@hology/core 0.0.47 → 0.0.49
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- package/dist/gameplay/actors/builtin/trigger-volume.d.ts +2 -1
- package/dist/gameplay/actors/builtin/trigger-volume.js +1 -1
- package/dist/gameplay/initiate.d.ts +1 -0
- package/dist/gameplay/initiate.js +1 -1
- package/dist/rendering.d.ts +1 -0
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/runtime-backend-service.d.ts +8 -1
- package/dist/scene/runtime-backend-service.js +1 -1
- package/dist/scene/runtime-bundled-backend-service.d.ts +15 -0
- package/dist/scene/runtime-bundled-backend-service.js +5 -0
- package/dist/scene/storage/storage.d.ts +2 -0
- package/dist/scene/storage/storage.js +1 -1
- package/package.json +1 -1
- package/tsconfig.tsbuildinfo +1 -1
@@ -1,10 +1,11 @@
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import { Vector3 } from "three";
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import { Vector3, Color } from "three";
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import { BaseActor } from '../actor.js';
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import { ActorComponent } from '../component.js';
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import { PhysicsSystem } from '../../services/physics/physics-system.js';
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import { Observable } from "rxjs";
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import { Type } from '../../../utils/type.js';
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export declare class TriggerVolumeMesh extends ActorComponent {
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color: Color;
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private dimensions;
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onInit(): void | Promise<void>;
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}
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import{__decorate as t,__metadata as s}from"tslib";import{EdgesGeometry as i,LineSegments as e,LineBasicMaterial as o,Vector3 as r,BoxGeometry as n,Mesh as h,MeshBasicMaterial as c,Group as p}from"three";import{Actor as
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import{__decorate as t,__metadata as s}from"tslib";import{EdgesGeometry as i,LineSegments as e,LineBasicMaterial as o,Vector3 as r,BoxGeometry as n,Mesh as h,MeshBasicMaterial as c,Group as p,Color as m}from"three";import{Actor as a,BaseActor as d}from"../actor.js";import{Component as l,ActorComponent as y,attach as f}from"../component.js";import{PhysicsSystem as w}from"../../services/physics/physics-system.js";import{BoxCollisionShape as v}from"../../../scene/collision/collision-shape.js";import{Parameter as O}from"../../../shader/parameter.js";import{firstValueFrom as g}from"rxjs";let u=class extends y{constructor(){super(...arguments),this.color=new m(16777215),this.dimensions=new r(1,1,1)}onInit(){const t=new n(this.dimensions.x,this.dimensions.y,this.dimensions.z),s=new i(t),r=new e(s,new o({color:this.color})),m=(new h(t,new c({color:this.color,transparent:!0,opacity:.3,visible:!1})),new p);m.add(r),this.actor.object.add(m)}};t([O(),s("design:type",m)],u.prototype,"color",void 0),u=t([l({inEditor:!0,editorOnly:!0})],u);export{u as TriggerVolumeMesh};let A=class extends y{constructor(t){super(),this.physicsSystem=t,this.dimensions=new r(1,1,1),this.offset=new r(0,0,0),this.editorMesh=f(u)}onInit(){this.physicsSystem.addActor(this.actor,[new v(this.dimensions).withOffset(this.offset)],{isTrigger:!0}),g(this.disposed).then((()=>{this.physicsSystem.removeActor(this.actor)}))}onBeginOverlapWithActor(t){return this.physicsSystem.onBeginOverlapWithActor(this.actor,t)}onEndOverlapWithActor(t){return this.physicsSystem.onEndOverlapWithActor(this.actor,t)}onBeginOverlapWithActorType(t){return this.physicsSystem.onBeginOverlapWithActorType(this.actor,t)}onEndOverlapWithActorType(t){return this.physicsSystem.onEndOverlapWithActorType(this.actor,t)}};A=t([l({inEditor:!0,editorOnly:!1}),s("design:paramtypes",[w])],A);export{A as TriggerVolumeComponent};let x=class extends d{constructor(){super(...arguments),this.trigger=f(A)}};x=t([a()],x);export{x as TriggerVolume};
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -18,6 +18,7 @@ export type InitiateGameConfig = {
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};
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rendering?: Partial<{
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resolutionScale: number;
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maxPixelRatio: number;
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}>;
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};
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export declare function initiateGame<T_Game>(gameClass: GameClass<T_Game>, config: InitiateGameConfig): HologyRuntime<T_Game>;
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import
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import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{ViewController as o}from"./services/render.js";import{RenderingView as r}from"../rendering.js";import{PhysicsSystem as i}from"./services/physics/physics-system.js";import{MeshComponent as a}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as c}from"./actors/internal/container-map.js";import{InputService as m}from"./input/index.js";import{RuntimeAssetsService as l}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as d}from"../scene/asset-resource-loader.js";import{AssetLoader as p}from"./services/asset-loader.js";import{polyfillClient as h}from"./polyfill.js";import{Subject as u}from"rxjs";import{PointerEvents as f}from"./services/pointer-events.js";import{RuntimeBundledBackendService as g}from"../scene/runtime-bundled-backend-service.js";export function initiateGame(m,u){if(h(),0!=u.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const w=e.of("default"),j=new HologyRuntime(w),v=new n(w,{inEditor:!1});var S;e.set(n,v),S=u.element,Object.assign(S.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%"});const y=new r(u.element,{enableXR:!0===u.xr?.enabled,maxPixelRatio:u.rendering?.maxPixelRatio});y.renderer.shadowMap.autoUpdate=!0,null!=u?.rendering?.resolutionScale&&(y.resolutionScale=u.rendering.resolutionScale),e.set(r,y);const I=new o(y);e.set(o,I);const x=e.get(s);e.set(s,x);const b=new g,D=new l(b),R=new d;R.setDataDir(u.dataDir);const G=Object.entries(u.shaders).map((([e,t])=>({name:e,type:t}))),H=new p(R,D,G);return e.set(p,H),(async()=>{await b.preloadData();const n=e.get(i);if(await n.start(),j.isShutdown)return;const{scene:s,actors:o}=await t(y,u.sceneName,u.dataDir,u.shaders,u.actors,v,b,D,R);if(x.scene=s,j.isShutdown)return void y.stop();e.import([a]);for(const e of o)x.addActor(e);n.addFromScene(s),y.loop((e=>{})),j.status=5,c.value=w,w.remove(m),w.set({id:m,type:m});const r=w.get(m);c.value=null,j.gameInstance=r,w.get(f).start(),r instanceof GameInstance&&r.onStart(),j._resolver(!0)})(),j}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new u,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(m).stop();const e=this.containerInstance.get(r);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(i).stop(),this.containerInstance.get(f).stop(),this.containerInstance.reset()}}
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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package/dist/rendering.d.ts
CHANGED
package/dist/rendering.js
CHANGED
@@ -1,4 +1,4 @@
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var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Mesh as r,Matrix4 as n,ShaderMaterial as a,Color as o,PerspectiveCamera as h,ShaderChunk as l}from"three";import{EffectComposer as d,UnrealBloomPass as c,VRButton as m}from"three-stdlib";import{RenderPass as p}from"three-stdlib";import{ShaderPass as u}from"three-stdlib";import{FXAAShader as g}from"three-stdlib";import{CSMShader as f,CSMUtil as v}from"./csm.js";import{GammaCorrectionShader as w}from"three-stdlib";import{Reflector as b}from"three-stdlib";import{depthUniformName as x,resolutionUniformName as C,supportsDepthTextureExtension as P,nearUniformName as S,farUniformName as M}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as R}from"./shader-nodes/time.js";import{OutlinePass as y}from"./utils/three/outline-pass.js";import T from"./utils/three/stats.js";import{findFirstVisibleObject as W}from"./utils/three/traverse.js";import{DepthPass as L}from"./utils/three/depth-pass.js";import{Service as E}from"typedi";import{CSM as H}from"three/examples/jsm/csm/CSM.js";import{GPUStatsPanel as B}from"three/examples/jsm/utils/GPUStatsPanel.js";(new s.Layers).set(9);const D=new s.MeshBasicMaterial({color:"black"}),F=new s.MeshDepthMaterial;F.depthPacking=s.RGBADepthPacking,F.blending=s.NoBlending,l.lights_pars_begin=f.lights_pars_begin(5);const j=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let z=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=j?.5:1,this.maxPixelRatio=j?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=T(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new o,this.hadBloom=!1,this.bloomStoredMaterials={},window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(m.createButton(this.renderer)),this.composer=new d(this.renderer);var r=t.clientWidth/t.clientHeight;const n=new s.PerspectiveCamera(45,r,.5,800);n.layers.enable(19),this.setCamera(n),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,v.renderingView=this,v.patchThreeAdd(),this.isDepthTextureExtensionSupported=P(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const a=new p(this.scene,this.camera);this.composer.addPass(a);const h=new c(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=0,h.strength=.9,h.radius=1,this.renderer.info.autoReset=!1;const l=new d(this.renderer);l.renderToScreen=!1,l.addPass(a),l.addPass(h),this.bloomComposer=l;const f=new u(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(f.needsSwap=!0,this.composer.addPass(f),this.outlinePass=new y(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new u(g);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var b=new u(w);b.clear=!1,this.composer.addPass(b)}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof y?t.renderCamera=e:t instanceof L&&(t.camera=e)})),null==this.csm?this.csm=new H({maxFar:250,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"logarithmic"}):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats,a=i.addPanel(new T.Panel("Calls","#83f","#002"));let o;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(o=new B(this.renderer.getContext()),i.addPanel(o)),i.showPanel(0),this.showStats=t;let h=10;const l=()=>{const e=this.renderer.info.render.calls;e>h&&(h=e,setTimeout((()=>h=10),5e3)),a.update(e,h)};performance.now();s.Ray.prototype.intersectTriangle;let d=0;const c=new n,m=new n,p=t=>{const s=this.renderer.getContext();if(this.paused&&this.running&&s.drawingBufferHeight>1)return void setTimeout((()=>p(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let n=(t*=.001)-d;if(d=t,c.copy(this.camera.matrixWorld),n>1){let t=n;for(;t>.05;)e(O),t-=O;e(t)}else e(n);this.onLoopCallbacks.forEach((e=>e(n))),this.camera?.updateMatrixWorld(),m.copy(this.camera.matrixWorld),m.equals(c)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const a=[],h=[];if(this.scene.traverse((e=>{e instanceof r&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[x])?(e.visible=!1,a.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof b&&(e.visible=!1,h.push(e)),e instanceof r&&e.material?.uniforms&&null!=e.material?.uniforms[R]&&(e.material.uniforms[R].value=t)})),a.length>0){if(this.scene.overrideMaterial=F,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}a.forEach((e=>e.visible=!0)),h.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(o?.startQuery(),this.render(n),o?.endQuery(),this.showStats&&l(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(p)}),1e3/this.fpsCap):requestAnimationFrame(p))};!0===this.options.enableXR?this.renderer.setAnimationLoop(p):requestAnimationFrame(p)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=W(this.scene,(e=>e instanceof r&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&!0!==e.material.userData.hasBloom&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=D:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof a&&(e.uniforms[x].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[C]&&e.uniforms[C].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof h&&(e.uniforms[S].value=this.camera.near,e.uniforms[M].value=this.camera.far))}};z=e=t([E(),i("design:paramtypes",[HTMLElement,Object])],z);export{z as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const O=.05;
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var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Mesh as r,Matrix4 as n,ShaderMaterial as a,Color as o,PerspectiveCamera as h,ShaderChunk as l}from"three";import{EffectComposer as d,UnrealBloomPass as c,VRButton as m}from"three-stdlib";import{RenderPass as p}from"three-stdlib";import{ShaderPass as u}from"three-stdlib";import{FXAAShader as g}from"three-stdlib";import{CSMShader as f,CSMUtil as v}from"./csm.js";import{GammaCorrectionShader as w}from"three-stdlib";import{Reflector as x}from"three-stdlib";import{depthUniformName as b,resolutionUniformName as C,supportsDepthTextureExtension as P,nearUniformName as S,farUniformName as R}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as M}from"./shader-nodes/time.js";import{OutlinePass as y}from"./utils/three/outline-pass.js";import T from"./utils/three/stats.js";import{findFirstVisibleObject as W}from"./utils/three/traverse.js";import{DepthPass as L}from"./utils/three/depth-pass.js";import{Service as E}from"typedi";import{CSM as H}from"three/examples/jsm/csm/CSM.js";import{GPUStatsPanel as B}from"three/examples/jsm/utils/GPUStatsPanel.js";(new s.Layers).set(9);const D=new s.MeshBasicMaterial({color:"black"}),F=new s.MeshDepthMaterial;F.depthPacking=s.RGBADepthPacking,F.blending=s.NoBlending,l.lights_pars_begin=f.lights_pars_begin(5);const j=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let z=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=j?.5:1,this.maxPixelRatio=j?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=T(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new o,this.hadBloom=!1,this.bloomStoredMaterials={},null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(m.createButton(this.renderer)),this.composer=new d(this.renderer);var r=t.clientWidth/t.clientHeight;const n=new s.PerspectiveCamera(45,r,.5,800);n.layers.enable(19),this.setCamera(n),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,v.renderingView=this,v.patchThreeAdd(),this.isDepthTextureExtensionSupported=P(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container);const a=new p(this.scene,this.camera);this.composer.addPass(a);const h=new c(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=0,h.strength=.9,h.radius=1,this.renderer.info.autoReset=!1;const l=new d(this.renderer);l.renderToScreen=!1,l.addPass(a),l.addPass(h),this.bloomComposer=l;const f=new u(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:l.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(f.needsSwap=!0,this.composer.addPass(f),this.outlinePass=new y(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new u(g);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var x=new u(w);x.clear=!1,this.composer.addPass(x)}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof y?t.renderCamera=e:t instanceof L&&(t.camera=e)})),null==this.csm?this.csm=new H({maxFar:250,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"logarithmic"}):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(e,t=!1){const i=this.stats,a=i.addPanel(new T.Panel("Calls","#83f","#002"));let o;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(o=new B(this.renderer.getContext()),i.addPanel(o)),i.showPanel(0),this.showStats=t;let h=10;const l=()=>{const e=this.renderer.info.render.calls;e>h&&(h=e,setTimeout((()=>h=10),5e3)),a.update(e,h)};performance.now();s.Ray.prototype.intersectTriangle;let d=0;const c=new n,m=new n,p=t=>{const s=this.renderer.getContext();if(this.paused&&this.running&&s.drawingBufferHeight>1)return void setTimeout((()=>p(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let n=(t*=.001)-d;if(d=t,c.copy(this.camera.matrixWorld),n>1){let t=n;for(;t>.05;)e(O),t-=O;e(t)}else e(n);this.onLoopCallbacks.forEach((e=>e(n))),this.camera?.updateMatrixWorld(),m.copy(this.camera.matrixWorld),m.equals(c)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const a=[],h=[];if(this.scene.traverse((e=>{e instanceof r&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[b])?(e.visible=!1,a.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof x&&(e.visible=!1,h.push(e)),e instanceof r&&e.material?.uniforms&&null!=e.material?.uniforms[M]&&(e.material.uniforms[M].value=t)})),a.length>0){if(this.scene.overrideMaterial=F,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}a.forEach((e=>e.visible=!0)),h.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(o?.startQuery(),this.render(n),o?.endQuery(),this.showStats&&l(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(p)}),1e3/this.fpsCap):requestAnimationFrame(p))};!0===this.options.enableXR?this.renderer.setAnimationLoop(p):requestAnimationFrame(p)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=W(this.scene,(e=>e instanceof r&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&!0!==e.material.userData.hasBloom&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=D:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof a&&(e.uniforms[b].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[C]&&e.uniforms[C].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof h&&(e.uniforms[S].value=this.camera.near,e.uniforms[R].value=this.camera.far))}};z=e=t([E(),i("design:paramtypes",[HTMLElement,Object])],z);export{z as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const O=.05;
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/*
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* Copyright (©) 2023. All rights reserved.
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4
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* See the LICENSE.md file for details.
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@@ -1,4 +1,4 @@
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1
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-
import{AudioLoader as e,Group as t,LoadingManager as a,Mesh as i,Object3D as s,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as o,OBJLoader as
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1
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+
import{AudioLoader as e,Group as t,LoadingManager as a,Mesh as i,Object3D as s,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as o,OBJLoader as c}from"three-stdlib";import{FBXLoader as h}from"three-stdlib";import{cloneMesh as l}from"../utils/mesh.js";import{pathJoin as d}from"../utils/files.js";import{Subject as p,firstValueFrom as m}from"rxjs";import{importCollisionShapes as f}from"./collision/collision-shape-import.js";import*as u from"three";import{iterateMaterials as g}from"../utils/materials.js";const w=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new n(this.loadingManager),this.fbxLoader=new h(this.loadingManager),this.objLoader=new c(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.makeReady=new p,this.ready=m(this.makeReady),this.collisionShapeCache=new Map}setDataDir(e){this.basePath=d(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return d(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}async getTexture(e){return null==e?null:(await this.ready,this.cache.has(e.id)||await this.textureLoader.loadAsync(this.getUri(e.fileKey)).then((t=>(t.wrapS=L(e.texture?.wrapS),t.wrapT=L(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0,this.textureCache.set(e.id,t),t))),this.textureCache.get(e.id))}async getMesh(e){if(await this.ready,!w.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new t,animations:[]};if(!this.cache.has(e.fileKey))try{this.cache.set(e.fileKey,await this.loadMesh(e))}catch(e){return this.onError(e),{scene:new t,animations:[]}}const a=l(this.cache.get(e.fileKey).scene),s=this.cache.get(e.fileKey).animations;a.traverse((e=>{e instanceof i&&e.material instanceof Array&&(e.material=e.material.slice())}));const r=this.computeCollisionShapes(e,a),n=new AssetMeshInstance;n.add(a),n.collisionShapes=r;const o=!!e.receiveShadow??!0,c=!!e.castShadow??!1;return a.traverse((e=>{e.castShadow=c,e.receiveShadow=o})),{scene:n,animations:s}}async getAudio(e){return await this.ready,this.audioLoader.loadAsync(this.getUri(e.fileKey))}computeCollisionShapes(e,t){return this.collisionShapeCache.get(e.id)||this.collisionShapeCache.set(e.id,f(t)),this.collisionShapeCache.get(e.id)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene=function(e,t){let a=!1;if(t.traverseVisible((e=>{b.test(e.name)&&(a=!0)})),!a)return t;const i=new u.LOD,s=[t];for(;s.length>0;){const e=s.shift(),t=e.name.match(b);if(null!=t){const a=parseInt(t[1]);0===a?i.addLevel(e,0):console.warn(`Skipping LOD level ${a} for now as LOD is not fully supported`)}else s.push(...e.children)}return i}(0,e.scene),e)))}async loadByAsset(e){const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new o;t.materialOptions={normalizeRGB:!1};const a=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(a)}return this.objLoader.loadAsync(t).then((e=>(y(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function y(e){if(e instanceof i)for(const t of g(e.material))t instanceof u.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(y)}export class AssetMeshInstance extends s{}export function getElectronArg(e){const t=`--${e}=`,a=window.process?.argv.find((e=>e.startsWith(t)));return a?.substring(t.length)}function L(e){switch(e){case"clamp":return u.ClampToEdgeWrapping;case"repeat":return u.RepeatWrapping;case"mirror":return u.MirroredRepeatWrapping}return u.RepeatWrapping}const b=/_LOD(\d+)$/;
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/*
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* Copyright (©) 2023. All rights reserved.
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4
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* See the LICENSE.md file for details.
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@@ -1,4 +1,4 @@
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-
import{Subject as e}from"rxjs";import*as t from"three";import{BoxGeometry as a,Color as s,Euler as r,Fog as i,FogExp2 as n,Group as o,Material as c,Mesh as l,MeshLambertMaterial as h,MeshPhongMaterial as m,MeshStandardMaterial as p,Object3D as d,PointLight as u,Quaternion as f,SphereGeometry as y,Texture as g,Vector2 as w,Vector3 as S,Vector4 as A}from"three";import v,{SpriteRenderer as b}from"three-nebula";import{bool as M,BooleanNode as x,float as j,FloatNode as I,NodeShaderMaterial as P,rgb as D,RgbNode as N,Texture2dLookupNode as E,textureSampler2d as V,vec2 as F,Vec2Node as C,vec3 as k,Vec3Node as z,vec4 as O}from"three-shader-graph";import B from"../gameplay/actors/builtin/index.js";import{extractShaderParameters as _}from"../shader/parameter.js";import{groupBy as T,ArrayMap as $}from"../utils/collections.js";import{filterChildrenShallow as L,filterSceneShallow as R}from"../utils/three/traverse.js";import{AssetMeshInstance as U}from"./asset-resource-loader.js";import{BoxCollisionShape as J,PhysicalShapeMesh as H}from"./collision/collision-shape.js";import{isCollisionMesh as W}from"./collision/collision-shape-import.js";import{initLandscape as q}from"./landscape/landscape.js";import{LandscapeManager as X}from"./landscape/landscape-manager.js";import{SectionGrid as G,smoothNormalsCrossMeshes as Y}from"./landscape/utils.js";import{createGrassMaterial as Z}from"./materials/grass.js";import{createGrassFoliageMaterial as Q}from"./materials/grass-foliage.js";import{getMaterialAttribute as K}from"./materials/utils/material-painting.js";import{createWaterMaterial as ee}from"./materials/water.js";import{SerializedParamType as te}from"./model.js";import{Matrix4 as ae}from"three";import{BaseActor as se}from"../gameplay/actors/actor.js";import{Sampler2DNode as re}from"../shader-nodes/index.js";import{StandardShader as ie}from"../shader/builtin/standard-shader.js";import{LambertShader as ne}from"../shader/builtin/lambert-shader.js";import{ShapeLibrary as oe,ShapeLibraryKeys as ce}from"./objects/shapes.js";import{ambientLightName as le,createSky as he,defaultSkyMaterial as me}from"./sky.js";import{PhysicsBodyType as pe,withInjectionContext as de}from"../gameplay/index.js";import{iterateMaterials as ue}from"../utils/materials.js";import{VfxActor as fe}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ye}from"../effects/vfx/vfx-param.js";import{findFirstVisibleObject as ge}from"../utils/three/traverse.js";const we={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new SceneMaterializer(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}export class SceneMaterializer{constructor(a,s,r,i,n,o,c,l){this.scene=a,this.dataProvider=s,this.assetsService=r,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=c,this.actorProvider=l,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new e,this.removed$=new e,this.error$=new e,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,s.onUpdate((e=>this.update(e))),s.onRemove((e=>this.remove(e))),this.updateSubscription=r.onUpdate.subscribe((async e=>{"material"==e.type?a.traverse((a=>{if(a instanceof t.Mesh)if(Array.isArray(a.material))for(let t=0;t<a.material.length;t++)this.refreshMaterial(a,a.material[t],e,t);else this.refreshMaterial(a,a.material,e)})):"mesh"==e.type?(this.findByAssetId(e.id).forEach((t=>{De(t.userData.src.materialAssignments,e.materialAssignments).forEach((e=>{this.applyMaterial(t,e)}))})),this.landscapeManagers.forEach((t=>{t.source.grass.layers.some((t=>t.meshes.some((t=>t.assetId===e.id))))&&t.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)}))):"prefab"===e.type&&this.findByAssetId(e.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))}async refreshMaterial(e,t,a,s){if(t?.userData?.assetId!==a.id)return;const r=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0);r.userData=t.userData,s?e.material[s]=r:e.material=r}get actorInstances(){return Array.from(this.materializedActors.values())}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}async init(){this.preInit(),Ae.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.actorInstances){const t=e.map((async e=>{const t=e.object.userData.src;if("vfx"===t.type)return Promise.resolve();const a=await this.assetsService.getAsset(t.assetId),s={...a?.actor?.params??{},...t.actor?.params??{}};for(const a of t.actor.innerParams??[])await this.applyActorComponentParams(e,a.path.slice(),a.params);const r=await Me(s,e.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,r);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${t.name}", id=${t.id})`,e)}}));return Promise.all(t)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a){const s=t.length,r=t.shift();if(0==s){const t=await Me(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[r]&&await this.applyActorComponentParams(e[r],t,a)}canObjectBeInstanced(e){return e.physics?.type!==pe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!W(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof l&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}))}async initWithInstancing(){this.preInit();const e=[],a=new $,s=new $;for(const t of this.dataProvider.getObjects())await Pe(t,(async(t,r,i)=>{const n="asset_mesh"==t.type&&this.canObjectBeInstanced(t)&&await this.canAssetBeInstanced(t),o="shape_mesh"===t.type&&"landscape"!==t.shape&&t.physics?.type!==pe.dynamic;if(n||o)if(r&&r.children?.length>0&&r.children.splice(r.children.findIndex((e=>e.id===t.id)),1),o){const e=t.shape+JSON.stringify(t.materialAssignments??[])+JSON.stringify(t.shapeParams??{})+t.castShadow+t.receiveShadow;s.push(e,{...t,parentTransform:i})}else{const e=t.assetId+JSON.stringify(t.materialAssignments??[]);a.push(e,{...t,parentTransform:i})}else null==r&&e.push({...t,parentTransform:i})}));for(const e of a.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const a=await this.createInstancedMesh(e,t),s=new U;s.add(a),s.userData.src=e[0],t instanceof U&&(s.collisionShapes=t.collisionShapes),s.castShadow=!1,s.receiveShadow=!1,this.scene.add(s)}for(const e of s.values()){if(0==e.length)continue;const a=await this.createFromShape(e[0]),s=ge(a,(e=>!W(e)&&null!=e.geometry)),i=s.geometry,n=new t.InstancedMesh(i,s.material.clone(),e.length);for(let i=0;i<e.length;i++){const o=(new t.Matrix4).compose((new S).fromArray(e[i].position),(new f).setFromEuler((new r).fromArray(e[i].rotation)),(new S).fromArray(e[i].scale)),c=(new ae).copy(e[i].parentTransform).multiply(o);n.setMatrixAt(i,c),n.castShadow=a.castShadow??!0,n.receiveShadow=s.receiveShadow??!0;const l=new U;l.add(n),l.userData.src=e[0],a instanceof H&&(l.collisionShapes=[a.collisionShape]),l.castShadow=!1,l.receiveShadow=!1,this.scene.add(l)}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,a){const s=ge(a,(e=>!W(e)&&null!=e.geometry)),i=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(a,De(e[0].materialAssignments,i.materialAssignments)),s.updateMatrix();const n=s.geometry.clone().applyMatrix4(s.matrix),o=new t.InstancedMesh(n,s.material.clone(),e.length);o.material.side=t.FrontSide;for(let a=0;a<e.length;a++){const s=(new t.Matrix4).compose((new S).fromArray(e[a].position),(new f).setFromEuler((new r).fromArray(e[a].rotation)),(new S).fromArray(e[a].scale)),i=(new ae).copy(e[a].parentTransform).multiply(s);o.setMatrixAt(a,i)}return o.castShadow=e[0].castShadow??i.castShadow??!0,o.receiveShadow=e[0].receiveShadow??i.receiveShadow??!0,o}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return R(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(e,t){applyMaterial(e,t,(async e=>{const t=await this.assetsService.getAsset(e);if(null!=t)return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof l)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(B));R(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Ae.entries())t.userData.customShaderName&&Ae.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),R(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof l)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=await this.assetsService.getAsset(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=await this.assetsService.getAsset(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);const t=this.sceneObjectMap.get(e.id);if(t){let r=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(r=!0)})),!r){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof l&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof l&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=await this.assetsService.getAsset(e.assetId);De(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(r||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new s(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape)this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===e.type){const t=(this.scene.fog instanceof n?"density":"linear")!==e.fog.type;this.scene.fog=je(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof l){const t=e.material;t instanceof P&&(a.fog instanceof i?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof n&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||(console.log("Rematerializing actor because parameters changed"),this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof H&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Se(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a}async materializeAndInitActor(e,t=this.findParent(e)){console.log("materialize actor and init");const a=await this.materialize(e,t);return Pe(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:L(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?R(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new s(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof l&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const a=T(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof l){const t=K(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const s=new Set;for(const[e,r]of a.entries()){const a=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let i=!1;if(null==a)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=K(a,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of r)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),i=!0;i&&s.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>s.has(e.name)))))}async materialize(e,t,s=!1){let r;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=je(e.fog),this.fixFogColor(),r=new o;break;case"sky":this.sky=he(),this.updateSky(e),r=this.sky;break;case"actor":r=await this.createFromActor(e);break;case"group":r=new o;break;case"prefab":r=await this.createFromPrefabAsset(e);break;case"vfx":r=await this.createFromVfx(e);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),s||(r.userData.src=e),this.inEditor,this.inEditor){let e=null;r instanceof H&&(e=function(e){if(e instanceof J)return new l(new a(...e.offset.toArray()),Ie);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}return this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==pe.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,s)))),r}}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=me);const a=await this.assetsService.getAsset(e.sky.materialId),s=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);s.side=t.BackSide,null!=this.sky?this.sky.material=s:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new we[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e){const t=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??B[e.actor?.type];if(null==t)return null;this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const a=await this.actorProvider.create(t,(new S).fromArray(e.position),(new r).fromArray(e.rotation),!0);return this.materializedActors.set(e.id,a),a?.object}async createFromVfx(e){const t=await this.assetsService.getAsset(e.assetId);null==t&&console.error("Could not find asset",e);const a=await this.actorProvider.create(fe,(new S).fromArray(e.position),(new r).fromArray(e.rotation),!1);return await a.fromAsset(t),a.play(),this.materializedActors.set(e.id,a),a?.object}cleanup(){this.materializedActors.clear()}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e);else{let r=new p({name:"Default",color:new s("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const i=await this.createMeshByShape(e.shape,r,e.shapeParams);i.castShadow=e.castShadow??!0,i.receiveShadow=e.castShadow??!1,e.collisionDetection||(i.collisionShape=null),i.physics=e.physics,a=i,this._originalMaterials.set(a.id,i.material),a.traverse((e=>{}))}return t||((e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new o;const a=q(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new X(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new G(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>Y(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&ce.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,oe[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,oe[e].collision(s)),new H(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t);De(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Se(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof l&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),a}async createFromPrefabAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);const a=new o;return t.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,a,!0))),a}async createParticleSystem(e){const a=await this.assetsService.getAsset(e.assetId),s=new d;return await v.fromJSONAsync(a.particleSystem,t).then((e=>{const a=new b(s,t);e.addRenderer(a),this.renderingView.onLoop((t=>e.update()))})),s}async createLight(e){if("point"===e.light.type){const t=new u(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new y(.3,10,10),a=new p({color:new s(16771709)}),r=new l(e,a);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new o):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new o):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===le));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0)))}}function Se(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Ae=new Map,ve=new h({color:16711935}),be=new Map;export async function materialFromAsset(e,a,r,i,n,o=!0){const c=JSON.stringify(e.material);if(o&&Ae.has(c))return Ae.get(c);const l={opacity:e.material.params.opacity,map:null,emissive:e.material.params.emissive??null,metalness:e.material.params.metalness??0,flatShading:e.material.params.flatShading??!1,color:new s(e.material.params.color),transparent:null!=e.material.params.opacity&&e.material.params.opacity<1},h={};if(null!=e.material.params.map){const t=e.material.params.map,a=await r.getAsset(t);null!=a&&(l.map=await i.getTexture(a))}let p;switch(e.material.type){case"phong":p=new m({...l,...h});break;case"water":p=ee(l,a);break;case"grassFoliage":p=Q({color:l.color,map:l.map},a);break;case"grass":p=Z({...l,colorTwo:new s(e.material.params.colorTwo),colorThree:new s(e.material.params.colorThree)},a);break;case"standard":case"lambert":case"shader":const t={standard:ie,lambert:ne}[e.material.type]??n.find((t=>t.name==e.material.shader))?.type;if(t){const s=new t,o=await Me(e.material?.shaderParams??{},t,r,i,null,a,n);Object.assign(s,o);try{p=s.build()}catch(t){console.log("Shader runtime error: "+t),be.has(e.material.shader)||be.set(e.material.shader,ve.clone()),p=be.get(e.material.shader)}p.userData.customShaderName=e.material.shader}else console.warn("Missing shader implementation with name "+e.material.shader),p=ve;break;default:throw new Error("Unsupported material type"+e.material.type)}return a?.csm.setupMaterial(p),o&&Ae.set(c,p),p.side=e.material.side??p.side??t.FrontSide,p.transparent=(e.material.transparent??l.transparent??!1)||p.transparent,e.material.bloom&&(p.userData.hasBloom=!0),p.userData.assetId=e.id,p}async function Me(e,t,a,s,r,i,n,o){const c={};for(const[t,l]of Object.entries(e)){const e=await xe(l,a,s,r,i,n,o);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await xe(s,null,null,null);null!=e&&(t[a]=e)}return t}async function xe(e,t,a,i,n,o,c){if(te.String,null==e||null==e.value||""==e.value)return null;const l=e.value;switch(e.type){case te.Number:case te.FloatNode:let h="string"==typeof l?parseFloat(l):l;return e.type===te.FloatNode?j(h):h;case te.Texture:return await a.getTexture(await t.getAsset(l));case te.Sampler2DNode:return V(await a.getTexture(await t.getAsset(l)));case te.Boolean:return l;case te.BooleanNode:return M(l);case te.Vector2:case te.Vec2Node:if("object"==typeof l){const t=l instanceof Array?(new w).fromArray(l):new w(l.x,l.y);return e.type===te.Vec2Node?F(t):t}return null;case te.Vector3:case te.Vec3Node:if("object"==typeof l){const t=l instanceof Array?(new S).fromArray(l):new S(l.x,l.y,l.z);return e.type===te.Vec3Node?k(t):t}return null;case te.Color:case te.RgbNode:const m=new s(l);return e.type===te.RgbNode?D(m):m;case te.String:return l;case te.BaseActor:const p=l;return null==i&&console.warn("Class parameters can not be prepared as actors are not passed in"),i?.get(p);case te.Euler:const d=l;return(new r).fromArray(d);case te.Object3D:return(await a.getMesh(await t.getAsset(l))).scene;case te.Material:return await materialFromAsset(await t.getAsset(l),n,t,a,o);case te.AudioBuffer:return await a.getAudio(await t.getAsset(l));case te.VisualEffect:const u=await t.getAsset(l);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in u)return new ye(c,u);console.error("Using a non-vfx asset for visual effect parameter")}return null}function je(e){return"linear"===e.type?new i(new s(e.color),e.near??100,e.far??1e3):"density"===e.type?new n(e.color,e.density):void console.warn("Invalid fog type",e)}const Ie=new p({color:4229780});async function Pe(e,a,s,i){null==i&&(i=(new ae).identity()),await a(e,s,i);const n=i.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new S).fromArray(e.position),(new f).setFromEuler((new r).fromArray(e.rotation)),(new S).fromArray(e.scale))}(e,new t.Matrix4));return Promise.all((e.children??[]).map((t=>Pe(t,a,e,n))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?te.Number:t instanceof I||"function"==typeof e.prototype.isFloat?te.FloatNode:t instanceof g||e===g||e.isTexture?te.Texture:t instanceof re||e===E?te.Sampler2DNode:t instanceof Boolean||e===Boolean?te.Boolean:t instanceof x?te.BooleanNode:t instanceof s||e==s?te.Color:t instanceof N||"function"==typeof e.prototype.isRgb?te.RgbNode:t instanceof w||e==w?te.Vector2:t instanceof C||"function"==typeof e.prototype.isVec2?te.Vec2Node:t instanceof S||e==S?te.Vector3:t instanceof z||"function"==typeof e.prototype.isVec3?te.Vec3Node:t instanceof String||e===String?te.String:t instanceof se||e==se||e.prototype instanceof se||e.prototype==se?te.BaseActor:t instanceof r||e==r?te.Euler:t instanceof d||e==d?te.Object3D:t instanceof c||e==c?te.Material:t instanceof AudioBuffer||e==AudioBuffer?te.AudioBuffer:t instanceof ye||e==ye?te.VisualEffect:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:toSerializedParamType(e.type),value:t[e.name]?.value??a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type))}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=_(e);if(0===s.length)return{};let r;null!=a?de(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case A:return t instanceof A?t.toArray():void a();case s:return t instanceof s?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new s(t).getHexString():void a();case String:return t;case r:return t instanceof r?t.toArray():void a()}}function De(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Ne(e.materialId))),(t??[]).filter((e=>Ne(e.materialId))),(e=>e.color+e.name))}function Ne(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[te.RgbNode,"#000000"],[te.Color,"#000000"],[te.Vector4,[0,0,0,0]],[te.Vec4Node,[0,0,0,0]],[te.Vector3,[0,0,0]],[te.Vec3Node,[0,0,0]],[te.Vector2,[0,0]],[te.Vec2Node,[0,0]],[te.Euler,[0,0,0,"XYZ"]]]);export function applyMaterial(e,a,r,i){const n=[];return e.traverse((async e=>{if(e instanceof l||e.isMesh||e instanceof t.SkinnedMesh||e.isSkinnedMesh)for(const t of ue(e.material))t.hasOwnProperty("color")&&n.push(e)})),Promise.all(n.map((async e=>{if(e.material instanceof Array)for(let t=0;t<e.material.length;t++){const n=e.material[t];if(null==n.color||!(n.color instanceof s))continue;const o="#"+n.color.getHexString(),c=n.name;if(o===a.color&&(n.name===a.name||null==a.name)||e.userData["originalColor_"+t]===a.color&&e.userData["originalMaterialName_"+t]===a.name){const s=await r(a.materialId),n=e.material[t];null!=s&&(e.material[t]=s,e.userData["originalColor_"+t]=e.userData["originalColor_"+t]??o,e.userData["originalMaterialName_"+t]=e.userData["originalMaterialName_"+t]??c,null!=i&&i.set(e.id+"#"+t,n))}}else{const t="#"+e.material.color.getHexString(),s=e.material.name;if(t===a.color&&(e.material.name===a.name||null==a.name)||e.userData.originalColor===a.color&&e.userData.originalName===a.name){const n=await r(a.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??t,e.userData.originalMaterialName=e.userData.originalMaterialName??s,null!=i&&i.set(e.id,o))}}})))}
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1
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+
import{Subject as e}from"rxjs";import*as t from"three";import{BoxGeometry as a,Color as s,Euler as r,Fog as i,FogExp2 as n,Group as o,Material as c,Mesh as l,MeshLambertMaterial as h,MeshPhongMaterial as m,MeshStandardMaterial as p,Object3D as d,PointLight as f,Quaternion as u,SphereGeometry as y,Texture as g,Vector2 as w,Vector3 as S,Vector4 as A}from"three";import v,{SpriteRenderer as b}from"three-nebula";import{bool as M,BooleanNode as x,float as j,FloatNode as I,NodeShaderMaterial as P,rgb as D,RgbNode as N,Texture2dLookupNode as E,textureSampler2d as V,vec2 as F,Vec2Node as C,vec3 as k,Vec3Node as z,vec4 as O}from"three-shader-graph";import B from"../gameplay/actors/builtin/index.js";import{extractShaderParameters as _}from"../shader/parameter.js";import{groupBy as T,ArrayMap as $}from"../utils/collections.js";import{filterChildrenShallow as L,filterSceneShallow as R}from"../utils/three/traverse.js";import{AssetMeshInstance as U}from"./asset-resource-loader.js";import{BoxCollisionShape as J,PhysicalShapeMesh as H}from"./collision/collision-shape.js";import{isCollisionMesh as W}from"./collision/collision-shape-import.js";import{initLandscape as q}from"./landscape/landscape.js";import{LandscapeManager as X}from"./landscape/landscape-manager.js";import{SectionGrid as G,smoothNormalsCrossMeshes as Y}from"./landscape/utils.js";import{createGrassMaterial as Z}from"./materials/grass.js";import{createGrassFoliageMaterial as Q}from"./materials/grass-foliage.js";import{getMaterialAttribute as K}from"./materials/utils/material-painting.js";import{createWaterMaterial as ee}from"./materials/water.js";import{SerializedParamType as te}from"./model.js";import{Matrix4 as ae}from"three";import{BaseActor as se}from"../gameplay/actors/actor.js";import{Sampler2DNode as re}from"../shader-nodes/index.js";import{StandardShader as ie}from"../shader/builtin/standard-shader.js";import{LambertShader as ne}from"../shader/builtin/lambert-shader.js";import{ShapeLibrary as oe,ShapeLibraryKeys as ce}from"./objects/shapes.js";import{ambientLightName as le,createSky as he,defaultSkyMaterial as me}from"./sky.js";import{PhysicsBodyType as pe,withInjectionContext as de}from"../gameplay/index.js";import{iterateMaterials as fe}from"../utils/materials.js";import{VfxActor as ue}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ye}from"../effects/vfx/vfx-param.js";import{findFirstVisibleObject as ge}from"../utils/three/traverse.js";const we={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new SceneMaterializer(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}export class SceneMaterializer{constructor(a,s,r,i,n,o,c,l){this.scene=a,this.dataProvider=s,this.assetsService=r,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=c,this.actorProvider=l,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new e,this.removed$=new e,this.error$=new e,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,s.onUpdate((e=>this.update(e))),s.onRemove((e=>this.remove(e))),this.updateSubscription=r.onUpdate.subscribe((async e=>{"material"==e.type?a.traverse((a=>{if(a instanceof t.Mesh)if(Array.isArray(a.material))for(let t=0;t<a.material.length;t++)this.refreshMaterial(a,a.material[t],e,t);else this.refreshMaterial(a,a.material,e)})):"mesh"==e.type?(this.findByAssetId(e.id).forEach((t=>{De(t.userData.src.materialAssignments,e.materialAssignments).forEach((e=>{this.applyMaterial(t,e)}))})),this.landscapeManagers.forEach((t=>{t.source.grass.layers.some((t=>t.meshes.some((t=>t.assetId===e.id))))&&t.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)}))):"prefab"===e.type&&this.findByAssetId(e.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))}async refreshMaterial(e,t,a,s){if(t?.userData?.assetId!==a.id)return;const r=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0);r.userData=t.userData,s?e.material[s]=r:e.material=r}get actorInstances(){return Array.from(this.materializedActors.values())}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}async init(){this.preInit(),Ae.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.actorInstances){const t=e.map((async e=>{const t=e.object.userData.src;if("vfx"===t.type)return Promise.resolve();const a=await this.assetsService.getAsset(t.assetId),s={...a?.actor?.params??{},...t.actor?.params??{}};for(const a of t.actor.innerParams??[])await this.applyActorComponentParams(e,a.path.slice(),a.params);const r=await Me(s,e.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,r);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${t.name}", id=${t.id})`,e)}}));return Promise.all(t)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a){const s=t.length,r=t.shift();if(0==s){const t=await Me(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[r]&&await this.applyActorComponentParams(e[r],t,a)}canObjectBeInstanced(e){return e.physics?.type!==pe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!W(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof l&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}))}async initWithInstancing(){this.preInit(),await this.prefetchAssets();const e=[],a=new $,s=new $;for(const t of this.dataProvider.getObjects())await Pe(t,(async(t,r,i)=>{const n="asset_mesh"==t.type&&this.canObjectBeInstanced(t)&&await this.canAssetBeInstanced(t),o="shape_mesh"===t.type&&"landscape"!==t.shape&&t.physics?.type!==pe.dynamic;if(n||o)if(r&&r.children?.length>0&&r.children.splice(r.children.findIndex((e=>e.id===t.id)),1),o){const e=t.shape+JSON.stringify(t.materialAssignments??[])+JSON.stringify(t.shapeParams??{})+t.castShadow+t.receiveShadow;s.push(e,{...t,parentTransform:i})}else{const e=t.assetId+JSON.stringify(t.materialAssignments??[]);a.push(e,{...t,parentTransform:i})}else null==r&&e.push({...t,parentTransform:i})}));for(const e of a.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const a=await this.createInstancedMesh(e,t),s=new U;s.add(a),s.userData.src=e[0],t instanceof U&&(s.collisionShapes=t.collisionShapes),s.castShadow=!1,s.receiveShadow=!1,this.scene.add(s)}for(const e of s.values()){if(0==e.length)continue;const a=await this.createFromShape(e[0]),s=ge(a,(e=>!W(e)&&null!=e.geometry)),i=s.geometry,n=new t.InstancedMesh(i,s.material.clone(),e.length);for(let i=0;i<e.length;i++){const o=(new t.Matrix4).compose((new S).fromArray(e[i].position),(new u).setFromEuler((new r).fromArray(e[i].rotation)),(new S).fromArray(e[i].scale)),c=(new ae).copy(e[i].parentTransform).multiply(o);n.setMatrixAt(i,c),n.castShadow=a.castShadow??!0,n.receiveShadow=s.receiveShadow??!0;const l=new U;l.add(n),l.userData.src=e[0],a instanceof H&&(l.collisionShapes=[a.collisionShape]),l.castShadow=!1,l.receiveShadow=!1,this.scene.add(l)}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,a){const s=ge(a,(e=>!W(e)&&null!=e.geometry)),i=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(a,De(e[0].materialAssignments,i.materialAssignments)),s.updateMatrix();const n=s.geometry.clone().applyMatrix4(s.matrix),o=new t.InstancedMesh(n,s.material.clone(),e.length);o.material.side=t.FrontSide;for(let a=0;a<e.length;a++){const s=(new t.Matrix4).compose((new S).fromArray(e[a].position),(new u).setFromEuler((new r).fromArray(e[a].rotation)),(new S).fromArray(e[a].scale)),i=(new ae).copy(e[a].parentTransform).multiply(s);o.setMatrixAt(a,i)}return o.castShadow=e[0].castShadow??i.castShadow??!0,o.receiveShadow=e[0].receiveShadow??i.receiveShadow??!0,o}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return R(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(e,t){applyMaterial(e,t,(async e=>{const t=await this.assetsService.getAsset(e);if(null!=t)return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof l)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(B));R(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Ae.entries())t.userData.customShaderName&&Ae.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),R(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof l)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=await this.assetsService.getAsset(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=await this.assetsService.getAsset(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);const t=this.sceneObjectMap.get(e.id);if(t){let r=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(r=!0)})),!r){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof l&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof l&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=await this.assetsService.getAsset(e.assetId);De(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(r||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new s(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape)this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===e.type){const t=(this.scene.fog instanceof n?"density":"linear")!==e.fog.type;this.scene.fog=je(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof l){const t=e.material;t instanceof P&&(a.fog instanceof i?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof n&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||(console.log("Rematerializing actor because parameters changed"),r||(this.remove(e),await this.materializeAndInitActor(e)))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof H&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Se(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a}async materializeAndInitActor(e,t=this.findParent(e)){console.log("materialize actor and init");const a=await this.materialize(e,t);return Pe(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:L(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?R(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new s(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof l&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const a=T(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof l){const t=K(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const s=new Set;for(const[e,r]of a.entries()){const a=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let i=!1;if(null==a)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=K(a,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of r)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),i=!0;i&&s.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>s.has(e.name)))))}async materialize(e,t,s=!1){let r;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=je(e.fog),this.fixFogColor(),r=new o;break;case"sky":this.sky=he(),this.updateSky(e),r=this.sky;break;case"actor":r=await this.createFromActor(e);break;case"group":r=new o;break;case"prefab":r=await this.createFromPrefabAsset(e);break;case"vfx":r=await this.createFromVfx(e);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),s||(r.userData.src=e),this.inEditor,this.inEditor){let e=null;r instanceof H&&(e=function(e){if(e instanceof J)return new l(new a(...e.offset.toArray()),Ie);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}return this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==pe.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,s)))),r}}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=me);const a=await this.assetsService.getAsset(e.sky.materialId),s=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);s.side=t.BackSide,null!=this.sky?this.sky.material=s:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new we[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e){const t=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??B[e.actor?.type];if(null==t)return null;this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const a=await this.actorProvider.create(t,(new S).fromArray(e.position),(new r).fromArray(e.rotation),!0);return this.materializedActors.set(e.id,a),a?.object}async createFromVfx(e){const t=await this.assetsService.getAsset(e.assetId);null==t&&console.error("Could not find asset",e);const a=await this.actorProvider.create(ue,(new S).fromArray(e.position),(new r).fromArray(e.rotation),!1);return await a.fromAsset(t),a.play(),this.materializedActors.set(e.id,a),a?.object}cleanup(){this.materializedActors.clear()}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse((e=>{e instanceof l&&this._originalMaterials.set(e.id,e.material)}));else{let r=new p({name:"Default",color:new s("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const i=await this.createMeshByShape(e.shape,r,e.shapeParams);i.castShadow=e.castShadow??!0,i.receiveShadow=e.castShadow??!1,e.collisionDetection||(i.collisionShape=null),i.physics=e.physics,a=i,this._originalMaterials.set(a.id,i.material),a.traverse((e=>{}))}return t||((e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new o;const a=q(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new X(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new G(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>Y(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&ce.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,oe[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,oe[e].collision(s)),new H(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t);De(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Se(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof l&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),a}async createFromPrefabAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);const a=new o;return t.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,a,!0))),a}async createParticleSystem(e){const a=await this.assetsService.getAsset(e.assetId),s=new d;return await v.fromJSONAsync(a.particleSystem,t).then((e=>{const a=new b(s,t);e.addRenderer(a),this.renderingView.onLoop((t=>e.update()))})),s}async createLight(e){if("point"===e.light.type){const t=new f(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new y(.3,10,10),a=new p({color:new s(16771709)}),r=new l(e,a);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new o):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new o):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===le));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0)))}}function Se(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Ae=new Map,ve=new h({color:16711935}),be=new Map;export async function materialFromAsset(e,a,r,i,n,o=!0){const c=JSON.stringify(e.material);if(o&&Ae.has(c))return Ae.get(c);const l={opacity:e.material.params.opacity,map:null,emissive:e.material.params.emissive??null,metalness:e.material.params.metalness??0,flatShading:e.material.params.flatShading??!1,color:new s(e.material.params.color),transparent:null!=e.material.params.opacity&&e.material.params.opacity<1},h={};if(null!=e.material.params.map){const t=e.material.params.map,a=await r.getAsset(t);null!=a&&(l.map=await i.getTexture(a))}let p;switch(e.material.type){case"phong":p=new m({...l,...h});break;case"water":p=ee(l,a);break;case"grassFoliage":p=Q({color:l.color,map:l.map},a);break;case"grass":p=Z({...l,colorTwo:new s(e.material.params.colorTwo),colorThree:new s(e.material.params.colorThree)},a);break;case"standard":case"lambert":case"shader":const t={standard:ie,lambert:ne}[e.material.type]??n.find((t=>t.name==e.material.shader))?.type;if(t){const s=new t,o=await Me(e.material?.shaderParams??{},t,r,i,null,a,n);Object.assign(s,o);try{p=s.build()}catch(t){console.log("Shader runtime error: "+t),be.has(e.material.shader)||be.set(e.material.shader,ve.clone()),p=be.get(e.material.shader)}p.userData.customShaderName=e.material.shader}else console.warn("Missing shader implementation with name "+e.material.shader),p=ve;break;default:throw new Error("Unsupported material type"+e.material.type)}return a?.csm.setupMaterial(p),o&&Ae.set(c,p),p.side=e.material.side??p.side??t.FrontSide,p.transparent=(e.material.transparent??l.transparent??!1)||p.transparent,e.material.bloom&&(p.userData.hasBloom=!0),p.userData.assetId=e.id,p}async function Me(e,t,a,s,r,i,n,o){const c={};for(const[t,l]of Object.entries(e)){const e=await xe(l,a,s,r,i,n,o);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await xe(s,null,null,null);null!=e&&(t[a]=e)}return t}async function xe(e,t,a,i,n,o,c){if(te.String,null==e||null==e.value||""==e.value)return null;const l=e.value;switch(e.type){case te.Number:case te.FloatNode:let h="string"==typeof l?parseFloat(l):l;return e.type===te.FloatNode?j(h):h;case te.Texture:return await a.getTexture(await t.getAsset(l));case te.Sampler2DNode:return V(await a.getTexture(await t.getAsset(l)));case te.Boolean:return l;case te.BooleanNode:return M(l);case te.Vector2:case te.Vec2Node:if("object"==typeof l){const t=l instanceof Array?(new w).fromArray(l):new w(l.x,l.y);return e.type===te.Vec2Node?F(t):t}return null;case te.Vector3:case te.Vec3Node:if("object"==typeof l){const t=l instanceof Array?(new S).fromArray(l):new S(l.x,l.y,l.z);return e.type===te.Vec3Node?k(t):t}return null;case te.Color:case te.RgbNode:const m=new s(l);return e.type===te.RgbNode?D(m):m;case te.String:return l;case te.BaseActor:const p=l;return null==i&&console.warn("Class parameters can not be prepared as actors are not passed in"),i?.get(p);case te.Euler:const d=l;return(new r).fromArray(d);case te.Object3D:return(await a.getMesh(await t.getAsset(l))).scene;case te.Material:return await materialFromAsset(await t.getAsset(l),n,t,a,o);case te.AudioBuffer:return await a.getAudio(await t.getAsset(l));case te.VisualEffect:const f=await t.getAsset(l);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in f)return new ye(c,f);console.error("Using a non-vfx asset for visual effect parameter")}return null}function je(e){return"linear"===e.type?new i(new s(e.color),e.near??100,e.far??1e3):"density"===e.type?new n(e.color,e.density):void console.warn("Invalid fog type",e)}const Ie=new p({color:4229780});async function Pe(e,a,s,i){null==i&&(i=(new ae).identity()),await a(e,s,i);const n=i.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new S).fromArray(e.position),(new u).setFromEuler((new r).fromArray(e.rotation)),(new S).fromArray(e.scale))}(e,new t.Matrix4));return Promise.all((e.children??[]).map((t=>Pe(t,a,e,n))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?te.Number:t instanceof I||"function"==typeof e.prototype.isFloat?te.FloatNode:t instanceof g||e===g||e.isTexture?te.Texture:t instanceof re||e===E?te.Sampler2DNode:t instanceof Boolean||e===Boolean?te.Boolean:t instanceof x?te.BooleanNode:t instanceof s||e==s?te.Color:t instanceof N||"function"==typeof e.prototype.isRgb?te.RgbNode:t instanceof w||e==w?te.Vector2:t instanceof C||"function"==typeof e.prototype.isVec2?te.Vec2Node:t instanceof S||e==S?te.Vector3:t instanceof z||"function"==typeof e.prototype.isVec3?te.Vec3Node:t instanceof String||e===String?te.String:t instanceof se||e==se||e.prototype instanceof se||e.prototype==se?te.BaseActor:t instanceof r||e==r?te.Euler:t instanceof d||e==d?te.Object3D:t instanceof c||e==c?te.Material:t instanceof AudioBuffer||e==AudioBuffer?te.AudioBuffer:t instanceof ye||e==ye?te.VisualEffect:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:toSerializedParamType(e.type),value:t[e.name]?.value??a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type))}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=_(e);if(0===s.length)return{};let r;null!=a?de(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case A:return t instanceof A?t.toArray():void a();case s:return t instanceof s?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new s(t).getHexString():void a();case String:return t;case r:return t instanceof r?t.toArray():void a()}}function De(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Ne(e.materialId))),(t??[]).filter((e=>Ne(e.materialId))),(e=>e.color+e.name))}function Ne(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[te.RgbNode,"#000000"],[te.Color,"#000000"],[te.Vector4,[0,0,0,0]],[te.Vec4Node,[0,0,0,0]],[te.Vector3,[0,0,0]],[te.Vec3Node,[0,0,0]],[te.Vector2,[0,0]],[te.Vec2Node,[0,0]],[te.Euler,[0,0,0,"XYZ"]]]);export function applyMaterial(e,a,r,i){const n=[];return e.traverse((async e=>{if(e instanceof l||e.isMesh||e instanceof t.SkinnedMesh||e.isSkinnedMesh)for(const t of fe(e.material))t.hasOwnProperty("color")&&n.push(e)})),Promise.all(n.map((async e=>{if(e.material instanceof Array)for(let t=0;t<e.material.length;t++){const n=e.material[t];if(null==n.color||!(n.color instanceof s))continue;const o="#"+n.color.getHexString(),c=n.name;if(o===a.color&&(n.name===a.name||null==a.name)||e.userData["originalColor_"+t]===a.color&&e.userData["originalMaterialName_"+t]===a.name){const s=await r(a.materialId),n=e.material[t];null!=s&&(e.material[t]=s,e.userData["originalColor_"+t]=e.userData["originalColor_"+t]??o,e.userData["originalMaterialName_"+t]=e.userData["originalMaterialName_"+t]??c,null!=i&&i.set(e.id+"#"+t,n))}}else if("color"in e.material){const t="#"+e.material.color.getHexString(),s=e.material.name;if(t===a.color&&(e.material.name===a.name||null==a.name)||e.userData.originalColor===a.color&&e.userData.originalName===a.name){const n=await r(a.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??t,e.userData.originalMaterialName=e.userData.originalMaterialName??s,null!=i&&(i.has(e.id)||i.set(e.id,o)))}}})))}
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/*
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3
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* Copyright (©) 2023. All rights reserved.
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4
4
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* See the LICENSE.md file for details.
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@@ -1,6 +1,13 @@
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1
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import { SceneObject } from './materializer.js';
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2
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import { Asset, SceneData } from './model.js';
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-
export
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3
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+
export interface RuntimeBackendService {
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4
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getAssets(): Promise<Asset[]>;
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getAsset(id: string): Promise<Asset>;
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+
getScenes(): Promise<SceneData[]>;
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getScene(idOrName: string): Promise<SceneData>;
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getSceneData(sceneId: string): Promise<SceneObject[]>;
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+
}
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export declare class LegacyRuntimeBackendService implements RuntimeBackendService {
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private sceneStorage;
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private sceneBlobStorage;
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13
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private assetStorage;
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@@ -1,4 +1,4 @@
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1
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-
import{ObjectStorage as e}from"./storage/storage.js";export class
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1
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+
import{ObjectStorage as e}from"./storage/storage.js";export class LegacyRuntimeBackendService{constructor(t){this.sceneStorage=new e("scene"),this.sceneBlobStorage=new e("scene-blob"),this.assetStorage=new e("asset"),this.sceneStorage.setBasePath(t),this.sceneBlobStorage.setBasePath(t),this.assetStorage.setBasePath(t)}getAssets(){return this.assetStorage.getAll()}getAsset(e){return this.assetStorage.get(e)}getScenes(){return this.sceneStorage.getAll()}getScene(e){return this.sceneStorage.get(e)}async getSceneData(e){const t=await this.sceneBlobStorage.get(e);return null==t?null:"string"==typeof t.data?JSON.parse(t.data):t.data}}
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2
2
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
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4
4
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* See the LICENSE.md file for details.
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@@ -0,0 +1,15 @@
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1
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+
import { SceneObject } from './materializer.js';
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2
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+
import { Asset, SceneData } from './model.js';
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3
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+
import { RuntimeBackendService } from './runtime-backend-service.js';
|
4
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+
export declare class RuntimeBundledBackendService implements RuntimeBackendService {
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5
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+
private assets;
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6
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+
private scenes;
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7
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+
private sceneBlobs;
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8
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+
getAssets(): Promise<Asset[]>;
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9
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+
getAsset(id: string): Promise<Asset>;
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10
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+
getScenes(): Promise<SceneData[]>;
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11
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+
getScene(idOrName: string): Promise<SceneData>;
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12
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+
getSceneData(sceneId: string): Promise<SceneObject[]>;
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13
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+
static tryCreate(): void;
|
14
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+
preloadData(): Promise<void>;
|
15
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+
}
|
@@ -0,0 +1,5 @@
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1
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+
export class RuntimeBundledBackendService{constructor(){this.assets=new Map,this.scenes=new Map,this.sceneBlobs=new Map}getAssets(){return Promise.resolve(Array.from(this.assets.values()))}getAsset(e){return Promise.resolve(this.assets.get(e))}getScenes(){return Promise.resolve(Array.from(this.scenes.values()))}getScene(e){return Promise.resolve(this.scenes.get(e))}async getSceneData(e){const s=this.sceneBlobs.get(e);return"string"==typeof s.data?JSON.parse(s.data):s.data}static tryCreate(){}async preloadData(){const e=await(await fetch("hology_data.json")).json()??{};for(const s of e.asset??[])this.assets.set(s.id,s);for(const s of e.scene??[])this.scenes.set(s.id,s),this.scenes.set(s.name,s);for(const s of e["scene-blob"]??[])this.sceneBlobs.set(s.id,s)}}
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2
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+
/*
|
3
|
+
* Copyright (©) 2023. All rights reserved.
|
4
|
+
* See the LICENSE.md file for details.
|
5
|
+
*/
|
@@ -17,8 +17,10 @@ export declare class ObjectStorage<T extends Entity> {
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17
17
|
private basePath;
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18
18
|
private loaded;
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19
19
|
private cachedIndex;
|
20
|
+
private shouldCreateIndex;
|
20
21
|
constructor(name: string, filePathFn?: (o: ObjectIndexEntry) => string);
|
21
22
|
setBasePath(path: string): void;
|
23
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+
private determineIfMetaFileShouldBeCreated;
|
22
24
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getAll(): Promise<T[]>;
|
23
25
|
get(id: string): Promise<T>;
|
24
26
|
save(obj: T): Promise<T>;
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{randomUUID as t}from"../../utils/uuid.js";import{pathJoin as e}from"../../utils/files.js";import{firstValueFrom as
|
1
|
+
import{randomUUID as t}from"../../utils/uuid.js";import{pathJoin as e}from"../../utils/files.js";import{firstValueFrom as i,map as a,Subject as s,tap as n}from"rxjs";import{sleepDelay as r}from"../../utils/async.js";const h={},o={},c={};null==h.read&&window.require&&(Object.assign(h,window.require("fs")),Object.assign(o,h.promises),Object.assign(c,window.require("path")));const l=null!=h.existsSync;function d(){if(l){const t="--path=",e=window.process.argv.find((e=>e.startsWith(t)));return e?e.substring(t.length):""}return""}const u=/^[A-Z]:/;function p(...t){return 0===t.length?"":u.test(t[0])?c.join(...t):e(...t)}export class ObjectStorage{constructor(t,e){this.name=t,this.filePathFn=e,this.basePathUpdates=new s,this.basePath=this.basePathUpdates.pipe(a((t=>p(d(),t))),n((t=>{this.path=p(t,this.name),w(this.path),this.determineIfMetaFileShouldBeCreated()}))),this.loaded=i(this.basePath),this.shouldCreateIndex=!0}setBasePath(t){this.basePathUpdates.next(t)}async determineIfMetaFileShouldBeCreated(){try{(await o.readFile(p(d(),"vite.config.ts"))).toString().includes("hologyBuild")&&(this.shouldCreateIndex=!1)}catch(t){console.warn("Failed to read vite config to determine if meta files should be created")}}async getAll(){if(l){await this.loaded,await w(this.path);const t=(await o.readdir(this.path)).filter((t=>!/^[\._]/.test(t)));return(await Promise.all(t.map((t=>o.readFile(p(this.path,t)))))).map((t=>JSON.parse(t.toString())))}const t=await this.loadIndex();return Promise.all(Object.keys(t).map((t=>this.get(t))))}async get(t){const e=await this.loadIndex(),i=e[t]??Object.values(e).find((e=>e.name===t));if(null==i)return;const a=this.privateObjectPath(i);if(!l)return(await fetch(a)).json();return await f(a)?JSON.parse((await o.readFile(a)).toString()):null}async save(t){return m(),await this.loaded,await o.writeFile(this.privateObjectPath(t),JSON.stringify(t,null,2)),await this.updateIndex(),t}async rename(t,e){const i={...t,name:e},a=this.privateObjectPath(t),s=this.privateObjectPath(i);try{await o.rename(a,s)}catch(t){console.error(t),console.warn("Rename failed, retrying",{currentPath:a,newPath:s}),await r(400),await o.rename(a,s)}return await this.save(i),await this.updateIndex(),i}async delete(t){await o.unlink(this.privateObjectPath(t)),this.updateIndex()}async create(e){return m(),await this.loaded,e.id=t(),await o.writeFile(this.privateObjectPath(e),JSON.stringify(e,null,2)),await this.updateIndex(),e}async updateIndex(){m();const t=await this.getAll(),e={};for(const i of t)e[i.id]={id:i.id,name:i.name??i.id,path:i.path};if(this.cachedIndex=e,l){if(!this.shouldCreateIndex)return;await o.writeFile(this.indexFilePath,JSON.stringify(e,null,2))}}get indexFilePath(){return p(this.path,"_meta.json")}async loadIndex(){return null==this.cachedIndex&&(l?await this.updateIndex():this.cachedIndex=await(await fetch(this.indexFilePath)).json()),this.cachedIndex}async ensureResourceDir(){await w(p(this.path+"-resources"))}async saveFile(t,e){return m(),await w(p(this.path+"-resources")),o.copyFile(e.path,p(this.path+"-resources",t.fileKey))}async saveExtraFile(t,e){return m(),await w(p(this.path+"-resources")),o.copyFile(t,p(this.path+"-resources",e))}getAssetPath(t){return window&&"function"==typeof window.require?window.require("path").join(this.path+"-resources",t.fileKey):p(this.path+"-resources",t.fileKey)}async replaceFile(t,e){if(await f(e))return o.copyFile(e,p(this.path+"-resources",t.fileKey));console.error("Failed to replace file using path "+e)}async deleteFile(t){if(null==t)return;m();const e=p(this.path+"-resources",t);return await f(e)?o.unlink(e):void 0}privateObjectPath(t){return this.filePathFn?p(this.path,this.filePathFn(t)):p(this.path,tokenizeName(t.name??t.id)+".json")}}export function tokenizeName(t){return t.trim().replace(/\s/g,"_").replace(/[^a-z0-9_\-\.]/gi,"")}async function w(t){l&&(await f(t)||await o.mkdir(t,{recursive:!0}))}function f(t){return!!l&&new Promise((function(e,i){h.exists(t,(function(t){e(t)}))}))}function m(){if(!l)throw new Error("Must have direct access to filesystem")}
|
2
2
|
/*
|
3
3
|
* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|