@hology/core 0.0.273 → 0.0.275

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Files changed (93) hide show
  1. package/dist/effects/sequence/sequence-player.js +1 -1
  2. package/dist/effects/vfx/gpu-sprite-runtime.js +1 -1
  3. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +19 -0
  4. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  5. package/dist/gameplay/actors/builtin/water-spline-volume-actor.d.ts +10 -0
  6. package/dist/gameplay/actors/builtin/water-spline-volume-actor.js +1 -1
  7. package/dist/gameplay/actors/builtin/water-volume-actor.d.ts +3 -1
  8. package/dist/gameplay/actors/builtin/water-volume-actor.js +1 -1
  9. package/dist/gameplay/actors/camera/first-person-camera-component.js +1 -1
  10. package/dist/gameplay/actors/camera/third-person-camera-component.d.ts +7 -0
  11. package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
  12. package/dist/gameplay/ai/behavior-tree/move.d.ts +5 -0
  13. package/dist/gameplay/ai/behavior-tree/move.js +1 -1
  14. package/dist/gameplay/ai/behavior-tree/move.test.d.ts +2 -0
  15. package/dist/gameplay/ai/behavior-tree/move.test.js +4 -0
  16. package/dist/gameplay/animation/root-motion.js +1 -1
  17. package/dist/gameplay/input/input-service.d.ts +9 -1
  18. package/dist/gameplay/input/input-service.js +1 -1
  19. package/dist/gameplay/services/physics/physics-system.d.ts +2 -0
  20. package/dist/gameplay/services/physics/physics-system.js +1 -1
  21. package/dist/gameplay/services/render.d.ts +4 -1
  22. package/dist/gameplay/services/render.js +1 -1
  23. package/dist/gameplay/services/world.d.ts +5 -0
  24. package/dist/rendering/node-material-webgpu-resolver.d.ts +4 -1
  25. package/dist/rendering/node-material-webgpu-resolver.js +1 -1
  26. package/dist/rendering/sdfgi-settings.d.ts +8 -0
  27. package/dist/rendering/sdfgi-settings.js +4 -0
  28. package/dist/rendering/sdfgi-surface-material.d.ts +8 -0
  29. package/dist/rendering/sdfgi-surface-material.js +4 -0
  30. package/dist/rendering/webgpu-experimental-backend.d.ts +12 -2
  31. package/dist/rendering/webgpu-experimental-backend.js +1 -1
  32. package/dist/rendering.d.ts +30 -3
  33. package/dist/rendering.js +1 -1
  34. package/dist/scene/asset-resource-loader.d.ts +4 -0
  35. package/dist/scene/asset-resource-loader.js +1 -1
  36. package/dist/scene/collision/collision-shape-import.js +1 -1
  37. package/dist/scene/collision/rapier-shape.js +1 -1
  38. package/dist/scene/landscape/landscape-geometry.d.ts +24 -0
  39. package/dist/scene/landscape/landscape-geometry.js +4 -0
  40. package/dist/scene/landscape/landscape-manager.d.ts +1 -0
  41. package/dist/scene/landscape/landscape-manager.js +1 -1
  42. package/dist/scene/materializer.d.ts +9 -1
  43. package/dist/scene/materializer.js +1 -1
  44. package/dist/scene/model.d.ts +2 -0
  45. package/dist/scene/scene-data-service.d.ts +2 -1
  46. package/dist/scene/scene-data-service.js +1 -1
  47. package/dist/scene/sky.d.ts +2 -0
  48. package/dist/scene/sky.js +1 -1
  49. package/dist/shader/graph/compiler.js +1 -1
  50. package/dist/shader/graph/registry.js +1 -1
  51. package/dist/shader/parameter.js +1 -1
  52. package/dist/shader/sprite-shader.js +1 -1
  53. package/dist/shader-nodes/depth.d.ts +6 -4
  54. package/dist/shader-nodes/depth.js +1 -1
  55. package/dist/shader-nodes/index.d.ts +2 -1
  56. package/dist/shader-nodes/index.js +1 -1
  57. package/dist/shader-nodes/surface-reflection.d.ts +10 -0
  58. package/dist/shader-nodes/surface-reflection.js +4 -0
  59. package/dist/shader-nodes/water-volume.d.ts +6 -2
  60. package/dist/shader-nodes/water-volume.js +1 -1
  61. package/dist/test/asset-resource-loader-texture-array.test.js +1 -1
  62. package/dist/test/character-movement-solve.test.js +1 -1
  63. package/dist/test/collision-shape-import.test.js +1 -1
  64. package/dist/test/first-person-camera-component.test.js +1 -1
  65. package/dist/test/frame-stats.test.js +1 -1
  66. package/dist/test/gpu-sprite-compiler.test.js +1 -1
  67. package/dist/test/input.test.js +1 -1
  68. package/dist/test/landscape-geometry.test.d.ts +2 -0
  69. package/dist/test/landscape-geometry.test.js +4 -0
  70. package/dist/test/material-assignment.test.js +1 -1
  71. package/dist/test/materializer-dynamic-transform.test.js +1 -1
  72. package/dist/test/materializer-prefetch.test.js +1 -1
  73. package/dist/test/net-character-movement.test.js +1 -1
  74. package/dist/test/node-material-webgpu-resolver.test.js +1 -1
  75. package/dist/test/parameter-definition.test.js +1 -1
  76. package/dist/test/physics-hitstop.test.d.ts +2 -0
  77. package/dist/test/physics-hitstop.test.js +4 -0
  78. package/dist/test/physics-ray-object.test.js +1 -1
  79. package/dist/test/post-process-effect.test.js +1 -1
  80. package/dist/test/rapier-trimesh.test.d.ts +2 -0
  81. package/dist/test/rapier-trimesh.test.js +4 -0
  82. package/dist/test/sdfgi-settings.test.d.ts +2 -0
  83. package/dist/test/sdfgi-settings.test.js +4 -0
  84. package/dist/test/sequence-animation-retiming.test.js +1 -1
  85. package/dist/test/sequence-vfx.test.js +1 -1
  86. package/dist/test/shader-graph.test.js +1 -1
  87. package/dist/test/surface-reflection.test.d.ts +2 -0
  88. package/dist/test/surface-reflection.test.js +4 -0
  89. package/dist/test/water-spline-volume-actor.test.js +1 -1
  90. package/dist/utils/three/frame-stats.d.ts +8 -0
  91. package/dist/utils/three/frame-stats.js +1 -1
  92. package/package.json +3 -3
  93. package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
1
- import{__decorate as e}from"tslib";import{Service as t}from"typedi";import{inject as s}from"../inject.js";import{ViewController as i}from"../services/render.js";import{MathUtils as n}from"three";import{Subject as a}from"rxjs";let o=class{constructor(){this.view=s(i),this.inputs=new Map,this.deltaCallbacks=new Map,this.toggleCallbacks=new Map,this.keybinds=new Map,this.mousebinds=new Map,this.touchmoveBinds=new Map,this.wheelbinds=new Map,this.gamepadButtonBinds=new Map,this.gamepadAxisBinds=new Map,this.lastActiveDevice="kbm",this.onDeviceChanged=new a,this.prevGamepadButtonStates=new Map,this.suppressedGamepadButtons=new Map,this.sampledGamepadButtonStates=new Map,this.pendingGamepadButtonTransitions=new Map,this.frameGamepadButtonTransitions=new Map,this.onKeyDown=e=>{this.setLastActiveDevice("kbm"),this.view.paused||"button"in e&&!h()||this.keybinds.forEach((t,s)=>{for(const i of t)if(i.test(e))if(this.inputs.has(s))this.inputs.get(s)(!0);else if(this.toggleCallbacks.has(s)){this.toggleCallbacks.get(s)(!0);this.activeToggleCallbacks.findIndex(e=>e.keybind===i&&e.toggle===this.toggleCallbacks.get(s))<0&&this.activeToggleCallbacks.push({keybind:i,toggle:this.toggleCallbacks.get(s)})}else console.warn("No input callback for registered for key bind "+i.display())})},this.activeToggleCallbacks=[],this.onKeyUp=e=>{this.setLastActiveDevice("kbm"),this.keybinds.forEach((t,s)=>{for(const i of t)if(i.test(e))if(this.inputs.has(s))this.inputs.get(s)(!1);else if(this.toggleCallbacks.has(s)){this.toggleCallbacks.get(s)(!1);const e=this.activeToggleCallbacks.findIndex(e=>e.keybind===i&&e.toggle===this.toggleCallbacks.get(s));e>=0&&this.activeToggleCallbacks.splice(e,1);for(const e of this.activeToggleCallbacks)e.toggle(!0)}else console.warn("No input callback for registered for key bind "+i.display())})},this.onMouseMove=e=>{if((Math.abs(e.movementX)>1||Math.abs(e.movementY)>1)&&this.setLastActiveDevice("kbm"),this.view.paused)return;if(!h())return;const t=n.clamp(e.movementX,-50,50),s=n.clamp(e.movementY,-50,50);Math.abs(t)>200||Math.abs(s)>200||this.mousebinds.forEach((e,i)=>{const n=this.inputs.get(i)??this.deltaCallbacks.get(i);if(null!=n)switch(e.axis){case"x":n(t*e.multiplier);break;case"y":n(s*e.multiplier)}else console.warn("No input callback for registered for mouse bind "+e.axis)})},this.onTouchStart=e=>{if(this.setLastActiveDevice("kbm"),!this.view.paused){for(let t=0;t<=e.touches.length;t++){const s=e.touches[t];if(s?.target instanceof HTMLCanvasElement)return void(this.prevTouchEvent=s)}e.preventDefault()}},this.onTouchMove=e=>{if(this.view.paused)return;if(null==this.prevTouchEvent)return;let t=null;for(let s=0;s<=e.touches.length;s++){const i=e.touches[s];if(i&&i.target instanceof HTMLCanvasElement&&i.identifier===this.prevTouchEvent.identifier){t=i;break}}null!=t&&(this.touchmoveBinds.forEach((e,s)=>{const i=this.inputs.get(s)??this.deltaCallbacks.get(s);if(null!=i)switch(e.axis){case"x":i((t.clientX-this.prevTouchEvent.clientX)*e.multiplier);break;case"y":i((t.clientY-this.prevTouchEvent.clientY)*e.multiplier)}else console.warn("No input callback for registered for mouse bind "+e.axis)}),this.prevTouchEvent=t,e.preventDefault())},this.onTouchEnd=e=>{this.prevTouchEvent=null,e.preventDefault()},this.onWheel=e=>{this.setLastActiveDevice("kbm"),this.view.paused||this.wheelbinds.forEach((t,s)=>{const i=this.inputs.get(s)??this.deltaCallbacks.get(s);null!=i?i(e.deltaY*t.multiplier):console.warn("No input callback for registered for wheel bind")})}}getLastActiveDevice(){return this.lastActiveDevice}suppressHeldGamepadButtonsUntilRelease(){const e=navigator.getGamepads();this.sampleGamepadButtonsFrom(e,!1);for(let t=0;t<e.length;t++){const s=e[t];if(!s||"standard"!==s.mapping)continue;const i=this.suppressedGamepadButtons.get(t),n=this.pendingGamepadButtonTransitions.get(t),a=this.prevGamepadButtonStates.get(t),o=this.frameGamepadButtonTransitions.get(t);for(let e=0;e<s.buttons.length;e++)s.buttons[e].pressed&&(i[e]=!0),n[e]=0,a[e]=!1,o[e]=0}}setLastActiveDevice(e){this.lastActiveDevice!==e&&(this.lastActiveDevice=e,this.onDeviceChanged.next(e))}start(){document.addEventListener("keydown",this.onKeyDown),document.addEventListener("mousedown",this.onKeyDown),document.addEventListener("mouseup",this.onKeyUp),document.addEventListener("keyup",this.onKeyUp),document.addEventListener("mousemove",this.onMouseMove),this.view.htmlElement.addEventListener("touchstart",this.onTouchStart,{passive:!1}),this.view.htmlElement.addEventListener("touchmove",this.onTouchMove,{passive:!1}),this.view.htmlElement.addEventListener("touchend",this.onTouchEnd,{passive:!1}),document.addEventListener("wheel",this.onWheel)}stop(){document.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("mousedown",this.onKeyDown),document.removeEventListener("mouseup",this.onKeyUp),document.removeEventListener("keyup",this.onKeyUp),document.removeEventListener("mousemove",this.onMouseMove),this.view.htmlElement.removeEventListener("touchstart",this.onTouchStart),this.view.htmlElement.removeEventListener("touchmove",this.onTouchMove),this.view.htmlElement.removeEventListener("touchend",this.onTouchEnd),document.removeEventListener("wheel",this.onWheel)}sampleGamepadButtons(e=!1){this.sampleGamepadButtonsFrom(navigator.getGamepads(),e)}sampleGamepadButtonsFrom(e,t){for(let s=0;s<e.length;s++){const i=e[s];if(!i||"standard"!==i.mapping)continue;let n=this.sampledGamepadButtonStates.get(s);null==n&&(n=new Array(i.buttons.length).fill(!1),this.sampledGamepadButtonStates.set(s,n),this.pendingGamepadButtonTransitions.set(s,new Array(i.buttons.length).fill(0)),this.frameGamepadButtonTransitions.set(s,new Array(i.buttons.length).fill(0)),this.prevGamepadButtonStates.set(s,new Array(i.buttons.length).fill(!1)),this.suppressedGamepadButtons.set(s,new Array(i.buttons.length).fill(!1)));const a=this.pendingGamepadButtonTransitions.get(s),o=this.suppressedGamepadButtons.get(s),h=this.prevGamepadButtonStates.get(s);for(let e=0;e<i.buttons.length;e++){const s=i.buttons[e].pressed;t?(a[e]=h[e]?1:0,s&&(o[e]=!0)):o[e]||s===n[e]||a[e]++,o[e]&&!s&&(o[e]=!1,a[e]=h[e]?1:0),n[e]=s}}}update(e){if(this.view.paused)return;const t=navigator.getGamepads();this.sampleGamepadButtonsFrom(t,!1);for(let e=0;e<t.length;e++){const s=t[e];if(!s||"standard"!==s.mapping)continue;const i=this.prevGamepadButtonStates.get(e),n=this.suppressedGamepadButtons.get(e),a=this.pendingGamepadButtonTransitions.get(e),o=this.frameGamepadButtonTransitions.get(e);for(let e=0;e<s.buttons.length;e++){o[e]=0===a[e]?0:i[e]?a[e]>1?3:2:1;const t=o[e];0!==t&&(i[e]=!!(1&t),a[e]-=3===t?2:1)}this.gamepadButtonBinds.forEach((e,t)=>{for(const a of e){const e=a.button,h=s.buttons[e];if(!h)continue;const l=h.pressed,d=h.value,r=o[e],u=0===r?i[e]:!!(2&r);if(n[e]&&2!==r)continue;if(0!==r){this.setLastActiveDevice("gamepad");const s=this.toggleCallbacks.get(t);s&&(2&r&&s(!1),1&o[e]&&!n[e]&&s(!0))}if(n[e])continue;const c=this.inputs.get(t)??this.deltaCallbacks.get(t);c&&(d>0||l||u&&0===d)&&"gamepad"===this.lastActiveDevice&&c(d)}}),this.gamepadAxisBinds.forEach((e,t)=>{for(const i of e){let e=s.axes[i.axis];if(e=Math.abs(e)<i.deadzone?0:(e-Math.sign(e)*i.deadzone)/(1-i.deadzone),0!==e&&this.setLastActiveDevice("gamepad"),"gamepad"!==this.lastActiveDevice)break;e*=i.multiplier;const n=this.inputs.get(t)??this.deltaCallbacks.get(t);n&&n(e)}})}}bind(e,t){this.inputs.set(e,t)}bindToggle(e,t){this.toggleCallbacks.set(e,t)}bindDelta(e,t){this.deltaCallbacks.set(e,t)}unbind(e){this.inputs.delete(e),this.toggleCallbacks.delete(e),this.deltaCallbacks.delete(e)}setKeybind(e,t){this.keybinds.has(e)||this.keybinds.set(e,[]),this.keybinds.get(e).push(t)}setMousebind(e,t){this.mousebinds.set(e,t)}setTouchMoveBind(e,t){this.touchmoveBinds.set(e,t)}setWheelbind(e,t){this.wheelbinds.set(e,t)}setGamepadButtonBind(e,t){this.gamepadButtonBinds.has(e)||this.gamepadButtonBinds.set(e,[]),this.gamepadButtonBinds.get(e).push(t)}setGamepadAxisBind(e,t){this.gamepadAxisBinds.has(e)||this.gamepadAxisBinds.set(e,[]),this.gamepadAxisBinds.get(e).push(t)}removeKeybind(e){this.keybinds.delete(e)}removeMousebind(e){this.mousebinds.delete(e)}removeWheelbind(e){this.wheelbinds.delete(e)}removeGamepadButtonBind(e){this.gamepadButtonBinds.delete(e)}removeGamepadAxisBind(e){this.gamepadAxisBinds.delete(e)}vibrate(e,t=1,s=1){const i=navigator.getGamepads();for(const n of i)n&&n.vibrationActuator&&n.vibrationActuator.playEffect("dual-rumble",{startDelay:0,duration:e,weakMagnitude:s,strongMagnitude:t})}};o=e([t()],o);export{o as InputService};function h(){return null!=document.pointerLockElement||null!=document.mozPointerLockElement}/*
1
+ import{__decorate as e}from"tslib";import{Service as t}from"typedi";import{inject as s}from"../inject.js";import{ViewController as i}from"../services/render.js";import{MathUtils as n}from"three";import{Subject as a}from"rxjs";let o=class{constructor(){this.view=s(i),this.inputs=new Map,this.deltaCallbacks=new Map,this.toggleCallbacks=new Map,this.keybinds=new Map,this.mousebinds=new Map,this.touchmoveBinds=new Map,this.wheelbinds=new Map,this.gamepadButtonBinds=new Map,this.gamepadAxisBinds=new Map,this.lastActiveDevice="kbm",this.onDeviceChanged=new a,this.prevGamepadButtonStates=new Map,this.suppressedGamepadButtons=new Map,this.sampledGamepadButtonStates=new Map,this.pendingGamepadButtonTransitions=new Map,this.frameGamepadButtonTransitions=new Map,this.onKeyDown=e=>{this.setLastActiveDevice("kbm"),this.view.paused||"button"in e&&!d()||this.keybinds.forEach((t,s)=>{for(const i of t)if(i.test(e))if(this.inputs.has(s))this.inputs.get(s)(!0);else if(this.toggleCallbacks.has(s)){this.toggleCallbacks.get(s)(!0);this.activeToggleCallbacks.findIndex(e=>e.keybind===i&&e.toggle===this.toggleCallbacks.get(s))<0&&this.activeToggleCallbacks.push({keybind:i,toggle:this.toggleCallbacks.get(s)})}else console.warn("No input callback for registered for key bind "+i.display())})},this.activeToggleCallbacks=[],this.onKeyUp=e=>{this.setLastActiveDevice("kbm"),this.keybinds.forEach((t,s)=>{for(const i of t)if(i.test(e))if(this.inputs.has(s))this.inputs.get(s)(!1);else if(this.toggleCallbacks.has(s)){this.toggleCallbacks.get(s)(!1);const e=this.activeToggleCallbacks.findIndex(e=>e.keybind===i&&e.toggle===this.toggleCallbacks.get(s));e>=0&&this.activeToggleCallbacks.splice(e,1);for(const e of this.activeToggleCallbacks)e.toggle(!0)}else console.warn("No input callback for registered for key bind "+i.display())})},this.onMouseMove=e=>{if((Math.abs(e.movementX)>1||Math.abs(e.movementY)>1)&&this.setLastActiveDevice("kbm"),this.view.paused)return;if(!d())return;const t=n.clamp(e.movementX,-50,50),s=n.clamp(e.movementY,-50,50);Math.abs(t)>200||Math.abs(s)>200||this.mousebinds.forEach((e,i)=>{const n=this.inputs.get(i)??this.deltaCallbacks.get(i);if(null!=n)switch(e.axis){case"x":n(t*e.multiplier);break;case"y":n(s*e.multiplier)}else console.warn("No input callback for registered for mouse bind "+e.axis)})},this.onTouchStart=e=>{if(this.setLastActiveDevice("kbm"),!this.view.paused){for(let t=0;t<=e.touches.length;t++){const s=e.touches[t];if(s?.target instanceof HTMLCanvasElement)return void(this.prevTouchEvent=s)}e.preventDefault()}},this.onTouchMove=e=>{if(this.view.paused)return;if(null==this.prevTouchEvent)return;let t=null;for(let s=0;s<=e.touches.length;s++){const i=e.touches[s];if(i&&i.target instanceof HTMLCanvasElement&&i.identifier===this.prevTouchEvent.identifier){t=i;break}}null!=t&&(this.touchmoveBinds.forEach((e,s)=>{const i=this.inputs.get(s)??this.deltaCallbacks.get(s);if(null!=i)switch(e.axis){case"x":i((t.clientX-this.prevTouchEvent.clientX)*e.multiplier);break;case"y":i((t.clientY-this.prevTouchEvent.clientY)*e.multiplier)}else console.warn("No input callback for registered for mouse bind "+e.axis)}),this.prevTouchEvent=t,e.preventDefault())},this.onTouchEnd=e=>{this.prevTouchEvent=null,e.preventDefault()},this.onWheel=e=>{this.setLastActiveDevice("kbm"),this.view.paused||this.wheelbinds.forEach((t,s)=>{const i=this.inputs.get(s)??this.deltaCallbacks.get(s);null!=i?i(e.deltaY*t.multiplier):console.warn("No input callback for registered for wheel bind")})},this.onFocusLost=()=>this.stopVibration(),this.onVisibilityChanged=()=>{document.hidden&&this.stopVibration()},this.onGamepadDisconnected=e=>{e.gamepad.index===this.activeGamepadIndex&&(this.stopVibration(),this.activeGamepadIndex=void 0)}}getLastActiveDevice(){return this.lastActiveDevice}suppressHeldGamepadButtonsUntilRelease(){const e=navigator.getGamepads();this.sampleGamepadButtonsFrom(e,!1);for(let t=0;t<e.length;t++){const s=e[t];if(!s||"standard"!==s.mapping)continue;const i=this.suppressedGamepadButtons.get(t),n=this.pendingGamepadButtonTransitions.get(t),a=this.prevGamepadButtonStates.get(t),o=this.frameGamepadButtonTransitions.get(t);for(let e=0;e<s.buttons.length;e++)s.buttons[e].pressed&&(i[e]=!0),n[e]=0,a[e]=!1,o[e]=0}}setLastActiveDevice(e,t){"gamepad"===e&&this.activeGamepadIndex===t||this.stopVibration(),this.activeGamepadIndex=t,this.lastActiveDevice!==e&&(this.lastActiveDevice=e,this.onDeviceChanged.next(e))}start(){this.pauseSubscription?.unsubscribe(),this.pauseSubscription=this.view.pausedChanged.subscribe(e=>{e&&this.stopVibration()}),window.addEventListener("blur",this.onFocusLost),window.addEventListener("gamepaddisconnected",this.onGamepadDisconnected),document.addEventListener("visibilitychange",this.onVisibilityChanged),document.addEventListener("keydown",this.onKeyDown),document.addEventListener("mousedown",this.onKeyDown),document.addEventListener("mouseup",this.onKeyUp),document.addEventListener("keyup",this.onKeyUp),document.addEventListener("mousemove",this.onMouseMove),this.view.htmlElement.addEventListener("touchstart",this.onTouchStart,{passive:!1}),this.view.htmlElement.addEventListener("touchmove",this.onTouchMove,{passive:!1}),this.view.htmlElement.addEventListener("touchend",this.onTouchEnd,{passive:!1}),document.addEventListener("wheel",this.onWheel)}stop(){this.stopVibration(),this.activeGamepadIndex=void 0,this.pauseSubscription?.unsubscribe(),this.pauseSubscription=void 0,window.removeEventListener("blur",this.onFocusLost),window.removeEventListener("gamepaddisconnected",this.onGamepadDisconnected),document.removeEventListener("visibilitychange",this.onVisibilityChanged),document.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("mousedown",this.onKeyDown),document.removeEventListener("mouseup",this.onKeyUp),document.removeEventListener("keyup",this.onKeyUp),document.removeEventListener("mousemove",this.onMouseMove),this.view.htmlElement.removeEventListener("touchstart",this.onTouchStart),this.view.htmlElement.removeEventListener("touchmove",this.onTouchMove),this.view.htmlElement.removeEventListener("touchend",this.onTouchEnd),document.removeEventListener("wheel",this.onWheel)}sampleGamepadButtons(e=!1){this.sampleGamepadButtonsFrom(navigator.getGamepads(),e)}sampleGamepadButtonsFrom(e,t){for(let s=0;s<e.length;s++){const i=e[s];if(!i||"standard"!==i.mapping)continue;let n=this.sampledGamepadButtonStates.get(s);null==n&&(n=new Array(i.buttons.length).fill(!1),this.sampledGamepadButtonStates.set(s,n),this.pendingGamepadButtonTransitions.set(s,new Array(i.buttons.length).fill(0)),this.frameGamepadButtonTransitions.set(s,new Array(i.buttons.length).fill(0)),this.prevGamepadButtonStates.set(s,new Array(i.buttons.length).fill(!1)),this.suppressedGamepadButtons.set(s,new Array(i.buttons.length).fill(!1)));const a=this.pendingGamepadButtonTransitions.get(s),o=this.suppressedGamepadButtons.get(s),h=this.prevGamepadButtonStates.get(s);for(let e=0;e<i.buttons.length;e++){const s=i.buttons[e].pressed;t?(a[e]=h[e]?1:0,s&&(o[e]=!0)):o[e]||s===n[e]||a[e]++,o[e]&&!s&&(o[e]=!1,a[e]=h[e]?1:0),n[e]=s}}}update(e){if(this.view.paused)return;const t=navigator.getGamepads();this.sampleGamepadButtonsFrom(t,!1);for(let e=0;e<t.length;e++){const s=t[e];if(!s||"standard"!==s.mapping)continue;const i=this.prevGamepadButtonStates.get(e),n=this.suppressedGamepadButtons.get(e),a=this.pendingGamepadButtonTransitions.get(e),o=this.frameGamepadButtonTransitions.get(e);for(let e=0;e<s.buttons.length;e++){o[e]=0===a[e]?0:i[e]?a[e]>1?3:2:1;const t=o[e];0!==t&&(i[e]=!!(1&t),a[e]-=3===t?2:1)}this.gamepadButtonBinds.forEach((t,a)=>{for(const h of t){const t=h.button,d=s.buttons[t];if(!d)continue;const l=d.pressed,c=d.value,r=o[t],u=0===r?i[t]:!!(2&r);if(n[t]&&2!==r)continue;if(0!==r){this.setLastActiveDevice("gamepad",e);const s=this.toggleCallbacks.get(a);s&&(2&r&&s(!1),1&o[t]&&!n[t]&&s(!0))}if(n[t])continue;const p=this.inputs.get(a)??this.deltaCallbacks.get(a);p&&(c>0||l||u&&0===c)&&"gamepad"===this.lastActiveDevice&&p(c)}}),this.gamepadAxisBinds.forEach((t,i)=>{for(const n of t){let t=s.axes[n.axis];if(t=Math.abs(t)<n.deadzone?0:(t-Math.sign(t)*n.deadzone)/(1-n.deadzone),0!==t&&this.setLastActiveDevice("gamepad",e),"gamepad"!==this.lastActiveDevice)break;t*=n.multiplier;const a=this.inputs.get(i)??this.deltaCallbacks.get(i);a&&a(t)}})}}bind(e,t){this.inputs.set(e,t)}bindToggle(e,t){this.toggleCallbacks.set(e,t)}bindDelta(e,t){this.deltaCallbacks.set(e,t)}unbind(e){this.inputs.delete(e),this.toggleCallbacks.delete(e),this.deltaCallbacks.delete(e)}setKeybind(e,t){this.keybinds.has(e)||this.keybinds.set(e,[]),this.keybinds.get(e).push(t)}setMousebind(e,t){this.mousebinds.set(e,t)}setTouchMoveBind(e,t){this.touchmoveBinds.set(e,t)}setWheelbind(e,t){this.wheelbinds.set(e,t)}setGamepadButtonBind(e,t){this.gamepadButtonBinds.has(e)||this.gamepadButtonBinds.set(e,[]),this.gamepadButtonBinds.get(e).push(t)}setGamepadAxisBind(e,t){this.gamepadAxisBinds.has(e)||this.gamepadAxisBinds.set(e,[]),this.gamepadAxisBinds.get(e).push(t)}removeKeybind(e){this.keybinds.delete(e)}removeMousebind(e){this.mousebinds.delete(e)}removeWheelbind(e){this.wheelbinds.delete(e)}removeGamepadButtonBind(e){this.gamepadButtonBinds.delete(e)}removeGamepadAxisBind(e){this.gamepadAxisBinds.delete(e)}vibrate(e,t=1,s=1){if("gamepad"!==this.lastActiveDevice||null==this.activeGamepadIndex||this.view.paused||document.hidden||!document.hasFocus()||!Number.isFinite(e)||e<=0||!Number.isFinite(t)||!Number.isFinite(s))return!1;try{const i=navigator.getGamepads()[this.activeGamepadIndex],a=i?.connected?i.vibrationActuator:void 0;return!!a?.playEffect&&(this.vibrationActuator=a,a.playEffect("dual-rumble",{startDelay:0,duration:e,weakMagnitude:n.clamp(s,0,1),strongMagnitude:n.clamp(t,0,1)}).catch(h),!0)}catch{return!1}}stopVibration(){const e=this.vibrationActuator;this.vibrationActuator=void 0;try{e?.reset().catch(h)}catch{}}};o=e([t()],o);export{o as InputService};function h(){}function d(){return null!=document.pointerLockElement||null!=document.mozPointerLockElement}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -59,6 +59,8 @@ export interface RayTestOptions {
59
59
  resolveActor?: boolean;
60
60
  }
61
61
  interface ShapeCastOptions {
62
+ /** Allow exiting an initial overlap when false. Defaults to true. */
63
+ stopAtPenetration?: boolean;
62
64
  collisionFilter?: InteractionGroups;
63
65
  excludeActor?: BaseActor;
64
66
  excludeTriggers?: boolean;
@@ -1,4 +1,4 @@
1
- import{__decorate as t,__metadata as e}from"tslib";import{createRapierCollisionShape as i}from"../../../scene/collision/rapier-shape.js";import*as s from"@dimforge/rapier3d-simd-compat";import{QueryFilterFlags as o}from"@dimforge/rapier3d-simd-compat";import{BehaviorSubject as n,distinctUntilChanged as r,filter as a,map as l,Subject as c,takeUntil as d}from"rxjs";import*as h from"three";import{ArrowHelper as u,BufferAttribute as p,BufferGeometry as y,Group as g,LineSegments as m,Matrix4 as b,Object3D as w,Quaternion as f,Raycaster as v,Scene as x,Vector3 as B}from"three";import{Service as D}from"typedi";import{ActorComponent as S,Component as A}from"../../../gameplay/actors/component.js";import{inject as C}from"../../../gameplay/inject.js";import{ConvexPolyhedronCollisionShape as R,PhysicalShapeMesh as E,toInstancedCollisionShape as M}from"../../../scene/collision/collision-shape.js";import{AssetMeshInstance as T}from"../../../scene/asset-resource-loader.js";import{LandscapeGroup as P,LandscapeMesh as z}from"../../../scene/landscape/landscape.js";import{ViewController as F}from"../render.js";import{World as j}from"../world.js";import{AbstractPhysicsSystem as I}from"./abstract-physics-system.js";import{NetRole as _}from"../../net/index.js";export{ActorComponent,attach,Attach,Component}from"../../actors/component.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new B,this.hitNormal=new B}}export class ShapeCastResult{constructor(){this.hasHit=!1,this.hitPoint=new B,this.normal=new B}reset(){this.actor=void 0,this.hasHit=!1,this.distance=0,this.hitPoint.set(0,0,0),this.normal.set(0,0,0)}}ShapeCastResult.shared=new ShapeCastResult;export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));const N=new B,W=new B,O=new f,L=new f,k=new f;let V=class extends I{isLandscapeNavigationCollider(t){return this.colliderObjects.get(t)?.object instanceof z}forEachStaticActorNavigationCollider(t,e){const i=this.actorBodies.get(t.id);if(i?.isFixed()&&i.isEnabled()&&!0!==i.userData?.ignoreForNavMesh)for(let t=0;t<i.numColliders();t++){const s=i.collider(t);s.isEnabled()&&!s.isSensor()&&e(s)}}set showDebug(t){this.shouldRenderDebug=t,t||this.clearRayDebugArrows(),this.debugMesh&&(this.debugMesh.visible=t),this.staticDebugMesh&&(this.staticDebugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(){super(),this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.colliders=new Map,this.colliderObjects=new WeakMap,this.rayDebugArrowPool=[],this.activeRayDebugArrows=[],this.nonFixedBodies=new Set,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this.viewController=C(F),this.shapeCacheBox=new Map,this.shapeCacheBall=new Map,this.staticDebugNeedsUpdate=!0,this.invalidateStaticDebug=()=>{this.staticDebugNeedsUpdate=!0},this.handleCollisionEvent=(t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})},this._raycaster=new v,this._reusableResult=new RayTestResult,this._raytestDiff=new B,this._raytestDirection=new B,this.controlledActors=new Set,this._isStopped=!1,this.ready=this.setup()}getBallShape(t){let e=this.shapeCacheBall.get(t);return null==e&&(e=new this.rapier.Ball(t),this.shapeCacheBall.set(t,e)),e}getBoxShape(t,e,i){const s=t+1e6*e+1e12*i;let o=this.shapeCacheBox.get(s);return null==o&&(o=new this.rapier.Cuboid(t,e,i),this.shapeCacheBox.set(s,o)),o}hasBoxIntersection(t){const e=t.getCenter(N),i=t.getSize(W),s=this.getBoxShape(i.x/2,i.y/2,i.z/2);return null!=this.world.intersectionWithShape(e,O,s)}hasSphereIntersection(t){const e=this.getBallShape(t.radius);return null!=this.world.intersectionWithShape(t.center,O,e)}findActorsInRadius(t,e,i){const s=this.getBallShape(e),o=[];for(const[e,n]of this.bodyActors)if(null==i||n instanceof i)for(let i=0,r=e.numColliders();i<r;i++){e.collider(i).intersectsShape(s,t,O)&&o.push(n)}return o}createDebugMesh(){const t=new m(new y,new h.LineBasicMaterial({color:255}));return t.frustumCulled=!1,t}updateDebugMesh(t,e){const i=t.geometry,s=i.getAttribute("position");if(null==s||s.array.length<e.length){null!=s&&i.dispose();const t=new Float32Array(e.length);t.set(e);const o=new p(t,3);o.setUsage(h.DynamicDrawUsage),i.setAttribute("position",o)}else e.length>0&&(s.array.set(e),s.clearUpdateRanges(),s.addUpdateRange(0,e.length),s.needsUpdate=!0);i.setDrawRange(0,e.length/3)}async start(){return await this.ready,this.handleTick(),this.handleCollisionEvents(),this.ready}handleCollisionEvents(){this.collisionSub=this.collisionEvents.subscribe(t=>{const e=this.colliders.get(t.handle1);if(null==e)return;const i=this.world.getCollider(t.handle2);if(null==i||null==i.parent())return;const s=this.bodyActors.get(i.parent());null!=s&&(t.started?e.onBeginOverlapActor.next({actor:s}):e.onEndOverlapActor.next({actor:s}))})}renderDebug(){if(null==this.scene)return;if(null==this.staticDebugMesh&&(this.staticDebugMesh=this.createDebugMesh(),this.staticDebugMesh.visible=this.shouldRenderDebug,this.staticDebugMesh.raycast=function(){},this.scene.add(this.staticDebugMesh)),null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.scene.add(this.debugMesh)),this.staticDebugNeedsUpdate){const t=this.world.debugRender(o.ONLY_FIXED);this.updateDebugMesh(this.staticDebugMesh,t.vertices),this.staticDebugNeedsUpdate=!1}const t=this.world.debugRender(o.EXCLUDE_FIXED);this.updateDebugMesh(this.debugMesh,t.vertices)}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await nt(),this.eventQueue=new this.rapier.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe(t=>{if(!this._isStopped){t=Math.min(.04,t),this.beforeStep.next(t),this.updatePhysics(t),this.showDebug&&this.renderDebug(),this.releaseExpiredRayDebugArrows();for(const t of this.nonFixedBodies){let e,i=this.staticMeshes.get(t);if(null==i){if(e=this.bodyActors.get(t),e?.netRole===_.simulatedProxy)continue;i=e?.object}null!=i&&i.parent instanceof x&&(t.translation(i.position),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(e?.id))&&t.rotation(i.quaternion),i.matrixWorldNeedsUpdate=!0)}this.afterStep.next(t)}})}_updateWorld(){this.lastEmptyPhysicsWorld=void 0,this.world.timestep=0,this.world.step()}updatePhysics(t){if(this._isStopped)return;this.world.timestep=t;const e=0===this.world.bodies.len()&&0===this.world.colliders.len();e&&this.lastEmptyPhysicsWorld===this.world||this.world.step(this.eventQueue),this.lastEmptyPhysicsWorld=e?this.world:void 0,this.eventQueue.drainCollisionEvents(this.handleCollisionEvent)}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(et,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,i,s){null==i&&(i=this._reusableResult),i.hasHit=!1,i.actor=void 0,i.object=void 0,i.instanceId=void 0,i.batchId=void 0;const n=this._raytestDiff,r=this._raytestDirection;n.subVectors(e,t);const a=n.length();if(0===a)return console.warn("Ray test called with to and from being equal"),i;r.copy(n).multiplyScalar(1/a),null==yt&&(yt=new this.rapier.Ray(new this.rapier.Vector3(0,0,0),new this.rapier.Vector3(0,1,0))),rt(yt.origin,t),rt(yt.dir,r);const l=this.world.castRayAndGetNormal(yt,a,!1,s?.excludeTriggers?o.EXCLUDE_SENSORS:void 0,s?.collisionFilter,void 0,null!=s?.excludeActor?this.actorBodies.get(s.excludeActor.id):void 0);if(i.hasHit=null!=l,i.actor=void 0,i.hasHit){const e=this.colliderObjects.get(l.collider);if(i.object=e?.object,i.instanceId=e?.instanceId,i.batchId=e?.batchId,i._internal=l,lt(i.hitNormal,l.normal),i.hitPoint.copy(t).addScaledVector(r,l.timeOfImpact),i.distance=l.timeOfImpact,!1!==s?.resolveActor){const t=l.collider.parent();i.actor=null!=t?this.bodyActors.get(t):null}}return this.showDebug&&!1!==s?.debug&&null!=this.scene&&this.drawRayDebugArrow(r,t,a,s?.debugColor,s?.debugLifetime),i}drawRayDebugArrow(t,e,i,s=255,o=200){let n=this.rayDebugArrowPool.pop();null==n?n=new u(t,e,i,s,.2,.1):(n.setDirection(t),n.position.copy(e),n.setLength(i,.2,.1),n.setColor(s)),n.userData.physicsRayDebugExpiresAt=performance.now()+o,this.activeRayDebugArrows.push(n),this.scene.add(n)}releaseExpiredRayDebugArrows(){if(0===this.activeRayDebugArrows.length)return;const t=performance.now();let e=0;for(let i=0;i<this.activeRayDebugArrows.length;i++){const s=this.activeRayDebugArrows[i];s.userData.physicsRayDebugExpiresAt<=t?(s.removeFromParent(),this.rayDebugArrowPool.push(s)):this.activeRayDebugArrows[e++]=s}this.activeRayDebugArrows.length=e}clearRayDebugArrows(){for(const t of this.activeRayDebugArrows)t.removeFromParent(),this.rayDebugArrowPool.push(t);this.activeRayDebugArrows.length=0}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return X.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())ct(t,t=>t.setActiveEvents(s.ActiveEvents.COLLISION_EVENTS))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof E&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof T){const e=!1!==t.userData?.src?.collisionDetection;if(t.children[0]&&(t.children[0].instanceMatrix&&e||t.children[0].isBatchedMesh))this.createForInstancedMesh(t.children[0],t.collisionShapes);else if(e&&t.children.length>0){const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}0===t.children.length&&(t.matrixAutoUpdate=!1,t.matrixWorldAutoUpdate=!1)}else t instanceof P?this.addLandscapeGroup(t):(t instanceof g||t instanceof x)&&t.children.forEach(t=>this.addRecursively(t))}createForInstancedMesh(t,e){const i=new b;if(t instanceof h.BatchedMesh){const e=t._instanceInfo??t._drawInfo,s=new Map,o=t.userData.collisionMatrices;for(let n=0;n<e.length;n++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[n])continue;const e=t.userData.collisionShapes;let r=e?.[n];if(null==r&&null==e&&t.parent instanceof T&&(r=t.parent.collisionShapes),null==r)continue;const a=o?.[n];let l=r;null==a&&(l=s.get(r),null==l&&(l=this.instancedShapeReset(r),s.set(r,l)));const c=new w;c.matrix.identity(),null!=a?i.copy(a):t.getMatrixAt(n,i),c.applyMatrix4(i);const d=this.createStaticBody(c,l),h={object:t,batchId:n};ct(d,t=>this.colliderObjects.set(t,h))}}else{const s=this.instancedShapeReset(e);for(let e=0;e<t.count;e++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[e])continue;const o=new w;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*e),o.applyMatrix4(i);const n=this.createStaticBody(o,s),r={object:t,instanceId:e};ct(n,t=>this.colliderObjects.set(t,r))}}}instancedShapeReset(t){return t.filter(t=>null!=t).map(t=>M(t))}getCharacterController(t){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i,s=null){const n=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=n.collider(0);e.computeColliderMovement(r,i,o.EXCLUDE_SENSORS,s,void 0);const a=e.computedMovement();return lt(dt,a),dt}setActorCapsuleCollider(t,e,i,s){const o=this.actorBodies.get(t.id),n=o?.collider(0);if(null==o||null==n)return!1;const r=t.object?.getWorldScale(pt)??q,a=Math.max(0,e*Math.abs(r.y)),l=Math.max(.001,i*Math.max(Math.abs(r.x),Math.abs(r.z)));return n.setHalfHeight(a/2),n.setRadius(l),J.set(0,s,0).multiply(r),rt(H,J),n.setTranslationWrtParent(H),o.recomputeMassPropertiesFromColliders(),o.isFixed()&&this.invalidateStaticDebug(),!0}hasActorCapsuleIntersection(t,e,i,s,n,r=null){const a=this.actorBodies.get(t.id),l=t.object?.getWorldScale(pt)??q,c=Math.max(0,i*Math.abs(l.y)),d=Math.max(.001,s*Math.max(Math.abs(l.x),Math.abs(l.z))),h=new this.rapier.Capsule(c/2,d),u=t.object?.getWorldQuaternion(k)??O;J.set(0,n,0).multiply(l).applyQuaternion(u).add(e);return null!=this.world.intersectionWithShape(J,u,h,o.EXCLUDE_SENSORS,r??void 0,void 0,a,ut)}createCollider(t,e){const i=this.addShape(e?.body,t),s=new PhysicsCollider(i,this.world,this.invalidateStaticDebug);return this.colliders.set(i.handle,s),(null==e||e.body.isFixed())&&this.invalidateStaticDebug(),s.disposed.subscribe(()=>{this.colliders.delete(i.handle)}),s}createBody(t=PhysicsBodyType.dynamic,e={}){const i=(()=>{switch(t){case PhysicsBodyType.dynamic:return this.rapier.RigidBodyDesc.dynamic();case PhysicsBodyType.static:return this.rapier.RigidBodyDesc.fixed();case PhysicsBodyType.kinematic:return this.rapier.RigidBodyDesc.kinematicPositionBased();case PhysicsBodyType.kinematicVelocityBased:return this.rapier.RigidBodyDesc.kinematicVelocityBased();default:return this.rapier.RigidBodyDesc.dynamic()}})();e.position&&i.setTranslation(e.position.x,e.position.y,e.position.z),e.rotation&&i.setRotation({x:e.rotation.x,y:e.rotation.y,z:e.rotation.z,w:e.rotation.w}),"boolean"==typeof e.canSleep&&i.setCanSleep(e.canSleep),"boolean"==typeof e.ccdEnabled&&i.setCcdEnabled(e.ccdEnabled),"number"==typeof e.gravityScale&&i.setGravityScale(e.gravityScale),"number"==typeof e.mass&&i.setAdditionalMass(e.mass),void 0!==e.userData&&(i.userData=e.userData);const s=this.world.createRigidBody(i);return s.isFixed()?this.invalidateStaticDebug():this.nonFixedBodies.add(s),new PhysicsBody(s,this.world,this.invalidateStaticDebug)}createJoint(t,e,i){let s,o;switch(i.type){case"fixed":s=this.rapier.JointData.fixed(i.anchor1,i.frame1,i.anchor2,i.frame2);break;case"spherical":s=this.rapier.JointData.spherical(i.anchor1,i.anchor2);break;case"revolute":s=this.rapier.JointData.revolute(i.anchor1,i.anchor2,i.axis),null!=i.limits&&(o=i.limits)}const n=this.world.createImpulseJoint(s,t.body,e.body,!0);if(null!=o){n.setLimits(o[0],o[1])}return n.setContactsEnabled(i.contactsEnabled??!1),new PhysicsJoint(n,this.world)}getCharacterComputedMovement(t,e,i,s=null){const n=t.collider;e.computeColliderMovement(n,i,o.EXCLUDE_SENSORS,s,void 0);const r=e.computedMovement();return lt(dt,r),dt}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation(H);s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setNextKinematicPosition(t,e){this.actorBodies.get(t.id).setNextKinematicTranslation(e)}setNextKinematicRotation(t,e){this.actorBodies.get(t.id).setNextKinematicRotation(e)}setNextKinematicTransform(t){!function(t,e){const i=e.getWorldPosition(U),s=e.getWorldQuaternion(K);t.setNextKinematicTranslation(it(i)),t.setNextKinematicRotation(st(s))}(this.actorBodies.get(t.id),t.object)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.setAngvel(H,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.setLinvel(H,!0)}getLinearVelocity(t,e=new B){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.linvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}getAngularVelocity(t,e=new B){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.angvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}getLienarDamping(t){const e=this.actorBodies.get(t.id);return e?.linearDamping()??0}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}getAngularDamping(t){const e=this.actorBodies.get(t.id);e?.angularDamping()}setPosition(t,e){const i=this.actorBodies.get(t.id);i?.setTranslation(it(e),!1)}getPosition(t,e=new B){const i=this.actorBodies.get(t.id);i&&i.translation(e)}setRotation(t,e){const i=this.actorBodies.get(t.id);i?.setRotation(st(e),!1)}getRotation(t,e=new f){const i=this.actorBodies.get(t.id);i&&function(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}(e,i.rotation())}lockTranslations(t,e){const i=this.actorBodies.get(t.id);i?.lockTranslations(e,!1)}lockRotations(t,e){const i=this.actorBodies.get(t.id);i?.lockRotations(e,!1)}setEnabledTranslations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledTranslations(e,i,s,!1)}setEnabledRotations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledRotations(e,i,s,!1)}addLandscapeGroup(t){this.invalidateStaticDebug();const e=t.userData.src,i=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));var o=n.getWorldPosition(new B);if(e.landscape.holes&&e.landscape.holes.some(t=>t.m===n.name&&0!==t.w[0])){const t=n.geometry.clone(),i=n.scale,s=n.geometry.getAttribute("hole"),r=new Float32Array(t.getAttribute("position").array);for(let t=0;t<r.length;t+=3)r[t]*=i.x,r[t+1]*=i.y,r[t+2]*=i.z;const a=t.index;for(let t=0;t<a.count;t+=3){const e=s.getX(a.getX(t)),i=s.getX(a.getY(t)),o=s.getX(a.getZ(t));(e>.5||i>.5||o>.5)&&(a.setX(t,0),a.setY(t,0),a.setZ(t,0))}const l=this.rapier.ColliderDesc.trimesh(r,new Uint32Array(t.getIndex().array));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);rt(e,o),t.setTranslation(e,!1);const i=this.world.createCollider(l,t);this.colliderObjects.set(i,{object:n}),this.staticBodies.set(n,t)}continue}const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const l=i.find(t=>t.x===n.x&&t.y==n.y);if(null!=l)for(const e of l.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:l})}const c=e.landscape.options.density,d=a.flatMap(t=>t.reverse()),h=s.ColliderDesc.heightfield(c,c,new Float32Array(d),new this.rapier.Vector3(r,r,r));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);rt(e,o),t.setTranslation(e,!1);const i=this.world.createCollider(h,t);this.colliderObjects.set(i,{object:n}),this.staticBodies.set(n,t)}}}setEnabled(t,e){const i=this.actorBodies.get(t.id);i?.setEnabled(e),i?.isFixed()&&this.invalidateStaticDebug()}addActor(t,e,i={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const s=t.object;let o;switch(i.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:o=this.rapier.RigidBodyDesc.dynamic(),o.mass=i.mass??1;break;case PhysicsBodyType.kinematic:o=this.rapier.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:o=this.rapier.RigidBodyDesc.kinematicVelocityBased();break;default:o=i.isTrigger?this.rapier.RigidBodyDesc.kinematicVelocityBased():this.rapier.RigidBodyDesc.fixed()}const n=this.world.createRigidBody(o);n.enableCcd(1==i.continousCollisionDetection);for(const t of e){const e=this.addShape(n,t,s);ht.set(e,!i.isTrigger)}return i.type!==PhysicsBodyType.static&&this.nonFixedBodies.add(n),ct(n,t=>{null!=i.isTrigger&&(t.setSensor(i.isTrigger),t.setActiveCollisionTypes(this.rapier.ActiveCollisionTypes.ALL),t.setActiveEvents(this.rapier.ActiveEvents.COLLISION_EVENTS)),null!=i.friction&&t.setFriction(i.friction),null!=i.density&&t.setDensity(i.density),null!=i.mass&&t.setMass(i.mass),null!=i.restitution&&t.setRestitution(i.restitution)}),G(n,s),!0===i.ignoreForNavMesh&&(n.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,n),this.bodyActors.set(n,t),n.isFixed()&&this.invalidateStaticDebug(),new PhysicsBody(n,this.world,this.invalidateStaticDebug)}applyTorque(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.addTorque(H,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.applyTorqueImpulse(H,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.addForce(H,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.applyImpulse(H,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);rt(H,e),null==i?s?.addForce(H,!0):(rt(Q,i),s?.addForceAtPoint(H,Q,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);rt(H,e),null==i?s.applyImpulse(H,!0):(rt(Q,i),s.applyImpulseAtPoint(H,Q,!0))}applyRadialImpulse(t,e,i){return e<=0||0===i?0:this.applyImpulseToBodiesInRadius(t,e,(t,s,o)=>{o<=1e-6?s.set(0,1,0):s.multiplyScalar(1/o),s.multiplyScalar(i*Math.max(0,1-o/e)),rt(H,s),t.applyImpulse(H,!0)})}applyDirectionalImpulse(t,e,i,s,o){if(i<=0||0===o||e.lengthSq()<=1e-12)return 0;Y.copy(e).normalize();const n=Math.cos(Math.max(0,Math.min(Math.PI,s)));return this.applyImpulseToBodiesInRadius(t,i,(t,e,i)=>{if(i>1e-6&&e.multiplyScalar(1/i).dot(Y)<n)return!1;H.x=Y.x*o,H.y=Y.y*o,H.z=Y.z*o,t.applyImpulse(H,!0)})}applyImpulseToBodiesInRadius(t,e,i){const s=$,n=tt;s.clear(),n.length=0;let r=0;this.world.intersectionsWithShape(t,O,this.getBallShape(e),t=>{const e=t.parent();return null==e||s.has(e.handle)||(s.add(e.handle),n.push(e)),!0},o.ONLY_DYNAMIC|o.EXCLUDE_SENSORS);for(const e of n)lt(Z,e.worldCom()),Z.sub(t),!1!==i(e,Z,Z.length())&&r++;return s.clear(),n.length=0,r}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(e.isFixed()&&this.invalidateStaticDebug(),this.bodyActors.delete(e),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.actorBodies.delete(t.id)}removeRemoved(t){if(null==t)return;const e=new Set;t.traverse(t=>{e.add(t.uuid)});for(const[t,i]of this.staticBodies.entries())e.has(t.uuid)&&this.world.getRigidBody(i.handle)&&(this.invalidateStaticDebug(),this.staticBodies.delete(t),this.world.removeRigidBody(i),this.nonFixedBodies.delete(i))}removeSceneObject(t){if(t instanceof P){for(const e of t.sections)this.removeSceneObject(e);return}let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&(this.invalidateStaticDebug(),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(d(t.disposed),a(({started:t})=>t===i),l(({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:i})),a(({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s)),l(({a2:t})=>t))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(d(t.disposed),a(t=>t.started),a(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),l(t=>t.handle2))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(d(t.disposed),a(t=>!t.started),a(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),l(t=>t.handle2))}onHasContactChanged(t){const e=new Set,i=new n(!1);return this.onBeginContact(t).subscribe(t=>{e.add(t),i.next(e.size>0)}),this.onEndContact(t).subscribe(t=>{e.delete(t),i.next(e.size>0)}),i.pipe(r())}onBeginOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!0)}onEndOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!1)}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e&&(G(e,t.object),e.isFixed()&&this.invalidateStaticDebug())}flushModifiedBodyPositionsToColliders(){this.world.propagateModifiedBodyPositionsToColliders()}setupWorld(){const t=new this.rapier.World({x:0,y:-9.81,z:0});this.world=t,this.invalidateStaticDebug()}sphereCast(t,e,i,s,n=ShapeCastResult.shared,r){n.reset();const a=this.getBallShape(e);H.x=i.x,H.y=i.y,H.z=i.z;const l=r?.excludeActor?this.actorBodies.get(r.excludeActor.id):null,c=this.world.castShape(t,O,H,a,.01,s,!0,r?.excludeTriggers?o.EXCLUDE_SENSORS:void 0,r?.collisionFilter??void 0,null,l);if(null!=c){lt(n.hitPoint,c.witness1),n.normal.set(c.normal1.x,c.normal1.y,c.normal1.z),n.distance=c.time_of_impact,n.hasHit=!0;const t=c.collider.parent();if(t){const e=this.bodyActors.get(t);e&&(n.actor=e)}}return n}castActorShape(t,e,i,s=ShapeCastResult.shared,o=void 0){s.reset();const n=this.actorBodies.get(t.id);if(n&&n.numColliders()>0){for(let t=0;t<n.numColliders();t++){const r=n.collider(t);let a=r.shape,l=r.translation(),c=r.rotation(),d=e,h=i;const u=this.world.castShape(l,c,d,a,.01,h,!0,null,o,null,n,void 0);if(null!=u){u.collider;const t=r;return lt(s.hitPoint,u.witness1),mt(t.rotation(),u.normal1,s.normal,L),s.distance=u.time_of_impact,s.actor=this.bodyActors.get(u.collider.parent()),s.hasHit=!0,s}}return s}return console.warn("Actor is not added to the physics system"),s}stop(){if(!this._isStopped){this._isStopped=!0,this.bodyActors.clear(),this.actorBodies.clear(),this.staticBodies.clear(),this.staticMeshes.clear(),this.colliders.clear(),this.fixedupdateSub?.unsubscribe(),this.collisionSub?.unsubscribe(),this.world?.bodies.forEach(t=>{this.world.removeRigidBody(t),this.nonFixedBodies.delete(t)});try{this.eventQueue?.free()}catch(t){console.warn("Error when freeing physics event queue",t)}try{this.world?.free(),this.world=void 0}catch(t){console.warn("Error while freeing physics world",t)}this.clearRayDebugArrows();for(const t of this.rayDebugArrowPool)t.dispose();this.rayDebugArrowPool.length=0}}createStaticBody(t,e,i){const o=i?.type===PhysicsBodyType.dynamic?s.RigidBodyDesc.dynamic():s.RigidBodyDesc.fixed(),n=this.world.createRigidBody(o);i?.type===PhysicsBodyType.dynamic&&this.nonFixedBodies.add(n);let r=0;for(const s of e){if(r>128){console.warn("Too many collision shapes for object",t);break}if(r++,null==s){console.warn("Collision shape is missing for object",t);continue}const o=this.addShape(n,s,t);null!=o&&(null!=i?.friction&&o.setFriction(i.friction),null!=i?.density&&o.setDensity(i.density),null!=i?.mass&&o.setMass(i.mass/e.length),null!=i?.restitution&&o.setRestitution(i.restitution))}return G(n,t),n.userData=t.uuid,n.isFixed()&&this.invalidateStaticDebug(),n}addShape(t=void 0,e,i){const s=i?.getWorldScale(pt)??q,o=this.createShape(e,s);if(null==o)return void console.error("Failed to create physics shape. This can happen if the geometry is degenerate or zero-scaled.",{shapeInfo:e,object:i});this.applyShapeSettings(o,e);const n=e.offset.clone().multiply(s);rt(o.translation,n);const r=(new f).setFromEuler(e.rotation);at(o.rotation,r),null!=t&&t.numColliders()>128&&console.warn(`Rigid body has many colliders (${t.numColliders()}). Consider using a Trimesh if this is static geometry.`,t);try{const s=this.world.createCollider(o,t),n=i??(e instanceof R&&e.mesh instanceof w?e.mesh:void 0);return null!=n&&this.colliderObjects.set(s,{object:n}),s}catch(t){return void console.error("Failed to create collider",t)}}applyShapeSettings(t,e){null!=e.collisionGroup&&t.setCollisionGroups(e.collisionGroup),t.friction=e.friction??.1,null!=e.restitution&&(t.restitution=e.restitution),null!=e.density&&(t.density=e.density,t.massPropsMode=s.MassPropsMode.Density),null!=e.mass&&(t.mass=e.mass,t.massPropsMode=s.MassPropsMode.Mass)}createShape(t,e){return i(this.rapier,t,e)}createCharacterCollision(){return new this.rapier.CharacterCollision}};V=t([D(),e("design:paramtypes",[])],V);export{V as PhysicsSystem};const U=new B,K=new h.Quaternion;function G(t,e){const i=e.getWorldPosition(U),s=e.getWorldQuaternion(K);t.setTranslation(it(i),!1),t.setRotation(st(s),!1)}const X=new B,q=new B(1,1,1),H=new s.Vector3(0,0,0),Q=new s.Vector3(0,0,0),J=new B,Y=new B,Z=new B,$=new Set,tt=[],et=new h.Vector2;function it(t){return rt(H,t),H}function st(t){return at(L,t),L}let ot=null;const nt=async()=>(null==ot&&(ot=(async()=>{let t=await import("@dimforge/rapier3d-simd-compat");return await t.init(),t})()),ot);function rt(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function at(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}function lt(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function ct(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const dt=new B,ht=new WeakMap,ut=t=>ht.get(t)??!0,pt=new B;let yt,gt=class extends S{constructor(){super(...arguments),this._active=!0,this.physics=C(V),this.world=C(j)}set active(t){this._active=t,t?(this.world.scene.remove(this.actor.object),this.physics.setEnabled(this.actor,t)):(this.world.scene.add(this.actor.object),this.physics.setEnabled(this.actor,t))}get active(){return this._active}};gt=t([A()],gt);export{extractFloat32Array}from"../../../scene/collision/rapier-shape.js";function mt(t,e,i,s){return s.set(t.x,t.y,t.z,t.w),i.set(e.x,e.y,e.z),i.applyQuaternion(s),i}export class PhysicsCollider{constructor(t,e,i){this.collider=t,this.world=e,this.invalidateStaticDebug=i,this.disposed=new c,this.onBeginOverlapActor=new c,this.onEndOverlapActor=new c}dispose(){const t=this.collider.parent();(null==t||t.isFixed())&&this.invalidateStaticDebug?.(),this.world.removeCollider(this.collider,!1),this.disposed.next(!0),this.disposed.complete(),this.onBeginOverlapActor.complete(),this.onEndOverlapActor.complete()}set mass(t){this.collider.setMass(t)}get mass(){return this.collider.mass()}set friction(t){this.collider.setFriction(t)}get friction(){return this.collider.friction()}set restitution(t){this.collider.setRestitution(t)}get restitution(){return this.collider.restitution()}set density(t){this.collider.setDensity(t)}get density(){return this.collider.density()}set isTrigger(t){this.collider.setSensor(t)}get isTrigger(){return this.collider.isSensor()}set collisionGroups(t){this.collider.setCollisionGroups(t)}get collisionGroups(){return this.collider.collisionGroups()}set enabled(t){this.collider.setEnabled(t);const e=this.collider.parent();(null==e||e.isFixed())&&this.invalidateStaticDebug?.()}get enabled(){return this.collider.isEnabled()}}export class PhysicsBody{constructor(t,e,i){this.invalidateStaticDebug=i,this.body=t,this.world=e}dispose(){this.body.isFixed()&&this.invalidateStaticDebug?.(),this.world.removeRigidBody(this.body)}setEnabled(t){this.body.setEnabled(t),this.body.isFixed()&&this.invalidateStaticDebug?.()}isEnabled(){return this.body.isEnabled()}getPosition(t){return this.body.translation(t)}setPosition(t){this.body.setTranslation({x:t.x,y:t.y,z:t.z},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getRotation(t){const e=this.body.rotation();return t.set(e.x,e.y,e.z,e.w),t}setRotation(t){this.body.setRotation({x:t.x,y:t.y,z:t.z,w:t.w},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getLinearVelocity(t){const e=this.body.linvel();return t.set(e.x,e.y,e.z),t}setLinearVelocity(t){this.body.setLinvel({x:t.x,y:t.y,z:t.z},!0)}getAngularVelocity(t){const e=this.body.angvel();return t.set(e.x,e.y,e.z),t}setAngularVelocity(t){this.body.setAngvel({x:t.x,y:t.y,z:t.z},!0)}setLinearDamping(t){this.body.setLinearDamping(t)}setAngularDamping(t){this.body.setAngularDamping(t)}applyImpulse(t,e=!0){this.body.applyImpulse({x:t.x,y:t.y,z:t.z},e)}applyTorqueImpulse(t,e=!0){this.body.applyTorqueImpulse({x:t.x,y:t.y,z:t.z},e)}setNextKinematicPosition(t){this.body.setNextKinematicTranslation(t)}setNextKinematicRotation(t){this.body.setNextKinematicRotation(t)}setType(t){const e=this.body.isFixed();this.body.setBodyType(function(t){switch(t){case PhysicsBodyType.dynamic:return s.RigidBodyType.Dynamic;case PhysicsBodyType.static:return s.RigidBodyType.Fixed;case PhysicsBodyType.kinematic:return s.RigidBodyType.KinematicPositionBased;case PhysicsBodyType.kinematicVelocityBased:return s.RigidBodyType.KinematicVelocityBased}}(t),t!==PhysicsBodyType.static),(e||this.body.isFixed())&&this.invalidateStaticDebug?.()}setGravityScale(t){this.body.setGravityScale(t,!1)}getGravityScale(){return this.body.gravityScale()}isDynamic(){return this.body.isDynamic()}isKinematic(){return this.body.isKinematic()}isStatic(){return this.body.isFixed()}sleep(){this.body.sleep()}wakeUp(){this.body.wakeUp()}}export class PhysicsJoint{constructor(t,e){this.joint=t,this.world=e}dispose(){this.joint.isValid()&&this.world.removeImpulseJoint(this.joint,!0)}setContactsEnabled(t){this.joint.setContactsEnabled(t)}get contactsEnabled(){return this.joint.contactsEnabled()}}/*
1
+ import{__decorate as t,__metadata as e}from"tslib";import{createRapierCollisionShape as i}from"../../../scene/collision/rapier-shape.js";import*as s from"@dimforge/rapier3d-simd-compat";import{QueryFilterFlags as o}from"@dimforge/rapier3d-simd-compat";import{BehaviorSubject as n,distinctUntilChanged as r,filter as a,map as l,Subject as c,takeUntil as d}from"rxjs";import*as h from"three";import{ArrowHelper as u,BufferAttribute as p,BufferGeometry as y,Group as g,LineSegments as m,Matrix4 as b,Object3D as w,Quaternion as f,Raycaster as v,Scene as x,Vector3 as B}from"three";import{Service as D}from"typedi";import{ActorComponent as S,Component as A}from"../../../gameplay/actors/component.js";import{inject as C}from"../../../gameplay/inject.js";import{ConvexPolyhedronCollisionShape as R,PhysicalShapeMesh as E,toInstancedCollisionShape as M}from"../../../scene/collision/collision-shape.js";import{AssetMeshInstance as T}from"../../../scene/asset-resource-loader.js";import{LandscapeGroup as P,LandscapeMesh as z}from"../../../scene/landscape/landscape.js";import{ViewController as F}from"../render.js";import{World as j}from"../world.js";import{AbstractPhysicsSystem as I}from"./abstract-physics-system.js";import{NetRole as _}from"../../net/index.js";export{ActorComponent,attach,Attach,Component}from"../../actors/component.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new B,this.hitNormal=new B}}export class ShapeCastResult{constructor(){this.hasHit=!1,this.hitPoint=new B,this.normal=new B}reset(){this.actor=void 0,this.hasHit=!1,this.distance=0,this.hitPoint.set(0,0,0),this.normal.set(0,0,0)}}ShapeCastResult.shared=new ShapeCastResult;export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));const N=new B,W=new B,O=new f,L=new f,k=new f;let V=class extends I{isLandscapeNavigationCollider(t){return this.colliderObjects.get(t)?.object instanceof z}forEachStaticActorNavigationCollider(t,e){const i=this.actorBodies.get(t.id);if(i?.isFixed()&&i.isEnabled()&&!0!==i.userData?.ignoreForNavMesh)for(let t=0;t<i.numColliders();t++){const s=i.collider(t);s.isEnabled()&&!s.isSensor()&&e(s)}}set showDebug(t){this.shouldRenderDebug=t,t||this.clearRayDebugArrows(),this.debugMesh&&(this.debugMesh.visible=t),this.staticDebugMesh&&(this.staticDebugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(){super(),this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.colliders=new Map,this.colliderObjects=new WeakMap,this.rayDebugArrowPool=[],this.activeRayDebugArrows=[],this.nonFixedBodies=new Set,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this.viewController=C(F),this.shapeCacheBox=new Map,this.shapeCacheBall=new Map,this.staticDebugNeedsUpdate=!0,this.invalidateStaticDebug=()=>{this.staticDebugNeedsUpdate=!0},this.handleCollisionEvent=(t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})},this._raycaster=new v,this._reusableResult=new RayTestResult,this._raytestDiff=new B,this._raytestDirection=new B,this.controlledActors=new Set,this._isStopped=!1,this.ready=this.setup()}getBallShape(t){let e=this.shapeCacheBall.get(t);return null==e&&(e=new this.rapier.Ball(t),this.shapeCacheBall.set(t,e)),e}getBoxShape(t,e,i){const s=t+1e6*e+1e12*i;let o=this.shapeCacheBox.get(s);return null==o&&(o=new this.rapier.Cuboid(t,e,i),this.shapeCacheBox.set(s,o)),o}hasBoxIntersection(t){const e=t.getCenter(N),i=t.getSize(W),s=this.getBoxShape(i.x/2,i.y/2,i.z/2);return null!=this.world.intersectionWithShape(e,O,s)}hasSphereIntersection(t){const e=this.getBallShape(t.radius);return null!=this.world.intersectionWithShape(t.center,O,e)}findActorsInRadius(t,e,i){const s=this.getBallShape(e),o=[];for(const[e,n]of this.bodyActors)if(null==i||n instanceof i)for(let i=0,r=e.numColliders();i<r;i++){e.collider(i).intersectsShape(s,t,O)&&o.push(n)}return o}createDebugMesh(){const t=new m(new y,new h.LineBasicMaterial({color:255}));return t.frustumCulled=!1,t}updateDebugMesh(t,e){const i=t.geometry,s=i.getAttribute("position");if(null==s||s.array.length<e.length){null!=s&&i.dispose();const t=new Float32Array(e.length);t.set(e);const o=new p(t,3);o.setUsage(h.DynamicDrawUsage),i.setAttribute("position",o)}else e.length>0&&(s.array.set(e),s.clearUpdateRanges(),s.addUpdateRange(0,e.length),s.needsUpdate=!0);i.setDrawRange(0,e.length/3)}async start(){return await this.ready,this.handleTick(),this.handleCollisionEvents(),this.ready}handleCollisionEvents(){this.collisionSub=this.collisionEvents.subscribe(t=>{const e=this.colliders.get(t.handle1);if(null==e)return;const i=this.world.getCollider(t.handle2);if(null==i||null==i.parent())return;const s=this.bodyActors.get(i.parent());null!=s&&(t.started?e.onBeginOverlapActor.next({actor:s}):e.onEndOverlapActor.next({actor:s}))})}renderDebug(){if(null==this.scene)return;if(null==this.staticDebugMesh&&(this.staticDebugMesh=this.createDebugMesh(),this.staticDebugMesh.visible=this.shouldRenderDebug,this.staticDebugMesh.raycast=function(){},this.scene.add(this.staticDebugMesh)),null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.scene.add(this.debugMesh)),this.staticDebugNeedsUpdate){const t=this.world.debugRender(o.ONLY_FIXED);this.updateDebugMesh(this.staticDebugMesh,t.vertices),this.staticDebugNeedsUpdate=!1}const t=this.world.debugRender(o.EXCLUDE_FIXED);this.updateDebugMesh(this.debugMesh,t.vertices)}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await nt(),this.eventQueue=new this.rapier.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe(t=>{if(!(this._isStopped||t<=0)){t=Math.min(.04,t),this.beforeStep.next(t),this.updatePhysics(t),this.showDebug&&this.renderDebug(),this.releaseExpiredRayDebugArrows();for(const t of this.nonFixedBodies){let e,i=this.staticMeshes.get(t);if(null==i){if(e=this.bodyActors.get(t),e?.netRole===_.simulatedProxy)continue;i=e?.object}null!=i&&i.parent instanceof x&&(t.translation(i.position),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(e?.id))&&t.rotation(i.quaternion),i.matrixWorldNeedsUpdate=!0)}this.afterStep.next(t)}})}_updateWorld(){this.lastEmptyPhysicsWorld=void 0,this.world.timestep=0,this.world.step()}updatePhysics(t){if(this._isStopped)return;this.world.timestep=t;const e=0===this.world.bodies.len()&&0===this.world.colliders.len();e&&this.lastEmptyPhysicsWorld===this.world||this.world.step(this.eventQueue),this.lastEmptyPhysicsWorld=e?this.world:void 0,this.eventQueue.drainCollisionEvents(this.handleCollisionEvent)}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(et,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,i,s){null==i&&(i=this._reusableResult),i.hasHit=!1,i.actor=void 0,i.object=void 0,i.instanceId=void 0,i.batchId=void 0;const n=this._raytestDiff,r=this._raytestDirection;n.subVectors(e,t);const a=n.length();if(0===a)return console.warn("Ray test called with to and from being equal"),i;r.copy(n).multiplyScalar(1/a),null==yt&&(yt=new this.rapier.Ray(new this.rapier.Vector3(0,0,0),new this.rapier.Vector3(0,1,0))),rt(yt.origin,t),rt(yt.dir,r);const l=this.world.castRayAndGetNormal(yt,a,!1,s?.excludeTriggers?o.EXCLUDE_SENSORS:void 0,s?.collisionFilter,void 0,null!=s?.excludeActor?this.actorBodies.get(s.excludeActor.id):void 0);if(i.hasHit=null!=l,i.actor=void 0,i.hasHit){const e=this.colliderObjects.get(l.collider);if(i.object=e?.object,i.instanceId=e?.instanceId,i.batchId=e?.batchId,i._internal=l,lt(i.hitNormal,l.normal),i.hitPoint.copy(t).addScaledVector(r,l.timeOfImpact),i.distance=l.timeOfImpact,!1!==s?.resolveActor){const t=l.collider.parent();i.actor=null!=t?this.bodyActors.get(t):null}}return this.showDebug&&!1!==s?.debug&&null!=this.scene&&this.drawRayDebugArrow(r,t,a,s?.debugColor,s?.debugLifetime),i}drawRayDebugArrow(t,e,i,s=255,o=200){let n=this.rayDebugArrowPool.pop();null==n?n=new u(t,e,i,s,.2,.1):(n.setDirection(t),n.position.copy(e),n.setLength(i,.2,.1),n.setColor(s)),n.userData.physicsRayDebugExpiresAt=performance.now()+o,this.activeRayDebugArrows.push(n),this.scene.add(n)}releaseExpiredRayDebugArrows(){if(0===this.activeRayDebugArrows.length)return;const t=performance.now();let e=0;for(let i=0;i<this.activeRayDebugArrows.length;i++){const s=this.activeRayDebugArrows[i];s.userData.physicsRayDebugExpiresAt<=t?(s.removeFromParent(),this.rayDebugArrowPool.push(s)):this.activeRayDebugArrows[e++]=s}this.activeRayDebugArrows.length=e}clearRayDebugArrows(){for(const t of this.activeRayDebugArrows)t.removeFromParent(),this.rayDebugArrowPool.push(t);this.activeRayDebugArrows.length=0}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return X.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())ct(t,t=>t.setActiveEvents(s.ActiveEvents.COLLISION_EVENTS))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof E&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof T){const e=!1!==t.userData?.src?.collisionDetection;if(t.children[0]&&(t.children[0].instanceMatrix&&e||t.children[0].isBatchedMesh))this.createForInstancedMesh(t.children[0],t.collisionShapes);else if(e&&t.children.length>0){const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}0===t.children.length&&(t.matrixAutoUpdate=!1,t.matrixWorldAutoUpdate=!1)}else t instanceof P?this.addLandscapeGroup(t):(t instanceof g||t instanceof x)&&t.children.forEach(t=>this.addRecursively(t))}createForInstancedMesh(t,e){const i=new b;if(t instanceof h.BatchedMesh){const e=t._instanceInfo??t._drawInfo,s=new Map,o=t.userData.collisionMatrices;for(let n=0;n<e.length;n++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[n])continue;const e=t.userData.collisionShapes;let r=e?.[n];if(null==r&&null==e&&t.parent instanceof T&&(r=t.parent.collisionShapes),null==r)continue;const a=o?.[n];let l=r;null==a&&(l=s.get(r),null==l&&(l=this.instancedShapeReset(r),s.set(r,l)));const c=new w;c.matrix.identity(),null!=a?i.copy(a):t.getMatrixAt(n,i),c.applyMatrix4(i);const d=this.createStaticBody(c,l),h={object:t,batchId:n};ct(d,t=>this.colliderObjects.set(t,h))}}else{const s=this.instancedShapeReset(e);for(let e=0;e<t.count;e++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[e])continue;const o=new w;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*e),o.applyMatrix4(i);const n=this.createStaticBody(o,s),r={object:t,instanceId:e};ct(n,t=>this.colliderObjects.set(t,r))}}}instancedShapeReset(t){return t.filter(t=>null!=t).map(t=>M(t))}getCharacterController(t){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i,s=null){const n=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=n.collider(0);e.computeColliderMovement(r,i,o.EXCLUDE_SENSORS,s,void 0);const a=e.computedMovement();return lt(dt,a),dt}setActorCapsuleCollider(t,e,i,s){const o=this.actorBodies.get(t.id),n=o?.collider(0);if(null==o||null==n)return!1;const r=t.object?.getWorldScale(pt)??q,a=Math.max(0,e*Math.abs(r.y)),l=Math.max(.001,i*Math.max(Math.abs(r.x),Math.abs(r.z)));return n.setHalfHeight(a/2),n.setRadius(l),J.set(0,s,0).multiply(r),rt(H,J),n.setTranslationWrtParent(H),o.recomputeMassPropertiesFromColliders(),o.isFixed()&&this.invalidateStaticDebug(),!0}hasActorCapsuleIntersection(t,e,i,s,n,r=null){const a=this.actorBodies.get(t.id),l=t.object?.getWorldScale(pt)??q,c=Math.max(0,i*Math.abs(l.y)),d=Math.max(.001,s*Math.max(Math.abs(l.x),Math.abs(l.z))),h=new this.rapier.Capsule(c/2,d),u=t.object?.getWorldQuaternion(k)??O;J.set(0,n,0).multiply(l).applyQuaternion(u).add(e);return null!=this.world.intersectionWithShape(J,u,h,o.EXCLUDE_SENSORS,r??void 0,void 0,a,ut)}createCollider(t,e){const i=this.addShape(e?.body,t),s=new PhysicsCollider(i,this.world,this.invalidateStaticDebug);return this.colliders.set(i.handle,s),(null==e||e.body.isFixed())&&this.invalidateStaticDebug(),s.disposed.subscribe(()=>{this.colliders.delete(i.handle)}),s}createBody(t=PhysicsBodyType.dynamic,e={}){const i=(()=>{switch(t){case PhysicsBodyType.dynamic:return this.rapier.RigidBodyDesc.dynamic();case PhysicsBodyType.static:return this.rapier.RigidBodyDesc.fixed();case PhysicsBodyType.kinematic:return this.rapier.RigidBodyDesc.kinematicPositionBased();case PhysicsBodyType.kinematicVelocityBased:return this.rapier.RigidBodyDesc.kinematicVelocityBased();default:return this.rapier.RigidBodyDesc.dynamic()}})();e.position&&i.setTranslation(e.position.x,e.position.y,e.position.z),e.rotation&&i.setRotation({x:e.rotation.x,y:e.rotation.y,z:e.rotation.z,w:e.rotation.w}),"boolean"==typeof e.canSleep&&i.setCanSleep(e.canSleep),"boolean"==typeof e.ccdEnabled&&i.setCcdEnabled(e.ccdEnabled),"number"==typeof e.gravityScale&&i.setGravityScale(e.gravityScale),"number"==typeof e.mass&&i.setAdditionalMass(e.mass),void 0!==e.userData&&(i.userData=e.userData);const s=this.world.createRigidBody(i);return s.isFixed()?this.invalidateStaticDebug():this.nonFixedBodies.add(s),new PhysicsBody(s,this.world,this.invalidateStaticDebug)}createJoint(t,e,i){let s,o;switch(i.type){case"fixed":s=this.rapier.JointData.fixed(i.anchor1,i.frame1,i.anchor2,i.frame2);break;case"spherical":s=this.rapier.JointData.spherical(i.anchor1,i.anchor2);break;case"revolute":s=this.rapier.JointData.revolute(i.anchor1,i.anchor2,i.axis),null!=i.limits&&(o=i.limits)}const n=this.world.createImpulseJoint(s,t.body,e.body,!0);if(null!=o){n.setLimits(o[0],o[1])}return n.setContactsEnabled(i.contactsEnabled??!1),new PhysicsJoint(n,this.world)}getCharacterComputedMovement(t,e,i,s=null){const n=t.collider;e.computeColliderMovement(n,i,o.EXCLUDE_SENSORS,s,void 0);const r=e.computedMovement();return lt(dt,r),dt}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation(H);s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setNextKinematicPosition(t,e){this.actorBodies.get(t.id).setNextKinematicTranslation(e)}setNextKinematicRotation(t,e){this.actorBodies.get(t.id).setNextKinematicRotation(e)}setNextKinematicTransform(t){!function(t,e){const i=e.getWorldPosition(U),s=e.getWorldQuaternion(K);t.setNextKinematicTranslation(it(i)),t.setNextKinematicRotation(st(s))}(this.actorBodies.get(t.id),t.object)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.setAngvel(H,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.setLinvel(H,!0)}getLinearVelocity(t,e=new B){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.linvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}getAngularVelocity(t,e=new B){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.angvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}getLienarDamping(t){const e=this.actorBodies.get(t.id);return e?.linearDamping()??0}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}getAngularDamping(t){const e=this.actorBodies.get(t.id);e?.angularDamping()}setPosition(t,e){const i=this.actorBodies.get(t.id);i?.setTranslation(it(e),!1)}getPosition(t,e=new B){const i=this.actorBodies.get(t.id);i&&i.translation(e)}setRotation(t,e){const i=this.actorBodies.get(t.id);i?.setRotation(st(e),!1)}getRotation(t,e=new f){const i=this.actorBodies.get(t.id);i&&function(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}(e,i.rotation())}lockTranslations(t,e){const i=this.actorBodies.get(t.id);i?.lockTranslations(e,!1)}lockRotations(t,e){const i=this.actorBodies.get(t.id);i?.lockRotations(e,!1)}setEnabledTranslations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledTranslations(e,i,s,!1)}setEnabledRotations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledRotations(e,i,s,!1)}addLandscapeGroup(t){this.invalidateStaticDebug();const e=t.userData.src,i=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));var o=n.getWorldPosition(new B);if(e.landscape.holes&&e.landscape.holes.some(t=>t.m===n.name&&0!==t.w[0])){const t=n.geometry.clone(),i=n.scale,s=n.geometry.getAttribute("hole"),r=new Float32Array(t.getAttribute("position").array);for(let t=0;t<r.length;t+=3)r[t]*=i.x,r[t+1]*=i.y,r[t+2]*=i.z;const a=t.index;for(let t=0;t<a.count;t+=3){const e=s.getX(a.getX(t)),i=s.getX(a.getY(t)),o=s.getX(a.getZ(t));(e>.5||i>.5||o>.5)&&(a.setX(t,0),a.setY(t,0),a.setZ(t,0))}const l=this.rapier.ColliderDesc.trimesh(r,new Uint32Array(t.getIndex().array));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);rt(e,o),t.setTranslation(e,!1);const i=this.world.createCollider(l,t);this.colliderObjects.set(i,{object:n}),this.staticBodies.set(n,t)}continue}const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const l=i.find(t=>t.x===n.x&&t.y==n.y);if(null!=l)for(const e of l.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:l})}const c=e.landscape.options.density,d=a.flatMap(t=>t.reverse()),h=s.ColliderDesc.heightfield(c,c,new Float32Array(d),new this.rapier.Vector3(r,r,r));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);rt(e,o),t.setTranslation(e,!1);const i=this.world.createCollider(h,t);this.colliderObjects.set(i,{object:n}),this.staticBodies.set(n,t)}}}setEnabled(t,e){const i=this.actorBodies.get(t.id);i?.setEnabled(e),i?.isFixed()&&this.invalidateStaticDebug()}addActor(t,e,i={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const s=t.object;let o;switch(i.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:o=this.rapier.RigidBodyDesc.dynamic(),o.mass=i.mass??1;break;case PhysicsBodyType.kinematic:o=this.rapier.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:o=this.rapier.RigidBodyDesc.kinematicVelocityBased();break;default:o=i.isTrigger?this.rapier.RigidBodyDesc.kinematicVelocityBased():this.rapier.RigidBodyDesc.fixed()}const n=this.world.createRigidBody(o);n.enableCcd(1==i.continousCollisionDetection);for(const t of e){const e=this.addShape(n,t,s);ht.set(e,!i.isTrigger)}return i.type!==PhysicsBodyType.static&&this.nonFixedBodies.add(n),ct(n,t=>{null!=i.isTrigger&&(t.setSensor(i.isTrigger),t.setActiveCollisionTypes(this.rapier.ActiveCollisionTypes.ALL),t.setActiveEvents(this.rapier.ActiveEvents.COLLISION_EVENTS)),null!=i.friction&&t.setFriction(i.friction),null!=i.density&&t.setDensity(i.density),null!=i.mass&&t.setMass(i.mass),null!=i.restitution&&t.setRestitution(i.restitution)}),G(n,s),!0===i.ignoreForNavMesh&&(n.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,n),this.bodyActors.set(n,t),n.isFixed()&&this.invalidateStaticDebug(),new PhysicsBody(n,this.world,this.invalidateStaticDebug)}applyTorque(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.addTorque(H,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.applyTorqueImpulse(H,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.addForce(H,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);H.x=e.x,H.y=e.y,H.z=e.z,i?.applyImpulse(H,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);rt(H,e),null==i?s?.addForce(H,!0):(rt(Q,i),s?.addForceAtPoint(H,Q,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);rt(H,e),null==i?s.applyImpulse(H,!0):(rt(Q,i),s.applyImpulseAtPoint(H,Q,!0))}applyRadialImpulse(t,e,i){return e<=0||0===i?0:this.applyImpulseToBodiesInRadius(t,e,(t,s,o)=>{o<=1e-6?s.set(0,1,0):s.multiplyScalar(1/o),s.multiplyScalar(i*Math.max(0,1-o/e)),rt(H,s),t.applyImpulse(H,!0)})}applyDirectionalImpulse(t,e,i,s,o){if(i<=0||0===o||e.lengthSq()<=1e-12)return 0;Y.copy(e).normalize();const n=Math.cos(Math.max(0,Math.min(Math.PI,s)));return this.applyImpulseToBodiesInRadius(t,i,(t,e,i)=>{if(i>1e-6&&e.multiplyScalar(1/i).dot(Y)<n)return!1;H.x=Y.x*o,H.y=Y.y*o,H.z=Y.z*o,t.applyImpulse(H,!0)})}applyImpulseToBodiesInRadius(t,e,i){const s=$,n=tt;s.clear(),n.length=0;let r=0;this.world.intersectionsWithShape(t,O,this.getBallShape(e),t=>{const e=t.parent();return null==e||s.has(e.handle)||(s.add(e.handle),n.push(e)),!0},o.ONLY_DYNAMIC|o.EXCLUDE_SENSORS);for(const e of n)lt(Z,e.worldCom()),Z.sub(t),!1!==i(e,Z,Z.length())&&r++;return s.clear(),n.length=0,r}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(e.isFixed()&&this.invalidateStaticDebug(),this.bodyActors.delete(e),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.actorBodies.delete(t.id)}removeRemoved(t){if(null==t)return;const e=new Set;t.traverse(t=>{e.add(t.uuid)});for(const[t,i]of this.staticBodies.entries())e.has(t.uuid)&&this.world.getRigidBody(i.handle)&&(this.invalidateStaticDebug(),this.staticBodies.delete(t),this.world.removeRigidBody(i),this.nonFixedBodies.delete(i))}removeSceneObject(t){if(t instanceof P){for(const e of t.sections)this.removeSceneObject(e);return}let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&(this.invalidateStaticDebug(),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(d(t.disposed),a(({started:t})=>t===i),l(({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:i})),a(({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s)),l(({a2:t})=>t))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(d(t.disposed),a(t=>t.started),a(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),l(t=>t.handle2))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(d(t.disposed),a(t=>!t.started),a(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),l(t=>t.handle2))}onHasContactChanged(t){const e=new Set,i=new n(!1);return this.onBeginContact(t).subscribe(t=>{e.add(t),i.next(e.size>0)}),this.onEndContact(t).subscribe(t=>{e.delete(t),i.next(e.size>0)}),i.pipe(r())}onBeginOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!0)}onEndOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!1)}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e&&(G(e,t.object),e.isFixed()&&this.invalidateStaticDebug())}flushModifiedBodyPositionsToColliders(){this.world.propagateModifiedBodyPositionsToColliders()}setupWorld(){const t=new this.rapier.World({x:0,y:-9.81,z:0});this.world=t,this.invalidateStaticDebug()}sphereCast(t,e,i,s,n=ShapeCastResult.shared,r){n.reset();const a=this.getBallShape(e);H.x=i.x,H.y=i.y,H.z=i.z;const l=r?.excludeActor?this.actorBodies.get(r.excludeActor.id):null,c=this.world.castShape(t,O,H,a,.01,s,r?.stopAtPenetration??!0,r?.excludeTriggers?o.EXCLUDE_SENSORS:void 0,r?.collisionFilter??void 0,null,l);if(null!=c){lt(n.hitPoint,c.witness1),n.normal.set(c.normal1.x,c.normal1.y,c.normal1.z),n.distance=c.time_of_impact,n.hasHit=!0;const t=c.collider.parent();if(t){const e=this.bodyActors.get(t);e&&(n.actor=e)}}return n}castActorShape(t,e,i,s=ShapeCastResult.shared,o=void 0){s.reset();const n=this.actorBodies.get(t.id);if(n&&n.numColliders()>0){for(let t=0;t<n.numColliders();t++){const r=n.collider(t);let a=r.shape,l=r.translation(),c=r.rotation(),d=e,h=i;const u=this.world.castShape(l,c,d,a,.01,h,!0,null,o,null,n,void 0);if(null!=u){u.collider;const t=r;return lt(s.hitPoint,u.witness1),mt(t.rotation(),u.normal1,s.normal,L),s.distance=u.time_of_impact,s.actor=this.bodyActors.get(u.collider.parent()),s.hasHit=!0,s}}return s}return console.warn("Actor is not added to the physics system"),s}stop(){if(!this._isStopped){this._isStopped=!0,this.bodyActors.clear(),this.actorBodies.clear(),this.staticBodies.clear(),this.staticMeshes.clear(),this.colliders.clear(),this.fixedupdateSub?.unsubscribe(),this.collisionSub?.unsubscribe(),this.world?.bodies.forEach(t=>{this.world.removeRigidBody(t),this.nonFixedBodies.delete(t)});try{this.eventQueue?.free()}catch(t){console.warn("Error when freeing physics event queue",t)}try{this.world?.free(),this.world=void 0}catch(t){console.warn("Error while freeing physics world",t)}this.clearRayDebugArrows();for(const t of this.rayDebugArrowPool)t.dispose();this.rayDebugArrowPool.length=0}}createStaticBody(t,e,i){const o=i?.type===PhysicsBodyType.dynamic?s.RigidBodyDesc.dynamic():s.RigidBodyDesc.fixed(),n=this.world.createRigidBody(o);i?.type===PhysicsBodyType.dynamic&&this.nonFixedBodies.add(n);let r=0;for(const s of e){if(r>128){console.warn("Too many collision shapes for object",t);break}if(r++,null==s){console.warn("Collision shape is missing for object",t);continue}const o=this.addShape(n,s,t);null!=o&&(null!=i?.friction&&o.setFriction(i.friction),null!=i?.density&&o.setDensity(i.density),null!=i?.mass&&o.setMass(i.mass/e.length),null!=i?.restitution&&o.setRestitution(i.restitution))}return G(n,t),n.userData=t.uuid,n.isFixed()&&this.invalidateStaticDebug(),n}addShape(t=void 0,e,i){const s=i?.getWorldScale(pt)??q,o=this.createShape(e,s);if(null==o)return void console.error("Failed to create physics shape. This can happen if the geometry is degenerate or zero-scaled.",{shapeInfo:e,object:i});this.applyShapeSettings(o,e);const n=e.offset.clone().multiply(s);rt(o.translation,n);const r=(new f).setFromEuler(e.rotation);at(o.rotation,r),null!=t&&t.numColliders()>128&&console.warn(`Rigid body has many colliders (${t.numColliders()}). Consider using a Trimesh if this is static geometry.`,t);try{const s=this.world.createCollider(o,t),n=i??(e instanceof R&&e.mesh instanceof w?e.mesh:void 0);return null!=n&&this.colliderObjects.set(s,{object:n}),s}catch(t){return void console.error("Failed to create collider",t)}}applyShapeSettings(t,e){null!=e.collisionGroup&&t.setCollisionGroups(e.collisionGroup),t.friction=e.friction??.1,null!=e.restitution&&(t.restitution=e.restitution),null!=e.density&&(t.density=e.density,t.massPropsMode=s.MassPropsMode.Density),null!=e.mass&&(t.mass=e.mass,t.massPropsMode=s.MassPropsMode.Mass)}createShape(t,e){return i(this.rapier,t,e)}createCharacterCollision(){return new this.rapier.CharacterCollision}};V=t([D(),e("design:paramtypes",[])],V);export{V as PhysicsSystem};const U=new B,K=new h.Quaternion;function G(t,e){const i=e.getWorldPosition(U),s=e.getWorldQuaternion(K);t.setTranslation(it(i),!1),t.setRotation(st(s),!1)}const X=new B,q=new B(1,1,1),H=new s.Vector3(0,0,0),Q=new s.Vector3(0,0,0),J=new B,Y=new B,Z=new B,$=new Set,tt=[],et=new h.Vector2;function it(t){return rt(H,t),H}function st(t){return at(L,t),L}let ot=null;const nt=async()=>(null==ot&&(ot=(async()=>{let t=await import("@dimforge/rapier3d-simd-compat");return await t.init(),t})()),ot);function rt(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function at(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}function lt(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function ct(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const dt=new B,ht=new WeakMap,ut=t=>ht.get(t)??!0,pt=new B;let yt,gt=class extends S{constructor(){super(...arguments),this._active=!0,this.physics=C(V),this.world=C(j)}set active(t){this._active=t,t?(this.world.scene.remove(this.actor.object),this.physics.setEnabled(this.actor,t)):(this.world.scene.add(this.actor.object),this.physics.setEnabled(this.actor,t))}get active(){return this._active}};gt=t([A()],gt);export{extractFloat32Array}from"../../../scene/collision/rapier-shape.js";function mt(t,e,i,s){return s.set(t.x,t.y,t.z,t.w),i.set(e.x,e.y,e.z),i.applyQuaternion(s),i}export class PhysicsCollider{constructor(t,e,i){this.collider=t,this.world=e,this.invalidateStaticDebug=i,this.disposed=new c,this.onBeginOverlapActor=new c,this.onEndOverlapActor=new c}dispose(){const t=this.collider.parent();(null==t||t.isFixed())&&this.invalidateStaticDebug?.(),this.world.removeCollider(this.collider,!1),this.disposed.next(!0),this.disposed.complete(),this.onBeginOverlapActor.complete(),this.onEndOverlapActor.complete()}set mass(t){this.collider.setMass(t)}get mass(){return this.collider.mass()}set friction(t){this.collider.setFriction(t)}get friction(){return this.collider.friction()}set restitution(t){this.collider.setRestitution(t)}get restitution(){return this.collider.restitution()}set density(t){this.collider.setDensity(t)}get density(){return this.collider.density()}set isTrigger(t){this.collider.setSensor(t)}get isTrigger(){return this.collider.isSensor()}set collisionGroups(t){this.collider.setCollisionGroups(t)}get collisionGroups(){return this.collider.collisionGroups()}set enabled(t){this.collider.setEnabled(t);const e=this.collider.parent();(null==e||e.isFixed())&&this.invalidateStaticDebug?.()}get enabled(){return this.collider.isEnabled()}}export class PhysicsBody{constructor(t,e,i){this.invalidateStaticDebug=i,this.body=t,this.world=e}dispose(){this.body.isFixed()&&this.invalidateStaticDebug?.(),this.world.removeRigidBody(this.body)}setEnabled(t){this.body.setEnabled(t),this.body.isFixed()&&this.invalidateStaticDebug?.()}isEnabled(){return this.body.isEnabled()}getPosition(t){return this.body.translation(t)}setPosition(t){this.body.setTranslation({x:t.x,y:t.y,z:t.z},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getRotation(t){const e=this.body.rotation();return t.set(e.x,e.y,e.z,e.w),t}setRotation(t){this.body.setRotation({x:t.x,y:t.y,z:t.z,w:t.w},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getLinearVelocity(t){const e=this.body.linvel();return t.set(e.x,e.y,e.z),t}setLinearVelocity(t){this.body.setLinvel({x:t.x,y:t.y,z:t.z},!0)}getAngularVelocity(t){const e=this.body.angvel();return t.set(e.x,e.y,e.z),t}setAngularVelocity(t){this.body.setAngvel({x:t.x,y:t.y,z:t.z},!0)}setLinearDamping(t){this.body.setLinearDamping(t)}setAngularDamping(t){this.body.setAngularDamping(t)}applyImpulse(t,e=!0){this.body.applyImpulse({x:t.x,y:t.y,z:t.z},e)}applyTorqueImpulse(t,e=!0){this.body.applyTorqueImpulse({x:t.x,y:t.y,z:t.z},e)}setNextKinematicPosition(t){this.body.setNextKinematicTranslation(t)}setNextKinematicRotation(t){this.body.setNextKinematicRotation(t)}setType(t){const e=this.body.isFixed();this.body.setBodyType(function(t){switch(t){case PhysicsBodyType.dynamic:return s.RigidBodyType.Dynamic;case PhysicsBodyType.static:return s.RigidBodyType.Fixed;case PhysicsBodyType.kinematic:return s.RigidBodyType.KinematicPositionBased;case PhysicsBodyType.kinematicVelocityBased:return s.RigidBodyType.KinematicVelocityBased}}(t),t!==PhysicsBodyType.static),(e||this.body.isFixed())&&this.invalidateStaticDebug?.()}setGravityScale(t){this.body.setGravityScale(t,!1)}getGravityScale(){return this.body.gravityScale()}isDynamic(){return this.body.isDynamic()}isKinematic(){return this.body.isKinematic()}isStatic(){return this.body.isFixed()}sleep(){this.body.sleep()}wakeUp(){this.body.wakeUp()}}export class PhysicsJoint{constructor(t,e){this.joint=t,this.world=e}dispose(){this.joint.isValid()&&this.world.removeImpulseJoint(this.joint,!0)}setContactsEnabled(t){this.joint.setContactsEnabled(t)}get contactsEnabled(){return this.joint.contactsEnabled()}}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -8,7 +8,7 @@ import { BaseActor } from '../../gameplay/actors/actor.js';
8
8
  import { PostProcessVolume } from '../actors/builtin/post-process-volume-actor.js';
9
9
  import type { PostProcessEffect, PostProcessEffectOptions } from '../../rendering/post-process-effect.js';
10
10
  import type { PostProcessMaterialSource } from "../../shader/post-process-shader.js";
11
- import type { ActiveRenderingBackend, ExperimentalWebGpuRenderGraphExtension } from '../../rendering.js';
11
+ import type { ActiveRenderingBackend, ExperimentalWebGpuRenderGraphExtension, RenderingStatsStyle } from '../../rendering.js';
12
12
  import type { VfxBackendPreference } from '../../effects/vfx/gpu-sprite-compiler.js';
13
13
  import { type CameraShakeRequest } from "./camera-shake.js";
14
14
  export type { CameraShakeRequest, CameraShakeSample, CameraShakeSettings, CameraShakeVector3, } from "./camera-shake.js";
@@ -78,6 +78,9 @@ export declare class ViewController {
78
78
  get fpsCap(): number | null;
79
79
  set showStats(value: boolean);
80
80
  get showStats(): boolean;
81
+ /** Player overlay or detailed engine diagnostics. Defaults to detailed. */
82
+ set statsStyle(value: RenderingStatsStyle);
83
+ get statsStyle(): RenderingStatsStyle;
81
84
  /** Enables renderer timing collection without requiring the HTML stats UI. */
82
85
  setProfilingEnabled(enabled: boolean): void;
83
86
  /** Returns the latest completed WebGPU frame profile when profiling is enabled. */
@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{Service as a}from"typedi";import{Camera as i}from"three";import{FrameAudioListener as r}from"../../utils/three/frame-audio-listener.js";import{RenderingView as s}from"../../rendering.js";import{BehaviorSubject as n,Subject as h,takeUntil as o}from"rxjs";import*as m from"three";import{GameTimeScheduler as u}from"./game-time-scheduler.js";import{createCameraShakeSample as l,resetCameraShakeSample as c,sampleCameraShake as d}from"./camera-shake.js";export{defaultPostProcessEffectStage,postProcessEffectStages}from"../../rendering/post-process-effect.js";let p=class{constructor(e){this.view=e,this.tick=new h,this.lateTick=new h,this.audioListener=new r,this.pausedChanged=new n(!1),this.mutedChanged=new n(!1),this._muted=!1,this._masterVolume=1,this._cameraShakeIntensity=1,this._timeScale=1,this._hitStopRemaining=0,this.scheduler=new u,this.cameraOverrideId=0,this.cameraOverrides=[],this.cameraShakeId=0,this.gameplayCameraShakes=[],this.cameraShakeContributions=new Map,this.presentationCamera=null,this.accumulatedCameraShakeSample=l(),this.scratchCameraShakeSample=l(),this._updateFrameIndex=0,this.outlined=[],this.baseCamera=e.camera,this.sourceCamera=e.camera,e.onLoop(e=>{this.handleFrame(e)}),e.camera.add(this.audioListener),window.hology_view=this}get activeBackend(){return this.view.activeBackend}get requestedBackend(){return this.view.requestedBackend}get vfxBackendPreference(){return this.view.vfxBackendPreference}get webgpuVfxInstancesPerTemplate(){return this.view.webgpuVfxInstancesPerTemplate}get webgpuVfxTemplateMemoryBudgetBytes(){return this.view.webgpuVfxTemplateMemoryBudgetBytes}get webgpuVfxWorldMemoryBudgetBytes(){return this.view.webgpuVfxWorldMemoryBudgetBytes}get webgpuVfxColdTemplateSeconds(){return this.view.webgpuVfxColdTemplateSeconds}get webGpuDevice(){return this.view.webGpuDevice}get experimentalWebGpuDevice(){return this.webGpuDevice}registerWebGpuRenderGraphExtension(e){return this.view.registerWebGpuRenderGraphExtension(e)}registerExperimentalWebGpuRenderGraphExtension(e){return this.registerWebGpuRenderGraphExtension(e)}get updateFrameIndex(){return this._updateFrameIndex}handleFrame(e){this._updateFrameIndex++;let t=this._timeScale,a=0;this._hitStopRemaining>0?(this._hitStopRemaining-=1e3*e,this._hitStopRemaining<=0&&(this._hitStopRemaining=0),t=0):a=e*this._timeScale,this.advanceGameplayCameraShakes(a),this.tick.next(a),this.scheduler.update(1e3*a),this.lateTick.next(a),this.view.simulationTimeScale=t,this.refreshCameraPresentation()}set timeScale(e){this._timeScale=Math.max(0,e)}get timeScale(){return this._timeScale}get time(){return performance.now()/1e3}applyHitStop(e){this._hitStopRemaining=Math.max(this._hitStopRemaining,e)}set fpsCap(e){this.view.fpsCap=e}get fpsCap(){return this.view.fpsCap}set showStats(e){this.view.showStats=e}get showStats(){return this.view.showStats}setProfilingEnabled(e){this.view.setProfilingEnabled(e)}getLastFrameProfile(){return this.view.getLastFrameProfile()}setLightVolume(e){this.view.lightVolume=e}getLightVolume(){return this.view.lightVolume}addPostProcessVolume(e){this.view.addPostProcessVolume(e)}removePostProcessVolume(e){this.view.removePostProcessVolume(e)}addPostProcessEffect(e,t){return this.view.addPostProcessEffect(e,t)}onUpdate(e){return null==e?this.tick:this.tick.pipe(o(e.disposed))}onLateUpdate(e){return null==e?this.lateTick:this.lateTick.pipe(o(e.disposed))}setCamera(e){const t=e instanceof i?e:e.camera.instance;this.baseCamera=t,0===this.cameraOverrides.length&&(this.sourceCamera=t,this.refreshCameraPresentation())}getCamera(){return this.view.camera}getSourceCamera(){return this.sourceCamera}getBaseCamera(){return this.baseCamera}applyCameraShake(e){const t=function(e){return{duration:Math.max(0,e.duration??0),attack:e.attack??0,decay:e.decay??0,frequency:e.frequency??24,positionAmplitude:e.positionAmplitude?[...e.positionAmplitude]:[0,0,0],rotationAmplitude:e.rotationAmplitude?[...e.rotationAmplitude]:[0,0,0],seed:e.seed}}(e);if(t.duration<=0)return{release:()=>{}};const a={id:++this.cameraShakeId,request:t,elapsedTime:0,seedOverride:t.seed};this.gameplayCameraShakes.push(a),this.refreshCameraPresentation();let i=!1;return{release:()=>{i||(i=!0,this.releaseGameplayCameraShake(a.id))}}}setCameraShakeContribution(e,t,a,i,r){if(a.duration<=0)return void this.removeCameraShakeContribution(e,t);let s=this.cameraShakeContributions.get(e);s||(s=new Map,this.cameraShakeContributions.set(e,s));const n=s.get(t);n?(n.request=a,n.elapsedTime=Math.max(0,i),n.seedOverride=r):s.set(t,{key:t,request:a,elapsedTime:Math.max(0,i),seedOverride:r}),this.refreshCameraPresentation()}removeCameraShakeContribution(e,t){const a=this.cameraShakeContributions.get(e);a?.delete(t)&&(0===a.size&&this.cameraShakeContributions.delete(e),this.refreshCameraPresentation())}clearCameraShakeContributionsForOwner(e){this.cameraShakeContributions.delete(e)&&this.refreshCameraPresentation()}pushCameraOverride(e,t,a=0){const i={id:++this.cameraOverrideId,camera:e,owner:t,priority:a};this.cameraOverrides.push(i),this.applyTopCameraOverride();let r=!1;return{release:()=>{r||(r=!0,this.releaseCameraOverrideEntry(i))}}}releaseCameraOverridesForOwner(e){const t=this.cameraOverrides.filter(t=>t.owner!==e);t.length!==this.cameraOverrides.length&&(this.cameraOverrides=t,this.applyTopCameraOverride())}releaseCameraOverrideEntry(e){const t=this.cameraOverrides.indexOf(e);-1!==t&&(this.cameraOverrides.splice(t,1),this.applyTopCameraOverride())}applyTopCameraOverride(){const e=this.getTopCameraOverride();this.sourceCamera=e?.camera??this.baseCamera,this.refreshCameraPresentation()}getTopCameraOverride(){let e;for(const t of this.cameraOverrides)(!e||t.priority>e.priority||t.priority===e.priority&&t.id>e.id)&&(e=t);return e}applyRenderedCamera(e){this.view.camera!==e&&this.view.setCamera(e),e.add(this.audioListener)}releaseGameplayCameraShake(e){const t=this.gameplayCameraShakes.findIndex(t=>t.id===e);-1!==t&&(this.gameplayCameraShakes.splice(t,1),this.refreshCameraPresentation())}advanceGameplayCameraShakes(e){if(!(e<=0||0===this.gameplayCameraShakes.length))for(let t=this.gameplayCameraShakes.length-1;t>=0;t--){const a=this.gameplayCameraShakes[t];a.elapsedTime+=e,a.elapsedTime>a.request.duration&&this.gameplayCameraShakes.splice(t,1)}}refreshCameraPresentation(){if(!this.hasActiveCameraShake())return void this.applyRenderedCamera(this.sourceCamera);const e=this.ensurePresentationCamera();this.copyCameraState(this.sourceCamera,e),this.accumulateCameraShakeSamples(),this.applyCameraShakeSample(e),this.applyRenderedCamera(e)}hasActiveCameraShake(){if(this.gameplayCameraShakes.length>0)return!0;for(const e of this.cameraShakeContributions.values())if(e.size>0)return!0;return!1}ensurePresentationCamera(){return this.presentationCamera||(this.presentationCamera=new m.PerspectiveCamera,this.presentationCamera.name="View Controller Presentation Camera"),this.presentationCamera}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(f)),t.quaternion.copy(e.getWorldQuaternion(k)),t.scale.copy(e.getWorldScale(w)),t.layers.mask=e.layers.mask,e instanceof m.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect,t.zoom=e.zoom,t.focus=e.focus,t.filmGauge=e.filmGauge,t.filmOffset=e.filmOffset,t.view=null==e.view?null:{enabled:e.view.enabled,fullWidth:e.view.fullWidth,fullHeight:e.view.fullHeight,offsetX:e.view.offsetX,offsetY:e.view.offsetY,width:e.view.width,height:e.view.height},t.updateProjectionMatrix()):(t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse))}accumulateCameraShakeSamples(){c(this.accumulatedCameraShakeSample);for(let e=0;e<this.gameplayCameraShakes.length;e++)this.accumulateCameraShakeEntry(this.gameplayCameraShakes[e]);for(const e of this.cameraShakeContributions.values())for(const t of e.values())this.accumulateCameraShakeEntry(t)}accumulateCameraShakeEntry(e){const t=d(e.request,e.elapsedTime,this.scratchCameraShakeSample,e.seedOverride);if(t)for(let e=0;e<3;e++)this.accumulatedCameraShakeSample.position[e]+=t.position[e],this.accumulatedCameraShakeSample.rotation[e]+=t.rotation[e]}applyCameraShakeSample(e){y.copy(e.quaternion),x.set(this.accumulatedCameraShakeSample.position[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[2]*this._cameraShakeIntensity),x.applyQuaternion(y),e.position.add(x),P.set(this.accumulatedCameraShakeSample.rotation[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[2]*this._cameraShakeIntensity),b.setFromEuler(P),e.quaternion.copy(y).multiply(b),e.updateMatrixWorld(!0)}setMuted(e){this._muted=e,this.applyAudioGain(),this.mutedChanged.next(e)}getMuted(){return this._muted}set masterVolume(e){this._masterVolume=Math.min(Math.max(e,0),1),this.applyAudioGain()}get masterVolume(){return this._masterVolume}set cameraShakeIntensity(e){this._cameraShakeIntensity=Math.min(Math.max(e,0),1),this.refreshCameraPresentation()}get cameraShakeIntensity(){return this._cameraShakeIntensity}applyAudioGain(){this.audioListener.gain.gain.setValueAtTime(this._muted?0:this._masterVolume,this.audioListener.context.currentTime)}setOutlined(e){this.outlined.length=0;const t=this.outlined;for(let a=0;a<e.length;a++)t[a]=e[a];this.view.setSelectedObjects(t),this.view.setEnableOutlines(e.length>0)}getOutlined(){return this.outlined}addOutlined(e){this.outlined.includes(e)||(this.outlined.push(e),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(!0))}removeOutlined(e){const t=this.outlined.indexOf(e);-1!==t&&(this.outlined.splice(t,1),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(this.outlined.length>0))}setOutlineColor(e){this.view.outlinePass?.visibleEdgeColor.copy(e)}getOutlineColor(){return this.view.outlinePass?.visibleEdgeColor}setOutlineThickness(e){this.view.outlinePass.edgeThickness=e}getOutlineThickness(){return this.view.outlinePass.edgeThickness}get htmlElement(){return this.view.container}getViewportSize(e=v){return this.view.getClientSize(e)}get paused(){return this.view.paused}set paused(e){e!=this.paused&&(e?this.pauseRendering():this.unpauseRendering())}pauseRendering(){this.view.paused=!0,this.pausedChanged.next(this.view.paused),this.scheduler.pause()}unpauseRendering(){this.view.paused=!1,this.pausedChanged.next(this.view.paused),this.scheduler.resume()}setInterval(e,t,a){return this.scheduler.setInterval(e,t,a)}clearInterval(e){this.scheduler.clearInterval(e)}dispose(e=!0){e&&this.view.running&&this.view.stop(),this.scheduler.dispose(),this.cameraOverrides.length=0,this.gameplayCameraShakes.length=0,this.cameraShakeContributions.clear(),this.audioListener.disposePoseUpdates(),this.audioListener.removeFromParent(),this.tick.complete(),this.lateTick.complete(),this.paused=!0}createTimer(e){return this.scheduler.createTimer(e)}getScreenPosition(e,t=C,a=this.getViewportSize()){const i=this.getCamera();return g.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),i instanceof m.PerspectiveCamera&&(S.setFromProjectionMatrix(g),!S.containsPoint(e))?null:(t.copy(e),t.project(i),t.x=(t.x+1)/2*a.x,t.y=(1-t.y)/2*a.y,t)}};p=e([a(),t("design:paramtypes",[s])],p);export{p as ViewController};const g=new m.Matrix4,C=new m.Vector3,v=new m.Vector2,S=new m.Frustum,f=new m.Vector3,w=new m.Vector3,k=new m.Quaternion,y=new m.Quaternion,x=new m.Vector3,P=new m.Euler(0,0,0,"XYZ"),b=new m.Quaternion;/*
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+ import{__decorate as e,__metadata as t}from"tslib";import{Service as a}from"typedi";import{Camera as i}from"three";import{FrameAudioListener as r}from"../../utils/three/frame-audio-listener.js";import{RenderingView as s}from"../../rendering.js";import{BehaviorSubject as n,Subject as h,takeUntil as o}from"rxjs";import*as m from"three";import{GameTimeScheduler as l}from"./game-time-scheduler.js";import{createCameraShakeSample as u,resetCameraShakeSample as c,sampleCameraShake as d}from"./camera-shake.js";export{defaultPostProcessEffectStage,postProcessEffectStages}from"../../rendering/post-process-effect.js";let p=class{constructor(e){this.view=e,this.tick=new h,this.lateTick=new h,this.audioListener=new r,this.pausedChanged=new n(!1),this.mutedChanged=new n(!1),this._muted=!1,this._masterVolume=1,this._cameraShakeIntensity=1,this._timeScale=1,this._hitStopRemaining=0,this.scheduler=new l,this.cameraOverrideId=0,this.cameraOverrides=[],this.cameraShakeId=0,this.gameplayCameraShakes=[],this.cameraShakeContributions=new Map,this.presentationCamera=null,this.accumulatedCameraShakeSample=u(),this.scratchCameraShakeSample=u(),this._updateFrameIndex=0,this.outlined=[],this.baseCamera=e.camera,this.sourceCamera=e.camera,e.onLoop(e=>{this.handleFrame(e)}),e.camera.add(this.audioListener),window.hology_view=this}get activeBackend(){return this.view.activeBackend}get requestedBackend(){return this.view.requestedBackend}get vfxBackendPreference(){return this.view.vfxBackendPreference}get webgpuVfxInstancesPerTemplate(){return this.view.webgpuVfxInstancesPerTemplate}get webgpuVfxTemplateMemoryBudgetBytes(){return this.view.webgpuVfxTemplateMemoryBudgetBytes}get webgpuVfxWorldMemoryBudgetBytes(){return this.view.webgpuVfxWorldMemoryBudgetBytes}get webgpuVfxColdTemplateSeconds(){return this.view.webgpuVfxColdTemplateSeconds}get webGpuDevice(){return this.view.webGpuDevice}get experimentalWebGpuDevice(){return this.webGpuDevice}registerWebGpuRenderGraphExtension(e){return this.view.registerWebGpuRenderGraphExtension(e)}registerExperimentalWebGpuRenderGraphExtension(e){return this.registerWebGpuRenderGraphExtension(e)}get updateFrameIndex(){return this._updateFrameIndex}handleFrame(e){this._updateFrameIndex++;let t=this._timeScale,a=0;this._hitStopRemaining>0?(this._hitStopRemaining-=1e3*e,this._hitStopRemaining<=0&&(this._hitStopRemaining=0),t=0):a=e*this._timeScale,this.advanceGameplayCameraShakes(a),this.tick.next(a),this.scheduler.update(1e3*a),this.lateTick.next(a),this.view.simulationTimeScale=t,this.refreshCameraPresentation()}set timeScale(e){this._timeScale=Math.max(0,e)}get timeScale(){return this._timeScale}get time(){return performance.now()/1e3}applyHitStop(e){this._hitStopRemaining=Math.max(this._hitStopRemaining,e)}set fpsCap(e){this.view.fpsCap=e}get fpsCap(){return this.view.fpsCap}set showStats(e){this.view.showStats=e}get showStats(){return this.view.showStats}set statsStyle(e){this.view.statsStyle=e}get statsStyle(){return this.view.statsStyle}setProfilingEnabled(e){this.view.setProfilingEnabled(e)}getLastFrameProfile(){return this.view.getLastFrameProfile()}setLightVolume(e){this.view.lightVolume=e}getLightVolume(){return this.view.lightVolume}addPostProcessVolume(e){this.view.addPostProcessVolume(e)}removePostProcessVolume(e){this.view.removePostProcessVolume(e)}addPostProcessEffect(e,t){return this.view.addPostProcessEffect(e,t)}onUpdate(e){return null==e?this.tick:this.tick.pipe(o(e.disposed))}onLateUpdate(e){return null==e?this.lateTick:this.lateTick.pipe(o(e.disposed))}setCamera(e){const t=e instanceof i?e:e.camera.instance;this.baseCamera=t,0===this.cameraOverrides.length&&(this.sourceCamera=t,this.refreshCameraPresentation())}getCamera(){return this.view.camera}getSourceCamera(){return this.sourceCamera}getBaseCamera(){return this.baseCamera}applyCameraShake(e){const t=function(e){return{duration:Math.max(0,e.duration??0),attack:e.attack??0,decay:e.decay??0,frequency:e.frequency??24,positionAmplitude:e.positionAmplitude?[...e.positionAmplitude]:[0,0,0],rotationAmplitude:e.rotationAmplitude?[...e.rotationAmplitude]:[0,0,0],seed:e.seed}}(e);if(t.duration<=0)return{release:()=>{}};const a={id:++this.cameraShakeId,request:t,elapsedTime:0,seedOverride:t.seed};this.gameplayCameraShakes.push(a),this.refreshCameraPresentation();let i=!1;return{release:()=>{i||(i=!0,this.releaseGameplayCameraShake(a.id))}}}setCameraShakeContribution(e,t,a,i,r){if(a.duration<=0)return void this.removeCameraShakeContribution(e,t);let s=this.cameraShakeContributions.get(e);s||(s=new Map,this.cameraShakeContributions.set(e,s));const n=s.get(t);n?(n.request=a,n.elapsedTime=Math.max(0,i),n.seedOverride=r):s.set(t,{key:t,request:a,elapsedTime:Math.max(0,i),seedOverride:r}),this.refreshCameraPresentation()}removeCameraShakeContribution(e,t){const a=this.cameraShakeContributions.get(e);a?.delete(t)&&(0===a.size&&this.cameraShakeContributions.delete(e),this.refreshCameraPresentation())}clearCameraShakeContributionsForOwner(e){this.cameraShakeContributions.delete(e)&&this.refreshCameraPresentation()}pushCameraOverride(e,t,a=0){const i={id:++this.cameraOverrideId,camera:e,owner:t,priority:a};this.cameraOverrides.push(i),this.applyTopCameraOverride();let r=!1;return{release:()=>{r||(r=!0,this.releaseCameraOverrideEntry(i))}}}releaseCameraOverridesForOwner(e){const t=this.cameraOverrides.filter(t=>t.owner!==e);t.length!==this.cameraOverrides.length&&(this.cameraOverrides=t,this.applyTopCameraOverride())}releaseCameraOverrideEntry(e){const t=this.cameraOverrides.indexOf(e);-1!==t&&(this.cameraOverrides.splice(t,1),this.applyTopCameraOverride())}applyTopCameraOverride(){const e=this.getTopCameraOverride();this.sourceCamera=e?.camera??this.baseCamera,this.refreshCameraPresentation()}getTopCameraOverride(){let e;for(const t of this.cameraOverrides)(!e||t.priority>e.priority||t.priority===e.priority&&t.id>e.id)&&(e=t);return e}applyRenderedCamera(e){this.view.camera!==e&&this.view.setCamera(e),e.add(this.audioListener)}releaseGameplayCameraShake(e){const t=this.gameplayCameraShakes.findIndex(t=>t.id===e);-1!==t&&(this.gameplayCameraShakes.splice(t,1),this.refreshCameraPresentation())}advanceGameplayCameraShakes(e){if(!(e<=0||0===this.gameplayCameraShakes.length))for(let t=this.gameplayCameraShakes.length-1;t>=0;t--){const a=this.gameplayCameraShakes[t];a.elapsedTime+=e,a.elapsedTime>a.request.duration&&this.gameplayCameraShakes.splice(t,1)}}refreshCameraPresentation(){if(!this.hasActiveCameraShake())return void this.applyRenderedCamera(this.sourceCamera);const e=this.ensurePresentationCamera();this.copyCameraState(this.sourceCamera,e),this.accumulateCameraShakeSamples(),this.applyCameraShakeSample(e),this.applyRenderedCamera(e)}hasActiveCameraShake(){if(this.gameplayCameraShakes.length>0)return!0;for(const e of this.cameraShakeContributions.values())if(e.size>0)return!0;return!1}ensurePresentationCamera(){return this.presentationCamera||(this.presentationCamera=new m.PerspectiveCamera,this.presentationCamera.name="View Controller Presentation Camera"),this.presentationCamera}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(f)),t.quaternion.copy(e.getWorldQuaternion(k)),t.scale.copy(e.getWorldScale(w)),t.layers.mask=e.layers.mask,e instanceof m.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect,t.zoom=e.zoom,t.focus=e.focus,t.filmGauge=e.filmGauge,t.filmOffset=e.filmOffset,t.view=null==e.view?null:{enabled:e.view.enabled,fullWidth:e.view.fullWidth,fullHeight:e.view.fullHeight,offsetX:e.view.offsetX,offsetY:e.view.offsetY,width:e.view.width,height:e.view.height},t.updateProjectionMatrix()):(t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse))}accumulateCameraShakeSamples(){c(this.accumulatedCameraShakeSample);for(let e=0;e<this.gameplayCameraShakes.length;e++)this.accumulateCameraShakeEntry(this.gameplayCameraShakes[e]);for(const e of this.cameraShakeContributions.values())for(const t of e.values())this.accumulateCameraShakeEntry(t)}accumulateCameraShakeEntry(e){const t=d(e.request,e.elapsedTime,this.scratchCameraShakeSample,e.seedOverride);if(t)for(let e=0;e<3;e++)this.accumulatedCameraShakeSample.position[e]+=t.position[e],this.accumulatedCameraShakeSample.rotation[e]+=t.rotation[e]}applyCameraShakeSample(e){y.copy(e.quaternion),x.set(this.accumulatedCameraShakeSample.position[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[2]*this._cameraShakeIntensity),x.applyQuaternion(y),e.position.add(x),P.set(this.accumulatedCameraShakeSample.rotation[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[2]*this._cameraShakeIntensity),b.setFromEuler(P),e.quaternion.copy(y).multiply(b),e.updateMatrixWorld(!0)}setMuted(e){this._muted=e,this.applyAudioGain(),this.mutedChanged.next(e)}getMuted(){return this._muted}set masterVolume(e){this._masterVolume=Math.min(Math.max(e,0),1),this.applyAudioGain()}get masterVolume(){return this._masterVolume}set cameraShakeIntensity(e){this._cameraShakeIntensity=Math.min(Math.max(e,0),1),this.refreshCameraPresentation()}get cameraShakeIntensity(){return this._cameraShakeIntensity}applyAudioGain(){this.audioListener.gain.gain.setValueAtTime(this._muted?0:this._masterVolume,this.audioListener.context.currentTime)}setOutlined(e){this.outlined.length=0;const t=this.outlined;for(let a=0;a<e.length;a++)t[a]=e[a];this.view.setSelectedObjects(t),this.view.setEnableOutlines(e.length>0)}getOutlined(){return this.outlined}addOutlined(e){this.outlined.includes(e)||(this.outlined.push(e),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(!0))}removeOutlined(e){const t=this.outlined.indexOf(e);-1!==t&&(this.outlined.splice(t,1),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(this.outlined.length>0))}setOutlineColor(e){this.view.outlinePass?.visibleEdgeColor.copy(e)}getOutlineColor(){return this.view.outlinePass?.visibleEdgeColor}setOutlineThickness(e){this.view.outlinePass.edgeThickness=e}getOutlineThickness(){return this.view.outlinePass.edgeThickness}get htmlElement(){return this.view.container}getViewportSize(e=v){return this.view.getClientSize(e)}get paused(){return this.view.paused}set paused(e){e!=this.paused&&(e?this.pauseRendering():this.unpauseRendering())}pauseRendering(){this.view.paused=!0,this.pausedChanged.next(this.view.paused),this.scheduler.pause()}unpauseRendering(){this.view.paused=!1,this.pausedChanged.next(this.view.paused),this.scheduler.resume()}setInterval(e,t,a){return this.scheduler.setInterval(e,t,a)}clearInterval(e){this.scheduler.clearInterval(e)}dispose(e=!0){e&&this.view.running&&this.view.stop(),this.scheduler.dispose(),this.cameraOverrides.length=0,this.gameplayCameraShakes.length=0,this.cameraShakeContributions.clear(),this.audioListener.disposePoseUpdates(),this.audioListener.removeFromParent(),this.tick.complete(),this.lateTick.complete(),this.paused=!0}createTimer(e){return this.scheduler.createTimer(e)}getScreenPosition(e,t=C,a=this.getViewportSize()){const i=this.getCamera();return g.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),i instanceof m.PerspectiveCamera&&(S.setFromProjectionMatrix(g),!S.containsPoint(e))?null:(t.copy(e),t.project(i),t.x=(t.x+1)/2*a.x,t.y=(1-t.y)/2*a.y,t)}};p=e([a(),t("design:paramtypes",[s])],p);export{p as ViewController};const g=new m.Matrix4,C=new m.Vector3,v=new m.Vector2,S=new m.Frustum,f=new m.Vector3,w=new m.Vector3,k=new m.Quaternion,y=new m.Quaternion,x=new m.Vector3,P=new m.Euler(0,0,0,"XYZ"),b=new m.Quaternion;/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -67,6 +67,11 @@ export declare class World {
67
67
  * It sets isLocallyControlled to true
68
68
  */
69
69
  spawnLocalPlayerController<T extends BasePlayerController>(type: Constructable<T>, position?: Vector3, rotation?: Euler): Promise<T>;
70
+ /**
71
+ * Spawn an actor synchronously when its resources are already loaded.
72
+ * Persistent spawns require spawnActor().
73
+ */
74
+ spawnActorSync<T extends BaseActor>(type: Constructable<T>, position?: Vector3, rotation?: Euler, options?: ActorSpawnOptions): T;
70
75
  addActor(actor: BaseActor, position?: Vector3, rotation?: Euler, lifetime?: ActorLifetime, deferBeginPlay?: boolean): void;
71
76
  private assertPersistentSpawn;
72
77
  /**
@@ -51,7 +51,7 @@ export interface ResolvedWorldEnvironment {
51
51
  * material only while the experimental backend is drawing.
52
52
  */
53
53
  export declare function createNodeMaterialSignature(material: NodeShaderMaterial): string;
54
- export type NodeMaterialWebGpuDrawStage = 'opaque' | 'late' | 'outline';
54
+ export type NodeMaterialWebGpuDrawStage = 'opaque' | 'late' | 'outline' | 'sdfgi';
55
55
  type MRTOutputsResolverFn = (mat: NodeShaderMaterial, drawStage?: NodeMaterialWebGpuDrawStage) => (Vec3Node | Vec4Node)[] | undefined;
56
56
  export declare class NodeMaterialWebGpuResolver {
57
57
  private readonly webGpu;
@@ -60,6 +60,7 @@ export declare class NodeMaterialWebGpuResolver {
60
60
  private readonly cache;
61
61
  private readonly failedSignatures;
62
62
  private readonly mappedMaterialsCache;
63
+ private readonly sourcesByResolved;
63
64
  private readonly mappedMaterialsSignatures;
64
65
  private readonly observedNodeMaterials;
65
66
  private readonly outlineMaterials;
@@ -72,6 +73,8 @@ export declare class NodeMaterialWebGpuResolver {
72
73
  constructor(webGpu: NodeMaterialWebGpuModule, mrtResolver?: MRTOutputsResolverFn, environmentTextureResolver?: (texture: THREE.Texture) => THREE.Texture);
73
74
  setWorldEnvironment(environment: ResolvedWorldEnvironment | null): void;
74
75
  resolve(material: THREE.Material, drawStage?: NodeMaterialWebGpuDrawStage): ResolvedWebGpuMaterial | undefined;
76
+ /** Resolve a cached forward material to its attribute-only capture variant. */
77
+ resolveSDFGISurface(source: THREE.Material): ResolvedWebGpuMaterial | undefined;
75
78
  private getOrCreateOutlineMaterial;
76
79
  compileFullscreen(material: NodeShaderMaterial): CompiledNodeWebGpuFullscreen;
77
80
  private getOrCreateMappedNodeMaterial;
@@ -1,4 +1,4 @@
1
- import*as e from"three";import{compileNodeWebGpuFullscreen as a,compileNodeShaderMaterialForWebGpu as t,NodeShaderMaterial as n,webGpuRendererBindings as i,webGpuTiledRendererBindings as s,textureSampler2d as o,float as r,length as l,max as u,rgba as p,isWgslCompiler as m,isWgslFragmentCompiler as c,sqrt as f,normalize as h,transformed as d,uniformFloat as M,uniforms as v,vec4 as y,Vec3Node as g,toonMaterial as V}from"three-shader-graph";import{StandardShader as w}from"../shader/builtin/standard-shader.js";import{LambertShader as I}from"../shader/builtin/lambert-shader.js";import{ToonShader as S}from"../shader/builtin/toon-shader.js";import{UnlitShader as x}from"../shader/builtin/unlit-shader.js";import{SpriteShader as T}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as E}from"../shader-nodes/time.js";import{depthUniformName as C,farUniformName as b,nearUniformName as U,resolutionUniformName as A,sceneNormalUniformName as N}from"../shader-nodes/depth.js";import{sceneMapUniformName as W,transmissionMapUniformName as k}from"../shader-nodes/scene-sample.js";const R={...i,uniformExpressions:{...i.uniformExpressions,ambientLightColor:{type:"vec3",expression:"rendererAmbientLight()"},[E]:{type:"float",expression:"rendererElapsedTime()"},[U]:{type:"float",expression:"rendererCameraNear()"},[b]:{type:"float",expression:"rendererCameraFar()"},[A]:{type:"vec2",expression:"rendererViewportSize()"}},graphTextures:{[k]:{resource:"physicalTransmissionSnapshot",dimension:"2d",sampleType:"float",sampler:"filtering",requiresLatePass:!0}},sceneTextures:{[W]:{semantic:"sceneColor",sampleType:"float"},[C]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};class L extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalPositionNode can only be used in the vertex stage");const a=`outline_local_position_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${a} = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight).xyz;\n#else\n let ${a} = input.position;\n#endif`,out:a}}}class D extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalNormalNode can only be used in the vertex stage");const a=`outline_local_normal_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${a} = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let ${a} = input.normal;\n#endif`,out:a}}}export function setMaterialUniformValuesAutoUpdate(e,a){e.uniformValuesAutoUpdate=a}export function markMaterialUniformValuesNeedUpdate(e){const a=e;"uniformValuesNeedsUpdate"in a?a.uniformValuesNeedsUpdate=!0:a.uniformValuesAutoVersion=(a.uniformValuesAutoVersion??0)+1}function F(e){return!1!==e.uniformValuesAutoUpdate}function O(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const P=new WeakMap,j=new WeakMap;export function createNodeMaterialSignature(e){const a=j.get(e);if(null!=a)return a;const t=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return j.set(e,t),t}export class NodeMaterialWebGpuResolver{constructor(e,a,t){this.webGpu=e,this.mrtResolver=a,this.environmentTextureResolver=t,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.outlineMaterials=new WeakMap,this.outlineUniformVersions=new WeakMap,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const a=e?.texture??null,t=e?.intensity??0;if(this.worldEnvironmentTexture!==a||this.worldEnvironmentIntensity!==t){if(this.worldEnvironmentTexture!==a)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=t,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=a,this.worldEnvironmentIntensity=t}}resolve(e,a=void 0){let i,o=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const a=this.getOrCreateMappedNodeMaterial(e);if(null==a)return;i=a,o=!0}if("outline"===a){if(null==i.outputAlbedo)return;o&&J(e,i),i.userData.outlineParameters=e.userData?.outlineParameters,i=this.getOrCreateOutlineMaterial(i),o=!1}i.visible=e.visible,o&&(i.userData.receiveDecals=e.userData.receiveDecals);const r=a??"default",l=this.cache.get(i),u=l?.get(r);if(o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision){const a=F(e),t=O(e);return u.material.uniformValuesAutoUpdate=a,this.syncInheritedWorldEnvironmentSource(i,u),a||u.sourceUniformValuesAutoVersion!==t?(J(e,i),u.compiled.syncLiveUniforms(u.material.uniforms),z(i,u.material.uniforms),B(i,u.material),u.sourceUniformValuesAutoVersion=t,a||(u.material.uniformValuesNeedsUpdate=!0),u.material):u.material}if(!o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision&&_(i,u.compiled))return this.syncInheritedWorldEnvironmentSource(i,u),$(i,u),u.material;o&&J(e,i);const p=this.prepareWorldEnvironment(i),m=this.getNodeMaterialSignature(i,p);if(u?.signature===m&&_(i,u.compiled))return o?(u.material.uniformValuesAutoUpdate=F(e),u.compiled.syncLiveUniforms(u.material.uniforms),z(i,u.material.uniforms),B(i,u.material),u.sourceUniformValuesAutoVersion=O(e),u.material.uniformValuesAutoUpdate||(u.material.uniformValuesNeedsUpdate=!0)):$(i,u,!0),u.sourceVersion=e.version,u.worldEnvironmentRevision=this.worldEnvironmentRevision,u.material;try{const n=this.mrtResolver?.(i,a),c=t(i,"opaque"===a?{...R,arrays:s.arrays}:R,n),f=new this.webGpu.WGSLShaderMaterial({vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,depthVertexShader:c.depthVertexShader,depthFragmentShader:c.depthFragmentShader,pointShadowVertexShader:c.pointShadowVertexShader,pointShadowFragmentShader:c.pointShadowFragmentShader,uniforms:c.uniforms,textures:c.textures,sceneTextures:c.sceneTextures,graphTextures:c.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(c.vertexAttributes),uniformValuesAutoUpdate:o?F(e):i.uniformValuesAutoUpdate,transparent:c.renderState?.transparent,alphaTest:c.renderState?.alphaTest,depthTest:c.renderState?.depthTest,depthWrite:c.renderState?.depthWrite,side:c.renderState?.side,wireframe:i.wireframe});f.name=e.name||i.name||e.uuid,f.userData.pipelineOrigin={assetId:e.userData.assetId??i.userData.assetId,assetName:e.userData.assetName??i.userData.assetName,sourceUuid:e.uuid,sourceName:e.name,sourceType:e.type,sourceVersion:e.version},f.uniformValuesAutoUpdate=o?F(e):i.uniformValuesAutoUpdate,function(e,a){if(null==e)return;Object.assign(a,e)}(c.renderState,f),null!=u&&(u.material.dispose(),this.cacheValues.delete(u));const h={signature:m,compiled:c,material:f,inheritsWorldEnvironment:p,sourceVersion:e.version,sourceUniformValuesAutoVersion:o?O(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},d=l??new Map;return d.set(r,h),this.cache.set(i,d),this.cacheValues.add(h),z(i,f.uniforms),B(i,f),f}catch(e){let a=this.failedSignatures.get(i);if(null==a&&(a=new Map,this.failedSignatures.set(i,a)),a.get(r)!==m){a.set(r,m);const t=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${t}`,{material:i,error:e})}return}}getOrCreateOutlineMaterial(a){let t=this.outlineMaterials.get(a);if(null==t){const i=a.nodeMaterialDefinition,s=a.outputAlbedo;if(null==s)throw new Error("Cannot derive an outline material without an albedo output");const o=M("outlineThickness",.003),m=M("outlineDarkening",.65),c=M("outlineAlpha",1),g=new L(d.position.xyz),w=new D(d.normal),I=i.transform?.multiplyVec(y(g,1))??y(g,1),S=v.modelViewMatrix.multiplyVec(I),x=h(v.normalMatrix.multiplyVec(w)),T=f(u(l(S.xyz),r(1e-4))).multiply(.5),E=S.xyz.add(x.multiplyScalar(o.multiply(T))),C=v.projectionMatrix.multiplyVec(S),b=v.projectionMatrix.multiplyVec(y(E,1)),U=(i.position??C).add(b.subtract(C)),A=p(V({color:s.rgb.multiplyScalar(r(1).subtract(m))}),a.outputOpacity.multiply(c));t=new n({color:A,position:U,opacity:a.outputOpacity,discard:i.discard,alphaTest:a.alphaTest,transparent:!0,fog:!1,outputEncoding:i.outputEncoding,uniforms:i.uniforms,uniformNodes:i.uniformNodes}),t.side=e.BackSide,t.depthTest=!0,t.depthWrite=!0,this.outlineMaterials.set(a,t),this.outlineUniformVersions.delete(a)}const i=a.userData?.outlineParameters,s=i?.thickness??.003,o=e.MathUtils.clamp(i?.darkening??.65,0,1),m=e.MathUtils.clamp(i?.alpha??a.opacity,0,1),c=t.uniforms.outlineThickness.value!==s||t.uniforms.outlineDarkening.value!==o||t.uniforms.outlineAlpha.value!==m;t.uniforms.outlineThickness.value=s,t.uniforms.outlineDarkening.value=o,t.uniforms.outlineAlpha.value=m,t.userData.outlineSource=a,t.uniformValuesAutoUpdate=a.uniformValuesAutoUpdate;let g=this.outlineUniformVersions.get(a);const w=a.uniformValuesAutoUpdate||null==g||g.version!==a.uniformValuesAutoVersion||g.uniforms!==a.uniforms;if(w){for(const e in a.uniforms)null!=t.uniforms[e]&&(t.uniforms[e].value=a.uniforms[e].value);g?(g.version=a.uniformValuesAutoVersion,g.uniforms=a.uniforms):(g={version:a.uniformValuesAutoVersion,uniforms:a.uniforms},this.outlineUniformVersions.set(a,g))}return a.uniformValuesAutoUpdate||!c&&!w||(t.uniformValuesNeedsUpdate=!0),t}compileFullscreen(e){const t=a({color:e.outputColor,wgslBindings:{...R,uniformExpressions:{},graphTextures:{...R.graphTextures,[N]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=t.syncLiveUniforms;return{...t,syncLiveUniforms(a){n(a),z(e,a)}}}getOrCreateMappedNodeMaterial(a){const t=function(a){const t=[a.vertexColors,a.transparent,a.alphaTest,a.side,a.depthTest,a.depthWrite,a.wireframe??!1];if(a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial){if(t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.roughnessMap?a.roughnessMap.uuid:null,a.metalnessMap?a.metalnessMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null),a instanceof e.MeshPhysicalMaterial){t.push(a.clearcoat>0,a.iridescence>0,a.transmission>0,a.sheen>0,a.anisotropy>0,1.5!==a.ior,1!==a.specularIntensity,1!==a.specularColor.r||1!==a.specularColor.g||1!==a.specularColor.b);for(const e of H)t.push(a[e]?.uuid??null)}}else a instanceof e.MeshLambertMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshToonMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.gradientMap?a.gradientMap.uuid:null):a instanceof e.MeshBasicMaterial?t.push(a.map?a.map.uuid:null,a.aoMap?a.aoMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshPhongMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.SpriteMaterial&&t.push(a.map?a.map.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.sizeAttenuation);return t.join(",")}(a),n=this.mappedMaterialsCache.get(a),i=this.mappedMaterialsSignatures.get(a);if(null!=n&&i===t)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const a of e.values())a.material.dispose(),this.cacheValues.delete(a);this.cache.delete(n)}}const s=function(a){if(a instanceof e.SpriteMaterial){const e=new T;e.color=a.color,e.opacity=a.opacity,e.rotation=a.rotation,e.screenSpaceSize=a.sizeAttenuation?0:1,e.alphaTest=a.alphaTest,a.map&&(e.map=a.map),a.alphaMap&&(e.alphaMap=a.alphaMap);const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t}if(a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial){const t=new w;if(t.color=a.color,t.opacity=a.opacity,t.roughness=a.roughness,t.metalness=a.metalness,t.vertexColor=a.vertexColors,a.map&&(t.map=o(a.map)),a.normalMap&&(t.normalMap=o(a.normalMap),t.normalScale=a.normalScale),a.roughnessMap&&(t.roughnessMap=o(a.roughnessMap)),a.metalnessMap&&(t.metalnessMap=o(a.metalnessMap)),a.aoMap&&(t.aoMap=o(a.aoMap),t.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(t.emissiveMap=o(a.emissiveMap)),a.lightMap&&(t.lightMap=o(a.lightMap),t.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(t.alphaMap=o(a.alphaMap)),t.emissive=a.emissive,t.emissiveIntensity=a.emissiveIntensity,t.envMap=a.envMap,t.envMapIntensity=a.envMapIntensity,t.alphaTest=a.alphaTest,a instanceof e.MeshPhysicalMaterial){for(const e of K)t[e]=a[e];for(const e of q)t[e]=a[e];for(const e of H)a[e]&&(t[e]=o(a[e]));t.clearcoatNormalScale=a.clearcoatNormalScale,t.iridescenceThicknessRange=new e.Vector2(...a.iridescenceThicknessRange),t.anisotropyRotation=a.anisotropyRotation}const n=t.build();return n.transparent=a.transparent,n.side=a.side,n.depthTest=a.depthTest,n.depthWrite=a.depthWrite,n.wireframe=a.wireframe,n}if(a instanceof e.MeshLambertMaterial){const e=new I;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=o(a.map)),a.normalMap&&(e.normalMap=o(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=o(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=o(a.emissiveMap)),a.lightMap&&(e.lightMap=o(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=o(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshToonMaterial){const e=new S;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=o(a.map)),a.normalMap&&(e.normalMap=o(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=o(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=o(a.emissiveMap)),a.lightMap&&(e.lightMap=o(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=o(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial){const t=new x;t.color=a.color,t.opacity=a.opacity,t.vertexColor=a.vertexColors,a instanceof e.MeshBasicMaterial&&(a.map&&(t.map=o(a.map)),a.aoMap&&(t.aoMap=o(a.aoMap),t.aoMapIntensity=a.aoMapIntensity),a.lightMap&&(t.lightMap=o(a.lightMap),t.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(t.alphaMap=o(a.alphaMap)),t.envMap=a.envMap),t.alphaTest=a.alphaTest;const n=t.build();return n.transparent=a.transparent,n.side=a.side,n.depthTest=a.depthTest,n.depthWrite=a.depthWrite,n.wireframe=a instanceof e.MeshBasicMaterial&&a.wireframe,n}if(a instanceof e.MeshPhongMaterial){const e=new w;e.color=a.color,e.opacity=a.opacity,e.roughness=Math.max(0,1-a.shininess/100),e.metalness=0,e.vertexColor=a.vertexColors,a.map&&(e.map=o(a.map)),a.normalMap&&(e.normalMap=o(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=o(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=o(a.emissiveMap)),a.lightMap&&(e.lightMap=o(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=o(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}return null}(a);return null==s?null:(s.wireframe=a.wireframe??!1,this.mappedMaterialsCache.set(a,s),this.mappedMaterialsSignatures.set(a,t),a.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(a);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(a),this.mappedMaterialsSignatures.delete(a);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),s)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,a]of this.observedNodeMaterials)e.removeEventListener("dispose",a);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,a){a.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,a){const t=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return a?`${t}|worldEnvironment:${this.worldEnvironmentRevision}`:t}prepareWorldEnvironment(a){var t,n,i,s,o,r;if(null!=a.envMap){const s=this.environmentTextureResolver?.(a.envMap)??a.envMap;return(t=a.uniforms).envMap??(t.envMap={value:s}),a.uniforms.envMap.value=s,(n=a.uniforms).envMapIntensity??(n.envMapIntensity={value:1}),(i=a.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.delete(a),!1}return null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(a)&&(delete a.uniforms.envMap,delete a.uniforms.envMapIntensity,delete a.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(a)),!1):((s=a.uniforms).envMap??(s.envMap={value:this.worldEnvironment.texture}),a.uniforms.envMap.value=this.worldEnvironment.texture,(o=a.uniforms).envMapIntensity??(o.envMapIntensity={value:this.worldEnvironment.intensity}),a.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(r=a.uniforms).envMapRotation??(r.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(a),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const a=()=>{e.removeEventListener("dispose",a),this.observedNodeMaterials.delete(e);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}const n=this.outlineMaterials.get(e);if(null!=n){const a=this.cache.get(n);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(n)}this.failedSignatures.delete(n),j.delete(n),n.dispose(),this.outlineMaterials.delete(e),this.outlineUniformVersions.delete(e)}this.failedSignatures.delete(e),j.delete(e)};this.observedNodeMaterials.set(e,a),e.addEventListener("dispose",a)}}function $(e,a,t=!1){const n=a.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(t||e.uniformValuesAutoUpdate||a.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(a.compiled.syncLiveUniforms(n.uniforms),z(e,n.uniforms),B(e,n),a.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function z(e,a){let t=P.get(a);if(null==t){t=[];for(const e in a){const n=a[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;t.push({name:e,target:n,copyKind:s})}P.set(a,t)}const n=e.uniforms;for(let e=0;e<t.length;e++){const a=t[e],i=n[a.name];if(null==i)continue;const s=i.value,o=a.target.value;if(s!==o){if(0!==a.copyKind){const e=s,t=o;if((2===a.copyKind?!0===e?.isVector2:3===a.copyKind?!0===e?.isVector3:4===a.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof t?.copy){t.copy(s);continue}}a.target.value=s}}}function B(a,t){const n=a.uniforms.envMapIntensity,i=t.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=a.uniforms.envMapRotation?.value,o=t.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function _(e,a){for(const t in a.textures){const n=a.textures[t],i=e.uniforms[t]?.value;if(G(i)&&i!==n)return!1}return!0}function G(e){return!0===e?.isTexture}const K=["ior","specularIntensity","clearcoat","clearcoatRoughness","iridescence","iridescenceIOR","transmission","thickness","attenuationDistance","dispersion","sheen","sheenRoughness","anisotropy"],q=["specularColor","attenuationColor","sheenColor"],H=["specularIntensityMap","specularColorMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","iridescenceMap","iridescenceThicknessMap","transmissionMap","thicknessMap","sheenColorMap","sheenRoughnessMap","anisotropyMap"];function J(a,t){if(a instanceof e.SpriteMaterial){const n=t;t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),n.rotation=a.rotation,n.screenSpaceSize=a.sizeAttenuation?0:1}else if(a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial){if(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=a.roughness),t.uniforms.metalness&&(t.uniforms.metalness.value=a.metalness),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity),t.uniforms.envMapIntensity&&(t.uniforms.envMapIntensity.value=a.envMapIntensity),a instanceof e.MeshPhysicalMaterial){for(const e of K)t.uniforms[e]&&(t.uniforms[e].value=a[e]);for(const n of q){const i=t.uniforms[n]?.value;i instanceof e.Vector3&&i.setFromColor(a[n])}const n=t.uniforms.clearcoatNormalScale?.value;n instanceof e.Vector2&&n.copy(a.clearcoatNormalScale),t.uniforms.iridescenceThicknessMin&&(t.uniforms.iridescenceThicknessMin.value=a.iridescenceThicknessRange[0]),t.uniforms.iridescenceThicknessMax&&(t.uniforms.iridescenceThicknessMax.value=a.iridescenceThicknessRange[1]);const i=t.uniforms.anisotropyDirection?.value;i instanceof e.Vector2&&i.set(Math.cos(a.anisotropyRotation),Math.sin(a.anisotropyRotation))}}else a instanceof e.MeshLambertMaterial||a instanceof e.MeshToonMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity)):a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),a instanceof e.MeshBasicMaterial&&(t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))):a instanceof e.MeshPhongMaterial&&(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=Math.max(0,1-a.shininess/100)),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))}/*
1
+ import{skyPosition as e}from"../scene/sky.js";import*as a from"three";import{compileNodeWebGpuFullscreen as t,compileNodeShaderMaterialForWebGpu as i,NodeShaderMaterial as n,deriveNodeShaderMaterial as s,webGpuRendererBindings as o,webGpuTiledRendererBindings as r,textureSampler2d as l,float as u,length as p,max as m,rgba as c,isWgslCompiler as f,isWgslFragmentCompiler as h,sqrt as d,normalize as M,transformed as v,uniformFloat as y,uniforms as g,vec4 as V,Vec3Node as I,toonMaterial as S}from"three-shader-graph";import{StandardShader as w}from"../shader/builtin/standard-shader.js";import{LambertShader as x}from"../shader/builtin/lambert-shader.js";import{ToonShader as T}from"../shader/builtin/toon-shader.js";import{UnlitShader as E}from"../shader/builtin/unlit-shader.js";import{SpriteShader as C}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as b}from"../shader-nodes/time.js";import{depthUniformName as U,farUniformName as A,nearUniformName as N,resolutionUniformName as k,sceneNormalUniformName as W}from"../shader-nodes/depth.js";import{sceneMapUniformName as R,transmissionMapUniformName as D}from"../shader-nodes/scene-sample.js";import{deriveSDFGISurfaceGraph as L}from"./sdfgi-surface-material.js";const F={...o,uniformExpressions:{...o.uniformExpressions,ambientLightColor:{type:"vec3",expression:"rendererAmbientLight()"},[b]:{type:"float",expression:"rendererElapsedTime()"},[N]:{type:"float",expression:"rendererCameraNear()"},[A]:{type:"float",expression:"rendererCameraFar()"},[k]:{type:"vec2",expression:"rendererViewportSize()"}},graphTextures:{[D]:{resource:"physicalTransmissionSnapshot",dimension:"2d",sampleType:"float",sampler:"filtering",requiresLatePass:!0}},sceneTextures:{[R]:{semantic:"sceneColor",sampleType:"float"},[U]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};class O extends I{constructor(e){super(),this.fallback=e}compile(e){if(!f(e))return{out:e.get(this.fallback)};if(h(e))throw new Error("OutlineLocalPositionNode can only be used in the vertex stage");const a=`outline_local_position_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${a} = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight).xyz;\n#else\n let ${a} = input.position;\n#endif`,out:a}}}class P extends I{constructor(e){super(),this.fallback=e}compile(e){if(!f(e))return{out:e.get(this.fallback)};if(h(e))throw new Error("OutlineLocalNormalNode can only be used in the vertex stage");const a=`outline_local_normal_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${a} = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let ${a} = input.normal;\n#endif`,out:a}}}export function setMaterialUniformValuesAutoUpdate(e,a){e.uniformValuesAutoUpdate=a}export function markMaterialUniformValuesNeedUpdate(e){const a=e;"uniformValuesNeedsUpdate"in a?a.uniformValuesNeedsUpdate=!0:a.uniformValuesAutoVersion=(a.uniformValuesAutoVersion??0)+1}function j(e){return!1!==e.uniformValuesAutoUpdate}function G(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const B=new WeakMap,$=new WeakMap;export function createNodeMaterialSignature(e){const a=$.get(e);if(null!=a)return a;const t=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return $.set(e,t),t}export class NodeMaterialWebGpuResolver{constructor(e,a,t){this.webGpu=e,this.mrtResolver=a,this.environmentTextureResolver=t,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.sourcesByResolved=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.outlineMaterials=new WeakMap,this.outlineUniformVersions=new WeakMap,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const a=e?.texture??null,t=e?.intensity??0;if(this.worldEnvironmentTexture!==a||this.worldEnvironmentIntensity!==t){if(this.worldEnvironmentTexture!==a)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=t,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=a,this.worldEnvironmentIntensity=t}}resolve(a,t=void 0){let o,l=!1;if(a instanceof n)o=a,this.observeNodeMaterial(o);else{const e=this.getOrCreateMappedNodeMaterial(a);if(null==e)return;o=e,l=!0}if("outline"===t){if(null==o.outputAlbedo)return;l&&Y(a,o),o.userData.outlineParameters=a.userData?.outlineParameters,o=this.getOrCreateOutlineMaterial(o),l=!1}o.visible=a.visible,l&&(o.userData.receiveDecals=a.userData.receiveDecals,o.userData.receiveGI=a.userData.receiveGI);const u=t??"default",p=this.cache.get(o),m=p?.get(u);if(l&&null!=m&&m.sourceVersion===a.version&&m.worldEnvironmentRevision===this.worldEnvironmentRevision){const e=j(a),t=G(a);return m.material.uniformValuesAutoUpdate=e,this.syncInheritedWorldEnvironmentSource(o,m),e||m.sourceUniformValuesAutoVersion!==t?(Y(a,o),m.compiled.syncLiveUniforms(m.material.uniforms),_(o,m.material.uniforms),K(o,m.material),m.sourceUniformValuesAutoVersion=t,e||(m.material.uniformValuesNeedsUpdate=!0),m.material):m.material}if(!l&&null!=m&&m.sourceVersion===a.version&&m.worldEnvironmentRevision===this.worldEnvironmentRevision&&q(o,m.compiled))return this.syncInheritedWorldEnvironmentSource(o,m),z(o,m),m.material;l&&Y(a,o);const c=this.prepareWorldEnvironment(o),f=this.getNodeMaterialSignature(o,c);if(m?.signature===f&&q(o,m.compiled))return l?(m.material.uniformValuesAutoUpdate=j(a),m.compiled.syncLiveUniforms(m.material.uniforms),_(o,m.material.uniforms),K(o,m.material),m.sourceUniformValuesAutoVersion=G(a),m.material.uniformValuesAutoUpdate||(m.material.uniformValuesNeedsUpdate=!0)):z(o,m,!0),m.sourceVersion=a.version,m.worldEnvironmentRevision=this.worldEnvironmentRevision,m.material;try{const n="sdfgi"===t?L(o):null;if("sdfgi"===t&&null==n)return;const h=null==n?this.mrtResolver?.(o,t):void 0,d=n??(!0===a.userData.isSky?s(o,{position:e,fog:o.fog}):o);let M;try{M=i(d,"opaque"===t?{...F,arrays:r.arrays}:F,h)}finally{n?.dispose()}const v=new this.webGpu.WGSLShaderMaterial({vertexShader:M.vertexShader,fragmentShader:M.fragmentShader,depthVertexShader:M.depthVertexShader,depthFragmentShader:M.depthFragmentShader,pointShadowVertexShader:M.pointShadowVertexShader,pointShadowFragmentShader:M.pointShadowFragmentShader,uniforms:M.uniforms,textures:M.textures,sceneTextures:M.sceneTextures,graphTextures:M.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(M.vertexAttributes),uniformValuesAutoUpdate:l?j(a):o.uniformValuesAutoUpdate,transparent:M.renderState?.transparent,alphaTest:M.renderState?.alphaTest,depthTest:M.renderState?.depthTest,depthWrite:M.renderState?.depthWrite,side:M.renderState?.side,wireframe:o.wireframe});this.sourcesByResolved.set(v,a),v.userData.receiveGI=!1!==a.userData.receiveGI,v.name=a.name||o.name||a.uuid,v.userData.pipelineOrigin={assetId:a.userData.assetId??o.userData.assetId,assetName:a.userData.assetName??o.userData.assetName,sourceUuid:a.uuid,sourceName:a.name,sourceType:a.type,sourceVersion:a.version},v.uniformValuesAutoUpdate=l?j(a):o.uniformValuesAutoUpdate,function(e,a){if(null==e)return;Object.assign(a,e)}(M.renderState,v),null!=m&&(m.material.dispose(),this.cacheValues.delete(m));const y={signature:f,compiled:M,material:v,inheritsWorldEnvironment:c,sourceVersion:a.version,sourceUniformValuesAutoVersion:l?G(a):o.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},g=p??new Map;return g.set(u,y),this.cache.set(o,g),this.cacheValues.add(y),_(o,v.uniforms),K(o,v),v}catch(e){let a=this.failedSignatures.get(o);if(null==a&&(a=new Map,this.failedSignatures.set(o,a)),a.get(u)!==f){a.set(u,f);const t=e instanceof Error?e.message:String(e),i=o.name||o.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${i}": ${t}`,{material:o,error:e})}return}}resolveSDFGISurface(e){const a=this.sourcesByResolved.get(e);return null==a||!0===a.userData.isSky||!1===a.userData.sdfgi?void 0:this.resolve(a,"sdfgi")}getOrCreateOutlineMaterial(e){let t=this.outlineMaterials.get(e);if(null==t){const i=e.nodeMaterialDefinition,s=e.outputAlbedo;if(null==s)throw new Error("Cannot derive an outline material without an albedo output");const o=y("outlineThickness",.003),r=y("outlineDarkening",.65),l=y("outlineAlpha",1),f=new O(v.position.xyz),h=new P(v.normal),I=i.transform?.multiplyVec(V(f,1))??V(f,1),w=g.modelViewMatrix.multiplyVec(I),x=M(g.normalMatrix.multiplyVec(h)),T=d(m(p(w.xyz),u(1e-4))).multiply(.5),E=w.xyz.add(x.multiplyScalar(o.multiply(T))),C=g.projectionMatrix.multiplyVec(w),b=g.projectionMatrix.multiplyVec(V(E,1)),U=(i.position??C).add(b.subtract(C)),A=c(S({color:s.rgb.multiplyScalar(u(1).subtract(r))}),e.outputOpacity.multiply(l));t=new n({color:A,position:U,opacity:e.outputOpacity,discard:i.discard,alphaTest:e.alphaTest,transparent:!0,fog:!1,outputEncoding:i.outputEncoding,uniforms:i.uniforms,uniformNodes:i.uniformNodes}),t.side=a.BackSide,t.depthTest=!0,t.depthWrite=!0,this.outlineMaterials.set(e,t),this.outlineUniformVersions.delete(e)}const i=e.userData?.outlineParameters,s=i?.thickness??.003,o=a.MathUtils.clamp(i?.darkening??.65,0,1),r=a.MathUtils.clamp(i?.alpha??e.opacity,0,1),l=t.uniforms.outlineThickness.value!==s||t.uniforms.outlineDarkening.value!==o||t.uniforms.outlineAlpha.value!==r;t.uniforms.outlineThickness.value=s,t.uniforms.outlineDarkening.value=o,t.uniforms.outlineAlpha.value=r,t.userData.outlineSource=e,t.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate;let f=this.outlineUniformVersions.get(e);const h=e.uniformValuesAutoUpdate||null==f||f.version!==e.uniformValuesAutoVersion||f.uniforms!==e.uniforms;if(h){for(const a in e.uniforms)null!=t.uniforms[a]&&(t.uniforms[a].value=e.uniforms[a].value);f?(f.version=e.uniformValuesAutoVersion,f.uniforms=e.uniforms):(f={version:e.uniformValuesAutoVersion,uniforms:e.uniforms},this.outlineUniformVersions.set(e,f))}return e.uniformValuesAutoUpdate||!l&&!h||(t.uniformValuesNeedsUpdate=!0),t}compileFullscreen(e){const a=t({color:e.outputColor,wgslBindings:{...F,uniformExpressions:{},graphTextures:{...F.graphTextures,[W]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),i=a.syncLiveUniforms;return{...a,syncLiveUniforms(a){i(a),_(e,a)}}}getOrCreateMappedNodeMaterial(e){const t=function(e){const t=[e.vertexColors,e.transparent,e.alphaTest,e.side,e.depthTest,e.depthWrite,e.wireframe??!1];if(e instanceof a.MeshStandardMaterial||e instanceof a.MeshPhysicalMaterial){if(t.push(e.map?e.map.uuid:null,e.normalMap?e.normalMap.uuid:null,e.roughnessMap?e.roughnessMap.uuid:null,e.metalnessMap?e.metalnessMap.uuid:null,e.aoMap?e.aoMap.uuid:null,e.emissiveMap?e.emissiveMap.uuid:null,e.lightMap?e.lightMap.uuid:null,e.alphaMap?e.alphaMap.uuid:null,e.envMap?e.envMap.uuid:null),e instanceof a.MeshPhysicalMaterial){t.push(e.clearcoat>0,e.iridescence>0,e.transmission>0,e.sheen>0,e.anisotropy>0,1.5!==e.ior,1!==e.specularIntensity,1!==e.specularColor.r||1!==e.specularColor.g||1!==e.specularColor.b);for(const a of X)t.push(e[a]?.uuid??null)}}else e instanceof a.MeshLambertMaterial?t.push(e.map?e.map.uuid:null,e.normalMap?e.normalMap.uuid:null,e.aoMap?e.aoMap.uuid:null,e.emissiveMap?e.emissiveMap.uuid:null,e.lightMap?e.lightMap.uuid:null,e.alphaMap?e.alphaMap.uuid:null,e.envMap?e.envMap.uuid:null):e instanceof a.MeshToonMaterial?t.push(e.map?e.map.uuid:null,e.normalMap?e.normalMap.uuid:null,e.aoMap?e.aoMap.uuid:null,e.emissiveMap?e.emissiveMap.uuid:null,e.lightMap?e.lightMap.uuid:null,e.alphaMap?e.alphaMap.uuid:null,e.gradientMap?e.gradientMap.uuid:null):e instanceof a.MeshBasicMaterial?t.push(e.map?e.map.uuid:null,e.aoMap?e.aoMap.uuid:null,e.lightMap?e.lightMap.uuid:null,e.alphaMap?e.alphaMap.uuid:null,e.envMap?e.envMap.uuid:null):e instanceof a.MeshPhongMaterial?t.push(e.map?e.map.uuid:null,e.normalMap?e.normalMap.uuid:null,e.aoMap?e.aoMap.uuid:null,e.emissiveMap?e.emissiveMap.uuid:null,e.lightMap?e.lightMap.uuid:null,e.alphaMap?e.alphaMap.uuid:null,e.envMap?e.envMap.uuid:null):e instanceof a.SpriteMaterial&&t.push(e.map?e.map.uuid:null,e.alphaMap?e.alphaMap.uuid:null,e.sizeAttenuation);return t.join(",")}(e),i=this.mappedMaterialsCache.get(e),n=this.mappedMaterialsSignatures.get(e);if(null!=i&&n===t)return i;if(null!=i){i.dispose();const e=this.cache.get(i);if(null!=e){for(const a of e.values())a.material.dispose(),this.cacheValues.delete(a);this.cache.delete(i)}}const s=function(e){if(e instanceof a.SpriteMaterial){const a=new C;a.color=e.color,a.opacity=e.opacity,a.rotation=e.rotation,a.screenSpaceSize=e.sizeAttenuation?0:1,a.alphaTest=e.alphaTest,e.map&&(a.map=e.map),e.alphaMap&&(a.alphaMap=e.alphaMap);const t=a.build();return t.transparent=e.transparent,t.side=e.side,t.depthTest=e.depthTest,t.depthWrite=e.depthWrite,t}if(e instanceof a.MeshStandardMaterial||e instanceof a.MeshPhysicalMaterial){const t=new w;if(t.color=e.color,t.opacity=e.opacity,t.roughness=e.roughness,t.metalness=e.metalness,t.vertexColor=e.vertexColors,e.map&&(t.map=l(e.map)),e.normalMap&&(t.normalMap=l(e.normalMap),t.normalScale=e.normalScale),e.roughnessMap&&(t.roughnessMap=l(e.roughnessMap)),e.metalnessMap&&(t.metalnessMap=l(e.metalnessMap)),e.aoMap&&(t.aoMap=l(e.aoMap),t.aoMapIntensity=e.aoMapIntensity),e.emissiveMap&&(t.emissiveMap=l(e.emissiveMap)),e.lightMap&&(t.lightMap=l(e.lightMap),t.lightMapIntensity=e.lightMapIntensity),e.alphaMap&&(t.alphaMap=l(e.alphaMap)),t.emissive=e.emissive,t.emissiveIntensity=e.emissiveIntensity,t.envMap=e.envMap,t.envMapIntensity=e.envMapIntensity,t.alphaTest=e.alphaTest,e instanceof a.MeshPhysicalMaterial){for(const a of J)t[a]=e[a];for(const a of Q)t[a]=e[a];for(const a of X)e[a]&&(t[a]=l(e[a]));t.clearcoatNormalScale=e.clearcoatNormalScale,t.iridescenceThicknessRange=new a.Vector2(...e.iridescenceThicknessRange),t.anisotropyRotation=e.anisotropyRotation}const i=t.build();return i.transparent=e.transparent,i.side=e.side,i.depthTest=e.depthTest,i.depthWrite=e.depthWrite,i.wireframe=e.wireframe,i}if(e instanceof a.MeshLambertMaterial){const a=new x;a.color=e.color,a.opacity=e.opacity,a.vertexColor=e.vertexColors,e.map&&(a.map=l(e.map)),e.normalMap&&(a.normalMap=l(e.normalMap),a.normalScale=e.normalScale),e.aoMap&&(a.aoMap=l(e.aoMap),a.aoMapIntensity=e.aoMapIntensity),e.emissiveMap&&(a.emissiveMap=l(e.emissiveMap)),e.lightMap&&(a.lightMap=l(e.lightMap),a.lightMapIntensity=e.lightMapIntensity),e.alphaMap&&(a.alphaMap=l(e.alphaMap)),a.emissive=e.emissive,a.emissiveIntensity=e.emissiveIntensity,a.envMap=e.envMap,a.alphaTest=e.alphaTest;const t=a.build();return t.transparent=e.transparent,t.side=e.side,t.depthTest=e.depthTest,t.depthWrite=e.depthWrite,t.wireframe=e.wireframe,t}if(e instanceof a.MeshToonMaterial){const a=new T;a.color=e.color,a.opacity=e.opacity,a.vertexColor=e.vertexColors,e.map&&(a.map=l(e.map)),e.normalMap&&(a.normalMap=l(e.normalMap),a.normalScale=e.normalScale),e.aoMap&&(a.aoMap=l(e.aoMap),a.aoMapIntensity=e.aoMapIntensity),e.emissiveMap&&(a.emissiveMap=l(e.emissiveMap)),e.lightMap&&(a.lightMap=l(e.lightMap),a.lightMapIntensity=e.lightMapIntensity),e.alphaMap&&(a.alphaMap=l(e.alphaMap)),a.emissive=e.emissive,a.emissiveIntensity=e.emissiveIntensity,a.alphaTest=e.alphaTest;const t=a.build();return t.transparent=e.transparent,t.side=e.side,t.depthTest=e.depthTest,t.depthWrite=e.depthWrite,t.wireframe=e.wireframe,t}if(e instanceof a.MeshBasicMaterial||e instanceof a.LineBasicMaterial){const t=new E;t.color=e.color,t.opacity=e.opacity,t.vertexColor=e.vertexColors,e instanceof a.MeshBasicMaterial&&(e.map&&(t.map=l(e.map)),e.aoMap&&(t.aoMap=l(e.aoMap),t.aoMapIntensity=e.aoMapIntensity),e.lightMap&&(t.lightMap=l(e.lightMap),t.lightMapIntensity=e.lightMapIntensity),e.alphaMap&&(t.alphaMap=l(e.alphaMap)),t.envMap=e.envMap),t.alphaTest=e.alphaTest;const i=t.build();return i.transparent=e.transparent,i.side=e.side,i.depthTest=e.depthTest,i.depthWrite=e.depthWrite,i.wireframe=e instanceof a.MeshBasicMaterial&&e.wireframe,i}if(e instanceof a.MeshPhongMaterial){const a=new w;a.color=e.color,a.opacity=e.opacity,a.roughness=Math.max(0,1-e.shininess/100),a.metalness=0,a.vertexColor=e.vertexColors,e.map&&(a.map=l(e.map)),e.normalMap&&(a.normalMap=l(e.normalMap),a.normalScale=e.normalScale),e.aoMap&&(a.aoMap=l(e.aoMap),a.aoMapIntensity=e.aoMapIntensity),e.emissiveMap&&(a.emissiveMap=l(e.emissiveMap)),e.lightMap&&(a.lightMap=l(e.lightMap),a.lightMapIntensity=e.lightMapIntensity),e.alphaMap&&(a.alphaMap=l(e.alphaMap)),a.emissive=e.emissive,a.emissiveIntensity=e.emissiveIntensity,a.envMap=e.envMap,a.alphaTest=e.alphaTest;const t=a.build();return t.transparent=e.transparent,t.side=e.side,t.depthTest=e.depthTest,t.depthWrite=e.depthWrite,t.wireframe=e.wireframe,t}return null}(e);return null==s?null:(s.wireframe=e.wireframe??!1,this.mappedMaterialsCache.set(e,s),this.mappedMaterialsSignatures.set(e,t),e.addEventListener("dispose",()=>{const a=this.mappedMaterialsCache.get(e);if(null!=a){a.dispose(),this.mappedMaterialsCache.delete(e),this.mappedMaterialsSignatures.delete(e);const t=this.cache.get(a);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(a)}}}),s)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,a]of this.observedNodeMaterials)e.removeEventListener("dispose",a);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,a){a.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,a){const t=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}|receiveGI:${!1!==e.userData.receiveGI}`;return a?`${t}|worldEnvironment:${this.worldEnvironmentRevision}`:t}prepareWorldEnvironment(e){var t,i,n,s,o,r;if(null!=e.envMap){const s=this.environmentTextureResolver?.(e.envMap)??e.envMap;return(t=e.uniforms).envMap??(t.envMap={value:s}),e.uniforms.envMap.value=s,(i=e.uniforms).envMapIntensity??(i.envMapIntensity={value:1}),(n=e.uniforms).envMapRotation??(n.envMapRotation={value:new a.Matrix3}),this.worldEnvironmentMaterials.delete(e),!1}return null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(e)&&(delete e.uniforms.envMap,delete e.uniforms.envMapIntensity,delete e.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(e)),!1):((s=e.uniforms).envMap??(s.envMap={value:this.worldEnvironment.texture}),e.uniforms.envMap.value=this.worldEnvironment.texture,(o=e.uniforms).envMapIntensity??(o.envMapIntensity={value:this.worldEnvironment.intensity}),e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(r=e.uniforms).envMapRotation??(r.envMapRotation={value:new a.Matrix3}),this.worldEnvironmentMaterials.add(e),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const a=()=>{e.removeEventListener("dispose",a),this.observedNodeMaterials.delete(e);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}const i=this.outlineMaterials.get(e);if(null!=i){const a=this.cache.get(i);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(i)}this.failedSignatures.delete(i),$.delete(i),i.dispose(),this.outlineMaterials.delete(e),this.outlineUniformVersions.delete(e)}this.failedSignatures.delete(e),$.delete(e)};this.observedNodeMaterials.set(e,a),e.addEventListener("dispose",a)}}function z(e,a,t=!1){const i=a.material;i.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(t||e.uniformValuesAutoUpdate||a.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(a.compiled.syncLiveUniforms(i.uniforms),_(e,i.uniforms),K(e,i),a.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,i.uniformValuesAutoUpdate||(i.uniformValuesNeedsUpdate=!0))}function _(e,a){let t=B.get(a);if(null==t){t=[];for(const e in a){const i=a[e],n=i.value,s=!0===n?.isVector2?2:!0===n?.isVector3?3:!0===n?.isVector4?4:!0===n?.isColor?5:0;t.push({name:e,target:i,copyKind:s})}B.set(a,t)}const i=e.uniforms;for(let e=0;e<t.length;e++){const a=t[e],n=i[a.name];if(null==n)continue;const s=n.value,o=a.target.value;if(s!==o){if(0!==a.copyKind){const e=s,t=o;if((2===a.copyKind?!0===e?.isVector2:3===a.copyKind?!0===e?.isVector3:4===a.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof t?.copy){t.copy(s);continue}}a.target.value=s}}}function K(e,t){const i=e.uniforms.envMapIntensity,n=t.uniforms.envMapIntensity;null!=i&&null!=n&&(n.value=i.value);const s=e.uniforms.envMapRotation?.value,o=t.uniforms.envMapRotation?.value;s instanceof a.Matrix3&&o instanceof a.Matrix3&&o.copy(s)}function q(e,a){for(const t in a.textures){const i=a.textures[t],n=e.uniforms[t]?.value;if(H(n)&&n!==i)return!1}return!0}function H(e){return!0===e?.isTexture}const J=["ior","specularIntensity","clearcoat","clearcoatRoughness","iridescence","iridescenceIOR","transmission","thickness","attenuationDistance","dispersion","sheen","sheenRoughness","anisotropy"],Q=["specularColor","attenuationColor","sheenColor"],X=["specularIntensityMap","specularColorMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","iridescenceMap","iridescenceThicknessMap","transmissionMap","thicknessMap","sheenColorMap","sheenRoughnessMap","anisotropyMap"];function Y(e,t){if(e instanceof a.SpriteMaterial){const i=t;t.uniforms.color&&(t.uniforms.color.value instanceof a.Vector3?t.uniforms.color.value.setFromColor(e.color):t.uniforms.color.value instanceof a.Color&&t.uniforms.color.value.copy(e.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),i.rotation=e.rotation,i.screenSpaceSize=e.sizeAttenuation?0:1}else if(e instanceof a.MeshStandardMaterial||e instanceof a.MeshPhysicalMaterial){if(t.uniforms.color&&(t.uniforms.color.value instanceof a.Vector3?t.uniforms.color.value.setFromColor(e.color):t.uniforms.color.value instanceof a.Color&&t.uniforms.color.value.copy(e.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=e.roughness),t.uniforms.metalness&&(t.uniforms.metalness.value=e.metalness),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof a.Vector3?t.uniforms.emissive.value.setFromColor(e.emissive):t.uniforms.emissive.value instanceof a.Color&&t.uniforms.emissive.value.copy(e.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=e.emissiveIntensity),t.uniforms.normalScale&&e.normalScale&&(t.uniforms.normalScale.value=e.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=e.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=e.lightMapIntensity),t.uniforms.envMapIntensity&&(t.uniforms.envMapIntensity.value=e.envMapIntensity),e instanceof a.MeshPhysicalMaterial){for(const a of J)t.uniforms[a]&&(t.uniforms[a].value=e[a]);for(const i of Q){const n=t.uniforms[i]?.value;n instanceof a.Vector3&&n.setFromColor(e[i])}const i=t.uniforms.clearcoatNormalScale?.value;i instanceof a.Vector2&&i.copy(e.clearcoatNormalScale),t.uniforms.iridescenceThicknessMin&&(t.uniforms.iridescenceThicknessMin.value=e.iridescenceThicknessRange[0]),t.uniforms.iridescenceThicknessMax&&(t.uniforms.iridescenceThicknessMax.value=e.iridescenceThicknessRange[1]);const n=t.uniforms.anisotropyDirection?.value;n instanceof a.Vector2&&n.set(Math.cos(e.anisotropyRotation),Math.sin(e.anisotropyRotation))}}else e instanceof a.MeshLambertMaterial||e instanceof a.MeshToonMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof a.Vector3?t.uniforms.color.value.setFromColor(e.color):t.uniforms.color.value instanceof a.Color&&t.uniforms.color.value.copy(e.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof a.Vector3?t.uniforms.emissive.value.setFromColor(e.emissive):t.uniforms.emissive.value instanceof a.Color&&t.uniforms.emissive.value.copy(e.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=e.emissiveIntensity),t.uniforms.normalScale&&e.normalScale&&(t.uniforms.normalScale.value=e.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=e.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=e.lightMapIntensity)):e instanceof a.MeshBasicMaterial||e instanceof a.LineBasicMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof a.Vector3?t.uniforms.color.value.setFromColor(e.color):t.uniforms.color.value instanceof a.Color&&t.uniforms.color.value.copy(e.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),e instanceof a.MeshBasicMaterial&&(t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=e.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=e.lightMapIntensity))):e instanceof a.MeshPhongMaterial&&(t.uniforms.color&&(t.uniforms.color.value instanceof a.Vector3?t.uniforms.color.value.setFromColor(e.color):t.uniforms.color.value instanceof a.Color&&t.uniforms.color.value.copy(e.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=Math.max(0,1-e.shininess/100)),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof a.Vector3?t.uniforms.emissive.value.setFromColor(e.emissive):t.uniforms.emissive.value instanceof a.Color&&t.uniforms.emissive.value.copy(e.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=e.emissiveIntensity),t.uniforms.normalScale&&e.normalScale&&(t.uniforms.normalScale.value=e.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=e.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=e.lightMapIntensity))}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,8 @@
1
+ import type { SDFGIOptions } from '@hology/webgpu-renderer';
2
+ /** Authored lighting controls; performance budgets belong to the rendering view. */
3
+ export interface SceneSDFGISettings {
4
+ enabled: boolean;
5
+ intensity: number;
6
+ }
7
+ export declare function resolveSDFGISettings(defaults: SDFGIOptions | false | undefined, runtime: SDFGIOptions, scene: SceneSDFGISettings | null): SDFGIOptions;
8
+ //# sourceMappingURL=sdfgi-settings.d.ts.map
@@ -0,0 +1,4 @@
1
+ export function resolveSDFGISettings(n,e,t){const i={...!1===n?{enabled:!1}:n??{},...e},l=!1!==i.enabled,a=t?.enabled??(null!=n&&!1!==n||!0===e.enabled),s=null!=t&&Number.isFinite(t.intensity)?Math.max(0,Math.min(10,t.intensity)):1;return{...i,enabled:l&&a,intensity:(i.intensity??1)*s}}/*
2
+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
@@ -0,0 +1,8 @@
1
+ import { type NodeShaderMaterial } from 'three-shader-graph';
2
+ /**
3
+ * Evaluate material attributes without evaluating the lit outputColor graph.
4
+ * Derivation retains deformation, discard, attributes, and texture expressions;
5
+ * current uniform objects are supplied explicitly rather than guessed by name.
6
+ */
7
+ export declare function deriveSDFGISurfaceGraph(source: NodeShaderMaterial): NodeShaderMaterial | null;
8
+ //# sourceMappingURL=sdfgi-surface-material.d.ts.map
@@ -0,0 +1,4 @@
1
+ import{DoubleSide as t}from"three";import{RgbaNode as e,RendererWorldPositionNode as u,RendererWorldNormalNode as r,deriveNodeShaderMaterial as o,float as n,isWgslFragmentCompiler as i,rgba as s,vec3 as l}from"three-shader-graph";class a extends e{constructor(t){super(),this.source=t}compile(e){const o=this.source,a=(o.outputAlbedo??l(0)).multiplyScalar(n(1).subtract(o.outputMetalness??n(0))),c=o.outputOpacity??n(1);if(!i(e))return{out:e.get(s(a,c))};const p=e.get(new u(l(0))),d=e.get(new r(l(0))),f=e.get(a),g=e.get(o.outputEmissive??l(0)),h=e.get(c),m=o.nodeMaterialDefinition.discard,$=null==m?null:e.get(m);return{chunk:`\n ${null==$?"":`if (${$}) { discard; }`}\n if (${h} < ${Math.max(o.alphaTest,.001)}) { discard; }\n sdfgiWriteSurface(${p}, ${d}, ${f}, ${g}, ${o.side===t});\n `,out:"vec4<f32>(0.0)"}}}export function deriveSDFGISurfaceGraph(t){if(null==t.outputAlbedo&&null==t.outputEmissive)return null;const e=o(t,{color:new a(t),opacity:n(1),discard:null,uniforms:t.uniforms,fog:!1,outputEncoding:!1,outputs:null});return e.alphaTest=0,e.fog=!1,e}/*
2
+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
@@ -4,8 +4,8 @@ import type { WorldEnvironmentState } from './environment.js';
4
4
  import type { RenderingBackendDriver } from './rendering-backend.js';
5
5
  import type { PostProcessEffectStage } from './post-process-effect.js';
6
6
  import type { DlssQualityMode } from './upscaling-pass.js';
7
- import type { BloomOptions, ColorGradingOptions, DepthOfFieldOptions, FXAAOptions, FrameGraphBuilder, GTAOOptions, GTAOQuality, OutlineOptions, OutlineInstanceSelection, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, SSROptions, RendererFrameProfile, SMAAOptions, TemporalAAOptions, VolumetricFogOptions, VolumetricFogQuality } from '@hology/webgpu-renderer';
8
- export type { RendererFrameProfile, GTAOOptions, GTAOQuality, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, VolumetricFogOptions, VolumetricFogQuality } from '@hology/webgpu-renderer';
7
+ import type { BloomOptions, ColorGradingOptions, DepthOfFieldOptions, FXAAOptions, FrameGraphBuilder, GTAOOptions, GTAOQuality, OutlineOptions, OutlineInstanceSelection, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, SSROptions, SDFGIOptions, SDFGIStats, RendererFrameProfile, RendererSceneCapture, SMAAOptions, TemporalAAOptions, VolumetricFogOptions, VolumetricFogQuality } from '@hology/webgpu-renderer';
8
+ export type { SDFGICascadeOptions, SDFGIOptions, SDFGIStats, RendererFrameProfile, RendererSceneCapture, RendererSceneCaptureOptions, RendererSceneCapturePostProcessContext, GTAOOptions, GTAOQuality, SSROptions, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, VolumetricFogOptions, VolumetricFogQuality } from '@hology/webgpu-renderer';
9
9
  type SupportedCamera = THREE.PerspectiveCamera | THREE.OrthographicCamera;
10
10
  export type AntiAliasingMode = 'off' | 'fxaa' | 'smaa' | 'taa';
11
11
  export type ExperimentalWebGpuRenderGraphExtension = ((graph: FrameGraphBuilder, color: string) => void) & {
@@ -23,6 +23,8 @@ export type WebGpuPresentationExtensionContext = {
23
23
  };
24
24
  export type WebGpuPresentationExtension = (context: WebGpuPresentationExtensionContext) => void;
25
25
  export interface ExperimentalWebGpuPostProcessingOptions {
26
+ /** Experimental world-space indirect diffuse lighting. Disabled by default. */
27
+ readonly sdfgi?: false | SDFGIOptions;
26
28
  /** Request native DLSS-SR when supported by the host. Falls back to TAA. */
27
29
  readonly nativeUpscaling?: false | {
28
30
  readonly method: 'dlss';
@@ -111,6 +113,8 @@ export declare class ExperimentalWebGpuBackend implements RenderingBackendDriver
111
113
  private readonly antiAliasingState;
112
114
  private readonly directionalShadowState;
113
115
  private readonly nativeDlss;
116
+ private sdfgi;
117
+ private readonly createSDFGI;
114
118
  readonly kind: "webgpu";
115
119
  readonly canvas: HTMLCanvasElement;
116
120
  private renderScale;
@@ -133,10 +137,14 @@ export declare class ExperimentalWebGpuBackend implements RenderingBackendDriver
133
137
  initTexture(texture: THREE.Texture): void;
134
138
  setPostProcessEffects(effects: readonly ExperimentalWebGpuPostProcessEffect[]): void;
135
139
  getDevice(): GPUDevice | null;
140
+ createSceneCapture(canvas: HTMLCanvasElement | null, width?: number, height?: number): RendererSceneCapture;
136
141
  setRenderGraphExtensions(extensions: Iterable<ExperimentalWebGpuRenderGraphExtension>): void;
137
142
  setPresentationExtensions(extensions: Iterable<WebGpuPresentationExtension>): void;
138
143
  setEnableOutlines(enabled: boolean): void;
139
144
  setTiledLightingEnabled(enabled: boolean): void;
145
+ setSDFGIOptions(options: SDFGIOptions): void;
146
+ invalidateSDFGI(): void;
147
+ getSDFGIStats(): Readonly<SDFGIStats> | null;
140
148
  setDynamicBatchingEnabled(enabled: boolean): void;
141
149
  setSelectedObjects(objects: Iterable<THREE.Object3D>): void;
142
150
  setSelectedObjectInstances(selections: Iterable<OutlineInstanceSelection>): void;
@@ -156,8 +164,10 @@ export declare class ExperimentalWebGpuBackend implements RenderingBackendDriver
156
164
  resetViewHistory(): void;
157
165
  compile(scene: THREE.Scene, camera: SupportedCamera): Promise<void>;
158
166
  createStaticDrawSet(root: THREE.Object3D, label: string, allowUnsortedLateDraws?: boolean, onUnsupported?: 'throw' | 'skip'): ExperimentalWebGpuStaticDrawSet | null;
167
+ registerStaticSpatialObject(root: THREE.Object3D): import('@hology/webgpu-renderer').StaticSpatialObject;
159
168
  render(scene: THREE.Scene, camera: SupportedCamera, timeSeconds: number): void;
160
169
  setMotionBlurOptions(options: MotionBlurOptions): void;
170
+ setSSROptions(options: SSROptions): void;
161
171
  setGTAOOptions(options: GTAOOptions): void;
162
172
  setAntiAliasingMode(mode: AntiAliasingMode): void;
163
173
  setGTAOQuality(quality: GTAOQuality): void;