@hology/webgpu-renderer 0.1.10 → 0.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +8 -0
- package/dist/index.js +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -272,6 +272,7 @@ interface ExtractedSpotLight {
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shadowCameraNear: number;
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shadowCameraFar: number;
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shadowCameraFov: number;
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275
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+
map: Texture | null;
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}
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/** Camera-visible lights collected during the renderer's scene extraction. */
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@@ -439,6 +440,7 @@ interface RendererSceneLightingResources {
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readonly directionalShadowView: GPUTextureView;
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readonly pointShadowView: GPUTextureView;
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readonly spotShadowView: GPUTextureView;
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+
readonly spotLightMapView: GPUTextureView;
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}
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interface RendererCustomPassDescriptor {
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readonly name: string;
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@@ -934,6 +936,10 @@ declare class WebGpuRenderer {
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private readonly cameraUniformScratch;
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private readonly temporalVisibilityUniformScratch;
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private readonly lightUniformScratch;
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private spotLightMapAtlasSignature;
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private spotLightMapAtlasSize;
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private spotLightMapAtlasLayout;
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private spotLightMapAtlasPipeline;
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private readonly csmCascadeRanges;
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private csmCascadeCount;
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private csmCascadeLights;
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@@ -954,6 +960,7 @@ declare class WebGpuRenderer {
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private readonly cameraFrustumPlanesScratch;
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private readonly objectTraversalStackScratch;
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private readonly isSphereVisibleScratch;
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private readonly isSphereVisibleForCompilationScratch;
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private readonly updateExtractedBoundsFromMatrixScratch;
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private readonly transparentSortCameraPositionScratch;
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private readonly transparentSortCameraForwardScratch;
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@@ -1236,6 +1243,7 @@ declare class WebGpuRenderer {
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private updateTemporalVisibilityUniforms;
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private commitTemporalHiZHistory;
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private updateLightUniforms;
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private updateSpotLightMapAtlas;
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private writeShadowCameraBuffer;
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}
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