@hology/core 0.0.92 → 0.0.95

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/dist/csm.d.ts.map +1 -1
  2. package/dist/effects/vfx/initializsers.d.ts +4 -1
  3. package/dist/effects/vfx/initializsers.d.ts.map +1 -1
  4. package/dist/effects/vfx/initializsers.js +1 -1
  5. package/dist/effects/vfx/rates.d.ts +8 -0
  6. package/dist/effects/vfx/rates.d.ts.map +1 -1
  7. package/dist/effects/vfx/rates.js +1 -1
  8. package/dist/effects/vfx/vfx-actor.d.ts +2 -1
  9. package/dist/effects/vfx/vfx-actor.d.ts.map +1 -1
  10. package/dist/effects/vfx/vfx-actor.js +1 -1
  11. package/dist/effects/vfx/vfx-asset.d.ts +3 -0
  12. package/dist/effects/vfx/vfx-asset.d.ts.map +1 -1
  13. package/dist/effects/vfx/vfx-asset.js +1 -1
  14. package/dist/effects/vfx/vfx-collision-behaviour.d.ts +19 -0
  15. package/dist/effects/vfx/vfx-collision-behaviour.d.ts.map +1 -0
  16. package/dist/effects/vfx/vfx-collision-behaviour.js +4 -0
  17. package/dist/effects/vfx/vfx-defs.d.ts +27 -15
  18. package/dist/effects/vfx/vfx-defs.d.ts.map +1 -1
  19. package/dist/effects/vfx/vfx-defs.js +1 -1
  20. package/dist/effects/vfx/vfx-materializer.d.ts +3 -4
  21. package/dist/effects/vfx/vfx-materializer.d.ts.map +1 -1
  22. package/dist/effects/vfx/vfx-materializer.js +1 -1
  23. package/dist/effects/vfx/vfx-renderers.d.ts +1 -0
  24. package/dist/effects/vfx/vfx-renderers.d.ts.map +1 -1
  25. package/dist/effects/vfx/vfx-renderers.js +1 -1
  26. package/dist/gameplay/actors/actor.d.ts.map +1 -1
  27. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts.map +1 -1
  28. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  29. package/dist/gameplay/actors/builtin/components/mesh-component.d.ts.map +1 -1
  30. package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
  31. package/dist/gameplay/actors/builtin/navmesh-actor.d.ts +11 -0
  32. package/dist/gameplay/actors/builtin/navmesh-actor.d.ts.map +1 -1
  33. package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
  34. package/dist/gameplay/actors/camera/third-person-camera-component.d.ts.map +1 -1
  35. package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
  36. package/dist/gameplay/actors/component.d.ts.map +1 -1
  37. package/dist/gameplay/ai/build-tile.d.ts +1 -1
  38. package/dist/gameplay/ai/build-tile.d.ts.map +1 -1
  39. package/dist/gameplay/ai/dynamic-tiled-navmesh.d.ts.map +1 -1
  40. package/dist/gameplay/ai/dynamic-tiled-navmesh.js +1 -1
  41. package/dist/gameplay/input/input.d.ts.map +1 -1
  42. package/dist/gameplay/services/physics/physics-system.d.ts.map +1 -1
  43. package/dist/gameplay/services/physics/physics-system.js +1 -1
  44. package/dist/gameplay/services/pointer-events.d.ts.map +1 -1
  45. package/dist/rendering.d.ts.map +1 -1
  46. package/dist/rendering.js +1 -1
  47. package/dist/scene/asset-resource-loader.js +1 -1
  48. package/dist/scene/collision/collision-shape-import.d.ts.map +1 -1
  49. package/dist/scene/collision/collision-shape-import.js +1 -1
  50. package/dist/scene/materializer.d.ts +11 -2
  51. package/dist/scene/materializer.d.ts.map +1 -1
  52. package/dist/scene/materializer.js +1 -1
  53. package/dist/scene/model.d.ts +4 -3
  54. package/dist/scene/model.d.ts.map +1 -1
  55. package/dist/scene/model.js +1 -1
  56. package/dist/scene/objects/prefab.d.ts +8 -0
  57. package/dist/scene/objects/prefab.d.ts.map +1 -0
  58. package/dist/scene/objects/prefab.js +4 -0
  59. package/dist/scene/objects/shapes.d.ts +1 -1
  60. package/dist/scene/objects/shapes.d.ts.map +1 -1
  61. package/dist/scene/scene-data-service.d.ts +17 -7
  62. package/dist/scene/scene-data-service.d.ts.map +1 -1
  63. package/dist/scene/scene-data-service.js +1 -1
  64. package/dist/scene/storage/storage.d.ts +9 -8
  65. package/dist/scene/storage/storage.d.ts.map +1 -1
  66. package/dist/scene/storage/storage.js +1 -1
  67. package/dist/shader/parameter.d.ts +2 -1
  68. package/dist/shader/parameter.d.ts.map +1 -1
  69. package/dist/shader-nodes/particle.d.ts +4 -2
  70. package/dist/shader-nodes/particle.d.ts.map +1 -1
  71. package/dist/shader-nodes/particle.js +1 -1
  72. package/dist/utils/curve.d.ts +12 -0
  73. package/dist/utils/curve.d.ts.map +1 -0
  74. package/dist/utils/curve.js +4 -0
  75. package/dist/utils/math.js +1 -1
  76. package/dist/utils/voxel-bitset.d.ts +14 -0
  77. package/dist/utils/voxel-bitset.d.ts.map +1 -0
  78. package/dist/utils/voxel-bitset.js +4 -0
  79. package/package.json +198 -122
  80. package/tsconfig.tsbuildinfo +1 -1
@@ -1,10 +1,12 @@
1
+ import { FloatNode, Vec3ExpressionNode } from 'three-shader-graph';
1
2
  export declare const particleEnergyUniformName = "hology_particle_energy";
2
3
  export declare const particleTimeUniformName = "hology_particle_time";
3
4
  export declare const particleVelcoityUniformName = "hology_particle_velocity";
4
5
  export declare const particleUniforms: {
5
- energy: import("three-shader-graph").UniformFloatNode;
6
+ energy: FloatNode;
7
+ color: Vec3ExpressionNode;
8
+ opacity: FloatNode;
6
9
  time: import("three-shader-graph").UniformFloatNode;
7
- velocity: import("three-shader-graph").UniformVec3Node;
8
10
  };
9
11
  export declare const particleAttributes: {};
10
12
  //# sourceMappingURL=particle.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/particle.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,yBAAyB,2BAA2B,CAAA;AACjE,eAAO,MAAM,uBAAuB,yBAAyB,CAAA;AAC7D,eAAO,MAAM,2BAA2B,6BAA6B,CAAA;AAErE,eAAO,MAAM,gBAAgB;;;;CAO5B,CAAA;AAED,eAAO,MAAM,kBAAkB,IAE9B,CAAA"}
1
+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAiB,SAAS,EAA4D,kBAAkB,EAAC,MAAM,oBAAoB,CAAC;AAG3I,eAAO,MAAM,yBAAyB,2BAA2B,CAAA;AACjE,eAAO,MAAM,uBAAuB,yBAAyB,CAAA;AAC7D,eAAO,MAAM,2BAA2B,6BAA6B,CAAA;AAErE,eAAO,MAAM,gBAAgB;;;;;CAW5B,CAAA;AAED,eAAO,MAAM,kBAAkB,IAE9B,CAAA"}
@@ -1,4 +1,4 @@
1
- import{uniformFloat as e,uniformVec3 as t}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";export const particleUniforms={energy:e("hology_particle_energy"),time:e("hology_particle_time"),velocity:t("hology_particle_velocity")};export const particleAttributes={};/*
1
+ import{Vector3 as e}from"three";import{attributeVec3 as t,ifDefApply as o,uniformFloat as r,uniformVec3 as i,varying as a,Vec3ExpressionNode as c}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";export const particleUniforms={energy:o("USE_INSTANCING",r("hology_particle_energy",1),(()=>t("particleData").y)),color:o("USE_INSTANCING",i("color",new e(0,0,0)),(()=>a(new c("instanceColor")))),opacity:o("USE_INSTANCING",r("opacity",1),(()=>t("particleData").x)),time:r("hology_particle_time")};export const particleAttributes={};/*
2
2
  * Copyright (©) 2023. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,12 @@
1
+ export declare class Curve2 {
2
+ static decode(data: unknown): Curve2;
3
+ getY(x: number): number;
4
+ static linear(): EaseCurve;
5
+ }
6
+ export declare class EaseCurve extends Curve2 {
7
+ private fn;
8
+ constructor(fn: (x: number) => number);
9
+ getY(x: number): number;
10
+ static fromString(name: string): EaseCurve;
11
+ }
12
+ //# sourceMappingURL=curve.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"curve.d.ts","sourceRoot":"","sources":["../../src/utils/curve.ts"],"names":[],"mappings":"AAEA,qBAAa,MAAM;IAEjB,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,OAAO,GAAG,MAAM;IASpC,IAAI,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM;IAIvB,MAAM,CAAC,MAAM;CAGd;AAED,qBAAa,SAAU,SAAQ,MAAM;IACvB,OAAO,CAAC,EAAE;gBAAF,EAAE,EAAE,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM;IACpC,IAAI,CAAC,CAAC,EAAE,MAAM;IAGvB,MAAM,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM;CAQ/B"}
@@ -0,0 +1,4 @@
1
+ import{ease as e}from"@hology/nebula";export class Curve2{static decode(e){return"string"==typeof e?EaseCurve.fromString(e):Curve2.linear()}getY(e){return e}static linear(){return new EaseCurve(e.easeLinear)}}export class EaseCurve extends Curve2{constructor(e){super(),this.fn=e}getY(e){return this.fn(e)}static fromString(r){const n=e["ease"+r];return null==n?(console.warn("no easing function called "+r),new EaseCurve(e.easeLinear)):new EaseCurve(n)}}/*
2
+ * Copyright (©) 2023. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
@@ -1,4 +1,4 @@
1
- import*as t from"three";import{Vector3 as e}from"three";export function clamp(t,e,n){return Math.max(Math.min(n,t),e)}export function byChance(t,e){Math.random()<t&&e()}export function mean(t){let e=0,n=t.length;for(;--n>=0;)e+=t[n];return t.length>0?e/t.length:0}export function meanVectors3(t){const e=n.set(0,0,0);for(const n of t)e.add(n);return e.divideScalar(t.length),e}export function meanBottomVectors3(t){const e=n.set(0,0,0);let o=null;for(const n of t)e.add(n),(null==o||n.y<o)&&(o=n.y);return e.divideScalar(t.length),e.y=o,e}export function meanVectors3Mapped(t,n){const o=new e,r=new e;for(const e of t)r.add(n(e,o));return r.divideScalar(t.length),r}const n=new e;export function meanVectors3withWeight(t,e,o){let r=0;for(const t of e)r+=t;n.set(0,0,0);let a=0;for(const o of t){const t=e[a]/r;n.x+=o.x*t,n.y+=o.y*t,n.z+=o.z*t,a++}return o.copy(n),o}export function randomString(t=9){return Math.random().toString(36).substr(2,t)}export function toDegrees(t){return t*(180/Math.PI)}var o=new t.Sphere,r=new t.Sphere;export function boundingRadius(...e){o.makeEmpty(),r.makeEmpty();for(var n=0;n<e.length;n++)e[n].traverse((e=>{if(e instanceof t.Mesh){const t=e.geometry;t.computeBoundingSphere(),r.copy(t.boundingSphere),r.applyMatrix4(e.matrixWorld),o.makeEmpty().union(r)}}));return o.radius}/*
1
+ import*as t from"three";import{Vector3 as e}from"three";export function clamp(t,e,n){return Math.max(Math.min(n,t),e)}export function byChance(t,e){Math.random()<t&&e()}export function mean(t){let e=0,n=t.length;for(;--n>=0;)e+=t[n];return t.length>0?e/t.length:0}export function meanVectors3(t){const e=n.set(0,0,0);for(const n of t)e.add(n);return e.divideScalar(t.length),e}export function meanBottomVectors3(t){const e=n.set(0,0,0);let o=null;for(const n of t)e.add(n),(null==o||n.y<o)&&(o=n.y);return e.divideScalar(t.length),e.y=o,e}export function meanVectors3Mapped(t,n){const o=new e,r=new e;for(const e of t)r.add(n(e,o));return r.divideScalar(t.length),r}const n=new e;export function meanVectors3withWeight(t,e,o){let r=0;for(const t of e)r+=t;n.set(0,0,0);let a=0;for(const o of t){const t=e[a]/r;n.x+=o.x*t,n.y+=o.y*t,n.z+=o.z*t,a++}return o.copy(n),o}export function randomString(t=9){return Math.random().toString(36).substring(2,t)}export function toDegrees(t){return t*(180/Math.PI)}var o=new t.Sphere,r=new t.Sphere;export function boundingRadius(...e){o.makeEmpty(),r.makeEmpty();for(var n=0;n<e.length;n++)e[n].traverse((e=>{if(e instanceof t.Mesh){const t=e.geometry;t.computeBoundingSphere(),r.copy(t.boundingSphere),r.applyMatrix4(e.matrixWorld),o.makeEmpty().union(r)}}));return o.radius}/*
2
2
  * Copyright (©) 2023. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,14 @@
1
+ /**
2
+ * A data structure for quick boolean lookups in 3D.
3
+ */
4
+ export declare class VoxelBitset {
5
+ private data;
6
+ private width;
7
+ private height;
8
+ private depth;
9
+ constructor(width: number, height: number, depth: number);
10
+ private getIndex;
11
+ set(x: number, y: number, z: number, value: boolean): void;
12
+ get(x: number, y: number, z: number): boolean;
13
+ }
14
+ //# sourceMappingURL=voxel-bitset.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"voxel-bitset.d.ts","sourceRoot":"","sources":["../../src/utils/voxel-bitset.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,IAAI,CAAc;IAC1B,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,KAAK,CAAS;gBAEV,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM;IASxD,OAAO,CAAC,QAAQ;IAOhB,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO;IASnD,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;CAI9C"}
@@ -0,0 +1,4 @@
1
+ export class VoxelBitset{constructor(t,h,s){this.width=t,this.height=h,this.depth=s;const i=t*h*s,e=Math.ceil(i/32);this.data=new Uint32Array(e)}getIndex(t,h,s){const i=t+h*this.width+s*this.width*this.height;return[Math.floor(i/32),i%32]}set(t,h,s,i){const[e,a]=this.getIndex(t,h,s);i?this.data[e]|=1<<a:this.data[e]&=~(1<<a)}get(t,h,s){const[i,e]=this.getIndex(t,h,s);return!!(this.data[i]&1<<e)}}/*
2
+ * Copyright (©) 2023. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
package/package.json CHANGED
@@ -1,122 +1,198 @@
1
- {
2
- "name": "@hology/core",
3
- "version": "0.0.92",
4
- "description": "",
5
- "main": "dist/index.js",
6
- "type": "module",
7
- "scripts": {
8
- "clean": "rimraf tsconfig.tsbuildinfo dist",
9
- "dev": "tsc --watch",
10
- "build": "tsc",
11
- "test": "vitest --environment jsdom",
12
- "bump": "node scripts/bump.js",
13
- "terse": "node scripts/terse.js copy"
14
- },
15
- "exports": {
16
- ".": "./dist/index.js",
17
- "./rendering": "./dist/rendering.js",
18
- "./utils/math": "./dist/utils/math.js",
19
- "./utils/files": "./dist/utils/files.js",
20
- "./utils/polyfill": "./dist/utils/polyfill.js",
21
- "./utils/async": "./dist/utils/async.js",
22
- "./utils/collections": "./dist/utils/collections.js",
23
- "./utils/mesh": "./dist/utils/mesh.js",
24
- "./scene/materializer": "./dist/scene/materializer.js",
25
- "./csm": "./dist/csm.js",
26
- "./shader/shader": "./dist/shader/shader.js",
27
- "./shader/parameter": "./dist/shader/parameter.js",
28
- "./shader-nodes": "./dist/shader-nodes/index.js",
29
- "./gameplay": "./dist/gameplay/index.js",
30
- "./gameplay/actors": "./dist/gameplay/actors/index.js",
31
- "./gameplay/input": "./dist/gameplay/input/index.js",
32
- "./worker": "./dist/worker/index.js"
33
- },
34
- "types": "./dist/index.d.ts",
35
- "typesVersions": {
36
- "*": {
37
- "rendering": [
38
- "./dist/rendering.d.ts"
39
- ],
40
- "utils/math": [
41
- "./dist/utils/math.d.ts"
42
- ],
43
- "utils/files": [
44
- "./dist/utils/files.d.ts"
45
- ],
46
- "utils/polyfill": [
47
- "./dist/utils/polyfill.d.ts"
48
- ],
49
- "utils/async": [
50
- "./dist/utils/async.d.ts"
51
- ],
52
- "utils/collections": [
53
- "./dist/utils/collections.d.ts"
54
- ],
55
- "utils/mesh": [
56
- "./dist/utils/mesh.d.ts"
57
- ],
58
- "scene/materializer": [
59
- "./dist/scene/materializer.d.ts"
60
- ],
61
- "csm": [
62
- "./dist/csm.d.ts"
63
- ],
64
- "shader/shader": [
65
- "./dist/shader/shader.d.ts"
66
- ],
67
- "shader/parameter": [
68
- "./dist/shader/parameter.d.ts"
69
- ],
70
- "shader-nodes": [
71
- "./dist/shader-nodes/index.d.ts"
72
- ],
73
- "gameplay": [
74
- "./dist/gameplay/index.d.ts"
75
- ],
76
- "gameplay/actors": [
77
- "./dist/gameplay/actors/index.d.ts"
78
- ],
79
- "gameplay/input": [
80
- "./dist/gameplay/input/index.d.ts"
81
- ],
82
- "worker": [
83
- "./dist/worker/index.d.ts"
84
- ]
85
- }
86
- },
87
- "author": "",
88
- "license": "SEE LICENSE IN LICENSE.md",
89
- "peerDependencies": {
90
- "three": ">=0.169.0"
91
- },
92
- "dependencies": {
93
- "@babel/runtime": "^7.24.8",
94
- "@dimforge/rapier3d-compat": "^0.14.0",
95
- "@hology/nebula": "^0.0.92",
96
- "@plumier/reflect": "^1.1.0",
97
- "@recast-navigation/three": "^0.35.2",
98
- "recast-navigation": "^0.35.2",
99
- "rxjs": "7.8.1",
100
- "three-csm": "^4.2.1",
101
- "three-mesh-bvh": "^0.7.5",
102
- "three-shader-graph": "0.2.12",
103
- "three-stdlib": "2.34.0",
104
- "ts-key-enum": "^2.0.12",
105
- "typedi": "^0.10.0"
106
- },
107
- "devDependencies": {
108
- "@types/chokidar": "^2.1.3",
109
- "@types/node": "^20.3.1",
110
- "@types/offscreencanvas": "^2019.7.0",
111
- "@types/three": "0.169.0",
112
- "foreach-cli": "^1.8.1",
113
- "globby": "^14.1.0",
114
- "jsdom": "^22.1.0",
115
- "mkdirp": "^3.0.1",
116
- "reflect-metadata": "^0.1.13",
117
- "rimraf": "^4.1.1",
118
- "terser": "^5.25.0",
119
- "typescript": "~5.4.5",
120
- "vitest": "^1.0.0"
121
- }
122
- }
1
+ {
2
+ "name": "@hology/core",
3
+ "version": "0.0.95",
4
+ "description": "",
5
+ "main": "dist/index.js",
6
+ "type": "module",
7
+ "scripts": {
8
+ "clean": "rimraf tsconfig.tsbuildinfo dist",
9
+ "dev": "tsc --watch",
10
+ "build": "tsc",
11
+ "test": "vitest --environment jsdom",
12
+ "bump": "node scripts/bump.js",
13
+ "terse": "node scripts/terse.js copy"
14
+ },
15
+ "exports": {
16
+ ".": "./dist/index.js",
17
+ "./rendering": "./dist/rendering.js",
18
+ "./utils/math": "./dist/utils/math.js",
19
+ "./utils/files": "./dist/utils/files.js",
20
+ "./utils/polyfill": "./dist/utils/polyfill.js",
21
+ "./utils/async": "./dist/utils/async.js",
22
+ "./utils/collections": "./dist/utils/collections.js",
23
+ "./utils/mesh": "./dist/utils/mesh.js",
24
+ "./utils/curve": "./dist/utils/curve.js",
25
+ "./utils/uuid": "./dist/utils/uuid.js",
26
+ "./utils/three/traverse": "./dist/utils/three/traverse.js",
27
+ "./scene/materializer": "./dist/scene/materializer.js",
28
+ "./scene/model": "./dist/scene/model.js",
29
+ "./scene/sky": "./dist/scene/sky.js",
30
+ "./scene/storage/storage": "./dist/scene/storage/storage.js",
31
+ "./scene/asset-resource-loader": "./dist/scene/asset-resource-loader.js",
32
+ "./scene/assets-provider": "./dist/scene/assets-provider.js",
33
+ "./scene/materials/utils/material-painting": "./dist/scene/materials/utils/material-painting.js",
34
+ "./scene/landscape/utils": "./dist/scene/landscape/utils.js",
35
+ "./scene/landscape/landscape": "./dist/scene/landscape/landscape.js",
36
+ "./scene/objects/shapes": "./dist/scene/objects/shapes.js",
37
+ "./scene/scene-data-service": "./dist/scene/scene-data-service.js",
38
+ "./csm": "./dist/csm.js",
39
+ "./shader/shader": "./dist/shader/shader.js",
40
+ "./shader/parameter": "./dist/shader/parameter.js",
41
+ "./shader-nodes": "./dist/shader-nodes/index.js",
42
+ "./gameplay": "./dist/gameplay/index.js",
43
+ "./gameplay/actors": "./dist/gameplay/actors/index.js",
44
+ "./gameplay/actors/actor": "./dist/gameplay/actors/actor.js",
45
+ "./gameplay/input": "./dist/gameplay/input/index.js",
46
+ "./gameplay/services/physics/physics-system": "./dist/gameplay/services/physics/physics-system.js",
47
+ "./effects/vfx/vfx-actor": "./dist/effects/vfx/vfx-actor.js",
48
+ "./effects/vfx/vfx-asset": "./dist/effects/vfx/vfx-asset.js",
49
+ "./effects/vfx/vfx-defs": "./dist/effects/vfx/vfx-defs.js",
50
+ "./config/project-config": "./dist/config/project-config.js",
51
+ "./worker": "./dist/worker/index.js"
52
+ },
53
+ "types": "./dist/index.d.ts",
54
+ "typesVersions": {
55
+ "*": {
56
+ "rendering": [
57
+ "./dist/rendering.d.ts"
58
+ ],
59
+ "utils/math": [
60
+ "./dist/utils/math.d.ts"
61
+ ],
62
+ "utils/files": [
63
+ "./dist/utils/files.d.ts"
64
+ ],
65
+ "utils/polyfill": [
66
+ "./dist/utils/polyfill.d.ts"
67
+ ],
68
+ "utils/async": [
69
+ "./dist/utils/async.d.ts"
70
+ ],
71
+ "utils/collections": [
72
+ "./dist/utils/collections.d.ts"
73
+ ],
74
+ "utils/mesh": [
75
+ "./dist/utils/mesh.d.ts"
76
+ ],
77
+ "utils/curve": [
78
+ "./dist/utils/curve.d.ts"
79
+ ],
80
+ "utils/uuid": [
81
+ "./dist/utils/uuid.d.ts"
82
+ ],
83
+ "utils/three/traverse": [
84
+ "./dist/utils/three/traverse.d.ts"
85
+ ],
86
+ "scene/materializer": [
87
+ "./dist/scene/materializer.d.ts"
88
+ ],
89
+ "scene/model": [
90
+ "./dist/scene/model.d.ts"
91
+ ],
92
+ "scene/sky": [
93
+ "./dist/scene/sky.d.ts"
94
+ ],
95
+ "scene/storage/storage": [
96
+ "./dist/scene/storage/storage.d.ts"
97
+ ],
98
+ "scene/asset-resource-loader": [
99
+ "./dist/scene/asset-resource-loader.d.ts"
100
+ ],
101
+ "scene/assets-provider": [
102
+ "./dist/scene/assets-provider.d.ts"
103
+ ],
104
+ "scene/materials/utils/material-painting": [
105
+ "./dist/scene/materials/utils/material-painting.d.ts"
106
+ ],
107
+ "scene/landscape/utils": [
108
+ "./dist/scene/landscape/utils.d.ts"
109
+ ],
110
+ "scene/landscape/landscape": [
111
+ "./dist/scene/landscape/landscape.d.ts"
112
+ ],
113
+ "scene/objects/shapes": [
114
+ "./dist/scene/objects/shapes.d.ts"
115
+ ],
116
+ "scene/scene-data-service": [
117
+ "./dist/scene/scene-data-service.d.ts"
118
+ ],
119
+ "csm": [
120
+ "./dist/csm.d.ts"
121
+ ],
122
+ "shader/shader": [
123
+ "./dist/shader/shader.d.ts"
124
+ ],
125
+ "shader/parameter": [
126
+ "./dist/shader/parameter.d.ts"
127
+ ],
128
+ "shader-nodes": [
129
+ "./dist/shader-nodes/index.d.ts"
130
+ ],
131
+ "gameplay": [
132
+ "./dist/gameplay/index.d.ts"
133
+ ],
134
+ "gameplay/actors": [
135
+ "./dist/gameplay/actors/index.d.ts"
136
+ ],
137
+ "gameplay/actors/actor": [
138
+ "./dist/gameplay/actors/actor.d.ts"
139
+ ],
140
+ "gameplay/input": [
141
+ "./dist/gameplay/input/index.d.ts"
142
+ ],
143
+ "gameplay/services/physics/physics-system": [
144
+ "./dist/gameplay/services/physics/physics-system.d.ts"
145
+ ],
146
+ "effects/vfx/vfx-actor": [
147
+ "./dist/effects/vfx/vfx-actor.d.ts"
148
+ ],
149
+ "effects/vfx/vfx-asset": [
150
+ "./dist/effects/vfx/vfx-asset.d.ts"
151
+ ],
152
+ "effects/vfx/vfx-defs": [
153
+ "./dist/effects/vfx/vfx-defs.d.ts"
154
+ ],
155
+ "config/project-config": [
156
+ "./dist/config/project-config.d.ts"
157
+ ],
158
+ "worker": [
159
+ "./dist/worker/index.d.ts"
160
+ ]
161
+ }
162
+ },
163
+ "author": "",
164
+ "license": "SEE LICENSE IN LICENSE.md",
165
+ "peerDependencies": {
166
+ "three": "0.169.0"
167
+ },
168
+ "dependencies": {
169
+ "@babel/runtime": "^7.24.8",
170
+ "@dimforge/rapier3d-compat": "^0.14.0",
171
+ "@hology/nebula": "^0.0.95",
172
+ "@plumier/reflect": "^1.1.0",
173
+ "@recast-navigation/three": "^0.35.2",
174
+ "recast-navigation": "^0.35.2",
175
+ "rxjs": "7.8.1",
176
+ "three-csm": "^4.2.1",
177
+ "three-mesh-bvh": "^0.7.5",
178
+ "three-shader-graph": "0.2.12",
179
+ "three-stdlib": "2.34.0",
180
+ "ts-key-enum": "^2.0.12",
181
+ "typedi": "^0.10.0"
182
+ },
183
+ "devDependencies": {
184
+ "@types/chokidar": "^2.1.3",
185
+ "@types/node": "^20.4.1",
186
+ "@types/offscreencanvas": "^2019.7.3",
187
+ "@types/three": "0.169.0",
188
+ "foreach-cli": "^1.8.1",
189
+ "globby": "^14.1.0",
190
+ "jsdom": "^22.1.0",
191
+ "mkdirp": "^3.0.1",
192
+ "reflect-metadata": "^0.1.13",
193
+ "rimraf": "^4.1.1",
194
+ "terser": "^5.25.0",
195
+ "typescript": "~5.8.2",
196
+ "vitest": "^1.0.0"
197
+ }
198
+ }