@holoscript/std 6.0.3 → 7.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/README.md +8 -0
  2. package/dist/chunk-DGUM43GV.js +11 -0
  3. package/dist/chunk-DGUM43GV.js.map +1 -0
  4. package/dist/{chunk-PFX2JM4X.js → chunk-FAMOLKH3.js} +2 -1
  5. package/dist/{chunk-PFX2JM4X.js.map → chunk-FAMOLKH3.js.map} +1 -1
  6. package/dist/{chunk-7HVUYGPS.js → chunk-SOKH6FJ7.js} +37 -5
  7. package/dist/chunk-SOKH6FJ7.js.map +1 -0
  8. package/dist/{chunk-W2Q3LUCM.js → chunk-XJIFG7G3.js} +3 -3
  9. package/dist/chunk-XJIFG7G3.js.map +1 -0
  10. package/dist/collections.cjs +1 -0
  11. package/dist/collections.cjs.map +1 -1
  12. package/dist/collections.js +2 -1
  13. package/dist/fs/fs.d.ts +288 -0
  14. package/dist/fs/fs.d.ts.map +1 -0
  15. package/dist/fs/index.cjs +1049 -0
  16. package/dist/fs/index.cjs.map +1 -0
  17. package/dist/fs/index.d.ts +51 -0
  18. package/dist/fs/index.d.ts.map +1 -0
  19. package/dist/fs/index.js +918 -0
  20. package/dist/fs/index.js.map +1 -0
  21. package/dist/fs/path.d.ts +135 -0
  22. package/dist/fs/path.d.ts.map +1 -0
  23. package/dist/fs/sandbox.d.ts +49 -0
  24. package/dist/fs/sandbox.d.ts.map +1 -0
  25. package/dist/fs/watch.d.ts +133 -0
  26. package/dist/fs/watch.d.ts.map +1 -0
  27. package/dist/index.cjs +54 -7
  28. package/dist/index.cjs.map +1 -1
  29. package/dist/index.js +19 -4
  30. package/dist/index.js.map +1 -1
  31. package/dist/math.cjs +21 -2
  32. package/dist/math.cjs.map +1 -1
  33. package/dist/math.js +2 -1
  34. package/dist/string.cjs +2 -2
  35. package/dist/string.cjs.map +1 -1
  36. package/dist/string.js +2 -1
  37. package/dist/time.js +1 -0
  38. package/dist/traits/EconomicPrimitives.js +1 -0
  39. package/dist/traits/EconomicTraits.js +1 -0
  40. package/dist/traits/VRRTraits.d.ts +2 -2
  41. package/dist/types.d.ts.map +1 -1
  42. package/package.json +24 -9
  43. package/CHANGELOG.md +0 -7
  44. package/dist/__tests__/EconomicPrimitives.test.d.ts +0 -2
  45. package/dist/__tests__/EconomicPrimitives.test.d.ts.map +0 -1
  46. package/dist/__tests__/EconomicTraits.test.d.ts +0 -2
  47. package/dist/__tests__/EconomicTraits.test.d.ts.map +0 -1
  48. package/dist/__tests__/SimulationLabPrimitives.test.d.ts +0 -2
  49. package/dist/__tests__/SimulationLabPrimitives.test.d.ts.map +0 -1
  50. package/dist/__tests__/collections.test.d.ts +0 -2
  51. package/dist/__tests__/collections.test.d.ts.map +0 -1
  52. package/dist/__tests__/events.test.d.ts +0 -2
  53. package/dist/__tests__/events.test.d.ts.map +0 -1
  54. package/dist/__tests__/index.test.d.ts +0 -2
  55. package/dist/__tests__/index.test.d.ts.map +0 -1
  56. package/dist/__tests__/materials.test.d.ts +0 -2
  57. package/dist/__tests__/materials.test.d.ts.map +0 -1
  58. package/dist/__tests__/math.test.d.ts +0 -2
  59. package/dist/__tests__/math.test.d.ts.map +0 -1
  60. package/dist/__tests__/physics.test.d.ts +0 -2
  61. package/dist/__tests__/physics.test.d.ts.map +0 -1
  62. package/dist/__tests__/spatial.test.d.ts +0 -2
  63. package/dist/__tests__/spatial.test.d.ts.map +0 -1
  64. package/dist/__tests__/standard-library-fundamentals.test.d.ts +0 -2
  65. package/dist/__tests__/standard-library-fundamentals.test.d.ts.map +0 -1
  66. package/dist/__tests__/string-and-time-utilities.test.d.ts +0 -2
  67. package/dist/__tests__/string-and-time-utilities.test.d.ts.map +0 -1
  68. package/dist/__tests__/string-decoupled.test.d.ts +0 -2
  69. package/dist/__tests__/string-decoupled.test.d.ts.map +0 -1
  70. package/dist/__tests__/string.test.d.ts +0 -2
  71. package/dist/__tests__/string.test.d.ts.map +0 -1
  72. package/dist/__tests__/time.test.d.ts +0 -2
  73. package/dist/__tests__/time.test.d.ts.map +0 -1
  74. package/dist/chunk-7HVUYGPS.js.map +0 -1
  75. package/dist/chunk-W2Q3LUCM.js.map +0 -1
  76. package/dist/string.basic.test.d.ts +0 -5
  77. package/dist/string.basic.test.d.ts.map +0 -1
  78. package/dist/string.test.d.ts +0 -5
  79. package/dist/string.test.d.ts.map +0 -1
  80. package/dist/traits/__tests__/ARTraits.test.d.ts +0 -2
  81. package/dist/traits/__tests__/ARTraits.test.d.ts.map +0 -1
  82. package/dist/traits/__tests__/EconomicPrimitives.test.d.ts +0 -2
  83. package/dist/traits/__tests__/EconomicPrimitives.test.d.ts.map +0 -1
  84. package/dist/traits/__tests__/EconomicTraits.test.d.ts +0 -2
  85. package/dist/traits/__tests__/EconomicTraits.test.d.ts.map +0 -1
  86. package/error-utf8.log +0 -6
  87. package/error.log +0 -0
  88. package/src/__tests__/EconomicPrimitives.test.ts +0 -690
  89. package/src/__tests__/EconomicTraits.test.ts +0 -425
  90. package/src/__tests__/SimulationLabPrimitives.test.ts +0 -415
  91. package/src/__tests__/collections.test.ts +0 -182
  92. package/src/__tests__/events.test.ts +0 -135
  93. package/src/__tests__/index.test.ts +0 -14
  94. package/src/__tests__/materials.test.ts +0 -84
  95. package/src/__tests__/math.test.ts +0 -246
  96. package/src/__tests__/physics.test.ts +0 -83
  97. package/src/__tests__/spatial.test.ts +0 -333
  98. package/src/__tests__/standard-library-fundamentals.test.ts +0 -1301
  99. package/src/__tests__/string-and-time-utilities.test.ts +0 -1070
  100. package/src/__tests__/string-decoupled.test.ts +0 -14
  101. package/src/__tests__/string.test.ts +0 -164
  102. package/src/__tests__/time.test.ts +0 -110
  103. package/src/collections.ts +0 -850
  104. package/src/events.ts +0 -88
  105. package/src/index.ts +0 -474
  106. package/src/materials.ts +0 -109
  107. package/src/math.ts +0 -674
  108. package/src/physics.ts +0 -141
  109. package/src/spatial.ts +0 -320
  110. package/src/string.basic.test.ts +0 -14
  111. package/src/string.test.ts +0 -335
  112. package/src/string.ts +0 -531
  113. package/src/time.ts +0 -621
  114. package/src/traits/ARTraits.ts +0 -103
  115. package/src/traits/EconomicPrimitives.ts +0 -755
  116. package/src/traits/EconomicTraits.ts +0 -552
  117. package/src/traits/IoTTraits.ts +0 -102
  118. package/src/traits/SimulationLabPrimitives.ts +0 -650
  119. package/src/traits/SimulationLabTraits.ts +0 -191
  120. package/src/traits/VRRTraits.ts +0 -326
  121. package/src/traits/__tests__/ARTraits.test.ts +0 -14
  122. package/src/traits/__tests__/EconomicPrimitives.test.ts +0 -14
  123. package/src/traits/__tests__/EconomicTraits.test.ts +0 -14
  124. package/src/types.ts +0 -411
  125. package/std_error.log +0 -5
  126. package/tsconfig.json +0 -18
  127. package/tsup.config.ts +0 -17
  128. package/vitest.config.ts +0 -10
package/src/physics.ts DELETED
@@ -1,141 +0,0 @@
1
- /**
2
- * @holoscript/std — Physics Module
3
- *
4
- * Provides physics primitives: ColliderShape, RigidbodyConfig, ForceField, Joint.
5
- * Runtime representations for HoloScript physics blocks.
6
- *
7
- * @version 0.2.0
8
- * @module @holoscript/std/physics
9
- */
10
-
11
- import type { Vec3 } from './spatial.js';
12
-
13
- // =============================================================================
14
- // Collider Shapes
15
- // =============================================================================
16
-
17
- export type ColliderShapeType =
18
- | 'box'
19
- | 'sphere'
20
- | 'capsule'
21
- | 'mesh'
22
- | 'convex'
23
- | 'cylinder'
24
- | 'heightfield';
25
-
26
- export interface ColliderConfig {
27
- shape: ColliderShapeType;
28
- isTrigger: boolean;
29
- friction: number;
30
- restitution: number;
31
- // Shape-specific
32
- radius?: number;
33
- halfExtents?: Vec3;
34
- height?: number;
35
- meshAsset?: string;
36
- }
37
-
38
- export function createBoxCollider(
39
- halfExtents: Vec3,
40
- options?: Partial<ColliderConfig>
41
- ): ColliderConfig {
42
- return {
43
- shape: 'box',
44
- isTrigger: false,
45
- friction: 0.5,
46
- restitution: 0.0,
47
- halfExtents,
48
- ...options,
49
- };
50
- }
51
-
52
- export function createSphereCollider(
53
- radius: number,
54
- options?: Partial<ColliderConfig>
55
- ): ColliderConfig {
56
- return { shape: 'sphere', isTrigger: false, friction: 0.5, restitution: 0.0, radius, ...options };
57
- }
58
-
59
- export function createCapsuleCollider(
60
- radius: number,
61
- height: number,
62
- options?: Partial<ColliderConfig>
63
- ): ColliderConfig {
64
- return {
65
- shape: 'capsule',
66
- isTrigger: false,
67
- friction: 0.5,
68
- restitution: 0.0,
69
- radius,
70
- height,
71
- ...options,
72
- };
73
- }
74
-
75
- // =============================================================================
76
- // Rigidbody
77
- // =============================================================================
78
-
79
- export interface RigidbodyConfig {
80
- mass: number;
81
- useGravity: boolean;
82
- linearDamping: number;
83
- angularDamping: number;
84
- freezePosition: [boolean, boolean, boolean];
85
- freezeRotation: [boolean, boolean, boolean];
86
- isKinematic: boolean;
87
- }
88
-
89
- export function createRigidbody(mass: number, options?: Partial<RigidbodyConfig>): RigidbodyConfig {
90
- return {
91
- mass,
92
- useGravity: true,
93
- linearDamping: 0.0,
94
- angularDamping: 0.05,
95
- freezePosition: [false, false, false],
96
- freezeRotation: [false, false, false],
97
- isKinematic: false,
98
- ...options,
99
- };
100
- }
101
-
102
- // =============================================================================
103
- // Force Fields
104
- // =============================================================================
105
-
106
- export type ForceFieldType = 'directional' | 'radial' | 'vortex' | 'buoyancy';
107
-
108
- export interface ForceFieldConfig {
109
- type: ForceFieldType;
110
- strength: number;
111
- direction?: Vec3;
112
- falloff: 'none' | 'linear' | 'quadratic';
113
- turbulence: number;
114
- }
115
-
116
- // =============================================================================
117
- // Joints
118
- // =============================================================================
119
-
120
- export type JointType = 'hinge' | 'slider' | 'ball_socket' | 'fixed' | 'd6' | 'spring';
121
-
122
- export interface JointConfig {
123
- type: JointType;
124
- connectedBody?: string;
125
- axis?: Vec3;
126
- limits?: [number, number];
127
- damping: number;
128
- springForce?: number;
129
- breakForce?: number;
130
- }
131
-
132
- // =============================================================================
133
- // Raycast Utility
134
- // =============================================================================
135
-
136
- export interface RaycastHit {
137
- point: Vec3;
138
- normal: Vec3;
139
- distance: number;
140
- objectName: string;
141
- }
package/src/spatial.ts DELETED
@@ -1,320 +0,0 @@
1
- /**
2
- * @holoscript/std — Spatial Module
3
- *
4
- * Provides spatial math utilities: Vec3, Quaternion, Transform, Ray, AABB, distance.
5
- * Used by the HoloScript runtime for spatial computing operations.
6
- *
7
- * @version 0.2.0
8
- * @module @holoscript/std/spatial
9
- */
10
-
11
- // =============================================================================
12
- // Vec3
13
- // =============================================================================
14
-
15
- export class Vec3 {
16
- constructor(
17
- public x: number = 0,
18
- public y: number = 0,
19
- public z: number = 0
20
- ) {}
21
-
22
- static zero(): Vec3 {
23
- return new Vec3(0, 0, 0);
24
- }
25
- static one(): Vec3 {
26
- return new Vec3(1, 1, 1);
27
- }
28
- static up(): Vec3 {
29
- return new Vec3(0, 1, 0);
30
- }
31
- static down(): Vec3 {
32
- return new Vec3(0, -1, 0);
33
- }
34
- static forward(): Vec3 {
35
- return new Vec3(0, 0, -1);
36
- }
37
- static right(): Vec3 {
38
- return new Vec3(1, 0, 0);
39
- }
40
-
41
- add(other: Vec3): Vec3 {
42
- return new Vec3(this.x + other.x, this.y + other.y, this.z + other.z);
43
- }
44
- sub(other: Vec3): Vec3 {
45
- return new Vec3(this.x - other.x, this.y - other.y, this.z - other.z);
46
- }
47
- mul(s: number): Vec3 {
48
- return new Vec3(this.x * s, this.y * s, this.z * s);
49
- }
50
- div(s: number): Vec3 {
51
- return new Vec3(this.x / s, this.y / s, this.z / s);
52
- }
53
-
54
- dot(other: Vec3): number {
55
- return this.x * other.x + this.y * other.y + this.z * other.z;
56
- }
57
- cross(other: Vec3): Vec3 {
58
- return new Vec3(
59
- this.y * other.z - this.z * other.y,
60
- this.z * other.x - this.x * other.z,
61
- this.x * other.y - this.y * other.x
62
- );
63
- }
64
-
65
- length(): number {
66
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
67
- }
68
- lengthSquared(): number {
69
- return this.x * this.x + this.y * this.y + this.z * this.z;
70
- }
71
- normalize(): Vec3 {
72
- const l = this.length();
73
- return l > 0 ? this.div(l) : Vec3.zero();
74
- }
75
-
76
- distanceTo(other: Vec3): number {
77
- return this.sub(other).length();
78
- }
79
- lerp(other: Vec3, t: number): Vec3 {
80
- return this.add(other.sub(this).mul(t));
81
- }
82
-
83
- toArray(): [number, number, number] {
84
- return [this.x, this.y, this.z];
85
- }
86
- static fromArray(arr: number[]): Vec3 {
87
- return new Vec3(arr[0] || 0, arr[1] || 0, arr[2] || 0);
88
- }
89
-
90
- equals(other: Vec3, epsilon = 1e-6): boolean {
91
- return (
92
- Math.abs(this.x - other.x) < epsilon &&
93
- Math.abs(this.y - other.y) < epsilon &&
94
- Math.abs(this.z - other.z) < epsilon
95
- );
96
- }
97
-
98
- toString(): string {
99
- return `Vec3(${this.x}, ${this.y}, ${this.z})`;
100
- }
101
- }
102
-
103
- // =============================================================================
104
- // Quaternion
105
- // =============================================================================
106
-
107
- export class Quaternion {
108
- constructor(
109
- public x = 0,
110
- public y = 0,
111
- public z = 0,
112
- public w = 1
113
- ) {}
114
-
115
- static identity(): Quaternion {
116
- return new Quaternion(0, 0, 0, 1);
117
- }
118
-
119
- static fromEuler(x: number, y: number, z: number): Quaternion {
120
- const cx = Math.cos(x * 0.5),
121
- sx = Math.sin(x * 0.5);
122
- const cy = Math.cos(y * 0.5),
123
- sy = Math.sin(y * 0.5);
124
- const cz = Math.cos(z * 0.5),
125
- sz = Math.sin(z * 0.5);
126
- return new Quaternion(
127
- sx * cy * cz - cx * sy * sz,
128
- cx * sy * cz + sx * cy * sz,
129
- cx * cy * sz - sx * sy * cz,
130
- cx * cy * cz + sx * sy * sz
131
- );
132
- }
133
-
134
- static fromAxisAngle(axis: Vec3, angle: number): Quaternion {
135
- const half = angle * 0.5;
136
- const s = Math.sin(half);
137
- const n = axis.normalize();
138
- return new Quaternion(n.x * s, n.y * s, n.z * s, Math.cos(half));
139
- }
140
-
141
- multiply(other: Quaternion): Quaternion {
142
- return new Quaternion(
143
- this.w * other.x + this.x * other.w + this.y * other.z - this.z * other.y,
144
- this.w * other.y - this.x * other.z + this.y * other.w + this.z * other.x,
145
- this.w * other.z + this.x * other.y - this.y * other.x + this.z * other.w,
146
- this.w * other.w - this.x * other.x - this.y * other.y - this.z * other.z
147
- );
148
- }
149
-
150
- rotateVec3(v: Vec3): Vec3 {
151
- const u = new Vec3(this.x, this.y, this.z);
152
- const s = this.w;
153
- return u
154
- .mul(2 * u.dot(v))
155
- .add(v.mul(s * s - u.dot(u)))
156
- .add(u.cross(v).mul(2 * s));
157
- }
158
-
159
- slerp(other: Quaternion, t: number): Quaternion {
160
- let dot = this.x * other.x + this.y * other.y + this.z * other.z + this.w * other.w;
161
- const neg = dot < 0;
162
- if (neg) dot = -dot;
163
- if (dot > 0.9995) {
164
- // Linear interpolation for very close quaternions
165
- const r = new Quaternion(
166
- this.x + t * ((neg ? -other.x : other.x) - this.x),
167
- this.y + t * ((neg ? -other.y : other.y) - this.y),
168
- this.z + t * ((neg ? -other.z : other.z) - this.z),
169
- this.w + t * ((neg ? -other.w : other.w) - this.w)
170
- );
171
- const len = Math.sqrt(r.x * r.x + r.y * r.y + r.z * r.z + r.w * r.w);
172
- return new Quaternion(r.x / len, r.y / len, r.z / len, r.w / len);
173
- }
174
- const theta = Math.acos(dot);
175
- const sinTheta = Math.sin(theta);
176
- const a = Math.sin((1 - t) * theta) / sinTheta;
177
- const b = (Math.sin(t * theta) / sinTheta) * (neg ? -1 : 1);
178
- return new Quaternion(
179
- a * this.x + b * other.x,
180
- a * this.y + b * other.y,
181
- a * this.z + b * other.z,
182
- a * this.w + b * other.w
183
- );
184
- }
185
-
186
- normalize(): Quaternion {
187
- const len = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
188
- return new Quaternion(this.x / len, this.y / len, this.z / len, this.w / len);
189
- }
190
-
191
- toEuler(): Vec3 {
192
- const sinr = 2 * (this.w * this.x + this.y * this.z);
193
- const cosr = 1 - 2 * (this.x * this.x + this.y * this.y);
194
- const sinp = 2 * (this.w * this.y - this.z * this.x);
195
- const siny = 2 * (this.w * this.z + this.x * this.y);
196
- const cosy = 1 - 2 * (this.y * this.y + this.z * this.z);
197
- return new Vec3(
198
- Math.atan2(sinr, cosr),
199
- Math.abs(sinp) >= 1 ? (Math.sign(sinp) * Math.PI) / 2 : Math.asin(sinp),
200
- Math.atan2(siny, cosy)
201
- );
202
- }
203
- }
204
-
205
- // =============================================================================
206
- // Transform
207
- // =============================================================================
208
-
209
- export class Transform {
210
- constructor(
211
- public position: Vec3 = Vec3.zero(),
212
- public rotation: Quaternion = Quaternion.identity(),
213
- public scale: Vec3 = Vec3.one()
214
- ) {}
215
-
216
- static identity(): Transform {
217
- return new Transform();
218
- }
219
-
220
- transformPoint(point: Vec3): Vec3 {
221
- const scaled = new Vec3(point.x * this.scale.x, point.y * this.scale.y, point.z * this.scale.z);
222
- return this.rotation.rotateVec3(scaled).add(this.position);
223
- }
224
-
225
- transformDirection(dir: Vec3): Vec3 {
226
- return this.rotation.rotateVec3(dir);
227
- }
228
- }
229
-
230
- // =============================================================================
231
- // Ray & AABB
232
- // =============================================================================
233
-
234
- export class Ray {
235
- constructor(
236
- public origin: Vec3,
237
- public direction: Vec3
238
- ) {}
239
-
240
- pointAt(t: number): Vec3 {
241
- return this.origin.add(this.direction.mul(t));
242
- }
243
- }
244
-
245
- export class AABB {
246
- constructor(
247
- public min: Vec3,
248
- public max: Vec3
249
- ) {}
250
-
251
- contains(point: Vec3): boolean {
252
- return (
253
- point.x >= this.min.x &&
254
- point.x <= this.max.x &&
255
- point.y >= this.min.y &&
256
- point.y <= this.max.y &&
257
- point.z >= this.min.z &&
258
- point.z <= this.max.z
259
- );
260
- }
261
-
262
- intersects(other: AABB): boolean {
263
- return (
264
- this.min.x <= other.max.x &&
265
- this.max.x >= other.min.x &&
266
- this.min.y <= other.max.y &&
267
- this.max.y >= other.min.y &&
268
- this.min.z <= other.max.z &&
269
- this.max.z >= other.min.z
270
- );
271
- }
272
-
273
- center(): Vec3 {
274
- return this.min.add(this.max).div(2);
275
- }
276
- size(): Vec3 {
277
- return this.max.sub(this.min);
278
- }
279
-
280
- intersectsRay(ray: Ray): number | null {
281
- let tmin = (this.min.x - ray.origin.x) / ray.direction.x;
282
- let tmax = (this.max.x - ray.origin.x) / ray.direction.x;
283
- if (tmin > tmax) [tmin, tmax] = [tmax, tmin];
284
-
285
- let tymin = (this.min.y - ray.origin.y) / ray.direction.y;
286
- let tymax = (this.max.y - ray.origin.y) / ray.direction.y;
287
- if (tymin > tymax) [tymin, tymax] = [tymax, tymin];
288
-
289
- if (tmin > tymax || tymin > tmax) return null;
290
- tmin = Math.max(tmin, tymin);
291
- tmax = Math.min(tmax, tymax);
292
-
293
- let tzmin = (this.min.z - ray.origin.z) / ray.direction.z;
294
- let tzmax = (this.max.z - ray.origin.z) / ray.direction.z;
295
- if (tzmin > tzmax) [tzmin, tzmax] = [tzmax, tzmin];
296
-
297
- if (tmin > tzmax || tzmin > tmax) return null;
298
- return Math.max(tmin, tzmin);
299
- }
300
- }
301
-
302
- // =============================================================================
303
- // Utility Functions
304
- // =============================================================================
305
-
306
- export function distance(a: Vec3, b: Vec3): number {
307
- return a.distanceTo(b);
308
- }
309
- export function lerp(a: number, b: number, t: number): number {
310
- return a + (b - a) * t;
311
- }
312
- export function clamp(v: number, min: number, max: number): number {
313
- return Math.min(Math.max(v, min), max);
314
- }
315
- export function degToRad(deg: number): number {
316
- return deg * (Math.PI / 180);
317
- }
318
- export function radToDeg(rad: number): number {
319
- return rad * (180 / Math.PI);
320
- }
@@ -1,14 +0,0 @@
1
- /**
2
- * @fileoverview Basic test to verify formatBytes function
3
- */
4
-
5
- import { describe, it, expect } from 'vitest';
6
- import { formatBytes } from './string.js';
7
-
8
- describe('formatBytes basic test', () => {
9
- it('should format bytes correctly', () => {
10
- expect(formatBytes(0)).toBe('0 B');
11
- expect(formatBytes(1024)).toBe('1 KB');
12
- expect(formatBytes(1048576)).toBe('1 MB');
13
- });
14
- });