps: one screen, roles and parts": "c10aa0441ea89702",
|
|
4030
|
+
"## Commands (all through the pinned CLI in node_modules)": "c20d90de21cde0c7",
|
|
4031
|
+
"## The site": "0cb8dd9a6f8a0096",
|
|
4032
|
+
"## Making games": "bb715272fd1a615b",
|
|
4033
|
+
"## The Game Codex and progress": "0738ef719cef3a4c",
|
|
4034
|
+
"## Art direction and models": "a48fff7bf0a5f2fc",
|
|
4035
|
+
"## Running live games (the back office)": "51ebf2ab756f6e4d",
|
|
4036
|
+
"## Servers and AI seats": "1ccfd549d2369a60",
|
|
4037
|
+
"## Selling things (the shop)": "0df5a5fe1833c624",
|
|
4038
|
+
"## Continuing a build from the Claude app": "0d68081e924ca419",
|
|
4039
|
+
"## Rules": "b2234d80f6cbe71d",
|
|
4040
|
+
"## Telling Homie": "80b46fdd9e578db8",
|
|
4041
|
+
"## Beta": "9d02638207a26e73"
|
|
4042
|
+
}
|
|
4043
|
+
},
|
|
4044
|
+
"named": {
|
|
4045
|
+
"Homie Arcade": {
|
|
4046
|
+
"sections": {
|
|
4047
|
+
"AGENTS.md": {
|
|
4048
|
+
"## Commands (all through the pinned CLI in node_modules)": "8364e05cebefcba4"
|
|
4049
|
+
}
|
|
4050
|
+
}
|
|
4051
|
+
}
|
|
4052
|
+
}
|
|
4053
|
+
},
|
|
4054
|
+
"0.56.0": {
|
|
4055
|
+
"files": {
|
|
4056
|
+
"CLAUDE.md": "ddf2b2a0376202f6",
|
|
4057
|
+
"README.md": "684b3cca8001673c",
|
|
4058
|
+
"HANDOFF.md": "29337e2ace95b2e7",
|
|
4059
|
+
"games/README.md": "5ad32fe80c61f117",
|
|
4060
|
+
"music/README.md": "a3dc042dadd39df8",
|
|
4061
|
+
"videos/README.md": "16babc3437d5545b",
|
|
4062
|
+
"posts/README.md": "37841aae476bd540",
|
|
4063
|
+
"site/README.md": "1dbdf22c03a1e505",
|
|
4064
|
+
"site/src/worker.mjs": "6cc5c6131eaf6fd0"
|
|
4065
|
+
},
|
|
4066
|
+
"sections": {
|
|
4067
|
+
"AGENTS.md": {
|
|
4068
|
+
"(intro)": "af7f2f732505d379",
|
|
4024
4069
|
"## Version-matched authoring guides": "f6261a0e5801b96b",
|
|
4025
4070
|
"## Layout": "f3a280b8c96cd068",
|
|
4026
4071
|
"## Apps: one screen, roles and parts": "c10aa0441ea89702",
|
package/lib/worker-build.mjs
CHANGED
|
@@ -20,7 +20,10 @@ export async function buildWorker(root,esbuild,metadata=null) {
|
|
|
20
20
|
// classes in the generated bundle without rewriting the studio's source/customizations.
|
|
21
21
|
const standardRooms=/export\s*\{[^}]*\bTable\b[^}]*\bLobby\b[^}]*\}\s*from\s*['"]@homie-rocks\/studio\/worker['"]/.test(readFileSync(source,'utf8'));
|
|
22
22
|
const lazyRooms=standardRooms?`export {Table,Lobby} from ${JSON.stringify(join(PACKAGE_ROOT,'worker/lazy-objects.mjs'))};\n`:'';
|
|
23
|
-
|
|
23
|
+
// A custom fetch wrapper may predate background delivery. Complete the event
|
|
24
|
+
// boundary here, preserving explicit studio handlers and leaving source alone.
|
|
25
|
+
const toolkitEntry=alias['@homie-rocks/studio/worker']==='@homie-rocks/studio/worker/selling'?'worker/selling/index.mjs':'worker/index.mjs';
|
|
26
|
+
const contents=`${lazyRooms}export * from ${JSON.stringify(source)};\nimport studioWorker from ${JSON.stringify(source)};\nimport toolkitWorker from ${JSON.stringify(join(PACKAGE_ROOT,toolkitEntry))};\nexport default { ...studioWorker, queue: studioWorker.queue ?? toolkitWorker.queue, scheduled: studioWorker.scheduled ?? toolkitWorker.scheduled };\nexport { Gate, Concentrator } from ${JSON.stringify(join(PACKAGE_ROOT,'worker/lazy-objects.mjs'))};\nexport {AppRecordHub, EventHub} from ${JSON.stringify(join(PACKAGE_ROOT,'worker/lazy-objects.mjs'))};\n`;
|
|
24
27
|
const result=await esbuild.build({stdin:{contents,resolveDir:root,sourcefile:'worker.mjs'},entryNames:'worker',absWorkingDir:root,alias,outdir:out,bundle:true,splitting:true,format:'esm',platform:'browser',mainFields:['module','main'],conditions:['workerd','worker','browser'],external:['node:*','cloudflare:*'],target:'es2022',write:false,minify:true,metafile:true,logLevel:'silent',plugins:[{name:'studio-runtime',setup(build){
|
|
25
28
|
if(metadata)build.onLoad({filter:/[/\\]worker[/\\]built-metadata\.mjs$/},()=>({contents:'export default '+JSON.stringify(metadata),loader:'js'}));
|
|
26
29
|
// Merely overriding entry exports still evaluates the barrel's dependencies.
|
package/lib/worker-config.mjs
CHANGED
|
@@ -28,6 +28,13 @@ export function updateWorkerConfig(root,generated) {
|
|
|
28
28
|
writeFileSync(join(root,'wrangler.custom.json'),JSON.stringify(custom,null,2)+'\n');
|
|
29
29
|
}
|
|
30
30
|
const next=merge(base,custom);
|
|
31
|
+
// Authorization paths are additive: custom assets must never bypass toolkit gates.
|
|
32
|
+
const requiredRoutes=base.assets?.run_worker_first, customRoutes=custom.assets?.run_worker_first;
|
|
33
|
+
// A "!" pattern excludes paths from the Worker. Only Homie writes those (static-assets.mjs): a custom one
|
|
34
|
+
// could take /games/*, /_studio/* or an app's files out from behind their access checks.
|
|
35
|
+
const exclusions=Array.isArray(customRoutes)?customRoutes.filter(p=>String(p).startsWith('!')):[];
|
|
36
|
+
if(exclusions.length)throw new Error(`wrangler.custom.json assets.run_worker_first cannot exclude paths (${exclusions.join(', ')}): list only the extra paths your own routes need`);
|
|
37
|
+
next.assets={...next.assets,run_worker_first:requiredRoutes===true || customRoutes===true ? true : [...new Set([...(Array.isArray(requiredRoutes)?requiredRoutes:[]),...(Array.isArray(customRoutes)?customRoutes:[])])]};
|
|
31
38
|
if(readStudio(root).concept===true)next.assets={...next.assets,run_worker_first:true};
|
|
32
39
|
next.vars={...next.vars,HOMIE_CONCEPT:readStudio(root).concept===true?'1':'0'};
|
|
33
40
|
verifiedMcpConfig(root);
|
package/netplay/NETPLAY.md
CHANGED
|
@@ -1591,7 +1591,11 @@ A page stands in one of six places with its room, and the helper says which:
|
|
|
1591
1591
|
- **`net.offline` means "not in a room"**, not "no network": it is true for `alone` and `offline`.
|
|
1592
1592
|
**`net.connected`** is true only while the socket is up and welcomed. The state between them
|
|
1593
1593
|
(`!net.offline && !net.connected`) is `reconnecting`.
|
|
1594
|
-
- **`on('link', (e) => …)`**
|
|
1594
|
+
- **`on('link', (e) => …)`** immediately calls the listener with the current state
|
|
1595
|
+
(`prev === state`, `why: 'subscribe'`), then fires on every change with `{ state, prev, why, hosting, downMs }`.
|
|
1596
|
+
Ignore `why === 'subscribe'` when triggering reconnect recovery; it initializes
|
|
1597
|
+
UI and does not signal a new connection. Listener errors are isolated, including
|
|
1598
|
+
this immediate call, and `on()` always returns the unsubscribe function.
|
|
1595
1599
|
`hosting` says this page is running the rules right now. Two pages can both say so for a
|
|
1596
1600
|
moment: a host that was cut off keeps simulating until its welcome tells it the room moved on,
|
|
1597
1601
|
and a page that is `alone` hosts its own private round. Before revision 9 neither said
|