@hology/webgpu-renderer 0.1.21 → 0.1.22

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package/dist/index.d.ts CHANGED
@@ -120,6 +120,8 @@ declare class WGSLShaderMaterial extends Material {
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  wireframe: boolean;
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  private uniformLayoutCache;
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  private programCacheKeyCache;
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+ private depthProgramCacheKeyCache;
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+ private pointShadowProgramCacheKeyCache;
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  private textureListCache;
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  private textureVersionsCache;
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  private textureVersionHashCache;
@@ -152,6 +154,9 @@ declare class WGSLShaderMaterial extends Material {
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  /** Three's default clone path cannot call this material's required constructor. */
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  clone(): this;
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  customProgramCacheKey(): string;
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+ /** Depth passes can share pipelines despite differences in unused forward shading. */
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+ getDepthProgramCacheKey(pointShadow?: boolean): string;
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+ private createProgramCacheKey;
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  getTexturesList(): readonly Texture[];
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  usesSceneTextures(): boolean;
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  usesSceneColor(): boolean;