@hology/webgpu-renderer 0.1.9 → 0.1.11

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package/dist/index.d.ts CHANGED
@@ -272,6 +272,7 @@ interface ExtractedSpotLight {
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  shadowCameraNear: number;
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  shadowCameraFar: number;
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  shadowCameraFov: number;
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+ map: Texture | null;
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  }
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  /** Camera-visible lights collected during the renderer's scene extraction. */
@@ -281,7 +282,7 @@ type RendererExtractedLightState = ExtractedLightState;
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  * without mutating the scene's material slots. Return `undefined` to use the
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  * renderer fallback material, or `null` to intentionally skip the draw.
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  */
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- type RendererMaterialResolver = (material: Material, pass?: 'opaque' | 'late') => WGSLShaderMaterial | null | undefined;
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+ type RendererMaterialResolver = (material: Material, pass?: 'opaque' | 'late' | 'outline') => WGSLShaderMaterial | null | undefined;
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  interface RendererOptions {
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  canvas: HTMLCanvasElement;
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  /** Linear-sRGB clear color. Presentation converts it to display sRGB. */
@@ -439,6 +440,7 @@ interface RendererSceneLightingResources {
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  readonly directionalShadowView: GPUTextureView;
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  readonly pointShadowView: GPUTextureView;
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  readonly spotShadowView: GPUTextureView;
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+ readonly spotLightMapView: GPUTextureView;
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  }
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  interface RendererCustomPassDescriptor {
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  readonly name: string;
@@ -778,6 +780,10 @@ type ToonOutlineParameters = {
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  thickness?: number;
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  /** Linear RGB outline color. Defaults to black. */
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  color?: readonly [number, number, number] | readonly number[];
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+ /** Outline color source. Missing values preserve the legacy fixed-color behavior. */
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+ colorMode?: "fixed" | "darkenedAlbedo";
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+ /** Linear albedo darkening from 0 (unchanged) to 1 (black). Defaults to 0.65. */
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+ darkening?: number;
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  /** Defaults to the source material's opacity. */
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  alpha?: number;
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  /** Set to false to suppress the otherwise enabled outline. */
@@ -930,6 +936,10 @@ declare class WebGpuRenderer {
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  private readonly cameraUniformScratch;
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  private readonly temporalVisibilityUniformScratch;
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  private readonly lightUniformScratch;
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+ private spotLightMapAtlasSignature;
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+ private spotLightMapAtlasSize;
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+ private spotLightMapAtlasLayout;
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+ private spotLightMapAtlasPipeline;
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  private readonly csmCascadeRanges;
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  private csmCascadeCount;
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  private csmCascadeLights;
@@ -1232,6 +1242,7 @@ declare class WebGpuRenderer {
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  private updateTemporalVisibilityUniforms;
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  private commitTemporalHiZHistory;
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  private updateLightUniforms;
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+ private updateSpotLightMapAtlas;
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  private writeShadowCameraBuffer;
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  }
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