@hology/webgpu-renderer 0.1.12 → 0.1.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +21 -2
- package/dist/index.js +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -302,6 +302,18 @@ interface RendererOptions {
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302
302
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renderGraphProfiling?: boolean;
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303
303
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/** Internal scene resolution relative to the presentation resolution. Defaults to 1. */
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304
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renderScale?: number;
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305
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+
/**
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306
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* Experimental native bridge invoked after the scene command buffer is
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307
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* submitted. The callback may enqueue native work and a final presentation
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308
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* command buffer using the retained surface view.
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309
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*/
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310
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nativePostSubmit?: (context: {
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311
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readonly device: GPUDevice;
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312
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readonly presentationView: GPUTextureView;
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313
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readonly presentationWidth: number;
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314
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readonly presentationHeight: number;
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315
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present(sourceView: GPUTextureView): void;
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316
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}) => void;
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305
317
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/** Material used when a mesh does not already use WGSLShaderMaterial. */
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fallbackMaterial?: WGSLShaderMaterial;
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/** Optional bridge for graph/material systems layered on top of Three. */
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@@ -793,7 +805,9 @@ declare class WebGpuRenderer {
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793
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readonly canvas: HTMLCanvasElement;
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794
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private readonly clearColor;
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795
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private readonly powerPreference;
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796
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-
private
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808
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+
private shadowMapSize;
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809
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private directionalShadowsEnabled;
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810
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private readonly spotShadowMapSize;
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private readonly pointShadowMapSize;
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private readonly fallbackMaterial;
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private readonly materialResolver;
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@@ -871,6 +885,7 @@ declare class WebGpuRenderer {
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871
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private readonly defaultInstanceAttributeBuffers;
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872
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private readonly textureManager;
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873
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private readonly renderGraph;
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888
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private readonly nativePostSubmit;
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private readonly directionalShadowCameras;
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875
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private readonly pointShadowCameras;
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private readonly spotShadowCameras;
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@@ -979,7 +994,7 @@ declare class WebGpuRenderer {
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private resolveLineBasicMaterial;
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980
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private resolveSkinnedMaterial;
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private hasRenderCallbacks;
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982
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-
initialize(): Promise<void>;
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997
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+
initialize(providedAdapter?: GPUAdapter): Promise<void>;
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createComputeKernel(descriptor: ComputeKernelDescriptor): ComputeKernel;
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getDevice(): GPUDevice | null;
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setRenderGraphBuilder(builder: RendererGraphBuilder): void;
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@@ -993,6 +1008,9 @@ declare class WebGpuRenderer {
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993
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readonly x: number;
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994
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readonly y: number;
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995
1010
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}[], lights?: readonly DirectionalLight[]): void;
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1011
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/** Sets the base resolution used by directional shadow-map array layers. */
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1012
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setDirectionalShadowMapSize(size: number): void;
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1013
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setDirectionalShadowsEnabled(enabled: boolean): void;
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996
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setRenderGraphProfilingEnabled(enabled: boolean): void;
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getRenderGraphProfilingEnabled(): boolean;
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getTimestampQuerySupported(): boolean;
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@@ -1056,6 +1074,7 @@ declare class WebGpuRenderer {
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destroy(): void;
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private createStaticPipelines;
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private recreateShadowResources;
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1077
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private recreateDirectionalShadowResources;
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private ensureShadowTextureSizes;
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private ensureColorTarget;
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private ensureMsaaColorTarget;
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