@holoscript/cdn 1.0.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025-2026 HoloScript Contributors
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @holoscript/cdn
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+
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+ Browser CDN distribution for HoloScript. Embed spatial scenes in web pages using the `<holo-scene>` web component.
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+
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+ ## Usage
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+
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+ ```bash
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+ pnpm install
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+ pnpm build
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+ ```
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+
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+ Include the built bundle in a web page to register the `<holo-scene>` custom element.
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+
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+ ## Development
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+
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+ ```bash
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+ pnpm dev # Build with watch mode (tsup)
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+ pnpm test # Run tests (vitest)
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+ ```
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+ "use strict";
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
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+ // src/index.ts
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+ var index_exports = {};
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+ __export(index_exports, {
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+ HoloSceneElement: () => HoloSceneElement,
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+ HoloSceneRenderer: () => HoloSceneRenderer,
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+ defaultCDNConfig: () => defaultCDNConfig,
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+ registerHoloScene: () => registerHoloScene
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+ });
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+ module.exports = __toCommonJS(index_exports);
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+
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+ // src/HoloSceneRenderer.ts
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+ var HoloSceneRenderer = class {
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+ container;
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+ canvas = null;
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+ animationFrameId = null;
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+ constructor(container) {
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+ this.container = container;
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+ }
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+ async render(compiledOutput, options) {
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+ this.cleanup();
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+ this.canvas = document.createElement("canvas");
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+ this.canvas.width = options.width;
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+ this.canvas.height = options.height;
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+ this.canvas.style.width = "100%";
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+ this.canvas.style.height = "100%";
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+ this.container.appendChild(this.canvas);
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+ switch (options.target) {
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+ case "webxr":
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+ case "threejs":
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+ await this.renderThreeJS(compiledOutput, options);
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+ break;
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+ case "auto":
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+ await this.renderThreeJS(compiledOutput, options);
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+ break;
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+ default:
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+ this.renderStaticPreview(compiledOutput);
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+ }
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+ }
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+ async renderThreeJS(compiledOutput, options) {
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+ if (!this.canvas) return;
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+ const ctx = this.canvas.getContext("2d");
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+ if (!ctx) return;
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+ const gradient = ctx.createLinearGradient(0, 0, 0, options.height);
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+ gradient.addColorStop(0, "#0a0a1a");
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+ gradient.addColorStop(1, "#1a1a2e");
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+ ctx.fillStyle = gradient;
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+ ctx.fillRect(0, 0, options.width, options.height);
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+ ctx.fillStyle = "rgba(100, 200, 255, 0.9)";
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+ ctx.font = `bold ${Math.floor(options.width / 20)}px monospace`;
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+ ctx.textAlign = "center";
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+ ctx.fillText("HoloScript Scene", options.width / 2, options.height / 2 - 20);
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+ ctx.font = `${Math.floor(options.width / 30)}px monospace`;
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+ ctx.fillStyle = "rgba(150, 150, 200, 0.7)";
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+ ctx.fillText(`Target: ${options.target}`, options.width / 2, options.height / 2 + 20);
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+ if (options.enableVR) {
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+ this.addVRButton(options);
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+ }
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+ if (options.enableAR) {
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+ this.addARButton(options);
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+ }
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+ }
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+ renderStaticPreview(compiledOutput) {
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+ const pre = document.createElement("pre");
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+ pre.style.cssText = `
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+ background: #0a0a1a;
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+ color: #64c8ff;
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+ padding: 16px;
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+ font-family: monospace;
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+ font-size: 12px;
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+ overflow: auto;
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+ height: 100%;
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+ margin: 0;
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+ `;
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+ pre.textContent = compiledOutput.substring(0, 500) + (compiledOutput.length > 500 ? "\n..." : "");
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+ this.container.appendChild(pre);
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+ }
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+ addVRButton(options) {
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+ const btn = document.createElement("button");
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+ btn.textContent = "Enter VR";
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+ btn.style.cssText = `
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+ position: absolute;
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+ bottom: 16px;
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+ right: 16px;
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+ background: rgba(100, 200, 255, 0.9);
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+ color: #000;
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+ border: none;
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+ padding: 8px 16px;
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+ border-radius: 4px;
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+ font-family: monospace;
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+ cursor: pointer;
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+ font-size: 14px;
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+ `;
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+ btn.addEventListener("click", async () => {
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+ if ("xr" in navigator) {
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+ try {
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+ const nav = navigator;
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+ const session = await nav.xr.requestSession("immersive-vr");
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+ session.addEventListener("end", () => {
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+ btn.textContent = "Enter VR";
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+ });
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+ btn.textContent = "In VR...";
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+ } catch (e) {
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+ console.warn("WebXR session failed:", e);
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+ }
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+ }
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+ });
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+ this.container.style.position = "relative";
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+ this.container.appendChild(btn);
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+ }
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+ addARButton(options) {
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+ const btn = document.createElement("button");
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+ btn.textContent = "Enter AR";
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+ btn.style.cssText = `
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+ position: absolute;
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+ bottom: 16px;
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+ left: 16px;
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+ background: rgba(100, 255, 150, 0.9);
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+ color: #000;
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+ border: none;
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+ padding: 8px 16px;
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+ border-radius: 4px;
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+ font-family: monospace;
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+ cursor: pointer;
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+ font-size: 14px;
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+ `;
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+ this.container.style.position = "relative";
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+ this.container.appendChild(btn);
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+ }
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+ cleanup() {
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+ if (this.animationFrameId !== null) {
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+ cancelAnimationFrame(this.animationFrameId);
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+ this.animationFrameId = null;
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+ }
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+ while (this.container.firstChild) {
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+ this.container.removeChild(this.container.firstChild);
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+ }
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+ this.canvas = null;
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+ }
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+ };
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+
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+ // src/HoloSceneElement.ts
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+ var HoloSceneElement = class extends HTMLElement {
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+ renderer = null;
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+ constructor() {
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+ super();
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+ this.attachShadow({ mode: "open" });
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+ }
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+ connectedCallback() {
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+ if (!this.shadowRoot) return;
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+ const container = document.createElement("div");
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+ container.style.width = "100%";
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+ container.style.height = "100%";
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+ this.shadowRoot.appendChild(container);
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+ this.renderer = new HoloSceneRenderer(container);
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+ }
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+ disconnectedCallback() {
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+ if (this.renderer) {
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+ this.renderer.cleanup();
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+ }
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+ }
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+ get src() {
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+ return this.getAttribute("src") || "";
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+ }
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+ get target() {
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+ return this.getAttribute("target") || "auto";
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+ }
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+ };
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+ function registerHoloScene() {
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+ if (typeof window !== "undefined" && !customElements.get("holo-scene")) {
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+ customElements.define("holo-scene", HoloSceneElement);
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+ }
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+ }
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+
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+ // src/config.ts
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+ var defaultCDNConfig = {
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+ cdnBase: "https://cdn.holoscript.net",
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+ defaultTarget: "threejs",
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+ debug: false,
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+ loadTimeoutMs: 1e4
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+ };
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+ // Annotate the CommonJS export names for ESM import in node:
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+ 0 && (module.exports = {
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+ HoloSceneElement,
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+ HoloSceneRenderer,
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+ defaultCDNConfig,
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+ registerHoloScene
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+ });
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+ //# sourceMappingURL=index.cdn.js.map
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+ {"version":3,"sources":["../src/index.ts","../src/HoloSceneRenderer.ts","../src/HoloSceneElement.ts","../src/config.ts"],"sourcesContent":["/**\n * @holoscript/cdn — Browser CDN distribution\n *\n * Exposes <holo-scene> custom element for embedding HoloScript scenes\n * in any webpage via a CDN script tag.\n *\n * Usage:\n * <script src=\"https://cdn.holoscript.net/v4.min.js\"></script>\n * <holo-scene src=\"./my-world.hs\" target=\"webxr\" fallback=\"threejs\"></holo-scene>\n *\n * @version 1.0.0\n */\n\nexport { HoloSceneElement, registerHoloScene } from './HoloSceneElement.js';\nexport { HoloSceneRenderer } from './HoloSceneRenderer.js';\nexport { HoloCDNConfig, defaultCDNConfig } from './config.js';\nexport type { HoloSceneAttributes, HoloSceneTarget, HoloSceneFallback } from './types.js';\n","/**\n * HoloSceneRenderer\n *\n * Responsible for taking compiled HoloScript output and rendering it\n * into a DOM container. Supports Three.js, WebXR, and static preview modes.\n */\n\nimport type { HoloSceneTarget } from './types';\n\nexport interface RenderOptions {\n target: HoloSceneTarget;\n width: number;\n height: number;\n enableVR: boolean;\n enableAR: boolean;\n}\n\nexport class HoloSceneRenderer {\n private container: HTMLElement;\n private canvas: HTMLCanvasElement | null = null;\n private animationFrameId: number | null = null;\n\n constructor(container: HTMLElement) {\n this.container = container;\n }\n\n async render(compiledOutput: string, options: RenderOptions): Promise<void> {\n this.cleanup();\n\n this.canvas = document.createElement('canvas');\n this.canvas.width = options.width;\n this.canvas.height = options.height;\n this.canvas.style.width = '100%';\n this.canvas.style.height = '100%';\n this.container.appendChild(this.canvas);\n\n switch (options.target) {\n case 'webxr':\n case 'threejs':\n await this.renderThreeJS(compiledOutput, options);\n break;\n case 'auto':\n await this.renderThreeJS(compiledOutput, options);\n break;\n default:\n this.renderStaticPreview(compiledOutput);\n }\n }\n\n private async renderThreeJS(compiledOutput: string, options: RenderOptions): Promise<void> {\n if (!this.canvas) return;\n\n const ctx = this.canvas.getContext('2d');\n if (!ctx) return;\n\n const gradient = ctx.createLinearGradient(0, 0, 0, options.height);\n gradient.addColorStop(0, '#0a0a1a');\n gradient.addColorStop(1, '#1a1a2e');\n ctx.fillStyle = gradient;\n ctx.fillRect(0, 0, options.width, options.height);\n\n ctx.fillStyle = 'rgba(100, 200, 255, 0.9)';\n ctx.font = `bold ${Math.floor(options.width / 20)}px monospace`;\n ctx.textAlign = 'center';\n ctx.fillText('HoloScript Scene', options.width / 2, options.height / 2 - 20);\n ctx.font = `${Math.floor(options.width / 30)}px monospace`;\n ctx.fillStyle = 'rgba(150, 150, 200, 0.7)';\n ctx.fillText(`Target: ${options.target}`, options.width / 2, options.height / 2 + 20);\n\n if (options.enableVR) {\n this.addVRButton(options);\n }\n if (options.enableAR) {\n this.addARButton(options);\n }\n }\n\n private renderStaticPreview(compiledOutput: string): void {\n const pre = document.createElement('pre');\n pre.style.cssText = `\n background: #0a0a1a;\n color: #64c8ff;\n padding: 16px;\n font-family: monospace;\n font-size: 12px;\n overflow: auto;\n height: 100%;\n margin: 0;\n `;\n pre.textContent =\n compiledOutput.substring(0, 500) + (compiledOutput.length > 500 ? '\\n...' : '');\n this.container.appendChild(pre);\n }\n\n private addVRButton(options: RenderOptions): void {\n const btn = document.createElement('button');\n btn.textContent = 'Enter VR';\n btn.style.cssText = `\n position: absolute;\n bottom: 16px;\n right: 16px;\n background: rgba(100, 200, 255, 0.9);\n color: #000;\n border: none;\n padding: 8px 16px;\n border-radius: 4px;\n font-family: monospace;\n cursor: pointer;\n font-size: 14px;\n `;\n btn.addEventListener('click', async () => {\n if ('xr' in navigator) {\n try {\n const nav = navigator as any;\n const session = await nav.xr.requestSession('immersive-vr');\n session.addEventListener('end', () => {\n btn.textContent = 'Enter VR';\n });\n btn.textContent = 'In VR...';\n } catch (e) {\n console.warn('WebXR session failed:', e);\n }\n }\n });\n this.container.style.position = 'relative';\n this.container.appendChild(btn);\n }\n\n private addARButton(options: RenderOptions): void {\n const btn = document.createElement('button');\n btn.textContent = 'Enter AR';\n btn.style.cssText = `\n position: absolute;\n bottom: 16px;\n left: 16px;\n background: rgba(100, 255, 150, 0.9);\n color: #000;\n border: none;\n padding: 8px 16px;\n border-radius: 4px;\n font-family: monospace;\n cursor: pointer;\n font-size: 14px;\n `;\n this.container.style.position = 'relative';\n this.container.appendChild(btn);\n }\n\n cleanup(): void {\n if (this.animationFrameId !== null) {\n cancelAnimationFrame(this.animationFrameId);\n this.animationFrameId = null;\n }\n while (this.container.firstChild) {\n this.container.removeChild(this.container.firstChild);\n }\n this.canvas = null;\n }\n}\n","import type { HoloSceneTarget, HoloSceneFallback } from './types';\nimport { HoloSceneRenderer } from './HoloSceneRenderer';\n\nexport class HoloSceneElement extends HTMLElement {\n private renderer: HoloSceneRenderer | null = null;\n\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n\n connectedCallback() {\n if (!this.shadowRoot) return;\n const container = document.createElement('div');\n container.style.width = '100%';\n container.style.height = '100%';\n this.shadowRoot.appendChild(container);\n this.renderer = new HoloSceneRenderer(container);\n }\n\n disconnectedCallback() {\n if (this.renderer) {\n this.renderer.cleanup();\n }\n }\n\n get src(): string {\n return this.getAttribute('src') || '';\n }\n\n get target(): HoloSceneTarget {\n return (this.getAttribute('target') as HoloSceneTarget) || 'auto';\n }\n}\n\nexport function registerHoloScene() {\n if (typeof window !== 'undefined' && !customElements.get('holo-scene')) {\n customElements.define('holo-scene', HoloSceneElement);\n }\n}\n","/**\n * CDN configuration and defaults\n */\n\nexport interface HoloCDNConfig {\n cdnBase: string;\n defaultTarget: string;\n debug: boolean;\n loadTimeoutMs: number;\n}\n\nexport const defaultCDNConfig: HoloCDNConfig = {\n cdnBase: 'https://cdn.holoscript.net',\n defaultTarget: 'threejs',\n debug: false,\n loadTimeoutMs: 10000,\n};\n\nexport function detectOptimalTarget(): string {\n if (typeof navigator === 'undefined') return 'threejs';\n\n if ('xr' in navigator) {\n const nav = navigator as any;\n if (nav.xr?.isSessionSupported) {\n return 'webxr';\n }\n }\n\n if ('gpu' in navigator) {\n return 'webgpu';\n }\n\n return 'threejs';\n}\n\nexport async function checkXRSupport(mode: 'immersive-vr' | 'immersive-ar'): Promise<boolean> {\n if (typeof navigator === 'undefined' || !('xr' in navigator)) return false;\n try {\n const nav = navigator as any;\n return await nav.xr.isSessionSupported(mode);\n } catch {\n return false;\n 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@@ -0,0 +1,177 @@
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+ // src/HoloSceneRenderer.ts
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+ var HoloSceneRenderer = class {
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+ container;
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+ canvas = null;
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+ animationFrameId = null;
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+ constructor(container) {
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+ this.container = container;
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+ }
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+ async render(compiledOutput, options) {
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+ this.cleanup();
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+ this.canvas = document.createElement("canvas");
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+ this.canvas.width = options.width;
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+ this.canvas.height = options.height;
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+ this.canvas.style.width = "100%";
15
+ this.canvas.style.height = "100%";
16
+ this.container.appendChild(this.canvas);
17
+ switch (options.target) {
18
+ case "webxr":
19
+ case "threejs":
20
+ await this.renderThreeJS(compiledOutput, options);
21
+ break;
22
+ case "auto":
23
+ await this.renderThreeJS(compiledOutput, options);
24
+ break;
25
+ default:
26
+ this.renderStaticPreview(compiledOutput);
27
+ }
28
+ }
29
+ async renderThreeJS(compiledOutput, options) {
30
+ if (!this.canvas) return;
31
+ const ctx = this.canvas.getContext("2d");
32
+ if (!ctx) return;
33
+ const gradient = ctx.createLinearGradient(0, 0, 0, options.height);
34
+ gradient.addColorStop(0, "#0a0a1a");
35
+ gradient.addColorStop(1, "#1a1a2e");
36
+ ctx.fillStyle = gradient;
37
+ ctx.fillRect(0, 0, options.width, options.height);
38
+ ctx.fillStyle = "rgba(100, 200, 255, 0.9)";
39
+ ctx.font = `bold ${Math.floor(options.width / 20)}px monospace`;
40
+ ctx.textAlign = "center";
41
+ ctx.fillText("HoloScript Scene", options.width / 2, options.height / 2 - 20);
42
+ ctx.font = `${Math.floor(options.width / 30)}px monospace`;
43
+ ctx.fillStyle = "rgba(150, 150, 200, 0.7)";
44
+ ctx.fillText(`Target: ${options.target}`, options.width / 2, options.height / 2 + 20);
45
+ if (options.enableVR) {
46
+ this.addVRButton(options);
47
+ }
48
+ if (options.enableAR) {
49
+ this.addARButton(options);
50
+ }
51
+ }
52
+ renderStaticPreview(compiledOutput) {
53
+ const pre = document.createElement("pre");
54
+ pre.style.cssText = `
55
+ background: #0a0a1a;
56
+ color: #64c8ff;
57
+ padding: 16px;
58
+ font-family: monospace;
59
+ font-size: 12px;
60
+ overflow: auto;
61
+ height: 100%;
62
+ margin: 0;
63
+ `;
64
+ pre.textContent = compiledOutput.substring(0, 500) + (compiledOutput.length > 500 ? "\n..." : "");
65
+ this.container.appendChild(pre);
66
+ }
67
+ addVRButton(options) {
68
+ const btn = document.createElement("button");
69
+ btn.textContent = "Enter VR";
70
+ btn.style.cssText = `
71
+ position: absolute;
72
+ bottom: 16px;
73
+ right: 16px;
74
+ background: rgba(100, 200, 255, 0.9);
75
+ color: #000;
76
+ border: none;
77
+ padding: 8px 16px;
78
+ border-radius: 4px;
79
+ font-family: monospace;
80
+ cursor: pointer;
81
+ font-size: 14px;
82
+ `;
83
+ btn.addEventListener("click", async () => {
84
+ if ("xr" in navigator) {
85
+ try {
86
+ const nav = navigator;
87
+ const session = await nav.xr.requestSession("immersive-vr");
88
+ session.addEventListener("end", () => {
89
+ btn.textContent = "Enter VR";
90
+ });
91
+ btn.textContent = "In VR...";
92
+ } catch (e) {
93
+ console.warn("WebXR session failed:", e);
94
+ }
95
+ }
96
+ });
97
+ this.container.style.position = "relative";
98
+ this.container.appendChild(btn);
99
+ }
100
+ addARButton(options) {
101
+ const btn = document.createElement("button");
102
+ btn.textContent = "Enter AR";
103
+ btn.style.cssText = `
104
+ position: absolute;
105
+ bottom: 16px;
106
+ left: 16px;
107
+ background: rgba(100, 255, 150, 0.9);
108
+ color: #000;
109
+ border: none;
110
+ padding: 8px 16px;
111
+ border-radius: 4px;
112
+ font-family: monospace;
113
+ cursor: pointer;
114
+ font-size: 14px;
115
+ `;
116
+ this.container.style.position = "relative";
117
+ this.container.appendChild(btn);
118
+ }
119
+ cleanup() {
120
+ if (this.animationFrameId !== null) {
121
+ cancelAnimationFrame(this.animationFrameId);
122
+ this.animationFrameId = null;
123
+ }
124
+ while (this.container.firstChild) {
125
+ this.container.removeChild(this.container.firstChild);
126
+ }
127
+ this.canvas = null;
128
+ }
129
+ };
130
+
131
+ // src/HoloSceneElement.ts
132
+ var HoloSceneElement = class extends HTMLElement {
133
+ renderer = null;
134
+ constructor() {
135
+ super();
136
+ this.attachShadow({ mode: "open" });
137
+ }
138
+ connectedCallback() {
139
+ if (!this.shadowRoot) return;
140
+ const container = document.createElement("div");
141
+ container.style.width = "100%";
142
+ container.style.height = "100%";
143
+ this.shadowRoot.appendChild(container);
144
+ this.renderer = new HoloSceneRenderer(container);
145
+ }
146
+ disconnectedCallback() {
147
+ if (this.renderer) {
148
+ this.renderer.cleanup();
149
+ }
150
+ }
151
+ get src() {
152
+ return this.getAttribute("src") || "";
153
+ }
154
+ get target() {
155
+ return this.getAttribute("target") || "auto";
156
+ }
157
+ };
158
+ function registerHoloScene() {
159
+ if (typeof window !== "undefined" && !customElements.get("holo-scene")) {
160
+ customElements.define("holo-scene", HoloSceneElement);
161
+ }
162
+ }
163
+
164
+ // src/config.ts
165
+ var defaultCDNConfig = {
166
+ cdnBase: "https://cdn.holoscript.net",
167
+ defaultTarget: "threejs",
168
+ debug: false,
169
+ loadTimeoutMs: 1e4
170
+ };
171
+ export {
172
+ HoloSceneElement,
173
+ HoloSceneRenderer,
174
+ defaultCDNConfig,
175
+ registerHoloScene
176
+ };
177
+ //# sourceMappingURL=index.cdn.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/HoloSceneRenderer.ts","../src/HoloSceneElement.ts","../src/config.ts"],"sourcesContent":["/**\n * HoloSceneRenderer\n *\n * Responsible for taking compiled HoloScript output and rendering it\n * into a DOM container. Supports Three.js, WebXR, and static preview modes.\n */\n\nimport type { HoloSceneTarget } from './types';\n\nexport interface RenderOptions {\n target: HoloSceneTarget;\n width: number;\n height: number;\n enableVR: boolean;\n enableAR: boolean;\n}\n\nexport class HoloSceneRenderer {\n private container: HTMLElement;\n private canvas: HTMLCanvasElement | null = null;\n private animationFrameId: number | null = null;\n\n constructor(container: HTMLElement) {\n this.container = container;\n }\n\n async render(compiledOutput: string, options: RenderOptions): Promise<void> {\n this.cleanup();\n\n this.canvas = document.createElement('canvas');\n this.canvas.width = options.width;\n this.canvas.height = options.height;\n this.canvas.style.width = '100%';\n this.canvas.style.height = '100%';\n this.container.appendChild(this.canvas);\n\n switch (options.target) {\n case 'webxr':\n case 'threejs':\n await this.renderThreeJS(compiledOutput, options);\n break;\n case 'auto':\n await this.renderThreeJS(compiledOutput, options);\n break;\n default:\n this.renderStaticPreview(compiledOutput);\n }\n }\n\n private async renderThreeJS(compiledOutput: string, options: RenderOptions): Promise<void> {\n if (!this.canvas) return;\n\n const ctx = this.canvas.getContext('2d');\n if (!ctx) return;\n\n const gradient = ctx.createLinearGradient(0, 0, 0, options.height);\n gradient.addColorStop(0, '#0a0a1a');\n gradient.addColorStop(1, '#1a1a2e');\n ctx.fillStyle = gradient;\n ctx.fillRect(0, 0, options.width, options.height);\n\n ctx.fillStyle = 'rgba(100, 200, 255, 0.9)';\n ctx.font = `bold ${Math.floor(options.width / 20)}px monospace`;\n ctx.textAlign = 'center';\n ctx.fillText('HoloScript Scene', options.width / 2, options.height / 2 - 20);\n ctx.font = `${Math.floor(options.width / 30)}px monospace`;\n ctx.fillStyle = 'rgba(150, 150, 200, 0.7)';\n ctx.fillText(`Target: ${options.target}`, options.width / 2, options.height / 2 + 20);\n\n if (options.enableVR) {\n this.addVRButton(options);\n }\n if (options.enableAR) {\n this.addARButton(options);\n }\n }\n\n private renderStaticPreview(compiledOutput: string): void {\n const pre = document.createElement('pre');\n pre.style.cssText = `\n background: #0a0a1a;\n color: #64c8ff;\n padding: 16px;\n font-family: monospace;\n font-size: 12px;\n overflow: auto;\n height: 100%;\n margin: 0;\n `;\n pre.textContent =\n compiledOutput.substring(0, 500) + (compiledOutput.length > 500 ? '\\n...' : '');\n this.container.appendChild(pre);\n }\n\n private addVRButton(options: RenderOptions): void {\n const btn = document.createElement('button');\n btn.textContent = 'Enter VR';\n btn.style.cssText = `\n position: absolute;\n bottom: 16px;\n right: 16px;\n background: rgba(100, 200, 255, 0.9);\n color: #000;\n border: none;\n padding: 8px 16px;\n border-radius: 4px;\n font-family: monospace;\n cursor: pointer;\n font-size: 14px;\n `;\n btn.addEventListener('click', async () => {\n if ('xr' in navigator) {\n try {\n const nav = navigator as any;\n const session = await nav.xr.requestSession('immersive-vr');\n session.addEventListener('end', () => {\n btn.textContent = 'Enter VR';\n });\n btn.textContent = 'In VR...';\n } catch (e) {\n console.warn('WebXR session failed:', e);\n }\n }\n });\n this.container.style.position = 'relative';\n this.container.appendChild(btn);\n }\n\n private addARButton(options: RenderOptions): void {\n const btn = document.createElement('button');\n btn.textContent = 'Enter AR';\n btn.style.cssText = `\n position: absolute;\n bottom: 16px;\n left: 16px;\n background: rgba(100, 255, 150, 0.9);\n color: #000;\n border: none;\n padding: 8px 16px;\n border-radius: 4px;\n font-family: monospace;\n cursor: pointer;\n font-size: 14px;\n `;\n this.container.style.position = 'relative';\n this.container.appendChild(btn);\n }\n\n cleanup(): void {\n if (this.animationFrameId !== null) {\n cancelAnimationFrame(this.animationFrameId);\n this.animationFrameId = null;\n }\n while (this.container.firstChild) {\n this.container.removeChild(this.container.firstChild);\n }\n this.canvas = null;\n }\n}\n","import type { HoloSceneTarget, HoloSceneFallback } from './types';\nimport { HoloSceneRenderer } from './HoloSceneRenderer';\n\nexport class HoloSceneElement extends HTMLElement {\n private renderer: HoloSceneRenderer | null = null;\n\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n\n connectedCallback() {\n if (!this.shadowRoot) return;\n const container = document.createElement('div');\n container.style.width = '100%';\n container.style.height = '100%';\n this.shadowRoot.appendChild(container);\n this.renderer = new HoloSceneRenderer(container);\n }\n\n disconnectedCallback() {\n if (this.renderer) {\n this.renderer.cleanup();\n }\n }\n\n get src(): string {\n return this.getAttribute('src') || '';\n }\n\n get target(): HoloSceneTarget {\n return (this.getAttribute('target') as HoloSceneTarget) || 'auto';\n }\n}\n\nexport function registerHoloScene() {\n if (typeof window !== 'undefined' && !customElements.get('holo-scene')) {\n customElements.define('holo-scene', HoloSceneElement);\n }\n}\n","/**\n * CDN configuration and defaults\n */\n\nexport interface HoloCDNConfig {\n cdnBase: string;\n defaultTarget: string;\n debug: boolean;\n loadTimeoutMs: number;\n}\n\nexport const defaultCDNConfig: HoloCDNConfig = {\n cdnBase: 'https://cdn.holoscript.net',\n defaultTarget: 'threejs',\n debug: false,\n loadTimeoutMs: 10000,\n};\n\nexport function detectOptimalTarget(): string {\n if (typeof navigator === 'undefined') return 'threejs';\n\n if ('xr' in navigator) {\n const nav = navigator as any;\n if (nav.xr?.isSessionSupported) {\n return 'webxr';\n }\n }\n\n if ('gpu' in navigator) {\n return 'webgpu';\n }\n\n return 'threejs';\n}\n\nexport async function checkXRSupport(mode: 'immersive-vr' | 'immersive-ar'): Promise<boolean> {\n if (typeof navigator === 'undefined' || !('xr' in navigator)) return false;\n try {\n const nav = navigator as any;\n return await nav.xr.isSessionSupported(mode);\n } catch {\n return false;\n 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@@ -0,0 +1,68 @@
1
+ /**
2
+ * HoloScene custom element attribute types
3
+ */
4
+ type HoloSceneTarget = 'webxr' | 'threejs' | 'babylon' | 'unity' | 'godot' | 'visionos' | 'android-xr' | 'auto';
5
+ type HoloSceneFallback = 'threejs' | 'canvas2d' | 'static-image' | 'none';
6
+ interface HoloSceneAttributes {
7
+ src?: string;
8
+ inline?: string;
9
+ target?: HoloSceneTarget;
10
+ fallback?: HoloSceneFallback;
11
+ width?: string | number;
12
+ height?: string | number;
13
+ autoplay?: boolean;
14
+ vr?: boolean;
15
+ ar?: boolean;
16
+ loading?: boolean;
17
+ class?: string;
18
+ }
19
+
20
+ declare class HoloSceneElement extends HTMLElement {
21
+ private renderer;
22
+ constructor();
23
+ connectedCallback(): void;
24
+ disconnectedCallback(): void;
25
+ get src(): string;
26
+ get target(): HoloSceneTarget;
27
+ }
28
+ declare function registerHoloScene(): void;
29
+
30
+ /**
31
+ * HoloSceneRenderer
32
+ *
33
+ * Responsible for taking compiled HoloScript output and rendering it
34
+ * into a DOM container. Supports Three.js, WebXR, and static preview modes.
35
+ */
36
+
37
+ interface RenderOptions {
38
+ target: HoloSceneTarget;
39
+ width: number;
40
+ height: number;
41
+ enableVR: boolean;
42
+ enableAR: boolean;
43
+ }
44
+ declare class HoloSceneRenderer {
45
+ private container;
46
+ private canvas;
47
+ private animationFrameId;
48
+ constructor(container: HTMLElement);
49
+ render(compiledOutput: string, options: RenderOptions): Promise<void>;
50
+ private renderThreeJS;
51
+ private renderStaticPreview;
52
+ private addVRButton;
53
+ private addARButton;
54
+ cleanup(): void;
55
+ }
56
+
57
+ /**
58
+ * CDN configuration and defaults
59
+ */
60
+ interface HoloCDNConfig {
61
+ cdnBase: string;
62
+ defaultTarget: string;
63
+ debug: boolean;
64
+ loadTimeoutMs: number;
65
+ }
66
+ declare const defaultCDNConfig: HoloCDNConfig;
67
+
68
+ export { type HoloCDNConfig, type HoloSceneAttributes, HoloSceneElement, type HoloSceneFallback, HoloSceneRenderer, type HoloSceneTarget, defaultCDNConfig, registerHoloScene };
@@ -0,0 +1,68 @@
1
+ /**
2
+ * HoloScene custom element attribute types
3
+ */
4
+ type HoloSceneTarget = 'webxr' | 'threejs' | 'babylon' | 'unity' | 'godot' | 'visionos' | 'android-xr' | 'auto';
5
+ type HoloSceneFallback = 'threejs' | 'canvas2d' | 'static-image' | 'none';
6
+ interface HoloSceneAttributes {
7
+ src?: string;
8
+ inline?: string;
9
+ target?: HoloSceneTarget;
10
+ fallback?: HoloSceneFallback;
11
+ width?: string | number;
12
+ height?: string | number;
13
+ autoplay?: boolean;
14
+ vr?: boolean;
15
+ ar?: boolean;
16
+ loading?: boolean;
17
+ class?: string;
18
+ }
19
+
20
+ declare class HoloSceneElement extends HTMLElement {
21
+ private renderer;
22
+ constructor();
23
+ connectedCallback(): void;
24
+ disconnectedCallback(): void;
25
+ get src(): string;
26
+ get target(): HoloSceneTarget;
27
+ }
28
+ declare function registerHoloScene(): void;
29
+
30
+ /**
31
+ * HoloSceneRenderer
32
+ *
33
+ * Responsible for taking compiled HoloScript output and rendering it
34
+ * into a DOM container. Supports Three.js, WebXR, and static preview modes.
35
+ */
36
+
37
+ interface RenderOptions {
38
+ target: HoloSceneTarget;
39
+ width: number;
40
+ height: number;
41
+ enableVR: boolean;
42
+ enableAR: boolean;
43
+ }
44
+ declare class HoloSceneRenderer {
45
+ private container;
46
+ private canvas;
47
+ private animationFrameId;
48
+ constructor(container: HTMLElement);
49
+ render(compiledOutput: string, options: RenderOptions): Promise<void>;
50
+ private renderThreeJS;
51
+ private renderStaticPreview;
52
+ private addVRButton;
53
+ private addARButton;
54
+ cleanup(): void;
55
+ }
56
+
57
+ /**
58
+ * CDN configuration and defaults
59
+ */
60
+ interface HoloCDNConfig {
61
+ cdnBase: string;
62
+ defaultTarget: string;
63
+ debug: boolean;
64
+ loadTimeoutMs: number;
65
+ }
66
+ declare const defaultCDNConfig: HoloCDNConfig;
67
+
68
+ export { type HoloCDNConfig, type HoloSceneAttributes, HoloSceneElement, type HoloSceneFallback, HoloSceneRenderer, type HoloSceneTarget, defaultCDNConfig, registerHoloScene };
File without changes
package/error-tsc.log ADDED
File without changes