@hology/webgpu-renderer 0.1.11 → 0.1.13

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package/dist/index.d.ts CHANGED
@@ -793,7 +793,9 @@ declare class WebGpuRenderer {
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  readonly canvas: HTMLCanvasElement;
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  private readonly clearColor;
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  private readonly powerPreference;
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- private readonly shadowMapSize;
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+ private shadowMapSize;
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+ private directionalShadowsEnabled;
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+ private readonly spotShadowMapSize;
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  private readonly pointShadowMapSize;
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  private readonly fallbackMaterial;
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  private readonly materialResolver;
@@ -960,6 +962,7 @@ declare class WebGpuRenderer {
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  private readonly cameraFrustumPlanesScratch;
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  private readonly objectTraversalStackScratch;
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  private readonly isSphereVisibleScratch;
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+ private readonly isSphereVisibleForCompilationScratch;
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  private readonly updateExtractedBoundsFromMatrixScratch;
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  private readonly transparentSortCameraPositionScratch;
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  private readonly transparentSortCameraForwardScratch;
@@ -992,6 +995,9 @@ declare class WebGpuRenderer {
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  readonly x: number;
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  readonly y: number;
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  }[], lights?: readonly DirectionalLight[]): void;
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+ /** Sets the base resolution used by directional shadow-map array layers. */
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+ setDirectionalShadowMapSize(size: number): void;
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+ setDirectionalShadowsEnabled(enabled: boolean): void;
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  setRenderGraphProfilingEnabled(enabled: boolean): void;
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  getRenderGraphProfilingEnabled(): boolean;
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  getTimestampQuerySupported(): boolean;
@@ -1055,6 +1061,7 @@ declare class WebGpuRenderer {
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  destroy(): void;
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  private createStaticPipelines;
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  private recreateShadowResources;
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+ private recreateDirectionalShadowResources;
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  private ensureShadowTextureSizes;
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  private ensureColorTarget;
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  private ensureMsaaColorTarget;