@hology/core 0.0.248 → 0.0.249

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Files changed (57) hide show
  1. package/dist/effects/sequence/sequence-data.d.ts +24 -3
  2. package/dist/effects/sequence/sequence-data.js +1 -1
  3. package/dist/effects/sequence/sequence-definitions.d.ts +2 -1
  4. package/dist/effects/sequence/sequence-definitions.js +1 -1
  5. package/dist/effects/sequence/sequence-ops.js +1 -1
  6. package/dist/effects/sequence/sequence-player.d.ts +6 -0
  7. package/dist/effects/sequence/sequence-player.js +1 -1
  8. package/dist/effects/vfx/gpu-sprite-compiler.js +1 -1
  9. package/dist/effects/vfx/seeded-random.d.ts +4 -0
  10. package/dist/effects/vfx/seeded-random.js +4 -0
  11. package/dist/effects/vfx/vfx-actor.d.ts +1 -1
  12. package/dist/effects/vfx/vfx-actor.js +1 -1
  13. package/dist/effects/vfx/vfx-gpu-material.d.ts +9 -0
  14. package/dist/effects/vfx/vfx-gpu-material.js +4 -0
  15. package/dist/effects/vfx/vfx-materializer.js +1 -1
  16. package/dist/gameplay/actors/actor.d.ts +6 -0
  17. package/dist/gameplay/actors/actor.js +1 -1
  18. package/dist/gameplay/actors/builtin/camera-actor.js +1 -1
  19. package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
  20. package/dist/gameplay/actors/builtin/positional-audio-actor.js +1 -1
  21. package/dist/gameplay/actors/builtin/spawn-point.js +1 -1
  22. package/dist/gameplay/actors/builtin/spline-actor.js +1 -1
  23. package/dist/gameplay/actors/builtin/trigger-volume.js +1 -1
  24. package/dist/gameplay/actors/builtin/water-spline-volume-actor.js +1 -1
  25. package/dist/gameplay/actors/builtin/water-volume-actor.js +1 -1
  26. package/dist/gameplay/actors/component.d.ts +1 -0
  27. package/dist/gameplay/actors/component.js +1 -1
  28. package/dist/gameplay/actors/internal/component-init.d.ts +1 -1
  29. package/dist/gameplay/actors/internal/component-init.js +1 -1
  30. package/dist/gameplay/actors/tabler-icon.d.ts +2 -0
  31. package/dist/gameplay/actors/tabler-icon.js +4 -0
  32. package/dist/gameplay/index.d.ts +1 -1
  33. package/dist/gameplay/index.js +1 -1
  34. package/dist/gameplay/initiate.d.ts +2 -1
  35. package/dist/gameplay/initiate.js +1 -1
  36. package/dist/gameplay/inject.js +1 -1
  37. package/dist/gameplay/net/service/rpc-decorator.js +1 -1
  38. package/dist/gameplay/services/render.d.ts +0 -1
  39. package/dist/gameplay/services/render.js +1 -1
  40. package/dist/gameplay/services/world.js +1 -1
  41. package/dist/rendering/webgpu-experimental-backend.d.ts +2 -0
  42. package/dist/rendering/webgpu-experimental-backend.js +1 -1
  43. package/dist/rendering.d.ts +10 -0
  44. package/dist/rendering.js +1 -1
  45. package/dist/scene/materializer.js +1 -1
  46. package/dist/test/gpu-sprite-compiler.test.js +1 -1
  47. package/dist/test/sequence-light.test.d.ts +2 -0
  48. package/dist/test/sequence-light.test.js +4 -0
  49. package/dist/test/sequence-vfx.test.js +1 -1
  50. package/dist/test/vfx-seeded-random.test.d.ts +2 -0
  51. package/dist/test/vfx-seeded-random.test.js +4 -0
  52. package/package.json +1 -1
  53. package/tsconfig.tsbuildinfo +1 -1
  54. package/dist/gameplay/services/actor-update-registry.d.ts +0 -13
  55. package/dist/gameplay/services/actor-update-registry.js +0 -4
  56. package/dist/test/view-controller-updates.test.d.ts +0 -2
  57. package/dist/test/view-controller-updates.test.js +0 -4
package/dist/rendering.js CHANGED
@@ -1,4 +1,4 @@
1
- var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as a,Material as n,Matrix4 as r,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as p,WebGLRenderTarget as c,Texture as u,Euler as d,MeshStandardMaterial as m}from"three";import{CopyShader as f,EffectComposer as g,FXAAShader as M,GammaCorrectionShader as b,LUTPass as v,RenderPass as x,ShaderPass as P,VRButton as w}from"three-stdlib";import{CSMShader as y,CSMUtil as S}from"./csm.js";import{colorToNormal as T,float as R,NodeShaderMaterial as G,standardMaterial as E,uniformFloat as C,uniformVec3 as B,toonMaterial as W,lambertMaterial as U,normalize as O,rgb as A,rgba as D,transformed as F,varying as k,varyingAttributes as j,varyingTransformed as I,vec4 as V,BooleanExpression as L,select as _,ifDefApply as H,uniformSampler2d as N,RgbaNode as q,mix as z,attributes as $,uniformVec2 as J,min as Q}from"three-shader-graph";import{Reflector as X}from"three-stdlib";import{BokehPass as Y,OutputPass as K}from"three/examples/jsm/Addons.js";import{CSM as Z}from"three/examples/jsm/csm/CSM.js";import{RectAreaLightUniformsLib as ee}from"three/examples/jsm/lights/RectAreaLightUniformsLib.js";import te from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as se}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as ie}from"typedi";import{depthUniformName as ae,farUniformName as ne,nearUniformName as re,resolutionUniformName as oe,sceneNormalUniformName as le,screenUV as he,supportsDepthTextureExtension as pe}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as ce}from"./shader-nodes/time.js";import{aoMapUniformName as ue,sceneMapUniformName as de}from"./shader-nodes/scene-sample.js";import{waterVolumeCameraPositionUniformName as me,waterVolumeEnabledUniformName as fe,waterVolumeInverseViewProjectionUniformName as ge,waterVolumeWorldToLocalUniformName as Me}from"./shader-nodes/water-volume.js";import{DepthPass as be}from"./utils/three/depth-pass.js";import{GPUStatsPanel as ve}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as xe}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as Pe,traverseVisibleStop as we}from"./utils/three/traverse.js";import{clamp as ye}from"./utils/math.js";import{ColorPass as Se}from"./rendering/color-pass.js";import{PostProcessEffectPass as Te,PostProcessEffectRegistration as Re,postProcessEffectStages as Ge,sanitizePostProcessEffectPriority as Ee,sanitizePostProcessEffectStage as Ce}from"./rendering/post-process-effect.js";import{SSRPass as Be}from"./rendering/ssr/SSRPass.js";import{SSRShader as We}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as Ue}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as Oe}from"./rendering/outline-effect.js";import{UnrealBloomPass as Ae}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as De}from"./shader-nodes/depth.js";import{packDepthToRGBA as Fe}from"three-shader-graph";import{FogVolumeObject as ke}from"./rendering/fog/fog-volume-object.js";import{ParallaxStandardMaterial as je}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as Ie}from"./shader-nodes/pom.js";import{FullScreenQuad as Ve}from"three-stdlib";import{edgeDepthEffect as Le}from"./shader-nodes/effects.js";import{decalDiscard as _e}from"./shader-nodes/decal.js";import{Pass as He}from"three/examples/jsm/Addons.js";import{BatchedMesh2 as Ne}from"./scene/batched-mesh-2.js";import{resolvePostProcessMaterial as qe}from"./shader/post-process-shader.js";import{applyUvTiling as ze}from"./shader/uv-nodes.js";import{createPlaceholderTexture as $e}from"./utils/three/placeholder-texture.js";import{getTemporalUpscalingJitter as Je,getUpscalingMethod as Qe,UpscaleOutputPass as Xe}from"./rendering/upscaling-pass.js";import{ExperimentalWebGpuBackend as Ye,formatWebGpuSceneCapabilitySummary as Ke}from"./rendering/webgpu-experimental-backend.js";const Ze=new i.Vector3,et=new i.Matrix4,tt=(new i.Matrix4).set(1,0,0,0,0,1,0,0,0,0,.5,.5,0,0,0,1);S.patchSetupMaterial();const st=document.createElement("div");st.style.position="absolute",st.style.left="50%",st.style.top="50%",st.style.color="black",st.style.zIndex="999";(new i.Layers).set(9);const it=new i.MeshBasicMaterial({color:"black"}),at=new i.MeshDepthMaterial;var nt;at.depthPacking=i.RGBADepthPacking,at.blending=i.NoBlending,at.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}(nt||(nt={}));const rt=(()=>{const e=new Uint8Array([255,255,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),ot=(()=>{const e=new Uint8Array([0,0,0,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),lt=(()=>{const e=new Uint8Array([128,128,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),ht=new G({color:R(0),position:V(R(0))});ht.visible=!1;const pt=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let ct=0,ut=null;const dt=new Map;function mt(){return null==ut&&(ut=new IntersectionObserver(e=>{for(const t of e){const e=dt.get(t.target);e&&e(t.isIntersecting)}},{threshold:0})),ut}let ft=e=class{get activeBackend(){return this._activeBackend}get requestedBackend(){return this.options.backend??"webgl"}get vfxBackendPreference(){return this.options.webgpuVfx??"cpu"}get webgpuVfxInstancesPerTemplate(){return Math.max(1,Math.floor(this.options.webgpuVfxInstancesPerTemplate??128))}get webgpuVfxTemplateMemoryBudgetBytes(){return 1024*Math.max(1,this.options.webgpuVfxTemplateMemoryBudgetMiB??512)*1024}get webgpuVfxWorldMemoryBudgetBytes(){return 1024*Math.max(1,this.options.webgpuVfxWorldMemoryBudgetMiB??1024)*1024}get webgpuVfxColdTemplateSeconds(){return Math.max(0,this.options.webgpuVfxColdTemplateSeconds??30)}get experimentalWebGpuDevice(){return this.experimentalWebGpuBackend?.getDevice()??null}registerExperimentalStaticDrawSet(e,t,s=!1){if("webgpu-experimental"!==this.options.backend)return()=>{};const i={root:e,label:t,allowUnsortedLateDraws:s,sourceWasVisible:e.visible,staticDrawSet:null};return this.experimentalStaticDrawSetRegistrations.add(i),this.activateExperimentalStaticDrawSets(),()=>{this.experimentalStaticDrawSetRegistrations.delete(i)&&(i.staticDrawSet?.dispose(),null!=i.staticDrawSet&&(i.root.visible=i.sourceWasVisible),i.staticDrawSet=null)}}registerExperimentalWebGpuRenderGraphExtension(e){return"webgpu-experimental"!==this.options.backend?()=>{}:(this.experimentalWebGpuRenderGraphExtensions.add(e),()=>{this.experimentalWebGpuRenderGraphExtensions.delete(e)})}get fpsCap(){return this._fpsCap}set fpsCap(e){const t=null!=e&&Number.isFinite(e)&&e>0?e:null;t!==this._fpsCap&&(this._fpsCap=t,this.fpsCapRevision++)}setPaused(e){this.paused=e}setResolutionScale(e){const t=Et(e,1);Gt(t,this.resolutionScale)||(this.resolutionScale=t,this.dynamicResolutionScale=t,this.dynamicResolutionLastAdjustmentAt=0,this.resetDynamicResolutionAverage(),this.resizeRender(!0))}get currentResolutionScale(){return this.getEffectiveResolutionScale()}get currentRenderPixelRatio(){return this.getRenderPixelRatio()}get currentPresentationPixelRatio(){return this.getPresentationPixelRatio()}getRenderSize(e=new i.Vector2){return e.set(Math.max(1,this.container.clientWidth*this.getRenderPixelRatio()),Math.max(1,this.container.clientHeight*this.getRenderPixelRatio()))}getClientSize(e=new i.Vector2){return e.set(Math.max(1,this.previousClientWith??1),Math.max(1,this.previousClientHeight??1))}isUpscalingEnabled(){return!0===this.options.upscaling?.enabled&&!0!==this.options.enableXR}isTemporalUpscalingEnabled(){return this.isUpscalingEnabled()&&"temporal"===Qe(this.options.upscaling)}resetUpscalingHistory(){this.hasPreviousTemporalViewProjection=!1,this.upscaleOutputPass?.resetHistory(),this.experimentalWebGpuBackend?.resetTemporalHistory()}prepareUpscalingFrame(){if(!this.isTemporalUpscalingEnabled()||null==this.upscaleOutputPass)return void this.upscaleOutputPass?.setFrameState(null);this.unjitteredProjectionMatrix.copy(this.camera.projectionMatrix),this.currentUnjitteredViewProjectionMatrix.multiplyMatrices(this.unjitteredProjectionMatrix,this.camera.matrixWorldInverse),this.hasPreviousTemporalViewProjection||(this.previousViewProjectionMatrix.copy(this.currentUnjitteredViewProjectionMatrix),this.upscaleOutputPass.resetHistory());const e=Et(this.options.upscaling?.temporal?.jitterScale,1);Je(this.temporalUpscalingFrameIndex++,this.temporalJitter,e),this.temporalJitterUv.set(this.temporalJitter.x/Math.max(1,this.gRenderTarget.width),this.temporalJitter.y/Math.max(1,this.gRenderTarget.height));const t=2*this.temporalJitter.x/Math.max(1,this.gRenderTarget.width),s=2*this.temporalJitter.y/Math.max(1,this.gRenderTarget.height);this.camera instanceof l?(this.camera.projectionMatrix.elements[8]+=t,this.camera.projectionMatrix.elements[9]+=s):(this.camera.projectionMatrix.elements[12]+=t,this.camera.projectionMatrix.elements[13]+=s),this.camera.projectionMatrixInverse.copy(this.camera.projectionMatrix).invert(),this.projectionJitterApplied=!0,this.currentViewProjectionMatrix.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),this.currentViewProjectionMatrixInverse.copy(this.currentViewProjectionMatrix).invert(),this.temporalUpscalingFrameState.depthTexture=this.gRenderTarget.depthTexture,this.upscaleOutputPass.setFrameState(this.temporalUpscalingFrameState)}finishUpscalingFrame(){this.projectionJitterApplied&&(this.camera.projectionMatrix.copy(this.unjitteredProjectionMatrix),this.camera.projectionMatrixInverse.copy(this.camera.projectionMatrix).invert(),this.previousViewProjectionMatrix.copy(this.currentUnjitteredViewProjectionMatrix),this.hasPreviousTemporalViewProjection=!0,this.projectionJitterApplied=!1)}getBasePixelRatio(){const e=Et(this.maxPixelRatio,1),t=Et(window.devicePixelRatio,1);return Math.min(e,t)}getBaseResolutionScale(){return Et(this.resolutionScale,1)}getDynamicResolutionMinScale(){const e=this.getBaseResolutionScale(),t=Et(this.options.dynamicResolution?.minScale,.7);return Math.min(e,t)}getEffectiveResolutionScale(){const e=this.getBaseResolutionScale();return!0!==this.options.dynamicResolution?.enabled?e:ye(this.dynamicResolutionScale,this.getDynamicResolutionMinScale(),e)}getRenderPixelRatio(){return this.getBasePixelRatio()*this.getEffectiveResolutionScale()}getPresentationPixelRatio(){const e=this.getBasePixelRatio();return this.isUpscalingEnabled()?e:e*this.getEffectiveResolutionScale()}resetDynamicResolutionAverage(){this.dynamicResolutionFrameTimeAverage=null,this.dynamicResolutionFrameSamples=0}updateDynamicResolution(e,t){const s=this.options.dynamicResolution;if(!0!==s?.enabled)return;if(!Number.isFinite(e)||e<=0||e>.25)return void this.resetDynamicResolutionAverage();const i=this.getBaseResolutionScale(),a=this.getDynamicResolutionMinScale(),n=ye(this.dynamicResolutionScale,a,i);Gt(n,this.dynamicResolutionScale)||(this.dynamicResolutionScale=n);const r=Et(s.targetFps,60),o=1e3/(null!=this.fpsCap?Math.min(r,this.fpsCap):r),l=1e3*e;this.dynamicResolutionFrameTimeAverage=null==this.dynamicResolutionFrameTimeAverage?l:.9*this.dynamicResolutionFrameTimeAverage+.1*l,this.dynamicResolutionFrameSamples++;const h=Math.max(1,Math.floor(Et(s.sampleFrames,20)));if(this.dynamicResolutionFrameSamples<h)return;const p=Et(s.decreaseCooldown,500),c=Et(s.increaseCooldown,2e3),u=Et(s.decreaseStep,.05),d=Et(s.increaseStep,.025),m=this.dynamicResolutionFrameTimeAverage;let f=n;m>1.12*o&&n>a&&t-this.dynamicResolutionLastAdjustmentAt>=p?f=Math.max(a,n-u):m<.85*o&&n<i&&t-this.dynamicResolutionLastAdjustmentAt>=c&&(f=Math.min(i,n+d)),Gt(f,n)||(this.dynamicResolutionScale=f,this.dynamicResolutionLastAdjustmentAt=t,this.resetDynamicResolutionAverage(),this.resizeRender(!0))}resizeRender(e=!1){if(!this.running)return;const t=this.container.clientWidth,s=this.container.clientHeight,i=this.getRenderPixelRatio(),a=this.getPresentationPixelRatio();if(!e&&this.previousClientWith===t&&this.previousClientHeight===s&&this.previousRenderPixelRatio===i&&this.previousPresentationPixelRatio===a)return;if(0===t||0===s)return;this.previousClientWith=t,this.previousClientHeight=s,this.previousRenderPixelRatio=i,this.previousPresentationPixelRatio=a,this.camera instanceof l&&(this.camera.aspect=t/s,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(a),this.renderer.setSize(t,s),this.composer.setPixelRatio(i),this.composer.setSize(t,s);const n=t*i,r=s*i;this.dofPass.setSize(n,r),this.fxaaPass.setSize(n,r),this.fxaaPass.uniforms.resolution.value.set(1/n,1/r),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.fquadBlendAO.material.uniforms.tAlphaTest.value=this.gRenderTarget.textures[1],this.sceneColorRenderTarget.dispose(),this.sceneDepthRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(),this.sceneDepthRenderTarget=this.createSceneDepthRenderTarget(),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0,this.experimentalWebGpuBackend?.setSize(t,s,this.getBasePixelRatio(),this.getEffectiveResolutionScale()),this.resetDynamicResolutionAverage(),this.resetUpscalingHistory()}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}addWaterPostProcessVolume(e){this.waterPostProcessVolumes.includes(e)||this.waterPostProcessVolumes.push(e)}removeWaterPostProcessVolume(e){const t=this.waterPostProcessVolumes.indexOf(e);t>=0&&this.waterPostProcessVolumes.splice(t,1)}updateUnderwaterPostProcessing(){if(null==this.camera)return;const e=this.camera.getWorldPosition(Ze),t=this.waterPostProcessVolumes.filter(e=>e.underwater.enabled&&Mt(e.object)).sort((e,t)=>t.underwater.priority-e.underwater.priority),s=t.find(t=>t.containsWaterPoint(e))??null,i=s??t.find(t=>null!=t.getWaterPostProcessWorldToLocal&&!0===t.isWaterPostProcessRelevant?.(e,t.underwater.transitionDistance))??null;this.activeWaterPostProcessVolume=i;const a=i?.underwater.postProcessMaterial;let n=null;if(!0===a?.isShaderMaterial&&(n=this.underwaterPostProcessEffects.get(a)??null,null==n&&(n=this.addPostProcessEffect(a,{stage:"beforeFog",priority:-100,enabled:!1}),this.underwaterPostProcessEffects.set(a,n))),n!==this.activeUnderwaterPostProcessEffect&&(null!=this.activeUnderwaterPostProcessEffect&&(this.activeUnderwaterPostProcessEffect.enabled=!1),this.activeUnderwaterPostProcessEffect=n),null!=n){n.enabled=null!=i;const t=n.material,a=t.uniforms[Me],r=t.uniforms[me],o=t.uniforms[fe],l=t.uniforms[ge];if(null!=l){const e="webgpu-experimental"===this._activeBackend?et.copy(tt).multiply(this.camera.projectionMatrix):this.camera.projectionMatrix;l.value.copy(e).multiply(this.camera.matrixWorldInverse).invert()}null!=i?.getWaterPostProcessWorldToLocal&&null!=a?(i.getWaterPostProcessWorldToLocal(a.value,e),r?.value.copy(e),null!=o&&(o.value=1)):null!=o&&(o.value=null!=s?-1:0)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}addPostProcessEffect(e,t={}){const s=qe(e),i={id:++this.postProcessEffectId,material:s,pass:new Te(s),enabled:t.enabled??!0,priority:Ee(t.priority),stage:Ce(t.stage)};return i.pass.enabled=i.enabled,this.postProcessEffects.push(i),this.refreshPostProcessEffectPassOrder(),new Re(this,i)}removePostProcessEffectEntry(e){const t=e,s=this.postProcessEffects.indexOf(t);-1!==s&&(this.postProcessEffects.splice(s,1),this.composer.removePass(t.pass),t.pass.dispose(),this.syncExperimentalWebGpuPostProcessEffects())}refreshPostProcessEffectPassOrder(){for(const e of this.postProcessEffects)this.composer.removePass(e.pass);for(const e of Ge){const t=this.getPostProcessEffectStageAnchorPass(e),s=null!=t?this.composer.passes.indexOf(t):this.composer.passes.length,i=this.postProcessEffects.filter(t=>t.stage===e).sort(bt);for(let e=0;e<i.length;e++)this.composer.insertPass(i[e].pass,s+e)}this.syncExperimentalWebGpuPostProcessEffects()}syncExperimentalWebGpuPostProcessEffects(){this.experimentalWebGpuBackend?.setPostProcessEffects(this.postProcessEffects)}getPostProcessEffectStageAnchorPass(e){switch(e){case"beforeFog":return this.volumetricFogPass;case"beforeDepthOfField":return this.dofPass;case"beforeColorAdjustment":return this.colorPass;case"beforeOutline":return this.outlinePass;case"beforeAntiAliasing":return this.fxaaPass;case"beforeLut":return this.lutPass;case"beforeOutput":return this.outputPass}}constructor(t,s={}){this.container=t,this.options=s,this._activeBackend="webgl",this.experimentalWebGpuBackend=null,this.experimentalWebGpuFailed=!1,this.experimentalWebGpuCapabilityReported=!1,this.experimentalWebGpuDynamicBatchingEnabled=!0,this.experimentalWebGpuSelectedObjectInstances=[],this.experimentalStaticDrawSetRegistrations=new Set,this.experimentalWebGpuRenderGraphExtensions=new Set,this.worldEnvironment=null,this.isIntersecting=!1,this.needsPausedRender=!1,this.wakePausedRenderer=null,this.windowVisible=!0,this.queryScene=new i.Scene,this.running=!0,this.paused=!1,this._fpsCap=null,this.fpsCapRevision=0,this.postProcessVolumes=[],this.waterPostProcessVolumes=[],this.underwaterPostProcessEffects=new Map,this.activeUnderwaterPostProcessEffect=null,this.activeWaterPostProcessVolume=null,this.postProcessSettings={},this.baseToneMapping=i.NoToneMapping,this.baseToneMappingExposure=1,this.csmUpdateInvervals=this.options.shadows?.cascadeUpdateIntervals,this._id=ct++,this.postProcessEffectId=0,this.postProcessEffects=[],this.postProcessEffectResolution=new i.Vector2(1,1),this.postProcessEffectUniformState={aoEnabled:!1,aoTexture:null,cameraFar:void 0,cameraNear:void 0,depthTexture:$e(),normalTexture:$e(128,128,255),resolution:this.postProcessEffectResolution,simulationTime:0},this.fquadCopySceneColor=new Ve(new p(f)),this.fquadCopySceneDepth=new Ve(new G({color:V(N("tDepthTexture",$e()).sample(j.uv).r)})),this.occlusionClusters=[],this.simulationTime=0,this.simulationTimeScale=1,this.lightProbeIntensity=2,this.fquadBlendAO=(()=>{const e=V(1),t=$e(),s=N("tAlphaTest",t).sample(he).a,a=N("tAO",t).sample(he),n=_(s.lt(.05),a,Q(V(1,1,1,1),a.addScalar(.4))),r=new G({outputs:[n,e,e],transparent:!0});r.depthWrite=!1,r.depthTest=!1,r.blending=i.MultiplyBlending;return new Ve(r)})(),this.resolutionScale=1,this.maxPixelRatio=pt?1:window.devicePixelRatio,this.dynamicResolutionScale=1,this.dynamicResolutionFrameTimeAverage=null,this.dynamicResolutionFrameSamples=0,this.dynamicResolutionLastAdjustmentAt=0,this.upscaleOutputPass=null,this.unjitteredProjectionMatrix=new r,this.temporalJitter=new i.Vector2,this.temporalJitterUv=new i.Vector2,this.currentUnjitteredViewProjectionMatrix=new r,this.currentViewProjectionMatrix=new r,this.currentViewProjectionMatrixInverse=new r,this.previousViewProjectionMatrix=new r,this.temporalUpscalingFrameState={depthTexture:null,currentJitterUv:this.temporalJitterUv,currentViewProjectionInverse:this.currentViewProjectionMatrixInverse,previousViewProjection:this.previousViewProjectionMatrix},this.temporalUpscalingFrameIndex=0,this.hasPreviousTemporalViewProjection=!1,this.projectionJitterApplied=!1,this.onResize=()=>{if(this.resizeRender(),this.paused)this.needsPausedRender=!0,this.wakePausedRenderer?.();else try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new te,this.webGpuPassStatsDom=function(){const e=document.createElement("div");return e.dataset.hologyWebGpuPassStats="",e.setAttribute("aria-hidden","true"),e.style.cssText=["position:absolute","top:52px","left:12px","z-index:10000","width:min(520px,calc(100% - 24px))","pointer-events:none","color:white","font:12px/1.2 Arial,Helvetica,sans-serif","text-shadow:0 1px 2px black,0 0 3px black"].join(";"),e}(),this.webGpuVisibilityStatsDom=function(){const e=document.createElement("div");return e.style.cssText=["margin-bottom:10px","padding-bottom:6px","border-bottom:1px solid rgba(255,255,255,.4)"].join(";"),e.textContent="GPU visibility: awaiting readback",e}(),this.webGpuPassStatsRows=[],this._showStats=!1,this._profilingEnabled=!1,this.gbufferMaterialCache=new Map,this.gbufferDepthPrepassMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.depthPrepassMaterialCache=new WeakMap,this.depthPrepassCachedMaterials=new Map,this.depthPrepassCachedVisibility=[],this.frameGBufferMeshes=[],this.frameGBufferPhaseMasks=[],this.frameUnsupportedGBufferObjects=[],this.frameGBufferExcludedObjects=new Set,this.appliedGBufferMeshes=[],this.originalGBufferMaterials=[],this.originalGBufferOnBeforeRender=[],this.hiddenGBufferObjects=[],this.gBufferPhaseMaskCache=new WeakMap,this.gBufferMaterialArrayCache=new WeakMap,this.gBufferShadowUpdaterCache=new WeakMap,this._initiatedMaterialTextures=new Set,this._initiatedTextures=new Set,this.compileInProgress=!1,this.depthMaterialCachedMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new a,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),this.resolutionScale=s.resolutionScale??1,this.dynamicResolutionScale=this.getBaseResolutionScale(),this.fpsCap=s.fpsCap,this.experimentalWebGpuDynamicBatchingEnabled=s.webgpuDynamicBatching??!0,"webgpu-experimental"===s.backend&&!0===s.enableXR&&(console.warn("[Hology WebGPU experiment] XR is not supported; using WebGL."),this.experimentalWebGpuFailed=!0),e.activeView=this,ee.init(),window.renderer=this.renderer=window.renderer??new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(this.getPresentationPixelRatio()),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(w.createButton(this.renderer));const n=new Oe(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=n,this.createGRenderTarget(),this.composer=new g(this.renderer,function(e,t){const s=new i.WebGLRenderTarget(Math.max(1,e),Math.max(1,t),{minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat,type:i.HalfFloatType});return s.texture.name="EffectComposer.rt1",s.texture.generateMipmaps=!1,s}(t.clientWidth,t.clientHeight)),this.composer.setPixelRatio(this.getRenderPixelRatio()),this.composer.setSize(t.clientWidth,t.clientHeight);var l=(t.clientWidth||1)/(t.clientHeight||1);const h=new i.PerspectiveCamera(45,l,.1,800);h.layers.enable(19),this.setCamera(h),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.baseToneMapping=this.renderer.toneMapping,this.baseToneMappingExposure=this.renderer.toneMappingExposure,this.renderer.gammaFactor=1.4,S.renderingView=this,this.isDepthTextureExtensionSupported=pe(this.renderer),this.attachRendererDomElement(),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container,this.getRenderPixelRatio()),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(),this.sceneDepthRenderTarget=this.createSceneDepthRenderTarget();const c=new i.Vector2(t.clientWidth,t.clientHeight),u=(new x(this.scene,this.camera),new P(f,"prevtexture"));u.enabled=!0,u.needsSwap=!0,u.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=u;const d=new Ae(c,1.5,.4,.85);d.threshold=1,d.strength=.9,d.radius=.2,this.bloomPass=d;const m=new se(this.scene,this.camera,this.gRenderTarget.width,this.gRenderTarget.height,{});m.normalRenderTarget?.dispose(),m.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),m.output=se.OUTPUT.Off,m.enabled=!1,this.aoPass=m,this.fquadBlendAO.material.uniforms.tAO.value=m.pdRenderTarget.texture,this.fquadBlendAO.material.uniforms.tAlphaTest.value=this.gRenderTarget.textures[1],We.fragmentShader=We.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const y=new Be({renderer:this.renderer,scene:this.scene,camera:this.camera,width:this.gRenderTarget.width,height:this.gRenderTarget.height,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});y.output=Be.OUTPUT.Default,y.blur=!0,y.fresnel=!1,y.distanceAttenuation=!0,y.maxDistance=50,y.selective=!0,y.bouncing=!1,y.opacity=.4,y.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=y,!1!==this.options.ao?.enabled&&this.composer.addPass(m);const T=new Lt((e,t,s,i,a)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(T);const R=new Lt((e,t,s,i,a)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene(nt.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(R),this.composer.addPass(u),this.composer.addPass(y),this.phasedRenderPass=new Vt(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(d),d.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new Ue(c),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new Y(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const E=new Se;this.composer.addPass(E),this.colorPass=E,E.vignetteEnabled=!1,this.outlinePass=new xe(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const C=new P(M);C.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(C),this.fxaaPass=C,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new P(b).clear=!1,this.fixStatsStyle(),this.lutPass=new v({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const B=new P(f,"prevtexture");B.enabled=!0,B.needsSwap=!1,B.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],B.renderToScreen=!0;const W=this.isUpscalingEnabled()?new Xe(this.options.upscaling):new K;!function(e){const t=e.material;if(t.dithering=!0,t.fragmentShader.includes("<dithering_fragment>"))return;const s="#include <colorspace_pars_fragment>";if(!t.fragmentShader.includes(s))return;t.fragmentShader=t.fragmentShader.replace(s,`${s}\n #include <common>\n #include <dithering_pars_fragment>`);const i=t.fragmentShader.lastIndexOf("}");i<0||(t.fragmentShader=`${t.fragmentShader.slice(0,i)}\n #include <dithering_fragment>\n${t.fragmentShader.slice(i)}`,t.needsUpdate=!0)}(W),this.outputPass=W,this.upscaleOutputPass=W instanceof Xe?W:null,this.composer.addPass(W);const U=new i.MeshBasicMaterial({colorWrite:!1,depthWrite:!1,depthTest:!0,transparent:!1}),O=new o(new i.BoxGeometry(1,1,1),U);O.renderOrder=1/0,O.name="CLUSTER_BOUNDS_VOLUME"}addCluster(e){if(!1===this.options.occlusionCulling?.enabled)return;if(!this.renderer.capabilities.isWebGL2)return;const t=this.renderer.getContext(),s=t.createQuery();if(null==s)return;const i={query:s,visible:!0,awaitingResult:!1,cluster:e,lastTested:-1/0,distance:0,update:()=>{if(i.awaitingResult&&t.getQueryParameter(s,t.QUERY_RESULT_AVAILABLE)){const e=t.getQueryParameter(s,t.QUERY_RESULT);i.visible=!!e,i.awaitingResult=!1}}};e.boundsMesh.onBeforeRender=()=>{i.awaitingResult||t.beginQuery(t.ANY_SAMPLES_PASSED,s)},e.boundsMesh.onAfterRender=()=>{i.awaitingResult||(t.endQuery(t.ANY_SAMPLES_PASSED),i.awaitingResult=!0)},this.occlusionClusters.push(i)}updateRenderedOcclusionClusters(){this.queryScene.clear();const e=performance.now(),t=[];for(const s of this.occlusionClusters){if(s.awaitingResult)continue;const i=s.cluster.bounds.distanceToPoint(this.camera.position);if(s.distance=i,i<10){s.visible=!0,s.lastTested=e;continue}if(i>1e3)continue;const a=e-s.lastTested;if(!(s.visible&&a<4e3)&&((s.visible||!(a<100))&&xt.intersectsBox(s.cluster.bounds)))if(s.visible)t.push(s);else{let e=0;for(;e<t.length&&t[e].distance<s.distance;)e++;t.splice(e,0,s)}}if(t.length<50)for(const s of t)s.lastTested=e,this.queryScene.add(s.cluster.boundsMesh);else{const s=Math.max(Math.floor(Math.random()*t.length-50),0);for(let i=0;i<50;i++){const a=t[s+i];if(null==a)break;a.lastTested=e,this.queryScene.add(a.cluster.boundsMesh)}if(t.length>0){const s=t[0];s.lastTested=e,this.queryScene.add(s.cluster.boundsMesh)}}}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e,this.experimentalWebGpuBackend?.setEnableOutlines(e)}setCamera(e){if(this.camera=e,this.resetUpscalingHistory(),this.composer.passes.forEach(t=>{t instanceof x?t.camera=e:t instanceof xe?t.renderCamera=e:(t instanceof be||t instanceof se)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm){this.csm=new Z({maxFar:80,lightFar:250,lightMargin:20,shadowBias:-1e-4,cascades:pt?2:3,shadowMapSize:1024*(pt?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"});for(const e of this.csm.lights)e.shadow.normalBias=.01;if(null!=this.csmUpdateInvervals){this.csmCascadeLastUpdate=new Array(this.csm.lights.length).fill(0);for(const e of this.csm.lights)e.shadow.autoUpdate=!1}this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=y.lights_fragment_begin}else this.csm.camera=this.camera,this.camera;this.csm.updateFrustums()}setSelectedObjects(e){if(this.experimentalWebGpuBackend?.setSelectedObjects(e),this.experimentalWebGpuBackend?.setSelectedObjectInstances([]),this.experimentalWebGpuSelectedObjectInstances=[],null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}setExperimentalWebGpuDynamicBatchingEnabled(e){this.experimentalWebGpuDynamicBatchingEnabled=e,this.experimentalWebGpuBackend?.setDynamicBatchingEnabled(e)}setMotionBlurOptions(e){this.experimentalWebGpuBackend?.setMotionBlurOptions(e)}setGTAOOptions(e){this.experimentalWebGpuBackend?.setGTAOOptions(e)}setAntiAliasingMode(e){this.experimentalWebGpuBackend?.setAntiAliasingMode(e)}setGTAOQuality(e){this.experimentalWebGpuBackend?.setGTAOQuality(e)}setVolumetricFogOptions(e){this.experimentalWebGpuBackend?.setVolumetricFogOptions(e)}setVolumetricFogQuality(e){this.experimentalWebGpuBackend?.setVolumetricFogQuality(e)}pushMotionBlurOverride(e){return this.experimentalWebGpuBackend?.pushMotionBlurOverride(e)??null}setObjectMotionBlur(e,t,s=1){e.traverse(e=>{e.userData.motionBlurMode=t,e.userData.motionBlurScale=Math.max(0,Math.min(s,8))})}invalidateObjectMotion(e){e.traverse(e=>{e.userData.motionBlurTeleported=!0,this.experimentalWebGpuBackend?.invalidateObjectMotion(e)})}setSelectedObjectInstances(e){this.experimentalWebGpuSelectedObjectInstances=[...e],this.experimentalWebGpuBackend?.setSelectedObjectInstances(this.experimentalWebGpuSelectedObjectInstances)}static createDepthRenderTarget(e,t,s){const a=Math.max(1,Math.floor(t.clientWidth*s)),n=Math.max(1,Math.floor(t.clientHeight*s)),r=new i.WebGLRenderTarget(a,n);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(a,n),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t,s=e.getPixelRatio()){const a=Math.max(1,t.clientWidth*s),n=Math.max(1,t.clientHeight*s),r=new i.DepthTexture(a,n);r.type=i.UnsignedInt248Type,r.minFilter=i.NearestFilter,r.magFilter=i.NearestFilter;const o=new i.WebGLRenderTarget(a,n,{type:i.HalfFloatType,depthTexture:r});return o.texture.minFilter=i.NearestFilter,o.texture.magFilter=i.NearestFilter,o.texture.generateMipmaps=!1,o.stencilBuffer=!1,o}createSceneColorRenderTarget(){const e=this.gRenderTarget.width,t=this.gRenderTarget.height,s=new i.WebGLRenderTarget(e,t,{type:i.HalfFloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}createSceneDepthRenderTarget(){const e=new i.WebGLRenderTarget(this.gRenderTarget.width,this.gRenderTarget.height,{type:i.FloatType,format:i.RedFormat,minFilter:i.NearestFilter,magFilter:i.NearestFilter,depthBuffer:!1,stencilBuffer:!1});return e.texture.generateMipmaps=!1,e}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose();const t=this.getRenderPixelRatio(),s=Math.max(1,e.clientWidth*t),a=Math.max(1,e.clientHeight*t),n=new i.DepthTexture(s,a);n.type=i.UnsignedIntType,n.minFilter=i.NearestFilter,n.magFilter=i.NearestFilter,this.gRenderTarget=new c(s,a,{count:3,samples:this.options?.msaa??0,minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat,depthTexture:n}),this.gRenderTarget.textures[2].type=i.UnsignedByteType,this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(t=!0){this.running=!1,this.disposeExperimentalStaticDrawSets(),e.experimentalWebGpuPresentationView===this&&(e.experimentalWebGpuPresentationView=null),this.wakePausedRenderer=null,this.lightVolume?.shTexture.dispose(),window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],t&&this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.sceneDepthRenderTarget.dispose(),this.csm.dispose();for(const e of this.postProcessEffects)this.composer.removePass(e.pass),e.pass.dispose();this.postProcessEffects.length=0,this.detachOwnedDomElements(),this.experimentalWebGpuBackend=null,this._activeBackend="webgl";if(mt().unobserve(this.container),dt.delete(this.container),this.occlusionClusters.length>0){const e=this.renderer.getContext();this.occlusionClusters.forEach(t=>{e.deleteQuery(t.query)})}this.volumetricFogPass.dispose(),S.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.findIndex(t=>t===e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this.experimentalWebGpuBackend?.setProfilingEnabled(e||this._profilingEnabled),this._showStats&&this.stats.dom.parentElement!==this.container?this.container.appendChild(this.stats.dom):this._showStats||this.stats.dom.parentElement!==this.container||this.container.removeChild(this.stats.dom),this.syncWebGpuPassStatsDom()}get showStats(){return this._showStats}getLastFrameProfile(){return this.experimentalWebGpuBackend?.getLastFrameProfile()??null}setProfilingEnabled(e){this._profilingEnabled=e,this.experimentalWebGpuBackend?.setProfilingEnabled(e||this._showStats)}attachRendererDomElement(){const t=this.getActiveRendererCanvas();if("webgpu-experimental"===this._activeBackend&&null!=this.experimentalWebGpuBackend&&e.experimentalWebGpuPresentationView!==this){const t=e.experimentalWebGpuPresentationView;t?.disposeExperimentalStaticDrawSets(),e.experimentalWebGpuPresentationView=this,this.applyExperimentalWebGpuViewState(!0),this.activateExperimentalStaticDrawSets()}const s=t===this.renderer.domElement?this.experimentalWebGpuBackend?.canvas:this.renderer.domElement;s?.parentElement===this.container&&this.container.removeChild(s),t.parentElement===this.container&&t===this.container.firstChild||this.container.insertBefore(t,this.container.firstChild),this._showStats&&this.stats.dom.parentElement!==this.container&&this.container.appendChild(this.stats.dom),this.syncWebGpuPassStatsDom()}detachOwnedDomElements(){this.renderer.domElement.parentElement===this.container&&this.container.removeChild(this.renderer.domElement);const e=this.experimentalWebGpuBackend?.canvas;e?.parentElement===this.container&&this.container.removeChild(e),this.stats.dom.parentElement===this.container&&this.container.removeChild(this.stats.dom),this.webGpuPassStatsDom.parentElement===this.container&&this.container.removeChild(this.webGpuPassStatsDom)}syncWebGpuPassStatsDom(){const e=this._showStats&&"webgpu-experimental"===this.options.backend;e&&this.webGpuPassStatsDom.parentElement!==this.container?this.container.appendChild(this.webGpuPassStatsDom):e||this.webGpuPassStatsDom.parentElement!==this.container||this.container.removeChild(this.webGpuPassStatsDom)}updateWebGpuPassStats(e){let t=this.webGpuPassStatsRows.length!==e.passes.length;for(let s=0;!t&&s<e.passes.length;s++)t=this.webGpuPassStatsRows[s].name!==e.passes[s].name;t&&(this.webGpuPassStatsDom.replaceChildren(this.webGpuVisibilityStatsDom),this.webGpuPassStatsRows=e.passes.map(e=>{const t=function(e){const t=document.createElement("div");t.style.cssText=["display:grid","grid-template-columns:minmax(0,1fr) 92px 92px","column-gap:12px","margin-bottom:7px"].join(";");const s=document.createElement("span");s.textContent=e,s.style.cssText="overflow:hidden;text-overflow:ellipsis;white-space:nowrap";const i=document.createElement("span"),a=document.createElement("span"),n=document.createElement("div");return n.style.cssText=["grid-column:1","height:4px","margin-top:4px","background:rgba(255,255,255,.78)","box-shadow:0 1px 2px rgba(0,0,0,.9)"].join(";"),t.append(s,i,a,n),{name:e,dom:t,gpu:i,cpu:a,bar:n}}(e.name);return this.webGpuPassStatsDom.appendChild(t.dom),t}));const s=e.visibility;if(null==s)this.webGpuVisibilityStatsDom.textContent=e.hiZOcclusionCullingActive?"GPU visibility: awaiting readback":"GPU visibility: inactive";else{const e=s.totalInstances>0?s.visibleInstances/s.totalInstances*100:100;this.webGpuVisibilityStatsDom.textContent=`GPU visibility: ${s.visibleInstances.toLocaleString()} / ${s.totalInstances.toLocaleString()} visible (${e.toFixed(1)}%), ${s.culledInstances.toLocaleString()} culled | dynamic ${s.dynamicVisibleInstances.toLocaleString()} / ${s.dynamicTotalInstances.toLocaleString()}, static ${s.staticVisibleInstances.toLocaleString()} / ${s.staticTotalInstances.toLocaleString()}`}let i=.01;for(const t of e.passes)i=Math.max(i,t.gpuTimeMs??t.cpuTimeMs);for(let t=0;t<e.passes.length;t++){const s=e.passes[t],a=this.webGpuPassStatsRows[t];a.gpu.textContent=null==s.gpuTimeMs?"GPU --":`GPU ${s.gpuTimeMs.toFixed(2)} ms`,a.cpu.textContent=`CPU ${s.cpuTimeMs.toFixed(2)} ms`;const n=s.gpuTimeMs??s.cpuTimeMs;a.bar.style.width=`${Math.max(n>0?2:0,n/i*100)}%`}}getActiveRendererCanvas(){return"webgpu-experimental"===this._activeBackend&&null!=this.experimentalWebGpuBackend?this.experimentalWebGpuBackend.canvas:this.renderer.domElement}disableExperimentalWebGpu(t){const s=this.experimentalWebGpuBackend;s?.canvas.parentElement===this.container&&this.container.removeChild(s.canvas),this.disposeExperimentalStaticDrawSets(),null!=s&&s===e.sharedExperimentalWebGpuBackend?(e.sharedExperimentalWebGpuBackend=null,s.destroy()):s?.destroy(),e.experimentalWebGpuPresentationView===this&&(e.experimentalWebGpuPresentationView=null),this.experimentalWebGpuBackend=null,this.experimentalWebGpuFailed=!0,this._activeBackend="webgl",this.webGpuPassStatsDom.remove(),this.applyWorldEnvironmentToWebGl(),this.attachRendererDomElement(),this.resizeRender(!0),console.warn("[Hology WebGPU experiment] Falling back to WebGL.",t)}activateExperimentalStaticDrawSets(){if("webgpu-experimental"!==this._activeBackend||null==this.experimentalWebGpuBackend)return;let e=0,t=0,s=0,i=0;for(const a of this.experimentalStaticDrawSetRegistrations)if(null==a.staticDrawSet)try{const i=this.experimentalWebGpuBackend.createStaticDrawSet(a.root,a.label,a.allowUnsortedLateDraws);if(null==i)continue;a.staticDrawSet=i,a.root.visible=!1,e++,t+=i.drawCount,s+=i.instanceCount}catch(e){i++,console.warn(`[Hology WebGPU experiment] Keeping static root "${a.label}" dynamic:`,e)}e>0&&console.info(`[Hology WebGPU experiment] Activated ${e} static draw set${1===e?"":"s"} (${t} draws, ${s} instances).`),i>0&&console.warn(`[Hology WebGPU experiment] ${i} static draw set${1===i?"":"s"} remain dynamic.`)}disposeExperimentalStaticDrawSets(){for(const e of this.experimentalStaticDrawSetRegistrations)e.staticDrawSet?.dispose(),null!=e.staticDrawSet&&(e.root.visible=e.sourceWasVisible),e.staticDrawSet=null}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof G&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:Dt(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof G||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setWorldEnvironment(e){const t=this.worldEnvironment?.source!==e?.source;this.worldEnvironment=e,null==e?(this.scene.environment=null,this.scene.environmentIntensity=1):("webgpu-experimental"!==this.options.backend||this.experimentalWebGpuFailed)&&this.applyWorldEnvironmentToWebGl();const s=this.experimentalWebGpuBackend;if(null==s)return;const i=t&&"webgpu-experimental"===this._activeBackend;i&&this.disposeExperimentalStaticDrawSets(),s.setWorldEnvironment(e),i&&this.activateExperimentalStaticDrawSets()}applyWorldEnvironmentToWebGl(){const e=this.worldEnvironment;if(null==e)return this.scene.environment=null,void(this.scene.environmentIntensity=1);this.scene.environment=this.getEnvTexture(e.source),this.scene.environmentIntensity=e.intensity}hideOccluded(e){e.length=0;for(const t of this.occlusionClusters)if(!t.visible){let s=t.cluster.objects.length;for(;s--;){const i=t.cluster.objects[s];i.visible&&(i.visible=!1,e.push(i))}}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateMaterialProperties(e,t){(e instanceof i.MeshBasicMaterial||e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(null!=t.uniforms.color&&t.uniforms.color.value.setFromColor(e.color),null!=t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),null!=t.uniforms.map&&(t.uniforms.map.value=e.map),null!=t.uniforms.alphaMap&&(t.uniforms.alphaMap.value=e.alphaMap),null!=t.uniforms.lightMap&&(t.uniforms.lightMap.value=e.lightMap,t.uniforms.lightMapIntensity.value=e.lightMapIntensity),null!=t.uniforms.aoMap&&(t.uniforms.aoMap.value=e.aoMap,t.uniforms.aoMapIntensity.value=e.aoMapIntensity),null!=t.uniforms.alphaTest&&(t.uniforms.alphaTest.value=e.alphaTest)),(e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(t.uniforms.normalMap&&(t.uniforms.normalMap.value=e.normalMap,t.uniforms.normalScale.value=e.normalScale.x),t.uniforms.emissiveMap&&(t.uniforms.emissiveMap.value=e.emissiveMap,t.uniforms.emissive.value.setFromColor(e.emissive),t.uniforms.emissiveIntensity.value=e.emissiveIntensity)),e instanceof m&&(null!=t.uniforms.roughnessMap&&(t.uniforms.roughnessMap.value=e.roughnessMap),null!=t.uniforms.metalnessMap&&(t.uniforms.metalnessMap.value=e.metalnessMap),null!=t.uniforms.roughness&&(t.uniforms.roughness.value=e.roughness),null!=t.uniforms.metalness&&(t.uniforms.metalness.value=e.metalness)),e instanceof i.MeshPhysicalMaterial&&(t.uniforms.sheenColor&&t.uniforms.sheenColor.value.setFromColor(e.sheenColor).multiplyScalar(e.sheen),t.uniforms.sheenColorMap&&(t.uniforms.sheenColorMap.value=e.sheenColorMap),t.uniforms.sheenRoughness&&(t.uniforms.sheenRoughness.value=e.sheenRoughness),t.uniforms.sheenRoughnessMap&&(t.uniforms.sheenRoughnessMap.value=e.sheenRoughnessMap)),e instanceof je&&(t.uniforms.heightMap.value=e.heightMap,t.uniforms.heightScale.value=e.heightScale),this.updateMaterialCommonProperties(e,t)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],a=s[e].value;null!=t&&t.value!==a&&"receiveShadow"!==e&&!1===_t.includes(e)&&(t.value=a)}this.updateMaterialCommonProperties(e,t)}inheritCustomUniformBindings(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s)null==i[e]&&("receiveShadow"===e||_t.includes(e)||Ht.includes(e)||(i[e]={value:s[e].value}))}updateMaterialCommonProperties(e,t){t.alphaTest=e.alphaTest,t.side=e.side,t.depthTest=e.depthTest,t.blending=e.blending,t.colorWrite=e.colorWrite,t.premultipliedAlpha=e.premultipliedAlpha,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.visible=e.visible}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of _t){const t=i[e],a=s[e];null!=a&&null!=t&&(t.value=a.value)}}createGBufferMaterial(e,t,s=!1){const a=t===nt.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let n=a.get(e);if(!0===e.userData.isGBufferMaterial)return e;if(null==n){const s=this.usesShaderUniform(e,ae),o=this.usesShaderUniform(e,de),l=this.usesShaderUniform(e,ue),h=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,c=t===nt.opaque?!(s||o||l||h):h||s||o||l;if(!c)return a.set(e,ht),ht;let u=j.uv;if(e instanceof je&&null!=e.heightMap){const t=C("heightScale",e.heightScale??1);u=Ie(u,N("heightMap",e.heightMap),t)}let d=I.normal;if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=e.normalMap??lt,s=C("useNormalMap",null!=e.normalMap?1:0),i=C("normalScale",e.normalScale?.x??1),a=T(N("normalMap",t).sample(ze(u,e.normalMap)),i);d=z(I.normal,a,s)}else e instanceof G&&null!=e.outputNormal&&(d=e.outputNormal);!0!==e.userData.disableAO&&(d=H("DOUBLE_SIDED",d,e=>_(new L("gl_FrontFacing"),e,e.multiplyScalar(-1))));let f=e.userData?.reflective?R(0):R(1);if(e instanceof i.MeshStandardMaterial){const t=C("roughness",e.roughness??1),s=e.roughnessMap??rt,i=C("useRoughnessMap",null!=e.roughnessMap?1:0),a=N("roughnessMap",s).sample(ze(u,e.roughnessMap)).g.multiply(t);f=z(t,a,i)}else e instanceof G&&null!=e.outputRoughness&&(f=e.outputRoughness);let g=null;if((e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap){const t=e.lightMap,s=C("useLightMap",null!=e.lightMap?1:0),i=C("lightMapIntensity",e.lightMapIntensity??1),a=N("lightMap",t).sample(u).rgb.multiplyScalar(i);g=z(A(0),a,s)}let M=R(0);if(e instanceof i.MeshStandardMaterial){const t=C("metalness",e.metalness??0),s=e.metalnessMap??ot,i=C("useMetalnessMap",null!=e.metalnessMap?1:0),a=N("metalnessMap",s).sample(ze(u,e.metalnessMap)).b.multiply(t);M=z(t,a,i)}else e instanceof G&&e.outputRoughness;let b=null,v=R(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=e.aoMap??rt,s=C("useAoMap",null!=e.aoMap?1:0);v=C("aoMapIntensity",e.aoMapIntensity??1);const i=N("aoMap",t).sample(ze(u,e.aoMap)).r;b=z(R(1),i,s)}else e instanceof G&&e.outputRoughness;const x=C("opacity",e.opacity??1);let P=R(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){if(null!=e.alphaMap){const t=e.alphaMap;P=N("alphaMap",t).sample(ze(u,e.alphaMap)).r}P=P.multiply(x)}else e instanceof G&&null!=e.outputOpacity&&(P=e.outputOpacity);let w=D(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){let t=B("color",(new i.Vector3).setFromColor(e.color));const s=e.map??rt,a=C("useAlbedoMap",null!=e.map?1:0),n=N("map",s).sample(ze(u,e.map)),r=n.multiply(D(t,1)),o=D(t,1);w=z(o,r,a),e.vertexColors&&(w=w.multiply(V(k($.color.rgb),1)));const l=z(R(1),n.w,a);P=P.multiply(l)}const y=!0===e.userData.hasBloom;let S=A(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=B("emissive",(new i.Vector3).setFromColor(e.emissive)),s=C("emissiveIntensity",e.emissiveIntensity),a=e.emissiveMap??ot,n=C("useEmissiveMap",null!=e.emissiveMap?1:0),r=N("emissiveMap",a).sample(ze(u,e.emissiveMap)).rgb.multiply(t);S=z(t,r,n),S=S.multiplyScalar(s)}else e instanceof G&&null!=e.outputEmissive&&(S=e.outputEmissive);let F=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(F=B("sheenColor",(new i.Vector3).setFromColor(e.sheenColor).multiplyScalar(e.sheen)),e.sheen>0&&null!=e.sheenColorMap)){const t=N("sheenColorMap",e.sheenColorMap).sample(u).rgb;F=F.multiply(t)}let q=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(q=C("sheenRoughness",e.sheenRoughness),e.sheen>0&&null!=e.sheenRoughnessMap)){const t=N("sheenRoughnessMap",e.sheenRoughnessMap).sample(u).r;q=q.multiply(t)}let Q=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0&&(Q=C("anisotropy",e.anisotropy),e.anisotropy>0&&null!=e.anisotropyMap)){const t=N("anisotropyMap",e.anisotropyMap).sample(u).r;Q=Q.multiply(t)}let X=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0){const t=e.anisotropyRotation??0;X=J("anisotropyDirection",new i.Vector2(Math.cos(t),Math.sin(t)))}const Y=C("alphaTest",e.alphaTest);let K,Z=e.alphaTest>0?P.lt(Y):h&&t===nt.opaque?P.lt(.8):null;!0===e.userData.isDecal&&(Z=Z?Z.or(_e):_e),K=h?V(0,0,0,0):(r=d,O(r).multiplyScalar(.5).addScalar(.5)).rgba(e.userData?.reflective?f:1);const ee=e instanceof G?e.outputPosition:void 0,te=e instanceof G?e.outputTransform:void 0;let se,ie=D("black",1);if(e instanceof G&&null!=e.outputColor)ie=e.outputColor;else if(e instanceof i.MeshStandardMaterial)ie=E({color:w,metalness:M,roughness:f,emissive:S.rgb,normal:d,ambientOcclusion:b,ambientOcclusionIntensity:v,bakedLight:g,sheenColor:F,sheenRoughness:q,anisotropy:Q,anisotropyDirection:X});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)ie=U({color:w.rgb,ambientOcclusion:b,ambientOcclusionIntensity:v});else if(e instanceof i.MeshBasicMaterial){let e=w.rgb,t=g??A("black");null!=b&&(t=t.multiplyScalar(b.subtract(1).multiply(v).add(1))),e=e.add(t),ie=e.rgba(P)}else e instanceof i.MeshToonMaterial&&(ie=W({color:w,emissive:S.rgb,normal:d,ambientOcclusion:b,ambientOcclusionIntensity:v,bakedLight:g}));(e instanceof G||e instanceof i.MeshStandardMaterial)&&(se=e.envMap);let ne=!0;(e instanceof m||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(ne=e.fog);let re=D(ie.rgb,P);ne&&(re=new FogNode(re)),n=new G({transform:te,position:null==te?ee:void 0,outputs:[re,S.rgba(t===nt.opaque?Y:y?1:0),K],opacity:P,outputEncoding:!1,fog:ne,transparent:e.transparent,lights:!0,envMap:se,alphaTest:e.alphaTest,uniformNodes:e.uniformNodes??{},discard:Z}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=n.uniforms.envMapIntensity&&(n.uniforms.envMapIntensity.value=e.envMapIntensity),"alphaMap"in e&&null!=e.alphaMap&&(n.alphaMap=e.alphaMap),(e instanceof G||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(n),e instanceof G&&(Object.assign(n.defines,e.defines),null!=n.uniforms[ue]&&(n.uniforms[ue].value=this.aoPass.pdRenderTarget.texture,n.defines.USE_SSAO_MAP="")),n.userData.mrtOutputs=3,n.forceSinglePass=e.forceSinglePass,n.side=e.side,n.blending=e.blending,h?(n.depthWrite=!e.transparent,n.depthTest=e.depthTest,n.colorWrite=t===nt.transparent):(n.depthWrite=e.depthWrite,n.depthTest=e.depthTest),n.visible=e.visible,n.alphaTest=e.alphaTest,n.alphaHash=e.alphaHash,n.vertexColors=e.vertexColors,n.premultipliedAlpha=e.premultipliedAlpha,n.toneMapped=e.toneMapped,n.blendAlpha=e.blendAlpha,n.blendColor=e.blendColor,n.polygonOffset=e.polygonOffset,n.polygonOffsetFactor=e.polygonOffsetFactor,n.polygonOffsetUnits=e.polygonOffsetUnits,n.blending=e.blending,n.wireframe=e.wireframe??!1,n.userData.isGBufferMaterial=!0,n.visible=c,Object.assign(n.userData,e.userData),n.visible&&(this.csm.setupMaterial(n),e instanceof p&&this.inheritCustomUniformBindings(e,n)),a.set(e,n)}var r;return n.visible&&(e instanceof p?this.updateUniformValues(e,n):this.updateMaterialProperties(e,n)),this.usesShaderUniform(n,de)&&this.initSceneColorUniform(n),this.initLightVolumeUniform(n),n}isDepthPrepassEnabled(){return!0===this.options.depthPrepass?.enabled}usesSceneFeedbackUniforms(e){return e instanceof p&&(this.usesShaderUniform(e,ae)||this.usesShaderUniform(e,de)||this.usesShaderUniform(e,ue))}usesShaderUniform(e,t){return e instanceof p&&null!=e.uniforms[t]}isDepthPrepassEligibleMaterial(e){return null!=e&&(!1!==e.visible&&!1!==e.depthTest&&!1!==e.depthWrite&&(!e.transparent&&e.blending!==i.AdditiveBlending&&(!this.usesSceneFeedbackUniforms(e)&&(e instanceof G||e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshBasicMaterial))))}isDepthPrepassEligibleMesh(e){return!!this.isDepthPrepassEnabled()&&((e instanceof i.InstancedMesh||e instanceof Ne)&&(!Array.isArray(e.material)&&this.isDepthPrepassEligibleMaterial(e.material)))}createDepthPrepassMaterial(e){if(!this.isDepthPrepassEligibleMaterial(e))return null;let t=this.depthPrepassMaterialCache.get(e);if(null==t){let s,a=R(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(a=C("opacity",e.opacity??1),null!=e.map&&(a=a.multiply(N("map",e.map).sample(j.uv).a)),null!=e.alphaMap&&(a=a.multiply(N("alphaMap",e.alphaMap).sample(j.uv).r))):e instanceof G&&(a=e.outputOpacity??R(1)),null!=e.alphaTest&&e.alphaTest>0&&(s=a.lt(e.alphaTest));const n=e instanceof G?e.outputPosition:void 0,r=e instanceof G?e.outputTransform:void 0;t=new G({outputs:[D(0,0),D(0,0),D(0,0)],opacity:a,transform:r,position:null==r?n:void 0,discard:s,lights:!1,fog:!1,outputEncoding:!1,transparent:!1,alphaTest:e.alphaTest}),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.lights=!1,t.fog=!1,t.toneMapped=!1,t.side=e.side,t.alphaTest=e.alphaTest,t.visible=e.visible,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.onBeforeCompile=()=>{},t.customProgramCacheKey=()=>`depth-prepass:${e.id}:${e.version}:${e.alphaTest}:${e.side}`;for(const e of _t)delete t.uniforms[e];for(const e of Ht)delete t.uniforms[e];delete t.uniforms.receiveShadow,this.depthPrepassMaterialCache.set(e,t)}return e instanceof G?this.updateUniformValues(e,t):this.updateMaterialProperties(e,t),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.visible=e.visible,t.alphaTest=e.alphaTest,t.side=e.side,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t}applyDepthPrepassMaterials(){const e=this.depthPrepassCachedMaterials,t=this.depthPrepassCachedVisibility;e.clear(),t.length=0,we(this.scene,s=>{if(jt(s))return t.push(s),s.visible=!1,!1;if(!(s instanceof o))return;if(e.set(s,s.material),!this.isDepthPrepassEligibleMesh(s))return t.push(s),void(s.visible=!1);const i=this.createDepthPrepassMaterial(s.material);if(null==i)return t.push(s),void(s.visible=!1);s.material=i,s.visible=!0})}unapplyDepthPrepassMaterials(){this.depthPrepassCachedMaterials.forEach((e,t)=>{t.material=e}),this.depthPrepassCachedVisibility.forEach(e=>{e.visible=!0})}renderDepthPrepass(){if(!this.isDepthPrepassEnabled())return;this.applyDepthPrepassMaterials();const e=this.scene.matrixWorldAutoUpdate,t=this.scene.matrixAutoUpdate,s=this.renderer.shadowMap.autoUpdate;this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clearDepth();try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Depth prepass render failed",e)}this.unapplyDepthPrepassMaterials(),this.renderer.shadowMap.autoUpdate=s,this.scene.matrixWorldAutoUpdate=e,this.scene.matrixAutoUpdate=t}updateCsm(){const e=this.csmUpdateInvervals;if(this.renderer.shadowMap.autoUpdate&&null!=this.csmCascadeLastUpdate&&Array.isArray(e)){const t=performance.now();for(let s=0;s<this.csm.lights.length;++s){const i=e[s]??e[e.length-1]??16;(t-this.csmCascadeLastUpdate[s]>=i||0===s)&&this.csm.lights[s].shadow&&(this.csm.lights[s].shadow.needsUpdate=!0,this.csmCascadeLastUpdate[s]=t)}}this.csm.update()}syncExperimentalWebGpuCascades(){const e=this.experimentalWebGpuBackend,t=this.camera,s=this.csm;if(null==e||!(t instanceof l)||null==s)return void e?.setCascadedShadowRanges([]);const i=[];s.getExtendedBreaks(i);const a=Math.max(t.far-t.near,1e-4),n=Math.max(Math.min(t.far,s.maxFar),0)/a;e.setCascadedShadowRanges(i.map(({x:e,y:t})=>({x:e*n,y:t*n})),s.lights)}loop(t,s=!1){const a=this.stats,n=a.addPanel(new te.Panel("Calls","#83f","#002")),l=a.addPanel(new te.Panel("Triangles","#c32","#002")),h="webgpu-experimental"===this.options.backend,p=h?a.addPanel(new te.Panel("WGPU CPU","#2cf","#013")):null,c=h?a.addPanel(new te.Panel("WGPU GPU","#fc2","#310")):null,u=h?a.addPanel(new te.Panel("Extract","#4f8","#021")):null,d=h?a.addPanel(new te.Panel("Upload","#f8c","#301")):null,m=h?a.addPanel(new te.Panel("Graph","#c8f","#201")):null;let f;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&"webgpu-experimental"!==this.options.backend&&(f=new ve(this.renderer.getContext()),a.addPanel(f)),this.showStats=s;let g=10,M=1e3,b=16,v=16,x=4,P=4,w=16;let y=-1/0;const S=e=>!(e-y<.25)&&(y=e,!0),T=()=>{const e=this.renderer.info.render.calls;e>g&&(g=e,setTimeout(()=>g=10,5e3)),n.update(e,g);const t=this.renderer.info.render.triangles;t>M&&(M=t,setTimeout(()=>M=1e3,5e3)),l.update(t,M)},R=()=>{const e=this.experimentalWebGpuBackend?.getLastFrameProfile();null!=e&&(g=Math.max(g,e.drawCallCount),M=Math.max(M,e.triangleCount),b=Math.max(b,e.cpuTimeMs),x=Math.max(x,e.cpuPhases.extractSceneMs),P=Math.max(P,e.cpuPhases.uploadMs),w=Math.max(w,e.cpuPhases.renderGraphMs),n.update(e.drawCallCount,g),l.update(e.triangleCount,M),p?.update(e.cpuTimeMs,b),u?.update(e.cpuPhases.extractSceneMs,x),d?.update(e.cpuPhases.uploadMs,P),m?.update(e.cpuPhases.renderGraphMs,w),null!=e.gpuTimeMs&&(v=Math.max(v,e.gpuTimeMs),c?.update(e.gpuTimeMs,v)),this.updateWebGpuPassStats(e))};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const E=[],C=[],B=[],W=[];let U=0;const O=new r,A=new r;let D=0;let F=this.paused,k=!1,j=0,I=null,V=this.fpsCapRevision;const L=()=>{this.running&&!0!==this.options.enableXR&&requestAnimationFrame(N)},_=()=>{this.running&&(e.activeView=this,k&&(k=!1,requestAnimationFrame(()=>N(j))))};this.wakePausedRenderer=_;const H=mt();dt.set(this.container,e=>{this.isIntersecting=e,e&&_()}),H.observe(this.container),this.container.addEventListener("pointerdown",()=>{_()},{capture:!0});const N=s=>{if(k=!1,!this.running)return;const n=this.getActiveRendererCanvas(),r=this.needsPausedRender;if(!this.isIntersecting||this.paused&&!r&&n.height>1)return k=!0,j=s,setTimeout(()=>{this.running&&k&&N(s)},500),void(this.paused&&(F=!0));if(n.parentElement!==this.container){if(e.activeView!==this&&null!==e.activeView)return k=!0,void(j=s);this.attachRendererDomElement(),this.resizeRender()}if(!0!==this.options.enableXR){V!==this.fpsCapRevision&&(V=this.fpsCapRevision,I=null);const e=this.fpsCap;if(null!=e){const t=1e3/e;if(null!=I){const e=s-I;if(e<t)return void L();I=s-e%t}else I=s}else I=s}let l=(s*=.001)-U;U=s,F?(l=.016,F=!1,this.resetUpscalingHistory()):l>.25&&this.resetUpscalingHistory(),this.updateDynamicResolution(l,1e3*s);const h="webgpu-experimental"===this._activeBackend;if(h||(this.renderer.autoClear=!1,this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight)),a.begin(),!h&&this.showStats&&f?.startQuery(),h||(this.ssrPass.gpuPanel=f),O.copy(this.camera.matrixWorld),!this.paused){if(l>1){let e=l;for(;e>.05;)t(gt),e-=gt;t(e)}else t(l);this.onLoopCallbacks.forEach(e=>e(l))}this.paused||(this.simulationTime+=l*this.simulationTimeScale);const p=this.simulationTime;if(this.camera?.updateMatrixWorld(),this.updateUnderwaterPostProcessing(),this.applyPostProcessSettings(),A.copy(this.camera.matrixWorld),s-D>.08&&!A.equals(O)&&(this.renderer.shadowMap.needsUpdate=!0,D=s),this.updateCsm(),h){try{const e=this.experimentalWebGpuBackend;if(null==e||!Ye.supportsCamera(this.camera))throw new Error(`Unsupported camera type: ${this.camera?.type??"unknown"}`);this.syncExperimentalWebGpuCascades(),e.setRenderGraphExtensions(this.experimentalWebGpuRenderGraphExtensions),e.render(this.scene,this.camera,p),this.showStats&&S(s)&&R()}catch(e){this.disableExperimentalWebGpu(e),this.render(l)}return a.end(),void L()}let c=!1;E.length=0,C.length=0,B.length=0;for(const e of W)e.visible=!0;W.length=0;const u=xt;wt.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),u.setFromProjectionMatrix(wt);let d=!1,m=!1,g=!1;const M=this.frameGBufferMeshes,b=this.frameGBufferPhaseMasks,v=this.frameUnsupportedGBufferObjects,x=this.frameGBufferExcludedObjects;if(M.length=0,b.length=0,v.length=0,x.clear(),this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof ke&&(d=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),this.initLightVolumeUniform(e.material),null!=this.scene.environment&&vt(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(c=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[ae])&&isObjectInFrustum(e,u)?(this.initDepthUniform(e.material),m=!0):e instanceof X&&(e.visible=!1,C.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[ue]&&isObjectInFrustum(e,u)&&e.material instanceof G&&this.initAoUniform(e.material),e instanceof o||e instanceof i.Sprite){let t=!1;vt(e,e=>{this.usesShaderUniform(e,de)&&(this.initSceneColorUniform(e),t=!0)}),t&&(B.push(e),g=!0)}if(e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[ce])e.material.uniforms[ce].value=p;else if(e instanceof o&&Array.isArray(e.material))for(const t of e.material)t.uniforms&&null!=t.uniforms[ce]&&(t.uniforms[ce].value=p);if(x.has(e))for(let t=0;t<e.children.length;t++)x.add(e.children[t]);else if(jt(e)){v.push(e);for(let t=0;t<e.children.length;t++)x.add(e.children[t])}else e instanceof o&&(M.push(e),b.push(this.getGBufferPhaseMask(e.material)))}),x.clear(),this.phasedRenderPass.enabled=v.length>0,this.bloomPass.enabled=c,!0===this.options.occlusionCulling?.enabled){for(const e of this.occlusionClusters)e.update();this.hideOccluded(W)}this.prepareUpscalingFrame(),this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderDepthPrepass(),this.renderScene(nt.opaque),this.updateRenderedOcclusionClusters(),this.renderer.render(this.queryScene,this.camera),this.aoPass.output=se.OUTPUT.Off;for(const e of this.postProcessEffects)if(e.pass.enabled&&this.usesShaderUniform(e.pass.material,ae)){m=!0;break}g&&(this.fquadCopySceneColor.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.fquadCopySceneColor.render(this.renderer)),m&&(this.fquadCopySceneDepth.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.renderer.setRenderTarget(this.sceneDepthRenderTarget),this.fquadCopySceneDepth.render(this.renderer)),(m||g)&&this.renderer.setRenderTarget(this.gRenderTarget),B.length,E.forEach(e=>e.visible=!0),C.forEach(e=>e.visible=!0),B.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=s),this.volumetricFogPass&&d?(this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene),this.volumetricFogPass.enabled=!0):this.volumetricFogPass&&(this.volumetricFogPass.enabled=!1),this.updatePostProcessEffectUniforms(p);try{this.paused&&!r||!this.running||(this.render(l),this.finishUpscalingFrame(),this.showStats&&f?.endQuery(),this.showStats&&S(s)&&T(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}finally{this.finishUpscalingFrame(),r&&(this.needsPausedRender=!1)}a.end(),this.csm?.update(),L()};!0===this.options.enableXR?this.renderer.setAnimationLoop(N):requestAnimationFrame(N)}collectGBufferRenderables(e,t=this.frameGBufferMeshes,s=this.frameGBufferPhaseMasks,i=this.frameUnsupportedGBufferObjects){t.length=0,s.length=0,i.length=0,we(e,e=>{if(jt(e))return i.push(e),!1;e instanceof o&&(t.push(e),s.push(this.getGBufferPhaseMask(e.material)))})}getGBufferPhaseMask(e){if(Array.isArray(e)){let t=0;for(let s=0;s<e.length;s++)t|=this.getGBufferPhaseMask(e[s]);return t}if(null==e||!1===e.visible)return 0;let t=this.gBufferPhaseMaskCache.get(e);if(null!=t)return t;if(!0===e.userData.isGBufferMaterial)return t=1<<nt.opaque|1<<nt.transparent,this.gBufferPhaseMaskCache.set(e,t),t;const s=this.usesShaderUniform(e,ae),a=this.usesShaderUniform(e,de),n=this.usesShaderUniform(e,ue),r=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,o=s||a||n;return t=0,o||r||(t|=1<<nt.opaque),(o||r)&&(t|=1<<nt.transparent),this.gBufferPhaseMaskCache.set(e,t),t}getGBufferMaterialArray(e,t){let s=this.gBufferMaterialArrayCache.get(e);null==s&&(s={opaque:[],transparent:[]},this.gBufferMaterialArrayCache.set(e,s));const i=t===nt.opaque?s.opaque:s.transparent;i.length=e.length;for(let s=0;s<e.length;s++)i[s]=this.createGBufferMaterial(e[s],t,!1);return i}applyGBufferMaterials(e,t=this.frameGBufferMeshes,s=this.frameGBufferPhaseMasks,i=this.frameUnsupportedGBufferObjects){const a=this.appliedGBufferMeshes,n=this.originalGBufferMaterials,r=this.originalGBufferOnBeforeRender,o=this.hiddenGBufferObjects;a.length=0,n.length=0,r.length=0,o.length=0;for(let e=0;e<i.length;e++){const t=i[e];t.visible&&(o.push(t),t.visible=!1)}const l=1<<e;for(let i=0;i<t.length;i++){const h=t[i];if(!h.visible)continue;const p=h.material;if(0!==(s[i]&l)||0!==h.children.length)if(a.push(h),n.push(p),r.push(h.onBeforeRender),0!==(s[i]&l)){if(Array.isArray(p)){const t=this.getGBufferMaterialArray(p,e);h.material=t;for(let e=0;e<t.length;e++)this.initShadowUniform(h,t[e])}else{const t=this.createGBufferMaterial(p,e,e===nt.opaque&&this.isDepthPrepassEligibleMesh(h));h.material=t,this.initShadowUniform(h,t)}this.applyGBufferShadowUniformUpdater(h)}else h.material=ht;else o.push(h),h.visible=!1}}unapplyGBufferMaterials(){const e=this.appliedGBufferMeshes;for(let t=0;t<e.length;t++){const s=e[t];s.material=this.originalGBufferMaterials[t],s.onBeforeRender=this.originalGBufferOnBeforeRender[t]}const t=this.hiddenGBufferObjects;for(let e=0;e<t.length;e++)t[e].visible=!0;e.length=0,this.originalGBufferMaterials.length=0,this.originalGBufferOnBeforeRender.length=0,t.length=0}applyGBufferShadowUniformUpdater(e){const t=e.onBeforeRender;let s=this.gBufferShadowUpdaterCache.get(e);if(null==s){const i=this,a={original:t,wrapper:null};a.wrapper=(t,s,n,r,o,l)=>{a.original.call(e,t,s,n,r,o,l),i.initShadowUniform(e,o)},s=a,this.gBufferShadowUpdaterCache.set(e,s)}s.original=t,e.onBeforeRender=s.wrapper}initTextures(e=this.scene){e.traverse(e=>{if(e instanceof o)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++)this._initMaterialTextures(e.material[t]);else this._initMaterialTextures(e.material)})}_initMaterialTextures(e){if(!this._initiatedMaterialTextures.has(e))if(this._initiatedMaterialTextures.add(e),e instanceof p){for(const[t,s]of Object.entries(e.uniforms))if(s.value instanceof u){if(this._initiatedTextures.has(s.value))continue;this._initTexture(s.value),this._initiatedTextures.add(s.value)}}else for(const[t,s]of Object.entries(e))if(s instanceof u){if(this._initiatedTextures.has(s))continue;this._initTexture(s),this._initiatedTextures.add(s)}}_initTexture(e){"webgpu-experimental"!==this._activeBackend?this.renderer.initTexture(e):this.experimentalWebGpuBackend?.initTexture(e)}async compileAsync(e=this.scene){if(this.compileInProgress)return;if("webgpu-experimental"===this.options.backend&&!this.experimentalWebGpuFailed&&e instanceof i.Scene){this.compileInProgress=!0;const t=await this.compileExperimentalWebGpu(e);if(this.compileInProgress=!1,t)return}this.renderer.setRenderTarget(this.gRenderTarget),this.compileInProgress=!0;const t=[],s=[],a=[];this.collectGBufferRenderables(e,t,s,a),this.applyGBufferMaterials(nt.opaque,t,s,a),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.applyGBufferMaterials(nt.transparent,t,s,a),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.isDepthPrepassEnabled()&&(this.renderer.setRenderTarget(this.gRenderTarget),this.applyDepthPrepassMaterials(),await this.renderer.compileAsync(e,this.camera),this.unapplyDepthPrepassMaterials()),e===this.scene&&(this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.compileAsync(this.fquadBlendAO.mesh,this.fquadBlendAO.camera),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.compileAsync(this.fquadCopySceneColor.mesh,this.fquadCopySceneColor.camera),this.renderer.setRenderTarget(this.sceneDepthRenderTarget),this.renderer.compileAsync(this.fquadCopySceneDepth.mesh,this.fquadCopySceneDepth.camera));const n=this.csm.lights[0]?.shadow.camera;null!=n&&(this.applyDepthMaterial(),await this.renderer.compileAsync(e,n),this.unapplyDepthMaterial()),this.compileInProgress=!1,this.renderer.setRenderTarget(null)}async compileExperimentalWebGpu(t){try{if(!(t instanceof i.Scene))throw new Error("Only THREE.Scene roots are supported by the experimental renderer.");if(!Ye.supportsCamera(this.camera))throw new Error(`Unsupported camera type: ${this.camera?.type??"unknown"}`);const s=this.experimentalWebGpuBackend??await e.acquireSharedExperimentalWebGpuBackend({smaa:{quality:"high",edgeDetection:"color",threshold:.05,localContrastAdaptation:.35,cornerRounding:.15,sharpness:0},fxaa:!1,taa:!1,...this.options.webgpuPostProcessing});this.experimentalWebGpuBackend=s,this._activeBackend="webgpu-experimental";const a=e.experimentalWebGpuPresentationView,n=a!==this;return n&&a?.disposeExperimentalStaticDrawSets(),this.applyExperimentalWebGpuViewState(n),e.experimentalWebGpuPresentationView=this,t===this.scene&&this.activateExperimentalStaticDrawSets(),await s.compile(t,this.camera),this.attachRendererDomElement(),t!==this.scene||this.experimentalWebGpuCapabilityReported||(console.info(Ke(s.inspect(t,this.camera))),this.experimentalWebGpuCapabilityReported=!0),!0}catch(e){return this.disableExperimentalWebGpu(e),!1}}static async acquireSharedExperimentalWebGpuBackend(e){return null!=this.sharedExperimentalWebGpuBackend?this.sharedExperimentalWebGpuBackend:(null==this.sharedExperimentalWebGpuBackendPromise&&(this.sharedExperimentalWebGpuBackendPromise=Ye.create(e).then(e=>(this.sharedExperimentalWebGpuBackend=e,e)).finally(()=>{this.sharedExperimentalWebGpuBackendPromise=null})),this.sharedExperimentalWebGpuBackendPromise)}applyExperimentalWebGpuViewState(e){const t=this.experimentalWebGpuBackend;null!=t&&(e&&t.resetViewHistory(),t.setDynamicBatchingEnabled(this.experimentalWebGpuDynamicBatchingEnabled),t.setEnableOutlines(!0===this.outlinePass?.enabled),t.setSelectedObjects(this.outlinePass?.selectedObjects??[]),t.setSelectedObjectInstances(this.experimentalWebGpuSelectedObjectInstances),this.syncExperimentalWebGpuPostProcessEffects(),t.setProfilingEnabled(this._showStats||this._profilingEnabled),t.setWorldEnvironment(this.worldEnvironment),t.setSize(this.container.clientWidth,this.container.clientHeight,this.getBasePixelRatio(),this.getEffectiveResolutionScale()))}applyDepthMaterial(){const e=this.depthMaterialCachedMaterials;e.clear(),this.scene.traverse(t=>{(t.isMesh||t.isPoints||t.isLine||t.isSprite)&&(this.initCustomDepthMaterial(t),e.set(t,t.material),t.castShadow?null!=t.customDepthMaterial?t.material=t.customDepthMaterial:t.material=qt:t.material=null)})}unapplyDepthMaterial(){this.depthMaterialCachedMaterials.forEach((e,t)=>{t.material=e})}renderScene(e){if(!this.running||this.paused&&!this.needsPausedRender)return;if(this.compileInProgress)return void console.error("Compile in progress, skipping render");this.applyGBufferMaterials(e);const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==nt.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}if(e===nt.opaque){const e=this.appliedGBufferMeshes;for(let t=0;t<e.length;t++){const s=e[t],i=this.originalGBufferMaterials[t];!Array.isArray(i)&&!Array.isArray(s.material)&&i instanceof p&&this.updateLightUniformValues(s.material,i)}}this.unapplyGBufferMaterials(),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){if(e.mapping===i.CubeUVReflectionMapping)return e;null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.experimentalWebGpuBackend?.setPostProcessState(null),"webgpu-experimental"===this._activeBackend?this.experimentalWebGpuBackend?.setWorldEnvironment(this.worldEnvironment):this.applyWorldEnvironmentToWebGl(),this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);!function(e,t=i.NoToneMapping,s=1){e.tonemapMapping=t,e.tonemapExposure=s,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=e.colorTint??new i.Color("white"),e.colorTint.set("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.globalSaturation=yt(e.globalSaturation,1,1,1),e.globalContrast=yt(e.globalContrast,1,1,1),e.globalGamma=yt(e.globalGamma,1,1,1),e.globalGain=yt(e.globalGain,1,1,1),e.globalOffset=yt(e.globalOffset,0,0,0),e.shadowsSaturation=yt(e.shadowsSaturation,1,1,1),e.shadowsContrast=yt(e.shadowsContrast,1,1,1),e.shadowsGamma=yt(e.shadowsGamma,1,1,1),e.shadowsGain=yt(e.shadowsGain,1,1,1),e.shadowsOffset=yt(e.shadowsOffset,0,0,0),e.shadowsMax=.09,e.midtonesSaturation=yt(e.midtonesSaturation,1,1,1),e.midtonesContrast=yt(e.midtonesContrast,1,1,1),e.midtonesGamma=yt(e.midtonesGamma,1,1,1),e.midtonesGain=yt(e.midtonesGain,1,1,1),e.midtonesOffset=yt(e.midtonesOffset,0,0,0),e.highlightsSaturation=yt(e.highlightsSaturation,1,1,1),e.highlightsContrast=yt(e.highlightsContrast,1,1,1),e.highlightsGamma=yt(e.highlightsGamma,1,1,1),e.highlightsGain=yt(e.highlightsGain,1,1,1),e.highlightsOffset=yt(e.highlightsOffset,0,0,0),e.highlightsMin=.5,e.lut=void 0,e.lutIntensity=0}(this.postProcessSettings,this.baseToneMapping,this.baseToneMappingExposure);const e=this.postProcessSettings;null!=this.worldEnvironment&&(e.envTexture=this.worldEnvironment.source,e.envIntensity=this.worldEnvironment.intensity);let t,s=!1;if(null==this.camera)return;const a=this.camera.getWorldPosition(Bt);let n=[];for(const r of this.postProcessVolumes){if(!Mt(r.object))continue;let o=r.blendWeight??1;const l=r.distanceToPoint(a);l>r.blendRadius||(r.blendRadius>0&&(o*=ye(1-l/r.blendRadius,0,1)),o>1&&(o=1),o>0&&(n.push(r),void 0!==r.settings.tonemapMapping&&(e.tonemapMapping=r.settings.tonemapMapping),void 0!==r.settings.tonemapExposure&&(e.tonemapExposure=i.MathUtils.lerp(e.tonemapExposure,r.settings.tonemapExposure,o)),void 0!==r.settings.envTexture&&(e.envTexture=r.settings.envTexture),void 0!==r.settings.envIntensity&&(e.envIntensity=i.MathUtils.lerp(e.envIntensity,r.settings.envIntensity,o)),void 0!==r.settings.vignetteIntensity&&(e.vignetteIntensity=i.MathUtils.lerp(e.vignetteIntensity,r.settings.vignetteIntensity,o)),void 0!==r.settings.colorTint&&void 0!==r.settings.colorTintIntensity&&r.settings.colorTintIntensity>0&&(e.colorTint=e.colorTint.lerp(r.settings.colorTint,o)),void 0!==r.settings.colorTintIntensity&&(e.colorTintIntensity=i.MathUtils.lerp(e.colorTintIntensity,r.settings.colorTintIntensity,o)),void 0!==r.settings.depthFocus&&(s=!0,e.depthFocus=void 0!==e.depthFocus?i.MathUtils.lerp(e.depthFocus,r.settings.depthFocus,o):r.settings.depthFocus),void 0!==r.settings.depthAperture&&(s=!0,e.depthAperture=void 0!==e.depthAperture?i.MathUtils.lerp(e.depthAperture,r.settings.depthAperture,o):r.settings.depthAperture),void 0!==r.settings.depthMaxBlur&&(s=!0,e.depthMaxBlur=void 0!==e.depthMaxBlur?i.MathUtils.lerp(e.depthMaxBlur,r.settings.depthMaxBlur,o):r.settings.depthMaxBlur),void 0!==r.settings.temperature&&(e.temperature=i.MathUtils.lerp(e.temperature,r.settings.temperature,o)),void 0!==r.settings.temperatureTint&&(e.temperatureTint=i.MathUtils.lerp(e.temperatureTint,r.settings.temperatureTint,o)),void 0!==r.settings.globalSaturation&&e.globalSaturation.lerp(r.settings.globalSaturation,o),void 0!==r.settings.globalContrast&&e.globalContrast.lerp(r.settings.globalContrast,o),void 0!==r.settings.globalGamma&&e.globalGamma.lerp(r.settings.globalGamma,o),void 0!==r.settings.globalGain&&e.globalGain.lerp(r.settings.globalGain,o),void 0!==r.settings.globalOffset&&e.globalOffset.lerp(r.settings.globalOffset,o),void 0!==r.settings.shadowsSaturation&&e.shadowsSaturation.lerp(r.settings.shadowsSaturation,o),void 0!==r.settings.shadowsContrast&&e.shadowsContrast.lerp(r.settings.shadowsContrast,o),void 0!==r.settings.shadowsGamma&&e.shadowsGamma.lerp(r.settings.shadowsGamma,o),void 0!==r.settings.shadowsGain&&e.shadowsGain.lerp(r.settings.shadowsGain,o),void 0!==r.settings.shadowsOffset&&e.shadowsOffset.lerp(r.settings.shadowsOffset,o),void 0!==r.settings.shadowsMax&&(e.shadowsMax=i.MathUtils.lerp(e.shadowsMax,r.settings.shadowsMax,o)),void 0!==r.settings.midtonesSaturation&&e.midtonesSaturation.lerp(r.settings.midtonesSaturation,o),void 0!==r.settings.midtonesContrast&&e.midtonesContrast.lerp(r.settings.midtonesContrast,o),void 0!==r.settings.midtonesGamma&&e.midtonesGamma.lerp(r.settings.midtonesGamma,o),void 0!==r.settings.midtonesGain&&e.midtonesGain.lerp(r.settings.midtonesGain,o),void 0!==r.settings.midtonesOffset&&e.midtonesOffset.lerp(r.settings.midtonesOffset,o),void 0!==r.settings.highlightsSaturation&&e.highlightsSaturation.lerp(r.settings.highlightsSaturation,o),void 0!==r.settings.highlightsContrast&&e.highlightsContrast.lerp(r.settings.highlightsContrast,o),void 0!==r.settings.highlightsGamma&&e.highlightsGamma.lerp(r.settings.highlightsGamma,o),void 0!==r.settings.highlightsGain&&e.highlightsGain.lerp(r.settings.highlightsGain,o),void 0!==r.settings.highlightsOffset&&e.highlightsOffset.lerp(r.settings.highlightsOffset,o),void 0!==r.settings.highlightsMin&&(e.highlightsMin=i.MathUtils.lerp(e.highlightsMin,r.settings.highlightsMin,o)),void 0!==r.settings.lut&&(t=r.settings.lut),void 0!==r.settings.lutIntensity&&(e.lutIntensity=i.MathUtils.lerp(e.lutIntensity,r.settings.lutIntensity,o))))}if(0===n.length)return this.experimentalWebGpuBackend?.setPostProcessState(null),"webgpu-experimental"===this._activeBackend?this.experimentalWebGpuBackend?.setWorldEnvironment(this.worldEnvironment):this.applyWorldEnvironmentToWebGl(),this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);if("webgpu-experimental"===this._activeBackend){const t=Rt(Wt,e.temperature,e.temperatureTint),i=e=>[e.x,e.y,e.z],a=n.some(e=>{return void 0!==(t=e.settings).tonemapMapping||void 0!==t.tonemapExposure||void 0!==t.vignetteIntensity||void 0!==t.colorTintIntensity||void 0!==t.temperature||void 0!==t.temperatureTint||void 0!==t.globalSaturation||void 0!==t.globalContrast||void 0!==t.globalGamma||void 0!==t.globalGain||void 0!==t.globalOffset||void 0!==t.shadowsSaturation||void 0!==t.shadowsContrast||void 0!==t.shadowsGamma||void 0!==t.shadowsGain||void 0!==t.shadowsOffset||void 0!==t.shadowsMax||void 0!==t.midtonesSaturation||void 0!==t.midtonesContrast||void 0!==t.midtonesGamma||void 0!==t.midtonesGain||void 0!==t.midtonesOffset||void 0!==t.highlightsSaturation||void 0!==t.highlightsContrast||void 0!==t.highlightsGamma||void 0!==t.highlightsGain||void 0!==t.highlightsOffset||void 0!==t.highlightsMin;var t}),r=n.some(e=>void 0!==e.settings.tonemapMapping||void 0!==e.settings.tonemapExposure);return this.experimentalWebGpuBackend?.setPostProcessState({enabled:a,exposure:r?e.tonemapExposure:1,toneMapping:r?St(e.tonemapMapping):"none",vignetteIntensity:e.vignetteIntensity,whiteBalance:i(t),tint:[e.colorTint.r,e.colorTint.g,e.colorTint.b],tintIntensity:e.colorTintIntensity,saturation:i(e.globalSaturation),contrast:i(e.globalContrast),gamma:i(e.globalGamma),gain:i(e.globalGain),offset:i(e.globalOffset),shadows:{saturation:i(e.shadowsSaturation),contrast:i(e.shadowsContrast),gamma:i(e.shadowsGamma),gain:i(e.shadowsGain),offset:i(e.shadowsOffset)},midtones:{saturation:i(e.midtonesSaturation),contrast:i(e.midtonesContrast),gamma:i(e.midtonesGamma),gain:i(e.midtonesGain),offset:i(e.midtonesOffset)},highlights:{saturation:i(e.highlightsSaturation),contrast:i(e.highlightsContrast),gamma:i(e.highlightsGamma),gain:i(e.highlightsGain),offset:i(e.highlightsOffset)},shadowsMax:e.shadowsMax,highlightsMin:e.highlightsMin,depthFocus:s?e.depthFocus:void 0,depthAperture:s?e.depthAperture:void 0,depthMaxBlur:s?e.depthMaxBlur:void 0}),void this.experimentalWebGpuBackend?.setWorldEnvironment(null!=e.envTexture?{source:e.envTexture,intensity:e.envIntensity}:this.worldEnvironment)}const r=e.vignetteIntensity>Ct,o=(h=e.temperature,p=e.temperatureTint,!Gt(h,6500)||!Gt(p,0));var h,p;const c=(u=e.colorTint,e.colorTintIntensity>Ct&&(!Gt(u.r,1)||!Gt(u.g,1)||!Gt(u.b,1)));var u;const d=!(Tt((m=e).globalSaturation,1,1,1)&&Tt(m.globalContrast,1,1,1)&&Tt(m.globalGamma,1,1,1)&&Tt(m.globalGain,1,1,1)&&Tt(m.globalOffset,0,0,0)&&Tt(m.shadowsSaturation,1,1,1)&&Tt(m.shadowsContrast,1,1,1)&&Tt(m.shadowsGamma,1,1,1)&&Tt(m.shadowsGain,1,1,1)&&Tt(m.shadowsOffset,0,0,0)&&Tt(m.midtonesSaturation,1,1,1)&&Tt(m.midtonesContrast,1,1,1)&&Tt(m.midtonesGamma,1,1,1)&&Tt(m.midtonesGain,1,1,1)&&Tt(m.midtonesOffset,0,0,0)&&Tt(m.highlightsSaturation,1,1,1)&&Tt(m.highlightsContrast,1,1,1)&&Tt(m.highlightsGamma,1,1,1)&&Tt(m.highlightsGain,1,1,1)&&Tt(m.highlightsOffset,0,0,0));var m;const f=o||c||d||r,g=f&&e.tonemapMapping!==i.NoToneMapping,M=null!=t&&e.lutIntensity>Ct;f?(this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1):(this.renderer.toneMapping=e.tonemapMapping,this.renderer.toneMappingExposure=e.tonemapExposure),null!=e.envTexture&&(this.scene.environment=this.getEnvTexture(e.envTexture)),this.scene.environmentIntensity=e.envIntensity,f?(this.colorPass.whiteBalanceEnabled=o,this.colorPass.whiteBalanceScale=o?Rt(Wt,e.temperature,e.temperatureTint):Wt.set(1,1,1),this.colorPass.vignetteIntensity=e.vignetteIntensity,this.colorPass.vignetteEnabled=r,this.colorPass.colorTintEnabled=c,this.colorPass.colorTint=e.colorTint,this.colorPass.colorTintIntensity=e.colorTintIntensity,this.colorPass.colorGradingEnabled=d,this.colorPass.toneMapping=e.tonemapMapping,this.colorPass.toneMappingEnabled=g,this.colorPass.toneMappingExposure=e.tonemapExposure,this.colorPass.globalSaturation=e.globalSaturation,this.colorPass.globalContrast=e.globalContrast,this.colorPass.globalGamma=e.globalGamma,this.colorPass.globalGain=e.globalGain,this.colorPass.globalOffset=e.globalOffset,this.colorPass.shadowsSaturation=e.shadowsSaturation,this.colorPass.shadowsContrast=e.shadowsContrast,this.colorPass.shadowsGamma=e.shadowsGamma,this.colorPass.shadowsGain=e.shadowsGain,this.colorPass.shadowsOffset=e.shadowsOffset,this.colorPass.shadowsMax=e.shadowsMax,this.colorPass.midtonesSaturation=e.midtonesSaturation,this.colorPass.midtonesContrast=e.midtonesContrast,this.colorPass.midtonesGamma=e.midtonesGamma,this.colorPass.midtonesGain=e.midtonesGain,this.colorPass.midtonesOffset=e.midtonesOffset,this.colorPass.highlightsSaturation=e.highlightsSaturation,this.colorPass.highlightsContrast=e.highlightsContrast,this.colorPass.highlightsGamma=e.highlightsGamma,this.colorPass.highlightsGain=e.highlightsGain,this.colorPass.highlightsOffset=e.highlightsOffset,this.colorPass.highlightsMin=e.highlightsMin,this.colorPass.enabled=!0):this.colorPass.enabled=!1,s&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==e.depthFocus&&(this.dofPass.uniforms.focus.value=e.depthFocus),void 0!==e.depthAperture&&(this.dofPass.uniforms.aperture.value=e.depthAperture),void 0!==e.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=e.depthMaxBlur)):this.dofPass.enabled=!1,this.lutPass.enabled=M,M&&(null!=t&&(t.flipY=!0,t.generateMipmaps=!1),this.lutPass.lut=t,this.lutPass.intensity=e.lutIntensity)}updatePostProcessEffectUniforms(e){if(0===this.postProcessEffects.length)return;const t=this.postProcessEffectUniformState;t.aoEnabled=this.aoPass.enabled,t.aoTexture=this.aoPass.enabled?this.aoPass.pdRenderTarget.texture:null,this.camera instanceof l?(t.cameraNear=this.camera.near,t.cameraFar=this.camera.far):(t.cameraNear=void 0,t.cameraFar=void 0),t.depthTexture=this.sceneDepthRenderTarget.texture,t.normalTexture=this.gRenderTarget.textures[2],t.resolution.set(this.gRenderTarget.width,this.gRenderTarget.height),t.simulationTime=e;for(const e of this.postProcessEffects)e.pass.updateUniformState(t)}renderOverlay(){if(!this.running)return;if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if("webgpu-experimental"===this._activeBackend){const e=this.experimentalWebGpuBackend;return void(null!=e&&Ye.supportsCamera(this.camera)&&(this.syncExperimentalWebGpuCascades(),e.setRenderGraphExtensions(this.experimentalWebGpuRenderGraphExtensions),e.render(this.scene,this.camera,this.simulationTime)))}if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,xt)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=Pe(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===it.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=it:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initSceneColorUniform(e){if(e instanceof p)return null==e.uniforms[de]?(e.uniforms[de]={value:this.sceneColorRenderTarget.texture},void(e.uniformsNeedUpdate=!0)):void(e.uniforms[de].value!==this.sceneColorRenderTarget.texture&&(e.uniforms[de].value=this.sceneColorRenderTarget.texture,e.uniformsNeedUpdate=!0))}initDepthUniform(e){e instanceof p&&(e.uniforms[ae].value=this.sceneDepthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[re]&&(e.uniforms[re].value=this.camera.near),null!=e.uniforms[ne]&&(e.uniforms[ne].value=this.camera.far)))}initNormalUniform(e){e instanceof p&&null!=e.uniforms[le]&&(e.uniforms[le].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof G&&(t.uniforms.receiveShadow?t.uniforms.receiveShadow.value=e.receiveShadow:t.uniforms.receiveShadow={value:e.receiveShadow})}initLightVolumeUniform(e){e instanceof G&&(null!=this.lightVolume?null==e.uniforms.uSH?(e.defines.USE_LIGHT_PROBE_VOLUME="",e.uniforms.gridOrigin={value:this.lightVolume.gridOrigin},e.uniforms.gridSize={value:this.lightVolume.gridSize},e.uniforms.gridRes={value:this.lightVolume.gridResolution},e.uniforms.giIntensity={value:this.lightProbeIntensity},e.uniforms.uSH={value:this.lightVolume.shTexture},e.uniformsNeedUpdate=!0,e.needsUpdate=!0):e.uniforms.giIntensity.value=this.lightProbeIntensity:null!=e.uniforms.uSH&&(delete e.defines.USE_LIGHT_PROBE_VOLUME,delete e.uniforms.gridOrigin,delete e.uniforms.gridSize,delete e.uniforms.gridRes,delete e.uniforms.giIntensity,delete e.uniforms.uSH,e.uniformsNeedUpdate=!0,e.needsUpdate=!0))}initResolutionUniform(e){e instanceof p&&null!=e.uniforms[oe]&&e.uniforms[oe].value.set(this.gRenderTarget.width,this.gRenderTarget.height)}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[ue].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(!(t instanceof G&&t.depthWrite&&t.alphaTest>0))return;let s=this._customDepthMaterialCache.get(t);if(null==s){const e=Fe(De);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new G({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}};ft.activeView=null,ft.sharedExperimentalWebGpuBackend=null,ft.sharedExperimentalWebGpuBackendPromise=null,ft.experimentalWebGpuPresentationView=null,ft=e=t([ie(),s("design:paramtypes",[HTMLElement,Object])],ft);export{ft as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const gt=.05;function Mt(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}function bt(e,t){return e.priority!==t.priority?e.priority-t.priority:e.id-t.id}function vt(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}se.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};new i.Box3;const xt=new i.Frustum,Pt=new i.Box3,wt=new i.Matrix4;export function isObjectInFrustum(e,t){const s=Pt.setFromObject(e);return t.intersectsBox(s)}function yt(e,t,s,a){return null==e?new i.Vector3(t,s,a):e.set(t,s,a)}function St(e){switch(e){case i.LinearToneMapping:return"linear";case i.ReinhardToneMapping:return"reinhard";case i.CineonToneMapping:return"cineon";case i.ACESFilmicToneMapping:return"aces";case i.AgXToneMapping:return"agx";case i.NeutralToneMapping:return"neutral";default:return"none"}}function Tt(e,t,s,i){return null!=e&&Gt(e.x,t)&&Gt(e.y,s)&&Gt(e.z,i)}function Rt(e,t,s){const i=function(e){const t=ye(e,1e3,4e4)/100,s=t<=66?1:ye(1.292936186062745*Math.pow(t-60,-.1332047592),0,1),i=ye(t<=66?.3900815787690196*Math.log(t)-.6318414437886275:1.129890860895294*Math.pow(t-60,-.0755148492),0,1),a=t>=66?1:t<=19?0:ye(.5432067891101962*Math.log(t-10)-1.19625408914,0,1);return Ut.set(s,i,a)}(t),a=1+.2*ye(s,-1,1),n=i.x,r=i.y*a,o=i.z,l=Math.max(r,1e-4);return e.set(1/Math.max(n/l,1e-4),1/Math.max(r/l,1e-4),1/Math.max(o/l,1e-4)),e}function Gt(e,t,s=Ct){return Math.abs(e-t)<=s}function Et(e,t){return null!=e&&Number.isFinite(e)&&e>0?e:t}const Ct=1e-4,Bt=new i.Vector3,Wt=new i.Vector3(1,1,1),Ut=new i.Vector3(1,1,1);const Ot=new r,At=new d;function Dt(e,t,s=new i.Matrix3){return At.copy(e),At.x*=-1,At.y*=-1,At.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(At.y*=-1,At.z*=-1),s.setFromMatrix4(Ot.makeRotationFromEuler(At))}const Ft=new G({outputs:[V(0,0,0,0),V(0,0,0,0),D(A("white"),Le(4))],transparent:!0}),kt=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});Ft.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),kt);function jt(e){return e instanceof i.Sprite||e.isPoints||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&It(e,e.material)}function It(e,t){return null==t||(Array.isArray(t)?t.some(t=>It(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof G))}class Vt extends He{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.cachedVisibility=[],this.toRender=[],this.needsSwap=!1}render(e,t,s,i,a){const n=e.autoClear;e.autoClear=!1;const r=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const p=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),this.cachedVisibility.length=0;let c=0,u=this.toRender;if(u.length=0,this.scene.traverseVisible(e=>{const t=jt(e);e instanceof o&&!t?(this.cachedVisibility.push(e),e.visible=!1):t&&(c++,u.push(e))}),c>0)for(const t of u)e.render(t,this.camera);this.cachedVisibility.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=n,s.depthTexture=p,this.scene.matrixWorldAutoUpdate=r,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class Lt extends He{constructor(e){super(),this.fn=e}render(e,t,s,i,a){this.fn(e,t,s,i,a)}}const _t=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],Ht=["directionalShadowMap","directionalShadowMatrix","pointLightShadows","pointShadowMap","pointShadowMatrix","spotLightShadows","spotShadowMap"],Nt=B("fogColor");export class FogNode extends q{constructor(e,t=Nt){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),a=e.get(this.fogColor),n=e.get(C("fogFar")),r=e.get(C("fogNear")),o=e.get(C("fogDensity")),l=e.get(k(F.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${r}, ${n}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${a}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}const qt=new i.MeshDepthMaterial({depthPacking:i.RGBADepthPacking});/*
1
+ var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as a,Material as n,Matrix4 as r,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as c,WebGLRenderTarget as p,Texture as u,Euler as d,MeshStandardMaterial as m}from"three";import{CopyShader as f,EffectComposer as g,FXAAShader as b,GammaCorrectionShader as M,LUTPass as v,RenderPass as w,ShaderPass as x,VRButton as P}from"three-stdlib";import{CSMShader as y,CSMUtil as S}from"./csm.js";import{colorToNormal as T,float as R,NodeShaderMaterial as G,standardMaterial as C,uniformFloat as E,uniformVec3 as B,toonMaterial as W,lambertMaterial as U,normalize as D,rgb as O,rgba as A,transformed as F,varying as k,varyingAttributes as I,varyingTransformed as j,vec4 as V,BooleanExpression as L,select as _,ifDefApply as H,uniformSampler2d as N,RgbaNode as q,mix as z,attributes as $,uniformVec2 as J,min as Q}from"three-shader-graph";import{Reflector as X}from"three-stdlib";import{BokehPass as Y,OutputPass as K}from"three/examples/jsm/Addons.js";import{CSM as Z}from"three/examples/jsm/csm/CSM.js";import{RectAreaLightUniformsLib as ee}from"three/examples/jsm/lights/RectAreaLightUniformsLib.js";import te from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as se}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as ie}from"typedi";import{depthUniformName as ae,farUniformName as ne,nearUniformName as re,resolutionUniformName as oe,sceneNormalUniformName as le,screenUV as he,supportsDepthTextureExtension as ce}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as pe}from"./shader-nodes/time.js";import{aoMapUniformName as ue,sceneMapUniformName as de}from"./shader-nodes/scene-sample.js";import{waterVolumeCameraPositionUniformName as me,waterVolumeEnabledUniformName as fe,waterVolumeInverseViewProjectionUniformName as ge,waterVolumeWorldToLocalUniformName as be}from"./shader-nodes/water-volume.js";import{DepthPass as Me}from"./utils/three/depth-pass.js";import{GPUStatsPanel as ve}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as we}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as xe,traverseVisibleStop as Pe}from"./utils/three/traverse.js";import{clamp as ye}from"./utils/math.js";import{ColorPass as Se}from"./rendering/color-pass.js";import{PostProcessEffectPass as Te,PostProcessEffectRegistration as Re,postProcessEffectStages as Ge,sanitizePostProcessEffectPriority as Ce,sanitizePostProcessEffectStage as Ee}from"./rendering/post-process-effect.js";import{SSRPass as Be}from"./rendering/ssr/SSRPass.js";import{SSRShader as We}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as Ue}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as De}from"./rendering/outline-effect.js";import{UnrealBloomPass as Oe}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as Ae}from"./shader-nodes/depth.js";import{packDepthToRGBA as Fe}from"three-shader-graph";import{FogVolumeObject as ke}from"./rendering/fog/fog-volume-object.js";import{ParallaxStandardMaterial as Ie}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as je}from"./shader-nodes/pom.js";import{FullScreenQuad as Ve}from"three-stdlib";import{edgeDepthEffect as Le}from"./shader-nodes/effects.js";import{decalDiscard as _e}from"./shader-nodes/decal.js";import{Pass as He}from"three/examples/jsm/Addons.js";import{BatchedMesh2 as Ne}from"./scene/batched-mesh-2.js";import{resolvePostProcessMaterial as qe}from"./shader/post-process-shader.js";import{applyUvTiling as ze}from"./shader/uv-nodes.js";import{createPlaceholderTexture as $e}from"./utils/three/placeholder-texture.js";import{getTemporalUpscalingJitter as Je,getUpscalingMethod as Qe,UpscaleOutputPass as Xe}from"./rendering/upscaling-pass.js";import{ExperimentalWebGpuBackend as Ye,formatWebGpuSceneCapabilitySummary as Ke}from"./rendering/webgpu-experimental-backend.js";function Ze(e){return{enabled:e?.enabled??!0,mapSize:Math.max(1,Math.floor(e?.mapSize??2048)),cascadeCount:Math.max(1,Math.min(4,Math.floor(e?.cascadeCount??4))),maxDistance:Math.max(1,e?.maxDistance??80)}}const et=new i.Vector3,tt=new i.Matrix4,st=(new i.Matrix4).set(1,0,0,0,0,1,0,0,0,0,.5,.5,0,0,0,1);S.patchSetupMaterial();const it=document.createElement("div");it.style.position="absolute",it.style.left="50%",it.style.top="50%",it.style.color="black",it.style.zIndex="999";(new i.Layers).set(9);const at=new i.MeshBasicMaterial({color:"black"}),nt=new i.MeshDepthMaterial;var rt;nt.depthPacking=i.RGBADepthPacking,nt.blending=i.NoBlending,nt.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}(rt||(rt={}));const ot=(()=>{const e=new Uint8Array([255,255,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),lt=(()=>{const e=new Uint8Array([0,0,0,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),ht=(()=>{const e=new Uint8Array([128,128,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),ct=new G({color:R(0),position:V(R(0))});ct.visible=!1;const pt=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let ut=0,dt=null;const mt=new Map;function ft(){return null==dt&&(dt=new IntersectionObserver(e=>{for(const t of e){const e=mt.get(t.target);e&&e(t.isIntersecting)}},{threshold:0})),dt}let gt=e=class{get activeBackend(){return this._activeBackend}get requestedBackend(){return this.options.backend??"webgl"}get vfxBackendPreference(){return this.options.webgpuVfx??"cpu"}get webgpuVfxInstancesPerTemplate(){return Math.max(1,Math.floor(this.options.webgpuVfxInstancesPerTemplate??128))}get webgpuVfxTemplateMemoryBudgetBytes(){return 1024*Math.max(1,this.options.webgpuVfxTemplateMemoryBudgetMiB??512)*1024}get webgpuVfxWorldMemoryBudgetBytes(){return 1024*Math.max(1,this.options.webgpuVfxWorldMemoryBudgetMiB??1024)*1024}get webgpuVfxColdTemplateSeconds(){return Math.max(0,this.options.webgpuVfxColdTemplateSeconds??30)}get experimentalWebGpuDevice(){return this.experimentalWebGpuBackend?.getDevice()??null}registerExperimentalStaticDrawSet(e,t,s=!1){if("webgpu-experimental"!==this.options.backend)return()=>{};const i={root:e,label:t,allowUnsortedLateDraws:s,sourceWasVisible:e.visible,staticDrawSet:null};return this.experimentalStaticDrawSetRegistrations.add(i),this.activateExperimentalStaticDrawSets(),()=>{this.experimentalStaticDrawSetRegistrations.delete(i)&&(i.staticDrawSet?.dispose(),null!=i.staticDrawSet&&(i.root.visible=i.sourceWasVisible),i.staticDrawSet=null)}}registerExperimentalWebGpuRenderGraphExtension(e){return"webgpu-experimental"!==this.options.backend?()=>{}:(this.experimentalWebGpuRenderGraphExtensions.add(e),()=>{this.experimentalWebGpuRenderGraphExtensions.delete(e)})}get fpsCap(){return this._fpsCap}set fpsCap(e){const t=null!=e&&Number.isFinite(e)&&e>0?e:null;t!==this._fpsCap&&(this._fpsCap=t,this.fpsCapRevision++)}setPaused(e){this.paused=e}setResolutionScale(e){const t=Et(e,1);Ct(t,this.resolutionScale)||(this.resolutionScale=t,this.dynamicResolutionScale=t,this.dynamicResolutionLastAdjustmentAt=0,this.resetDynamicResolutionAverage(),this.resizeRender(!0))}get currentResolutionScale(){return this.getEffectiveResolutionScale()}get currentRenderPixelRatio(){return this.getRenderPixelRatio()}get currentPresentationPixelRatio(){return this.getPresentationPixelRatio()}getRenderSize(e=new i.Vector2){return e.set(Math.max(1,this.container.clientWidth*this.getRenderPixelRatio()),Math.max(1,this.container.clientHeight*this.getRenderPixelRatio()))}getClientSize(e=new i.Vector2){return e.set(Math.max(1,this.previousClientWith??1),Math.max(1,this.previousClientHeight??1))}isUpscalingEnabled(){return!0===this.options.upscaling?.enabled&&!0!==this.options.enableXR}isTemporalUpscalingEnabled(){return this.isUpscalingEnabled()&&"temporal"===Qe(this.options.upscaling)}resetUpscalingHistory(){this.hasPreviousTemporalViewProjection=!1,this.upscaleOutputPass?.resetHistory(),this.experimentalWebGpuBackend?.resetTemporalHistory()}prepareUpscalingFrame(){if(!this.isTemporalUpscalingEnabled()||null==this.upscaleOutputPass)return void this.upscaleOutputPass?.setFrameState(null);this.unjitteredProjectionMatrix.copy(this.camera.projectionMatrix),this.currentUnjitteredViewProjectionMatrix.multiplyMatrices(this.unjitteredProjectionMatrix,this.camera.matrixWorldInverse),this.hasPreviousTemporalViewProjection||(this.previousViewProjectionMatrix.copy(this.currentUnjitteredViewProjectionMatrix),this.upscaleOutputPass.resetHistory());const e=Et(this.options.upscaling?.temporal?.jitterScale,1);Je(this.temporalUpscalingFrameIndex++,this.temporalJitter,e),this.temporalJitterUv.set(this.temporalJitter.x/Math.max(1,this.gRenderTarget.width),this.temporalJitter.y/Math.max(1,this.gRenderTarget.height));const t=2*this.temporalJitter.x/Math.max(1,this.gRenderTarget.width),s=2*this.temporalJitter.y/Math.max(1,this.gRenderTarget.height);this.camera instanceof l?(this.camera.projectionMatrix.elements[8]+=t,this.camera.projectionMatrix.elements[9]+=s):(this.camera.projectionMatrix.elements[12]+=t,this.camera.projectionMatrix.elements[13]+=s),this.camera.projectionMatrixInverse.copy(this.camera.projectionMatrix).invert(),this.projectionJitterApplied=!0,this.currentViewProjectionMatrix.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),this.currentViewProjectionMatrixInverse.copy(this.currentViewProjectionMatrix).invert(),this.temporalUpscalingFrameState.depthTexture=this.gRenderTarget.depthTexture,this.upscaleOutputPass.setFrameState(this.temporalUpscalingFrameState)}finishUpscalingFrame(){this.projectionJitterApplied&&(this.camera.projectionMatrix.copy(this.unjitteredProjectionMatrix),this.camera.projectionMatrixInverse.copy(this.camera.projectionMatrix).invert(),this.previousViewProjectionMatrix.copy(this.currentUnjitteredViewProjectionMatrix),this.hasPreviousTemporalViewProjection=!0,this.projectionJitterApplied=!1)}getBasePixelRatio(){const e=Et(this.maxPixelRatio,1),t=Et(window.devicePixelRatio,1);return Math.min(e,t)}getBaseResolutionScale(){return Et(this.resolutionScale,1)}getDynamicResolutionMinScale(){const e=this.getBaseResolutionScale(),t=Et(this.options.dynamicResolution?.minScale,.7);return Math.min(e,t)}getEffectiveResolutionScale(){const e=this.getBaseResolutionScale();return!0!==this.options.dynamicResolution?.enabled?e:ye(this.dynamicResolutionScale,this.getDynamicResolutionMinScale(),e)}getRenderPixelRatio(){return this.getBasePixelRatio()*this.getEffectiveResolutionScale()}getPresentationPixelRatio(){const e=this.getBasePixelRatio();return this.isUpscalingEnabled()?e:e*this.getEffectiveResolutionScale()}resetDynamicResolutionAverage(){this.dynamicResolutionFrameTimeAverage=null,this.dynamicResolutionFrameSamples=0}updateDynamicResolution(e,t){const s=this.options.dynamicResolution;if(!0!==s?.enabled)return;if(!Number.isFinite(e)||e<=0||e>.25)return void this.resetDynamicResolutionAverage();const i=this.getBaseResolutionScale(),a=this.getDynamicResolutionMinScale(),n=ye(this.dynamicResolutionScale,a,i);Ct(n,this.dynamicResolutionScale)||(this.dynamicResolutionScale=n);const r=Et(s.targetFps,60),o=1e3/(null!=this.fpsCap?Math.min(r,this.fpsCap):r),l=1e3*e;this.dynamicResolutionFrameTimeAverage=null==this.dynamicResolutionFrameTimeAverage?l:.9*this.dynamicResolutionFrameTimeAverage+.1*l,this.dynamicResolutionFrameSamples++;const h=Math.max(1,Math.floor(Et(s.sampleFrames,20)));if(this.dynamicResolutionFrameSamples<h)return;const c=Et(s.decreaseCooldown,500),p=Et(s.increaseCooldown,2e3),u=Et(s.decreaseStep,.05),d=Et(s.increaseStep,.025),m=this.dynamicResolutionFrameTimeAverage;let f=n;m>1.12*o&&n>a&&t-this.dynamicResolutionLastAdjustmentAt>=c?f=Math.max(a,n-u):m<.85*o&&n<i&&t-this.dynamicResolutionLastAdjustmentAt>=p&&(f=Math.min(i,n+d)),Ct(f,n)||(this.dynamicResolutionScale=f,this.dynamicResolutionLastAdjustmentAt=t,this.resetDynamicResolutionAverage(),this.resizeRender(!0))}resizeRender(e=!1){if(!this.running)return;const t=this.container.clientWidth,s=this.container.clientHeight,i=this.getRenderPixelRatio(),a=this.getPresentationPixelRatio();if(!e&&this.previousClientWith===t&&this.previousClientHeight===s&&this.previousRenderPixelRatio===i&&this.previousPresentationPixelRatio===a)return;if(0===t||0===s)return;this.previousClientWith=t,this.previousClientHeight=s,this.previousRenderPixelRatio=i,this.previousPresentationPixelRatio=a,this.camera instanceof l&&(this.camera.aspect=t/s,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(a),this.renderer.setSize(t,s),this.composer.setPixelRatio(i),this.composer.setSize(t,s);const n=t*i,r=s*i;this.dofPass.setSize(n,r),this.fxaaPass.setSize(n,r),this.fxaaPass.uniforms.resolution.value.set(1/n,1/r),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.fquadBlendAO.material.uniforms.tAlphaTest.value=this.gRenderTarget.textures[1],this.sceneColorRenderTarget.dispose(),this.sceneDepthRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(),this.sceneDepthRenderTarget=this.createSceneDepthRenderTarget(),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0,this.experimentalWebGpuBackend?.setSize(t,s,this.getBasePixelRatio(),this.getEffectiveResolutionScale()),this.resetDynamicResolutionAverage(),this.resetUpscalingHistory()}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}addWaterPostProcessVolume(e){this.waterPostProcessVolumes.includes(e)||this.waterPostProcessVolumes.push(e)}removeWaterPostProcessVolume(e){const t=this.waterPostProcessVolumes.indexOf(e);t>=0&&this.waterPostProcessVolumes.splice(t,1)}updateUnderwaterPostProcessing(){if(null==this.camera)return;const e=this.camera.getWorldPosition(et),t=this.waterPostProcessVolumes.filter(e=>e.underwater.enabled&&Mt(e.object)).sort((e,t)=>t.underwater.priority-e.underwater.priority),s=t.find(t=>t.containsWaterPoint(e))??null,i=s??t.find(t=>null!=t.getWaterPostProcessWorldToLocal&&!0===t.isWaterPostProcessRelevant?.(e,t.underwater.transitionDistance))??null;this.activeWaterPostProcessVolume=i;const a=i?.underwater.postProcessMaterial;let n=null;if(!0===a?.isShaderMaterial&&(n=this.underwaterPostProcessEffects.get(a)??null,null==n&&(n=this.addPostProcessEffect(a,{stage:"beforeFog",priority:-100,enabled:!1}),this.underwaterPostProcessEffects.set(a,n))),n!==this.activeUnderwaterPostProcessEffect&&(null!=this.activeUnderwaterPostProcessEffect&&(this.activeUnderwaterPostProcessEffect.enabled=!1),this.activeUnderwaterPostProcessEffect=n),null!=n){n.enabled=null!=i;const t=n.material,a=t.uniforms[be],r=t.uniforms[me],o=t.uniforms[fe],l=t.uniforms[ge];if(null!=l){const e="webgpu-experimental"===this._activeBackend?tt.copy(st).multiply(this.camera.projectionMatrix):this.camera.projectionMatrix;l.value.copy(e).multiply(this.camera.matrixWorldInverse).invert()}null!=i?.getWaterPostProcessWorldToLocal&&null!=a?(i.getWaterPostProcessWorldToLocal(a.value,e),r?.value.copy(e),null!=o&&(o.value=1)):null!=o&&(o.value=null!=s?-1:0)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}addPostProcessEffect(e,t={}){const s=qe(e),i={id:++this.postProcessEffectId,material:s,pass:new Te(s),enabled:t.enabled??!0,priority:Ce(t.priority),stage:Ee(t.stage)};return i.pass.enabled=i.enabled,this.postProcessEffects.push(i),this.refreshPostProcessEffectPassOrder(),new Re(this,i)}removePostProcessEffectEntry(e){const t=e,s=this.postProcessEffects.indexOf(t);-1!==s&&(this.postProcessEffects.splice(s,1),this.composer.removePass(t.pass),t.pass.dispose(),this.syncExperimentalWebGpuPostProcessEffects())}refreshPostProcessEffectPassOrder(){for(const e of this.postProcessEffects)this.composer.removePass(e.pass);for(const e of Ge){const t=this.getPostProcessEffectStageAnchorPass(e),s=null!=t?this.composer.passes.indexOf(t):this.composer.passes.length,i=this.postProcessEffects.filter(t=>t.stage===e).sort(vt);for(let e=0;e<i.length;e++)this.composer.insertPass(i[e].pass,s+e)}this.syncExperimentalWebGpuPostProcessEffects()}syncExperimentalWebGpuPostProcessEffects(){this.experimentalWebGpuBackend?.setPostProcessEffects(this.postProcessEffects)}getPostProcessEffectStageAnchorPass(e){switch(e){case"beforeFog":return this.volumetricFogPass;case"beforeDepthOfField":return this.dofPass;case"beforeColorAdjustment":return this.colorPass;case"beforeOutline":return this.outlinePass;case"beforeAntiAliasing":return this.fxaaPass;case"beforeLut":return this.lutPass;case"beforeOutput":return this.outputPass}}constructor(t,s={}){this.container=t,this.options=s,this._activeBackend="webgl",this.experimentalWebGpuBackend=null,this.experimentalWebGpuFailed=!1,this.experimentalWebGpuCapabilityReported=!1,this.experimentalWebGpuDynamicBatchingEnabled=!0,this.experimentalWebGpuSelectedObjectInstances=[],this.experimentalStaticDrawSetRegistrations=new Set,this.experimentalWebGpuRenderGraphExtensions=new Set,this.worldEnvironment=null,this.isIntersecting=!1,this.needsPausedRender=!1,this.wakePausedRenderer=null,this.windowVisible=!0,this.queryScene=new i.Scene,this.running=!0,this.paused=!1,this._fpsCap=null,this.fpsCapRevision=0,this.postProcessVolumes=[],this.waterPostProcessVolumes=[],this.underwaterPostProcessEffects=new Map,this.activeUnderwaterPostProcessEffect=null,this.activeWaterPostProcessVolume=null,this.postProcessSettings={},this.baseToneMapping=i.NoToneMapping,this.baseToneMappingExposure=1,this.csmUpdateInvervals=this.options.shadows?.cascadeUpdateIntervals,this.webgpuDirectionalShadowOptions={enabled:!0,mapSize:2048,cascadeCount:4,maxDistance:80},this._id=ut++,this.postProcessEffectId=0,this.postProcessEffects=[],this.postProcessEffectResolution=new i.Vector2(1,1),this.postProcessEffectUniformState={aoEnabled:!1,aoTexture:null,cameraFar:void 0,cameraNear:void 0,depthTexture:$e(),normalTexture:$e(128,128,255),resolution:this.postProcessEffectResolution,simulationTime:0},this.fquadCopySceneColor=new Ve(new c(f)),this.fquadCopySceneDepth=new Ve(new G({color:V(N("tDepthTexture",$e()).sample(I.uv).r)})),this.occlusionClusters=[],this.simulationTime=0,this.simulationTimeScale=1,this.lightProbeIntensity=2,this.fquadBlendAO=(()=>{const e=V(1),t=$e(),s=N("tAlphaTest",t).sample(he).a,a=N("tAO",t).sample(he),n=_(s.lt(.05),a,Q(V(1,1,1,1),a.addScalar(.4))),r=new G({outputs:[n,e,e],transparent:!0});r.depthWrite=!1,r.depthTest=!1,r.blending=i.MultiplyBlending;return new Ve(r)})(),this.resolutionScale=1,this.maxPixelRatio=pt?1:window.devicePixelRatio,this.dynamicResolutionScale=1,this.dynamicResolutionFrameTimeAverage=null,this.dynamicResolutionFrameSamples=0,this.dynamicResolutionLastAdjustmentAt=0,this.upscaleOutputPass=null,this.unjitteredProjectionMatrix=new r,this.temporalJitter=new i.Vector2,this.temporalJitterUv=new i.Vector2,this.currentUnjitteredViewProjectionMatrix=new r,this.currentViewProjectionMatrix=new r,this.currentViewProjectionMatrixInverse=new r,this.previousViewProjectionMatrix=new r,this.temporalUpscalingFrameState={depthTexture:null,currentJitterUv:this.temporalJitterUv,currentViewProjectionInverse:this.currentViewProjectionMatrixInverse,previousViewProjection:this.previousViewProjectionMatrix},this.temporalUpscalingFrameIndex=0,this.hasPreviousTemporalViewProjection=!1,this.projectionJitterApplied=!1,this.onResize=()=>{if(this.resizeRender(),this.paused)this.needsPausedRender=!0,this.wakePausedRenderer?.();else try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new te,this.webGpuPassStatsDom=function(){const e=document.createElement("div");return e.dataset.hologyWebGpuPassStats="",e.setAttribute("aria-hidden","true"),e.style.cssText=["position:absolute","top:52px","left:12px","z-index:10000","width:min(520px,calc(100% - 24px))","pointer-events:none","color:white","font:12px/1.2 Arial,Helvetica,sans-serif","text-shadow:0 1px 2px black,0 0 3px black"].join(";"),e}(),this.webGpuVisibilityStatsDom=function(){const e=document.createElement("div");return e.style.cssText=["margin-bottom:10px","padding-bottom:6px","border-bottom:1px solid rgba(255,255,255,.4)"].join(";"),e.textContent="GPU visibility: awaiting readback",e}(),this.webGpuPassStatsRows=[],this._showStats=!1,this._profilingEnabled=!1,this.gbufferMaterialCache=new Map,this.gbufferDepthPrepassMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.depthPrepassMaterialCache=new WeakMap,this.depthPrepassCachedMaterials=new Map,this.depthPrepassCachedVisibility=[],this.frameGBufferMeshes=[],this.frameGBufferPhaseMasks=[],this.frameUnsupportedGBufferObjects=[],this.frameGBufferExcludedObjects=new Set,this.appliedGBufferMeshes=[],this.originalGBufferMaterials=[],this.originalGBufferOnBeforeRender=[],this.hiddenGBufferObjects=[],this.gBufferPhaseMaskCache=new WeakMap,this.gBufferMaterialArrayCache=new WeakMap,this.gBufferShadowUpdaterCache=new WeakMap,this._initiatedMaterialTextures=new Set,this._initiatedTextures=new Set,this.compileInProgress=!1,this.depthMaterialCachedMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new a,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),this.resolutionScale=s.resolutionScale??1,this.dynamicResolutionScale=this.getBaseResolutionScale(),this.fpsCap=s.fpsCap,this.experimentalWebGpuDynamicBatchingEnabled=s.webgpuDynamicBatching??!0,this.webgpuDirectionalShadowOptions=Ze(s.webgpuDirectionalShadows),"webgpu-experimental"===s.backend&&!0===s.enableXR&&(console.warn("[Hology WebGPU experiment] XR is not supported; using WebGL."),this.experimentalWebGpuFailed=!0),e.activeView=this,ee.init(),window.renderer=this.renderer=window.renderer??new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(this.getPresentationPixelRatio()),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(P.createButton(this.renderer));const n=new De(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=n,this.createGRenderTarget(),this.composer=new g(this.renderer,function(e,t){const s=new i.WebGLRenderTarget(Math.max(1,e),Math.max(1,t),{minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat,type:i.HalfFloatType});return s.texture.name="EffectComposer.rt1",s.texture.generateMipmaps=!1,s}(t.clientWidth,t.clientHeight)),this.composer.setPixelRatio(this.getRenderPixelRatio()),this.composer.setSize(t.clientWidth,t.clientHeight);var l=(t.clientWidth||1)/(t.clientHeight||1);const h=new i.PerspectiveCamera(45,l,.1,800);h.layers.enable(19),this.setCamera(h),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.baseToneMapping=this.renderer.toneMapping,this.baseToneMappingExposure=this.renderer.toneMappingExposure,this.renderer.gammaFactor=1.4,S.renderingView=this,this.isDepthTextureExtensionSupported=ce(this.renderer),this.attachRendererDomElement(),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container,this.getRenderPixelRatio()),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(),this.sceneDepthRenderTarget=this.createSceneDepthRenderTarget();const p=new i.Vector2(t.clientWidth,t.clientHeight),u=(new w(this.scene,this.camera),new x(f,"prevtexture"));u.enabled=!0,u.needsSwap=!0,u.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=u;const d=new Oe(p,1.5,.4,.85);d.threshold=1,d.strength=.9,d.radius=.2,this.bloomPass=d;const m=new se(this.scene,this.camera,this.gRenderTarget.width,this.gRenderTarget.height,{});m.normalRenderTarget?.dispose(),m.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),m.output=se.OUTPUT.Off,m.enabled=!1,this.aoPass=m,this.fquadBlendAO.material.uniforms.tAO.value=m.pdRenderTarget.texture,this.fquadBlendAO.material.uniforms.tAlphaTest.value=this.gRenderTarget.textures[1],We.fragmentShader=We.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const y=new Be({renderer:this.renderer,scene:this.scene,camera:this.camera,width:this.gRenderTarget.width,height:this.gRenderTarget.height,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});y.output=Be.OUTPUT.Default,y.blur=!0,y.fresnel=!1,y.distanceAttenuation=!0,y.maxDistance=50,y.selective=!0,y.bouncing=!1,y.opacity=.4,y.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=y,!1!==this.options.ao?.enabled&&this.composer.addPass(m);const T=new _t((e,t,s,i,a)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(T);const R=new _t((e,t,s,i,a)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene(rt.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(R),this.composer.addPass(u),this.composer.addPass(y),this.phasedRenderPass=new Lt(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(d),d.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new Ue(p),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new Y(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const C=new Se;this.composer.addPass(C),this.colorPass=C,C.vignetteEnabled=!1,this.outlinePass=new we(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const E=new x(b);E.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(E),this.fxaaPass=E,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new x(M).clear=!1,this.fixStatsStyle(),this.lutPass=new v({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const B=new x(f,"prevtexture");B.enabled=!0,B.needsSwap=!1,B.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],B.renderToScreen=!0;const W=this.isUpscalingEnabled()?new Xe(this.options.upscaling):new K;!function(e){const t=e.material;if(t.dithering=!0,t.fragmentShader.includes("<dithering_fragment>"))return;const s="#include <colorspace_pars_fragment>";if(!t.fragmentShader.includes(s))return;t.fragmentShader=t.fragmentShader.replace(s,`${s}\n #include <common>\n #include <dithering_pars_fragment>`);const i=t.fragmentShader.lastIndexOf("}");i<0||(t.fragmentShader=`${t.fragmentShader.slice(0,i)}\n #include <dithering_fragment>\n${t.fragmentShader.slice(i)}`,t.needsUpdate=!0)}(W),this.outputPass=W,this.upscaleOutputPass=W instanceof Xe?W:null,this.composer.addPass(W);const U=new i.MeshBasicMaterial({colorWrite:!1,depthWrite:!1,depthTest:!0,transparent:!1}),D=new o(new i.BoxGeometry(1,1,1),U);D.renderOrder=1/0,D.name="CLUSTER_BOUNDS_VOLUME"}addCluster(e){if(!1===this.options.occlusionCulling?.enabled)return;if(!this.renderer.capabilities.isWebGL2)return;const t=this.renderer.getContext(),s=t.createQuery();if(null==s)return;const i={query:s,visible:!0,awaitingResult:!1,cluster:e,lastTested:-1/0,distance:0,update:()=>{if(i.awaitingResult&&t.getQueryParameter(s,t.QUERY_RESULT_AVAILABLE)){const e=t.getQueryParameter(s,t.QUERY_RESULT);i.visible=!!e,i.awaitingResult=!1}}};e.boundsMesh.onBeforeRender=()=>{i.awaitingResult||t.beginQuery(t.ANY_SAMPLES_PASSED,s)},e.boundsMesh.onAfterRender=()=>{i.awaitingResult||(t.endQuery(t.ANY_SAMPLES_PASSED),i.awaitingResult=!0)},this.occlusionClusters.push(i)}updateRenderedOcclusionClusters(){this.queryScene.clear();const e=performance.now(),t=[];for(const s of this.occlusionClusters){if(s.awaitingResult)continue;const i=s.cluster.bounds.distanceToPoint(this.camera.position);if(s.distance=i,i<10){s.visible=!0,s.lastTested=e;continue}if(i>1e3)continue;const a=e-s.lastTested;if(!(s.visible&&a<4e3)&&((s.visible||!(a<100))&&xt.intersectsBox(s.cluster.bounds)))if(s.visible)t.push(s);else{let e=0;for(;e<t.length&&t[e].distance<s.distance;)e++;t.splice(e,0,s)}}if(t.length<50)for(const s of t)s.lastTested=e,this.queryScene.add(s.cluster.boundsMesh);else{const s=Math.max(Math.floor(Math.random()*t.length-50),0);for(let i=0;i<50;i++){const a=t[s+i];if(null==a)break;a.lastTested=e,this.queryScene.add(a.cluster.boundsMesh)}if(t.length>0){const s=t[0];s.lastTested=e,this.queryScene.add(s.cluster.boundsMesh)}}}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e,this.experimentalWebGpuBackend?.setEnableOutlines(e)}setCamera(e){if(this.camera=e,this.resetUpscalingHistory(),this.composer.passes.forEach(t=>{t instanceof w?t.camera=e:t instanceof we?t.renderCamera=e:(t instanceof Me||t instanceof se)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm){this.csm=new Z({maxFar:"webgpu-experimental"===this.options.backend?this.webgpuDirectionalShadowOptions.maxDistance:80,lightFar:250,lightMargin:20,shadowBias:-1e-4,cascades:"webgpu-experimental"===this.options.backend?this.webgpuDirectionalShadowOptions.cascadeCount:pt?2:3,shadowMapSize:"webgpu-experimental"===this.options.backend?this.webgpuDirectionalShadowOptions.mapSize:1024*(pt?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"});for(const e of this.csm.lights)e.shadow.normalBias=.01;if(null!=this.csmUpdateInvervals){this.csmCascadeLastUpdate=new Array(this.csm.lights.length).fill(0);for(const e of this.csm.lights)e.shadow.autoUpdate=!1}this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=y.lights_fragment_begin}else this.csm.camera=this.camera,this.camera;this.csm.updateFrustums()}setSelectedObjects(e){if(this.experimentalWebGpuBackend?.setSelectedObjects(e),this.experimentalWebGpuBackend?.setSelectedObjectInstances([]),this.experimentalWebGpuSelectedObjectInstances=[],null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}setExperimentalWebGpuDynamicBatchingEnabled(e){this.experimentalWebGpuDynamicBatchingEnabled=e,this.experimentalWebGpuBackend?.setDynamicBatchingEnabled(e)}setMotionBlurOptions(e){this.experimentalWebGpuBackend?.setMotionBlurOptions(e)}setDirectionalShadowOptions(e){if("webgpu-experimental"!==this.options.backend)return;const t=Ze(e),s=this.webgpuDirectionalShadowOptions,a=t.mapSize!==s.mapSize||t.cascadeCount!==s.cascadeCount||t.maxDistance!==s.maxDistance;if(a||t.enabled!==s.enabled){if(this.webgpuDirectionalShadowOptions=t,a&&null!=this.csm){const e=this.csm.lights[0],t={lightDirection:this.csm.lightDirection.clone(),lightIntensity:e?.intensity??this.csm.lightIntensity,lightColor:e?.color.clone()??new i.Color(16777215),castShadow:e?.castShadow??!0,userData:{...e?.userData??{}},shadowBias:e?.shadow.bias??this.csm.shadowBias,normalBias:e?.shadow.normalBias??.01,shadowRadius:e?.shadow.radius??1,shadowIntensity:e?.shadow.intensity??1};this.csm.remove(),this.csm.dispose(),this.csm=null,this.csmCascadeLastUpdate=void 0,this.setCamera(this.camera),this.csm.lightDirection.copy(t.lightDirection),this.csm.lightIntensity=t.lightIntensity,this.csm.shadowBias=t.shadowBias;for(const e of this.csm.lights)e.intensity=t.lightIntensity,e.color.copy(t.lightColor),e.castShadow=t.castShadow,e.userData={...t.userData},e.shadow.bias=t.shadowBias,e.shadow.normalBias=t.normalBias,e.shadow.radius=t.shadowRadius,e.shadow.intensity=t.shadowIntensity;this.csm.update()}this.experimentalWebGpuBackend?.setDirectionalShadowOptions(t.enabled,t.mapSize),this.syncExperimentalWebGpuCascades(),this.experimentalWebGpuBackend?.resetViewHistory()}}setGTAOOptions(e){this.experimentalWebGpuBackend?.setGTAOOptions(e)}setAntiAliasingMode(e){this.experimentalWebGpuBackend?.setAntiAliasingMode(e)}setGTAOQuality(e){this.experimentalWebGpuBackend?.setGTAOQuality(e)}setVolumetricFogOptions(e){this.experimentalWebGpuBackend?.setVolumetricFogOptions(e)}setVolumetricFogQuality(e){this.experimentalWebGpuBackend?.setVolumetricFogQuality(e)}pushMotionBlurOverride(e){return this.experimentalWebGpuBackend?.pushMotionBlurOverride(e)??null}setObjectMotionBlur(e,t,s=1){e.traverse(e=>{e.userData.motionBlurMode=t,e.userData.motionBlurScale=Math.max(0,Math.min(s,8))})}invalidateObjectMotion(e){e.traverse(e=>{e.userData.motionBlurTeleported=!0,this.experimentalWebGpuBackend?.invalidateObjectMotion(e)})}setSelectedObjectInstances(e){this.experimentalWebGpuSelectedObjectInstances=[...e],this.experimentalWebGpuBackend?.setSelectedObjectInstances(this.experimentalWebGpuSelectedObjectInstances)}static createDepthRenderTarget(e,t,s){const a=Math.max(1,Math.floor(t.clientWidth*s)),n=Math.max(1,Math.floor(t.clientHeight*s)),r=new i.WebGLRenderTarget(a,n);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(a,n),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t,s=e.getPixelRatio()){const a=Math.max(1,t.clientWidth*s),n=Math.max(1,t.clientHeight*s),r=new i.DepthTexture(a,n);r.type=i.UnsignedInt248Type,r.minFilter=i.NearestFilter,r.magFilter=i.NearestFilter;const o=new i.WebGLRenderTarget(a,n,{type:i.HalfFloatType,depthTexture:r});return o.texture.minFilter=i.NearestFilter,o.texture.magFilter=i.NearestFilter,o.texture.generateMipmaps=!1,o.stencilBuffer=!1,o}createSceneColorRenderTarget(){const e=this.gRenderTarget.width,t=this.gRenderTarget.height,s=new i.WebGLRenderTarget(e,t,{type:i.HalfFloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}createSceneDepthRenderTarget(){const e=new i.WebGLRenderTarget(this.gRenderTarget.width,this.gRenderTarget.height,{type:i.FloatType,format:i.RedFormat,minFilter:i.NearestFilter,magFilter:i.NearestFilter,depthBuffer:!1,stencilBuffer:!1});return e.texture.generateMipmaps=!1,e}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose();const t=this.getRenderPixelRatio(),s=Math.max(1,e.clientWidth*t),a=Math.max(1,e.clientHeight*t),n=new i.DepthTexture(s,a);n.type=i.UnsignedIntType,n.minFilter=i.NearestFilter,n.magFilter=i.NearestFilter,this.gRenderTarget=new p(s,a,{count:3,samples:this.options?.msaa??0,minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat,depthTexture:n}),this.gRenderTarget.textures[2].type=i.UnsignedByteType,this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(t=!0){this.running=!1,this.disposeExperimentalStaticDrawSets(),e.experimentalWebGpuPresentationView===this&&(e.experimentalWebGpuPresentationView=null),this.wakePausedRenderer=null,this.lightVolume?.shTexture.dispose(),window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],t&&this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.sceneDepthRenderTarget.dispose(),this.csm.dispose();for(const e of this.postProcessEffects)this.composer.removePass(e.pass),e.pass.dispose();this.postProcessEffects.length=0,this.detachOwnedDomElements(),this.experimentalWebGpuBackend=null,this._activeBackend="webgl";if(ft().unobserve(this.container),mt.delete(this.container),this.occlusionClusters.length>0){const e=this.renderer.getContext();this.occlusionClusters.forEach(t=>{e.deleteQuery(t.query)})}this.volumetricFogPass.dispose(),S.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.findIndex(t=>t===e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this.experimentalWebGpuBackend?.setProfilingEnabled(e||this._profilingEnabled),this._showStats&&this.stats.dom.parentElement!==this.container?this.container.appendChild(this.stats.dom):this._showStats||this.stats.dom.parentElement!==this.container||this.container.removeChild(this.stats.dom),this.syncWebGpuPassStatsDom()}get showStats(){return this._showStats}getLastFrameProfile(){return this.experimentalWebGpuBackend?.getLastFrameProfile()??null}setProfilingEnabled(e){this._profilingEnabled=e,this.experimentalWebGpuBackend?.setProfilingEnabled(e||this._showStats)}attachRendererDomElement(){const t=this.getActiveRendererCanvas();if("webgpu-experimental"===this._activeBackend&&null!=this.experimentalWebGpuBackend&&e.experimentalWebGpuPresentationView!==this){const t=e.experimentalWebGpuPresentationView;t?.disposeExperimentalStaticDrawSets(),e.experimentalWebGpuPresentationView=this,this.applyExperimentalWebGpuViewState(!0),this.activateExperimentalStaticDrawSets()}const s=t===this.renderer.domElement?this.experimentalWebGpuBackend?.canvas:this.renderer.domElement;s?.parentElement===this.container&&this.container.removeChild(s),t.parentElement===this.container&&t===this.container.firstChild||this.container.insertBefore(t,this.container.firstChild),this._showStats&&this.stats.dom.parentElement!==this.container&&this.container.appendChild(this.stats.dom),this.syncWebGpuPassStatsDom()}detachOwnedDomElements(){this.renderer.domElement.parentElement===this.container&&this.container.removeChild(this.renderer.domElement);const e=this.experimentalWebGpuBackend?.canvas;e?.parentElement===this.container&&this.container.removeChild(e),this.stats.dom.parentElement===this.container&&this.container.removeChild(this.stats.dom),this.webGpuPassStatsDom.parentElement===this.container&&this.container.removeChild(this.webGpuPassStatsDom)}syncWebGpuPassStatsDom(){const e=this._showStats&&"webgpu-experimental"===this.options.backend;e&&this.webGpuPassStatsDom.parentElement!==this.container?this.container.appendChild(this.webGpuPassStatsDom):e||this.webGpuPassStatsDom.parentElement!==this.container||this.container.removeChild(this.webGpuPassStatsDom)}updateWebGpuPassStats(e){let t=this.webGpuPassStatsRows.length!==e.passes.length;for(let s=0;!t&&s<e.passes.length;s++)t=this.webGpuPassStatsRows[s].name!==e.passes[s].name;t&&(this.webGpuPassStatsDom.replaceChildren(this.webGpuVisibilityStatsDom),this.webGpuPassStatsRows=e.passes.map(e=>{const t=function(e){const t=document.createElement("div");t.style.cssText=["display:grid","grid-template-columns:minmax(0,1fr) 92px 92px","column-gap:12px","margin-bottom:7px"].join(";");const s=document.createElement("span");s.textContent=e,s.style.cssText="overflow:hidden;text-overflow:ellipsis;white-space:nowrap";const i=document.createElement("span"),a=document.createElement("span"),n=document.createElement("div");return n.style.cssText=["grid-column:1","height:4px","margin-top:4px","background:rgba(255,255,255,.78)","box-shadow:0 1px 2px rgba(0,0,0,.9)"].join(";"),t.append(s,i,a,n),{name:e,dom:t,gpu:i,cpu:a,bar:n}}(e.name);return this.webGpuPassStatsDom.appendChild(t.dom),t}));const s=e.visibility;if(null==s)this.webGpuVisibilityStatsDom.textContent=e.hiZOcclusionCullingActive?"GPU visibility: awaiting readback":"GPU visibility: inactive";else{const e=s.totalInstances>0?s.visibleInstances/s.totalInstances*100:100;this.webGpuVisibilityStatsDom.textContent=`GPU visibility: ${s.visibleInstances.toLocaleString()} / ${s.totalInstances.toLocaleString()} visible (${e.toFixed(1)}%), ${s.culledInstances.toLocaleString()} culled | dynamic ${s.dynamicVisibleInstances.toLocaleString()} / ${s.dynamicTotalInstances.toLocaleString()}, static ${s.staticVisibleInstances.toLocaleString()} / ${s.staticTotalInstances.toLocaleString()}`}let i=.01;for(const t of e.passes)i=Math.max(i,t.gpuTimeMs??t.cpuTimeMs);for(let t=0;t<e.passes.length;t++){const s=e.passes[t],a=this.webGpuPassStatsRows[t];a.gpu.textContent=null==s.gpuTimeMs?"GPU --":`GPU ${s.gpuTimeMs.toFixed(2)} ms`,a.cpu.textContent=`CPU ${s.cpuTimeMs.toFixed(2)} ms`;const n=s.gpuTimeMs??s.cpuTimeMs;a.bar.style.width=`${Math.max(n>0?2:0,n/i*100)}%`}}getActiveRendererCanvas(){return"webgpu-experimental"===this._activeBackend&&null!=this.experimentalWebGpuBackend?this.experimentalWebGpuBackend.canvas:this.renderer.domElement}disableExperimentalWebGpu(t){const s=this.experimentalWebGpuBackend;s?.canvas.parentElement===this.container&&this.container.removeChild(s.canvas),this.disposeExperimentalStaticDrawSets(),null!=s&&s===e.sharedExperimentalWebGpuBackend?(e.sharedExperimentalWebGpuBackend=null,s.destroy()):s?.destroy(),e.experimentalWebGpuPresentationView===this&&(e.experimentalWebGpuPresentationView=null),this.experimentalWebGpuBackend=null,this.experimentalWebGpuFailed=!0,this._activeBackend="webgl",this.webGpuPassStatsDom.remove(),this.applyWorldEnvironmentToWebGl(),this.attachRendererDomElement(),this.resizeRender(!0),console.warn("[Hology WebGPU experiment] Falling back to WebGL.",t)}activateExperimentalStaticDrawSets(){if("webgpu-experimental"!==this._activeBackend||null==this.experimentalWebGpuBackend)return;let e=0,t=0,s=0,i=0;for(const a of this.experimentalStaticDrawSetRegistrations)if(null==a.staticDrawSet)try{const i=this.experimentalWebGpuBackend.createStaticDrawSet(a.root,a.label,a.allowUnsortedLateDraws);if(null==i)continue;a.staticDrawSet=i,a.root.visible=!1,e++,t+=i.drawCount,s+=i.instanceCount}catch(e){i++,console.warn(`[Hology WebGPU experiment] Keeping static root "${a.label}" dynamic:`,e)}e>0&&console.info(`[Hology WebGPU experiment] Activated ${e} static draw set${1===e?"":"s"} (${t} draws, ${s} instances).`),i>0&&console.warn(`[Hology WebGPU experiment] ${i} static draw set${1===i?"":"s"} remain dynamic.`)}disposeExperimentalStaticDrawSets(){for(const e of this.experimentalStaticDrawSetRegistrations)e.staticDrawSet?.dispose(),null!=e.staticDrawSet&&(e.root.visible=e.sourceWasVisible),e.staticDrawSet=null}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof G&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:Ft(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof G||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setWorldEnvironment(e){const t=this.worldEnvironment?.source!==e?.source;this.worldEnvironment=e,null==e?(this.scene.environment=null,this.scene.environmentIntensity=1):("webgpu-experimental"!==this.options.backend||this.experimentalWebGpuFailed)&&this.applyWorldEnvironmentToWebGl();const s=this.experimentalWebGpuBackend;if(null==s)return;const i=t&&"webgpu-experimental"===this._activeBackend;i&&this.disposeExperimentalStaticDrawSets(),s.setWorldEnvironment(e),i&&this.activateExperimentalStaticDrawSets()}applyWorldEnvironmentToWebGl(){const e=this.worldEnvironment;if(null==e)return this.scene.environment=null,void(this.scene.environmentIntensity=1);this.scene.environment=this.getEnvTexture(e.source),this.scene.environmentIntensity=e.intensity}hideOccluded(e){e.length=0;for(const t of this.occlusionClusters)if(!t.visible){let s=t.cluster.objects.length;for(;s--;){const i=t.cluster.objects[s];i.visible&&(i.visible=!1,e.push(i))}}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateMaterialProperties(e,t){(e instanceof i.MeshBasicMaterial||e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(null!=t.uniforms.color&&t.uniforms.color.value.setFromColor(e.color),null!=t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),null!=t.uniforms.map&&(t.uniforms.map.value=e.map),null!=t.uniforms.alphaMap&&(t.uniforms.alphaMap.value=e.alphaMap),null!=t.uniforms.lightMap&&(t.uniforms.lightMap.value=e.lightMap,t.uniforms.lightMapIntensity.value=e.lightMapIntensity),null!=t.uniforms.aoMap&&(t.uniforms.aoMap.value=e.aoMap,t.uniforms.aoMapIntensity.value=e.aoMapIntensity),null!=t.uniforms.alphaTest&&(t.uniforms.alphaTest.value=e.alphaTest)),(e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(t.uniforms.normalMap&&(t.uniforms.normalMap.value=e.normalMap,t.uniforms.normalScale.value=e.normalScale.x),t.uniforms.emissiveMap&&(t.uniforms.emissiveMap.value=e.emissiveMap,t.uniforms.emissive.value.setFromColor(e.emissive),t.uniforms.emissiveIntensity.value=e.emissiveIntensity)),e instanceof m&&(null!=t.uniforms.roughnessMap&&(t.uniforms.roughnessMap.value=e.roughnessMap),null!=t.uniforms.metalnessMap&&(t.uniforms.metalnessMap.value=e.metalnessMap),null!=t.uniforms.roughness&&(t.uniforms.roughness.value=e.roughness),null!=t.uniforms.metalness&&(t.uniforms.metalness.value=e.metalness)),e instanceof i.MeshPhysicalMaterial&&(t.uniforms.sheenColor&&t.uniforms.sheenColor.value.setFromColor(e.sheenColor).multiplyScalar(e.sheen),t.uniforms.sheenColorMap&&(t.uniforms.sheenColorMap.value=e.sheenColorMap),t.uniforms.sheenRoughness&&(t.uniforms.sheenRoughness.value=e.sheenRoughness),t.uniforms.sheenRoughnessMap&&(t.uniforms.sheenRoughnessMap.value=e.sheenRoughnessMap)),e instanceof Ie&&(t.uniforms.heightMap.value=e.heightMap,t.uniforms.heightScale.value=e.heightScale),this.updateMaterialCommonProperties(e,t)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],a=s[e].value;null!=t&&t.value!==a&&"receiveShadow"!==e&&!1===Ht.includes(e)&&(t.value=a)}this.updateMaterialCommonProperties(e,t)}inheritCustomUniformBindings(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s)null==i[e]&&("receiveShadow"===e||Ht.includes(e)||Nt.includes(e)||(i[e]={value:s[e].value}))}updateMaterialCommonProperties(e,t){t.alphaTest=e.alphaTest,t.side=e.side,t.depthTest=e.depthTest,t.blending=e.blending,t.colorWrite=e.colorWrite,t.premultipliedAlpha=e.premultipliedAlpha,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.visible=e.visible}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of Ht){const t=i[e],a=s[e];null!=a&&null!=t&&(t.value=a.value)}}createGBufferMaterial(e,t,s=!1){const a=t===rt.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let n=a.get(e);if(!0===e.userData.isGBufferMaterial)return e;if(null==n){const s=this.usesShaderUniform(e,ae),o=this.usesShaderUniform(e,de),l=this.usesShaderUniform(e,ue),h=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,p=t===rt.opaque?!(s||o||l||h):h||s||o||l;if(!p)return a.set(e,ct),ct;let u=I.uv;if(e instanceof Ie&&null!=e.heightMap){const t=E("heightScale",e.heightScale??1);u=je(u,N("heightMap",e.heightMap),t)}let d=j.normal;if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=e.normalMap??ht,s=E("useNormalMap",null!=e.normalMap?1:0),i=E("normalScale",e.normalScale?.x??1),a=T(N("normalMap",t).sample(ze(u,e.normalMap)),i);d=z(j.normal,a,s)}else e instanceof G&&null!=e.outputNormal&&(d=e.outputNormal);!0!==e.userData.disableAO&&(d=H("DOUBLE_SIDED",d,e=>_(new L("gl_FrontFacing"),e,e.multiplyScalar(-1))));let f=e.userData?.reflective?R(0):R(1);if(e instanceof i.MeshStandardMaterial){const t=E("roughness",e.roughness??1),s=e.roughnessMap??ot,i=E("useRoughnessMap",null!=e.roughnessMap?1:0),a=N("roughnessMap",s).sample(ze(u,e.roughnessMap)).g.multiply(t);f=z(t,a,i)}else e instanceof G&&null!=e.outputRoughness&&(f=e.outputRoughness);let g=null;if((e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap){const t=e.lightMap,s=E("useLightMap",null!=e.lightMap?1:0),i=E("lightMapIntensity",e.lightMapIntensity??1),a=N("lightMap",t).sample(u).rgb.multiplyScalar(i);g=z(O(0),a,s)}let b=R(0);if(e instanceof i.MeshStandardMaterial){const t=E("metalness",e.metalness??0),s=e.metalnessMap??lt,i=E("useMetalnessMap",null!=e.metalnessMap?1:0),a=N("metalnessMap",s).sample(ze(u,e.metalnessMap)).b.multiply(t);b=z(t,a,i)}else e instanceof G&&e.outputRoughness;let M=null,v=R(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=e.aoMap??ot,s=E("useAoMap",null!=e.aoMap?1:0);v=E("aoMapIntensity",e.aoMapIntensity??1);const i=N("aoMap",t).sample(ze(u,e.aoMap)).r;M=z(R(1),i,s)}else e instanceof G&&e.outputRoughness;const w=E("opacity",e.opacity??1);let x=R(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){if(null!=e.alphaMap){const t=e.alphaMap;x=N("alphaMap",t).sample(ze(u,e.alphaMap)).r}x=x.multiply(w)}else e instanceof G&&null!=e.outputOpacity&&(x=e.outputOpacity);let P=A(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){let t=B("color",(new i.Vector3).setFromColor(e.color));const s=e.map??ot,a=E("useAlbedoMap",null!=e.map?1:0),n=N("map",s).sample(ze(u,e.map)),r=n.multiply(A(t,1)),o=A(t,1);P=z(o,r,a),e.vertexColors&&(P=P.multiply(V(k($.color.rgb),1)));const l=z(R(1),n.w,a);x=x.multiply(l)}const y=!0===e.userData.hasBloom;let S=O(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=B("emissive",(new i.Vector3).setFromColor(e.emissive)),s=E("emissiveIntensity",e.emissiveIntensity),a=e.emissiveMap??lt,n=E("useEmissiveMap",null!=e.emissiveMap?1:0),r=N("emissiveMap",a).sample(ze(u,e.emissiveMap)).rgb.multiply(t);S=z(t,r,n),S=S.multiplyScalar(s)}else e instanceof G&&null!=e.outputEmissive&&(S=e.outputEmissive);let F=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(F=B("sheenColor",(new i.Vector3).setFromColor(e.sheenColor).multiplyScalar(e.sheen)),e.sheen>0&&null!=e.sheenColorMap)){const t=N("sheenColorMap",e.sheenColorMap).sample(u).rgb;F=F.multiply(t)}let q=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(q=E("sheenRoughness",e.sheenRoughness),e.sheen>0&&null!=e.sheenRoughnessMap)){const t=N("sheenRoughnessMap",e.sheenRoughnessMap).sample(u).r;q=q.multiply(t)}let Q=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0&&(Q=E("anisotropy",e.anisotropy),e.anisotropy>0&&null!=e.anisotropyMap)){const t=N("anisotropyMap",e.anisotropyMap).sample(u).r;Q=Q.multiply(t)}let X=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0){const t=e.anisotropyRotation??0;X=J("anisotropyDirection",new i.Vector2(Math.cos(t),Math.sin(t)))}const Y=E("alphaTest",e.alphaTest);let K,Z=e.alphaTest>0?x.lt(Y):h&&t===rt.opaque?x.lt(.8):null;!0===e.userData.isDecal&&(Z=Z?Z.or(_e):_e),K=h?V(0,0,0,0):(r=d,D(r).multiplyScalar(.5).addScalar(.5)).rgba(e.userData?.reflective?f:1);const ee=e instanceof G?e.outputPosition:void 0,te=e instanceof G?e.outputTransform:void 0;let se,ie=A("black",1);if(e instanceof G&&null!=e.outputColor)ie=e.outputColor;else if(e instanceof i.MeshStandardMaterial)ie=C({color:P,metalness:b,roughness:f,emissive:S.rgb,normal:d,ambientOcclusion:M,ambientOcclusionIntensity:v,bakedLight:g,sheenColor:F,sheenRoughness:q,anisotropy:Q,anisotropyDirection:X});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)ie=U({color:P.rgb,ambientOcclusion:M,ambientOcclusionIntensity:v});else if(e instanceof i.MeshBasicMaterial){let e=P.rgb,t=g??O("black");null!=M&&(t=t.multiplyScalar(M.subtract(1).multiply(v).add(1))),e=e.add(t),ie=e.rgba(x)}else e instanceof i.MeshToonMaterial&&(ie=W({color:P,emissive:S.rgb,normal:d,ambientOcclusion:M,ambientOcclusionIntensity:v,bakedLight:g}));(e instanceof G||e instanceof i.MeshStandardMaterial)&&(se=e.envMap);let ne=!0;(e instanceof m||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(ne=e.fog);let re=A(ie.rgb,x);ne&&(re=new FogNode(re)),n=new G({transform:te,position:null==te?ee:void 0,outputs:[re,S.rgba(t===rt.opaque?Y:y?1:0),K],opacity:x,outputEncoding:!1,fog:ne,transparent:e.transparent,lights:!0,envMap:se,alphaTest:e.alphaTest,uniformNodes:e.uniformNodes??{},discard:Z}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=n.uniforms.envMapIntensity&&(n.uniforms.envMapIntensity.value=e.envMapIntensity),"alphaMap"in e&&null!=e.alphaMap&&(n.alphaMap=e.alphaMap),(e instanceof G||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(n),e instanceof G&&(Object.assign(n.defines,e.defines),null!=n.uniforms[ue]&&(n.uniforms[ue].value=this.aoPass.pdRenderTarget.texture,n.defines.USE_SSAO_MAP="")),n.userData.mrtOutputs=3,n.forceSinglePass=e.forceSinglePass,n.side=e.side,n.blending=e.blending,h?(n.depthWrite=!e.transparent,n.depthTest=e.depthTest,n.colorWrite=t===rt.transparent):(n.depthWrite=e.depthWrite,n.depthTest=e.depthTest),n.visible=e.visible,n.alphaTest=e.alphaTest,n.alphaHash=e.alphaHash,n.vertexColors=e.vertexColors,n.premultipliedAlpha=e.premultipliedAlpha,n.toneMapped=e.toneMapped,n.blendAlpha=e.blendAlpha,n.blendColor=e.blendColor,n.polygonOffset=e.polygonOffset,n.polygonOffsetFactor=e.polygonOffsetFactor,n.polygonOffsetUnits=e.polygonOffsetUnits,n.blending=e.blending,n.wireframe=e.wireframe??!1,n.userData.isGBufferMaterial=!0,n.visible=p,Object.assign(n.userData,e.userData),n.visible&&(this.csm.setupMaterial(n),e instanceof c&&this.inheritCustomUniformBindings(e,n)),a.set(e,n)}var r;return n.visible&&(e instanceof c?this.updateUniformValues(e,n):this.updateMaterialProperties(e,n)),this.usesShaderUniform(n,de)&&this.initSceneColorUniform(n),this.initLightVolumeUniform(n),n}isDepthPrepassEnabled(){return!0===this.options.depthPrepass?.enabled}usesSceneFeedbackUniforms(e){return e instanceof c&&(this.usesShaderUniform(e,ae)||this.usesShaderUniform(e,de)||this.usesShaderUniform(e,ue))}usesShaderUniform(e,t){return e instanceof c&&null!=e.uniforms[t]}isDepthPrepassEligibleMaterial(e){return null!=e&&(!1!==e.visible&&!1!==e.depthTest&&!1!==e.depthWrite&&(!e.transparent&&e.blending!==i.AdditiveBlending&&(!this.usesSceneFeedbackUniforms(e)&&(e instanceof G||e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshBasicMaterial))))}isDepthPrepassEligibleMesh(e){return!!this.isDepthPrepassEnabled()&&((e instanceof i.InstancedMesh||e instanceof Ne)&&(!Array.isArray(e.material)&&this.isDepthPrepassEligibleMaterial(e.material)))}createDepthPrepassMaterial(e){if(!this.isDepthPrepassEligibleMaterial(e))return null;let t=this.depthPrepassMaterialCache.get(e);if(null==t){let s,a=R(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(a=E("opacity",e.opacity??1),null!=e.map&&(a=a.multiply(N("map",e.map).sample(I.uv).a)),null!=e.alphaMap&&(a=a.multiply(N("alphaMap",e.alphaMap).sample(I.uv).r))):e instanceof G&&(a=e.outputOpacity??R(1)),null!=e.alphaTest&&e.alphaTest>0&&(s=a.lt(e.alphaTest));const n=e instanceof G?e.outputPosition:void 0,r=e instanceof G?e.outputTransform:void 0;t=new G({outputs:[A(0,0),A(0,0),A(0,0)],opacity:a,transform:r,position:null==r?n:void 0,discard:s,lights:!1,fog:!1,outputEncoding:!1,transparent:!1,alphaTest:e.alphaTest}),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.lights=!1,t.fog=!1,t.toneMapped=!1,t.side=e.side,t.alphaTest=e.alphaTest,t.visible=e.visible,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.onBeforeCompile=()=>{},t.customProgramCacheKey=()=>`depth-prepass:${e.id}:${e.version}:${e.alphaTest}:${e.side}`;for(const e of Ht)delete t.uniforms[e];for(const e of Nt)delete t.uniforms[e];delete t.uniforms.receiveShadow,this.depthPrepassMaterialCache.set(e,t)}return e instanceof G?this.updateUniformValues(e,t):this.updateMaterialProperties(e,t),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.visible=e.visible,t.alphaTest=e.alphaTest,t.side=e.side,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t}applyDepthPrepassMaterials(){const e=this.depthPrepassCachedMaterials,t=this.depthPrepassCachedVisibility;e.clear(),t.length=0,Pe(this.scene,s=>{if(jt(s))return t.push(s),s.visible=!1,!1;if(!(s instanceof o))return;if(e.set(s,s.material),!this.isDepthPrepassEligibleMesh(s))return t.push(s),void(s.visible=!1);const i=this.createDepthPrepassMaterial(s.material);if(null==i)return t.push(s),void(s.visible=!1);s.material=i,s.visible=!0})}unapplyDepthPrepassMaterials(){this.depthPrepassCachedMaterials.forEach((e,t)=>{t.material=e}),this.depthPrepassCachedVisibility.forEach(e=>{e.visible=!0})}renderDepthPrepass(){if(!this.isDepthPrepassEnabled())return;this.applyDepthPrepassMaterials();const e=this.scene.matrixWorldAutoUpdate,t=this.scene.matrixAutoUpdate,s=this.renderer.shadowMap.autoUpdate;this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clearDepth();try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Depth prepass render failed",e)}this.unapplyDepthPrepassMaterials(),this.renderer.shadowMap.autoUpdate=s,this.scene.matrixWorldAutoUpdate=e,this.scene.matrixAutoUpdate=t}updateCsm(){const e=this.csmUpdateInvervals;if(this.renderer.shadowMap.autoUpdate&&null!=this.csmCascadeLastUpdate&&Array.isArray(e)){const t=performance.now();for(let s=0;s<this.csm.lights.length;++s){const i=e[s]??e[e.length-1]??16;(t-this.csmCascadeLastUpdate[s]>=i||0===s)&&this.csm.lights[s].shadow&&(this.csm.lights[s].shadow.needsUpdate=!0,this.csmCascadeLastUpdate[s]=t)}}this.csm.update()}syncExperimentalWebGpuCascades(){const e=this.experimentalWebGpuBackend,t=this.camera,s=this.csm;if(null==e||!(t instanceof l)||null==s)return void e?.setCascadedShadowRanges([]);const i=[];s.getExtendedBreaks(i);const a=Math.max(t.far-t.near,1e-4),n=Math.max(Math.min(t.far,s.maxFar),0)/a;e.setCascadedShadowRanges(i.map(({x:e,y:t})=>({x:e*n,y:t*n})),s.lights)}loop(t,s=!1){const a=this.stats,n=a.addPanel(new te.Panel("Calls","#83f","#002")),l=a.addPanel(new te.Panel("Triangles","#c32","#002")),h="webgpu-experimental"===this.options.backend,c=h?a.addPanel(new te.Panel("WGPU CPU","#2cf","#013")):null,p=h?a.addPanel(new te.Panel("WGPU GPU","#fc2","#310")):null,u=h?a.addPanel(new te.Panel("Extract","#4f8","#021")):null,d=h?a.addPanel(new te.Panel("Upload","#f8c","#301")):null,m=h?a.addPanel(new te.Panel("Graph","#c8f","#201")):null;let f;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&"webgpu-experimental"!==this.options.backend&&(f=new ve(this.renderer.getContext()),a.addPanel(f)),this.showStats=s;let g=10,b=1e3,M=16,v=16,w=4,x=4,P=16;let y=-1/0;const S=e=>!(e-y<.25)&&(y=e,!0),T=()=>{const e=this.renderer.info.render.calls;e>g&&(g=e,setTimeout(()=>g=10,5e3)),n.update(e,g);const t=this.renderer.info.render.triangles;t>b&&(b=t,setTimeout(()=>b=1e3,5e3)),l.update(t,b)},R=()=>{const e=this.experimentalWebGpuBackend?.getLastFrameProfile();null!=e&&(g=Math.max(g,e.drawCallCount),b=Math.max(b,e.triangleCount),M=Math.max(M,e.cpuTimeMs),w=Math.max(w,e.cpuPhases.extractSceneMs),x=Math.max(x,e.cpuPhases.uploadMs),P=Math.max(P,e.cpuPhases.renderGraphMs),n.update(e.drawCallCount,g),l.update(e.triangleCount,b),c?.update(e.cpuTimeMs,M),u?.update(e.cpuPhases.extractSceneMs,w),d?.update(e.cpuPhases.uploadMs,x),m?.update(e.cpuPhases.renderGraphMs,P),null!=e.gpuTimeMs&&(v=Math.max(v,e.gpuTimeMs),p?.update(e.gpuTimeMs,v)),this.updateWebGpuPassStats(e))};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const C=[],E=[],B=[],W=[];let U=0;const D=new r,O=new r;let A=0;let F=this.paused,k=!1,I=0,j=null,V=this.fpsCapRevision;const L=()=>{this.running&&!0!==this.options.enableXR&&requestAnimationFrame(N)},_=()=>{this.running&&(e.activeView=this,k&&(k=!1,requestAnimationFrame(()=>N(I))))};this.wakePausedRenderer=_;const H=ft();mt.set(this.container,e=>{this.isIntersecting=e,e&&_()}),H.observe(this.container),this.container.addEventListener("pointerdown",()=>{_()},{capture:!0});const N=s=>{if(k=!1,!this.running)return;const n=this.getActiveRendererCanvas(),r=this.needsPausedRender;if(!this.isIntersecting||this.paused&&!r&&n.height>1)return k=!0,I=s,setTimeout(()=>{this.running&&k&&N(s)},500),void(this.paused&&(F=!0));if(n.parentElement!==this.container){if(e.activeView!==this&&null!==e.activeView)return k=!0,void(I=s);this.attachRendererDomElement(),this.resizeRender()}if(!0!==this.options.enableXR){V!==this.fpsCapRevision&&(V=this.fpsCapRevision,j=null);const e=this.fpsCap;if(null!=e){const t=1e3/e;if(null!=j){const e=s-j;if(e<t)return void L();j=s-e%t}else j=s}else j=s}let l=(s*=.001)-U;U=s,F?(l=.016,F=!1,this.resetUpscalingHistory()):l>.25&&this.resetUpscalingHistory(),this.updateDynamicResolution(l,1e3*s);const h="webgpu-experimental"===this._activeBackend;if(h||(this.renderer.autoClear=!1,this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight)),a.begin(),!h&&this.showStats&&f?.startQuery(),h||(this.ssrPass.gpuPanel=f),D.copy(this.camera.matrixWorld),!this.paused){if(l>1){let e=l;for(;e>.05;)t(bt),e-=bt;t(e)}else t(l);this.onLoopCallbacks.forEach(e=>e(l))}this.paused||(this.simulationTime+=l*this.simulationTimeScale);const c=this.simulationTime;if(this.camera?.updateMatrixWorld(),this.updateUnderwaterPostProcessing(),this.applyPostProcessSettings(),O.copy(this.camera.matrixWorld),s-A>.08&&!O.equals(D)&&(this.renderer.shadowMap.needsUpdate=!0,A=s),this.updateCsm(),h){try{const e=this.experimentalWebGpuBackend;if(null==e||!Ye.supportsCamera(this.camera))throw new Error(`Unsupported camera type: ${this.camera?.type??"unknown"}`);this.syncExperimentalWebGpuCascades(),e.setRenderGraphExtensions(this.experimentalWebGpuRenderGraphExtensions),e.render(this.scene,this.camera,c),this.showStats&&S(s)&&R()}catch(e){this.disableExperimentalWebGpu(e),this.render(l)}return a.end(),void L()}let p=!1;C.length=0,E.length=0,B.length=0;for(const e of W)e.visible=!0;W.length=0;const u=xt;yt.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),u.setFromProjectionMatrix(yt);let d=!1,m=!1,g=!1;const b=this.frameGBufferMeshes,M=this.frameGBufferPhaseMasks,v=this.frameUnsupportedGBufferObjects,w=this.frameGBufferExcludedObjects;if(b.length=0,M.length=0,v.length=0,w.clear(),this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof ke&&(d=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),this.initLightVolumeUniform(e.material),null!=this.scene.environment&&wt(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(p=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[ae])&&isObjectInFrustum(e,u)?(this.initDepthUniform(e.material),m=!0):e instanceof X&&(e.visible=!1,E.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[ue]&&isObjectInFrustum(e,u)&&e.material instanceof G&&this.initAoUniform(e.material),e instanceof o||e instanceof i.Sprite){let t=!1;wt(e,e=>{this.usesShaderUniform(e,de)&&(this.initSceneColorUniform(e),t=!0)}),t&&(B.push(e),g=!0)}if(e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[pe])e.material.uniforms[pe].value=c;else if(e instanceof o&&Array.isArray(e.material))for(const t of e.material)t.uniforms&&null!=t.uniforms[pe]&&(t.uniforms[pe].value=c);if(w.has(e))for(let t=0;t<e.children.length;t++)w.add(e.children[t]);else if(jt(e)){v.push(e);for(let t=0;t<e.children.length;t++)w.add(e.children[t])}else e instanceof o&&(b.push(e),M.push(this.getGBufferPhaseMask(e.material)))}),w.clear(),this.phasedRenderPass.enabled=v.length>0,this.bloomPass.enabled=p,!0===this.options.occlusionCulling?.enabled){for(const e of this.occlusionClusters)e.update();this.hideOccluded(W)}this.prepareUpscalingFrame(),this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderDepthPrepass(),this.renderScene(rt.opaque),this.updateRenderedOcclusionClusters(),this.renderer.render(this.queryScene,this.camera),this.aoPass.output=se.OUTPUT.Off;for(const e of this.postProcessEffects)if(e.pass.enabled&&this.usesShaderUniform(e.pass.material,ae)){m=!0;break}g&&(this.fquadCopySceneColor.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.fquadCopySceneColor.render(this.renderer)),m&&(this.fquadCopySceneDepth.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.renderer.setRenderTarget(this.sceneDepthRenderTarget),this.fquadCopySceneDepth.render(this.renderer)),(m||g)&&this.renderer.setRenderTarget(this.gRenderTarget),B.length,C.forEach(e=>e.visible=!0),E.forEach(e=>e.visible=!0),B.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=s),this.volumetricFogPass&&d?(this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene),this.volumetricFogPass.enabled=!0):this.volumetricFogPass&&(this.volumetricFogPass.enabled=!1),this.updatePostProcessEffectUniforms(c);try{this.paused&&!r||!this.running||(this.render(l),this.finishUpscalingFrame(),this.showStats&&f?.endQuery(),this.showStats&&S(s)&&T(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}finally{this.finishUpscalingFrame(),r&&(this.needsPausedRender=!1)}a.end(),this.csm?.update(),L()};!0===this.options.enableXR?this.renderer.setAnimationLoop(N):requestAnimationFrame(N)}collectGBufferRenderables(e,t=this.frameGBufferMeshes,s=this.frameGBufferPhaseMasks,i=this.frameUnsupportedGBufferObjects){t.length=0,s.length=0,i.length=0,Pe(e,e=>{if(jt(e))return i.push(e),!1;e instanceof o&&(t.push(e),s.push(this.getGBufferPhaseMask(e.material)))})}getGBufferPhaseMask(e){if(Array.isArray(e)){let t=0;for(let s=0;s<e.length;s++)t|=this.getGBufferPhaseMask(e[s]);return t}if(null==e||!1===e.visible)return 0;let t=this.gBufferPhaseMaskCache.get(e);if(null!=t)return t;if(!0===e.userData.isGBufferMaterial)return t=1<<rt.opaque|1<<rt.transparent,this.gBufferPhaseMaskCache.set(e,t),t;const s=this.usesShaderUniform(e,ae),a=this.usesShaderUniform(e,de),n=this.usesShaderUniform(e,ue),r=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,o=s||a||n;return t=0,o||r||(t|=1<<rt.opaque),(o||r)&&(t|=1<<rt.transparent),this.gBufferPhaseMaskCache.set(e,t),t}getGBufferMaterialArray(e,t){let s=this.gBufferMaterialArrayCache.get(e);null==s&&(s={opaque:[],transparent:[]},this.gBufferMaterialArrayCache.set(e,s));const i=t===rt.opaque?s.opaque:s.transparent;i.length=e.length;for(let s=0;s<e.length;s++)i[s]=this.createGBufferMaterial(e[s],t,!1);return i}applyGBufferMaterials(e,t=this.frameGBufferMeshes,s=this.frameGBufferPhaseMasks,i=this.frameUnsupportedGBufferObjects){const a=this.appliedGBufferMeshes,n=this.originalGBufferMaterials,r=this.originalGBufferOnBeforeRender,o=this.hiddenGBufferObjects;a.length=0,n.length=0,r.length=0,o.length=0;for(let e=0;e<i.length;e++){const t=i[e];t.visible&&(o.push(t),t.visible=!1)}const l=1<<e;for(let i=0;i<t.length;i++){const h=t[i];if(!h.visible)continue;const c=h.material;if(0!==(s[i]&l)||0!==h.children.length)if(a.push(h),n.push(c),r.push(h.onBeforeRender),0!==(s[i]&l)){if(Array.isArray(c)){const t=this.getGBufferMaterialArray(c,e);h.material=t;for(let e=0;e<t.length;e++)this.initShadowUniform(h,t[e])}else{const t=this.createGBufferMaterial(c,e,e===rt.opaque&&this.isDepthPrepassEligibleMesh(h));h.material=t,this.initShadowUniform(h,t)}this.applyGBufferShadowUniformUpdater(h)}else h.material=ct;else o.push(h),h.visible=!1}}unapplyGBufferMaterials(){const e=this.appliedGBufferMeshes;for(let t=0;t<e.length;t++){const s=e[t];s.material=this.originalGBufferMaterials[t],s.onBeforeRender=this.originalGBufferOnBeforeRender[t]}const t=this.hiddenGBufferObjects;for(let e=0;e<t.length;e++)t[e].visible=!0;e.length=0,this.originalGBufferMaterials.length=0,this.originalGBufferOnBeforeRender.length=0,t.length=0}applyGBufferShadowUniformUpdater(e){const t=e.onBeforeRender;let s=this.gBufferShadowUpdaterCache.get(e);if(null==s){const i=this,a={original:t,wrapper:null};a.wrapper=(t,s,n,r,o,l)=>{a.original.call(e,t,s,n,r,o,l),i.initShadowUniform(e,o)},s=a,this.gBufferShadowUpdaterCache.set(e,s)}s.original=t,e.onBeforeRender=s.wrapper}initTextures(e=this.scene){e.traverse(e=>{if(e instanceof o)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++)this._initMaterialTextures(e.material[t]);else this._initMaterialTextures(e.material)})}_initMaterialTextures(e){if(!this._initiatedMaterialTextures.has(e))if(this._initiatedMaterialTextures.add(e),e instanceof c){for(const[t,s]of Object.entries(e.uniforms))if(s.value instanceof u){if(this._initiatedTextures.has(s.value))continue;this._initTexture(s.value),this._initiatedTextures.add(s.value)}}else for(const[t,s]of Object.entries(e))if(s instanceof u){if(this._initiatedTextures.has(s))continue;this._initTexture(s),this._initiatedTextures.add(s)}}_initTexture(e){"webgpu-experimental"!==this._activeBackend?this.renderer.initTexture(e):this.experimentalWebGpuBackend?.initTexture(e)}async compileAsync(e=this.scene){if(this.compileInProgress)return;if("webgpu-experimental"===this.options.backend&&!this.experimentalWebGpuFailed&&e instanceof i.Scene){this.compileInProgress=!0;const t=await this.compileExperimentalWebGpu(e);if(this.compileInProgress=!1,t)return}this.renderer.setRenderTarget(this.gRenderTarget),this.compileInProgress=!0;const t=[],s=[],a=[];this.collectGBufferRenderables(e,t,s,a),this.applyGBufferMaterials(rt.opaque,t,s,a),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.applyGBufferMaterials(rt.transparent,t,s,a),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.isDepthPrepassEnabled()&&(this.renderer.setRenderTarget(this.gRenderTarget),this.applyDepthPrepassMaterials(),await this.renderer.compileAsync(e,this.camera),this.unapplyDepthPrepassMaterials()),e===this.scene&&(this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.compileAsync(this.fquadBlendAO.mesh,this.fquadBlendAO.camera),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.compileAsync(this.fquadCopySceneColor.mesh,this.fquadCopySceneColor.camera),this.renderer.setRenderTarget(this.sceneDepthRenderTarget),this.renderer.compileAsync(this.fquadCopySceneDepth.mesh,this.fquadCopySceneDepth.camera));const n=this.csm.lights[0]?.shadow.camera;null!=n&&(this.applyDepthMaterial(),await this.renderer.compileAsync(e,n),this.unapplyDepthMaterial()),this.compileInProgress=!1,this.renderer.setRenderTarget(null)}async compileExperimentalWebGpu(t){try{if(!(t instanceof i.Scene))throw new Error("Only THREE.Scene roots are supported by the experimental renderer.");if(!Ye.supportsCamera(this.camera))throw new Error(`Unsupported camera type: ${this.camera?.type??"unknown"}`);const s=this.experimentalWebGpuBackend??await e.acquireSharedExperimentalWebGpuBackend({smaa:{quality:"high",edgeDetection:"color",threshold:.05,localContrastAdaptation:.35,cornerRounding:.15,sharpness:0},fxaa:!1,taa:!1,...this.options.webgpuPostProcessing});this.experimentalWebGpuBackend=s,this._activeBackend="webgpu-experimental";const a=e.experimentalWebGpuPresentationView,n=a!==this;return n&&a?.disposeExperimentalStaticDrawSets(),this.applyExperimentalWebGpuViewState(n),e.experimentalWebGpuPresentationView=this,t===this.scene&&this.activateExperimentalStaticDrawSets(),await s.compile(t,this.camera),this.attachRendererDomElement(),t!==this.scene||this.experimentalWebGpuCapabilityReported||(console.info(Ke(s.inspect(t,this.camera))),this.experimentalWebGpuCapabilityReported=!0),!0}catch(e){return this.disableExperimentalWebGpu(e),!1}}static async acquireSharedExperimentalWebGpuBackend(e){return null!=this.sharedExperimentalWebGpuBackend?this.sharedExperimentalWebGpuBackend:(null==this.sharedExperimentalWebGpuBackendPromise&&(this.sharedExperimentalWebGpuBackendPromise=Ye.create(e).then(e=>(this.sharedExperimentalWebGpuBackend=e,e)).finally(()=>{this.sharedExperimentalWebGpuBackendPromise=null})),this.sharedExperimentalWebGpuBackendPromise)}applyExperimentalWebGpuViewState(e){const t=this.experimentalWebGpuBackend;null!=t&&(e&&t.resetViewHistory(),t.setDynamicBatchingEnabled(this.experimentalWebGpuDynamicBatchingEnabled),t.setDirectionalShadowOptions(this.webgpuDirectionalShadowOptions.enabled,this.webgpuDirectionalShadowOptions.mapSize),t.setEnableOutlines(!0===this.outlinePass?.enabled),t.setSelectedObjects(this.outlinePass?.selectedObjects??[]),t.setSelectedObjectInstances(this.experimentalWebGpuSelectedObjectInstances),this.syncExperimentalWebGpuPostProcessEffects(),t.setProfilingEnabled(this._showStats||this._profilingEnabled),t.setWorldEnvironment(this.worldEnvironment),t.setSize(this.container.clientWidth,this.container.clientHeight,this.getBasePixelRatio(),this.getEffectiveResolutionScale()))}applyDepthMaterial(){const e=this.depthMaterialCachedMaterials;e.clear(),this.scene.traverse(t=>{(t.isMesh||t.isPoints||t.isLine||t.isSprite)&&(this.initCustomDepthMaterial(t),e.set(t,t.material),t.castShadow?null!=t.customDepthMaterial?t.material=t.customDepthMaterial:t.material=zt:t.material=null)})}unapplyDepthMaterial(){this.depthMaterialCachedMaterials.forEach((e,t)=>{t.material=e})}renderScene(e){if(!this.running||this.paused&&!this.needsPausedRender)return;if(this.compileInProgress)return void console.error("Compile in progress, skipping render");this.applyGBufferMaterials(e);const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==rt.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}if(e===rt.opaque){const e=this.appliedGBufferMeshes;for(let t=0;t<e.length;t++){const s=e[t],i=this.originalGBufferMaterials[t];!Array.isArray(i)&&!Array.isArray(s.material)&&i instanceof c&&this.updateLightUniformValues(s.material,i)}}this.unapplyGBufferMaterials(),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){if(e.mapping===i.CubeUVReflectionMapping)return e;null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.experimentalWebGpuBackend?.setPostProcessState(null),"webgpu-experimental"===this._activeBackend?this.experimentalWebGpuBackend?.setWorldEnvironment(this.worldEnvironment):this.applyWorldEnvironmentToWebGl(),this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);!function(e,t=i.NoToneMapping,s=1){e.tonemapMapping=t,e.tonemapExposure=s,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=e.colorTint??new i.Color("white"),e.colorTint.set("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.globalSaturation=St(e.globalSaturation,1,1,1),e.globalContrast=St(e.globalContrast,1,1,1),e.globalGamma=St(e.globalGamma,1,1,1),e.globalGain=St(e.globalGain,1,1,1),e.globalOffset=St(e.globalOffset,0,0,0),e.shadowsSaturation=St(e.shadowsSaturation,1,1,1),e.shadowsContrast=St(e.shadowsContrast,1,1,1),e.shadowsGamma=St(e.shadowsGamma,1,1,1),e.shadowsGain=St(e.shadowsGain,1,1,1),e.shadowsOffset=St(e.shadowsOffset,0,0,0),e.shadowsMax=.09,e.midtonesSaturation=St(e.midtonesSaturation,1,1,1),e.midtonesContrast=St(e.midtonesContrast,1,1,1),e.midtonesGamma=St(e.midtonesGamma,1,1,1),e.midtonesGain=St(e.midtonesGain,1,1,1),e.midtonesOffset=St(e.midtonesOffset,0,0,0),e.highlightsSaturation=St(e.highlightsSaturation,1,1,1),e.highlightsContrast=St(e.highlightsContrast,1,1,1),e.highlightsGamma=St(e.highlightsGamma,1,1,1),e.highlightsGain=St(e.highlightsGain,1,1,1),e.highlightsOffset=St(e.highlightsOffset,0,0,0),e.highlightsMin=.5,e.lut=void 0,e.lutIntensity=0}(this.postProcessSettings,this.baseToneMapping,this.baseToneMappingExposure);const e=this.postProcessSettings;null!=this.worldEnvironment&&(e.envTexture=this.worldEnvironment.source,e.envIntensity=this.worldEnvironment.intensity);let t,s=!1;if(null==this.camera)return;const a=this.camera.getWorldPosition(Wt);let n=[];for(const r of this.postProcessVolumes){if(!Mt(r.object))continue;let o=r.blendWeight??1;const l=r.distanceToPoint(a);l>r.blendRadius||(r.blendRadius>0&&(o*=ye(1-l/r.blendRadius,0,1)),o>1&&(o=1),o>0&&(n.push(r),void 0!==r.settings.tonemapMapping&&(e.tonemapMapping=r.settings.tonemapMapping),void 0!==r.settings.tonemapExposure&&(e.tonemapExposure=i.MathUtils.lerp(e.tonemapExposure,r.settings.tonemapExposure,o)),void 0!==r.settings.envTexture&&(e.envTexture=r.settings.envTexture),void 0!==r.settings.envIntensity&&(e.envIntensity=i.MathUtils.lerp(e.envIntensity,r.settings.envIntensity,o)),void 0!==r.settings.vignetteIntensity&&(e.vignetteIntensity=i.MathUtils.lerp(e.vignetteIntensity,r.settings.vignetteIntensity,o)),void 0!==r.settings.colorTint&&void 0!==r.settings.colorTintIntensity&&r.settings.colorTintIntensity>0&&(e.colorTint=e.colorTint.lerp(r.settings.colorTint,o)),void 0!==r.settings.colorTintIntensity&&(e.colorTintIntensity=i.MathUtils.lerp(e.colorTintIntensity,r.settings.colorTintIntensity,o)),void 0!==r.settings.depthFocus&&(s=!0,e.depthFocus=void 0!==e.depthFocus?i.MathUtils.lerp(e.depthFocus,r.settings.depthFocus,o):r.settings.depthFocus),void 0!==r.settings.depthAperture&&(s=!0,e.depthAperture=void 0!==e.depthAperture?i.MathUtils.lerp(e.depthAperture,r.settings.depthAperture,o):r.settings.depthAperture),void 0!==r.settings.depthMaxBlur&&(s=!0,e.depthMaxBlur=void 0!==e.depthMaxBlur?i.MathUtils.lerp(e.depthMaxBlur,r.settings.depthMaxBlur,o):r.settings.depthMaxBlur),void 0!==r.settings.temperature&&(e.temperature=i.MathUtils.lerp(e.temperature,r.settings.temperature,o)),void 0!==r.settings.temperatureTint&&(e.temperatureTint=i.MathUtils.lerp(e.temperatureTint,r.settings.temperatureTint,o)),void 0!==r.settings.globalSaturation&&e.globalSaturation.lerp(r.settings.globalSaturation,o),void 0!==r.settings.globalContrast&&e.globalContrast.lerp(r.settings.globalContrast,o),void 0!==r.settings.globalGamma&&e.globalGamma.lerp(r.settings.globalGamma,o),void 0!==r.settings.globalGain&&e.globalGain.lerp(r.settings.globalGain,o),void 0!==r.settings.globalOffset&&e.globalOffset.lerp(r.settings.globalOffset,o),void 0!==r.settings.shadowsSaturation&&e.shadowsSaturation.lerp(r.settings.shadowsSaturation,o),void 0!==r.settings.shadowsContrast&&e.shadowsContrast.lerp(r.settings.shadowsContrast,o),void 0!==r.settings.shadowsGamma&&e.shadowsGamma.lerp(r.settings.shadowsGamma,o),void 0!==r.settings.shadowsGain&&e.shadowsGain.lerp(r.settings.shadowsGain,o),void 0!==r.settings.shadowsOffset&&e.shadowsOffset.lerp(r.settings.shadowsOffset,o),void 0!==r.settings.shadowsMax&&(e.shadowsMax=i.MathUtils.lerp(e.shadowsMax,r.settings.shadowsMax,o)),void 0!==r.settings.midtonesSaturation&&e.midtonesSaturation.lerp(r.settings.midtonesSaturation,o),void 0!==r.settings.midtonesContrast&&e.midtonesContrast.lerp(r.settings.midtonesContrast,o),void 0!==r.settings.midtonesGamma&&e.midtonesGamma.lerp(r.settings.midtonesGamma,o),void 0!==r.settings.midtonesGain&&e.midtonesGain.lerp(r.settings.midtonesGain,o),void 0!==r.settings.midtonesOffset&&e.midtonesOffset.lerp(r.settings.midtonesOffset,o),void 0!==r.settings.highlightsSaturation&&e.highlightsSaturation.lerp(r.settings.highlightsSaturation,o),void 0!==r.settings.highlightsContrast&&e.highlightsContrast.lerp(r.settings.highlightsContrast,o),void 0!==r.settings.highlightsGamma&&e.highlightsGamma.lerp(r.settings.highlightsGamma,o),void 0!==r.settings.highlightsGain&&e.highlightsGain.lerp(r.settings.highlightsGain,o),void 0!==r.settings.highlightsOffset&&e.highlightsOffset.lerp(r.settings.highlightsOffset,o),void 0!==r.settings.highlightsMin&&(e.highlightsMin=i.MathUtils.lerp(e.highlightsMin,r.settings.highlightsMin,o)),void 0!==r.settings.lut&&(t=r.settings.lut),void 0!==r.settings.lutIntensity&&(e.lutIntensity=i.MathUtils.lerp(e.lutIntensity,r.settings.lutIntensity,o))))}if(0===n.length)return this.experimentalWebGpuBackend?.setPostProcessState(null),"webgpu-experimental"===this._activeBackend?this.experimentalWebGpuBackend?.setWorldEnvironment(this.worldEnvironment):this.applyWorldEnvironmentToWebGl(),this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);if("webgpu-experimental"===this._activeBackend){const t=Gt(Ut,e.temperature,e.temperatureTint),i=e=>[e.x,e.y,e.z],a=n.some(e=>{return void 0!==(t=e.settings).tonemapMapping||void 0!==t.tonemapExposure||void 0!==t.vignetteIntensity||void 0!==t.colorTintIntensity||void 0!==t.temperature||void 0!==t.temperatureTint||void 0!==t.globalSaturation||void 0!==t.globalContrast||void 0!==t.globalGamma||void 0!==t.globalGain||void 0!==t.globalOffset||void 0!==t.shadowsSaturation||void 0!==t.shadowsContrast||void 0!==t.shadowsGamma||void 0!==t.shadowsGain||void 0!==t.shadowsOffset||void 0!==t.shadowsMax||void 0!==t.midtonesSaturation||void 0!==t.midtonesContrast||void 0!==t.midtonesGamma||void 0!==t.midtonesGain||void 0!==t.midtonesOffset||void 0!==t.highlightsSaturation||void 0!==t.highlightsContrast||void 0!==t.highlightsGamma||void 0!==t.highlightsGain||void 0!==t.highlightsOffset||void 0!==t.highlightsMin;var t}),r=n.some(e=>void 0!==e.settings.tonemapMapping||void 0!==e.settings.tonemapExposure);return this.experimentalWebGpuBackend?.setPostProcessState({enabled:a,exposure:r?e.tonemapExposure:1,toneMapping:r?Tt(e.tonemapMapping):"none",vignetteIntensity:e.vignetteIntensity,whiteBalance:i(t),tint:[e.colorTint.r,e.colorTint.g,e.colorTint.b],tintIntensity:e.colorTintIntensity,saturation:i(e.globalSaturation),contrast:i(e.globalContrast),gamma:i(e.globalGamma),gain:i(e.globalGain),offset:i(e.globalOffset),shadows:{saturation:i(e.shadowsSaturation),contrast:i(e.shadowsContrast),gamma:i(e.shadowsGamma),gain:i(e.shadowsGain),offset:i(e.shadowsOffset)},midtones:{saturation:i(e.midtonesSaturation),contrast:i(e.midtonesContrast),gamma:i(e.midtonesGamma),gain:i(e.midtonesGain),offset:i(e.midtonesOffset)},highlights:{saturation:i(e.highlightsSaturation),contrast:i(e.highlightsContrast),gamma:i(e.highlightsGamma),gain:i(e.highlightsGain),offset:i(e.highlightsOffset)},shadowsMax:e.shadowsMax,highlightsMin:e.highlightsMin,depthFocus:s?e.depthFocus:void 0,depthAperture:s?e.depthAperture:void 0,depthMaxBlur:s?e.depthMaxBlur:void 0}),void this.experimentalWebGpuBackend?.setWorldEnvironment(null!=e.envTexture?{source:e.envTexture,intensity:e.envIntensity}:this.worldEnvironment)}const r=e.vignetteIntensity>Bt,o=(h=e.temperature,c=e.temperatureTint,!Ct(h,6500)||!Ct(c,0));var h,c;const p=(u=e.colorTint,e.colorTintIntensity>Bt&&(!Ct(u.r,1)||!Ct(u.g,1)||!Ct(u.b,1)));var u;const d=!(Rt((m=e).globalSaturation,1,1,1)&&Rt(m.globalContrast,1,1,1)&&Rt(m.globalGamma,1,1,1)&&Rt(m.globalGain,1,1,1)&&Rt(m.globalOffset,0,0,0)&&Rt(m.shadowsSaturation,1,1,1)&&Rt(m.shadowsContrast,1,1,1)&&Rt(m.shadowsGamma,1,1,1)&&Rt(m.shadowsGain,1,1,1)&&Rt(m.shadowsOffset,0,0,0)&&Rt(m.midtonesSaturation,1,1,1)&&Rt(m.midtonesContrast,1,1,1)&&Rt(m.midtonesGamma,1,1,1)&&Rt(m.midtonesGain,1,1,1)&&Rt(m.midtonesOffset,0,0,0)&&Rt(m.highlightsSaturation,1,1,1)&&Rt(m.highlightsContrast,1,1,1)&&Rt(m.highlightsGamma,1,1,1)&&Rt(m.highlightsGain,1,1,1)&&Rt(m.highlightsOffset,0,0,0));var m;const f=o||p||d||r,g=f&&e.tonemapMapping!==i.NoToneMapping,b=null!=t&&e.lutIntensity>Bt;f?(this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1):(this.renderer.toneMapping=e.tonemapMapping,this.renderer.toneMappingExposure=e.tonemapExposure),null!=e.envTexture&&(this.scene.environment=this.getEnvTexture(e.envTexture)),this.scene.environmentIntensity=e.envIntensity,f?(this.colorPass.whiteBalanceEnabled=o,this.colorPass.whiteBalanceScale=o?Gt(Ut,e.temperature,e.temperatureTint):Ut.set(1,1,1),this.colorPass.vignetteIntensity=e.vignetteIntensity,this.colorPass.vignetteEnabled=r,this.colorPass.colorTintEnabled=p,this.colorPass.colorTint=e.colorTint,this.colorPass.colorTintIntensity=e.colorTintIntensity,this.colorPass.colorGradingEnabled=d,this.colorPass.toneMapping=e.tonemapMapping,this.colorPass.toneMappingEnabled=g,this.colorPass.toneMappingExposure=e.tonemapExposure,this.colorPass.globalSaturation=e.globalSaturation,this.colorPass.globalContrast=e.globalContrast,this.colorPass.globalGamma=e.globalGamma,this.colorPass.globalGain=e.globalGain,this.colorPass.globalOffset=e.globalOffset,this.colorPass.shadowsSaturation=e.shadowsSaturation,this.colorPass.shadowsContrast=e.shadowsContrast,this.colorPass.shadowsGamma=e.shadowsGamma,this.colorPass.shadowsGain=e.shadowsGain,this.colorPass.shadowsOffset=e.shadowsOffset,this.colorPass.shadowsMax=e.shadowsMax,this.colorPass.midtonesSaturation=e.midtonesSaturation,this.colorPass.midtonesContrast=e.midtonesContrast,this.colorPass.midtonesGamma=e.midtonesGamma,this.colorPass.midtonesGain=e.midtonesGain,this.colorPass.midtonesOffset=e.midtonesOffset,this.colorPass.highlightsSaturation=e.highlightsSaturation,this.colorPass.highlightsContrast=e.highlightsContrast,this.colorPass.highlightsGamma=e.highlightsGamma,this.colorPass.highlightsGain=e.highlightsGain,this.colorPass.highlightsOffset=e.highlightsOffset,this.colorPass.highlightsMin=e.highlightsMin,this.colorPass.enabled=!0):this.colorPass.enabled=!1,s&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==e.depthFocus&&(this.dofPass.uniforms.focus.value=e.depthFocus),void 0!==e.depthAperture&&(this.dofPass.uniforms.aperture.value=e.depthAperture),void 0!==e.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=e.depthMaxBlur)):this.dofPass.enabled=!1,this.lutPass.enabled=b,b&&(null!=t&&(t.flipY=!0,t.generateMipmaps=!1),this.lutPass.lut=t,this.lutPass.intensity=e.lutIntensity)}updatePostProcessEffectUniforms(e){if(0===this.postProcessEffects.length)return;const t=this.postProcessEffectUniformState;t.aoEnabled=this.aoPass.enabled,t.aoTexture=this.aoPass.enabled?this.aoPass.pdRenderTarget.texture:null,this.camera instanceof l?(t.cameraNear=this.camera.near,t.cameraFar=this.camera.far):(t.cameraNear=void 0,t.cameraFar=void 0),t.depthTexture=this.sceneDepthRenderTarget.texture,t.normalTexture=this.gRenderTarget.textures[2],t.resolution.set(this.gRenderTarget.width,this.gRenderTarget.height),t.simulationTime=e;for(const e of this.postProcessEffects)e.pass.updateUniformState(t)}renderOverlay(){if(!this.running)return;if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if("webgpu-experimental"===this._activeBackend){const e=this.experimentalWebGpuBackend;return void(null!=e&&Ye.supportsCamera(this.camera)&&(this.syncExperimentalWebGpuCascades(),e.setRenderGraphExtensions(this.experimentalWebGpuRenderGraphExtensions),e.render(this.scene,this.camera,this.simulationTime)))}if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,xt)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=xe(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===at.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=at:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initSceneColorUniform(e){if(e instanceof c)return null==e.uniforms[de]?(e.uniforms[de]={value:this.sceneColorRenderTarget.texture},void(e.uniformsNeedUpdate=!0)):void(e.uniforms[de].value!==this.sceneColorRenderTarget.texture&&(e.uniforms[de].value=this.sceneColorRenderTarget.texture,e.uniformsNeedUpdate=!0))}initDepthUniform(e){e instanceof c&&(e.uniforms[ae].value=this.sceneDepthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[re]&&(e.uniforms[re].value=this.camera.near),null!=e.uniforms[ne]&&(e.uniforms[ne].value=this.camera.far)))}initNormalUniform(e){e instanceof c&&null!=e.uniforms[le]&&(e.uniforms[le].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof G&&(t.uniforms.receiveShadow?t.uniforms.receiveShadow.value=e.receiveShadow:t.uniforms.receiveShadow={value:e.receiveShadow})}initLightVolumeUniform(e){e instanceof G&&(null!=this.lightVolume?null==e.uniforms.uSH?(e.defines.USE_LIGHT_PROBE_VOLUME="",e.uniforms.gridOrigin={value:this.lightVolume.gridOrigin},e.uniforms.gridSize={value:this.lightVolume.gridSize},e.uniforms.gridRes={value:this.lightVolume.gridResolution},e.uniforms.giIntensity={value:this.lightProbeIntensity},e.uniforms.uSH={value:this.lightVolume.shTexture},e.uniformsNeedUpdate=!0,e.needsUpdate=!0):e.uniforms.giIntensity.value=this.lightProbeIntensity:null!=e.uniforms.uSH&&(delete e.defines.USE_LIGHT_PROBE_VOLUME,delete e.uniforms.gridOrigin,delete e.uniforms.gridSize,delete e.uniforms.gridRes,delete e.uniforms.giIntensity,delete e.uniforms.uSH,e.uniformsNeedUpdate=!0,e.needsUpdate=!0))}initResolutionUniform(e){e instanceof c&&null!=e.uniforms[oe]&&e.uniforms[oe].value.set(this.gRenderTarget.width,this.gRenderTarget.height)}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[ue].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(!(t instanceof G&&t.depthWrite&&t.alphaTest>0))return;let s=this._customDepthMaterialCache.get(t);if(null==s){const e=Fe(Ae);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new G({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}};gt.activeView=null,gt.sharedExperimentalWebGpuBackend=null,gt.sharedExperimentalWebGpuBackendPromise=null,gt.experimentalWebGpuPresentationView=null,gt=e=t([ie(),s("design:paramtypes",[HTMLElement,Object])],gt);export{gt as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const bt=.05;function Mt(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}function vt(e,t){return e.priority!==t.priority?e.priority-t.priority:e.id-t.id}function wt(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}se.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};new i.Box3;const xt=new i.Frustum,Pt=new i.Box3,yt=new i.Matrix4;export function isObjectInFrustum(e,t){const s=Pt.setFromObject(e);return t.intersectsBox(s)}function St(e,t,s,a){return null==e?new i.Vector3(t,s,a):e.set(t,s,a)}function Tt(e){switch(e){case i.LinearToneMapping:return"linear";case i.ReinhardToneMapping:return"reinhard";case i.CineonToneMapping:return"cineon";case i.ACESFilmicToneMapping:return"aces";case i.AgXToneMapping:return"agx";case i.NeutralToneMapping:return"neutral";default:return"none"}}function Rt(e,t,s,i){return null!=e&&Ct(e.x,t)&&Ct(e.y,s)&&Ct(e.z,i)}function Gt(e,t,s){const i=function(e){const t=ye(e,1e3,4e4)/100,s=t<=66?1:ye(1.292936186062745*Math.pow(t-60,-.1332047592),0,1),i=ye(t<=66?.3900815787690196*Math.log(t)-.6318414437886275:1.129890860895294*Math.pow(t-60,-.0755148492),0,1),a=t>=66?1:t<=19?0:ye(.5432067891101962*Math.log(t-10)-1.19625408914,0,1);return Dt.set(s,i,a)}(t),a=1+.2*ye(s,-1,1),n=i.x,r=i.y*a,o=i.z,l=Math.max(r,1e-4);return e.set(1/Math.max(n/l,1e-4),1/Math.max(r/l,1e-4),1/Math.max(o/l,1e-4)),e}function Ct(e,t,s=Bt){return Math.abs(e-t)<=s}function Et(e,t){return null!=e&&Number.isFinite(e)&&e>0?e:t}const Bt=1e-4,Wt=new i.Vector3,Ut=new i.Vector3(1,1,1),Dt=new i.Vector3(1,1,1);const Ot=new r,At=new d;function Ft(e,t,s=new i.Matrix3){return At.copy(e),At.x*=-1,At.y*=-1,At.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(At.y*=-1,At.z*=-1),s.setFromMatrix4(Ot.makeRotationFromEuler(At))}const kt=new G({outputs:[V(0,0,0,0),V(0,0,0,0),A(O("white"),Le(4))],transparent:!0}),It=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});kt.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),It);function jt(e){return e instanceof i.Sprite||e.isPoints||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&Vt(e,e.material)}function Vt(e,t){return null==t||(Array.isArray(t)?t.some(t=>Vt(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof G))}class Lt extends He{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.cachedVisibility=[],this.toRender=[],this.needsSwap=!1}render(e,t,s,i,a){const n=e.autoClear;e.autoClear=!1;const r=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const c=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),this.cachedVisibility.length=0;let p=0,u=this.toRender;if(u.length=0,this.scene.traverseVisible(e=>{const t=jt(e);e instanceof o&&!t?(this.cachedVisibility.push(e),e.visible=!1):t&&(p++,u.push(e))}),p>0)for(const t of u)e.render(t,this.camera);this.cachedVisibility.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=n,s.depthTexture=c,this.scene.matrixWorldAutoUpdate=r,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class _t extends He{constructor(e){super(),this.fn=e}render(e,t,s,i,a){this.fn(e,t,s,i,a)}}const Ht=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],Nt=["directionalShadowMap","directionalShadowMatrix","pointLightShadows","pointShadowMap","pointShadowMatrix","spotLightShadows","spotShadowMap"],qt=B("fogColor");export class FogNode extends q{constructor(e,t=qt){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),a=e.get(this.fogColor),n=e.get(E("fogFar")),r=e.get(E("fogNear")),o=e.get(E("fogDensity")),l=e.get(k(F.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${r}, ${n}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${a}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}const zt=new i.MeshDepthMaterial({depthPacking:i.RGBADepthPacking});/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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3
  * See the LICENSE.md file for details.
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  */