@homie-rocks/studio 0.36.0 → 0.37.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +4 -2
  3. package/app-starters/welcome/app.json +106 -0
  4. package/app-starters/welcome/index.html +4 -0
  5. package/app-starters/welcome/src/main.ts +107 -0
  6. package/apps/APPS.md +61 -0
  7. package/apps/apps.ts +28 -0
  8. package/bin/homie-studio.mjs +13 -4
  9. package/lib/art-cli.mjs +2 -2
  10. package/lib/art-tools.mjs +6 -6
  11. package/lib/asset-check.mjs +3 -2
  12. package/lib/asset-import.mjs +3 -2
  13. package/lib/asset-manifest.mjs +8 -8
  14. package/lib/build.mjs +6 -3
  15. package/lib/characters.mjs +7 -7
  16. package/lib/check.mjs +49 -0
  17. package/lib/cloudflare.mjs +1 -1
  18. package/lib/codex.mjs +2 -2
  19. package/lib/collision.mjs +1 -1
  20. package/lib/decisions.mjs +7 -7
  21. package/lib/dev.mjs +26 -9
  22. package/lib/directory.mjs +1 -1
  23. package/lib/doctor.mjs +1 -1
  24. package/lib/handoff.mjs +1 -1
  25. package/lib/lab-check.mjs +1 -1
  26. package/lib/lab.mjs +8 -8
  27. package/lib/library.mjs +2 -2
  28. package/lib/mcp-tools.mjs +22 -3
  29. package/lib/parts-build.mjs +4 -3
  30. package/lib/parts-cli.mjs +3 -3
  31. package/lib/parts-store.mjs +8 -7
  32. package/lib/parts-tools.mjs +7 -7
  33. package/lib/parts.mjs +19 -14
  34. package/lib/perf.mjs +2 -1
  35. package/lib/player-image.mjs +2 -2
  36. package/lib/scaffold.mjs +21 -2
  37. package/lib/shop.mjs +1 -1
  38. package/lib/standalone-files.mjs +2 -2
  39. package/lib/standalone.mjs +7 -2
  40. package/lib/stats.mjs +2 -1
  41. package/lib/studio.mjs +32 -6
  42. package/lib/style-board.mjs +10 -9
  43. package/lib/template-history.json +41 -0
  44. package/links/links.d.ts +3 -0
  45. package/links/links.mjs +16 -0
  46. package/package.json +14 -3
  47. package/parts/PARTS.md +10 -5
  48. package/shop/SHOP.md +13 -0
  49. package/site/SITE.md +1 -1
  50. package/worker/account-page.mjs +4 -3
  51. package/worker/app-format.mjs +42 -0
  52. package/worker/app-records.mjs +100 -0
  53. package/worker/app-shell.mjs +29 -0
  54. package/worker/embed.mjs +4 -2
  55. package/worker/index.mjs +33 -9
  56. package/worker/pages.mjs +33 -27
  57. package/worker/parts.mjs +11 -9
  58. package/worker/schema.mjs +6 -5
  59. package/worker/seats.mjs +2 -2
  60. package/worker/shop-page.mjs +4 -3
  61. package/worker/site.mjs +49 -40
  62. package/worker/standalone.mjs +2 -2
  63. package/worker/version.mjs +1 -1
package/lib/build.mjs CHANGED
@@ -1,3 +1,4 @@
1
+ import { appProblems } from '../worker/app-format.mjs';
1
2
  /**
2
3
  * `homie-studio build` — every game in games/ bundled into site/dist, plus the
3
4
  * catalogue the Worker serves (games.json).
@@ -55,7 +56,7 @@ import { buildMedia } from './media.mjs';
55
56
  import { buildSiteFiles, isoDate, landingOf, readPosts, readTheme } from './site.mjs';
56
57
  import { checkJsonLd } from './schema-check.mjs';
57
58
  import { SCHEMA_REFUSED } from '../worker/schema.mjs';
58
- import { PACKAGE_ROOT, isRulesGame, listGames, readStudio } from './studio.mjs';
59
+ import { PACKAGE_ROOT, isRulesGame, listExperiences as listGames, readStudio } from './studio.mjs';
59
60
 
60
61
  // The rules build brings a JavaScript parser with it. It is loaded when a build first needs it, never when this
61
62
  // module is: Homie for Claude Desktop starts the toolkit with no node_modules beside it (scripts/desktop.mjs).
@@ -78,7 +79,7 @@ import { buildParts, partsPlugin } from './parts-build.mjs';
78
79
  // RULES ON THE SERVER (NETPLAY.md section 29): a game declaring a room object and src/rules.ts builds as a view bundle plus a rules module.
79
80
 
80
81
  /** Never copied into a static game's served folder. */
81
- const STATIC_SKIP = new Set(['node_modules', '.git', '.wrangler', '.port', '.DS_Store', 'game.json', 'PORT.md', 'CODEX.md', 'lab.json', 'codex']);
82
+ const STATIC_SKIP = new Set(['node_modules', '.git', '.wrangler', '.port', '.DS_Store', 'game.json', 'app.json', 'PORT.md', 'CODEX.md', 'lab.json', 'codex']);
82
83
  const LOADERS = { '.png': 'file', '.jpg': 'file', '.jpeg': 'file', '.gif': 'file', '.webp': 'file', '.mp3': 'file', '.ogg': 'file', '.wav': 'file', '.m4a': 'file', '.glb': 'file', '.gltf': 'file', '.bin': 'file', '.hdr': 'file', '.svg': 'file', '.json': 'json', '.woff2': 'file', '.ttf': 'file' };
83
84
 
84
85
  /** The port toolkit as one classic script (window.HomiePort), for static games. Built once per build. */
@@ -269,7 +270,7 @@ export function netplayOf(g, out = null) {
269
270
  */
270
271
  export function seatsFor(g, net = netplayOf(g)) {
271
272
  const named = [net.maxPlayers, net.players?.max, g.players?.max].map((n) => Math.floor(Number(n))).find((n) => Number.isFinite(n) && n >= 1);
272
- const asked = named ?? 8;
273
+ const asked = named ?? (g.kind === 'app' ? 32 : 8);
273
274
  const max = Math.min(SEAT_MAX, asked);
274
275
  const minNamed = [net.minPlayers, net.players?.min, g.players?.min].map((n) => Math.floor(Number(n))).find((n) => Number.isFinite(n) && n >= 1);
275
276
  return { min: Math.min(max, minNamed ?? 1), max, asked };
@@ -495,6 +496,7 @@ export async function build(root, { only = null, log = () => {}, deploy = proces
495
496
  const live = join(root, 'site', 'dist');
496
497
  const games = listGames(root).filter((g) => !only || g.id === only);
497
498
  if (only && !games.length) throw new Error(`no game "${only}" in games/`);
499
+ for (const g of games) if (g.kind === 'app') { const bad = appProblems(g); if (bad.length) throw new Error(`apps/${g.id}/app.json: ${bad.join('; ')}`); }
498
500
  // `--types`: the games' TypeScript is checked first (esbuild only strips types, it never reads them), and a type
499
501
  // error stops the build before anything is built.
500
502
  const typed = types ? typecheck(root, games, { log }) : null;
@@ -601,6 +603,7 @@ async function buildInto(dist, { esbuild, studio, shop, live, games, before, typ
601
603
  const bundle = bundleOf(dir);
602
604
  builds[g.id] = { hash: gameDigest(dir), ...(bundle ? { bundle } : {}) };
603
605
  return {
606
+ ...(g.kind === 'app' ? { kind: 'app', roles: g.roles, surfaces: g.surfaces, words: g.words, records: g.records, parts: g.parts ?? [], check: g.check } : {}),
604
607
  id: g.id, name: g.name ?? g.id, blurb: g.blurb ?? '', players: { min, max },
605
608
  ...(ui ? { ui } : {}),
606
609
  // A rules game's round is its rules' own (`room.rounds`), and its movement a per-kind choice there: game.json's
@@ -28,7 +28,7 @@ import { readManifest, recordAsset, writeManifest } from './asset-manifest.mjs';
28
28
  import { VERBS, VERB_IDS, bakeLibrary, findClip, gaitOf, rigOf, writeLibrary } from './clips.mjs';
29
29
  import { readDecisions } from './decisions.mjs';
30
30
  import { FAMILIES, normaliseRig, skeletonOf, socketBone } from './rig.mjs';
31
- import { GAME_ID } from './studio.mjs';
31
+ import { experienceDir, experienceFile, GAME_ID } from './studio.mjs';
32
32
 
33
33
  /** Where humanoid clips come from when a character has none of its own: KayKit's adventurers (CC0, 76 clips). */
34
34
  export const CLIP_SOURCES = Object.freeze({
@@ -146,7 +146,7 @@ function appendClips(into, from) {
146
146
  * `own`: its own clips (a clip source) or null. Returns { path, skeleton, verbs, clips, missing, bytes, entry }.
147
147
  */
148
148
  async function bakeFor(root, game, rig, own, verbs, { from = null, lib = null, cache = new Map(), license = null } = {}) {
149
- const gdir = join(root, 'games', game);
149
+ const gdir = join(experienceDir(root, game));
150
150
  const skel = rig.skeleton;
151
151
  const fallback = from ?? CLIP_SOURCES[skel.family] ?? null;
152
152
  const existing = await existingLibrary(gdir, skel.id);
@@ -206,7 +206,7 @@ async function bakeFor(root, game, rig, own, verbs, { from = null, lib = null, c
206
206
  */
207
207
  export async function addCharacter(root, game, opts = {}) {
208
208
  if (!GAME_ID.test(String(game ?? ''))) throw new Error(`"${game}" is not a game id`);
209
- const gdir = join(root, 'games', game);
209
+ const gdir = join(experienceDir(root, game));
210
210
  if (!existsSync(join(gdir, 'game.json')) && !existsSync(join(gdir, 'CODEX.md'))) throw new Error(`no game "${game}"`);
211
211
  const t = await tools();
212
212
  const { optimiseModel, measureDoc } = await import('./optimise.mjs');
@@ -297,7 +297,7 @@ export async function bakeClips(root, game, asset, { verbs = [], from = null, li
297
297
  if (!a?.rig) throw new Error(`${asset} is not a rigged character in ${game} (assets add brings one in)`);
298
298
  const t = await tools();
299
299
  const model = a.files.find((f) => f.role === 'model');
300
- const doc = await t.io.readBinary(readFileSync(join(root, 'games', game, model.path)));
300
+ const doc = await t.io.readBinary(readFileSync(join(experienceDir(root, game), model.path)));
301
301
  doc.setLogger(t.logger);
302
302
  const rig = rigOf(doc);
303
303
  if (rig.skeleton.id !== a.rig.skeleton) rig.skeleton.id = a.rig.skeleton;
@@ -368,7 +368,7 @@ export async function measureGait(root, game, assetId) {
368
368
  const a = m.assets.find((x) => x.id === assetId);
369
369
  const model = (a?.files ?? []).find((f) => f.role === 'model');
370
370
  if (!a?.rig || !model) return null;
371
- const gdir = join(root, 'games', game);
371
+ const gdir = join(experienceDir(root, game));
372
372
  const t = await tools();
373
373
  const read = async (rel) => { const d = await t.io.readBinary(readFileSync(join(gdir, rel))); d.setLogger(t.logger); return d; };
374
374
  const rig = rigOf(await read(model.path));
@@ -420,7 +420,7 @@ export function animPlan(root, game) {
420
420
  return {
421
421
  ok: true, command: 'anim plan', game, verbs: need, rows, unrigged,
422
422
  decisions: Object.fromEntries(['anim.style', 'anim.clips', 'anim.source', 'anim.motion', 'anim.blend', 'anim.procedural', 'rig.skeleton', 'rig.source', 'rig.bones', 'game.feel'].map((k) => [k, d[k] ? { label: d[k].label, state: d[k].state } : null])),
423
- lab: existsSync(join(root, 'games', game, 'lab.json')) ? JSON.parse(readFileSync(join(root, 'games', game, 'lab.json'), 'utf8')) : null,
423
+ lab: existsSync(join(experienceDir(root, game), 'lab.json')) ? JSON.parse(readFileSync(join(experienceDir(root, game), 'lab.json'), 'utf8')) : null,
424
424
  };
425
425
  }
426
426
 
@@ -434,7 +434,7 @@ export async function animPreview(root, game, { asset = null, verbs = null, size
434
434
  const rows = plan.rows.filter((r) => !asset || r.id === asset);
435
435
  if (!rows.length) return { ok: false, command: 'anim preview', game, why: asset ? `${asset} is not a rigged character in ${game}` : `${game} has no rigged characters yet (assets add <game> <character item>)` };
436
436
  const m = readManifest(root, game);
437
- const gdir = join(root, 'games', game);
437
+ const gdir = join(experienceDir(root, game));
438
438
  let tokens = null;
439
439
  try { tokens = JSON.parse(readFileSync(join(gdir, 'style.json'), 'utf8')); } catch { tokens = null; }
440
440
  tokens = tokens?.palette ? tokens : { palette: { bg: '#e9eef2', ink: '#1d2b3a', accent: '#ff8a5b', accent2: '#5cbf8a', danger: '#e2553f', good: '#45b36b', gold: '#ffd25a' } };
package/lib/check.mjs CHANGED
@@ -141,6 +141,9 @@ export async function check({ url, game, roundTimeoutMs = 150_000, rounds = 3, s
141
141
  // it either, that refusal (for a lookup: BLOCKED, this computer's network, local testing offered) is the report.
142
142
  const cannotAsk = siteRefusal(await reachSite(base, { path: `/${game}/play`, timeout: 15_000 }), { command: 'check', play });
143
143
  if (cannotAsk?.preflight === 'local') return cannotAsk;
144
+ let appMeta = null;
145
+ try { appMeta = (await (await fetch(`${base}/api/games`)).json()).games?.find((g) => g.id === game && g.kind === 'app'); } catch { /* browser preflight below still names failures */ }
146
+ if (appMeta) return checkApp({ url: base, game, meta: appMeta, shots, log, report, puppeteer, chrome });
144
147
  if (shots) mkdirSync(shots, { recursive: true });
145
148
  const profiles = [];
146
149
  const browsers = [];
@@ -333,3 +336,49 @@ export async function check({ url, game, roundTimeoutMs = 150_000, rounds = 3, s
333
336
  for (const p of profiles) rmSync(p, { recursive: true, force: true });
334
337
  }
335
338
  }
339
+
340
+ /** Apps prove a real action crossing surfaces and a reconnect, without inventing a round. */
341
+ export async function checkApp({ url, game, meta, shots = null, log = () => {}, report = null, puppeteer, chrome }) {
342
+ const proof = meta.check;
343
+ if (!proof || typeof proof.action !== 'string' || typeof proof.observe !== 'string') return { ok: false, command: 'check', kind: 'app', why: 'app.json check needs action and observe CSS selectors for a real shared action' };
344
+ if (shots) mkdirSync(shots, { recursive: true });
345
+ const profile = mkdtempSync(join(tmpdir(), 'homie-app-check-'));
346
+ let browser;
347
+ const surfaces = [];
348
+ const room = `check-${Date.now().toString(36)}`;
349
+ try {
350
+ browser = await puppeteer.launch({ executablePath: chrome, headless: true, userDataDir: profile, timeout: LAUNCH_TIMEOUT_MS, args: chromeArgs() });
351
+ for (const [name, width, height, path] of [['wall', 1280, 720, 'tv'], ['phone', 390, 844, 'open'], ['phone-two', 390, 844, 'open']]) {
352
+ const context = await browser.createBrowserContext();
353
+ const page = await context.newPage();
354
+ await page.setViewport({ width, height, isMobile: name !== 'wall', hasTouch: name !== 'wall' });
355
+ const params = new URLSearchParams(proof.params ?? {}); params.set('room', room);
356
+ await page.goto(`${url}/${game}/${path}?${params}`, { waitUntil: 'domcontentloaded', timeout: 90_000 });
357
+ await page.waitForFunction(() => window.__shell?.link?.state === 'online', { timeout: 90_000 });
358
+ const frame = page.frames().find((f) => /\/__game\//.test(f.url()));
359
+ if (!frame) throw new Error(`${name} never loaded the app`);
360
+ await frame.waitForSelector(proof.observe, { timeout: 30_000 });
361
+ surfaces.push({ name, page, frame });
362
+ log(`${name} connected to ${room}`);
363
+ }
364
+ const textOf = (f) => f.$eval(proof.observe, (e) => e.textContent);
365
+ const actor = surfaces[1];
366
+ await actor.frame.waitForFunction((selector) => { const el = document.querySelector(selector); return el && !el.disabled && !el.hidden; }, {}, proof.action);
367
+ const before = await textOf(actor.frame);
368
+ await actor.frame.click(proof.action);
369
+ await actor.frame.waitForFunction((selector, was) => document.querySelector(selector)?.textContent !== was, {}, proof.observe, before);
370
+ const after = await textOf(actor.frame);
371
+ for (const s of surfaces) await s.frame.waitForFunction((selector, wanted) => document.querySelector(selector)?.textContent === wanted, {}, proof.observe, after);
372
+ // The actor reloads with its ticket and room. The other screens remain live.
373
+ await actor.page.reload({ waitUntil: 'domcontentloaded' });
374
+ await actor.page.waitForFunction(() => window.__shell?.link?.state === 'online', { timeout: 90_000 });
375
+ actor.frame = actor.page.frames().find((f) => /\/__game\//.test(f.url()));
376
+ await actor.frame.waitForFunction((selector, wanted) => document.querySelector(selector)?.textContent === wanted, {}, proof.observe, after);
377
+ const rooms = await Promise.all(surfaces.map((s) => s.page.evaluate(() => window.__shell.room)));
378
+ if (rooms.some((r) => r !== room)) throw new Error('surfaces did not retain the same room');
379
+ if (shots) for (const s of surfaces) await s.page.screenshot({ path: join(shots, `${s.name}.jpg`), type: 'jpeg', quality: 65 });
380
+ report?.check?.('app-action', 'pass', { note: 'action reached wall and both phones; reconnect retained it' });
381
+ return { ok: true, command: 'check', kind: 'app', room, surfaces: surfaces.map((s) => s.name), action: proof.action, before, after, reconnect: true };
382
+ } catch (error) { return { ok: false, command: 'check', kind: 'app', why: error.message }; }
383
+ finally { await browser?.close().catch(() => {}); rmSync(profile, { recursive: true, force: true }); }
384
+ }
@@ -40,7 +40,7 @@ import { whyFailed } from './net.mjs';
40
40
  import { repoOf } from './repo.mjs';
41
41
  import { keptRoutes, readConfig, readZoneRoutes, routesOf, shadowedDomain, wideRouteRefusal, zoneFinding } from './routes.mjs';
42
42
  import { ensureLocalIgnored, ensureMigrations, migrationWord, wranglerConfig } from './scaffold.mjs';
43
- import { LOCAL_STATE, configPath, domainOrigin, isRulesGame, isWorkersDev, layoutOf, listGames, readLocal, readStudio, siteUrl, workerDir, writeLocal, writeStudio } from './studio.mjs';
43
+ import { LOCAL_STATE, configPath, domainOrigin, isRulesGame, isWorkersDev, layoutOf, listExperiences as listGames, readLocal, readStudio, siteUrl, workerDir, writeLocal, writeStudio } from './studio.mjs';
44
44
  import { projectsCloudflareEnv } from './projects-env.mjs';
45
45
 
46
46
  const ANSI = /\u001b\[[0-9;]*m/g;
package/lib/codex.mjs CHANGED
@@ -41,7 +41,7 @@ import { extname, join, relative, resolve, sep } from 'node:path';
41
41
  import { latestFeedFor, summarize } from './feed-summary.mjs';
42
42
  import { escapeHtml as esc, renderMarkdown } from './markdown.mjs';
43
43
  import { readTheme } from './site.mjs';
44
- import { GAME_ID, listGames, readStudio } from './studio.mjs';
44
+ import { experienceDir, experienceFile, GAME_ID, listExperiences as listGames, readStudio } from './studio.mjs';
45
45
  import { decisionRows, readDecisions } from './decisions.mjs';
46
46
 
47
47
  export const CODEX_FILE = 'CODEX.md';
@@ -514,7 +514,7 @@ function codexGame(root, id, { create = false } = {}) {
514
514
  const game = listGames(root).find((g) => g.id === id);
515
515
  if (game) return game;
516
516
  if (!GAME_ID.test(String(id ?? ''))) return null;
517
- const dir = join(root, 'games', id);
517
+ const dir = join(experienceDir(root, id));
518
518
  if (existsSync(join(dir, 'game.json'))) return null;
519
519
  return existsSync(join(dir, CODEX_FILE)) || create ? { id, dir, name: null, planned: true } : null;
520
520
  }
package/lib/collision.mjs CHANGED
@@ -32,7 +32,7 @@ import { createRequire } from 'node:module';
32
32
  import { basename, dirname, isAbsolute, join, relative, resolve } from 'node:path';
33
33
  import { pathToFileURL } from 'node:url';
34
34
  import { modelTools } from './optimise.mjs';
35
- import { listGames } from './studio.mjs';
35
+ import { listExperiences as listGames } from './studio.mjs';
36
36
 
37
37
  /** The body that must fit when a file names none: a person, in metres. */
38
38
  export const DEFAULT_MOVER = Object.freeze({ radius: 0.35, height: 1.8, step: 0.3, maxDrop: 0.5, arrival: 1, speed: 4 });
package/lib/decisions.mjs CHANGED
@@ -20,7 +20,7 @@ import { dirname, join } from 'node:path';
20
20
  import { HEX, deltaHex, hexToRgb, luminance, mix, nudge } from './colour.mjs';
21
21
  import { CAMERAS, FAMILIES, FONT_SETS, GENRES, LIGHTS, MOODS, PALETTES, PALETTE_KEYS, RENDERS, SHAPES } from './style-presets.mjs';
22
22
  import { readTheme } from './site.mjs';
23
- import { GAME_ID, listGames } from './studio.mjs';
23
+ import { experienceDir, experienceFile, GAME_ID, listExperiences as listGames } from './studio.mjs';
24
24
 
25
25
  export const DECISIONS_FILE = join('codex', 'decisions.json');
26
26
  export const STATES = Object.freeze(['auto', 'steered', 'pinned', 'locked']);
@@ -35,7 +35,7 @@ const clean = (s, n = 200) => String(s ?? '').replace(/[\x00-\x1f\x7f]+/g, ' ').
35
35
 
36
36
  /** What the automatic picks read: the person's words, the codex (its concept, art text and cards), the game. */
37
37
  export function contextOf(root, id, { prompt = '' } = {}) {
38
- const dir = join(root, 'games', id);
38
+ const dir = join(experienceDir(root, id));
39
39
  let codex = '';
40
40
  try { codex = readFileSync(join(dir, 'CODEX.md'), 'utf8').replace(/<!--[\s\S]*?-->/g, ''); } catch { codex = ''; }
41
41
  let game = {};
@@ -282,12 +282,12 @@ function castFrom(ctx) {
282
282
 
283
283
  /* ------------------------------------------------------------------ the file */
284
284
 
285
- const fileOf = (root, id) => join(root, 'games', id, DECISIONS_FILE);
285
+ const fileOf = (root, id) => join(experienceDir(root, id), DECISIONS_FILE);
286
286
 
287
287
  function gameDirOf(root, id) {
288
288
  if (!GAME_ID.test(String(id ?? ''))) throw new Error(`"${id}" is not a game id`);
289
- const dir = join(root, 'games', id);
290
- if (!existsSync(join(dir, 'game.json')) && !existsSync(join(dir, 'CODEX.md'))) throw new Error(`no game "${id}" (no games/${id}/game.json or CODEX.md)${listGames(root).length ? `; games: ${listGames(root).map((g) => g.id).join(', ')}` : ''}`);
289
+ const dir = join(experienceDir(root, id));
290
+ if (!existsSync(experienceFile(root, id)) && !existsSync(join(dir, 'CODEX.md'))) throw new Error(`no game "${id}" (no games/${id}/game.json or CODEX.md)${listGames(root).length ? `; games: ${listGames(root).map((g) => g.id).join(', ')}` : ''}`);
291
291
  return dir;
292
292
  }
293
293
 
@@ -332,7 +332,7 @@ export function styleTokens(doc) {
332
332
  function writeStyleTokens(root, id, doc) {
333
333
  const t = styleTokens(doc);
334
334
  if (!t) return;
335
- const file = join(root, 'games', id, 'style.json');
335
+ const file = join(experienceDir(root, id), 'style.json');
336
336
  const text = `${JSON.stringify(t, null, 2)}\n`;
337
337
  if (!existsSync(file) || readFileSync(file, 'utf8') !== text) writeFileSync(file, text);
338
338
  }
@@ -790,7 +790,7 @@ export function pickDirection(root, id, choice, { mixes = {}, manifest = null }
790
790
 
791
791
  /** One dated line under the codex's Latest, newest first ("- 2026-10-02: …"). */
792
792
  export function addLatestLine(root, id, text) {
793
- const file = join(root, 'games', id, 'CODEX.md');
793
+ const file = join(experienceDir(root, id), 'CODEX.md');
794
794
  if (!existsSync(file)) return false;
795
795
  const src = readFileSync(file, 'utf8');
796
796
  const line = `- ${now().slice(0, 10)}: ${clean(text, 300)}`;
package/lib/dev.mjs CHANGED
@@ -1,3 +1,4 @@
1
+ import { networkInterfaces } from 'node:os';
1
2
  /**
2
3
  * `homie-studio dev` and `dev --stop`: the whole site on this computer (pages, rooms in a local Durable Object, D1),
3
4
  * and exactly this studio's dev server stopped, never another project's.
@@ -32,7 +33,7 @@ import { detectLocalAi, localAiVars } from './local-ai.mjs';
32
33
  import { projectsCloudflareEnv } from './projects-env.mjs';
33
34
  import { routesOf } from './routes.mjs';
34
35
  import { ensureMigrations, migrationWord } from './scaffold.mjs';
35
- import { isRulesGame, listGames, workerDir } from './studio.mjs';
36
+ import { isRulesGame, listExperiences as listGames, workerDir } from './studio.mjs';
36
37
 
37
38
  export const devFile = (root) => join(workerDir(root), '.wrangler', 'homie-dev.json');
38
39
 
@@ -289,7 +290,7 @@ function passLines(stream, to, opts) {
289
290
  * saved. `rulesStamp` is what it compares: the newest change among them, and how many there are.
290
291
  */
291
292
  export function rulesStamp(g) {
292
- const files = [join(g.dir, 'game.json'), join(g.dir, 'tunables.json')];
293
+ const files = [join(g.dir, g.kind === 'app' ? 'app.json' : 'game.json'), join(g.dir, 'tunables.json')];
293
294
  for (const sub of ['src', 'map']) {
294
295
  const dir = join(g.dir, sub);
295
296
  if (existsSync(dir)) for (const name of readdirSync(dir, { recursive: true })) files.push(join(dir, String(name)));
@@ -306,7 +307,7 @@ const builtIds = (root) => { try { return JSON.parse(readFileSync(join(root, 'si
306
307
  * `homie-studio dev`: build once, then Wrangler's local runtime until it is stopped. Returns the command's result.
307
308
  * options: port, remoteAi, localAi (false: --no-local-ai), timestamps (every line of Wrangler's gets a time), log.
308
309
  */
309
- export async function dev(root, { port: askedPort = 8787, remoteAi = false, localAi = true, timestamps = false, log = () => {}, watchMs = 2000 } = {}) {
310
+ export async function dev(root, { lan = false, port: askedPort = 8787, remoteAi = false, localAi = true, timestamps = false, log = () => {}, watchMs = 2000 } = {}) {
310
311
  const port = String(askedPort ?? 8787);
311
312
  const stop = 'npx --no-install homie-studio dev --stop';
312
313
 
@@ -344,6 +345,7 @@ export async function dev(root, { port: askedPort = 8787, remoteAi = false, loca
344
345
  });
345
346
  const origin = `http://127.0.0.1:${port}`;
346
347
  log(`Local site: ${origin}/ (each game: ${origin}/<id>/play — open it in two browsers)`);
348
+ if (lan) for (const address of lanAddresses()) log(`Same Wi-Fi: http://${address}:${port}/ (open this address on phones and wall screens)`);
347
349
  const ai = devConfig(root, remoteAi);
348
350
  if (ai.note) log(ai.note);
349
351
  // The person's own Clef (0.24.4, lib/local-ai.mjs): with Ollama and clef-flash on this computer, the local Worker's
@@ -356,7 +358,7 @@ export async function dev(root, { port: askedPort = 8787, remoteAi = false, loca
356
358
  }
357
359
  // --remote-ai: Wrangler's --local turns every remote binding off ("not supported"), so a dev with the real Workers AI
358
360
  // (the guides' brains, room chat's review) runs without it; everything else stays local all the same.
359
- const args = ['dev', ...(remoteAi ? [] : ['--local']), '--ip', '127.0.0.1', '--port', port, '--var', 'HOMIE_EMBED_PREVIEW:1', ...ai.args, ...localVars];
361
+ const args = ['dev', ...(remoteAi ? [] : ['--local']), '--ip', lan ? '0.0.0.0' : '127.0.0.1', '--port', port, '--var', 'HOMIE_EMBED_PREVIEW:1', ...ai.args, ...localVars];
360
362
  log(`Stop it with: ${stop} (this studio's dev server only)`);
361
363
 
362
364
  let child = null;
@@ -390,7 +392,7 @@ export async function dev(root, { port: askedPort = 8787, remoteAi = false, loca
390
392
  for (const g of listGames(root)) {
391
393
  if (built.includes(g.id) || told.has(g.id)) continue;
392
394
  told.add(g.id);
393
- log(`games/${g.id} is new and not built yet, so ${origin}/${g.id}/play is a 404 for now. Build it (npx --no-install homie-studio build): this dev server serves what build wrote and picks the new game up by itself.`);
395
+ log(`${g.kind === 'app' ? 'apps' : 'games'}/${g.id} is new and not built yet, so ${origin}/${g.id}/play is a 404 for now. Build it (npx --no-install homie-studio build): this dev server serves what build wrote and picks the new game up by itself.`);
394
396
  }
395
397
  for (const id of built) {
396
398
  if (startedWith.has(id)) continue;
@@ -412,17 +414,20 @@ export async function dev(root, { port: askedPort = 8787, remoteAi = false, loca
412
414
  };
413
415
  // A rules game saved while dev runs is built again (see rulesStamp), one game at a time.
414
416
  const stamps = new Map(listGames(root).filter(isRulesGame).map((g) => [g.id, rulesStamp(g)]));
417
+ const timingRetries = new Map();
415
418
  let rebuilding = false;
416
419
  let published = Promise.resolve();
417
420
  const rulesLook = async () => {
418
421
  if (rebuilding || ending) return;
419
422
  for (const g of listGames(root).filter(isRulesGame)) {
420
423
  const now = rulesStamp(g);
421
- if (stamps.get(g.id) === now) continue;
424
+ const retry = timingRetries.get(g.id);
425
+ if (stamps.get(g.id) === now && !(retry?.stamp === now && Date.now() >= retry.at)) continue;
426
+ if (retry?.stamp !== now) timingRetries.delete(g.id);
422
427
  stamps.set(g.id, now);
423
428
  rebuilding = true;
424
429
  try {
425
- log(`games/${g.id} changed: checking its rules and building it again…`);
430
+ log(`${g.kind === 'app' ? 'apps' : 'games'}/${g.id} changed: checking its rules and building it again…`);
426
431
  const hash = () => { try { return JSON.parse(readFileSync(join(root, 'site/dist/games.json'), 'utf8')).games.find((x) => x.id === g.id)?.room?.stateHash; } catch { return null; } };
427
432
  const before = hash();
428
433
  let release;
@@ -439,9 +444,17 @@ export async function dev(root, { port: askedPort = 8787, remoteAi = false, loca
439
444
  await stopped;
440
445
  } });
441
446
  } finally { release(); }
442
- log(`games/${g.id} is rebuilt. ${before && before === hash() ? 'Local rooms resume their saved match; pages reconnect.' : 'The stored shape changed: local rooms reset to a fresh match; pages reconnect.'}`);
447
+ timingRetries.delete(g.id);
448
+ log(`${g.kind === 'app' ? 'apps' : 'games'}/${g.id} is rebuilt. ${before && before === hash() ? 'Local rooms resume their saved match; pages reconnect.' : 'The stored shape changed: local rooms reset to a fresh match; pages reconnect.'}`);
443
449
  } catch (error) {
444
- log(`games/${g.id} did not build, so the local site still runs what it had:\n${String(error?.message ?? error)}`);
450
+ log(`${g.kind === 'app' ? 'apps' : 'games'}/${g.id} did not build, so the local site still runs what it had:\n${String(error?.message ?? error)}`);
451
+ // A busy machine can fail the wall-clock tick guard once. Keep the guard, resample at most three times,
452
+ // and never retry syntax, contract or deterministic budget failures until the author edits them.
453
+ const attempts = timingRetries.get(g.id)?.attempts ?? 0;
454
+ if (/rules ran for .*seconds with bots and were too slow/.test(String(error?.message ?? error)) && attempts < 3) {
455
+ timingRetries.set(g.id, { stamp: now, attempts: attempts + 1, at: Date.now() + 10000 });
456
+ log(`${g.id}: retrying the timing check in 10 seconds (${attempts + 1}/3); the last good build stays live.`);
457
+ } else timingRetries.delete(g.id);
445
458
  } finally { rebuilding = false; }
446
459
  return;
447
460
  }
@@ -484,3 +497,7 @@ export async function dev(root, { port: askedPort = 8787, remoteAi = false, loca
484
497
  if (failed) return { ok: false, command: 'dev', needs: 'local-rooms', socket: failed.socket, expected: failed.expected, why: failed.why };
485
498
  return { ok: true, command: 'dev', stopped: true };
486
499
  }
500
+
501
+ export function lanAddresses(interfaces = networkInterfaces()) {
502
+ return [...new Set(Object.values(interfaces).flat().filter((n) => n && !n.internal && n.family === 'IPv4' && !n.address.startsWith('169.254.')).map((n) => n.address))].sort();
503
+ }
package/lib/directory.mjs CHANGED
@@ -5,7 +5,7 @@
5
5
  * nobody can list games under someone else's site.
6
6
  */
7
7
  import { request } from './net.mjs';
8
- import { listGames, readLocal, readStudio, siteUrl, writeLocal } from './studio.mjs';
8
+ import { listExperiences as listGames, readLocal, readStudio, siteUrl, writeLocal } from './studio.mjs';
9
9
  import { licenceProblems, readManifest } from './asset-manifest.mjs';
10
10
  import { partsPlanLines, partsPublishReport } from './parts-build.mjs';
11
11
 
package/lib/doctor.mjs CHANGED
@@ -50,7 +50,7 @@ import { detectLocalAi } from './local-ai.mjs';
50
50
  import { findChrome } from './chrome.mjs';
51
51
  import { whyFailed } from './net.mjs';
52
52
  import { isOurs } from './statusline.mjs';
53
- import { findStudio, listGames, readLocal, readStudio } from './studio.mjs';
53
+ import { findStudio, listExperiences as listGames, readLocal, readStudio } from './studio.mjs';
54
54
  import { standaloneRows } from './standalone.mjs';
55
55
  import { projectsCloudflareEnv, projectsElevenLabs } from './projects-env.mjs';
56
56
  import { STUDIO_VERSION } from './version.mjs';
package/lib/handoff.mjs CHANGED
@@ -26,7 +26,7 @@ function originRepo(root) {
26
26
  return m ? `${m[1]}/${m[2]}` : null;
27
27
  }
28
28
  import { setupAttach } from './setup.mjs';
29
- import { listGames, readStudio } from './studio.mjs';
29
+ import { listExperiences as listGames, readStudio } from './studio.mjs';
30
30
  import { STUDIO_VERSION } from './version.mjs';
31
31
 
32
32
  const BUILD = /^hb_[a-f0-9]{32}$/;
package/lib/lab-check.mjs CHANGED
@@ -25,7 +25,7 @@ import { mkdirSync, writeFileSync } from 'node:fs';
25
25
  import { join, relative } from 'node:path';
26
26
  import { chromeArgs, findChrome, noChrome, SOFTWARE_GL } from './chrome.mjs';
27
27
  import { labDir, startLabServer } from './lab.mjs';
28
- import { isRulesGame, listGames } from './studio.mjs';
28
+ import { isRulesGame, listExperiences as listGames } from './studio.mjs';
29
29
 
30
30
  const round = (v, d = 2) => (Number.isFinite(v) ? Math.round(v * 10 ** d) / 10 ** d : null);
31
31
  const pct = (xs, p) => { const s = xs.filter(Number.isFinite).sort((a, b) => a - b); return s.length ? s[Math.min(s.length - 1, Math.floor((s.length - 1) * p))] : null; };
package/lib/lab.mjs CHANGED
@@ -28,7 +28,7 @@ import { createServer } from 'node:http';
28
28
  import { existsSync, mkdirSync, readdirSync, readFileSync, rmSync, statSync, symlinkSync, watch, writeFileSync } from 'node:fs';
29
29
  import { extname, join, normalize, relative, resolve, sep } from 'node:path';
30
30
  import { buildGameFiles, studioEsbuild } from './build.mjs';
31
- import { GAME_ID, PACKAGE_ROOT, listGames, readStudio } from './studio.mjs';
31
+ import { experienceDir, experienceFile, GAME_ID, PACKAGE_ROOT, listExperiences as listGames, readStudio } from './studio.mjs';
32
32
  import { STUDIO_VERSION } from './version.mjs';
33
33
  import { formatLabFile, formatTunables, readLabFile, checkTake, setTunables, tunableValue, TAKE_NAME } from '../lab/take.js';
34
34
 
@@ -123,16 +123,16 @@ export function commitOf(root, ref = 'HEAD') {
123
123
 
124
124
  /** Whether games/<id>/ differs from HEAD (staged, changed or new files). */
125
125
  export function dirtyOf(root, id) {
126
- const r = git(root, ['status', '--porcelain', '--', `games/${id}`]);
126
+ const r = git(root, ['status', '--porcelain', '--', relative(root, experienceDir(root, id))]);
127
127
  return r.status === 0 ? r.stdout.trim().split('\n').filter(Boolean).length : null;
128
128
  }
129
129
 
130
130
  /** The paths of `sha` that New's bundle read from outside games/<id>/ (a shared folder), plus the game's own. */
131
131
  function pathsFor(root, id, sha, metafile) {
132
- const want = new Set([`games/${id}`]);
132
+ const want = new Set([relative(root, experienceDir(root, id))]);
133
133
  for (const input of Object.keys(metafile?.inputs ?? {})) {
134
134
  const rel = input.split(sep).join('/');
135
- if (rel.startsWith('node_modules/') || rel.startsWith('../') || rel.startsWith('/') || rel.startsWith(`games/${id}/`) || rel.includes('/node_modules/')) continue;
135
+ if (rel.startsWith('node_modules/') || rel.startsWith('../') || rel.startsWith('/') || rel.startsWith(relative(root, experienceDir(root, id)) + '/') || rel.includes('/node_modules/')) continue;
136
136
  want.add(rel);
137
137
  }
138
138
  for (const f of ['package.json', 'studio.json']) want.add(f);
@@ -146,7 +146,7 @@ function checkout(root, id, sha, paths) {
146
146
  const dir = join(labDir(root, id), 'checkout');
147
147
  const stamp = join(labDir(root, id), 'checkout.json');
148
148
  const had = readJson(stamp);
149
- if (had?.sha === sha && JSON.stringify(had.paths) === JSON.stringify(paths) && existsSync(join(dir, 'games', id))) return dir;
149
+ if (had?.sha === sha && JSON.stringify(had.paths) === JSON.stringify(paths) && existsSync(experienceDir(dir, id))) return dir;
150
150
  removeCheckout(root, dir);
151
151
  mkdirSync(labDir(root, id), { recursive: true });
152
152
  const add = git(root, ['worktree', 'add', '--no-checkout', '--detach', dir, sha]);
@@ -154,8 +154,8 @@ function checkout(root, id, sha, paths) {
154
154
  const co = git(dir, ['checkout', sha, '--', ...paths]);
155
155
  if (co.status !== 0) throw new Error(`git could not check out games/${id} at ${sha.slice(0, 7)}: ${(co.stderr || co.stdout).trim().split('\n').pop()}`);
156
156
  // A game with its own build (game.json build.mode "command") builds with its own node_modules: the working tree's.
157
- const nm = join(root, 'games', id, 'node_modules');
158
- if (existsSync(nm) && existsSync(join(dir, 'games', id)) && !existsSync(join(dir, 'games', id, 'node_modules'))) { try { symlinkSync(nm, join(dir, 'games', id, 'node_modules'), 'dir'); } catch { /* builds without */ } }
157
+ const nm = join(experienceDir(root, id), 'node_modules');
158
+ if (existsSync(nm) && existsSync(experienceDir(dir, id)) && !existsSync(join(experienceDir(dir, id), 'node_modules'))) { try { symlinkSync(nm, join(experienceDir(dir, id), 'node_modules'), 'dir'); } catch { /* builds without */ } }
159
159
  writeFileSync(stamp, `${JSON.stringify({ sha, paths, at: new Date().toISOString() })}\n`);
160
160
  return dir;
161
161
  }
@@ -243,7 +243,7 @@ class Builds {
243
243
  // A commit changes Today: look every 2 s (one cheap `git rev-parse`).
244
244
  this.refTimer = setInterval(() => { void this.followRef(); }, 2000);
245
245
  this.refTimer.unref?.();
246
- const dir = join(this.root, 'games', this.id);
246
+ const dir = experienceDir(this.root, this.id);
247
247
  try {
248
248
  this.watcher = watch(dir, { recursive: true }, (_e, file) => {
249
249
  const f = String(file ?? '');
package/lib/library.mjs CHANGED
@@ -18,7 +18,7 @@ import { homedir } from 'node:os';
18
18
  import { dirname, join, resolve } from 'node:path';
19
19
  import { LIMITS, checkGlb } from '../assets/safety.mjs';
20
20
  import { recordAsset } from './asset-manifest.mjs';
21
- import { GAME_ID } from './studio.mjs';
21
+ import { experienceDir, experienceFile, GAME_ID } from './studio.mjs';
22
22
 
23
23
  export const LIBRARY_URL = 'https://homie.rocks/api/library/v0';
24
24
  const CACHE = join(homedir(), '.cache', 'homie-studio', 'library');
@@ -117,7 +117,7 @@ const KIND_DIR = { texture: 'tex', sky: 'sky' };
117
117
  */
118
118
  export async function addFromLibrary(root, game, itemId, { as = null, height = null, card = null, lib = libraryBase(), index = null } = {}) {
119
119
  if (!GAME_ID.test(String(game ?? ''))) throw new Error(`"${game}" is not a game id`);
120
- const gdir = join(root, 'games', game);
120
+ const gdir = join(experienceDir(root, game));
121
121
  if (!existsSync(gdir)) throw new Error(`no game "${game}"`);
122
122
  const idx = index ?? (await loadIndex({ lib })).index;
123
123
  const item = idx.items.find((x) => x.id === itemId) ?? idx.items.find((x) => x.item === itemId);
package/lib/mcp-tools.mjs CHANGED
@@ -28,7 +28,7 @@ import { cliJob, findNode, getJob, installJob, installed, jobView, runningJobs,
28
28
  import { Feed, currentId, publicFeed, readFeed, startProgress } from './progress.mjs';
29
29
  import { newStudio, slugify } from './scaffold.mjs';
30
30
  import { repoFromUrl, studioRepo } from './repo.mjs';
31
- import { GAME_ID, PACKAGE_ROOT, findStudio, isRulesGame, listGames, readLocal, readStudio, siteUrl } from './studio.mjs';
31
+ import { GAME_ID, PACKAGE_ROOT, findStudio, isRulesGame, listExperiences as listGames, readLocal, readStudio, siteUrl } from './studio.mjs';
32
32
  import { runningDev } from './dev.mjs';
33
33
  import { deployWords } from './deploy-state.mjs';
34
34
  import { partsForListing, publishBefore, publishesSoFar } from './directory.mjs';
@@ -863,6 +863,25 @@ export function toolDefs(ctx, avail = {}) {
863
863
  return ok(`${formatDemo(r)}\n\nFor you, the AI: give the person this Play link in your reply; they open it themselves. Do not open a browser or run any command to open it.`, { kind: 'demo', ...r });
864
864
  },
865
865
  },
866
+ {
867
+ name: 'app_make', title: 'Make an app',
868
+ description: 'Make one morphing screen with customer, staff and wall roles, lasting records and a shared 3D scene. Uses the same engines, netplay, parts and standalone builds as games. No rounds required.',
869
+ inputSchema: { type: 'object', properties: { id: str('App id: lowercase, digits, hyphens'), name: str('Display name'), ...STUDIO_ARG }, required: ['id', 'name'] },
870
+ annotations: { title: 'Make an app', ...RW },
871
+ run: async (a) => {
872
+ if (!GAME_ID.test(String(a.id ?? ''))) return fail('invalid app id');
873
+ const root = ctx.root(a.studio);
874
+ const r = await cli(ctx, root, `app new ${a.id}`, ['app', 'new', a.id, '--name', String(a.name ?? a.id).slice(0, 60)]);
875
+ if (!r.ended) return stillRunning(r.job, 'Making the app');
876
+ if (r.job.code !== 0) return fail(`Not made: ${whyOf(r.job)}`);
877
+ let install = '';
878
+ if (r.result?.installNeeded) {
879
+ if (ctx.install) { const job = runningJobs(root).find((j) => j.label.startsWith('npm install')) ?? installJob(root); install = ` Dependencies are installing (job ${job.id}); wait for studio_job.`; }
880
+ else install = ' Run studio_install for its engine dependencies.';
881
+ }
882
+ return ok(`apps/${a.id} is ready.${install} Build, dev --lan, then check. Follow the app skill: one screen, roles and parts.`, { kind: 'app', ...r.result });
883
+ },
884
+ },
866
885
  {
867
886
  name: 'game_make', title: 'Make a multiplayer game',
868
887
  description: 'Make a game in the studio from a multiplayer starter, under the id you choose, to change into the person\'s game: gem-rush (an arena: every browser renders, one hosts the rules, bots fill empty seats, rounds restart), gem-rush-3d (the same arena in three.js, dressed with free CC0 models through @homie-rocks/studio/assets: the start for a 3D game), hero-rush-3d (the arena with animated CC0 heroes that run, jump and swing through @homie-rocks/studio/animate, a shared clip library per skeleton, a jump and a swing tuned in the Game Lab: the start for a 3D game with characters) or ember-vale (a hero who lasts for days, with cloud saves: for persistent games). In a new studio only once their game is planned (game_plan), or when they ask for a copy of a working starter; never as a first step. A planned game\'s codex stays. Before writing one of its systems from scratch, look for a piece of an existing game that does it (parts_find; part_add brings it in), and for the general mechanism in the @homie-rocks/* packages.',
@@ -1007,7 +1026,7 @@ export function toolDefs(ctx, avail = {}) {
1007
1026
  },
1008
1027
  {
1009
1028
  name: 'check', title: 'Two-browser check',
1010
- description: 'Prove a game works: two fresh browsers (a computer and a phone) press Play, land in the same public room and finish a round (about 70 s). Starts the site here first when it is not running. Runs in the background; the build card follows each step going green. Run it before saying a game works.',
1029
+ description: 'Prove an app works across a wall and two phones: an action propagates and survives reconnect, with no rounds. For a game: two fresh browsers (a computer and a phone) press Play, land in the same public room and finish a round (about 70 s). Starts the site here first when it is not running. Runs in the background; the build card follows each step going green. Run it before saying a game works.',
1011
1030
  inputSchema: { type: 'object', properties: { game: str('The game\'s id (default: the only game)'), url: str('Optional: the site to check (default: this computer\'s preview); the live site after a deploy'), ...STUDIO_ARG } },
1012
1031
  annotations: { title: 'Two-browser check', ...RW }, _meta: ui(UI.build),
1013
1032
  run: async (a) => {
@@ -1017,7 +1036,7 @@ export function toolDefs(ctx, avail = {}) {
1017
1036
  const game = a.game ?? (games.length === 1 ? games[0].id : null);
1018
1037
  if (!game) return fail(games.length ? `which game? ${games.map((g) => g.id).join(', ')}` : 'there is no game to check yet');
1019
1038
  const url = a.url ? String(a.url) : await devUrl(ctx, root);
1020
- return startRun(ctx, root, { kind: 'check', game, title: `${games.find((g) => g.id === game)?.name ?? game}: two-browser check`, steps: [
1039
+ return startRun(ctx, root, { kind: 'check', game, title: `${games.find((g) => g.id === game)?.name ?? game}: ${games.find((g) => g.id === game)?.kind === 'app' ? 'multi-screen' : 'two-browser'} check`, steps: [
1021
1040
  ...(games.some((g) => g.id === game && isRulesGame(g)) ? [{ label: 'rules build check', args: ['build', game] }] : []),
1022
1041
  { label: 'two-browser check', args: ['check', game, '--url', url, '--shots', join('.checks', game)] },
1023
1042
  ] });
@@ -1,3 +1,4 @@
1
+ import { experienceDir, experienceFile } from './studio.mjs';
1
2
  /**
2
3
  * GAME PARTS IN THE BUILD (parts/PARTS.md). Three small things lib/build.mjs and the deploy plan call, so the build
3
4
  * itself stays one line longer in each place:
@@ -63,7 +64,7 @@ export function partsPlugin(root, game = null) {
63
64
  });
64
65
  // A brought-in part a game imports is that game's to credit, even when it was added without naming the game.
65
66
  build.onEnd(() => {
66
- if (!game || !used.size || !existsSync(join(root, 'games', game))) return;
67
+ if (!game || !used.size || !existsSync(join(experienceDir(root, game)))) return;
67
68
  try {
68
69
  const now = readOrigins(root);
69
70
  let changed = false;
@@ -112,7 +113,7 @@ export function buildParts(root, dist, { studio = {}, log = () => {} } = {}) {
112
113
  writeFileSync(join(dest, 'part.json'), `${JSON.stringify(publicPart({ ...packed, share: true }))}\n`);
113
114
  }
114
115
  // The game it came out of, by the name the studio gives it.
115
- const g = part.from?.game;
116
+ const g = part.from?.game ?? part.from?.app;
116
117
  if (g && !names.has(g)) names.set(g, gameFacts(root, g).name);
117
118
  index.push({ ...part, ...(g ? { from: { ...part.from, name: names.get(g) } } : {}), url: `/parts/${id}/${versions.at(-1)}/`, page: `/parts/${id}/`, versions });
118
119
  log(`shared part ${id} (${versions.join(', ')})`);
@@ -142,7 +143,7 @@ export function partsPublishReport(root) {
142
143
  for (const [ref, e] of Object.entries(lock.parts)) for (const g of e.games ?? []) { if (!byGame.has(g)) byGame.set(g, []); byGame.get(g).push([ref, e]); }
143
144
  const games = [];
144
145
  for (const [game, list] of [...byGame].sort(([a], [b]) => a.localeCompare(b))) {
145
- if (!existsSync(join(root, 'games', game, 'game.json'))) continue;
146
+ if (!existsSync(experienceFile(root, game))) continue;
146
147
  const issues = licenceIssues(partItems(root, { game }), { game: gameFacts(root, game) });
147
148
  games.push({
148
149
  game,
package/lib/parts-cli.mjs CHANGED
@@ -28,7 +28,7 @@ export async function partsCommand(root, sub, positional, flags, { log = () => {
28
28
  const str = (k) => (typeof flags.get(k) === 'string' ? flags.get(k) : null);
29
29
  switch (sub ?? 'find') {
30
30
  case 'find': return findParts(root, positional.slice(2).join(' '), { kind: str('kind'), tag: str('tag'), license: str('license'), builds: str('builds'), fetch, hub: str('hub') });
31
- case 'new': return newPart(root, arg, { kind: str('kind') ?? 'mechanic', name: str('name'), from: str('from'), paths: positional.slice(3) });
31
+ case 'new': return newPart(root, arg, { kind: str('kind') ?? 'mechanic', name: str('name'), from: str('from'), paths: positional.slice(3), uses: str('uses')?.split(',') });
32
32
  case 'check': return checkParts(root, arg ?? null, { write: true });
33
33
  case 'share': return arg ? sharePart(root, arg, true) : { ok: false, command: 'parts share', why: 'name the part to share' };
34
34
  case 'unshare': return arg ? sharePart(root, arg, false) : { ok: false, command: 'parts unshare', why: 'name the part to stop sharing' };
@@ -49,7 +49,7 @@ function addLines(r) {
49
49
  if (r.was && r.same) L.push(`${r.ref} ${r.version} is already here and unchanged.`);
50
50
  else if (r.was) L.push(`${r.ref}: ${r.was} → ${r.version}. ${[r.changes.changed.length ? `changed: ${r.changes.changed.join(', ')}` : '', r.changes.added.length ? `new: ${r.changes.added.join(', ')}` : '', r.changes.removed.length ? `gone: ${r.changes.removed.join(', ')}` : ''].filter(Boolean).join('; ') || 'the same files'}. Your tuning.json was kept${r.replaced?.length ? `; REPLACED your edited ${r.replaced.join(', ')} as asked` : ''}.`);
51
51
  else L.push(`${r.name} ${r.version} (${r.kind}) from ${r.host} is in ${r.dir}: ${r.files} files, every one checked against its SHA-256. It is this studio's to tune now.`);
52
- if (r.from?.name || r.from?.game) L.push(` It came out of ${r.from.name ?? r.from.game}${r.from.studio ? ` by ${r.from.studio}` : ''}.`);
52
+ if (r.from?.name || (r.from?.game ?? r.from?.app)) L.push(` It came out of ${r.from.name ?? (r.from.game ?? r.from.app)}${r.from.studio ? ` by ${r.from.studio}` : ''}.`);
53
53
  L.push(` Licence: ${r.license ?? 'NONE NAMED'} (asks ${r.asks ?? 'unknown'})${r.attribution ? `; credit: ${r.attribution}` : ''}`);
54
54
  if (r.credits?.length) L.push(` Credited in ${r.credits.join(', ')}.`);
55
55
  else if (!r.game) L.push(' It is credited in a game\'s credits when that game imports it (the build does it).');
@@ -69,7 +69,7 @@ export function partsLines(r) {
69
69
  for (const p of r.results) {
70
70
  L.push(`${p.name} (${p.kind}) ${p.version ?? ''} · ${p.license ?? 'no licence named'} · ${p.where === 'hub' ? p.ref : p.where === 'here' ? `${p.ref} (already here)` : `${p.id} (this studio's own${p.share ? ', shared' : ', private'})`}`);
71
71
  if (p.summary) L.push(` ${p.summary}`);
72
- if (p.from?.name || p.from?.game) L.push(` from ${p.from.name ?? p.from.game}${p.from.studio ? ` by ${p.from.studio}` : ''}`);
72
+ if (p.from?.name || (p.from?.game ?? p.from?.app)) L.push(` from ${p.from.name ?? (p.from.game ?? p.from.app)}${p.from.studio ? ` by ${p.from.studio}` : ''}`);
73
73
  const bits = [costWords(p.cost) && `costs ${costWords(p.cost)}`, buildsWords(p.requires) && `builds on ${buildsWords(p.requires)}`, p.rig && `rig ${p.rig}`, p.netplay && `in a room: ${p.netplay}`].filter(Boolean);
74
74
  if (bits.length) L.push(` ${bits.join(' · ')}`);
75
75
  L.push(` ${p.say}`);