@homie-rocks/studio 0.2.0

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package/NOTICE ADDED
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+ Homie
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+ https://homie.rocks/
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+
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+ Copyright 2026 1243116 B.C. Ltd.
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+
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+ This product is licensed under the Apache License, Version 2.0 (see LICENSE).
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+ The names "Homie" and "homie.rocks" are not licensed by it (section 6 of the
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+ License).
package/README.md ADDED
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+ # @homie-rocks/studio
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+
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+ A game studio on its own Cloudflare. One repository (`AGENTS.md`, `games/`, `music/`,
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+ `videos/`, `posts/`, `site/`), multiplayer games on the Homie netplay contract (every
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+ browser renders, strangers meet in public rooms, bots fill seats, rounds restart), and a
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+ site Worker with Table/Lobby Durable Objects, D1 and R2 that the studio deploys to its
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+ own Cloudflare account with Wrangler. The homie.rocks directory lists the games.
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+
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+ Most people never run this by hand: the Homie plugin for Claude Code and Codex does,
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+ and the person approves Cloudflare once in their browser.
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+
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+ ```sh
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+ npx -y --package=https://homie.rocks/npm/homie-studio-0.2.0.tgz homie-studio new ./night-owls --name "Night Owls"
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+ cd night-owls && npm install
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+ npx homie-studio game new crown-thief --from gem-rush --name "Crown Thief"
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+ npx homie-studio dev # the whole site locally
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+ npx homie-studio check crown-thief --url http://127.0.0.1:8787
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+ npx homie-studio deploy # the studio's own Cloudflare
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+ npx homie-studio publish # the homie.rocks directory
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+ ```
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+
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+ | Path | What it is |
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+ | --- | --- |
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+ | `bin/homie-studio.mjs` | The CLI. |
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+ | `lib/scaffold.mjs` | `new`: the studio monorepo, only into a new or empty folder, every file listed. |
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+ | `lib/build.mjs` | `build`: games bundled with esbuild into `site/dist`, `games.json`, each game's shared `source.json`. |
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+ | `lib/cloudflare.mjs` | `deploy`: Wrangler, D1, R2, migrations, the directory claim; refuses resources it did not create. |
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+ | `lib/check.mjs` | `check`: two fresh Chrome processes (computer + phone) must share a room and finish a round. |
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+ | `worker/index.mjs` | The site Worker and the `Table` (netplay relay, `room.mjs`) and `Lobby` Durable Objects. |
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+ | `netplay/` | The netplay contract (`NETPLAY.md`) and its game helper (`@homie-rocks/studio/netplay`). |
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+ | `starters/gem-rush/` | The reference multiplayer starter. |
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+
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+ Versions are immutable: a published version never changes, so a studio that pinned one
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+ never changes by surprise. A change ships as a new `version`. Until the package is on the
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+ npm registry, each version's tarball is served at
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+ `https://homie.rocks/npm/homie-studio-<version>.tgz`.
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+
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+ ## License
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+
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+ Apache-2.0. See `LICENSE` and `NOTICE`.
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+ #!/usr/bin/env node
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+ /**
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+ * homie-studio — make a game studio, make its games, put its site on the
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+ * studio's own Cloudflare, and list its games in the homie.rocks directory.
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+ *
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+ * homie-studio new <folder> --name "<Studio Name>" [--homie <directory url>] [--no-install]
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+ * homie-studio starters
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+ * homie-studio game new <id> [--from gem-rush] [--name "<Game Name>"]
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+ * homie-studio game remix <source.json url> --id <new id>
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+ * homie-studio games
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+ * homie-studio build [<id>]
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+ * homie-studio dev [--port 8787]
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+ * homie-studio check <id> [--url <site>] [--shots <dir>]
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+ * homie-studio deploy
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+ * homie-studio publish
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+ * homie-studio media put <file> [--as <key>]
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+ * homie-studio status
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+ *
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+ * Every command prints a few lines for a person; --json prints the result.
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+ */
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+ import { spawn } from 'node:child_process';
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+ import { existsSync, readFileSync, statSync, writeFileSync } from 'node:fs';
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+ import { basename, join, relative, resolve } from 'node:path';
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+ import { build } from '../lib/build.mjs';
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+ import { check } from '../lib/check.mjs';
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+ import { deploy, whoami, wranglerBin } from '../lib/cloudflare.mjs';
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+ import { publish } from '../lib/directory.mjs';
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+ import { newStudio } from '../lib/scaffold.mjs';
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+ import { listGames, newGame, readStudio, remixGame, requireStudio, starters, writeStudio } from '../lib/studio.mjs';
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+ import { STUDIO_VERSION } from '../lib/version.mjs';
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+
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+ const argv = process.argv.slice(2);
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+ const flags = new Map();
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+ const positional = [];
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+ for (let i = 0; i < argv.length; i++) {
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+ const a = argv[i];
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+ if (a.startsWith('--')) {
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+ const [k, v] = a.slice(2).split(/=(.*)/s, 2);
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+ if (v !== undefined) flags.set(k, v);
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+ else if (argv[i + 1] !== undefined && !argv[i + 1].startsWith('--') && !['json', 'yes', 'detach', 'no-install'].includes(k)) flags.set(k, argv[++i]);
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+ else flags.set(k, true);
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+ } else positional.push(a);
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+ }
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+ const asJson = flags.has('json');
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+ const log = asJson ? () => {} : (line) => process.stderr.write(`${line}\n`);
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+
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+ function print(result) {
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+ if (asJson) { process.stdout.write(`${JSON.stringify(result, null, 2)}\n`); return; }
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+ if (result.ok === false) { process.stdout.write(`homie-studio: ${result.why ?? 'failed'}\n`); return; }
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+ const lines = [];
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+ switch (result.command) {
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+ case 'new':
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+ lines.push(`${result.name} is a studio now: ${result.dir}`, '', 'Wrote:', ...result.wrote.map((f) => ` ${f}`), '', `Dependencies: ${result.installed}`, '', 'Next:', ...result.next.map((n) => ` ${n}`));
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+ break;
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+ case 'game remix':
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+ lines.push(`games/${result.id} is a remix of ${result.from} (${result.files.length} files). Make it yours in games/${result.id}/src/, then: npx homie-studio dev`);
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+ break;
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+ case 'game new':
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+ lines.push(`games/${result.id} is a new game from the ${result.from} starter. Change it in games/${result.id}/src/, then: npx homie-studio dev`);
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+ break;
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+ case 'build':
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+ lines.push(`Built ${result.games.map((g) => `${g.id} (${Math.round(g.bytes / 1024)} KB)`).join(', ') || 'nothing'} into ${relative(process.cwd(), result.dist) || result.dist}`);
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+ break;
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+ case 'deploy':
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+ lines.push(`Live: ${result.url}`, ...result.games.map((g) => ` ${g.id}: ${g.play}`), '', `Cloudflare: Worker ${result.worker}, D1 ${result.d1}${result.r2 ? `, R2 ${result.r2}` : ', no R2 (not enabled on this account)'}`,
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+ result.claim ? 'Directory claim stored: list the games with the Homie MCP tool studio_publish, or: npx homie-studio publish' : 'No directory claim yet (the directory did not answer); publish will try again.');
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+ break;
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+ case 'publish':
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+ lines.push(`Listed in the directory: ${result.studioPage ?? result.directory}`, ...(result.games ?? []).map((g) => ` ${g.name}: ${g.play}`));
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+ break;
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+ case 'check':
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+ lines.push(`PASS: two fresh browsers in room ${result.room} finished round ${result.round.n} (${result.round.humans} humans, ${result.round.bots} bots) in ${Math.round(result.totalMs / 1000)} s.`,
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+ ...result.seats.map((s) => ` ${s.browser}: seat ${s.seat} (${s.role}), seated in ${(s.seatedMs / 1000).toFixed(1)} s`));
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+ break;
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+ default:
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+ lines.push(JSON.stringify(result, null, 2));
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+ }
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+ process.stdout.write(`${lines.join('\n')}\n`);
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+ }
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+
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+ async function main() {
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+ const [cmd, sub] = positional;
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+ if (!cmd || cmd === 'help' || flags.has('help')) {
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+ const text = readFileSync(new URL(import.meta.url), 'utf8').split('*/')[0].split('\n').slice(1).map((l) => l.replace(/^ \* ?/, '')).join('\n');
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+ process.stdout.write(`homie-studio ${STUDIO_VERSION}\n${text}\n`);
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+ return { ok: true, command: 'help' };
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+ }
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+ if (cmd === 'version' || flags.has('version')) return { ok: true, command: 'version', version: STUDIO_VERSION };
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+ if (cmd === 'new') return newStudio(positional[1], { name: flags.get('name'), homie: flags.get('homie'), slug: flags.get('slug'), install: !flags.has('no-install') });
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+ if (cmd === 'starters') return { ok: true, command: 'starters', starters: starters() };
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+
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+ const root = requireStudio();
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+ if (cmd === 'game' && sub === 'new') return newGame(root, positional[2], { from: flags.get('from') ?? 'gem-rush', name: flags.get('name') });
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+ if (cmd === 'game' && sub === 'remix') return remixGame(root, positional[2], flags.get('id'), { name: flags.get('name') });
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+ if (cmd === 'games') return { ok: true, command: 'games', games: listGames(root).map(({ dir, ...g }) => ({ ...g, dir: relative(root, dir) })) };
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+ if (cmd === 'build') return build(root, { only: positional[1] ?? null, log });
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+ if (cmd === 'status') {
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+ const studio = readStudio(root);
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+ return { ok: true, command: 'status', root, studio, games: listGames(root).map((g) => g.id), cloudflareSignedIn: Boolean(wranglerBin(root) && whoami(root)) };
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+ }
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+ if (cmd === 'dev') return dev(root);
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+ if (cmd === 'check') {
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+ const game = positional[1] ?? listGames(root)[0]?.id;
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+ const url = flags.get('url') ?? readStudio(root).cloudflare?.url;
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+ if (!url) return { ok: false, command: 'check', why: 'give --url (the local dev address or the live site)' };
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+ return check({ url, game, shots: flags.get('shots') ? resolve(flags.get('shots')) : null, log });
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+ }
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+ if (cmd === 'deploy') return deploy(root, { log, homie: flags.get('homie') });
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+ if (cmd === 'publish') return publish(root, { homie: flags.get('homie'), site: flags.get('site') });
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+ if (cmd === 'media' && sub === 'put') return mediaPut(root, positional[2], flags.get('as'));
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+ return { ok: false, command: cmd, why: `unknown command "${[cmd, sub].filter(Boolean).join(' ')}" (homie-studio help)` };
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+ }
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+
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+ /** The whole site locally: pages, rooms (room.mjs in a local Durable Object), D1. */
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+ async function dev(root) {
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+ const port = String(flags.get('port') ?? 8787);
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+ const b = await build(root, { log });
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+ if (!b.catalogue.length) return { ok: false, command: 'dev', why: 'no games yet: npx homie-studio game new <id> --from gem-rush' };
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+ const bin = wranglerBin(root);
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+ if (!bin) return { ok: false, command: 'dev', why: 'run npm install in the studio first' };
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+ const studio = readStudio(root);
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+ const env = { ...process.env, WRANGLER_SEND_METRICS: 'false', CI: '1' };
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+ await new Promise((done) => {
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+ const m = spawn(bin, ['d1', 'migrations', 'apply', studio.cloudflare.d1, '--local'], { cwd: join(root, 'site'), env, stdio: ['ignore', 'ignore', 'inherit'] });
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+ m.on('close', done);
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+ });
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+ log(`Local site: http://127.0.0.1:${port}/ (each game: http://127.0.0.1:${port}/<id>/play — open it in two browsers)`);
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+ const child = spawn(bin, ['dev', '--local', '--ip', '127.0.0.1', '--port', port], { cwd: join(root, 'site'), env, stdio: 'inherit' });
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+ await new Promise((done) => child.on('close', done));
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+ return { ok: true, command: 'dev', stopped: true };
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+ }
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+
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+ /** A big file into the studio's R2, and its line in music/ or videos/ manifest.json. */
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+ function mediaPut(root, file, as) {
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+ if (!file || !existsSync(file) || !statSync(file).isFile()) return { ok: false, command: 'media put', why: 'usage: homie-studio media put <file> [--as <key>]' };
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+ const studio = readStudio(root);
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+ const r2 = studio.cloudflare?.r2;
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+ if (!r2 || !(studio.cloudflare?.created ?? []).includes(`r2:${r2}`)) return { ok: false, command: 'media put', why: 'this studio has no R2 bucket yet (deploy first; R2 needs to be enabled on the Cloudflare account)' };
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+ const rel = relative(root, resolve(file));
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+ const folder = rel.startsWith('videos/') ? 'videos' : 'music';
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+ const key = as ?? `${folder}/${basename(file)}`;
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+ const bin = wranglerBin(root);
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+ return new Promise((done) => {
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+ const p = spawn(bin, ['r2', 'object', 'put', `${r2}/${key}`, '--file', resolve(file), '--remote'], { cwd: join(root, 'site'), env: { ...process.env, CI: '1' }, stdio: ['ignore', 'ignore', 'inherit'] });
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+ p.on('close', (code) => {
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+ if (code !== 0) return done({ ok: false, command: 'media put', why: 'wrangler r2 object put failed' });
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+ const manifest = join(root, folder, 'manifest.json');
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+ const m = existsSync(manifest) ? JSON.parse(readFileSync(manifest, 'utf8')) : { items: [] };
149
+ m.items = [...(m.items ?? []).filter((i) => i.key !== key), { key, file: rel, bytes: statSync(file).size, url: studio.cloudflare?.url ? `${studio.cloudflare.url}/media/${key}` : null, at: new Date().toISOString() }];
150
+ writeFileSync(manifest, `${JSON.stringify(m, null, 2)}\n`);
151
+ writeStudio(root, studio);
152
+ done({ ok: true, command: 'media put', key, manifest: relative(root, manifest) });
153
+ });
154
+ });
155
+ }
156
+
157
+ try {
158
+ const result = await main();
159
+ if (result && result.command !== 'help') print(result);
160
+ if (result?.ok === false) process.exitCode = 1;
161
+ // Chrome's pipes can outlive browser.close(); a finished check must not hang its caller.
162
+ if (result?.command === 'check') process.exit(process.exitCode ?? 0);
163
+ } catch (error) {
164
+ print({ ok: false, why: error instanceof Error ? error.message : String(error) });
165
+ process.exitCode = 1;
166
+ }
package/lib/build.mjs ADDED
@@ -0,0 +1,86 @@
1
+ /**
2
+ * `homie-studio build` — every game in games/ bundled into site/dist, plus the
3
+ * catalogue the Worker serves (games.json).
4
+ *
5
+ * site/dist/games/<id>/index.html the game's page (the Worker adds HOMIE_NET)
6
+ * site/dist/games/<id>/assets/main.js its bundle (esbuild; @homie-rocks/studio/netplay inlined)
7
+ * site/dist/games/<id>/... everything in games/<id>/public/
8
+ * site/dist/games.json { studio, games[] } from studio.json and game.json files
9
+ */
10
+ import { cpSync, existsSync, mkdirSync, readdirSync, readFileSync, rmSync, statSync, writeFileSync } from 'node:fs';
11
+ import { createRequire } from 'node:module';
12
+ import { join } from 'node:path';
13
+ import { listGames, readStudio } from './studio.mjs';
14
+ import { STUDIO_VERSION } from './version.mjs';
15
+
16
+ const SOURCE_SKIP = new Set(['node_modules', 'dist', '.git', '.wrangler']);
17
+ const TEXT = /\.(ts|tsx|js|mjs|jsx|json|html|css|md|txt|svg|glsl|wgsl|frag|vert)$/i;
18
+ /** Text files of a game folder, capped (2 MB total, 512 KB each): what `homie-studio game remix` takes. */
19
+ export function sourceOf(dir, id) {
20
+ const files = {};
21
+ let total = 0;
22
+ const walk = (rel) => {
23
+ for (const entry of readdirSync(join(dir, rel), { withFileTypes: true })) {
24
+ if (entry.name.startsWith('.') || SOURCE_SKIP.has(entry.name)) continue;
25
+ const path = rel ? `${rel}/${entry.name}` : entry.name;
26
+ if (entry.isDirectory()) walk(path);
27
+ else if (TEXT.test(entry.name)) {
28
+ const text = readFileSync(join(dir, path), 'utf8');
29
+ if (text.length > 512 * 1024 || total + text.length > 2 * 1024 * 1024) continue;
30
+ files[path] = text;
31
+ total += text.length;
32
+ }
33
+ }
34
+ };
35
+ walk('');
36
+ return { v: 1, kind: 'homie-game-source', id, files };
37
+ }
38
+
39
+ export async function build(root, { only = null, log = () => {} } = {}) {
40
+ const require = createRequire(join(root, 'package.json'));
41
+ let esbuild;
42
+ try { esbuild = require('esbuild'); } catch { esbuild = await import('esbuild'); }
43
+ const studio = readStudio(root);
44
+ const dist = join(root, 'site', 'dist');
45
+ const games = listGames(root).filter((g) => !only || g.id === only);
46
+ if (only && !games.length) throw new Error(`no game "${only}" in games/`);
47
+ if (!only) rmSync(dist, { recursive: true, force: true });
48
+ mkdirSync(dist, { recursive: true });
49
+ const built = [];
50
+ for (const g of games) {
51
+ const out = join(dist, 'games', g.id);
52
+ rmSync(out, { recursive: true, force: true });
53
+ mkdirSync(join(out, 'assets'), { recursive: true });
54
+ const entry = join(g.dir, g.entry ?? 'src/main.ts');
55
+ if (!existsSync(entry)) throw new Error(`games/${g.id}: entry ${g.entry ?? 'src/main.ts'} not found`);
56
+ const started = Date.now();
57
+ const result = await esbuild.build({
58
+ entryPoints: [entry], bundle: true, format: 'esm', target: 'es2022', minify: true, sourcemap: false,
59
+ outfile: join(out, 'assets', 'main.js'), absWorkingDir: root, logLevel: 'silent', metafile: true,
60
+ loader: { '.png': 'file', '.jpg': 'file', '.webp': 'file', '.mp3': 'file', '.ogg': 'file', '.wav': 'file', '.glb': 'file', '.svg': 'file' },
61
+ assetNames: '[name]-[hash]',
62
+ }).catch((error) => {
63
+ const first = error.errors?.[0];
64
+ throw new Error(`games/${g.id} did not build: ${first ? `${first.text}${first.location ? ` (${first.location.file}:${first.location.line})` : ''}` : error.message}`);
65
+ });
66
+ const html = join(g.dir, 'index.html');
67
+ if (!existsSync(html)) throw new Error(`games/${g.id}/index.html is missing`);
68
+ writeFileSync(join(out, 'index.html'), readFileSync(html, 'utf8'));
69
+ if (existsSync(join(g.dir, 'public'))) cpSync(join(g.dir, 'public'), out, { recursive: true });
70
+ // The game's own source, for other studios to remix (game.json "share": { "source": false } keeps it private).
71
+ if (g.share?.source !== false) writeFileSync(join(out, 'source.json'), `${JSON.stringify(sourceOf(g.dir, g.id))}\n`);
72
+ const bytes = statSync(join(out, 'assets', 'main.js')).size;
73
+ built.push({ id: g.id, name: g.name, bytes, ms: Date.now() - started, warnings: result.warnings.length });
74
+ log(`built ${g.id} (${Math.round(bytes / 1024)} KB)`);
75
+ }
76
+ const all = listGames(root);
77
+ const catalogue = {
78
+ studio: { name: studio.name, slug: studio.slug, version: STUDIO_VERSION },
79
+ games: all.filter((g) => existsSync(join(dist, 'games', g.id, 'index.html'))).map((g) => ({
80
+ id: g.id, name: g.name ?? g.id, blurb: g.blurb ?? '', players: g.players ?? { min: 1, max: 8 },
81
+ roundSeconds: g.roundSeconds ?? null, movement: g.netplay?.movement ?? null, cover: g.cover ?? null,
82
+ })),
83
+ };
84
+ writeFileSync(join(dist, 'games.json'), `${JSON.stringify(catalogue, null, 2)}\n`);
85
+ return { ok: true, command: 'build', dist, games: built, catalogue: catalogue.games.map((g) => g.id) };
86
+ }
package/lib/check.mjs ADDED
@@ -0,0 +1,123 @@
1
+ /**
2
+ * `homie-studio check <game> --url <site>` — the promise, measured: two fresh
3
+ * browsers (separate Chrome processes and profiles, one a computer and one a
4
+ * phone) press Play, land in the SAME public room, play, and both see the round
5
+ * finish. Exit 0 only when all of that happened. Uses this Mac's Chrome through
6
+ * puppeteer-core, on the GPU (a software renderer fakes a stuck game).
7
+ */
8
+ import { existsSync, mkdirSync, mkdtempSync, rmSync } from 'node:fs';
9
+ import { tmpdir } from 'node:os';
10
+ import { join } from 'node:path';
11
+
12
+ const CHROMES = [
13
+ process.env.CHROME_PATH,
14
+ '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome',
15
+ '/Applications/Chromium.app/Contents/MacOS/Chromium',
16
+ '/usr/bin/google-chrome', '/usr/bin/chromium', '/usr/bin/chromium-browser',
17
+ ].filter(Boolean);
18
+
19
+ const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
20
+
21
+ export async function check({ url, game, roundTimeoutMs = 150_000, shots = null, userAgentTag = 'homie-studio-check', log = () => {} }) {
22
+ if (!url || !game) throw new Error('usage: homie-studio check <game> --url <site url>');
23
+ const chrome = CHROMES.find((p) => existsSync(p));
24
+ if (!chrome) return { ok: false, command: 'check', why: 'no Chrome found (set CHROME_PATH)' };
25
+ let puppeteer;
26
+ try { puppeteer = (await import('puppeteer-core')).default; } catch { return { ok: false, command: 'check', why: 'puppeteer-core is not installed (it comes with @homie-rocks/studio; run npm install)' }; }
27
+ const base = String(url).replace(/\/+$/, '');
28
+ const play = `${base}/${game}/play`;
29
+ if (shots) mkdirSync(shots, { recursive: true });
30
+ const profiles = [];
31
+ const browsers = [];
32
+ const started = Date.now();
33
+ const kinds = [
34
+ { name: 'computer', viewport: { width: 1280, height: 800 } },
35
+ { name: 'phone', viewport: { width: 390, height: 844, isMobile: true, hasTouch: true, deviceScaleFactor: 2 } },
36
+ ];
37
+ const players = [];
38
+ try {
39
+ for (const kind of kinds) {
40
+ const profile = mkdtempSync(join(tmpdir(), 'homie-studio-check-'));
41
+ profiles.push(profile);
42
+ const browser = await puppeteer.launch({
43
+ executablePath: chrome, headless: true, userDataDir: profile,
44
+ args: ['--use-angle=metal', '--enable-gpu-rasterization', '--ignore-gpu-blocklist', '--autoplay-policy=no-user-gesture-required', '--no-first-run', '--no-default-browser-check'],
45
+ });
46
+ browsers.push(browser);
47
+ const page = await browser.newPage();
48
+ await page.setViewport(kind.viewport);
49
+ const ua = await browser.userAgent();
50
+ await page.setUserAgent(`${ua} ${userAgentTag}`);
51
+ const t0 = Date.now();
52
+ await page.goto(play, { waitUntil: 'domcontentloaded', timeout: 60_000 });
53
+ players.push({ kind: kind.name, page, t0 });
54
+ log(`${kind.name} opened ${play}`);
55
+ }
56
+ // Seated: the shell knows its room and the game reported a seat.
57
+ const seated = await Promise.all(players.map(async (p) => {
58
+ const deadline = Date.now() + 45_000;
59
+ while (Date.now() < deadline) {
60
+ const s = await p.page.evaluate(() => { const s = window.__shell; return s ? { room: s.room, seat: s.seat, role: s.stats?.role ?? null, players: s.facts?.counts?.players ?? null } : null; }).catch(() => null);
61
+ if (s?.room && s.seat !== null && s.seat !== undefined && s.role) { p.seatedAt = Date.now(); p.seat = s.seat; return { ...s, ms: Date.now() - p.t0 }; }
62
+ await sleep(250);
63
+ }
64
+ return null;
65
+ }));
66
+ if (seated.some((s) => !s)) return { ok: false, command: 'check', why: 'a browser never got a seat within 45 s', seated };
67
+ const sameRoom = seated[0].room === seated[1].room;
68
+ log(`seated: ${seated.map((s, i) => `${kinds[i].name} room ${s.room} seat ${s.seat} ${s.role}`).join('; ')}`);
69
+ if (!sameRoom) return { ok: false, command: 'check', why: `the two browsers landed in different rooms (${seated[0].room}, ${seated[1].room})`, seated };
70
+ // Play: the computer holds keys, the phone drags from the lower left.
71
+ const playing = (async () => {
72
+ const keys = ['KeyD', 'KeyS', 'KeyA', 'KeyW'];
73
+ for (let i = 0; Date.now() - started < roundTimeoutMs && i < 400; i++) {
74
+ const k = keys[i % keys.length];
75
+ await players[0].page.keyboard.down(k).catch(() => {});
76
+ await sleep(600);
77
+ await players[0].page.keyboard.up(k).catch(() => {});
78
+ const vp = kinds[1].viewport;
79
+ await players[1].page.touchscreen.touchStart(vp.width * 0.2, vp.height * 0.8).catch(() => {});
80
+ await players[1].page.touchscreen.touchMove(vp.width * 0.2 + (i % 2 ? 60 : -60), vp.height * 0.8 - 40).catch(() => {});
81
+ await sleep(300);
82
+ await players[1].page.touchscreen.touchEnd().catch(() => {});
83
+ if (players.every((p) => p.over)) break;
84
+ }
85
+ })();
86
+ if (shots) for (const [i, p] of players.entries()) await p.page.screenshot({ path: join(shots, `${kinds[i].name}-playing.png`) }).catch(() => {});
87
+ // Only a round that finishes AFTER both browsers were seated, with BOTH of them in its results, counts: an
88
+ // idle room remembers its last round for a while, and that stale result proves nothing.
89
+ const bothSeated = Math.max(...players.map((p) => p.seatedAt));
90
+ const seats = players.map((p) => p.seat);
91
+ const over = await Promise.all(players.map(async (p) => {
92
+ const deadline = Date.now() + roundTimeoutMs;
93
+ while (Date.now() < deadline) {
94
+ const r = await p.page.evaluate((after, want) => {
95
+ const s = window.__shell;
96
+ const hit = (s?.results ?? []).find((x) => x.at > after && want.every((seat) => x.results.some((row) => row.seat === seat)));
97
+ return hit ? { n: hit.n, endsAt: hit.endsAt, results: hit.results, room: s.room } : null;
98
+ }, bothSeated, seats).catch(() => null);
99
+ if (r) { p.over = true; return { ...r, ms: Date.now() - p.t0 }; }
100
+ await sleep(500);
101
+ }
102
+ return null;
103
+ }));
104
+ await playing.catch(() => {});
105
+ if (shots) for (const [i, p] of players.entries()) await p.page.screenshot({ path: join(shots, `${kinds[i].name}-round-over.png`) }).catch(() => {});
106
+ if (over.some((o) => !o)) return { ok: false, command: 'check', why: 'a browser did not see a round finish in time', seated, over };
107
+ const humans = over[0].results.filter((r) => !r.bot).length;
108
+ const sameRound = over[0].n === over[1].n && over[0].endsAt === over[1].endsAt && over[0].room === over[1].room;
109
+ return {
110
+ ok: sameRoom && sameRound && humans >= 2,
111
+ command: 'check',
112
+ play,
113
+ room: seated[0].room,
114
+ seats: seated.map((s, i) => ({ browser: kinds[i].name, seat: s.seat, role: s.role, seatedMs: s.ms })),
115
+ round: { n: over[0].n, humans, bots: over[0].results.length - humans, results: over[0].results, overMs: over.map((o) => o.ms) },
116
+ why: !sameRound ? 'the two browsers saw different rounds finish' : humans >= 2 ? undefined : `the round's results list ${humans} human(s); both browsers should be in it`,
117
+ totalMs: Date.now() - started,
118
+ };
119
+ } finally {
120
+ for (const b of browsers) await b.close().catch(() => {});
121
+ for (const p of profiles) rmSync(p, { recursive: true, force: true });
122
+ }
123
+ }