@hology/core 0.0.61 → 0.0.62
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- package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
- package/dist/gameplay/services/asset-loader.d.ts +1 -0
- package/dist/gameplay/services/asset-loader.js +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/collision/collision-shape.d.ts +9 -0
- package/dist/scene/collision/collision-shape.js +1 -1
- package/package.json +1 -1
- package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
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import{__decorate as t,__metadata as i}from"tslib";import{ActionInput as e,AxisInput as o,RotationInput as s}from"../../../../../gameplay/input/index.js";import{PhysicsSystem as n,RayTestResult as r}from"../../../../../gameplay/services/physics/physics-system.js";import{MathUtils as a,Vector3 as c,ArrowHelper as l}from"three";import{ActorComponent as h,Component as p}from"../../../component.js";import{CharacterMovementMode as m}from"./modes.js";import{CapsuleCollisionShape as d}from"../../../../../scene/collision/collision-shape.js";import{takeUntil as u}from"rxjs";import{PhysicsBodyType as y}from"../../../../services/physics/physics-system.js";import{RootMotionClip as g}from"../../../../../gameplay/animation/root-motion.js";const f=new c,S=new c,v=1/30;let w=class extends h{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(t){super(),this.physicsSystem=t,this.directionInput=new o,this.jumpInput=new e,this.sprintInput=new e,this.rotationInput=new s,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=a.degToRad(70),this.maxSlopeClimbAngle=a.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.velocity=new c,this.mode=m.walking,this.isSprinting=!1,this.pressedJump=!1,this.rayTestResult=new r,this.resetRootMotion=!1;const i=this.cc=this.physicsSystem.getCharacterController(.1);i.enableSnapToGround(.1),i.enableAutostep(0,.1,!1)}onInit(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding),t.setNormalNudgeFactor(.005),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:y.kinematic,continousCollisionDetection:!1,friction:1,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation);let i=this.rotationInput.rotation.y;const e=new c,o=new c,s=new c,n=new c,r=new c,l=new c;let h=0,p=null;const d=new c,w=new c,x=new c,I=new c;this.physicsSystem.beforeStep.pipe(u(this.disposed)).subscribe((u=>{if(this.checkGrounded(u),null!=this.rootMotionAction){if(this.rootMotionAction.getClip()instanceof g){const t=this.rootMotionInterpolant;this.resetRootMotion&&(d.fromArray(t.evaluate(0)),this.resetRootMotion=!1),I.fromArray(t.evaluate(this.rootMotionAction.time)),w.subVectors(I,d),d.copy(I),this.rootMotionAction.getRoot().getWorldScale(x),w.multiply(x)}}u>v&&(u=v);const y=null!=this.rootMotionAction&&this.rootMotionAction.enabled&&0!=w.length();this.pressedJump=this.jumpInput.activated,this.isSprinting=this.sprintInput.activated&&this.directionInput.vertical>=0;let T=i-this.rotationInput.rotation.y;i=this.rotationInput.rotation.y,s.copy(this.actor.position),n.set(-this.directionInput.vector.x,0,this.directionInput.vector.y).normalize();const b=n.z<0?this.maxSpeedBackwards:this.isSprinting?this.maxSpeedSprint:this.maxSpeed;l.copy(n).applyAxisAngle(A,this.rotationInput.rotation.y),this.mode===m.walking?(0!==l.length()?(h=Math.min(b,h),h=a.lerp(h,b,4*u)):h=0,r.copy(l).multiplyScalar(h),this.pressedJump&&(this.mode=m.falling,this.velocity.copy(r),this.velocity.y=this.jumpVelocity),r.y=u*this.getEffectiveGravity()):this.mode===m.falling&&(this.pressedJump&&this.jumpInAir&&(this.mode=m.falling,this.velocity.copy(r),this.velocity.y=this.jumpVelocity),this.velocity.y+=u*this.getEffectiveGravity(),r.copy(this.velocity),r.add(l.clone().multiplyScalar(b*this.fallingMovementControl*u)),this.fallingReorientation&&r.applyAxisAngle(new c(0,1,0),-T)),o.copy(r).normalize(),e.copy(r),this.actor.rotation.y-=T,r.length(),y?(w.applyAxisAngle(A,this.actor.rotation.y),w.y+=u*this.getEffectiveGravity(),f.copy(w)):f.copy(r).multiplyScalar(u),this.isGrounded&&this.mode===m.walking&&(f.y=0),S.copy(this.physicsSystem.getActorComputedMovement(this.actor,t,f)),this.physicsSystem.setNextKinematicTranslation(this.actor,S);let j=function(t){if(t.numComputedCollisions()>0){const i=t.computedCollision(0);M.x=i.normal2.x,M.y=i.normal2.y,M.z=i.normal2.z;const e=M.angleTo(A);M.x=i.normal1.x,M.y=i.normal1.y,M.z=i.normal1.z;const o=M.angleTo(A);return!(e<100)&&o>t.minSlopeSlideAngle()}return!1}(t);y||this.isGrounded&&!j||this.mode!==m.falling&&(null==p?p=performance.now():performance.now()-p>100&&(this.mode=m.falling,this.velocity.copy(e))),this.isGrounded&&this.velocity.y<=0&&(this.mode,m.falling,this.mode=m.walking,this.velocity.y=0,p=null),this.mode,m.walking,this.horizontalSpeed=h}))}debugDirection(){const t=new l(f,this.actor.position,1,65280);this.actor.object.parent.add(t),setTimeout((()=>{t.removeFromParent()}),30);const i=new l(S,this.actor.position,1,16711680);this.actor.object.parent.add(i),setTimeout((()=>{i.removeFromParent()}),30)}setRootMotionAction(t){const i=t?.getClip();if(i instanceof g){this.rootMotionAction=t,this.resetRootMotion=!0;const e=[];this.rootMotionInterpolant=i.motionTrack.InterpolantFactoryMethodSmooth(e)}}getWallDirection(t,i){const e=t.clone().negate().cross(A);return e.dot(i)<0?e.negate():e}moveTo(t){this.actor.position.copy(t),this.physicsSystem.updateActorTransform(this.actor)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}checkGrounded(t){const i=this.colliderHeight+2*this.colliderRadius;this.physicsSystem.rayTest(x.addVectors(this.actor.position,T.set(0,i/4,0)),I.addVectors(this.actor.position,b),this.rayTestResult,{excludeActor:this.actor,excludeTriggers:!0})}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}createCollisionShape(){const t=new d(this.colliderHeight,this.colliderRadius);return t.offset.y=this.colliderRadius+this.colliderHeight/2,t}step(t){}performMovement(t){}};w=t([p({inEditor:!1}),i("design:paramtypes",[n])],w);export{w as CharacterMovementComponent};const A=new c(0,1,0),M=new c;const x=new c,I=new c,T=new c(0,1,0),b=new c(0,-.1,0);
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import{__decorate as t,__metadata as i}from"tslib";import{ActionInput as e,AxisInput as o,RotationInput as s}from"../../../../../gameplay/input/index.js";import{PhysicsSystem as n,RayTestResult as r}from"../../../../../gameplay/services/physics/physics-system.js";import{MathUtils as a,Vector3 as c,ArrowHelper as l}from"three";import{ActorComponent as h,Component as p}from"../../../component.js";import{CharacterMovementMode as m}from"./modes.js";import{CapsuleCollisionShape as d}from"../../../../../scene/collision/collision-shape.js";import{takeUntil as u}from"rxjs";import{PhysicsBodyType as y}from"../../../../services/physics/physics-system.js";import{RootMotionClip as g}from"../../../../../gameplay/animation/root-motion.js";const f=new c,S=new c,v=1/30;let w=class extends h{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(t){super(),this.physicsSystem=t,this.directionInput=new o,this.jumpInput=new e,this.sprintInput=new e,this.rotationInput=new s,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=a.degToRad(70),this.maxSlopeClimbAngle=a.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.velocity=new c,this.mode=m.walking,this.isSprinting=!1,this.pressedJump=!1,this.rayTestResult=new r,this.resetRootMotion=!1;const i=this.cc=this.physicsSystem.getCharacterController(.1);i.enableSnapToGround(.1),i.enableAutostep(0,.1,!1)}onInit(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding),t.setNormalNudgeFactor(.005),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:y.kinematic,continousCollisionDetection:!1,friction:1,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation);let i=this.rotationInput.rotation.y;const e=new c,o=new c,s=new c,n=new c,r=new c,l=new c;let h=0,p=null;const d=new c,w=new c,x=new c,I=new c;this.physicsSystem.beforeStep.pipe(u(this.disposed)).subscribe((u=>{if(this.checkGrounded(u),null!=this.rootMotionAction){if(this.rootMotionAction.getClip()instanceof g){const t=this.rootMotionInterpolant;this.resetRootMotion&&(d.fromArray(t.evaluate(0)),this.resetRootMotion=!1),I.fromArray(t.evaluate(this.rootMotionAction.time)),w.subVectors(I,d),d.copy(I),this.rootMotionAction.getRoot().getWorldScale(x),w.multiply(x)}}u>v&&(u=v);const y=null!=this.rootMotionAction&&this.rootMotionAction.enabled&&0!=w.length();this.pressedJump=this.jumpInput.activated,this.isSprinting=this.sprintInput.activated&&this.directionInput.vertical>=0;let T=i-this.rotationInput.rotation.y;i=this.rotationInput.rotation.y,s.copy(this.actor.position),n.set(-this.directionInput.vector.x,0,this.directionInput.vector.y).normalize();const b=n.z<0?this.maxSpeedBackwards:this.isSprinting?this.maxSpeedSprint:this.maxSpeed;l.copy(n).applyAxisAngle(A,this.rotationInput.rotation.y),this.mode===m.walking?(0!==l.length()?(h=Math.min(b,h),h=a.lerp(h,b,4*u)):h=0,r.copy(l).multiplyScalar(h),this.pressedJump&&(this.mode=m.falling,this.velocity.copy(r),this.velocity.y=this.jumpVelocity),r.y=u*this.getEffectiveGravity()):this.mode===m.falling&&(this.pressedJump&&this.jumpInAir&&(this.mode=m.falling,this.velocity.copy(r),this.velocity.y=this.jumpVelocity),this.velocity.y+=u*this.getEffectiveGravity(),r.copy(this.velocity),r.add(l.clone().multiplyScalar(b*this.fallingMovementControl*u)),this.fallingReorientation&&r.applyAxisAngle(new c(0,1,0),-T)),o.copy(r).normalize(),e.copy(r),this.actor.rotation.y-=T,r.length(),y?(w.applyAxisAngle(A,this.actor.rotation.y),w.y+=u*this.getEffectiveGravity(),f.copy(w)):f.copy(r).multiplyScalar(u),this.isGrounded&&this.mode===m.walking&&(f.y=0),S.copy(this.physicsSystem.getActorComputedMovement(this.actor,t,f)),this.physicsSystem.setNextKinematicTranslation(this.actor,S);let j=function(t){if(t.numComputedCollisions()>0){const i=t.computedCollision(0);M.x=i.normal2.x,M.y=i.normal2.y,M.z=i.normal2.z;const e=M.angleTo(A);M.x=i.normal1.x,M.y=i.normal1.y,M.z=i.normal1.z;const o=M.angleTo(A);return!(e<100)&&o>t.minSlopeSlideAngle()}return!1}(t);y||this.isGrounded&&!j||this.mode!==m.falling&&(null==p?p=performance.now():performance.now()-p>100&&(this.mode=m.falling,this.velocity.copy(e))),this.isGrounded&&this.velocity.y<=0&&(this.mode,m.falling,this.mode=m.walking,this.velocity.y=0,p=null),this.mode,m.walking,this.horizontalSpeed=h}))}debugDirection(){const t=new l(f,this.actor.position,1,65280);this.actor.object.parent.add(t),setTimeout((()=>{t.removeFromParent()}),30);const i=new l(S,this.actor.position,1,16711680);this.actor.object.parent.add(i),setTimeout((()=>{i.removeFromParent()}),30)}setRootMotionAction(t){const i=t?.getClip();if(i instanceof g){this.rootMotionAction=t,this.resetRootMotion=!0;const e=[];this.rootMotionInterpolant=i.motionTrack.InterpolantFactoryMethodSmooth(e)}}getWallDirection(t,i){const e=t.clone().negate().cross(A);return e.dot(i)<0?e.negate():e}moveTo(t){this.actor.position.copy(t),this.physicsSystem.updateActorTransform(this.actor)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}checkGrounded(t){const i=this.colliderHeight+2*this.colliderRadius;this.physicsSystem.rayTest(x.addVectors(this.actor.position,T.set(0,i/4,0)),I.addVectors(this.actor.position,b),this.rayTestResult,{excludeActor:this.actor,excludeTriggers:!0})}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}createCollisionShape(){const t=new d(this.colliderHeight,this.colliderRadius);return t.offset.y=this.colliderRadius+this.colliderHeight/2+this.offset,t}step(t){}performMovement(t){}};w=t([p({inEditor:!1}),i("design:paramtypes",[n])],w);export{w as CharacterMovementComponent};const A=new c(0,1,0),M=new c;const x=new c,I=new c,T=new c(0,1,0),b=new c(0,-.1,0);
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -39,6 +39,7 @@ export declare class AssetLoader {
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getGltfAtPath(filePath: string): Promise<GLTF>;
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getModelByAssetName(name: string): Promise<LoadedMesh>;
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getModelByAssetId(id: AssetId): Promise<LoadedMesh>;
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getTextureByAssetName(name: string): Promise<THREE.Texture>;
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getTextureByAssetId(id: AssetId): Promise<THREE.Texture>;
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getMaterialByAssetId(id: AssetId): Promise<Material>;
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getAsset(id: AssetId): Promise<import("../../scene/model.js").Asset>;
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import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";import{KTX2Loader as w}from"three/examples/jsm/Addons.js";let f=class{constructor(e,t,s){this.assetResourceLoader=e,this.assetService=t,this.shaders=s,this.baseUrl="",this.urlSuffix="",this.loadingManager=new h,this.glbLoader=new a(this.loadingManager),this.fbxLoader=new r(this.loadingManager),this.objLoader=new i(this.loadingManager),this.mtlLoader=new o(this.loadingManager),this.tgaLoader=new n(this.loadingManager),this.ktx2Loader=new w(this.loadingManager),this.textureLoader=new l(this.loadingManager),this.audioLoader=new d(this.loadingManager)}resolvePath(e){return u(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const t=this.resolvePath(e);return this.audioLoader.loadAsync(t)}async getAudioByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(t)}async getAudioByAssetName(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(t)}async getModelAtPath(e){const t=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(t)).scene;case"fbx":return this.fbxLoader.loadAsync(t);case"obj":return this.objLoader.loadAsync(t);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const t=this.resolvePath(e);return this.glbLoader.loadAsync(t)}async getModelByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(t)}async getModelByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(t)}async getTextureByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(t)}async getMaterialByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No material could be found with asset id ${e}`);return g(t,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}};f=e([c(),t("design:paramtypes",[s,Object,Array])],f);export{f as AssetLoader};
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import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";import{KTX2Loader as w}from"three/examples/jsm/Addons.js";let f=class{constructor(e,t,s){this.assetResourceLoader=e,this.assetService=t,this.shaders=s,this.baseUrl="",this.urlSuffix="",this.loadingManager=new h,this.glbLoader=new a(this.loadingManager),this.fbxLoader=new r(this.loadingManager),this.objLoader=new i(this.loadingManager),this.mtlLoader=new o(this.loadingManager),this.tgaLoader=new n(this.loadingManager),this.ktx2Loader=new w(this.loadingManager),this.textureLoader=new l(this.loadingManager),this.audioLoader=new d(this.loadingManager)}resolvePath(e){return u(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const t=this.resolvePath(e);return this.audioLoader.loadAsync(t)}async getAudioByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(t)}async getAudioByAssetName(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(t)}async getModelAtPath(e){const t=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(t)).scene;case"fbx":return this.fbxLoader.loadAsync(t);case"obj":return this.objLoader.loadAsync(t);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const t=this.resolvePath(e);return this.glbLoader.loadAsync(t)}async getModelByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(t)}async getModelByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(t)}async getTextureByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No texture could be found with asset name ${e}`);return this.assetResourceLoader.getTexture(t)}async getTextureByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(t)}async getMaterialByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No material could be found with asset id ${e}`);return g(t,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}};f=e([c(),t("design:paramtypes",[s,Object,Array])],f);export{f as AssetLoader};
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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package/dist/rendering.js
CHANGED
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var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as h,ShaderChunk as l,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as m,GammaCorrectionShader as u,RenderPass as p,ShaderPass as g,UnrealBloomPass as f,VRButton as v}from"three-stdlib";import{CSMShader as w,CSMUtil as x}from"./csm.js";import b from"three/examples/jsm/libs/stats.module.js";import{Reflector as C}from"three-stdlib";import{CSM as S}from"three/examples/jsm/csm/CSM.js";import{Service as y}from"typedi";import{depthUniformName as P,farUniformName as R,nearUniformName as M,resolutionUniformName as T,supportsDepthTextureExtension as W}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as E}from"./shader-nodes/time.js";import{DepthPass as L}from"./utils/three/depth-pass.js";import{GPUStatsPanel as H}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as B}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as D}from"./utils/three/traverse.js";(new s.Layers).set(9);const F=new s.MeshBasicMaterial({color:"black"}),j=new s.MeshDepthMaterial;j.depthPacking=s.RGBADepthPacking,j.blending=s.NoBlending;const V=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let k=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale))}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=V?.5:1,this.maxPixelRatio=V?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new b,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(v.createButton(this.renderer)),this.composer=new c(this.renderer);var n=t.clientWidth/t.clientHeight;const a=new s.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,x.renderingView=this,x.patchThreeAdd(),this.isDepthTextureExtensionSupported=W(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const o=new p(this.scene,this.camera);this.composer.addPass(o);const h=new f(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=0,h.strength=.9,h.radius=1,this.renderer.info.autoReset=!1;const l=new c(this.renderer);l.renderToScreen=!1,l.addPass(o),l.addPass(h),this.bloomComposer=l;const d=new g(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(d.needsSwap=!0,this.composer.addPass(d),this.outlinePass=new B(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new g(m);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var w=new g(u);w.clear=!1,this.composer.addPass(w),this.fixStatsStyle()}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof B?t.renderCamera=e:t instanceof L&&(t.camera=e)})),null==this.csm?(this.csm=new S({maxFar:250,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"logarithmic"}),l.lights_fragment_begin=w.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats,r=i.addPanel(new b.Panel("Calls","#83f","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new H(this.renderer.getContext()),i.addPanel(h)),this.showStats=t;let l=10;const d=()=>{const e=this.renderer.info.render.calls;e>l&&(l=e,setTimeout((()=>l=10),5e3)),r.update(e,l)};performance.now();s.Ray.prototype.intersectTriangle;const c=[],m=[];let u=0;const p=new a,g=new a,f=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>f(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-u;if(u=t,p.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(z),t-=z;e(t)}else e(a);if(this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),g.copy(this.camera.matrixWorld),g.equals(p)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),c.length=0,m.length=0,this.scene.traverseVisible((e=>{(e instanceof o||e instanceof s.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[P])?(e.visible=!1,c.push(e),this.initDepthUniform(e.material),e.renderOrder=100):(e instanceof C||(e instanceof o||e instanceof s.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e))&&(e.visible=!1,m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[E]&&(e.material.uniforms[E].value=t)})),c.length>0){if(this.scene.overrideMaterial=j,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}c.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&d(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(f)}),1e3/this.fpsCap):requestAnimationFrame(f))};!0===this.options.enableXR?this.renderer.setAnimationLoop(f):requestAnimationFrame(f)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=D(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=F:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[P].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[T]&&e.uniforms[T].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof h&&(e.uniforms[M].value=this.camera.near,e.uniforms[R].value=this.camera.far))}};k=e=t([y(),i("design:paramtypes",[HTMLElement,Object])],k);export{k as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const z=.05;
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var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as h,ShaderChunk as l,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as m,GammaCorrectionShader as u,RenderPass as p,ShaderPass as g,UnrealBloomPass as f,VRButton as v}from"three-stdlib";import{CSMShader as w,CSMUtil as x}from"./csm.js";import b from"three/examples/jsm/libs/stats.module.js";import{Reflector as C}from"three-stdlib";import{CSM as S}from"three/examples/jsm/csm/CSM.js";import{Service as y}from"typedi";import{depthUniformName as P,farUniformName as R,nearUniformName as T,resolutionUniformName as M,supportsDepthTextureExtension as W}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as L}from"./shader-nodes/time.js";import{DepthPass as E}from"./utils/three/depth-pass.js";import{GPUStatsPanel as H}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as B}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as D}from"./utils/three/traverse.js";(new s.Layers).set(9);const F=new s.MeshBasicMaterial({color:"black"}),j=new s.MeshDepthMaterial;j.depthPacking=s.RGBADepthPacking,j.blending=s.NoBlending;const V=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let k=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale))}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=V?.5:1,this.maxPixelRatio=V?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new b,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(v.createButton(this.renderer)),this.composer=new c(this.renderer);var n=t.clientWidth/t.clientHeight;const a=new s.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,x.renderingView=this,x.patchThreeAdd(),this.isDepthTextureExtensionSupported=W(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const o=new p(this.scene,this.camera);this.composer.addPass(o);const h=new f(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=0,h.strength=.9,h.radius=1,this.renderer.info.autoReset=!1;const l=new c(this.renderer);l.renderToScreen=!1,l.addPass(o),l.addPass(h),this.bloomComposer=l;const d=new g(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(d.needsSwap=!0,this.composer.addPass(d),this.outlinePass=new B(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new g(m);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var w=new g(u);w.clear=!1,this.composer.addPass(w),this.fixStatsStyle()}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof B?t.renderCamera=e:t instanceof E&&(t.camera=e)})),null==this.csm?(this.csm=new S({maxFar:250,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"logarithmic"}),l.lights_fragment_begin=w.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats,r=i.addPanel(new b.Panel("Calls","#83f","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new H(this.renderer.getContext()),i.addPanel(h)),this.showStats=t;let l=10;const d=()=>{const e=this.renderer.info.render.calls;e>l&&(l=e,setTimeout((()=>l=10),5e3)),r.update(e,l)};performance.now();s.Ray.prototype.intersectTriangle;const c=[],m=[];let u=0;const p=new a,g=new a,f=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>f(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-u;if(u=t,p.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(z),t-=z;e(t)}else e(a);if(this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),g.copy(this.camera.matrixWorld),g.equals(p)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),c.length=0,m.length=0,this.scene.traverseVisible((e=>{(e instanceof o||e instanceof s.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[P])?(e.visible=!1,c.push(e),this.initDepthUniform(e.material),e.renderOrder=100):(e instanceof C||(e instanceof o||e instanceof s.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e))&&(e.visible=!1,m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[L]&&(e.material.uniforms[L].value=t)})),c.length>0){if(this.scene.overrideMaterial=j,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}c.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&d(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(f)}),1e3/this.fpsCap):requestAnimationFrame(f))};!0===this.options.enableXR?this.renderer.setAnimationLoop(f):requestAnimationFrame(f)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=D(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){(e instanceof o||e instanceof s.Sprite||e instanceof s.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=F:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[P].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[M]&&e.uniforms[M].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof h&&(e.uniforms[T].value=this.camera.near,e.uniforms[R].value=this.camera.far))}};k=e=t([y(),i("design:paramtypes",[HTMLElement,Object])],k);export{k as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const z=.05;
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -1,4 +1,4 @@
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-
import{AudioLoader as e,BufferGeometry as t,Group as a,LoadingManager as s,Mesh as i,Object3D as r,TextureLoader as o}from"three";import{GLTFLoader as n,MTLLoader as h,OBJLoader as c}from"three-stdlib";import{FBXLoader as l}from"three-stdlib";import{cloneMesh as d}from"../utils/mesh.js";import{pathJoin as m}from"../utils/files.js";import{Subject as p,firstValueFrom as
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+
import{AudioLoader as e,BufferGeometry as t,Group as a,LoadingManager as s,Mesh as i,Object3D as r,TextureLoader as o}from"three";import{GLTFLoader as n,MTLLoader as h,OBJLoader as c}from"three-stdlib";import{FBXLoader as l}from"three-stdlib";import{cloneMesh as d}from"../utils/mesh.js";import{pathJoin as m}from"../utils/files.js";import{Subject as p,firstValueFrom as f}from"rxjs";import{importCollisionShapes as u,isCollisionMesh as g}from"./collision/collision-shape-import.js";import*as w from"three";import{iterateMaterials as y}from"../utils/materials.js";import{BufferGeometryUtils as x,KTX2Loader as L,TGALoader as M}from"three/examples/jsm/Addons.js";const b=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new s,this.glbLoader=new n(this.loadingManager),this.fbxLoader=new l(this.loadingManager),this.objLoader=new c(this.loadingManager),this.textureLoader=new o(this.loadingManager),this.tgaLoader=new M(this.loadingManager),this.ktx2Loader=new L(this.loadingManager),this._textureLoader=new w.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.makeReady=new p,this.ready=f(this.makeReady),this.collisionShapeCache=new Map,this.optimizedMeshes=new Set}setDataDir(e){this.basePath=m(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return m(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}async getTexture(e){return null==e?null:(await this.ready,this.textureCache.has(e.id)||await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then((t=>(t.wrapS=S(e.texture?.wrapS),t.wrapT=S(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0,this.textureCache.set(e.id,t),t))),this.textureCache.get(e.id))}_getTextureLoader(e){return e.toLowerCase().endsWith(".tga")?this.tgaLoader:e.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:this.textureLoader}async getMesh(e){if(await this.ready,!b.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new a,animations:[]};if(!this.cache.has(e.fileKey))try{this.cache.set(e.fileKey,await this.loadMesh(e))}catch(e){return this.onError(e),{scene:new a,animations:[]}}const t=this.cache.get(e.fileKey).scene,s=this.computeCollisionShapes(e,t);this.optimizeDrawGroups(t);const r=d(t),o=this.cache.get(e.fileKey).animations;r.traverse((e=>{e instanceof i&&e.material instanceof Array&&(e.material=e.material.slice())}));const n=new AssetMeshInstance;n.add(r),n.collisionShapes=s,n.animations=o;const h=e.receiveShadow??!0,c=e.castShadow??!1;return r.traverse((e=>{e.castShadow=c,e.receiveShadow=h})),{scene:n,animations:o}}async getAudio(e){return await this.ready,this.audioLoader.loadAsync(this.getUri(e.fileKey))}computeCollisionShapes(e,t){const a=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(a)||this.collisionShapeCache.set(a,u(t,e)),this.collisionShapeCache.get(a)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene=function(e,t){let a=!1;if(t.traverseVisible((e=>{C.test(e.name)&&(a=!0)})),!a)return t;const s=new w.LOD,i=[t];for(;i.length>0;){const e=i.shift(),t=e.name.match(C);if(null!=t){const a=parseInt(t[1]);0===a?s.addLevel(e,0):console.warn(`Skipping LOD level ${a} for now as LOD is not fully supported`)}else i.push(...e.children)}return s}(0,e.scene),e)))}optimizeDrawGroups(e){if(this.optimizedMeshes.has(e.uuid))return;this.optimizedMeshes.add(e.uuid);let a=!0,s=0;if(e.traverse((e=>{e instanceof i&&e.geometry instanceof t&&!g(e)?s++:(e instanceof w.SkinnedMesh||e instanceof w.Bone)&&(a=!1)})),s>1&&a){const a=[],s=[],r=[];e.updateWorldMatrix(!0,!0),e.traverse((e=>{e instanceof i&&e.geometry instanceof t&&!g(e)&&!Array.isArray(e.material)&&(e.updateWorldMatrix(!0,!0),e.geometry.applyMatrix4(e.matrixWorld),a.push(e.geometry),s.push(e.material),r.push(e))}));for(const e of r)e.removeFromParent();const o=x.mergeGeometries(a,!0),n=[];let h=0;e:for(const e of s){for(const t of n)if(t.m.id===e.id){t.indices.push(h),h++;continue e}n.push({m:e,indices:[h]}),h++}let c=0;for(const e of n){for(const t of e.indices)o.groups[t].materialIndex=c;c++}e.add(new i(o,n.map((e=>e.m))))}e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t){const t=e.geometry;Array.isArray(e.material)&&t.groups.length>1&&t.groups.length>e.material.length&&x.mergeGroups(t)}}))}async loadByAsset(e){const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new h;t.materialOptions={normalizeRGB:!1};const a=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(a)}return this.objLoader.loadAsync(t).then((e=>(A(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function A(e){if(e instanceof i)for(const t of y(e.material))t instanceof w.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(A)}export class AssetMeshInstance extends r{}export function getElectronArg(e){const t=`--${e}=`,a=window.process?.argv.find((e=>e.startsWith(t)));return a?.substring(t.length)}function S(e){switch(e){case"clamp":return w.ClampToEdgeWrapping;case"repeat":return w.RepeatWrapping;case"mirror":return w.MirroredRepeatWrapping}return w.RepeatWrapping}const C=/_LOD(\d+)$/;
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/*
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* Copyright (©) 2023. All rights reserved.
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4
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* See the LICENSE.md file for details.
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@@ -5,6 +5,15 @@ export declare class CollisionShape {
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rotation: Euler;
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withOffset(vector: Vector3): this;
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withRotation(rotation: Euler): this;
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+
static box(dimensions: Vector3): BoxCollisionShape;
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+
static plane(width: number, height: number): PlaneCollisionShape;
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static sphere(radius: number): SphereCollisionShape;
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static cylinder(radiusTop: number, radiusBottom: number, height: number, segments: number, orientation: Euler): CylinderCollisionShape;
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static cone(radiusBottom: number, height: number): ConeCollisionShape;
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static convexPolyhedron(mesh: Mesh | BufferGeometry): ConvexPolyhedronCollisionShape;
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static trimesh(geometry: BufferGeometry): TrimeshCollisionShape;
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static mesh(geometry: BufferGeometry): MeshCollisionShape;
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static capsule(length: number, radius: number): CapsuleCollisionShape;
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}
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export declare class BoxCollisionShape extends CollisionShape {
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readonly dimensions: Vector3;
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@@ -1,4 +1,4 @@
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-
import{Euler as s,Mesh as
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+
import{Euler as s,Mesh as e,Vector3 as o}from"three";export class CollisionShape{constructor(){this.offset=new o,this.rotation=new s}withOffset(s){return this.offset.copy(s),this}withRotation(s){return this.rotation.copy(s),this}static box(s){return new BoxCollisionShape(s)}static plane(s,e){return new PlaneCollisionShape(s,e)}static sphere(s){return new SphereCollisionShape(s)}static cylinder(s,e,o,t,i){return new CylinderCollisionShape(s,e,o,t,i)}static cone(s,e){return new ConeCollisionShape(s,e)}static convexPolyhedron(s){return new ConvexPolyhedronCollisionShape(s)}static trimesh(s){return new TrimeshCollisionShape(s)}static mesh(s){return new MeshCollisionShape(s)}static capsule(s,e){return new CapsuleCollisionShape(s,e)}}export class BoxCollisionShape extends CollisionShape{constructor(s){super(),this.dimensions=s}}export class PlaneCollisionShape extends CollisionShape{constructor(s,e){super(),this.width=s,this.height=e}}export class SphereCollisionShape extends CollisionShape{constructor(s){super(),this.radius=s}}export class CylinderCollisionShape extends CollisionShape{constructor(s,e,o,t,i){super(),this.radiusTop=s,this.radiusBottom=e,this.height=o,this.segments=t,this.orentation=i}}export class ConeCollisionShape extends CollisionShape{constructor(s,e){super(),this.radiusBottom=s,this.height=e}}export class ConvexPolyhedronCollisionShape extends CollisionShape{constructor(s){super(),this.mesh=s}}export class TrimeshCollisionShape extends CollisionShape{constructor(s){super(),this.geometry=s}}export class MeshCollisionShape extends CollisionShape{constructor(s){super(),this.geometry=s}}export class CapsuleCollisionShape extends CollisionShape{constructor(s,e){super(),this.length=s,this.radius=e}}export class PhysicalShapeMesh extends e{constructor(s,e,o,t){super(s,e),this.collisionShape=o,this.physics=t,this.isPhysicalShapeMesh=!0}}
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/*
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* Copyright (©) 2023. All rights reserved.
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4
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* See the LICENSE.md file for details.
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