@hology/core 0.0.254 → 0.0.256
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gameplay/game-mode.d.ts +2 -2
- package/dist/gameplay/game-mode.js +1 -1
- package/dist/gameplay/index.d.ts +1 -1
- package/dist/gameplay/index.js +1 -1
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/net/player-session.d.ts +3 -0
- package/dist/gameplay/net/player-session.js +1 -1
- package/dist/gameplay/net/service/net-service.d.ts +2 -2
- package/dist/gameplay/net/service/net-service.js +1 -1
- package/dist/gameplay/network-travel-coordinator.js +1 -1
- package/dist/gameplay/player-lifecycle-coordinator.d.ts +1 -1
- package/dist/gameplay/player-lifecycle-coordinator.js +1 -1
- package/dist/gameplay/players.d.ts +35 -0
- package/dist/gameplay/players.js +4 -0
- package/dist/test/players.test.d.ts +2 -0
- package/dist/test/players.test.js +4 -0
- package/package.json +1 -1
- package/tsconfig.tsbuildinfo +1 -1
- package/dist/gameplay/player-runtime.d.ts +0 -24
- package/dist/gameplay/player-runtime.js +0 -4
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@@ -1,24 +0,0 @@
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import type { BaseActor } from './actors/actor.js';
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import type { BaseGameState } from './actors/controller/game-state.js';
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import type { NetConnection, NetPlayerInfo } from './net/net-connection.js';
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import { type NetSession } from './net/net-session.js';
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import { NetPlayerRegistry } from './net/player-session.js';
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/** Lightweight player/lifecycle state shared by standalone and network games. */
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export declare class PlayerRuntime {
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readonly players: NetPlayerRegistry;
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gameState?: BaseGameState;
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isAuthority: boolean;
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private clearOwningConnectionHandler?;
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private owningConnectionHandler?;
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private validateGameStateHandler?;
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startStandalone(localPlayer: NetPlayerInfo): void;
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startNetwork(session: NetSession): void;
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setClearOwningConnectionHandler(handler?: (actor: BaseActor) => void): void;
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setOwningConnectionHandler(handler?: (actor: BaseActor, connection: NetConnection) => void): void;
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setOwningConnection(actor: BaseActor, connection: NetConnection): void;
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setGameState(gameState: BaseGameState): void;
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setGameStateValidator(handler?: (gameState: BaseGameState) => void): void;
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clearOwningConnection(actor: BaseActor): void;
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stop(): void;
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}
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//# sourceMappingURL=player-runtime.d.ts.map
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import{__decorate as t}from"tslib";import{Service as n}from"typedi";import{NetMode as e}from"./net/net-session.js";import{NetPlayerRegistry as i}from"./net/player-session.js";let o=class{constructor(){this.players=new i,this.isAuthority=!0}startStandalone(t){this.stop(),this.isAuthority=!0,this.players.startLocal(t)}startNetwork(t){this.stop(),this.isAuthority=t.mode<e.client,this.players.start(t)}setClearOwningConnectionHandler(t){this.clearOwningConnectionHandler=t}setOwningConnectionHandler(t){this.owningConnectionHandler=t}setOwningConnection(t,n){this.owningConnectionHandler?.(t,n)}setGameState(t){this.validateGameStateHandler?.(t),this.gameState=t}setGameStateValidator(t){this.validateGameStateHandler=t}clearOwningConnection(t){this.clearOwningConnectionHandler?.(t)}stop(){this.players.stop(),this.gameState=void 0,this.clearOwningConnectionHandler=void 0,this.owningConnectionHandler=void 0,this.validateGameStateHandler=void 0}};o=t([n()],o);export{o as PlayerRuntime};/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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