@hology/core 0.0.273 → 0.0.274
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/sequence/sequence-player.js +1 -1
- package/dist/effects/vfx/gpu-sprite-runtime.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +19 -0
- package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
- package/dist/gameplay/actors/builtin/water-spline-volume-actor.d.ts +10 -0
- package/dist/gameplay/actors/builtin/water-spline-volume-actor.js +1 -1
- package/dist/gameplay/actors/builtin/water-volume-actor.d.ts +3 -1
- package/dist/gameplay/actors/builtin/water-volume-actor.js +1 -1
- package/dist/gameplay/actors/camera/first-person-camera-component.js +1 -1
- package/dist/gameplay/actors/camera/third-person-camera-component.d.ts +7 -0
- package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
- package/dist/gameplay/ai/behavior-tree/move.d.ts +5 -0
- package/dist/gameplay/ai/behavior-tree/move.js +1 -1
- package/dist/gameplay/ai/behavior-tree/move.test.d.ts +2 -0
- package/dist/gameplay/ai/behavior-tree/move.test.js +4 -0
- package/dist/gameplay/animation/root-motion.js +1 -1
- package/dist/gameplay/input/input-service.d.ts +9 -1
- package/dist/gameplay/input/input-service.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +2 -0
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/render.d.ts +4 -1
- package/dist/gameplay/services/render.js +1 -1
- package/dist/gameplay/services/world.d.ts +5 -0
- package/dist/rendering/node-material-webgpu-resolver.js +1 -1
- package/dist/rendering/webgpu-experimental-backend.d.ts +4 -2
- package/dist/rendering/webgpu-experimental-backend.js +1 -1
- package/dist/rendering.d.ts +17 -2
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts +4 -0
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/collision/collision-shape-import.js +1 -1
- package/dist/scene/collision/rapier-shape.js +1 -1
- package/dist/scene/landscape/landscape-geometry.d.ts +24 -0
- package/dist/scene/landscape/landscape-geometry.js +4 -0
- package/dist/scene/landscape/landscape-manager.d.ts +1 -0
- package/dist/scene/landscape/landscape-manager.js +1 -1
- package/dist/scene/materializer.d.ts +7 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/scene-data-service.d.ts +2 -1
- package/dist/scene/scene-data-service.js +1 -1
- package/dist/scene/sky.d.ts +2 -0
- package/dist/scene/sky.js +1 -1
- package/dist/shader/graph/compiler.js +1 -1
- package/dist/shader/graph/registry.js +1 -1
- package/dist/shader/parameter.js +1 -1
- package/dist/shader/sprite-shader.js +1 -1
- package/dist/shader-nodes/depth.d.ts +6 -4
- package/dist/shader-nodes/depth.js +1 -1
- package/dist/shader-nodes/index.d.ts +2 -1
- package/dist/shader-nodes/index.js +1 -1
- package/dist/shader-nodes/surface-reflection.d.ts +9 -0
- package/dist/shader-nodes/surface-reflection.js +4 -0
- package/dist/shader-nodes/water-volume.d.ts +6 -2
- package/dist/shader-nodes/water-volume.js +1 -1
- package/dist/test/asset-resource-loader-texture-array.test.js +1 -1
- package/dist/test/character-movement-solve.test.js +1 -1
- package/dist/test/collision-shape-import.test.js +1 -1
- package/dist/test/first-person-camera-component.test.js +1 -1
- package/dist/test/frame-stats.test.js +1 -1
- package/dist/test/gpu-sprite-compiler.test.js +1 -1
- package/dist/test/input.test.js +1 -1
- package/dist/test/landscape-geometry.test.d.ts +2 -0
- package/dist/test/landscape-geometry.test.js +4 -0
- package/dist/test/material-assignment.test.js +1 -1
- package/dist/test/materializer-dynamic-transform.test.js +1 -1
- package/dist/test/materializer-prefetch.test.js +1 -1
- package/dist/test/net-character-movement.test.js +1 -1
- package/dist/test/node-material-webgpu-resolver.test.js +1 -1
- package/dist/test/parameter-definition.test.js +1 -1
- package/dist/test/physics-hitstop.test.d.ts +2 -0
- package/dist/test/physics-hitstop.test.js +4 -0
- package/dist/test/physics-ray-object.test.js +1 -1
- package/dist/test/post-process-effect.test.js +1 -1
- package/dist/test/rapier-trimesh.test.d.ts +2 -0
- package/dist/test/rapier-trimesh.test.js +4 -0
- package/dist/test/sequence-animation-retiming.test.js +1 -1
- package/dist/test/sequence-vfx.test.js +1 -1
- package/dist/test/surface-reflection.test.d.ts +2 -0
- package/dist/test/surface-reflection.test.js +4 -0
- package/dist/test/water-spline-volume-actor.test.js +1 -1
- package/dist/utils/three/frame-stats.d.ts +8 -0
- package/dist/utils/three/frame-stats.js +1 -1
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
package/dist/rendering.d.ts
CHANGED
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@@ -7,6 +7,8 @@ import { Camera, Object3D, WebGLRenderer, WebGLRenderTarget, Texture } from 'thr
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import { ShaderPass } from "three-stdlib";
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import { IRgbNode, RgbaNode } from 'three-shader-graph';
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import { CSM } from "three/examples/jsm/csm/CSM.js";
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import { type RenderingStatsStyle } from './utils/three/frame-stats.js';
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export type { RenderingStatsStyle } from './utils/three/frame-stats.js';
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import { GTAOPass } from "three/examples/jsm/postprocessing/GTAOPass.js";
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import { OutlinePass } from './utils/three/outline-pass.js';
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import { type PostProcessSettings, type PostProcessVolume } from "./gameplay/actors/builtin/post-process-volume-actor.js";
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@@ -16,13 +18,13 @@ import { Cluster } from "./rendering/cluster-generator.js";
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import { LightVolume } from "./rendering/light-probes/light-volume-capture.js";
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import { type PostProcessMaterialSource } from "./shader/post-process-shader.js";
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import { type UpscalingOptions } from "./rendering/upscaling-pass.js";
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import { type AntiAliasingMode, type ExperimentalWebGpuPostProcessingOptions, type GTAOOptions, type GTAOQuality, type MotionBlurOptions, type MotionBlurOverride, type MotionBlurOverrideHandle, type RendererFrameProfile, type ExperimentalWebGpuRenderGraphExtension, type WebGpuPresentationExtension, type VolumetricFogOptions, type VolumetricFogQuality } from './rendering/webgpu-experimental-backend.js';
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import { type AntiAliasingMode, type ExperimentalWebGpuPostProcessingOptions, type GTAOOptions, type GTAOQuality, type MotionBlurOptions, type MotionBlurOverride, type MotionBlurOverrideHandle, type RendererFrameProfile, type ExperimentalWebGpuRenderGraphExtension, type WebGpuPresentationExtension, type RendererSceneCapture, type VolumetricFogOptions, type VolumetricFogQuality } from './rendering/webgpu-experimental-backend.js';
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import type { WorldEnvironmentState } from './rendering/environment.js';
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import type { VfxBackendPreference } from './effects/vfx/gpu-sprite-compiler.js';
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import { type GraphicsRuntime } from './rendering/graphics-runtime.js';
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export { GraphicsRuntime } from './rendering/graphics-runtime.js';
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export type { UpscalingOptions } from "./rendering/upscaling-pass.js";
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export type { AntiAliasingMode, ExperimentalWebGpuPostProcessingOptions, ExperimentalWebGpuRenderGraphExtension, WebGpuPresentationExtension, WebGpuPresentationExtensionContext } from './rendering/webgpu-experimental-backend.js';
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export type { AntiAliasingMode, ExperimentalWebGpuPostProcessingOptions, ExperimentalWebGpuRenderGraphExtension, WebGpuPresentationExtension, WebGpuPresentationExtensionContext, RendererSceneCapture, RendererSceneCaptureOptions, RendererSceneCapturePostProcessContext } from './rendering/webgpu-experimental-backend.js';
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export type { GTAOOptions, GTAOQuality, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, VolumetricFogOptions, VolumetricFogQuality } from './rendering/webgpu-experimental-backend.js';
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/** Renderer requested by a view. `webgpu-experimental` is a deprecated alias. */
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export type RenderingBackend = 'webgl' | 'webgpu' | 'webgpu-experimental';
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@@ -72,6 +74,8 @@ export type DynamicResolutionOptions = {
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export type RenderingViewOptions = {
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/** Shared device/backend/cache owner. Views in one application should use the same instance. */
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graphicsRuntime?: GraphicsRuntime;
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/** Defaults to detailed. Simple shows FPS/frame interval without enabling GPU profiling. */
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statsStyle?: RenderingStatsStyle;
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/** Retain an unused WebGPU backend briefly for fast scene tab reopening. Defaults to 0. */
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webGpuBackendIdleRetentionMs?: number;
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backend?: RenderingBackend;
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@@ -147,6 +151,10 @@ export declare class RenderingView {
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private outlinesEnabled;
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private selectedOutlineObjects;
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private experimentalStaticDrawSetRegistrations;
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private readonly staticSpatialObjects;
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/** Register a static render subtree while preserving authored object identity. */
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registerStaticSpatialObject(root: THREE.Object3D): () => void;
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refreshStaticSpatialObjects(root: THREE.Object3D, editing?: boolean): void;
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private experimentalWebGpuRenderGraphExtensions;
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private webGpuPresentationExtensions;
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private worldEnvironment;
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@@ -320,6 +328,8 @@ export declare class RenderingView {
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setEnableOutlines(enabled: boolean): void;
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registerWebGpuPresentationExtension(extension: WebGpuPresentationExtension): () => void;
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get sharedGraphicsRuntime(): GraphicsRuntime;
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/** Independent camera capture. Pass null for a persistent sampleable texture output. */
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createSceneCapture(canvas: HTMLCanvasElement | null, width?: number, height?: number): RendererSceneCapture;
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setCamera(camera: Camera): void;
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setSelectedObjects(obj: Object3D[]): void;
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setExperimentalWebGpuTiledLightingEnabled(enabled: boolean): void;
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@@ -372,12 +382,17 @@ export declare class RenderingView {
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removeOnLoop(onFrame: (deltaTime: number) => any): void;
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private stats;
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private readonly webGpuPassStatsDom;
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private readonly webGpuResolutionStatsDom;
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private readonly webGpuVisibilityStatsDom;
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private webGpuPassStatsRows;
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private _showStats;
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private _profilingEnabled;
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set showStats(value: boolean);
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get showStats(): boolean;
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/** Simple is intended for players; detailed retains engine diagnostics and GPU timings. */
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set statsStyle(value: RenderingStatsStyle);
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get statsStyle(): RenderingStatsStyle;
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private get detailedStatsEnabled();
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/** Latest renderer profile. Profiling data is only collected when explicitly enabled. */
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getLastFrameProfile(): RendererFrameProfile | null;
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/** Collect renderer timings without showing the built-in renderer panels. */
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