@homie-rocks/studio 0.46.6 → 0.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +44 -1
- package/guides/game/REWRITE.md +2 -1
- package/guides/game/RULES.md +67 -0
- package/guides/game/SKILL.md +6 -0
- package/lib/rules-check-worker.mjs +2 -1
- package/lib/rules-guard.mjs +2 -2
- package/lib/template-history.json +42 -0
- package/package.json +1 -1
- package/rules/collision.ts +1 -0
- package/rules/core.ts +81 -33
- package/rules/host.ts +2 -1
- package/rules/interest.mjs +29 -14
- package/rules/live.ts +4 -3
- package/rules/map-index.ts +24 -0
- package/rules/map-state.ts +54 -0
- package/rules/math.ts +8 -5
- package/rules/nav/Flow.ts +53 -0
- package/rules/query.ts +19 -4
- package/rules/rules.ts +22 -4
- package/rules/tiles.ts +58 -0
- package/rules/topology.mjs +22 -0
- package/rules/types.ts +2 -2
- package/rules/view.ts +45 -19
- package/worker/build-id.mjs +1 -1
- package/worker/version.mjs +1 -1
package/rules/view.ts
CHANGED
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@@ -1,3 +1,4 @@
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+
import { boundPosition, periodicDelta, blendPosition, relativePoint, wrapPoint } from './topology.mjs';
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import { rayQuery, raySnapshot, type QueryTarget } from './query.ts';
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import { solidAt } from './collision.ts';
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import type { RayQueries, RayOptions } from './types.ts';
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@@ -72,7 +73,7 @@ export function blendHeading(a: Vec3, b: Vec3, t: number, dims: 2 | 3): Vec3 {
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}
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/** What the build hands the view library for one game: its declarations, its public tunables and its map. No code. */
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-
export interface GameData { vocab?: Vocabulary; id: string; schema: Schema; tune: Record<string, unknown>; map: { name?: string; bounds: { min: unknown; max: unknown }; boxes?: unknown[]; circles?: unknown[]; spheres?: unknown[]; capsules?: unknown[]; heightTiles?: unknown[]; spots?: Record<string, unknown[]> } }
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export interface GameData { vocab?: Vocabulary; id: string; schema: Schema; tune: Record<string, unknown>; map: { name?: string; bounds: { min: unknown; max: unknown }; boxes?: unknown[]; circles?: unknown[]; spheres?: unknown[]; capsules?: unknown[]; heightTiles?: unknown[]; wrap?: Partial<Record<'x'|'y'|'z',true>>; tiles?: unknown; spots?: Record<string, unknown[]> } }
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let current: { game: GameData; move: Record<string, MoveFn>; load?: () => Promise<RulesHostFactory> } | null = null;
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/** Called by the build's own two lines at the top of a view's bundle, before the view's code runs. */
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export function setGame(game: GameData, move: Record<string, MoveFn> = {}, load?: () => Promise<RulesHostFactory>): void { current = { game, move, load }; }
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@@ -159,7 +160,7 @@ export interface Room<R = unknown> extends RayQueries {
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askButtons(id: string, offer?: Record<string, unknown>): AskButton[];
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readonly tune: Readonly<Record<string, unknown>>;
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/** The game's static map: its edges, its solid shapes and its named spots, in metres. */
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readonly map:
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readonly map: import('./rules.ts').GameMap;
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readonly net: Netplay;
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/** Run the room's clock up to now (called by itself on a timer and whenever the view reads the room). */
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pump(): void;
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@@ -191,6 +192,19 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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const emit = (name: string, e: unknown, local = false): void => { if (Boolean(solo) !== local) return; for (const fn of listeners.get(name) ?? []) { try { fn(e); } catch (err) { console.warn(`[room] on('${name}')`, err); } } };
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const map = compileMap(game.map, game.map.name ?? 'main');
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const spots = map.spots;
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const compiledMaps = new Map<string, typeof map>();
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const mapOf = (data?: import('./map-state.ts').MapRevision | null) => {
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if (!data) return map;
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const key = `${epoch}:${data[0]}`;
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let value = compiledMaps.get(key);
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if (!value) {
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value = compileMap(data[1], map.name);
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compiledMaps.set(key, value);
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// Only replay history needs old compiled indexes; saves carry the compact data.
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if (compiledMaps.size > 64) compiledMaps.delete(compiledMaps.keys().next().value!);
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}
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return value;
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};
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const tune = Object.freeze({ ...(lab.rulesTune({ public: game.tune }).public as Record<string, unknown>) });
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let status: RoomStatus = 'connecting';
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@@ -259,7 +273,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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const quantile = (list: number[], q: number): number => [...list].sort((a, b) => a - b)[Math.floor((list.length - 1) * q)] ?? 0;
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const targetLead = (): number => 0.5 + Math.max(0, quantile(leads, 0.5) - quantile(leads, 0.05));
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const copyMine = (m: Mine): Mine => ({ ...m, motion: motionOf(m.kind, m.motion) });
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const distance = (a: Vec3, b: Vec3): number => Math.hypot(a.x
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const distance = (a: Vec3, b: Vec3): number => Math.hypot(periodicDelta(b.x,a.x,map.wrap?.x),periodicDelta(b.y,a.y,map.wrap?.y),periodicDelta(b.z,a.z,map.wrap?.z));
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const correction = { count: 0, max: 0, last: 0, catches: 0, snaps: 0, rebases: 0, rebaseReason: '', rebaseError: 0 };
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function visualOffset(now: number, path?: Vec3, settled = false): Vec3 {
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if (predict.blendMs <= 0) { offsets = []; return { x: 0, y: 0, z: 0 }; }
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@@ -300,9 +314,21 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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let collisionHistory: CollisionRevision[] = [];
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let cachedCollision: CollisionRevision | undefined;
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let geometry = map as import('./math.ts').MapShapes;
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const mapAt = (tick:number) => {
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if (!collisionHistory.at(-1)?.[3]?.map) return map;
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// Map activation and live collider projection have independent effective ticks.
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// A lost pending snapshot must not postpone a map already active in its successor.
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for (let i=collisionHistory.length-1;i>=0;i--) {
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const metadata=collisionHistory[i][3];
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if (metadata?.map && metadata.map[0]<=tick) return mapOf(metadata.map);
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if (metadata?.previousMap && metadata.previousMap[0]<=tick) return mapOf(metadata.previousMap);
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}
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return map;
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};
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const geometryAt = () => {
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const revision = revisionAt(collisionHistory, moveTick);
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-
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const activeMap=mapAt(moveTick);
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if (revision !== cachedCollision || (geometry.staticMap??geometry)!==activeMap) { geometry = collisionMap(activeMap, revision?.[2] ?? []); cachedCollision = revision; }
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return geometry;
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};
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const moveCtx = moveContext({ tick: () => moveTick, tickHz, tune, map, geometry: geometryAt, self: () => mine?.id, name: game.map.name ?? 'main', spots, radius: () => myKind()?.radius ?? 0, shape: () => ({ terrain: myKind()?.terrain, shape: myKind()?.shape ?? 'sphere', radius: myKind()?.radius ?? 0, height: myKind()?.height ?? 0 }), dims });
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@@ -342,7 +368,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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const u = mine && latest?.ents.get(mine.id); if (u) adopt(u);
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if (mine) {
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history.set(stepped, copyMine(mine));
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if (shown) offsets = [{ delta: { x:
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if (shown) offsets = [{ delta: { x: periodicDelta(mine.pos.x,shown.x,map.wrap?.x), y: periodicDelta(mine.pos.y,shown.y,map.wrap?.y), z: periodicDelta(mine.pos.z,shown.z,map.wrap?.z) }, at: clock(), path: mine.pos, fade: 1, last: clock() }];
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}
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}
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/** `motion` as this browser's own `move` may change it in place: what a snapshot carries is frozen, so every list, map and struct in it is copied. */
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@@ -361,7 +387,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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const out = stepMove(fn, body, input, moveCtx, Math.max(1, Math.floor(schema.settings.budget.tick / 4)), kindOf.get(kindName)?.motion ?? [], dims, (err) => { if (!(err instanceof BudgetError)) console.warn('[room] move', err); });
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const kind = kindOf.get(kindName), r = kind?.radius ?? 0;
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const height = kind?.height || 2 * r;
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out.pos = vec3(
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out.pos = vec3(boundPosition(out.pos,map,r,height,dims), dims);
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return out;
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}
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/* ---------------------------------------------------------------- the own actions, predicted (0.46.3) */
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@@ -400,7 +426,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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judgedTick: (aimTick) => Math.max(t - rewindAllowance(), Math.min(t, Number(aimTick) || 0)),
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get viewTick() { return viewTickNow(); },
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ray: (from, direction, max, options) => viewRay(from, direction, max, options)[0],
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rays: (options) => raySnapshot(
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rays: (options) => raySnapshot(mapAt(t), viewTargets(atTickOf(options)), dims, options, id),
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rayAll: (from, direction, max, options) => viewRay(from, direction, max, options, true),
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ghost(kindOfGhost, at, data = {}, options = {}) {
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const k = kindOf.get(kindOfGhost);
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// Limit the new reconciliation, not an offset already being blended (which
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// can include a clock recalibration). Clipping that carried offset would
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// turn a small new error into a visible snap.
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const change = { x: shown.x
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const change = { x: periodicDelta(corrected.x,shown.x,map.wrap?.x) - oldOffset.x, y: periodicDelta(corrected.y,shown.y,map.wrap?.y) - oldOffset.y, z: periodicDelta(corrected.z,shown.z,map.wrap?.z) - oldOffset.z };
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const gap = Math.hypot(change.x, change.y, change.z);
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const ahead = Math.max(0, tickAt(clock()) - f.k) / tickHz;
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const cap = predict.snapM ?? myKind()!.maxSpeed * (2 * ahead + 0.1);
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const free = -mine.vel.z / tickHz, contact = free > 1e-6 ? Math.max(0.05, Math.min(1, (mine.pos.z - next.pos.z) / free)) : 1;
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av = Math.min(1, a / contact); landed = a >= contact;
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}
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pos = vec3({
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pos = vec3({...blendPosition(mine.pos,next.pos,a,map.wrap), z:wrapPoint({x:0,y:0,z:mine.pos.z+periodicDelta(mine.pos.z,next.pos.z,map.wrap?.z)*av},map.wrap).z}, dims);
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heading = blendHeading(mine.heading, next.heading, a, dims);
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velocity = vec3({ x: lerp(mine.vel.x, next.vel.x, a), y: lerp(mine.vel.y, next.vel.y, a), z: lerp(mine.vel.z, next.vel.z, a) }, dims);
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// A takeoff is airborne as soon as it rises; a landing waits for its contact.
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// Catch-up can reach the fractional current tick before its next whole step exists.
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// Use the normal drawing preview, including its 3D pose, instead of holding then jumping.
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const t = Math.floor(catchTick), a = history.get(t), b = history.get(t + 1) ?? (t === stepped ? preview : null);
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if (a && b) { const f = catchTick - t; pos =
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if (a && b) { const f = catchTick - t; pos = blendPosition(a.pos, b.pos, f, map.wrap); heading = blendHeading(a.heading, b.heading, f, dims);
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velocity = vec3({ x: lerp(a.vel.x, b.vel.x, f), y: lerp(a.vel.y, b.vel.y, f), z: lerp(a.vel.z, b.vel.z, f) }, dims);
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grounded = a.grounded && (f === 0 || b.grounded); motion = a.motion;
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} else if (a) { pos = a.pos; heading = a.heading; velocity = a.vel; grounded = a.grounded; motion = a.motion; }
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}
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}
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const offset = visualOffset(clock(), pos, settled);
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pos = { x: pos.x + offset.x, y: pos.y + offset.y, z: pos.z + offset.z };
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pos = wrapPoint({ x: pos.x + offset.x, y: pos.y + offset.y, z: pos.z + offset.z },map.wrap);
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if (headingBlend) {
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const t = predict.blendMs > 0 ? Math.min(1, (clock() - headingBlend.at) / predict.blendMs) : 1;
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heading = blendHeading(headingBlend.from, heading, t, dims);
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if (ea.r !== eb.r || a?.e !== b?.e || !s) return entityOf(eb);
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const t = s.alpha;
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const h = blendHeading(ea.heading, eb.heading, t, dims);
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return entityOf({ ...(t < 1 ? ea : eb), grounded: t >= 1 ? eb.grounded : ea.grounded && (t === 0 || eb.grounded), pos: vec3(
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return entityOf({ ...(t < 1 ? ea : eb), grounded: t >= 1 ? eb.grounded : ea.grounded && (t === 0 || eb.grounded), pos: vec3(blendPosition(ea.pos, eb.pos, t, map.wrap), dims), vel: vec3({ x: lerp(ea.vel.x, eb.vel.x, t), y: lerp(ea.vel.y, eb.vel.y, t), z: lerp(ea.vel.z, eb.vel.z, t) }, dims), heading: h });
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}
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function get(id: string): Entity | null { const g = ghosts.get(id); return g ? ghostEntity(g) : drawn(id); }
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function each(kind: string, fn: (e: Entity) => void): void {
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@@ -948,8 +974,8 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
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let before: Frame | null = null, after: Frame | null = null;
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for (const f of held2) { if (!f.ents.has(id)) continue; if (f.k <= at) before = f; if (f.k >= at && !after) after = f; }
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const a = before?.ents.get(id), b = after?.ents.get(id);
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if (a && b) { if (before === after || a.r !== b.r) return { pos: b.pos, vel: b.vel, known: true }; const m = (at - before!.k) / (after!.k - before!.k); return { pos: vec3(
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if (a) { const s = Math.min(tickHz, at - before!.k) / tickHz; return { pos: vec3({ x: a.pos.x + a.vel.x * s, y: a.pos.y + a.vel.y * s, z: a.pos.z + a.vel.z * s }, dims), vel: a.vel, known: false }; }
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if (a && b) { if (before === after || a.r !== b.r) return { pos: b.pos, vel: b.vel, known: true }; const m = (at - before!.k) / (after!.k - before!.k); return { pos: vec3(blendPosition(a.pos, b.pos, m, map.wrap), dims), vel: b.vel, known: true }; }
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if (a) { const s = Math.min(tickHz, at - before!.k) / tickHz; return { pos: vec3(wrapPoint({ x: a.pos.x + a.vel.x * s, y: a.pos.y + a.vel.y * s, z: a.pos.z + a.vel.z * s },map.wrap), dims), vel: a.vel, known: false }; }
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return b ? { pos: b.pos, vel: b.vel, known: false } : null;
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}
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const atTickOf = (options: unknown): number | undefined => { const v = options !== null && typeof options === 'object' ? (options as { atTick?: unknown }).atTick : undefined; return typeof v === 'number' && Number.isFinite(v) ? v : undefined; };
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}
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const viewTargets = (atTick?: number) => {
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pump();
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const targets: QueryTarget[] = collisionTargets(collisionMap(
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const targets: QueryTarget[] = collisionTargets(collisionMap(mapAt(latest?.k??0), collisionHistory.at(-1)?.[2] ?? []));
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for(const k of schema.kinds) {
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if(k.collider || !k.radius)continue;
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each(k.name,e=>{
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}
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return targets;
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};
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const viewRay = (from: unknown, direction: unknown, max: number, options?: RayOptions, all=false) => rayQuery(
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const viewRay = (from: unknown, direction: unknown, max: number, options?: RayOptions, all=false) => rayQuery(mapAt(latest?.k??0),viewTargets(atTickOf(options)),dims,from,direction,max,options,mine?.id,all);
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return {
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get viewTick() { return solo ? solo.viewTick : viewTickNow(); },
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get status() { return solo ? 'offline' : status; },
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get me() { pump(); return meNow(); },
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each, get,
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ray: (from,direction,max,options) => solo ? solo.ray(from,direction,max,options) : viewRay(from,direction,max,options)[0],
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rays: options => solo ? solo.rays(options) : raySnapshot(
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rays: options => solo ? solo.rays(options) : raySnapshot(mapAt(latest?.k??0),viewTargets(atTickOf(options)),dims,options,mine?.id),
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poseAt: (id, tick) => solo ? solo.poseAt(id, tick) : poseAt(id, tick),
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rayAll: (from,direction,max,options) => solo ? solo.rayAll(from,direction,max,options) : viewRay(from,direction,max,options,true),
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1014
|
on(name, fn) { let set = listeners.get(name); if (!set) { set = new Set(); listeners.set(name, set); } set.add(fn); forwardSolo(name); return () => { set?.delete(fn); }; },
|
|
@@ -1015,7 +1041,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
|
|
|
1015
1041
|
if (nextShown && distance(shown, nextShown) > 0.00001) {
|
|
1016
1042
|
const carried = visualOffset(now);
|
|
1017
1043
|
// Coalesce the carried blend: analogue controls may change every frame.
|
|
1018
|
-
offsets = [{ delta: { x: carried.x + shown.x
|
|
1044
|
+
offsets = [{ delta: { x: carried.x + periodicDelta(nextShown.x,shown.x,map.wrap?.x), y: carried.y + periodicDelta(nextShown.y,shown.y,map.wrap?.y), z: carried.z + periodicDelta(nextShown.z,shown.z,map.wrap?.z) },
|
|
1019
1045
|
at: now, last: now, fade: 1, path: { x: nextShown.x - carried.x, y: nextShown.y - carried.y, z: nextShown.z - carried.z } }];
|
|
1020
1046
|
}
|
|
1021
1047
|
}
|
|
@@ -1027,7 +1053,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
|
|
|
1027
1053
|
probe(x) { extra = { ...extra, ...x }; },
|
|
1028
1054
|
ask(id, askId, args = {}) { if (solo) return; const e = latest?.ents.get(id); if (e && e.seat !== undefined) agents?.ask(e.seat, askId, args); },
|
|
1029
1055
|
askButtons(id, offer = {}) { if (solo) return []; const e = latest?.ents.get(id); return e && e.seat !== undefined ? agents?.askButtons(e.seat, offer) ?? [] : []; },
|
|
1030
|
-
tune, map
|
|
1056
|
+
tune, get map(){return solo ? solo.map : mapAt(latest?.k??0);}, net: net as Netplay,
|
|
1031
1057
|
pump,
|
|
1032
1058
|
close() { stopSolo(); closed = true; if (timer) clearInterval(timer); if (typeof document !== 'undefined') document.removeEventListener('visibilitychange', onShow); agents?.stop(); net.close(); setStatus('closed'); },
|
|
1033
1059
|
};
|
package/worker/build-id.mjs
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
1
|
// Generated by lib/build-identity.mjs; identifies the bundled runtime sources.
|
|
2
|
-
export const STUDIO_BUILD = Object.freeze({"version":"0.
|
|
2
|
+
export const STUDIO_BUILD = Object.freeze({"version":"0.47.0","sha256":"4e1a1a503557e68e60b55a05dc289e4e688831c429d18c8f13ad2a24c3e05315"});
|
package/worker/version.mjs
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
1
|
/** The @homie-rocks/studio version this Worker code is (package.json's; a test keeps them equal). Cache-busts /_homie/site.js. */
|
|
2
|
-
export const STUDIO_VERSION_TAG = '0.
|
|
2
|
+
export const STUDIO_VERSION_TAG = '0.47.0';
|