@hology/core 0.0.41 → 0.0.43

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Files changed (39) hide show
  1. package/dist/effects/vfx/vfx-defs.d.ts +2 -2
  2. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +2 -0
  3. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  4. package/dist/gameplay/actors/builtin/index.d.ts +2 -0
  5. package/dist/gameplay/actors/builtin/index.js +1 -1
  6. package/dist/gameplay/actors/builtin/navmesh-actor.d.ts +18 -0
  7. package/dist/gameplay/actors/builtin/navmesh-actor.js +5 -0
  8. package/dist/gameplay/ai/build-tile.d.ts +50 -0
  9. package/dist/gameplay/ai/build-tile.js +5 -0
  10. package/dist/gameplay/ai/dynamic-tiled-navmesh.d.ts +31 -0
  11. package/dist/gameplay/ai/dynamic-tiled-navmesh.js +5 -0
  12. package/dist/gameplay/ai/dynamic-tiled-navmesh.worker.d.ts +1 -0
  13. package/dist/gameplay/ai/dynamic-tiled-navmesh.worker.js +5 -0
  14. package/dist/gameplay/ai/index.d.ts +1 -0
  15. package/dist/gameplay/ai/index.js +5 -0
  16. package/dist/gameplay/ai/navigation.d.ts +19 -0
  17. package/dist/gameplay/ai/navigation.js +5 -0
  18. package/dist/gameplay/index.d.ts +1 -0
  19. package/dist/gameplay/index.js +1 -1
  20. package/dist/gameplay/services/physics/physics-system.d.ts +1 -0
  21. package/dist/gameplay/services/physics/physics-system.js +1 -1
  22. package/dist/rendering.d.ts +1 -0
  23. package/dist/rendering.js +1 -1
  24. package/dist/scene/asset-resource-loader.d.ts +2 -0
  25. package/dist/scene/bootstrap.js +1 -1
  26. package/dist/scene/collision/collision-shape.d.ts +4 -6
  27. package/dist/scene/collision/collision-shape.js +1 -1
  28. package/dist/scene/landscape/landscape-manager.js +1 -1
  29. package/dist/scene/materializer.d.ts +32 -8
  30. package/dist/scene/materializer.js +1 -1
  31. package/dist/scene/model.d.ts +7 -1
  32. package/dist/scene/objects/shapes.d.ts +1 -1
  33. package/dist/scene/runtime-backend-service.d.ts +2 -1
  34. package/dist/scene/runtime-backend-service.js +1 -1
  35. package/dist/scene/scene-data-service.d.ts +1 -1
  36. package/dist/scene/scene-data-service.js +1 -1
  37. package/dist/utils/three/traverse.d.ts +1 -1
  38. package/package.json +2 -1
  39. package/tsconfig.tsbuildinfo +1 -1
@@ -12,6 +12,8 @@ import { LandscapeInitOptions } from './landscape/landscape.js';
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  import { Asset, CustomParamValue, MaterialAssignment, SerializedParamType, ShapeType } from './model.js';
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  import { BaseActor } from '../gameplay/actors/actor.js';
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  import { ContainerInstance } from "typedi";
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+ import { PhysicsBodyType } from '../gameplay/index.js';
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+ import { AssetId } from './model.js';
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  export type SceneObjectId = string;
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  export type SceneObjectType = "asset_mesh" | "light" | "shape_mesh" | "spline" | "landscape" | "particles" | "global_fog" | "global_light" | "actor" | "group" | "prefab" | "vfx" | "sky";
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  export type LightType = "point" | "directional" | "ambient";
@@ -32,11 +34,11 @@ type AmbientLightSettings = {
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  color: string | number;
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  intensity: number;
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  };
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- export interface SceneObject {
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+ export type SceneObject = {
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  id: SceneObjectId;
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  name: string;
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  children?: SceneObject[];
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- assetId?: string;
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+ assetId?: AssetId;
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  shape?: ShapeType;
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  shapeParams?: Record<string, CustomParamValue>;
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  light?: {
@@ -49,10 +51,10 @@ export interface SceneObject {
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  type: 'ambient';
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  ambient: AmbientLightSettings;
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  };
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- position: number[];
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- scale: number[];
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- rotation: any[];
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- collisionDetection: boolean;
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+ position?: number[];
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+ scale?: number[];
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+ rotation?: any[];
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+ collisionDetection?: boolean;
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  components?: AttachedComponent[];
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  hidden?: boolean;
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  materialAssignments?: MaterialAssignment[];
@@ -65,9 +67,27 @@ export interface SceneObject {
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  castShadow?: boolean;
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  receiveShadow?: boolean;
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  sky?: SkySettings;
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- }
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+ physics?: SceneObjectPhysicsSettings;
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+ };
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+ export type SceneObjectMesh = {
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+ type: 'asset_mesh';
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+ assetId?: AssetId;
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+ physics?: SceneObjectPhysicsSettings;
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+ } & SceneObject;
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+ export type SceneObjectShape = {
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+ type: 'shape_mesh';
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+ shape?: ShapeType;
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+ physics?: SceneObjectPhysicsSettings;
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+ } & SceneObject;
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+ export type SceneObjectPhysicsSettings = {
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+ type: PhysicsBodyType.dynamic | PhysicsBodyType.static;
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+ friction?: number;
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+ density?: number;
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+ restitution?: number;
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+ mass?: number;
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+ };
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  export type SkySettings = {
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- materialId: string;
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+ materialId?: string;
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  };
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  export interface ActorSettings {
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  type: string;
@@ -181,6 +201,7 @@ export declare class SceneMaterializer {
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  private editorActorParamSnapshot;
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  private originalFog;
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  constructor(scene: Scene, dataProvider: SceneDataProvider, assetsService: AssetsProvider, assetManagerService: AssetResourceLoader, renderingView: RenderingView, shaders: ShaderImpl[], actorTypes: ActorImpl[], actorProvider: ActorProvider);
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+ private refreshMaterial;
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  get actorInstances(): BaseActor[];
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  private prefetchAssets;
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  init(): Promise<void>;
@@ -200,6 +221,7 @@ export declare class SceneMaterializer {
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  private addVfxChildActors;
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  private removeVfxChildActors;
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  private applyActorComponentParams;
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+ private canObjectBeInstanced;
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  private _canBeInstancedCache;
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  private canAssetBeInstanced;
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  private sky;
@@ -236,6 +258,8 @@ export declare class SceneMaterializer {
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  private createFromShape;
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  private createLandscape;
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  private applyHeightMaps;
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+ private geometryCache;
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+ private collisionShapeCache;
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  private createMeshByShape;
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  private createFromAsset;
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  private createFromPrefabAsset;
@@ -1,4 +1,4 @@
1
- import{Subject as e}from"rxjs";import*as t from"three";import{BoxGeometry as a,Color as s,Euler as r,Fog as i,FogExp2 as n,Group as o,Material as c,Mesh as l,MeshLambertMaterial as h,MeshPhongMaterial as m,MeshStandardMaterial as d,Object3D as p,PointLight as f,Quaternion as u,SphereGeometry as g,Texture as y,Vector2 as w,Vector3 as v,Vector4 as A}from"three";import S,{SpriteRenderer as b}from"three-nebula";import{bool as M,BooleanNode as x,float as j,FloatNode as I,NodeShaderMaterial as P,rgb as D,RgbNode as E,Texture2dLookupNode as V,textureSampler2d as N,vec2 as F,Vec2Node as z,vec3 as C,Vec3Node as k,vec4 as B}from"three-shader-graph";import O from"../gameplay/actors/builtin/index.js";import{extractShaderParameters as _}from"../shader/parameter.js";import{groupBy as T,ArrayMap as $}from"../utils/collections.js";import{filterChildrenShallow as L,filterSceneShallow as R}from"../utils/three/traverse.js";import{AssetMeshInstance as U}from"./asset-resource-loader.js";import{BoxCollisionShape as H,PhysicalShapeMesh as W}from"./collision/collision-shape.js";import{isCollisionMesh as G}from"./collision/collision-shape-import.js";import{initLandscape as J}from"./landscape/landscape.js";import{LandscapeManager as X}from"./landscape/landscape-manager.js";import{SectionGrid as Y,smoothNormalsCrossMeshes as q}from"./landscape/utils.js";import{createGrassMaterial as Z}from"./materials/grass.js";import{createGrassFoliageMaterial as K}from"./materials/grass-foliage.js";import{getMaterialAttribute as Q}from"./materials/utils/material-painting.js";import{createWaterMaterial as ee}from"./materials/water.js";import{SerializedParamType as te}from"./model.js";import{Matrix4 as ae}from"three";import{BaseActor as se}from"../gameplay/actors/actor.js";import{Sampler2DNode as re}from"../shader-nodes/index.js";import{StandardShader as ie}from"../shader/builtin/standard-shader.js";import{LambertShader as ne}from"../shader/builtin/lambert-shader.js";import{ShapeLibrary as oe,ShapeLibraryKeys as ce}from"./objects/shapes.js";import{ambientLightName as le,createSky as he,defaultSkyMaterial as me}from"./sky.js";import{ActorComponent as de,withInjectionContext as pe}from"../gameplay/index.js";import{iterateMaterials as fe}from"../utils/materials.js";import{VfxActor as ue}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ge}from"../effects/vfx/vfx-param.js";import{findFirstVisibleObject as ye}from"../utils/three/traverse";const we={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new SceneMaterializer(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}export class SceneMaterializer{constructor(t,a,s,r,i,n,o,c){this.scene=t,this.dataProvider=a,this.assetsService=s,this.assetManagerService=r,this.renderingView=i,this.shaders=n,this.actorTypes=o,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new e,this.removed$=new e,this.error$=new e,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.originalFog=null,a.onUpdate((e=>this.update(e))),a.onRemove((e=>this.remove(e))),this.updateSubscription=s.onUpdate.subscribe((async e=>{"material"==e.type?((await this.assetsService.getAssets()).filter((t=>(t.materialAssignments??[]).some((t=>t.materialId===e.id)))).forEach((e=>{const t=this.findByAssetId(e.id);e.materialAssignments.forEach((e=>{t.forEach((t=>{const a=t.userData.src.materialAssignments;null!=a&&a.some((t=>t.color===e.color))||this.applyMaterial(t,e)}))}))})),R(this.scene,(t=>null!=t.userData.src&&(t.userData.src.materialAssignments??[]).some((t=>t.materialId===e.id))),(e=>null!=e.userData.src)).forEach((async e=>{this.deleteSceneObject(e.userData.src),this.materialize(e.userData.src)}))):"mesh"==e.type?this.findByAssetId(e.id).forEach((t=>{De(t.userData.src.materialAssignments,e.materialAssignments).forEach((e=>{this.applyMaterial(t,e)}))})):"prefab"===e.type&&this.findByAssetId(e.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))}get actorInstances(){return Array.from(this.materializedActors.values())}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}async init(){this.preInit(),Ae.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.actorInstances){const t=e.map((async e=>{const t=e.object.userData.src;if("vfx"===t.type)return Promise.resolve();const a=await this.assetsService.getAsset(t.assetId),s={...a?.actor?.params??{},...t.actor?.params??{}};for(const a of t.actor.innerParams??[])await this.applyActorComponentParams(e,a.path.slice(),a.params);const r=await Me(s,e.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,r);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${t.name}", id=${t.id})`,e)}}));return Promise.all(t)}addVfxChildActors(e,t=e){for(const a of Object.keys(t))t[a]instanceof ge?null!=t[a].actor&&(console.log("add actor to world",t[a].actor),e.object.add(t[a].actor.object)):t[a]instanceof de&&this.addVfxChildActors(e,t[a])}removeVfxChildActors(e,t=e){for(const a of Object.keys(t))if(t[a]instanceof ge){if(null!=t[a].actor){t[a].actor.onEndPlay(),console.log("remve actor from world",t[a].actor),e.object.remove(t[a].actor.object)}}else t[a]instanceof de&&this.removeVfxChildActors(e,t[a])}async applyActorComponentParams(e,t,a){const s=t.length,r=t.shift();if(0==s){const t=await Me(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[r]&&await this.applyActorComponentParams(e[r],t,a)}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!G(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=!0;this._canBeInstancedCache.set(e.assetId,s&&r)}return this._canBeInstancedCache.get(e.assetId)}preInit(){this.renderingView?.onLoop((()=>this.sky?.position.copy(this.renderingView.camera.position)))}async initWithInstancing(){this.preInit();const e=new $;for(const t of this.dataProvider.getObjects())await Pe(t,(async(t,a,s)=>{const r="asset_mesh"==t.type&&await this.canAssetBeInstanced(t)?t.assetId+JSON.stringify(t.materialAssignments??[]):"other";"other"!==r&&a&&a.children?.length>0&&a.children.splice(a.children.findIndex((e=>e.id===t.id)),1),"other"===r&&a||e.push(r,{...t,parentTransform:s})}));for(const[t,a]of e.entries())if("other"!==t&&a.length>0){const e=await this.createFromAsset(a[0]);if(null==e)continue;const t=await this.createInstancedMesh(a,e),s=new U;s.add(t),s.userData.src=a[0],e instanceof U&&(s.collisionShapes=e.collisionShapes),s.castShadow=!1,s.receiveShadow=!1,this.scene.add(s)}else await Promise.all(a.map((e=>this.materialize(e))));await this.initActorsPostInit()}async createInstancedMesh(e,a){const s=ye(a,(e=>!G(e)&&null!=e.geometry)),i=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(a,De(e[0].materialAssignments,i.materialAssignments)),s.updateMatrix();const n=s.geometry.clone().applyMatrix4(s.matrix),o=new t.InstancedMesh(n,s.material.clone(),e.length);o.material.side=t.FrontSide;for(let a=0;a<e.length;a++){const s=(new t.Matrix4).compose((new v).fromArray(e[a].position),(new u).setFromEuler((new r).fromArray(e[a].rotation)),(new v).fromArray(e[a].scale)),i=(new ae).copy(e[a].parentTransform).multiply(s);o.setMatrixAt(a,i)}return o.castShadow=i.castShadow??!0,o.receiveShadow=i.receiveShadow??!0,o}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay(),this.removeVfxChildActors(t)):console.warn("Failed to remove actor",e)}const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return R(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(e,t){const a=[];return e.traverse((async e=>{if(e instanceof l||e.isMesh)for(const t of fe(e.material))t.hasOwnProperty("color")&&a.push(e)})),Promise.all(a.map((async e=>{if(e.material instanceof Array)for(let a=0;a<e.material.length;a++){const r=e.material[a];if(null==r.color||!(r.color instanceof s))continue;const i="#"+r.color.getHexString(),n=r.name;if(i===t.color&&(r.name===t.name||null==t.name)||e.userData["originalColor_"+a]===t.color&&e.userData["originalMaterialName_"+a]===t.name){const s=await this.assetsService.getAsset(t.materialId),r=e.material[a];s&&(e.material[a]=await materialFromAsset(s,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),e.userData["originalColor_"+a]=e.userData["originalColor_"+a]??i,e.userData["originalMaterialName_"+a]=e.userData["originalMaterialName_"+a]??n,this.inEditor&&this._originalMaterials.set(e.id+"#"+a,r))}}else{const a="#"+e.material.color.getHexString(),s=e.material.name;if(a===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const r=await this.assetsService.getAsset(t.materialId),i=e.material;r&&(e.material=await materialFromAsset(r,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),e.userData.originalColor=e.userData.originalColor??a,e.userData.originalMaterialName=e.userData.originalMaterialName??s,this.inEditor&&this._originalMaterials.set(e.id,i))}}})))}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof l)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(O));R(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Ae.entries())t.userData.customShaderName&&Ae.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),R(this.scene,(e=>!0)).forEach((e=>{e.traverse((e=>{if(e instanceof l){const t=e.material.userData?.customShaderName;if(null!=t){const t=function(e,t){if(t(e))return e;let a;return e.traverseAncestors((e=>{null==a&&t(e)&&(a=e)})),a}(e,(e=>null!=e.userData.src?.id))?.userData.src;null!=t&&this.update(t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);const t=this.sceneObjectMap.get(e.id);if(t){const r=this.findParent(e);if(null!=r&&r.uuid!=t.uuid?r.attach(t):console.error("Parent is wrong"),"prefab"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof l&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof l&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=await this.assetsService.getAsset(e.assetId);De(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);let o=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(o=!0)})),o||(t.position.fromArray(e.position),t.scale.fromArray(e.scale),t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new s(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape)this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===e.type){const t=(this.scene.fog instanceof n?"density":"linear")!==e.fog.type;this.scene.fog=je(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof l){const t=e.material;t instanceof P&&(a.fog instanceof i?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof n&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||(console.log("Rematerializing actor because parameters changed"),this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof W&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&ve(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a}async materializeAndInitActor(e,t=this.findParent(e)){console.log("materialize actor and init");const a=await this.materialize(e,t);return Pe(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:L(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?R(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new s(this.scene.fog.color).convertSRGBToLinear())}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof l&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const a=T(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof l){const t=Q(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const s=new Set;for(const[e,r]of a.entries()){const a=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let i=!1;if(null==a)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=Q(a,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of r)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),i=!0;i&&s.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>s.has(e.name)))))}async materialize(e,t,s=!1){let r;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=je(e.fog),this.fixFogColor(),r=new o;break;case"sky":this.sky=he(),this.updateSky(e),r=this.sky;break;case"actor":r=await this.createFromActor(e);break;case"group":r=new o;break;case"prefab":r=await this.createFromPrefabAsset(e);break;case"vfx":r=await this.createFromVfx(e);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),r.position.fromArray(e.position),r.scale.fromArray(e.scale),r.rotation.fromArray(e.rotation),s||(r.userData.src=e),!this.inEditor){const t=e.components??[],a=null!=e.assetId?(await this.assetsService.getAsset(e.assetId))?.components??[]:[];t.push(...a),t.length>0?r.userData.componentRefs=await Promise.all(t.map(((t,a)=>this.createComponent(r,e,t,a)))):"asset_mesh"==e.type&&function(e){e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}(r)}if(this.inEditor){let e=null;r instanceof W&&(e=function(e){if(e instanceof H)return new l(new a(...e.offset.toArray()),Ie);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}return this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),null==t?this.scene.add(r):t?.add(r),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,s)))),r}}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=me);const a=await this.assetsService.getAsset(e.sky.materialId),s=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);s.side=t.BackSide,null!=this.sky?this.sky.material=s:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new we[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e){const t=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??O[e.actor?.type];if(null==t)return null;this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const a=await this.actorProvider.create(t,(new v).fromArray(e.position),(new r).fromArray(e.rotation),!0);return this.materializedActors.set(e.id,a),a?.object}async createFromVfx(e){const t=await this.assetsService.getAsset(e.assetId);null==t&&console.error("Could not find asset",e);const a=await this.actorProvider.create(ue,(new v).fromArray(e.position),(new r).fromArray(e.rotation),!1);return await a.fromAsset(t),a.play(),this.materializedActors.set(e.id,a),a?.object}cleanup(){this.materializedActors.clear()}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e);else{let r=new d({name:"Default",color:new s("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const i=await this.createMeshByShape(e.shape,r,e.shapeParams);i.castShadow=e.castShadow??!0,i.receiveShadow=e.castShadow??!1,e.collisionDetection||(i.collisionShape=null),a=i,this._originalMaterials.set(a.id,i.material),a.traverse((e=>{}))}return t||((e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new o;const a=J(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new X(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new Y(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>q(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&ce.includes(e)){const s=await prepareShapeParameters(a??{});return"cylinder"==e&&s.openEnded,new W(oe[e].geometry(s),t,oe[e].collision(s))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t);De(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,ve(a,r,s),e.collisionDetection||(a.collisionShapes=[]),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof l&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),a}async createFromPrefabAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);const a=new o;return t.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,a,!0))),a}async createParticleSystem(e){const a=await this.assetsService.getAsset(e.assetId),s=new p;return await S.fromJSONAsync(a.particleSystem,t).then((e=>{const a=new b(s,t);e.addRenderer(a),this.renderingView.onLoop((t=>e.update()))})),s}async createLight(e){if("point"===e.light.type){const t=new f(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new g(.3,10,10),a=new d({color:new s(16771709)}),r=new l(e,a);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new o):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new o):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===le));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0)))}}function ve(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Ae=new Map,Se=new h({color:16711935}),be=new Map;export async function materialFromAsset(e,a,r,i,n,o=!0){const c=JSON.stringify(e.material);if(o&&Ae.has(c))return Ae.get(c);const l={opacity:e.material.params.opacity,map:null,emissive:e.material.params.emissive??null,metalness:e.material.params.metalness??0,flatShading:e.material.params.flatShading??!1,color:new s(e.material.params.color).convertSRGBToLinear(),transparent:null!=e.material.params.opacity&&e.material.params.opacity<1},h={};if(null!=e.material.params.map){const t=e.material.params.map,a=await r.getAsset(t);null!=a&&(l.map=await i.getTexture(a))}let d;switch(e.material.type){case"phong":d=new m({...l,...h});break;case"water":d=ee(l,a);break;case"grassFoliage":d=K({color:l.color,map:l.map},a);break;case"grass":d=Z({...l,colorTwo:new s(e.material.params.colorTwo),colorThree:new s(e.material.params.colorThree)},a);break;case"standard":case"lambert":case"shader":const t={standard:ie,lambert:ne}[e.material.type]??n.find((t=>t.name==e.material.shader))?.type;if(t){const s=new t,o=await Me(e.material?.shaderParams??{},t,r,i,null,a,n);Object.assign(s,o);try{d=s.build()}catch(t){console.log("Shader runtime error: "+t),be.has(e.material.shader)||be.set(e.material.shader,Se.clone()),d=be.get(e.material.shader)}d.userData.customShaderName=e.material.shader}else console.warn("Missing shader implementation with name "+e.material.shader),d=Se;break;default:throw new Error("Unsupported material type"+e.material.type)}return a?.csm.setupMaterial(d),o&&Ae.set(c,d),d.side=e.material.side??d.side??t.FrontSide,d.transparent=(e.material.transparent??l.transparent??!1)||d.transparent,e.material.bloom&&(d.userData.hasBloom=!0),d}async function Me(e,t,a,s,r,i,n,o){const c={};for(const[t,l]of Object.entries(e)){const e=await xe(l,a,s,r,i,n,o);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await xe(s,null,null,null);null!=e&&(t[a]=e)}return t}async function xe(e,t,a,i,n,o,c){if(te.String,null==e||null==e.value||""==e.value)return null;const l=e.value;switch(e.type){case te.Number:case te.FloatNode:let h="string"==typeof l?parseFloat(l):l;return e.type===te.FloatNode?j(h):h;case te.Texture:return await a.getTexture(await t.getAsset(l));case te.Sampler2DNode:return N(await a.getTexture(await t.getAsset(l)));case te.Boolean:return l;case te.BooleanNode:return M(l);case te.Vector2:case te.Vec2Node:if("object"==typeof l){const t=l instanceof Array?(new w).fromArray(l):new w(l.x,l.y);return e.type===te.Vec2Node?F(t):t}return null;case te.Vector3:case te.Vec3Node:if("object"==typeof l){const t=l instanceof Array?(new v).fromArray(l):new v(l.x,l.y,l.z);return e.type===te.Vec3Node?C(t):t}return null;case te.Color:case te.RgbNode:const m=new s(l).convertSRGBToLinear();return e.type===te.RgbNode?D(m):m;case te.String:return l;case te.BaseActor:const d=l;return null==i&&console.warn("Class parameters can not be prepared as actors are not passed in"),i?.get(d);case te.Euler:const p=l;return(new r).fromArray(p);case te.Object3D:return(await a.getMesh(await t.getAsset(l))).scene;case te.Material:return await materialFromAsset(await t.getAsset(l),n,t,a,o);case te.AudioBuffer:return await a.getAudio(await t.getAsset(l));case te.VisualEffect:const f=await t.getAsset(l);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in f)return new ge(c,f);console.error("Using a non-vfx asset for visual effect parameter")}return null}function je(e){return"linear"===e.type?new i(new s(e.color),e.near??100,e.far??1e3):"density"===e.type?new n(e.color,e.density):void console.warn("Invalid fog type",e)}const Ie=new d({color:4229780});async function Pe(e,a,s,i){null==i&&(i=(new ae).identity()),await a(e,s,i);const n=i.clone().multiply(function(e,t){return t.compose((new v).fromArray(e.position),(new u).setFromEuler((new r).fromArray(e.rotation)),(new v).fromArray(e.scale))}(e,new t.Matrix4));return Promise.all((e.children??[]).map((t=>Pe(t,a,e,n))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?te.Number:t instanceof I||"function"==typeof e.prototype.isFloat?te.FloatNode:t instanceof y||e===y||e.isTexture?te.Texture:t instanceof re||e===V?te.Sampler2DNode:t instanceof Boolean||e===Boolean?te.Boolean:t instanceof x?te.BooleanNode:t instanceof s||e==s?te.Color:t instanceof E||"function"==typeof e.prototype.isRgb?te.RgbNode:t instanceof w||e==w?te.Vector2:t instanceof z||"function"==typeof e.prototype.isVec2?te.Vec2Node:t instanceof v||e==v?te.Vector3:t instanceof k||"function"==typeof e.prototype.isVec3?te.Vec3Node:t instanceof String||e===String?te.String:t instanceof se||e==se||e.prototype instanceof se||e.prototype==se?te.BaseActor:t instanceof r||e==r?te.Euler:t instanceof p||e==p?te.Object3D:t instanceof c||e==c?te.Material:t instanceof AudioBuffer||e==AudioBuffer?te.AudioBuffer:t instanceof ge||e==ge?te.VisualEffect:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:toSerializedParamType(e.type),value:t[e.name]?.value??a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type))}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=_(e);if(0===s.length)return{};let r;null!=a?pe(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void a();case v:return t instanceof v?t.toArray():void a();case A:return t instanceof A?t.toArray():void a();case s:return t instanceof s?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new s(t).getHexString():void a();case String:return t;case r:return t instanceof r?t.toArray():void a()}}function De(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Ee(e.materialId))),(t??[]).filter((e=>Ee(e.materialId))),(e=>e.color+e.name))}function Ee(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[te.RgbNode,"#000000"],[te.Color,"#000000"],[te.Vector4,[0,0,0,0]],[te.Vec4Node,[0,0,0,0]],[te.Vector3,[0,0,0]],[te.Vec3Node,[0,0,0]],[te.Vector2,[0,0]],[te.Vec2Node,[0,0]],[te.Euler,[0,0,0,"XYZ"]]]);
1
+ import{Subject as e}from"rxjs";import*as t from"three";import{BoxGeometry as a,Color as s,Euler as r,Fog as i,FogExp2 as n,Group as o,Material as c,Mesh as l,MeshLambertMaterial as h,MeshPhongMaterial as m,MeshStandardMaterial as d,Object3D as p,PointLight as f,Quaternion as u,SphereGeometry as y,Texture as g,Vector2 as w,Vector3 as v,Vector4 as A}from"three";import S,{SpriteRenderer as b}from"three-nebula";import{bool as M,BooleanNode as j,float as x,FloatNode as I,NodeShaderMaterial as P,rgb as D,RgbNode as V,Texture2dLookupNode as E,textureSampler2d as N,vec2 as C,Vec2Node as F,vec3 as k,Vec3Node as z,vec4 as B}from"three-shader-graph";import O from"../gameplay/actors/builtin/index.js";import{extractShaderParameters as _}from"../shader/parameter.js";import{groupBy as T,ArrayMap as $}from"../utils/collections.js";import{filterChildrenShallow as L,filterSceneShallow as R}from"../utils/three/traverse.js";import{AssetMeshInstance as U}from"./asset-resource-loader.js";import{BoxCollisionShape as H,PhysicalShapeMesh as G}from"./collision/collision-shape.js";import{isCollisionMesh as J}from"./collision/collision-shape-import.js";import{initLandscape as W}from"./landscape/landscape.js";import{LandscapeManager as q}from"./landscape/landscape-manager.js";import{SectionGrid as X,smoothNormalsCrossMeshes as Y}from"./landscape/utils.js";import{createGrassMaterial as Z}from"./materials/grass.js";import{createGrassFoliageMaterial as Q}from"./materials/grass-foliage.js";import{getMaterialAttribute as K}from"./materials/utils/material-painting.js";import{createWaterMaterial as ee}from"./materials/water.js";import{SerializedParamType as te}from"./model.js";import{Matrix4 as ae}from"three";import{BaseActor as se}from"../gameplay/actors/actor.js";import{Sampler2DNode as re}from"../shader-nodes/index.js";import{StandardShader as ie}from"../shader/builtin/standard-shader.js";import{LambertShader as ne}from"../shader/builtin/lambert-shader.js";import{ShapeLibrary as oe,ShapeLibraryKeys as ce}from"./objects/shapes.js";import{ambientLightName as le,createSky as he,defaultSkyMaterial as me}from"./sky.js";import{ActorComponent as de,PhysicsBodyType as pe,withInjectionContext as fe}from"../gameplay/index.js";import{iterateMaterials as ue}from"../utils/materials.js";import{VfxActor as ye}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ge}from"../effects/vfx/vfx-param.js";import{findFirstVisibleObject as we}from"../utils/three/traverse.js";const ve={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new SceneMaterializer(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}export class SceneMaterializer{constructor(a,s,r,i,n,o,c,l){this.scene=a,this.dataProvider=s,this.assetsService=r,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=c,this.actorProvider=l,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new e,this.removed$=new e,this.error$=new e,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,s.onUpdate((e=>this.update(e))),s.onRemove((e=>this.remove(e))),this.updateSubscription=r.onUpdate.subscribe((async e=>{"material"==e.type?a.traverse((a=>{if(a instanceof t.Mesh)if(Array.isArray(a.material))for(let t=0;t<a.material.length;t++)this.refreshMaterial(a,a.material[t],e,t);else this.refreshMaterial(a,a.material,e)})):"mesh"==e.type?(this.findByAssetId(e.id).forEach((t=>{Ve(t.userData.src.materialAssignments,e.materialAssignments).forEach((e=>{this.applyMaterial(t,e)}))})),this.landscapeManagers.forEach((t=>{t.source.grass.layers.some((t=>t.meshes.some((t=>t.assetId===e.id))))&&t.queueRefreshScatter(this.renderingView?.camera.position??new v,!0)}))):"prefab"===e.type&&this.findByAssetId(e.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))}async refreshMaterial(e,t,a,s){if(t?.userData?.assetId!==a.id)return;const r=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0);r.userData=t.userData,s?e.material[s]=r:e.material=r}get actorInstances(){return Array.from(this.materializedActors.values())}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}async init(){this.preInit(),Se.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.actorInstances){const t=e.map((async e=>{const t=e.object.userData.src;if("vfx"===t.type)return Promise.resolve();const a=await this.assetsService.getAsset(t.assetId),s={...a?.actor?.params??{},...t.actor?.params??{}};for(const a of t.actor.innerParams??[])await this.applyActorComponentParams(e,a.path.slice(),a.params);const r=await je(s,e.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,r);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${t.name}", id=${t.id})`,e)}}));return Promise.all(t)}addVfxChildActors(e,t=e){for(const a of Object.keys(t))t[a]instanceof ge?null!=t[a].actor&&(console.log("add actor to world",t[a].actor),e.object.add(t[a].actor.object)):t[a]instanceof de&&this.addVfxChildActors(e,t[a])}removeVfxChildActors(e,t=e){for(const a of Object.keys(t))if(t[a]instanceof ge){if(null!=t[a].actor){t[a].actor.onEndPlay(),console.log("remve actor from world",t[a].actor),e.object.remove(t[a].actor.object)}}else t[a]instanceof de&&this.removeVfxChildActors(e,t[a])}async applyActorComponentParams(e,t,a){const s=t.length,r=t.shift();if(0==s){const t=await je(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[r]&&await this.applyActorComponentParams(e[r],t,a)}canObjectBeInstanced(e){return e.physics?.type!==pe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!J(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=!0;this._canBeInstancedCache.set(e.assetId,s&&r)}return this._canBeInstancedCache.get(e.assetId)}preInit(){this.renderingView?.onLoop((()=>this.sky?.position.copy(this.renderingView.camera.position)))}async initWithInstancing(){this.preInit();const e=new $;for(const t of this.dataProvider.getObjects())await De(t,(async(t,a,s)=>{const r="asset_mesh"==t.type&&this.canObjectBeInstanced(t)&&await this.canAssetBeInstanced(t)?t.assetId+JSON.stringify(t.materialAssignments??[]):"other";"other"!==r&&a&&a.children?.length>0&&a.children.splice(a.children.findIndex((e=>e.id===t.id)),1),"other"===r&&a||e.push(r,{...t,parentTransform:s})}));for(const[t,a]of e.entries())if("other"!==t&&a.length>0){const e=await this.createFromAsset(a[0]);if(null==e)continue;const t=await this.createInstancedMesh(a,e),s=new U;s.add(t),s.userData.src=a[0],e instanceof U&&(s.collisionShapes=e.collisionShapes),s.castShadow=!1,s.receiveShadow=!1,this.scene.add(s)}else await Promise.all(a.map((e=>this.materialize(e))));await this.initActorsPostInit()}async createInstancedMesh(e,a){const s=we(a,(e=>!J(e)&&null!=e.geometry)),i=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(a,Ve(e[0].materialAssignments,i.materialAssignments)),s.updateMatrix();const n=s.geometry.clone().applyMatrix4(s.matrix),o=new t.InstancedMesh(n,s.material.clone(),e.length);o.material.side=t.FrontSide;for(let a=0;a<e.length;a++){const s=(new t.Matrix4).compose((new v).fromArray(e[a].position),(new u).setFromEuler((new r).fromArray(e[a].rotation)),(new v).fromArray(e[a].scale)),i=(new ae).copy(e[a].parentTransform).multiply(s);o.setMatrixAt(a,i)}return o.castShadow=i.castShadow??!0,o.receiveShadow=i.receiveShadow??!0,o}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay(),this.removeVfxChildActors(t)):console.warn("Failed to remove actor",e)}const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return R(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(e,a){const r=[];return e.traverse((async e=>{if(e instanceof l||e.isMesh||e instanceof t.SkinnedMesh||e.isSkinnedMesh)for(const t of ue(e.material))t.hasOwnProperty("color")&&r.push(e)})),Promise.all(r.map((async e=>{if(e.material instanceof Array)for(let t=0;t<e.material.length;t++){const r=e.material[t];if(null==r.color||!(r.color instanceof s))continue;const i="#"+r.color.getHexString(),n=r.name;if(i===a.color&&(r.name===a.name||null==a.name)||e.userData["originalColor_"+t]===a.color&&e.userData["originalMaterialName_"+t]===a.name){const s=await this.assetsService.getAsset(a.materialId),r=e.material[t];s&&(e.material[t]=await materialFromAsset(s,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),e.userData["originalColor_"+t]=e.userData["originalColor_"+t]??i,e.userData["originalMaterialName_"+t]=e.userData["originalMaterialName_"+t]??n,this.inEditor&&this._originalMaterials.set(e.id+"#"+t,r))}}else{const t="#"+e.material.color.getHexString(),s=e.material.name;if(t===a.color&&(e.material.name===a.name||null==a.name)||e.userData.originalColor===a.color&&e.userData.originalName===a.name){const r=await this.assetsService.getAsset(a.materialId),i=e.material;r&&(e.material=await materialFromAsset(r,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),e.userData.originalColor=e.userData.originalColor??t,e.userData.originalMaterialName=e.userData.originalMaterialName??s,this.inEditor&&this._originalMaterials.set(e.id,i))}}})))}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof l)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(O));R(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Se.entries())t.userData.customShaderName&&Se.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),R(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof l)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=await this.assetsService.getAsset(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=await this.assetsService.getAsset(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);const t=this.sceneObjectMap.get(e.id);if(t){let r=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(r=!0)})),!r){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof l&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof l&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=await this.assetsService.getAsset(e.assetId);Ve(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(r||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new s(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape)this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===e.type){const t=(this.scene.fog instanceof n?"density":"linear")!==e.fog.type;this.scene.fog=Ie(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof l){const t=e.material;t instanceof P&&(a.fog instanceof i?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof n&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||(console.log("Rematerializing actor because parameters changed"),this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof G&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Ae(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a}async materializeAndInitActor(e,t=this.findParent(e)){console.log("materialize actor and init");const a=await this.materialize(e,t);return De(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:L(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?R(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new s(this.scene.fog.color).convertSRGBToLinear())}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof l&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const a=T(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof l){const t=K(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const s=new Set;for(const[e,r]of a.entries()){const a=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let i=!1;if(null==a)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=K(a,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of r)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),i=!0;i&&s.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>s.has(e.name)))))}async materialize(e,t,s=!1){let r;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=Ie(e.fog),this.fixFogColor(),r=new o;break;case"sky":this.sky=he(),this.updateSky(e),r=this.sky;break;case"actor":r=await this.createFromActor(e);break;case"group":r=new o;break;case"prefab":r=await this.createFromPrefabAsset(e);break;case"vfx":r=await this.createFromVfx(e);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),s||(r.userData.src=e),this.inEditor,this.inEditor){let e=null;r instanceof G&&(e=function(e){if(e instanceof H)return new l(new a(...e.offset.toArray()),Pe);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}return this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==pe.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,s)))),r}}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=me);const a=await this.assetsService.getAsset(e.sky.materialId),s=await materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);s.side=t.BackSide,null!=this.sky?this.sky.material=s:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new ve[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e){const t=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??O[e.actor?.type];if(null==t)return null;this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const a=await this.actorProvider.create(t,(new v).fromArray(e.position),(new r).fromArray(e.rotation),!0);return this.materializedActors.set(e.id,a),a?.object}async createFromVfx(e){const t=await this.assetsService.getAsset(e.assetId);null==t&&console.error("Could not find asset",e);const a=await this.actorProvider.create(ye,(new v).fromArray(e.position),(new r).fromArray(e.rotation),!1);return await a.fromAsset(t),a.play(),this.materializedActors.set(e.id,a),a?.object}cleanup(){this.materializedActors.clear()}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e);else{let r=new d({name:"Default",color:new s("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const i=await this.createMeshByShape(e.shape,r,e.shapeParams);i.castShadow=e.castShadow??!0,i.receiveShadow=e.castShadow??!1,e.collisionDetection||(i.collisionShape=null),i.physics=e.physics,a=i,this._originalMaterials.set(a.id,i.material),a.traverse((e=>{}))}return t||((e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new o;const a=W(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new q(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new X(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>Y(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&ce.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,oe[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,oe[e].collision(s)),new G(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t);Ve(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Ae(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof l&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),a}async createFromPrefabAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);const a=new o;return t.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,a,!0))),a}async createParticleSystem(e){const a=await this.assetsService.getAsset(e.assetId),s=new p;return await S.fromJSONAsync(a.particleSystem,t).then((e=>{const a=new b(s,t);e.addRenderer(a),this.renderingView.onLoop((t=>e.update()))})),s}async createLight(e){if("point"===e.light.type){const t=new f(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new y(.3,10,10),a=new d({color:new s(16771709)}),r=new l(e,a);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new o):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new o):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===le));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0)))}}function Ae(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Se=new Map,be=new h({color:16711935}),Me=new Map;export async function materialFromAsset(e,a,r,i,n,o=!0){const c=JSON.stringify(e.material);if(o&&Se.has(c))return Se.get(c);const l={opacity:e.material.params.opacity,map:null,emissive:e.material.params.emissive??null,metalness:e.material.params.metalness??0,flatShading:e.material.params.flatShading??!1,color:new s(e.material.params.color).convertSRGBToLinear(),transparent:null!=e.material.params.opacity&&e.material.params.opacity<1},h={};if(null!=e.material.params.map){const t=e.material.params.map,a=await r.getAsset(t);null!=a&&(l.map=await i.getTexture(a))}let d;switch(e.material.type){case"phong":d=new m({...l,...h});break;case"water":d=ee(l,a);break;case"grassFoliage":d=Q({color:l.color,map:l.map},a);break;case"grass":d=Z({...l,colorTwo:new s(e.material.params.colorTwo),colorThree:new s(e.material.params.colorThree)},a);break;case"standard":case"lambert":case"shader":const t={standard:ie,lambert:ne}[e.material.type]??n.find((t=>t.name==e.material.shader))?.type;if(t){const s=new t,o=await je(e.material?.shaderParams??{},t,r,i,null,a,n);Object.assign(s,o);try{d=s.build()}catch(t){console.log("Shader runtime error: "+t),Me.has(e.material.shader)||Me.set(e.material.shader,be.clone()),d=Me.get(e.material.shader)}d.userData.customShaderName=e.material.shader}else console.warn("Missing shader implementation with name "+e.material.shader),d=be;break;default:throw new Error("Unsupported material type"+e.material.type)}return a?.csm.setupMaterial(d),o&&Se.set(c,d),d.side=e.material.side??d.side??t.FrontSide,d.transparent=(e.material.transparent??l.transparent??!1)||d.transparent,e.material.bloom&&(d.userData.hasBloom=!0),d.userData.assetId=e.id,d}async function je(e,t,a,s,r,i,n,o){const c={};for(const[t,l]of Object.entries(e)){const e=await xe(l,a,s,r,i,n,o);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await xe(s,null,null,null);null!=e&&(t[a]=e)}return t}async function xe(e,t,a,i,n,o,c){if(te.String,null==e||null==e.value||""==e.value)return null;const l=e.value;switch(e.type){case te.Number:case te.FloatNode:let h="string"==typeof l?parseFloat(l):l;return e.type===te.FloatNode?x(h):h;case te.Texture:return await a.getTexture(await t.getAsset(l));case te.Sampler2DNode:return N(await a.getTexture(await t.getAsset(l)));case te.Boolean:return l;case te.BooleanNode:return M(l);case te.Vector2:case te.Vec2Node:if("object"==typeof l){const t=l instanceof Array?(new w).fromArray(l):new w(l.x,l.y);return e.type===te.Vec2Node?C(t):t}return null;case te.Vector3:case te.Vec3Node:if("object"==typeof l){const t=l instanceof Array?(new v).fromArray(l):new v(l.x,l.y,l.z);return e.type===te.Vec3Node?k(t):t}return null;case te.Color:case te.RgbNode:const m=new s(l).convertSRGBToLinear();return e.type===te.RgbNode?D(m):m;case te.String:return l;case te.BaseActor:const d=l;return null==i&&console.warn("Class parameters can not be prepared as actors are not passed in"),i?.get(d);case te.Euler:const p=l;return(new r).fromArray(p);case te.Object3D:return(await a.getMesh(await t.getAsset(l))).scene;case te.Material:return await materialFromAsset(await t.getAsset(l),n,t,a,o);case te.AudioBuffer:return await a.getAudio(await t.getAsset(l));case te.VisualEffect:const f=await t.getAsset(l);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in f)return new ge(c,f);console.error("Using a non-vfx asset for visual effect parameter")}return null}function Ie(e){return"linear"===e.type?new i(new s(e.color),e.near??100,e.far??1e3):"density"===e.type?new n(e.color,e.density):void console.warn("Invalid fog type",e)}const Pe=new d({color:4229780});async function De(e,a,s,i){null==i&&(i=(new ae).identity()),await a(e,s,i);const n=i.clone().multiply(function(e,t){return t.compose((new v).fromArray(e.position),(new u).setFromEuler((new r).fromArray(e.rotation)),(new v).fromArray(e.scale))}(e,new t.Matrix4));return Promise.all((e.children??[]).map((t=>De(t,a,e,n))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?te.Number:t instanceof I||"function"==typeof e.prototype.isFloat?te.FloatNode:t instanceof g||e===g||e.isTexture?te.Texture:t instanceof re||e===E?te.Sampler2DNode:t instanceof Boolean||e===Boolean?te.Boolean:t instanceof j?te.BooleanNode:t instanceof s||e==s?te.Color:t instanceof V||"function"==typeof e.prototype.isRgb?te.RgbNode:t instanceof w||e==w?te.Vector2:t instanceof F||"function"==typeof e.prototype.isVec2?te.Vec2Node:t instanceof v||e==v?te.Vector3:t instanceof z||"function"==typeof e.prototype.isVec3?te.Vec3Node:t instanceof String||e===String?te.String:t instanceof se||e==se||e.prototype instanceof se||e.prototype==se?te.BaseActor:t instanceof r||e==r?te.Euler:t instanceof p||e==p?te.Object3D:t instanceof c||e==c?te.Material:t instanceof AudioBuffer||e==AudioBuffer?te.AudioBuffer:t instanceof ge||e==ge?te.VisualEffect:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:toSerializedParamType(e.type),value:t[e.name]?.value??a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type))}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=_(e);if(0===s.length)return{};let r;null!=a?fe(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void a();case v:return t instanceof v?t.toArray():void a();case A:return t instanceof A?t.toArray():void a();case s:return t instanceof s?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new s(t).getHexString():void a();case String:return t;case r:return t instanceof r?t.toArray():void a()}}function Ve(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Ee(e.materialId))),(t??[]).filter((e=>Ee(e.materialId))),(e=>e.color+e.name))}function Ee(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[te.RgbNode,"#000000"],[te.Color,"#000000"],[te.Vector4,[0,0,0,0]],[te.Vec4Node,[0,0,0,0]],[te.Vector3,[0,0,0]],[te.Vec3Node,[0,0,0]],[te.Vector2,[0,0]],[te.Vec2Node,[0,0]],[te.Euler,[0,0,0,"XYZ"]]]);
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -105,7 +105,13 @@ export interface SceneData {
105
105
  name: string;
106
106
  fileKey: string;
107
107
  }
108
- export interface SceneBlob {
108
+ export type SceneBlob = {
109
+ id: string;
110
+ name: string;
111
+ data: SceneObject[];
112
+ sceneId: string;
113
+ } | SceneBlobV0;
114
+ export interface SceneBlobV0 {
109
115
  id: string;
110
116
  name: string;
111
117
  data: string;
@@ -145,5 +145,5 @@ declare const shapes: {
145
145
  };
146
146
  export type LibraryShapeType = keyof typeof shapes;
147
147
  export declare const ShapeLibrary: Record<LibraryShapeType, ShapeDefinition>;
148
- export declare const ShapeLibraryKeys: ("sphere" | "box" | "ramp" | "plane" | "cylinder" | "torus" | "cone" | "circle" | "capsule" | "roundedBox" | "text" | "stairs" | "stairsSpiral")[];
148
+ export declare const ShapeLibraryKeys: ("box" | "ramp" | "plane" | "cylinder" | "sphere" | "torus" | "cone" | "circle" | "capsule" | "roundedBox" | "text" | "stairs" | "stairsSpiral")[];
149
149
  export {};
@@ -1,3 +1,4 @@
1
+ import { SceneObject } from './materializer.js';
1
2
  import { Asset, SceneData } from './model.js';
2
3
  export declare class RuntimeBackendService {
3
4
  private sceneStorage;
@@ -8,5 +9,5 @@ export declare class RuntimeBackendService {
8
9
  getAsset(id: string): Promise<Asset>;
9
10
  getScenes(): Promise<SceneData[]>;
10
11
  getScene(idOrName: string): Promise<SceneData>;
11
- getSceneData(sceneId: string): Promise<string>;
12
+ getSceneData(sceneId: string): Promise<SceneObject[]>;
12
13
  }
@@ -1,4 +1,4 @@
1
- import{ObjectStorage as e}from"./storage/storage.js";export class RuntimeBackendService{constructor(t){this.sceneStorage=new e("scene"),this.sceneBlobStorage=new e("scene-blob"),this.assetStorage=new e("asset"),this.sceneStorage.setBasePath(t),this.sceneBlobStorage.setBasePath(t),this.assetStorage.setBasePath(t)}getAssets(){return this.assetStorage.getAll()}getAsset(e){return this.assetStorage.get(e)}getScenes(){return this.sceneStorage.getAll()}getScene(e){return this.sceneStorage.get(e)}async getSceneData(e){const t=await this.sceneBlobStorage.get(e);return t?.data}}
1
+ import{ObjectStorage as e}from"./storage/storage.js";export class RuntimeBackendService{constructor(t){this.sceneStorage=new e("scene"),this.sceneBlobStorage=new e("scene-blob"),this.assetStorage=new e("asset"),this.sceneStorage.setBasePath(t),this.sceneBlobStorage.setBasePath(t),this.assetStorage.setBasePath(t)}getAssets(){return this.assetStorage.getAll()}getAsset(e){return this.assetStorage.get(e)}getScenes(){return this.sceneStorage.getAll()}getScene(e){return this.sceneStorage.get(e)}async getSceneData(e){const t=await this.sceneBlobStorage.get(e);return null==t?null:"string"==typeof t.data?JSON.parse(t.data):t.data}}
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -7,7 +7,7 @@ export declare class SceneDataService implements SceneDataProvider {
7
7
  private removeCallbacks;
8
8
  objectChange: BehaviorSubject<SceneObject[]>;
9
9
  constructor();
10
- initiate(data: string): void;
10
+ initiate(data: SceneObject[]): void;
11
11
  private createDefaultObjects;
12
12
  removeOnUpdateCallback(callback: (sceneObject: SceneObject) => void): void;
13
13
  onUpdate(callback: (sceneObject: SceneObject) => void): void;
@@ -1,4 +1,4 @@
1
- import{BehaviorSubject as t}from"rxjs";import{Matrix4 as e,Vector3 as s,Quaternion as i,Euler as o}from"three";export class SceneDataService{constructor(){this.objects=[],this.callbacks=[],this.removeCallbacks=[],this.objectChange=new t([])}initiate(t){this.objects=t?JSON.parse(t)??[]:[],this.objectChange.next(this.objects)}createDefaultObjects(){this.objects.some((t=>"global_fog"===t.type))||this.objects.unshift(createInitialFog());this.objects.some((t=>"sky"===t.type))||this.objects.unshift(createInitialSky())}removeOnUpdateCallback(t){this.callbacks.splice(this.callbacks.indexOf(t),1)}onUpdate(t){this.callbacks.push(t)}onRemove(t){this.removeCallbacks.push(t)}getObjects(){return this.objects}addObject(t){this.objects.push(t),this.callbacks.forEach((e=>e(t))),this.objectChange.next(this.objects)}updateObject(t){const e=this.findObjectById(t.id);e?(Object.assign(e,t),this.callbacks.forEach((e=>e(t)))):this.addObject(t),this.objectChange.next(this.objects)}findObjectById(t){const e=[...this.objects];for(;e.length>0;){const s=e.pop();if(s.id===t)return s;s.children&&e.push(...s.children)}}findAncestorsById(t){const e=this.findParentById(t);return null==e?[]:[e,...this.findAncestorsById(e.id)]}findParentById(t){return this._findParentById(t,this.objects)}_findParentById(t,e,s=null){return e.some((e=>e.id===t))?s:e.filter((t=>null!=t.children)).map((e=>this._findParentById(t,e.children,e))).find((t=>null!=t))}updateParent(t,n){const r=this.findParentById(t.id);{const c=null!=n?this.getMatrixWorld(n).invert():(new e).identity();null!=r&&c.multiply(this.getMatrixWorld(r));const a=this.getLocalMatrix(t),l=c.multiply(a),h=new s,d=new i,b=new s;l.decompose(h,d,b),t.position=h.toArray(),t.rotation=(new o).setFromQuaternion(d).toArray(),t.scale=b.toArray()}this.removeRecursive(t.id,r?.children??this.objects),null!=n?(n.children??=[],n.children.push(t)):this.objects.push(t),this.objectChange.next(this.objects),this.callbacks.forEach((e=>e(t)))}getMatrixWorld(t){const e=this.findAncestorsById(t.id).reverse();e.push(t);const s=this.getLocalMatrix(e.shift());for(const t of e){const e=this.getLocalMatrix(t);s.multiply(e)}return s}getLocalMatrix(t){const n=new e,r=(new s).fromArray(t.position),c=(new i).setFromEuler((new o).fromArray(t.rotation)),a=(new s).fromArray(t.scale);return n.compose(r,c,a),n}removeObject(t){this.removeRecursive(t.id,this.objects),this.removeCallbacks.forEach((e=>e(t))),this.objectChange.next([...this.objects])}removeRecursive(t,e){const s=e.findIndex((e=>e.id===t));if(s>-1)e.splice(s,1);else for(const s of e)this.removeRecursive(t,s.children??[])}save(){}serialize(){return JSON.stringify(this.objects)}}export function createInitialFog(){return{id:"auto-global-fog",name:"Global fog",type:"global_fog",position:[0,0,0],scale:[1,1,1],rotation:[0,0,0],collisionDetection:!1,fog:{type:"density",color:"#b8f8ff",density:.005,near:100,far:1e3}}}export function createInitialSky(){return{id:"auto-sky",name:"Sky",type:"sky",position:[0,0,0],scale:[1,1,1],rotation:[0,0,0],collisionDetection:!1,sky:{materialId:null}}}
1
+ import{BehaviorSubject as t}from"rxjs";import{Matrix4 as e,Vector3 as s,Quaternion as i,Euler as o}from"three";export class SceneDataService{constructor(){this.objects=[],this.callbacks=[],this.removeCallbacks=[],this.objectChange=new t([])}initiate(t){this.objects=t??[],this.objectChange.next(this.objects)}createDefaultObjects(){this.objects.some((t=>"global_fog"===t.type))||this.objects.unshift(createInitialFog());this.objects.some((t=>"sky"===t.type))||this.objects.unshift(createInitialSky())}removeOnUpdateCallback(t){this.callbacks.splice(this.callbacks.indexOf(t),1)}onUpdate(t){this.callbacks.push(t)}onRemove(t){this.removeCallbacks.push(t)}getObjects(){return this.objects}addObject(t){this.objects.push(t),this.callbacks.forEach((e=>e(t))),this.objectChange.next(this.objects)}updateObject(t){const e=this.findObjectById(t.id);e?(Object.assign(e,t),this.callbacks.forEach((e=>e(t)))):this.addObject(t),this.objectChange.next(this.objects)}findObjectById(t){const e=[...this.objects];for(;e.length>0;){const s=e.pop();if(s.id===t)return s;s.children&&e.push(...s.children)}}findAncestorsById(t){const e=this.findParentById(t);return null==e?[]:[e,...this.findAncestorsById(e.id)]}findParentById(t){return this._findParentById(t,this.objects)}_findParentById(t,e,s=null){return e.some((e=>e.id===t))?s:e.filter((t=>null!=t.children)).map((e=>this._findParentById(t,e.children,e))).find((t=>null!=t))}updateParent(t,n){const r=this.findParentById(t.id);{const c=null!=n?this.getMatrixWorld(n).invert():(new e).identity();null!=r&&c.multiply(this.getMatrixWorld(r));const a=this.getLocalMatrix(t),l=c.multiply(a),h=new s,d=new i,b=new s;l.decompose(h,d,b),t.position=h.toArray(),t.rotation=(new o).setFromQuaternion(d).toArray(),t.scale=b.toArray()}this.removeRecursive(t.id,r?.children??this.objects),null!=n?(n.children??=[],n.children.push(t)):this.objects.push(t),this.objectChange.next(this.objects),this.callbacks.forEach((e=>e(t)))}getMatrixWorld(t){const e=this.findAncestorsById(t.id).reverse();e.push(t);const s=this.getLocalMatrix(e.shift());for(const t of e){const e=this.getLocalMatrix(t);s.multiply(e)}return s}getLocalMatrix(t){const n=new e,r=(new s).fromArray(t.position),c=(new i).setFromEuler((new o).fromArray(t.rotation)),a=(new s).fromArray(t.scale);return n.compose(r,c,a),n}removeObject(t){this.removeRecursive(t.id,this.objects),this.removeCallbacks.forEach((e=>e(t))),this.objectChange.next([...this.objects])}removeRecursive(t,e){const s=e.findIndex((e=>e.id===t));if(s>-1)e.splice(s,1);else for(const s of e)this.removeRecursive(t,s.children??[])}save(){}serialize(){return JSON.stringify(this.objects)}}export function createInitialFog(){return{id:"auto-global-fog",name:"Global fog",type:"global_fog",fog:{type:"density",color:"#b8f8ff",density:.005,near:100,far:1e3}}}export function createInitialSky(){return{id:"auto-sky",name:"Sky",type:"sky",sky:{materialId:null}}}
2
2
  /*
3
3
  * Copyright (©) 2023. All rights reserved.
4
4
  * See the LICENSE.md file for details.
@@ -1,6 +1,6 @@
1
1
  import { Object3D, Vector3 } from 'three';
2
2
  type ObjectPredicate<T> = (obj: T) => boolean;
3
- export declare function filterScene(scene: Object3D, predicate: ObjectPredicate<Object3D>): any[];
3
+ export declare function filterScene(scene: Object3D, predicate: ObjectPredicate<Object3D>): Object3D<import("three").Event>[];
4
4
  export declare function findFirstVisibleObject(scene: Object3D, predicate: ObjectPredicate<Object3D>): Object3D;
5
5
  /**
6
6
  * Only continue traverse through children if it has not yet matched.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@hology/core",
3
- "version": "0.0.41",
3
+ "version": "0.0.43",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "type": "module",
@@ -86,6 +86,7 @@
86
86
  "@dimforge/rapier3d-compat": "^0.11.2",
87
87
  "@plumier/reflect": "^1.1.0",
88
88
  "@types/three-nebula": "^10.0.3",
89
+ "recast-navigation": "^0.30.0",
89
90
  "rxjs": "7.8.1",
90
91
  "stats.js": "^0.17.0",
91
92
  "three": "^0.139.0",