@hology/core 0.0.31 → 0.0.33

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Files changed (138) hide show
  1. package/dist/csm.d.ts +1 -1
  2. package/dist/csm.js +1 -1
  3. package/dist/effects/vfx/index.d.ts +2 -2
  4. package/dist/effects/vfx/index.js +1 -1
  5. package/dist/effects/vfx/initializsers.d.ts +14 -7
  6. package/dist/effects/vfx/initializsers.js +1 -1
  7. package/dist/effects/vfx/vfx-actor.d.ts +2 -2
  8. package/dist/effects/vfx/vfx-actor.js +1 -1
  9. package/dist/effects/vfx/vfx-asset.d.ts +3 -3
  10. package/dist/effects/vfx/vfx-asset.js +1 -1
  11. package/dist/effects/vfx/vfx-defs.d.ts +5 -2
  12. package/dist/effects/vfx/vfx-defs.js +1 -1
  13. package/dist/effects/vfx/vfx-materializer.d.ts +2 -1
  14. package/dist/effects/vfx/vfx-materializer.js +1 -1
  15. package/dist/effects/vfx/vfx-param.d.ts +1 -1
  16. package/dist/gameplay/actors/actor.d.ts +1 -1
  17. package/dist/gameplay/actors/actor.js +1 -1
  18. package/dist/gameplay/actors/builtin/camera-actor.d.ts +3 -3
  19. package/dist/gameplay/actors/builtin/camera-actor.js +1 -1
  20. package/dist/gameplay/actors/builtin/components/character/character-animation.d.ts +3 -3
  21. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  22. package/dist/gameplay/actors/builtin/components/character/character-movement copy.d.ts +4 -4
  23. package/dist/gameplay/actors/builtin/components/character/character-movement copy.js +1 -1
  24. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +4 -4
  25. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  26. package/dist/gameplay/actors/builtin/components/mesh-component.d.ts +2 -2
  27. package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
  28. package/dist/gameplay/actors/builtin/components/scene-component.d.ts +1 -1
  29. package/dist/gameplay/actors/builtin/components/scene-component.js +1 -1
  30. package/dist/gameplay/actors/builtin/index.d.ts +4 -4
  31. package/dist/gameplay/actors/builtin/index.js +1 -1
  32. package/dist/gameplay/actors/builtin/positional-audio-actor.d.ts +6 -5
  33. package/dist/gameplay/actors/builtin/positional-audio-actor.js +1 -1
  34. package/dist/gameplay/actors/builtin/spawn-point.d.ts +3 -3
  35. package/dist/gameplay/actors/builtin/spawn-point.js +1 -1
  36. package/dist/gameplay/actors/builtin/trigger-volume.d.ts +4 -4
  37. package/dist/gameplay/actors/builtin/trigger-volume.js +1 -1
  38. package/dist/gameplay/actors/camera/camera-component.d.ts +2 -2
  39. package/dist/gameplay/actors/camera/camera-component.js +1 -1
  40. package/dist/gameplay/actors/camera/third-party-camera-component.d.ts +5 -5
  41. package/dist/gameplay/actors/camera/third-party-camera-component.js +1 -1
  42. package/dist/gameplay/actors/component.d.ts +1 -1
  43. package/dist/gameplay/actors/component.js +1 -1
  44. package/dist/gameplay/actors/factory.d.ts +3 -3
  45. package/dist/gameplay/actors/factory.js +1 -1
  46. package/dist/gameplay/actors/index.d.ts +10 -10
  47. package/dist/gameplay/actors/index.js +1 -1
  48. package/dist/gameplay/actors/internal/component-init.d.ts +2 -2
  49. package/dist/gameplay/actors/internal/component-init.js +1 -1
  50. package/dist/gameplay/actors/internal/container-map.d.ts +1 -1
  51. package/dist/gameplay/animation/anim-sm.js +1 -1
  52. package/dist/gameplay/index.d.ts +14 -13
  53. package/dist/gameplay/index.js +1 -1
  54. package/dist/gameplay/initiate.d.ts +4 -2
  55. package/dist/gameplay/initiate.js +1 -1
  56. package/dist/gameplay/inject.js +1 -1
  57. package/dist/gameplay/input/index.d.ts +3 -3
  58. package/dist/gameplay/input/index.js +1 -1
  59. package/dist/gameplay/input/input-service.d.ts +1 -1
  60. package/dist/gameplay/input/input-service.js +1 -1
  61. package/dist/gameplay/input/input.js +1 -1
  62. package/dist/gameplay/services/asset-loader.d.ts +6 -4
  63. package/dist/gameplay/services/asset-loader.js +1 -1
  64. package/dist/gameplay/services/physics/physics-system.d.ts +5 -5
  65. package/dist/gameplay/services/physics/physics-system.js +1 -1
  66. package/dist/gameplay/services/pointer-events.d.ts +58 -0
  67. package/dist/gameplay/services/pointer-events.js +5 -0
  68. package/dist/gameplay/services/render.d.ts +3 -3
  69. package/dist/gameplay/services/render.js +1 -1
  70. package/dist/gameplay/services/world.d.ts +5 -2
  71. package/dist/gameplay/services/world.js +1 -1
  72. package/dist/index.d.ts +4 -4
  73. package/dist/index.js +1 -1
  74. package/dist/rendering.d.ts +7 -1
  75. package/dist/rendering.js +1 -1
  76. package/dist/scene/asset-resource-loader.d.ts +2 -2
  77. package/dist/scene/asset-resource-loader.js +1 -1
  78. package/dist/scene/assets-provider.d.ts +1 -1
  79. package/dist/scene/bootstrap.d.ts +7 -7
  80. package/dist/scene/bootstrap.js +1 -1
  81. package/dist/scene/collision/collision-shape-import.d.ts +1 -1
  82. package/dist/scene/collision/collision-shape-import.js +1 -1
  83. package/dist/scene/landscape/landscape-manager.d.ts +6 -6
  84. package/dist/scene/landscape/landscape-manager.js +1 -1
  85. package/dist/scene/landscape/landscape.js +1 -1
  86. package/dist/scene/landscape/utils.d.ts +1 -1
  87. package/dist/scene/landscape/utils.js +1 -1
  88. package/dist/scene/materializer.d.ts +10 -10
  89. package/dist/scene/materializer.js +1 -1
  90. package/dist/scene/materials/grass-foliage.d.ts +2 -2
  91. package/dist/scene/materials/grass-foliage.js +1 -1
  92. package/dist/scene/materials/grass.d.ts +1 -1
  93. package/dist/scene/materials/grass.js +1 -1
  94. package/dist/scene/materials/water.d.ts +1 -1
  95. package/dist/scene/materials/water.js +1 -1
  96. package/dist/scene/model.d.ts +6 -5
  97. package/dist/scene/objects/shapes.d.ts +3 -3
  98. package/dist/scene/objects/shapes.js +1 -1
  99. package/dist/scene/runtime-asset-service.d.ts +3 -3
  100. package/dist/scene/runtime-asset-service.js +1 -1
  101. package/dist/scene/runtime-backend-service.d.ts +1 -1
  102. package/dist/scene/runtime-backend-service.js +1 -1
  103. package/dist/scene/scene-data-service.d.ts +1 -1
  104. package/dist/scene/scene-data-service.js +1 -1
  105. package/dist/scene/storage/storage.js +1 -1
  106. package/dist/shader/builtin/index.d.ts +2 -2
  107. package/dist/shader/builtin/index.js +1 -1
  108. package/dist/shader/builtin/lambert-shader.d.ts +1 -1
  109. package/dist/shader/builtin/lambert-shader.js +1 -1
  110. package/dist/shader/builtin/standard-shader.d.ts +1 -1
  111. package/dist/shader/builtin/standard-shader.js +1 -1
  112. package/dist/shader/index.d.ts +3 -2
  113. package/dist/shader/index.js +1 -1
  114. package/dist/shader/parameter.d.ts +4 -4
  115. package/dist/shader/parameter.js +1 -1
  116. package/dist/shader/shader.d.ts +4 -4
  117. package/dist/shader/shader.js +1 -1
  118. package/dist/shader-nodes/effects.js +1 -1
  119. package/dist/shader-nodes/index.d.ts +9 -9
  120. package/dist/shader-nodes/index.js +1 -1
  121. package/dist/shader-nodes/layers.js +1 -1
  122. package/dist/test/injection.test.js +1 -1
  123. package/dist/utils/collections.js +1 -1
  124. package/dist/utils/three/depth-pass.js +1 -1
  125. package/dist/utils/three/outline-pass.d.ts +2 -2
  126. package/dist/utils/three/transform-controls.d.ts +2 -2
  127. package/dist/utils/three/traverse.d.ts +1 -0
  128. package/dist/utils/three/traverse.js +1 -1
  129. package/package.json +7 -8
  130. package/tsconfig.tsbuildinfo +1 -1
  131. package/dist/utils/cannon/CannonUtils.d.ts +0 -17
  132. package/dist/utils/cannon/CannonUtils.js +0 -5
  133. package/dist/utils/cannon/three-to-cannon/ConvexHull.d.ts +0 -47
  134. package/dist/utils/cannon/three-to-cannon/ConvexHull.js +0 -5
  135. package/dist/utils/cannon/three-to-cannon/index.d.ts +0 -63
  136. package/dist/utils/cannon/three-to-cannon/index.js +0 -5
  137. package/dist/utils/cannon/three-to-cannon/utils.d.ts +0 -9
  138. package/dist/utils/cannon/three-to-cannon/utils.js +0 -5
@@ -1,17 +0,0 @@
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- import * as THREE from "three";
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- import * as CANNON from "cannon-es";
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- import { Vector3 } from "three";
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- declare class CannonUtils {
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- static Three2Cannon(): {
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- vector3: ({ x, y, z }: THREE.Vector3) => CANNON.Vec3;
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- quaternion: ({ x, y, z, w }: THREE.Quaternion) => CANNON.Quaternion;
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- };
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- static Cannon2Three(): {
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- vector3: ({ x, y, z }: CANNON.Vec3) => THREE.Vector3;
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- quaternion: ({ x, y, z, w }: CANNON.Quaternion) => THREE.Quaternion;
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- };
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- static CreateTrimesh(geometry: THREE.BufferGeometry, scale: Vector3): CANNON.Trimesh;
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- static CreateConvexPolyhedron(geometry: THREE.BufferGeometry): CANNON.ConvexPolyhedron;
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- static offsetCenterOfMass(body: CANNON.Body, centreOfMass: CANNON.Vec3): void;
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- }
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- export default CannonUtils;
@@ -1,5 +0,0 @@
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- import*as t from"three";import*as e from"cannon-es";export default class{static Three2Cannon(){return{vector3:({x:t,y:n,z:o})=>new e.Vec3(t,n,o),quaternion:({x:t,y:n,z:o,w:r})=>new e.Quaternion(t,n,o,r)}}static Cannon2Three(){return{vector3:({x:e,y:n,z:o})=>new t.Vector3(e,n,o),quaternion:({x:e,y:n,z:o,w:r})=>new t.Quaternion(e,n,o,r)}}static CreateTrimesh(t,n){let o;o=null===t.index?t.attributes.position.array:t.clone().toNonIndexed().attributes.position.array;for(let t=0;t<o.length;t+=3)o[t]*=n.x,o[t+1]*=n.y,o[t+2]*=n.z;const r=Object.keys(o).map(Number);return new e.Trimesh(o,r)}static CreateConvexPolyhedron(n){const o=n.attributes.position,r=n.attributes.normal,s=[];for(let e=0;e<o.count;e++)s.push((new t.Vector3).fromBufferAttribute(o,e));const a=[];for(let e=0;e<o.count;e+=3){const n={a:e,b:e+1,c:e+2,normals:void 0===r?[]:[(new t.Vector3).fromBufferAttribute(r,e),(new t.Vector3).fromBufferAttribute(r,e+1),(new t.Vector3).fromBufferAttribute(r,e+2)]};a.push(n)}const c={},i=[],u=[];for(let t=0,n=s.length;t<n;t++){const n=s[t],o=Math.round(100*n.x)+"_"+Math.round(100*n.y)+"_"+Math.round(100*n.z);void 0===c[o]?(c[o]=t,i.push(new e.Vec3(s[t].x,s[t].y,s[t].z)),u[t]=i.length-1):u[t]=u[c[o]]}const f=[];for(let t=0,e=a.length;t<e;t++){const e=a[t];e.a=u[e.a],e.b=u[e.b],e.c=u[e.c];const n=[e.a,e.b,e.c];for(let e=0;e<3;e++)if(n[e]===n[(e+1)%3]){f.push(t);break}}for(let t=f.length-1;t>=0;t--){const e=f[t];a.splice(e,1)}const l=a.map((function(t){return[t.a,t.b,t.c]}));return new e.ConvexPolyhedron({vertices:i,faces:l})}static offsetCenterOfMass(t,n){t.shapeOffsets.forEach((function(t){n.vadd(t,n)})),n.scale(1/t.shapes.length,n),t.shapeOffsets.forEach((function(t){t.vsub(n,t)}));const o=new e.Vec3;t.vectorToWorldFrame(n,o),t.position.vadd(o,t.position)}}
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- /*
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- * Copyright (©) 2023. All rights reserved.
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- * See the LICENSE.md file for details.
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- */
@@ -1,47 +0,0 @@
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- export declare class ConvexHull {
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- tolerance: number;
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- faces: any[];
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- newFaces: any[];
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- assigned: VertexList;
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- unassigned: VertexList;
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- vertices: any[];
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- setFromPoints(points: any): this;
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- setFromObject(object: any): this;
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- containsPoint(point: any): boolean;
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- intersectRay(ray: any, target: any): any;
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- intersectsRay(ray: any): boolean;
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- makeEmpty(): this;
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- addVertexToFace(vertex: any, face: any): this;
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- removeVertexFromFace(vertex: any, face: any): this;
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- removeAllVerticesFromFace(face: any): any;
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- deleteFaceVertices(face: any, absorbingFace?: any): this;
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- resolveUnassignedPoints(newFaces: any): this;
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- computeExtremes(): {
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- min: any[];
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- max: any[];
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- };
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- computeInitialHull(): this;
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- reindexFaces(): this;
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- nextVertexToAdd(): any;
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- computeHorizon(eyePoint: any, crossEdge: any, face: any, horizon: any): this;
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- addAdjoiningFace(eyeVertex: any, horizonEdge: any): any;
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- addNewFaces(eyeVertex: any, horizon: any): this;
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- addVertexToHull(eyeVertex: any): this;
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- cleanup(): this;
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- compute(): this;
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- }
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- declare class VertexList {
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- head: any;
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- tail: any;
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- first(): any;
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- last(): any;
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- clear(): this;
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- insertBefore(target: any, vertex: any): this;
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- insertAfter(target: any, vertex: any): this;
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- append(vertex: any): this;
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- appendChain(vertex: any): this;
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- remove(vertex: any): this;
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- removeSubList(a: any, b: any): this;
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- isEmpty(): boolean;
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- }
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- export {};
@@ -1,5 +0,0 @@
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- import{Line3 as t,Plane as e,Triangle as i,Vector3 as n}from"three";var s=new n;export class ConvexHull{constructor(){this.tolerance=-1,this.faces=[],this.newFaces=[],this.assigned=new h,this.unassigned=new h,this.vertices=[]}setFromPoints(t){!0!==Array.isArray(t)&&console.error("THREE.ConvexHull: Points parameter is not an array."),t.length<4&&console.error("THREE.ConvexHull: The algorithm needs at least four points."),this.makeEmpty();for(var e=0,i=t.length;e<i;e++)this.vertices.push(new o(t[e]));return this.compute(),this}setFromObject(t){var e=[];return t.updateMatrixWorld(!0),t.traverse((function(t){var i,s,r,a=t.geometry;if(void 0!==a&&a.isBufferGeometry){var o=a.attributes.position;if(void 0!==o)for(i=0,s=o.count;i<s;i++)(r=new n).fromBufferAttribute(o,i).applyMatrix4(t.matrixWorld),e.push(r)}})),this.setFromPoints(e)}containsPoint(t){for(var e=this.faces,i=0,n=e.length;i<n;i++){if(e[i].distanceToPoint(t)>this.tolerance)return!1}return!0}intersectRay(t,e){for(var i=this.faces,n=-1/0,s=1/0,r=0,a=i.length;r<a;r++){var o=i[r],h=o.distanceToPoint(t.origin),l=o.normal.dot(t.direction);if(h>0&&l>=0)return null;var u=0!==l?-h/l:0;if(!(u<=0)&&(l>0?s=Math.min(u,s):n=Math.max(u,n),n>s))return null}return n!==-1/0?t.at(n,e):t.at(s,e),e}intersectsRay(t){return null!==this.intersectRay(t,s)}makeEmpty(){return this.faces=[],this.vertices=[],this}addVertexToFace(t,e){return t.face=e,null===e.outside?this.assigned.append(t):this.assigned.insertBefore(e.outside,t),e.outside=t,this}removeVertexFromFace(t,e){return t===e.outside&&(null!==t.next&&t.next.face===e?e.outside=t.next:e.outside=null),this.assigned.remove(t),this}removeAllVerticesFromFace(t){if(null!==t.outside){for(var e=t.outside,i=t.outside;null!==i.next&&i.next.face===t;)i=i.next;return this.assigned.removeSubList(e,i),e.prev=i.next=null,t.outside=null,e}}deleteFaceVertices(t,e){var i=this.removeAllVerticesFromFace(t);if(void 0!==i)if(void 0===e)this.unassigned.appendChain(i);else{var n=i;do{var s=n.next;e.distanceToPoint(n.point)>this.tolerance?this.addVertexToFace(n,e):this.unassigned.append(n),n=s}while(null!==n)}return this}resolveUnassignedPoints(t){if(!1===this.unassigned.isEmpty()){var e=this.unassigned.first();do{for(var i=e.next,n=this.tolerance,s=null,r=0;r<t.length;r++){var a=t[r];if(0===a.mark){var o=a.distanceToPoint(e.point);if(o>n&&(n=o,s=a),n>1e3*this.tolerance)break}}null!==s&&this.addVertexToFace(e,s),e=i}while(null!==e)}return this}computeExtremes(){var t,e,i,s=new n,r=new n,a=[],o=[];for(t=0;t<3;t++)a[t]=o[t]=this.vertices[0];for(s.copy(this.vertices[0].point),r.copy(this.vertices[0].point),t=0,e=this.vertices.length;t<e;t++){var h=this.vertices[t],l=h.point;for(i=0;i<3;i++)l.getComponent(i)<s.getComponent(i)&&(s.setComponent(i,l.getComponent(i)),a[i]=h);for(i=0;i<3;i++)l.getComponent(i)>r.getComponent(i)&&(r.setComponent(i,l.getComponent(i)),o[i]=h)}return this.tolerance=3*Number.EPSILON*(Math.max(Math.abs(s.x),Math.abs(r.x))+Math.max(Math.abs(s.y),Math.abs(r.y))+Math.max(Math.abs(s.z),Math.abs(r.z))),{min:a,max:o}}computeInitialHull(){var i,s,a;void 0===i&&(i=new t,s=new e,a=new n);var o,h,l,u,c,d,p,v,f,m=this.vertices,g=this.computeExtremes(),x=g.min,w=g.max,T=0,F=0;for(d=0;d<3;d++)(f=w[d].point.getComponent(d)-x[d].point.getComponent(d))>T&&(T=f,F=d);for(h=x[F],l=w[F],T=0,i.set(h.point,l.point),d=0,p=this.vertices.length;d<p;d++)(o=m[d])!==h&&o!==l&&(i.closestPointToPoint(o.point,!0,a),(f=a.distanceToSquared(o.point))>T&&(T=f,u=o));for(T=-1,s.setFromCoplanarPoints(h.point,l.point,u.point),d=0,p=this.vertices.length;d<p;d++)(o=m[d])!==h&&o!==l&&o!==u&&(f=Math.abs(s.distanceToPoint(o.point)))>T&&(T=f,c=o);var E=[];if(s.distanceToPoint(c.point)<0)for(E.push(r.create(h,l,u),r.create(c,l,h),r.create(c,u,l),r.create(c,h,u)),d=0;d<3;d++)v=(d+1)%3,E[d+1].getEdge(2).setTwin(E[0].getEdge(v)),E[d+1].getEdge(1).setTwin(E[v+1].getEdge(0));else for(E.push(r.create(h,u,l),r.create(c,h,l),r.create(c,l,u),r.create(c,u,h)),d=0;d<3;d++)v=(d+1)%3,E[d+1].getEdge(2).setTwin(E[0].getEdge((3-d)%3)),E[d+1].getEdge(0).setTwin(E[v+1].getEdge(1));for(d=0;d<4;d++)this.faces.push(E[d]);for(d=0,p=m.length;d<p;d++)if((o=m[d])!==h&&o!==l&&o!==u&&o!==c){T=this.tolerance;var P=null;for(v=0;v<4;v++)(f=this.faces[v].distanceToPoint(o.point))>T&&(T=f,P=this.faces[v]);null!==P&&this.addVertexToFace(o,P)}return this}reindexFaces(){for(var t=[],e=0;e<this.faces.length;e++){var i=this.faces[e];0===i.mark&&t.push(i)}return this.faces=t,this}nextVertexToAdd(){if(!1===this.assigned.isEmpty()){var t,e=0,i=this.assigned.first().face,n=i.outside;do{var s=i.distanceToPoint(n.point);s>e&&(e=s,t=n),n=n.next}while(null!==n&&n.face===i);return t}}computeHorizon(t,e,i,n){var s;this.deleteFaceVertices(i),i.mark=1,s=null===e?e=i.getEdge(0):e.next;do{var r=s.twin,a=r.face;0===a.mark&&(a.distanceToPoint(t)>this.tolerance?this.computeHorizon(t,r,a,n):n.push(s)),s=s.next}while(s!==e);return this}addAdjoiningFace(t,e){var i=r.create(t,e.tail(),e.head());return this.faces.push(i),i.getEdge(-1).setTwin(e.twin),i.getEdge(0)}addNewFaces(t,e){this.newFaces=[];for(var i=null,n=null,s=0;s<e.length;s++){var r=e[s],a=this.addAdjoiningFace(t,r);null===i?i=a:a.next.setTwin(n),this.newFaces.push(a.face),n=a}return i.next.setTwin(n),this}addVertexToHull(t){var e=[];return this.unassigned.clear(),this.removeVertexFromFace(t,t.face),this.computeHorizon(t.point,null,t.face,e),this.addNewFaces(t,e),this.resolveUnassignedPoints(this.newFaces),this}cleanup(){return this.assigned.clear(),this.unassigned.clear(),this.newFaces=[],this}compute(){var t;for(this.computeInitialHull();void 0!==(t=this.nextVertexToAdd());)this.addVertexToHull(t);return this.reindexFaces(),this.cleanup(),this}}class r{constructor(){this.normal=new n,this.midpoint=new n,this.area=0,this.constant=0,this.outside=null,this.mark=0,this.edge=null}getEdge(t){for(var e=this.edge;t>0;)e=e.next,t--;for(;t<0;)e=e.prev,t++;return e}compute(){var t;void 0===t&&(t=new i);var e=this.edge.tail(),n=this.edge.head(),s=this.edge.next.head();return t.set(e.point,n.point,s.point),t.getNormal(this.normal),t.getMidpoint(this.midpoint),this.area=t.getArea(),this.constant=this.normal.dot(this.midpoint),this}distanceToPoint(t){return this.normal.dot(t)-this.constant}static create(t,e,i){var n=new r,s=new a(t,n),o=new a(e,n),h=new a(i,n);return s.next=h.prev=o,o.next=s.prev=h,h.next=o.prev=s,n.edge=s,n.compute()}}function a(t,e){this.vertex=t,this.prev=null,this.next=null,this.twin=null,this.face=e}function o(t){this.point=t,this.prev=null,this.next=null,this.face=null}Object.assign(a.prototype,{head:function(){return this.vertex},tail:function(){return this.prev?this.prev.vertex:null},length:function(){var t=this.head(),e=this.tail();return null!==e?e.point.distanceTo(t.point):-1},lengthSquared:function(){var t=this.head(),e=this.tail();return null!==e?e.point.distanceToSquared(t.point):-1},setTwin:function(t){return this.twin=t,t.twin=this,this}});class h{constructor(){this.head=null,this.tail=null}first(){return this.head}last(){return this.tail}clear(){return this.head=this.tail=null,this}insertBefore(t,e){return e.prev=t.prev,e.next=t,null===e.prev?this.head=e:e.prev.next=e,t.prev=e,this}insertAfter(t,e){return e.prev=t,e.next=t.next,null===e.next?this.tail=e:e.next.prev=e,t.next=e,this}append(t){return null===this.head?this.head=t:this.tail.next=t,t.prev=this.tail,t.next=null,this.tail=t,this}appendChain(t){for(null===this.head?this.head=t:this.tail.next=t,t.prev=this.tail;null!==t.next;)t=t.next;return this.tail=t,this}remove(t){return null===t.prev?this.head=t.next:t.prev.next=t.next,null===t.next?this.tail=t.prev:t.next.prev=t.prev,this}removeSubList(t,e){return null===t.prev?this.head=e.next:t.prev.next=e.next,null===e.next?this.tail=t.prev:e.next.prev=t.prev,this}isEmpty(){return null===this.head}}
2
- /*
3
- * Copyright (©) 2023. All rights reserved.
4
- * See the LICENSE.md file for details.
5
- */
@@ -1,63 +0,0 @@
1
- import { Quaternion as CQuaternion, Shape, Vec3 } from 'cannon-es';
2
- import { Object3D } from 'three';
3
- export type BoxParameters = {
4
- x: number;
5
- y: number;
6
- z: number;
7
- };
8
- export type CylinderParameters = {
9
- radiusTop: number;
10
- radiusBottom: number;
11
- height: number;
12
- segments: number;
13
- };
14
- export type SphereParameters = {
15
- radius: number;
16
- };
17
- export type ConvexPolyhedronParameters = {
18
- vertices: Float32Array;
19
- faces: number[][];
20
- };
21
- export type TrimeshParameters = {
22
- vertices: Float32Array;
23
- indices: Uint32Array;
24
- };
25
- type ShapeTypeToShapeParameters = {
26
- Box: BoxParameters;
27
- Cylinder: CylinderParameters;
28
- Sphere: SphereParameters;
29
- ConvexPolyhedron: ConvexPolyhedronParameters;
30
- Trimesh: TrimeshParameters;
31
- };
32
- export declare enum ShapeType {
33
- BOX = "Box",
34
- CYLINDER = "Cylinder",
35
- SPHERE = "Sphere",
36
- HULL = "ConvexPolyhedron",
37
- MESH = "Trimesh"
38
- }
39
- export interface ShapeOptions {
40
- type?: ShapeType;
41
- cylinderAxis?: 'x' | 'y' | 'z';
42
- sphereRadius?: number;
43
- }
44
- export interface ShapeParameters<T extends ShapeType = ShapeType> {
45
- type: T;
46
- params: ShapeTypeToShapeParameters[T];
47
- offset?: Vec3;
48
- orientation?: CQuaternion;
49
- }
50
- export interface ShapeResult<T extends Shape = Shape> {
51
- shape: T;
52
- offset?: Vec3;
53
- orientation?: CQuaternion;
54
- }
55
- /**
56
- * Given a THREE.Object3D instance, creates parameters for a CANNON shape.
57
- */
58
- export declare const getShapeParameters: (object: Object3D, options?: ShapeOptions) => ShapeParameters | null;
59
- /**
60
- * Given a THREE.Object3D instance, creates a corresponding CANNON shape.
61
- */
62
- export declare const threeToCannon: (object: Object3D, options?: ShapeOptions) => ShapeResult | null;
63
- export {};
@@ -1,5 +0,0 @@
1
- import{Box as e,Quaternion as t,ConvexPolyhedron as n,Cylinder as r,Sphere as o,Trimesh as a,Vec3 as i}from"cannon-es";import{Box3 as s,MathUtils as p,Mesh as u,Vector3 as m}from"three";import{ConvexHull as c}from"./ConvexHull";import{getComponent as y,getGeometry as h,getVertices as f}from"./utils";const l=Math.PI/2;export var ShapeType;!function(e){e.BOX="Box",e.CYLINDER="Cylinder",e.SPHERE="Sphere",e.HULL="ConvexPolyhedron",e.MESH="Trimesh"}(ShapeType||(ShapeType={}));export const getShapeParameters=function(e,n={}){let r;if(n.type===ShapeType.BOX)return S(e);if(n.type===ShapeType.CYLINDER)return function(e,n){const r=["x","y","z"],o=n.cylinderAxis||"y",a=r.splice(r.indexOf(o),1)&&r,i=(new s).setFromObject(e);if(!isFinite(i.min.lengthSq()))return null;const p=i.max[o]-i.min[o],u=.5*Math.max(y(i.max,a[0])-y(i.min,a[0]),y(i.max,a[1])-y(i.min,a[1])),m="y"===o?l:0,c="z"===o?l:0;return{type:ShapeType.CYLINDER,params:{radiusTop:u,radiusBottom:u,height:p,segments:12},orientation:(new t).setFromEuler(m,c,0,"XYZ").normalize()}}(e,n);if(n.type===ShapeType.SPHERE)return function(e,t){if(t.sphereRadius)return{type:ShapeType.SPHERE,params:{radius:t.sphereRadius}};const n=h(e);return n?(n.computeBoundingSphere(),{type:ShapeType.SPHERE,params:{radius:n.boundingSphere.radius}}):null}(e,n);if(n.type===ShapeType.HULL)return function(e){const t=h(e);if(!t)return null;const n=1e-4;for(let e=0;e<t.attributes.position.count;e++)t.attributes.position.setXYZ(e,t.attributes.position.getX(e)+(Math.random()-.5)*n,t.attributes.position.getY(e)+(Math.random()-.5)*n,t.attributes.position.getZ(e)+(Math.random()-.5)*n);const r=(new c).setFromObject(new u(t)),o=r.faces,a=[],i=[];let s=0;for(let e=0;e<o.length;e++){const t=o[e],n=[];i.push(n);let r=t.edge;do{const e=r.head().point;a.push(e.x,e.y,e.z),n.push(s),s++,r=r.next}while(r!==t.edge)}const p=new Float32Array(a.length);return p.set(a),{type:ShapeType.HULL,params:{vertices:p,faces:i}}}(e);if(n.type===ShapeType.MESH)return r=h(e),r?function(e){const t=f(e);if(!t.length)return null;const n=new Uint32Array(t.length);for(let e=0;e<t.length;e++)n[e]=e;return{type:ShapeType.MESH,params:{vertices:t,indices:n}}}(r):null;if(n.type)throw new Error(`[CANNON.getShapeParameters] Invalid type "${n.type}".`);if(r=h(e),!r)return null;switch(r.type){case"BoxGeometry":case"BoxBufferGeometry":return d(r);case"CylinderGeometry":case"CylinderBufferGeometry":return function(e){const n=e.parameters;return{type:ShapeType.CYLINDER,params:{radiusTop:n.radiusTop,radiusBottom:n.radiusBottom,height:n.height,segments:n.radialSegments},orientation:(new t).setFromEuler(p.degToRad(-90),0,0,"XYZ").normalize()}}(r);case"PlaneGeometry":case"PlaneBufferGeometry":return function(e){e.computeBoundingBox();const t=e.boundingBox;return{type:ShapeType.BOX,params:{x:(t.max.x-t.min.x)/2||.1,y:(t.max.y-t.min.y)/2||.1,z:(t.max.z-t.min.z)/2||.1}}}(r);case"SphereGeometry":case"SphereBufferGeometry":return function(e){return{type:ShapeType.SPHERE,params:{radius:e.parameters.radius}}}(r);case"TubeGeometry":case"BufferGeometry":return S(e);default:return console.warn('Unrecognized geometry: "%s". Using bounding box as shape.',r.type),d(r)}};export const threeToCannon=function(t,s={}){const p=getShapeParameters(t,s);if(!p)return null;const{type:u,params:m,offset:c,orientation:y}=p;let h;return h=u===ShapeType.BOX?function(t){const{x:n,y:r,z:o}=t,a=new e(new i(n,r,o));return a}(m):u===ShapeType.CYLINDER?function(e){const{radiusTop:t,radiusBottom:n,height:o,segments:a}=e,i=new r(t,n,o,a);return i.radiusTop=n,i.radiusBottom=n,i.height=o,i.numSegments=a,i}(m):u===ShapeType.SPHERE?function(e){const t=new o(e.radius);return t}(m):u===ShapeType.HULL?function(e){const{faces:t,vertices:r}=e,o=[];for(let e=0;e<r.length;e+=3)o.push(new i(r[e],r[e+1],r[e+2]));const a=new n({faces:t,vertices:o});return a}(m):function(e){const{vertices:t,indices:n}=e,r=new a(t,n);return r}(m),{shape:h,offset:c,orientation:y}};function d(e){if(!f(e).length)return null;e.computeBoundingBox();const t=e.boundingBox;return{type:ShapeType.BOX,params:{x:(t.max.x-t.min.x)/2,y:(t.max.y-t.min.y)/2,z:(t.max.z-t.min.z)/2}}}function S(e){const t=e.clone();t.quaternion.set(0,0,0,1),t.updateMatrixWorld();const n=(new s).setFromObject(t);if(!isFinite(n.min.lengthSq()))return null;const r=n.translate(t.position.negate()).getCenter(new m);return{type:ShapeType.BOX,params:{x:(n.max.x-n.min.x)/2,y:(n.max.y-n.min.y)/2,z:(n.max.z-n.min.z)/2},offset:r.lengthSq()?new i(r.x,r.y,r.z):void 0}}
2
- /*
3
- * Copyright (©) 2023. All rights reserved.
4
- * See the LICENSE.md file for details.
5
- */
@@ -1,9 +0,0 @@
1
- import { BufferGeometry, Object3D, Vector3 } from 'three';
2
- /**
3
- * Returns a single geometry for the given object. If the object is compound,
4
- * its geometries are automatically merged. Bake world scale into each
5
- * geometry, because we can't easily apply that to the cannonjs shapes later.
6
- */
7
- export declare function getGeometry(object: Object3D): BufferGeometry | null;
8
- export declare function getVertices(geometry: BufferGeometry): Float32Array;
9
- export declare function getComponent(v: Vector3, component: string): number;
@@ -1,5 +0,0 @@
1
- import{BufferAttribute as t,BufferGeometry as e,Quaternion as n,Vector3 as o}from"three";const r=new o,i=new o,u=new n;export function getGeometry(n){const o=function(t){const e=[];return t.traverse((function(t){t.isMesh&&e.push(t)})),e}(n);if(0===o.length)return null;if(1===o.length)return s(o[0]);let r;const i=[];for(;r=o.pop();)i.push(c(s(r)));return function(n){let o=0;for(let t=0;t<n.length;t++){const e=n[t].attributes.position;e&&3===e.itemSize&&(o+=e.count)}const r=new Float32Array(3*o);let i=0;for(let t=0;t<n.length;t++){const e=n[t].attributes.position;if(e&&3===e.itemSize)for(let t=0;t<e.count;t++)r[i++]=e.getX(t),r[i++]=e.getY(t),r[i++]=e.getZ(t)}return(new e).setAttribute("position",new t(r,3))}(i)}function s(t){let e=t.geometry;return e=e.toBufferGeometry?e.toBufferGeometry():e.clone(),t.updateMatrixWorld(),t.matrixWorld.decompose(r,u,i),e.scale(i.x,i.y,i.z),e}export function getVertices(t){const e=t.attributes.position,n=new Float32Array(3*e.count);for(let t=0;t<e.count;t++)n[3*t]=e.getX(t),n[3*t+1]=e.getY(t),n[3*t+2]=e.getZ(t);return n}export function getComponent(t,e){switch(e){case"x":return t.x;case"y":return t.y;case"z":return t.z}throw new Error(`Unexpected component ${e}`)}function c(n,o=1e-4){o=Math.max(o,Number.EPSILON);const r={},i=n.getIndex(),u=n.getAttribute("position"),s=i?i.count:u.count;let c=0;const l=[],p=[],g=Math.log10(1/o),a=Math.pow(10,g);for(let t=0;t<s;t++){const e=i?i.getX(t):t;let n="";n+=~~(u.getX(e)*a)+",",n+=~~(u.getY(e)*a)+",",n+=~~(u.getZ(e)*a)+",",n in r?l.push(r[n]):(p.push(u.getX(e)),p.push(u.getY(e)),p.push(u.getZ(e)),r[n]=c,l.push(c),c++)}const f=new t(new Float32Array(p),u.itemSize,u.normalized),h=new e;return h.setAttribute("position",f),h.setIndex(l),h}
2
- /*
3
- * Copyright (©) 2023. All rights reserved.
4
- * See the LICENSE.md file for details.
5
- */