@hology/core 0.0.49 → 0.0.50
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import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{ViewController as o}from"./services/render.js";import{RenderingView as r}from"../rendering.js";import{PhysicsSystem as i}from"./services/physics/physics-system.js";import{MeshComponent as a}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as c}from"./actors/internal/container-map.js";import{InputService as m}from"./input/index.js";import{RuntimeAssetsService as l}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as d}from"../scene/asset-resource-loader.js";import{AssetLoader as p}from"./services/asset-loader.js";import{polyfillClient as h}from"./polyfill.js";import{Subject as u}from"rxjs";import{PointerEvents as f}from"./services/pointer-events.js";import{RuntimeBundledBackendService as g}from"../scene/runtime-bundled-backend-service.js";export function initiateGame(m,u){if(h(),0!=u.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const w=e.of("default"),j=new HologyRuntime(w),v=new n(w,{inEditor:!1});var S;e.set(n,v),S=u.element,Object.assign(S.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%"});const y=new r(u.element,{enableXR:!0===u.xr?.enabled,maxPixelRatio:u.rendering?.maxPixelRatio});y.renderer.shadowMap.autoUpdate=!0,null!=u?.rendering?.resolutionScale&&(y.resolutionScale=u.rendering.resolutionScale),e.set(r,y);const I=new o(y);e.set(o,I);const x=e.get(s);e.set(s,x);const b=new g,D=new l(b),R=new d;R.setDataDir(u.dataDir);const G=Object.entries(u.shaders).map((([e,t])=>({name:e,type:t}))),H=new p(R,D,G);return e.set(p,H),(async()=>{
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import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{ViewController as o}from"./services/render.js";import{RenderingView as r}from"../rendering.js";import{PhysicsSystem as i}from"./services/physics/physics-system.js";import{MeshComponent as a}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as c}from"./actors/internal/container-map.js";import{InputService as m}from"./input/index.js";import{RuntimeAssetsService as l}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as d}from"../scene/asset-resource-loader.js";import{AssetLoader as p}from"./services/asset-loader.js";import{polyfillClient as h}from"./polyfill.js";import{Subject as u}from"rxjs";import{PointerEvents as f}from"./services/pointer-events.js";import{RuntimeBundledBackendService as g}from"../scene/runtime-bundled-backend-service.js";export function initiateGame(m,u){if(h(),0!=u.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const w=e.of("default"),j=new HologyRuntime(w),v=new n(w,{inEditor:!1});var S;e.set(n,v),S=u.element,Object.assign(S.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%"});const y=new r(u.element,{enableXR:!0===u.xr?.enabled,maxPixelRatio:u.rendering?.maxPixelRatio});y.renderer.shadowMap.autoUpdate=!0,null!=u?.rendering?.resolutionScale&&(y.resolutionScale=u.rendering.resolutionScale),e.set(r,y);const I=new o(y);e.set(o,I);const x=e.get(s);e.set(s,x);const b=new g,D=new l(b),R=new d;R.setDataDir(u.dataDir);const G=Object.entries(u.shaders).map((([e,t])=>({name:e,type:t}))),H=new p(R,D,G);return e.set(p,H),(async()=>{const n=e.get(i);if(await n.start(),j.isShutdown)return;if(await b.preloadData(),j.isShutdown)return;const{scene:s,actors:o}=await t(y,u.sceneName,u.dataDir,u.shaders,u.actors,v,b,D,R);if(x.scene=s,j.isShutdown)return void y.stop();e.import([a]);for(const e of o)x.addActor(e);n.addFromScene(s),y.loop((e=>{})),j.status=5,c.value=w,w.remove(m),w.set({id:m,type:m});const r=w.get(m);c.value=null,j.gameInstance=r,w.get(f).start(),r instanceof GameInstance&&r.onStart(),j._resolver(!0)})(),j}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new u,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(m).stop();const e=this.containerInstance.get(r);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(i).stop(),this.containerInstance.get(f).stop(),this.containerInstance.reset()}}
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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