@hology/core 0.0.257 → 0.0.258
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rendering/node-material-webgpu-resolver.js +1 -1
- package/dist/rendering/webgpu-experimental-backend.d.ts +1 -0
- package/dist/rendering/webgpu-experimental-backend.js +1 -1
- package/dist/rendering.d.ts +4 -0
- package/dist/rendering.js +1 -1
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
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import*as e from"three";import{compileNodeWebGpuFullscreen as t,compileNodeShaderMaterialForWebGpu as a,NodeShaderMaterial as n,webGpuRendererBindings as i,textureSampler2d as s,float as o,length as r,max as l,rgba as u,isWgslCompiler as p,isWgslFragmentCompiler as m,sqrt as c,normalize as h,transformed as d,uniformFloat as f,uniforms as M,vec4 as v,Vec3Node as y,toonMaterial as g}from"three-shader-graph";import{StandardShader as V}from"../shader/builtin/standard-shader.js";import{LambertShader as w}from"../shader/builtin/lambert-shader.js";import{ToonShader as S}from"../shader/builtin/toon-shader.js";import{UnlitShader as x}from"../shader/builtin/unlit-shader.js";import{SpriteShader as I}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as T}from"../shader-nodes/time.js";import{depthUniformName as E,farUniformName as b,nearUniformName as C,resolutionUniformName as W,sceneNormalUniformName as U}from"../shader-nodes/depth.js";import{sceneMapUniformName as A}from"../shader-nodes/scene-sample.js";const N={...i,uniformExpressions:{...i.uniformExpressions,ambientLightColor:{type:"vec3",expression:"rendererAmbientLight()"},[T]:{type:"float",expression:"rendererElapsedTime()"},[C]:{type:"float",expression:"rendererCameraNear()"},[b]:{type:"float",expression:"rendererCameraFar()"},[W]:{type:"vec2",expression:"rendererViewportSize()"}},sceneTextures:{[A]:{semantic:"sceneColor",sampleType:"float"},[E]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};class k extends y{constructor(e){super(),this.fallback=e}compile(e){if(!p(e))return{out:e.get(this.fallback)};if(m(e))throw new Error("OutlineLocalPositionNode can only be used in the vertex stage");const t=`outline_local_position_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight).xyz;\n#else\n let ${t} = input.position;\n#endif`,out:t}}}class L extends y{constructor(e){super(),this.fallback=e}compile(e){if(!p(e))return{out:e.get(this.fallback)};if(m(e))throw new Error("OutlineLocalNormalNode can only be used in the vertex stage");const t=`outline_local_normal_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let ${t} = input.normal;\n#endif`,out:t}}}export function setMaterialUniformValuesAutoUpdate(e,t){e.uniformValuesAutoUpdate=t}export function markMaterialUniformValuesNeedUpdate(e){const t=e;"uniformValuesNeedsUpdate"in t?t.uniformValuesNeedsUpdate=!0:t.uniformValuesAutoVersion=(t.uniformValuesAutoVersion??0)+1}function R(e){return!1!==e.uniformValuesAutoUpdate}function F(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const D=new WeakMap,O=new WeakMap;export function createNodeMaterialSignature(e){const t=O.get(e);if(null!=t)return t;const a=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return O.set(e,a),a}export class NodeMaterialWebGpuResolver{constructor(e,t,a){this.webGpu=e,this.mrtResolver=t,this.environmentTextureResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.outlineMaterials=new WeakMap,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const t=e?.texture??null,a=e?.intensity??0;if(this.worldEnvironmentTexture!==t||this.worldEnvironmentIntensity!==a){if(this.worldEnvironmentTexture!==t)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=a,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=t,this.worldEnvironmentIntensity=a}}resolve(e,t=void 0){let i,s=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const t=this.getOrCreateMappedNodeMaterial(e);if(null==t)return;i=t,s=!0}if("outline"===t){if(null==i.outputAlbedo)return;s&&_(e,i),i.userData.outlineParameters=e.userData?.outlineParameters,i=this.getOrCreateOutlineMaterial(i),s=!1}i.visible=e.visible,s&&(i.userData.receiveDecals=e.userData.receiveDecals);const o=t??"default",r=this.cache.get(i),l=r?.get(o);if(s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision){const t=R(e),a=F(e);return l.material.uniformValuesAutoUpdate=t,this.syncInheritedWorldEnvironmentSource(i,l),t||l.sourceUniformValuesAutoVersion!==a?(_(e,i),l.compiled.syncLiveUniforms(l.material.uniforms),P(i,l.material.uniforms),$(i,l.material),l.sourceUniformValuesAutoVersion=a,t||(l.material.uniformValuesNeedsUpdate=!0),l.material):l.material}if(!s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision&&z(i,l.compiled))return this.syncInheritedWorldEnvironmentSource(i,l),j(i,l),l.material;s&&_(e,i);const u=this.prepareWorldEnvironment(i),p=this.getNodeMaterialSignature(i,u);if(l?.signature===p&&z(i,l.compiled))return s?(l.material.uniformValuesAutoUpdate=R(e),l.compiled.syncLiveUniforms(l.material.uniforms),P(i,l.material.uniforms),$(i,l.material),l.sourceUniformValuesAutoVersion=F(e),l.material.uniformValuesAutoUpdate||(l.material.uniformValuesNeedsUpdate=!0)):j(i,l,!0),l.sourceVersion=e.version,l.worldEnvironmentRevision=this.worldEnvironmentRevision,l.material;try{const n=this.mrtResolver?.(i,t),m=a(i,N,n),c=new this.webGpu.WGSLShaderMaterial({vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,depthVertexShader:m.depthVertexShader,depthFragmentShader:m.depthFragmentShader,pointShadowVertexShader:m.pointShadowVertexShader,pointShadowFragmentShader:m.pointShadowFragmentShader,uniforms:m.uniforms,textures:m.textures,sceneTextures:m.sceneTextures,graphTextures:m.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(m.vertexAttributes),uniformValuesAutoUpdate:s?R(e):i.uniformValuesAutoUpdate,transparent:m.renderState?.transparent,alphaTest:m.renderState?.alphaTest,depthTest:m.renderState?.depthTest,depthWrite:m.renderState?.depthWrite,side:m.renderState?.side,wireframe:i.wireframe});c.uniformValuesAutoUpdate=s?R(e):i.uniformValuesAutoUpdate,function(e,t){if(null==e)return;Object.assign(t,e)}(m.renderState,c),null!=l&&(l.material.dispose(),this.cacheValues.delete(l));const h={signature:p,compiled:m,material:c,inheritsWorldEnvironment:u,sourceVersion:e.version,sourceUniformValuesAutoVersion:s?F(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},d=r??new Map;return d.set(o,h),this.cache.set(i,d),this.cacheValues.add(h),P(i,c.uniforms),$(i,c),c}catch(e){let t=this.failedSignatures.get(i);if(null==t&&(t=new Map,this.failedSignatures.set(i,t)),t.get(o)!==p){t.set(o,p);const a=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${a}`,{material:i,error:e})}return}}getOrCreateOutlineMaterial(t){let a=this.outlineMaterials.get(t);if(null==a){const i=t.nodeMaterialDefinition,s=t.outputAlbedo;if(null==s)throw new Error("Cannot derive an outline material without an albedo output");const p=f("outlineThickness",.003),m=f("outlineDarkening",.65),y=f("outlineAlpha",1),V=new k(d.position.xyz),w=new L(d.normal),S=i.transform?.multiplyVec(v(V,1))??v(V,1),x=M.modelViewMatrix.multiplyVec(S),I=h(M.normalMatrix.multiplyVec(w)),T=c(l(r(x.xyz),o(1e-4))).multiply(.5),E=x.xyz.add(I.multiplyScalar(p.multiply(T))),b=M.projectionMatrix.multiplyVec(x),C=M.projectionMatrix.multiplyVec(v(E,1)),W=(i.position??b).add(C.subtract(b)),U=u(g({color:s.rgb.multiplyScalar(o(1).subtract(m))}),t.outputOpacity.multiply(y));a=new n({color:U,position:W,opacity:t.outputOpacity,discard:i.discard,alphaTest:t.alphaTest,transparent:!0,fog:!1,outputEncoding:i.outputEncoding,uniforms:i.uniforms,uniformNodes:i.uniformNodes}),a.side=e.BackSide,a.depthTest=!0,a.depthWrite=!0,this.outlineMaterials.set(t,a)}const i=t.userData?.outlineParameters;a.uniforms.outlineThickness.value=i?.thickness??.003,a.uniforms.outlineDarkening.value=e.MathUtils.clamp(i?.darkening??.65,0,1),a.uniforms.outlineAlpha.value=e.MathUtils.clamp(i?.alpha??t.opacity,0,1),a.userData.outlineSource=t;for(const e in t.uniforms)null!=a.uniforms[e]&&(a.uniforms[e].value=t.uniforms[e].value);return a}compileFullscreen(e){const a=t({color:e.outputColor,wgslBindings:{...N,uniformExpressions:{},graphTextures:{...N.graphTextures,[U]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=a.syncLiveUniforms;return{...a,syncLiveUniforms(t){n(t),P(e,t)}}}getOrCreateMappedNodeMaterial(t){const a=function(t){const a=[t.vertexColors,t.transparent,t.alphaTest,t.side,t.depthTest,t.depthWrite,t.wireframe??!1];t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.roughnessMap?t.roughnessMap.uuid:null,t.metalnessMap?t.metalnessMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshLambertMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshToonMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.gradientMap?t.gradientMap.uuid:null):t instanceof e.MeshBasicMaterial?a.push(t.map?t.map.uuid:null,t.aoMap?t.aoMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshPhongMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.SpriteMaterial&&a.push(t.map?t.map.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.sizeAttenuation);return a.join(",")}(t),n=this.mappedMaterialsCache.get(t),i=this.mappedMaterialsSignatures.get(t);if(null!=n&&i===a)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const t of e.values())t.material.dispose(),this.cacheValues.delete(t);this.cache.delete(n)}}const o=function(t){if(t instanceof e.SpriteMaterial){const e=new I;e.color=t.color,e.opacity=t.opacity,e.rotation=t.rotation,e.screenSpaceSize=t.sizeAttenuation?0:1,e.alphaTest=t.alphaTest,t.map&&(e.map=t.map),t.alphaMap&&(e.alphaMap=t.alphaMap);const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a}if(t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial){const e=new V;e.color=t.color,e.opacity=t.opacity,e.roughness=t.roughness,e.metalness=t.metalness,e.vertexColor=t.vertexColors,t.map&&(e.map=s(t.map)),t.normalMap&&(e.normalMap=s(t.normalMap),e.normalScale=t.normalScale),t.roughnessMap&&(e.roughnessMap=s(t.roughnessMap)),t.metalnessMap&&(e.metalnessMap=s(t.metalnessMap)),t.aoMap&&(e.aoMap=s(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=s(t.emissiveMap)),t.lightMap&&(e.lightMap=s(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=s(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.envMapIntensity=t.envMapIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshLambertMaterial){const e=new w;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=s(t.map)),t.normalMap&&(e.normalMap=s(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=s(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=s(t.emissiveMap)),t.lightMap&&(e.lightMap=s(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=s(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshToonMaterial){const e=new S;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=s(t.map)),t.normalMap&&(e.normalMap=s(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=s(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=s(t.emissiveMap)),t.lightMap&&(e.lightMap=s(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=s(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial){const a=new x;a.color=t.color,a.opacity=t.opacity,a.vertexColor=t.vertexColors,t instanceof e.MeshBasicMaterial&&(t.map&&(a.map=s(t.map)),t.aoMap&&(a.aoMap=s(t.aoMap),a.aoMapIntensity=t.aoMapIntensity),t.lightMap&&(a.lightMap=s(t.lightMap),a.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(a.alphaMap=s(t.alphaMap)),a.envMap=t.envMap),a.alphaTest=t.alphaTest;const n=a.build();return n.transparent=t.transparent,n.side=t.side,n.depthTest=t.depthTest,n.depthWrite=t.depthWrite,n.wireframe=t instanceof e.MeshBasicMaterial&&t.wireframe,n}if(t instanceof e.MeshPhongMaterial){const e=new V;e.color=t.color,e.opacity=t.opacity,e.roughness=Math.max(0,1-t.shininess/100),e.metalness=0,e.vertexColor=t.vertexColors,t.map&&(e.map=s(t.map)),t.normalMap&&(e.normalMap=s(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=s(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=s(t.emissiveMap)),t.lightMap&&(e.lightMap=s(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=s(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}return null}(t);return null==o?null:(o.wireframe=t.wireframe??!1,this.mappedMaterialsCache.set(t,o),this.mappedMaterialsSignatures.set(t,a),t.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(t);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(t),this.mappedMaterialsSignatures.delete(t);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),o)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,t]of this.observedNodeMaterials)e.removeEventListener("dispose",t);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,t){t.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,t){const a=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return t?`${a}|worldEnvironment:${this.worldEnvironmentRevision}`:a}prepareWorldEnvironment(t){var a,n,i,s,o,r;if(null!=t.envMap){const s=this.environmentTextureResolver?.(t.envMap)??t.envMap;return(a=t.uniforms).envMap??(a.envMap={value:s}),t.uniforms.envMap.value=s,(n=t.uniforms).envMapIntensity??(n.envMapIntensity={value:1}),(i=t.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.delete(t),!1}return null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(t)&&(delete t.uniforms.envMap,delete t.uniforms.envMapIntensity,delete t.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(t)),!1):((s=t.uniforms).envMap??(s.envMap={value:this.worldEnvironment.texture}),t.uniforms.envMap.value=this.worldEnvironment.texture,(o=t.uniforms).envMapIntensity??(o.envMapIntensity={value:this.worldEnvironment.intensity}),t.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(r=t.uniforms).envMapRotation??(r.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(t),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const t=()=>{e.removeEventListener("dispose",t),this.observedNodeMaterials.delete(e);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}const n=this.outlineMaterials.get(e);if(null!=n){const t=this.cache.get(n);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(n)}this.failedSignatures.delete(n),O.delete(n),n.dispose(),this.outlineMaterials.delete(e)}this.failedSignatures.delete(e),O.delete(e)};this.observedNodeMaterials.set(e,t),e.addEventListener("dispose",t)}}function j(e,t,a=!1){const n=t.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(a||e.uniformValuesAutoUpdate||t.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(t.compiled.syncLiveUniforms(n.uniforms),P(e,n.uniforms),$(e,n),t.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function P(e,t){let a=D.get(t);if(null==a){a=[];for(const e in t){const n=t[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;a.push({name:e,target:n,copyKind:s})}D.set(t,a)}const n=e.uniforms;for(let e=0;e<a.length;e++){const t=a[e],i=n[t.name];if(null==i)continue;const s=i.value,o=t.target.value;if(s!==o){if(0!==t.copyKind){const e=s,a=o;if((2===t.copyKind?!0===e?.isVector2:3===t.copyKind?!0===e?.isVector3:4===t.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof a?.copy){a.copy(s);continue}}t.target.value=s}}}function $(t,a){const n=t.uniforms.envMapIntensity,i=a.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=t.uniforms.envMapRotation?.value,o=a.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function z(e,t){for(const a in t.textures){const n=t.textures[a],i=e.uniforms[a]?.value;if(B(i)&&i!==n)return!1}return!0}function B(e){return!0===e?.isTexture}function _(t,a){if(t instanceof e.SpriteMaterial){const n=a;a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),n.rotation=t.rotation,n.screenSpaceSize=t.sizeAttenuation?0:1}else t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=t.roughness),a.uniforms.metalness&&(a.uniforms.metalness.value=t.metalness),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity),a.uniforms.envMapIntensity&&(a.uniforms.envMapIntensity.value=t.envMapIntensity)):t instanceof e.MeshLambertMaterial||t instanceof e.MeshToonMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity)):t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),t instanceof e.MeshBasicMaterial&&(a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))):t instanceof e.MeshPhongMaterial&&(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=Math.max(0,1-t.shininess/100)),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))}/*
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+
import*as e from"three";import{compileNodeWebGpuFullscreen as t,compileNodeShaderMaterialForWebGpu as a,NodeShaderMaterial as n,webGpuRendererBindings as i,webGpuTiledRendererBindings as s,textureSampler2d as o,float as r,length as l,max as u,rgba as p,isWgslCompiler as m,isWgslFragmentCompiler as c,sqrt as h,normalize as d,transformed as f,uniformFloat as M,uniforms as v,vec4 as y,Vec3Node as g,toonMaterial as V}from"three-shader-graph";import{StandardShader as w}from"../shader/builtin/standard-shader.js";import{LambertShader as S}from"../shader/builtin/lambert-shader.js";import{ToonShader as x}from"../shader/builtin/toon-shader.js";import{UnlitShader as I}from"../shader/builtin/unlit-shader.js";import{SpriteShader as T}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as E}from"../shader-nodes/time.js";import{depthUniformName as b,farUniformName as C,nearUniformName as W,resolutionUniformName as U,sceneNormalUniformName as A}from"../shader-nodes/depth.js";import{sceneMapUniformName as N}from"../shader-nodes/scene-sample.js";const k={...i,uniformExpressions:{...i.uniformExpressions,ambientLightColor:{type:"vec3",expression:"rendererAmbientLight()"},[E]:{type:"float",expression:"rendererElapsedTime()"},[W]:{type:"float",expression:"rendererCameraNear()"},[C]:{type:"float",expression:"rendererCameraFar()"},[U]:{type:"vec2",expression:"rendererViewportSize()"}},sceneTextures:{[N]:{semantic:"sceneColor",sampleType:"float"},[b]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};class L extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalPositionNode can only be used in the vertex stage");const t=`outline_local_position_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight).xyz;\n#else\n let ${t} = input.position;\n#endif`,out:t}}}class R extends g{constructor(e){super(),this.fallback=e}compile(e){if(!m(e))return{out:e.get(this.fallback)};if(c(e))throw new Error("OutlineLocalNormalNode can only be used in the vertex stage");const t=`outline_local_normal_${e.variable()}`;return{chunk:`\n#ifdef USE_SKINNING\n let ${t} = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let ${t} = input.normal;\n#endif`,out:t}}}export function setMaterialUniformValuesAutoUpdate(e,t){e.uniformValuesAutoUpdate=t}export function markMaterialUniformValuesNeedUpdate(e){const t=e;"uniformValuesNeedsUpdate"in t?t.uniformValuesNeedsUpdate=!0:t.uniformValuesAutoVersion=(t.uniformValuesAutoVersion??0)+1}function F(e){return!1!==e.uniformValuesAutoUpdate}function D(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const O=new WeakMap,j=new WeakMap;export function createNodeMaterialSignature(e){const t=j.get(e);if(null!=t)return t;const a=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return j.set(e,a),a}export class NodeMaterialWebGpuResolver{constructor(e,t,a){this.webGpu=e,this.mrtResolver=t,this.environmentTextureResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.outlineMaterials=new WeakMap,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const t=e?.texture??null,a=e?.intensity??0;if(this.worldEnvironmentTexture!==t||this.worldEnvironmentIntensity!==a){if(this.worldEnvironmentTexture!==t)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=a,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=t,this.worldEnvironmentIntensity=a}}resolve(e,t=void 0){let i,o=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const t=this.getOrCreateMappedNodeMaterial(e);if(null==t)return;i=t,o=!0}if("outline"===t){if(null==i.outputAlbedo)return;o&&G(e,i),i.userData.outlineParameters=e.userData?.outlineParameters,i=this.getOrCreateOutlineMaterial(i),o=!1}i.visible=e.visible,o&&(i.userData.receiveDecals=e.userData.receiveDecals);const r=t??"default",l=this.cache.get(i),u=l?.get(r);if(o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision){const t=F(e),a=D(e);return u.material.uniformValuesAutoUpdate=t,this.syncInheritedWorldEnvironmentSource(i,u),t||u.sourceUniformValuesAutoVersion!==a?(G(e,i),u.compiled.syncLiveUniforms(u.material.uniforms),$(i,u.material.uniforms),z(i,u.material),u.sourceUniformValuesAutoVersion=a,t||(u.material.uniformValuesNeedsUpdate=!0),u.material):u.material}if(!o&&null!=u&&u.sourceVersion===e.version&&u.worldEnvironmentRevision===this.worldEnvironmentRevision&&B(i,u.compiled))return this.syncInheritedWorldEnvironmentSource(i,u),P(i,u),u.material;o&&G(e,i);const p=this.prepareWorldEnvironment(i),m=this.getNodeMaterialSignature(i,p);if(u?.signature===m&&B(i,u.compiled))return o?(u.material.uniformValuesAutoUpdate=F(e),u.compiled.syncLiveUniforms(u.material.uniforms),$(i,u.material.uniforms),z(i,u.material),u.sourceUniformValuesAutoVersion=D(e),u.material.uniformValuesAutoUpdate||(u.material.uniformValuesNeedsUpdate=!0)):P(i,u,!0),u.sourceVersion=e.version,u.worldEnvironmentRevision=this.worldEnvironmentRevision,u.material;try{const n=this.mrtResolver?.(i,t),c=a(i,"opaque"===t?{...k,arrays:s.arrays}:k,n),h=new this.webGpu.WGSLShaderMaterial({vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,depthVertexShader:c.depthVertexShader,depthFragmentShader:c.depthFragmentShader,pointShadowVertexShader:c.pointShadowVertexShader,pointShadowFragmentShader:c.pointShadowFragmentShader,uniforms:c.uniforms,textures:c.textures,sceneTextures:c.sceneTextures,graphTextures:c.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(c.vertexAttributes),uniformValuesAutoUpdate:o?F(e):i.uniformValuesAutoUpdate,transparent:c.renderState?.transparent,alphaTest:c.renderState?.alphaTest,depthTest:c.renderState?.depthTest,depthWrite:c.renderState?.depthWrite,side:c.renderState?.side,wireframe:i.wireframe});h.uniformValuesAutoUpdate=o?F(e):i.uniformValuesAutoUpdate,function(e,t){if(null==e)return;Object.assign(t,e)}(c.renderState,h),null!=u&&(u.material.dispose(),this.cacheValues.delete(u));const d={signature:m,compiled:c,material:h,inheritsWorldEnvironment:p,sourceVersion:e.version,sourceUniformValuesAutoVersion:o?D(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},f=l??new Map;return f.set(r,d),this.cache.set(i,f),this.cacheValues.add(d),$(i,h.uniforms),z(i,h),h}catch(e){let t=this.failedSignatures.get(i);if(null==t&&(t=new Map,this.failedSignatures.set(i,t)),t.get(r)!==m){t.set(r,m);const a=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${a}`,{material:i,error:e})}return}}getOrCreateOutlineMaterial(t){let a=this.outlineMaterials.get(t);if(null==a){const i=t.nodeMaterialDefinition,s=t.outputAlbedo;if(null==s)throw new Error("Cannot derive an outline material without an albedo output");const o=M("outlineThickness",.003),m=M("outlineDarkening",.65),c=M("outlineAlpha",1),g=new L(f.position.xyz),w=new R(f.normal),S=i.transform?.multiplyVec(y(g,1))??y(g,1),x=v.modelViewMatrix.multiplyVec(S),I=d(v.normalMatrix.multiplyVec(w)),T=h(u(l(x.xyz),r(1e-4))).multiply(.5),E=x.xyz.add(I.multiplyScalar(o.multiply(T))),b=v.projectionMatrix.multiplyVec(x),C=v.projectionMatrix.multiplyVec(y(E,1)),W=(i.position??b).add(C.subtract(b)),U=p(V({color:s.rgb.multiplyScalar(r(1).subtract(m))}),t.outputOpacity.multiply(c));a=new n({color:U,position:W,opacity:t.outputOpacity,discard:i.discard,alphaTest:t.alphaTest,transparent:!0,fog:!1,outputEncoding:i.outputEncoding,uniforms:i.uniforms,uniformNodes:i.uniformNodes}),a.side=e.BackSide,a.depthTest=!0,a.depthWrite=!0,this.outlineMaterials.set(t,a)}const i=t.userData?.outlineParameters;a.uniforms.outlineThickness.value=i?.thickness??.003,a.uniforms.outlineDarkening.value=e.MathUtils.clamp(i?.darkening??.65,0,1),a.uniforms.outlineAlpha.value=e.MathUtils.clamp(i?.alpha??t.opacity,0,1),a.userData.outlineSource=t;for(const e in t.uniforms)null!=a.uniforms[e]&&(a.uniforms[e].value=t.uniforms[e].value);return a}compileFullscreen(e){const a=t({color:e.outputColor,wgslBindings:{...k,uniformExpressions:{},graphTextures:{...k.graphTextures,[A]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=a.syncLiveUniforms;return{...a,syncLiveUniforms(t){n(t),$(e,t)}}}getOrCreateMappedNodeMaterial(t){const a=function(t){const a=[t.vertexColors,t.transparent,t.alphaTest,t.side,t.depthTest,t.depthWrite,t.wireframe??!1];t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.roughnessMap?t.roughnessMap.uuid:null,t.metalnessMap?t.metalnessMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshLambertMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshToonMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.gradientMap?t.gradientMap.uuid:null):t instanceof e.MeshBasicMaterial?a.push(t.map?t.map.uuid:null,t.aoMap?t.aoMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.MeshPhongMaterial?a.push(t.map?t.map.uuid:null,t.normalMap?t.normalMap.uuid:null,t.aoMap?t.aoMap.uuid:null,t.emissiveMap?t.emissiveMap.uuid:null,t.lightMap?t.lightMap.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.envMap?t.envMap.uuid:null):t instanceof e.SpriteMaterial&&a.push(t.map?t.map.uuid:null,t.alphaMap?t.alphaMap.uuid:null,t.sizeAttenuation);return a.join(",")}(t),n=this.mappedMaterialsCache.get(t),i=this.mappedMaterialsSignatures.get(t);if(null!=n&&i===a)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const t of e.values())t.material.dispose(),this.cacheValues.delete(t);this.cache.delete(n)}}const s=function(t){if(t instanceof e.SpriteMaterial){const e=new T;e.color=t.color,e.opacity=t.opacity,e.rotation=t.rotation,e.screenSpaceSize=t.sizeAttenuation?0:1,e.alphaTest=t.alphaTest,t.map&&(e.map=t.map),t.alphaMap&&(e.alphaMap=t.alphaMap);const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a}if(t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial){const e=new w;e.color=t.color,e.opacity=t.opacity,e.roughness=t.roughness,e.metalness=t.metalness,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.roughnessMap&&(e.roughnessMap=o(t.roughnessMap)),t.metalnessMap&&(e.metalnessMap=o(t.metalnessMap)),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.envMapIntensity=t.envMapIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshLambertMaterial){const e=new S;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshToonMaterial){const e=new x;e.color=t.color,e.opacity=t.opacity,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}if(t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial){const a=new I;a.color=t.color,a.opacity=t.opacity,a.vertexColor=t.vertexColors,t instanceof e.MeshBasicMaterial&&(t.map&&(a.map=o(t.map)),t.aoMap&&(a.aoMap=o(t.aoMap),a.aoMapIntensity=t.aoMapIntensity),t.lightMap&&(a.lightMap=o(t.lightMap),a.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(a.alphaMap=o(t.alphaMap)),a.envMap=t.envMap),a.alphaTest=t.alphaTest;const n=a.build();return n.transparent=t.transparent,n.side=t.side,n.depthTest=t.depthTest,n.depthWrite=t.depthWrite,n.wireframe=t instanceof e.MeshBasicMaterial&&t.wireframe,n}if(t instanceof e.MeshPhongMaterial){const e=new w;e.color=t.color,e.opacity=t.opacity,e.roughness=Math.max(0,1-t.shininess/100),e.metalness=0,e.vertexColor=t.vertexColors,t.map&&(e.map=o(t.map)),t.normalMap&&(e.normalMap=o(t.normalMap),e.normalScale=t.normalScale),t.aoMap&&(e.aoMap=o(t.aoMap),e.aoMapIntensity=t.aoMapIntensity),t.emissiveMap&&(e.emissiveMap=o(t.emissiveMap)),t.lightMap&&(e.lightMap=o(t.lightMap),e.lightMapIntensity=t.lightMapIntensity),t.alphaMap&&(e.alphaMap=o(t.alphaMap)),e.emissive=t.emissive,e.emissiveIntensity=t.emissiveIntensity,e.envMap=t.envMap,e.alphaTest=t.alphaTest;const a=e.build();return a.transparent=t.transparent,a.side=t.side,a.depthTest=t.depthTest,a.depthWrite=t.depthWrite,a.wireframe=t.wireframe,a}return null}(t);return null==s?null:(s.wireframe=t.wireframe??!1,this.mappedMaterialsCache.set(t,s),this.mappedMaterialsSignatures.set(t,a),t.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(t);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(t),this.mappedMaterialsSignatures.delete(t);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),s)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,t]of this.observedNodeMaterials)e.removeEventListener("dispose",t);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,t){t.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,t){const a=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return t?`${a}|worldEnvironment:${this.worldEnvironmentRevision}`:a}prepareWorldEnvironment(t){var a,n,i,s,o,r;if(null!=t.envMap){const s=this.environmentTextureResolver?.(t.envMap)??t.envMap;return(a=t.uniforms).envMap??(a.envMap={value:s}),t.uniforms.envMap.value=s,(n=t.uniforms).envMapIntensity??(n.envMapIntensity={value:1}),(i=t.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.delete(t),!1}return null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(t)&&(delete t.uniforms.envMap,delete t.uniforms.envMapIntensity,delete t.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(t)),!1):((s=t.uniforms).envMap??(s.envMap={value:this.worldEnvironment.texture}),t.uniforms.envMap.value=this.worldEnvironment.texture,(o=t.uniforms).envMapIntensity??(o.envMapIntensity={value:this.worldEnvironment.intensity}),t.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(r=t.uniforms).envMapRotation??(r.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(t),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const t=()=>{e.removeEventListener("dispose",t),this.observedNodeMaterials.delete(e);const a=this.cache.get(e);if(null!=a){for(const e of a.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}const n=this.outlineMaterials.get(e);if(null!=n){const t=this.cache.get(n);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(n)}this.failedSignatures.delete(n),j.delete(n),n.dispose(),this.outlineMaterials.delete(e)}this.failedSignatures.delete(e),j.delete(e)};this.observedNodeMaterials.set(e,t),e.addEventListener("dispose",t)}}function P(e,t,a=!1){const n=t.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(a||e.uniformValuesAutoUpdate||t.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(t.compiled.syncLiveUniforms(n.uniforms),$(e,n.uniforms),z(e,n),t.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function $(e,t){let a=O.get(t);if(null==a){a=[];for(const e in t){const n=t[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;a.push({name:e,target:n,copyKind:s})}O.set(t,a)}const n=e.uniforms;for(let e=0;e<a.length;e++){const t=a[e],i=n[t.name];if(null==i)continue;const s=i.value,o=t.target.value;if(s!==o){if(0!==t.copyKind){const e=s,a=o;if((2===t.copyKind?!0===e?.isVector2:3===t.copyKind?!0===e?.isVector3:4===t.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof a?.copy){a.copy(s);continue}}t.target.value=s}}}function z(t,a){const n=t.uniforms.envMapIntensity,i=a.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=t.uniforms.envMapRotation?.value,o=a.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function B(e,t){for(const a in t.textures){const n=t.textures[a],i=e.uniforms[a]?.value;if(_(i)&&i!==n)return!1}return!0}function _(e){return!0===e?.isTexture}function G(t,a){if(t instanceof e.SpriteMaterial){const n=a;a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),n.rotation=t.rotation,n.screenSpaceSize=t.sizeAttenuation?0:1}else t instanceof e.MeshStandardMaterial||t instanceof e.MeshPhysicalMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=t.roughness),a.uniforms.metalness&&(a.uniforms.metalness.value=t.metalness),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity),a.uniforms.envMapIntensity&&(a.uniforms.envMapIntensity.value=t.envMapIntensity)):t instanceof e.MeshLambertMaterial||t instanceof e.MeshToonMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity)):t instanceof e.MeshBasicMaterial||t instanceof e.LineBasicMaterial?(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),t instanceof e.MeshBasicMaterial&&(a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))):t instanceof e.MeshPhongMaterial&&(a.uniforms.color&&(a.uniforms.color.value instanceof e.Vector3?a.uniforms.color.value.setFromColor(t.color):a.uniforms.color.value instanceof e.Color&&a.uniforms.color.value.copy(t.color)),a.uniforms.opacity&&(a.uniforms.opacity.value=t.opacity),a.uniforms.roughness&&(a.uniforms.roughness.value=Math.max(0,1-t.shininess/100)),a.uniforms.emissive&&(a.uniforms.emissive.value instanceof e.Vector3?a.uniforms.emissive.value.setFromColor(t.emissive):a.uniforms.emissive.value instanceof e.Color&&a.uniforms.emissive.value.copy(t.emissive)),a.uniforms.emissiveIntensity&&(a.uniforms.emissiveIntensity.value=t.emissiveIntensity),a.uniforms.normalScale&&t.normalScale&&(a.uniforms.normalScale.value=t.normalScale.x),a.uniforms.aoMapIntensity&&(a.uniforms.aoMapIntensity.value=t.aoMapIntensity),a.uniforms.lightMapIntensity&&(a.uniforms.lightMapIntensity.value=t.lightMapIntensity))}/*
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* See the LICENSE.md file for details.
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@@ -135,6 +135,7 @@ export declare class ExperimentalWebGpuBackend implements RenderingBackendDriver
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setRenderGraphExtensions(extensions: Iterable<ExperimentalWebGpuRenderGraphExtension>): void;
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setPresentationExtensions(extensions: Iterable<WebGpuPresentationExtension>): void;
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setTiledLightingEnabled(enabled: boolean): void;
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setDynamicBatchingEnabled(enabled: boolean): void;
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setSelectedObjectInstances(selections: Iterable<OutlineInstanceSelection>): void;
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-
import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{configureWebGpuRuntimeBindings as i}from"./webgpu-runtime-bridge.js";import{float as n,varyingTransformed as r,vec4 as o}from"three-shader-graph";import{NodeShaderMaterial as s}from"../shader-nodes/index.js";import{sceneMapUniformName as a}from"../shader-nodes/scene-sample.js";import{depthUniformName as l}from"../shader-nodes/depth.js";import{MATERIAL_FLAG_ALPHA_TEST as d,MATERIAL_FLAG_RECEIVE_DECALS as c}from"../shader-nodes/material-flags.js";import{createMotionVectorOutput as h}from"./motion-vector-node.js";export class ExperimentalWebGpuBackend{constructor(e,t,i,n,r,o,s,a,l,d,c,h,u,p,m,g,f,v,S,b,x,P){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=i,this.gBufferFallbackSource=n,this.bloom=r,this.fxaa=o,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.motionBlur=c,this.volumetricFog=h,this.colorGrading=u,this.depthOfField=p,this.outline=m,this.postProcessEffects=g,this.renderGraphExtensions=f,this.presentationExtensions=v,this.antiAliasingState=S,this.directionalShadowState=b,this.nativeDlss=x,this.kind="webgpu",this.renderScale=1,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.canvas=P}static async probeAvailability(){if("undefined"==typeof navigator||!("gpu"in navigator))return{available:!1,reason:"The runtime does not expose navigator.gpu."};try{const e=await navigator.gpu.requestAdapter({powerPreference:"high-performance"});return null==e?{available:!1,reason:"No WebGPU adapter is available."}:{available:!0,adapter:e}}catch(e){return{available:!1,reason:`Requesting a WebGPU adapter failed: ${e instanceof Error?e.message:String(e)}`}}}static async create(m={},g){const f=await import("@hology/webgpu-renderer");i({createComputeKernel:(e,t)=>new f.ComputeKernel(e,t),buildParticleLightingShaderHeader:f.buildParticleLightingShaderHeader});const v=document.createElement("canvas");v.dataset.hologyRenderer="webgpu-experimental";const S=new f.WGSLShaderMaterial({vertexShader:u,fragmentShader:p}),b=!1!==m.nativeUpscaling&&"dlss"===m.nativeUpscaling?.method,x=b?(await import("./native-dlss-upscaler.js")).createNativeDlssUpscaler(m.nativeUpscaling?.mode??"quality"):null,P=null!=x;S.side=f.DoubleSide;const w=f,y=null!=m.motionBlur&&!1!==m.motionBlur,F=!1!==m.gtao&&(null==m.gtao||!1!==m.gtao.temporal),M=!1!==m.volumetricFog&&(null==m.volumetricFog||!1!==m.volumetricFog.temporal),E=P?"off":b?"taa":null!=(C=m).antiAliasing?C.antiAliasing:null!=C.taa&&!1!==C.taa?"taa":null!=C.smaa&&!1!==C.smaa?"smaa":null!=C.fxaa&&!1!==C.fxaa?"fxaa":!1===C.taa?"off":"taa";var C;const D=null!=m.antiAliasing,L=y||F||M||(D||"taa"===E)||P;let O=null;const G=new t(w,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(n(e.alphaTest>0?d:0).add(!1===e.userData.receiveDecals?0:c)),o((e.outputNormal??r.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??n(1)),...L?[h(e)]:[]]:void 0,e=>O?.getEnvironmentTexture(e)??e),R=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==G.resolve(R,"opaque"))throw S.dispose(),R.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const T=!1===m.gtao?null:new f.GTAOEffect({normalSpace:"view",...f.GTAO_PRESETS.high,...m.gtao??{}}),A=!1===m.ssr||null==m.ssr?null:new f.SSREffect({normalSpace:"view",resolutionScale:.5,...m.ssr??{}}),B=!1===m.bloom?null:new f.BloomEffect({threshold:1,strength:.9,radius:.2,...m.bloom??{}}),W=D||!1!==m.fxaa&&"fxaa"===E?new f.FXAAEffect(!1===m.fxaa?{}:m.fxaa):null,V=D||!1!==m.smaa&&"smaa"===E?new f.SMAAEffect(!1===m.smaa?{}:m.smaa):null,k=P||D||!1!==m.taa&&"taa"===E?new f.TemporalAAEffect({renderScale:1,...!1===m.taa?{}:m.taa}):null,U={mode:E},I=!1===m.motionBlur||null==m.motionBlur?null:new f.MotionBlurEffect(m.motionBlur),j=m.volumetricFog||void 0,N=!1===m.volumetricFog?null:new f.VolumetricFogEffect(void 0,{...f.VOLUMETRIC_FOG_PRESETS.high,maxDistance:64,spatialJitter:!0,scatteringIntensity:Math.PI,...j,temporal:!1!==j?.temporal&&{...f.VOLUMETRIC_FOG_PRESETS.high.temporal,...j?.temporal},blur:!1!==j?.blur&&{...!1===f.VOLUMETRIC_FOG_PRESETS.high.blur?{}:f.VOLUMETRIC_FOG_PRESETS.high.blur,depthAwareUpsample:!0,...j?.blur}}),H=!1===m.colorGrading?null:new f.ColorGradingEffect({enabled:!1,...m.colorGrading??{}}),$=!1===m.depthOfField?null:new f.DepthOfFieldEffect({enabled:!1,...m.depthOfField??{}}),_=!1===m.outline?null:new f.OutlineEffect({enabled:!1,...m.outline??{}}),q=[],z=new WeakMap,J=new Set,K=[],Z=[],Q=(e,t,i)=>{let n=i;const r=q.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of r){if(!(t.material instanceof s)){const e=`${t.id}:material`;J.has(e)||(J.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let i=z.get(t.material);null!=i&&i.version===t.material.version||(i={version:t.material.version,shader:G.compileFullscreen(t.material)},z.set(t.material,i));const r=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:i.shader,inputOverrides:{[a]:n},outputs:r}),n=r}catch(e){const i=`${t.id}:compile:${t.material.version}`;J.has(i)||(J.add(i),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return n},X={enabled:!0},Y=new f.WebGpuRenderer({canvas:v,fallbackMaterial:S,materialResolver:(e,t)=>G.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1,nativePostSubmit:x?.postSubmit,presentationOverlay:e=>{for(const t of Z)t(e)}});Y.setRenderScale("taa"===E?k?.renderScale??1:1),Y.setRenderGraphBuilder((e,t)=>{const i=new f.FrameGraphBuilder(t),n=i.createColorTarget("hologyNormalRoughness",{format:"rgba16float"}),r=L?i.createColorTarget("hologyMotionVectors",{format:"rgba16float"}):null;for(const e of K)"beforeScene"===e.stage&&e(i,i.sceneColor);X.enabled&&i.addDirectionalShadowPass(),i.addPointShadowPass(),i.addSpotShadowPass(),i.addDepthPrepass(),i.addHiZPasses(),i.addVisibilityPass(),i.addMaterialPass({name:"OpaqueGBufferPass",outputs:null==r?[i.sceneColor,n]:[i.sceneColor,n,r],drawStage:"opaque",loadDepth:!0}),i.addHiZHistoryPass("OpaqueGBufferPass");let o=i.sceneColor;if(T?.enabled){const e=T.addPasses(i,{depth:i.mainDepth,normal:n,velocity:r??void 0});o=T.addCompositePass(i,o,e)}null!=A&&(o=A.addPasses(i,{sceneColor:o,depth:i.mainDepth,normalRoughness:n}));const s=new Set(K.flatMap(e=>e.getSceneTextureReads?.()??[]));i.addSceneTextureCopyPass(o,{sceneColor:s.has("sceneColorSnapshot"),sceneDepth:s.has("sceneDepthSnapshot")||q.some(e=>e.enabled&&null!=e.material.uniforms[l])}),o=Q(i,"beforeFog",o),i.addLatePass(o);for(const e of K)null!=e.stage&&"afterScene"!==e.stage||e(i,o);null!=N&&(o=N.addPasses(i,{sceneColor:o,depth:i.mainDepth,velocity:r??void 0,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=I&&null!=r&&(o=I.addPass(i,o,r,i.mainDepth)),null!=B&&(o=B.addPass(i,o)),o=Q(i,"beforeOutline",o),null!=_&&(o=_.addPass(i,o)),o=Q(i,"beforeDepthOfField",o),null!=$&&(o=$.addPass(i,o,i.mainDepth)),o=Q(i,"beforeColorAdjustment",o),null!=H&&(o=H.addPass(i,o)),o=Q(i,"beforeAntiAliasing",o);let a="taa"===U.mode&&null!=k?k.addPass(i,o,i.mainDepth,r??void 0):o;"smaa"===U.mode&&null!=V?a=V.addPass(i,a):"fxaa"===U.mode&&null!=W&&(a=W.addPass(i,a)),a=Q(i,"beforeOutput",a);for(const e of K)"beforePresent"===e.stage&&e(i,a);!0===x?.enabled&&null!=r?x.addInputPass(i,a,r):i.present(a)});try{return await Y.initialize(g),O=new ExperimentalWebGpuBackend(Y,S,G,R,B,W,V,T,A,k,I,N,H,$,_,q,K,Z,U,X,x,v),O}catch(e){throw Y.destroy(),S.dispose(),G.dispose(),R.dispose(),T?.dispose(),V?.dispose(),I?.dispose(),N?.dispose(),_?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,i,n=1){const r=this.canvas.width,o=this.canvas.height;let s=Math.min(1,Math.max(.25,n));if(!0===this.nativeDlss?.enabled){const n=Math.max(1,Math.floor(e*i)),r=Math.max(1,Math.floor(t*i));s=this.nativeDlss.getRenderScale(n,r)}const a=s!==this.renderScale;this.renderScale=s,this.renderer.setRenderScale(s),this.taa?.setRenderScale(s),this.renderer.setSize(e,t,i),(a||this.canvas.width!==r||this.canvas.height!==o)&&this.resetViewHistory()}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}getDevice(){return this.renderer.getDevice()}setRenderGraphExtensions(e){this.renderGraphExtensions.length=0;for(const t of e)this.renderGraphExtensions.push(t)}setPresentationExtensions(e){this.presentationExtensions.length=0;for(const t of e)this.presentationExtensions.push(t)}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setDirectionalShadowOptions(e,t){this.directionalShadowState.enabled=e,this.renderer.setDirectionalShadowsEnabled(e),this.renderer.setDirectionalShadowMapSize(t)}setWorldEnvironment(e){if(null==e)return void this.nodeMaterialResolver.setWorldEnvironment(null);const t=this.getEnvironmentTexture(e.source);this.nodeMaterialResolver.setWorldEnvironment({texture:t,intensity:e.intensity})}getEnvironmentTexture(t){if(t.mapping===e.CubeUVReflectionMapping)return t;let i=this.pmremResults.get(t);return null==i&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),i=this.pmremGenerator.fromEquirectangular(t),this.pmremResults.set(t,i),this.ownedPmremResults.add(i)),i.texture}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.nativeDlss?.reset()}async compile(e,t){await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t,i=!1){this.renderer.setHiZOcclusionCullingEnabled(!0);const n=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip",allowUnsortedLateDraws:i});return 0===n.drawCount?(n.dispose(),null):n}render(e,t,i){const n="taa"===this.antiAliasingState.mode?this.taa:null;this.volumetricFog?.setScene(e),this.renderer.setMotionVectorProjection(t.projectionMatrix),this.motionBlur?.prepareCamera(t,this.canvas.width,this.canvas.height,i),this.motionBlur?.requiresRendererHistoryReset()&&(this.renderer.resetViewHistory(),this.gtao?.reset(),this.volumetricFog?.reset()),n?.prepareCamera(t,this.canvas.width,this.canvas.height),this.nativeDlss?.prepareFrame(t);const r=!0===this.nativeDlss?.enabled?this.nativeDlss.jitter:null;this.motionBlur?.setJitterUv(n?.currentJitterUv.x??(null==r?0:r.x/Math.max(1,this.canvas.width*this.renderScale)),n?.currentJitterUv.y??(null==r?0:-r.y/Math.max(1,this.canvas.height*this.renderScale))),null!=r&&this.renderer.setProjectionJitter(r.x,r.y);let o=!1;try{this.renderer.render(e,t,i),o=!0}finally{null!=r&&this.renderer.clearProjectionJitter(),n?.finishCamera(t),o&&this.motionBlur?.commitCamera(),o&&this.nativeDlss?.finishFrame(t)}}setMotionBlurOptions(e){null!=this.motionBlur&&Object.assign(this.motionBlur.options,e)}setGTAOOptions(e){this.gtao?.setOptions(e)}setAntiAliasingMode(e){e!==this.antiAliasingState.mode&&("taa"===e&&null==this.taa||"smaa"===e&&null==this.smaa||"fxaa"===e&&null==this.fxaa?console.warn(`[Hology WebGPU experiment] Anti-aliasing mode "${e}" was not initialized. Set webgpuPostProcessing.antiAliasing in the initial rendering configuration to enable runtime switching.`):(this.antiAliasingState.mode=e,this.resetTemporalHistory()))}setGTAOQuality(e){this.gtao?.applyPreset(e)}setVolumetricFogOptions(e){this.volumetricFog?.setOptions(e)}setVolumetricFogQuality(e){this.volumetricFog?.applyPreset(e)}pushMotionBlurOverride(e){return this.motionBlur?.pushOverride(e)??null}invalidateObjectMotion(e){this.renderer.invalidateObjectMotion(e)}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.renderer.resetViewHistory(),this.nativeDlss?.reset()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nativeDlss?.dispose(),this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.motionBlur?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,i){const n={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void n.sprites++;if(e.isPoints)return void n.points++;if(e.isLine)return void n.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?n.batchedMeshes++:t.isInstancedMesh?n.instancedMeshes++:t.isSkinnedMesh?n.skinnedMeshes++:n.meshes++,null==t.geometry?.getAttribute("position")&&n.missingPositionGeometry++;const r=Array.isArray(t.material)?t.material:[t.material];for(const e of r){if(null==e)continue;e.transparent&&n.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,r=!t&&!0===i?.canResolve(e);t||r||(n.materialsReplaced++,e.isShaderMaterial&&n.shaderMaterialsReplaced++)}}),n}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const u="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",p="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, cutoffDistance: f32, decayExponent: f32) -> f32 {\n var distanceFalloff = 1.0 / max(pow(distanceToLight, decayExponent), 0.01);\n if (cutoffDistance > 0.0) {\n let ratio = distanceToLight / cutoffDistance;\n let cutoff = clamp(1.0 - ratio * ratio * ratio * ratio, 0.0, 1.0);\n distanceFalloff *= cutoff * cutoff;\n }\n return distanceFalloff;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index), rendererPointLightDecayForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index), rendererSpotLightDecayForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
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1
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+
import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{configureWebGpuRuntimeBindings as i}from"./webgpu-runtime-bridge.js";import{float as n,varyingTransformed as r,vec4 as o}from"three-shader-graph";import{NodeShaderMaterial as s}from"../shader-nodes/index.js";import{sceneMapUniformName as a}from"../shader-nodes/scene-sample.js";import{depthUniformName as l}from"../shader-nodes/depth.js";import{MATERIAL_FLAG_ALPHA_TEST as d,MATERIAL_FLAG_RECEIVE_DECALS as c}from"../shader-nodes/material-flags.js";import{createMotionVectorOutput as h}from"./motion-vector-node.js";export class ExperimentalWebGpuBackend{constructor(e,t,i,n,r,o,s,a,l,d,c,h,u,p,m,g,f,v,S,b,x,P){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=i,this.gBufferFallbackSource=n,this.bloom=r,this.fxaa=o,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.motionBlur=c,this.volumetricFog=h,this.colorGrading=u,this.depthOfField=p,this.outline=m,this.postProcessEffects=g,this.renderGraphExtensions=f,this.presentationExtensions=v,this.antiAliasingState=S,this.directionalShadowState=b,this.nativeDlss=x,this.kind="webgpu",this.renderScale=1,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.canvas=P}static async probeAvailability(){if("undefined"==typeof navigator||!("gpu"in navigator))return{available:!1,reason:"The runtime does not expose navigator.gpu."};try{const e=await navigator.gpu.requestAdapter({powerPreference:"high-performance"});return null==e?{available:!1,reason:"No WebGPU adapter is available."}:{available:!0,adapter:e}}catch(e){return{available:!1,reason:`Requesting a WebGPU adapter failed: ${e instanceof Error?e.message:String(e)}`}}}static async create(m={},g){const f=await import("@hology/webgpu-renderer");i({createComputeKernel:(e,t)=>new f.ComputeKernel(e,t),buildParticleLightingShaderHeader:f.buildParticleLightingShaderHeader});const v=document.createElement("canvas");v.dataset.hologyRenderer="webgpu-experimental";const S=new f.WGSLShaderMaterial({vertexShader:u,fragmentShader:p}),b=!1!==m.nativeUpscaling&&"dlss"===m.nativeUpscaling?.method,x=b?(await import("./native-dlss-upscaler.js")).createNativeDlssUpscaler(m.nativeUpscaling?.mode??"quality"):null,P=null!=x;S.side=f.DoubleSide;const w=f,y=null!=m.motionBlur&&!1!==m.motionBlur,E=!1!==m.gtao&&(null==m.gtao||!1!==m.gtao.temporal),F=!1!==m.volumetricFog&&(null==m.volumetricFog||!1!==m.volumetricFog.temporal),M=P?"off":b?"taa":null!=(L=m).antiAliasing?L.antiAliasing:null!=L.taa&&!1!==L.taa?"taa":null!=L.smaa&&!1!==L.smaa?"smaa":null!=L.fxaa&&!1!==L.fxaa?"fxaa":!1===L.taa?"off":"taa";var L;const C=null!=m.antiAliasing,D=y||E||F||(C||"taa"===M)||P;let O=null;const G=new t(w,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(n(e.alphaTest>0?d:0).add(!1===e.userData.receiveDecals?0:c)),o((e.outputNormal??r.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??n(1)),...D?[h(e)]:[]]:void 0,e=>O?.getEnvironmentTexture(e)??e),R=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==G.resolve(R,"opaque"))throw S.dispose(),R.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const T=!1===m.gtao?null:new f.GTAOEffect({normalSpace:"view",...f.GTAO_PRESETS.high,...m.gtao??{}}),A=!1===m.ssr||null==m.ssr?null:new f.SSREffect({normalSpace:"view",resolutionScale:.5,...m.ssr??{}}),B=!1===m.bloom?null:new f.BloomEffect({threshold:1,strength:.9,radius:.2,...m.bloom??{}}),W=C||!1!==m.fxaa&&"fxaa"===M?new f.FXAAEffect(!1===m.fxaa?{}:m.fxaa):null,V=C||!1!==m.smaa&&"smaa"===M?new f.SMAAEffect(!1===m.smaa?{}:m.smaa):null,k=P||C||!1!==m.taa&&"taa"===M?new f.TemporalAAEffect({renderScale:1,...!1===m.taa?{}:m.taa}):null,U={mode:M},I=!1===m.motionBlur||null==m.motionBlur?null:new f.MotionBlurEffect(m.motionBlur),j=m.volumetricFog||void 0,N=!1===m.volumetricFog?null:new f.VolumetricFogEffect(void 0,{...f.VOLUMETRIC_FOG_PRESETS.high,maxDistance:64,spatialJitter:!0,scatteringIntensity:Math.PI,...j,temporal:!1!==j?.temporal&&{...f.VOLUMETRIC_FOG_PRESETS.high.temporal,...j?.temporal},blur:!1!==j?.blur&&{...!1===f.VOLUMETRIC_FOG_PRESETS.high.blur?{}:f.VOLUMETRIC_FOG_PRESETS.high.blur,depthAwareUpsample:!0,...j?.blur}}),H=!1===m.colorGrading?null:new f.ColorGradingEffect({enabled:!1,...m.colorGrading??{}}),$=!1===m.depthOfField?null:new f.DepthOfFieldEffect({enabled:!1,...m.depthOfField??{}}),_=!1===m.outline?null:new f.OutlineEffect({enabled:!1,...m.outline??{}}),q=[],z=new WeakMap,J=new Set,K=[],Z=[],Q=(e,t,i)=>{let n=i;const r=q.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of r){if(!(t.material instanceof s)){const e=`${t.id}:material`;J.has(e)||(J.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let i=z.get(t.material);null!=i&&i.version===t.material.version||(i={version:t.material.version,shader:G.compileFullscreen(t.material)},z.set(t.material,i));const r=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:i.shader,inputOverrides:{[a]:n},outputs:r}),n=r}catch(e){const i=`${t.id}:compile:${t.material.version}`;J.has(i)||(J.add(i),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return n},X={enabled:!0},Y=new f.WebGpuRenderer({canvas:v,fallbackMaterial:S,materialResolver:(e,t)=>G.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1,nativePostSubmit:x?.postSubmit,presentationOverlay:e=>{for(const t of Z)t(e)}});Y.setRenderScale("taa"===M?k?.renderScale??1:1),Y.setRenderGraphBuilder((e,t)=>{const i=new f.FrameGraphBuilder(t),n=i.createColorTarget("hologyNormalRoughness",{format:"rgba16float"}),r=D?i.createColorTarget("hologyMotionVectors",{format:"rgba16float"}):null;for(const e of K)"beforeScene"===e.stage&&e(i,i.sceneColor);X.enabled&&i.addDirectionalShadowPass(),i.addPointShadowPass(),i.addSpotShadowPass(),i.addDepthPrepass(),i.addHiZPasses(),i.addVisibilityPass(),i.addMaterialPass({name:"OpaqueGBufferPass",outputs:null==r?[i.sceneColor,n]:[i.sceneColor,n,r],drawStage:"opaque",loadDepth:!0}),i.addHiZHistoryPass("OpaqueGBufferPass");let o=i.sceneColor;if(T?.enabled){const e=T.addPasses(i,{depth:i.mainDepth,normal:n,velocity:r??void 0});o=T.addCompositePass(i,o,e)}null!=A&&(o=A.addPasses(i,{sceneColor:o,depth:i.mainDepth,normalRoughness:n}));const s=new Set(K.flatMap(e=>e.getSceneTextureReads?.()??[]));i.addSceneTextureCopyPass(o,{sceneColor:s.has("sceneColorSnapshot"),sceneDepth:s.has("sceneDepthSnapshot")||q.some(e=>e.enabled&&null!=e.material.uniforms[l])}),o=Q(i,"beforeFog",o),i.addLatePass(o);for(const e of K)null!=e.stage&&"afterScene"!==e.stage||e(i,o);null!=N&&(o=N.addPasses(i,{sceneColor:o,depth:i.mainDepth,velocity:r??void 0,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=I&&null!=r&&(o=I.addPass(i,o,r,i.mainDepth)),null!=B&&(o=B.addPass(i,o)),o=Q(i,"beforeOutline",o),null!=_&&(o=_.addPass(i,o)),o=Q(i,"beforeDepthOfField",o),null!=$&&(o=$.addPass(i,o,i.mainDepth)),o=Q(i,"beforeColorAdjustment",o),null!=H&&(o=H.addPass(i,o)),o=Q(i,"beforeAntiAliasing",o);let a="taa"===U.mode&&null!=k?k.addPass(i,o,i.mainDepth,r??void 0):o;"smaa"===U.mode&&null!=V?a=V.addPass(i,a):"fxaa"===U.mode&&null!=W&&(a=W.addPass(i,a)),a=Q(i,"beforeOutput",a);for(const e of K)"beforePresent"===e.stage&&e(i,a);!0===x?.enabled&&null!=r?x.addInputPass(i,a,r):i.present(a)});try{return await Y.initialize(g),O=new ExperimentalWebGpuBackend(Y,S,G,R,B,W,V,T,A,k,I,N,H,$,_,q,K,Z,U,X,x,v),O}catch(e){throw Y.destroy(),S.dispose(),G.dispose(),R.dispose(),T?.dispose(),V?.dispose(),I?.dispose(),N?.dispose(),_?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,i,n=1){const r=this.canvas.width,o=this.canvas.height;let s=Math.min(1,Math.max(.25,n));if(!0===this.nativeDlss?.enabled){const n=Math.max(1,Math.floor(e*i)),r=Math.max(1,Math.floor(t*i));s=this.nativeDlss.getRenderScale(n,r)}const a=s!==this.renderScale;this.renderScale=s,this.renderer.setRenderScale(s),this.taa?.setRenderScale(s),this.renderer.setSize(e,t,i),(a||this.canvas.width!==r||this.canvas.height!==o)&&this.resetViewHistory()}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}getDevice(){return this.renderer.getDevice()}setRenderGraphExtensions(e){this.renderGraphExtensions.length=0;for(const t of e)this.renderGraphExtensions.push(t)}setPresentationExtensions(e){this.presentationExtensions.length=0;for(const t of e)this.presentationExtensions.push(t)}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setTiledLightingEnabled(e){this.renderer.setTiledLightingEnabled(e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setDirectionalShadowOptions(e,t){this.directionalShadowState.enabled=e,this.renderer.setDirectionalShadowsEnabled(e),this.renderer.setDirectionalShadowMapSize(t)}setWorldEnvironment(e){if(null==e)return void this.nodeMaterialResolver.setWorldEnvironment(null);const t=this.getEnvironmentTexture(e.source);this.nodeMaterialResolver.setWorldEnvironment({texture:t,intensity:e.intensity})}getEnvironmentTexture(t){if(t.mapping===e.CubeUVReflectionMapping)return t;let i=this.pmremResults.get(t);return null==i&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),i=this.pmremGenerator.fromEquirectangular(t),this.pmremResults.set(t,i),this.ownedPmremResults.add(i)),i.texture}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.nativeDlss?.reset()}async compile(e,t){await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t,i=!1){this.renderer.setHiZOcclusionCullingEnabled(!0);const n=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip",allowUnsortedLateDraws:i});return 0===n.drawCount?(n.dispose(),null):n}render(e,t,i){const n="taa"===this.antiAliasingState.mode?this.taa:null;this.volumetricFog?.setScene(e),this.renderer.setMotionVectorProjection(t.projectionMatrix),this.motionBlur?.prepareCamera(t,this.canvas.width,this.canvas.height,i),this.motionBlur?.requiresRendererHistoryReset()&&(this.renderer.resetViewHistory(),this.gtao?.reset(),this.volumetricFog?.reset()),n?.prepareCamera(t,this.canvas.width,this.canvas.height),this.nativeDlss?.prepareFrame(t);const r=!0===this.nativeDlss?.enabled?this.nativeDlss.jitter:null;this.motionBlur?.setJitterUv(n?.currentJitterUv.x??(null==r?0:r.x/Math.max(1,this.canvas.width*this.renderScale)),n?.currentJitterUv.y??(null==r?0:-r.y/Math.max(1,this.canvas.height*this.renderScale))),null!=r&&this.renderer.setProjectionJitter(r.x,r.y);let o=!1;try{this.renderer.render(e,t,i),o=!0}finally{null!=r&&this.renderer.clearProjectionJitter(),n?.finishCamera(t),o&&this.motionBlur?.commitCamera(),o&&this.nativeDlss?.finishFrame(t)}}setMotionBlurOptions(e){null!=this.motionBlur&&Object.assign(this.motionBlur.options,e)}setGTAOOptions(e){this.gtao?.setOptions(e)}setAntiAliasingMode(e){e!==this.antiAliasingState.mode&&("taa"===e&&null==this.taa||"smaa"===e&&null==this.smaa||"fxaa"===e&&null==this.fxaa?console.warn(`[Hology WebGPU experiment] Anti-aliasing mode "${e}" was not initialized. Set webgpuPostProcessing.antiAliasing in the initial rendering configuration to enable runtime switching.`):(this.antiAliasingState.mode=e,this.resetTemporalHistory()))}setGTAOQuality(e){this.gtao?.applyPreset(e)}setVolumetricFogOptions(e){this.volumetricFog?.setOptions(e)}setVolumetricFogQuality(e){this.volumetricFog?.applyPreset(e)}pushMotionBlurOverride(e){return this.motionBlur?.pushOverride(e)??null}invalidateObjectMotion(e){this.renderer.invalidateObjectMotion(e)}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.renderer.resetViewHistory(),this.nativeDlss?.reset()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nativeDlss?.dispose(),this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.motionBlur?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,i){const n={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void n.sprites++;if(e.isPoints)return void n.points++;if(e.isLine)return void n.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?n.batchedMeshes++:t.isInstancedMesh?n.instancedMeshes++:t.isSkinnedMesh?n.skinnedMeshes++:n.meshes++,null==t.geometry?.getAttribute("position")&&n.missingPositionGeometry++;const r=Array.isArray(t.material)?t.material:[t.material];for(const e of r){if(null==e)continue;e.transparent&&n.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,r=!t&&!0===i?.canResolve(e);t||r||(n.materialsReplaced++,e.isShaderMaterial&&n.shaderMaterialsReplaced++)}}),n}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const u="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",p="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, cutoffDistance: f32, decayExponent: f32) -> f32 {\n var distanceFalloff = 1.0 / max(pow(distanceToLight, decayExponent), 0.01);\n if (cutoffDistance > 0.0) {\n let ratio = distanceToLight / cutoffDistance;\n let cutoff = clamp(1.0 - ratio * ratio * ratio * ratio, 0.0, 1.0);\n distanceFalloff *= cutoff * cutoff;\n }\n return distanceFalloff;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index), rendererPointLightDecayForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index), rendererSpotLightDecayForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
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2
2
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
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package/dist/rendering.d.ts
CHANGED
|
@@ -81,6 +81,8 @@ export type RenderingViewOptions = {
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|
|
81
81
|
webgpuDirectionalShadows?: Partial<DirectionalShadowOptions>;
|
|
82
82
|
/** Per-frame merging of compatible ordinary meshes in the WebGPU renderer. */
|
|
83
83
|
webgpuDynamicBatching?: boolean;
|
|
84
|
+
/** GPU tile masks for opaque point lighting. Defaults to true. */
|
|
85
|
+
webgpuTiledLighting?: boolean;
|
|
84
86
|
/** Experimental world-level VFX backend preference. Defaults to `cpu`. */
|
|
85
87
|
webgpuVfx?: VfxBackendPreference;
|
|
86
88
|
/** @deprecated Shared GPU VFX worlds now grow reservations from observed demand. */
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|
@@ -132,6 +134,7 @@ export declare class RenderingView {
|
|
|
132
134
|
private experimentalWebGpuFailed;
|
|
133
135
|
private webGpuRuntimeErrorReported;
|
|
134
136
|
private experimentalWebGpuCapabilityReported;
|
|
137
|
+
private experimentalWebGpuTiledLightingEnabled;
|
|
135
138
|
private experimentalWebGpuDynamicBatchingEnabled;
|
|
136
139
|
private ambientOcclusionSettings;
|
|
137
140
|
private experimentalWebGpuSelectedObjectInstances;
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|
@@ -310,6 +313,7 @@ export declare class RenderingView {
|
|
|
310
313
|
get sharedGraphicsRuntime(): GraphicsRuntime;
|
|
311
314
|
setCamera(camera: Camera): void;
|
|
312
315
|
setSelectedObjects(obj: Object3D[]): void;
|
|
316
|
+
setExperimentalWebGpuTiledLightingEnabled(enabled: boolean): void;
|
|
313
317
|
setExperimentalWebGpuDynamicBatchingEnabled(enabled: boolean): void;
|
|
314
318
|
setMotionBlurOptions(options: MotionBlurOptions): void;
|
|
315
319
|
setDirectionalShadowOptions(options: DirectionalShadowOptions): void;
|