@hology/core 0.0.56 → 0.0.58

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@@ -1,4 +1,4 @@
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- import*as e from"three";export class Trail extends e.Object3D{constructor(t,r){super(),this.nodeCenters=[],this.nodeIDs=[],this.advance=function(){const t=new e.Matrix4;return function(){this.targetObject.updateMatrixWorld(),t.copy(this.targetObject.matrixWorld),this.advanceWithTransform(t),this.updateUniforms()}}(),this.advanceGeometry=function(e,t){const r=this.currentEnd+1>=this.length?0:this.currentEnd+1;if(t?this.updateNodePositionsFromTransformMatrix(r,t):this.updateNodePositionsFromOrientationTangent(r,e.position,e.tangent),this.currentLength>=1&&(this.connectNodes(this.currentEnd,r),this.currentLength>=this.length)){const e=this.currentEnd+1>=this.length?0:this.currentEnd+1;this.disconnectNodes(e)}this.currentLength<this.length&&this.currentLength++,this.currentEnd++,this.currentEnd>=this.length&&(this.currentEnd=0),this.currentLength>=1&&(this.currentLength<this.length?this.geometry.setDrawRange(0,(this.currentLength-1)*this.FaceIndicesPerNode):this.geometry.setDrawRange(0,this.currentLength*this.FaceIndicesPerNode)),this.updateNodeID(this.currentEnd,this.currentNodeID),this.currentNodeID++},this.updateHead=function(){const t=new e.Matrix4;return function(){this.currentEnd<0||(this.targetObject.updateMatrixWorld(),t.copy(this.targetObject.matrixWorld),this.updateNodePositionsFromTransformMatrix(this.currentEnd,t))}}(),this.updateNodePositionsFromOrientationTangent=function(){const t=new e.Quaternion,r=new e.Vector3,i=[];for(let t=0;t<Trail.MaxHeadVertices;t++){const t=new e.Vector3;i.push(t)}return function(e,a,n){const s=this.geometry.getAttribute("position");this.updateNodeCenter(e,a),r.copy(a),r.sub(Trail.LocalHeadOrigin),t.setFromUnitVectors(Trail.LocalOrientationTangent,n);for(let e=0;e<this.localHeadGeometry.length;e++){const a=i[e];a.copy(this.localHeadGeometry[e]),a.applyQuaternion(t),a.add(r)}for(let t=0;t<this.localHeadGeometry.length;t++){const r=(this.VerticesPerNode*e+t)*Trail.PositionComponentCount,a=i[t];s.array[r]=a.x,s.array[r+1]=a.y,s.array[r+2]=a.z}s.needsUpdate=!0}}(),this.updateNodePositionsFromTransformMatrix=function(){const t=new e.Matrix3,r=new e.Quaternion,i=new e.Vector3,a=new e.Vector3,n=new e.Vector3,s=new e.Vector3,o=[];for(let t=0;t<Trail.MaxHeadVertices;t++){const t=new e.Vector3;o.push(t)}return function(h,c){const l=this.geometry.getAttribute("position");i.set(0,0,0),i.applyMatrix4(c),this.updateNodeCenter(h,i);for(let e=0;e<this.localHeadGeometry.length;e++){o[e].copy(this.localHeadGeometry[e])}for(let e=0;e<this.localHeadGeometry.length;e++){o[e].applyMatrix4(c)}if(this.lastNodeCenter&&this.orientToMovement&&(function(e,t){const r=t.elements;e.set(r[0],r[1],r[2],r[4],r[5],r[6],r[8],r[9],r[10])}(t,c),n.set(0,0,-1),n.applyMatrix3(t),s.copy(this.currentNodeCenter),s.sub(this.lastNodeCenter),s.normalize(),s.lengthSq()<=1e-4&&this.lastOrientationDir&&s.copy(this.lastOrientationDir),s.lengthSq()>1e-4)){this.lastOrientationDir||(this.lastOrientationDir=new e.Vector3),r.setFromUnitVectors(n,s),a.copy(this.currentNodeCenter);for(let e=0;e<this.localHeadGeometry.length;e++){const t=o[e];t.sub(a),t.applyQuaternion(r),t.add(a)}}for(let e=0;e<this.localHeadGeometry.length;e++){const t=(this.VerticesPerNode*h+e)*Trail.PositionComponentCount,r=o[e];l.array[t]=r.x,l.array[t+1]=r.y,l.array[t+2]=r.z}l.needsUpdate=!0,l.updateRange.offset=h*this.VerticesPerNode*Trail.PositionComponentCount,l.updateRange.count=this.VerticesPerNode*Trail.PositionComponentCount}}(),this.connectNodes=function(){const e={attribute:null,offset:0,count:-1};return function(t,r){const i=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const a=this.VerticesPerNode*t+e,n=this.VerticesPerNode*r+e,s=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;i.array[s]=a,i.array[s+1]=n,i.array[s+2]=a+1,i.array[s+3]=n,i.array[s+4]=n+1,i.array[s+5]=a+1}return i.needsUpdate=!0,i.updateRange.count=-1,e.attribute=i,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}}(),this.disconnectNodes=function(){const e={attribute:null,offset:0,count:-1};return function(t){const r=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const i=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;r.array[i]=0,r.array[i+1]=0,r.array[i+2]=0,r.array[i+3]=0,r.array[i+4]=0,r.array[i+5]=0}return r.needsUpdate=!0,r.updateRange.count=-1,e.attribute=r,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}}(),this.active=!1,this.orientToMovement=!1,r&&(this.orientToMovement=!0),this.scene=t,this.geometry=null,this.mesh=null,this.nodeCenters=[],this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.nodeIDs=[],this.currentLength=0,this.currentEnd=0,this.currentNodeID=0,this.advanceFrequency=60,this.advancePeriod=1/this.advanceFrequency,this.lastAdvanceTime=0,this.paused=!1,this.pauseAdvanceUpdateTimeDiff=0}setAdvanceFrequency(e){this.advanceFrequency=e,this.advancePeriod=1/this.advanceFrequency}initialize(t,r,i,a,n,s){this.deactivate(),this.destroyMesh(),this.length=r>0?r+1:0,this.dragTexture=i?1:0,this.targetObject=s,this.initializeLocalHeadGeometry(a,n),this.nodeIDs=[],this.nodeCenters=[];for(let t=0;t<this.length;t++)this.nodeIDs[t]=-1,this.nodeCenters[t]=new e.Vector3;this.material=t,this.initializeGeometry(),this.initializeMesh(),this.material.uniforms.trailLength.value=0,this.material.uniforms.minID.value=0,this.material.uniforms.maxID.value=0,this.material.uniforms.dragTexture.value=this.dragTexture,this.material.uniforms.maxTrailLength.value=this.length,this.material.uniforms.verticesPerNode.value=this.VerticesPerNode,this.material.uniforms.textureTileFactor.value=new e.Vector2(1,1),this.material.uniforms.scale.value=1,this.reset()}initializeLocalHeadGeometry(t,r){if(this.localHeadGeometry=[],r){this.VerticesPerNode=0;for(let t=0;t<r.length&&t<Trail.MaxHeadVertices;t++){const i=r[t];if(i&&i instanceof e.Vector3){const t=new e.Vector3;t.copy(i),this.localHeadGeometry.push(t),this.VerticesPerNode++}}}else{const r=(t||1)/2;this.localHeadGeometry.push(new e.Vector3(-r,0,0)),this.localHeadGeometry.push(new e.Vector3(r,0,0)),this.VerticesPerNode=2}this.FacesPerNode=2*(this.VerticesPerNode-1),this.FaceIndicesPerNode=3*this.FacesPerNode}initializeGeometry(){this.vertexCount=this.length*this.VerticesPerNode,this.faceCount=this.length*this.FacesPerNode;const t=new e.BufferGeometry,r=new Float32Array(this.vertexCount),i=new Float32Array(this.vertexCount*this.VerticesPerNode),a=new Float32Array(this.vertexCount*Trail.PositionComponentCount),n=new Float32Array(this.vertexCount*Trail.PositionComponentCount),s=new Float32Array(this.vertexCount*Trail.UVComponentCount),o=new Uint32Array(this.faceCount*Trail.IndicesPerFace),h=new e.BufferAttribute(r,1);h.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeID",h);const c=new e.BufferAttribute(i,1);c.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeVertexID",c);const l=new e.BufferAttribute(n,Trail.PositionComponentCount);l.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeCenter",l);const d=new e.BufferAttribute(a,Trail.PositionComponentCount);d.setUsage(e.DynamicDrawUsage),t.setAttribute("position",d);const u=new e.BufferAttribute(s,Trail.UVComponentCount);u.setUsage(e.DynamicDrawUsage),t.setAttribute("uv",u);const m=new e.BufferAttribute(o,1);m.setUsage(e.DynamicDrawUsage),t.setIndex(m),this.geometry=t}zeroVertices(){const e=this.geometry.getAttribute("position");for(let t=0;t<this.vertexCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0}zeroIndices(){if(null==this.geometry)throw"Geometry not initialized";const e=this.geometry.getIndex();for(let t=0;t<this.faceCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0,e.addUpdateRange(0,-1)}formInitialFaces(){this.zeroIndices();const e=this.geometry.getIndex();for(let e=0;e<this.length-1;e++)this.connectNodes(e,e+1);e.needsUpdate=!0,e.addUpdateRange(0,-1)}initializeMesh(){if(null==this.geometry)throw"Geometry not initialized";this.mesh=new e.Mesh(this.geometry,this.material),this.mesh.matrixAutoUpdate=!1}destroyMesh(){this.mesh&&(this.scene.remove(this.mesh),this.mesh=null)}reset(){this.currentLength=0,this.currentEnd=-1,this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.currentNodeID=0,this.formInitialFaces(),this.zeroVertices(),this.geometry.setDrawRange(0,0)}updateUniforms(){this.currentLength<this.length?this.material.uniforms.minID.value=0:this.material.uniforms.minID.value=this.currentNodeID-this.length,this.material.uniforms.maxID.value=this.currentNodeID,this.material.uniforms.trailLength.value=this.currentLength,this.material.uniforms.maxTrailLength.value=this.length,this.material.uniforms.verticesPerNode.value=this.VerticesPerNode}advanceWithPositionAndOrientation(e,t){this.advanceGeometry({position:e,tangent:t},null)}advanceWithTransform(e){this.advanceGeometry(null,e)}currentTime(){return performance.now()/1e3}pause(){this.paused||(this.paused=!0,this.pauseAdvanceUpdateTimeDiff=this.currentTime()-this.lastAdvanceTime)}resume(){this.paused&&(this.paused=!1,this.lastAdvanceTime=this.currentTime()-this.pauseAdvanceUpdateTimeDiff)}update(){if(!this.paused){const e=this.currentTime();this.lastAdvanceTime||(this.lastAdvanceTime=e),e-this.lastAdvanceTime>this.advancePeriod?(this.advance(),this.lastAdvanceTime=e):this.updateHead()}}updateNodeID(e,t){this.nodeIDs[e]=t;const r=this.geometry.getAttribute("nodeID"),i=this.geometry.getAttribute("nodeVertexID");for(let a=0;a<this.VerticesPerNode;a++){const n=e*this.VerticesPerNode+a;r.array[n]=t,i.array[n]=a}r.needsUpdate=!0,i.needsUpdate=!0,r.updateRange.offset=e*this.VerticesPerNode,r.updateRange.count=this.VerticesPerNode,i.updateRange.offset=e*this.VerticesPerNode,i.updateRange.count=this.VerticesPerNode}updateNodeCenter(e,t){this.lastNodeCenter=this.currentNodeCenter,this.currentNodeCenter=this.nodeCenters[e],this.currentNodeCenter.copy(t);const r=this.geometry.getAttribute("nodeCenter");for(let i=0;i<this.VerticesPerNode;i++){const a=3*(e*this.VerticesPerNode+i);r.array[a]=t.x,r.array[a+1]=t.y,r.array[a+2]=t.z}r.needsUpdate=!0,r.updateRange.offset=e*this.VerticesPerNode*Trail.PositionComponentCount,r.updateRange.count=this.VerticesPerNode*Trail.PositionComponentCount}deactivate(){this.active&&(this.scene.remove(this.mesh),this.active=!1)}activate(){this.active||(this.scene.add(this.mesh),this.active=!0)}static createMaterial(t,r,i){return(i=i||{}).trailLength={type:"f",value:null},i.verticesPerNode={type:"f",value:null},i.minID={type:"f",value:null},i.maxID={type:"f",value:null},i.dragTexture={type:"f",value:null},i.maxTrailLength={type:"f",value:null},i.textureTileFactor={type:"v2",value:null},i.headColor={type:"v4",value:new e.Vector4},i.tailColor={type:"v4",value:new e.Vector4},i.taper={type:"bool",value:!1},i.scale={type:"f",value:1},t=t||Trail.Shader.BaseVertexShader,r=r||Trail.Shader.BaseFragmentShader,new e.ShaderMaterial({uniforms:i,vertexShader:t,fragmentShader:r,transparent:!0,alphaTest:.5,blending:e.CustomBlending,blendSrc:e.SrcAlphaFactor,blendDst:e.OneMinusSrcAlphaFactor,blendEquation:e.AddEquation,depthTest:!0,depthWrite:!1,side:e.DoubleSide})}static createBaseMaterial(e={}){return Trail.createMaterial(Trail.Shader.BaseVertexShader,Trail.Shader.BaseFragmentShader,e)}static createTexturedMaterial(e){return(e={}).trailTexture={type:"t",value:null},Trail.createMaterial(Trail.Shader.TexturedVertexShader,Trail.Shader.TexturedFragmentShader,e)}static get MaxHeadVertices(){return 128}static{this._LocalOrientationTangent=new e.Vector3(1,0,0)}static get LocalOrientationTangent(){return Trail._LocalOrientationTangent}static{this._LocalHeadOrigin=new e.Vector3(0,0,0)}static get LocalHeadOrigin(){return Trail._LocalHeadOrigin}static get PositionComponentCount(){return 3}static get UVComponentCount(){return 2}static get IndicesPerFace(){return 3}static get FacesPerQuad(){return 2}static{this.Shader={get BaseVertexVars(){return["attribute float nodeID;","attribute float nodeVertexID;","attribute vec3 nodeCenter;","uniform float minID;","uniform float maxID;","uniform float trailLength;","uniform float maxTrailLength;","uniform float verticesPerNode;","uniform vec2 textureTileFactor;","uniform bool taper;","uniform vec4 headColor;","uniform vec4 tailColor;","varying vec4 vColor;"].join("\n")},get TexturedVertexVars(){return[this.BaseVertexVars,"varying vec2 vUV;","uniform float dragTexture;"].join("\n")},BaseFragmentVars:["varying vec4 vColor;","uniform sampler2D trailTexture;"].join("\n"),get TexturedFragmentVars(){return[this.BaseFragmentVars,"varying vec2 vUV;"].join("\n")},get VertexShaderCore(){return["float fraction = (maxID - nodeID) / (maxID - minID);","float fractionSize = taper ? fraction : 0.0;","vColor = (1.0 - fraction) * headColor + fraction * tailColor;","vec4 realPosition = vec4((1.0 - fractionSize) * position.xyz + fractionSize * nodeCenter.xyz, 1.0); "].join("\n")},get BaseVertexShader(){return[this.BaseVertexVars,"void main() { ",this.VertexShaderCore,"gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get BaseFragmentShader(){return[this.BaseFragmentVars,"void main() { ","gl_FragColor = vColor;","}"].join("\n")},get TexturedVertexShader(){return[this.TexturedVertexVars,"void main() { ",this.VertexShaderCore,"float s = 0.0;","float t = 0.0;","if (dragTexture == 1.0) { "," s = fraction * textureTileFactor.s; "," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","} else { "," s = nodeID / maxTrailLength * textureTileFactor.s;"," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","}","vUV = vec2(s, t); ","gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get TexturedFragmentShader(){return[this.TexturedFragmentVars,"void main() { ","vec4 textureColor = texture2D(trailTexture, vUV);","gl_FragColor = vColor * textureColor;","}"].join("\n")}}}}
1
+ import*as e from"three";export class Trail extends e.Object3D{constructor(t,r){super(),this.nodeCenters=[],this.nodeIDs=[],this.advance=function(){const t=new e.Matrix4;return function(){this.targetObject.updateMatrixWorld(),t.copy(this.targetObject.matrixWorld),this.advanceWithTransform(t),this.updateUniforms()}}(),this.advanceGeometry=function(e,t){const r=this.currentEnd+1>=this.length?0:this.currentEnd+1;if(t?this.updateNodePositionsFromTransformMatrix(r,t):this.updateNodePositionsFromOrientationTangent(r,e.position,e.tangent),this.currentLength>=1&&(this.connectNodes(this.currentEnd,r),this.currentLength>=this.length)){const e=this.currentEnd+1>=this.length?0:this.currentEnd+1;this.disconnectNodes(e)}this.currentLength<this.length&&this.currentLength++,this.currentEnd++,this.currentEnd>=this.length&&(this.currentEnd=0),this.currentLength>=1&&(this.currentLength<this.length?this.geometry.setDrawRange(0,(this.currentLength-1)*this.FaceIndicesPerNode):this.geometry.setDrawRange(0,this.currentLength*this.FaceIndicesPerNode)),this.updateNodeID(this.currentEnd,this.currentNodeID),this.currentNodeID++},this.updateHead=function(){const t=new e.Matrix4;return function(){this.currentEnd<0||(this.targetObject.updateMatrixWorld(),t.copy(this.targetObject.matrixWorld),this.updateNodePositionsFromTransformMatrix(this.currentEnd,t))}}(),this.updateNodePositionsFromOrientationTangent=function(){const t=new e.Quaternion,r=new e.Vector3,i=[];for(let t=0;t<Trail.MaxHeadVertices;t++){const t=new e.Vector3;i.push(t)}return function(e,a,n){const s=this.geometry.getAttribute("position");this.updateNodeCenter(e,a),r.copy(a),r.sub(Trail.LocalHeadOrigin),t.setFromUnitVectors(Trail.LocalOrientationTangent,n);for(let e=0;e<this.localHeadGeometry.length;e++){const a=i[e];a.copy(this.localHeadGeometry[e]),a.applyQuaternion(t),a.add(r)}for(let t=0;t<this.localHeadGeometry.length;t++){const r=(this.VerticesPerNode*e+t)*Trail.PositionComponentCount,a=i[t];s.array[r]=a.x,s.array[r+1]=a.y,s.array[r+2]=a.z}s.needsUpdate=!0}}(),this.updateNodePositionsFromTransformMatrix=function(){const t=new e.Matrix3,r=new e.Quaternion,i=new e.Vector3,a=new e.Vector3,n=new e.Vector3,s=new e.Vector3,o=[];for(let t=0;t<Trail.MaxHeadVertices;t++){const t=new e.Vector3;o.push(t)}return function(h,c){const l=this.geometry.getAttribute("position");i.set(0,0,0),i.applyMatrix4(c),this.updateNodeCenter(h,i);for(let e=0;e<this.localHeadGeometry.length;e++){o[e].copy(this.localHeadGeometry[e])}for(let e=0;e<this.localHeadGeometry.length;e++){o[e].applyMatrix4(c)}if(this.lastNodeCenter&&this.orientToMovement&&(function(e,t){const r=t.elements;e.set(r[0],r[1],r[2],r[4],r[5],r[6],r[8],r[9],r[10])}(t,c),n.set(0,0,-1),n.applyMatrix3(t),s.copy(this.currentNodeCenter),s.sub(this.lastNodeCenter),s.normalize(),s.lengthSq()<=1e-4&&this.lastOrientationDir&&s.copy(this.lastOrientationDir),s.lengthSq()>1e-4)){this.lastOrientationDir||(this.lastOrientationDir=new e.Vector3),r.setFromUnitVectors(n,s),a.copy(this.currentNodeCenter);for(let e=0;e<this.localHeadGeometry.length;e++){const t=o[e];t.sub(a),t.applyQuaternion(r),t.add(a)}}for(let e=0;e<this.localHeadGeometry.length;e++){const t=(this.VerticesPerNode*h+e)*Trail.PositionComponentCount,r=o[e];l.array[t]=r.x,l.array[t+1]=r.y,l.array[t+2]=r.z}l.needsUpdate=!0,l.addUpdateRange(h*this.VerticesPerNode*Trail.PositionComponentCount,this.VerticesPerNode*Trail.PositionComponentCount)}}(),this.connectNodes=function(){const e={attribute:null,offset:0,count:-1};return function(t,r){const i=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const a=this.VerticesPerNode*t+e,n=this.VerticesPerNode*r+e,s=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;i.array[s]=a,i.array[s+1]=n,i.array[s+2]=a+1,i.array[s+3]=n,i.array[s+4]=n+1,i.array[s+5]=a+1}return i.needsUpdate=!0,i.updateRange.count=-1,e.attribute=i,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}}(),this.disconnectNodes=function(){const e={attribute:null,offset:0,count:-1};return function(t){const r=this.geometry.getIndex();for(let e=0;e<this.localHeadGeometry.length-1;e++){const i=(t*this.FacesPerNode+e*Trail.FacesPerQuad)*Trail.IndicesPerFace;r.array[i]=0,r.array[i+1]=0,r.array[i+2]=0,r.array[i+3]=0,r.array[i+4]=0,r.array[i+5]=0}return r.needsUpdate=!0,r.updateRange.count=-1,e.attribute=r,e.offset=t*this.FacesPerNode*Trail.IndicesPerFace,e.count=this.FacesPerNode*Trail.IndicesPerFace,e}}(),this.active=!1,this.orientToMovement=!1,r&&(this.orientToMovement=!0),this.scene=t,this.geometry=null,this.mesh=null,this.nodeCenters=[],this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.nodeIDs=[],this.currentLength=0,this.currentEnd=0,this.currentNodeID=0,this.advanceFrequency=60,this.advancePeriod=1/this.advanceFrequency,this.lastAdvanceTime=0,this.paused=!1,this.pauseAdvanceUpdateTimeDiff=0}setAdvanceFrequency(e){this.advanceFrequency=e,this.advancePeriod=1/this.advanceFrequency}initialize(t,r,i,a,n,s){this.deactivate(),this.destroyMesh(),this.length=r>0?r+1:0,this.dragTexture=i?1:0,this.targetObject=s,this.initializeLocalHeadGeometry(a,n),this.nodeIDs=[],this.nodeCenters=[];for(let t=0;t<this.length;t++)this.nodeIDs[t]=-1,this.nodeCenters[t]=new e.Vector3;this.material=t,this.initializeGeometry(),this.initializeMesh(),this.material.uniforms.trailLength.value=0,this.material.uniforms.minID.value=0,this.material.uniforms.maxID.value=0,this.material.uniforms.dragTexture.value=this.dragTexture,this.material.uniforms.maxTrailLength.value=this.length,this.material.uniforms.verticesPerNode.value=this.VerticesPerNode,this.material.uniforms.textureTileFactor.value=new e.Vector2(1,1),this.material.uniforms.scale.value=1,this.reset()}initializeLocalHeadGeometry(t,r){if(this.localHeadGeometry=[],r){this.VerticesPerNode=0;for(let t=0;t<r.length&&t<Trail.MaxHeadVertices;t++){const i=r[t];if(i&&i instanceof e.Vector3){const t=new e.Vector3;t.copy(i),this.localHeadGeometry.push(t),this.VerticesPerNode++}}}else{const r=(t||1)/2;this.localHeadGeometry.push(new e.Vector3(-r,0,0)),this.localHeadGeometry.push(new e.Vector3(r,0,0)),this.VerticesPerNode=2}this.FacesPerNode=2*(this.VerticesPerNode-1),this.FaceIndicesPerNode=3*this.FacesPerNode}initializeGeometry(){this.vertexCount=this.length*this.VerticesPerNode,this.faceCount=this.length*this.FacesPerNode;const t=new e.BufferGeometry,r=new Float32Array(this.vertexCount),i=new Float32Array(this.vertexCount*this.VerticesPerNode),a=new Float32Array(this.vertexCount*Trail.PositionComponentCount),n=new Float32Array(this.vertexCount*Trail.PositionComponentCount),s=new Float32Array(this.vertexCount*Trail.UVComponentCount),o=new Uint32Array(this.faceCount*Trail.IndicesPerFace),h=new e.BufferAttribute(r,1);h.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeID",h);const c=new e.BufferAttribute(i,1);c.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeVertexID",c);const l=new e.BufferAttribute(n,Trail.PositionComponentCount);l.setUsage(e.DynamicDrawUsage),t.setAttribute("nodeCenter",l);const d=new e.BufferAttribute(a,Trail.PositionComponentCount);d.setUsage(e.DynamicDrawUsage),t.setAttribute("position",d);const u=new e.BufferAttribute(s,Trail.UVComponentCount);u.setUsage(e.DynamicDrawUsage),t.setAttribute("uv",u);const m=new e.BufferAttribute(o,1);m.setUsage(e.DynamicDrawUsage),t.setIndex(m),this.geometry=t}zeroVertices(){const e=this.geometry.getAttribute("position");for(let t=0;t<this.vertexCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0}zeroIndices(){if(null==this.geometry)throw"Geometry not initialized";const e=this.geometry.getIndex();for(let t=0;t<this.faceCount;t++){const r=3*t;e.array[r]=0,e.array[r+1]=0,e.array[r+2]=0}e.needsUpdate=!0,e.addUpdateRange(0,-1)}formInitialFaces(){this.zeroIndices();const e=this.geometry.getIndex();for(let e=0;e<this.length-1;e++)this.connectNodes(e,e+1);e.needsUpdate=!0,e.addUpdateRange(0,-1)}initializeMesh(){if(null==this.geometry)throw"Geometry not initialized";this.mesh=new e.Mesh(this.geometry,this.material),this.mesh.matrixAutoUpdate=!1}destroyMesh(){this.mesh&&(this.scene.remove(this.mesh),this.mesh=null)}reset(){this.currentLength=0,this.currentEnd=-1,this.lastNodeCenter=null,this.currentNodeCenter=null,this.lastOrientationDir=null,this.currentNodeID=0,this.formInitialFaces(),this.zeroVertices(),this.geometry.setDrawRange(0,0)}updateUniforms(){this.currentLength<this.length?this.material.uniforms.minID.value=0:this.material.uniforms.minID.value=this.currentNodeID-this.length,this.material.uniforms.maxID.value=this.currentNodeID,this.material.uniforms.trailLength.value=this.currentLength,this.material.uniforms.maxTrailLength.value=this.length,this.material.uniforms.verticesPerNode.value=this.VerticesPerNode}advanceWithPositionAndOrientation(e,t){this.advanceGeometry({position:e,tangent:t},null)}advanceWithTransform(e){this.advanceGeometry(null,e)}currentTime(){return performance.now()/1e3}pause(){this.paused||(this.paused=!0,this.pauseAdvanceUpdateTimeDiff=this.currentTime()-this.lastAdvanceTime)}resume(){this.paused&&(this.paused=!1,this.lastAdvanceTime=this.currentTime()-this.pauseAdvanceUpdateTimeDiff)}update(){if(!this.paused){const e=this.currentTime();this.lastAdvanceTime||(this.lastAdvanceTime=e),e-this.lastAdvanceTime>this.advancePeriod?(this.advance(),this.lastAdvanceTime=e):this.updateHead()}}updateNodeID(e,t){this.nodeIDs[e]=t;const r=this.geometry.getAttribute("nodeID"),i=this.geometry.getAttribute("nodeVertexID");for(let a=0;a<this.VerticesPerNode;a++){const n=e*this.VerticesPerNode+a;r.array[n]=t,i.array[n]=a}r.needsUpdate=!0,i.needsUpdate=!0,r.addUpdateRange(e*this.VerticesPerNode,this.VerticesPerNode),i.addUpdateRange(e*this.VerticesPerNode,this.VerticesPerNode)}updateNodeCenter(e,t){this.lastNodeCenter=this.currentNodeCenter,this.currentNodeCenter=this.nodeCenters[e],this.currentNodeCenter.copy(t);const r=this.geometry.getAttribute("nodeCenter");for(let i=0;i<this.VerticesPerNode;i++){const a=3*(e*this.VerticesPerNode+i);r.array[a]=t.x,r.array[a+1]=t.y,r.array[a+2]=t.z}r.needsUpdate=!0,r.updateRanges=[{start:e*this.VerticesPerNode*Trail.PositionComponentCount,count:this.VerticesPerNode*Trail.PositionComponentCount}]}deactivate(){this.active&&(this.scene.remove(this.mesh),this.active=!1)}activate(){this.active||(this.scene.add(this.mesh),this.active=!0)}static createMaterial(t,r,i){return(i=i||{}).trailLength={type:"f",value:null},i.verticesPerNode={type:"f",value:null},i.minID={type:"f",value:null},i.maxID={type:"f",value:null},i.dragTexture={type:"f",value:null},i.maxTrailLength={type:"f",value:null},i.textureTileFactor={type:"v2",value:null},i.headColor={type:"v4",value:new e.Vector4},i.tailColor={type:"v4",value:new e.Vector4},i.taper={type:"bool",value:!1},i.scale={type:"f",value:1},t=t||Trail.Shader.BaseVertexShader,r=r||Trail.Shader.BaseFragmentShader,new e.ShaderMaterial({uniforms:i,vertexShader:t,fragmentShader:r,transparent:!0,alphaTest:.5,blending:e.CustomBlending,blendSrc:e.SrcAlphaFactor,blendDst:e.OneMinusSrcAlphaFactor,blendEquation:e.AddEquation,depthTest:!0,depthWrite:!1,side:e.DoubleSide})}static createBaseMaterial(e={}){return Trail.createMaterial(Trail.Shader.BaseVertexShader,Trail.Shader.BaseFragmentShader,e)}static createTexturedMaterial(e){return(e={}).trailTexture={type:"t",value:null},Trail.createMaterial(Trail.Shader.TexturedVertexShader,Trail.Shader.TexturedFragmentShader,e)}static get MaxHeadVertices(){return 128}static{this._LocalOrientationTangent=new e.Vector3(1,0,0)}static get LocalOrientationTangent(){return Trail._LocalOrientationTangent}static{this._LocalHeadOrigin=new e.Vector3(0,0,0)}static get LocalHeadOrigin(){return Trail._LocalHeadOrigin}static get PositionComponentCount(){return 3}static get UVComponentCount(){return 2}static get IndicesPerFace(){return 3}static get FacesPerQuad(){return 2}static{this.Shader={get BaseVertexVars(){return["attribute float nodeID;","attribute float nodeVertexID;","attribute vec3 nodeCenter;","uniform float minID;","uniform float maxID;","uniform float trailLength;","uniform float maxTrailLength;","uniform float verticesPerNode;","uniform vec2 textureTileFactor;","uniform bool taper;","uniform vec4 headColor;","uniform vec4 tailColor;","varying vec4 vColor;"].join("\n")},get TexturedVertexVars(){return[this.BaseVertexVars,"varying vec2 vUV;","uniform float dragTexture;"].join("\n")},BaseFragmentVars:["varying vec4 vColor;","uniform sampler2D trailTexture;"].join("\n"),get TexturedFragmentVars(){return[this.BaseFragmentVars,"varying vec2 vUV;"].join("\n")},get VertexShaderCore(){return["float fraction = (maxID - nodeID) / (maxID - minID);","float fractionSize = taper ? fraction : 0.0;","vColor = (1.0 - fraction) * headColor + fraction * tailColor;","vec4 realPosition = vec4((1.0 - fractionSize) * position.xyz + fractionSize * nodeCenter.xyz, 1.0); "].join("\n")},get BaseVertexShader(){return[this.BaseVertexVars,"void main() { ",this.VertexShaderCore,"gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get BaseFragmentShader(){return[this.BaseFragmentVars,"void main() { ","gl_FragColor = vColor;","}"].join("\n")},get TexturedVertexShader(){return[this.TexturedVertexVars,"void main() { ",this.VertexShaderCore,"float s = 0.0;","float t = 0.0;","if (dragTexture == 1.0) { "," s = fraction * textureTileFactor.s; "," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","} else { "," s = nodeID / maxTrailLength * textureTileFactor.s;"," t = (nodeVertexID / verticesPerNode) * textureTileFactor.t;","}","vUV = vec2(s, t); ","gl_Position = projectionMatrix * viewMatrix * realPosition;","}"].join("\n")},get TexturedFragmentShader(){return[this.TexturedFragmentVars,"void main() { ","vec4 textureColor = texture2D(trailTexture, vUV);","gl_FragColor = vColor * textureColor;","}"].join("\n")}}}}
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -1,4 +1,4 @@
1
- import { BaseActor } from '../../gameplay/index.js';
1
+ import { BaseActor } from '../../gameplay/actors/actor.js';
2
2
  import { Asset } from '../../scene/model.js';
3
3
  export declare class VfxActor extends BaseActor {
4
4
  /**
@@ -1,4 +1,4 @@
1
- import{__decorate as s}from"tslib";import{Actor as t,BaseActor as e,AssetLoader as i,inject as o,ViewController as r,World as a}from"../../gameplay/index.js";import{Rate as h}from"three-nebula";import{materializeVfx as m}from"./vfx-materializer.js";import*as d from"three";import{DelayRate as n}from"./rates.js";let l=class extends e{constructor(){super(...arguments),this.timescale=1,this.paused=!1,this.assetLoader=o(i),this.world=o(a),this.view=o(r),this._worldPos=new d.Vector3,this.max=0}async fromAsset(s){if("vfx"!==s.type)throw"Asset must be a VFX asset but is "+s.type;null!=this.system&&(this.system.destroy(),this.system.emitters.forEach((s=>s.reset()))),this.sourceAsset=s,this.disposeSystem&&this.disposeSystem(),this.world.scene.add(this.object);const{system:t,dispose:e,container:i}=await m(this.sourceAsset,this.object,{getAsset:s=>this.assetLoader.getAsset(s),getMaterial:s=>this.assetLoader.getMaterialByAssetId(s),getTexture:s=>this.assetLoader.getTextureByAssetId(s),getMesh:s=>this.assetLoader.getModelByAssetId(s).then((s=>s.scene))},this.view);this.system=t,this.disposeSystem=e,this.particleSystemContainer=i}play(){this.paused=!1;this.system.emitters.every((s=>s.dead))&&this.restart()}pause(){this.paused=!0}stop(){this.system.emitters.forEach((s=>{const t=s.rate;t instanceof h&&(console.log("set rate to infinity",t),t.nextTime=1/0)}))}restart(){for(const s of this.system.emitters){const t=s.rate;t instanceof n?t.restart():t.nextTime=0,s.removeAllParticles()}}onUpdate(s){this.paused||(this.object.getWorldPosition(this._worldPos),this.system?.emitters.forEach((s=>{"world"===s._space&&s.setPosition(this._worldPos)})),this.system?.update(s*this.timescale))}getParticleCount(){return this.system?.getCount()??0}onEndPlay(){this.stop(),null!=this.disposeSystem&&this.disposeSystem()}};l=s([t()],l);export{l as VfxActor};
1
+ import{__decorate as s}from"tslib";import*as t from"three";import{Rate as e}from"three-nebula";import{Actor as i,BaseActor as r}from"../../gameplay/actors/actor.js";import{inject as o}from"../../gameplay/inject.js";import{AssetLoader as a}from"../../gameplay/services/asset-loader.js";import{ViewController as m}from"../../gameplay/services/render.js";import{World as h}from"../../gameplay/services/world.js";import{DelayRate as d}from"./rates.js";import{materializeVfx as l}from"./vfx-materializer.js";let n=class extends r{constructor(){super(...arguments),this.timescale=1,this.paused=!1,this.assetLoader=o(a),this.world=o(h),this.view=o(m),this._worldPos=new t.Vector3,this.max=0}async fromAsset(s){if("vfx"!==s.type)throw"Asset must be a VFX asset but is "+s.type;null!=this.system&&(this.system.destroy(),this.system.emitters.forEach((s=>s.reset()))),this.sourceAsset=s,this.disposeSystem&&this.disposeSystem(),this.world.scene.add(this.object);const{system:t,dispose:e,container:i}=await l(this.sourceAsset,this.object,{getAsset:s=>this.assetLoader.getAsset(s),getMaterial:s=>this.assetLoader.getMaterialByAssetId(s),getTexture:s=>this.assetLoader.getTextureByAssetId(s),getMesh:s=>this.assetLoader.getModelByAssetId(s).then((s=>s.scene))},this.view);this.system=t,this.disposeSystem=e,this.particleSystemContainer=i}play(){this.paused=!1;this.system.emitters.every((s=>s.dead))&&this.restart()}pause(){this.paused=!0}stop(){this.system.emitters.forEach((s=>{const t=s.rate;t instanceof e&&(console.log("set rate to infinity",t),t.nextTime=1/0)}))}restart(){for(const s of this.system.emitters){const t=s.rate;t instanceof d?t.restart():t.nextTime=0,s.removeAllParticles()}}onUpdate(s){this.paused||(this.object.getWorldPosition(this._worldPos),this.system?.emitters.forEach((s=>{"world"===s._space&&s.setPosition(this._worldPos)})),this.system?.update(s*this.timescale))}getParticleCount(){return this.system?.getCount()??0}onEndPlay(){this.stop(),null!=this.disposeSystem&&this.disposeSystem()}};n=s([i()],n);export{n as VfxActor};
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -1,11 +1,5 @@
1
1
  import { BaseActor } from '../actor.js';
2
2
  import { CameraComponent } from '../camera/camera-component.js';
3
- import { ActorComponent } from '../component.js';
4
- export declare class CameraMesh extends ActorComponent {
5
- private arrowColor;
6
- onInit(): void | Promise<void>;
7
- }
8
3
  export declare class CameraActor extends BaseActor {
9
4
  camera: CameraComponent;
10
- private mesh;
11
5
  }
@@ -1,4 +1,4 @@
1
- import{__decorate as e}from"tslib";import{ArrowHelper as r,ConeGeometry as o,EdgesGeometry as t,LineBasicMaterial as s,LineSegments as a,MeshStandardMaterial as n,Vector3 as l}from"three";import{Actor as c,BaseActor as i}from"../actor.js";import{CameraComponent as m}from"../camera/camera-component.js";import{ActorComponent as p,Component as d,attach as w}from"../component.js";let h=class extends p{constructor(){super(...arguments),this.arrowColor=16101442}onInit(){const e=new o(1,1,4);e.rotateX(Math.PI/2),e.rotateZ(Math.PI/4),e.scale(1,9/16,1);const c=new t(e),i=(new n({color:3355443}),new a(c,new s({color:16777215}))),m=new r(new l(0,0,-1),new l(0,0,0),1.2,this.arrowColor,.15,.2);i.add(m),m.layers.disableAll(),m.layers.enable(19),m.traverse((e=>{e.layers.disableAll(),e.layers.enable(19)})),this.actor.object.add(i)}};h=e([d({inEditor:!0,editorOnly:!0})],h);export{h as CameraMesh};let b=class extends i{constructor(){super(...arguments),this.camera=w(m),this.mesh=w(h)}};b=e([c()],b);export{b as CameraActor};
1
+ import{__decorate as o}from"tslib";import{Actor as r,BaseActor as t}from"../actor.js";import{CameraComponent as m}from"../camera/camera-component.js";import{attach as e}from"../component.js";let s=class extends t{constructor(){super(...arguments),this.camera=e(m)}};s=o([r()],s);export{s as CameraActor};
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -1,13 +1,18 @@
1
- import { ActorComponent } from '../component.js';
2
- import { ViewController } from '../../services/render.js';
3
1
  import { PerspectiveCamera } from 'three';
2
+ import { ViewController } from '../../services/render.js';
3
+ import { ActorComponent } from '../component.js';
4
4
  export declare class CameraComponent extends ActorComponent {
5
5
  private viewController;
6
6
  near: number;
7
7
  far: number;
8
8
  viewAngle: number;
9
+ private debugMesh;
9
10
  private aspect;
10
11
  instance: PerspectiveCamera;
11
12
  constructor(viewController: ViewController);
12
13
  onInit(): void | Promise<void>;
13
14
  }
15
+ export declare class CameraMesh extends ActorComponent {
16
+ private arrowColor;
17
+ onInit(): void | Promise<void>;
18
+ }
@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{ActorComponent as i,Component as r}from"../component.js";import{ViewController as s}from"../../services/render.js";import{PerspectiveCamera as n}from"three";import{Parameter as o}from"../../../shader/parameter.js";const a=void 0!==window&&/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let h=class extends i{constructor(e){super(),this.viewController=e,this.near=.5,this.far=500,this.viewAngle=a?30:45,this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.instance=new n(this.viewAngle,this.aspect,this.near,this.far)}onInit(){this.actor.object.add(this.instance),this.instance.near=this.near,this.instance.far=this.far,this.instance.fov=this.viewAngle}};e([o(),t("design:type",Number)],h.prototype,"near",void 0),e([o(),t("design:type",Number)],h.prototype,"far",void 0),e([o(),t("design:type",Number)],h.prototype,"viewAngle",void 0),h=e([r({inEditor:!0}),t("design:paramtypes",[s])],h);export{h as CameraComponent};
1
+ import{__decorate as e,__metadata as t}from"tslib";import{ArrowHelper as r,ConeGeometry as i,EdgesGeometry as s,LineBasicMaterial as o,LineSegments as n,MeshStandardMaterial as a,PerspectiveCamera as l,Vector3 as h}from"three";import{Parameter as d}from"../../../shader/parameter.js";import{ViewController as c}from"../../services/render.js";import{ActorComponent as p,attach as w,Component as m}from"../component.js";const v=void 0!==window&&/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let b=class extends p{constructor(e){super(),this.viewController=e,this.near=.5,this.far=500,this.viewAngle=v?30:45,this.debugMesh=w(y),this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.instance=new l(this.viewAngle,this.aspect,this.near,this.far)}onInit(){this.actor.object.add(this.instance),this.instance.near=this.near,this.instance.far=this.far,this.instance.fov=this.viewAngle}};e([d(),t("design:type",Number)],b.prototype,"near",void 0),e([d(),t("design:type",Number)],b.prototype,"far",void 0),e([d(),t("design:type",Number)],b.prototype,"viewAngle",void 0),b=e([m({inEditor:!0}),t("design:paramtypes",[c])],b);export{b as CameraComponent};let y=class extends p{constructor(){super(...arguments),this.arrowColor=16101442}onInit(){const e=new i(1,1,4);e.rotateX(Math.PI/2),e.rotateZ(Math.PI/4),e.scale(1,9/16,1);const t=new s(e),l=(new a({color:3355443}),new n(t,new o({color:16777215}))),d=new r(new h(0,0,-1),new h(0,0,0),1.2,this.arrowColor,.15,.2);l.add(d),d.layers.disableAll(),d.layers.enable(19),d.traverse((e=>{e.layers.disableAll(),e.layers.enable(19)})),this.actor.object.add(l)}};y=e([m({inEditor:!0,editorOnly:!0})],y);export{y as CameraMesh};
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -19,6 +19,10 @@ export type InitiateGameConfig = {
19
19
  rendering?: Partial<{
20
20
  resolutionScale: number;
21
21
  maxPixelRatio: number;
22
+ shadows: {
23
+ enabled?: boolean;
24
+ autoUpdate?: boolean;
25
+ };
22
26
  }>;
23
27
  };
24
28
  export declare function initiateGame<T_Game>(gameClass: GameClass<T_Game>, config: InitiateGameConfig): HologyRuntime<T_Game>;
@@ -1,4 +1,4 @@
1
- import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{ViewController as o}from"./services/render.js";import{RenderingView as r}from"../rendering.js";import{PhysicsSystem as i}from"./services/physics/physics-system.js";import{MeshComponent as a}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as c}from"./actors/internal/container-map.js";import{InputService as m}from"./input/index.js";import{RuntimeAssetsService as l}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as d}from"../scene/asset-resource-loader.js";import{AssetLoader as p}from"./services/asset-loader.js";import{polyfillClient as h}from"./polyfill.js";import{Subject as u}from"rxjs";import{PointerEvents as f}from"./services/pointer-events.js";import{RuntimeBundledBackendService as g}from"../scene/runtime-bundled-backend-service.js";export function initiateGame(m,u){if(h(),0!=u.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const w=e.of("default"),j=new HologyRuntime(w),v=new n(w,{inEditor:!1});var S;e.set(n,v),S=u.element,Object.assign(S.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%",overflow:"hidden"});const y=new r(u.element,{enableXR:!0===u.xr?.enabled,maxPixelRatio:u.rendering?.maxPixelRatio});y.renderer.shadowMap.autoUpdate=!0,null!=u?.rendering?.resolutionScale&&(y.resolutionScale=u.rendering.resolutionScale),e.set(r,y);const I=new o(y);e.set(o,I);const x=e.get(s);e.set(s,x);const b=new g,D=new l(b),R=new d;R.setDataDir(u.dataDir);const G=Object.entries(u.shaders).map((([e,t])=>({name:e,type:t}))),H=new p(R,D,G);return e.set(p,H),(async()=>{const n=e.get(i);if(await n.start(),j.isShutdown)return;if(await b.preloadData(),j.isShutdown)return;const{scene:s,actors:o}=await t(y,u.sceneName,u.dataDir,u.shaders,u.actors,v,b,D,R);if(x.scene=s,j.isShutdown)return void y.stop();e.import([a]);for(const e of o)x.addActor(e);n.addFromScene(s),y.loop((e=>{})),j.status=5,c.value=w,w.remove(m),w.set({id:m,type:m});const r=w.get(m);c.value=null,j.gameInstance=r,w.get(f).start(),r instanceof GameInstance&&r.onStart(),j._resolver(!0)})(),j}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new u,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(m).stop();const e=this.containerInstance.get(r);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(i).stop(),this.containerInstance.get(f).stop(),this.containerInstance.reset()}}
1
+ import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{ViewController as o}from"./services/render.js";import{RenderingView as r}from"../rendering.js";import{PhysicsSystem as i}from"./services/physics/physics-system.js";import{MeshComponent as a}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as c}from"./actors/internal/container-map.js";import{InputService as m}from"./input/index.js";import{RuntimeAssetsService as d}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as l}from"../scene/asset-resource-loader.js";import{AssetLoader as p}from"./services/asset-loader.js";import{polyfillClient as h}from"./polyfill.js";import{Subject as u}from"rxjs";import{PointerEvents as f}from"./services/pointer-events.js";import{RuntimeBundledBackendService as w}from"../scene/runtime-bundled-backend-service.js";export function initiateGame(m,u){if(h(),0!=u.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const g=e.of("default"),j=new HologyRuntime(g),v=new n(g,{inEditor:!1});var S;e.set(n,v),S=u.element,Object.assign(S.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%",overflow:"hidden"});const y=new r(u.element,{enableXR:!0===u.xr?.enabled,maxPixelRatio:u.rendering?.maxPixelRatio});y.renderer.shadowMap.enabled=u.rendering?.shadows?.enabled??!0,y.renderer.shadowMap.autoUpdate=u.rendering?.shadows?.autoUpdate??!0,null!=u?.rendering?.resolutionScale&&(y.resolutionScale=u.rendering.resolutionScale),e.set(r,y);const I=new o(y);e.set(o,I);const x=e.get(s);e.set(s,x);const b=new w,D=new d(b),R=new l;R.setDataDir(u.dataDir);const G=Object.entries(u.shaders).map((([e,t])=>({name:e,type:t}))),H=new p(R,D,G);return e.set(p,H),(async()=>{const n=e.get(i);if(await n.start(),j.isShutdown)return;if(await b.preloadData(),j.isShutdown)return;const{scene:s,actors:o}=await t(y,u.sceneName,u.dataDir,u.shaders,u.actors,v,b,D,R);if(x.scene=s,j.isShutdown)return void y.stop();e.import([a]);for(const e of o)x.addActor(e);n.addFromScene(s),y.loop((e=>{})),j.status=5,c.value=g,g.remove(m),g.set({id:m,type:m});const r=g.get(m);c.value=null,j.gameInstance=r,g.get(f).start(),r instanceof GameInstance&&r.onStart(),j._resolver(!0)})(),j}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new u,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(m).stop();const e=this.containerInstance.get(r);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(i).stop(),this.containerInstance.get(f).stop(),this.containerInstance.reset()}}
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -17,6 +17,7 @@ export declare class AssetLoader {
17
17
  private objLoader;
18
18
  private mtlLoader;
19
19
  private tgaLoader;
20
+ private ktx2Loader;
20
21
  private textureLoader;
21
22
  private audioLoader;
22
23
  constructor(assetResourceLoader: AssetResourceLoader, assetService: AssetsProvider, shaders: ShaderImpl[]);
@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";let w=class{constructor(e,t,s){this.assetResourceLoader=e,this.assetService=t,this.shaders=s,this.baseUrl="",this.urlSuffix="",this.loadingManager=new h,this.glbLoader=new a(this.loadingManager),this.fbxLoader=new r(this.loadingManager),this.objLoader=new i(this.loadingManager),this.mtlLoader=new o(this.loadingManager),this.tgaLoader=new n(this.loadingManager),this.textureLoader=new l(this.loadingManager),this.audioLoader=new d(this.loadingManager)}resolvePath(e){return u(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const t=this.resolvePath(e);return this.audioLoader.loadAsync(t)}async getAudioByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(t)}async getAudioByAssetName(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(t)}async getModelAtPath(e){const t=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(t)).scene;case"fbx":return this.fbxLoader.loadAsync(t);case"obj":return this.objLoader.loadAsync(t);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const t=this.resolvePath(e);return this.glbLoader.loadAsync(t)}async getModelByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(t)}async getModelByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(t)}async getTextureByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(t)}async getMaterialByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No material could be found with asset id ${e}`);return g(t,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}};w=e([c(),t("design:paramtypes",[s,Object,Array])],w);export{w as AssetLoader};
1
+ import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";import{KTX2Loader as w}from"three/examples/jsm/Addons.js";let f=class{constructor(e,t,s){this.assetResourceLoader=e,this.assetService=t,this.shaders=s,this.baseUrl="",this.urlSuffix="",this.loadingManager=new h,this.glbLoader=new a(this.loadingManager),this.fbxLoader=new r(this.loadingManager),this.objLoader=new i(this.loadingManager),this.mtlLoader=new o(this.loadingManager),this.tgaLoader=new n(this.loadingManager),this.ktx2Loader=new w(this.loadingManager),this.textureLoader=new l(this.loadingManager),this.audioLoader=new d(this.loadingManager)}resolvePath(e){return u(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const t=this.resolvePath(e);return this.audioLoader.loadAsync(t)}async getAudioByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(t)}async getAudioByAssetName(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(t)}async getModelAtPath(e){const t=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(t)).scene;case"fbx":return this.fbxLoader.loadAsync(t);case"obj":return this.objLoader.loadAsync(t);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const t=this.resolvePath(e);return this.glbLoader.loadAsync(t)}async getModelByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(t)}async getModelByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(t)}async getTextureByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(t)}async getMaterialByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No material could be found with asset id ${e}`);return g(t,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}};f=e([c(),t("design:paramtypes",[s,Object,Array])],f);export{f as AssetLoader};
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -1,4 +1,4 @@
1
- import{__decorate as t,__metadata as e}from"tslib";import*as i from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{BehaviorSubject as o,distinctUntilChanged as n,filter as r,map as a,Subject as c,takeUntil as l}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as y,Group as p,LineSegments as g,Matrix4 as m,MeshBasicMaterial as f,Object3D as w,Quaternion as v,Raycaster as b,Scene as x,Vector3 as B}from"three";import{Service as A}from"typedi";import{AssetMeshInstance as C}from"../../../scene/asset-resource-loader.js";import{BoxCollisionShape as D,CapsuleCollisionShape as z,ConeCollisionShape as M,ConvexPolyhedronCollisionShape as T,CylinderCollisionShape as R,PhysicalShapeMesh as S,PlaneCollisionShape as E,SphereCollisionShape as W,TrimeshCollisionShape as F}from"../../../index.js";import{LandscapeGroup as _}from"../../../scene/landscape/landscape.js";import{ViewController as V}from"../render.js";import{World as k}from"../world.js";import*as I from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as P}from"../../../utils/three/traverse.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new B,this.hitNormal=new B}}export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let L=class{set showDebug(t){this.shouldRenderDebug=t,this.debugMesh&&(this.debugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(t,e){this.viewController=t,this.gameWorld=e,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this._raycaster=new b,this._reusableResult=new RayTestResult,this._raytestDiff=new B,this._raytestDirection=new B,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new g(new y,new f({color:255}))}async start(){return await this.ready,this.handleTick(),this.ready}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const t=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new u(t.vertices,3))}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await K(),this.eventQueue=new i.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((t=>{t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.afterStep.next(t),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((t=>{if(t.isFixed())return;const e=this.staticMeshes.get(t)??this.bodyActors.get(t)?.object;var i,s;null!=e&&(e.parent instanceof x&&(J(e.position,t.translation()),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&(i=e.quaternion,s=t.rotation(),i.x=s.x,i.y=s.y,i.z=s.z,i.w=s.w)))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})}))}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(U,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,s,o){null==s&&(s=this._reusableResult);const n=this._raytestDiff,r=this._raytestDirection;if(n.subVectors(e,t),r.copy(n).normalize(),0===r.length())return console.warn("Ray test called with to and from being equal"),s;const a=new i.Ray(t,r),c=n.length(),l=this.world.castRayAndGetNormal(a,c,!1,void 0,void 0,void 0,null!=o?.excludeActor?this.actorBodies.get(o.excludeActor.id):void 0,o?.excludeTriggers?t=>!t.isSensor():void 0);if(s.hasHit=null!=l,s.hasHit){const e=a.pointAt(l.timeOfImpact);s._internal=l,J(s.hitNormal,l.normal),J(s.hitPoint,e),s.distance=Z.subVectors(s.hitPoint,t).length();const i=this.world.bodies.getAll().find((t=>function(t,e){for(let i=0,s=t.numColliders();i<s;i++){const s=t.collider(i);if(e(s))return s}}(t,(t=>t===l.collider))));s.actor=null!=i?this.bodyActors.get(i):null}if(this.showDebug){const e=new h(r,t,c,o?.debugColor??255);this.gameWorld.scene.add(e),setTimeout((()=>this.gameWorld.scene.remove(e)),o?.debugLifetime??200)}return this._reusableResult}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return q.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())Y(t,(t=>t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof S&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof C&&!1!==t.userData?.src?.collisionDetection)if(t.children[0]&&t.children[0].instanceMatrix)this.createForInstancedMesh(t.children[0],t.collisionShapes);else{const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else t instanceof _?this.addLandscapeGroup(t):(t instanceof p||t instanceof x)&&t.children.forEach((t=>this.addRecursively(t)))}createForInstancedMesh(t,e){const i=new m;for(let s=0;s<t.count;s++){const o=new w;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*s),o.applyMatrix4(i);this.createStaticBody(o,e)}}getCharacterController(t=.01){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i){const o=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const n=o.collider(0);e.computeColliderMovement(n,i,s.EXCLUDE_SENSORS,null,tt);const r=e.computedMovement();return J($,r),$}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation();s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setAngvel(G,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setLinvel(G,!0)}getLinearVelocity(t,e=new B){const i=this.actorBodies.get(t.id).linvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}getAngularVelocity(t,e=new B){const i=this.actorBodies.get(t.id).angvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}createCharacterCollision(){return new i.CharacterCollision}addLandscapeGroup(t){const e=t.userData.src,s=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const c=s.find((t=>t.x===n.x&&t.y==n.y));if(null!=c)for(const e of c.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:c})}const l=e.landscape.options.density,d=a.flatMap((t=>t.reverse())),h=i.ColliderDesc.heightfield(l,l,new Float32Array(d),new i.Vector3(r,r,r));var o=n.getWorldPosition(new B);if(!1!==e.collisionDetection){const t=this.world.createRigidBody(i.RigidBodyDesc.fixed()),e=new i.Vector3(0,0,0);X(e,o),t.setTranslation(e,!1),this.world.createCollider(h,t),this.staticBodies.set(n,t)}}}addActor(t,e,s={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const o=t.object;let n;switch(s.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:n=i.RigidBodyDesc.dynamic(),n.mass=s.mass??1;break;case PhysicsBodyType.kinematic:n=i.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:n=i.RigidBodyDesc.kinematicVelocityBased();break;default:n=s.isTrigger?i.RigidBodyDesc.kinematicVelocityBased():i.RigidBodyDesc.fixed()}const r=this.world.createRigidBody(n);r.enableCcd(1==s.continousCollisionDetection);for(const t of e)this.addShape(r,t,o);Y(r,(t=>{null!=s.isTrigger&&(t.setSensor(s.isTrigger),t.setActiveCollisionTypes(i.ActiveCollisionTypes.ALL),t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)),null!=s.friction&&t.setFriction(s.friction),null!=s.density&&t.setDensity(s.density),null!=s.mass&&t.setMass(s.mass),null!=s.restitution&&t.setRestitution(s.restitution)})),N(r,o),!0===s.ignoreForNavMesh&&(r.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,r),this.bodyActors.set(r,t)}applyTorque(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addTorque(G,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyTorqueImpulse(G,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addForce(G,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyImpulse(G,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);X(G,e),null==i?s?.addForce(G,!0):(X(Q,i),s?.addForceAtPoint(G,Q,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);X(G,e),null==i?s.applyImpulse(G,!0):(X(Q,i),s.applyImpulseAtPoint(G,Q,!0))}applyRadiusImpulse(t,e,s){this.world.bodies.forEach((o=>{if(o.collider(0)?.isSensor())return;if(o.bodyType()!==i.RigidBodyType.Dynamic)return;const n=H;J(n,o.translation());const r=n.clone().sub(t);if(r.length()>e)return;const a=r.clone().normalize().multiplyScalar(s);G.x=a.x,G.y=a.y,G.z=a.z,o.applyImpulse(G,!0)}))}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(this.bodyActors.delete(e),this.world.removeRigidBody(e)),this.actorBodies.delete(t.id)}removeSceneObject(t){let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&this.world.removeRigidBody(e),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((({started:t})=>t===i)),a((({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:i}))),r((({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s))),a((({a2:t})=>t)))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>t.started)),r((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>!t.started)),r((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onHasContactChanged(t){const e=new Set,i=new o(!1);return this.onBeginContact(t).subscribe((t=>{e.add(t),i.next(e.size>0)})),this.onEndContact(t).subscribe((t=>{e.delete(t),i.next(e.size>0)})),i.pipe(n())}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e?N(e,t.object):console.warn("Actor has not been added to physics world",t)}setupWorld(){const t=new i.World({x:0,y:-9.81,z:0});this.world=t}getActorContacts(t,e){const s=this.actorBodies.get(t.id);if(s&&s.numColliders()>0){const o=s.collider(0);let n=o.shape,r=o.translation(),a=o.rotation(),c=e,l=.3;const d=this.world.castShape(r,a,c,n,.1,l,!0,null,null,null,this.actorBodies.get(t.id),(t=>t.shape.type!=i.ShapeType.HeightField));if(null!=d){const t=new B,e=new B,i=new B;return J(t,d.witness2),J(e,d.witness1),J(i,d.normal1),i.negate(),[{ri:t,rj:e,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world?.bodies.forEach((t=>this.world.removeRigidBody(t))),this.world?.free(),this.fixedupdateSub?.unsubscribe()}createStaticBody(t,e,s){const o=s?.type===PhysicsBodyType.dynamic?i.RigidBodyDesc.dynamic():i.RigidBodyDesc.fixed(),n=this.world.createRigidBody(o);for(const i of e){const o=this.addShape(n,i,t);null!=s?.friction&&o.setFriction(s.friction),null!=s?.density&&o.setDensity(s.density),null!=s?.mass&&o.setMass(s.mass/e.length),null!=s?.restitution&&o.setRestitution(s.restitution)}return N(n,t),n}addShape(t,e,i){const s=i.getWorldScale(et),o=this.createShape(e,s);o.friction=.1;const n=e.offset.clone().multiply(s);var r,a;return X(o.translation,n),r=o.rotation,a=(new v).setFromEuler(e.rotation),r.x=a.x,r.y=a.y,r.z=a.z,r.w=a.w,this.world.createCollider(o,t)}createShape(t,e){if(t instanceof D)return i.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof z){return i.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof F){const s=null!=t.geometry.getIndex()?t.geometry:I.mergeVertices(t.geometry),o=new Float32Array(s.getAttribute("position").array);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;return i.ColliderDesc.trimesh(o,new Uint32Array(s.getIndex().array))}if(t instanceof T){let s;t.mesh instanceof d.Mesh?s=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?s=t.mesh:console.log("Unknownd shape",{shapeInfo:t});const o=new Float32Array(s.getAttribute("position").array);if(t.mesh instanceof d.Mesh){const e=P(t.mesh);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z}for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;const n=o.length>1e3?function(t,e,i){const s=[],o={},n=i,r=i*i;for(let i=0;i<t.length;i+=3){const a=t[i],c=t[i+1],l=t[i+2],d=it(a,c,l,n);let h=!1;for(const[t,e,i]of ot){const s=it(a+t*n,c+e*n,l+i*n,n);if(o[s])for(let t=0;t<o[s].length;t+=3){if(st(a,c,l,o[s][t],o[s][t+1],o[s][t+2])<r){h=!0;break}}if(h)break}if(h||(s.push(a,c,l),o[d]||(o[d]=[]),o[d].push(a,c,l)),s.length>=3*e)break}return new Float32Array(s)}(o,1e3,.1):o;return i.ColliderDesc.convexHull(n)}return t instanceof W?i.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z)):t instanceof R?i.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof M?i.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof E?i.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.01):(console.error("Unsupported shape",t),i.ColliderDesc.cuboid(1,1,1))}};L=t([A(),e("design:paramtypes",[V,k])],L);export{L as PhysicsSystem};const j=new B,O=new d.Quaternion;function N(t,e){const s=e.getWorldPosition(j),o=e.getWorldQuaternion(O);t.setTranslation(new i.Vector3(s.x,s.y,s.z),!1),t.setRotation(new i.Quaternion(o.x,o.y,o.z,o.w),!1)}const q=new B,G=new i.Vector3(0,0,0),Q=new i.Vector3(0,0,0),H=new B,U=new d.Vector2,K=async()=>{let t=await import("@dimforge/rapier3d-compat");return await t.init(),t};function X(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function J(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function Y(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const Z=new B,$=new B,tt=t=>!t.isSensor(),et=new B;function it(t,e,i,s){return 73856093*Math.floor(t/s)^19349663*Math.floor(e/s)^83492791*Math.floor(i/s)}function st(t,e,i,s,o,n){const r=t-s,a=e-o,c=i-n;return r*r+a*a+c*c}const ot=[[0,0,0],[1,0,0],[0,1,0],[0,0,1],[1,1,0],[1,0,1],[0,1,1],[1,1,1]];
1
+ import{__decorate as t,__metadata as e}from"tslib";import*as i from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{BehaviorSubject as o,distinctUntilChanged as n,filter as r,map as a,Subject as c,takeUntil as l}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as y,Group as p,LineSegments as g,Matrix4 as m,MeshBasicMaterial as f,Object3D as w,Quaternion as v,Raycaster as b,Scene as x,Vector3 as B}from"three";import{Service as A}from"typedi";import{AssetMeshInstance as C}from"../../../scene/asset-resource-loader.js";import{BoxCollisionShape as D,CapsuleCollisionShape as z,ConeCollisionShape as M,ConvexPolyhedronCollisionShape as T,CylinderCollisionShape as R,PhysicalShapeMesh as S,PlaneCollisionShape as E,SphereCollisionShape as W,TrimeshCollisionShape as F}from"../../../index.js";import{LandscapeGroup as _}from"../../../scene/landscape/landscape.js";import{ViewController as V}from"../render.js";import{World as k}from"../world.js";import*as I from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as P}from"../../../utils/three/traverse.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new B,this.hitNormal=new B}}export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let L=class{set showDebug(t){this.shouldRenderDebug=t,this.debugMesh&&(this.debugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(t,e){this.viewController=t,this.gameWorld=e,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this._raycaster=new b,this._reusableResult=new RayTestResult,this._raytestDiff=new B,this._raytestDirection=new B,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new g(new y,new f({color:255}))}async start(){return await this.ready,this.handleTick(),this.ready}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const t=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new u(t.vertices,3))}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await K(),this.eventQueue=new i.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((t=>{t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.afterStep.next(t),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((t=>{if(t.isFixed())return;const e=this.staticMeshes.get(t)??this.bodyActors.get(t)?.object;var i,s;null!=e&&(e.parent instanceof x&&(J(e.position,t.translation()),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&(i=e.quaternion,s=t.rotation(),i.x=s.x,i.y=s.y,i.z=s.z,i.w=s.w)))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})}))}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(U,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,s,o){null==s&&(s=this._reusableResult);const n=this._raytestDiff,r=this._raytestDirection;if(n.subVectors(e,t),r.copy(n).normalize(),0===r.length())return console.warn("Ray test called with to and from being equal"),s;const a=new i.Ray(t,r),c=n.length(),l=this.world.castRayAndGetNormal(a,c,!1,void 0,void 0,void 0,null!=o?.excludeActor?this.actorBodies.get(o.excludeActor.id):void 0,o?.excludeTriggers?t=>!t.isSensor():void 0);if(s.hasHit=null!=l,s.hasHit){const e=a.pointAt(l.timeOfImpact);s._internal=l,J(s.hitNormal,l.normal),J(s.hitPoint,e),s.distance=Z.subVectors(s.hitPoint,t).length();const i=this.world.bodies.getAll().find((t=>function(t,e){for(let i=0,s=t.numColliders();i<s;i++){const s=t.collider(i);if(e(s))return s}}(t,(t=>t===l.collider))));s.actor=null!=i?this.bodyActors.get(i):null}if(this.showDebug){const e=new h(r,t,c,o?.debugColor??255);this.gameWorld.scene.add(e),setTimeout((()=>this.gameWorld.scene.remove(e)),o?.debugLifetime??200)}return this._reusableResult}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return q.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())Y(t,(t=>t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof S&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof C&&!1!==t.userData?.src?.collisionDetection)if(t.children[0]&&t.children[0].instanceMatrix)this.createForInstancedMesh(t.children[0],t.collisionShapes);else{const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else t instanceof _?this.addLandscapeGroup(t):(t instanceof p||t instanceof x)&&t.children.forEach((t=>this.addRecursively(t)))}createForInstancedMesh(t,e){const i=new m;for(let s=0;s<t.count;s++){const o=new w;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*s),o.applyMatrix4(i);this.createStaticBody(o,e)}}getCharacterController(t=.01){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i){const o=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const n=o.collider(0);e.computeColliderMovement(n,i,s.EXCLUDE_SENSORS,null,tt);const r=e.computedMovement();return J($,r),$}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation();s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setAngvel(G,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.setLinvel(G,!0)}getLinearVelocity(t,e=new B){const i=this.actorBodies.get(t.id).linvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}getAngularVelocity(t,e=new B){const i=this.actorBodies.get(t.id).angvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}createCharacterCollision(){return new i.CharacterCollision}addLandscapeGroup(t){const e=t.userData.src,s=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const c=s.find((t=>t.x===n.x&&t.y==n.y));if(null!=c)for(const e of c.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:c})}const l=e.landscape.options.density,d=a.flatMap((t=>t.reverse())),h=i.ColliderDesc.heightfield(l,l,new Float32Array(d),new i.Vector3(r,r,r));var o=n.getWorldPosition(new B);if(!1!==e.collisionDetection){const t=this.world.createRigidBody(i.RigidBodyDesc.fixed()),e=new i.Vector3(0,0,0);X(e,o),t.setTranslation(e,!1),this.world.createCollider(h,t),this.staticBodies.set(n,t)}}}addActor(t,e,s={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const o=t.object;let n;switch(s.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:n=i.RigidBodyDesc.dynamic(),n.mass=s.mass??1;break;case PhysicsBodyType.kinematic:n=i.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:n=i.RigidBodyDesc.kinematicVelocityBased();break;default:n=s.isTrigger?i.RigidBodyDesc.kinematicVelocityBased():i.RigidBodyDesc.fixed()}const r=this.world.createRigidBody(n);r.enableCcd(1==s.continousCollisionDetection);for(const t of e)this.addShape(r,t,o);Y(r,(t=>{null!=s.isTrigger&&(t.setSensor(s.isTrigger),t.setActiveCollisionTypes(i.ActiveCollisionTypes.ALL),t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)),null!=s.friction&&t.setFriction(s.friction),null!=s.density&&t.setDensity(s.density),null!=s.mass&&t.setMass(s.mass),null!=s.restitution&&t.setRestitution(s.restitution)})),N(r,o),!0===s.ignoreForNavMesh&&(r.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,r),this.bodyActors.set(r,t)}applyTorque(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addTorque(G,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyTorqueImpulse(G,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.addForce(G,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);G.x=e.x,G.y=e.y,G.z=e.z,i?.applyImpulse(G,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);X(G,e),null==i?s?.addForce(G,!0):(X(Q,i),s?.addForceAtPoint(G,Q,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);X(G,e),null==i?s.applyImpulse(G,!0):(X(Q,i),s.applyImpulseAtPoint(G,Q,!0))}applyRadiusImpulse(t,e,s){this.world.bodies.forEach((o=>{if(o.collider(0)?.isSensor())return;if(o.bodyType()!==i.RigidBodyType.Dynamic)return;const n=H;J(n,o.translation());const r=n.clone().sub(t);if(r.length()>e)return;const a=r.clone().normalize().multiplyScalar(s);G.x=a.x,G.y=a.y,G.z=a.z,o.applyImpulse(G,!0)}))}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(this.bodyActors.delete(e),this.world.removeRigidBody(e)),this.actorBodies.delete(t.id)}removeSceneObject(t){let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&this.world.removeRigidBody(e),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((({started:t})=>t===i)),a((({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:i}))),r((({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s))),a((({a2:t})=>t)))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>t.started)),r((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>!t.started)),r((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onHasContactChanged(t){const e=new Set,i=new o(!1);return this.onBeginContact(t).subscribe((t=>{e.add(t),i.next(e.size>0)})),this.onEndContact(t).subscribe((t=>{e.delete(t),i.next(e.size>0)})),i.pipe(n())}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e?N(e,t.object):console.warn("Actor has not been added to physics world",t)}setupWorld(){const t=new i.World({x:0,y:-9.81,z:0});this.world=t}getActorContacts(t,e){const s=this.actorBodies.get(t.id);if(s&&s.numColliders()>0){const o=s.collider(0);let n=o.shape,r=o.translation(),a=o.rotation(),c=e,l=.3;const d=this.world.castShape(r,a,c,n,.1,l,!0,null,null,null,this.actorBodies.get(t.id),(t=>t.shape.type!=i.ShapeType.HeightField));if(null!=d){const t=new B,e=new B,i=new B;return J(t,d.witness2),J(e,d.witness1),J(i,d.normal1),i.negate(),[{ri:t,rj:e,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world?.bodies.forEach((t=>this.world.removeRigidBody(t))),this.world?.free(),this.fixedupdateSub?.unsubscribe()}createStaticBody(t,e,s){const o=s?.type===PhysicsBodyType.dynamic?i.RigidBodyDesc.dynamic():i.RigidBodyDesc.fixed(),n=this.world.createRigidBody(o);for(const i of e){if(null==i){console.warn("Collision shape is missing for object",t);continue}const o=this.addShape(n,i,t);null!=s?.friction&&o.setFriction(s.friction),null!=s?.density&&o.setDensity(s.density),null!=s?.mass&&o.setMass(s.mass/e.length),null!=s?.restitution&&o.setRestitution(s.restitution)}return N(n,t),n}addShape(t,e,i){const s=i.getWorldScale(et),o=this.createShape(e,s);o.friction=.1;const n=e.offset.clone().multiply(s);var r,a;return X(o.translation,n),r=o.rotation,a=(new v).setFromEuler(e.rotation),r.x=a.x,r.y=a.y,r.z=a.z,r.w=a.w,this.world.createCollider(o,t)}createShape(t,e){if(t instanceof D)return i.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof z){return i.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof F){const s=null!=t.geometry.getIndex()?t.geometry:I.mergeVertices(t.geometry),o=new Float32Array(s.getAttribute("position").array);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;return i.ColliderDesc.trimesh(o,new Uint32Array(s.getIndex().array))}if(t instanceof T){let s;t.mesh instanceof d.Mesh?s=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?s=t.mesh:console.log("Unknownd shape",{shapeInfo:t});const o=new Float32Array(s.getAttribute("position").array);if(t.mesh instanceof d.Mesh){const e=P(t.mesh);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z}for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;const n=o.length>1e3?function(t,e,i){const s=[],o={},n=i,r=i*i;for(let i=0;i<t.length;i+=3){const a=t[i],c=t[i+1],l=t[i+2],d=it(a,c,l,n);let h=!1;for(const[t,e,i]of ot){const s=it(a+t*n,c+e*n,l+i*n,n);if(o[s])for(let t=0;t<o[s].length;t+=3){if(st(a,c,l,o[s][t],o[s][t+1],o[s][t+2])<r){h=!0;break}}if(h)break}if(h||(s.push(a,c,l),o[d]||(o[d]=[]),o[d].push(a,c,l)),s.length>=3*e)break}return new Float32Array(s)}(o,1e3,.1):o;return i.ColliderDesc.convexHull(n)}return t instanceof W?i.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z)):t instanceof R?i.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof M?i.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof E?i.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.01):(console.error("Unsupported shape",t),i.ColliderDesc.cuboid(1,1,1))}};L=t([A(),e("design:paramtypes",[V,k])],L);export{L as PhysicsSystem};const j=new B,O=new d.Quaternion;function N(t,e){const s=e.getWorldPosition(j),o=e.getWorldQuaternion(O);t.setTranslation(new i.Vector3(s.x,s.y,s.z),!1),t.setRotation(new i.Quaternion(o.x,o.y,o.z,o.w),!1)}const q=new B,G=new i.Vector3(0,0,0),Q=new i.Vector3(0,0,0),H=new B,U=new d.Vector2,K=async()=>{let t=await import("@dimforge/rapier3d-compat");return await t.init(),t};function X(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function J(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function Y(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const Z=new B,$=new B,tt=t=>!t.isSensor(),et=new B;function it(t,e,i,s){return 73856093*Math.floor(t/s)^19349663*Math.floor(e/s)^83492791*Math.floor(i/s)}function st(t,e,i,s,o,n){const r=t-s,a=e-o,c=i-n;return r*r+a*a+c*c}const ot=[[0,0,0],[1,0,0],[0,1,0],[0,0,1],[1,1,0],[1,0,1],[0,1,1],[1,1,1]];
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -2,7 +2,7 @@ import { Camera } from "three";
2
2
  import { RenderingView } from '../../rendering.js';
3
3
  import { Observable } from "rxjs";
4
4
  import * as THREE from "three";
5
- import { CameraActor } from '../../gameplay/actors/builtin/camera-actor.js';
5
+ import type { CameraActor } from '../../gameplay/actors/builtin/camera-actor.js';
6
6
  import { BaseActor } from '../../gameplay/actors/actor.js';
7
7
  export declare class ViewController {
8
8
  private view;
@@ -1,4 +1,4 @@
1
- import{__decorate as t,__metadata as e}from"tslib";import{Service as i}from"typedi";import{RenderingView as s}from"../../rendering.js";import{Subject as r,takeUntil as a}from"rxjs";import*as o from"three";import{CameraActor as n}from"../../gameplay/actors/builtin/camera-actor.js";let p=class{constructor(t){this.view=t,this.tick=new r,this.lateTick=new r,this.audioListener=new o.AudioListener,t.onLoop((t=>{this.tick.next(t),this.lateTick.next(t)})),t.camera.add(this.audioListener),window.hology_view=this}set fpsCap(t){this.view.fpsCap=t}get fpsCap(){return this.view.fpsCap}set showStats(t){this.view.showStats=t}get showStats(){return this.view.showStats}onUpdate(t){return null!=t&&this.tick.pipe(a(t.disposed)),this.tick}onLateUpdate(t){return null!=t&&this.lateTick.pipe(a(t.disposed)),this.lateTick}setCamera(t){const e=t instanceof n?t.camera.instance:t;this.view.setCamera(e),e.add(this.audioListener)}getCamera(){return this.view.camera}get htmlElement(){return this.view.container}pauseRendering(){this.view.paused=!0}unpauseRendering(){this.view.paused=!1}dispose(){this.view.stop(),this.audioListener.removeFromParent()}};p=t([i(),e("design:paramtypes",[s])],p);export{p as ViewController};
1
+ import{__decorate as t,__metadata as e}from"tslib";import{Service as i}from"typedi";import{Camera as s}from"three";import{RenderingView as r}from"../../rendering.js";import{Subject as a,takeUntil as o}from"rxjs";import*as n from"three";let p=class{constructor(t){this.view=t,this.tick=new a,this.lateTick=new a,this.audioListener=new n.AudioListener,t.onLoop((t=>{this.tick.next(t),this.lateTick.next(t)})),t.camera.add(this.audioListener),window.hology_view=this}set fpsCap(t){this.view.fpsCap=t}get fpsCap(){return this.view.fpsCap}set showStats(t){this.view.showStats=t}get showStats(){return this.view.showStats}onUpdate(t){return null!=t&&this.tick.pipe(o(t.disposed)),this.tick}onLateUpdate(t){return null!=t&&this.lateTick.pipe(o(t.disposed)),this.lateTick}setCamera(t){const e=t instanceof s?t:t.camera.instance;this.view.setCamera(e),e.add(this.audioListener)}getCamera(){return this.view.camera}get htmlElement(){return this.view.container}pauseRendering(){this.view.paused=!0}unpauseRendering(){this.view.paused=!1}dispose(){this.view.stop(),this.audioListener.removeFromParent()}};p=t([i(),e("design:paramtypes",[r])],p);export{p as ViewController};
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -1,10 +1,13 @@
1
1
  import * as THREE from "three";
2
- import { WebGLRenderer, Object3D, WebGLRenderTarget, Camera } from "three";
2
+ import { Camera, Object3D, WebGLRenderer, WebGLRenderTarget } from "three";
3
3
  import { CSM } from "three/examples/jsm/csm/CSM.js";
4
4
  export type RenderingViewOptions = {
5
5
  enableOutlines?: boolean;
6
6
  enableXR?: boolean;
7
7
  maxPixelRatio?: number;
8
+ shadows?: {
9
+ autoUpdate?: boolean;
10
+ };
8
11
  };
9
12
  export declare class RenderingView {
10
13
  container: HTMLElement;
@@ -32,6 +35,7 @@ export declare class RenderingView {
32
35
  private onVisiblityChane;
33
36
  private isDepthTextureExtensionSupported;
34
37
  constructor(container: HTMLElement, options?: RenderingViewOptions);
38
+ private fixStatsStyle;
35
39
  setCamera(camera: Camera): void;
36
40
  setSelectedObjects(obj: Object3D[]): void;
37
41
  private static createDepthRenderTarget;
package/dist/rendering.js CHANGED
@@ -1,4 +1,4 @@
1
- var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Mesh as r,Matrix4 as n,Material as a,ShaderMaterial as o,Color as h,PerspectiveCamera as l,ShaderChunk as d}from"three";import{EffectComposer as c,UnrealBloomPass as m,VRButton as p}from"three-stdlib";import{RenderPass as u}from"three-stdlib";import{ShaderPass as g}from"three-stdlib";import{FXAAShader as f}from"three-stdlib";import{CSMShader as v,CSMUtil as w}from"./csm.js";import{GammaCorrectionShader as x}from"three-stdlib";import{Reflector as b}from"three-stdlib";import{depthUniformName as C,resolutionUniformName as P,supportsDepthTextureExtension as S,nearUniformName as R,farUniformName as M}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as y}from"./shader-nodes/time.js";import{OutlinePass as T}from"./utils/three/outline-pass.js";import W from"./utils/three/stats.js";import{findFirstVisibleObject as L}from"./utils/three/traverse.js";import{DepthPass as E}from"./utils/three/depth-pass.js";import{Service as H}from"typedi";import{CSM as B}from"three/examples/jsm/csm/CSM.js";import{GPUStatsPanel as D}from"three/examples/jsm/utils/GPUStatsPanel.js";(new s.Layers).set(9);const F=new s.MeshBasicMaterial({color:"black"}),j=new s.MeshDepthMaterial;j.depthPacking=s.RGBADepthPacking,j.blending=s.NoBlending;const V=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let z=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale))}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=V?.5:1,this.maxPixelRatio=V?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=W(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new h,this.hadBloom=!1,this.bloomStoredMaterials={},null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(p.createButton(this.renderer)),this.composer=new c(this.renderer);var r=t.clientWidth/t.clientHeight;const n=new s.PerspectiveCamera(45,r,.5,800);n.layers.enable(19),this.setCamera(n),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,w.renderingView=this,w.patchThreeAdd(),this.isDepthTextureExtensionSupported=S(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const a=new u(this.scene,this.camera);this.composer.addPass(a);const o=new m(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);o.threshold=0,o.strength=.9,o.radius=1,this.renderer.info.autoReset=!1;const l=new c(this.renderer);l.renderToScreen=!1,l.addPass(a),l.addPass(o),this.bloomComposer=l;const d=new g(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(d.needsSwap=!0,this.composer.addPass(d),this.outlinePass=new T(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new g(f);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var v=new g(x);v.clear=!1,this.composer.addPass(v)}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof u?t.camera=e:t instanceof T?t.renderCamera=e:t instanceof E&&(t.camera=e)})),null==this.csm?(this.csm=new B({maxFar:250,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"logarithmic"}),d.lights_fragment_begin=v.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof l&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats,o=i.addPanel(new W.Panel("Calls","#83f","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new D(this.renderer.getContext()),i.addPanel(h)),i.showPanel(0),this.showStats=t;let l=10;const d=()=>{const e=this.renderer.info.render.calls;e>l&&(l=e,setTimeout((()=>l=10),5e3)),o.update(e,l)};performance.now();s.Ray.prototype.intersectTriangle;const c=[],m=[];let p=0;const u=new n,g=new n,f=t=>{const n=this.renderer.getContext();if(this.paused&&this.running&&n.drawingBufferHeight>1)return void setTimeout((()=>f(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let o=(t*=.001)-p;if(p=t,u.copy(this.camera.matrixWorld),o>1){let t=o;for(;t>.05;)e(O),t-=O;e(t)}else e(o);if(this.onLoopCallbacks.forEach((e=>e(o))),this.camera?.updateMatrixWorld(),g.copy(this.camera.matrixWorld),g.equals(u)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),c.length=0,m.length=0,this.scene.traverseVisible((e=>{(e instanceof r||e instanceof s.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[C])?(e.visible=!1,c.push(e),this.initDepthUniform(e.material),e.renderOrder=100):(e instanceof b||(e instanceof r||e instanceof s.Sprite)&&function(e){if(e.material instanceof a)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e))&&(e.visible=!1,m.push(e)),e instanceof r&&e.material?.uniforms&&null!=e.material?.uniforms[y]&&(e.material.uniforms[y].value=t)})),c.length>0){if(this.scene.overrideMaterial=j,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}c.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(h?.startQuery(),this.render(o),h?.endQuery(),this.showStats&&d(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(f)}),1e3/this.fpsCap):requestAnimationFrame(f))};!0===this.options.enableXR?this.renderer.setAnimationLoop(f):requestAnimationFrame(f)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=L(this.scene,(e=>e instanceof r&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&!0!==e.material.userData.hasBloom&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=F:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof o&&(e.uniforms[C].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[P]&&e.uniforms[P].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof l&&(e.uniforms[R].value=this.camera.near,e.uniforms[M].value=this.camera.far))}};z=e=t([H(),i("design:paramtypes",[HTMLElement,Object])],z);export{z as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const O=.05;
1
+ var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as h,ShaderChunk as l,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as m,GammaCorrectionShader as u,RenderPass as p,ShaderPass as g,UnrealBloomPass as f,VRButton as v}from"three-stdlib";import{CSMShader as w,CSMUtil as x}from"./csm.js";import*as b from"stats.js";import{Reflector as C}from"three-stdlib";import{CSM as S}from"three/examples/jsm/csm/CSM.js";import{Service as y}from"typedi";import{depthUniformName as P,farUniformName as R,nearUniformName as M,resolutionUniformName as T,supportsDepthTextureExtension as W}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as E}from"./shader-nodes/time.js";import{DepthPass as L}from"./utils/three/depth-pass.js";import{GPUStatsPanel as H}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as B}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as D}from"./utils/three/traverse.js";(new s.Layers).set(9);const F=new s.MeshBasicMaterial({color:"black"}),V=new s.MeshDepthMaterial;V.depthPacking=s.RGBADepthPacking,V.blending=s.NoBlending;const j=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let k=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale))}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=j?.5:1,this.maxPixelRatio=j?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new b,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(v.createButton(this.renderer)),this.composer=new c(this.renderer);var n=t.clientWidth/t.clientHeight;const a=new s.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,x.renderingView=this,x.patchThreeAdd(),this.isDepthTextureExtensionSupported=W(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const o=new p(this.scene,this.camera);this.composer.addPass(o);const h=new f(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=0,h.strength=.9,h.radius=1,this.renderer.info.autoReset=!1;const l=new c(this.renderer);l.renderToScreen=!1,l.addPass(o),l.addPass(h),this.bloomComposer=l;const d=new g(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(d.needsSwap=!0,this.composer.addPass(d),this.outlinePass=new B(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new g(m);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var w=new g(u);w.clear=!1,this.composer.addPass(w),this.fixStatsStyle()}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof B?t.renderCamera=e:t instanceof L&&(t.camera=e)})),null==this.csm?(this.csm=new S({maxFar:250,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"logarithmic"}),l.lights_fragment_begin=w.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats,r=i.addPanel(new b.Panel("Calls","#83f","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new H(this.renderer.getContext()),i.addPanel(h)),this.showStats=t;let l=10;const d=()=>{const e=this.renderer.info.render.calls;e>l&&(l=e,setTimeout((()=>l=10),5e3)),r.update(e,l)};performance.now();s.Ray.prototype.intersectTriangle;const c=[],m=[];let u=0;const p=new a,g=new a,f=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>f(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-u;if(u=t,p.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(z),t-=z;e(t)}else e(a);if(this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),g.copy(this.camera.matrixWorld),g.equals(p)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),c.length=0,m.length=0,this.scene.traverseVisible((e=>{(e instanceof o||e instanceof s.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[P])?(e.visible=!1,c.push(e),this.initDepthUniform(e.material),e.renderOrder=100):(e instanceof C||(e instanceof o||e instanceof s.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e))&&(e.visible=!1,m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[E]&&(e.material.uniforms[E].value=t)})),c.length>0){if(this.scene.overrideMaterial=V,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}c.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(h?.startQuery(),this.render(a),h?.endQuery(),this.showStats&&d(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(f)}),1e3/this.fpsCap):requestAnimationFrame(f))};!0===this.options.enableXR?this.renderer.setAnimationLoop(f):requestAnimationFrame(f)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=D(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=F:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[P].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[T]&&e.uniforms[T].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof h&&(e.uniforms[M].value=this.camera.near,e.uniforms[R].value=this.camera.far))}};k=e=t([y(),i("design:paramtypes",[HTMLElement,Object])],k);export{k as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const z=.05;
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -13,6 +13,7 @@ export declare class AssetResourceLoader {
13
13
  private objLoader;
14
14
  private textureLoader;
15
15
  private tgaLoader;
16
+ private ktx2Loader;
16
17
  private _textureLoader;
17
18
  private audioLoader;
18
19
  protected onError(error: unknown): void;
@@ -22,6 +23,7 @@ export declare class AssetResourceLoader {
22
23
  setDataDir(path: string): void;
23
24
  private getUri;
24
25
  getTexture(asset: Asset): Promise<Texture>;
26
+ private _getTextureLoader;
25
27
  getMesh(asset: Asset): Promise<LoadedMesh>;
26
28
  getAudio(asset: Asset): Promise<AudioBuffer>;
27
29
  private collisionShapeCache;
@@ -1,4 +1,4 @@
1
- import{AudioLoader as e,Group as t,LoadingManager as a,Mesh as s,Object3D as i,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as o,OBJLoader as h}from"three-stdlib";import{FBXLoader as c}from"three-stdlib";import{cloneMesh as l}from"../utils/mesh.js";import{pathJoin as d}from"../utils/files.js";import{Subject as m,firstValueFrom as p}from"rxjs";import{importCollisionShapes as f}from"./collision/collision-shape-import.js";import*as u from"three";import{iterateMaterials as g}from"../utils/materials.js";import{TGALoader as w}from"three/examples/jsm/Addons.js";const y=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new n(this.loadingManager),this.fbxLoader=new c(this.loadingManager),this.objLoader=new h(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.tgaLoader=new w(this.loadingManager),this._textureLoader=new u.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.makeReady=new m,this.ready=p(this.makeReady),this.collisionShapeCache=new Map}setDataDir(e){this.basePath=d(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return d(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}async getTexture(e){return null==e?null:(await this.ready,this.textureCache.has(e.id)||await(e.fileKey.endsWith("tga")?this.tgaLoader:this.textureLoader).loadAsync(this.getUri(e.fileKey)).then((t=>(t.wrapS=x(e.texture?.wrapS),t.wrapT=x(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0,this.textureCache.set(e.id,t),t))),this.textureCache.get(e.id))}async getMesh(e){if(await this.ready,!y.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new t,animations:[]};if(!this.cache.has(e.fileKey))try{this.cache.set(e.fileKey,await this.loadMesh(e))}catch(e){return this.onError(e),{scene:new t,animations:[]}}const a=l(this.cache.get(e.fileKey).scene),i=this.cache.get(e.fileKey).animations;a.traverse((e=>{e instanceof s&&e.material instanceof Array&&(e.material=e.material.slice())}));const r=this.computeCollisionShapes(e,a),n=new AssetMeshInstance;n.add(a),n.collisionShapes=r,n.animations=i;const o=e.receiveShadow??!0,h=e.castShadow??!1;return a.traverse((e=>{e.castShadow=h,e.receiveShadow=o})),{scene:n,animations:i}}async getAudio(e){return await this.ready,this.audioLoader.loadAsync(this.getUri(e.fileKey))}computeCollisionShapes(e,t){const a=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(a)||this.collisionShapeCache.set(a,f(t,e)),this.collisionShapeCache.get(a)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene=function(e,t){let a=!1;if(t.traverseVisible((e=>{b.test(e.name)&&(a=!0)})),!a)return t;const s=new u.LOD,i=[t];for(;i.length>0;){const e=i.shift(),t=e.name.match(b);if(null!=t){const a=parseInt(t[1]);0===a?s.addLevel(e,0):console.warn(`Skipping LOD level ${a} for now as LOD is not fully supported`)}else i.push(...e.children)}return s}(0,e.scene),e)))}async loadByAsset(e){const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new o;t.materialOptions={normalizeRGB:!1};const a=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(a)}return this.objLoader.loadAsync(t).then((e=>(L(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function L(e){if(e instanceof s)for(const t of g(e.material))t instanceof u.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(L)}export class AssetMeshInstance extends i{}export function getElectronArg(e){const t=`--${e}=`,a=window.process?.argv.find((e=>e.startsWith(t)));return a?.substring(t.length)}function x(e){switch(e){case"clamp":return u.ClampToEdgeWrapping;case"repeat":return u.RepeatWrapping;case"mirror":return u.MirroredRepeatWrapping}return u.RepeatWrapping}const b=/_LOD(\d+)$/;
1
+ import{AudioLoader as e,Group as t,LoadingManager as a,Mesh as s,Object3D as i,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as o,OBJLoader as h}from"three-stdlib";import{FBXLoader as l}from"three-stdlib";import{cloneMesh as c}from"../utils/mesh.js";import{pathJoin as d}from"../utils/files.js";import{Subject as m,firstValueFrom as p}from"rxjs";import{importCollisionShapes as g}from"./collision/collision-shape-import.js";import*as u from"three";import{iterateMaterials as f}from"../utils/materials.js";import{KTX2Loader as w,TGALoader as y}from"three/examples/jsm/Addons.js";const L=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new n(this.loadingManager),this.fbxLoader=new l(this.loadingManager),this.objLoader=new h(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.tgaLoader=new y(this.loadingManager),this.ktx2Loader=new w(this.loadingManager),this._textureLoader=new u.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.makeReady=new m,this.ready=p(this.makeReady),this.collisionShapeCache=new Map}setDataDir(e){this.basePath=d(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return d(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}async getTexture(e){return null==e?null:(await this.ready,this.textureCache.has(e.id)||await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then((t=>(t.wrapS=b(e.texture?.wrapS),t.wrapT=b(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0,this.textureCache.set(e.id,t),t))),this.textureCache.get(e.id))}_getTextureLoader(e){return e.toLowerCase().endsWith(".tga")?this.tgaLoader:e.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:this.textureLoader}async getMesh(e){if(await this.ready,!L.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new t,animations:[]};if(!this.cache.has(e.fileKey))try{this.cache.set(e.fileKey,await this.loadMesh(e))}catch(e){return this.onError(e),{scene:new t,animations:[]}}const a=c(this.cache.get(e.fileKey).scene),i=this.cache.get(e.fileKey).animations;a.traverse((e=>{e instanceof s&&e.material instanceof Array&&(e.material=e.material.slice())}));const r=this.computeCollisionShapes(e,a),n=new AssetMeshInstance;n.add(a),n.collisionShapes=r,n.animations=i;const o=e.receiveShadow??!0,h=e.castShadow??!1;return a.traverse((e=>{e.castShadow=h,e.receiveShadow=o})),{scene:n,animations:i}}async getAudio(e){return await this.ready,this.audioLoader.loadAsync(this.getUri(e.fileKey))}computeCollisionShapes(e,t){const a=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(a)||this.collisionShapeCache.set(a,g(t,e)),this.collisionShapeCache.get(a)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene=function(e,t){let a=!1;if(t.traverseVisible((e=>{M.test(e.name)&&(a=!0)})),!a)return t;const s=new u.LOD,i=[t];for(;i.length>0;){const e=i.shift(),t=e.name.match(M);if(null!=t){const a=parseInt(t[1]);0===a?s.addLevel(e,0):console.warn(`Skipping LOD level ${a} for now as LOD is not fully supported`)}else i.push(...e.children)}return s}(0,e.scene),e)))}async loadByAsset(e){const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new o;t.materialOptions={normalizeRGB:!1};const a=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(a)}return this.objLoader.loadAsync(t).then((e=>(x(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function x(e){if(e instanceof s)for(const t of f(e.material))t instanceof u.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(x)}export class AssetMeshInstance extends i{}export function getElectronArg(e){const t=`--${e}=`,a=window.process?.argv.find((e=>e.startsWith(t)));return a?.substring(t.length)}function b(e){switch(e){case"clamp":return u.ClampToEdgeWrapping;case"repeat":return u.RepeatWrapping;case"mirror":return u.MirroredRepeatWrapping}return u.RepeatWrapping}const M=/_LOD(\d+)$/;
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -1,19 +1,18 @@
1
1
  import { Subject } from "rxjs";
2
2
  import * as THREE from "three";
3
3
  import { Euler, Material, Object3D, Scene, Vector3 } from "three";
4
+ import { ContainerInstance } from "typedi";
4
5
  import { GameComponent } from '../game-component/game-component.js';
6
+ import { BaseActor } from '../gameplay/actors/actor.js';
7
+ import { PhysicsBodyType } from '../gameplay/index.js';
5
8
  import { RenderingView } from '../rendering.js';
6
9
  import { ParameterType, PropertyParameter } from '../shader/parameter.js';
7
- import { ShaderImpl, ActorImpl } from '../shader/shader.js';
10
+ import { ActorImpl, ShaderImpl } from '../shader/shader.js';
8
11
  import { Type } from '../utils/type.js';
9
12
  import { AssetResourceLoader } from './asset-resource-loader.js';
10
13
  import { AssetsProvider } from './assets-provider.js';
11
14
  import { LandscapeInitOptions } from './landscape/landscape.js';
12
- import { Asset, CustomParamValue, MaterialAssignment, SerializedParamType, ShapeType } from './model.js';
13
- import { BaseActor } from '../gameplay/actors/actor.js';
14
- import { ContainerInstance } from "typedi";
15
- import { PhysicsBodyType } from '../gameplay/index.js';
16
- import { AssetId } from './model.js';
15
+ import { Asset, AssetId, CustomParamValue, MaterialAssignment, SerializedParamType, ShapeType } from './model.js';
17
16
  export type SceneObjectId = string;
18
17
  export type SceneObjectType = "asset_mesh" | "light" | "shape_mesh" | "spline" | "landscape" | "particles" | "global_fog" | "global_light" | "actor" | "group" | "prefab" | "vfx" | "sky";
19
18
  export type LightType = "point" | "directional" | "ambient";
@@ -53,7 +52,7 @@ export type SceneObject = {
53
52
  };
54
53
  position?: number[];
55
54
  scale?: number[];
56
- rotation?: [number, number, number, THREE.EulerOrder?, ...any[]];
55
+ rotation?: [number, number, number, THREE.EulerOrder?];
57
56
  collisionDetection?: boolean;
58
57
  components?: AttachedComponent[];
59
58
  hidden?: boolean;