@homie-rocks/studio 0.51.0 → 0.51.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -17,6 +17,18 @@ To bring a studio up to date, tell Claude: "Upgrade my studio to the newest Homi
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  `npx -y @homie-rocks/studio@latest upgrade`, which shows what's new since the version your studio pins (from this
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  file) and what the upgrade would change, and changes nothing until you agree.
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+ ## [0.51.1] - 2026-10-14
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+
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+ **Plugin 0.51.1** · A player's own runner never jumps across the screen.
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+
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+ Your platformer keeps a player's runner moving smoothly through network corrections and reconnects, with less work per frame on slower phones.
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+
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+ ### Fixed
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+
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+ - In server-rules platformers, a player's own box-shaped 2D runner now moves smoothly through network corrections, even after a delayed frame. It goes around blocking platforms without being pulled backwards against the player's held direction, and normal jumps keep their shape.
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+ - After a dropped connection, the runner glides from its last visible position to where the server moved it. Real respawns and other deliberate placements still happen immediately; games can identify placements made during an outage with `respawned`.
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+ - Rules games do less repeated movement, collision and drawing preparation each frame, helping play stay smooth on slower phones. These changes preserve the server's movement, hits and scoring.
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+
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  ## [0.51.0] - 2026-10-14
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  **Plugin 0.51.0** · Take the money through your own Stripe, keyless by default.
@@ -1443,3 +1443,29 @@ catch-up path. It resumes live prediction at once and carries the drawn pose int
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  the normal correction blend, so a counter-dash or jump does not wait for the
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  unseen impulse's history to finish. This changes drawing only; authority, input
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  timestamps, cooldowns and replay rules are unchanged.
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+
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+ Own box-bodied 2D presentation also sweeps from its last displayed position. Reconciliation
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+ cannot switch sides of a solid merely because the new predicted origin is on
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+ the other side. Travel is limited by elapsed time plus a body-sized blend. Horizontal travel uses the adjacent
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+ actual velocities; vertical travel uses the recorded substeps with interpolation headroom, so an apex or landing is not trimmed.
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+ A stationary correction spends only blend speed, not the declared terminal falling speed.
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+ A large falling-speed limit cannot accelerate a horizontal correction. If sliding cannot reach a correction, a bounded
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+ incremental route searches collision-tested edges around the obstruction. No
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+ route means holding the last valid position, never crossing a solid. Explicit
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+ placements and epoch changes reset presentation immediately. These positions
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+ never feed movement, hits, scoring, input timestamps, or authority.
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+
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+ A platformer can supply `openRoom({ correctionDirection: input => Number(input.r || 0) - Number(input.l || 0) })`
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+ for box-bodied 2D presentation. This is horizontal control intent (-1, 0, +1), not authority or a second movement loop.
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+ It prevents a visual correction from reversing held controls even when contact sets velocity to zero; neutral input
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+ allows convergence in either direction. Actual predicted braking against a newly reversed control remains allowed.
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+
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+ After a delayed render, box-bodied 2D presentation spends at most 1.4 body widths per drawn frame,
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+ then continues toward prediction. This affects drawing only; an explicit placement remains immediate.
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+
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+ When a player's connection comes back, the server hands the body back where it has it, with a new placement
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+ revision. Within three seconds of the link coming back online, box-bodied 2D presentation treats that revision as the
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+ same body and draws on from where it was shown, gliding and routing around solids as for any correction. A body that
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+ was really placed while the player was away (a respawn, a new round) should still be drawn at once: say so with
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+ `openRoom({ respawned: (before, after) => after.diedAt !== before.diedAt })`, where `before` and `after` are the own
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+ body as the server last had it before and after the outage.
@@ -3534,6 +3534,48 @@
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  }
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  }
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  }
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+ },
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+ "0.51.1": {
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+ "files": {
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+ "CLAUDE.md": "ddf2b2a0376202f6",
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+ "README.md": "684b3cca8001673c",
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+ "HANDOFF.md": "29337e2ace95b2e7",
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+ "games/README.md": "5ad32fe80c61f117",
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+ "music/README.md": "a3dc042dadd39df8",
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+ "videos/README.md": "16babc3437d5545b",
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+ "posts/README.md": "37841aae476bd540",
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+ "site/README.md": "1dbdf22c03a1e505",
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+ "site/src/worker.mjs": "6cc5c6131eaf6fd0"
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+ },
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+ "sections": {
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+ "AGENTS.md": {
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+ "(intro)": "394cbbe934e80722",
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+ "## Version-matched authoring guides": "f6261a0e5801b96b",
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+ "## Layout": "f3a280b8c96cd068",
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+ "## Apps: one screen, roles and parts": "c10aa0441ea89702",
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+ "## Commands (all through the pinned CLI in node_modules)": "5222e08ca55e326e",
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+ "## The site": "0cb8dd9a6f8a0096",
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+ "## Making games": "bb715272fd1a615b",
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+ "## The Game Codex and progress": "0738ef719cef3a4c",
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+ "## Art direction and models": "a48fff7bf0a5f2fc",
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+ "## Running live games (the back office)": "51ebf2ab756f6e4d",
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+ "## Servers and AI seats": "1ccfd549d2369a60",
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+ "## Selling things (the shop)": "43a3556be93d1235",
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+ "## Continuing a build from the Claude app": "0d68081e924ca419",
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+ "## Rules": "b2234d80f6cbe71d",
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+ "## Telling Homie": "80b46fdd9e578db8",
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+ "## Beta": "9d02638207a26e73"
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+ }
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+ },
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+ "named": {
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+ "Homie Arcade": {
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+ "sections": {
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+ "AGENTS.md": {
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+ "## Commands (all through the pinned CLI in node_modules)": "611b437f5b3303f0"
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+ }
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+ }
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+ }
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+ }
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@homie-rocks/studio",
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- "version": "0.51.0",
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+ "version": "0.51.1",
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  "description": "A studio for games, music and video on its own Cloudflare: scaffold, multiplayer starters on the netplay contract, a port toolkit that makes existing single-player web games multiplayer, the site Worker with public rooms (Table/Lobby Durable Objects and D1, all on the free Workers plan, no payment method), a site with the hub's sections (Home, Games, Music, Videos, Rooms, Posts with feeds) in the studio's own look, an epic landing page for every game, big songs and videos in the studio's own R2 once it has storage (uploaded, checked by SHA-256, served at the same addresses), deploy, and the homie.rocks directory.",
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  "type": "module",
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  "license": "Apache-2.0",
@@ -0,0 +1,35 @@
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+ import type { Vec3 } from './math.ts';
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+
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+ /** A bounded, incremental presentation route. Never participates in simulation.
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+ * Each edge is accepted by the same body sweep used to draw the runner. Search
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+ * is spread over frames so an unusual correction cannot monopolize a phone. */
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+ export function correctionPath(start: Vec3, goal: Vec3, spacing: number) {
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+ type Node = { x: number; y: number; pos: Vec3; cost: number; estimate: number; parent?: Node };
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+ const distance = (a: Vec3, b: Vec3) => Math.hypot(a.x-b.x,a.y-b.y);
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+ const first: Node = {x:0,y:0,pos:start,cost:0,estimate:distance(start,goal)};
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+ const open = [first], costs = new Map<string,number>([['0,0',0]]);
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+ let route: Vec3[] | null = null, exhausted = false;
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+ return {
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+ goal,
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+ advance(clear: (from: Vec3,to: Vec3)=>boolean): readonly Vec3[] | null {
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+ if (route || exhausted) return route;
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+ for (let budget=0;budget<24 && open.length;budget++) {
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+ let best=0;for(let i=1;i<open.length;i++)if(open[i].estimate<open[best].estimate)best=i;
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+ const node=open.splice(best,1)[0];
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+ if(clear(node.pos,goal)) {
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+ route=[goal];let n:Node|undefined=node;while(n?.parent){route.unshift(n.pos);n=n.parent;}return route;
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+ }
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+ for(const [dx,dy] of [[1,0],[-1,0],[0,1],[0,-1],[1,1],[1,-1],[-1,1],[-1,-1]]) {
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+ const x=node.x+dx,y=node.y+dy,key=`${x},${y}`,cost=node.cost+Math.hypot(dx,dy)*spacing;
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+ if(cost>=(costs.get(key)??Infinity))continue;
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+ const pos={x:start.x+x*spacing,y:start.y+y*spacing,z:0};
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+ if(!clear(node.pos,pos))continue;
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+ costs.set(key,cost);open.push({x,y,pos,cost,estimate:cost+distance(pos,goal),parent:node});
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+ }
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+ if(costs.size>4096){exhausted=true;return null;}
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+ }
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+ if(!open.length)exhausted=true;
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+ return null;
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+ },
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+ };
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+ }
@@ -61,15 +61,15 @@ function nearbyFlatMap(map: MapShapes, p:Vec3, d:Vec3, radius:number, height:num
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  const out:any={bounds:map.bounds,boxes:[],circles:[],spheres:[],capsules:[],heightTiles:[]};
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  function touches(n:{min:Vec3;max:Vec3}):boolean {
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  charge(12);let near=0,far=1;
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- for(const k of dims===2?['x','y'] as const:axes){const lo=n.min[k]-(k==='z'?height:radius),hi=n.max[k]+(k==='z'?0:radius);
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+ for(let axis=0;axis<(dims===2?2:3);axis++){const k=axes[axis],lo=n.min[k]-(k==='z'?height:radius),hi=n.max[k]+(k==='z'?0:radius);
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  if(d[k]===0){if(p[k]<lo-1e-7||p[k]>hi+1e-7)return false;}
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- else {let a=(lo-p[k])/d[k],b=(hi-p[k])/d[k];if(a>b)[a,b]=[b,a];near=Math.max(near,a);far=Math.min(far,b);if(near>far+1e-7)return false;}
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+ else {let a=(lo-p[k])/d[k],b=(hi-p[k])/d[k];if(a>b){const swap=a;a=b;b=swap;}near=Math.max(near,a);far=Math.min(far,b);if(near>far+1e-7)return false;}
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  }return true;
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  }
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  const found:Entry[]=[];
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- function visit(n:Node){if(!touches(n))return;if(n.entries){for(const e of n.entries)if(touches(e))found.push(e);}else{visit(n.left!);visit(n.right!);}}
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+ function visit(n:Node){if(!touches(n))return;if(n.entries){for(let i=0;i<n.entries.length;i++){const e=n.entries[i];if(touches(e))found.push(e);}}else{visit(n.left!);visit(n.right!);}}
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  visit(root);charge(found.length*Math.ceil(Math.log2(found.length+1)));
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- found.sort((a,b)=>a.order-b.order);for(const e of found)out[e.key].push(e.value);
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+ found.sort((a,b)=>a.order-b.order);for(let i=0;i<found.length;i++){const e=found[i];out[e.key].push(e.value);}
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  if(parent)for(const key of ['boxes','circles','spheres','capsules','heightTiles'] as const)for(const raw of map[key]??[]){
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  const v:any=raw;let min:Vec3,max:Vec3;
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  if(key==='boxes'){min=v.min;max=v.max;}
package/rules/view.ts CHANGED
@@ -1,3 +1,4 @@
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+ import { correctionPath } from './correction-path.ts';
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  import { disposeMoveContext, sweepMap } from './math.ts';
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  import { boundPosition, periodicDelta, blendPosition, relativePoint, wrapPoint } from './topology.mjs';
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  import { rayQuery, raySnapshot, type QueryTarget } from './query.ts';
@@ -108,6 +109,14 @@ export interface OpenRoomOptions {
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  predict?: Record<string, Predictor>;
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  /** Camera axes on the rules' x/y plane for the testing tools. Default: x right, y up. */
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  screenBasis?: PortProbeOptions['basis'];
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+ /** Horizontal intent for box-bodied 2D visual corrections: -1 left, 0 neutral, +1 right. Does not affect simulation. */
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+ correctionDirection?: (input: Readonly<Record<string, unknown>>, velocity: Vec3) => number;
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+ /**
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+ * After this browser's connection comes back, the server hands the own body back where it has it (a new placement
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+ * revision). A box-bodied 2D runner is then drawn on from where it was shown, not cut across. Say here when that
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+ * revision is a real placement made while the player was away (a respawn, a new round): it is then drawn at once.
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+ */
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+ respawned?: (before: Entity, after: Entity) => boolean;
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  /** Tests: a clock in ms and a way to run without timers. */
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  now?: () => number;
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  timers?: boolean;
@@ -224,6 +233,15 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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  /* ---------------------------------------------------------------- frames in */
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  const delivery = snapshotDecoder();
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+ /** Until when a revision of the own body counts as the server handing it back after a reconnect. */
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+ let returningUntil = 0;
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+ let unpackedRows = new Map<string, {wire: unknown; value: Unpacked}>();
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+ const sameRow = (a: unknown, b: unknown): boolean => {
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+ if (a === b) return true;
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+ if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false;
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+ for (let i = 0; i < a.length; i++) if (!sameRow(a[i], b[i])) return false;
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+ return true;
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+ };
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  function frameOf(s: Snapshot<unknown> | null): Frame | null {
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  if (!s || typeof s !== 'object') return null;
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  if (frames.has(s)) return frames.get(s) ?? null;
@@ -231,13 +249,29 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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  const d = delivery.decode(s)?.d as [unknown, unknown, CollisionRevision?] | null;
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  if (Array.isArray(d) && Array.isArray(d[0]) && Array.isArray(d[1])) {
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  const ents = new Map<string, Unpacked>();
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- for (const w of d[1] as unknown[]) { const e = unpackEntity(schema.kinds, w, dims); if (e) ents.set(e.id, e); }
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+ // Delta rows and repeated keyframe rows often describe unchanged scenery.
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+ // Compare the immutable wire arrays before allocating typed vectors/fields.
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+ // Retain only this frame's rows, not a growing history of transient keys.
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+ const nextRows = new Map<string, {wire: unknown; value: Unpacked}>();
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+ for (const w of d[1] as unknown[]) {
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+ const id = Array.isArray(w) && typeof w[0] === 'string' ? w[0] : '';
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+ const prior = unpackedRows.get(id);
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+ const e = prior && sameRow(prior.wire, w) ? prior.value : unpackEntity(schema.kinds, w, dims);
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+ if (e) { nextRows.set(e.id, prior?.value === e ? prior : {wire:w,value:e}); ents.set(e.id, e); }
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+ }
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+ unpackedRows = nextRows;
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  f = { collision: d[2], k: s.k, e: Number(s.e) || 0, at: clock(), round: [Number(d[0][0]) || 0, Number(d[0][1]) || 0, Number(d[0][2]) || 0], ents, rows: (Array.isArray(s.c) ? s.c : []) as unknown as number[][] };
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  }
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  frames.set(s, f);
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  return f;
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  }
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- const entityOf = (u: Unpacked, mine = false): Entity => Object.freeze({ id: u.id, kind: u.kind, pos: u.pos, vel: u.vel, heading: u.heading, grounded: u.grounded, ...(u.seat !== undefined ? { seat: u.seat, owner: u.owner, driver: u.driver, away: u.away, goal: u.goal } : {}), ...(mine ? { mine: true } : {}), ...u.fields, motion: Object.freeze({ ...u.motion }) }) as Entity;
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+ const entities = new WeakMap<Unpacked, Entity>();
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+ const entityOf = (u: Unpacked, mine = false, cache = !mine): Entity => {
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+ if (cache && entities.has(u)) return entities.get(u)!;
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+ const entity = Object.freeze({ id: u.id, kind: u.kind, pos: u.pos, vel: u.vel, heading: u.heading, grounded: u.grounded, ...(u.seat !== undefined ? { seat: u.seat, owner: u.owner, driver: u.driver, away: u.away, goal: u.goal } : {}), ...(mine ? { mine: true } : {}), ...u.fields, motion: Object.freeze({ ...u.motion }) }) as Entity;
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+ if (cache) entities.set(u, entity);
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+ return entity;
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+ };
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  /* ---------------------------------------------------------------- the own body, on this browser's copy of the clock */
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@@ -281,7 +315,8 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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  let offsets: { delta: Vec3; at: number; path: Vec3; fade: number; last: number; end?: number }[] = [];
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  const predict = schema.settings.predict;
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  const quantile = (list: number[], q: number): number => [...list].sort((a, b) => a - b)[Math.floor((list.length - 1) * q)] ?? 0;
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- const targetLead = (): number => 0.5 + Math.max(0, quantile(leads, 0.5) - quantile(leads, 0.05));
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+ let leadTarget = .5, leadMedian = 0, hostMedian = 0;
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+ const targetLead = (): number => leadTarget;
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  const copyMine = (m: Mine): Mine => ({ ...m, motion: motionOf(m.kind, m.motion) });
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321
  const distance = (a: Vec3, b: Vec3): number => Math.hypot(periodicDelta(b.x,a.x,map.wrap?.x),periodicDelta(b.y,a.y,map.wrap?.y),periodicDelta(b.z,a.z,map.wrap?.z));
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  const correction = { count: 0, max: 0, last: 0, catches: 0, snaps: 0, rebases: 0, rebaseReason: '', rebaseError: 0 };
@@ -357,14 +392,14 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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  // The helper's ping ends at the relay. A browser host adds another network leg in both directions.
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393
  // Snapshot stamps use the relay clock, so their observed age measures the complete downstream path.
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  const relayRtt = net.stats().rtt ?? 100;
360
- return net.offline ? 0 : Math.max(relayRtt, 2 * quantile(hostAges, 0.5));
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+ return net.offline ? 0 : Math.max(relayRtt, 2 * hostMedian);
361
396
  }
362
397
  function phaseAt(at: number): number {
363
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  let p = phases[0];
364
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  for (let i = phases.length - 1; i >= 0; i--) if (phases[i].at <= at) { p = phases[i]; break; }
365
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  return p ? p.tick + (at - p.at) / period * p.rate - at / period : 0;
366
401
  }
367
- const medianLead = (): number => leads.length ? quantile(leads.slice(-8), 0.5) + phaseAt(clock()) : 0;
402
+ const medianLead = (): number => leads.length ? leadMedian + phaseAt(clock()) : 0;
368
403
  function steer(now: number): void {
369
404
  if (!base || !leads.length) return;
370
405
  base = { tick: tickAt(now), at: now };
@@ -384,11 +419,11 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
384
419
  const rtt = authorityRtt(); calibratedRtt = rtt;
385
420
  // Lead samples refer to the clock which stamped them. Do not mix its offset with this clock's jitter.
386
421
  const target = targetLead();
387
- leads.length = 0;
422
+ leads.length = 0; leadTarget = .5; leadMedian = 0;
388
423
  leadAfter = clock() + 2 * rtt + period;
389
424
  base = { tick: continuousTick ?? k + Math.min(tickHz, Math.ceil(rtt / period + target) + sendEvery - 1), at: clock() };
390
425
  stepped = Math.max(k, Math.floor(base.tick) - (continuousTick === null ? 1 : 0));
391
- entries = []; sentHistory = []; controlChanges = []; pending = []; history.clear(); replayHeld = {}; serverHeld = {}; held = {}; lastSent = ''; leads.length = 0; pressed = new Map(); pulseNumber = new Map(); heldTrack.clear(); if (reason !== 'lead') dropPredictions();
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+ entries = []; sentHistory = []; controlChanges = []; pending = []; history.clear(); replayHeld = {}; serverHeld = {}; held = {}; lastSent = ''; leads.length = 0; leadTarget = .5; leadMedian = 0; pressed = new Map(); pulseNumber = new Map(); heldTrack.clear(); if (reason !== 'lead') dropPredictions();
392
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  speed = 1; phases.length = 0; phases.push({ ...base, rate: 1 }); catchTick = null; offsets = []; headingBlend = null; correction.rebases += 1;
393
428
  const u = mine && latest?.ents.get(mine.id); if (u) adopt(u);
394
429
  if (mine) {
@@ -419,22 +454,35 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
419
454
  /** `motion` as this browser's own `move` may change it in place: what a snapshot carries is frozen, so every list, map and struct in it is copied. */
420
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  const motionOf = (kindName: string, motion: Record<string, unknown>): Record<string, unknown> => thawFields(kindOf.get(kindName)?.motion ?? [], motion);
421
456
  function adopt(u: Unpacked): void {
457
+ presentedEntity = null;
422
458
  mine = { id: u.id, kind: u.kind, r: u.r, pos: u.pos, vel: u.vel, heading: u.heading, grounded: u.grounded, motion: motionOf(u.kind, u.motion), fields: predictors[u.kind] ? thawFields(kindOf.get(u.kind)?.fields ?? [], u.fields) : u.fields };
423
459
  }
424
460
  /** The game's guarded `move` for one tick, counted as the server counts it, with the result rounded as the server rounds it. */
425
461
  const substepKinds = new Set<string>();
462
+ const movementCache = new Map<string, {scene: unknown; value: ReturnType<typeof stepMove>}>();
426
463
  function runMove(kindName: string, body: { pos: Vec3; vel: Vec3; heading: Vec3; grounded: boolean; motion: Record<string, unknown> }, input: Readonly<Record<string, unknown>>, t: number): typeof body & {steps?: readonly import('./substeps.ts').StepPose[]} {
427
464
  const fn = moves[kindName];
428
465
  if (!fn || (kindOf.get(kindName)?.control && !body.motion[kindOf.get(kindName)!.control!])) return body;
429
466
  moveTick = t;
430
467
  // Like snapshot unpacking, prepare the bounded geometry outside the handler
431
468
  // quota. Authority debits projection once per tick, not once per mover.
432
- geometryAt();
433
- const out = stepMove(fn, body, input, moveCtx, Math.max(1, Math.floor(schema.settings.budget.tick / 4)), kindOf.get(kindName)?.motion ?? [], dims, (err) => { if (!(err instanceof BudgetError)) console.warn('[room] move', err); });
469
+ const scene = geometryAt();
470
+ // Reconciliation often replays the exact same deterministic movement. Cache
471
+ // its full arguments, including tick, self, motion and collision revision.
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+ // Stateful physics worlds must execute their operations and are excluded.
473
+ const key = map.physics ? '' : JSON.stringify([mine?.id,kindName,t,body.pos,body.vel,body.heading,body.grounded,body.motion,input]);
474
+ const cached = key ? movementCache.get(key) : undefined;
475
+ if (cached?.scene === scene) return {...cached.value,motion:motionOf(kindName,cached.value.motion)};
476
+ let failed = false;
477
+ const out = stepMove(fn, body, input, moveCtx, Math.max(1, Math.floor(schema.settings.budget.tick / 4)), kindOf.get(kindName)?.motion ?? [], dims, (err) => { failed = true; if (!(err instanceof BudgetError)) console.warn('[room] move', err); });
434
478
  if (out.steps?.length) substepKinds.add(kindName);
435
479
  const kind = kindOf.get(kindName), r = kind?.radius ?? 0;
436
480
  const height = kind?.height || 2 * r;
437
481
  out.pos = vec3(boundPosition(out.pos,map,r,height,dims), dims);
482
+ if (key && !failed) {
483
+ movementCache.set(key,{scene,value:{...out,motion:motionOf(kindName,out.motion)}});
484
+ if(movementCache.size>128)movementCache.delete(movementCache.keys().next().value!);
485
+ }
438
486
  return out;
439
487
  }
440
488
  /* ---------------------------------------------------------------- the own actions, predicted (0.46.3) */
@@ -705,8 +753,10 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
705
753
  }
706
754
  if (before && before.e !== f.e) hostAges.length = 0;
707
755
  hostAges.push(Math.max(0, net.now() - s.st)); if (hostAges.length > 40) hostAges.shift();
756
+ hostMedian = quantile(hostAges, .5);
708
757
  if (before && before.e !== f.e) fxQueue.length = 0;
709
758
  const changedEpoch = f.e !== epoch;
759
+ if (changedEpoch) { presented=null; routing=null; route=[]; }
710
760
  epoch = f.e;
711
761
  const seat = net.seat;
712
762
  let me: Unpacked | null = null;
@@ -716,6 +766,15 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
716
766
  const row = f.rows.find((x) => x[0] === seat);
717
767
  if(changedEpoch)applications.clear();
718
768
  if(row?.[6]===471){for(let i=7;i+1<row.length;i+=2)applications.set(row[i],row[i+1]);while(applications.size>128)applications.delete(applications.keys().next().value!);}
769
+ // A return hands the body back at the server's pose with a new revision. It is the same body, still on the
770
+ // screen: keep drawing it from where it is shown unless the game says it was really placed meanwhile.
771
+ const prior = held2.at(-2)?.ents.get(me.id) ?? null;
772
+ if (placed && !changedEpoch && returningUntil > clock() && mine?.id === me.id && mine.r !== me.r && presented?.id === me.id && presented.r === mine.r) {
773
+ let respawn = false;
774
+ if (opts.respawned && prior) { try { respawn = Boolean(opts.respawned(entityOf(prior, true, false), entityOf(me, true, false))); } catch (err) { console.warn('[room] respawned', err); } }
775
+ if (!respawn) { presented.r = me.r; presented.at = clock(); }
776
+ returningUntil = 0;
777
+ }
719
778
  if (placed || !base) {
720
779
  adopt(me); rebase(f.k, changedEpoch ? 'epoch' : 'placement');
721
780
  if (placed) emit('placed', entityOf(me, true));
@@ -830,6 +889,8 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
830
889
  // our own +/-5% steering inflates the 40-sample jitter window and winds the clock ever further ahead.
831
890
  observedLeadAt = now;
832
891
  leads.push(row[3] / 16 - phaseAt(now - rtt)); if (leads.length > 40) leads.shift();
892
+ leadTarget = .5 + Math.max(0, quantile(leads, .5) - quantile(leads, .05));
893
+ leadMedian = quantile(leads.slice(-8), .5);
833
894
  const med = medianLead(), target = targetLead();
834
895
  // A changing jitter estimate must not discard already stamped input. Slew the
835
896
  // clock; late movement is settled by the server's retained history.
@@ -876,7 +937,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
876
937
  net.on('snapshot', onSnapshot);
877
938
  net.on('role', (e) => { if (e.snap) onSnapshot(e.snap); if (net.offline && !net.rulesHosting) setStatus(net.closedWhy ? 'closed' : 'offline'); });
878
939
  net.on('link', (e) => {
879
- if (e.state === 'online') { base = null; if (status !== 'playing') setStatus('connecting'); } else if (e.state === 'closed') setStatus('closed'); else if (e.state === 'alone' || e.state === 'offline') setStatus('offline');
940
+ if (e.state === 'online') { returningUntil = clock() + 3000; base = null; if (status !== 'playing') setStatus('connecting'); } else if (e.state === 'closed') setStatus('closed'); else if (e.state === 'alone' || e.state === 'offline') setStatus('offline');
880
941
  });
881
942
  net.on('round', (r) => { if (r.results) { results = r.results; if (round) { round = { ...round, results }; emit('round', roundNow()); } } });
882
943
  net.on('event', (e) => {
@@ -923,7 +984,15 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
923
984
  * the two, by how much of the tick has passed, and the copy is thrown away. So the stick answers on the next
924
985
  * drawn frame, not on the next tick.
925
986
  */
926
- function meNow(): Entity | null {
987
+ let routing: ReturnType<typeof correctionPath> | null = null;
988
+ let route: Vec3[] = [];
989
+ let routeDirection = 0;
990
+ let presentedEntity: Entity | null = null;
991
+ let presentationQueued = false;
992
+ let forecast: { mine: Mine; pos: Vec3; motion: Record<string, unknown>; tick: number; key: string; geometry: unknown; next: ReturnType<typeof runMove> } | null = null;
993
+ let presented: { id: string; r: number; pos: Vec3; vel: Vec3; at: number } | null = null;
994
+ function meNow(present = false): Entity | null {
995
+ if (present && presentedEntity) return presentedEntity;
927
996
  if (predicting) { const u = mine && predictionFrame?.ents.get(mine.id); return u ? entityOf(u, true) : null; }
928
997
  if (solo) return solo.me;
929
998
  if (!mine || !latest) return null;
@@ -946,7 +1015,10 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
946
1015
  // A recorded substep path needs the whole tick's forecast instead: include
947
1016
  // the remaining duration of controls held now, then sample its actual steps.
948
1017
  for (const [name, fd] of kind.input) now[name] = (fd.t === 'press' || fd.t === 'pulse') ? (pressed.get(name) ?? (fd.t === 'pulse' && pulseQueue[0]?.name===name ? pulseQueue[0].value : fd.t === 'press' ? false : 0)) : fd.t === 'held' ? coerce(fd, heldMean(name, fd.init, Math.min(clock(), edgeOf(stepped + 1)), false, substepKinds.has(kind.name) ? edgeOf(stepped + 1) : Math.min(clock(), edgeOf(stepped + 1))), dims) : coerce(fd, sample[name] ?? fd.init, dims);
949
- const next = runMove(kind.name, { pos: mine.pos, vel: mine.vel, heading: mine.heading, grounded: mine.grounded, motion: motionOf(mine.kind, mine.motion) }, Object.freeze(now), stepped + 1);
1018
+ const forecastKey = JSON.stringify(now), scene = geometryAt();
1019
+ const reuse = !map.physics && substepKinds.has(kind.name) && forecast && forecast.mine === mine && forecast.pos === mine.pos && forecast.motion === mine.motion && forecast.tick === stepped && forecast.key === forecastKey && forecast.geometry === scene;
1020
+ const next = reuse ? forecast!.next : runMove(kind.name, { pos: mine.pos, vel: mine.vel, heading: mine.heading, grounded: mine.grounded, motion: motionOf(mine.kind, mine.motion) }, Object.freeze(now), stepped + 1);
1021
+ forecast = {mine, pos:mine.pos, motion:mine.motion, tick:stepped, key:forecastKey, geometry:scene, next};
950
1022
  // A landing does not take the whole tick (0.46.5): the body met the ground part way through it. How far through is
951
1023
  // read from the fall it would have made at the speed it entered the tick with; it is drawn down to the ground by
952
1024
  // then and standing from then, not sinking until the tick's end.
@@ -995,26 +1067,115 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
995
1067
  // permission to cross a floor. Sweep from a valid movement pose, never feed
996
1068
  // the clipped drawing back into prediction or authority.
997
1069
  const constrain = (from: Vec3, to: Vec3): Vec3 => {
998
- if (dims !== 2 || !kind || kind.owner) return to;
1070
+ if (dims !== 2 || !kind || kind.owner || distance(from, to) < 1e-7) return to;
999
1071
  const body = {pos: from};
1000
1072
  sweepMap(geometryAt(), body, {x:periodicDelta(from.x,to.x,map.wrap?.x),y:periodicDelta(from.y,to.y,map.wrap?.y),z:periodicDelta(from.z,to.z,map.wrap?.z)}, kind.radius, dims,
1001
1073
  {shape:kind.shape ?? 'circle',radius:kind.radius,height:kind.height || 2*kind.radius,terrain:kind.terrain});
1002
1074
  return body.pos;
1003
1075
  };
1004
- pos = constrain(safeOrigin, pos);
1076
+ // An established box cursor is swept below from the actual displayed side.
1077
+ // Sweeping its target from a second origin first duplicates the same query
1078
+ // and does not add safety. New placements and other body types keep it.
1079
+ const hasCursor = present && dims === 2 && kind?.shape === 'box' && !kind.owner && presented?.id === mine.id && presented.r === mine.r;
1080
+ if (!hasCursor) pos = constrain(safeOrigin, pos);
1005
1081
  const offset = visualOffset(clock(), pos, settled);
1006
- pos = constrain(pos, wrapPoint({ x: pos.x + offset.x, y: pos.y + offset.y, z: pos.z + offset.z },map.wrap));
1082
+ const offsetTarget = wrapPoint({ x: pos.x + offset.x, y: pos.y + offset.y, z: pos.z + offset.z },map.wrap);
1083
+ pos = hasCursor ? offsetTarget : constrain(pos, offsetTarget);
1084
+ if (present && dims === 2 && kind?.shape === 'box' && !kind.owner) {
1085
+ const now = clock();
1086
+ if (presented && presented.id === mine.id && presented.r === mine.r) {
1087
+ const from = presented.pos;
1088
+ let forward = velocity.x * presented.vel.x >= 0 ? Math.sign(velocity.x) : 0;
1089
+ if (opts.correctionDirection) {
1090
+ try {
1091
+ const intent = opts.correctionDirection(sample, mine.vel);
1092
+ // An explicit intent must not be overridden by stale replay velocity.
1093
+ // A game can return neutral during genuine braking/reversal inertia.
1094
+ if (Number.isFinite(intent)) forward = Math.sign(intent);
1095
+ }
1096
+ catch (err) { console.warn('[room] correctionDirection', err); }
1097
+ }
1098
+ if ((routing || route.length) && forward !== routeDirection) { routing=null; route=[]; }
1099
+ routeDirection = forward;
1100
+ const routeGoal = routing?.goal ?? route.at(-1);
1101
+ if (routeGoal && distance(routeGoal, pos) > Math.max(2,kind.radius*4)) { routing=null; route=[]; }
1102
+ if (route[0] && forward * periodicDelta(from.x,route[0].x,map.wrap?.x) < -.001) { routing=null; route=[]; }
1103
+ if (route.length) {
1104
+ while(route.length && distance(from,route[0])<.01)route.shift();
1105
+ }
1106
+ const destination = route[0] ?? pos;
1107
+ const elapsed = Math.max(0, now - presented.at);
1108
+ // Bound presentation by time, including expiring offsets and changed catch-up paths.
1109
+ const length = distance(from, destination);
1110
+ // Falling cannot spend a horizontal correction. Corrections add only
1111
+ // blend speed to the actual movement, not a body's declared speed cap.
1112
+ const blendSpeed = kind.radius / Math.max(.1,predict.blendMs/1000);
1113
+ // Include the whole recorded tick's velocities: a takeoff/landing can
1114
+ // change velocity abruptly between samples without being a correction.
1115
+ let verticalSpeed = Math.max(Math.abs(velocity.y),Math.abs(presented.vel.y),Math.abs(mine.vel.y),Math.abs(preview?.vel.y ?? 0));
1116
+ const recorded = preview?.steps;
1117
+ if (recorded) for (let i=0;i<recorded.length;i++) verticalSpeed = Math.max(verticalSpeed,Math.abs(recorded[i].vel.y));
1118
+ // Leave headroom for a substep entered part-way through a render interval.
1119
+ verticalSpeed *= 1.5;
1120
+ const advance = (axis: 'x' | 'y') => {
1121
+ const delta = periodicDelta(from[axis],destination[axis],map.wrap?.[axis]);
1122
+ // A landing can set velocity to zero before the sampled pose reaches
1123
+ // contact. The adjacent movement velocities retain that real travel.
1124
+ const travel = axis === 'y' ? verticalSpeed : Math.max(Math.abs(velocity.x),Math.abs(presented!.vel.x));
1125
+ const allowance = (travel + blendSpeed) * elapsed / 1000;
1126
+ return from[axis]+Math.max(-allowance,Math.min(allowance,delta));
1127
+ };
1128
+ const target = {...wrapPoint({x:advance('x'),y:advance('y'),z:0},map.wrap)};
1129
+ // A route is a correction too: it cannot pull against continuing motion.
1130
+ if (forward * periodicDelta(from.x,target.x,map.wrap?.x) < 0) target.x = from.x;
1131
+ // A stalled frame cannot spend its whole elapsed-time allowance in one
1132
+ // visible jump. Keep backlog travel below 1.4 body widths per drawing;
1133
+ // authority/prediction keep their real clock and placements bypass this.
1134
+ const frameDistance = distance(from,target), frameLimit = Math.max(.1,kind.radius*2.8);
1135
+ if (frameDistance > frameLimit) {
1136
+ const fraction = frameLimit / frameDistance;
1137
+ target.x = from.x + periodicDelta(from.x,target.x,map.wrap?.x)*fraction;
1138
+ target.y = from.y + periodicDelta(from.y,target.y,map.wrap?.y)*fraction;
1139
+ }
1140
+ let next = constrain(from, target);
1141
+ // Slide the residual along the contact, starting on the side actually drawn.
1142
+ if (distance(next, target) > .002) {
1143
+ next = constrain(next, {x:target.x,y:next.y,z:0});
1144
+ next = constrain(next, {x:next.x,y:target.y,z:0});
1145
+ }
1146
+ if (!route.length && distance(next, target) > .01 && distance(from,next) < .01 && length > .1) {
1147
+ routing ??= correctionPath(from,pos,Math.max(.25,2*kind.radius));
1148
+ const found=routing.advance((a,b)=>forward * periodicDelta(a.x,b.x,map.wrap?.x) >= -.001 && distance(constrain(a,b),b)<.002);
1149
+ if(found) { route=[...found]; routing=null; }
1150
+ }
1151
+ pos = next;
1152
+ }
1153
+ if (!presented || presented.id !== mine.id || presented.r !== mine.r) { routing=null;route=[]; }
1154
+ presented = {id:mine.id,r:mine.r,pos,vel:velocity,at:now};
1155
+ }
1007
1156
  if (headingBlend) {
1008
1157
  const t = predict.blendMs > 0 ? Math.min(1, (clock() - headingBlend.at) / predict.blendMs) : 1;
1009
1158
  heading = blendHeading(headingBlend.from, heading, t, dims);
1010
1159
  if (t >= 1) headingBlend = null;
1011
1160
  }
1012
- return entityOf({ ...server, ...(kind && predictors[kind.name] ? { fields: (base ? previewFields : null) ?? mine.fields } : {}), pos, vel: velocity, heading, grounded, motion }, true);
1161
+ const result = entityOf({ ...server, ...(kind && predictors[kind.name] ? { fields: (base ? previewFields : null) ?? mine.fields } : {}), pos, vel: velocity, heading, grounded, motion }, true);
1162
+ // Synchronous readers (HUD, scene, probes) share one presentation. Clear at
1163
+ // the microtask boundary: an rAF clear can run after the next drawing callback,
1164
+ // reusing an old pose and then spending two callbacks' travel at once.
1165
+ // Inputs and snapshots still invalidate immediately.
1166
+ if (present && typeof window !== 'undefined') {
1167
+ presentedEntity = result;
1168
+ if (!presentationQueued) {
1169
+ presentationQueued = true;
1170
+ const clear = () => { presentedEntity = null; presentationQueued = false; };
1171
+ queueMicrotask(clear);
1172
+ }
1173
+ }
1174
+ return result;
1013
1175
  }
1014
- function drawn(id: string): Entity | null {
1176
+ function drawn(id: string, s = net.sample()): Entity | null {
1015
1177
  if (solo) return solo.get(id);
1016
- if (mine && id === mine.id) return meNow();
1017
- const s = net.sample();
1178
+ if (mine && id === mine.id) return meNow(true);
1018
1179
  const a = s ? frameOf(s.a) : latest;
1019
1180
  const b = s ? frameOf(s.b) : latest;
1020
1181
  const ea = a?.ents.get(id); const eb = b?.ents.get(id);
@@ -1022,8 +1183,14 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1022
1183
  // A placed body jumps: nobody's view glides across a placement.
1023
1184
  if (ea.r !== eb.r || a?.e !== b?.e || !s) return entityOf(eb);
1024
1185
  const t = s.alpha;
1186
+ // Static pickups and scenery need no new vectors or wrappers for every HUD,
1187
+ // scene and probe traversal. Fields still follow the sampled snapshot.
1188
+ if (ea.grounded === eb.grounded && ['pos','vel','heading'].every(key => {
1189
+ const x=ea[key as 'pos'], y=eb[key as 'pos']; return x.x===y.x && x.y===y.y && x.z===y.z;
1190
+ })) return entityOf(t < 1 ? ea : eb);
1025
1191
  const h = blendHeading(ea.heading, eb.heading, t, dims);
1026
- return entityOf({ ...(t < 1 ? ea : eb), grounded: t >= 1 ? eb.grounded : ea.grounded && (t === 0 || eb.grounded), pos: vec3(blendPosition(ea.pos, eb.pos, t, map.wrap), dims), vel: vec3({ x: lerp(ea.vel.x, eb.vel.x, t), y: lerp(ea.vel.y, eb.vel.y, t), z: lerp(ea.vel.z, eb.vel.z, t) }, dims), heading: h });
1192
+ // This interpolated key exists for one read only; caching it retains useless weak entries.
1193
+ return entityOf({ ...(t < 1 ? ea : eb), grounded: t >= 1 ? eb.grounded : ea.grounded && (t === 0 || eb.grounded), pos: vec3(blendPosition(ea.pos, eb.pos, t, map.wrap), dims), vel: vec3({ x: lerp(ea.vel.x, eb.vel.x, t), y: lerp(ea.vel.y, eb.vel.y, t), z: lerp(ea.vel.z, eb.vel.z, t) }, dims), heading: h }, false, false);
1027
1194
  }
1028
1195
  function get(id: string): Entity | null { const g = ghosts.get(id); return g ? ghostEntity(g) : drawn(id); }
1029
1196
  function each(kind: string, fn: (e: Entity) => void): void {
@@ -1036,7 +1203,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1036
1203
  // Until the newer snapshot is reached, what the older one holds is still drawn; what only the newer one holds waits for it.
1037
1204
  for (const f of [a, s && s.alpha >= 1 ? b : null, a ? null : b]) if (f) for (const u of f.ents.values()) if (u.kind === kind) ids.add(u.id);
1038
1205
  if (mine && mine.kind === kind) ids.add(mine.id);
1039
- for (const id of ids) { const e = drawn(id); if (e) fn(e); }
1206
+ for (const id of ids) { const e = drawn(id, s); if (e) fn(e); }
1040
1207
  // A confirmed ghost stands in until the server's own entity is drawn (it arrives a moment behind, interpolated).
1041
1208
  for (const g of [...ghosts.values()]) if (g.kind === kind) { if (g.real && ids.has(g.real)) { ghosts.delete(g.id); emit('leave', ghostEntity(g)); } else fn(ghostEntity(g)); }
1042
1209
  }
@@ -1076,25 +1243,25 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1076
1243
  net.line(net.full ? 'This room is full · playing on your own until a seat is free' : 'Playing on your own until the next round');
1077
1244
  emit('status', 'offline', true);
1078
1245
  }
1079
- let extra: Record<string, () => unknown> = {};
1246
+ const extra: Record<string, () => unknown> = {};
1080
1247
  const myScore = (): number | null => { if (solo) { const k = schema.kinds.find(k => k.player); return k?.score && solo.me ? Number(solo.me[k.score]) || 0 : null; } const k = myKind(); const u = mine && latest ? latest.ents.get(mine.id) : null; return k?.score && u ? Number(u.fields[k.score]) || 0 : null; };
1081
1248
  const busy = (): boolean => solo ? !solo.me : status !== 'playing' || !mine || latest?.ents.get(mine.id)?.away === true;
1082
1249
  // The probes the testing tools read (`check`, `shoot`, `perf`, the playtest judge): the same two objects a game written the old way publishes.
1083
1250
  net.expose({
1084
- self: () => { const m = meNow(); return m ? { x: m.pos.x, y: m.pos.y, z: m.pos.z } : null; },
1251
+ self: () => { const m = meNow(true); return m ? { x: m.pos.x, y: m.pos.y, z: m.pos.z } : null; },
1085
1252
  peer: (seat: number) => { if (!latest) return null; for (const u of latest.ents.values()) if (u.seat === seat) return { x: u.pos.x, y: u.pos.y, z: u.pos.z }; return null; },
1086
1253
  movement: () => { const kinds = schema.kinds.filter(k => k.player); return kinds.length && kinds.every(k => k.maxSpeed === 0) ? 'stationary' : 'spatial'; },
1087
- prediction: () => ({ ...correction, observedLeadAt, lastSendAt, now: clock(), serverTick: latest?.k, tick: stepped, catchTick, lead: targetLead(), medianLead: medianLead(), rate: speed, rtt: authorityRtt(), hostAge: quantile(hostAges, 0.5), pending: pending.length, applications: [...applications] }),
1254
+ prediction: () => ({ ...correction, observedLeadAt, lastSendAt, now: clock(), serverTick: latest?.k, tick: stepped, catchTick, lead: targetLead(), medianLead: medianLead(), rate: speed, rtt: authorityRtt(), hostAge: hostMedian, pending: pending.length, applications: [...applications] }),
1088
1255
  scores: () => roster().map((r) => ({ seat: r.seat, score: r.score })),
1089
1256
  score: myScore, tick: () => latest?.k ?? 0, epoch: () => epoch, hosted: () => net.rulesHosting ? 'browser' : schema.settings.host, status: () => solo ? 'offline' : status,
1090
1257
  });
1091
1258
  if (typeof window !== 'undefined') {
1092
1259
  exposePort(net as Netplay<unknown, unknown, unknown>, {
1093
1260
  view: 'top', size: schema.kinds.find((k) => k.player)?.radius ?? 0.5,
1094
- self: () => { const m = meNow(); return m ? { x: m.pos.x, y: m.pos.y } : null; },
1261
+ self: () => { const m = meNow(true); return m ? { x: m.pos.x, y: m.pos.y } : null; },
1095
1262
  basis: opts.screenBasis ?? (() => ({ right: [1, 0], up: [0, 1] })),
1096
1263
  score: myScore, busy: () => (typeof extra.busy === 'function' ? Boolean(extra.busy()) : busy()),
1097
- extra: new Proxy({}, { get: (_t, key) => (typeof key === 'string' ? extra[key] : undefined), ownKeys: () => Object.keys(extra), getOwnPropertyDescriptor: (_t, key) => (typeof key === 'string' && extra[key] ? { enumerable: true, configurable: true, value: extra[key] } : undefined) }) as Record<string, () => unknown>,
1264
+ extra,
1098
1265
  });
1099
1266
  }
1100
1267
  const timer = opts.timers === false ? null : setInterval(pump, Math.max(8, period / 2));
@@ -1143,7 +1310,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1143
1310
  get viewTick() { return solo ? solo.viewTick : viewTickNow(); },
1144
1311
  get status() { return solo ? 'offline' : status; },
1145
1312
  get seat() { return solo ? solo.seat : net.seat; },
1146
- get me() { pump(); return meNow(); },
1313
+ get me() { pump(); return meNow(true); },
1147
1314
  each, get,
1148
1315
  ray: (from,direction,max,options) => solo ? solo.ray(from,direction,max,options) : viewRay(from,direction,max,options)[0],
1149
1316
  rays: options => solo ? solo.rays(options) : raySnapshot(mapAt(latest?.k??0),viewTargets(atTickOf(options)),dims,options,mine?.id),
@@ -1180,6 +1347,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1180
1347
  if (changed) pump();
1181
1348
  const shown = changed ? meNow()?.pos : null;
1182
1349
  for (const [name, fd] of kind?.input ?? []) if ((fd.t === 'press' || fd.t === 'pulse') && coerce(fd,s[name],dims)) { const value=coerce(fd,s[name],dims) as number | boolean; if(fd.t==='pulse'){pulseCount+=1;const target=Math.max(stepped+1,(pulseQueue.at(-1)?.t??stepped)+1);pulseQueue.push({name,value:Number(value),n:pulseCount,t:target});net.send('pulse',[epoch,name,value,target,pulseCount]);} else pressed.set(name,value); }
1350
+ if (changed) presentedEntity = null;
1183
1351
  sample = next;
1184
1352
  // A discrete action belongs to the present, even while an unseen impulse is
1185
1353
  // being drawn from history. Resume the live prediction and let the existing
@@ -1204,7 +1372,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1204
1372
  get round() { return roundNow(); },
1205
1373
  get roster() { return roster(); },
1206
1374
  follow(id) { const e = id ? latest?.ents.get(id) : null; net.follow(e && e.seat !== undefined ? e.seat : null); },
1207
- probe(x) { extra = { ...extra, ...x }; },
1375
+ probe(x) { Object.assign(extra, x); },
1208
1376
  ask(id, askId, args = {}) { if (solo) return; const e = latest?.ents.get(id); if (e && e.seat !== undefined) agents?.ask(e.seat, askId, args); },
1209
1377
  askButtons(id, offer = {}) { if (solo) return []; const e = latest?.ents.get(id); return e && e.seat !== undefined ? agents?.askButtons(e.seat, offer) ?? [] : []; },
1210
1378
  tune, get map(){return solo ? solo.map : mapAt(latest?.k??0);}, net: net as Netplay,
@@ -1,2 +1,2 @@
1
1
  // Generated by lib/build-identity.mjs; identifies the bundled runtime sources.
2
- export const STUDIO_BUILD = Object.freeze({"version":"0.51.0","sha256":"5a8e0df9f204fbe4978d618b507fe5ae0c5005ef4f106ac4b78dfac5f6c02b7b"});
2
+ export const STUDIO_BUILD = Object.freeze({"version":"0.51.1","sha256":"6919e263e0a419df6b77a79f359497fb74c099fdfec14d267dc3417413607e6e"});
@@ -1,2 +1,2 @@
1
1
  /** The @homie-rocks/studio version this Worker code is (package.json's; a test keeps them equal). Cache-busts /_homie/site.js. */
2
- export const STUDIO_VERSION_TAG = '0.51.0';
2
+ export const STUDIO_VERSION_TAG = '0.51.1';