@hology/core 0.0.262 → 0.0.264
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/sequence/sequence-player.d.ts +1 -0
- package/dist/effects/sequence/sequence-player.js +1 -1
- package/dist/effects/vfx/gpu-sprite-runtime.js +1 -1
- package/dist/effects/vfx/vfx-actor.js +1 -1
- package/dist/gameplay/input/input.d.ts +1 -0
- package/dist/gameplay/input/input.js +1 -1
- package/dist/gameplay/services/render.d.ts +3 -0
- package/dist/gameplay/services/render.js +1 -1
- package/dist/rendering/node-material-webgpu-resolver.d.ts +1 -0
- package/dist/rendering/node-material-webgpu-resolver.js +1 -1
- package/dist/rendering/webgpu-experimental-backend.d.ts +1 -0
- package/dist/rendering/webgpu-experimental-backend.js +1 -1
- package/dist/scene/assets-provider.d.ts +1 -0
- package/dist/scene/assets-provider.js +1 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/objects/data-asset.d.ts +6 -1
- package/dist/scene/objects/data-asset.js +1 -1
- package/dist/scene/runtime-asset-service.d.ts +5 -1
- package/dist/scene/runtime-asset-service.js +1 -1
- package/dist/scene/storage/packed-json.js +1 -1
- package/dist/secondary-motion/budget.d.ts +26 -0
- package/dist/secondary-motion/budget.js +4 -0
- package/dist/secondary-motion/cache.d.ts +16 -0
- package/dist/secondary-motion/cache.js +4 -0
- package/dist/secondary-motion/runtime.d.ts +15 -0
- package/dist/secondary-motion/runtime.js +1 -1
- package/dist/secondary-motion/skinned-targets.d.ts +35 -0
- package/dist/secondary-motion/skinned-targets.js +4 -0
- package/dist/test/data-asset-definition.test.js +1 -1
- package/dist/test/gpu-sprite-compiler.test.js +1 -1
- package/dist/test/input.test.js +1 -1
- package/dist/test/node-material-webgpu-resolver.test.js +1 -1
- package/dist/test/packed-json.test.js +1 -1
- package/dist/test/runtime-asset-service.test.js +1 -1
- package/dist/test/secondary-motion-budget.test.d.ts +2 -0
- package/dist/test/secondary-motion-budget.test.js +4 -0
- package/dist/test/secondary-motion-cache.test.d.ts +2 -0
- package/dist/test/secondary-motion-cache.test.js +4 -0
- package/dist/test/secondary-motion-gpu-check.d.ts +2 -0
- package/dist/test/secondary-motion-gpu-check.js +4 -0
- package/dist/test/sequence-scene-binding.test.js +1 -1
- package/dist/test/vfx-playback-transform.test.d.ts +2 -0
- package/dist/test/vfx-playback-transform.test.js +4 -0
- package/package.json +4 -1
- package/tsconfig.tsbuildinfo +1 -1
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import{__decorate as t,__metadata as e}from"tslib";import*as s from"three";import{Rate as i}from"@hology/nebula";import{Actor as r,BaseActor as a}from"../../gameplay/actors/actor.js";import{inject as n}from"../../gameplay/inject.js";import{AssetLoader as o}from"../../gameplay/services/asset-loader.js";import{ViewController as l}from"../../gameplay/services/render.js";import{World as p}from"../../gameplay/services/world.js";import{DelayRate as h}from"./rates.js";import{materializeVfx as u}from"./vfx-materializer.js";import{PhysicsSystem as m}from"../../gameplay/services/physics/physics-system.js";import{ShaderProvider as c}from"../../gameplay/services/shader-provider.js";import{AssetResourceLoader as d}from"../../scene/asset-resource-loader.js";import{AssetsProvider as f}from"../../scene/assets-provider.js";import{VfxInputRuntime as g}from"./vfx-input-runtime.js";import{Subject as y}from"rxjs";import{EventGraphCallable as v}from"../../gameplay/event-graph/decorators.js";import{EVENT_GRAPH_VOID_TYPE as b}from"../../gameplay/event-graph/types.js";import{VFX_ACTOR_TYPE_ID as w}from"../../gameplay/event-graph/asset-actor-types.js";import{GpuVfxWorldService as P}from"./gpu-vfx-world-service.js";import{compileGpuSpriteEmitters as S,requiresCpuVfxBackend as j}from"./gpu-sprite-compiler.js";import{withSeededRandom as E}from"./seeded-random.js";let x=class extends a{constructor(){super(...arguments),this.onComplete=new y,this.collisionEvent={emitterId:"",emitterName:"",position:new s.Vector3,normal:new s.Vector3},this._timescale=1,this.paused=!0,this.runtimeBackend="cpu",this.backendFallbackReasons=[],this.profilingEnabled=!1,this.simulationCpuMs=0,this.system=null,this.disposeSystem=null,this.assetLoader=n(o),this.assetManagerService=n(d),this.assetService=n(f),this.world=n(p),this.view=n(l),this.gpuWorld=n(P),this.particleSystemContainer=null,this.gpuPrepared=null,this.gpuHandle=null,this.physics=n(m),this.shaderProvider=n(c),this.inputRuntime=new g,this.inputOverrides=new Map,this.finishRequested=!1,this.completionEmitted=!1,this.inputsMaterialized=!1,this._worldPos=new s.Vector3,this._worldRot=new s.Quaternion,this._worldEul=new s.Euler,this._worldScale=new s.Vector3,this.previewStepSeconds=1/60,this.maxPreviewSteps=240,this.max=0}get timescale(){return this._timescale}set timescale(t){this._timescale=Math.max(0,t),this.gpuHandle?.setTimescale(this._timescale)}async fromAsset(t,e,i,r){if("vfx"!==t.type)throw"Asset must be a VFX asset but is "+t.type;null!=this.system&&(this.system.destroy(),this.system.emitters.forEach(t=>t.reset())),this.gpuHandle?.release(),this.gpuPrepared?.release(),this.gpuHandle=null,this.gpuPrepared=null,this.runtimeBackend="cpu",this.backendFallbackReasons=[],this.simulationCpuMs=0,this.sourceAsset=t,this.finishRequested=!1,this.completionEmitted=!1,this.inputsMaterialized=!1,this.disposeSystem&&this.disposeSystem(),null==this.object.parent&&this.world.scene.add(this.object),this.inputRuntime.setDefinitions(this.sourceAsset.vfx.inputs??[]);for(const t of this.inputRuntime.getDefinitions()){if("mesh"!==t.type||"string"!=typeof t.defaultValue||0===t.defaultValue.length)continue;const e=await this.assetService.getAsset(t.defaultValue);if(null==e)continue;const s=await this.assetManagerService.getMesh(e,{applyMaterials:!0,rescale:!0});this.inputRuntime.setInput(t.id,s.scene)}for(const[t,e]of this.inputOverrides)this.inputRuntime.setInput(t,e);null!=e&&this.setInputs(e);const a=i??this.view.vfxBackendPreference,n=j(this.sourceAsset);if("cpu"===a&&(this.backendFallbackReasons=["GPU VFX was not requested; the selected VFX backend preference is CPU."]),"cpu"!==a&&!n){const t=new Map;for(const e of this.inputRuntime.getDefinitions()){if("mesh"!==e.type)continue;const s=this.inputRuntime.getMesh(e.id);null!=s&&t.set(e.id,s)}if(this.gpuPrepared=await this.gpuWorld.prepare(this.sourceAsset,r,t),null!=this.gpuPrepared)return this.runtimeBackend="gpu",this.system=null,this.disposeSystem=null,this.particleSystemContainer=null,this.object.visible=!1,this.object.matrixAutoUpdate=!0,this.object.matrixWorldAutoUpdate=!0,void(this.inputsMaterialized=!0);if(this.backendFallbackReasons=this.gpuWorld.getFallbackReasons(this.sourceAsset,r),"gpu"===a){const t=S(this.sourceAsset,[new s.Vector3]).compatibility;this.backendFallbackReasons=t.issues.filter(t=>"warning"!==t.severity).map(t=>`${t.emitter}: ${t.message}`),0===this.backendFallbackReasons.length&&(this.backendFallbackReasons=["GPU template or material preparation failed; inspect earlier shader diagnostics."])}}const{system:o,dispose:l,container:p}=await u(this.sourceAsset,this.object,{getAsset:t=>this.assetLoader.getAsset(t),getMaterial:t=>this.assetLoader.getMaterialByAssetId(t),getTexture:t=>this.assetLoader.getTextureByAssetId(t),getMesh:async t=>(await this.assetManagerService.getMesh(await this.assetService.getAsset(t),{applyMaterials:!0,rescale:!0})).scene},this.view,this.physics,this.shaderProvider,this.assetService,this.assetManagerService,this.inputRuntime,(t,e,s,i,r)=>{if(null==this.onCollision)return;const a=this.collisionEvent;a.emitterId=t,a.emitterName=e,a.position.copy(s),a.normal.copy(i),r&&(a.position.applyMatrix4(this.object.matrixWorld),a.normal.transformDirection(this.object.matrixWorld)),this.onCollision(a)});this.system=o,this.disposeSystem=l,this.particleSystemContainer=p,this.inputsMaterialized=!0,this.object.visible=!1,this.object.matrixAutoUpdate=!1,this.object.matrixWorldAutoUpdate=!1,this.particleSystemContainer.matrixAutoUpdate=!1,this.particleSystemContainer.matrixWorldAutoUpdate=!1}setInput(t,e){const i=this.inputRuntime.getDefinition(t);if(this.inputsMaterialized&&"mesh"===i?.type)return void console.warn(`VFX mesh input "${i.name}" is creation-time only; recreate the VFX to replace it.`);this.inputOverrides.set(t,function(t){if(t instanceof s.Vector3||t instanceof s.Color)return t.clone();if(Array.isArray(t))return[...t];return t}(e)),this.inputRuntime.setInput(t,e);const r=this.inputRuntime.getDefinition(t);null!=r&&this.gpuHandle?.setInput(r.id,this.inputRuntime.getValue(r.id))}setInputs(t){for(const[e,s]of Object.entries(t))this.setInput(e,s)}play(){if(this.prepareForPlayback(),this.paused=!1,null!=this.gpuPrepared){if(this.object.getWorldPosition(this._worldPos),null!=this.gpuHandle&&this.gpuHandle.active)this.gpuHandle.play();else{this.gpuHandle=this.gpuPrepared.spawn(this._worldPos),this.gpuHandle?.setTransform(this.object.matrixWorld),this.gpuHandle?.setTimescale(this._timescale);for(const t of this.inputRuntime.getDefinitions())this.gpuHandle?.setInput(t.id,this.inputRuntime.getValue(t.id))}return}this.system.emitters.every(t=>t.dead)&&this.restart()}pause(){this.paused=!0,this.gpuHandle?.pause()}previewAt(t,e,s,i,r=0){null!=this.system&&(this.prepareForPlayback(),E(r,()=>{this.restart(),this.paused=!0;const r=Math.max(0,t),a=Math.min(r,Math.max(0,e)),n=r-a,o=Number(a>0)+Number(n>0),l=Math.max(o,Math.min(this.maxPreviewSteps,Math.max(1,Math.ceil(r/this.previewStepSeconds)))),p=a<=0?0:n<=0?l:Math.min(l-1,Math.max(1,Math.round(l*a/r)));this.simulatePreview(a,p),n>0&&(this.applyClipEndBehavior(s,i),this.simulatePreview(n,l-p))}))}clearPreview(){this.restart(),this.pause(),this.object.visible=!1,null!=this.particleSystemContainer&&(this.particleSystemContainer.visible=!1)}stop(){this.finishRequested=!0,null==this.gpuPrepared?null!=this.system?.emitters&&this.system.emitters.forEach(t=>{this.stopEmitterEmission(t)}):this.gpuHandle?.stop()}applyClipEndBehavior(t,e){const s=t??"finish";if("finish"!==s){if(null!=this.gpuPrepared)return this.finishRequested=!0,void("kill"===s?this.gpuHandle?.kill():this.gpuHandle?.expire(Math.max(0,e??0)));if(null!=this.system&&null!=this.system.emitters)for(const t of this.system.emitters)this.applyEmitterClipEndBehavior(t,s,e)}else this.stop()}restart(){if(null==this.gpuPrepared){if(null!=this.system&&null!=this.system.emitters){this.finishRequested=!1,this.completionEmitted=!1;for(const t of this.system.emitters)this.restartEmitter(t)}}else if(this.finishRequested=!1,this.completionEmitted=!1,null!=this.gpuHandle){if(!this.gpuHandle.active&&!this.paused)return void this.play();this.gpuHandle.restart()}}restartEmitter(t){const e=t.rate;e instanceof h?e.restart():e instanceof i&&(e.nextTime=0),null==t.clearParticlesRecursive?this.removeEmitterParticlesRecursive(t):t.clearParticlesRecursive()}removeEmitterParticlesRecursive(t){const e=t.childEmitters??[];for(const t of e)this.removeEmitterParticlesRecursive(t);t.removeAllParticles?.()}onUpdate(t){if(this.paused)null!=this.gpuHandle&&(this.object.getWorldPosition(this._worldPos),this.gpuHandle.setPosition(this._worldPos),this.gpuHandle.setTransform(this.object.matrixWorld));else{if(null!=this.gpuPrepared)return this.object.getWorldPosition(this._worldPos),this.gpuHandle?.setPosition(this._worldPos),this.gpuHandle?.setTransform(this.object.matrixWorld),void this.updateCompletionState();this.updateWorldSpaceEmitterTransforms(),this.updateSystem(t*this.timescale),this.updateCompletionState()}}prepareForPlayback(){null==this.gpuPrepared?(null!=this.particleSystemContainer&&null==this.particleSystemContainer.parent&&this.world.scene.add(this.particleSystemContainer),this.object.matrixAutoUpdate=!0,this.object.matrixWorldAutoUpdate=!0,null!=this.particleSystemContainer&&(this.particleSystemContainer.matrixAutoUpdate=!0,this.particleSystemContainer.matrixWorldAutoUpdate=!0),this.object.visible=!0,null!=this.particleSystemContainer&&(this.particleSystemContainer.visible=!0)):this.object.visible=!0}simulatePreview(t,e){if(t<=0)return;const s=t/e;for(let t=0;t<e;t++)this.updateWorldSpaceEmitterTransforms(),this.updateSystem(s)}updateWorldSpaceEmitterTransforms(){this.object.getWorldPosition(this._worldPos),this.object.getWorldQuaternion(this._worldRot),this.object.getWorldScale(this._worldScale),this._worldEul.setFromQuaternion(this._worldRot),this.system?.emitters.forEach(t=>{if("world"===t._space){t.setPosition(this._worldPos),t.setRotation(this._worldEul);(t._worldScale??(t._worldScale=new s.Vector3)).copy(this._worldScale)}})}getParticleCount(){return null!=this.gpuPrepared?0:this.system?.getCount()??0}getProfilingStats(){let t=0,e=0;return this.particleSystemContainer?.traverse(i=>{const r=i,a=r.geometry;if(null==a||!1===r.visible)return;const n=r instanceof s.InstancedMesh?r.count:1,o=a.index?.count??a.getAttribute("position")?.count??0;n<=0||o<=0||(t++,e+=Math.floor(o/3)*n)}),{particles:this.system?.getCount()??0,drawCalls:t,triangles:e,cpuTimeMs:this.simulationCpuMs}}onEndPlay(){this.stop(),null!=this.disposeSystem&&this.disposeSystem(),this.gpuHandle?.release(),this.gpuPrepared?.release(),this.gpuHandle=null,this.gpuPrepared=null,this.onComplete.complete()}updateCompletionState(){if(null!=this.gpuPrepared){if(this.completionEmitted||!1!==this.gpuHandle?.active)return;return this.completionEmitted=!0,void this.onComplete.next()}if(this.completionEmitted||null==this.system||!this.onComplete.observed)return;const t=this.system.emitters.every(t=>t.dead),e=this.finishRequested&&0===this.system.getCount();(t||e)&&(this.completionEmitted=!0,this.onComplete.next())}updateSystem(t){if(null==this.system)return;if(!this.profilingEnabled)return void this.system.update(t);const e=performance.now();this.system.update(t),this.simulationCpuMs=performance.now()-e}applyEmitterClipEndBehavior(t,e,s,i=!1){this.stopEmitterEmission(t,i);const r=t.particles??[];if("kill"===e)t.removeAllParticles?.();else{const t=Math.max(0,s??0);for(const e of r)e.life=Math.min(e.life,e.age+t)}const a=t.childEmitters??[];for(const t of a)this.applyEmitterClipEndBehavior(t,e,s,!0)}stopEmitterEmission(t,e=!1){const s=t.rate;s instanceof i&&(s.nextTime=1/0),e&&t.stopEmit?.()}};t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],x.prototype,"play",null),t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],x.prototype,"pause",null),t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],x.prototype,"stop",null),t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],x.prototype,"restart",null),x=t([r({typeId:w})],x);export{x as VfxActor};/*
|
|
1
|
+
import{__decorate as t,__metadata as e}from"tslib";import*as s from"three";import{Rate as i}from"@hology/nebula";import{Actor as r,BaseActor as o}from"../../gameplay/actors/actor.js";import{inject as a}from"../../gameplay/inject.js";import{AssetLoader as n}from"../../gameplay/services/asset-loader.js";import{ViewController as l}from"../../gameplay/services/render.js";import{World as p}from"../../gameplay/services/world.js";import{DelayRate as h}from"./rates.js";import{materializeVfx as u}from"./vfx-materializer.js";import{PhysicsSystem as m}from"../../gameplay/services/physics/physics-system.js";import{ShaderProvider as d}from"../../gameplay/services/shader-provider.js";import{AssetResourceLoader as c}from"../../scene/asset-resource-loader.js";import{AssetsProvider as f}from"../../scene/assets-provider.js";import{VfxInputRuntime as g}from"./vfx-input-runtime.js";import{Subject as y}from"rxjs";import{EventGraphCallable as v}from"../../gameplay/event-graph/decorators.js";import{EVENT_GRAPH_VOID_TYPE as b}from"../../gameplay/event-graph/types.js";import{VFX_ACTOR_TYPE_ID as w}from"../../gameplay/event-graph/asset-actor-types.js";import{GpuVfxWorldService as P}from"./gpu-vfx-world-service.js";import{compileGpuSpriteEmitters as S,requiresCpuVfxBackend as j}from"./gpu-sprite-compiler.js";import{withSeededRandom as x}from"./seeded-random.js";let E=class extends o{constructor(){super(...arguments),this.onComplete=new y,this.collisionEvent={emitterId:"",emitterName:"",position:new s.Vector3,normal:new s.Vector3},this._timescale=1,this.paused=!0,this.runtimeBackend="cpu",this.backendFallbackReasons=[],this.profilingEnabled=!1,this.simulationCpuMs=0,this.system=null,this.disposeSystem=null,this.assetLoader=a(n),this.assetManagerService=a(c),this.assetService=a(f),this.world=a(p),this.view=a(l),this.gpuWorld=a(P),this.particleSystemContainer=null,this.gpuPrepared=null,this.gpuHandle=null,this.physics=a(m),this.shaderProvider=a(d),this.inputRuntime=new g,this.inputOverrides=new Map,this.finishRequested=!1,this.completionEmitted=!1,this.inputsMaterialized=!1,this._worldPos=new s.Vector3,this._worldRot=new s.Quaternion,this._worldEul=new s.Euler,this._worldScale=new s.Vector3,this.previewStepSeconds=1/60,this.maxPreviewSteps=240,this.max=0}get timescale(){return this._timescale}set timescale(t){this._timescale=Math.max(0,t),this.gpuHandle?.setTimescale(this._timescale)}async fromAsset(t,e,i,r){if("vfx"!==t.type)throw"Asset must be a VFX asset but is "+t.type;null!=this.system&&(this.system.destroy(),this.system.emitters.forEach(t=>t.reset())),this.gpuHandle?.release(),this.gpuPrepared?.release(),this.gpuHandle=null,this.gpuPrepared=null,this.runtimeBackend="cpu",this.backendFallbackReasons=[],this.simulationCpuMs=0,this.sourceAsset=t,this.finishRequested=!1,this.completionEmitted=!1,this.inputsMaterialized=!1,this.disposeSystem&&this.disposeSystem(),null==this.object.parent&&this.world.scene.add(this.object),this.inputRuntime.setDefinitions(this.sourceAsset.vfx.inputs??[]);for(const t of this.inputRuntime.getDefinitions()){if("mesh"!==t.type||"string"!=typeof t.defaultValue||0===t.defaultValue.length)continue;const e=await this.assetService.getAsset(t.defaultValue);if(null==e)continue;const s=await this.assetManagerService.getMesh(e,{applyMaterials:!0,rescale:!0});this.inputRuntime.setInput(t.id,s.scene)}for(const[t,e]of this.inputOverrides)this.inputRuntime.setInput(t,e);null!=e&&this.setInputs(e);const o=i??this.view.vfxBackendPreference,a=j(this.sourceAsset);if("cpu"===o&&(this.backendFallbackReasons=["GPU VFX was not requested; the selected VFX backend preference is CPU."]),"cpu"!==o&&!a){const t=new Map;for(const e of this.inputRuntime.getDefinitions()){if("mesh"!==e.type)continue;const s=this.inputRuntime.getMesh(e.id);null!=s&&t.set(e.id,s)}if(this.gpuPrepared=await this.gpuWorld.prepare(this.sourceAsset,r,t),null!=this.gpuPrepared)return this.runtimeBackend="gpu",this.system=null,this.disposeSystem=null,this.particleSystemContainer=null,this.object.visible=!1,this.object.matrixAutoUpdate=!0,this.object.matrixWorldAutoUpdate=!0,void(this.inputsMaterialized=!0);if(this.backendFallbackReasons=this.gpuWorld.getFallbackReasons(this.sourceAsset,r),"gpu"===o){const t=S(this.sourceAsset,[new s.Vector3]).compatibility;this.backendFallbackReasons=t.issues.filter(t=>"warning"!==t.severity).map(t=>`${t.emitter}: ${t.message}`),0===this.backendFallbackReasons.length&&(this.backendFallbackReasons=["GPU template or material preparation failed; inspect earlier shader diagnostics."])}}const{system:n,dispose:l,container:p}=await u(this.sourceAsset,this.object,{getAsset:t=>this.assetLoader.getAsset(t),getMaterial:t=>this.assetLoader.getMaterialByAssetId(t),getTexture:t=>this.assetLoader.getTextureByAssetId(t),getMesh:async t=>(await this.assetManagerService.getMesh(await this.assetService.getAsset(t),{applyMaterials:!0,rescale:!0})).scene},this.view,this.physics,this.shaderProvider,this.assetService,this.assetManagerService,this.inputRuntime,(t,e,s,i,r)=>{if(null==this.onCollision)return;const o=this.collisionEvent;o.emitterId=t,o.emitterName=e,o.position.copy(s),o.normal.copy(i),r&&(o.position.applyMatrix4(this.object.matrixWorld),o.normal.transformDirection(this.object.matrixWorld)),this.onCollision(o)});this.system=n,this.disposeSystem=l,this.particleSystemContainer=p,this.inputsMaterialized=!0,this.object.visible=!1,this.object.matrixAutoUpdate=!1,this.object.matrixWorldAutoUpdate=!1,this.particleSystemContainer.matrixAutoUpdate=!1,this.particleSystemContainer.matrixWorldAutoUpdate=!1}setInput(t,e){const i=this.inputRuntime.getDefinition(t);if(this.inputsMaterialized&&"mesh"===i?.type)return void console.warn(`VFX mesh input "${i.name}" is creation-time only; recreate the VFX to replace it.`);this.inputOverrides.set(t,function(t){if(t instanceof s.Vector3||t instanceof s.Color)return t.clone();if(Array.isArray(t))return[...t];return t}(e)),this.inputRuntime.setInput(t,e);const r=this.inputRuntime.getDefinition(t);null!=r&&this.gpuHandle?.setInput(r.id,this.inputRuntime.getValue(r.id))}setInputs(t){for(const[e,s]of Object.entries(t))this.setInput(e,s)}play(){if(this.prepareForPlayback(),this.paused=!1,null!=this.gpuPrepared){if(this.object.getWorldPosition(this._worldPos),null!=this.gpuHandle&&this.gpuHandle.active)this.gpuHandle.setPosition(this._worldPos),this.gpuHandle.setTransform(this.object.matrixWorld),this.gpuHandle.play();else{this.gpuHandle=this.gpuPrepared.spawn(this._worldPos),this.gpuHandle?.setTransform(this.object.matrixWorld),this.gpuHandle?.setTimescale(this._timescale);for(const t of this.inputRuntime.getDefinitions())this.gpuHandle?.setInput(t.id,this.inputRuntime.getValue(t.id))}return}this.system.emitters.every(t=>t.dead)&&this.restart()}pause(){this.paused=!0,this.gpuHandle?.pause()}previewAt(t,e,s,i,r=0){null!=this.system&&(this.prepareForPlayback(),x(r,()=>{this.restart(),this.paused=!0;const r=Math.max(0,t),o=Math.min(r,Math.max(0,e)),a=r-o,n=Number(o>0)+Number(a>0),l=Math.max(n,Math.min(this.maxPreviewSteps,Math.max(1,Math.ceil(r/this.previewStepSeconds)))),p=o<=0?0:a<=0?l:Math.min(l-1,Math.max(1,Math.round(l*o/r)));this.simulatePreview(o,p),a>0&&(this.applyClipEndBehavior(s,i),this.simulatePreview(a,l-p))}))}clearPreview(){this.restart(),this.pause(),this.object.visible=!1,null!=this.particleSystemContainer&&(this.particleSystemContainer.visible=!1)}stop(){this.finishRequested=!0,null==this.gpuPrepared?null!=this.system?.emitters&&this.system.emitters.forEach(t=>{this.stopEmitterEmission(t)}):this.gpuHandle?.stop()}applyClipEndBehavior(t,e){const s=t??"finish";if("finish"!==s){if(null!=this.gpuPrepared)return this.finishRequested=!0,void("kill"===s?this.gpuHandle?.kill():this.gpuHandle?.expire(Math.max(0,e??0)));if(null!=this.system&&null!=this.system.emitters)for(const t of this.system.emitters)this.applyEmitterClipEndBehavior(t,s,e)}else this.stop()}restart(){if(null==this.gpuPrepared){if(null!=this.system&&null!=this.system.emitters){this.finishRequested=!1,this.completionEmitted=!1;for(const t of this.system.emitters)this.restartEmitter(t)}}else if(this.finishRequested=!1,this.completionEmitted=!1,null!=this.gpuHandle){if(!this.gpuHandle.active&&!this.paused)return void this.play();this.object.getWorldPosition(this._worldPos),this.gpuHandle.setPosition(this._worldPos),this.gpuHandle.setTransform(this.object.matrixWorld),this.gpuHandle.restart()}}restartEmitter(t){const e=t.rate;e instanceof h?e.restart():e instanceof i&&(e.nextTime=0),null==t.clearParticlesRecursive?this.removeEmitterParticlesRecursive(t):t.clearParticlesRecursive()}removeEmitterParticlesRecursive(t){const e=t.childEmitters??[];for(const t of e)this.removeEmitterParticlesRecursive(t);t.removeAllParticles?.()}onUpdate(t){if(this.paused)null!=this.gpuHandle&&(this.object.getWorldPosition(this._worldPos),this.gpuHandle.setPosition(this._worldPos),this.gpuHandle.setTransform(this.object.matrixWorld));else{if(null!=this.gpuPrepared)return this.object.getWorldPosition(this._worldPos),this.gpuHandle?.setPosition(this._worldPos),this.gpuHandle?.setTransform(this.object.matrixWorld),void this.updateCompletionState();this.updateWorldSpaceEmitterTransforms(),this.updateSystem(t*this.timescale),this.updateCompletionState()}}prepareForPlayback(){null==this.gpuPrepared?(null!=this.particleSystemContainer&&null==this.particleSystemContainer.parent&&this.world.scene.add(this.particleSystemContainer),this.object.matrixAutoUpdate=!0,this.object.matrixWorldAutoUpdate=!0,null!=this.particleSystemContainer&&(this.particleSystemContainer.matrixAutoUpdate=!0,this.particleSystemContainer.matrixWorldAutoUpdate=!0),this.object.visible=!0,null!=this.particleSystemContainer&&(this.particleSystemContainer.visible=!0)):this.object.visible=!0}simulatePreview(t,e){if(t<=0)return;const s=t/e;for(let t=0;t<e;t++)this.updateWorldSpaceEmitterTransforms(),this.updateSystem(s)}updateWorldSpaceEmitterTransforms(){this.object.getWorldPosition(this._worldPos),this.object.getWorldQuaternion(this._worldRot),this.object.getWorldScale(this._worldScale),this._worldEul.setFromQuaternion(this._worldRot),this.system?.emitters.forEach(t=>{if("world"===t._space){t.setPosition(this._worldPos),t.setRotation(this._worldEul);(t._worldScale??(t._worldScale=new s.Vector3)).copy(this._worldScale)}})}getParticleCount(){return null!=this.gpuPrepared?0:this.system?.getCount()??0}getProfilingStats(){let t=0,e=0;return this.particleSystemContainer?.traverse(i=>{const r=i,o=r.geometry;if(null==o||!1===r.visible)return;const a=r instanceof s.InstancedMesh?r.count:1,n=o.index?.count??o.getAttribute("position")?.count??0;a<=0||n<=0||(t++,e+=Math.floor(n/3)*a)}),{particles:this.system?.getCount()??0,drawCalls:t,triangles:e,cpuTimeMs:this.simulationCpuMs}}onEndPlay(){this.stop(),null!=this.disposeSystem&&this.disposeSystem(),this.gpuHandle?.release(),this.gpuPrepared?.release(),this.gpuHandle=null,this.gpuPrepared=null,this.onComplete.complete()}updateCompletionState(){if(null!=this.gpuPrepared){if(this.completionEmitted||!1!==this.gpuHandle?.active)return;return this.completionEmitted=!0,void this.onComplete.next()}if(this.completionEmitted||null==this.system||!this.onComplete.observed)return;const t=this.system.emitters.every(t=>t.dead),e=this.finishRequested&&0===this.system.getCount();(t||e)&&(this.completionEmitted=!0,this.onComplete.next())}updateSystem(t){if(null==this.system)return;if(!this.profilingEnabled)return void this.system.update(t);const e=performance.now();this.system.update(t),this.simulationCpuMs=performance.now()-e}applyEmitterClipEndBehavior(t,e,s,i=!1){this.stopEmitterEmission(t,i);const r=t.particles??[];if("kill"===e)t.removeAllParticles?.();else{const t=Math.max(0,s??0);for(const e of r)e.life=Math.min(e.life,e.age+t)}const o=t.childEmitters??[];for(const t of o)this.applyEmitterClipEndBehavior(t,e,s,!0)}stopEmitterEmission(t,e=!1){const s=t.rate;s instanceof i&&(s.nextTime=1/0),e&&t.stopEmit?.()}};t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],E.prototype,"play",null),t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],E.prototype,"pause",null),t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],E.prototype,"stop",null),t([v({parameters:[],returns:b}),e("design:type",Function),e("design:paramtypes",[]),e("design:returntype",void 0)],E.prototype,"restart",null),E=t([r({typeId:w})],E);export{E as VfxActor};/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import{Euler as t,Vector2 as i}from"three";import{ArrayMap as s}from"../../utils/collections.js";import{clamp as
|
|
1
|
+
import{Euler as t,Vector2 as i}from"three";import{ArrayMap as s}from"../../utils/collections.js";import{clamp as e}from"../../utils/math.js";export class AxisInput{constructor(){this.vector=new i,this.togglePositiveY=t=>{this.vector.y=t?1:Math.min(this.vector.y,0)},this.toggleNegativeY=t=>{this.vector.y=t?-1:Math.max(this.vector.y,0)},this.togglePositiveX=t=>{this.vector.x=t?1:Math.min(this.vector.x,0)},this.toggleNegativeX=t=>{this.vector.x=t?-1:Math.max(this.vector.x,0)},this.setX=t=>{this.vector.x=t},this.setY=t=>{this.vector.y=t}}get horizontal(){return this.vector.x}get vertical(){return this.vector.y}}class o{constructor(){this.map=new s}emit(t){this.map.get(t).forEach(t=>t())}add(t,i){this.map.push(t,i)}remove(t,i){const s=this.map.get(t),e=s.indexOf(i);e>=0&&s.splice(e,1)}}export class ButtonInput{constructor(t="hold",i=!1){this.mode=t,this.emitter=new o,this.activated=!1,this.toggle=t=>{if("toggle"!==this.mode)this.setActivated(t);else{if(t)return;this.setActivated(!this.activated)}},this.activated=i}setActivated(t){t!==this.activated&&(this.activated=t,this.activated?this.emitter.emit("start"):this.emitter.emit("end"))}onStart(t){this.emitter.add("start",t)}onEnd(t){this.emitter.add("end",t)}removeOnStart(t){this.emitter.remove("start",t)}}export class ActionInput extends ButtonInput{constructor(t=!1){super("hold",t)}}export class ToggleInput extends ButtonInput{constructor(t=!1){super("toggle",t)}}const h=2*Math.PI;export class RotationInput{constructor(){this.rotation=new t,this.rotateX=t=>{this.rotation.x=(this.rotation.x+t)%h},this.rotateY=t=>{this.rotation.y=(this.rotation.y+t)%h},this.rotateZ=t=>{this.rotation.z=(this.rotation.z+t)%h}}}export class RestrictedRotationInput extends RotationInput{constructor(i=-1/0,s=1/0,o=-1/0,h=1/0,r=-1/0,a=1/0){super(),this.minX=i,this.maxX=s,this.minY=o,this.maxY=h,this.minZ=r,this.maxZ=a,this.rotation=new t,this.rotateX=t=>{this.rotation.x=e(this.rotation.x+t,this.minX,this.maxX)},this.rotateY=t=>{this.rotation.y=e(this.rotation.y+t,this.minY,this.maxY)},this.rotateZ=t=>{this.rotation.z=e(this.rotation.z+t,this.minZ,this.maxZ)}}}export class DecimalInput{constructor(t=0,i,s){this.min=i,this.max=s,this.increment=t=>{this.value=e(this.value+t,this.min,this.max)},this.set=t=>{this.value=t},this.value=t}}/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
|
@@ -58,6 +58,9 @@ export declare class ViewController {
|
|
|
58
58
|
registerWebGpuRenderGraphExtension(extension: ExperimentalWebGpuRenderGraphExtension): () => void;
|
|
59
59
|
/** @deprecated Use registerWebGpuRenderGraphExtension. */
|
|
60
60
|
registerExperimentalWebGpuRenderGraphExtension(extension: ExperimentalWebGpuRenderGraphExtension): () => void;
|
|
61
|
+
private _updateFrameIndex;
|
|
62
|
+
/** Monotonic frame token shared by per-frame gameplay preparation jobs. */
|
|
63
|
+
get updateFrameIndex(): number;
|
|
61
64
|
private handleFrame;
|
|
62
65
|
set timeScale(value: number);
|
|
63
66
|
get timeScale(): number;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import{__decorate as e,__metadata as t}from"tslib";import{Service as a}from"typedi";import{Camera as i}from"three";import{RenderingView as r}from"../../rendering.js";import{BehaviorSubject as s,Subject as n,takeUntil as h}from"rxjs";import*as o from"three";import{GameTimeScheduler as m}from"./game-time-scheduler.js";import{createCameraShakeSample as l,resetCameraShakeSample as u,sampleCameraShake as c}from"./camera-shake.js";export{defaultPostProcessEffectStage,postProcessEffectStages}from"../../rendering/post-process-effect.js";let d=class{constructor(e){this.view=e,this.tick=new n,this.lateTick=new n,this.audioListener=new o.AudioListener,this.pausedChanged=new s(!1),this.mutedChanged=new s(!1),this._muted=!1,this._masterVolume=1,this._cameraShakeIntensity=1,this._timeScale=1,this._hitStopRemaining=0,this.scheduler=new m,this.cameraOverrideId=0,this.cameraOverrides=[],this.cameraShakeId=0,this.gameplayCameraShakes=[],this.cameraShakeContributions=new Map,this.presentationCamera=null,this.accumulatedCameraShakeSample=l(),this.scratchCameraShakeSample=l(),this.outlined=[],this.baseCamera=e.camera,this.sourceCamera=e.camera,e.onLoop(e=>{this.handleFrame(e)}),e.camera.add(this.audioListener),window.hology_view=this}get activeBackend(){return this.view.activeBackend}get requestedBackend(){return this.view.requestedBackend}get vfxBackendPreference(){return this.view.vfxBackendPreference}get webgpuVfxInstancesPerTemplate(){return this.view.webgpuVfxInstancesPerTemplate}get webgpuVfxTemplateMemoryBudgetBytes(){return this.view.webgpuVfxTemplateMemoryBudgetBytes}get webgpuVfxWorldMemoryBudgetBytes(){return this.view.webgpuVfxWorldMemoryBudgetBytes}get webgpuVfxColdTemplateSeconds(){return this.view.webgpuVfxColdTemplateSeconds}get webGpuDevice(){return this.view.webGpuDevice}get experimentalWebGpuDevice(){return this.webGpuDevice}registerWebGpuRenderGraphExtension(e){return this.view.registerWebGpuRenderGraphExtension(e)}registerExperimentalWebGpuRenderGraphExtension(e){return this.registerWebGpuRenderGraphExtension(e)}handleFrame(e){let t=this._timeScale,a=0;this._hitStopRemaining>0?(this._hitStopRemaining-=1e3*e,this._hitStopRemaining<=0&&(this._hitStopRemaining=0),t=0):a=e*this._timeScale,this.advanceGameplayCameraShakes(a),this.tick.next(a),this.scheduler.update(1e3*a),this.lateTick.next(a),this.view.simulationTimeScale=t,this.refreshCameraPresentation()}set timeScale(e){this._timeScale=Math.max(0,e)}get timeScale(){return this._timeScale}applyHitStop(e){this._hitStopRemaining=Math.max(this._hitStopRemaining,e)}set fpsCap(e){this.view.fpsCap=e}get fpsCap(){return this.view.fpsCap}set showStats(e){this.view.showStats=e}get showStats(){return this.view.showStats}setProfilingEnabled(e){this.view.setProfilingEnabled(e)}getLastFrameProfile(){return this.view.getLastFrameProfile()}setLightVolume(e){this.view.lightVolume=e}getLightVolume(){return this.view.lightVolume}addPostProcessVolume(e){this.view.addPostProcessVolume(e)}removePostProcessVolume(e){this.view.removePostProcessVolume(e)}addPostProcessEffect(e,t){return this.view.addPostProcessEffect(e,t)}onUpdate(e){return null==e?this.tick:this.tick.pipe(h(e.disposed))}onLateUpdate(e){return null==e?this.lateTick:this.lateTick.pipe(h(e.disposed))}setCamera(e){const t=e instanceof i?e:e.camera.instance;this.baseCamera=t,0===this.cameraOverrides.length&&(this.sourceCamera=t,this.refreshCameraPresentation())}getCamera(){return this.view.camera}getSourceCamera(){return this.sourceCamera}getBaseCamera(){return this.baseCamera}applyCameraShake(e){const t=function(e){return{duration:Math.max(0,e.duration??0),attack:e.attack??0,decay:e.decay??0,frequency:e.frequency??24,positionAmplitude:e.positionAmplitude?[...e.positionAmplitude]:[0,0,0],rotationAmplitude:e.rotationAmplitude?[...e.rotationAmplitude]:[0,0,0],seed:e.seed}}(e);if(t.duration<=0)return{release:()=>{}};const a={id:++this.cameraShakeId,request:t,elapsedTime:0,seedOverride:t.seed};this.gameplayCameraShakes.push(a),this.refreshCameraPresentation();let i=!1;return{release:()=>{i||(i=!0,this.releaseGameplayCameraShake(a.id))}}}setCameraShakeContribution(e,t,a,i,r){if(a.duration<=0)return void this.removeCameraShakeContribution(e,t);let s=this.cameraShakeContributions.get(e);s||(s=new Map,this.cameraShakeContributions.set(e,s));const n=s.get(t);n?(n.request=a,n.elapsedTime=Math.max(0,i),n.seedOverride=r):s.set(t,{key:t,request:a,elapsedTime:Math.max(0,i),seedOverride:r}),this.refreshCameraPresentation()}removeCameraShakeContribution(e,t){const a=this.cameraShakeContributions.get(e);a?.delete(t)&&(0===a.size&&this.cameraShakeContributions.delete(e),this.refreshCameraPresentation())}clearCameraShakeContributionsForOwner(e){this.cameraShakeContributions.delete(e)&&this.refreshCameraPresentation()}pushCameraOverride(e,t,a=0){const i={id:++this.cameraOverrideId,camera:e,owner:t,priority:a};this.cameraOverrides.push(i),this.applyTopCameraOverride();let r=!1;return{release:()=>{r||(r=!0,this.releaseCameraOverrideEntry(i))}}}releaseCameraOverridesForOwner(e){const t=this.cameraOverrides.filter(t=>t.owner!==e);t.length!==this.cameraOverrides.length&&(this.cameraOverrides=t,this.applyTopCameraOverride())}releaseCameraOverrideEntry(e){const t=this.cameraOverrides.indexOf(e);-1!==t&&(this.cameraOverrides.splice(t,1),this.applyTopCameraOverride())}applyTopCameraOverride(){const e=this.getTopCameraOverride();this.sourceCamera=e?.camera??this.baseCamera,this.refreshCameraPresentation()}getTopCameraOverride(){let e;for(const t of this.cameraOverrides)(!e||t.priority>e.priority||t.priority===e.priority&&t.id>e.id)&&(e=t);return e}applyRenderedCamera(e){this.view.camera!==e&&this.view.setCamera(e),e.add(this.audioListener)}releaseGameplayCameraShake(e){const t=this.gameplayCameraShakes.findIndex(t=>t.id===e);-1!==t&&(this.gameplayCameraShakes.splice(t,1),this.refreshCameraPresentation())}advanceGameplayCameraShakes(e){if(!(e<=0||0===this.gameplayCameraShakes.length))for(let t=this.gameplayCameraShakes.length-1;t>=0;t--){const a=this.gameplayCameraShakes[t];a.elapsedTime+=e,a.elapsedTime>a.request.duration&&this.gameplayCameraShakes.splice(t,1)}}refreshCameraPresentation(){if(!this.hasActiveCameraShake())return void this.applyRenderedCamera(this.sourceCamera);const e=this.ensurePresentationCamera();this.copyCameraState(this.sourceCamera,e),this.accumulateCameraShakeSamples(),this.applyCameraShakeSample(e),this.applyRenderedCamera(e)}hasActiveCameraShake(){if(this.gameplayCameraShakes.length>0)return!0;for(const e of this.cameraShakeContributions.values())if(e.size>0)return!0;return!1}ensurePresentationCamera(){return this.presentationCamera||(this.presentationCamera=new o.PerspectiveCamera,this.presentationCamera.name="View Controller Presentation Camera"),this.presentationCamera}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(S)),t.quaternion.copy(e.getWorldQuaternion(w)),t.scale.copy(e.getWorldScale(f)),t.layers.mask=e.layers.mask,e instanceof o.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect,t.zoom=e.zoom,t.focus=e.focus,t.filmGauge=e.filmGauge,t.filmOffset=e.filmOffset,t.view=null==e.view?null:{enabled:e.view.enabled,fullWidth:e.view.fullWidth,fullHeight:e.view.fullHeight,offsetX:e.view.offsetX,offsetY:e.view.offsetY,width:e.view.width,height:e.view.height},t.updateProjectionMatrix()):(t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse))}accumulateCameraShakeSamples(){u(this.accumulatedCameraShakeSample);for(let e=0;e<this.gameplayCameraShakes.length;e++)this.accumulateCameraShakeEntry(this.gameplayCameraShakes[e]);for(const e of this.cameraShakeContributions.values())for(const t of e.values())this.accumulateCameraShakeEntry(t)}accumulateCameraShakeEntry(e){const t=c(e.request,e.elapsedTime,this.scratchCameraShakeSample,e.seedOverride);if(t)for(let e=0;e<3;e++)this.accumulatedCameraShakeSample.position[e]+=t.position[e],this.accumulatedCameraShakeSample.rotation[e]+=t.rotation[e]}applyCameraShakeSample(e){k.copy(e.quaternion),y.set(this.accumulatedCameraShakeSample.position[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[2]*this._cameraShakeIntensity),y.applyQuaternion(k),e.position.add(y),x.set(this.accumulatedCameraShakeSample.rotation[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[2]*this._cameraShakeIntensity),P.setFromEuler(x),e.quaternion.copy(k).multiply(P),e.updateMatrixWorld(!0)}setMuted(e){this._muted=e,this.applyAudioGain(),this.mutedChanged.next(e)}getMuted(){return this._muted}set masterVolume(e){this._masterVolume=Math.min(Math.max(e,0),1),this.applyAudioGain()}get masterVolume(){return this._masterVolume}set cameraShakeIntensity(e){this._cameraShakeIntensity=Math.min(Math.max(e,0),1),this.refreshCameraPresentation()}get cameraShakeIntensity(){return this._cameraShakeIntensity}applyAudioGain(){this.audioListener.gain.gain.setValueAtTime(this._muted?0:this._masterVolume,this.audioListener.context.currentTime)}setOutlined(e){this.outlined.length=0;const t=this.outlined;for(let a=0;a<e.length;a++)t[a]=e[a];this.view.setSelectedObjects(t),this.view.setEnableOutlines(e.length>0)}getOutlined(){return this.outlined}addOutlined(e){this.outlined.includes(e)||(this.outlined.push(e),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(!0))}removeOutlined(e){const t=this.outlined.indexOf(e);-1!==t&&(this.outlined.splice(t,1),this.view.setSelectedObjects(this.outlined))}setOutlineColor(e){this.view.outlinePass?.visibleEdgeColor.copy(e)}getOutlineColor(){return this.view.outlinePass?.visibleEdgeColor}setOutlineThickness(e){this.view.outlinePass.edgeThickness=e}getOutlineThickness(){return this.view.outlinePass.edgeThickness}get htmlElement(){return this.view.container}getViewportSize(e=g){return this.view.getClientSize(e)}get paused(){return this.view.paused}set paused(e){e!=this.paused&&(e?this.pauseRendering():this.unpauseRendering())}pauseRendering(){this.view.paused=!0,this.pausedChanged.next(this.view.paused),this.scheduler.pause()}unpauseRendering(){this.view.paused=!1,this.pausedChanged.next(this.view.paused),this.scheduler.resume()}setInterval(e,t,a){return this.scheduler.setInterval(e,t,a)}clearInterval(e){this.scheduler.clearInterval(e)}dispose(e=!0){e&&this.view.running&&this.view.stop(),this.scheduler.dispose(),this.cameraOverrides.length=0,this.gameplayCameraShakes.length=0,this.cameraShakeContributions.clear(),this.audioListener.removeFromParent(),this.tick.complete(),this.lateTick.complete(),this.paused=!0}createTimer(e){return this.scheduler.createTimer(e)}getScreenPosition(e,t=C,a=this.getViewportSize()){const i=this.getCamera();return p.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),i instanceof o.PerspectiveCamera&&(v.setFromProjectionMatrix(p),!v.containsPoint(e))?null:(t.copy(e),t.project(i),t.x=(t.x+1)/2*a.x,t.y=(1-t.y)/2*a.y,t)}};d=e([a(),t("design:paramtypes",[r])],d);export{d as ViewController};const p=new o.Matrix4,C=new o.Vector3,g=new o.Vector2,v=new o.Frustum,S=new o.Vector3,f=new o.Vector3,w=new o.Quaternion,k=new o.Quaternion,y=new o.Vector3,x=new o.Euler(0,0,0,"XYZ"),P=new o.Quaternion;/*
|
|
1
|
+
import{__decorate as e,__metadata as t}from"tslib";import{Service as a}from"typedi";import{Camera as i}from"three";import{RenderingView as r}from"../../rendering.js";import{BehaviorSubject as s,Subject as n,takeUntil as h}from"rxjs";import*as o from"three";import{GameTimeScheduler as m}from"./game-time-scheduler.js";import{createCameraShakeSample as u,resetCameraShakeSample as l,sampleCameraShake as c}from"./camera-shake.js";export{defaultPostProcessEffectStage,postProcessEffectStages}from"../../rendering/post-process-effect.js";let d=class{constructor(e){this.view=e,this.tick=new n,this.lateTick=new n,this.audioListener=new o.AudioListener,this.pausedChanged=new s(!1),this.mutedChanged=new s(!1),this._muted=!1,this._masterVolume=1,this._cameraShakeIntensity=1,this._timeScale=1,this._hitStopRemaining=0,this.scheduler=new m,this.cameraOverrideId=0,this.cameraOverrides=[],this.cameraShakeId=0,this.gameplayCameraShakes=[],this.cameraShakeContributions=new Map,this.presentationCamera=null,this.accumulatedCameraShakeSample=u(),this.scratchCameraShakeSample=u(),this._updateFrameIndex=0,this.outlined=[],this.baseCamera=e.camera,this.sourceCamera=e.camera,e.onLoop(e=>{this.handleFrame(e)}),e.camera.add(this.audioListener),window.hology_view=this}get activeBackend(){return this.view.activeBackend}get requestedBackend(){return this.view.requestedBackend}get vfxBackendPreference(){return this.view.vfxBackendPreference}get webgpuVfxInstancesPerTemplate(){return this.view.webgpuVfxInstancesPerTemplate}get webgpuVfxTemplateMemoryBudgetBytes(){return this.view.webgpuVfxTemplateMemoryBudgetBytes}get webgpuVfxWorldMemoryBudgetBytes(){return this.view.webgpuVfxWorldMemoryBudgetBytes}get webgpuVfxColdTemplateSeconds(){return this.view.webgpuVfxColdTemplateSeconds}get webGpuDevice(){return this.view.webGpuDevice}get experimentalWebGpuDevice(){return this.webGpuDevice}registerWebGpuRenderGraphExtension(e){return this.view.registerWebGpuRenderGraphExtension(e)}registerExperimentalWebGpuRenderGraphExtension(e){return this.registerWebGpuRenderGraphExtension(e)}get updateFrameIndex(){return this._updateFrameIndex}handleFrame(e){this._updateFrameIndex++;let t=this._timeScale,a=0;this._hitStopRemaining>0?(this._hitStopRemaining-=1e3*e,this._hitStopRemaining<=0&&(this._hitStopRemaining=0),t=0):a=e*this._timeScale,this.advanceGameplayCameraShakes(a),this.tick.next(a),this.scheduler.update(1e3*a),this.lateTick.next(a),this.view.simulationTimeScale=t,this.refreshCameraPresentation()}set timeScale(e){this._timeScale=Math.max(0,e)}get timeScale(){return this._timeScale}applyHitStop(e){this._hitStopRemaining=Math.max(this._hitStopRemaining,e)}set fpsCap(e){this.view.fpsCap=e}get fpsCap(){return this.view.fpsCap}set showStats(e){this.view.showStats=e}get showStats(){return this.view.showStats}setProfilingEnabled(e){this.view.setProfilingEnabled(e)}getLastFrameProfile(){return this.view.getLastFrameProfile()}setLightVolume(e){this.view.lightVolume=e}getLightVolume(){return this.view.lightVolume}addPostProcessVolume(e){this.view.addPostProcessVolume(e)}removePostProcessVolume(e){this.view.removePostProcessVolume(e)}addPostProcessEffect(e,t){return this.view.addPostProcessEffect(e,t)}onUpdate(e){return null==e?this.tick:this.tick.pipe(h(e.disposed))}onLateUpdate(e){return null==e?this.lateTick:this.lateTick.pipe(h(e.disposed))}setCamera(e){const t=e instanceof i?e:e.camera.instance;this.baseCamera=t,0===this.cameraOverrides.length&&(this.sourceCamera=t,this.refreshCameraPresentation())}getCamera(){return this.view.camera}getSourceCamera(){return this.sourceCamera}getBaseCamera(){return this.baseCamera}applyCameraShake(e){const t=function(e){return{duration:Math.max(0,e.duration??0),attack:e.attack??0,decay:e.decay??0,frequency:e.frequency??24,positionAmplitude:e.positionAmplitude?[...e.positionAmplitude]:[0,0,0],rotationAmplitude:e.rotationAmplitude?[...e.rotationAmplitude]:[0,0,0],seed:e.seed}}(e);if(t.duration<=0)return{release:()=>{}};const a={id:++this.cameraShakeId,request:t,elapsedTime:0,seedOverride:t.seed};this.gameplayCameraShakes.push(a),this.refreshCameraPresentation();let i=!1;return{release:()=>{i||(i=!0,this.releaseGameplayCameraShake(a.id))}}}setCameraShakeContribution(e,t,a,i,r){if(a.duration<=0)return void this.removeCameraShakeContribution(e,t);let s=this.cameraShakeContributions.get(e);s||(s=new Map,this.cameraShakeContributions.set(e,s));const n=s.get(t);n?(n.request=a,n.elapsedTime=Math.max(0,i),n.seedOverride=r):s.set(t,{key:t,request:a,elapsedTime:Math.max(0,i),seedOverride:r}),this.refreshCameraPresentation()}removeCameraShakeContribution(e,t){const a=this.cameraShakeContributions.get(e);a?.delete(t)&&(0===a.size&&this.cameraShakeContributions.delete(e),this.refreshCameraPresentation())}clearCameraShakeContributionsForOwner(e){this.cameraShakeContributions.delete(e)&&this.refreshCameraPresentation()}pushCameraOverride(e,t,a=0){const i={id:++this.cameraOverrideId,camera:e,owner:t,priority:a};this.cameraOverrides.push(i),this.applyTopCameraOverride();let r=!1;return{release:()=>{r||(r=!0,this.releaseCameraOverrideEntry(i))}}}releaseCameraOverridesForOwner(e){const t=this.cameraOverrides.filter(t=>t.owner!==e);t.length!==this.cameraOverrides.length&&(this.cameraOverrides=t,this.applyTopCameraOverride())}releaseCameraOverrideEntry(e){const t=this.cameraOverrides.indexOf(e);-1!==t&&(this.cameraOverrides.splice(t,1),this.applyTopCameraOverride())}applyTopCameraOverride(){const e=this.getTopCameraOverride();this.sourceCamera=e?.camera??this.baseCamera,this.refreshCameraPresentation()}getTopCameraOverride(){let e;for(const t of this.cameraOverrides)(!e||t.priority>e.priority||t.priority===e.priority&&t.id>e.id)&&(e=t);return e}applyRenderedCamera(e){this.view.camera!==e&&this.view.setCamera(e),e.add(this.audioListener)}releaseGameplayCameraShake(e){const t=this.gameplayCameraShakes.findIndex(t=>t.id===e);-1!==t&&(this.gameplayCameraShakes.splice(t,1),this.refreshCameraPresentation())}advanceGameplayCameraShakes(e){if(!(e<=0||0===this.gameplayCameraShakes.length))for(let t=this.gameplayCameraShakes.length-1;t>=0;t--){const a=this.gameplayCameraShakes[t];a.elapsedTime+=e,a.elapsedTime>a.request.duration&&this.gameplayCameraShakes.splice(t,1)}}refreshCameraPresentation(){if(!this.hasActiveCameraShake())return void this.applyRenderedCamera(this.sourceCamera);const e=this.ensurePresentationCamera();this.copyCameraState(this.sourceCamera,e),this.accumulateCameraShakeSamples(),this.applyCameraShakeSample(e),this.applyRenderedCamera(e)}hasActiveCameraShake(){if(this.gameplayCameraShakes.length>0)return!0;for(const e of this.cameraShakeContributions.values())if(e.size>0)return!0;return!1}ensurePresentationCamera(){return this.presentationCamera||(this.presentationCamera=new o.PerspectiveCamera,this.presentationCamera.name="View Controller Presentation Camera"),this.presentationCamera}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(S)),t.quaternion.copy(e.getWorldQuaternion(w)),t.scale.copy(e.getWorldScale(f)),t.layers.mask=e.layers.mask,e instanceof o.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect,t.zoom=e.zoom,t.focus=e.focus,t.filmGauge=e.filmGauge,t.filmOffset=e.filmOffset,t.view=null==e.view?null:{enabled:e.view.enabled,fullWidth:e.view.fullWidth,fullHeight:e.view.fullHeight,offsetX:e.view.offsetX,offsetY:e.view.offsetY,width:e.view.width,height:e.view.height},t.updateProjectionMatrix()):(t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse))}accumulateCameraShakeSamples(){l(this.accumulatedCameraShakeSample);for(let e=0;e<this.gameplayCameraShakes.length;e++)this.accumulateCameraShakeEntry(this.gameplayCameraShakes[e]);for(const e of this.cameraShakeContributions.values())for(const t of e.values())this.accumulateCameraShakeEntry(t)}accumulateCameraShakeEntry(e){const t=c(e.request,e.elapsedTime,this.scratchCameraShakeSample,e.seedOverride);if(t)for(let e=0;e<3;e++)this.accumulatedCameraShakeSample.position[e]+=t.position[e],this.accumulatedCameraShakeSample.rotation[e]+=t.rotation[e]}applyCameraShakeSample(e){k.copy(e.quaternion),y.set(this.accumulatedCameraShakeSample.position[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[2]*this._cameraShakeIntensity),y.applyQuaternion(k),e.position.add(y),x.set(this.accumulatedCameraShakeSample.rotation[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[2]*this._cameraShakeIntensity),P.setFromEuler(x),e.quaternion.copy(k).multiply(P),e.updateMatrixWorld(!0)}setMuted(e){this._muted=e,this.applyAudioGain(),this.mutedChanged.next(e)}getMuted(){return this._muted}set masterVolume(e){this._masterVolume=Math.min(Math.max(e,0),1),this.applyAudioGain()}get masterVolume(){return this._masterVolume}set cameraShakeIntensity(e){this._cameraShakeIntensity=Math.min(Math.max(e,0),1),this.refreshCameraPresentation()}get cameraShakeIntensity(){return this._cameraShakeIntensity}applyAudioGain(){this.audioListener.gain.gain.setValueAtTime(this._muted?0:this._masterVolume,this.audioListener.context.currentTime)}setOutlined(e){this.outlined.length=0;const t=this.outlined;for(let a=0;a<e.length;a++)t[a]=e[a];this.view.setSelectedObjects(t),this.view.setEnableOutlines(e.length>0)}getOutlined(){return this.outlined}addOutlined(e){this.outlined.includes(e)||(this.outlined.push(e),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(!0))}removeOutlined(e){const t=this.outlined.indexOf(e);-1!==t&&(this.outlined.splice(t,1),this.view.setSelectedObjects(this.outlined))}setOutlineColor(e){this.view.outlinePass?.visibleEdgeColor.copy(e)}getOutlineColor(){return this.view.outlinePass?.visibleEdgeColor}setOutlineThickness(e){this.view.outlinePass.edgeThickness=e}getOutlineThickness(){return this.view.outlinePass.edgeThickness}get htmlElement(){return this.view.container}getViewportSize(e=g){return this.view.getClientSize(e)}get paused(){return this.view.paused}set paused(e){e!=this.paused&&(e?this.pauseRendering():this.unpauseRendering())}pauseRendering(){this.view.paused=!0,this.pausedChanged.next(this.view.paused),this.scheduler.pause()}unpauseRendering(){this.view.paused=!1,this.pausedChanged.next(this.view.paused),this.scheduler.resume()}setInterval(e,t,a){return this.scheduler.setInterval(e,t,a)}clearInterval(e){this.scheduler.clearInterval(e)}dispose(e=!0){e&&this.view.running&&this.view.stop(),this.scheduler.dispose(),this.cameraOverrides.length=0,this.gameplayCameraShakes.length=0,this.cameraShakeContributions.clear(),this.audioListener.removeFromParent(),this.tick.complete(),this.lateTick.complete(),this.paused=!0}createTimer(e){return this.scheduler.createTimer(e)}getScreenPosition(e,t=C,a=this.getViewportSize()){const i=this.getCamera();return p.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),i instanceof o.PerspectiveCamera&&(v.setFromProjectionMatrix(p),!v.containsPoint(e))?null:(t.copy(e),t.project(i),t.x=(t.x+1)/2*a.x,t.y=(1-t.y)/2*a.y,t)}};d=e([a(),t("design:paramtypes",[r])],d);export{d as ViewController};const p=new o.Matrix4,C=new o.Vector3,g=new o.Vector2,v=new o.Frustum,S=new o.Vector3,f=new o.Vector3,w=new o.Quaternion,k=new o.Quaternion,y=new o.Vector3,x=new o.Euler(0,0,0,"XYZ"),P=new o.Quaternion;/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
|
@@ -63,6 +63,7 @@ export declare class NodeMaterialWebGpuResolver {
|
|
|
63
63
|
private readonly mappedMaterialsSignatures;
|
|
64
64
|
private readonly observedNodeMaterials;
|
|
65
65
|
private readonly outlineMaterials;
|
|
66
|
+
private readonly outlineUniformVersions;
|
|
66
67
|
private readonly worldEnvironmentMaterials;
|
|
67
68
|
private worldEnvironment;
|
|
68
69
|
private worldEnvironmentTexture;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import*as e from"three";import{compileNodeWebGpuFullscreen as t,compileNodeShaderMaterialForWebGpu as a,NodeShaderMaterial as n,webGpuRendererBindings as i,webGpuTiledRendererBindings as s,textureSampler2d as o,float as r,length as l,max as u,rgba as p,isWgslCompiler as m,isWgslFragmentCompiler as c,sqrt as d,normalize as h,transformed as f,uniformFloat as M,uniforms as v,vec4 as y,Vec3Node as g,toonMaterial as V}from"three-shader-graph";import{StandardShader as w}from"../shader/builtin/standard-shader.js";import{LambertShader as S}from"../shader/builtin/lambert-shader.js";import{ToonShader as x}from"../shader/builtin/toon-shader.js";import{UnlitShader as I}from"../shader/builtin/unlit-shader.js";import{SpriteShader as T}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as E}from"../shader-nodes/time.js";import{depthUniformName as b,farUniformName as C,nearUniformName as W,resolutionUniformName as U,sceneNormalUniformName as A}from"../shader-nodes/depth.js";import{sceneMapUniformName as N}from"../shader-nodes/scene-sample.js";const k={...i,uniformExpressions:{...i.uniformExpressions,ambientLightColor:{type:"vec3",expression:"rendererAmbientLight()"},[E]:{type:"float",expression:"rendererElapsedTime()"},[W]:{type:"float",expression:"rendererCameraNear()"},[C]:{type:"float",expression:"rendererCameraFar()"},[U]:{type:"vec2",expression:"rendererViewportSize()"}},sceneTextures:{[N]:{semantic:"sceneColor",sampleType:"float"},[b]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};class L extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalPositionNode can only be used in the vertex stage");const t=`outline_local_position_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight).xyz;\n#else\n let ${t} = input.position;\n#endif`,out:t}}}class R extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalNormalNode can only be used in the vertex stage");const t=`outline_local_normal_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let ${t} = input.normal;\n#endif`,out:t}}}export function setMaterialUniformValuesAutoUpdate(e,t){e.uniformValuesAutoUpdate=t}export function markMaterialUniformValuesNeedUpdate(e){const t=e;"uniformValuesNeedsUpdate"in t?t.uniformValuesNeedsUpdate=!0:t.uniformValuesAutoVersion=(t.uniformValuesAutoVersion??0)+1}function F(e){return!1!==e.uniformValuesAutoUpdate}function D(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const O=new WeakMap,j=new WeakMap;export function createNodeMaterialSignature(e){const t=j.get(e);if(null!=t)return t;const a=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return j.set(e,a),a}export class NodeMaterialWebGpuResolver{constructor(e,t,a){this.webGpu=e,this.mrtResolver=t,this.environmentTextureResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.outlineMaterials=new WeakMap,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const t=e?.texture??null,a=e?.intensity??0;if(this.worldEnvironmentTexture!==t||this.worldEnvironmentIntensity!==a){if(this.worldEnvironmentTexture!==t)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=a,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=t,this.worldEnvironmentIntensity=a}}resolve(e,t=void 0){let i,o=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const t=this.getOrCreateMappedNodeMaterial(e);if(null==t)return;i=t,o=!0}if("outline"===t){if(null==i.outputAlbedo)return;o&&G(e,i),i.userData.outlineParameters=e.userData?.outlineParameters,i=this.getOrCreateOutlineMaterial(i),o=!1}i.visible=e.visible,o&&(i.userData.receiveDecals=e.userData.receiveDecals);const r=t??"default",l=this.cache.get(i),u=l?.get(r);if(o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision){const t=F(e),a=D(e);return u.material.uniformValuesAutoUpdate=t,this.syncInheritedWorldEnvironmentSource(i,u),t||u.sourceUniformValuesAutoVersion!==a?(G(e,i),u.compiled.syncLiveUniforms(u.material.uniforms),$(i,u.material.uniforms),z(i,u.material),u.sourceUniformValuesAutoVersion=a,t||(u.material.uniformValuesNeedsUpdate=!0),u.material):u.material}if(!o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision&&B(i,u.compiled))return this.syncInheritedWorldEnvironmentSource(i,u),P(i,u),u.material;o&&G(e,i);const p=this.prepareWorldEnvironment(i),m=this.getNodeMaterialSignature(i,p);if(u?.signature===m&&B(i,u.compiled))return o?(u.material.uniformValuesAutoUpdate=F(e),u.compiled.syncLiveUniforms(u.material.uniforms),$(i,u.material.uniforms),z(i,u.material),u.sourceUniformValuesAutoVersion=D(e),u.material.uniformValuesAutoUpdate||(u.material.uniformValuesNeedsUpdate=!0)):P(i,u,!0),u.sourceVersion=e.version,u.worldEnvironmentRevision=this.worldEnvironmentRevision,u.material;try{const n=this.mrtResolver?.(i,t),c=a(i,"opaque"===t?{...k,arrays:s.arrays}:k,n),d=new this.webGpu.WGSLShaderMaterial({vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,depthVertexShader:c.depthVertexShader,depthFragmentShader:c.depthFragmentShader,pointShadowVertexShader:c.pointShadowVertexShader,pointShadowFragmentShader:c.pointShadowFragmentShader,uniforms:c.uniforms,textures:c.textures,sceneTextures:c.sceneTextures,graphTextures:c.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(c.vertexAttributes),uniformValuesAutoUpdate:o?F(e):i.uniformValuesAutoUpdate,transparent:c.renderState?.transparent,alphaTest:c.renderState?.alphaTest,depthTest:c.renderState?.depthTest,depthWrite:c.renderState?.depthWrite,side:c.renderState?.side,wireframe:i.wireframe});d.name=e.name||i.name||e.uuid,d.uniformValuesAutoUpdate=o?F(e):i.uniformValuesAutoUpdate,function(e,t){if(null==e)return;Object.assign(t,e)}(c.renderState,d),null!=u&&(u.material.dispose(),this.cacheValues.delete(u));const h={signature:m,compiled:c,material:d,inheritsWorldEnvironment:p,sourceVersion:e.version,sourceUniformValuesAutoVersion:o?D(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},f=l??new Map;return f.set(r,h),this.cache.set(i,f),this.cacheValues.add(h),$(i,d.uniforms),z(i,d),d}catch(e){let t=this.failedSignatures.get(i);if(null==t&&(t=new Map,this.failedSignatures.set(i,t)),t.get(r)!==m){t.set(r,m);const a=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${a}`,{material:i,error:e})}return}}getOrCreateOutlineMaterial(t){let a=this.outlineMaterials.get(t);if(null==a){const i=t.nodeMaterialDefinition,s=t.outputAlbedo;if(null==s)throw new Error("Cannot derive an outline material without an albedo output");const o=M("outlineThickness",.003),m=M("outlineDarkening",.65),c=M("outlineAlpha",1),g=new L(f.position.xyz),w=new R(f.normal),S=i.transform?.multiplyVec(y(g,1))??y(g,1),x=v.modelViewMatrix.multiplyVec(S),I=h(v.normalMatrix.multiplyVec(w)),T=d(u(l(x.xyz),r(1e-4))).multiply(.5),E=x.xyz.add(I.multiplyScalar(o.multiply(T))),b=v.projectionMatrix.multiplyVec(x),C=v.projectionMatrix.multiplyVec(y(E,1)),W=(i.position??b).add(C.subtract(b)),U=p(V({color:s.rgb.multiplyScalar(r(1).subtract(m))}),t.outputOpacity.multiply(c));a=new n({color:U,position:W,opacity:t.outputOpacity,discard:i.discard,alphaTest:t.alphaTest,transparent:!0,fog:!1,outputEncoding:i.outputEncoding,uniforms:i.uniforms,uniformNodes:i.uniformNodes}),a.side=e.BackSide,a.depthTest=!0,a.depthWrite=!0,this.outlineMaterials.set(t,a)}const i=t.userData?.outlineParameters;a.uniforms.outlineThickness.value=i?.thickness??.003,a.uniforms.outlineDarkening.value=e.MathUtils.clamp(i?.darkening??.65,0,1),a.uniforms.outlineAlpha.value=e.MathUtils.clamp(i?.alpha??t.opacity,0,1),a.userData.outlineSource=t;for(const e in t.uniforms)null!=a.uniforms[e]&&(a.uniforms[e].value=t.uniforms[e].value);return a}compileFullscreen(e){const a=t({color:e.outputColor,wgslBindings:{...k,uniformExpressions:{},graphTextures:{...k.graphTextures,[A]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=a.syncLiveUniforms;return{...a,syncLiveUniforms(t){n(t),$(e,t)}}}getOrCreateMappedNodeMaterial(t){const a=function(t){const a=[t.vertexColors,t.transparent,t.alphaTest,t.side,t.depthTest,t.depthWrite,t.wireframe??!1];t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.roughnessMap?t.roughnessMap.uuid:null,t.metalnessMap?t.metalnessMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshLambertMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshToonMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.gradientMap?t.gradientMap.uuid:null):t instanceof e.MeshBasicMaterial?a.push(t.map?t.map.uuid:null,t.aoMap?t.aoMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshPhongMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.SpriteMaterial&&a.push(t.map?t.map.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.sizeAttenuation);return a.join(",")}(t),n=this.mappedMaterialsCache.get(t),i=this.mappedMaterialsSignatures.get(t);if(null!=n&&i===a)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const t of e.values())t.material.dispose(),this.cacheValues.delete(t);this.cache.delete(n)}}const s=function(t){if(t instanceof e.SpriteMaterial){const e=new T;e.color=t.color,e.opacity=t.opacity,e.rotation=t.rotation,e.screenSpaceSize=t.sizeAttenuation?0:1,e.alphaTest=t.alphaTest,t.map&&(e.map=t.map),t.alphaMap&&(e.alphaMap=t.alphaMap);const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a}if(t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial){const e=new w;e.color=t.color,e.opacity=t.opacity,e.roughness=t.roughness,e.metalness=t.metalness,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.roughnessMap&&(e.roughnessMap=o(t.roughnessMap)),t.metalnessMap&&(e.metalnessMap=o(t.metalnessMap)),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.envMapIntensity=t.envMapIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshLambertMaterial){const e=new S;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshToonMaterial){const e=new x;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial){const a=new I;a.color=t.color,a.opacity=t.opacity,a.vertexColor=t.vertexColors,t instanceof e.MeshBasicMaterial&&(t.map&&(a.map=o(t.map)),t.aoMap&&(a.aoMap=o(t.aoMap),a.aoMapIntensity=t.aoMapIntensity),t.lightMap&&(a.lightMap=o(t.lightMap),a.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(a.alphaMap=o(t.alphaMap)),a.envMap=t.envMap),a.alphaTest=t.alphaTest;const n=a.build();return n.transparent=t.transparent,n.side=t.side,n.depthTest=t.depthTest,n.depthWrite=t.depthWrite,n.wireframe=t instanceof e.MeshBasicMaterial&&t.wireframe,n}if(t instanceof e.MeshPhongMaterial){const e=new w;e.color=t.color,e.opacity=t.opacity,e.roughness=Math.max(0,1-t.shininess/100),e.metalness=0,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}return null}(t);return null==s?null:(s.wireframe=t.wireframe??!1,this.mappedMaterialsCache.set(t,s),this.mappedMaterialsSignatures.set(t,a),t.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(t);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(t),this.mappedMaterialsSignatures.delete(t);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),s)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,t]of this.observedNodeMaterials)e.removeEventListener("dispose",t);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,t){t.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,t){const a=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return t?`${a}|worldEnvironment:${this.worldEnvironmentRevision}`:a}prepareWorldEnvironment(t){var a,n,i,s,o,r;if(null!=t.envMap){const s=this.environmentTextureResolver?.(t.envMap)??t.envMap;return(a=t.uniforms).envMap??(a.envMap={value:s}),t.uniforms.envMap.value=s,(n=t.uniforms).envMapIntensity??(n.envMapIntensity={value:1}),(i=t.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.delete(t),!1}return null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(t)&&(delete t.uniforms.envMap,delete t.uniforms.envMapIntensity,delete t.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(t)),!1):((s=t.uniforms).envMap??(s.envMap={value:this.worldEnvironment.texture}),t.uniforms.envMap.value=this.worldEnvironment.texture,(o=t.uniforms).envMapIntensity??(o.envMapIntensity={value:this.worldEnvironment.intensity}),t.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(r=t.uniforms).envMapRotation??(r.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(t),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const t=()=>{e.removeEventListener("dispose",t),this.observedNodeMaterials.delete(e);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}const n=this.outlineMaterials.get(e);if(null!=n){const t=this.cache.get(n);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(n)}this.failedSignatures.delete(n),j.delete(n),n.dispose(),this.outlineMaterials.delete(e)}this.failedSignatures.delete(e),j.delete(e)};this.observedNodeMaterials.set(e,t),e.addEventListener("dispose",t)}}function P(e,t,a=!1){const n=t.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(a||e.uniformValuesAutoUpdate||t.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(t.compiled.syncLiveUniforms(n.uniforms),$(e,n.uniforms),z(e,n),t.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function $(e,t){let a=O.get(t);if(null==a){a=[];for(const e in t){const n=t[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;a.push({name:e,target:n,copyKind:s})}O.set(t,a)}const n=e.uniforms;for(let e=0;e<a.length;e++){const t=a[e],i=n[t.name];if(null==i)continue;const s=i.value,o=t.target.value;if(s!==o){if(0!==t.copyKind){const e=s,a=o;if((2===t.copyKind?!0===e?.isVector2:3===t.copyKind?!0===e?.isVector3:4===t.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof a?.copy){a.copy(s);continue}}t.target.value=s}}}function z(t,a){const n=t.uniforms.envMapIntensity,i=a.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=t.uniforms.envMapRotation?.value,o=a.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function B(e,t){for(const a in t.textures){const n=t.textures[a],i=e.uniforms[a]?.value;if(_(i)&&i!==n)return!1}return!0}function _(e){return!0===e?.isTexture}function G(t,a){if(t instanceof e.SpriteMaterial){const n=a;a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),n.rotation=t.rotation,n.screenSpaceSize=t.sizeAttenuation?0:1}else t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=t.roughness),a.uniforms.metalness&&(a.uniforms.metalness.value=t.metalness),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity),a.uniforms.envMapIntensity&&(a.uniforms.envMapIntensity.value=t.envMapIntensity)):t instanceof e.MeshLambertMaterial||t instanceof e.MeshToonMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity)):t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),t instanceof e.MeshBasicMaterial&&(a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))):t instanceof e.MeshPhongMaterial&&(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=Math.max(0,1-t.shininess/100)),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))}/*
|
|
1
|
+
import*as e from"three";import{compileNodeWebGpuFullscreen as t,compileNodeShaderMaterialForWebGpu as a,NodeShaderMaterial as n,webGpuRendererBindings as i,webGpuTiledRendererBindings as s,textureSampler2d as o,float as r,length as l,max as u,rgba as p,isWgslCompiler as m,isWgslFragmentCompiler as c,sqrt as f,normalize as d,transformed as h,uniformFloat as M,uniforms as v,vec4 as y,Vec3Node as g,toonMaterial as V}from"three-shader-graph";import{StandardShader as w}from"../shader/builtin/standard-shader.js";import{LambertShader as S}from"../shader/builtin/lambert-shader.js";import{ToonShader as x}from"../shader/builtin/toon-shader.js";import{UnlitShader as I}from"../shader/builtin/unlit-shader.js";import{SpriteShader as T}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as E}from"../shader-nodes/time.js";import{depthUniformName as b,farUniformName as U,nearUniformName as A,resolutionUniformName as C,sceneNormalUniformName as W}from"../shader-nodes/depth.js";import{sceneMapUniformName as N}from"../shader-nodes/scene-sample.js";const k={...i,uniformExpressions:{...i.uniformExpressions,ambientLightColor:{type:"vec3",expression:"rendererAmbientLight()"},[E]:{type:"float",expression:"rendererElapsedTime()"},[A]:{type:"float",expression:"rendererCameraNear()"},[U]:{type:"float",expression:"rendererCameraFar()"},[C]:{type:"vec2",expression:"rendererViewportSize()"}},sceneTextures:{[N]:{semantic:"sceneColor",sampleType:"float"},[b]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};class L extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalPositionNode can only be used in the vertex stage");const t=`outline_local_position_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight).xyz;\n#else\n let ${t} = input.position;\n#endif`,out:t}}}class R extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalNormalNode can only be used in the vertex stage");const t=`outline_local_normal_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let ${t} = input.normal;\n#endif`,out:t}}}export function setMaterialUniformValuesAutoUpdate(e,t){e.uniformValuesAutoUpdate=t}export function markMaterialUniformValuesNeedUpdate(e){const t=e;"uniformValuesNeedsUpdate"in t?t.uniformValuesNeedsUpdate=!0:t.uniformValuesAutoVersion=(t.uniformValuesAutoVersion??0)+1}function D(e){return!1!==e.uniformValuesAutoUpdate}function F(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const O=new WeakMap,j=new WeakMap;export function createNodeMaterialSignature(e){const t=j.get(e);if(null!=t)return t;const a=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return j.set(e,a),a}export class NodeMaterialWebGpuResolver{constructor(e,t,a){this.webGpu=e,this.mrtResolver=t,this.environmentTextureResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.outlineMaterials=new WeakMap,this.outlineUniformVersions=new WeakMap,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const t=e?.texture??null,a=e?.intensity??0;if(this.worldEnvironmentTexture!==t||this.worldEnvironmentIntensity!==a){if(this.worldEnvironmentTexture!==t)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=a,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=t,this.worldEnvironmentIntensity=a}}resolve(e,t=void 0){let i,o=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const t=this.getOrCreateMappedNodeMaterial(e);if(null==t)return;i=t,o=!0}if("outline"===t){if(null==i.outputAlbedo)return;o&&G(e,i),i.userData.outlineParameters=e.userData?.outlineParameters,i=this.getOrCreateOutlineMaterial(i),o=!1}i.visible=e.visible,o&&(i.userData.receiveDecals=e.userData.receiveDecals);const r=t??"default",l=this.cache.get(i),u=l?.get(r);if(o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision){const t=D(e),a=F(e);return u.material.uniformValuesAutoUpdate=t,this.syncInheritedWorldEnvironmentSource(i,u),t||u.sourceUniformValuesAutoVersion!==a?(G(e,i),u.compiled.syncLiveUniforms(u.material.uniforms),$(i,u.material.uniforms),z(i,u.material),u.sourceUniformValuesAutoVersion=a,t||(u.material.uniformValuesNeedsUpdate=!0),u.material):u.material}if(!o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision&&B(i,u.compiled))return this.syncInheritedWorldEnvironmentSource(i,u),P(i,u),u.material;o&&G(e,i);const p=this.prepareWorldEnvironment(i),m=this.getNodeMaterialSignature(i,p);if(u?.signature===m&&B(i,u.compiled))return o?(u.material.uniformValuesAutoUpdate=D(e),u.compiled.syncLiveUniforms(u.material.uniforms),$(i,u.material.uniforms),z(i,u.material),u.sourceUniformValuesAutoVersion=F(e),u.material.uniformValuesAutoUpdate||(u.material.uniformValuesNeedsUpdate=!0)):P(i,u,!0),u.sourceVersion=e.version,u.worldEnvironmentRevision=this.worldEnvironmentRevision,u.material;try{const n=this.mrtResolver?.(i,t),c=a(i,"opaque"===t?{...k,arrays:s.arrays}:k,n),f=new this.webGpu.WGSLShaderMaterial({vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,depthVertexShader:c.depthVertexShader,depthFragmentShader:c.depthFragmentShader,pointShadowVertexShader:c.pointShadowVertexShader,pointShadowFragmentShader:c.pointShadowFragmentShader,uniforms:c.uniforms,textures:c.textures,sceneTextures:c.sceneTextures,graphTextures:c.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(c.vertexAttributes),uniformValuesAutoUpdate:o?D(e):i.uniformValuesAutoUpdate,transparent:c.renderState?.transparent,alphaTest:c.renderState?.alphaTest,depthTest:c.renderState?.depthTest,depthWrite:c.renderState?.depthWrite,side:c.renderState?.side,wireframe:i.wireframe});f.name=e.name||i.name||e.uuid,f.uniformValuesAutoUpdate=o?D(e):i.uniformValuesAutoUpdate,function(e,t){if(null==e)return;Object.assign(t,e)}(c.renderState,f),null!=u&&(u.material.dispose(),this.cacheValues.delete(u));const d={signature:m,compiled:c,material:f,inheritsWorldEnvironment:p,sourceVersion:e.version,sourceUniformValuesAutoVersion:o?F(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},h=l??new Map;return h.set(r,d),this.cache.set(i,h),this.cacheValues.add(d),$(i,f.uniforms),z(i,f),f}catch(e){let t=this.failedSignatures.get(i);if(null==t&&(t=new Map,this.failedSignatures.set(i,t)),t.get(r)!==m){t.set(r,m);const a=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${a}`,{material:i,error:e})}return}}getOrCreateOutlineMaterial(t){let a=this.outlineMaterials.get(t);if(null==a){const i=t.nodeMaterialDefinition,s=t.outputAlbedo;if(null==s)throw new Error("Cannot derive an outline material without an albedo output");const o=M("outlineThickness",.003),m=M("outlineDarkening",.65),c=M("outlineAlpha",1),g=new L(h.position.xyz),w=new R(h.normal),S=i.transform?.multiplyVec(y(g,1))??y(g,1),x=v.modelViewMatrix.multiplyVec(S),I=d(v.normalMatrix.multiplyVec(w)),T=f(u(l(x.xyz),r(1e-4))).multiply(.5),E=x.xyz.add(I.multiplyScalar(o.multiply(T))),b=v.projectionMatrix.multiplyVec(x),U=v.projectionMatrix.multiplyVec(y(E,1)),A=(i.position??b).add(U.subtract(b)),C=p(V({color:s.rgb.multiplyScalar(r(1).subtract(m))}),t.outputOpacity.multiply(c));a=new n({color:C,position:A,opacity:t.outputOpacity,discard:i.discard,alphaTest:t.alphaTest,transparent:!0,fog:!1,outputEncoding:i.outputEncoding,uniforms:i.uniforms,uniformNodes:i.uniformNodes}),a.side=e.BackSide,a.depthTest=!0,a.depthWrite=!0,this.outlineMaterials.set(t,a),this.outlineUniformVersions.delete(t)}const i=t.userData?.outlineParameters,s=i?.thickness??.003,o=e.MathUtils.clamp(i?.darkening??.65,0,1),m=e.MathUtils.clamp(i?.alpha??t.opacity,0,1),c=a.uniforms.outlineThickness.value!==s||a.uniforms.outlineDarkening.value!==o||a.uniforms.outlineAlpha.value!==m;a.uniforms.outlineThickness.value=s,a.uniforms.outlineDarkening.value=o,a.uniforms.outlineAlpha.value=m,a.userData.outlineSource=t,a.uniformValuesAutoUpdate=t.uniformValuesAutoUpdate;let g=this.outlineUniformVersions.get(t);const w=t.uniformValuesAutoUpdate||null==g||g.version!==t.uniformValuesAutoVersion||g.uniforms!==t.uniforms;if(w){for(const e in t.uniforms)null!=a.uniforms[e]&&(a.uniforms[e].value=t.uniforms[e].value);g?(g.version=t.uniformValuesAutoVersion,g.uniforms=t.uniforms):(g={version:t.uniformValuesAutoVersion,uniforms:t.uniforms},this.outlineUniformVersions.set(t,g))}return t.uniformValuesAutoUpdate||!c&&!w||(a.uniformValuesNeedsUpdate=!0),a}compileFullscreen(e){const a=t({color:e.outputColor,wgslBindings:{...k,uniformExpressions:{},graphTextures:{...k.graphTextures,[W]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=a.syncLiveUniforms;return{...a,syncLiveUniforms(t){n(t),$(e,t)}}}getOrCreateMappedNodeMaterial(t){const a=function(t){const a=[t.vertexColors,t.transparent,t.alphaTest,t.side,t.depthTest,t.depthWrite,t.wireframe??!1];t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.roughnessMap?t.roughnessMap.uuid:null,t.metalnessMap?t.metalnessMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshLambertMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshToonMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.gradientMap?t.gradientMap.uuid:null):t instanceof e.MeshBasicMaterial?a.push(t.map?t.map.uuid:null,t.aoMap?t.aoMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshPhongMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.SpriteMaterial&&a.push(t.map?t.map.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.sizeAttenuation);return a.join(",")}(t),n=this.mappedMaterialsCache.get(t),i=this.mappedMaterialsSignatures.get(t);if(null!=n&&i===a)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const t of e.values())t.material.dispose(),this.cacheValues.delete(t);this.cache.delete(n)}}const s=function(t){if(t instanceof e.SpriteMaterial){const e=new T;e.color=t.color,e.opacity=t.opacity,e.rotation=t.rotation,e.screenSpaceSize=t.sizeAttenuation?0:1,e.alphaTest=t.alphaTest,t.map&&(e.map=t.map),t.alphaMap&&(e.alphaMap=t.alphaMap);const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a}if(t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial){const e=new w;e.color=t.color,e.opacity=t.opacity,e.roughness=t.roughness,e.metalness=t.metalness,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.roughnessMap&&(e.roughnessMap=o(t.roughnessMap)),t.metalnessMap&&(e.metalnessMap=o(t.metalnessMap)),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.envMapIntensity=t.envMapIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshLambertMaterial){const e=new S;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshToonMaterial){const e=new x;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial){const a=new I;a.color=t.color,a.opacity=t.opacity,a.vertexColor=t.vertexColors,t instanceof e.MeshBasicMaterial&&(t.map&&(a.map=o(t.map)),t.aoMap&&(a.aoMap=o(t.aoMap),a.aoMapIntensity=t.aoMapIntensity),t.lightMap&&(a.lightMap=o(t.lightMap),a.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(a.alphaMap=o(t.alphaMap)),a.envMap=t.envMap),a.alphaTest=t.alphaTest;const n=a.build();return n.transparent=t.transparent,n.side=t.side,n.depthTest=t.depthTest,n.depthWrite=t.depthWrite,n.wireframe=t instanceof e.MeshBasicMaterial&&t.wireframe,n}if(t instanceof e.MeshPhongMaterial){const e=new w;e.color=t.color,e.opacity=t.opacity,e.roughness=Math.max(0,1-t.shininess/100),e.metalness=0,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}return null}(t);return null==s?null:(s.wireframe=t.wireframe??!1,this.mappedMaterialsCache.set(t,s),this.mappedMaterialsSignatures.set(t,a),t.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(t);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(t),this.mappedMaterialsSignatures.delete(t);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),s)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,t]of this.observedNodeMaterials)e.removeEventListener("dispose",t);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,t){t.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,t){const a=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return t?`${a}|worldEnvironment:${this.worldEnvironmentRevision}`:a}prepareWorldEnvironment(t){var a,n,i,s,o,r;if(null!=t.envMap){const s=this.environmentTextureResolver?.(t.envMap)??t.envMap;return(a=t.uniforms).envMap??(a.envMap={value:s}),t.uniforms.envMap.value=s,(n=t.uniforms).envMapIntensity??(n.envMapIntensity={value:1}),(i=t.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.delete(t),!1}return null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(t)&&(delete t.uniforms.envMap,delete t.uniforms.envMapIntensity,delete t.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(t)),!1):((s=t.uniforms).envMap??(s.envMap={value:this.worldEnvironment.texture}),t.uniforms.envMap.value=this.worldEnvironment.texture,(o=t.uniforms).envMapIntensity??(o.envMapIntensity={value:this.worldEnvironment.intensity}),t.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(r=t.uniforms).envMapRotation??(r.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(t),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const t=()=>{e.removeEventListener("dispose",t),this.observedNodeMaterials.delete(e);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}const n=this.outlineMaterials.get(e);if(null!=n){const t=this.cache.get(n);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(n)}this.failedSignatures.delete(n),j.delete(n),n.dispose(),this.outlineMaterials.delete(e),this.outlineUniformVersions.delete(e)}this.failedSignatures.delete(e),j.delete(e)};this.observedNodeMaterials.set(e,t),e.addEventListener("dispose",t)}}function P(e,t,a=!1){const n=t.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(a||e.uniformValuesAutoUpdate||t.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(t.compiled.syncLiveUniforms(n.uniforms),$(e,n.uniforms),z(e,n),t.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function $(e,t){let a=O.get(t);if(null==a){a=[];for(const e in t){const n=t[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;a.push({name:e,target:n,copyKind:s})}O.set(t,a)}const n=e.uniforms;for(let e=0;e<a.length;e++){const t=a[e],i=n[t.name];if(null==i)continue;const s=i.value,o=t.target.value;if(s!==o){if(0!==t.copyKind){const e=s,a=o;if((2===t.copyKind?!0===e?.isVector2:3===t.copyKind?!0===e?.isVector3:4===t.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof a?.copy){a.copy(s);continue}}t.target.value=s}}}function z(t,a){const n=t.uniforms.envMapIntensity,i=a.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=t.uniforms.envMapRotation?.value,o=a.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function B(e,t){for(const a in t.textures){const n=t.textures[a],i=e.uniforms[a]?.value;if(_(i)&&i!==n)return!1}return!0}function _(e){return!0===e?.isTexture}function G(t,a){if(t instanceof e.SpriteMaterial){const n=a;a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),n.rotation=t.rotation,n.screenSpaceSize=t.sizeAttenuation?0:1}else t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=t.roughness),a.uniforms.metalness&&(a.uniforms.metalness.value=t.metalness),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity),a.uniforms.envMapIntensity&&(a.uniforms.envMapIntensity.value=t.envMapIntensity)):t instanceof e.MeshLambertMaterial||t instanceof e.MeshToonMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity)):t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),t instanceof e.MeshBasicMaterial&&(a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))):t instanceof e.MeshPhongMaterial&&(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=Math.max(0,1-t.shininess/100)),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))}/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
|
@@ -118,6 +118,7 @@ export declare class ExperimentalWebGpuBackend implements RenderingBackendDriver
|
|
|
118
118
|
private readonly pmremResults;
|
|
119
119
|
private readonly ownedPmremResults;
|
|
120
120
|
private readonly warnedUnsupportedPostProcessStages;
|
|
121
|
+
private secondaryMotionPrepared;
|
|
121
122
|
private constructor();
|
|
122
123
|
static probeAvailability(): Promise<{
|
|
123
124
|
available: true;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{configureWebGpuRuntimeBindings as i}from"./webgpu-runtime-bridge.js";import{float as n,varyingTransformed as r,vec4 as o}from"three-shader-graph";import{NodeShaderMaterial as s}from"../shader-nodes/index.js";import{sceneMapUniformName as a}from"../shader-nodes/scene-sample.js";import{depthUniformName as l}from"../shader-nodes/depth.js";import{MATERIAL_FLAG_ALPHA_TEST as d,MATERIAL_FLAG_RECEIVE_DECALS as c}from"../shader-nodes/material-flags.js";import{createMotionVectorOutput as h}from"./motion-vector-node.js";export class ExperimentalWebGpuBackend{constructor(e,t,i,n,r,o,s,a,l,d,c,h,u,p,m,g,f,v,S,b,x,P){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=i,this.gBufferFallbackSource=n,this.bloom=r,this.fxaa=o,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.motionBlur=c,this.volumetricFog=h,this.colorGrading=u,this.depthOfField=p,this.outline=m,this.postProcessEffects=g,this.renderGraphExtensions=f,this.presentationExtensions=v,this.antiAliasingState=S,this.directionalShadowState=b,this.nativeDlss=x,this.kind="webgpu",this.renderScale=1,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.canvas=P}static async probeAvailability(){if("undefined"==typeof navigator||!("gpu"in navigator))return{available:!1,reason:"The runtime does not expose navigator.gpu."};try{const e=await navigator.gpu.requestAdapter({powerPreference:"high-performance"});return null==e?{available:!1,reason:"No WebGPU adapter is available."}:{available:!0,adapter:e}}catch(e){return{available:!1,reason:`Requesting a WebGPU adapter failed: ${e instanceof Error?e.message:String(e)}`}}}static async create(m={},g){const f=await import("@hology/webgpu-renderer");i({createComputeKernel:(e,t)=>new f.ComputeKernel(e,t),buildParticleLightingShaderHeader:f.buildParticleLightingShaderHeader});const v=document.createElement("canvas");v.dataset.hologyRenderer="webgpu-experimental";const S=new f.WGSLShaderMaterial({vertexShader:u,fragmentShader:p}),b=!1!==m.nativeUpscaling&&"dlss"===m.nativeUpscaling?.method,x=b?(await import("./native-dlss-upscaler.js")).createNativeDlssUpscaler(m.nativeUpscaling?.mode??"quality"):null,P=null!=x;S.side=f.DoubleSide;const w=f,y=null!=m.motionBlur&&!1!==m.motionBlur,E=!1!==m.gtao&&(null==m.gtao||!1!==m.gtao.temporal),F=!1!==m.volumetricFog&&(null==m.volumetricFog||!1!==m.volumetricFog.temporal),M=P?"off":b?"taa":null!=(L=m).antiAliasing?L.antiAliasing:null!=L.taa&&!1!==L.taa?"taa":null!=L.smaa&&!1!==L.smaa?"smaa":null!=L.fxaa&&!1!==L.fxaa?"fxaa":!1===L.taa?"off":"taa";var L;const C=null!=m.antiAliasing,D=y||E||F||(C||"taa"===M)||P;let O=null;const G=new t(w,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(n(e.alphaTest>0?d:0).add(!1===e.userData.receiveDecals?0:c)),o((e.outputNormal??r.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??n(1)),...D?[h(e)]:[]]:void 0,e=>O?.getEnvironmentTexture(e)??e),R=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==G.resolve(R,"opaque"))throw S.dispose(),R.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const T=!1===m.gtao?null:new f.GTAOEffect({normalSpace:"view",...f.GTAO_PRESETS.high,...m.gtao??{}}),A=!1===m.ssr||null==m.ssr?null:new f.SSREffect({normalSpace:"view",resolutionScale:.5,...m.ssr??{}}),B=!1===m.bloom?null:new f.BloomEffect({threshold:1,strength:.9,radius:.2,...m.bloom??{}}),W=C||!1!==m.fxaa&&"fxaa"===M?new f.FXAAEffect(!1===m.fxaa?{}:m.fxaa):null,V=C||!1!==m.smaa&&"smaa"===M?new f.SMAAEffect(!1===m.smaa?{}:m.smaa):null,k=P||C||!1!==m.taa&&"taa"===M?new f.TemporalAAEffect({renderScale:1,...!1===m.taa?{}:m.taa}):null,U={mode:M},I=!1===m.motionBlur||null==m.motionBlur?null:new f.MotionBlurEffect(m.motionBlur),j=m.volumetricFog||void 0,N=!1===m.volumetricFog?null:new f.VolumetricFogEffect(void 0,{...f.VOLUMETRIC_FOG_PRESETS.high,maxDistance:64,spatialJitter:!0,scatteringIntensity:Math.PI,...j,temporal:!1!==j?.temporal&&{...f.VOLUMETRIC_FOG_PRESETS.high.temporal,...j?.temporal},blur:!1!==j?.blur&&{...!1===f.VOLUMETRIC_FOG_PRESETS.high.blur?{}:f.VOLUMETRIC_FOG_PRESETS.high.blur,depthAwareUpsample:!0,...j?.blur}}),H=!1===m.colorGrading?null:new f.ColorGradingEffect({enabled:!1,...m.colorGrading??{}}),$=!1===m.depthOfField?null:new f.DepthOfFieldEffect({enabled:!1,...m.depthOfField??{}}),_=!1===m.outline?null:new f.OutlineEffect({enabled:!1,...m.outline??{}}),q=[],z=new WeakMap,J=new Set,K=[],Z=[],Q=(e,t,i)=>{let n=i;const r=q.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of r){if(!(t.material instanceof s)){const e=`${t.id}:material`;J.has(e)||(J.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let i=z.get(t.material);null!=i&&i.version===t.material.version||(i={version:t.material.version,shader:G.compileFullscreen(t.material)},z.set(t.material,i));const r=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:i.shader,inputOverrides:{[a]:n},outputs:r}),n=r}catch(e){const i=`${t.id}:compile:${t.material.version}`;J.has(i)||(J.add(i),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return n},X={enabled:!0},Y=new f.WebGpuRenderer({canvas:v,fallbackMaterial:S,materialResolver:(e,t)=>G.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1,nativePostSubmit:x?.postSubmit,presentationOverlay:e=>{for(const t of Z)t(e)}});Y.setRenderScale("taa"===M?k?.renderScale??1:1),Y.setRenderGraphBuilder((e,t)=>{const i=new f.FrameGraphBuilder(t),n=i.createColorTarget("hologyNormalRoughness",{format:"rgba8unorm"}),r=D?i.createColorTarget("hologyMotionVectors",{format:"rgba16float"}):null;for(const e of K)"beforeScene"===e.stage&&e(i,i.sceneColor);X.enabled&&i.addDirectionalShadowPass(),i.addPointShadowPass(),i.addSpotShadowPass(),i.addDepthPrepass(),i.addHiZPasses(),i.addVisibilityPass(),i.addMaterialPass({name:"OpaqueGBufferPass",outputs:null==r?[i.sceneColor,n]:[i.sceneColor,n,r],drawStage:"opaque",loadDepth:!0}),i.addHiZHistoryPass("OpaqueGBufferPass");let o=i.sceneColor;if(T?.enabled){const e=T.addPasses(i,{depth:i.mainDepth,normal:n,velocity:r??void 0});o=T.addCompositePass(i,o,e)}null!=A&&(o=A.addPasses(i,{sceneColor:o,depth:i.mainDepth,normalRoughness:n}));const s=new Set(K.flatMap(e=>e.getSceneTextureReads?.()??[]));i.addSceneTextureCopyPass(o,{sceneColor:s.has("sceneColorSnapshot"),sceneDepth:s.has("sceneDepthSnapshot")||q.some(e=>e.enabled&&null!=e.material.uniforms[l])}),o=Q(i,"beforeFog",o),i.addLatePass(o);for(const e of K)null!=e.stage&&"afterScene"!==e.stage||e(i,o);null!=N&&(o=N.addPasses(i,{sceneColor:o,depth:i.mainDepth,velocity:r??void 0,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=I&&null!=r&&(o=I.addPass(i,o,r,i.mainDepth)),null!=B&&(o=B.addPass(i,o)),o=Q(i,"beforeOutline",o),null!=_&&(o=_.addPass(i,o)),o=Q(i,"beforeDepthOfField",o),null!=$&&(o=$.addPass(i,o,i.mainDepth)),o=Q(i,"beforeColorAdjustment",o),null!=H&&(o=H.addPass(i,o)),o=Q(i,"beforeAntiAliasing",o);let a="taa"===U.mode&&null!=k?k.addPass(i,o,i.mainDepth,r??void 0):o;"smaa"===U.mode&&null!=V?a=V.addPass(i,a):"fxaa"===U.mode&&null!=W&&(a=W.addPass(i,a)),a=Q(i,"beforeOutput",a);for(const e of K)"beforePresent"===e.stage&&e(i,a);!0===x?.enabled&&null!=r?x.addInputPass(i,a,r):i.present(a)});try{return await Y.initialize(g),O=new ExperimentalWebGpuBackend(Y,S,G,R,B,W,V,T,A,k,I,N,H,$,_,q,K,Z,U,X,x,v),O}catch(e){throw Y.destroy(),S.dispose(),G.dispose(),R.dispose(),T?.dispose(),V?.dispose(),I?.dispose(),N?.dispose(),_?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,i,n=1){const r=this.canvas.width,o=this.canvas.height;let s=Math.min(1,Math.max(.25,n));if(!0===this.nativeDlss?.enabled){const n=Math.max(1,Math.floor(e*i)),r=Math.max(1,Math.floor(t*i));s=this.nativeDlss.getRenderScale(n,r)}const a=s!==this.renderScale;this.renderScale=s,this.renderer.setRenderScale(s),this.taa?.setRenderScale(s),this.renderer.setSize(e,t,i),(a||this.canvas.width!==r||this.canvas.height!==o)&&this.resetViewHistory()}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}getDevice(){return this.renderer.getDevice()}setRenderGraphExtensions(e){this.renderGraphExtensions.length=0;for(const t of e)this.renderGraphExtensions.push(t)}setPresentationExtensions(e){this.presentationExtensions.length=0;for(const t of e)this.presentationExtensions.push(t)}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setTiledLightingEnabled(e){this.renderer.setTiledLightingEnabled(e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setDirectionalShadowOptions(e,t){this.directionalShadowState.enabled=e,this.renderer.setDirectionalShadowsEnabled(e),this.renderer.setDirectionalShadowMapSize(t)}setWorldEnvironment(e){if(null==e)return void this.nodeMaterialResolver.setWorldEnvironment(null);const t=this.getEnvironmentTexture(e.source);this.nodeMaterialResolver.setWorldEnvironment({texture:t,intensity:e.intensity})}getEnvironmentTexture(t){if(t.mapping===e.CubeUVReflectionMapping)return t;let i=this.pmremResults.get(t);return null==i&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),i=this.pmremGenerator.fromEquirectangular(t),this.pmremResults.set(t,i),this.ownedPmremResults.add(i)),i.texture}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.nativeDlss?.reset()}async compile(e,t){await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t,i=!1){this.renderer.setHiZOcclusionCullingEnabled(!0);const n=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip",allowUnsortedLateDraws:i});return 0===n.drawCount?(n.dispose(),null):n}render(e,t,i){const n="taa"===this.antiAliasingState.mode?this.taa:null;this.volumetricFog?.setScene(e),this.renderer.setMotionVectorProjection(t.projectionMatrix),this.motionBlur?.prepareCamera(t,this.canvas.width,this.canvas.height,i),this.motionBlur?.requiresRendererHistoryReset()&&(this.renderer.resetViewHistory(),this.gtao?.reset(),this.volumetricFog?.reset()),n?.prepareCamera(t,this.canvas.width,this.canvas.height),this.nativeDlss?.prepareFrame(t);const r=!0===this.nativeDlss?.enabled?this.nativeDlss.jitter:null;this.motionBlur?.setJitterUv(n?.currentJitterUv.x??(null==r?0:r.x/Math.max(1,this.canvas.width*this.renderScale)),n?.currentJitterUv.y??(null==r?0:-r.y/Math.max(1,this.canvas.height*this.renderScale))),null!=r&&this.renderer.setProjectionJitter(r.x,r.y);let o=!1;try{this.renderer.render(e,t,i),o=!0}finally{null!=r&&this.renderer.clearProjectionJitter(),n?.finishCamera(t),o&&this.motionBlur?.commitCamera(),o&&this.nativeDlss?.finishFrame(t)}}setMotionBlurOptions(e){null!=this.motionBlur&&Object.assign(this.motionBlur.options,e)}setGTAOOptions(e){this.gtao?.setOptions(e)}setAntiAliasingMode(e){e!==this.antiAliasingState.mode&&("taa"===e&&null==this.taa||"smaa"===e&&null==this.smaa||"fxaa"===e&&null==this.fxaa?console.warn(`[Hology WebGPU experiment] Anti-aliasing mode "${e}" was not initialized. Set webgpuPostProcessing.antiAliasing in the initial rendering configuration to enable runtime switching.`):(this.antiAliasingState.mode=e,this.resetTemporalHistory()))}setGTAOQuality(e){this.gtao?.applyPreset(e)}setVolumetricFogOptions(e){this.volumetricFog?.setOptions(e)}setVolumetricFogQuality(e){this.volumetricFog?.applyPreset(e)}pushMotionBlurOverride(e){return this.motionBlur?.pushOverride(e)??null}invalidateObjectMotion(e){this.renderer.invalidateObjectMotion(e)}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.renderer.resetViewHistory(),this.nativeDlss?.reset()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nativeDlss?.dispose(),this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.motionBlur?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,i){const n={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void n.sprites++;if(e.isPoints)return void n.points++;if(e.isLine)return void n.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?n.batchedMeshes++:t.isInstancedMesh?n.instancedMeshes++:t.isSkinnedMesh?n.skinnedMeshes++:n.meshes++,null==t.geometry?.getAttribute("position")&&n.missingPositionGeometry++;const r=Array.isArray(t.material)?t.material:[t.material];for(const e of r){if(null==e)continue;e.transparent&&n.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,r=!t&&!0===i?.canResolve(e);t||r||(n.materialsReplaced++,e.isShaderMaterial&&n.shaderMaterialsReplaced++)}}),n}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const u="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",p="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, cutoffDistance: f32, decayExponent: f32) -> f32 {\n var distanceFalloff = 1.0 / max(pow(distanceToLight, decayExponent), 0.01);\n if (cutoffDistance > 0.0) {\n let ratio = distanceToLight / cutoffDistance;\n let cutoff = clamp(1.0 - ratio * ratio * ratio * ratio, 0.0, 1.0);\n distanceFalloff *= cutoff * cutoff;\n }\n return distanceFalloff;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index), rendererPointLightDecayForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index), rendererSpotLightDecayForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
|
|
1
|
+
import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{configureWebGpuRuntimeBindings as i}from"./webgpu-runtime-bridge.js";import{float as n,varyingTransformed as r,vec4 as o}from"three-shader-graph";import{NodeShaderMaterial as s}from"../shader-nodes/index.js";import{sceneMapUniformName as a}from"../shader-nodes/scene-sample.js";import{depthUniformName as l}from"../shader-nodes/depth.js";import{MATERIAL_FLAG_ALPHA_TEST as d,MATERIAL_FLAG_RECEIVE_DECALS as c}from"../shader-nodes/material-flags.js";import{createMotionVectorOutput as h}from"./motion-vector-node.js";export class ExperimentalWebGpuBackend{constructor(e,t,i,n,r,o,s,a,l,d,c,h,u,p,m,g,f,v,S,b,P,x){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=i,this.gBufferFallbackSource=n,this.bloom=r,this.fxaa=o,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.motionBlur=c,this.volumetricFog=h,this.colorGrading=u,this.depthOfField=p,this.outline=m,this.postProcessEffects=g,this.renderGraphExtensions=f,this.presentationExtensions=v,this.antiAliasingState=S,this.directionalShadowState=b,this.nativeDlss=P,this.kind="webgpu",this.renderScale=1,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.secondaryMotionPrepared=!1,this.canvas=x}static async probeAvailability(){if("undefined"==typeof navigator||!("gpu"in navigator))return{available:!1,reason:"The runtime does not expose navigator.gpu."};try{const e=await navigator.gpu.requestAdapter({powerPreference:"high-performance"});return null==e?{available:!1,reason:"No WebGPU adapter is available."}:{available:!0,adapter:e}}catch(e){return{available:!1,reason:`Requesting a WebGPU adapter failed: ${e instanceof Error?e.message:String(e)}`}}}static async create(m={},g){const f=await import("@hology/webgpu-renderer");i({createComputeKernel:(e,t)=>new f.ComputeKernel(e,t),buildParticleLightingShaderHeader:f.buildParticleLightingShaderHeader});const v=document.createElement("canvas");v.dataset.hologyRenderer="webgpu-experimental";const S=new f.WGSLShaderMaterial({vertexShader:u,fragmentShader:p}),b=!1!==m.nativeUpscaling&&"dlss"===m.nativeUpscaling?.method,P=b?(await import("./native-dlss-upscaler.js")).createNativeDlssUpscaler(m.nativeUpscaling?.mode??"quality"):null,x=null!=P;S.side=f.DoubleSide;const w=f,y=null!=m.motionBlur&&!1!==m.motionBlur,M=!1!==m.gtao&&(null==m.gtao||!1!==m.gtao.temporal),E=!1!==m.volumetricFog&&(null==m.volumetricFog||!1!==m.volumetricFog.temporal),F=x?"off":b?"taa":null!=(D=m).antiAliasing?D.antiAliasing:null!=D.taa&&!1!==D.taa?"taa":null!=D.smaa&&!1!==D.smaa?"smaa":null!=D.fxaa&&!1!==D.fxaa?"fxaa":!1===D.taa?"off":"taa";var D;const L=null!=m.antiAliasing,C=y||M||E||(L||"taa"===F)||x;let O=null;const G=new t(w,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(n(e.alphaTest>0?d:0).add(!1===e.userData.receiveDecals?0:c)),o((e.outputNormal??r.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??n(1)),...C?[h(e)]:[]]:void 0,e=>O?.getEnvironmentTexture(e)??e),R=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==G.resolve(R,"opaque"))throw S.dispose(),R.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const T=!1===m.gtao?null:new f.GTAOEffect({normalSpace:"view",...f.GTAO_PRESETS.high,...m.gtao??{}}),A=!1===m.ssr||null==m.ssr?null:new f.SSREffect({normalSpace:"view",resolutionScale:.5,...m.ssr??{}}),B=!1===m.bloom?null:new f.BloomEffect({threshold:1,strength:.9,radius:.2,...m.bloom??{}}),W=L||!1!==m.fxaa&&"fxaa"===F?new f.FXAAEffect(!1===m.fxaa?{}:m.fxaa):null,V=L||!1!==m.smaa&&"smaa"===F?new f.SMAAEffect(!1===m.smaa?{}:m.smaa):null,k=x||L||!1!==m.taa&&"taa"===F?new f.TemporalAAEffect({renderScale:1,...!1===m.taa?{}:m.taa}):null,U={mode:F},j=!1===m.motionBlur||null==m.motionBlur?null:new f.MotionBlurEffect(m.motionBlur),I=m.volumetricFog||void 0,N=!1===m.volumetricFog?null:new f.VolumetricFogEffect(void 0,{...f.VOLUMETRIC_FOG_PRESETS.high,maxDistance:64,spatialJitter:!0,scatteringIntensity:Math.PI,...I,temporal:!1!==I?.temporal&&{...f.VOLUMETRIC_FOG_PRESETS.high.temporal,...I?.temporal},blur:!1!==I?.blur&&{...!1===f.VOLUMETRIC_FOG_PRESETS.high.blur?{}:f.VOLUMETRIC_FOG_PRESETS.high.blur,depthAwareUpsample:!0,...I?.blur}}),H=!1===m.colorGrading?null:new f.ColorGradingEffect({enabled:!1,...m.colorGrading??{}}),$=!1===m.depthOfField?null:new f.DepthOfFieldEffect({enabled:!1,...m.depthOfField??{}}),_=!1===m.outline?null:new f.OutlineEffect({enabled:!1,...m.outline??{}}),q=[],z=new WeakMap,J=new Set,K=[],Z=[],Q=(e,t,i)=>{let n=i;const r=q.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of r){if(!(t.material instanceof s)){const e=`${t.id}:material`;J.has(e)||(J.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let i=z.get(t.material);null!=i&&i.version===t.material.version||(i={version:t.material.version,shader:G.compileFullscreen(t.material)},z.set(t.material,i));const r=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:i.shader,inputOverrides:{[a]:n},outputs:r}),n=r}catch(e){const i=`${t.id}:compile:${t.material.version}`;J.has(i)||(J.add(i),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return n},X={enabled:!0},Y=new f.WebGpuRenderer({canvas:v,fallbackMaterial:S,materialResolver:(e,t)=>G.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1,nativePostSubmit:P?.postSubmit,presentationOverlay:e=>{for(const t of Z)t(e)}});Y.setRenderScale("taa"===F?k?.renderScale??1:1),Y.setRenderGraphBuilder((e,t)=>{const i=new f.FrameGraphBuilder(t),n=i.createColorTarget("hologyNormalRoughness",{format:"rgba8unorm"}),r=C?i.createColorTarget("hologyMotionVectors",{format:"rgba16float"}):null;for(const e of K)"beforeScene"===e.stage&&e(i,i.sceneColor);X.enabled&&i.addDirectionalShadowPass(),i.addPointShadowPass(),i.addSpotShadowPass(),i.addDepthPrepass(),i.addHiZPasses(),i.addVisibilityPass(),i.addMaterialPass({name:"OpaqueGBufferPass",outputs:null==r?[i.sceneColor,n]:[i.sceneColor,n,r],drawStage:"opaque",loadDepth:!0}),i.addHiZHistoryPass("OpaqueGBufferPass");let o=i.sceneColor;if(T?.enabled){const e=T.addPasses(i,{depth:i.mainDepth,normal:n,velocity:r??void 0});o=T.addCompositePass(i,o,e)}null!=A&&(o=A.addPasses(i,{sceneColor:o,depth:i.mainDepth,normalRoughness:n}));const s=new Set(K.flatMap(e=>e.getSceneTextureReads?.()??[]));i.addSceneTextureCopyPass(o,{sceneColor:s.has("sceneColorSnapshot"),sceneDepth:s.has("sceneDepthSnapshot")||q.some(e=>e.enabled&&null!=e.material.uniforms[l])}),o=Q(i,"beforeFog",o),i.addLatePass(o);for(const e of K)null!=e.stage&&"afterScene"!==e.stage||e(i,o);null!=N&&(o=N.addPasses(i,{sceneColor:o,depth:i.mainDepth,velocity:r??void 0,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=j&&null!=r&&(o=j.addPass(i,o,r,i.mainDepth)),null!=B&&(o=B.addPass(i,o)),o=Q(i,"beforeOutline",o),null!=_&&(o=_.addPass(i,o)),o=Q(i,"beforeDepthOfField",o),null!=$&&(o=$.addPass(i,o,i.mainDepth)),o=Q(i,"beforeColorAdjustment",o),null!=H&&(o=H.addPass(i,o)),o=Q(i,"beforeAntiAliasing",o);let a="taa"===U.mode&&null!=k?k.addPass(i,o,i.mainDepth,r??void 0):o;"smaa"===U.mode&&null!=V?a=V.addPass(i,a):"fxaa"===U.mode&&null!=W&&(a=W.addPass(i,a)),a=Q(i,"beforeOutput",a);for(const e of K)"beforePresent"===e.stage&&e(i,a);!0===P?.enabled&&null!=r?P.addInputPass(i,a,r):i.present(a)});try{return await Y.initialize(g),O=new ExperimentalWebGpuBackend(Y,S,G,R,B,W,V,T,A,k,j,N,H,$,_,q,K,Z,U,X,P,v),O}catch(e){throw Y.destroy(),S.dispose(),G.dispose(),R.dispose(),T?.dispose(),V?.dispose(),j?.dispose(),N?.dispose(),_?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,i,n=1){const r=this.canvas.width,o=this.canvas.height;let s=Math.min(1,Math.max(.25,n));if(!0===this.nativeDlss?.enabled){const n=Math.max(1,Math.floor(e*i)),r=Math.max(1,Math.floor(t*i));s=this.nativeDlss.getRenderScale(n,r)}const a=s!==this.renderScale;this.renderScale=s,this.renderer.setRenderScale(s),this.taa?.setRenderScale(s),this.renderer.setSize(e,t,i),(a||this.canvas.width!==r||this.canvas.height!==o)&&this.resetViewHistory()}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}getDevice(){return this.renderer.getDevice()}setRenderGraphExtensions(e){this.renderGraphExtensions.length=0;for(const t of e)this.renderGraphExtensions.push(t)}setPresentationExtensions(e){this.presentationExtensions.length=0;for(const t of e)this.presentationExtensions.push(t)}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setTiledLightingEnabled(e){this.renderer.setTiledLightingEnabled(e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setDirectionalShadowOptions(e,t){this.directionalShadowState.enabled=e,this.renderer.setDirectionalShadowsEnabled(e),this.renderer.setDirectionalShadowMapSize(t)}setWorldEnvironment(e){if(null==e)return void this.nodeMaterialResolver.setWorldEnvironment(null);const t=this.getEnvironmentTexture(e.source);this.nodeMaterialResolver.setWorldEnvironment({texture:t,intensity:e.intensity})}getEnvironmentTexture(t){if(t.mapping===e.CubeUVReflectionMapping)return t;let i=this.pmremResults.get(t);return null==i&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),i=this.pmremGenerator.fromEquirectangular(t),this.pmremResults.set(t,i),this.ownedPmremResults.add(i)),i.texture}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.nativeDlss?.reset()}async compile(e,t){if(!this.secondaryMotionPrepared){let t=!1;e.traverse(e=>{const i=e.userData.secondaryMotion?.regions;Array.isArray(i)&&i.some(e=>e.enabled)&&(t=!0)});const i=this.renderer.getDevice();if(t&&i){const{prepareSecondaryMotionRuntime:e}=await import("../secondary-motion/runtime.js");e(i),this.secondaryMotionPrepared=!0}}await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t,i=!1){this.renderer.setHiZOcclusionCullingEnabled(!0);const n=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip",allowUnsortedLateDraws:i});return 0===n.drawCount?(n.dispose(),null):n}render(e,t,i){const n="taa"===this.antiAliasingState.mode?this.taa:null;this.volumetricFog?.setScene(e),this.renderer.setMotionVectorProjection(t.projectionMatrix),this.motionBlur?.prepareCamera(t,this.canvas.width,this.canvas.height,i),this.motionBlur?.requiresRendererHistoryReset()&&(this.renderer.resetViewHistory(),this.gtao?.reset(),this.volumetricFog?.reset()),n?.prepareCamera(t,this.canvas.width,this.canvas.height),this.nativeDlss?.prepareFrame(t);const r=!0===this.nativeDlss?.enabled?this.nativeDlss.jitter:null;this.motionBlur?.setJitterUv(n?.currentJitterUv.x??(null==r?0:r.x/Math.max(1,this.canvas.width*this.renderScale)),n?.currentJitterUv.y??(null==r?0:-r.y/Math.max(1,this.canvas.height*this.renderScale))),null!=r&&this.renderer.setProjectionJitter(r.x,r.y);let o=!1;try{this.renderer.render(e,t,i),o=!0}finally{null!=r&&this.renderer.clearProjectionJitter(),n?.finishCamera(t),o&&this.motionBlur?.commitCamera(),o&&this.nativeDlss?.finishFrame(t)}}setMotionBlurOptions(e){null!=this.motionBlur&&Object.assign(this.motionBlur.options,e)}setGTAOOptions(e){this.gtao?.setOptions(e)}setAntiAliasingMode(e){e!==this.antiAliasingState.mode&&("taa"===e&&null==this.taa||"smaa"===e&&null==this.smaa||"fxaa"===e&&null==this.fxaa?console.warn(`[Hology WebGPU experiment] Anti-aliasing mode "${e}" was not initialized. Set webgpuPostProcessing.antiAliasing in the initial rendering configuration to enable runtime switching.`):(this.antiAliasingState.mode=e,this.resetTemporalHistory()))}setGTAOQuality(e){this.gtao?.applyPreset(e)}setVolumetricFogOptions(e){this.volumetricFog?.setOptions(e)}setVolumetricFogQuality(e){this.volumetricFog?.applyPreset(e)}pushMotionBlurOverride(e){return this.motionBlur?.pushOverride(e)??null}invalidateObjectMotion(e){this.renderer.invalidateObjectMotion(e)}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.renderer.resetViewHistory(),this.nativeDlss?.reset()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nativeDlss?.dispose(),this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.motionBlur?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,i){const n={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void n.sprites++;if(e.isPoints)return void n.points++;if(e.isLine)return void n.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?n.batchedMeshes++:t.isInstancedMesh?n.instancedMeshes++:t.isSkinnedMesh?n.skinnedMeshes++:n.meshes++,null==t.geometry?.getAttribute("position")&&n.missingPositionGeometry++;const r=Array.isArray(t.material)?t.material:[t.material];for(const e of r){if(null==e)continue;e.transparent&&n.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,r=!t&&!0===i?.canResolve(e);t||r||(n.materialsReplaced++,e.isShaderMaterial&&n.shaderMaterialsReplaced++)}}),n}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const u="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",p="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, cutoffDistance: f32, decayExponent: f32) -> f32 {\n var distanceFalloff = 1.0 / max(pow(distanceToLight, decayExponent), 0.01);\n if (cutoffDistance > 0.0) {\n let ratio = distanceToLight / cutoffDistance;\n let cutoff = clamp(1.0 - ratio * ratio * ratio * ratio, 0.0, 1.0);\n distanceFalloff *= cutoff * cutoff;\n }\n return distanceFalloff;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index), rendererPointLightDecayForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index), rendererSpotLightDecayForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import type { Subject } from "rxjs";
|
|
2
2
|
import type { Asset, AssetId } from './model.js';
|
|
3
3
|
export declare abstract class AssetsProvider {
|
|
4
|
+
readonly supportsLiveDataAssets: boolean;
|
|
4
5
|
readonly supportsLivePrefabParameters: boolean;
|
|
5
6
|
onCreate: Subject<Asset>;
|
|
6
7
|
onDelete: Subject<Asset>;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
export class AssetsProvider{constructor(){this.supportsLivePrefabParameters=!1}}/*
|
|
1
|
+
export class AssetsProvider{constructor(){this.supportsLiveDataAssets=!1,this.supportsLivePrefabParameters=!1}}/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|