@hology/core 0.0.93 → 0.0.96

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Files changed (73) hide show
  1. package/LICENSE.md +14 -14
  2. package/README.md +2 -2
  3. package/dist/effects/vfx/initializsers.d.ts +10 -3
  4. package/dist/effects/vfx/initializsers.d.ts.map +1 -1
  5. package/dist/effects/vfx/initializsers.js +1 -1
  6. package/dist/effects/vfx/rates.d.ts +8 -0
  7. package/dist/effects/vfx/rates.d.ts.map +1 -1
  8. package/dist/effects/vfx/rates.js +1 -1
  9. package/dist/effects/vfx/vfx-defs.d.ts +38 -1
  10. package/dist/effects/vfx/vfx-defs.d.ts.map +1 -1
  11. package/dist/effects/vfx/vfx-defs.js +1 -1
  12. package/dist/effects/vfx/vfx-materializer.d.ts.map +1 -1
  13. package/dist/effects/vfx/vfx-materializer.js +1 -1
  14. package/dist/effects/vfx/vfx-renderers.d.ts +1 -0
  15. package/dist/effects/vfx/vfx-renderers.d.ts.map +1 -1
  16. package/dist/effects/vfx/vfx-renderers.js +1 -1
  17. package/dist/gameplay/actors/builtin/navmesh-actor.d.ts +11 -0
  18. package/dist/gameplay/actors/builtin/navmesh-actor.d.ts.map +1 -1
  19. package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
  20. package/dist/gameplay/ai/behavior-tree/move.js +1 -1
  21. package/dist/gameplay/ai/dynamic-tiled-navmesh.d.ts.map +1 -1
  22. package/dist/gameplay/ai/dynamic-tiled-navmesh.js +1 -1
  23. package/dist/gameplay/ai/navigation.d.ts +8 -0
  24. package/dist/gameplay/ai/navigation.d.ts.map +1 -1
  25. package/dist/gameplay/ai/navigation.js +1 -1
  26. package/dist/gameplay/services/physics/physics-system.d.ts.map +1 -1
  27. package/dist/gameplay/services/physics/physics-system.js +1 -1
  28. package/dist/rendering.d.ts +1 -0
  29. package/dist/rendering.d.ts.map +1 -1
  30. package/dist/rendering.js +1 -1
  31. package/dist/scene/asset-resource-loader.js +1 -1
  32. package/dist/scene/collision/collision-shape-import.d.ts.map +1 -1
  33. package/dist/scene/collision/collision-shape-import.js +1 -1
  34. package/dist/scene/landscape/landscape-manager.d.ts.map +1 -1
  35. package/dist/scene/landscape/landscape-manager.js +1 -1
  36. package/dist/scene/materializer.d.ts +11 -2
  37. package/dist/scene/materializer.d.ts.map +1 -1
  38. package/dist/scene/materializer.js +1 -1
  39. package/dist/scene/model.d.ts +3 -3
  40. package/dist/scene/model.d.ts.map +1 -1
  41. package/dist/scene/objects/prefab.d.ts +8 -0
  42. package/dist/scene/objects/prefab.d.ts.map +1 -0
  43. package/dist/scene/objects/prefab.js +4 -0
  44. package/dist/scene/scene-data-service.d.ts +17 -7
  45. package/dist/scene/scene-data-service.d.ts.map +1 -1
  46. package/dist/scene/scene-data-service.js +1 -1
  47. package/dist/scene/storage/storage.d.ts +9 -8
  48. package/dist/scene/storage/storage.d.ts.map +1 -1
  49. package/dist/scene/storage/storage.js +1 -1
  50. package/dist/shader/builtin/decal-standard-shader.d.ts +24 -0
  51. package/dist/shader/builtin/decal-standard-shader.d.ts.map +1 -0
  52. package/dist/shader/builtin/decal-standard-shader.js +4 -0
  53. package/dist/shader/builtin/decal-unlit-shader.d.ts +12 -0
  54. package/dist/shader/builtin/decal-unlit-shader.d.ts.map +1 -0
  55. package/dist/shader/builtin/decal-unlit-shader.js +4 -0
  56. package/dist/shader/decal-shader.d.ts +7 -0
  57. package/dist/shader/decal-shader.d.ts.map +1 -0
  58. package/dist/shader/decal-shader.js +4 -0
  59. package/dist/shader-nodes/decal.d.ts +8 -0
  60. package/dist/shader-nodes/decal.d.ts.map +1 -0
  61. package/dist/shader-nodes/decal.js +4 -0
  62. package/dist/shader-nodes/depth.d.ts +8 -0
  63. package/dist/shader-nodes/depth.d.ts.map +1 -1
  64. package/dist/shader-nodes/depth.js +1 -1
  65. package/dist/shader-nodes/index.d.ts +1 -0
  66. package/dist/shader-nodes/index.d.ts.map +1 -1
  67. package/dist/shader-nodes/index.js +1 -1
  68. package/dist/shader-nodes/particle.d.ts +4 -2
  69. package/dist/shader-nodes/particle.d.ts.map +1 -1
  70. package/dist/shader-nodes/particle.js +1 -1
  71. package/dist/utils/math.js +1 -1
  72. package/package.json +3 -3
  73. package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
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- export*from"three-shader-graph";export{linearEyeDepth,fragmentLinearEyeDepth,depthSampler}from"./depth.js";export{timeUniforms}from"./time.js";export{particleUniforms}from"./particle.js";export*from"./layers.js";export*from"./landscape.js";export*from"./shapes.js";export*from"./voronoi.js";export*from"./effects.js";export*from"./math.js";export*from"./bulge.js";export*from"./texture-sequence.js";/*
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+ export*from"three-shader-graph";export{linearEyeDepth,fragmentLinearEyeDepth,depthSampler}from"./depth.js";export{timeUniforms}from"./time.js";export{particleUniforms}from"./particle.js";export*from"./layers.js";export*from"./landscape.js";export*from"./shapes.js";export*from"./voronoi.js";export*from"./effects.js";export*from"./math.js";export*from"./bulge.js";export*from"./texture-sequence.js";export*from"./decal.js";/*
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  * Copyright (©) 2023. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -1,10 +1,12 @@
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+ import { FloatNode, Vec3ExpressionNode } from 'three-shader-graph';
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  export declare const particleEnergyUniformName = "hology_particle_energy";
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  export declare const particleTimeUniformName = "hology_particle_time";
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  export declare const particleVelcoityUniformName = "hology_particle_velocity";
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  export declare const particleUniforms: {
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- energy: import("three-shader-graph").UniformFloatNode;
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+ energy: FloatNode;
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+ color: Vec3ExpressionNode;
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+ opacity: FloatNode;
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  time: import("three-shader-graph").UniformFloatNode;
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- velocity: import("three-shader-graph").UniformVec3Node;
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  };
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  export declare const particleAttributes: {};
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  //# sourceMappingURL=particle.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/particle.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,yBAAyB,2BAA2B,CAAA;AACjE,eAAO,MAAM,uBAAuB,yBAAyB,CAAA;AAC7D,eAAO,MAAM,2BAA2B,6BAA6B,CAAA;AAErE,eAAO,MAAM,gBAAgB;;;;CAO5B,CAAA;AAED,eAAO,MAAM,kBAAkB,IAE9B,CAAA"}
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+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAiB,SAAS,EAA4D,kBAAkB,EAAC,MAAM,oBAAoB,CAAC;AAG3I,eAAO,MAAM,yBAAyB,2BAA2B,CAAA;AACjE,eAAO,MAAM,uBAAuB,yBAAyB,CAAA;AAC7D,eAAO,MAAM,2BAA2B,6BAA6B,CAAA;AAErE,eAAO,MAAM,gBAAgB;;;;;CAW5B,CAAA;AAED,eAAO,MAAM,kBAAkB,IAE9B,CAAA"}
@@ -1,4 +1,4 @@
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- import{uniformFloat as e,uniformVec3 as t}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";export const particleUniforms={energy:e("hology_particle_energy"),time:e("hology_particle_time"),velocity:t("hology_particle_velocity")};export const particleAttributes={};/*
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+ import{Vector3 as e}from"three";import{attributeVec3 as t,ifDefApply as o,uniformFloat as r,uniformVec3 as i,varying as a,Vec3ExpressionNode as c}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";export const particleUniforms={energy:o("USE_INSTANCING",r("hology_particle_energy",1),(()=>t("particleData").y)),color:o("USE_INSTANCING",i("color",new e(0,0,0)),(()=>a(new c("instanceColor")))),opacity:o("USE_INSTANCING",r("opacity",1),(()=>t("particleData").x)),time:r("hology_particle_time")};export const particleAttributes={};/*
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  * Copyright (©) 2023. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -1,4 +1,4 @@
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- import*as t from"three";import{Vector3 as e}from"three";export function clamp(t,e,n){return Math.max(Math.min(n,t),e)}export function byChance(t,e){Math.random()<t&&e()}export function mean(t){let e=0,n=t.length;for(;--n>=0;)e+=t[n];return t.length>0?e/t.length:0}export function meanVectors3(t){const e=n.set(0,0,0);for(const n of t)e.add(n);return e.divideScalar(t.length),e}export function meanBottomVectors3(t){const e=n.set(0,0,0);let o=null;for(const n of t)e.add(n),(null==o||n.y<o)&&(o=n.y);return e.divideScalar(t.length),e.y=o,e}export function meanVectors3Mapped(t,n){const o=new e,r=new e;for(const e of t)r.add(n(e,o));return r.divideScalar(t.length),r}const n=new e;export function meanVectors3withWeight(t,e,o){let r=0;for(const t of e)r+=t;n.set(0,0,0);let a=0;for(const o of t){const t=e[a]/r;n.x+=o.x*t,n.y+=o.y*t,n.z+=o.z*t,a++}return o.copy(n),o}export function randomString(t=9){return Math.random().toString(36).substr(2,t)}export function toDegrees(t){return t*(180/Math.PI)}var o=new t.Sphere,r=new t.Sphere;export function boundingRadius(...e){o.makeEmpty(),r.makeEmpty();for(var n=0;n<e.length;n++)e[n].traverse((e=>{if(e instanceof t.Mesh){const t=e.geometry;t.computeBoundingSphere(),r.copy(t.boundingSphere),r.applyMatrix4(e.matrixWorld),o.makeEmpty().union(r)}}));return o.radius}/*
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+ import*as t from"three";import{Vector3 as e}from"three";export function clamp(t,e,n){return Math.max(Math.min(n,t),e)}export function byChance(t,e){Math.random()<t&&e()}export function mean(t){let e=0,n=t.length;for(;--n>=0;)e+=t[n];return t.length>0?e/t.length:0}export function meanVectors3(t){const e=n.set(0,0,0);for(const n of t)e.add(n);return e.divideScalar(t.length),e}export function meanBottomVectors3(t){const e=n.set(0,0,0);let o=null;for(const n of t)e.add(n),(null==o||n.y<o)&&(o=n.y);return e.divideScalar(t.length),e.y=o,e}export function meanVectors3Mapped(t,n){const o=new e,r=new e;for(const e of t)r.add(n(e,o));return r.divideScalar(t.length),r}const n=new e;export function meanVectors3withWeight(t,e,o){let r=0;for(const t of e)r+=t;n.set(0,0,0);let a=0;for(const o of t){const t=e[a]/r;n.x+=o.x*t,n.y+=o.y*t,n.z+=o.z*t,a++}return o.copy(n),o}export function randomString(t=9){return Math.random().toString(36).substring(2,t)}export function toDegrees(t){return t*(180/Math.PI)}var o=new t.Sphere,r=new t.Sphere;export function boundingRadius(...e){o.makeEmpty(),r.makeEmpty();for(var n=0;n<e.length;n++)e[n].traverse((e=>{if(e instanceof t.Mesh){const t=e.geometry;t.computeBoundingSphere(),r.copy(t.boundingSphere),r.applyMatrix4(e.matrixWorld),o.makeEmpty().union(r)}}));return o.radius}/*
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  * Copyright (©) 2023. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hology/core",
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- "version": "0.0.93",
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+ "version": "0.0.96",
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  "description": "",
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  "main": "dist/index.js",
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  "type": "module",
@@ -168,14 +168,14 @@
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  "dependencies": {
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  "@babel/runtime": "^7.24.8",
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  "@dimforge/rapier3d-compat": "^0.14.0",
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- "@hology/nebula": "^0.0.92",
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+ "@hology/nebula": "^0.0.96",
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  "@plumier/reflect": "^1.1.0",
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  "@recast-navigation/three": "^0.35.2",
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  "recast-navigation": "^0.35.2",
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  "rxjs": "7.8.1",
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  "three-csm": "^4.2.1",
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  "three-mesh-bvh": "^0.7.5",
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- "three-shader-graph": "0.2.12",
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+ "three-shader-graph": "0.2.14",
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  "three-stdlib": "2.34.0",
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  "ts-key-enum": "^2.0.12",
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  "typedi": "^0.10.0"