@homie-rocks/studio 0.45.0 → 0.45.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/lib/template-history.json +42 -0
- package/package.json +1 -1
- package/worker/version.mjs +1 -1
package/CHANGELOG.md
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@@ -17,6 +17,25 @@ To bring a studio up to date, tell Claude: "Upgrade my studio to the newest Homi
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`npx -y @homie-rocks/studio@latest upgrade`, which shows what's new since the version your studio pins (from this
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file) and what the upgrade would change, and changes nothing until you agree.
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## [0.45.1] - 2026-10-09
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**Plugin 0.45.1** · [#75](https://github.com/homie-rocks/homie/pull/75)
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Crowds keep finding their way while a world changes.
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### Added
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- **Navigation for walking agents in games and apps.** `@homie-rocks/nav` bakes tiled walking surfaces, finds routes across slopes and links, carves obstacles, streams tiles and moves crowds at a fixed tick. It supports either up axis, seeded queries and grid paths, with matching saved-state continuation in browsers and Workers.
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- **Edits and chase targets preserve useful progress.** An unrelated edit leaves active searches alone. Replaced tiles and polygons invalidate only requests that touch them. Repeating a goal is a no-op; a nearby moving goal keeps the route already being found. Neighbour storage depends on agents rather than the distance between loaded tiles.
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- **Portable room saves.** Save the mesh and crowd together and restore them with the original tile assets in any order. Malformed topology and span connections are refused with navigation errors. Crowds have an explicit `detach()` and meshes never retain discarded crowds.
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### Upgrade notes
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- Based directly on main after [#85](https://github.com/homie-rocks/homie/pull/85) released studio 0.45.0. If main advances again, rebase and run `node scripts/renumber-release.mjs`.
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- Navigation is optional for games and apps; existing studios gain no dependency. After its first npm publication, install `@homie-rocks/nav@0.1.0` in a studio that needs it. Its README has the imports, storage contract, larger test commands and CPU measurements for Node and workerd, including edits and full room wakes.
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- **First npm publication needs a maintainer.** Navigation remains private and studio does not depend on it, so releases skip it safely. After merge, run `node scripts/first-publish-private.mjs nav`, then remove the private flag and update the lockfile and package contract test in a follow-up after trusted publishing is registered.
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## [0.45.0] - 2026-10-10
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**Plugin 0.45.0** · [#85](https://github.com/homie-rocks/homie/pull/85)
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}
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}
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},
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"0.45.1": {
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"files": {
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"CLAUDE.md": "ddf2b2a0376202f6",
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"README.md": "684b3cca8001673c",
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"HANDOFF.md": "29337e2ace95b2e7",
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"games/README.md": "5ad32fe80c61f117",
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"music/README.md": "a3dc042dadd39df8",
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"videos/README.md": "16babc3437d5545b",
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"posts/README.md": "37841aae476bd540",
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"site/README.md": "732894273a32dc3f",
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"site/src/worker.mjs": "6cc5c6131eaf6fd0"
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},
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"sections": {
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"AGENTS.md": {
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"(intro)": "214aa46eb3a895d5",
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"## Version-matched authoring guides": "f6261a0e5801b96b",
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"## Layout": "f3a280b8c96cd068",
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"## Apps: one screen, roles and parts": "8596f2b25edda3e2",
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"## Commands (all through the pinned CLI in node_modules)": "159151b8861fc051",
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"## The site": "0cb8dd9a6f8a0096",
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"## Making games": "bb715272fd1a615b",
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"## The Game Codex and progress": "0738ef719cef3a4c",
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"## Art direction and models": "a48fff7bf0a5f2fc",
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"## Running live games (the back office)": "51ebf2ab756f6e4d",
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"## Servers and AI seats": "1ccfd549d2369a60",
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"## Selling things (the shop)": "9e020d69dd6a954e",
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"## Continuing a build from the Claude app": "0d68081e924ca419",
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"## Rules": "c48971c1437414c2",
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"## Telling Homie": "80b46fdd9e578db8",
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"## Beta": "9d02638207a26e73"
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}
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},
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"named": {
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"Homie Arcade": {
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"sections": {
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"AGENTS.md": {
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"## Commands (all through the pinned CLI in node_modules)": "2cdd530e48170bfd"
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}
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}
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package/package.json
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{
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"name": "@homie-rocks/studio",
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"version": "0.45.
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"version": "0.45.1",
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"description": "A studio for games, music and video on its own Cloudflare: scaffold, multiplayer starters on the netplay contract, a port toolkit that makes existing single-player web games multiplayer, the site Worker with public rooms (Table/Lobby Durable Objects and D1, all on the free Workers plan, no payment method), a site with the hub's sections (Home, Games, Music, Videos, Rooms, Posts with feeds) in the studio's own look, an epic landing page for every game, big songs and videos in the studio's own R2 once it has storage (uploaded, checked by SHA-256, served at the same addresses), deploy, and the homie.rocks directory.",
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"type": "module",
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"license": "Apache-2.0",
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package/worker/version.mjs
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/** The @homie-rocks/studio version this Worker code is (package.json's; a test keeps them equal). Cache-busts /_homie/site.js. */
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export const STUDIO_VERSION_TAG = '0.45.
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export const STUDIO_VERSION_TAG = '0.45.1';
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