@homie-rocks/studio 0.46.5 → 0.47.0

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@@ -1,3 +1,4 @@
1
+ import { imageOffsets } from './topology.mjs';
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  /** Immutable build-time BVH. Queries charge nodes visited and narrow-phase work,
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  * never the number of shapes in the level. Live geometry is a separate overlay. */
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  import { charge } from './guard.ts';
@@ -31,6 +32,29 @@ export function indexMap(map: MapShapes): void {
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  }
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  /** The segment of a body's reference point against bounds expanded by its extents. */
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  export function nearbyMap(map: MapShapes, p:Vec3, d:Vec3, radius:number, height:number, dims=3):MapShapes {
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+ if (!map.wrap) return nearbyFlatMap(map,p,d,radius,height,dims);
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+ const bounds={min:{...map.bounds.min},max:{...map.bounds.max}};
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+ for(const k of axes)if(map.wrap[k]){bounds.min[k]=-Infinity;bounds.max[k]=Infinity;}
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+ const out:any={bounds,boxes:[],circles:[],spheres:[],capsules:[],heightTiles:[]};
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+ const extent={min:{...map.bounds.min},max:{...map.bounds.max}};
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+ const root=indexes.get(map.staticMap??map);
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+ if(root) for(const k of axes){if(Number.isFinite(root.min[k]))extent.min[k]=Math.min(extent.min[k],root.min[k]);if(Number.isFinite(root.max[k]))extent.max[k]=Math.max(extent.max[k],root.max[k]);}
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+ if(map.staticMap)for(const key of ['boxes','circles','spheres','capsules'] as const)for(const raw of map[key]??[]){
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+ charge(12);const v:any=raw;
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+ for(const k of axes){const low=key==='boxes'?v.min[k]:v.at[k]-v.r,high=key==='boxes'?v.max[k]:v.at[k]+(k==='z'&&key==='capsules'?v.height:v.r);extent.min[k]=Math.min(extent.min[k],low);extent.max[k]=Math.max(extent.max[k],high);}
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+ }
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+ for(const offset of imageOffsets(extent,map.wrap,p,d,radius,height,dims)){
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+ charge(48);
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+ const found=nearbyFlatMap(map,{x:p.x-offset.x,y:p.y-offset.y,z:p.z-offset.z},d,radius,height,dims);
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+ const shift=(v:Vec3)=>({x:v.x+offset.x,y:v.y+offset.y,z:v.z+offset.z});
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+ for(const key of ['boxes','circles','spheres','capsules','heightTiles'] as const)for(const value of found[key]??[]){
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+ charge(24);const v:any=value;
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+ out[key].push(key==='boxes'?{...v,min:shift(v.min),max:shift(v.max)}:{...v,at:shift(v.at)});
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+ }
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+ }
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+ return out;
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+ }
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+ function nearbyFlatMap(map: MapShapes, p:Vec3, d:Vec3, radius:number, height:number, dims=3):MapShapes {
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  const parent=map.staticMap;
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  const root=indexes.get(parent??map);
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  if(!root)return map;
@@ -0,0 +1,54 @@
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+ /** Copy and compile a room map before publishing it. No mutation survives a failed bake. */
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+ import { charge, own } from './guard.ts';
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+ import { compileMap, type GameMap } from './rules.ts';
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+ export type MapRevision = readonly [
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+ number,
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+ unknown
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+ ];
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+ function copy(value: unknown, depth = 0): unknown {
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+ charge(6);
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+ if (typeof value === 'string') {
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+ charge(value.length);
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+ return value;
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+ }
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+ if (value === null || typeof value === 'boolean')
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+ return value;
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+ if (typeof value === 'number' && Number.isFinite(value))
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+ return value;
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+ if (!value || typeof value !== 'object' || depth > 8)
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+ throw new Error('map.replace needs finite plain map data');
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+ if (Array.isArray(value)) {
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+ const out = [];
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+ for (let i = 0; i < value.length; i++)
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+ out.push(copy(own(value, i), depth + 1));
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+ return Object.freeze(out);
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+ }
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+ const out: Record<string, unknown> = Object.create(null);
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+ for (const key of Object.keys(value)) {
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+ charge(key.length);
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+ out[key] = copy(own(value, key), depth + 1);
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+ }
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+ return Object.freeze(out);
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+ }
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+ export function prepareMapReplacement(value: unknown, base: GameMap): {
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+ raw: unknown;
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+ map: GameMap;
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+ cells: number;
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+ } {
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+ const raw = copy(value) as any;
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+ // Index construction sorts at each depth. Charge its upper bound before compilation.
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+ let runs = 0;
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+ const tiles = raw?.tiles;
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+ if (tiles && Array.isArray(tiles.data)) {
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+ charge(tiles.data.length * 8);
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+ for (let i = 0; i < tiles.data.length; i++)
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+ if (tiles.data[i] && (i % tiles.width === 0 || !tiles.data[i - 1]))
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+ runs++;
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+ }
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+ const count = (raw?.boxes?.length ?? 0) + (raw?.circles?.length ?? 0) + (raw?.spheres?.length ?? 0) + (raw?.capsules?.length ?? 0) + (raw?.heightTiles?.length ?? 0) + runs;
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+ charge(64 + count * (16 + Math.ceil(Math.log2(count + 1)) ** 2));
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+ const map = compileMap(raw, base.name);
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+ if (JSON.stringify(map.bounds) !== JSON.stringify(base.bounds) || (['x', 'y', 'z'] as const).some(k => Boolean(map.wrap?.[k]) !== Boolean(base.wrap?.[k])))
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+ throw new Error('map.replace preserves bounds and wrap; replace level geometry, tiles and spots');
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+ return { raw, map, cells: JSON.stringify(raw).length };
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+ }
package/rules/math.ts CHANGED
@@ -1,3 +1,5 @@
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+ import { wrapPoint } from './topology.mjs';
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+ import { tileApi } from './tiles.ts';
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  import { nearbyMap } from './map-index.ts';
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  import { collisionQueries } from './live.ts';
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  /*
@@ -184,7 +186,7 @@ export const exact = Object.freeze({ sin, cos, atan, atan2, exp, log, pow });
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  /* ------------------------------------------------------------------ the ground plane: a point or a circle against the map */
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  /** The shapes of a map the sweep reads (rules.ts `GameMap` has them). */
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- export interface MapShapes { staticMap?: MapShapes; bounds: { min: Vec3; max: Vec3 }; boxes: readonly { min: Vec3; max: Vec3 }[]; circles: readonly { at: Vec3; r: number }[]; spheres?: readonly { at: Vec3; r: number }[]; capsules?: readonly { at: Vec3; r: number; height: number }[]; heightTiles?: readonly import('./rules.ts').MapHeightTile[] }
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+ export interface MapShapes { wrap?: import('./rules.ts').MapWrap; staticMap?: MapShapes; bounds: { min: Vec3; max: Vec3 }; boxes: readonly { min: Vec3; max: Vec3 }[]; circles: readonly { at: Vec3; r: number }[]; spheres?: readonly { at: Vec3; r: number }[]; capsules?: readonly { at: Vec3; r: number; height: number }[]; heightTiles?: readonly import('./rules.ts').MapHeightTile[] }
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  /** How close a swept body stops to what it hit, in metres. */
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  export const SKIN = 0.001;
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@@ -278,16 +280,16 @@ export function sweepMap(map: MapShapes, body: unknown, delta: unknown, radius:
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  const h = castMap3(map, p, d, shape);
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  const length = Math.sqrt(dx * dx + dy * dy + d.z * d.z);
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  const t = h ? Math.max(0, h.t - (length > 0 ? SKIN / length : 0)) : 1;
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- const at = v(fr(px + dx * t), fr(py + dy * t), fr(p.z + d.z * t));
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+ const at = wrapPoint(v(fr(px + dx * t), fr(py + dy * t), fr(p.z + d.z * t)), map.wrap);
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  put(body, 'pos', at); if (own(options, 'ground') !== false) put(body, 'grounded', restsOnMap(map, at, shape));
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  return h ? Object.freeze({ at, normal: v(h.nx, h.ny, h.nz), ...(h.id ? { entity: h.id } : {}) }) : undefined;
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  }
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  const { hit: h } = castMap(map, px, py, dx, dy, radius);
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  put(body, 'grounded', true);
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- if (!h) { put(body, 'pos', v(fr(px + dx), fr(py + dy), 0)); return undefined; }
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+ if (!h) { put(body, 'pos', wrapPoint(v(fr(px + dx), fr(py + dy), 0), map.wrap)); return undefined; }
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  const l = Math.sqrt(dx * dx + dy * dy);
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  const t = l > 0 ? Math.max(0, h.t - SKIN / l) : 0;
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- const at = v(fr(px + dx * t), fr(py + dy * t), 0);
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+ const at = wrapPoint(v(fr(px + dx * t), fr(py + dy * t), 0), map.wrap);
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  put(body, 'pos', at);
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  return Object.freeze({ at, normal: v(h.nx, h.ny, 0), ...(h.id ? { entity: h.id } : {}) });
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  }
@@ -299,12 +301,13 @@ export function sweepMap(map: MapShapes, body: unknown, delta: unknown, radius:
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  */
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  export function moveContext(o: { tick: () => number; tickHz: number; tune: unknown; map: MapShapes; name: string; spots: Readonly<Record<string, readonly unknown[]>>; radius: () => number; shape?: () => BodyShape; dims: number; geometry?: () => MapShapes; self?: () => string | undefined }): unknown {
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  const none = Object.freeze([]);
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+ const currentMap = () => (o.geometry?.()?.staticMap ?? o.geometry?.() ?? o.map) as import('./rules.ts').GameMap;
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  const queries = collisionQueries(() => o.geometry?.() ?? o.map, () => o.shape?.() ?? {shape: 'sphere', radius: o.radius(), height: 2 * o.radius()}, o.dims, o.self);
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  return brand(Object.freeze({
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  get tick() { return o.tick(); }, dt: 1 / o.tickHz, tune: o.tune, math,
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  // As the server's `ctx.ticks` reads it: a plain number, or nothing.
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  ticks: (seconds: unknown): number => { const s = num(seconds); const n = Math.round(s * o.tickHz); return s > 0 && Number.isFinite(n) ? Math.max(1, n) : 0; },
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  world: brand(Object.freeze(queries)),
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- map: brand(Object.freeze({ name: o.name, spot: (name: string) => (own(o.spots, name) as readonly unknown[] | undefined)?.[0], spots: (name: string) => own(o.spots, name) ?? none, ...queries })),
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+ map: brand(Object.freeze({ ...tileApi(currentMap), name: o.name, spot: (name: string) => (own(currentMap().spots ?? o.spots, name) as readonly unknown[] | undefined)?.[0], spots: (name: string) => own(currentMap().spots ?? o.spots, name) ?? none, ...queries })),
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  }));
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  }
@@ -0,0 +1,53 @@
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+ // Generated by scripts/studio-nav.mjs from packages/nav/src/Flow.ts.
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+ /** Cardinal multi-source flow bake. Stable left/up/right/down ties.
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+ * Callers can debit deterministic work before allocation and for each visited cell. */
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+ export interface FlowGrid {
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+ width: number;
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+ height: number;
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+ data: readonly number[];
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+ wrapX?: boolean;
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+ wrapY?: boolean;
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+ }
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+
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+ export function bakeGridFlow(
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+ grid: FlowGrid,
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+ goals: readonly number[],
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+ charge: (units: number) => void = () => {},
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+ ): { distance: Int32Array; next: Int32Array } {
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+ const { width, height, data } = grid;
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+ const count = width * height;
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+ if (!Number.isSafeInteger(count) || width < 1 || height < 1 ||
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+ !Number.isInteger(width) || !Number.isInteger(height) || data.length !== count) {
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+ throw new Error('nav flow: invalid grid');
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+ }
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+ charge(count * 4);
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+ const distance = new Int32Array(count).fill(-1);
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+ const next = new Int32Array(count).fill(-1);
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+ const queue = new Int32Array(count);
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+ let tail = 0;
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+ for (const goal of goals) {
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+ charge(2);
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+ if (!Number.isInteger(goal) || goal < 0 || goal >= count) throw new Error('nav flow: goal outside grid');
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+ if (!data[goal] && distance[goal]! < 0) {
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+ distance[goal] = 0;
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+ next[goal] = goal;
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+ queue[tail++] = goal;
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+ }
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+ }
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+ for (let head = 0; head < tail; head++) {
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+ charge(16);
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+ const cell = queue[head]!, x = cell % width, y = Math.floor(cell / width);
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+ for (const [dx, dy] of [[-1, 0], [0, -1], [1, 0], [0, 1]]) {
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+ let nx = x + dx!, ny = y + dy!;
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+ if (grid.wrapX) nx = (nx + width) % width;
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+ if (grid.wrapY) ny = (ny + height) % height;
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+ if (nx < 0 || nx >= width || ny < 0 || ny >= height) continue;
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+ const id = ny * width + nx;
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+ if (data[id] || distance[id] !== -1) continue;
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+ distance[id] = distance[cell]! + 1;
48
+ next[id] = cell;
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+ queue[tail++] = id;
50
+ }
51
+ }
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+ return { distance, next };
53
+ }
package/rules/query.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import { imageOffsets, wrapPoint } from './topology.mjs';
1
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  /** Bounded, data-only ray policy. Shared by rules and predicted geometry queries. */
2
3
  import { charge, brand, plainData, put } from './guard.ts';
3
4
  import { own, dir, vec3 } from './pack.ts';
@@ -37,14 +38,15 @@ export function rayQuery(map: MapShapes, targets: readonly QueryTarget[], dims:
37
38
  const take=(h: {t:number;nx:number;ny:number;nz?:number}|null,id?:string,part?:string):void=>{
38
39
  if(!h)return; charge(32);
39
40
  if(h.t===0 && h.nx===0 && h.ny===0 && !h.nz)h={...h,nx:-d.x,ny:-d.y,nz:-d.z};
40
- hits.push(Object.freeze({at:vec3({x:p.x+delta.x*h.t,y:p.y+delta.y*h.t,z:p.z+delta.z*h.t},dims),normal:vec3({x:h.nx,y:h.ny,z:h.nz??0},dims),dist:max*h.t,...(id?{entity:id}:{}),...(part?{part}:{})}));
41
+ hits.push(Object.freeze({at:vec3(wrapPoint({x:p.x+delta.x*h.t,y:p.y+delta.y*h.t,z:p.z+delta.z*h.t},map.wrap),dims),normal:vec3({x:h.nx,y:h.ny,z:h.nz??0},dims),dist:max*h.t,...(id?{entity:id}:{}),...(part?{part}:{})}));
41
42
  };
42
43
  if(own(options,'entitiesOnly')!==true && (layer===undefined || layer==='geometry')) {
43
44
  if(dims===3) {const found: import('./collision.ts').Hit3[]=[];const h=castMap3(map,start,delta,shape,all?found:undefined,includeInside);if(all)for(const h of found)take(h);else take(h);}
44
45
  else {const found: import('./math.ts').Hit[]=[];const h=castMap(map,p.x,p.y,delta.x,delta.y,radius,all?found:undefined,includeInside,shape.shape==='box').hit;if(all)for(const h of found)take(h);else take(h);}
45
46
  }
46
47
  const point=solidAt(start,shape);
47
- for(const target of targets) {
48
+ const candidates=map.wrap?periodicTargets(targets,map,start,delta,radius,height,dims,profile as string | undefined):targets;
49
+ for(const target of candidates) {
48
50
  if(excluded.has(target.id) || own(options,'geometryOnly')===true&&!target.geometry || layer!==undefined && layer!==(target.query?.layer??(target.geometry?'geometry':'body')) || kind!==undefined && kind!==target.kind || tag!==undefined && !target.query?.tags?.includes(tag as string)) continue;
49
51
  const declared = target.at ? queryParts(target.at,target.query,profile as string | undefined) : target.parts;
50
52
  const parts=(own(options,'geometryOnly')!==true && declared?.length?declared:[{name:'',solid:target.solid}]).filter(part=>{
@@ -96,8 +98,21 @@ export function raySnapshot(map:MapShapes,targets:readonly QueryTarget[],dims:nu
96
98
  const ray=(from:unknown,direction:unknown,max:unknown)=>rayQuery(map,scene,dims,from,direction,max,policy,self)[0];
97
99
  const radius=typeof own(policy,'radius')==='number'?own(policy,'radius') as number:0,height=own(policy,'shape')==='box'||own(policy,'shape')==='capsule'?Number(own(policy,'height')??radius*2):radius*2;
98
100
  const position=(body:unknown)=>{const at=own(body,'pos');if(!at||typeof at!=='object')throw new Error('scene sweep/support takes a scratch body with a plain pos');return vec3(at,dims);};
99
- const support=(body:unknown,distance:unknown=.002)=>{const p=position(body);if(dims===2)return Object.freeze({at:p,normal:Object.freeze({x:0,y:0,z:1}),dist:0});if(typeof distance!=='number'||!Number.isFinite(distance)||distance<0)throw new Error('support distance is finite and nonnegative');const h=rayQuery(map,scene,dims,{x:p.x,y:p.y,z:p.z+height/2},{x:0,y:0,z:-1},distance,policy,self,false,false)[0];return h&&h.normal.z>.5?Object.freeze({...h,at:vec3({x:h.at.x,y:h.at.y,z:(h.at.z??0)-height/2},dims)}):undefined;};
101
+ const support=(body:unknown,distance:unknown=.002)=>{const p=position(body);if(dims===2)return Object.freeze({at:p,normal:Object.freeze({x:0,y:0,z:1}),dist:0});if(typeof distance!=='number'||!Number.isFinite(distance)||distance<0)throw new Error('support distance is finite and nonnegative');const h=rayQuery(map,scene,dims,{x:p.x,y:p.y,z:p.z+height/2},{x:0,y:0,z:-1},distance,policy,self,false,false)[0];return h&&h.normal.z>.5?Object.freeze({...h,at:vec3(wrapPoint({x:h.at.x,y:h.at.y,z:(h.at.z??0)-height/2},map.wrap),dims)}):undefined;};
100
102
  const sweep=(body:unknown,delta:unknown,options?:unknown)=>{const p=position(body),d=vec3(delta,dims),length=Math.sqrt(d.x*d.x+d.y*d.y+d.z*d.z),h=length?rayQuery(map,scene,dims,{x:p.x,y:p.y,z:p.z+height/2},d,length,policy,self,false,false)[0]:undefined;
101
- const fraction=h?Math.max(0,(h.dist-.001)/length):1;put(body as object,'pos',vec3({x:p.x+d.x*fraction,y:p.y+d.y*fraction,z:p.z+d.z*fraction},dims));if(own(options,'ground')!==false)put(body as object,'grounded',dims===2||Boolean(support(body)));return h?Object.freeze({...h,at:vec3(own(body,'pos'),dims)}):undefined;};
103
+ const fraction=h?Math.max(0,(h.dist-.001)/length):1;put(body as object,'pos',vec3(wrapPoint({x:p.x+d.x*fraction,y:p.y+d.y*fraction,z:p.z+d.z*fraction},map.wrap),dims));if(own(options,'ground')!==false)put(body as object,'grounded',dims===2||Boolean(support(body)));return h?Object.freeze({...h,at:vec3(own(body,'pos'),dims)}):undefined;};
102
104
  return brand(Object.freeze({ray,rayAll:(from:unknown,direction:unknown,max:unknown)=>rayQuery(map,scene,dims,from,direction,max,policy,self,true),sweep,support}));
103
105
  }
106
+
107
+ /** Default queries retain their original target loop; only wrapped worlds construct images. */
108
+ function* periodicTargets(targets:readonly QueryTarget[],map:MapShapes,start:Vec3,delta:Vec3,radius:number,height:number,dims:number,profile?:string):Generator<QueryTarget> {
109
+ for(const source of targets) {
110
+ const ext={min:{x:source.solid.min.x-source.solid.r,y:source.solid.min.y-source.solid.r,z:source.solid.min.z-source.solid.r},max:{x:source.solid.max.x+source.solid.r,y:source.solid.max.y+source.solid.r,z:source.solid.max.z+source.solid.r}};
111
+ for(const part of (source.at ? queryParts(source.at,source.query,profile) : source.parts) ?? []) for(const k of ['x','y','z'] as const){ext.min[k]=Math.min(ext.min[k],part.solid.min[k]-part.solid.r);ext.max[k]=Math.max(ext.max[k],part.solid.max[k]+part.solid.r);}
112
+ for(const offset of imageOffsets(ext,map.wrap,start,delta,radius,height,dims)) {
113
+ charge(48);
114
+ const shift=(v:Vec3)=>({x:v.x+offset.x,y:v.y+offset.y,z:v.z+offset.z});
115
+ yield {...source,at:source.at?shift(source.at):undefined,solid:{...source.solid,min:shift(source.solid.min),max:shift(source.solid.max)},parts:source.parts?.map(part=>({...part,solid:{...part.solid,min:shift(part.solid.min),max:shift(part.solid.max)}}))};
116
+ }
117
+ }
118
+ }
package/rules/rules.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import { compileTiles, type Tiles } from './tiles.ts';
1
2
  import {prepareGraph,type RouteNode} from './navigation.ts';
2
3
  import { prepareTile as prepareExactTile } from './terrain.ts';
3
4
  import { prepareTile as prepareLegacyTile } from './terrain-legacy.ts';
@@ -289,7 +290,8 @@ export function roomSettings(raw: unknown): { settings: RoomSettings; problems:
289
290
  export interface MapBox { readonly min: Vec3; readonly max: Vec3 }
290
291
  export interface MapCircle { readonly at: Vec3; readonly r: number }
291
292
  export interface MapHeightTile { readonly base?: number; readonly diagonal?: '00-11' | '10-01'; readonly at: Vec3; readonly size: Readonly<{ x: number; y: number }>; readonly heights: readonly [number, number, number, number] }
292
- export interface GameMap { readonly name: string; readonly heightTiles: readonly MapHeightTile[]; readonly bounds: MapBox; readonly boxes: readonly MapBox[]; readonly circles: readonly MapCircle[]; readonly spheres: readonly MapCircle[]; readonly capsules: readonly (MapCircle & { height: number })[]; readonly spots: Readonly<Record<string, readonly Vec3[]>> }
293
+ export type MapWrap = Readonly<Partial<Record<'x' | 'y' | 'z', readonly [number, number]>>>;
294
+ export interface GameMap { readonly tiles?: Tiles; readonly wrap?: MapWrap; readonly name: string; readonly heightTiles: readonly MapHeightTile[]; readonly bounds: MapBox; readonly boxes: readonly MapBox[]; readonly circles: readonly MapCircle[]; readonly spheres: readonly MapCircle[]; readonly capsules: readonly (MapCircle & { height: number })[]; readonly spots: Readonly<Record<string, readonly Vec3[]>> }
293
295
 
294
296
  const vecOf = (a: unknown, what: string): Vec3 => {
295
297
  const p = Array.isArray(a) ? { x: a[0], y: a[1], z: a[2] ?? 0 } : a as { x?: unknown; y?: unknown; z?: unknown } | null;
@@ -323,8 +325,24 @@ export function compileMap(raw: unknown, name = 'main'): GameMap {
323
325
  };
324
326
  if ([m.boxes, m.circles, m.spheres, m.capsules, m.heightTiles].some(list => list !== undefined && !Array.isArray(list))) throw new Error(`${where}: shapes are lists`);
325
327
  if ([m.boxes, m.circles, m.spheres, m.capsules, m.heightTiles].reduce((n, list) => n + (list?.length ?? 0), 0) > 100000) throw new Error(`${where}: at most 100000 static shapes`);
328
+ const bounds = box(m.bounds, `${where} bounds`);
329
+ let wrap: MapWrap | undefined;
330
+ if (m.wrap !== undefined) {
331
+ if (!m.wrap || typeof m.wrap !== 'object' || Array.isArray(m.wrap)) throw new Error(`${where}: wrap names axes x, y, z`);
332
+ const axes: Partial<Record<'x'|'y'|'z', readonly [number,number]>> = {};
333
+ for (const key of Object.keys(m.wrap)) {
334
+ if (!['x','y','z'].includes(key) || m.wrap[key] !== true) throw new Error(`${where}: wrap axes are true (period comes from bounds)`);
335
+ const k = key as 'x'|'y'|'z';
336
+ if (!(bounds.max[k] > bounds.min[k]) || !Number.isFinite(bounds.max[k]-bounds.min[k])) throw new Error(`${where}: wrapped axis needs finite positive extent`);
337
+ axes[k] = Object.freeze([bounds.min[k], bounds.max[k]]);
338
+ }
339
+ if(Object.keys(axes).length) wrap = Object.freeze(axes);
340
+ }
341
+ const tiled=compileTiles(m.tiles,wrap);
342
+ if(tiled) for(const k of ['x','y'] as const) if(wrap?.[k] && (tiled.tiles.at[k]!==bounds.min[k] || tiled.tiles.at[k]+tiled.tiles.size*(k==='x'?tiled.tiles.width:tiled.tiles.height)!==bounds.max[k])) throw new Error(`${where}: tiles must span each wrapped axis`);
326
343
  const result = Object.freeze({
327
- name,
344
+ ...(tiled?{tiles:tiled.tiles}:{}),
345
+ name, ...(wrap ? {wrap} : {}),
328
346
  heightTiles: Object.freeze((m.heightTiles ?? []).map((t: any, i: number) => {
329
347
  const what = `${where} heightTiles[${i}]`;
330
348
  const at = vecOf(t?.at, `${what}.at`);
@@ -342,8 +360,8 @@ export function compileMap(raw: unknown, name = 'main'): GameMap {
342
360
  if (!Number.isFinite(c.height) || c.height < 2 * shape.r) throw new Error(`${where} capsules[${i}]: height is at least twice the radius`);
343
361
  return Object.freeze({ ...shape, height: c.height });
344
362
  })),
345
- bounds: box(m.bounds, `${where} bounds`),
346
- boxes: Object.freeze((Array.isArray(m.boxes) ? m.boxes : []).map((b: unknown, i: number) => box(b, `${where} boxes[${i}]`))),
363
+ bounds,
364
+ boxes: Object.freeze([...(tiled?.boxes??[]),...(Array.isArray(m.boxes) ? m.boxes : [])].map((b: unknown, i: number) => box(b, `${where} boxes[${i}]`))),
347
365
  circles: Object.freeze((Array.isArray(m.circles) ? m.circles : []).map((c: any, i: number) => {
348
366
  const r = Number(c?.r);
349
367
  if (!Number.isFinite(r) || !(r > 0)) throw new Error(`${where} circles[${i}] needs "r", its radius in metres`);
package/rules/tiles.ts ADDED
@@ -0,0 +1,58 @@
1
+ import { bakeGridFlow } from './nav/Flow.ts';
2
+ import { charge } from './guard.ts';
3
+ import type { GameMap, MapBox, MapWrap, Vec3 } from './rules.ts';
4
+ export interface Tiles {
5
+ readonly width: number;
6
+ readonly height: number;
7
+ readonly size: number;
8
+ readonly at: Vec3;
9
+ readonly solidHeight: number;
10
+ readonly data: readonly number[];
11
+ readonly flows: Readonly<Record<string, readonly number[]>>;
12
+ }
13
+ const fields = new WeakMap<object, Map<string, ReturnType<typeof bakeGridFlow>>>();
14
+ export function compileTiles(raw: any, wrap?: MapWrap): {
15
+ tiles: Tiles;
16
+ boxes: MapBox[];
17
+ } | undefined {
18
+ if (raw === undefined)
19
+ return;
20
+ const { width, height, size = 1, solidHeight = 1 } = raw, n = width * height, at = raw.at ?? [0, 0, 0];
21
+ if (!Number.isInteger(width) || !Number.isInteger(height) || width < 1 || height < 1 || !Number.isSafeInteger(n) || !Number.isFinite(size) || size <= 0 || !Number.isFinite(solidHeight) || solidHeight <= 0 || !Array.isArray(at) || at.length < 2 || at.length > 3 || at.some((x: unknown) => typeof x !== 'number' || !Number.isFinite(x)) || !Array.isArray(raw.data) || raw.data.length !== n)
22
+ throw new Error('map tiles: positive width, height, size, solidHeight, at and one data value per cell');
23
+ if (!Number.isFinite(at[0] + width * size) || !Number.isFinite(at[1] + height * size) || !Number.isFinite((at[2] ?? 0) + solidHeight))
24
+ throw new Error('map tiles: finite extent required');
25
+ const data = raw.data.map((v: unknown) => { if (typeof v !== 'number' || !Number.isInteger(v) || v < 0 || v > 65535)
26
+ throw new Error('map tile values are integers 0..65535'); return v; });
27
+ const origin = { x: at[0], y: at[1], z: at[2] ?? 0 }, boxes: MapBox[] = [];
28
+ for (let y = 0; y < height; y++)
29
+ for (let x = 0; x < width; x++)
30
+ if (data[y * width + x]) {
31
+ const start = x;
32
+ while (x + 1 < width && data[y * width + x + 1])
33
+ x++;
34
+ boxes.push(Object.freeze({ min: Object.freeze({ x: origin.x + start * size, y: origin.y + y * size, z: origin.z }), max: Object.freeze({ x: origin.x + (x + 1) * size, y: origin.y + (y + 1) * size, z: origin.z + solidHeight }) }));
35
+ }
36
+ const flows: Record<string, readonly number[]> = {}, baked = new Map<string, ReturnType<typeof bakeGridFlow>>();
37
+ for (const [name, goals] of Object.entries(raw.flows ?? {})) {
38
+ if (!/^[a-z][A-Za-z0-9_]{0,31}$/.test(name) || !Array.isArray(goals))
39
+ throw new Error('tile flows name lists of goal cell indices');
40
+ flows[name] = Object.freeze([...goals]);
41
+ baked.set(name, bakeGridFlow({ width, height, data, wrapX: Boolean(wrap?.x), wrapY: Boolean(wrap?.y) }, goals, charge));
42
+ }
43
+ const tiles = Object.freeze({ width, height, size, solidHeight, at: Object.freeze(origin), data: Object.freeze(data), flows: Object.freeze(flows) });
44
+ fields.set(tiles, baked);
45
+ return { tiles, boxes };
46
+ }
47
+ export function tileApi(get: () => GameMap) {
48
+ const cell = (x: unknown, y: unknown) => { const t = get().tiles; if (!t || typeof x !== 'number' || typeof y !== 'number' || !Number.isInteger(x) || !Number.isInteger(y))
49
+ return -1; const w = get().wrap; if (w?.x)
50
+ x = ((x % t.width) + t.width) % t.width; if (w?.y)
51
+ y = ((y % t.height) + t.height) % t.height; return x < 0 || y < 0 || x >= t.width || y >= t.height ? -1 : y * t.width + x; };
52
+ return {
53
+ tile: (x: unknown, y: unknown) => { charge(4); const id = cell(x, y); return id < 0 ? 1 : get().tiles!.data[id]; },
54
+ distance: (name: unknown, x: unknown, y: unknown) => { charge(4); const id = cell(x, y), f = typeof name === 'string' && get().tiles ? fields.get(get().tiles!)?.get(name) : null; return id < 0 || !f ? -1 : f.distance[id]; },
55
+ flow: (name: unknown, x: unknown, y: unknown) => { charge(8); const id = cell(x, y), t = get().tiles, f = typeof name === 'string' && t ? fields.get(t)?.get(name) : null; if (!t || id < 0 || !f || f.next[id] < 0)
56
+ return undefined; const next = f.next[id], dx = next % t.width - id % t.width, dy = Math.floor(next / t.width) - Math.floor(id / t.width); return Object.freeze({ x: Math.abs(dx) > 1 ? -Math.sign(dx) : dx, y: Math.abs(dy) > 1 ? -Math.sign(dy) : dy, z: 0 }); },
57
+ };
58
+ }
@@ -0,0 +1,22 @@
1
+ /** Periodic coordinates. Half-period ties consistently choose the negative way. */
2
+ export const wrapValue = (value, range) => range ? range[0] + ((value - range[0]) % (range[1] - range[0]) + range[1] - range[0]) % (range[1] - range[0]) : value;
3
+ export const periodicDelta = (a, b, range) => range ? wrapValue(b - a, [-(range[1] - range[0]) / 2, (range[1] - range[0]) / 2]) : b - a;
4
+ export const wrapPoint = (p, wrap) => wrap ? {x: wrapValue(p.x, wrap.x), y: wrapValue(p.y, wrap.y), z: wrapValue(p.z ?? 0, wrap.z)} : p;
5
+ export const relativePoint = (p, at, wrap) => wrap ? {x:at.x+periodicDelta(at.x,p.x,wrap.x),y:at.y+periodicDelta(at.y,p.y,wrap.y),z:(at.z??0)+periodicDelta(at.z??0,p.z??0,wrap.z)} : p;
6
+ export const blendPosition = (a,b,t,wrap) => ({x:wrapValue(a.x+periodicDelta(a.x,b.x,wrap?.x)*t,wrap?.x),y:wrapValue(a.y+periodicDelta(a.y,b.y,wrap?.y)*t,wrap?.y),z:wrapValue(a.z+periodicDelta(a.z,b.z,wrap?.z)*t,wrap?.z)});
7
+ export function boundPosition(p, map, radius, height, dims) {
8
+ const b=map.bounds,w=map.wrap;
9
+ return {x:w?.x?wrapValue(p.x,w.x):Math.max(b.min.x+radius,Math.min(b.max.x-radius,p.x)),y:w?.y?wrapValue(p.y,w.y):Math.max(b.min.y+radius,Math.min(b.max.y-radius,p.y)),z:dims===3?(w?.z?wrapValue(p.z,w.z):Math.max(b.min.z,Math.min(b.max.z-height,p.z))):0};
10
+ }
11
+ /** Stream periodic images intersecting a query's swept bounds; callers meter each image. */
12
+ export function* imageOffsets(bounds, wrap, p, d, radius, height, dims=3) {
13
+ const ranges=['x','y','z'].map(k=>{
14
+ if(!wrap?.[k] || k==='z'&&dims===2)return [0,0,0];
15
+ const period=wrap[k][1]-wrap[k][0];
16
+ const lo=Math.min(p[k],p[k]+d[k])-(k==='z'?0:radius),hi=Math.max(p[k],p[k]+d[k])+(k==='z'?height:radius);
17
+ const first=Math.ceil((lo-bounds.max[k])/period),last=Math.floor((hi-bounds.min[k])/period);
18
+ if(!Number.isSafeInteger(first)||!Number.isSafeInteger(last))throw new RangeError('periodic query exceeds exact integer coordinates');
19
+ return [first,last,period];
20
+ });
21
+ for(let x=ranges[0][0];x<=ranges[0][1];x++)for(let y=ranges[1][0];y<=ranges[1][1];y++)for(let z=ranges[2][0];z<=ranges[2][1];z++)yield {x:x*ranges[0][2],y:y*ranges[1][2],z:z*ranges[2][2]};
22
+ }
package/rules/types.ts CHANGED
@@ -24,11 +24,11 @@ export interface RaySnapshot {sweep(body:{pos:Point;grounded?:boolean},delta:Poi
24
24
  export interface RayQueries { rays(options?:RayOptions):RaySnapshot; ray(from: Point, direction: Point, max: number, options?: RayOptions): RayHit | undefined; rayAll(from: Point, direction: Point, max: number, options?: RayOptions): readonly RayHit[] }
25
25
  export interface EffectAudience { readonly to?: string | readonly string[]; readonly within?: number }
26
26
  export type Area = { sphere: { at: Point; r: number } } | { box: { min: Point; max: Point } } | { cone: { at: Point; dir: Point; r: number; angle: number } };
27
- export interface MapView { readonly name: string; spot(name: string): Vec3 | undefined; spots(name: string): readonly Vec3[] }
27
+ export interface MapView { tile(x:number,y:number):number; distance(flow:string,x:number,y:number):number; flow(name:string,x:number,y:number):Vec3|undefined; readonly name: string; spot(name: string): Vec3 | undefined; spots(name: string): readonly Vec3[] }
28
28
  export interface Clock { readonly tick: number; readonly dt: number; ticks(seconds: number): number; readonly math: typeof math }
29
29
  export interface Round { readonly n: number; readonly phase: 'live' | 'over'; readonly endsAt: number }
30
30
  export type World<E, F, S, V, C, A, T, Room extends boolean = false> = Clock & {
31
- readonly tune: ReadonlyState<T>; readonly map: MapView; readonly stage: string; readonly level: number; readonly levelMax: number; readonly guideLevel: number; readonly guideSeats: readonly number[]; readonly kids: boolean; readonly levelSet: boolean;
31
+ readonly tune: ReadonlyState<T>; readonly map: MapView & (Room extends true ? {replace(data:Record<string,unknown>):void} : {}); readonly stage: string; readonly level: number; readonly levelMax: number; readonly guideLevel: number; readonly guideSeats: readonly number[]; readonly kids: boolean; readonly levelSet: boolean;
32
32
  readonly shared: Room extends true ? S : ReadonlyState<S>;
33
33
  readonly round: Round & (Room extends true ? { end(): void; restart(): void } : {});
34
34
  /** Budget units the running handler may still spend (0.46.3). */
package/rules/view.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import { boundPosition, periodicDelta, blendPosition, relativePoint, wrapPoint } from './topology.mjs';
1
2
  import { rayQuery, raySnapshot, type QueryTarget } from './query.ts';
2
3
  import { solidAt } from './collision.ts';
3
4
  import type { RayQueries, RayOptions } from './types.ts';
@@ -72,7 +73,7 @@ export function blendHeading(a: Vec3, b: Vec3, t: number, dims: 2 | 3): Vec3 {
72
73
  }
73
74
 
74
75
  /** What the build hands the view library for one game: its declarations, its public tunables and its map. No code. */
75
- export interface GameData { vocab?: Vocabulary; id: string; schema: Schema; tune: Record<string, unknown>; map: { name?: string; bounds: { min: unknown; max: unknown }; boxes?: unknown[]; circles?: unknown[]; spheres?: unknown[]; capsules?: unknown[]; heightTiles?: unknown[]; spots?: Record<string, unknown[]> } }
76
+ export interface GameData { vocab?: Vocabulary; id: string; schema: Schema; tune: Record<string, unknown>; map: { name?: string; bounds: { min: unknown; max: unknown }; boxes?: unknown[]; circles?: unknown[]; spheres?: unknown[]; capsules?: unknown[]; heightTiles?: unknown[]; wrap?: Partial<Record<'x'|'y'|'z',true>>; tiles?: unknown; spots?: Record<string, unknown[]> } }
76
77
  let current: { game: GameData; move: Record<string, MoveFn>; load?: () => Promise<RulesHostFactory> } | null = null;
77
78
  /** Called by the build's own two lines at the top of a view's bundle, before the view's code runs. */
78
79
  export function setGame(game: GameData, move: Record<string, MoveFn> = {}, load?: () => Promise<RulesHostFactory>): void { current = { game, move, load }; }
@@ -159,7 +160,7 @@ export interface Room<R = unknown> extends RayQueries {
159
160
  askButtons(id: string, offer?: Record<string, unknown>): AskButton[];
160
161
  readonly tune: Readonly<Record<string, unknown>>;
161
162
  /** The game's static map: its edges, its solid shapes and its named spots, in metres. */
162
- readonly map: { readonly bounds: { min: Vec3; max: Vec3 }; readonly boxes: readonly { min: Vec3; max: Vec3 }[]; readonly circles: readonly { at: Vec3; r: number }[]; readonly heightTiles: readonly import('./rules.ts').MapHeightTile[]; readonly spheres: readonly { at: Vec3; r: number }[]; readonly capsules: readonly { at: Vec3; r: number; height: number }[]; readonly spots: Readonly<Record<string, readonly Vec3[]>> };
163
+ readonly map: import('./rules.ts').GameMap;
163
164
  readonly net: Netplay;
164
165
  /** Run the room's clock up to now (called by itself on a timer and whenever the view reads the room). */
165
166
  pump(): void;
@@ -191,6 +192,19 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
191
192
  const emit = (name: string, e: unknown, local = false): void => { if (Boolean(solo) !== local) return; for (const fn of listeners.get(name) ?? []) { try { fn(e); } catch (err) { console.warn(`[room] on('${name}')`, err); } } };
192
193
  const map = compileMap(game.map, game.map.name ?? 'main');
193
194
  const spots = map.spots;
195
+ const compiledMaps = new Map<string, typeof map>();
196
+ const mapOf = (data?: import('./map-state.ts').MapRevision | null) => {
197
+ if (!data) return map;
198
+ const key = `${epoch}:${data[0]}`;
199
+ let value = compiledMaps.get(key);
200
+ if (!value) {
201
+ value = compileMap(data[1], map.name);
202
+ compiledMaps.set(key, value);
203
+ // Only replay history needs old compiled indexes; saves carry the compact data.
204
+ if (compiledMaps.size > 64) compiledMaps.delete(compiledMaps.keys().next().value!);
205
+ }
206
+ return value;
207
+ };
194
208
  const tune = Object.freeze({ ...(lab.rulesTune({ public: game.tune }).public as Record<string, unknown>) });
195
209
 
196
210
  let status: RoomStatus = 'connecting';
@@ -259,7 +273,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
259
273
  const quantile = (list: number[], q: number): number => [...list].sort((a, b) => a - b)[Math.floor((list.length - 1) * q)] ?? 0;
260
274
  const targetLead = (): number => 0.5 + Math.max(0, quantile(leads, 0.5) - quantile(leads, 0.05));
261
275
  const copyMine = (m: Mine): Mine => ({ ...m, motion: motionOf(m.kind, m.motion) });
262
- const distance = (a: Vec3, b: Vec3): number => Math.hypot(a.x - b.x, a.y - b.y, a.z - b.z);
276
+ const distance = (a: Vec3, b: Vec3): number => Math.hypot(periodicDelta(b.x,a.x,map.wrap?.x),periodicDelta(b.y,a.y,map.wrap?.y),periodicDelta(b.z,a.z,map.wrap?.z));
263
277
  const correction = { count: 0, max: 0, last: 0, catches: 0, snaps: 0, rebases: 0, rebaseReason: '', rebaseError: 0 };
264
278
  function visualOffset(now: number, path?: Vec3, settled = false): Vec3 {
265
279
  if (predict.blendMs <= 0) { offsets = []; return { x: 0, y: 0, z: 0 }; }
@@ -300,9 +314,21 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
300
314
  let collisionHistory: CollisionRevision[] = [];
301
315
  let cachedCollision: CollisionRevision | undefined;
302
316
  let geometry = map as import('./math.ts').MapShapes;
317
+ const mapAt = (tick:number) => {
318
+ if (!collisionHistory.at(-1)?.[3]?.map) return map;
319
+ // Map activation and live collider projection have independent effective ticks.
320
+ // A lost pending snapshot must not postpone a map already active in its successor.
321
+ for (let i=collisionHistory.length-1;i>=0;i--) {
322
+ const metadata=collisionHistory[i][3];
323
+ if (metadata?.map && metadata.map[0]<=tick) return mapOf(metadata.map);
324
+ if (metadata?.previousMap && metadata.previousMap[0]<=tick) return mapOf(metadata.previousMap);
325
+ }
326
+ return map;
327
+ };
303
328
  const geometryAt = () => {
304
329
  const revision = revisionAt(collisionHistory, moveTick);
305
- if (revision !== cachedCollision) { geometry = collisionMap(map, revision?.[2] ?? []); cachedCollision = revision; }
330
+ const activeMap=mapAt(moveTick);
331
+ if (revision !== cachedCollision || (geometry.staticMap??geometry)!==activeMap) { geometry = collisionMap(activeMap, revision?.[2] ?? []); cachedCollision = revision; }
306
332
  return geometry;
307
333
  };
308
334
  const moveCtx = moveContext({ tick: () => moveTick, tickHz, tune, map, geometry: geometryAt, self: () => mine?.id, name: game.map.name ?? 'main', spots, radius: () => myKind()?.radius ?? 0, shape: () => ({ terrain: myKind()?.terrain, shape: myKind()?.shape ?? 'sphere', radius: myKind()?.radius ?? 0, height: myKind()?.height ?? 0 }), dims });
@@ -342,7 +368,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
342
368
  const u = mine && latest?.ents.get(mine.id); if (u) adopt(u);
343
369
  if (mine) {
344
370
  history.set(stepped, copyMine(mine));
345
- if (shown) offsets = [{ delta: { x: shown.x - mine.pos.x, y: shown.y - mine.pos.y, z: shown.z - mine.pos.z }, at: clock(), path: mine.pos, fade: 1, last: clock() }];
371
+ if (shown) offsets = [{ delta: { x: periodicDelta(mine.pos.x,shown.x,map.wrap?.x), y: periodicDelta(mine.pos.y,shown.y,map.wrap?.y), z: periodicDelta(mine.pos.z,shown.z,map.wrap?.z) }, at: clock(), path: mine.pos, fade: 1, last: clock() }];
346
372
  }
347
373
  }
348
374
  /** `motion` as this browser's own `move` may change it in place: what a snapshot carries is frozen, so every list, map and struct in it is copied. */
@@ -361,7 +387,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
361
387
  const out = stepMove(fn, body, input, moveCtx, Math.max(1, Math.floor(schema.settings.budget.tick / 4)), kindOf.get(kindName)?.motion ?? [], dims, (err) => { if (!(err instanceof BudgetError)) console.warn('[room] move', err); });
362
388
  const kind = kindOf.get(kindName), r = kind?.radius ?? 0;
363
389
  const height = kind?.height || 2 * r;
364
- out.pos = vec3({ x: Math.max(map.bounds.min.x + r, Math.min(map.bounds.max.x - r, out.pos.x)), y: Math.max(map.bounds.min.y + r, Math.min(map.bounds.max.y - r, out.pos.y)), z: dims === 3 ? Math.max(map.bounds.min.z, Math.min(map.bounds.max.z - height, out.pos.z)) : 0 }, dims);
390
+ out.pos = vec3(boundPosition(out.pos,map,r,height,dims), dims);
365
391
  return out;
366
392
  }
367
393
  /* ---------------------------------------------------------------- the own actions, predicted (0.46.3) */
@@ -400,7 +426,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
400
426
  judgedTick: (aimTick) => Math.max(t - rewindAllowance(), Math.min(t, Number(aimTick) || 0)),
401
427
  get viewTick() { return viewTickNow(); },
402
428
  ray: (from, direction, max, options) => viewRay(from, direction, max, options)[0],
403
- rays: (options) => raySnapshot(map, viewTargets(atTickOf(options)), dims, options, id),
429
+ rays: (options) => raySnapshot(mapAt(t), viewTargets(atTickOf(options)), dims, options, id),
404
430
  rayAll: (from, direction, max, options) => viewRay(from, direction, max, options, true),
405
431
  ghost(kindOfGhost, at, data = {}, options = {}) {
406
432
  const k = kindOf.get(kindOfGhost);
@@ -665,7 +691,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
665
691
  // Limit the new reconciliation, not an offset already being blended (which
666
692
  // can include a clock recalibration). Clipping that carried offset would
667
693
  // turn a small new error into a visible snap.
668
- const change = { x: shown.x - corrected.x - oldOffset.x, y: shown.y - corrected.y - oldOffset.y, z: shown.z - corrected.z - oldOffset.z };
694
+ const change = { x: periodicDelta(corrected.x,shown.x,map.wrap?.x) - oldOffset.x, y: periodicDelta(corrected.y,shown.y,map.wrap?.y) - oldOffset.y, z: periodicDelta(corrected.z,shown.z,map.wrap?.z) - oldOffset.z };
669
695
  const gap = Math.hypot(change.x, change.y, change.z);
670
696
  const ahead = Math.max(0, tickAt(clock()) - f.k) / tickHz;
671
697
  const cap = predict.snapM ?? myKind()!.maxSpeed * (2 * ahead + 0.1);
@@ -811,7 +837,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
811
837
  const free = -mine.vel.z / tickHz, contact = free > 1e-6 ? Math.max(0.05, Math.min(1, (mine.pos.z - next.pos.z) / free)) : 1;
812
838
  av = Math.min(1, a / contact); landed = a >= contact;
813
839
  }
814
- pos = vec3({ x: lerp(mine.pos.x, next.pos.x, a), y: lerp(mine.pos.y, next.pos.y, a), z: lerp(mine.pos.z, next.pos.z, av) }, dims);
840
+ pos = vec3({...blendPosition(mine.pos,next.pos,a,map.wrap), z:wrapPoint({x:0,y:0,z:mine.pos.z+periodicDelta(mine.pos.z,next.pos.z,map.wrap?.z)*av},map.wrap).z}, dims);
815
841
  heading = blendHeading(mine.heading, next.heading, a, dims);
816
842
  velocity = vec3({ x: lerp(mine.vel.x, next.vel.x, a), y: lerp(mine.vel.y, next.vel.y, a), z: lerp(mine.vel.z, next.vel.z, a) }, dims);
817
843
  // A takeoff is airborne as soon as it rises; a landing waits for its contact.
@@ -832,14 +858,14 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
832
858
  // Catch-up can reach the fractional current tick before its next whole step exists.
833
859
  // Use the normal drawing preview, including its 3D pose, instead of holding then jumping.
834
860
  const t = Math.floor(catchTick), a = history.get(t), b = history.get(t + 1) ?? (t === stepped ? preview : null);
835
- if (a && b) { const f = catchTick - t; pos = { x: lerp(a.pos.x, b.pos.x, f), y: lerp(a.pos.y, b.pos.y, f), z: lerp(a.pos.z, b.pos.z, f) }; heading = blendHeading(a.heading, b.heading, f, dims);
861
+ if (a && b) { const f = catchTick - t; pos = blendPosition(a.pos, b.pos, f, map.wrap); heading = blendHeading(a.heading, b.heading, f, dims);
836
862
  velocity = vec3({ x: lerp(a.vel.x, b.vel.x, f), y: lerp(a.vel.y, b.vel.y, f), z: lerp(a.vel.z, b.vel.z, f) }, dims);
837
863
  grounded = a.grounded && (f === 0 || b.grounded); motion = a.motion;
838
864
  } else if (a) { pos = a.pos; heading = a.heading; velocity = a.vel; grounded = a.grounded; motion = a.motion; }
839
865
  }
840
866
  }
841
867
  const offset = visualOffset(clock(), pos, settled);
842
- pos = { x: pos.x + offset.x, y: pos.y + offset.y, z: pos.z + offset.z };
868
+ pos = wrapPoint({ x: pos.x + offset.x, y: pos.y + offset.y, z: pos.z + offset.z },map.wrap);
843
869
  if (headingBlend) {
844
870
  const t = predict.blendMs > 0 ? Math.min(1, (clock() - headingBlend.at) / predict.blendMs) : 1;
845
871
  heading = blendHeading(headingBlend.from, heading, t, dims);
@@ -859,7 +885,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
859
885
  if (ea.r !== eb.r || a?.e !== b?.e || !s) return entityOf(eb);
860
886
  const t = s.alpha;
861
887
  const h = blendHeading(ea.heading, eb.heading, t, dims);
862
- return entityOf({ ...(t < 1 ? ea : eb), grounded: t >= 1 ? eb.grounded : ea.grounded && (t === 0 || eb.grounded), pos: vec3({ x: lerp(ea.pos.x, eb.pos.x, t), y: lerp(ea.pos.y, eb.pos.y, t), z: lerp(ea.pos.z, eb.pos.z, t) }, dims), vel: vec3({ x: lerp(ea.vel.x, eb.vel.x, t), y: lerp(ea.vel.y, eb.vel.y, t), z: lerp(ea.vel.z, eb.vel.z, t) }, dims), heading: h });
888
+ return entityOf({ ...(t < 1 ? ea : eb), grounded: t >= 1 ? eb.grounded : ea.grounded && (t === 0 || eb.grounded), pos: vec3(blendPosition(ea.pos, eb.pos, t, map.wrap), dims), vel: vec3({ x: lerp(ea.vel.x, eb.vel.x, t), y: lerp(ea.vel.y, eb.vel.y, t), z: lerp(ea.vel.z, eb.vel.z, t) }, dims), heading: h });
863
889
  }
864
890
  function get(id: string): Entity | null { const g = ghosts.get(id); return g ? ghostEntity(g) : drawn(id); }
865
891
  function each(kind: string, fn: (e: Entity) => void): void {
@@ -948,8 +974,8 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
948
974
  let before: Frame | null = null, after: Frame | null = null;
949
975
  for (const f of held2) { if (!f.ents.has(id)) continue; if (f.k <= at) before = f; if (f.k >= at && !after) after = f; }
950
976
  const a = before?.ents.get(id), b = after?.ents.get(id);
951
- if (a && b) { if (before === after || a.r !== b.r) return { pos: b.pos, vel: b.vel, known: true }; const m = (at - before!.k) / (after!.k - before!.k); return { pos: vec3({ x: lerp(a.pos.x, b.pos.x, m), y: lerp(a.pos.y, b.pos.y, m), z: lerp(a.pos.z, b.pos.z, m) }, dims), vel: b.vel, known: true }; }
952
- if (a) { const s = Math.min(tickHz, at - before!.k) / tickHz; return { pos: vec3({ x: a.pos.x + a.vel.x * s, y: a.pos.y + a.vel.y * s, z: a.pos.z + a.vel.z * s }, dims), vel: a.vel, known: false }; }
977
+ if (a && b) { if (before === after || a.r !== b.r) return { pos: b.pos, vel: b.vel, known: true }; const m = (at - before!.k) / (after!.k - before!.k); return { pos: vec3(blendPosition(a.pos, b.pos, m, map.wrap), dims), vel: b.vel, known: true }; }
978
+ if (a) { const s = Math.min(tickHz, at - before!.k) / tickHz; return { pos: vec3(wrapPoint({ x: a.pos.x + a.vel.x * s, y: a.pos.y + a.vel.y * s, z: a.pos.z + a.vel.z * s },map.wrap), dims), vel: a.vel, known: false }; }
953
979
  return b ? { pos: b.pos, vel: b.vel, known: false } : null;
954
980
  }
955
981
  const atTickOf = (options: unknown): number | undefined => { const v = options !== null && typeof options === 'object' ? (options as { atTick?: unknown }).atTick : undefined; return typeof v === 'number' && Number.isFinite(v) ? v : undefined; };
@@ -963,7 +989,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
963
989
  }
964
990
  const viewTargets = (atTick?: number) => {
965
991
  pump();
966
- const targets: QueryTarget[] = collisionTargets(collisionMap(map, collisionHistory.at(-1)?.[2] ?? []));
992
+ const targets: QueryTarget[] = collisionTargets(collisionMap(mapAt(latest?.k??0), collisionHistory.at(-1)?.[2] ?? []));
967
993
  for(const k of schema.kinds) {
968
994
  if(k.collider || !k.radius)continue;
969
995
  each(k.name,e=>{
@@ -974,7 +1000,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
974
1000
  }
975
1001
  return targets;
976
1002
  };
977
- const viewRay = (from: unknown, direction: unknown, max: number, options?: RayOptions, all=false) => rayQuery(map,viewTargets(atTickOf(options)),dims,from,direction,max,options,mine?.id,all);
1003
+ const viewRay = (from: unknown, direction: unknown, max: number, options?: RayOptions, all=false) => rayQuery(mapAt(latest?.k??0),viewTargets(atTickOf(options)),dims,from,direction,max,options,mine?.id,all);
978
1004
  return {
979
1005
  get viewTick() { return solo ? solo.viewTick : viewTickNow(); },
980
1006
  get status() { return solo ? 'offline' : status; },
@@ -982,7 +1008,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
982
1008
  get me() { pump(); return meNow(); },
983
1009
  each, get,
984
1010
  ray: (from,direction,max,options) => solo ? solo.ray(from,direction,max,options) : viewRay(from,direction,max,options)[0],
985
- rays: options => solo ? solo.rays(options) : raySnapshot(map,viewTargets(atTickOf(options)),dims,options,mine?.id),
1011
+ rays: options => solo ? solo.rays(options) : raySnapshot(mapAt(latest?.k??0),viewTargets(atTickOf(options)),dims,options,mine?.id),
986
1012
  poseAt: (id, tick) => solo ? solo.poseAt(id, tick) : poseAt(id, tick),
987
1013
  rayAll: (from,direction,max,options) => solo ? solo.rayAll(from,direction,max,options) : viewRay(from,direction,max,options,true),
988
1014
  on(name, fn) { let set = listeners.get(name); if (!set) { set = new Set(); listeners.set(name, set); } set.add(fn); forwardSolo(name); return () => { set?.delete(fn); }; },
@@ -1015,7 +1041,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1015
1041
  if (nextShown && distance(shown, nextShown) > 0.00001) {
1016
1042
  const carried = visualOffset(now);
1017
1043
  // Coalesce the carried blend: analogue controls may change every frame.
1018
- offsets = [{ delta: { x: carried.x + shown.x - nextShown.x, y: carried.y + shown.y - nextShown.y, z: carried.z + shown.z - nextShown.z },
1044
+ offsets = [{ delta: { x: carried.x + periodicDelta(nextShown.x,shown.x,map.wrap?.x), y: carried.y + periodicDelta(nextShown.y,shown.y,map.wrap?.y), z: carried.z + periodicDelta(nextShown.z,shown.z,map.wrap?.z) },
1019
1045
  at: now, last: now, fade: 1, path: { x: nextShown.x - carried.x, y: nextShown.y - carried.y, z: nextShown.z - carried.z } }];
1020
1046
  }
1021
1047
  }
@@ -1027,7 +1053,7 @@ export function openRoom<R = unknown>(opts: OpenRoomOptions = {}): Room<R> {
1027
1053
  probe(x) { extra = { ...extra, ...x }; },
1028
1054
  ask(id, askId, args = {}) { if (solo) return; const e = latest?.ents.get(id); if (e && e.seat !== undefined) agents?.ask(e.seat, askId, args); },
1029
1055
  askButtons(id, offer = {}) { if (solo) return []; const e = latest?.ents.get(id); return e && e.seat !== undefined ? agents?.askButtons(e.seat, offer) ?? [] : []; },
1030
- tune, map: Object.freeze({ ...map, spots: Object.freeze(spots) }), net: net as Netplay,
1056
+ tune, get map(){return solo ? solo.map : mapAt(latest?.k??0);}, net: net as Netplay,
1031
1057
  pump,
1032
1058
  close() { stopSolo(); closed = true; if (timer) clearInterval(timer); if (typeof document !== 'undefined') document.removeEventListener('visibilitychange', onShow); agents?.stop(); net.close(); setStatus('closed'); },
1033
1059
  };
@@ -1,2 +1,2 @@
1
1
  // Generated by lib/build-identity.mjs; identifies the bundled runtime sources.
2
- export const STUDIO_BUILD = Object.freeze({"version":"0.46.5","sha256":"6e01cf0c45cbe8649134cb3332feed0ba34c9ac39f3431d4c8374e0237345c0b"});
2
+ export const STUDIO_BUILD = Object.freeze({"version":"0.47.0","sha256":"4e1a1a503557e68e60b55a05dc289e4e688831c429d18c8f13ad2a24c3e05315"});