@homie-rocks/studio 0.35.1 → 0.37.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (89) hide show
  1. package/CHANGELOG.md +40 -0
  2. package/README.md +4 -2
  3. package/agents/agents.ts +8 -6
  4. package/app-starters/welcome/app.json +106 -0
  5. package/app-starters/welcome/index.html +4 -0
  6. package/app-starters/welcome/src/main.ts +107 -0
  7. package/apps/APPS.md +61 -0
  8. package/apps/apps.ts +28 -0
  9. package/bin/homie-studio.mjs +22 -10
  10. package/lab/lab.ts +15 -0
  11. package/lib/art-cli.mjs +2 -2
  12. package/lib/art-tools.mjs +6 -6
  13. package/lib/asset-check.mjs +3 -2
  14. package/lib/asset-import.mjs +3 -2
  15. package/lib/asset-manifest.mjs +8 -8
  16. package/lib/build.mjs +26 -18
  17. package/lib/characters.mjs +7 -7
  18. package/lib/check.mjs +49 -0
  19. package/lib/cloudflare.mjs +1 -1
  20. package/lib/codex.mjs +2 -2
  21. package/lib/collision.mjs +1 -1
  22. package/lib/decisions.mjs +7 -7
  23. package/lib/dev.mjs +42 -10
  24. package/lib/directory.mjs +1 -1
  25. package/lib/doctor.mjs +1 -1
  26. package/lib/handoff.mjs +1 -1
  27. package/lib/lab-check.mjs +18 -3
  28. package/lib/lab.mjs +29 -15
  29. package/lib/library.mjs +2 -2
  30. package/lib/mcp-tools.mjs +23 -3
  31. package/lib/parts-build.mjs +4 -3
  32. package/lib/parts-cli.mjs +3 -3
  33. package/lib/parts-store.mjs +8 -7
  34. package/lib/parts-tools.mjs +7 -7
  35. package/lib/parts.mjs +19 -14
  36. package/lib/perf.mjs +2 -1
  37. package/lib/player-image.mjs +2 -2
  38. package/lib/rules-build.mjs +97 -49
  39. package/lib/rules-check-worker.mjs +405 -0
  40. package/lib/rules-check.mjs +69 -0
  41. package/lib/rules-compiler.mjs +30 -0
  42. package/lib/rules-guard.mjs +26 -7
  43. package/lib/rules-types.mjs +167 -0
  44. package/lib/scaffold.mjs +21 -2
  45. package/lib/shop.mjs +1 -1
  46. package/lib/standalone-files.mjs +2 -2
  47. package/lib/standalone.mjs +12 -3
  48. package/lib/stats.mjs +2 -1
  49. package/lib/studio.mjs +32 -6
  50. package/lib/style-board.mjs +10 -9
  51. package/lib/template-history.json +85 -1
  52. package/lib/typecheck.mjs +52 -3
  53. package/links/links.d.ts +3 -0
  54. package/links/links.mjs +16 -0
  55. package/netplay/NETPLAY.md +123 -6
  56. package/netplay/netplay.ts +289 -53
  57. package/netplay/rules-output.mjs +85 -0
  58. package/package.json +16 -4
  59. package/parts/PARTS.md +10 -5
  60. package/rules/browser.ts +100 -0
  61. package/rules/core.ts +159 -58
  62. package/rules/guard.ts +11 -4
  63. package/rules/host.ts +90 -15
  64. package/rules/math.ts +16 -0
  65. package/rules/pack.ts +94 -17
  66. package/rules/rules.ts +21 -13
  67. package/rules/types.ts +63 -0
  68. package/rules/view.ts +36 -33
  69. package/shop/SHOP.md +13 -0
  70. package/site/SITE.md +1 -1
  71. package/standalone/shell/shell.js +8 -6
  72. package/worker/account-page.mjs +4 -3
  73. package/worker/app-format.mjs +42 -0
  74. package/worker/app-records.mjs +100 -0
  75. package/worker/app-shell.mjs +29 -0
  76. package/worker/brain.mjs +2 -1
  77. package/worker/embed.mjs +4 -2
  78. package/worker/hosted.mjs +1 -1
  79. package/worker/index.mjs +40 -20
  80. package/worker/limits.mjs +41 -0
  81. package/worker/pages.mjs +37 -29
  82. package/worker/parts.mjs +11 -9
  83. package/worker/room.mjs +136 -63
  84. package/worker/schema.mjs +6 -5
  85. package/worker/seats.mjs +2 -2
  86. package/worker/shop-page.mjs +4 -3
  87. package/worker/site.mjs +49 -40
  88. package/worker/standalone.mjs +2 -2
  89. package/worker/version.mjs +1 -1
package/lib/art-tools.mjs CHANGED
@@ -36,7 +36,7 @@ import { animPlan } from './characters.mjs';
36
36
  import { CATALOGUE_IDS, decisionRows, lockDecision, oneLine, phaseProgress, pickDirection, readDecisions, setDecision, staleAssets, steerDecision, unlockDecision } from './decisions.mjs';
37
37
  import { libraryBase, loadIndex, searchLibrary, itemThumb } from './library.mjs';
38
38
  import { boardView } from './style-board.mjs';
39
- import { listGames } from './studio.mjs';
39
+ import { experienceDir, experienceFile, listExperiences as listGames } from './studio.mjs';
40
40
 
41
41
  export const ART_UI = Object.freeze({
42
42
  style: 'ui://homie-studio/style',
@@ -55,7 +55,7 @@ function picture(h, file, max = 160 * 1024) {
55
55
 
56
56
  function gameOf(root, id) {
57
57
  const games = listGames(root);
58
- if (id && (games.some((g) => g.id === id) || existsSync(join(root, 'games', String(id), 'CODEX.md')))) return String(id);
58
+ if (id && (games.some((g) => g.id === id) || existsSync(join(experienceDir(root, String(id)), 'CODEX.md')))) return String(id);
59
59
  if (!id && games.length === 1) return games[0].id;
60
60
  throw new Error(`which game? ${games.map((g) => g.id).join(', ') || 'there is none yet (game_plan or game_make first)'}`);
61
61
  }
@@ -64,11 +64,11 @@ function gameOf(root, id) {
64
64
  function styleData(h, root, game, extra = {}) {
65
65
  const doc = readDecisions(root, game);
66
66
  let title = null;
67
- try { title = JSON.parse(readFileSync(join(root, 'games', game, 'game.json'), 'utf8')).name ?? null; } catch { /* planned: its codex names it */ }
68
- if (!title) { try { title = /^#\s+(.+)$/m.exec(readFileSync(join(root, 'games', game, 'CODEX.md'), 'utf8').replace(/^---\n[\s\S]*?\n---\n/, ''))?.[1]?.trim() ?? null; } catch { title = null; } }
67
+ try { title = JSON.parse(readFileSync(experienceFile(root, game), 'utf8')).name ?? null; } catch { /* planned: its codex names it */ }
68
+ if (!title) { try { title = /^#\s+(.+)$/m.exec(readFileSync(join(experienceDir(root, game), 'CODEX.md'), 'utf8').replace(/^---\n[\s\S]*?\n---\n/, ''))?.[1]?.trim() ?? null; } catch { title = null; } }
69
69
  title = title ?? game;
70
70
  const manifest = readManifest(root, game);
71
- const dirs = doc ? boardView(root, game, doc).map((d) => ({ ...d, swatch: picture(h, d.swatch ? join(root, 'games', game, d.swatch) : null), mood: d.mood?.path ? { image: picture(h, join(root, 'games', game, d.mood.path)), usd: d.mood.usd ?? null, label: 'a painted target, not what the game draws' } : null })) : [];
71
+ const dirs = doc ? boardView(root, game, doc).map((d) => ({ ...d, swatch: picture(h, d.swatch ? join(experienceDir(root, game), d.swatch) : null), mood: d.mood?.path ? { image: picture(h, join(experienceDir(root, game), d.mood.path)), usd: d.mood.usd ?? null, label: 'a painted target, not what the game draws' } : null })) : [];
72
72
  const rows = doc ? decisionRows(doc) : [];
73
73
  return {
74
74
  kind: 'style', game, title, path: doc?.path ?? null, line: doc ? oneLine(doc) : null, budget: doc?.budget?.usd ?? null, chosen: doc?.board?.chosen ?? null,
@@ -98,7 +98,7 @@ async function characterThumb(h, root, game, row) {
98
98
  try { const lib = await loadIndex({ lib: libraryBase() }); const it = lib.index.items.find((x) => x.id === m.from.item); const t = it ? await itemThumb(lib.lib, it) : null; if (t) return `data:image/webp;base64,${Buffer.from(t).toString('base64')}`; } catch { /* no library here */ }
99
99
  }
100
100
  const concept = (m?.files ?? []).find((f) => f.role === 'concept');
101
- return concept ? picture(h, join(root, 'games', game, concept.path), 60 * 1024) : null;
101
+ return concept ? picture(h, join(experienceDir(root, game), concept.path), 60 * 1024) : null;
102
102
  }
103
103
 
104
104
  /** Which Game Lab take tunes a verb (lab.json): one named for it or whose note says it, else the default. */
@@ -1,3 +1,4 @@
1
+ import { experienceDir, experienceFile } from './studio.mjs';
1
2
  /**
2
3
  * `homie-studio assets check <id>`: static, free, on every asset and on the whole game. What it adds up is an
3
4
  * INVENTORY ESTIMATE: the recorded files' own triangles, draw calls and pictures times their declared placements. It
@@ -74,7 +75,7 @@ const tierOf = (a) => (a.kind === 'clip' ? 'clip' : BUDGETS[a.tier] ? a.tier : a
74
75
 
75
76
  /** A game's game.json, or {} (a planned game has none yet). */
76
77
  export function gameJson(root, id) {
77
- try { return JSON.parse(readFileSync(join(root, 'games', id, 'game.json'), 'utf8')) ?? {}; } catch { return {}; }
78
+ try { return JSON.parse(readFileSync(experienceFile(root, id), 'utf8')) ?? {}; } catch { return {}; }
78
79
  }
79
80
 
80
81
  /*
@@ -238,7 +239,7 @@ export async function assetsCheck(root, id, { validate = true, write = true } =
238
239
  const doc = readDecisions(root, id);
239
240
  const game = gameJson(root, id);
240
241
  const budgets = budgetsFor(doc, game);
241
- const gdir = join(root, 'games', id);
242
+ const gdir = experienceDir(root, id);
242
243
  let tools = null;
243
244
  try { tools = await import('./optimise.mjs'); } catch { tools = null; }
244
245
  const rows = [];
@@ -1,3 +1,4 @@
1
+ import { experienceDir, experienceFile } from './studio.mjs';
1
2
  /**
2
3
  * A MODEL FILE INTO A GAME: the person's own (imported), or one a provider generated on their account (the models
3
4
  * skill's image-to-3D). `homie-studio assets add <id> --file <model> --license <kind>`.
@@ -54,7 +55,7 @@ export function screenImport(path) {
54
55
  * the concept and mesh calls with their receipts and prices), slug (the art job's folder).
55
56
  */
56
57
  export async function importModel(root, id, file, opts = {}) {
57
- const gdir = join(root, 'games', id);
58
+ const gdir = experienceDir(root, id);
58
59
  if (!existsSync(join(gdir, 'game.json')) && !existsSync(join(gdir, 'CODEX.md'))) throw new Error(`no game "${id}"`);
59
60
  const path = resolve(root, file);
60
61
  const route = opts.route === 'generated' ? 'generated' : 'imported';
@@ -117,7 +118,7 @@ export async function importModel(root, id, file, opts = {}) {
117
118
  * mesh fix it); one stale only on its budgets is not.
118
119
  */
119
120
  export async function redoModel(root, id, assetId) {
120
- const gdir = join(root, 'games', id);
121
+ const gdir = experienceDir(root, id);
121
122
  const e = readManifest(root, id).assets.find((a) => a.id === assetId);
122
123
  if (!e) throw new Error(`no asset "${assetId}" in games/${id}/assets/manifest.json`);
123
124
  const raw = (e.files ?? []).find((f) => f.role === 'raw');
@@ -22,7 +22,7 @@ import { createHash } from 'node:crypto';
22
22
  import { existsSync, mkdirSync, readdirSync, readFileSync, renameSync, rmSync, statSync, writeFileSync } from 'node:fs';
23
23
  import { dirname, join, relative } from 'node:path';
24
24
  import { pinByUse, readDecisions, revisionsFor } from './decisions.mjs';
25
- import { GAME_ID } from './studio.mjs';
25
+ import { experienceDir, experienceFile, GAME_ID } from './studio.mjs';
26
26
 
27
27
  export const MANIFEST_FILE = join('assets', 'manifest.json');
28
28
  export const RIGHTS_FILE = join('assets', 'RIGHTS.md');
@@ -81,7 +81,7 @@ export function underFor(kind, route) {
81
81
  return [...(UNDER[kind] ?? UNDER.prop), ...(route === 'library' ? ['cast.family'] : []), ...(route === 'generated' ? ['derived.prompt'] : [])];
82
82
  }
83
83
 
84
- const fileOf = (root, id) => join(root, 'games', id, MANIFEST_FILE);
84
+ const fileOf = (root, id) => join(experienceDir(root, id), MANIFEST_FILE);
85
85
  const now = () => new Date().toISOString();
86
86
  const clean = (s, n = 300) => (typeof s === 'string' ? s.replace(/[\x00-\x1f\x7f]+/g, ' ').trim().slice(0, n) : null);
87
87
 
@@ -167,7 +167,7 @@ export function removeAsset(root, id, assetId) {
167
167
  writeManifest(root, id, manifest);
168
168
  writeRights(root, id, manifest);
169
169
  syncCredits(root, id, manifest);
170
- const gdir = join(root, 'games', id);
170
+ const gdir = join(experienceDir(root, id));
171
171
  const named = new Set(manifest.assets.flatMap((a) => (a.files ?? []).map((f) => f.path)));
172
172
  const deleted = []; const kept = [];
173
173
  for (const f of gone.files ?? []) {
@@ -216,7 +216,7 @@ export function licenceProblems(root, id, manifest = readManifest(root, id)) {
216
216
 
217
217
  /** Model files a game ships (.glb, .gltf, .fbx, .obj, .vrm under games/<id>/) that no manifest entry names. */
218
218
  export function unrecordedModels(root, id, manifest = readManifest(root, id)) {
219
- const dir = join(root, 'games', id);
219
+ const dir = join(experienceDir(root, id));
220
220
  const named = new Set(manifest.assets.flatMap((a) => (a.files ?? []).map((f) => f.path)));
221
221
  const out = [];
222
222
  const walk = (rel, depth) => {
@@ -245,7 +245,7 @@ const PICTURE = /\.(png|jpe?g|webp|avif|gif|hdr|exr|ktx2)$/i;
245
245
  * The codex (private, the style board's own swatches) is not walked at all.
246
246
  */
247
247
  export function unrecordedPictures(root, id, manifest = readManifest(root, id), { cover = null } = {}) {
248
- const dir = join(root, 'games', id);
248
+ const dir = join(experienceDir(root, id));
249
249
  const named = new Set(manifest.assets.flatMap((a) => (a.files ?? []).map((f) => f.path)));
250
250
  const coverPaths = new Set(cover ? [String(cover).replace(/^\.\//, ''), `public/${String(cover).replace(/^\.\//, '')}`] : []);
251
251
  const shipped = []; const notShipped = [];
@@ -296,7 +296,7 @@ function routeWords(a) {
296
296
  /** RIGHTS.md for one game, in plain words. */
297
297
  export function rightsMarkdown(root, id, manifest = readManifest(root, id)) {
298
298
  let game = {};
299
- try { game = JSON.parse(readFileSync(join(root, 'games', id, 'game.json'), 'utf8')); } catch { game = {}; }
299
+ try { game = JSON.parse(readFileSync(experienceFile(root, id), 'utf8')); } catch { game = {}; }
300
300
  const lines = [
301
301
  `# Rights: ${game.name ?? id}`,
302
302
  '',
@@ -333,7 +333,7 @@ function termsApply(t, a) {
333
333
  }
334
334
 
335
335
  export function writeRights(root, id, manifest = readManifest(root, id)) {
336
- const file = join(root, 'games', id, RIGHTS_FILE);
336
+ const file = join(experienceDir(root, id), RIGHTS_FILE);
337
337
  mkdirSync(dirname(file), { recursive: true });
338
338
  const text = rightsMarkdown(root, id, manifest);
339
339
  if (!existsSync(file) || readFileSync(file, 'utf8') !== text) writeFileSync(file, text);
@@ -347,7 +347,7 @@ export function writeRights(root, id, manifest = readManifest(root, id)) {
347
347
  * and one per attribution-required file. Lines this function wrote carry `"asset": true`; every other part stays.
348
348
  */
349
349
  export function syncCredits(root, id, manifest = readManifest(root, id)) {
350
- const file = join(root, 'games', id, 'credits.json');
350
+ const file = join(experienceDir(root, id), 'credits.json');
351
351
  let credits = {};
352
352
  try { credits = JSON.parse(readFileSync(file, 'utf8')); } catch { credits = {}; }
353
353
  const before = Array.isArray(credits.parts) ? credits.parts : [];
package/lib/build.mjs CHANGED
@@ -1,3 +1,4 @@
1
+ import { appProblems } from '../worker/app-format.mjs';
1
2
  /**
2
3
  * `homie-studio build` — every game in games/ bundled into site/dist, plus the
3
4
  * catalogue the Worker serves (games.json).
@@ -55,7 +56,7 @@ import { buildMedia } from './media.mjs';
55
56
  import { buildSiteFiles, isoDate, landingOf, readPosts, readTheme } from './site.mjs';
56
57
  import { checkJsonLd } from './schema-check.mjs';
57
58
  import { SCHEMA_REFUSED } from '../worker/schema.mjs';
58
- import { PACKAGE_ROOT, isRulesGame, listGames, readStudio } from './studio.mjs';
59
+ import { PACKAGE_ROOT, isRulesGame, listExperiences as listGames, readStudio } from './studio.mjs';
59
60
 
60
61
  // The rules build brings a JavaScript parser with it. It is loaded when a build first needs it, never when this
61
62
  // module is: Homie for Claude Desktop starts the toolkit with no node_modules beside it (scripts/desktop.mjs).
@@ -75,10 +76,10 @@ import { audienceOf } from '../worker/shop-rules.mjs';
75
76
  import { loungeConfig, loungeProblems } from '../worker/lounge-store.mjs';
76
77
  // GAME PARTS (parts/PARTS.md): the three call-outs below are all the build knows of them.
77
78
  import { buildParts, partsPlugin } from './parts-build.mjs';
78
- // RULES ON THE SERVER (NETPLAY.md section 29): a game with a src/rules.ts is built as a view bundle plus a rules module.
79
+ // RULES ON THE SERVER (NETPLAY.md section 29): a game declaring a room object and src/rules.ts builds as a view bundle plus a rules module.
79
80
 
80
81
  /** Never copied into a static game's served folder. */
81
- const STATIC_SKIP = new Set(['node_modules', '.git', '.wrangler', '.port', '.DS_Store', 'game.json', 'PORT.md', 'CODEX.md', 'lab.json', 'codex']);
82
+ const STATIC_SKIP = new Set(['node_modules', '.git', '.wrangler', '.port', '.DS_Store', 'game.json', 'app.json', 'PORT.md', 'CODEX.md', 'lab.json', 'codex']);
82
83
  const LOADERS = { '.png': 'file', '.jpg': 'file', '.jpeg': 'file', '.gif': 'file', '.webp': 'file', '.mp3': 'file', '.ogg': 'file', '.wav': 'file', '.m4a': 'file', '.glb': 'file', '.gltf': 'file', '.bin': 'file', '.hdr': 'file', '.svg': 'file', '.json': 'json', '.woff2': 'file', '.ttf': 'file' };
83
84
 
84
85
  /** The port toolkit as one classic script (window.HomiePort), for static games. Built once per build. */
@@ -269,7 +270,7 @@ export function netplayOf(g, out = null) {
269
270
  */
270
271
  export function seatsFor(g, net = netplayOf(g)) {
271
272
  const named = [net.maxPlayers, net.players?.max, g.players?.max].map((n) => Math.floor(Number(n))).find((n) => Number.isFinite(n) && n >= 1);
272
- const asked = named ?? 8;
273
+ const asked = named ?? (g.kind === 'app' ? 32 : 8);
273
274
  const max = Math.min(SEAT_MAX, asked);
274
275
  const minNamed = [net.minPlayers, net.players?.min, g.players?.min].map((n) => Math.floor(Number(n))).find((n) => Number.isFinite(n) && n >= 1);
275
276
  return { min: Math.min(max, minNamed ?? 1), max, asked };
@@ -376,7 +377,7 @@ function pointAtBundle(html, bundle) {
376
377
  * game is served (/games/<id>/ on the site, /<id>/__game/ in its frame, the lab). A game with no dynamic import is
377
378
  * one file, as before. `hashed` (the site's build) names the bundle by its content too: see the top of this file.
378
379
  */
379
- export async function buildGameFiles(esbuild, root, g, out, { maps = false, sourcemap = null, cache = {}, log = () => {}, hashed = false } = {}) {
380
+ export async function buildGameFiles(esbuild, root, g, out, { maps = false, sourcemap = null, cache = {}, log = () => {}, hashed = false, lab = false, longCheck = false } = {}) {
380
381
  rmSync(out, { recursive: true, force: true });
381
382
  mkdirSync(join(out, 'assets'), { recursive: true });
382
383
  const mode = g.build?.mode ?? 'bundle';
@@ -394,7 +395,7 @@ export async function buildGameFiles(esbuild, root, g, out, { maps = false, sour
394
395
  }
395
396
  if (ruled && mode !== 'bundle') throw new Error(`games/${g.id} has a src/rules.ts and game.json "build": { "mode": "${mode}" }. A game written as rules plus view is built by Homie itself: take the "build" setting out.`);
396
397
  const { prepareRules, viewPlugin } = ruled ? await rulesBuild() : {};
397
- const rules = ruled ? await prepareRules(esbuild, root, g, { log }) : null;
398
+ const rules = ruled ? await prepareRules(esbuild, root, g, { log, longCheck }) : null;
398
399
  const bundle = async (entryRel) => {
399
400
  const entry = join(g.dir, entryRel);
400
401
  if (!existsSync(entry)) throw new Error(`games/${g.id}: entry ${entryRel} not found`);
@@ -406,7 +407,7 @@ export async function buildGameFiles(esbuild, root, g, out, { maps = false, sour
406
407
  // game.json assets.budgets, read by createModels() (assets/assets.ts): a constant in the bundle, never a fetch.
407
408
  define: { __HOMIE_MODEL_BUDGETS__: JSON.stringify(budgets ?? {}) },
408
409
  // GAME PARTS: `@parts/<host>/<id>` and `@parts/<id>` resolve to the part's entry, and the game is credited.
409
- plugins: [partsPlugin(root, g.id), ...(rules ? [viewPlugin(g, rules, entry)] : [])],
410
+ plugins: [partsPlugin(root, g.id), ...(rules ? [viewPlugin(g, rules, entry, { lab })] : [])],
410
411
  };
411
412
  const failed = (error) => {
412
413
  const first = error.errors?.[0];
@@ -416,7 +417,7 @@ export async function buildGameFiles(esbuild, root, g, out, { maps = false, sour
416
417
  warnings += result.warnings.length;
417
418
  metafile = result.metafile;
418
419
  const outputs = Object.entries(result.metafile.outputs).filter(([k]) => k.endsWith('.js'));
419
- const main = outputs.find(([, v]) => v.entryPoint)?.[0];
420
+ const main = outputs.find(([, v]) => rules ? v.entryPoint === 'homie-view:homie:view' : Boolean(v.entryPoint))?.[0];
420
421
  if (!main) throw new Error(`games/${g.id} did not build: esbuild wrote no bundle for ${entryRel}`);
421
422
  bundled = `assets/${basename(main)}`;
422
423
  chunks = outputs.filter(([k]) => k !== main).map(([k]) => `assets/${basename(k)}`).sort();
@@ -466,6 +467,7 @@ export async function buildGameFiles(esbuild, root, g, out, { maps = false, sour
466
467
  for (const file of [bundled, ...chunks].filter(Boolean)) digest.update(readFileSync(join(out, file)));
467
468
  digest.update(readFileSync(join(out, 'index.html')));
468
469
  rules.build = digest.digest('hex').slice(0, 32);
470
+ writeFileSync(join(out, 'rules.json'), `${JSON.stringify({ v: 1, host: rules.settings.host, offline: rules.settings.offline, build: rules.build, files: [bundled, ...chunks] })}\n`);
469
471
  if (g.netplay?.version !== undefined) log(` ${g.id}: rules games use their build hash as the revision; netplay.version is not read`);
470
472
  }
471
473
  return { mode, warnings, metafile, bundle: bundled, chunks, rules };
@@ -486,7 +488,7 @@ export function orderGames(games, order, log = () => {}) {
486
488
  return [...games].sort((a, b) => (at.get(a.id) ?? Infinity) - (at.get(b.id) ?? Infinity) || a.id.localeCompare(b.id));
487
489
  }
488
490
 
489
- export async function build(root, { only = null, log = () => {}, deploy = process.env.WORKERS_CI === '1', maps = false, types = false } = {}) {
491
+ export async function build(root, { only = null, log = () => {}, deploy = process.env.WORKERS_CI === '1', maps = false, types = false, beforePublish = async () => {}, longCheck = false } = {}) {
490
492
  const esbuild = await studioEsbuild(root);
491
493
  const studio = readStudio(root);
492
494
  // The shop first (shop/SHOP.md): invalid shop settings stop the build before anything is built.
@@ -494,6 +496,7 @@ export async function build(root, { only = null, log = () => {}, deploy = proces
494
496
  const live = join(root, 'site', 'dist');
495
497
  const games = listGames(root).filter((g) => !only || g.id === only);
496
498
  if (only && !games.length) throw new Error(`no game "${only}" in games/`);
499
+ for (const g of games) if (g.kind === 'app') { const bad = appProblems(g); if (bad.length) throw new Error(`apps/${g.id}/app.json: ${bad.join('; ')}`); }
497
500
  // `--types`: the games' TypeScript is checked first (esbuild only strips types, it never reads them), and a type
498
501
  // error stops the build before anything is built.
499
502
  const typed = types ? typecheck(root, games, { log }) : null;
@@ -504,13 +507,13 @@ export async function build(root, { only = null, log = () => {}, deploy = proces
504
507
  // from the site as it is.
505
508
  const dist = openStage(root, { from: only ? live : null });
506
509
  try {
507
- return await buildInto(dist, { esbuild, studio, shop, live, games, before, typed, root, only, log, deploy, maps });
510
+ return await buildInto(dist, { esbuild, studio, shop, live, games, before, typed, root, only, log, deploy, maps, beforePublish, longCheck });
508
511
  } finally {
509
512
  rmSync(dist, { recursive: true, force: true });
510
513
  }
511
514
  }
512
515
 
513
- async function buildInto(dist, { esbuild, studio, shop, live, games, before, typed, root, only, log, deploy, maps }) {
516
+ async function buildInto(dist, { esbuild, studio, shop, live, games, before, typed, root, only, log, deploy, maps, beforePublish, longCheck }) {
514
517
  const built = [];
515
518
  const retired = [];
516
519
  const cache = {};
@@ -519,7 +522,7 @@ async function buildInto(dist, { esbuild, studio, shop, live, games, before, typ
519
522
  for (const g of games) {
520
523
  const out = join(dist, 'games', g.id);
521
524
  const started = Date.now();
522
- const { mode, warnings, bundle, chunks, rules } = await buildGameFiles(esbuild, root, g, out, { maps, cache, log, hashed: true });
525
+ const { mode, warnings, bundle, chunks, rules } = await buildGameFiles(esbuild, root, g, out, { maps, cache, log, hashed: true, longCheck });
523
526
  if (rules) ruled.push({ id: g.id, ...rules }); else browserHosted.push(g.id);
524
527
  // The guides' vocabulary (NETPLAY.md section 18): checked here, so a room never meets a line it cannot say.
525
528
  vocabFor(g, out);
@@ -542,11 +545,14 @@ async function buildInto(dist, { esbuild, studio, shop, live, games, before, typ
542
545
  id: g.id, name: g.name, mode, bytes, ms: Date.now() - started, warnings, seats: seats.max,
543
546
  ...(bundle ? { bundle } : {}), ...(chunks.length ? { chunks: chunks.length, chunkBytes: later } : {}),
544
547
  });
545
- log(`built ${g.id} (${mode}, ${Math.round(bytes / 1024)} KB${chunks.length ? ` + ${chunks.length} ${chunks.length === 1 ? 'chunk' : 'chunks'} loaded later, ${Math.max(1, Math.round(later / 1024))} KB` : ''})`);
546
- if (rules) log(` ${g.id}: its rules run on the server (checked and guarded, ${Math.max(1, Math.round(rules.code.length / 1024))} KB, build ${rules.build}; three seconds with bots: the busiest tick used ${rules.tickUnits} of ${rules.settings.budget.tick} budget units, ${rules.units} of them in one handler)`);
548
+ log(`built ${g.id} (${mode}, ${Math.round(bytes / 1024)} KB${chunks.length ? ` + ${chunks.length} additional ${chunks.length === 1 ? 'chunk' : 'chunks'}, ${Math.max(1, Math.round(later / 1024))} KB` : ''})`);
549
+ if (rules && (rules.settings.offline || rules.settings.host === 'browser')) log(`${g.id}: this game's rules and tunables are sent to players' devices so it can be played offline`);
550
+ if (rules) log(` ${g.id}: its rules run ${rules.settings.host === 'browser' ? "in a player's browser" : 'on the server'} (checked and guarded, ${Math.max(1, Math.round(rules.code.length / 1024))} KB, build ${rules.build}; ${rules.check.ticks} ticks played, the room rebuilt from its save ${rules.check.restores} times: the busiest tick used ${rules.tickUnits} of ${rules.settings.budget.tick} budget units, ${rules.units} of them in one handler; the largest save was ${rules.check.largestSaveBytes} bytes)`);
551
+ if (rules && rules.settings.host === 'server' && (rules.snapshotBytes > rules.snapshotCap || rules.checkpointBytes > rules.checkpointCap)) log(` ${g.id}: this state fits server and offline play but exceeds browser hosting limits.`);
552
+ if (rules) log(` ${g.id}: smoke-run largest snapshot ${rules.snapshotBytes} B / ${rules.snapshotCap} B browser cap; checkpoint ${rules.checkpointBytes} B / ${rules.checkpointCap} B browser cap (measured, not an upper bound)`);
547
553
  }
548
554
  // A game written before rules (its own code is the host) builds and runs exactly as it did. Said in one line.
549
- if (browserHosted.length) log(`hosted by a player's browser, as before (no src/rules.ts; nothing to do): ${browserHosted.join(', ')}`);
555
+ if (browserHosted.length) log(`hosted by a player's browser, as before (no room object; nothing to do): ${browserHosted.join(', ')}`);
550
556
  const all = listGames(root);
551
557
  // No game is handed over whole any more (remix was retired; worker/license.mjs). A one-game build starts from the
552
558
  // site as it is, which an older toolkit may have built: what that wrote for remixers (a game's whole source, and
@@ -571,8 +577,8 @@ async function buildInto(dist, { esbuild, studio, shop, live, games, before, typ
571
577
  // studio.json site.order: the catalogue's order is every listing's order.
572
578
  const shown = orderGames(all.filter((g) => existsSync(join(dist, 'games', g.id, 'index.html'))), s.order, log);
573
579
  // Server-hosted games: what this build made, and for a one-game build what the catalogue before it said of the others.
574
- const rulesOf = new Map(ruled.map((r) => [r.id, { host: 'server', tickHz: r.settings.tickHz, inputHz: r.settings.inputHz, contract: r.schema.contract, build: r.build, stateHash: r.stateHash, rounds: r.rounds }]));
575
- if (only) for (const row of readJson(join(dist, 'games.json'))?.games ?? []) if (row?.room?.host === 'server' && row.id !== only && !rulesOf.has(row.id)) rulesOf.set(row.id, row.room);
580
+ const rulesOf = new Map(ruled.map((r) => [r.id, { host: r.settings.host, offline: r.settings.offline, tickHz: r.settings.tickHz, inputHz: r.settings.inputHz, contract: r.schema.contract, build: r.build, stateHash: r.stateHash, rounds: r.rounds }]));
581
+ if (only) for (const row of readJson(join(dist, 'games.json'))?.games ?? []) if (row?.room?.contract && row.id !== only && !rulesOf.has(row.id)) rulesOf.set(row.id, row.room);
576
582
  // What each game's build is (its landing's own pictures are not part of it): the digest the manifest names.
577
583
  const builds = {};
578
584
  const rows = shown.map((g) => {
@@ -597,6 +603,7 @@ async function buildInto(dist, { esbuild, studio, shop, live, games, before, typ
597
603
  const bundle = bundleOf(dir);
598
604
  builds[g.id] = { hash: gameDigest(dir), ...(bundle ? { bundle } : {}) };
599
605
  return {
606
+ ...(g.kind === 'app' ? { kind: 'app', roles: g.roles, surfaces: g.surfaces, words: g.words, records: g.records, parts: g.parts ?? [], check: g.check } : {}),
600
607
  id: g.id, name: g.name ?? g.id, blurb: g.blurb ?? '', players: { min, max },
601
608
  ...(ui ? { ui } : {}),
602
609
  // A rules game's round is its rules' own (`room.rounds`), and its movement a per-kind choice there: game.json's
@@ -714,7 +721,8 @@ async function buildInto(dist, { esbuild, studio, shop, live, games, before, typ
714
721
  if (deploy) for (const b of built) log(` ${b.id}: ${b.changed}${b.changed === 'new' ? '' : ' since the last build here'}, build ${b.hash}`);
715
722
  // The rules of the server-hosted games, where the studio's Worker imports them (site/src/rules/). Written with the
716
723
  // site, never before: a game that did not build has left both as they were.
717
- const hosted = (await rulesBuild()).writeRules(root, ruled, all.filter((g) => rulesOf.has(g.id)).map((g) => g.id));
724
+ await beforePublish();
725
+ const hosted = (await rulesBuild()).writeRules(root, ruled, all.filter((g) => rulesOf.get(g.id)?.host === 'server').map((g) => g.id));
718
726
  // All of it is there: now, and only now, it becomes site/dist (lib/stage.mjs).
719
727
  const swapped = swapIn(dist, live);
720
728
  return {
@@ -28,7 +28,7 @@ import { readManifest, recordAsset, writeManifest } from './asset-manifest.mjs';
28
28
  import { VERBS, VERB_IDS, bakeLibrary, findClip, gaitOf, rigOf, writeLibrary } from './clips.mjs';
29
29
  import { readDecisions } from './decisions.mjs';
30
30
  import { FAMILIES, normaliseRig, skeletonOf, socketBone } from './rig.mjs';
31
- import { GAME_ID } from './studio.mjs';
31
+ import { experienceDir, experienceFile, GAME_ID } from './studio.mjs';
32
32
 
33
33
  /** Where humanoid clips come from when a character has none of its own: KayKit's adventurers (CC0, 76 clips). */
34
34
  export const CLIP_SOURCES = Object.freeze({
@@ -146,7 +146,7 @@ function appendClips(into, from) {
146
146
  * `own`: its own clips (a clip source) or null. Returns { path, skeleton, verbs, clips, missing, bytes, entry }.
147
147
  */
148
148
  async function bakeFor(root, game, rig, own, verbs, { from = null, lib = null, cache = new Map(), license = null } = {}) {
149
- const gdir = join(root, 'games', game);
149
+ const gdir = join(experienceDir(root, game));
150
150
  const skel = rig.skeleton;
151
151
  const fallback = from ?? CLIP_SOURCES[skel.family] ?? null;
152
152
  const existing = await existingLibrary(gdir, skel.id);
@@ -206,7 +206,7 @@ async function bakeFor(root, game, rig, own, verbs, { from = null, lib = null, c
206
206
  */
207
207
  export async function addCharacter(root, game, opts = {}) {
208
208
  if (!GAME_ID.test(String(game ?? ''))) throw new Error(`"${game}" is not a game id`);
209
- const gdir = join(root, 'games', game);
209
+ const gdir = join(experienceDir(root, game));
210
210
  if (!existsSync(join(gdir, 'game.json')) && !existsSync(join(gdir, 'CODEX.md'))) throw new Error(`no game "${game}"`);
211
211
  const t = await tools();
212
212
  const { optimiseModel, measureDoc } = await import('./optimise.mjs');
@@ -297,7 +297,7 @@ export async function bakeClips(root, game, asset, { verbs = [], from = null, li
297
297
  if (!a?.rig) throw new Error(`${asset} is not a rigged character in ${game} (assets add brings one in)`);
298
298
  const t = await tools();
299
299
  const model = a.files.find((f) => f.role === 'model');
300
- const doc = await t.io.readBinary(readFileSync(join(root, 'games', game, model.path)));
300
+ const doc = await t.io.readBinary(readFileSync(join(experienceDir(root, game), model.path)));
301
301
  doc.setLogger(t.logger);
302
302
  const rig = rigOf(doc);
303
303
  if (rig.skeleton.id !== a.rig.skeleton) rig.skeleton.id = a.rig.skeleton;
@@ -368,7 +368,7 @@ export async function measureGait(root, game, assetId) {
368
368
  const a = m.assets.find((x) => x.id === assetId);
369
369
  const model = (a?.files ?? []).find((f) => f.role === 'model');
370
370
  if (!a?.rig || !model) return null;
371
- const gdir = join(root, 'games', game);
371
+ const gdir = join(experienceDir(root, game));
372
372
  const t = await tools();
373
373
  const read = async (rel) => { const d = await t.io.readBinary(readFileSync(join(gdir, rel))); d.setLogger(t.logger); return d; };
374
374
  const rig = rigOf(await read(model.path));
@@ -420,7 +420,7 @@ export function animPlan(root, game) {
420
420
  return {
421
421
  ok: true, command: 'anim plan', game, verbs: need, rows, unrigged,
422
422
  decisions: Object.fromEntries(['anim.style', 'anim.clips', 'anim.source', 'anim.motion', 'anim.blend', 'anim.procedural', 'rig.skeleton', 'rig.source', 'rig.bones', 'game.feel'].map((k) => [k, d[k] ? { label: d[k].label, state: d[k].state } : null])),
423
- lab: existsSync(join(root, 'games', game, 'lab.json')) ? JSON.parse(readFileSync(join(root, 'games', game, 'lab.json'), 'utf8')) : null,
423
+ lab: existsSync(join(experienceDir(root, game), 'lab.json')) ? JSON.parse(readFileSync(join(experienceDir(root, game), 'lab.json'), 'utf8')) : null,
424
424
  };
425
425
  }
426
426
 
@@ -434,7 +434,7 @@ export async function animPreview(root, game, { asset = null, verbs = null, size
434
434
  const rows = plan.rows.filter((r) => !asset || r.id === asset);
435
435
  if (!rows.length) return { ok: false, command: 'anim preview', game, why: asset ? `${asset} is not a rigged character in ${game}` : `${game} has no rigged characters yet (assets add <game> <character item>)` };
436
436
  const m = readManifest(root, game);
437
- const gdir = join(root, 'games', game);
437
+ const gdir = join(experienceDir(root, game));
438
438
  let tokens = null;
439
439
  try { tokens = JSON.parse(readFileSync(join(gdir, 'style.json'), 'utf8')); } catch { tokens = null; }
440
440
  tokens = tokens?.palette ? tokens : { palette: { bg: '#e9eef2', ink: '#1d2b3a', accent: '#ff8a5b', accent2: '#5cbf8a', danger: '#e2553f', good: '#45b36b', gold: '#ffd25a' } };
package/lib/check.mjs CHANGED
@@ -141,6 +141,9 @@ export async function check({ url, game, roundTimeoutMs = 150_000, rounds = 3, s
141
141
  // it either, that refusal (for a lookup: BLOCKED, this computer's network, local testing offered) is the report.
142
142
  const cannotAsk = siteRefusal(await reachSite(base, { path: `/${game}/play`, timeout: 15_000 }), { command: 'check', play });
143
143
  if (cannotAsk?.preflight === 'local') return cannotAsk;
144
+ let appMeta = null;
145
+ try { appMeta = (await (await fetch(`${base}/api/games`)).json()).games?.find((g) => g.id === game && g.kind === 'app'); } catch { /* browser preflight below still names failures */ }
146
+ if (appMeta) return checkApp({ url: base, game, meta: appMeta, shots, log, report, puppeteer, chrome });
144
147
  if (shots) mkdirSync(shots, { recursive: true });
145
148
  const profiles = [];
146
149
  const browsers = [];
@@ -333,3 +336,49 @@ export async function check({ url, game, roundTimeoutMs = 150_000, rounds = 3, s
333
336
  for (const p of profiles) rmSync(p, { recursive: true, force: true });
334
337
  }
335
338
  }
339
+
340
+ /** Apps prove a real action crossing surfaces and a reconnect, without inventing a round. */
341
+ export async function checkApp({ url, game, meta, shots = null, log = () => {}, report = null, puppeteer, chrome }) {
342
+ const proof = meta.check;
343
+ if (!proof || typeof proof.action !== 'string' || typeof proof.observe !== 'string') return { ok: false, command: 'check', kind: 'app', why: 'app.json check needs action and observe CSS selectors for a real shared action' };
344
+ if (shots) mkdirSync(shots, { recursive: true });
345
+ const profile = mkdtempSync(join(tmpdir(), 'homie-app-check-'));
346
+ let browser;
347
+ const surfaces = [];
348
+ const room = `check-${Date.now().toString(36)}`;
349
+ try {
350
+ browser = await puppeteer.launch({ executablePath: chrome, headless: true, userDataDir: profile, timeout: LAUNCH_TIMEOUT_MS, args: chromeArgs() });
351
+ for (const [name, width, height, path] of [['wall', 1280, 720, 'tv'], ['phone', 390, 844, 'open'], ['phone-two', 390, 844, 'open']]) {
352
+ const context = await browser.createBrowserContext();
353
+ const page = await context.newPage();
354
+ await page.setViewport({ width, height, isMobile: name !== 'wall', hasTouch: name !== 'wall' });
355
+ const params = new URLSearchParams(proof.params ?? {}); params.set('room', room);
356
+ await page.goto(`${url}/${game}/${path}?${params}`, { waitUntil: 'domcontentloaded', timeout: 90_000 });
357
+ await page.waitForFunction(() => window.__shell?.link?.state === 'online', { timeout: 90_000 });
358
+ const frame = page.frames().find((f) => /\/__game\//.test(f.url()));
359
+ if (!frame) throw new Error(`${name} never loaded the app`);
360
+ await frame.waitForSelector(proof.observe, { timeout: 30_000 });
361
+ surfaces.push({ name, page, frame });
362
+ log(`${name} connected to ${room}`);
363
+ }
364
+ const textOf = (f) => f.$eval(proof.observe, (e) => e.textContent);
365
+ const actor = surfaces[1];
366
+ await actor.frame.waitForFunction((selector) => { const el = document.querySelector(selector); return el && !el.disabled && !el.hidden; }, {}, proof.action);
367
+ const before = await textOf(actor.frame);
368
+ await actor.frame.click(proof.action);
369
+ await actor.frame.waitForFunction((selector, was) => document.querySelector(selector)?.textContent !== was, {}, proof.observe, before);
370
+ const after = await textOf(actor.frame);
371
+ for (const s of surfaces) await s.frame.waitForFunction((selector, wanted) => document.querySelector(selector)?.textContent === wanted, {}, proof.observe, after);
372
+ // The actor reloads with its ticket and room. The other screens remain live.
373
+ await actor.page.reload({ waitUntil: 'domcontentloaded' });
374
+ await actor.page.waitForFunction(() => window.__shell?.link?.state === 'online', { timeout: 90_000 });
375
+ actor.frame = actor.page.frames().find((f) => /\/__game\//.test(f.url()));
376
+ await actor.frame.waitForFunction((selector, wanted) => document.querySelector(selector)?.textContent === wanted, {}, proof.observe, after);
377
+ const rooms = await Promise.all(surfaces.map((s) => s.page.evaluate(() => window.__shell.room)));
378
+ if (rooms.some((r) => r !== room)) throw new Error('surfaces did not retain the same room');
379
+ if (shots) for (const s of surfaces) await s.page.screenshot({ path: join(shots, `${s.name}.jpg`), type: 'jpeg', quality: 65 });
380
+ report?.check?.('app-action', 'pass', { note: 'action reached wall and both phones; reconnect retained it' });
381
+ return { ok: true, command: 'check', kind: 'app', room, surfaces: surfaces.map((s) => s.name), action: proof.action, before, after, reconnect: true };
382
+ } catch (error) { return { ok: false, command: 'check', kind: 'app', why: error.message }; }
383
+ finally { await browser?.close().catch(() => {}); rmSync(profile, { recursive: true, force: true }); }
384
+ }
@@ -40,7 +40,7 @@ import { whyFailed } from './net.mjs';
40
40
  import { repoOf } from './repo.mjs';
41
41
  import { keptRoutes, readConfig, readZoneRoutes, routesOf, shadowedDomain, wideRouteRefusal, zoneFinding } from './routes.mjs';
42
42
  import { ensureLocalIgnored, ensureMigrations, migrationWord, wranglerConfig } from './scaffold.mjs';
43
- import { LOCAL_STATE, configPath, domainOrigin, isRulesGame, isWorkersDev, layoutOf, listGames, readLocal, readStudio, siteUrl, workerDir, writeLocal, writeStudio } from './studio.mjs';
43
+ import { LOCAL_STATE, configPath, domainOrigin, isRulesGame, isWorkersDev, layoutOf, listExperiences as listGames, readLocal, readStudio, siteUrl, workerDir, writeLocal, writeStudio } from './studio.mjs';
44
44
  import { projectsCloudflareEnv } from './projects-env.mjs';
45
45
 
46
46
  const ANSI = /\u001b\[[0-9;]*m/g;
package/lib/codex.mjs CHANGED
@@ -41,7 +41,7 @@ import { extname, join, relative, resolve, sep } from 'node:path';
41
41
  import { latestFeedFor, summarize } from './feed-summary.mjs';
42
42
  import { escapeHtml as esc, renderMarkdown } from './markdown.mjs';
43
43
  import { readTheme } from './site.mjs';
44
- import { GAME_ID, listGames, readStudio } from './studio.mjs';
44
+ import { experienceDir, experienceFile, GAME_ID, listExperiences as listGames, readStudio } from './studio.mjs';
45
45
  import { decisionRows, readDecisions } from './decisions.mjs';
46
46
 
47
47
  export const CODEX_FILE = 'CODEX.md';
@@ -514,7 +514,7 @@ function codexGame(root, id, { create = false } = {}) {
514
514
  const game = listGames(root).find((g) => g.id === id);
515
515
  if (game) return game;
516
516
  if (!GAME_ID.test(String(id ?? ''))) return null;
517
- const dir = join(root, 'games', id);
517
+ const dir = join(experienceDir(root, id));
518
518
  if (existsSync(join(dir, 'game.json'))) return null;
519
519
  return existsSync(join(dir, CODEX_FILE)) || create ? { id, dir, name: null, planned: true } : null;
520
520
  }
package/lib/collision.mjs CHANGED
@@ -32,7 +32,7 @@ import { createRequire } from 'node:module';
32
32
  import { basename, dirname, isAbsolute, join, relative, resolve } from 'node:path';
33
33
  import { pathToFileURL } from 'node:url';
34
34
  import { modelTools } from './optimise.mjs';
35
- import { listGames } from './studio.mjs';
35
+ import { listExperiences as listGames } from './studio.mjs';
36
36
 
37
37
  /** The body that must fit when a file names none: a person, in metres. */
38
38
  export const DEFAULT_MOVER = Object.freeze({ radius: 0.35, height: 1.8, step: 0.3, maxDrop: 0.5, arrival: 1, speed: 4 });
package/lib/decisions.mjs CHANGED
@@ -20,7 +20,7 @@ import { dirname, join } from 'node:path';
20
20
  import { HEX, deltaHex, hexToRgb, luminance, mix, nudge } from './colour.mjs';
21
21
  import { CAMERAS, FAMILIES, FONT_SETS, GENRES, LIGHTS, MOODS, PALETTES, PALETTE_KEYS, RENDERS, SHAPES } from './style-presets.mjs';
22
22
  import { readTheme } from './site.mjs';
23
- import { GAME_ID, listGames } from './studio.mjs';
23
+ import { experienceDir, experienceFile, GAME_ID, listExperiences as listGames } from './studio.mjs';
24
24
 
25
25
  export const DECISIONS_FILE = join('codex', 'decisions.json');
26
26
  export const STATES = Object.freeze(['auto', 'steered', 'pinned', 'locked']);
@@ -35,7 +35,7 @@ const clean = (s, n = 200) => String(s ?? '').replace(/[\x00-\x1f\x7f]+/g, ' ').
35
35
 
36
36
  /** What the automatic picks read: the person's words, the codex (its concept, art text and cards), the game. */
37
37
  export function contextOf(root, id, { prompt = '' } = {}) {
38
- const dir = join(root, 'games', id);
38
+ const dir = join(experienceDir(root, id));
39
39
  let codex = '';
40
40
  try { codex = readFileSync(join(dir, 'CODEX.md'), 'utf8').replace(/<!--[\s\S]*?-->/g, ''); } catch { codex = ''; }
41
41
  let game = {};
@@ -282,12 +282,12 @@ function castFrom(ctx) {
282
282
 
283
283
  /* ------------------------------------------------------------------ the file */
284
284
 
285
- const fileOf = (root, id) => join(root, 'games', id, DECISIONS_FILE);
285
+ const fileOf = (root, id) => join(experienceDir(root, id), DECISIONS_FILE);
286
286
 
287
287
  function gameDirOf(root, id) {
288
288
  if (!GAME_ID.test(String(id ?? ''))) throw new Error(`"${id}" is not a game id`);
289
- const dir = join(root, 'games', id);
290
- if (!existsSync(join(dir, 'game.json')) && !existsSync(join(dir, 'CODEX.md'))) throw new Error(`no game "${id}" (no games/${id}/game.json or CODEX.md)${listGames(root).length ? `; games: ${listGames(root).map((g) => g.id).join(', ')}` : ''}`);
289
+ const dir = join(experienceDir(root, id));
290
+ if (!existsSync(experienceFile(root, id)) && !existsSync(join(dir, 'CODEX.md'))) throw new Error(`no game "${id}" (no games/${id}/game.json or CODEX.md)${listGames(root).length ? `; games: ${listGames(root).map((g) => g.id).join(', ')}` : ''}`);
291
291
  return dir;
292
292
  }
293
293
 
@@ -332,7 +332,7 @@ export function styleTokens(doc) {
332
332
  function writeStyleTokens(root, id, doc) {
333
333
  const t = styleTokens(doc);
334
334
  if (!t) return;
335
- const file = join(root, 'games', id, 'style.json');
335
+ const file = join(experienceDir(root, id), 'style.json');
336
336
  const text = `${JSON.stringify(t, null, 2)}\n`;
337
337
  if (!existsSync(file) || readFileSync(file, 'utf8') !== text) writeFileSync(file, text);
338
338
  }
@@ -790,7 +790,7 @@ export function pickDirection(root, id, choice, { mixes = {}, manifest = null }
790
790
 
791
791
  /** One dated line under the codex's Latest, newest first ("- 2026-10-02: …"). */
792
792
  export function addLatestLine(root, id, text) {
793
- const file = join(root, 'games', id, 'CODEX.md');
793
+ const file = join(experienceDir(root, id), 'CODEX.md');
794
794
  if (!existsSync(file)) return false;
795
795
  const src = readFileSync(file, 'utf8');
796
796
  const line = `- ${now().slice(0, 10)}: ${clean(text, 300)}`;