@homie-rocks/studio 0.46.3 → 0.46.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/worker/index.mjs CHANGED
@@ -90,9 +90,9 @@ import { appRole, openPath } from './app-format.mjs';
90
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  import { playerEnabled, EMBED_GAME_JS } from './embed.mjs';
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  import { NetRoom, WATCH_POLICIES, departure, errorLine, versionOf } from './room.mjs';
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  import { hostedGame, hostedBuild, compiledFor, startHost } from './hosted.mjs';
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- import { roomStore, restoreDelay } from './room-store.mjs';
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+ import { roomStore, restoreDelay, LOOSE_SAVE } from './room-store.mjs';
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  import { appCors, isAppOrigin } from './standalone.mjs';
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- import { ROOM_ID, badRoomPage, embedAncestors, embedPreview, frameAncestors, noWatchPage, playPage, watchPage } from './pages.mjs';
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+ import { ROOM_ID, badRoomPage, embedAncestors, embedPreview, frameAncestors, noWatchPage, playPage, shellKey, shellStandIn, watchPage } from './pages.mjs';
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  import {
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  PUBLIC_SERVER, SERVER_ID, homeOf, memberCounts, memberOf, noteMember, policyOf, pooledRoom, roomCode, roomServer, serverAccess, serverPassOf, serverView, serversOf,
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  setMembership,
@@ -105,7 +105,7 @@ import { forgetLines, historyOf, keepLines, keptLine } from './lounge-store.mjs'
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  import { isLoungePath, loungeRoutes } from './lounge.mjs';
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  import { doorPage, serverPage, serversPage } from './site.mjs';
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  import { isLocalOrigin, qrSvg } from './qr.mjs';
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- import { acceptMultiplex, diagnosticsOf, gateFor, nextGate } from './gate.mjs';
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+ import { acceptMultiplex, diagnosticsOf, gateFor, gatePlayers, nextGate } from './gate.mjs';
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  import { worldSource } from './world-wire.mjs';
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  export { Gate, Concentrator } from './gate.mjs';
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  import { seatCount, paramsFrom, perAddress, seatsOf } from './seats.mjs';
@@ -1226,6 +1226,17 @@ async function route(request, env, ctx) {
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  if (sub === '__game' || sub === '__game/' || sub === '__game/index.html') {
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  if (url.searchParams.get('embed') === '1' && (!playerEnabled(cat, meta) || launch !== 'public')) return notFoundPage('Embedding is off for this game.', cat);
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  const who = await ticketSub(env, game, url.searchParams.get('t'));
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+ // A play page left open across a deploy (0.46.5). One that names what it was made for (`sh`) and is behind is
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+ // told so, and reloads itself whole, once, to the same room and seat. One from before that handshake is sent
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+ // to a fresh page only when this game cannot work inside it: the game keeps verified results for a player, and
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+ // the old page has no player ticket to give its frame (a result would have nobody to be written for).
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+ if (url.searchParams.get('pf') === '1' && url.searchParams.get('embed') !== '1' && url.searchParams.get('want') !== 'screen' && !url.searchParams.has('watch')) {
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+ const said = url.searchParams.get('sh'), now = shellKey(meta);
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+ const ticketless = Boolean(meta.room?.records && env.DB) && !holders(who).some((x) => x.startsWith('p-'));
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+ if (said !== null ? said !== now : ticketless) {
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+ return new Response(shellStandIn(url.searchParams.get('room') ?? '', said !== null ? now : null), { headers: { 'content-type': 'text/html; charset=utf-8', 'cache-control': 'no-store' } });
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+ }
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+ }
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  if (launch !== 'public' && !(await ticketAllows(env, who, launch))) return new Response('This game is not open to you.\n', { status: 403, headers: { 'content-type': 'text/plain; charset=utf-8', 'cache-control': 'no-store' } });
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  // An agent's frame (hands `self`): the game plays as that AI.
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  const agentPart = holders(who).find((x) => x.startsWith('a-'));
@@ -1350,6 +1361,9 @@ export class Table {
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  if (this.saved?.retired === true) this.cleanupPending = true;
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  this.recorded = (await ctx.storage.get('recorded')) ?? 0;
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  this.officeSaved = (await ctx.storage.get('office')) ?? null;
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+ // A big match room's last unconfirmed checkpoint (worker/room-store.mjs), read once as the object wakes.
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+ try { this.looseSave = (await ctx.storage.list?.({ prefix: LOOSE_SAVE })) ?? null; }
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+ catch (error) { this.looseSave = null; this.storageProblem(error); }
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  });
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  }
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@@ -1423,7 +1437,7 @@ export class Table {
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  try {
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  const build = hostedBuild(this.game);
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  const persistent = this.isPersistent();
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- try { this.durable ??= roomStore(this.ctx.storage, { persistent: this.isPersistent() }); } catch (error) { if (persistent) throw error; this.storageProblem(error); }
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+ try { this.durable ??= this.openStore(); } catch (error) { if (persistent) throw error; this.storageProblem(error); }
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  let saved = this.cleanupPending ? null : this.readRoom();
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  restoring = Boolean(saved);
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  if (this.persistentStored && build.settings.lifetime !== 'persistent') throw new Error('This room holds a lasting world. Keep room.lifetime persistent; its save is retained.');
@@ -1469,7 +1483,9 @@ export class Table {
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  this.hostRt = startHost(this.game, {
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  ...(saved ? { restore: new TextEncoder().encode((saved.hostText ?? JSON.stringify(saved.host))), restoreEpoch: epoch, startDelayMs: boot.count === 1 ? restoreDelay(`${this.game}/${this.code}`) : 0 } : {}),
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  record: (owner,key,value) => this.queueRoundRecord(owner,key,value),
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- store: { save: (bytes, commitment) => this.saveRoom(bytes, commitment) },
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+ store: { save: (bytes, commitment) => this.saveRoom(bytes, commitment, true) },
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+ // A room behind Gates needs no snapshot as text: nothing is encoded that nobody is sent (room.mjs, hostSnap).
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+ snapshotText: () => !this.relayed,
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  ...(build.settings.characters ? { characterFor: (peer) => {
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  const account = room.clients.get(peer.id)?.player;
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  return account ? this.characterGrants.get(account) ?? null : null;
@@ -1509,12 +1525,19 @@ export class Table {
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  }
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  }
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- saveRoom(bytes, commitment) {
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+ /** This object's room store, with the unconfirmed checkpoint it woke to (if any). */
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+ openStore(persistent = this.isPersistent()) {
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+ const loose = this.looseSave; this.looseSave = null;
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+ return roomStore(this.ctx.storage, { persistent, loose, onProblem: (error) => this.storageProblem(error) });
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+ }
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+
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+ /** `periodic`: the rules host's own checkpoint of a tick, as against a save an admission or a pause asked for. */
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+ saveRoom(bytes, commitment, periodic = false) {
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  if (this.persistentFailed) throw new Error('Lasting world stopped; restart from its committed save');
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  const now = Date.now();
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  if (now < (this.saveRetryAt ?? 0)) throw this.saveError ?? new Error('room save retry is waiting');
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  try {
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- this.durable ??= roomStore(this.ctx.storage, { persistent: this.isPersistent() });
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+ this.durable ??= this.openStore();
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  const build = hostedBuild(this.game);
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  const host = new TextDecoder().decode(bytes);
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  const net = this.room.saved();
@@ -1533,6 +1556,10 @@ export class Table {
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  commitment ??= { force: false, seconds: c.settings.durability.movementSeconds, tickHz: c.settings.tickHz,
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  fields: { kinds: c.kinds.map(k => k.fields.flatMap(([,f],i) => f.durable ? [i] : [])), shared: c.shared.flatMap(([,f],i) => f.durable ? [i] : []) } };
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  this.durable.commit(saved, commitment);
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+ } else if (this.relayed && periodic && !clearing) {
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+ // A room behind Gates: its once-a-second checkpoint holds none of its frames (worker/room-store.mjs). A save
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+ // an admission asks for is still confirmed before the welcome that names the seat can leave.
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+ this.durable.write(saved, { unconfirmed: true });
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  } else this.durable.write(saved);
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  if (clearing) { this.cleanupGeneration = (this.cleanupGeneration ?? 0) + 1; this.queueNetCleanup(false); }
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  this.roomSave = saved;
@@ -1731,7 +1758,7 @@ export class Table {
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  const room = this.room;
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  if (!room || !this.hostRt) {
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  if (this.ctx.storage.sql?.exec("SELECT name FROM sqlite_master WHERE type = 'table' AND name = 'save'").toArray().length) {
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- this.durable ??= roomStore(this.ctx.storage);
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+ this.durable ??= this.openStore(false);
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  const saved = this.cleanupPending ? null : this.readRoom(true);
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  if (saved) {
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  this.game = saved.game; this.code = saved.room;
@@ -1778,7 +1805,12 @@ export class Table {
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  sql.exec('CREATE TABLE IF NOT EXISTS round_players(owner TEXT PRIMARY KEY,player TEXT)');
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  const client=[...this.room.clients.values()].find(c=>c.seat!==null&&'p'+this.room.seats.get(c.seat)?.occ===owner);
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  const player=client?.player??sql.exec('SELECT player FROM round_players WHERE owner=?',owner).toArray()[0]?.player;
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- if(!player)return;
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+ if(!player){
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+ // Never dropped in silence (0.46.5): the log says so, and the person is told on their own screen.
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+ try{console.error(JSON.stringify({at:new Date().toISOString(),ev:'record-unsaved',why:'no-player',game:this.game??null,room:this.code??null,key,id:value?.id??null}));}catch{}
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+ if(client)this.room.error(client,'unsaved','This round was not saved to your history. Reload the page to keep the next one.');
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+ return;
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+ }
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  sql.exec('CREATE TABLE IF NOT EXISTS round_outbox(id TEXT PRIMARY KEY,player TEXT,key TEXT,value TEXT)');
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  sql.exec('INSERT OR IGNORE INTO round_outbox VALUES(?,?,?,?)',player+':'+key+':'+value.id,player,key,JSON.stringify(value));
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  this.ctx.waitUntil(this.flushRoundRecords());
@@ -2102,7 +2134,7 @@ export class Table {
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  // players sent to a Gate in the last ten seconds who have not reached it yet.
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  const gates = Number(new URL(request.url).searchParams.get('gates')) || 1, now = Date.now(), promised = new Map();
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  for (const [index, due] of this.gatePromised) { const live = due.filter((at) => at > now); if (live.length) { this.gatePromised.set(index, live); promised.set(index, live.length); } else this.gatePromised.delete(index); }
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- const gate = nextGate(gates, this.gateHeld, promised);
2137
+ const gate = nextGate(gates, this.gateHeld, promised, gatePlayers(this.env));
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  if (!this.gatePromised.has(gate)) this.gatePromised.set(gate, []);
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  this.gatePromised.get(gate).push(now + 10_000);
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  return json({ gate });
@@ -2382,6 +2414,8 @@ export class Table {
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  // A Gate's stamp on a player's message to this object handling it, ms.
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  inputTransitMs: { n: transit.length, p50: at(0.5), p95: at(0.95), max: transit.at(-1) ?? null },
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  durability: this.storageHealth ?? { ok: true },
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+ // Checkpoints written without holding the room's frames for them (worker/room-store.mjs), so far.
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+ save: { unconfirmed: this.durable?.unconfirmedWrites ?? 0 },
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  });
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  const work = diagnosticsOf(this.env, this.game, this.code).fetch('https://diagnostics/__diagnostics', { method: 'POST', body })
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  .then((r) => r.body?.cancel?.())
package/worker/office.mjs CHANGED
@@ -62,7 +62,7 @@ import { toolIdentity } from './tool-identity.mjs';
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  * from an office key it is ALWAYS an ask (the AI may only propose one), and so is marking a referrer paid.
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  */
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  import { seatsOf } from './seats.mjs';
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- import { diagnosticsOf, roomLayout } from './gate.mjs';
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+ import { diagnosticsOf, gatePlayers, roomLayout } from './gate.mjs';
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  import { PUBLIC_SERVER, SERVER_LIMITS, checkServer, levelName, narrows, policyOf, roomServer, rowFor, serverView, serversOf, serverPassCookie, writeServer } from './servers.mjs';
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  import { BRAIN_BUDGET, aiName, brainFor, fillSpot, passById, passCreate, passList, passRevoke, think } from './agents.mjs';
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  import { DEFAULT_MODEL, NEURONS_PER_M, OWNER_MODEL, vocabularyOf } from './brain.mjs';
@@ -432,7 +432,7 @@ async function roomFacts(env, game, room, max) {
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  * small room answers for itself, as it always has.
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  */
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  export async function roomDiagnostics(env, game, room, max) {
435
- if (!env.GATE || roomLayout(max).gates === 1) return roomFacts(env, game, room, max);
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+ if (!env.GATE || roomLayout(max, gatePlayers(env)).gates === 1) return roomFacts(env, game, room, max);
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  let kept = null;
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  try {
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  const res = await diagnosticsOf(env, game, room).fetch(`https://diagnostics/__diagnostics?room=${enc(room)}`);
package/worker/pages.mjs CHANGED
@@ -8,6 +8,36 @@ import { playerAncestors, PLAYER_SANDBOX, PLAYER_SIZE } from './embed.mjs';
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  import { esc, layout, gameSocialTags } from './site.mjs';
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  import { NET_PALETTE } from './room.mjs';
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  import { PARAM_VALUE, PREFS_LIMITS, playParams } from './seats.mjs';
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+ import { STUDIO_VERSION_TAG } from './version.mjs';
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+
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+ /**
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+ * What a play page was made for (0.46.5): the toolkit that wrote it and the parts of the game's manifest it is built
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+ * around (who may sit, what the room keeps, whether the player has saves and a ticket). The page hands it to the
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+ * game's frame (`sh`), and the Worker that serves the frame knows what a page made now would say. A page left open
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+ * across a deploy says something older: it is brought up to date with one full reload, to the same room and seat,
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+ * instead of hosting a newer game inside a page that lacks what that game needs (a player ticket, for one).
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+ * It does not change when only the game's code or art does: that is still a reload of the frame alone.
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+ */
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+ export function shellKey(g) {
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+ // Never what names a build (the rules' build and state hashes, the bundle's version): those change with every
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+ // edit, and a newer build of the same game inside the same page is exactly what the frame's own reload is for.
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+ const { build: _build, stateHash: _state, ...room } = g?.room ?? {};
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+ const { version: _version, ...netplay } = g?.netplay ?? {};
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+ const text = JSON.stringify([g?.kind ?? null, g?.players ?? null, room, g?.saves ?? null, g?.agents ?? null, g?.screen ?? null, netplay, g?.launch ?? null]);
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+ let h = 2166136261;
28
+ for (let i = 0; i < text.length; i += 1) { h ^= text.charCodeAt(i); h = Math.imul(h, 16777619); }
29
+ return `${STUDIO_VERSION_TAG}-${(h >>> 0).toString(36)}`;
30
+ }
31
+ /**
32
+ * The frame's stand-in when its page is older than the game it would host. It tells the page, and loads no game.
33
+ * `key`: the page understands the handshake and reloads itself once. No key: a page from before the handshake, whose
34
+ * only way to load a whole new page is the one it has for leaving a finished room; it is used only when the game cannot
35
+ * work inside that page at all.
36
+ */
37
+ export function shellStandIn(room, key) {
38
+ const message = key ? { t: 'homie-net', what: 'shell', key } : { t: 'homie-net', what: 'rematch', room };
39
+ return `<!doctype html><meta charset="utf-8"><title>Updating</title><body style="margin:0;background:#0b0d14;color:#cfd6e6;font:15px system-ui;display:grid;place-items:center;height:100vh"><p>This game was updated. Loading it again…</p><script>try{parent.postMessage(${JSON.stringify(message).replace(/</g, '\\u003c')},'*');}catch(e){}</script>`;
40
+ }
11
41
  import { SKILLS } from './agents.mjs';
12
42
  import { KIDS_LINE, POLICY_WORDS } from './servers.mjs';
13
43
  import { SAVES_SHELL_CSS, SAVES_SHELL_JS } from './saves-shell.mjs';
@@ -180,7 +210,7 @@ ${SERVER_CSS}${CHAT_CSS}${g.saves && !screen ? SAVES_SHELL_CSS : ''}${shop ? SHO
180
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  // game.json "agents": { "vote": "game" } draws its own vote card; false turns the vote off (section 17).
181
211
  const vote = g.agents?.vote === 'game' || g.agents?.vote === false ? g.agents.vote : 'shell';
182
212
  // The address's switches the game's frame is handed (NETPLAY.md section 24): the defaults and the game's own names.
183
- const boot = { ...(g.kind === 'app' ? { kind: 'app', appWords: appWords(g) } : {}), embed, game: g.id, name: g.name, screen: Boolean(screen), share: places, params: playParams(g), paramValue: PARAM_VALUE, prefs: PREFS_LIMITS, ...(room ? { room } : {}), ...(ticket ? { t: ticket } : {}), ...(owner ? { owner: true, launch } : {}), ...(srv ? { server: srv } : {}), vote, skills: SKILLS.map((k) => ({ level: k.level, name: k.name, card: k.card })), words: POLICY_WORDS, kidsLine: KIDS_LINE, ...(shop ? { shop } : {}) };
213
+ const boot = { ...(g.kind === 'app' ? { kind: 'app', appWords: appWords(g) } : {}), embed, game: g.id, name: g.name, screen: Boolean(screen), share: places, params: playParams(g), paramValue: PARAM_VALUE, prefs: PREFS_LIMITS, ...(room ? { room } : {}), ...(ticket ? { t: ticket } : {}), sh: shellKey(g), ...(owner ? { owner: true, launch } : {}), ...(srv ? { server: srv } : {}), vote, skills: SKILLS.map((k) => ({ level: k.level, name: k.name, card: k.card })), words: POLICY_WORDS, kidsLine: KIDS_LINE, ...(shop ? { shop } : {}) };
184
214
  // game.json "screen": { "join": "top-left" | "top-right" | "bottom-left" | "bottom-right" } keeps the card off the game's own HUD.
185
215
  const joinCorner = corner('join', 'bottom-right');
186
216
  const first = places.desk;
@@ -497,6 +527,8 @@ const SHELL_JS = String.raw`${BUILD_RETRY_JS}(function () {
497
527
  q.set('b', roomKey);
498
528
  if (boot.embed) q.set('name', guestName);
499
529
  if (boot.t) q.set('t', boot.t);
530
+ // What this page was made for (0.46.5): the Worker answers with a stand-in when a page made now would differ.
531
+ if (boot.sh) q.set('sh', shellSaid || boot.sh);
500
532
  if (!boot.embed && params.get('name')) q.set('name', params.get('name'));
501
533
  else if (!boot.embed) {
502
534
  // A player with an account (or a named guest) on this studio plays under their own name in every room.
@@ -517,6 +549,18 @@ const SHELL_JS = String.raw`${BUILD_RETRY_JS}(function () {
517
549
  }
518
550
  state.params = {};
519
551
  (boot.params || []).forEach(function (k) { var v = params.get(k); if (v !== null && new RegExp(boot.paramValue || '^$').test(v)) state.params[k] = v; });
552
+ // The Worker says this page is older than the game (a deploy while it was open): one full reload, which keeps the
553
+ // room (it is in the address) and the seat (its token is in this tab's storage). Once for each newer page: if the
554
+ // reload came back the same, the frame is asked for as the Worker described it and play goes on.
555
+ var shellSaid = '';
556
+ function shellBehind(key) {
557
+ var tried = '';
558
+ try { tried = sessionStorage.getItem('homie-shell') || ''; } catch (e) {}
559
+ if (tried === key) { shellSaid = key; frame.src = frameUrl(); return; }
560
+ try { sessionStorage.setItem('homie-shell', key); } catch (e) { shellSaid = key; frame.src = frameUrl(); return; }
561
+ state.shellReload = key;
562
+ location.reload();
563
+ }
520
564
  var updating = buildRetry(function () {
521
565
  state.stale = null; state.closed = null; state.reloaded = (state.reloaded || 0) + 1;
522
566
  frame.src = frameUrl();
@@ -532,6 +576,7 @@ const SHELL_JS = String.raw`${BUILD_RETRY_JS}(function () {
532
576
  var m = ev.data;
533
577
  if (!m || typeof m !== 'object' || m.t !== 'homie-net') return;
534
578
  A.message(m);
579
+ if (m.what === 'shell' && typeof m.key === 'string' && /^[A-Za-z0-9._-]{1,64}$/.test(m.key)) { shellBehind(m.key); return; }
535
580
  if (m.what === 'wait') updating.stop();
536
581
  if (m.what === 'build' && updating.acknowledge(m.ver) && toast) toast.hidden = true;
537
582
  if (m.what === 'attached' || m.what === 'ready') updating.reported();
@@ -12,8 +12,42 @@ import { normalizeWorld, denormalizeWorld, durableWorld, ownDurable, checkpointW
12
12
  * Only integer primary keys: no secondary-index write amplification.
13
13
  * The boot row outlives a save being replayed, so two restores of that save can never reuse an epoch.
14
14
  */
15
- export function roomStore(storage, { persistent = false } = {}) {
15
+ export function roomStore(storage, { persistent = false, loose = null, onProblem = () => {} } = {}) {
16
16
  const sql = storage.sql;
17
+ /*
18
+ * THE CHECKPOINT THAT DOES NOT HOLD THE ROOM'S FRAMES. Cloudflare holds everything an object sends after a write
19
+ * until that write is confirmed. A match room behind Gates writes its whole self once a second, and every world
20
+ * and every receipt of the ticks that followed waited on it: one or two worlds a second reached every Gate a
21
+ * tick or more late, at every size. Such a checkpoint is a second old by design, and the worlds between two of
22
+ * them were never durable, so nothing a player sees is being promised. `write(value, { unconfirmed: true })`
23
+ * puts it in the object's key-value storage with `allowUnconfirmed`, which is Cloudflare's own way to say so.
24
+ *
25
+ * Every confirmed write removes it, so one found on disk was written after the last confirmed save, unless the
26
+ * object stopped between a confirmed write and that removal: each save says when it was made (`at`), and a read
27
+ * takes the later of the two. `loose` is what the object read of it when it woke (a Map from
28
+ * `storage.list({ prefix: LOOSE_SAVE })`); reads after that are answered from memory.
29
+ */
30
+ let looseText = null, looseOnDisk = false, looseWrites = 0;
31
+ if (loose && typeof loose.get === 'function' && loose.get(LOOSE_SAVE)) {
32
+ looseOnDisk = true;
33
+ try {
34
+ const meta = loose.get(LOOSE_SAVE), pieces = [];
35
+ for (let i = 0; i < meta.pieces; i += 1) { const piece = loose.get(`${LOOSE_SAVE}/${i}`); if (!(piece instanceof Uint8Array)) throw new Error('unconfirmed save pieces missing'); pieces.push(piece); }
36
+ const bytes = new Uint8Array(pieces.reduce((n, p) => n + p.length, 0));
37
+ let at = 0;
38
+ for (const piece of pieces) { bytes.set(piece, at); at += piece.length; }
39
+ if (!Number.isInteger(meta.pieces) || meta.pieces < 1 || bytes.length !== meta.bytes || bytes.length > 16_000_000) throw new Error('unconfirmed save does not fit its record');
40
+ looseText = new TextDecoder('utf-8', { fatal: true }).decode(bytes);
41
+ JSON.parse(looseText);
42
+ } catch (error) { looseText = null; onProblem(error); }
43
+ }
44
+ /** Removed with whatever confirmed write is being made: no await between them, so they are one transaction. */
45
+ function dropLoose() {
46
+ looseText = null;
47
+ if (!looseOnDisk || typeof storage.delete !== 'function') return;
48
+ looseOnDisk = false;
49
+ Promise.resolve(storage.delete([LOOSE_SAVE, ...Array.from({ length: LOOSE_PIECES }, (_, i) => `${LOOSE_SAVE}/${i}`)])).catch(onProblem);
50
+ }
17
51
  sql.exec('CREATE TABLE IF NOT EXISTS save (id INTEGER PRIMARY KEY, data BLOB NOT NULL)');
18
52
  sql.exec('CREATE TABLE IF NOT EXISTS boots (id INTEGER PRIMARY KEY, data TEXT NOT NULL)');
19
53
  let journalReady = false;
@@ -47,13 +81,22 @@ export function roomStore(storage, { persistent = false } = {}) {
47
81
  const total = sql.exec('SELECT SUM(length(data)) AS bytes FROM save').toArray()[0]?.bytes ?? 0;
48
82
  if (total > maxBytes) throw new Error('save exceeds 16 MB');
49
83
  const rows = sql.exec('SELECT id, data FROM save ORDER BY id').toArray();
50
- if (!rows.length) return null;
51
- if (rows.some((r, i) => r.id !== i) || rows.reduce((n, r) => n + r.data.byteLength, 0) > maxBytes) throw new Error('save pieces missing or save exceeds 16 MB');
52
- const pieces = rows.map((r) => new Uint8Array(r.data));
53
- const bytes = new Uint8Array(pieces.reduce((n, p) => n + p.length, 0));
54
- let at = 0;
55
- for (const p of pieces) { bytes.set(p, at); at += p.length; }
56
- let value = JSON.parse(decoder.decode(bytes));
84
+ if (!rows.length && looseText === null) return null;
85
+ let value = null;
86
+ if (rows.length) {
87
+ if (rows.some((r, i) => r.id !== i) || rows.reduce((n, r) => n + r.data.byteLength, 0) > maxBytes) throw new Error('save pieces missing or save exceeds 16 MB');
88
+ const pieces = rows.map((r) => new Uint8Array(r.data));
89
+ const bytes = new Uint8Array(pieces.reduce((n, p) => n + p.length, 0));
90
+ let at = 0;
91
+ for (const p of pieces) { bytes.set(p, at); at += p.length; }
92
+ value = JSON.parse(decoder.decode(bytes));
93
+ }
94
+ // An unconfirmed checkpoint is the room when it is the later of the two (above).
95
+ if (looseText !== null && !boot?.persistent) {
96
+ const unconfirmed = JSON.parse(looseText);
97
+ if (!value || !(Number(value.at) >= Number(unconfirmed.at))) value = unconfirmed;
98
+ }
99
+ if (!value) return null;
57
100
  if (lasting) journal();
58
101
  sequence = floor;
59
102
  const journals = lasting ? sql.exec('SELECT id, seq, data FROM world_journal WHERE id > 0 AND seq > ? ORDER BY seq', floor).toArray() : [];
@@ -127,10 +170,20 @@ export function roomStore(storage, { persistent = false } = {}) {
127
170
  // Brought up to this tick by what changed in it (each value copied), never by copying the room.
128
171
  durable = applyChanges(durable, moved);
129
172
  },
130
- write(value) {
173
+ /** `unconfirmed`: a match room's periodic checkpoint, which no frame waits on (above). Never a lasting world's. */
174
+ write(value, { unconfirmed = false } = {}) {
131
175
  if (lasting) journal();
132
- const bytes = encoder.encode(JSON.stringify(value));
176
+ const text = JSON.stringify(value);
177
+ const bytes = encoder.encode(text);
133
178
  if (bytes.length > 16_000_000 && !lasting) throw new Error('save exceeds 16 MB');
179
+ if (unconfirmed && !lasting && typeof storage.put === 'function' && bytes.length <= LOOSE_PIECES * pieceBytes) {
180
+ const entries = { [LOOSE_SAVE]: { pieces: Math.max(1, Math.ceil(bytes.length / pieceBytes)), bytes: bytes.length, at: value.at ?? null } };
181
+ for (let i = 0; i < entries[LOOSE_SAVE].pieces; i += 1) entries[`${LOOSE_SAVE}/${i}`] = bytes.slice(i * pieceBytes, (i + 1) * pieceBytes);
182
+ // One put is one transaction: a reader never finds the record of one checkpoint with the pieces of another.
183
+ Promise.resolve(storage.put(entries, { allowUnconfirmed: true })).catch(onProblem);
184
+ looseText = text; looseOnDisk = true; looseWrites += 1;
185
+ return;
186
+ }
134
187
  storage.transactionSync(() => {
135
188
  let id = 0;
136
189
  for (let at = 0; at < bytes.length; at += pieceBytes) sql.exec('INSERT INTO save (id, data) VALUES (?, ?) ON CONFLICT(id) DO UPDATE SET data = excluded.data', id++, bytes.slice(at, at + pieceBytes));
@@ -138,16 +191,23 @@ export function roomStore(storage, { persistent = false } = {}) {
138
191
  // The checkpoint holds every record so far: raising the floor retires them without touching their rows.
139
192
  if (lasting && sequence !== floor) sql.exec("INSERT INTO world_journal (id, seq, data) VALUES (0, ?, x'') ON CONFLICT(id) DO UPDATE SET seq = excluded.seq", sequence);
140
193
  });
194
+ dropLoose();
141
195
  floor = sequence;
142
196
  if (lasting) settle(value);
143
197
  },
198
+ /** Checkpoints written without holding the room's frames, so far. */
199
+ get unconfirmedWrites() { return looseWrites; },
144
200
  boots() { const value = JSON.parse(sql.exec('SELECT data FROM boots WHERE id = 1').toArray()[0]?.data ?? 'null'); lasting ||= value?.persistent === true; return value; },
145
201
  boot(value) { sql.exec('INSERT INTO boots (id, data) VALUES (1, ?) ON CONFLICT(id) DO UPDATE SET data = excluded.data', JSON.stringify({ ...value, ...(lasting ? { persistent: true } : {}) })); },
146
202
  retire() { this.boot({ retired: true }); },
147
- clear() { if (lasting) journal(); storage.transactionSync(() => { sql.exec('DELETE FROM save'); sql.exec('DELETE FROM boots'); if (lasting) sql.exec('DELETE FROM world_journal'); }); journalReady = false; base = null; durable = null; checkpoint = null; committedInputs = null; sequence = 0; floor = 0; },
203
+ clear() { dropLoose(); if (lasting) journal(); storage.transactionSync(() => { sql.exec('DELETE FROM save'); sql.exec('DELETE FROM boots'); if (lasting) sql.exec('DELETE FROM world_journal'); }); journalReady = false; base = null; durable = null; checkpoint = null; committedInputs = null; sequence = 0; floor = 0; },
148
204
  };
149
205
  }
150
206
 
207
+ /** Where a match room's unconfirmed checkpoint is kept in the object's key-value storage: a record, and its pieces under it. */
208
+ export const LOOSE_SAVE = 'room-save';
209
+ const LOOSE_PIECES = 16;
210
+
151
211
  /** A repeatable delay spreads rooms that shared a failing isolate over thirty seconds. */
152
212
  export function restoreDelay(id) {
153
213
  let h = 2166136261;
package/worker/room.mjs CHANGED
@@ -148,7 +148,10 @@ export function medianVote(list) {
148
148
  return v.length ? v[Math.floor((v.length - 1) / 2)] : null;
149
149
  }
150
150
  const utf8 = new TextEncoder();
151
- const byteLength = text => utf8.encode(text).length;
151
+ // A message's size in bytes. Text that is all ASCII (nearly every frame a game sends) is as long as it is wide: it is
152
+ // not encoded to be measured, which at ten inputs a second from a thousand players was a twentieth of a room's second.
153
+ const ASCII = /^[\x00-\x7f]*$/;
154
+ const byteLength = text => ASCII.test(text) ? text.length : utf8.encode(text).length;
152
155
  const PALETTE_SIZE = 12;
153
156
  const DEVICE_RANK = { desk: 0, tv: 1, phone: 2 };
154
157
 
@@ -473,6 +476,12 @@ export class NetRoom {
473
476
  const w = (c.rttWindow ??= []);
474
477
  w.push([now, ms]);
475
478
  while (w.length > 256 || (w.length > 1 && w[0][0] < now - 10000)) w.shift();
479
+ // A low percentile of ten seconds does not move in one. For a player behind a Gate (a big room) a full window
480
+ // is read once a second, not once an input: at ten inputs a second from a thousand players, sorting it each time
481
+ // was a tenth of the room's second when its clock moved between frames (0.46.3 against the build before it,
482
+ // test/crowd-room-cost.mjs). A room its players reach directly reads it as before.
483
+ if (c.conn.snapshotGroup && w.length >= 32 && now - (c.rttReadAt ?? 0) < 1000) return;
484
+ c.rttReadAt = now;
476
485
  const sorted = w.map((x) => x[1]).sort((a, b) => a - b);
477
486
  const low = sorted[Math.floor((sorted.length - 1) * 0.1)];
478
487
  if (c.measuredRtt !== undefined && Math.abs(low - c.measuredRtt) < 2 && now - (c.rttToldAt ?? 0) < 1000) return;
@@ -495,7 +504,10 @@ export class NetRoom {
495
504
  while (this.snapTimes.length && this.snapTimes[0] < now - 1000) this.snapTimes.shift();
496
505
  // A heartbeat (revision 9): the host's last state again while its frames hitch. It counts as a snapshot here
497
506
  // (the host is alive), and replicas are told which it is.
498
- const out = text ?? JSON.stringify({ t: 'snap', from: c ? c.seat : null, ...snap, ...(m.hb === 1 ? { hb: 1 } : {}) });
507
+ // The whole snapshot as text: what a player with no view of their own is sent. The server's host hands it over
508
+ // unless this room sends it to nobody (a room behind Gates); then it is made only if somebody turns out to need it.
509
+ let out = text ?? (c ? JSON.stringify({ t: 'snap', from: c.seat, ...snap, ...(m.hb === 1 ? { hb: 1 } : {}) }) : null);
510
+ const whole = () => (out ??= JSON.stringify({ t: 'snap', from: null, ...snap, ...(m.hb === 1 ? { hb: 1 } : {}) }));
499
511
  if (m.hb === 1) this.stats.heartbeats = (this.stats.heartbeats ?? 0) + 1;
500
512
  this.lastSnapText = out;
501
513
  // A server-hosted room behind Gates hands each Gate ONE world a tick; the Gate selects, encodes and paces
@@ -513,9 +525,10 @@ export class NetRoom {
513
525
  }
514
526
  // A congested socket skips a snapshot rather than queueing a stale one.
515
527
  if (o.conn.buffered && o.conn.buffered() > 256 * 1024) { this.stats.drops += 1; continue; }
516
- this.sendText(o.conn, this.hasViewSchedule() ? JSON.stringify({ t: 'snap', from: null, ...this.playerSnapshot(o, snap) }) : out);
528
+ this.sendText(o.conn, this.hasViewSchedule() ? JSON.stringify({ t: 'snap', from: null, ...this.playerSnapshot(o, snap) }) : whole());
517
529
  }
518
530
  if (groups) for (const group of groups) group.snapshot(snap, this.server.viewSettings ?? {}, this.tickHz);
531
+ if (out !== null) this.lastSnapText = out;
519
532
  }
520
533
 
521
534
  hasViewSchedule() {
@@ -1,2 +1,2 @@
1
1
  /** The @homie-rocks/studio version this Worker code is (package.json's; a test keeps them equal). Cache-busts /_homie/site.js. */
2
- export const STUDIO_VERSION_TAG = '0.46.3';
2
+ export const STUDIO_VERSION_TAG = '0.46.6';