@hology/core 0.0.35 → 0.0.37
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- package/dist/gameplay/actors/camera/third-party-camera-component.js +1 -1
- package/dist/gameplay/index.d.ts +1 -0
- package/dist/gameplay/index.js +1 -1
- package/dist/gameplay/initiate.d.ts +3 -0
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/services/asset-loader.d.ts +1 -1
- package/dist/gameplay/services/asset-loader.js +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/bootstrap.js +1 -1
- package/dist/scene/scene-data-service.d.ts +4 -1
- package/dist/scene/scene-data-service.js +1 -1
- package/package.json +1 -1
- package/tsconfig.tsbuildinfo +1 -1
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import{__decorate as t,__metadata as
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import{__decorate as t,__metadata as s}from"tslib";import{ActorComponent as e,Component as i,attach as o}from"../component.js";import{CameraComponent as n}from"./camera-component.js";import{Vector3 as a,MathUtils as h}from"three";import{ViewController as c}from"../../services/render.js";import{DecimalInput as r,RestrictedRotationInput as m}from"../../input/index.js";import{PhysicsSystem as d,RayTestResult as l}from"../../services/physics/physics-system.js";let u=class extends e{constructor(t,s){super(),this.viewController=t,this.physicsSystem=s,this.camera=o(n),this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=5,this.collisionCheckRadius=.5,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new m(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new r(1,0,1),this.offset=new a,this.lookAtOffset=new a(this.offsetX,0,this.offsetZ),this.isMouseLocked=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{null!=document.pointerLockElement||null!=document.mozPointerLockElement||this.showCursor()}}async onInit(){this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.autoActivate&&this.viewController.setCamera(this.camera.instance);const t=this.element;null!=document.body.requestPointerLock&&(t.addEventListener("mousedown",this.onMouseDown),t.addEventListener("keydown",this.onKeyDown),document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),this.disposed.subscribe((()=>{t.removeEventListener("mousedown",this.onMouseDown),t.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1)})))}onLateUpdate(t){this.setFromRotation(t)}get element(){return this.viewController.htmlElement}hideCursor(){"ontouchstart"in window||navigator.maxTouchPoints>0||navigator.msMaxTouchPoints>0||null!=this.pointerLockInactivatedAt&&performance.now()-this.pointerLockInactivatedAt<1600||(this.element.style.cursor="none",null==this.canvas&&(this.canvas=this.element.getElementsByTagName("canvas")[0]),this.canvas&&(this.canvas.requestPointerLock(),this.isMouseLocked=!0))}showCursor(){this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default",window.document.exitPointerLock(),this.isMouseLocked=!1}setFromRotation(t){this.checkForCollision(t);const s=h.clamp(Math.min(this.restrictedDistance,this.distance),Math.min(this.minDistance,this.restrictedDistance),Math.max(this.distance*this.zoomInput.value,this.minDistance)),e=Math.cos(this.rotationInput.rotation.x)*s;this.offset.x=Math.sin(this.rotationInput.rotation.y)*e,this.offset.y=Math.sin(this.rotationInput.rotation.x)*s+2,this.offset.z=Math.cos(this.rotationInput.rotation.y)*-e,this.offset.add(this.lookAtOffset),this.updateCameraPosition()}checkForCollision(t){const s=this.getLookAtPosition(),e=f;let i=!1,o=this.distance;const n=new l,a=this.camera.instance.getWorldPosition(w);for(let t=-1;t<=1;t++){const h=k.subVectors(a,s);e.copy(a).add(h.multiplyScalar(1.2)),e.x+=t*this.collisionCheckRadius,this.physicsSystem.rayTest(s,e,n,{debugLifetime:0,excludeActor:this.actor}),n.hasHit&&n.distance<this.distance&&(o=Math.min(n.distance,o),i||=n.hasHit)}i||(this.restrictedDistance=h.lerp(this.restrictedDistance,this.distance,h.clamp(this.bounceBackSpeed*t,0,1)))}getLookAtPosition(){const t=p;return t.set(0,0,0),t.y=this.height,t.add(this.lookAtOffset),t.applyMatrix4(this.actor.object.matrixWorld),t}updateCameraPosition(){this.camera.instance.position.copy(this.offset);const t=this.getLookAtPosition();this.camera.instance.lookAt(t)}};u=t([i(),s("design:paramtypes",[c,d])],u);export{u as ThirdPartyCameraComponent};const p=new a,f=new a,k=(new a,new a),w=new a;
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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package/dist/gameplay/index.d.ts
CHANGED
package/dist/gameplay/index.js
CHANGED
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import"reflect-metadata";export{Container as DIContainer}from"typedi";export*from"./initiate.js";export*from"./inject.js";export{Service,Inject}from"typedi";export{ActorFactory}from"./actors/factory.js";export{Actor,BaseActor}from"./actors/actor.js";export{Component,ActorComponent,attach,Attach}from"./actors/component.js";export*from"./services/world.js";export*from"./services/render.js";export*from"./services/physics/physics-system.js";export*from"./animation/anim-sm.js";export*from"./animation/root-motion.js";export*from"./services/asset-loader.js";export*from"./services/pointer-events.js";export{VisualEffect}from"../effects/vfx/vfx-param.js";
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import"reflect-metadata";export{Container as DIContainer}from"typedi";export*from"./initiate.js";export*from"./inject.js";export{Service,Inject}from"typedi";export{ActorFactory}from"./actors/factory.js";export{Actor,BaseActor}from"./actors/actor.js";export{Component,ActorComponent,attach,Attach}from"./actors/component.js";export*from"./services/world.js";export*from"./services/render.js";export*from"./services/physics/physics-system.js";export*from"./animation/anim-sm.js";export*from"./animation/root-motion.js";export*from"./services/asset-loader.js";export*from"./services/pointer-events.js";export{VisualEffect}from"../effects/vfx/vfx-param.js";export*from"../shader/parameter.js";
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -16,6 +16,9 @@ export type InitiateGameConfig = {
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xr?: {
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enabled: boolean;
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};
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rendering: Partial<{
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resolutionScale: number;
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}>;
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};
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export declare function initiateGame<T_Game>(gameClass: GameClass<T_Game>, config: InitiateGameConfig): HologyRuntime<T_Game>;
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export declare abstract class GameInstance {
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import
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import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{ViewController as o}from"./services/render.js";import{RenderingView as r}from"../rendering.js";import{PhysicsSystem as i}from"./services/physics/physics-system.js";import{MeshComponent as a}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as c}from"./actors/internal/container-map.js";import{InputService as m}from"./input/index.js";import{RuntimeBackendService as l}from"../scene/runtime-backend-service.js";import{RuntimeAssetsService as p}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as d}from"../scene/asset-resource-loader.js";import{AssetLoader as h}from"./services/asset-loader.js";import{polyfillClient as u}from"./polyfill.js";import{Subject as f}from"rxjs";import{PointerEvents as g}from"./services/pointer-events.js";export function initiateGame(m,f){if(u(),0!=f.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const w=e.of("default"),j=new HologyRuntime(w),v=new n(w,{inEditor:!1});var S;e.set(n,v),S=f.element,Object.assign(S.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%"});const y=new r(f.element,{enableXR:!0===f.xr?.enabled});y.renderer.shadowMap.autoUpdate=!0,null!=f?.rendering?.resolutionScale&&(y.resolutionScale=f.rendering.resolutionScale),e.set(r,y);const I=new o(y);e.set(o,I);const b=new s(e.get(n));e.set(s,b);const x=new l(f.dataDir),D=new p(x),G=new d;G.setDataDir(f.dataDir);const H=Object.entries(f.shaders).map((([e,t])=>({name:e,type:t}))),R=new h(G,D,H);return e.set(h,R),(async()=>{const n=e.get(i);if(await n.start(),j.isShutdown)return;const{scene:s,actors:o}=await t(y,f.sceneName,f.dataDir,f.shaders,f.actors,v,x,D,G);if(b.scene=s,j.isShutdown)return void y.stop();e.import([a]);for(const e of o)b.addActor(e);n.addFromScene(s),y.loop((e=>{})),j.status=5,c.value=w,w.remove(m),w.set({id:m,type:m});const r=w.get(m);c.value=null,j.gameInstance=r,w.get(g).start(),r instanceof GameInstance&&r.onStart(),j._resolver(!0)})(),j}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new f,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(m).stop();const e=this.containerInstance.get(r);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(i).stop(),this.containerInstance.get(g).stop(),this.containerInstance.reset()}}
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -35,7 +35,7 @@ export declare class AssetLoader {
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/**
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* @param filePath A path relative to your website's base url. Always use backslash for directory separetors, even in Windows.
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*/
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getGltfAtPath(filePath: string): Promise<GLTF>;
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getModelByAssetName(name: string): Promise<LoadedMesh>;
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getModelByAssetId(id: AssetId): Promise<LoadedMesh>;
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getTextureByAssetId(id: AssetId): Promise<THREE.Texture>;
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import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";let w=class{constructor(e,t,s){this.assetResourceLoader=e,this.assetService=t,this.shaders=s,this.baseUrl="",this.urlSuffix="",this.loadingManager=new h,this.glbLoader=new a(this.loadingManager),this.fbxLoader=new r(this.loadingManager),this.objLoader=new i(this.loadingManager),this.mtlLoader=new o(this.loadingManager),this.tgaLoader=new n(this.loadingManager),this.textureLoader=new l(this.loadingManager),this.audioLoader=new d(this.loadingManager)}resolvePath(e){return u(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const t=this.resolvePath(e);return this.audioLoader.loadAsync(t)}async getAudioByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No
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import{__decorate as e,__metadata as t}from"tslib";import{AssetResourceLoader as s}from"../../scene/asset-resource-loader.js";import{FBXLoader as r,GLTFLoader as a,MTLLoader as o,OBJLoader as i,TGALoader as n}from"three-stdlib";import{AudioLoader as d,LoadingManager as h,TextureLoader as l}from"three";import{pathJoin as u}from"../../utils/files.js";import{Service as c}from"typedi";import{materialFromAsset as g}from"../../scene/materializer.js";let w=class{constructor(e,t,s){this.assetResourceLoader=e,this.assetService=t,this.shaders=s,this.baseUrl="",this.urlSuffix="",this.loadingManager=new h,this.glbLoader=new a(this.loadingManager),this.fbxLoader=new r(this.loadingManager),this.objLoader=new i(this.loadingManager),this.mtlLoader=new o(this.loadingManager),this.tgaLoader=new n(this.loadingManager),this.textureLoader=new l(this.loadingManager),this.audioLoader=new d(this.loadingManager)}resolvePath(e){return u(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const t=this.resolvePath(e);return this.audioLoader.loadAsync(t)}async getAudioByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(t)}async getAudioByAssetName(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(t)}async getModelAtPath(e){const t=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(t)).scene;case"fbx":return this.fbxLoader.loadAsync(t);case"obj":return this.objLoader.loadAsync(t);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const t=this.resolvePath(e);return this.glbLoader.loadAsync(t)}async getModelByAssetName(e){const t=(await this.assetService.getAssets()).find((t=>t.name===e));if(null==t)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(t)}async getModelByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(t)}async getTextureByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(t)}async getMaterialByAssetId(e){const t=await this.assetService.getAsset(e);if(null==t)throw new Error(`No material could be found with asset id ${e}`);return g(t,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}};w=e([c(),t("design:paramtypes",[s,Object,Array])],w);export{w as AssetLoader};
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* See the LICENSE.md file for details.
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package/dist/rendering.js
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import*as e from"three";import{Mesh as t,Matrix4 as i,ShaderMaterial as s,Color as r,PerspectiveCamera as n,ShaderChunk as a}from"three";import{EffectComposer as o,UnrealBloomPass as h,VRButton as l}from"three-stdlib";import{RenderPass as d}from"three-stdlib";import{ShaderPass as c}from"three-stdlib";import{FXAAShader as m}from"three-stdlib";import{CSM as u}from"three-stdlib";import{CSMUtil as p}from"./csm.js";import{GammaCorrectionShader as g}from"three-stdlib";import{Reflector as v}from"three-stdlib";import{depthUniformName as f,resolutionUniformName as w,supportsDepthTextureExtension as b,nearUniformName as x,farUniformName as C}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as R}from"./shader-nodes/time.js";import{OutlinePass as S}from"./utils/three/outline-pass.js";import T from"./utils/three/stats.js";import{findFirstVisibleObject as y}from"./utils/three/traverse.js";import{lambertVertexShaderOverride as P}from"./rendering/shader-override.js";import{DepthPass as M}from"./utils/three/depth-pass.js";(new e.Layers).set(9);const W=new e.MeshBasicMaterial({color:"black"}),L=new e.MeshDepthMaterial;L.depthPacking=e.RGBADepthPacking,L.blending=e.NoBlending;a.lights_pars_begin;a.lights_lambert_vertex=P;export class RenderingView{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof n&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=1,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=T(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.bloomStoredMaterials={},window.renderer=this.renderer=new e.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new e.Scene,this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(l.createButton(this.renderer)),this.composer=new o(this.renderer);var s=t.clientWidth/t.clientHeight;const n=new e.PerspectiveCamera(45,s,.5,500);n.layers.enable(19),this.setCamera(n),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=e.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputEncoding=e.sRGBEncoding,this.renderer.physicallyCorrectLights=!1,this.renderer.gammaFactor=1.4,p.renderingView=this,p.patchThreeAdd(),this.isDepthTextureExtensionSupported=b(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=RenderingView.createDepthRenderTarget(this.renderer,this.container);const a=new d(this.scene,this.camera);this.composer.addPass(a);const u=new h(new e.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);u.threshold=0,u.strength=.9,u.radius=1;const v=new o(this.renderer);v.renderToScreen=!1,v.addPass(a),v.addPass(u),this.bloomComposer=v;const f=new c(new e.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:v.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(f.needsSwap=!0,this.composer.addPass(f),this.outlinePass=new S(new e.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new c(m);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var w=new c(g);w.clear=!1,this.composer.addPass(w)}setCamera(t){this.camera=t,this.composer.passes.forEach((e=>{e instanceof d?e.camera=t:e instanceof S?e.renderCamera=t:e instanceof M&&(e.camera=t)})),null==this.csm?this.csm=new u({maxFar:200,lightFar:300,cascades:5,shadowMapSize:2048,lightDirection:new e.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5,camera:this.camera,parent:this.scene}):(this.csm.camera=this.camera,this.camera instanceof n&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(t,i){var s=!!t.extensions.get("WEBGL_depth_texture");const r=new e.WebGLRenderTarget(i.clientWidth*t.getPixelRatio(),i.clientHeight*t.getPixelRatio());return r.texture.minFilter=e.NearestFilter,r.texture.magFilter=e.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===s&&(r.depthTexture=new e.DepthTexture(128,128),r.depthTexture.type=e.UnsignedShortType,r.depthTexture.minFilter=e.NearestFilter,r.depthTexture.magFilter=e.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(s,r=!1){const n=this.stats;n.showPanel(0),this.showStats=r;performance.now();e.Ray.prototype.intersectTriangle;let a=0;const o=new i,h=new i,l=e=>{const i=this.renderer.getContext();if(this.paused&&this.running&&i.drawingBufferHeight>1)return void setTimeout((()=>l(e)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,n.begin();let r=(e*=.001)-a;if(a=e,o.copy(this.camera.matrixWorld),r>1){let e=r;for(;e>.05;)s(D),e-=D;s(e)}else s(r);this.onLoopCallbacks.forEach((e=>e(r))),this.camera?.updateMatrixWorld(),h.copy(this.camera.matrixWorld),h.equals(o)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const d=[],c=[];if(this.scene.traverse((i=>{i instanceof t&&i.visible&&(i.material?.userData?.water||i.material?.uniforms&&null!=i.material?.uniforms[f])?(i.visible=!1,d.push(i),this.initDepthUniform(i.material),i.renderOrder=100):i instanceof v&&(i.visible=!1,c.push(i)),i instanceof t&&i.material?.uniforms&&null!=i.material?.uniforms[R]&&(i.material.uniforms[R].value=e)})),d.length>0){if(this.scene.overrideMaterial=L,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}d.forEach((e=>e.visible=!0)),c.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.render(r),this.renderOverlay())}catch(e){console.warn(e)}n.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(l)}),1e3/this.fpsCap):requestAnimationFrame(l))};!0===this.options.enableXR?this.renderer.setAnimationLoop(l):requestAnimationFrame(l)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(this.hasBloom()){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.composer.render(e)}hasBloom(){return null!=y(this.scene,(e=>e instanceof t&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&!0!==e.material.userData.hasBloom&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=W:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof s&&(e.uniforms[f].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[w]&&e.uniforms[w].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof n&&(e.uniforms[x].value=this.camera.near,e.uniforms[C].value=this.camera.far))}}export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const D=.05;
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+
import*as e from"three";import{Mesh as t,Matrix4 as i,ShaderMaterial as s,Color as r,PerspectiveCamera as n,ShaderChunk as a}from"three";import{EffectComposer as o,UnrealBloomPass as h,VRButton as l}from"three-stdlib";import{RenderPass as d}from"three-stdlib";import{ShaderPass as c}from"three-stdlib";import{FXAAShader as m}from"three-stdlib";import{CSM as u}from"three-stdlib";import{CSMUtil as p}from"./csm.js";import{GammaCorrectionShader as g}from"three-stdlib";import{Reflector as v}from"three-stdlib";import{depthUniformName as f,resolutionUniformName as w,supportsDepthTextureExtension as b,nearUniformName as x,farUniformName as C}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as S}from"./shader-nodes/time.js";import{OutlinePass as R}from"./utils/three/outline-pass.js";import P from"./utils/three/stats.js";import{findFirstVisibleObject as y}from"./utils/three/traverse.js";import{lambertVertexShaderOverride as T}from"./rendering/shader-override.js";import{DepthPass as M}from"./utils/three/depth-pass.js";(new e.Layers).set(9);const W=new e.MeshBasicMaterial({color:"black"}),L=new e.MeshDepthMaterial;L.depthPacking=e.RGBADepthPacking,L.blending=e.NoBlending;a.lights_pars_begin;a.lights_lambert_vertex=T;const E=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);export class RenderingView{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof n&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=E?.5:1,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=P(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.bloomStoredMaterials={},window.renderer=this.renderer=new e.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new e.Scene,this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(l.createButton(this.renderer)),this.composer=new o(this.renderer);var s=t.clientWidth/t.clientHeight;const n=new e.PerspectiveCamera(45,s,.5,800);n.layers.enable(19),this.setCamera(n),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=e.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputEncoding=e.sRGBEncoding,this.renderer.physicallyCorrectLights=!1,this.renderer.gammaFactor=1.4,p.renderingView=this,p.patchThreeAdd(),this.isDepthTextureExtensionSupported=b(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=RenderingView.createDepthRenderTarget(this.renderer,this.container);const a=new d(this.scene,this.camera);this.composer.addPass(a);const u=new h(new e.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);u.threshold=0,u.strength=.9,u.radius=1;const v=new o(this.renderer);v.renderToScreen=!1,v.addPass(a),v.addPass(u),this.bloomComposer=v;const f=new c(new e.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:v.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(f.needsSwap=!0,this.composer.addPass(f),this.outlinePass=new R(new e.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new c(m);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}var w=new c(g);w.clear=!1,this.composer.addPass(w)}setCamera(t){this.camera=t,this.composer.passes.forEach((e=>{e instanceof d?e.camera=t:e instanceof R?e.renderCamera=t:e instanceof M&&(e.camera=t)})),null==this.csm?this.csm=new u({maxFar:200,lightFar:300,cascades:5,shadowMapSize:2048,lightDirection:new e.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5,camera:this.camera,parent:this.scene}):(this.csm.camera=this.camera,this.camera instanceof n&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(t,i){var s=!!t.extensions.get("WEBGL_depth_texture");const r=new e.WebGLRenderTarget(i.clientWidth*t.getPixelRatio(),i.clientHeight*t.getPixelRatio());return r.texture.minFilter=e.NearestFilter,r.texture.magFilter=e.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===s&&(r.depthTexture=new e.DepthTexture(128,128),r.depthTexture.type=e.UnsignedShortType,r.depthTexture.minFilter=e.NearestFilter,r.depthTexture.magFilter=e.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(s,r=!1){const n=this.stats;n.showPanel(0),this.showStats=r;performance.now();e.Ray.prototype.intersectTriangle;let a=0;const o=new i,h=new i,l=e=>{const i=this.renderer.getContext();if(this.paused&&this.running&&i.drawingBufferHeight>1)return void setTimeout((()=>l(e)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,n.begin();let r=(e*=.001)-a;if(a=e,o.copy(this.camera.matrixWorld),r>1){let e=r;for(;e>.05;)s(D),e-=D;s(e)}else s(r);this.onLoopCallbacks.forEach((e=>e(r))),this.camera?.updateMatrixWorld(),h.copy(this.camera.matrixWorld),h.equals(o)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const d=[],c=[];if(this.scene.traverse((i=>{i instanceof t&&i.visible&&(i.material?.userData?.water||i.material?.uniforms&&null!=i.material?.uniforms[f])?(i.visible=!1,d.push(i),this.initDepthUniform(i.material),i.renderOrder=100):i instanceof v&&(i.visible=!1,c.push(i)),i instanceof t&&i.material?.uniforms&&null!=i.material?.uniforms[S]&&(i.material.uniforms[S].value=e)})),d.length>0){if(this.scene.overrideMaterial=L,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}d.forEach((e=>e.visible=!0)),c.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.render(r),this.renderOverlay())}catch(e){console.warn(e)}n.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(l)}),1e3/this.fpsCap):requestAnimationFrame(l))};!0===this.options.enableXR?this.renderer.setAnimationLoop(l):requestAnimationFrame(l)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(this.hasBloom()){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.renderer.setClearColor(t),this.scene.fog=e}this.composer.render(e)}hasBloom(){return null!=y(this.scene,(e=>e instanceof t&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){e.isMesh&&e.visible&&!0!==e.material.userData.hasBloom&&(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=W:e.visible=!1)}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof s&&(e.uniforms[f].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[w]&&e.uniforms[w].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof n&&(e.uniforms[x].value=this.camera.near,e.uniforms[C].value=this.camera.far))}}export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const D=.05;
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2
2
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
|
4
4
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* See the LICENSE.md file for details.
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package/dist/scene/bootstrap.js
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import{polyfill as e}from"../utils/polyfill.js";import{SceneDataService as t}from"./scene-data-service.js";import{SceneMaterializer as n}from"./materializer.js";import{basicSceneSetup as a}from"./sky.js";export async function loadScene(r,i,s,o,c,m,l,p,f){e();const{scene:w,renderer:d,camera:j}=r;a(w);const u=await l.getScene(i);if(null==u)throw Error(`Could not find scene with name ${i}`);const y=await l.getSceneData(u.id),S=new t;S.initiate(y
|
1
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+
import{polyfill as e}from"../utils/polyfill.js";import{SceneDataService as t}from"./scene-data-service.js";import{SceneMaterializer as n}from"./materializer.js";import{basicSceneSetup as a}from"./sky.js";export async function loadScene(r,i,s,o,c,m,l,p,f){e();const{scene:w,renderer:d,camera:j}=r;a(w);const u=await l.getScene(i);if(null==u)throw Error(`Could not find scene with name ${i}`);const y=await l.getSceneData(u.id),S=new t;S.initiate(y);const g=Object.entries(o).map((([e,t])=>({name:e,type:t}))),h=Object.entries(c).map((([e,t])=>({name:e,type:t}))),v=new n(w,S,p,f,r,g,h,m);return await v.initWithInstancing(),{scene:w,view:r,materializer:v,assetResourceLoader:f,assetsService:p,actors:v.actorInstances}}
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2
2
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|
@@ -7,7 +7,8 @@ export declare class SceneDataService implements SceneDataProvider {
|
|
7
7
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private removeCallbacks;
|
8
8
|
objectChange: BehaviorSubject<SceneObject[]>;
|
9
9
|
constructor();
|
10
|
-
initiate(data: string
|
10
|
+
initiate(data: string): void;
|
11
|
+
private createDefaultObjects;
|
11
12
|
removeOnUpdateCallback(callback: (sceneObject: SceneObject) => void): void;
|
12
13
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onUpdate(callback: (sceneObject: SceneObject) => void): void;
|
13
14
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onRemove(callback: (sceneObject: SceneObject) => void): void;
|
@@ -31,3 +32,5 @@ export declare class SceneDataService implements SceneDataProvider {
|
|
31
32
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save(): void;
|
32
33
|
serialize(): string;
|
33
34
|
}
|
35
|
+
export declare function createInitialFog(): SceneObject;
|
36
|
+
export declare function createInitialSky(): SceneObject;
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{BehaviorSubject as t}from"rxjs";import{Matrix4 as e,Vector3 as s,Quaternion as i,Euler as o}from"three";export class SceneDataService{constructor(){this.objects=[],this.callbacks=[],this.removeCallbacks=[],this.objectChange=new t([])}initiate(t
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1
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+
import{BehaviorSubject as t}from"rxjs";import{Matrix4 as e,Vector3 as s,Quaternion as i,Euler as o}from"three";export class SceneDataService{constructor(){this.objects=[],this.callbacks=[],this.removeCallbacks=[],this.objectChange=new t([])}initiate(t){this.objects=t?JSON.parse(t)??[]:[],this.objectChange.next(this.objects)}createDefaultObjects(){this.objects.some((t=>"global_fog"===t.type))||this.objects.unshift(createInitialFog());this.objects.some((t=>"sky"===t.type))||this.objects.unshift(createInitialSky())}removeOnUpdateCallback(t){this.callbacks.splice(this.callbacks.indexOf(t),1)}onUpdate(t){this.callbacks.push(t)}onRemove(t){this.removeCallbacks.push(t)}getObjects(){return this.objects}addObject(t){this.objects.push(t),this.callbacks.forEach((e=>e(t))),this.objectChange.next(this.objects)}updateObject(t){const e=this.findObjectById(t.id);e?(Object.assign(e,t),this.callbacks.forEach((e=>e(t)))):this.addObject(t),this.objectChange.next(this.objects)}findObjectById(t){const e=[...this.objects];for(;e.length>0;){const s=e.pop();if(s.id===t)return s;s.children&&e.push(...s.children)}}findAncestorsById(t){const e=this.findParentById(t);return null==e?[]:[e,...this.findAncestorsById(e.id)]}findParentById(t){return this._findParentById(t,this.objects)}_findParentById(t,e,s=null){return e.some((e=>e.id===t))?s:e.filter((t=>null!=t.children)).map((e=>this._findParentById(t,e.children,e))).find((t=>null!=t))}updateParent(t,n){const r=this.findParentById(t.id);{const c=null!=n?this.getMatrixWorld(n).invert():(new e).identity();null!=r&&c.multiply(this.getMatrixWorld(r));const a=this.getLocalMatrix(t),l=c.multiply(a),h=new s,d=new i,b=new s;l.decompose(h,d,b),t.position=h.toArray(),t.rotation=(new o).setFromQuaternion(d).toArray(),t.scale=b.toArray()}this.removeRecursive(t.id,r?.children??this.objects),null!=n?(n.children??=[],n.children.push(t)):this.objects.push(t),this.objectChange.next(this.objects),this.callbacks.forEach((e=>e(t)))}getMatrixWorld(t){const e=this.findAncestorsById(t.id).reverse();e.push(t);const s=this.getLocalMatrix(e.shift());for(const t of e){const e=this.getLocalMatrix(t);s.multiply(e)}return s}getLocalMatrix(t){const n=new e,r=(new s).fromArray(t.position),c=(new i).setFromEuler((new o).fromArray(t.rotation)),a=(new s).fromArray(t.scale);return n.compose(r,c,a),n}removeObject(t){this.removeRecursive(t.id,this.objects),this.removeCallbacks.forEach((e=>e(t))),this.objectChange.next([...this.objects])}removeRecursive(t,e){const s=e.findIndex((e=>e.id===t));if(s>-1)e.splice(s,1);else for(const s of e)this.removeRecursive(t,s.children??[])}save(){}serialize(){return JSON.stringify(this.objects)}}export function createInitialFog(){return{id:"auto-global-fog",name:"Global fog",type:"global_fog",position:[0,0,0],scale:[1,1,1],rotation:[0,0,0],collisionDetection:!1,fog:{type:"density",color:"#b8f8ff",density:.005,near:100,far:1e3}}}export function createInitialSky(){return{id:"auto-sky",name:"Sky",type:"sky",position:[0,0,0],scale:[1,1,1],rotation:[0,0,0],collisionDetection:!1,sky:{materialId:null}}}
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2
2
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/*
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3
3
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* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|